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'This is Not God of War' — Franchise Creator David Jaffe Trashes Side-Scrolling Spinoff Sons of Sparta

God of War creator David Jaffe has slammed the series' new side-scrolling spinoff Sons of Sparta for being "boring" and "an insult" both to fans of the series and its original creative team.

God of War Sons of Sparta was announced and then shadow-dropped on PlayStation 5 last week at the end of Sony's big State of Play broadcast. A Metroidvania-inspired action platformer from indie retro developer Mega Cat Studios, Sons of Sparta is designed as a prequel to the original God of War trilogy, featuring a young version of Kratos and his brother as they train together.

In an initial YouTube video posted after playing an hour of the game, Jaffe made his frustrations with the project's concept clear: essentially, that it was too different in tone from the original trilogy, despite his initial excitment to see a side-scrolling take on the series.

"This is the kind of game I've always wanted in terms of 2.5D God of War, super into it — but this, to me, is not what I was talking about. I bought this game, it's a $30 game, I don't like it, I don't recommend it," Jaffe began, before turning his attention to the executives at Sony who decided to greenlight the project.

"I wanted to make a video more about what are they thinking, like what the f*** were they thinking? It's not a bad game by any means, it's fine, it controls decently... but to me the more fascinating part of this is, why is this in existence? I don't understand."

After an hour's worth of play, Jaffe said he couldn't continue with the game as its characters kept "stopping over and over [to] talk and talk." He added: "This is not God of War."

"Let's just make him some generic f***ing kid, like we're watching a Kids WB TV show or something," Jaffe continued on. "It's probably some bulls*** writer going, 'Oh people want to know why, how did people become this way?' No one cares. It's a dumb idea... [Fans] wanted something like Blasphemous, in terms of it's violent, it's bloody, it's serious, it has the tone of the early God of the War games.

"If you pulled God of War out of it, and you just said, 'hey, we're making a game about this kid,' most people would say 'that doesn't sound like a very compelling idea for a video game character,' because it's not."

"Maybe it gets better, I'm sure it does," he further continued. "There's nothing offensive about it. The only thing offensive about it is its genericism. The only thing offensive about it is its inability to reflect the license, the brand. It's like you get the John Wick license and you make a movie where he's just sitting in a coffee shop talking. Now that might work when you have Keanu Reeves as he's so compelling, and the character's interesting."

Jaffe said he had been keen to see a 2.5D God of War game more similar to titles such as Ninja Gaiden Ragebound, Neon Inferno, or Shinobi. "Why would you even put this out? All it does is leave a bad taste in God of War fans' mouths, in my assumption," he concluded.

"Every time you make a new game, you don't have to go, 'You know what? Let's not go back to the great character that people love that built this franchise. Let's see him as a little kid, some generic boring little f***ing kid.' It's just insulting to the fans. It's insulting to people who worked on the games that they would think this character right here is what people want. It's crap. It's dumb. It's stupid. I would say avoid this f***ing thing."

While Jaffe had said he wouldn't return to Sons of Sparta, he then went back and played a further three hours, at which point he posted an even more in-depth video that critiques the game on a more granular level for more than 30 minutes.

Specifically, Jaffe addressed points around "confusing visual noise during combat," "gameplay breaking visual inconsistencies," a "buggy and confusing user interface," the suggestion that "level design and character motion feels off," and "kiddie level dialogue and poor voice actor performances." Ultimately, he branded the game as "not ready for release."

Late on Friday last week, God of War franchise developer Sony Santa Monica was forced to clarify God of War Sons of Sparta's two-player offering following widespread fan confusion. After numerous fans assumed the game's "1-2 player" listing on the PlayStation Store referred to full co-op, the company clarified that multiplayer functionality was limited to a challenge mode unlocked after completing the game.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Final Fantasy Remake Series Going Multiplatform Will Not Lower Quality of Part 3, Director Insists While Acknowledging Fan Concern

Final Fantasy Remake Part 3 director Naoki Hamaguchi has discussed the impact of expanding the platforms on which the Final Fantasy 7 Remake series is available, insisting that going multiplatform "will not in any way lower the quality of the third instalment."

In an interview with Automaton, via Eurogamer, Hamaguchi said both the Nintendo Switch 2 and Xbox versions of the game's prior instalments "have been incredibly well received and generated a lot of buzz online," but did note some community concerns.

"Both the Nintendo Switch 2 and Xbox versions have been incredibly well received and generated a lot of buzz online," Hamaguchi said. "That attention has also made me realize how many people are worried about this issue. However, our decision to go multiplatform with the FF7 Remake series will not in any way lower the quality of the third installment.

"Our development structure simply doesn't work that way to begin with... I suppose I'll just have to keep saying it," he said, laughing. He also stressed that because of the growing popularity of gaming on PC both in Japan and beyond, the game has been built with PC "as the foundation."

"While PC gaming is gradually expanding in Japan, overseas growth has been even more rapid," Hamaguchi added. "The market has broadened tremendously across both consoles and PC. The FF7 Remake series has sold very well on platforms like Steam and the Epic Games Store, so we develop assets with the broad PC market in mind. In fact, our 3D assets are created at the highest quality level based on PC as the foundation.

"When FFVII Rebirth launched, there was talk about how the PC version looked better than the PS5 version, and our philosophy will not change for the third instalment," he concluded. "As our fundamental principle, we do not design assets to meet the lowest baseline. Instead, we create them for high-end environments first."

Last month, Hamaguchi teased that the "core game experience is almost complete," and while he "really want[s] everyone to play it as soon as possible," the team has now moved on to "refining and polishing."

