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The LEGO Snoopy's Doghouse Set Is Now Available for Peanuts Fans to Preorder

LEGO has dropped a brand new Snoopy's Doghouse set, and it looks like a fantastic build for Peanuts fans. Featuring Snoopy and Woodstock alongside Snoopy's classic red doghouse, this set is now available to preorder exclusively on the LEGO Store for $89.99. There's still a few months to go until it's officially released, though, so make sure to mark your calendars for June 1.

Preorder Peanuts: Snoopy’s Doghouse LEGO Set

The Snoopy's Doghouse set is one that's recommended for adult builders, which makes sense given it looks much more like a display piece than a toy, and comes with 964 pieces. These bricks come together to create a posable Snoopy - complete with two alternative leg builds and two neck positions so you can pose him standing up, sitting down, or even lying down - a typewriter, the doghouse, a campfire, and a little Woodstock figure.

The inner walls of the doghouse can also be folded out to create a backdrop of the night sky for the campfire. With this setup, you can have Snoopy and Woodstock roasting some marshmallows together over the mini fire. How can you not love that?

If you're a big fan of the Peanuts, this looks like a set worth grabbing and having up on display. And even though its release date isn't until June, it's worth preordering now rather than waiting to buy it, in the event it sells out.

While June is still quite a ways away, it doesn't mean there isn't still plenty for LEGO fans to look forward to in the immediate future. March is absolutely stacked with exciting new sets already, from the adorable Floating Sea Otters set to the Sauron’s Helmet to the sleek Ford Model T set. But you don't even have to wait until March. February's had plenty of great new drops as well, including new Pokémon sets releasing on February 27. What a start to the year.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Star Wars The Mandalorian and Grogu Trailer Reveals a Clone Wars Character's Return, and Baby Greedo

Today brings our best look yet at upcoming Star Wars movie The Mandalorian and Grogu, via a two-minute trailer that also features the return of a classic Clone Wars character.

After a short and disappointing appearance last week at the Super Bowl, today's proper trailer gives us much, much more of Mando himself and his adorable young ward. We also get to see several scenes where Pedro Pascal's face is exposed — something of a novelty in the original Mandalorian series.

However, it's the face of another familiar character that Star Wars fans are now celebrating — the bounty hunter Embo, an ally of the Hutt Clan who appeared in numerous episodes of the Clone Wars TV series. Embo looks to be playing a villainous role again here, which is no surprise considering the movie's story sees Din Djarin forced to deal with a jacked-up Rotta the Hutt.

Star Wars returns to the big screen with The Mandalorian and Grogu.

Watch the trailer now and experience the film, starring Pedro Pascal, only in theaters and IMAX May 22. pic.twitter.com/0S31W8kRfq

— Star Wars (@starwars) February 17, 2026

Also in the trailer? An infant rodian we're naming Baby Greedo, Sigourney Weaver's New Republic colonel, and Grogu using his Force powers to blow up a poor mouse droid. Once again, we see that Djarin has traded in his sleek N-1 starfighter as seen in the most recent season of The Mandalorian, and has reverted to using a ST-70 assault ship, better known as a Razor Crest.

We also get a good sense of where this movie sits in the franchise's timeline. A group of what appears to be Imperial Remnant leaders or supporters is glimpsed, with one declaring: "Long live the Empire!" Snowtroopers also return, as seen back on Hoth in Empire Strikes Back.

Djarin appears to be fully working with the New Republic now, crossing bad guys off of Sigourney Weaver's hitlist for the greater good, in order to stop a return to galactic war. Djarin's plans appear to hit a setback, however, when he's seemingly captured by Embo and the Hutts, though luckily Star Wars Rebels' Zeb appears to be around to help.

