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'Guys, It's Over': Stranger Things Star Says Secret Episode Fan Theory Was 'Dumb'

Stranger Things star Caleb McLaughlin has said he thought the 'Conformity Gate' fan theory surrounding a secret final episode was "dumb," and that "people missed the concept of what the show is" if they expected more.

The finale of Stranger Things received mixed reactions from fans, and sparked the spread of the so-called Conformity Gate theory — which posited that the show's story still wasn't over, and that Netflix had a secret final-final episode waiting in the wings. (It does not.)

"At first, I thought the 'Conformity Gate' theory was dumb," McLaughlin, who played Lucas Sinclair, told The Hollywood Reporter. "I get that people want to live in this optimistic place of, 'Oh, we want more Stranger Things,' but the show is done, guys. I was like, 'Guys, it's over. It's been 10 years. We were full-on kids, and now we're full-on adults, and we don't need any more of us.'"

Instead, Sinclair continued, Stranger Things ended exactly as he believed it should have ended — with a "level of optimism" for nearly every character and with the series' main group of friends, now adults, finishing a Dungeons & Dragons campaign. It's a final scene that Stranger Things' creators the Duffer brothers have also said they had planned since the series' inception.

"We started off season one playing Dungeons & Dragons, and we ended just like that," Sinclair said. "And Mike [Wheeler]'s storytelling and writing ability is how the show should have ended.

"I think people missed the concept of what the show is when they were like 'Oh, there's going to be more,'" he continued. "No, that's just Mike's imagination. That's who he's always been, even in season 1. It's all just storytelling.'"

Not everyone on the show's cast is in agreement. Matthew Modine, who played the character of Dr. Martin "Papa" Brenner, said only last week that he disliked the series' finale and hoped "for the fans" that the Conformity Gate conspiracy was actually true. And while Stranger Things itself may have ended, the franchise will continue in several forms — both with a live-action TV spin-off with fresh characters, but also the animated Stranger Things '85, which features Sinclair's character and his friends having further adventures while younger.

Earlier this week, it was confirmed that Netflix was also filming Stranger Things: The First Shadow, the franchise's live stage show which includes important backstory for the young Vecna himself, Henry Creel. While not a new episode of the main series, the play's canon story does fill in a few blanks not answered in its finale.

Lastly, Sinclair touched on the one character who did not receive a warm and fuzzy ending at the end of Stranger Things. The fate of Millie Bobby Brown's character Eleven was left open to interpretation — though fans and other actors from the series have suggested it's likely that she died.

"She's gone," Sinclair concluded. "I'm so sorry. I think she evaporated."

Image credit: Amy Sussman/Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Former Highguard Developer Reflects on Disastrous Announcement and Launch: 'We Were Turned Into a Joke From Minute 1'

A developer who worked on Highguard has discussed the "hate" he received after the free-to-play shooter debuted at December's The Game Awards, saying the game, and by extension its team, "turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement."

Just two weeks after the free-to-play game's January 26 launch, yesterday Wildlight let go all but a "core group of developers" despite the newly unveiled Episode 2, and despite debuting in the top 10 in weekly active users on US Steam, and the top 20 on both US PlayStation and Xbox.

Now, in a candid statement posted to X/Twitter, tech artist and rigger Josh Sobel — who was one of those let go — talked about the impact of the launch on himself and the wellbeing of the entire team.

"The day leading to The Game Awards 2025 was amongst the most exciting of my life. After 2.5yrs of passionately working on Highguard, we were ready to reveal it to the world. The future seemed bright. Everyone I knew who had any connection to the team or project had the same [positive] sentiments," he wrote, adding that "unbiased" internal pre-reveal feedback was "quite positive," and when it was negative, "it was constructive, and often actionable."

"But then the trailer came out, and it was all downhill from there," Sobel added. "Content creators love to point out the bias in folks who give positive previews after being flown out for an event, but ignore the fact that when their negative-leaning content gets 10x the engagement of the positive, they’ve got just as much incentive to lean into a disingenuous direction, whether consciously or not.

"The hate started immediately. In addition to dogpiling on the trailer, I personally came under fire due to my naïveté on Twitter, which almost all of my now-former coworkers had learned to avoid during their previous game launches," he explained. "After setting my Twitter account to private to protect my sanity, many content creators made videos and posts about me and my cowardice, amassing millions of views and inadvertently sending hundreds of angry gamers into my replies. They laughed at me for being proud of the game, told me to get out the McDonald’s applications, and mocked me for listing having autism in my bio, which they seemed to think was evidence the game would be 'woke trash.' All of this was very emotionally taxing."

Sobel acknowledged that there's "much constructive criticism" about Highguard's trailer, marketing, and launch, but also isn't sure if things would've been any better had the game not been announced at The Game Awards.

"We were turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement, which even prominent journalists soon began to state as fact," Sobel said. "Within minutes, it was decided: this game was dead on arrival, and creators now had free ragebait content for a month. Every one of our videos on social media got downvoted to hell. Comments sections were flooded with copy/paste meme phrases such as 'Concord 2' and 'Titanfall 3 died for this.' At launch, we received over 14k review bombs from users with less than an hour of playtime. Many didn't even finish the required tutorial.

