'As DRAM prices continue to rise, protecting product authenticity has become increasingly important': Corsair changes Vengeance DDR5 packaging in bid to deter scams

LEGO has dropped a brand new Snoopy's Doghouse set, and it looks like a fantastic build for Peanuts fans. Featuring Snoopy and Woodstock alongside Snoopy's classic red doghouse, this set is now available to preorder exclusively on the LEGO Store for $89.99. There's still a few months to go until it's officially released, though, so make sure to mark your calendars for June 1.
The Snoopy's Doghouse set is one that's recommended for adult builders, which makes sense given it looks much more like a display piece than a toy, and comes with 964 pieces. These bricks come together to create a posable Snoopy - complete with two alternative leg builds and two neck positions so you can pose him standing up, sitting down, or even lying down - a typewriter, the doghouse, a campfire, and a little Woodstock figure.

The inner walls of the doghouse can also be folded out to create a backdrop of the night sky for the campfire. With this setup, you can have Snoopy and Woodstock roasting some marshmallows together over the mini fire. How can you not love that?

If you're a big fan of the Peanuts, this looks like a set worth grabbing and having up on display. And even though its release date isn't until June, it's worth preordering now rather than waiting to buy it, in the event it sells out.
While June is still quite a ways away, it doesn't mean there isn't still plenty for LEGO fans to look forward to in the immediate future. March is absolutely stacked with exciting new sets already, from the adorable Floating Sea Otters set to the Sauron’s Helmet to the sleek Ford Model T set. But you don't even have to wait until March. February's had plenty of great new drops as well, including new Pokémon sets releasing on February 27. What a start to the year.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Today brings our best look yet at upcoming Star Wars movie The Mandalorian and Grogu, via a two-minute trailer that also features the return of a classic Clone Wars character.
After a short and disappointing appearance last week at the Super Bowl, today's proper trailer gives us much, much more of Mando himself and his adorable young ward. We also get to see several scenes where Pedro Pascal's face is exposed — something of a novelty in the original Mandalorian series.
However, it's the face of another familiar character that Star Wars fans are now celebrating — the bounty hunter Embo, an ally of the Hutt Clan who appeared in numerous episodes of the Clone Wars TV series. Embo looks to be playing a villainous role again here, which is no surprise considering the movie's story sees Din Djarin forced to deal with a jacked-up Rotta the Hutt.
Star Wars returns to the big screen with The Mandalorian and Grogu.
— Star Wars (@starwars) February 17, 2026
Watch the trailer now and experience the film, starring Pedro Pascal, only in theaters and IMAX May 22. pic.twitter.com/0S31W8kRfq
Also in the trailer? An infant rodian we're naming Baby Greedo, Sigourney Weaver's New Republic colonel, and Grogu using his Force powers to blow up a poor mouse droid. Once again, we see that Djarin has traded in his sleek N-1 starfighter as seen in the most recent season of The Mandalorian, and has reverted to using a ST-70 assault ship, better known as a Razor Crest.
We also get a good sense of where this movie sits in the franchise's timeline. A group of what appears to be Imperial Remnant leaders or supporters is glimpsed, with one declaring: "Long live the Empire!" Snowtroopers also return, as seen back on Hoth in Empire Strikes Back.
Djarin appears to be fully working with the New Republic now, crossing bad guys off of Sigourney Weaver's hitlist for the greater good, in order to stop a return to galactic war. Djarin's plans appear to hit a setback, however, when he's seemingly captured by Embo and the Hutts, though luckily Star Wars Rebels' Zeb appears to be around to help.
Of course, you can already pre-order a LEGO version of the movie's new Razor Crest ship. Later this year, there will even be a Mandalorian and Grogu cookbook. Star Wars: The Mandalorian and Grogu will be released in theaters on May 22.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Seeing Cthulhu in the title of a game will, fairly or not, stack a pile of expectations on top of it as tall as the walls of R'lyeh. The Cosmic Abyss does meet some of them, focusing heavily on not just the physical danger involved in immersing oneself in the mysteries of lost and cursed history, but the mental toll as well. It exceeds some too, placing the well worn fictional mythos in a setting it doesn’t often get fit into. But the limited time I had with the first couple of chapters was soaked with the sinking fear that even though its puzzles and atmosphere were brain tickling, there weren't enough moments where the consequences of playing with this eldritch fire felt real or dangerous.
In the Lord’s Year of 2026, you're going to have a hard time adapting HP Lovecraft’s cosmic horror mythopoeia in a way that feels fresh, but developers Big Bad Wolf make a good effort. It follows well worn tropes, like putting players in the shoes of a detective chasing more and more bizarre clues down an inter-dimensional rabbit hole. But the near-future setting, in a world that clearly benefits from advanced technology but still remains recognizable to denizens of our real world, spices things up in curious ways. My favorite is its optimistic take on an AI companion named Key that can actually be a general benefit to society, or at the very least towards your investigative efforts to know the unknowable.
Cthulhu: The Cosmic Abyss gives you a million chances to use it in crime scenes, which are dense with dark nooks to shed light on and stones to be turned over. Its key feature, the Vault, takes every clue you find that could be consequential to solving the mystery and puts it in a big board, where you can move them around and draw connections between them, Charlie Day-style. Some of these clues may become a deduction, which asks a question that can be answered by another clue in order to unlock some key breakthrough to help solve your case. These weren’t common, but were always impactful.