Of course, you can already pre-order a LEGO version of the movie's new Razor Crest ship. Later this year, there will even be a Mandalorian and Grogu cookbook. Star Wars: The Mandalorian and Grogu will be released in theaters on May 22.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Cthulhu: The Cosmic Abyss Still Needs More Danger in its Undersea Horror | IGN Preview

Seeing Cthulhu in the title of a game will, fairly or not, stack a pile of expectations on top of it as tall as the walls of R'lyeh. The Cosmic Abyss does meet some of them, focusing heavily on not just the physical danger involved in immersing oneself in the mysteries of lost and cursed history, but the mental toll as well. It exceeds some too, placing the well worn fictional mythos in a setting it doesn’t often get fit into. But the limited time I had with the first couple of chapters was soaked with the sinking fear that even though its puzzles and atmosphere were brain tickling, there weren't enough moments where the consequences of playing with this eldritch fire felt real or dangerous.

Cthul-clue

In the Lord’s Year of 2026, you're going to have a hard time adapting HP Lovecraft’s cosmic horror mythopoeia in a way that feels fresh, but developers Big Bad Wolf make a good effort. It follows well worn tropes, like putting players in the shoes of a detective chasing more and more bizarre clues down an inter-dimensional rabbit hole. But the near-future setting, in a world that clearly benefits from advanced technology but still remains recognizable to denizens of our real world, spices things up in curious ways. My favorite is its optimistic take on an AI companion named Key that can actually be a general benefit to society, or at the very least towards your investigative efforts to know the unknowable.

Cthulhu: The Cosmic Abyss gives you a million chances to use it in crime scenes, which are dense with dark nooks to shed light on and stones to be turned over. Its key feature, the Vault, takes every clue you find that could be consequential to solving the mystery and puts it in a big board, where you can move them around and draw connections between them, Charlie Day-style. Some of these clues may become a deduction, which asks a question that can be answered by another clue in order to unlock some key breakthrough to help solve your case. These weren’t common, but were always impactful.

The Vault takes every clue you find that could be consequential to solving the mystery and puts it in a big board, where you can move them around and draw connections between them, Charlie Day-style.

The handiest tool in Key’s arsenal is the sonar. After spending energy to scan the chemical makeup of an item or material, you can send a sonar ping out into the wild to find more objects that match that chemical. Pick up a weird rock and think it might have friends? Send a ping! Bloodstained drag marks suddenly and suspiciously end? Send a ping! You can even combine different materials, up to four, to further narrow down a thing you might be looking for, like if you wanted to find a specific sort of metal that is also covered in eldritch mold for some reason. It’s a clever way to help nudge players along who might be stuck, but without completely blowing the answers to some of the more important puzzles along the way.

Key can also be upgraded to give itself bonus abilities, like one where discovering clues has a slim chance to earn back some energy. I wasn’t really moved either way about the offerings available in the two chapters of the demo. When I did take the time to apply these, it never required me to change the way I play, and I spent no time weighing the value between potential opportunity costs of any of my available options. These might be more consequential in the full release, but I found them to be completely ignorable here.

A Policy of Non-Confrontation

Another way The Cosmic Abyss stands out among its peers is that it's entirely free of combat, relying completely on the investigative and exploration aspects to provide tension and conflict. That’s a pretty bold choice, and puts a lot of faith in the team’s ability to create bad enough vibes that walking into dark rooms can feel like their own sort of boss fight. I'm not sure The Cosmic Abyss crushes this every time, though.

Many of the spaces make great first impressions. In chapter one, you and your partner, Elsa, arrive at the flooded and dilapidated home of a missing agent of your mysterious organization, Ancile. This house is a mess, floor littered with ancient artifacts, archeological relics, notes scribbled with nonsense, and just straight up trash. The rundown walls cast just the right kinds of shadows that make it feel like touching anything might wake the monstrous building itself.

This goes doubly so for chapter two’s undersea mining facility that sprawls like a metal maze of corridors covered in blood and some sort of goop that is somehow more upsetting than blood. Every wing is a new set of uncomfortably disheveled but relatively routine looking things that lead you through a door and into a room where something obviously blasphemous went down.

