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Hideki Sato, the 'Father of Sega Hardware,' Passes Away Aged 75

Hideki Sato, nicknamed the “father of Sega hardware,” passed away on February 13. Joining Sega in 1971, he worked on the design of all Sega consoles, including the Sega Saturn and Dreamcast. The news was broken by Japanese game magazine Beep21 over the weekend on its X account in both Japanese and English. According to Japanese news media such as 4Gamer, he was 75.

An electrical engineering graduate, Hideki Sato began his career developing machines for amusement arcades, which included Sega’s first video game arcade machine, a Pong clone called Pong Tron (1973). A decade later, Sato would be helming Sega’s R&D department, where and his team designed every home console made by the Japanese company from the SG-1000 (1983) through to the Dreamcast (1998). Sato served as Sega’s President from 2001 to 2003 (the company’s final head before the Sega-Sammy merger / takeover), and left the company in 2008 after serving as a board member.

In its tribute to Sato, Sega’s official X / Twitter account said: “We are deeply saddened to learn of the passing of Hideki Sato, who served as President of Sega from 2001 to 2003. Sega would like to offer its condolences to his family and friends. Starting his career with the development of arcade machines, Mr. Sato was instrumental in the development of iconic home consoles, including the SG-1000, SC-3000, Mega Drive/Sega Genesis, Sega Saturn, and Dreamcast. His leadership helped lay the foundation of Sega, and his contributions had a significant and lasting impact on the entire gaming industry. We will always remember his contributions to our company, and all of us at Sega extend our deepest condolences as we honor his memory.”

We are deeply saddened to learn of the passing of Hideki Sato, who served as President of SEGA from 2001 to 2003. SEGA would like to offer its condolences to his family and friends. Starting his career with the development of arcade machines, Mr. Sato was instrumental in the… pic.twitter.com/rxOZJ1o3Kt

— SEGA (@SEGA) February 16, 2026

Tributes poured in for Hideki Sato from Japanese game journalists, game developers, and Sega fans. Japanese tech journalist Ittousai recalled telling Sato before an interview about how as a child he would save up his pocket money to buy the latest Sega console, in the hopes that “this time we will win” the console war. “A truly refreshing smile lit up his whole face, and he said ‘we didn’t win!,’ and shook my hand like a comrade-in-arms — a happy memory for this Sega fan.”

Ittousai noted that sometimes the tone of Sato’s comments about some of Sega’s bumpy console launches could sound cold and detached when written in print. Soundbites about the company's lack of preparation (incidents like the disastrous surprise launch of the Sega Saturn in the U.S.), for example, lost the warmth and self-deprecating humor in which they were delivered. “Yet, the way he spoke about his life’s work with such joy and passion — including that time when the Sega Genesis was briefly on top in North America (albeit with strict assertions that it was ‘only in that time and place’) left a dazzling impression on me as a professional.”

Japanese game designer, localizer and producer Roppyaku Tsurumi, who started out his career at Sega (where he designed and produced Michael Jackson’s Moonwalker for the Sega Mega Drive and Master System), recalled that “it was Hideki who got me a job at Sega.” He recounted that as a student, he went to Sega to report on System 24. “We were chatting excitedly about hardware, and Mr Sato (who was head of that division at the time) immediately called someone over from HR and I was offered a job. He was a hearty and straight-forward good guy.”

As well as Sonic, Sega consoles brought arcade hits and innovative first-party series like Virtua Fighter, Phantasy Star, Shenmue, Space Channel 5 and Jet Set Radio into homes. What was your favorite Sega console?

Photo by Koichi Kamoshida/Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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Primal Season 3, Episode 6 Review

Full spoilers follow for Primal Season 3, Episode 6, “Cavern of Horrors,” which is available on Adult Swim now and debuts on HBO Max on February 16.