"In discussions online about Highguard, [Sony's troubled live-service shooter] Concord, [Riot's recently launched] 2XKO, and such, it is often pointed out by gamers that devs like to blame gamers for their failures, and that that’s silly. As if gamers have no power. But they do. A lot of it. I’m not saying our failure is purely the fault of gamer culture and that the game would have thrived without the negative discourse, but it absolutely played a role. All products are at the whims of the consumers, and the consumers put absurd amounts of effort into slandering Highguard. And it worked."

As a consequence of this, Sobel said many of Highguard's hitherto independent team will "now be forced" to return to the corporate industry "many gamers accused Wildlight of being a part of."

"If this pattern continues, all that will be left are corporations, at least in the multiplayer space. Innovation is on life support," he added. "Even if Highguard had a rocky launch, our independent, self-published, dev-led studio full of passionate people just trying to make a fun game, with zero AI, and zero corporate oversight…deserved better than this. We deserved the bare minimum of not having our downfall be gleefully manifested."

Sobel finished on wishing the colleagues that remain at Wildlight "the best of luck," and thanked a slew of "incredibly supportive journalists and creators" for their "empathy, intuition, and integrity."

"Some of the best times of my life were spent with [the techart team]," he concluded.

A number of high-profile video game developers defended Highguard following the online backlash during the game’s launch. Developers from the likes of Baldur’s Gate 3 studio Larian, as well as Fortnite maker Epic, have hit out at the discourse surrounding Highguard, and the internet’s capacity to “hate” on video games at launch. Developers like Cliff Bleszinski of Gears of War fame, Epic executive Mark Rein, and Larian boss Swen Vincke spoke up against, in particular, negativity from critics.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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A Knight of the Seven Kingdoms' Young Star Reveals Huge Spoiler For What Happens at Summerhall, as Told to Him By George R.R. Martin

An enormous spoiler for A Knight of the Seven Kingdoms has been dropped by the TV show's young star, revealing the fates of both its lead characters — as told to him by Game of Thrones creator George R.R. Martin.

Speaking to Decider, A Knight of the Seven Kingdoms' Dexter Sol Ansell (who plays Egg) said he had been told by Martin of what really happened during the fated Tragedy at Summerhall — an event that TV viewers have already seen prophesised.

As Ansell begins his explanation, he's interrupted by his co-star Peter Claffrey (Dunk) who tries his best to suggest this isn't exactly what happens. But it's clear this is information we're not yet supposed to know — so read on with fair warning.

Dex Sol Ansell, who plays Egg in #AKnightOfTheSevenKingdoms, gives out a MASSIVE spoiler to the ending of his character regarding Summerhall and who survives as told to him by George R.R. Martin

This wouldn't be the first time GRRM told actors in the show their character's fate pic.twitter.com/mV6tRRR2n2

— RedTeamReview ✪ (@RedTeamReview) February 13, 2026

Firstly a note on what the Tragedy at Summerhall is. As detailed in various A Song of Ice and Fire Books, a terrible fire at the Targaryen retreat of Summerhall is believed to claim the lives of both A Knight of the Seven Kingdoms' main characters — seemingly ending their stories. It's also been suggested that the fire is magical in nature, a result of the Targaryen attempt to hatch ancient dragon eggs.

This is the moment that viewers have already seen a fortune teller reveal to Egg in the series' third episode, when he's told: "You shall be king, and die in a hot fire, and worms shall feed upon your ashes, and all who know you shall rejoice in your passing." Which sounds pretty concrete.

But the finer details of what happens at Summerhall have never been precisely chronicled, and the deaths of both the show's main characters would definitely be a downbeat ending. But now, Ansell has said that all is not as it seems — and this is your last warning to turn away now.

"I do know a bit about when Egg is trying to make dragons in the Summerhall and then there's a huge fire," Ansell says, when asked if he knew where his character's story was headed. "And we know from George..."

"We don't..." Claffrey carefully interjects, "yeah we don't know if that's exactly what happens..."

"We know Dunk survives but we don't know if Egg survives yet," Ansell plunges on.

Claffrey then makes frantic gestures, and tries to add: "We don't know exactly what happens, but let's just get this Season 1 out of the way and we'll see."

A Song of Ice and Fire fans have of course been digesting the news of Dunk's survival — and theorizing what the character's fate may now be. Does he simply disappear from history, perhaps to go mourn the apparent death of Egg? Or does he continue on, under a different name or alias? Unsurprisingly, the theories that Dunk is actually a Game of Thrones character we've already met are running rampant.

"My guess: Because his king and friend died under his watch (and he will be sad and traumatized by Summerhall) Dunk will just vanish from the public and end up on Tarth," wrote fan Romy_90 on reddit. "His shield ended up on Tarth somehow, so he will probably live a few quiet years on the island before his death."

"Hilarious," noted Sleepy_C. "Biggest lore advancement in a decade on a random morning chat show... Dunk is Coldhands. Bloodraven reaches out to him after the Tragedy, he travels north and dies beyond the Wall from his injuries sustained during the fires and is reanimated as Coldhands."

How will this all play out on screen, and where will the show choose to wrap up the story of Dunk and Egg? All of this remains to be seen, with several more seasons of the series planned. For more on A Knight of the Seven Kingdoms, check out IGN’s full review of Season 1.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Here's Where You Can Buy Spiritforged Cards, Riftbound's Latest Expansion

Riftbound, the League of Legends trading card game, has just launched its latest expansion, Spiritforged, in the West. Like Origins before it, there are a handful of different products you can buy to crack packs and build out your collection.