But it's really all sizzle that is hot when you're in the moment but cools quickly. Besides some things falling off of shelves without warning, you’re never actually in danger in the haunted-feeling house of the first chapter. Though the second chapter’s complex heavily implies that there might be a sort of eldritch minotaur trapped in its watery labyrinth, you never get the displeasure of having to directly encounter one. I did a lot of running around and backtracking through the expansive sea base, and besides unlocking doors to get to new rooms, the building itself remained static, not really changing based on my actions or the progression of the plot, which definitely made it feel like I was treading water when trying to solve my way to the next big moment.

The other side of that coin, though, is that a lot of the solutions to the puzzles are hiding in plain sight, with the clever assessment of the clues you encounter and proper use of your tools being all you really need to find answers. It made me feel like a genius when I skipped from point A to point C in a logic path because I came to my own conclusions that let me skip B entirely (or simply got lucky and found a vital piece of a puzzle early). It also made me feel like a real dunce when I would continually miss the solution despite very clear clues that might as well have been neon signs pointing to it. The puzzles themselves aren’t tough, nothing more than just pattern recognition or just good old fashioned problem solving. The Witness, this is not.

Path of Least Resistance

The Cosmic Abyss does create a bit of friction by tempting the players themselves to take shortcuts at the risk of their sanity. Corruption is introduced in chapter two, and wracks your brain anytime you come into contact with some real evil juju, limiting Key’s abilities and possibly having more adverse effects that are unclear in the scope of this demo. The miners under the sea found a mysterious altar, and now they're all missing. You can follow their footsteps to see how they activated this demonic device, but participating in the same ritual that vanished the people you were down here to find seems like a terrible idea, doesn't it? Trying to find a relatively safe alternative to that requires taking the deductive reasoning version of the long way seemed the more sensible alternative, which meant me frustratingly spending a lot of time poking every object I could to figure out what I was missing, the lure of just trading my sanity for the quick and easy solution always hanging above me. In this limited demo, taking corruption seemed largely harmless, but as you move from chapter to chapter, carrying the mental scars of your past mistakes with you, I can see how this could hang over you like a long, Cthulhu face tentacle of Damocles.

My biggest fear for Cthulhu: The Cosmic Abyss was assuaged pretty early - this game does a great job setting Lovecraft’s well-worn mythos in a time and place that feels unique among its many, many contemporaries. It also leans into problem solving in a way maybe other games like it don’t, focusing more on the finding out parts of diligent detective work than the effing around parts of attempting to gun fight a bog monster. And though the puzzles you’ll encounter throughout tend to balance feeling rewarding to solve while being approachable, the tense and slow-burning pace is great for the process of discovery but doesn't pay off the patience with many scares or really any pushback at all from anything that isn’t a puzzle. That said, I’ve only seen the tip of what it has to offer, so it’s hard to speak to how these elements evolve as you get closer to the real deal monsters, and how systems like Key’s upgrades and clever Sonar expand without playing more, which we will all have the chance to do when Cthulhu: The Cosmic Abyss releases on April 16th.

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Microsoft Announces Xbox Game Pass February 2026 Wave 2 Lineup, Including Witcher 3 and Kingdom Come Deliverance 2

Microsoft has announced the Xbox Game Pass February 2026 Wave 2 lineup, which includes big hitters such as The Witcher 3: Wild Hunt (and in its Complete Edition, no less) plus Kingdom Come: Deliverance 2.

As detailed in a post on Xbox Wire, available today, February 17, are Aerial_Knight’s DropShot (Cloud, Xbox Series X/S, Handheld, and PC) and Avatar: Frontiers of Pandora (Cloud, Xbox Series X/S, Handheld, and PC) for PC and Ultimate subscribers. Premium members also gain access to Avowed (Cloud, Xbox Series X/S, and PC) — as detailed in the first wave of February Xbox Game Pass titles announced several weeks ago.

Coming later this week on February 19 is Death Howl (Cloud, Xbox Series X/S, Handheld, and PC), as well as EA Sports College Football 26 (Cloud and Xbox Series X/S for Xbox Game Pass Ultimate subscribers). And then it's onto the big guns: The Witcher 3: Wild Hunt – Complete Edition (Cloud and Console) also becomes available on February 19 for Game Pass Ultimate and Premium subscribers.