The handiest tool in Key’s arsenal is the sonar. After spending energy to scan the chemical makeup of an item or material, you can send a sonar ping out into the wild to find more objects that match that chemical. Pick up a weird rock and think it might have friends? Send a ping! Bloodstained drag marks suddenly and suspiciously end? Send a ping! You can even combine different materials, up to four, to further narrow down a thing you might be looking for, like if you wanted to find a specific sort of metal that is also covered in eldritch mold for some reason. It’s a clever way to help nudge players along who might be stuck, but without completely blowing the answers to some of the more important puzzles along the way.
Key can also be upgraded to give itself bonus abilities, like one where discovering clues has a slim chance to earn back some energy. I wasn’t really moved either way about the offerings available in the two chapters of the demo. When I did take the time to apply these, it never required me to change the way I play, and I spent no time weighing the value between potential opportunity costs of any of my available options. These might be more consequential in the full release, but I found them to be completely ignorable here.
Another way The Cosmic Abyss stands out among its peers is that it's entirely free of combat, relying completely on the investigative and exploration aspects to provide tension and conflict. That’s a pretty bold choice, and puts a lot of faith in the team’s ability to create bad enough vibes that walking into dark rooms can feel like their own sort of boss fight. I'm not sure The Cosmic Abyss crushes this every time, though.
Many of the spaces make great first impressions. In chapter one, you and your partner, Elsa, arrive at the flooded and dilapidated home of a missing agent of your mysterious organization, Ancile. This house is a mess, floor littered with ancient artifacts, archeological relics, notes scribbled with nonsense, and just straight up trash. The rundown walls cast just the right kinds of shadows that make it feel like touching anything might wake the monstrous building itself.
This goes doubly so for chapter two’s undersea mining facility that sprawls like a metal maze of corridors covered in blood and some sort of goop that is somehow more upsetting than blood. Every wing is a new set of uncomfortably disheveled but relatively routine looking things that lead you through a door and into a room where something obviously blasphemous went down.
But it's really all sizzle that is hot when you're in the moment but cools quickly. Besides some things falling off of shelves without warning, you’re never actually in danger in the haunted-feeling house of the first chapter. Though the second chapter’s complex heavily implies that there might be a sort of eldritch minotaur trapped in its watery labyrinth, you never get the displeasure of having to directly encounter one. I did a lot of running around and backtracking through the expansive sea base, and besides unlocking doors to get to new rooms, the building itself remained static, not really changing based on my actions or the progression of the plot, which definitely made it feel like I was treading water when trying to solve my way to the next big moment.
The other side of that coin, though, is that a lot of the solutions to the puzzles are hiding in plain sight, with the clever assessment of the clues you encounter and proper use of your tools being all you really need to find answers. It made me feel like a genius when I skipped from point A to point C in a logic path because I came to my own conclusions that let me skip B entirely (or simply got lucky and found a vital piece of a puzzle early). It also made me feel like a real dunce when I would continually miss the solution despite very clear clues that might as well have been neon signs pointing to it. The puzzles themselves aren’t tough, nothing more than just pattern recognition or just good old fashioned problem solving. The Witness, this is not.
The Cosmic Abyss does create a bit of friction by tempting the players themselves to take shortcuts at the risk of their sanity. Corruption is introduced in chapter two, and wracks your brain anytime you come into contact with some real evil juju, limiting Key’s abilities and possibly having more adverse effects that are unclear in the scope of this demo. The miners under the sea found a mysterious altar, and now they're all missing. You can follow their footsteps to see how they activated this demonic device, but participating in the same ritual that vanished the people you were down here to find seems like a terrible idea, doesn't it? Trying to find a relatively safe alternative to that requires taking the deductive reasoning version of the long way seemed the more sensible alternative, which meant me frustratingly spending a lot of time poking every object I could to figure out what I was missing, the lure of just trading my sanity for the quick and easy solution always hanging above me. In this limited demo, taking corruption seemed largely harmless, but as you move from chapter to chapter, carrying the mental scars of your past mistakes with you, I can see how this could hang over you like a long, Cthulhu face tentacle of Damocles.
My biggest fear for Cthulhu: The Cosmic Abyss was assuaged pretty early - this game does a great job setting Lovecraft’s well-worn mythos in a time and place that feels unique among its many, many contemporaries. It also leans into problem solving in a way maybe other games like it don’t, focusing more on the finding out parts of diligent detective work than the effing around parts of attempting to gun fight a bog monster. And though the puzzles you’ll encounter throughout tend to balance feeling rewarding to solve while being approachable, the tense and slow-burning pace is great for the process of discovery but doesn't pay off the patience with many scares or really any pushback at all from anything that isn’t a puzzle. That said, I’ve only seen the tip of what it has to offer, so it’s hard to speak to how these elements evolve as you get closer to the real deal monsters, and how systems like Key’s upgrades and clever Sonar expand without playing more, which we will all have the chance to do when Cthulhu: The Cosmic Abyss releases on April 16th.