But also like Origins, getting your hands on sealed product was tough, with stores and even Riot's own merch store selling out fast. With Spiritforged, you can pre-purchase these products on TCGplayer, although at significant markups, so just keep that in mind.

Riftbound: Spiritforged - Where to Buy

Riot's online merch storefront still has each item at MSRP, and will likely resupply their preorder stock soon, even if it's currently sold out, so be sure to check back often and sign up for a Riot account.

Otherwise, as always, one of the best ways to buy any TCG product is through your local game store, and Riftbound is no different. Be sure to utilize the official store locator to find shops in your area and support local businesses.

Spiritforged has four main products with its upcoming launch, with a total of 221 new cards to play with. You can get individual booster packs, each containing 14 cards to bolster your collection; you'll receive seven commons, three uncommons, one rare, one foil of any rarity, another random foil or rare, and either one token or Rune card.

One booster pack is currently going for $14.75 on TCGplayer. Then you can pick up a booster box, which is a sealed box of 24 booster box. With boxes, drop rates aren't entirely random. One in three boxes will contain an alternate art Overnumbered edition, while one in 30 will contain an ultra rare signed version. From here, you can purchase a booster display case, which is a collection of six booster boxes, if you can stomach the price.

For newer players, you can two preconstructed Spiritforged Champion decks. Fiora and Rumble are the Champion decks this time around, featuring a 56-card prebuilt decks focused on their respective mechanics. You'll receive their Legend card, their corresponding Chosen Champion cards, their Signature Spells, three Battlefields, and a Spiritforged booster pack.

Riftbound: Origins - Where to Buy

Still enjoying cracking Origins packs? If you're able to find them in stock, there are a handful of different product to get your hands on before Spiritforged drops.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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X-Men: Blue & Gold: Mutant Genesis Omnibus Drops to Its Lowest Price Ever Online, and It's an Absolute Must Own for Comic Fans

The X-Men: Blue & Gold - Mutant Genesis hardcover omnibus is currently on sale at Amazon for $97.91, saving you 35% off the original price of $150.

If you've wanted this iconic collection for a while, this is its lowest price ever, so it may be a good time to finally pull the trigger. At over 1,000 pages, it'll take up quite a bit of space on your bookshelf, but Jim Lee's cover art is one you'll definitely want to show off.

X-Men: Blue & Gold - Mutant Genesis Omnibus

Chris Claremont and Jim Lee's iconic run on the X-Men started in the late 80's and introduced new characters like Bishop and Omega Red, and some of the most popular designs of the X-Men we've ever seen came from this run.

The 1,360-page hardcover omnibus collects up to 12 years of X-Men comics, documenting the whole Blue & Gold saga, fights against Magneot, the Brood, and more, and all the supplemental issues to get the whole story in one. Here's everything included:

  • X-Men #1-16
  • Uncanny X-Men #281-297
  • Uncanny X-Men Annual #16
  • Ghost Rider #26-27
  • X-Factor #84-86
  • X-Force #16-18
  • Stryfe's Strike File #1

This omnibus also includes material from certain issues to help flesh out the overall story's context, but not their full issues. The extra material includes excerpts from:

  • X-Force Annual #1
  • X-Force Annual #7
  • Marvel Comics Presents #89
  • X-Men: Odd Men Out

This run's original X-Men issue #1 quickly become the highest selling single issue comic book of all time, and has since sold over 8 million copies. Featuring a massive wrap-around cover art from now-legendary comic artist Jim Lee, it's one of the most recognizable pieces of X-Men art to date, if not one of the most recognizable comic book covers of all time. X-Men: The Animated Series, and X-Men '97 after it, were directly inspired by these comics.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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DICE Awards 2026 Winners: The Full List

At the Academy of Interactive Arts & Sciences in Las Vegas tonight Clair Obscur: Expedition 33 took home an impressive five of the awards across 23 categories, including Game of the Year.

The Sandfall Interactive game has been a critical hit and a stand out at award shows since it was released in April 2025, and the development team was even given the status of Knight under the French Order of Arts and Letters in recognition of its work.

Ghost of Yotei took home three awards, including Outstanding Achievement in Character, while Arc Raiders won Online Game of the Year. Naughty Dog's Evan Wells, former president and co-founder at the studio, was inducted into the AIAS Hall of Fame.

"The games recognized at this year’s D.I.C.E. Awards showcase the extraordinary range of talent and creativity that define our industry," said Meggan Scavio, President of the Academy of Interactive Arts & Sciences.

"It’s inspiring to see how these developers continue to elevate interactive entertainment through innovation, storytelling, and meaningful player experiences."

This year the DICE Summit also marked the passing of Vince Zampella, the co-creator of the Call of Duty franchise, co-founder of Infinity Ward, and co-founder of Respawn Entertainment, who passed in December 2025. Hideo Kojima, Phil Spencer, Todd Howard and others from across the industry spoke about how his work had impacted both the world of video games, and them as people.