TCG Card Shop Simulator launches into Game Preview (Cloud, Xbox Series X/S, Handheld, and PC) on February 24 for Game Pass Ultimate, Premium, PC Game Pass subscribers. A day later, Dice A Million launches on PC, for PC and Ultimate subscribers. Towerborne's full game release then turns up (Console, Handheld, and PC) a day after that, on February 26, for Game Pass Ultimate, Premium, PC Game Pass subscribers.

Final Fantasy 3 (Cloud, Xbox Series X/S, and PC) arrives on March 3 for Game Pass Ultimate, Premium and PC Game Pass members. Finally, Kingdom Come: Deliverance 2 (Cloud, Xbox Series X/S, and PC) becomes available on March 3 for Game Pass Ultimate, Premium and PC Game Pass members.

The arrival of The Witcher 3 comes at an interesting moment, as rumors swirl of a third expansion for the title that's expected to arrive later this year and potentially bridge the gap between it and CD Projekt's The Witcher 4 (which is due in 2027 at the earliest).

Xbox Game Pass February 2026 Wave 2 lineup:

As ever, whenever Microsoft giveth, it also taketh away. Leaving Game Pass on February 28 are Monster Train, Expeditions: A MudRunner Game, Injustice 2 and Middle Earth: Shadow of War — all of which are currently available for Cloud, Console, and PC.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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If Destruction Be Our Lot Reveals Earth's Bleak Post-A.I. Future

If Destruction Be Our Lot is the latest new series from Image Comics, and it's perfect for anyone curious about what the planet will look like in the aftermath of a full A.I. takeover. Spoiler alert - only the robots are left standing.

If Destruction Be Our Lot is a new series from writers Mark Elijah Rosenberg (Approaching the Unknown) and Matthew Rosenberg (We're Taking Everyone Down With Us) and artist Andy MacDonald (Doctor Strange). The creative team also includes colorist Francesco Segala and letterer Hassan Otsmane-Elhaou. The first issue features covers by MacDonald, Jerome Opena, James Harren, and Tradd Moore.

IGN can exclusively debut the first preview of If Destruction Be Our Lot #1. Check it out in the slideshow gallery below:

Here's the official summary of If Destruction Be Our Lot:

Humanity is extinct and all that remains are the robots who once helped us. The robots who once helped us are happier now, doing their work without human interference. But not Abe. He believes there must be something more out there. After nearly getting killed, he's determined to wander the Earth until he finds it—or gets recycled trying. Brilliant artist ANDY MACDONALD (Doctor Strange, Wonder Woman), and adequate writers MARK ELIJAH ROSENBERG (Approaching the Unknown, Year Million) and MATTHEW ROSENBERG (WE'RE TAKING EVERYONE DOWN WITH US, 4 Kids Walk Into A Bank) bring you an ongoing sci-fi adventure about finding purpose, holding onto hope, and really lonely robots.

"As someone coming into comics from the film industry, I’ve been dazzled by the whole process," Mark Rosenberg tells IGN. "And we're making something that feels important to us because it deals with real issues through a totally bizarre metaphor, but in the end it’s all about the search for one primal, universal thing: friendship. Even if it’s only with a talking toaster.”

"This is a story I've wanted to tell for a long time," says Matt Rosenberg. "But working on it for the last few years it has really become something so much bigger, funnier, sadder, weirder, and more hopeful than I ever could have dreamt. And getting to make it with two of my favorite old collaborators- Andy and Hassan, one of my favorite new collaborators -Francesco, and my favorite brother- Mark, has been one of the highlights of my career."

MacDonald adds, "My hatred of A.I. is matched only by my love for weird little robots. So getting to make a comic about a weird guy looking for meaning in a world that has left him behind is both prescient and incredibly fun. I can't wait for people to enter our world of lonely robots."

If Destruction Be Our Lot #1 will be released on May 6, 2026. You can preorder a copy at your local comic shop.