After last week’s “getting to know you (again)” episode that brought zombie Spear, Fang, Mira, and Fang’s brood back together, this week’s segment dives back into the hunt for Mira’s fellow villagers who – as the opening of this episode show us – continue to be dragged to an almost certain doom, one by one. (Just listen to that guy scream, clawing at the dirt, as he’s pulled into the titular cavern of horrors by one of the horrible hog-things!)

Creator Genndy Tartakovsky has said that one of his mission statements with his projects is no blue skies, no green grass, “nothing normal,” and we see that in action here as the camera cuts to an unnatural blood-red moon before tilting down to our heroes. What a band this group is, now that all of the Red Shirts who had joined Mira’s search party are dead (I still miss those last two looney tunes in particular): We’ve got the wise warrior woman, a smart-as-hell T. rex, her adorable cubs, and a zombie with a heart of gold. Surely these guys can take on the grotesque albino hog-thing and her brood of killers…

And make no mistake: Mira is definitely in charge here, with even Fang defaulting to her (wordless) order for the dinosaurs to stay behind while she and Spear attempt to infiltrate the cave. And even though they’ve been apart all these months, and Spear is, you know, dead, the two still make a good team. I’ve said it before, but Mira has always had the upper hand over Spear and Fang, if only because she’s got more chill than they do. And we see it here again, as Spear is ready to rush into combat in the cave but Mira knows that they need to take a more covert approach to save her people. (Until they don’t.)

This episode feels a bit more violent than usual – which is saying something by Primal’s standards. Maybe it’s because of the presence of that little kid from the village, who escapes the pit of hell for a minute only to happen upon the corpse of the villager who had also just gotten out of the pit, finding the woman bleeding from a hole in her head while the hog monsters eat her insides. Yuck!

As for the reintegration of Spear into the group… man, Fang is still being pretty mean to her old buddy. This leads to a fun sequence where Spear, relying on his improving if still hazy memories, tries to bond with her by bringing her water and then some tasty treats. She’s not having it, but Blue and Red Jr. (that’s what I’m calling her pups) are more than happy to indulge themselves. Those two numbskulls continue to be a highlight of the season.

I’m more concerned by what’s going on between Fang and Spear... Are these two finally going to have it out next week?

And so by episode’s end we’ve got another cliffhanger, with Mira badly injured in the aftermath of defeating the hogs. We know she survives because she’s got to go off and have her and Spear’s child in order to get us to the last scene of Season 2! But still, I’m more concerned by what’s going on between Fang and Spear, as the former got pretty rough with the latter after Mira was injured. Are these two finally going to have it out next week, and hopefully come to some sort of peace? I hope so.

Questions and Notes From Anachronistic History

  • It’s interesting how able-bodied Spear is when he’s in action mode, running with Mira (and even faster than her), for example. But when it comes to the simple things, like sitting down or getting up, he’s a mess.
  • Is it just me or were a couple of the shots of the hog creatures recycled from the last time we were in this cave?
  • The hog things can smell Spear, but man, so must everyone else.
  • Mira having to stand by and listen while her people are getting chomped on is pretty rough, and the way her eyes start watering in that moment is a nice touch.

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A Knight of the Seven Kingdoms Episode 5 Review

This review contains full spoilers for this week’s episode of A Knight of the Seven Kingdoms.

Death is everywhere in the penultimate episode of the first season of A Knight of the Seven Kingdoms, one that sheds additional light on Dunk’s backstory and what forged his moral character. Episode 5 (titled “In the Name of the Mother”) opens with the Trial of Seven between Dunk’s faction, including newfound ally Prince Baelor Targaryen, and nasty Prince Aerion’s, which immediately establishes the life-is-cheap tone of the rest of the episode.

Dunk (a never better Peter Claffey) is quickly knocked unconscious, and the story flashes back to his youth where young Dunk (a wide-eyed Bamber Todd) and his best friend and first love Rafe (played with world-weary grit by Dune: Prophecy’s Chloe Lea) scavenge the remains of a battlefield for whatever they can sell back in Flea Bottom. Where Dunk is sensitive, Rafe is steely and unsentimental, hardened at such a young age by growing up amongst the disease and despair that’s ever-present in Flea Bottom.