DICE Awards 2026 Winners

  • Outstanding Achievement in Animation - South of Midnight
  • Outstanding Achievement in Art Direction - Clair Obscur: Expedition 33
  • Outstanding Achievement in Character - Ghost of Yōtei – Atsu
  • Outstanding Achievement in Original Music Composition - Ghost of Yōtei
  • Outstanding Achievement in Audio Design - Death Stranding 2: On the Beach
  • Outstanding Achievement in Story - Clair Obscur: Expedition 33
  • Outstanding Technical Achievement - Death Stranding 2: On the Beach
  • Action Game of the Year - Hades II
  • Adventure Game of the Year - Ghost of Yōtei
  • Family Game of the Year - LEGO® Party!
  • Fighting Game of the Year - Mortal Kombat: Legacy Kollection
  • Racing Game of the Year - Mario Kart World
  • Role-Playing Game of the Year - Clair Obscur: Expedition 33
  • Sports Game of the Year - Rematch
  • Strategy/Simulation Game of the Year - The Alters
  • Online Game of the Year - Arc Raiders
  • Immersive Reality Technical Achievement - Hotel Infinity
  • Immersive Reality Game of the Year - Ghost Town
  • Outstanding Achievement for an Independent Game - Blue Prince
  • Mobile Game of the Year - Persona5: The Phantom X
  • Outstanding Achievement in Game Design - Blue Prince
  • Outstanding Achievement in Game Direction - Clair Obscur: Expedition 33
  • Game of the Year - Clair Obscur: Expedition 33

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

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Where to Stream Every Avatar Movie in 2026

James Cameron's Avatar franchise has dominated the box office with each new release. The first Avatar movie is still the highest grossing movie of all time, with no signs of being dethroned from that title any time soon.

The third film in the series, Avatar: Fire and Ash, is still only available to watch in theaters. But if you're looking to stream the first two movies online, you can currently find them on Disney+. This is also where Fire and Ash will land once it gets a streaming release date.

Where to Watch the Avatar Movies Online

The Avatar movies are only available to stream on Disney+, but there are a few different ways to go about getting a subscription. While there are still standalone Disney+ plans, there's also a series of different bundles available that are likely a better choice. I'd recommend either the Hulu and Disney+ bundle or the Hulu, Disney+, and HBO Max bundle to save as much as possible. There's also a Hulu + Live TV free trial available that includes Disney+ that you can check out if you want to avoid paying anything.

If you don't mind renting or buying digital movies, you can also find the first two films on VOD platforms like Prime Video and Apple TV.

When will Avatar: Fire and Ash be available to watch at home?

We don't yet have a confirmed release date for Avatar: Fire and Ash. Films released by Disney (and the entertainment companies it owns) usually become available on VOD around two months after their theatrical release. Considering the Avatar franchises' track record at the box office, however, it's likely we won't see the film released on digital in February. The Way of Water was released on December 16, 2022 and didn't reach VOD platforms until March 28, 2023. If Fire and Ash follows a similar pattern, we'd be looking at a late March or early April 2026 release date.

As for when the new movie will come to Disney+, there's likely a much longer wait. Assuming Fire and Ash follows the same pattern as The Way of Water here, that would put the streaming release date sometime in early June 2026.

The Future of the Avatar Franchise

It may seem inevitable that James Cameron would keep putting out Avatar movies, given their box office performance, but that might not end up being the case. Despite Avatar: Fire and Ash being one of the highest grossing movies of 2025, it apparently takes a surprising amount of money to break even with these films. James Cameron himself commented on this before the latest film's theatrical release, saying, "I have no doubt in my mind that this movie will make money. The question is, does it make enough money to justify doing it again?”

In that same interview, he went on to say that if Avatar 4 and 5 don't end up getting greenlit, he'd be happy to write a book to tie up any loose threads left behind. After the initial box office numbers rolled in for 2026, Cameron was spotted in another interview saying he'd need to find a cheaper way to produce the next movies to continue with the series. So as of right now, it's unclear if the series will continue or not.

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The Pitt Season 2, Episode 6: "12:00 P.M." Review

Warning: This article contains full spoilers for The Pitt Season 2, Episode 6!

We made it through the first third of The Pitt Season 2 with a relative minimum of tragedy in the ER, but that was never going to last. As most viewers probably predicted, fate had another shoe to drop for poor Louie Cloverfield (Ernest Harden Jr.). Episode 6, “12:00 P.M.,” is at its best when it focuses on the fight to save Louie and the emotional fallout that comes after.

The only real question with Louie was what would go wrong for this affable but clearly very ill man. The tooth abscess turned out to be a red herring. In the end, Louie’s liver simply couldn’t endure what he was putting it through any longer. There’s a certain abruptness to his death in Episode 6 that feels very fitting. No farewell speeches or long, tearful goodbyes. One minute he seems ready to be discharged, the next he’s bleeding out. This series succeeds because it embraces the stark reality of emergency medicine rather than opting for a more sentimental approach.

This episode is bookended with strong scenes, as in the closing moments, we see most of the staff gather round to pay their respects to Louie. Thanks to Robby (Noah Wyle), we also get some sad insight into who he was and what drove him to essentially commit suicide by alcoholism. It really provides a different perspective on the character and his interactions with the various doctors and nurses. It all serves to offer a sad, tender farewell to the character. But again, the show stops short of being melodramatic or saccharine.

Episode 6 is also great about using Louie’s death to fuel some key emotional moments along the way toward that final farewell scene. We get strong performances from the likes of Gerran Howell, Patrick Ball, Amielynn Abellera, and Katherine LaNasa as their characters process their grief. The exchange between Dr. Langdon (Ball) and Dana (LaNasa) in the break room is a particular highlight here, as we see Langdon continue to try to make amends.