In other comic book news, find out which series was selected as IGN's best comic book of 2025, and see which comics we're most excited for in 2026.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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Assassin’s Creed: Shadows Update 1.1.8 Released – Patch Notes

Ubisoft has just released Title Update 1.1.8 for Assassin’s Creed: Shadows and shared its full patch notes. So, let’s see what this new update brings to the table. Patch 1.1.8 adds a manual jump to the game. With the “Advanced Parkour” gameplay option enabled, the Parkour Up button now allows Naoe and Yasuke to jump … Continue reading Assassin’s Creed: Shadows Update 1.1.8 Released – Patch Notes

The post Assassin’s Creed: Shadows Update 1.1.8 Released – Patch Notes appeared first on DSOGaming.

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The Rogue Prince of Persia Outlines 2026 Roadmap, Includes New Elements, Difficulties, Weapon Affixes, Tools, Parkour, And Arenas

While the promise of a Prince of Persia: The Sands of Time Remake disappeared along with several other games earlier this year, Prince of Persia fans still have spin-off The Rogue Prince of Persia — and now its team has unveiled a sizable 2026 spring roadmap.

Via Steam, developer Evil Empire wished its community a happy 2026, and confirmed the addition of a Flaming Horses tool as a nod to lunar new Year of the Horse. This tool unleashes a herd of flaming horses that "charge forward, leaving a burning trail behind them."

"We’ve always wanted a burning tool that works like Altan’s Bracelets, and the year of the fire horse provided the perfect creative spark," the team teased. "Plus, when you talk about Persian culture, you have to talk about the horse! From the Nisean Horse and the Royal Road to the legendary Rakhsh from the Shahnameh, horses are legendary."

That's not all, though. The "Breathless" update is slated to arrive with a public beta at the end of March, promising a "quicker and more intense" experience. This includes a rework of the game's first hour, tighter pacing and improvements to when and how you unlock new game content and new mechanics, as well as changes to bosses' difficulty. "Reworks of the level design of the first few biomes will also highlight our iconic wall-run move and make each biome quicker and tougher," developer Evil Empire said.

There are changes for established players, too, including a new Freeze element, which is coming with a new weapon, the slingshot, arenas — "zones that lock you in, and the only way out is to defeat wave after wave of enemies!" — and weapon affixes which can "make each weapon that appears in your run much more interesting and varied, giving you some difficult choices to take…"

Here's the full update:

The “Breathless update” will arrive with a public beta around the end of March! As you can guess from its title, this update means making the whole experience quicker and more intense, leaving you... breathless!
We have done a big rework of the pacing of the first hour, including when and how you will unlock new game content and new mechanics, as well as the bosses’ difficulty. Reworks of the level design of the first few biomes will also highlight our iconic wall-run move and make each biome quicker and tougher.
For veteran players who have been looking forward to new toys to play with, don't worry, we've got you covered! First up, we're introducing a new element - freeze – which is coming with a new weapon, the slingshot!
Next on the list is the arenas – zones that lock you in, and the only way out is to defeat wave after wave of enemies!
Most importantly, weapon affixes are coming too!! These affixes will make each weapon that appears in your run much more interesting and varied, giving you some difficult choices to take...
End Game Update
That's it for the first update, let's quickly talk about the second one!
We're planning for it to land in early May, and some of the content may change, but we know what we'd like to do... It will focus on the End Game, plus bringing more challenges like Speed Run mode and Daily Awakening.
You'll be able to really test your skill and push the limit with this update coming! Speed, precision, and strategy—show us what you've got.
From 2025 to 2026
Looking back on 2025, it was a big year for The Rogue Prince of Persia. We finally graduated from Early Access and increased the game’s Steam review score from 70% upon Early Access release to 88% so far with your support and help!
Of course, we're not just on Steam, we’ve also successfully brought the game to Switch, Xbox, and Playstation! Right now, we are almost at the point of having 1 million people who've played our game!
Even though we are only in the second month of 2026, the game has already achieved something else: we have been included in the Bafta awards longlist and gained 4 nominations at the french game awards ceremony PEGASUS, including best game. We’re crossing all the fingers and toes we have until March.
Following the awards season, vinyl and physical collector editions are also on the way! We believe it will be a great year for the rogue prince of persia, and we can’t wait to make this game better with you guys in 2026!