Roughly half of “In the Name of the Mother” takes place in the past, chronicling Rafe and Dunk’s plan to scrape up enough coin to buy passage to the Free Cities where they can start a new life together. Or at least that’s their hope. A vicious city watchman (Edward Davis, another Dune: Prophecy cast member making a stop in Westeros) harasses them, with Rafe pick-pocketing him a few times — the final time fatally.

In a heartbreaking instant, Rafe has her throat slit by the watchman and dies on the street with Dunk at her side. She had been the stronger of the duo, pressing Dunk to be wiser about the world and to accept that his long-missing mother is dead and never coming back. And then, with one slash of a dagger, their dream of running away together comes to a brutal end. (Rafe also appears to be of Dornish descent, so perhaps older Dunk saw something of her in the imperiled Tanselle, maybe a chance for the life he might have had with Rafe. Alas, love doesn’t seem in the cards for Dunk.)

"The swiftness and brutality of the Trial of Seven combat scenes makes for some of the most unflinching knight-on-knight violence viewers have seen this side of a Ridley Scott film.

Rafe’s death is also when young Dunk first meets Ser Arlan of Pennytree (Danny Webb), who staggers out of a tavern, vomiting, but coming to the aid of those in distress, as a good knight should. Despite being half-drunk, Ser Arlan wields his mighty sword – no, not that one! – and cuts down the watchman and his sidekick (the latter’s head instantly becoming pig fodder). With nowhere else to go and having lost any other chance of escaping Flea Bottom, young Dunk surreptitiously follows Ser Arlan as he rides off into the countryside. Eventually, the hedge knight finds the kid and offers him water with this simple bit of life advice: “Get up.”

“Get up” becomes a refrain for the rest of the episode, with Egg urging his hero Dunk to get back up on his feet and defeat Aerion. Like a medieval Rocky, Dunk is a dim-witted palooka who can take a beating like no one else. He endures several gruesome injuries but finally rises to the occasion and defeats Aerion, forcing him to publicly concede. But we quickly find out that Dunk’s victory has come at a heavy price, one that will affect the course of history in Westeros.

Following the battle, Baelor arrives to check on Dunk only for us to see that the back of the prince’s head has been caved in by what is believed to have been his own brother Maekar’s mace. Like Ned Stark in Game of Thrones, Baelor’s honor and decision to do the right thing gets him killed. Dunk finally finds a true high-born knight he could believe in, one who reflected the chivalry he believed they should uphold, and Dunk gets him killed. Dunk has spoken about his misfortune before, but it sure seems like he’s unlucky to be around.

The swiftness and brutality of the Trial of Seven combat scenes makes for some of the most unflinching knight-on-knight violence viewers have seen this side of a Ridley Scott film. Every wound, groan, blood spurt, impact of a mace or a horse smashing into a fighter makes for a very visceral, cinematic experience. While the jousting scenes in earlier episodes packed a huge wallop, A Knight of the Seven Kingdoms saved its bloody best until (second to) last.

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'It Was Bizarre' – Myha’la and Ken Leung Break Down Harper and Eric’s 2 Seconds of Happiness Before Everything Falls Apart in Industry Episode 6

Full spoilers below for HBO's Industry, Episode 6.

If last week’s Industry episode, “Eyes Without a Face,” threw the pebble from inside the glass house, Episode 6, “Dear Henry,” shows the fast-spreading spider cracks before the walls full-on shatter and collapse. Last week, Sweetpea (Miriam Petche) and Kwabena (Toheeb Jimoh)’s thrilling investigative romp in Accra confirmed that Tender was nothing but a shell, a forgery puppeted by Whitney Halberstam (Max Minghella). This week, we got a real look at the extent of Whitney’s con that’s been bubbling just under the surface all season long, how much Henry and Yasmin have to lose, and the piles of money Harper and Eric have to gain from their risky bet in shorting Tender.