Unfortunately, a few frustrating choices do hold the episode back compared to Episode 5. For one thing, there’s a surprising amount of emphasis on the new motorcycle accident patient, considering that it’s not a particularly interesting case from either a medical or dramatic standpoint. Maybe there’s another curveball being deployed here, possibly involving Robby and his motorcycle sabbatical. But as it stands, I would have preferred more progress on one of the more compelling cases being juggled right now. In particular, it would be nice to have more momentum on the front of Jackson Davis (Zack Morris), the college student showing signs of paranoid schizophrenia.

The other problem is that this episode seems to go out of its way to make viewers dislike two of the new Season 2 additions, Dr. Al-Hashimi (Sepideh Moafi) and Ogilvie (Lucas Iverson), even more than past episodes. With the former, it’s her insistence on pushing a clearly deeply flawed A.I. system and her bullheadedness about acknowledging said flaws. The series has shown little interest in integrating Dr. Al-Hashimi into the cast and not have her simply feel like the interloping outsider and antagonist to Robby. Episode 5 offered some welcome progress on that front, but Episode 6 basically undoes it all.

As for Ogilvie, it’s pretty hard not to loathe the character after his obnoxious reaction to Louie’s death. And I suppose that’s the point. Clearly, we’re meant to be put off by this insufferable know-it-all with a serious empathy deficiency. But I do wish there was a little more balance to his characterization. Why is it so necessary for us to hate him? Why is he so two-dimensional when none of the other characters are? The series definitely has some work to do on the Ogilvie front.

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The Steelseries Valentines Day Sale Is Offering a BOGO 40% Off Coupon Code

SteelSeries has continued to deliver some of the best gaming accessories for quite some time. I've been using the incredible Arctis Nova Pro Wireless headset for years, with only a routine ear cushion replacement or two needed to keep them in tip-top shape. If you're on the hunt for a new headset, gaming mouse, or keyboard, SteelSeries is the place to shop this week with its Valentines Day sale.

Through Saturday, get 40% off a second product at the SteelSeries store when you purchase two, with the BOGO 40% promotion going on now. This deal excludes Arctis Nova Elite, bundles, and blemished boxes, but is open to anything else available on the site. Here are our top picks for the SteelSeries Valentines Day sale.

Buy One, Get One 40% Off During the SteelSeries Valentine's Sale

SteelSeries is best known for its headsets, and this is the time to bundle and save if you're buying for you and a friend or partner. The Arctis Nova Pro Wireless can be purchased with this deal, featuring ANC support, swappable batteries, and more. Grab two and save 40% off one pair, or you can throw in another SteelSeries headset and save 40% off.

If you're in need of upgrading accessories other than a headset, it would be worthwhile to grab both a keyboard and mouse, too. You can score the Apex Pro Gen 3 and the Aerox 5 Wireless together and save 40% off the latter. In our Apex Pro review, Michael Higham wrote that "Rarely do I pull a piece of tech out of the box and become immediately enamored with it. As soon as I got my fingertips on the OmniPoint 3.0 Hall Effect switches, I knew I was in for a great typing and gaming experience in both my favorite competitive shooters and intense MMORPGs. Being able to customize their actuation and reset point is a novelty that could make a difference in gaming while offering the flexibility needed to adjust for a work-type setting. The OLED control panel is a nice cherry on top."

Other SteelSeries accessories like the GameBuds for PS5 are also included with the Valentine's Sale, or you can pick up a premium mousepad, wireless speakers, microphones, and more. This sale only has a few more days left, so don't miss your chance to save on almost any SteelSeries product!

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

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The Wayfair Presidents Day Sale Has a Ton of Deals on Bookcases for Your Growing Media Collection

It's always easier to build a collection than it is to actually find a place to put it. If you find yourself with a growing library of video games, books, or movies without enough space to fit them, you're probably in need of a decent bookcase. The right bookcase can turn an unorganized mess of items into a perfectly curated library that makes you look like the sophisticated collector you are.

If you're in the market for a new bookcase, right now is actually a great time to find a good deal on one. The Wayfair Presidents Day sale is live ahead of the weekend and features literally thousands of discounts on bookcases.

The Wayfair Bookcase Sale Is Live Ahead of the Weekend

There are pages and pages of different styles and sizes available, so I recommend just browsing yourself. The Wayfair website lets you sort by brand, price, and category. The Wayfair app is even better for sorting, though definitely not necessary if you're looking to make a single purchase.

I've bought quite a few home items from Wayfair over the years and have had no issue with quality or delivery speed. The prices during these types of sales tend to be very good, and the sheer number of options available make it really easy to find something you like.

With that in mind, I did take the time to browse this sale myself and pick out some good options. Each of these bookshelves are heavily discounted and feature something unique and interesting. Whether you're looking for a massive case to house hundreds of books, or just something sleek and elegant for your video game collection, there's something for everyone here.

Tips for Choosing a Bookcase for Your Home

I'm certainly no expert on interior design, but my wife is actually an interior designer, so I've learned a few things about choosing furniture that may be helpful to you. While style is, of course, a big consideration, there are a few more logical things you should think about before you buy. Here are some quick tips if you don't know where to start in 2026.

Figure out where you want to put it

The first and most important thing to consider before buying any type of furniture is where it's going to go. This will help you narrow down the specific dimensions you'll need to look for, as well as what design will practically and aesthetically fit the space. For example, if you are currently living in a tiny apartment, a giant bookcase that will take up half the room probably isn't a smart choice. And if it's going into a room with wood floors, you may want to avoid picking a slightly different color wood shelf that will directly clash. Understanding where you plan on putting a bookshelf can help you visualize what will work best.