Ubisoft began this year by announcing a sizable company restructure, resulting in the cancelation of six games, including its Prince of Persia: Sands of Time remake, and a delay to a further seven titles. Two Ubisoft studios will close completely as a result of the changes, while others are subject to further layoffs.

Prince of Persia creator Jordan Mechner recently reacted to Ubisoft's cancelation of its Prince of Persia: The Sands of Time Remake, describing the loss of any project as a "brutal experience" for developers. "A cancelation so close to release can be particularly devastating for younger team members who don't have decades of past shipped titles on their resumé," he said. "It's tough to suddenly absorb that the past four years of hard work you were proud of, and looking forward to seeing out in the world as your new calling card, will now never see daylight."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Is Spider-Man: Brand New Day an Unofficial Sinister Six Movie? As Leaked Artwork Appears to Show Yet More Villains, Fans Have Theories

Leaked product artwork showcasing several Spider-Man villains has prompted speculation about their involvement in Tom Holland's upcoming Brand New Day.

A banner with designs of Spider-Man, an angry-looking Hulk, plus Spidey villains Tarantula, Boomerang and Scorpion was recently spotted atop the Spider-Man merchandise page of Brazilian retailer Piticas. As of today, however, that banner is no longer visible — suggesting it has been removed after sparking a wave of online speculation across reddit and social media.

While not a direct confirmation that these characters will definitely appear in this year's Spider-Man: Brand New Day, each of the faces on the banner has variously been rumored at certain points as being featured in the film to some degree (and Hulk has essentially been confirmed by actor Mark Ruffalo himself).

New promo for Spider-Man Brand New Day
#SpiderManBrandNewDay pic.twitter.com/AkS4MfKrwI

— MCU REPORT (@durovofficial) February 15, 2026

Previous reports have also confirmed the return of Michael Mando as Scorpion (previously seen back in Spider-Man: Homecoming), and a live-action appearance for Marvin Jones III as Tombstone (after previously voicing the character for the animated Spider-Man: Into the Spider-Verse).

With such a vast array of villains in the movie (without even mentioning Sadie Sink's mysterious character), fans are now wondering — is Brand New Day intended to be something of an unofficial Sinister Six movie? The supervillain team has featured a changing line-up over the years, often with more prominent characters. Still, each of the above villains has allied with or been within the team at one point or another.

Discussing the idea of Brand New Day being a Sinister Six movie, fans have suggested the line-up will be reason why Peter Parker needs aid from Punisher in the movie, and why they're having to soothe Savage Hulk to get his help, too. Alternatively, others have wondered if some of these villains will just be cameos, shown during an opening montage recapping Spidey's adventures over the past few years since the events of 2021's No Way Home.

"Thing is the Spidey vs Sinister Six story has become pretty overused and saturated by now," wrote Marvel fan SmaugRancor on reddit. "We already kinda had that in NWH + Insomniac's Spider-Man + Into the Spider-Verse and now it looks like we'll get something similar here too."

"The Sinister Six for Spidey 6 would be perfect," countered another fan, Jokerfaces2, suggesting that the idea should be used to bring back every major villain from Tom Holland's era in time for his sixth solo outing. "And by then he’ll have a pretty solid lineup of returning villains to form the group. Vulture, Shocker, Mysterio, Scorpion, maybe Kraven for Spidey 5? Then in Spidey 6 someone like Mr Negative or Kingpin assembles them."

Last month, Cretton described Tom Holland's return in Spider-Man: Brand New Day as a "tonal shift" from the actors' first trilogy, and a "new chapter" of Peter Parker's story. The movie is expected to show the consequences of Spider-Man's real identity being forgotten by the wider world — separating him from ex-girlfriend MJ and best friend Ned. At the same time, Holland will have to deal with several new threats, including whoever Sadie Sink is portraying.