“You just gave me my favorite day in finance,” Eric tells Harper the day after she laid out her team’s findings about Tender at a women in finance conference. The markets had opened, Tender’s stock had tanked. Later, Eric twists the knife in Tender in a CNN co-interview with Whitney, demanding another audit of the company. The SternTao consortium won, and the team gets to take a rare victory lap full of pride for their work in their $100k-a-month hotel-office. (According to Myha’la and Ken Leung, it was built on a soundstage in Wales but modeled after an actual hotel. In the show, you’ll spot brand markers for the Hyde Park Hotel – the closest I could find after a good bit of Googling were rooms that looked mighty similar with the price tag to match at the Mandarin Oriental in Hyde Park.)

Of course, it was all too good to be true: Eric receives a blackmail text with video of him with a woman from earlier in the season and a photo of her passport; she’s underage. He’s cooked. He backs out of the company through a lawyer on extremely charitable terms – another rare attempt at generosity to Harper – but doesn’t divulge anything beyond “reputational risks.” This scene between the two of them cuts deeper than their past blowouts of who could hurl the cruelest jabs; it’s so much more devastating for Harper to be betrayed after they had built up mutual goodwill, pride, and respect for each other. Though Industry has yet to be renewed for a fifth season, it’s hard not to wonder if this is really the end for Eric as he walks off in the credits to the Judy Collins version of “Both Sides Now.”

IGN spoke with Myh’ala and Leung about Harper and Eric’s cycle of falling-outs that led to this one, allowing their characters a moment of legitimate happiness, and Whitney’s slimy new brand of evil, which is new, even for Industry.

The Harper-Eric Connection

IGN: What drives the magnet that keeps pulling Harper and Eric together? And how does moving out of Pierpoint this season make that more apparent?

Ken Leung: I think they recognize themselves in each other. Maybe in the beginning, he saw a younger version of what he had to... The kind of resilience and chutzpah that she showed in that first interview – he saw something of himself. And I think he turns to her this season to answer questions [about himself]. It's come to the point where, "Well, if you resemble me, then if I have a question that I can't answer for myself, maybe you can." So she becomes a capsule of that kind of mirror for him.

Myha'la: I think Eric's always been an idol of Harper's. She comes in seeing a version of herself in him like, "This is what I could be." And he feels like the only person who has the kind of volatile, dirty, scrappy energy towards finance, someone who will just support her, even if he's not that way anymore. She's like, "You get me. I know you'll support me." And when they don't have the bank's structure, then they can play out this pseudo-parental thingy without any prying eyes or [it being] an HR issue. But also, I think Harper is like, "Oh, it's not like that. Let's not go there explicitly because we know it's happening, but let's just not say it because the second we say [it], it's going to ruin everything and we're not going to be able to work together." And she's right. She turns out to be totally right.

Two Seconds of Happiness – “It Was Bizarre and Foreign”

IGN: Your characters have these very public victories – Harper in the women's forum and then Eric on CNN – in this episode. I'm curious about your reaction to them getting to experience genuine happiness before it all just comes crashing down.

Ken Leung: It's very freeing. I mean, it's almost, like, for two seconds you're allowed to dance. And so it's fun.

Myha'la: It is fun. It was also funny to be like, "What does Harper look like when she's laughing and smiling?" Oh, we're so excited about this. What does it look like when I'm not panicking? I'm just happy about something or excited about the future of something. Still locked in and I'm grown. But also what does success feel like in a relaxed way? Which was weird, actually, to feel in her body. It was bizarre and foreign, which I think it's okay for her to be uncomfortable when she's genuinely doing well. She's not used to it. [It was] teeing us up for the worst, as always.