Figure out what you want to display

Once you have a space in mind, the second most important thing to think about is what exactly you'll be putting on those shelves. Are you only going to be using it for your book collection, or will it be primarily for your 4K movie collection? You'll also need to decide if you are planning on adding other knickknacks (like a book nook) or if you'll only be using it for media. This may affect the type of shelving heights you're shopping for.

Check the assembly options

My final tip is to make sure you can actually build the thing yourself before you make your purchase. I spent about a year earlier in my career working at a furniture delivery company and was always surprised by how often people expect things to show up fully assembled. Bookcases tend to be fairly straightforward to put together and will usually come with all of the tools to do so yourself, but it's worth checking the reviews to see how difficult assembly actually is before you buy. Wayfair also offers an option to have someone assemble it for you for an extra fee.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to indie games and books.

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Fatal Frame 2 Remake Makes a Camera the Scariest Weapon in Gaming | IGN Preview

Fatal Frame 2: Crimson Butterfly Remake doesn't open with a jump scare; it opens in a trance. As Mio, you watch helplessly as a crimson butterfly lures your twin sister, Mayu, into a fog-covered forest. There, the Lost Village swallows her whole. For over twenty-two years, this scene has haunted fans, myself included. Seeing the village emerge from the mist, modern lighting draping every rooftop and tree branch in dense volumetric fog, I knew immediately: this isn't a low-budget remaster. The dread in Fatal Frame 2 stems not only from the individually named wraiths stalking you through its haunted Japanese village – a place trapped in a festival of death – but also from the way Mayu grips your hand, dragging you toward dangers you're unprepared for. After roughly four hours with the first four chapters on PC, this remake already has its hooks in me — not only is it a faithful yet modernized take on what many consider the scariest game ever, its added visual fidelity makes the core mechanic of looking directly at what's trying to kill you that much harder to endure.

Fatal Frame 2's central mechanic remains one of the cleverest in survival horror. Your primary weapon is the Camera Obscura — a modified camera that damages wraiths by photographing them. That's it. No shotguns, no grenades stashed in a locker. You point a camera at something terrifying, and you take its picture. The series has been doing this since 2001, and it's still unlike anything else in the genre.

The Camera Obscura uses focal points: crosshairs that identify a wraith's weak spots. Aligning more of these points when you take a photo increases the damage dealt. You can upgrade these focal points with prayer beads found throughout the environment, making each shot more lethal and rewarding exploration in classic survival horror style. But your camera can also deliver special shots that require willpower, and the effect varies depending on the equipped filter. While auto-focus helps you lock onto targets, manual focus rewards precision with more serious damage. And, despite Fatal Frame 2's penalties for proximity, keeping the viewfinder pulled back and standing dangerously close to a spirit was often the better strategy for dealing more damage and taking control of a fight.

However, willpower is a limited and valuable resource. If you get too close, a wraith will drain your willpower, leaving you vulnerable to a leering attack that flashes your screen and momentarily steals control, or allows the wraith to strike you more easily than it would at range.

Film types serve as your ammunition and create their own layer of resource tension. The basic Type-07 film is infinite but reloads slowly and hits weakly, while stronger film like the Type-61 deals significantly more damage but caps at eight shots and must be scavenged, as you can't buy more when you run out. Interchangeable filters add further complexity: the Standard Filter stuns enemies, the Paraceptual Filter blinds them at range and can eventually be upgraded to see through walls, and the Exposure Filter can unlock secret items and areas by reconstructing certain scenes with the Phantom Exposé mode. Each filter has its own upgrade path covering range, reload speed, and special shot duration, and since special shots cost willpower, you're also incentivized to invest your limited prayer beads into upgrading willpower recovery at the expense of raw damage. There's a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.

There's a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.

This excellent combat loop revolves around timing. You enter camera mode by holding the left trigger, frame the wraith with the right thumbstick, and slam the right trigger to activate the shutter. But your shots will typically be weaker unless you wait for it to telegraph an attack — you'll hear the wraith moaning while the screen flashes red — and then you hit the shutter for a Fatal Frame shot, which staggers the spirit and deals massive damage. Nail one while a wraith is already vulnerable and you trigger Fatal Time, a window for rapid-fire photos that automatically burns through your basic Type-07 film. The whole system punishes impatience and rewards the nerve to stand still while something horrible lunges at you, but it is slow. Deliberately so. Film reload times are long, enemies take a while to go down, and the rhythm of shooting, exiting camera mode, backpedaling, and re-entering is methodical by design — kinda like jousting, but with a camera instead of a lance. When the atmosphere is doing its job, which it usually is, the deliberateness feels meditative. Whether it stays that way across a full campaign is one of the bigger questions this preview can't yet answer.

Through the Viewfinder

Three difficulty modes are available: Story, Normal, and Hard (Battle). Each is meaningfully tuned, with harder settings increasing wraith damage while rewarding more Photo Points for skilled shots. Those points feed into an item shop where you can purchase healing items and equippable stat-boosting charms, creating a risk-reward scale that shifts rather than simply punishing the player. I played most of the preview on Normal before switching to Story after Chapter Three. Even in Story, enemies hit hard enough to maintain tension — meaning these difficulty modes preserve the horror rather than trivialize it.