Fans are still waiting for the film's first full trailer, though what appeared to be grainy footage of an upcoming Spider-Man: Brand New Day teaser hit the internet just before Christmas, featuring dialogue that positioned Sink as portraying a villain — initially, at least. "You're a mess, Spider-Man," Sink's character can be heard to say. "Don't get in my way. Otherwise, it won't just be your friends who don't remember who Peter Parker is."

Spider-Man: Brand New Day arrives in theaters on July 31.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Here are the PC requirements for Metal Gear Solid 4

Konami has shared the official PC system requirements for Metal Gear Solid 4, which will be included in the Metal Gear Solid: Master Collection Vol.2. So, let’s see what PC system you’ll need to run it. PC gamers will at least need an Intel Core i5-9600K with 16GB of RAM and an NVIDIA GeForce GTX … Continue reading Here are the PC requirements for Metal Gear Solid 4

The post Here are the PC requirements for Metal Gear Solid 4 appeared first on DSOGaming.

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.Hack//Z.E.R.O. Is Our First .Hack Game in Almost 10 Years

Surprise! Japanese studio CyberConnect2 is marking its 30th anniversary with the announcement of a new .hack game: .hack//Z.E.R.O.

To whet our collective appetites, we've even been treated to a teaser trailer, which you can watch below.

.hack is a series of action RPG games that explore a virtual game-space called The World, with action taking place both there and in our real world, branching off of a multimedia franchise that extends to a collectible card game, a Japanese-only MMORPG, plus animated movies, manga, and live-action TV shows.

Today, February 16, 2026 marks the 30th anniversary of CyberConnect2.

To commemorate, we will begin development of .hack//Z.E.R.O., a new original game. This title will be fully self-published by CyberConnect2, from planning to development to release.#hackZERO #dothack pic.twitter.com/J5nrgnXU83

— CyberConnect2 Official (EN) (@cc2information) February 16, 2026

It's been the best part of ten years since we last had a .hack game — the last was .hack//G.U. Last Recode in 2017 — but don't let that put you off: Hiroshi "Piros" Matsuyama recently told Famitsu that the new release won't link directly to any previous title, so you don't need to come into the game with any prior knowledge.

Although .hack has always been developed by CyberConnect2 and has usually been published by Bandai Namco, Bandai Namco has given CyberConnect2 permission to "manage the entirety of the project from planning and development to release."

As for what to expect? "World-renowned violinist Taro Hakase has penned the music, kick-starting the project to the dexterous tune of his violin. .hack//Z.E.R.O. will be a novel RPG experience that blends the series’ trademark duality of fantasy (game world) and reality (real world) with modern expectations, infused with 100% pure CyberConnect2 spirit.

"The game will be enjoyable for both veteran fans and new players alike," the team said. "Please look forward to this newest iteration of .hack."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Fan remakes God of War 2 in Unreal Engine 5

Now here is something really cool for all our old-school fans. YouTube’s ‘EnzoElRich YT’ has released a video, showcasing his fan remake of God of War 2 in Unreal Engine 5. This video can give you a glimpse at what a faithful remaster/remake of that game could look like in UE5. What’s really cool here … Continue reading Fan remakes God of War 2 in Unreal Engine 5

The post Fan remakes God of War 2 in Unreal Engine 5 appeared first on DSOGaming.

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Banjo-Kazooie Remastered on PC With HD Textures and Better Draw Distance

Last month, we informed you about an unofficial native PC port of one of the best Nintendo 64 games, Banjo-Kazooie. And today, we have some exciting news for its fans. Let’s start with the recomp. Banjo: Recompiled is a project that takes Banjo-Kazooie and turns it into a native PC port using N64: Recompiled. This … Continue reading Banjo-Kazooie Remastered on PC With HD Textures and Better Draw Distance

The post Banjo-Kazooie Remastered on PC With HD Textures and Better Draw Distance appeared first on DSOGaming.

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Call of Duty: Warzone Mobile Servers Will Be Turned Off in April, Activision Confirms

Activision has confirmed Call of Duty: Warzone Mobile will go dark on April 17, 2026.