Whitney Halberstrom, a New Type of Industry Villain

IGN: Both Harper and Eric get to face off with Max Minghella’s Whitney in this episode. What was it like playing off of him in these scenes and just having him as a new sort of evil in the show this season?

Myha'la: He was slimy. I feel like most of the villains [in] Industry, you can see them. They're not hiding really. Like Roger [Barclay]'s character [Otto Mostyn] who's like, "I said the r-word and I might just say it again!" It's obvious that he's not a nice dude. But Whitney, it feels weird, strange... The threat of violence or terror feels imminent, but he's doing it so quietly and in riddles, which is just creepy, bro.

Ken Leung: There's an effortlessness to it, too.

Myha'la: Yeah, you don't really have to do much because it's just so arresting.

IGN: Whitney singing to Harper over the phone gave me goosebumps, like, "This is awful to watch. I hate this."

Myha'la: You should have been there because our AD was the one singing for me and he's super-duper Welsh and he loves to sing. So it was actually kind of beautiful when he was doing it, not nearly as creepy as when I heard Max doing it, but I had to pretend like it was creepy. But inside, I was like, "Oh my God, you have such a great voice."

The Anatomy of a Harper/Eric Blowout

IGN: Throughout the show, your characters have had these very intense fights over and over again. When you’re shooting these scenes, are you doing tons of takes, trying to find the right level of viciousness? Or do you feel like you have it all locked in by now of how they should be approaching each other in any of those moments?

Myha'la: The nature of the way we both like to work is that no two takes are ever really the same, and there are varying degrees of ferocity. But there's a version of that scene [in this episode] that I think happened first where we prepare ourselves of how we're going to enter the scene and then whatever happens takes precedence. And I saw him and the way he was, and it was too much for me to not try to comfort him. So there's a version of that scene in the can somewhere where Ken reminded me I'm being soothing and I'm being careful and I'm being sensitive. And then, of course, there's a version of it where however he's being is making me angry because of my own hurt feelings. And so then I'm the way that you end up seeing in the show. But almost every time we've done a scene like that, it's been this way.

The first time ever, the first scene that we did together when he shuts the door and he's yelling at me in Season 1, I was like, "Oh, I'm having a hard time. I feel like there needs to be tears here," but I don't know that I would start crying when someone was yelling at me like that at work. I would just freeze up. And Ken was like, "Cool, well, I can do something else." And I said, "Well, why don't you just say the words? You don't have to raise your voice or anything. I feel like I would be more affected if you just spoke them to me."

And he did and I was. So in the actual doing of the thing, the exploring is not necessarily to find what's the best way, what is the actual way, because there are so many ways that that scene could go depending on how we enter it. Whatever you see in the final edit is whatever version of Harper and Eric that [show creators] Mickey [Down] and Konrad [Kay] need for their storytelling. But because of the nature of our relationship and because of how the show works, we do a lot of exploring in the thing and every take is a possibility.

We were developing this language between us for six years.

Ken Leung: I have to say that moment in the first season, I feel like you, Myha'la, gifted both of us a way to work by voicing what you just said. She had the honesty and kind of self-possession to say, "This doesn't work for me." Not everybody would have the kind of wherewithal to do that. You have to have a sense of how you work, what you need, what works for you, what doesn't work for you. And also you're telling the other actor, "I trust you." And so I think that unlocked something that gave us a way of working that served us for all the years after.

Myha'la: I think that was around the time also where I was like, "How do you cry?" And you were like, "I think of something happy." And I was like, "Oh, my God. Damn." So then because it's not method-y where I'm like, "Oh, I think of some sad whatever." It's just, like you said, understanding how am I affected? I know if someone yells at me, I'm just like, "Fuck you." I don't pay attention because that's just not how I work.

Ken Leung: Sometimes you have to think of something sad. Sometimes something sad works. Just don't forget about the happy.