Speaking of customizing the experience, I previewed Fatal Frame 2: Crimson Butterfly Remake on a machine equipped with a Ryzen 3900X, RTX 4070 Ti, and 32GB of RAM at 3440x1440p ultrawide with max settings. In typical PC gamer fashion, my first adventure was the options menu itself, which deserves mention for its satisfying granularity. You can adjust vibration intensity separately for damage feedback, item searching, and even how hard Mio’s heart races during cutscenes. You can fine-tune camera behavior down to obstacle avoidance and rotation inertia; customize your graphical settings with precision; and even change the Camera Obscura's viewfinder style between a classic and modern look. If you can imagine a setting, this remake probably has it. It also ships with both English and Japanese audio, which is a welcome touch for a series with such deep roots in Japanese horror.

PC players expecting an unlocked frame rate should note that it is capped at 60fps. Considering the attention to detail in areas like viewfinder styles and vibration settings, Fatal Frame 2's lack of broader accessibility features stands out. It already offers a deep UI and subtitle scaling, customizable text colors, named character labels, and text backgrounds — a solid foundation. However, the absence of screen reading or colorblind modes is particularly striking for a game built around photographing ghosts, where visual feedback like crosshair lock-ons, screen flashes, and color inversions drive the core loop. Screen reader support for the extensive menus, item descriptions, and collectible documents seems a natural extension of the text customization already in place. Games like The Last of Us Part 2 have shown that colorblind accessibility can be addressed through audiovisual indicators that don't rely on color alone, an approach that could work here without undermining the atmosphere.

Spirited Away

Fatal Frame 2’s engrossing story centers on twin sisters Mio and Mayu, who stumble into Minakami Village — a place that vanished from a mountainside on the night of a failed ritual. The village was built over a gate to the underworld called the Hellish Abyss, and its residents performed a gruesome twin sacrifice to keep it sealed. When the ritual failed, the village was consumed by mist, and now it's full of restless spirits who want to reenact the whole thing using you.

The story setup hooked me immediately. Every room feels handcrafted to maximize unease — items clattering off shelves in adjacent hallways, rain pattering against rooftops while ghosts stalk corridors, the distant wail of a wraith telling you exactly where it is and exactly why you shouldn't be there. The sound design is relentless. Everything is precisely mixed, which makes the jump scares land harder because the baseline atmosphere is already ratcheted tight. Reach out to pick up an item, and a wraith may grab your hand instead, draining your willpower until you frantically mash the A button to shake it off. It's a small touch, but it means even looting feels dangerous.

Each ghost has a name and backstory you can piece together through collectible documents and a spirit list that catalogs every encounter: the drowned woman on the bridge, the woman sealed in a box, the spirit in the Osaka house still searching for her lost boyfriend Masumi. It goes deep into the lore as well: by digging into the richly detailed village for scraps of lost journals and other items left behind, I uncovered that Masumi was a folklorist's assistant who vanished while surveying a forest slated for a dam, only for his girlfriend Miyako to follow him into the mist and meet the same fate.

She's the spirit I fought in the Osaka house, and I loved playing through an entire 30-minute side quest dedicated to demystifying her background. Throughout the campaign, you photograph the former residents’ spectral remnants and slowly build a picture of the tragedy that consumed Minakami Village, giving Fatal Frame 2 a level of world-building that rewards curiosity without requiring it and gives every encounter a layer of melancholy underneath the fear.

Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that's a specific comparison.

The preview build also featured the Kusabi, a massive, unkillable entity that patrols certain areas. When it shows up, you can't fight it; you hide. It drains your willpower on contact, forces your screen into black and white, and disables the Camera Obscura entirely. One extended sequence in the Kurosawa mansion strips you of your flashlight while the Kusabi hunts you through dark hallways, and it's the most effective horror set piece in the preview. It's the kind of sequence that makes you realize how much the Camera Obscura normally functions as a security blanket.

What in the Junji Ito?

Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that's a specific comparison. Players navigate interconnected rooms, find keys, solve puzzles to unlock new areas, and occasionally discover that previously safe rooms now contain threats. Save points can be blocked by enemies. The structure creates a loop of dread, relief, and fresh dread that survival horror fans will immediately recognize.

Puzzles are straightforward — one has you arranging dolls on a temple altar based on clues from a photograph — but they're woven into the environmental storytelling in ways that keep them from feeling like arbitrary roadblocks. Hidden collectibles include pairs of twin dolls that unlock items at the Photo Point exchange shop when photographed together. The previously mentioned Phantom Exposé system lets you recreate old photographs found in the environment to reveal hidden items. You match the framing of an old photo to uncover something that had vanished, giving genuine reason to revisit earlier areas with fresh eyes and a charged filter.

Additionally, your flashlight helps spot items but makes it easier for enemies to detect you, adding a stealth element that feeds directly into the tension. Some areas are better to sneak through if you can’t afford to fight a wraith head-on, and running away from a fight to the nearest save point is usually an option. It’s great that you heal automatically at save points, and while holding Mayu's hand also regenerates health, she was separated from Mio for two full chapters during the preview, leaving me reliant on rare healing items and careful play. Equippable charms provide small stat boosts — the Moonstone extends your dodge window, while Mayu’s Charm increases health recovery when holding hands. They're small build decisions that add texture without overcomplicating things.

Finally, Fatal Frame 2 Remake’s controls feel deliberately stiff — you dodge on A, crouch on B, and open your inventory on X. There’s also some inertia when entering and exiting the Camera Obscura’s viewfinder with the left trigger. This layout makes sense after a while, but during the first two chapters, I often fumbled for the right input with a wraith bearing down on me. Depending on your tolerance, that's either a control issue or a horror feature.