Meanwhile, Final Fantasy 7 Rebirth's Queen's Blood card game is making a “powered-up” comeback for the final chapter in Square Enix’s remake trilogy. Hamaguchi said he plans to double down on the card game when its next installment finally launches, promising to “expand” what was seen with its Rebirth launch.

We also recently learned that the Final Fantasy 7 Remake team actually considered resizing Cloud's iconic Buster Sword to make it more realistic before deciding to stick with the original design, admitting "it was just too iconic" to change.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Amazon Just Added a Whole Bunch of New PS5 Games to Its Excellent Video Game Sale

Amazon's ongoing sale on a wide variety of PS5 games just got better this week, with a whole bunch of new games being added to the sale. That includes some previously outstanding deals, such as Metal Gear Solid Delta: Snake Eater for just $30, alongside Silent Hill f, Sonic Racing: CrossWorlds, and more.

But that's just the start of what's available, as the online retailer has opened up some excellent deals on several other great games for PlayStation 5. That includes Kingdom Come: Deliverance 2 for $30, Final Fantasy 7 Rebirth for $30, Tomb Raider IV-VI Remastered for $20, and even more.

Several New PS5 Games on Sale at Amazon Today

We've also included some brand new offers in Woot's latest "Mega Video Game Sale" - especially as the retailer is also owned by Amazon, and allows fast Prime delivery, so it definitely applies to Amazon's ongoing sale as well.

What makes these latest deals even better is that some of the games above have hit their lowest prices yet at the retailer. Price tracker camelcamelcamel shows that this is the lowest price Silent Hill f, Civ VII, Double Dragon Revive, and Sonic Racing: CrossWorlds (with its coupon) have all hit at Amazon so far. Similar to Sonic Racing: CrossWorlds, with the help of the coupon on its store page, this also marks a new low price for Space Marine 2 at the retailer.

And while it's not the lowest price point it has ever hit at Amazon, Metal Gear Solid Delta: Snake Eater has matched its Black Friday price, which is certainly still a deal to celebrate. If you haven't added it to your library yet, now is a great time while it's still on sale for $30.

That applies to all of the available games: This is a great opportunity to scoop them up and save while they're still on sale. They're not the only game deals worth taking advantage of right now, though. If you're looking for more outside of PlayStation, February’s Humble Choice lineup has dropped for PC players as well, offering the chance to add 8 games to your digital library for just $15 when you sign up for a Humble Choice membership. This month leads with Resident Evil Village, which is definitely worth grabbing ahead of Resident Evil: Requiem.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Will Sony's Spider-Man Games Come to Xbox? 'Not Likely,' Insomniac Says

Could an Xbox version of Insomniac’s Spider-Man games eventually be released, given parent company Sony’s recent softening on multiplatform not just on PC, but with the likes of Helldivers 2 and Marathon coming to Microsoft’s console? Based on a comment from Insomniac itself, Xbox owners shouldn’t hold their breath.

A fan replied to a tweet from Insomniac celebrating Valentine’s Day to ask about the possibility of Spider-Man swinging onto Xbox, and the developer’s response was pretty clear: “Not likely.”

Now, you might say that’s obvious. But, as the replies have pointed out, once upon a time Insomniac ruled out Marvel's Spider-Man ever coming to PC, and it ended up making the jump from PlayStation exclusivity to personal computers.

it will never appear on Xbox or PC. It's a permanent PS4 exclusive publisher by Sony Interactive Entertainment

— Insomniac Games (@insomniacgames) June 28, 2017

Now, nearly nine years after that tweet, Sony not only publishes games on PC, but on Xbox and Nintendo Switch. Arrowhead’s record-breaking Helldivers 2, for example, launched on Xbox Series X and S complete with a Halo crossover. And Bungie’s upcoming extraction shooter Marathon is coming out on Xbox as well as PC and PlayStation. The times have changed.

Spider-Man, though, does feel like it would be crossing a thicker line to get to Xbox, and Insomniac’s tweet suggests that to be the case. In the shorter term, Insomniac’s Marvel’s Wolverine is due out later this year — exclusively on PlayStation 5. Meanwhile, Insomniac fans expect another Spider-Man game eventually, a continuation of the story as set out in 2023’s Marvel's Spider-Man 2, which launched on PC in January last year. (Last year, Yuri Lowenthal suggested Marvel’s Spider-Man 3 will see Peter Parker doing his Spider-Man thing despite what the ending of Spider-Man 2 suggests.)

Sony’s approach contrasts with that of Microsoft, which has fully embraced multiplatform for pretty much all its first-party video games. When Microsoft finally announced Playground’s Forza Horizon 6 and confirmed it would launch on PlayStation 5 after Xbox and PC, it came as a surprise. Nowadays, Xbox Game Studios is one of the most prolific and successful publishers on PlayStation.

In October last year, Microsoft said the idea of a video game exclusive locked to a single storefront had become “antiquated for most people,” but Sony still refuses to launch its big single-player games on anything other than PlayStation day-one (the latest example of this is Sucker Punch's Ghost of Yotei). Multiplayer games, however do tend to launch on PC at the same time. Guerrilla’s recently announced co-op action game Horizon Hunters Gathering is set for PS5 and PC. Marathon’s day-one multiplatform launch is something of an outlier.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Disney Lorcana: New Collection Starter Set and Scrooge McDuck Gift Boxes Are Now Up for Preorder

Disney Lorcana's new Winterspell expansion is out this week on February 20, but that's not the only thing for fans to look forward to in the coming days.

As part of the 11th set's rollout, the Lorcana team is also launching a brand new "Collection Starter Set" alongside the "Scrooge McDuck Gift Box" on March 13, 2026. Both are now up for preorder at Amazon and are priced at $29.99 each.