Myha'la: Because what if the sad thing doesn't work that day? And that day you yelled and it didn't work for me. And because sometimes it just doesn't work and that's okay, but you still have to get the shot. So you have to have some other ways to get there.

Ken Leung: Right. Because it's all in there. It's about how do you coax it? How do you coax it now? How do you invite it into the room now?

Myha'la: Because of how long and how well we've worked together for such a long time, we know these things about each other immediately. So we just don't have to work as hard as maybe we did before. We were developing this language between us for, whatever, six years.

“I Will Always Remember You Like This

IGN: Do you remember what you were feeling during that line?

Myha'la: I think the take that they ended up using, I was just so angry. I was so angry, and I wanted him to feel as much pain as possible because I was in so much pain. So I wanted to be mean and I wanted to be hurtful. And obviously as soon as I turned around, I was just in pain.

Ken Leung: I don't know that I could give a name to what I was evoking, but it's almost the feeling of this is the way I know how to love and the recipient is taking it the wrong way or is not receiving it that way. So it's that heartbreak of something breaking. One would think that if I am loving, it will be received that way, obviously. So when it's not, something breaks in your own understanding of things.

This interview has been edited and condensed for clarity.

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AU Deals: Console Blockbusters And PC Classics For Loose Change

Some weeks feel curated. This one feels dangerous for anyone pretending they are done buying games for a while. I have played most of these, paid full freight for a few, and seeing them at these prices stings in the best way.

Contents

This Day in Gaming 🎂

In retro news, I'm using a brazier-lit stick to light a 24-candle cake baked for Shadow of the Colossus. One of the most critically acclaimed and adored games of all time, SotC was an early games-as-art milestone, thanks to its minimalist landscape designs and the emotional weight of Wander's journey. Core memories for me: marvelling at the PS2-era "fur shell" tech and clocking the game 4 times to get into that Secret Garden.

Aussie birthdays for notable games.

- Final Fantasy IX (PS) 2001. Get

- Shadow of the Colossus (PS2) 2002. Get

- Metal Gear Solid HD Col. (PS3,X360) 2012. eBay

Nice Savings for Nintendo Switch

  • FC 26 (NS2) (-46%) - A$59.50 The football is still slick and surprisingly tactical on Switch, with Career Mode depth intact. Visual compromises are real, but at this price it is a portable time sink.
  • Metroid Prime 4: Beyond (-28%) - A$65 A confident return to first person isolation and scanning everything that moves. It is deliberate, sometimes slow, but that tension is the point.
  • Fire Emblem Warriors: Three Hopes (-40%) - A$47.80 Musou chaos layered over Three Houses politics works better than it should. Repetition creeps in, yet the character writing carries it.
  • DOOM Eternal (-80%) - A$10.90 Still the most aggressive rhythm shooter around, even on scaled back hardware. Demands focus, punishes panic, rewards flow.
  • Mortal Kombat 11 Ult. (-88%) - A$10.70 A ridiculous amount of content for loose change. It is messy, loud, and mechanically sharp once you push past the tutorials.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • Sonic Racing: Crossworlds (-37%) - A$68 Bright, fast and unapologetically arcade. Track design is playful, rubber banding can sting, but couch sessions shine.
  • Ride 6 (-10%) - A$89 Sim leaning bike racing with serious handling depth. Not friendly to newcomers, very rewarding if you commit.
  • Diablo IV (-73%) - A$30 Loot grind done with polish and constant seasonal tweaks. Endgame balance still shifts, but value here is undeniable.
  • Star Wars Jedi: Survivor (-67%) - A$36 Weighty lightsaber combat and proper planet hopping spectacle. Performance patches helped, though it still pushes the hardware.
  • Battlefield 6 (-55%) - A$49 A back to basics reset with tighter maps and cleaner class roles. Launch scars linger, yet the gunplay feels right again.