Microsoft has announced the Xbox Game Pass February 2026 Wave 2 lineup, which includes big hitters such as The Witcher 3: Wild Hunt (and in its Complete Edition, no less) plus Kingdom Come: Deliverance 2.
As detailed in a post on Xbox Wire, available today, February 17, are Aerial_Knight’s DropShot (Cloud, Xbox Series X/S, Handheld, and PC) and Avatar: Frontiers of Pandora (Cloud, Xbox Series X/S, Handheld, and PC) for PC and Ultimate subscribers. Premium members also gain access to Avowed (Cloud, Xbox Series X/S, and PC) — as detailed in the first wave of February Xbox Game Pass titles announced several weeks ago.
Coming later this week on February 19 is Death Howl (Cloud, Xbox Series X/S, Handheld, and PC), as well as EA Sports College Football 26 (Cloud and Xbox Series X/S for Xbox Game Pass Ultimate subscribers). And then it's onto the big guns: The Witcher 3: Wild Hunt – Complete Edition (Cloud and Console) also becomes available on February 19 for Game Pass Ultimate and Premium subscribers.
TCG Card Shop Simulator launches into Game Preview (Cloud, Xbox Series X/S, Handheld, and PC) on February 24 for Game Pass Ultimate, Premium, PC Game Pass subscribers. A day later, Dice A Million launches on PC, for PC and Ultimate subscribers. Towerborne's full game release then turns up (Console, Handheld, and PC) a day after that, on February 26, for Game Pass Ultimate, Premium, PC Game Pass subscribers.
Final Fantasy 3 (Cloud, Xbox Series X/S, and PC) arrives on March 3 for Game Pass Ultimate, Premium and PC Game Pass members. Finally, Kingdom Come: Deliverance 2 (Cloud, Xbox Series X/S, and PC) becomes available on March 3 for Game Pass Ultimate, Premium and PC Game Pass members.
The arrival of The Witcher 3 comes at an interesting moment, as rumors swirl of a third expansion for the title that's expected to arrive later this year and potentially bridge the gap between it and CD Projekt's The Witcher 4 (which is due in 2027 at the earliest).
As ever, whenever Microsoft giveth, it also taketh away. Leaving Game Pass on February 28 are Monster Train, Expeditions: A MudRunner Game, Injustice 2 and Middle Earth: Shadow of War — all of which are currently available for Cloud, Console, and PC.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

If Destruction Be Our Lot is the latest new series from Image Comics, and it's perfect for anyone curious about what the planet will look like in the aftermath of a full A.I. takeover. Spoiler alert - only the robots are left standing.
If Destruction Be Our Lot is a new series from writers Mark Elijah Rosenberg (Approaching the Unknown) and Matthew Rosenberg (We're Taking Everyone Down With Us) and artist Andy MacDonald (Doctor Strange). The creative team also includes colorist Francesco Segala and letterer Hassan Otsmane-Elhaou. The first issue features covers by MacDonald, Jerome Opena, James Harren, and Tradd Moore.
IGN can exclusively debut the first preview of If Destruction Be Our Lot #1. Check it out in the slideshow gallery below:
Here's the official summary of If Destruction Be Our Lot:
Humanity is extinct and all that remains are the robots who once helped us. The robots who once helped us are happier now, doing their work without human interference. But not Abe. He believes there must be something more out there. After nearly getting killed, he's determined to wander the Earth until he finds it—or gets recycled trying. Brilliant artist ANDY MACDONALD (Doctor Strange, Wonder Woman), and adequate writers MARK ELIJAH ROSENBERG (Approaching the Unknown, Year Million) and MATTHEW ROSENBERG (WE'RE TAKING EVERYONE DOWN WITH US, 4 Kids Walk Into A Bank) bring you an ongoing sci-fi adventure about finding purpose, holding onto hope, and really lonely robots.
"As someone coming into comics from the film industry, I’ve been dazzled by the whole process," Mark Rosenberg tells IGN. "And we're making something that feels important to us because it deals with real issues through a totally bizarre metaphor, but in the end it’s all about the search for one primal, universal thing: friendship. Even if it’s only with a talking toaster.”
"This is a story I've wanted to tell for a long time," says Matt Rosenberg. "But working on it for the last few years it has really become something so much bigger, funnier, sadder, weirder, and more hopeful than I ever could have dreamt. And getting to make it with two of my favorite old collaborators- Andy and Hassan, one of my favorite new collaborators -Francesco, and my favorite brother- Mark, has been one of the highlights of my career."
MacDonald adds, "My hatred of A.I. is matched only by my love for weird little robots. So getting to make a comic about a weird guy looking for meaning in a world that has left him behind is both prescient and incredibly fun. I can't wait for people to enter our world of lonely robots."
If Destruction Be Our Lot #1 will be released on May 6, 2026. You can preorder a copy at your local comic shop.
In other comic book news, find out which series was selected as IGN's best comic book of 2025, and see which comics we're most excited for in 2026.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.