So what's included in these new sealed sets? Starting with the Collection Starter Set, the first of which is themed around Stitch, it includes four Winterspell boosters, a Stitch Rock Star Card portfolio, and a Glimmer Foil promo collector’s guide.

The card portfolio is ready to hold up to 80 cards, which is perfect for any collectors who are just getting started, or even long-term fans who just want another fun way to keep their cards safe. You'll certainly need it as well, as the four boosters for the new Winterspell expansion will contain 48 cards just on their own.

I'd even say this is just as much of a good gift option for any Disney fans in your life as the Scrooge McDuck Gift Box that's also now up for preorder online.

Speaking of which, the new gift box includes a Scrooge McDuck – S.H.U.S.H. glimmer foil promo card, five assorted booster packs, alongside handy Storage Box with dividers that can keep up to 250 sleeved cards.

Curiously, while this is techinically part of the Winterspell launch window, it is worth noting that the five packs included could also be from prior sets, so you could get five from Winterspell, or you could end up with some classics.

It's the luck of the draw I guess, but if you'd prefer to avoid the randomness, I'd instead opt for the Collection Set, or even just a fat set of 24 packs from the Winterspell display box.

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

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Warner Bros. Reportedly Considering Reopening Talks With Paramount Despite Having Agreed to Sell to Netflix

Warner Bros. is reportedly considering reopening talks with Paramount despite having already agreed to sell to Netflix.

Bloomberg reported that members of Warner Bros.’ board are debating whether to talk to Paramount again after the company amended its offer, which would be a superior deal to that already set in stone by Netflix. However, Bloomberg made it clear that no decision has been made, and Warner Bros. may end up sticking with Netflix.

Paramount’s latest offer would give shareholders extra cash for each quarter the deal fails to close after this year (about $650 million), and would agree to cover the $2.8 billion breakup fee Warner Bros. would owe Netflix if it walked away. However, it did not raise its $30-per-share offer, valuing the deal at $108.4 billion including debt.

This comes just two months after Warner Bros. told its shareholders they should reject Paramount's takeover bid for the company, urging them to approve the Netflix deal instead. At the time, Warner Bros. hit out at Paramount, accusing it of consistently misleading its shareholders by saying its bid had a "full backstop" from the Ellison family. "It does not, and never has," Warner Bros. insisted. Netflix, as you’d expect, welcomed the decision. “The Warner Bros. Discovery Board reinforced that Netflix's merger agreement is superior and that our acquisition is in the best interest of stockholders," said Ted Sarandos, Netflix co-CEO.

Netflix’s proposal has sparked a tough response from some members of Congress, and it is expected to face significant scrutiny under antitrust laws. Meanwhile, at least one HBO Max subscriber has already sued Netflix, claiming the deal threatens to reduce competition in the U.S. subscription video-on-demand market.

Warner Bros.-owned streaming platform HBO Max includes everything from Game of Thrones to Harry Potter, and James Gunn's DC Universe to Barbie, and its content is expected to be added to Netflix if and when the deal goes through.

After its announcement, Netflix sent subscribers an email of reassurance amid concern over potential price rises. The email promised subscribers that nothing was changing “today,” and confirmed that HBO Max and Netflix would continue to operate separately until the deal closed. It did not rule out future price rises, but did promise that current membership plans would remain in place at least until the deal goes through. As for when that will be, Netflix has said it expects to close the transaction in 12-18 months — so, at the earliest December 2026, but it could be as late as summer 2027.

In an investor call, Sarandos struck a confident tone when asked about the deal’s chance of success. "We're highly confident in the regulatory process," he said. "This deal is pro-consumer, pro-innovation, pro-worker, it's pro-creator, it's pro-growth.” As part of the same call, Sarandos said Netflix would continue to release Warner Bros. movies in theaters for now, though expected theatrical release windows to shorten over time to become "more user friendly." More recently, Sarandos committed to a 45-day window for theatrical movie releases once the deal goes through.

One report has claimed Netflix is particularly keen to obtain Warner Bros.' vast content library as the streamer ramps up its potential to offer AI-generation tools and content in the future.

Photo by Anna Barclay/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Logan Paul's Pikachu Illustrator Pokémon Trading Card Sells for $16.4 Million, Setting New Record

Logan Paul's bejeweled PSA 10-graded Pikachu Illustrator Pokémon trading card has been sold at auction for a staggering $16,492,000, setting a new record.

The amount makes it, by far, the most expensive trading card ever sold — a record the same card also held when Paul bought it back in 2021 for $5.27 million. In this new sale, an unknown buyer placed the winning bid of $13 million to secure the card, with the further $3.49 million added in auction fees.

Why has it sold for such a huge amount? Well, at a base level, the Pikachu Illustrator is one of the rarest Pokémon cards out there, and its eyebrow-raising PSA 10 grading makes it truly unique and technically flawless. But Paul himself has done a lot to personally try and raise the card's value — and very successfully so. Minus the auction fees, Paul likely stands to make more than $7 million in profit.

Paul has mounted the card in a $70,000 jewel-encrusted necklace (also included in the auction) that he then wore for his WWE debut at WrestleMania 38. Announcing the auction last month, Paul then promised to hand-deliver the card — which he billed as "the Mona Lisa of collectibles" — to its eventual owner.

Over the course of the auction, several other incidents ensured the card (and Paul) remained in the public eye. A brief, bizarre drama involving OnlyFans content creator Emmie Bunni — including a phantom $10.2 million bid and an AI photo of her holding the card — prompted a claim by Paul that her actions had put off further interest. Last week, the influencer-wrestler also got involved in the controversy surrounding Super Bowl LX half time show artist Bad Bunny, and at loggerheads on the issue with his brother Jake Paul. Just days later, the auction reached its climax with a flurry of late bids.