Xbox One

  • Mafia Def. Ed. (-46%) - A$38 A lovingly rebuilt crime drama with deliberate pacing. Driving feels old school, story still lands.
  • Elden Ring (-38%) - A$34 Vast, cryptic and quietly generous if you pay attention. Still punishing, still unmatched in atmosphere.
  • SoulCalibur VI (-85%) - A$14.90 Weapon based fighting with sharp footsies and flashy supers. Story mode drags, versus remains strong.

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Battlefield 6 (-55%) - A$49 Cleaner combat loops and less chaos than its predecessor. Needs a squad to truly sing.
  • Lost Sphear (-68%) - A$22.70 A nostalgic JRPG with classic turn based systems. Safe, sometimes overly familiar, but comforting.
  • Stray (-29%) - A$28.20 Short, focused and powered by feline curiosity. Puzzle design is light, atmosphere does the heavy lifting.
  • Diablo IV (-40%) - A$66.30 Same addictive loot chase, smoother on current gen. Price is higher here, but couch co op helps.
  • Stellar Blade (-12%) - A$109.90 Stylish, combat first action with demanding parry windows. Story wobbles, boss fights absolutely deliver.

PS4

  • Assetto Corsa Competizione (-48%) - A$40.30 Hardcore racing sim with obsessive physics modelling. Not casual friendly, deeply satisfying for purists.
  • Mortal Kombat 11 Ult. (-90%) - A$8.90 Almost everything NetherRealm built in one package. Story is bonkers, mechanics remain tight.
  • Lost Judgment (-65%) - A$35.10 A detective drama stuffed with side cases and minigames. Combat is crunchy, pacing occasionally indulgent.

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • Like A Dragon: Pirate Yakuza In Hawaii (-73%) - A$27.40 Ridiculous premise, earnest heart and turn based brawling. It is long, proudly weird, and worth it.
  • Dark Souls Rem. (-50%) - A$28.40 The blueprint for modern action RPG tension. Clunky edges remain, design brilliance overshadows them.
  • Dark Souls II SotFS (-54%) - A$29.40 The odd one out, yet full of bold ideas. Enemy placement can frustrate, build variety shines.
  • Persona 4 Golden (-65%) - A$13.40 A slow burn school year that sneaks up emotionally. Dungeons are repetitive, characters carry it.
  • Monster Hunter Rise + Sunbreak (-84%) - A$14.50 Fast, vertical hunting with endless build tinkering. Grind is real, loop is addictive.

Or just get a Steam Wallet Card

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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Here's Why Rainbow Six Siege Didn't Add Metal Gear Solid's Cardboard Box as Well as Solid Snake

Rainbow Six Siege is getting Snake from Metal Gear Solid as a new Operator next month — but the game also nearly had a cardboard box item to hide in, too.

Speaking to IGN, Rainbow Six Siege creative director Josh Mills confirmed that the idea had been discussed internally, but ultimately was dismissed pretty quick — and for good reason. Simply put, Siege fans know the game's maps too well.

While hiding from enemies in a cardboard box might work against NPCs, Siege fans simply remember the game's levels too intricately to be tricked by a random package lying around.

"Our players already know every inch of every map, and among the team we have a saying, Operator's eyes don’t lie," Mills told IGN. "So, if there were suddenly a box in the corner of a room on any given map our players would promptly shoot that box."

It's a fair point, though sadly one which does mean we won't be crouching inside any cardboard in Rainbow Six Siege anytime soon.

Ubisoft first teased its Rainbow Six Siege and Metal Gear Solid crossover last month, when it showed Splinter Cell's Sam Fisher taking a Codec Call. Full details on Snake — and a look at us playing as him — lie in the video above. And yes, that is indeed David Hayter providing his voice once again.

Snake officially arrives in Siege as part of Season One: Operation Silent Hunt on March 3, which will also see the launch of a Gray Fox skin for Jackal, and a Meryl skin for Ash.