Point and Shoot

It took roughly four hours to clear the first four chapters, partly due to combat difficulty and partly because the world rewards exploration, with plenty of nooks and crannies to dip into while scavenging for critical items and uncovering the elaborate depth of Minakami Village itself. The graphics and UI translate well to ultrawide, and fans will find the rebuilt classic scenes rich with detail. But some questions do remain about how well the rest of the campaign fares. The 60fps cap is an annoying albeit forgivable ceiling; the deliberate combat pacing could grow tiresome over a full campaign. It’s also too early to tell how faithfully the remake handles the original's multiple endings, although Fatal Frame 2's history and the deft handling of its campaign so far suggests greater narrative complexity ahead.

The Camera Obscura system remains unique in survival horror, the atmosphere is thick enough to feel physical, and the storytelling rewards the slow, careful attention this genre demands. If you loved the original, this is shaping up to be a worthy reintroduction. If you've never played Fatal Frame, this is the place to start — the entries are largely standalone, and this one was already considered the best back in 2003. Fatal Frame 2: Crimson Butterfly Remake launches for PC, PS5, Switch 2, and Xbox Series on March 12, 2026.

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The Legion Pro 7 16" RTX 5080 Gaming Laptop Drops to $2,037 During the Lenovo Presidents Day Sale

Lenovo is offering an excellent price on one of its highest end laptops as part of its Presidents Day Sale. Running now until February 16, you can score a Lenovo Legion Pro 7i Gen 10 gaming laptop, equipped with a 16" OLED display and RTX 5080 GPU, for just $2,037.49 after you stack two coupon codes "EXTRAFIVE" and "BUYMORELENOVO". That's over $1,300 off in savings and one of the best deals right now for an RTX 5080 equipped gaming laptop.

Lenovo Legion Pro 7 Gen 10 RTX 5080 Laptop for $2,037

The Legion Pro 7 is Lenovo's highest end 16" gaming laptop, featuring a full metal chassis (both lid and body), gorgeous OLED display with 2.5K 189ppi resolution, 240Hz refresh rate, HDR 1000 True Black certification, and 100% DCI-P3 color range, and better cooling than the Legion 5 series of laptops. This particular configuration is equipped with a 16" 2560x1600 240Hz OLED display, Intel Core Ultra 9 275HX CPU, Nvidia GeForce RTX 5080 GPU, 32GB of DDR5-6400MHz RAM, and a 1TB SSD. This 2025 model has been updated with Wi-Fi 7. Connectivity options include a Thunderbolt 4 port with DisplayPort 2.1, a USB Type-C port with up to 100W of Power Delivery, three USB Type-A ports, an RJ45 ethernet port, and an HDMI 2.1 port. The 99Whr battery can charge to 70% in just 30 minutes.

The Intel Core Ultra 9 275HX is a top performing CPU

The Intel Core Ultra 9 275HX processor has 24 cores and a max turbo frequency of 5.4GHz. This is the second most powerful Intel mobile CPU currently available (the Ultra 9 285HX has a slightly higher clock speed) and goes toe to toe with AMD's flagship Ryzen 9 9955HX processor. This is an excellent CPU to pair with a powerful GPU like the 5080.

The GeForce RTX 5080 mobile GPU is better than the RTX 4090 mobile

The Legion Pro 7 laptop offers a robust cooling design that allows it to accomodate a more powerful GPU like the RTX 5080 without throttling it. That's important if you want to be able to play games comfortably on the display's enhanced 2560x1600 resolution. The RTX 5080 mobile GPU is roughly 15%-20% more powerful than the RTX 4080 mobile GPU that it replaces. In fact, it's slightly more powerful than the RTX 4090, which was the previous generation's flagship card. You should be able to run any game out there at consistent 60+ fps framerates.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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First-Person Silent Hill: Townfall Transports the Series' Survival Horror to Scotland

Tonight has brought our best look yet at Silent Hill: Townfall, the next installment in Konami's classic survival horror series that's set and developed in Scotland.

In an initial trailer shown during Sony's State of Play broadcast, and then Konami's own dedicated Silent Hill Transmission show, fans got to see the suitably foggy setting of St. Amelia and the game's protagonist Simon Ordell, all in Townfall's first-person perspective.

Made by Scottish development team Screen Burn (of Stories Untold and Observation fame) and published by Annapurna Interactive, the game looks set to offer a unique take on the Silent Hill formula, while still retaining some core elements.

So, yes, you can defend yourself from horrible-headed enemies with planks of wood, pipes and a pistol. But you can also use stealth to sneak and hide — equipped with a portable "CRTV" device.

The analog-looking CRTV handheld is a tool to deliver narrative (and you'll need to tune it during gameplay) but also a clever way to show the outlines of enemies while you're ducked behind cover. The outlines of said enemies show up in its static, which is a clever touch.

Townfall's story is designed to be something of a mystery, with Ordell repeatedly waking up in St. Amelia. One moment in the Silent Hill Transmission highlighted the fact he was wearing a hospital tag on his wrist. Could it all be a dream, or hallucination from within a coma?

Tonight's look at the game concluded without any further word on when we'll get to play Townfall ourselves. (Several references to 8-19 in the trailer had me thinking it was set for an August 19 date, but alas this was not confirmed.) It is, however, now available to wishlist on PlayStation, and on PC via Steam and the Epic Game Store.

For much more, catch up with everything announced during Sony's State of Play broadcast right here.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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