And in general, there's the fact that Pokémon cards have rarely been hotter. This auction has been well-timed, in the run-up to Pokémon's big 30th anniversary celebrations. (Fans are expecting the future of the franchise to be announced on the series' actual anniversary next week, on February 27, alongside more details of the promising-looking Pokémon life simulation spin-off Pokémon Pokopia.)

Image credit: Logan Paul.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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It Sounds Like Stellar Blade May Launch on Xbox and Nintendo Switch 2 This Year

The developer of Stellar Blade is looking to expand the game to more platforms, signalling a potential release on Xbox and Nintendo Switch 2.

Korean studio Shift Up mentioned the move in the Q&A section of its most recent financial report. It said Stellar Blade had established itself as "a steady, long-tail IP, supported by sustained sales momentum and strong user reception since launch," and that the team was "reviewing platform expansion beyond PS5 and PC to broaden audience reach." "This approach is expected to both introduce the title to new players and gradually build anticipation for the next chapter in the series," Shift Up continued.

That "next chapter" is, of course, sequel Stellar Blade 2, which is now in development.

"We expect 2026 to be a year in which more users experience the existing title while momentum and anticipation builds toward the next phase of the Stellar Blade franchise," Shift Up added.

Shift Up is also working on Project Spirits, to be published by Level Infinite. Self-described as the studio's "next flagship title," it is progressing "steadily under strategic collaboration with a global partner."

"The project is being developed as a next-generation flagship title with a focus on achieving a high level of completion and quality, taking into account its global scalability," Shift Up explained. "Through co-development and other strategic partnerships, Shift Up and the global partner continues to maintain close collaboration across full spectrum of planning, development, and service operations."

We can explicit further details "within the year," including information about the project’s "direction and key features."

Last month, Shift Up once again gave bonuses and gifts worth around $4,000 to its entire team, including a pair of Apple AirPods Max, an Apple Watch, and a cash bonus of around $3,400. The year prior, the studio gifted all staff a PS5 Pro as well as a cash bonus of $3,400. Staff also secured a Nintendo Switch 2 each in June when Stellar Blade hit the 3 million copies sold milestone. In 2024, staff were given pre-paid credit cards worth around $6,800, and in 2023, staff were given iPhone 14s, among other bonuses. The studio provides these bonuses to retain and encourage existing talent.

Meanwhile, the CEO of Shift Up recently received the Presidential Commendation at this year's Korean Content Awards for his contribution to the Korean games industry with the games Goddess of Victory: Nikke and Stellar Blade.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Hideki Sato, the 'Father of Sega Hardware,' Passes Away Aged 75

Hideki Sato, nicknamed the “father of Sega hardware,” passed away on February 13. Joining Sega in 1971, he worked on the design of all Sega consoles, including the Sega Saturn and Dreamcast. The news was broken by Japanese game magazine Beep21 over the weekend on its X account in both Japanese and English. According to Japanese news media such as 4Gamer, he was 75.

An electrical engineering graduate, Hideki Sato began his career developing machines for amusement arcades, which included Sega’s first video game arcade machine, a Pong clone called Pong Tron (1973). A decade later, Sato would be helming Sega’s R&D department, where and his team designed every home console made by the Japanese company from the SG-1000 (1983) through to the Dreamcast (1998). Sato served as Sega’s President from 2001 to 2003 (the company’s final head before the Sega-Sammy merger / takeover), and left the company in 2008 after serving as a board member.

In its tribute to Sato, Sega’s official X / Twitter account said: “We are deeply saddened to learn of the passing of Hideki Sato, who served as President of Sega from 2001 to 2003. Sega would like to offer its condolences to his family and friends. Starting his career with the development of arcade machines, Mr. Sato was instrumental in the development of iconic home consoles, including the SG-1000, SC-3000, Mega Drive/Sega Genesis, Sega Saturn, and Dreamcast. His leadership helped lay the foundation of Sega, and his contributions had a significant and lasting impact on the entire gaming industry. We will always remember his contributions to our company, and all of us at Sega extend our deepest condolences as we honor his memory.”

We are deeply saddened to learn of the passing of Hideki Sato, who served as President of SEGA from 2001 to 2003. SEGA would like to offer its condolences to his family and friends. Starting his career with the development of arcade machines, Mr. Sato was instrumental in the… pic.twitter.com/rxOZJ1o3Kt

— SEGA (@SEGA) February 16, 2026

Tributes poured in for Hideki Sato from Japanese game journalists, game developers, and Sega fans. Japanese tech journalist Ittousai recalled telling Sato before an interview about how as a child he would save up his pocket money to buy the latest Sega console, in the hopes that “this time we will win” the console war. “A truly refreshing smile lit up his whole face, and he said ‘we didn’t win!,’ and shook my hand like a comrade-in-arms — a happy memory for this Sega fan.”

Ittousai noted that sometimes the tone of Sato’s comments about some of Sega’s bumpy console launches could sound cold and detached when written in print. Soundbites about the company's lack of preparation (incidents like the disastrous surprise launch of the Sega Saturn in the U.S.), for example, lost the warmth and self-deprecating humor in which they were delivered. “Yet, the way he spoke about his life’s work with such joy and passion — including that time when the Sega Genesis was briefly on top in North America (albeit with strict assertions that it was ‘only in that time and place’) left a dazzling impression on me as a professional.”