"We're excited to bring the world of Metal Gear Solid series into Rainbow Six Siege with Season 1's new Redacted event, a limited-time 4v4 infiltration mode where Snake and Zero lead a team of elite Operators to recover stolen data," Mills said. "The team also went a step further with 'Last Assignment', a new mission for Dual Front designed as a special nod to long-time Metal Gear Solid fans."

Metal Gear Solid may be one of the wildest crossovers for Rainbow Six Siege so far, but it’s far from the first. Other recent collaborations have brought the Attack on Titan and The Boys universes into the fold with various cosmetics for existing Operators. Splinter Cell didn’t launch with the game when it first launched back in 2015, but Sam Fisher did go on to get his own Operator in the form of Specialist Zero in 2020.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Cyberpunk 2077 Gets New Area to Explore & Brand New Quest

Nox, MrBilL61 and TPMG have released a new cool mod for Cyberpunk 2077. This new mod adds a new location to explore, a new safehouse, and a brand new quest. So, let’s take a closer look at it, shall we? The APEX – Sonora Canyon and Safehouse Mod adds a new location to the Badlands. … Continue reading Cyberpunk 2077 Gets New Area to Explore & Brand New Quest

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Jakks Pacific Reveals New Toys and Figures for The Super Mario Galaxy Movie

Excitement is building for The Super Mario Galaxy Movie, especially now that we know what new toys and collectibles to expect alongside the animated movie sequel. IGN can exclusively debut a first look at Jakks Pacific's massive lineup of The Super Mario Galaxy Movie toys and figures.

Read on for a closer look at each of the many Mario toys in store for 2026.

5-Inch Figures

One of Jakks Pacific's main areas of focus will be a line of 5-inch figures, each of which will feature between 10-22 points of articulation. The first wave includes Mario, Yoshi, Rosalina, and Bowser Jr. There will also be a Target-exclusive 4-pack set with Mario, Yoshi, Luigi, and Bowser Jr. Walmart will also sell an exclusive Bowser Jr. figure with punching Clown Car.

The figures are priced at $19.99 each or $59.99 for the 4-pack.

2.5-Inch Mario and Luigi Figures

These Walmart-exclusive figures feature 9 points of articulation and are perched atop pull-back motorcycle accessories. The first wave includes Mario and Luigi figures, each of which are priced at $14.99

1.5-Inch Mini Scale Figures

These tiny figures feature 3 points of articulation and come with spring-loaded Star Launcher accessories. The first wave includes Mario, Luigi, Yoshi, Princess Peach, Bowser Jr., and Wonder Bowser Jr. Each figure is priced at $6.99.

Yoshi Egg Playset

This playset is presented as a 9-inch Yoshi egg that unfolds to reveal a double-sided playset. It includes exclusive 1.5-inch Yoshi and Fire Mario figures. The set is priced at $29.99.

Deluxe Bowser Castle Playset

This 12-inch playset features three levels and can be separated into individual pieces. It includes various accessories and an exclusive 1.5-inch Bowser figure. This set is priced at $39.99.

Gateway Galaxy Diorama Set

This playset features Warp Pipes for figures to travel through and a moving R.O.B. the Robot accessory.It comes with a 1.5-inch Princess Peach and an exclusive Captain Toad figure. This set is priced at $19.99.

9-Inch Plush Dolls

These plush dolls feature roto heads with soft plush bodies. The first wave includes Mario, Luigi, Yoshi, and Princess Peach. The plushes are priced at $2.99 each.

Colored Luma Yo-Yos

These glow-in-the-dark yo-yos come in one of three colors - blue, green, and yellow. Each yo-yo is priced at $4.99.

Posable Jumbo Plush Dolls

These Target-exclusive plush dolls measure 14 inches tall and are fully articulated. The first wave includes Fire Mario and Fire Luigi. Each plush is priced at $29.99.

These Mario toys are available to preorder now on Walmart, as well as through Smyths Toys.

For more Mario goodness, why not check out the many Mario collectibles available on the IGN Store?

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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