We already knew that Activision had decided to walk away from Warzone Mobile — the publisher admitted last May that it "unfortunately has not met [Activision's] expectations" — but now we have a specific date as to when the smartphone battle royale will be taken offline.

In a brief statement posted to its official website, the team thanked players for their "dedication and passion," and said "as a final step in the previously communicated service changes to Call of Duty: Warzone Mobile, the servers for Call of Duty: Warzone Mobile will go offline on April 17, 2026, after which the game will no longer be available for play."

Up until that time, players can still play and "engage with existing content," but refunds are not available for any unused COD Points or previously purchased in-game content, so you're advised to use them up before the game shutdowns in April.

Mobile fans are encouraged to migrate to the free-to-play Call of Duty: Mobile — a different game, albeit with a confusingly similar title — "which offers franchise-favorite game modes, including Battle Royale, Multiplayer, and Zombies, as well as the new extraction-based DMZ: Recon.

"The standalone Call of Duty: Mobile delivers frequent seasonal content updates that include Ranked Play, Events, and the tier-based Battle Pass rewards system offering," the team explained. "Call of Duty: Mobile is available to download through Google Play and Apple’s App Store. Additionally, Call of Duty: Warzone is available on PC and console and is also free to play."

Warzone Mobile launched in March 2024 on iOS and Android as a Warzone-specific Call of Duty mobile experience that offered battle royale for up to 120 players, with cross-progression to the PC and console versions of Warzone, Modern Warfare 2 and 3, and, later in the year, Black Ops 6. It struggled right out of the gate, though, and failed to make a mark with "mobile-first players like it has with PC and console audiences," leading to Activision's decision to cull it just a little over a year later.

IGN's Call of Duty Warzone Mobile review returned an 8/10. We said: "Call of Duty: Warzone Mobile includes all the best elements of Warzone, while speeding up and streamlining matches and using cross-progression to make this a meaningful extension of the traditional experience."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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The Super Mario Galaxy Movie Looks Set to Feature a Classic NES Character

Nintendo looks set to feature another deep-cut character in The Super Mario Galaxy Movie, as seen in a newly-revealed tie-in playset.

The Super Mario Galaxy Movie Jakks Gateway Galaxy Playset features figurines of Peach, Toad and... a miniature 2D version of Nintendo's infamous NES robot accessory R.O.B. (Robotic Operating Buddy). Originally released as a physical add-on in 1985, the character has since popped up in a slew of other Nintendo games.

R.O.B.'s appearance here seems to place his presence within the film in the same subplot as Peach, Toad and several more niche Nintendo favorites — such as Birdo and Mouser who were revealed as part of the most recent Super Mario Galaxy Nintendo Direct broadcast.

If you're wondering who or what R.O.B. is, then here's a quick explainer. Designed as an accessory for the Famicom and NES, this robot helped win over US audiences to Nintendo's first home console, even if his actual abilities were rather limited.

In the years since, R.O.B. has cameoed in numerous Nintendo games, most notably as a playable character in Mario Kart DS, and as a part of the Super Smash Bros. fighter roster since the days of Wii installment Brawl.

While there was no sign of R.O.B. in the actual Super Mario Galaxy games (so we have little clue as to what he'll do in the movie), increasingly it feels like Nintendo's Super Mario Galaxy Movie is less of an actual Mario Galaxy movie than perhaps it first appeared. Outside of introducing Rosalina, recent trailers have leant on characters and worlds from earlier Mario platformers, as well as the more recent Super Mario Odyssey. Oh, and we've seen Yoshi eating someone and pooping them out as an egg.

The Super Mario Galaxy Movie stars Brie Larsen as Rosalina and Benny Safdie as Bowser Jr., alongside the returning cast from the first film: Chris Pratt as Mario, Anya Taylor-Joy as Princess Peach, Charlie Day as Luigi, Jack Black as Bowser, Keegan-Michael Key as Toad, and Kevin Michael Richardson as Kamek.

Will R.O.B. have a major role in the movie or simply be a two-second cameo? All will be revealed when The Super Mario Galaxy Movie lands in theaters on April 1.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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