Japanese game designer, localizer and producer Roppyaku Tsurumi, who started out his career at Sega (where he designed and produced Michael Jackson’s Moonwalker for the Sega Mega Drive and Master System), recalled that “it was Hideki who got me a job at Sega.” He recounted that as a student, he went to Sega to report on System 24. “We were chatting excitedly about hardware, and Mr Sato (who was head of that division at the time) immediately called someone over from HR and I was offered a job. He was a hearty and straight-forward good guy.”

As well as Sonic, Sega consoles brought arcade hits and innovative first-party series like Virtua Fighter, Phantasy Star, Shenmue, Space Channel 5 and Jet Set Radio into homes. What was your favorite Sega console?

Photo by Koichi Kamoshida/Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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Primal Season 3, Episode 6 Review

Full spoilers follow for Primal Season 3, Episode 6, “Cavern of Horrors,” which is available on Adult Swim now and debuts on HBO Max on February 16.

After last week’s “getting to know you (again)” episode that brought zombie Spear, Fang, Mira, and Fang’s brood back together, this week’s segment dives back into the hunt for Mira’s fellow villagers who – as the opening of this episode show us – continue to be dragged to an almost certain doom, one by one. (Just listen to that guy scream, clawing at the dirt, as he’s pulled into the titular cavern of horrors by one of the horrible hog-things!)

Creator Genndy Tartakovsky has said that one of his mission statements with his projects is no blue skies, no green grass, “nothing normal,” and we see that in action here as the camera cuts to an unnatural blood-red moon before tilting down to our heroes. What a band this group is, now that all of the Red Shirts who had joined Mira’s search party are dead (I still miss those last two looney tunes in particular): We’ve got the wise warrior woman, a smart-as-hell T. rex, her adorable cubs, and a zombie with a heart of gold. Surely these guys can take on the grotesque albino hog-thing and her brood of killers…

And make no mistake: Mira is definitely in charge here, with even Fang defaulting to her (wordless) order for the dinosaurs to stay behind while she and Spear attempt to infiltrate the cave. And even though they’ve been apart all these months, and Spear is, you know, dead, the two still make a good team. I’ve said it before, but Mira has always had the upper hand over Spear and Fang, if only because she’s got more chill than they do. And we see it here again, as Spear is ready to rush into combat in the cave but Mira knows that they need to take a more covert approach to save her people. (Until they don’t.)

This episode feels a bit more violent than usual – which is saying something by Primal’s standards. Maybe it’s because of the presence of that little kid from the village, who escapes the pit of hell for a minute only to happen upon the corpse of the villager who had also just gotten out of the pit, finding the woman bleeding from a hole in her head while the hog monsters eat her insides. Yuck!

As for the reintegration of Spear into the group… man, Fang is still being pretty mean to her old buddy. This leads to a fun sequence where Spear, relying on his improving if still hazy memories, tries to bond with her by bringing her water and then some tasty treats. She’s not having it, but Blue and Red Jr. (that’s what I’m calling her pups) are more than happy to indulge themselves. Those two numbskulls continue to be a highlight of the season.

I’m more concerned by what’s going on between Fang and Spear... Are these two finally going to have it out next week?

And so by episode’s end we’ve got another cliffhanger, with Mira badly injured in the aftermath of defeating the hogs. We know she survives because she’s got to go off and have her and Spear’s child in order to get us to the last scene of Season 2! But still, I’m more concerned by what’s going on between Fang and Spear, as the former got pretty rough with the latter after Mira was injured. Are these two finally going to have it out next week, and hopefully come to some sort of peace? I hope so.

Questions and Notes From Anachronistic History

  • It’s interesting how able-bodied Spear is when he’s in action mode, running with Mira (and even faster than her), for example. But when it comes to the simple things, like sitting down or getting up, he’s a mess.
  • Is it just me or were a couple of the shots of the hog creatures recycled from the last time we were in this cave?
  • The hog things can smell Spear, but man, so must everyone else.
  • Mira having to stand by and listen while her people are getting chomped on is pretty rough, and the way her eyes start watering in that moment is a nice touch.

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A Knight of the Seven Kingdoms Episode 5 Review

This review contains full spoilers for this week’s episode of A Knight of the Seven Kingdoms.

Death is everywhere in the penultimate episode of the first season of A Knight of the Seven Kingdoms, one that sheds additional light on Dunk’s backstory and what forged his moral character. Episode 5 (titled “In the Name of the Mother”) opens with the Trial of Seven between Dunk’s faction, including newfound ally Prince Baelor Targaryen, and nasty Prince Aerion’s, which immediately establishes the life-is-cheap tone of the rest of the episode.

Dunk (a never better Peter Claffey) is quickly knocked unconscious, and the story flashes back to his youth where young Dunk (a wide-eyed Bamber Todd) and his best friend and first love Rafe (played with world-weary grit by Dune: Prophecy’s Chloe Lea) scavenge the remains of a battlefield for whatever they can sell back in Flea Bottom. Where Dunk is sensitive, Rafe is steely and unsentimental, hardened at such a young age by growing up amongst the disease and despair that’s ever-present in Flea Bottom.

Roughly half of “In the Name of the Mother” takes place in the past, chronicling Rafe and Dunk’s plan to scrape up enough coin to buy passage to the Free Cities where they can start a new life together. Or at least that’s their hope. A vicious city watchman (Edward Davis, another Dune: Prophecy cast member making a stop in Westeros) harasses them, with Rafe pick-pocketing him a few times — the final time fatally.

In a heartbreaking instant, Rafe has her throat slit by the watchman and dies on the street with Dunk at her side. She had been the stronger of the duo, pressing Dunk to be wiser about the world and to accept that his long-missing mother is dead and never coming back. And then, with one slash of a dagger, their dream of running away together comes to a brutal end. (Rafe also appears to be of Dornish descent, so perhaps older Dunk saw something of her in the imperiled Tanselle, maybe a chance for the life he might have had with Rafe. Alas, love doesn’t seem in the cards for Dunk.)

"The swiftness and brutality of the Trial of Seven combat scenes makes for some of the most unflinching knight-on-knight violence viewers have seen this side of a Ridley Scott film.

Rafe’s death is also when young Dunk first meets Ser Arlan of Pennytree (Danny Webb), who staggers out of a tavern, vomiting, but coming to the aid of those in distress, as a good knight should. Despite being half-drunk, Ser Arlan wields his mighty sword – no, not that one! – and cuts down the watchman and his sidekick (the latter’s head instantly becoming pig fodder). With nowhere else to go and having lost any other chance of escaping Flea Bottom, young Dunk surreptitiously follows Ser Arlan as he rides off into the countryside. Eventually, the hedge knight finds the kid and offers him water with this simple bit of life advice: “Get up.”

“Get up” becomes a refrain for the rest of the episode, with Egg urging his hero Dunk to get back up on his feet and defeat Aerion. Like a medieval Rocky, Dunk is a dim-witted palooka who can take a beating like no one else. He endures several gruesome injuries but finally rises to the occasion and defeats Aerion, forcing him to publicly concede. But we quickly find out that Dunk’s victory has come at a heavy price, one that will affect the course of history in Westeros.

Following the battle, Baelor arrives to check on Dunk only for us to see that the back of the prince’s head has been caved in by what is believed to have been his own brother Maekar’s mace. Like Ned Stark in Game of Thrones, Baelor’s honor and decision to do the right thing gets him killed. Dunk finally finds a true high-born knight he could believe in, one who reflected the chivalry he believed they should uphold, and Dunk gets him killed. Dunk has spoken about his misfortune before, but it sure seems like he’s unlucky to be around.

The swiftness and brutality of the Trial of Seven combat scenes makes for some of the most unflinching knight-on-knight violence viewers have seen this side of a Ridley Scott film. Every wound, groan, blood spurt, impact of a mace or a horse smashing into a fighter makes for a very visceral, cinematic experience. While the jousting scenes in earlier episodes packed a huge wallop, A Knight of the Seven Kingdoms saved its bloody best until (second to) last.

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'It Was Bizarre' – Myha’la and Ken Leung Break Down Harper and Eric’s 2 Seconds of Happiness Before Everything Falls Apart in Industry Episode 6

Full spoilers below for HBO's Industry, Episode 6.

If last week’s Industry episode, “Eyes Without a Face,” threw the pebble from inside the glass house, Episode 6, “Dear Henry,” shows the fast-spreading spider cracks before the walls full-on shatter and collapse. Last week, Sweetpea (Miriam Petche) and Kwabena (Toheeb Jimoh)’s thrilling investigative romp in Accra confirmed that Tender was nothing but a shell, a forgery puppeted by Whitney Halberstam (Max Minghella). This week, we got a real look at the extent of Whitney’s con that’s been bubbling just under the surface all season long, how much Henry and Yasmin have to lose, and the piles of money Harper and Eric have to gain from their risky bet in shorting Tender.

“You just gave me my favorite day in finance,” Eric tells Harper the day after she laid out her team’s findings about Tender at a women in finance conference. The markets had opened, Tender’s stock had tanked. Later, Eric twists the knife in Tender in a CNN co-interview with Whitney, demanding another audit of the company. The SternTao consortium won, and the team gets to take a rare victory lap full of pride for their work in their $100k-a-month hotel-office. (According to Myha’la and Ken Leung, it was built on a soundstage in Wales but modeled after an actual hotel. In the show, you’ll spot brand markers for the Hyde Park Hotel – the closest I could find after a good bit of Googling were rooms that looked mighty similar with the price tag to match at the Mandarin Oriental in Hyde Park.)

Of course, it was all too good to be true: Eric receives a blackmail text with video of him with a woman from earlier in the season and a photo of her passport; she’s underage. He’s cooked. He backs out of the company through a lawyer on extremely charitable terms – another rare attempt at generosity to Harper – but doesn’t divulge anything beyond “reputational risks.” This scene between the two of them cuts deeper than their past blowouts of who could hurl the cruelest jabs; it’s so much more devastating for Harper to be betrayed after they had built up mutual goodwill, pride, and respect for each other. Though Industry has yet to be renewed for a fifth season, it’s hard not to wonder if this is really the end for Eric as he walks off in the credits to the Judy Collins version of “Both Sides Now.”

IGN spoke with Myh’ala and Leung about Harper and Eric’s cycle of falling-outs that led to this one, allowing their characters a moment of legitimate happiness, and Whitney’s slimy new brand of evil, which is new, even for Industry.

The Harper-Eric Connection

IGN: What drives the magnet that keeps pulling Harper and Eric together? And how does moving out of Pierpoint this season make that more apparent?

Ken Leung: I think they recognize themselves in each other. Maybe in the beginning, he saw a younger version of what he had to... The kind of resilience and chutzpah that she showed in that first interview – he saw something of himself. And I think he turns to her this season to answer questions [about himself]. It's come to the point where, "Well, if you resemble me, then if I have a question that I can't answer for myself, maybe you can." So she becomes a capsule of that kind of mirror for him.

Myha'la: I think Eric's always been an idol of Harper's. She comes in seeing a version of herself in him like, "This is what I could be." And he feels like the only person who has the kind of volatile, dirty, scrappy energy towards finance, someone who will just support her, even if he's not that way anymore. She's like, "You get me. I know you'll support me." And when they don't have the bank's structure, then they can play out this pseudo-parental thingy without any prying eyes or [it being] an HR issue. But also, I think Harper is like, "Oh, it's not like that. Let's not go there explicitly because we know it's happening, but let's just not say it because the second we say [it], it's going to ruin everything and we're not going to be able to work together." And she's right. She turns out to be totally right.

Two Seconds of Happiness – “It Was Bizarre and Foreign”

IGN: Your characters have these very public victories – Harper in the women's forum and then Eric on CNN – in this episode. I'm curious about your reaction to them getting to experience genuine happiness before it all just comes crashing down.

Ken Leung: It's very freeing. I mean, it's almost, like, for two seconds you're allowed to dance. And so it's fun.

Myha'la: It is fun. It was also funny to be like, "What does Harper look like when she's laughing and smiling?" Oh, we're so excited about this. What does it look like when I'm not panicking? I'm just happy about something or excited about the future of something. Still locked in and I'm grown. But also what does success feel like in a relaxed way? Which was weird, actually, to feel in her body. It was bizarre and foreign, which I think it's okay for her to be uncomfortable when she's genuinely doing well. She's not used to it. [It was] teeing us up for the worst, as always.

Whitney Halberstrom, a New Type of Industry Villain

IGN: Both Harper and Eric get to face off with Max Minghella’s Whitney in this episode. What was it like playing off of him in these scenes and just having him as a new sort of evil in the show this season?

Myha'la: He was slimy. I feel like most of the villains [in] Industry, you can see them. They're not hiding really. Like Roger [Barclay]'s character [Otto Mostyn] who's like, "I said the r-word and I might just say it again!" It's obvious that he's not a nice dude. But Whitney, it feels weird, strange... The threat of violence or terror feels imminent, but he's doing it so quietly and in riddles, which is just creepy, bro.

Ken Leung: There's an effortlessness to it, too.

Myha'la: Yeah, you don't really have to do much because it's just so arresting.

IGN: Whitney singing to Harper over the phone gave me goosebumps, like, "This is awful to watch. I hate this."

Myha'la: You should have been there because our AD was the one singing for me and he's super-duper Welsh and he loves to sing. So it was actually kind of beautiful when he was doing it, not nearly as creepy as when I heard Max doing it, but I had to pretend like it was creepy. But inside, I was like, "Oh my God, you have such a great voice."

The Anatomy of a Harper/Eric Blowout

IGN: Throughout the show, your characters have had these very intense fights over and over again. When you’re shooting these scenes, are you doing tons of takes, trying to find the right level of viciousness? Or do you feel like you have it all locked in by now of how they should be approaching each other in any of those moments?

Myha'la: The nature of the way we both like to work is that no two takes are ever really the same, and there are varying degrees of ferocity. But there's a version of that scene [in this episode] that I think happened first where we prepare ourselves of how we're going to enter the scene and then whatever happens takes precedence. And I saw him and the way he was, and it was too much for me to not try to comfort him. So there's a version of that scene in the can somewhere where Ken reminded me I'm being soothing and I'm being careful and I'm being sensitive. And then, of course, there's a version of it where however he's being is making me angry because of my own hurt feelings. And so then I'm the way that you end up seeing in the show. But almost every time we've done a scene like that, it's been this way.

The first time ever, the first scene that we did together when he shuts the door and he's yelling at me in Season 1, I was like, "Oh, I'm having a hard time. I feel like there needs to be tears here," but I don't know that I would start crying when someone was yelling at me like that at work. I would just freeze up. And Ken was like, "Cool, well, I can do something else." And I said, "Well, why don't you just say the words? You don't have to raise your voice or anything. I feel like I would be more affected if you just spoke them to me."

And he did and I was. So in the actual doing of the thing, the exploring is not necessarily to find what's the best way, what is the actual way, because there are so many ways that that scene could go depending on how we enter it. Whatever you see in the final edit is whatever version of Harper and Eric that [show creators] Mickey [Down] and Konrad [Kay] need for their storytelling. But because of the nature of our relationship and because of how the show works, we do a lot of exploring in the thing and every take is a possibility.

We were developing this language between us for six years.

Ken Leung: I have to say that moment in the first season, I feel like you, Myha'la, gifted both of us a way to work by voicing what you just said. She had the honesty and kind of self-possession to say, "This doesn't work for me." Not everybody would have the kind of wherewithal to do that. You have to have a sense of how you work, what you need, what works for you, what doesn't work for you. And also you're telling the other actor, "I trust you." And so I think that unlocked something that gave us a way of working that served us for all the years after.

Myha'la: I think that was around the time also where I was like, "How do you cry?" And you were like, "I think of something happy." And I was like, "Oh, my God. Damn." So then because it's not method-y where I'm like, "Oh, I think of some sad whatever." It's just, like you said, understanding how am I affected? I know if someone yells at me, I'm just like, "Fuck you." I don't pay attention because that's just not how I work.

Ken Leung: Sometimes you have to think of something sad. Sometimes something sad works. Just don't forget about the happy.

Myha'la: Because what if the sad thing doesn't work that day? And that day you yelled and it didn't work for me. And because sometimes it just doesn't work and that's okay, but you still have to get the shot. So you have to have some other ways to get there.

Ken Leung: Right. Because it's all in there. It's about how do you coax it? How do you coax it now? How do you invite it into the room now?

Myha'la: Because of how long and how well we've worked together for such a long time, we know these things about each other immediately. So we just don't have to work as hard as maybe we did before. We were developing this language between us for, whatever, six years.

“I Will Always Remember You Like This

IGN: Do you remember what you were feeling during that line?

Myha'la: I think the take that they ended up using, I was just so angry. I was so angry, and I wanted him to feel as much pain as possible because I was in so much pain. So I wanted to be mean and I wanted to be hurtful. And obviously as soon as I turned around, I was just in pain.

Ken Leung: I don't know that I could give a name to what I was evoking, but it's almost the feeling of this is the way I know how to love and the recipient is taking it the wrong way or is not receiving it that way. So it's that heartbreak of something breaking. One would think that if I am loving, it will be received that way, obviously. So when it's not, something breaks in your own understanding of things.

This interview has been edited and condensed for clarity.

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AU Deals: Console Blockbusters And PC Classics For Loose Change

Some weeks feel curated. This one feels dangerous for anyone pretending they are done buying games for a while. I have played most of these, paid full freight for a few, and seeing them at these prices stings in the best way.

Contents

This Day in Gaming 🎂

In retro news, I'm using a brazier-lit stick to light a 24-candle cake baked for Shadow of the Colossus. One of the most critically acclaimed and adored games of all time, SotC was an early games-as-art milestone, thanks to its minimalist landscape designs and the emotional weight of Wander's journey. Core memories for me: marvelling at the PS2-era "fur shell" tech and clocking the game 4 times to get into that Secret Garden.

Aussie birthdays for notable games.

- Final Fantasy IX (PS) 2001. Get

- Shadow of the Colossus (PS2) 2002. Get

- Metal Gear Solid HD Col. (PS3,X360) 2012. eBay

Nice Savings for Nintendo Switch

  • FC 26 (NS2) (-46%) - A$59.50 The football is still slick and surprisingly tactical on Switch, with Career Mode depth intact. Visual compromises are real, but at this price it is a portable time sink.
  • Metroid Prime 4: Beyond (-28%) - A$65 A confident return to first person isolation and scanning everything that moves. It is deliberate, sometimes slow, but that tension is the point.
  • Fire Emblem Warriors: Three Hopes (-40%) - A$47.80 Musou chaos layered over Three Houses politics works better than it should. Repetition creeps in, yet the character writing carries it.
  • DOOM Eternal (-80%) - A$10.90 Still the most aggressive rhythm shooter around, even on scaled back hardware. Demands focus, punishes panic, rewards flow.
  • Mortal Kombat 11 Ult. (-88%) - A$10.70 A ridiculous amount of content for loose change. It is messy, loud, and mechanically sharp once you push past the tutorials.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • Sonic Racing: Crossworlds (-37%) - A$68 Bright, fast and unapologetically arcade. Track design is playful, rubber banding can sting, but couch sessions shine.
  • Ride 6 (-10%) - A$89 Sim leaning bike racing with serious handling depth. Not friendly to newcomers, very rewarding if you commit.
  • Diablo IV (-73%) - A$30 Loot grind done with polish and constant seasonal tweaks. Endgame balance still shifts, but value here is undeniable.
  • Star Wars Jedi: Survivor (-67%) - A$36 Weighty lightsaber combat and proper planet hopping spectacle. Performance patches helped, though it still pushes the hardware.
  • Battlefield 6 (-55%) - A$49 A back to basics reset with tighter maps and cleaner class roles. Launch scars linger, yet the gunplay feels right again.

Xbox One

  • Mafia Def. Ed. (-46%) - A$38 A lovingly rebuilt crime drama with deliberate pacing. Driving feels old school, story still lands.
  • Elden Ring (-38%) - A$34 Vast, cryptic and quietly generous if you pay attention. Still punishing, still unmatched in atmosphere.
  • SoulCalibur VI (-85%) - A$14.90 Weapon based fighting with sharp footsies and flashy supers. Story mode drags, versus remains strong.

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Battlefield 6 (-55%) - A$49 Cleaner combat loops and less chaos than its predecessor. Needs a squad to truly sing.
  • Lost Sphear (-68%) - A$22.70 A nostalgic JRPG with classic turn based systems. Safe, sometimes overly familiar, but comforting.
  • Stray (-29%) - A$28.20 Short, focused and powered by feline curiosity. Puzzle design is light, atmosphere does the heavy lifting.
  • Diablo IV (-40%) - A$66.30 Same addictive loot chase, smoother on current gen. Price is higher here, but couch co op helps.
  • Stellar Blade (-12%) - A$109.90 Stylish, combat first action with demanding parry windows. Story wobbles, boss fights absolutely deliver.

PS4

  • Assetto Corsa Competizione (-48%) - A$40.30 Hardcore racing sim with obsessive physics modelling. Not casual friendly, deeply satisfying for purists.
  • Mortal Kombat 11 Ult. (-90%) - A$8.90 Almost everything NetherRealm built in one package. Story is bonkers, mechanics remain tight.
  • Lost Judgment (-65%) - A$35.10 A detective drama stuffed with side cases and minigames. Combat is crunchy, pacing occasionally indulgent.

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • Like A Dragon: Pirate Yakuza In Hawaii (-73%) - A$27.40 Ridiculous premise, earnest heart and turn based brawling. It is long, proudly weird, and worth it.
  • Dark Souls Rem. (-50%) - A$28.40 The blueprint for modern action RPG tension. Clunky edges remain, design brilliance overshadows them.
  • Dark Souls II SotFS (-54%) - A$29.40 The odd one out, yet full of bold ideas. Enemy placement can frustrate, build variety shines.
  • Persona 4 Golden (-65%) - A$13.40 A slow burn school year that sneaks up emotionally. Dungeons are repetitive, characters carry it.
  • Monster Hunter Rise + Sunbreak (-84%) - A$14.50 Fast, vertical hunting with endless build tinkering. Grind is real, loop is addictive.

Or just get a Steam Wallet Card

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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