Well, someone made an Ulfric Stormcloak Big Naturals mod
Crimson Desert will be released next month, and from the looks of it, it will be the second game to support AMD FSR Redstone Ray Regeneration. This is undoubtedly great news for owners of AMD Radeon RX 9000 series GPUs. AMD FSR Redstone Machine Learning Ray Regeneration is similar to DLSS 4 Ray Reconstruction. This … Continue reading Crimson Desert will be the second game to support AMD FSR Redstone Ray Regeneration →
The post Crimson Desert will be the second game to support AMD FSR Redstone Ray Regeneration appeared first on DSOGaming.

The weekend is finally here, and new deals have popped up as a result! There are quite a few solid discounts across the board, including savings on Donkey Kong Bananza, Metal Gear Solid Delta: Snake Eater, and even a Zojirushi rice cooker. Check out our top picks for Saturday, February 21, below.
Donkey Kong Bananza was, without a doubt, one of the best games of 2025. It had been decades since DK had received a 3D entry, and Nintendo did not hold anything back with Bananza. This inventive platformer brought the act of destruction, allowing DK to punch and smash his way through any surface on his quest to the center of the planet. You can save $10 off a Switch 2 copy today at Woot!
Ghost of Yotei has hit its first major sale at PS Direct, with copies available for $49.99. This second entry in the Ghost franchise brings a new protagonist, Atsu, plus a new region of Hokkaido. In our 8/10 review, we wrote, "A predictable but well-executed story takes you through Ghost of Yotei's gorgeous landscapes and satisfying, fluid action – it may not be revolutionizing open world games, but it's a great distillation of the samurai fantasy."
Zojirushi rice cookers are often known as the best brand around, and Amazon has a sweet deal on this model for a limited time. You can save over $100 off this rice cooker, which can hold 1.8 L / 10 cups uncooked rice. This is the perfect appliance for perfect rice every time, or a quick all-in-one meal during the busy week.
Nintendo shadow dropped Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition this week, bringing support for 4K60FPS to the 2025 release. The upgrade pack is available now for $4.99 on the Nintendo eShop, with a physical copy due out in April. Unfortunately, there are some visual smoothing and shimmering issues thanks to heavy MSAA use, but Nintendo and Monolith Soft will likely bring a patch forward in the near future to address this.
Metal Gear Solid Delta: Snake Eater was one of the most faithful remakes of 2025. You can save $40 MSRP this weekend at Amazon, as PS5 copies have dropped to $29.99. With Metal Gear Solid: Master Collection Vol. 2's release set for August, now is the time to check out the Snake Eater remake.
Donkey Kong Country: Tropical Freeze is one of the best games on the Nintendo Switch, and you can pick up a copy today for $39.88 at Walmart. If you played Donkey Kong Bananza on Switch 2 and are searching for another adventure with DK and friends, Tropical Freeze is an amazing choice.
The Legend of Zelda: Link's Awakening is one of the best Zelda games on Nintendo Switch. This Presidents Day weekend, you can score a copy of the game at Walmart for $39.88. If you're playing on Nintendo Switch 2, you can play the game at 60FPS with a higher frame rate in both docked and handheld modes.
Microsoft has just released a new in-engine trailer for Forza Horizon 6 that showcases its stunning biomes. Players will drive through the highlands, alpine region, coast, mountains, and plains. In Forza Horizon 6, you can explore the beautiful landscapes of Japan while driving more than 550 real-world cars. Your goal is to become a racing … Continue reading New Forza Horizon 6 In-Engine Trailer Showcases Its Biomes →
The post New Forza Horizon 6 In-Engine Trailer Showcases Its Biomes appeared first on DSOGaming.
Modder ‘DarkoRTX’ has released a new HD Texture Pack for the RTX Remix Path Tracing Mod of Grand Theft Auto 4. So, let’s take a closer look at it. This new HD Texture Pack brings enhanced surfaces and improved material definition. Many textures include additional PBR maps, and the modder has made manual refinements for … Continue reading Grand Theft Auto 4 RTX Remix Got Another HD Texture Pack →
The post Grand Theft Auto 4 RTX Remix Got Another HD Texture Pack appeared first on DSOGaming.

If you're looking for DTI codes, IGN's got you covered! In this article, you'll find a list of all the active and working Dress to Impress codes in February 2026 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.

Here are all the active Dress to Impress codes in February 2026 and the free rewards you get for redeeming them:
Below, you'll find a list of expired DTI codes that no longer work and can't be redeemed as of February 2026:
Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:
If the code you're trying to redeem in DTI isn't working, it's likely because of one of two reasons:
When inputting a DTI code in Roblox, make sure it's spelled correctly (for example, a capital I isn't a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We'd recommend copying and pasting codes straight from our article to ensure they're correct as we've tested and verified that the codes on this page are working ourselves.
If your DTI code still isn't working after checking for typos, it's more than likely expired and can no longer be redeemed in Dress to Impress.
To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience's official Discord server where updates are posted in real time.
You can also check the Dress to Impress X account and the official DTI Roblox Group page.
We currently don't know of any upcoming DTI codes now that the two-year anniversary codes have been released. We'll update this article once we find out more information on new Dress to Impress codes.
Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you're truly dressed to impress! Also, for toy lovers and collectors, you can now pre-order a mystery pack of 2 Dress to Impress minifigures right now for $30 at Walmart.
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or making miniatures.

I would not be in this line of work without The Legend of Zelda. It’s my favorite franchise of all time – video game or otherwise – and it’s the series that will always draw me back into gaming and Nintendo, no matter what. My story is not unique; I know several IGN editors who feel the exact same way.
It’s not a secret to anyone that Zelda is critically important to so many of us here: we’ve awarded seven different Zelda games a 10/10 since IGN was founded in 1996 (the most of any franchise), we were one of very few outlets to recognize Tears of the Kingdom as Game of the Year in a packed 2023, and we crowned Breath of the Wild as the greatest game ever made on our most recent Top 100 Games of All Time list, compiled in 2021. It’s a series that’s constantly growing alongside us: how many franchises contain a game that’s essentially redefined a genre? You could argue Zelda would appear on that short list at least twice.
So as The Legend of Zelda celebrates its 40th anniversary this weekend, a few of us wanted to share our personal memories of this beloved franchise that we hold most dear. These are our legends of Zelda.
There aren't a lot of people whose first exposure to The Legend of Zelda franchise was The Adventure of Link. I'd go so far as to say, for most normal, well adjusted people, playing Zelda's NES sequel as their first foray into the series would turn them away from it forever. But not me. No. I was completely hooked.
I rented Zelda 2 for a weekend and, when I went to school the following Monday, my thumbs hurt from playing for so long. And the thing is, I didn't really even understand what the hell was going on. I just fell in love with the setting, the weird way it transitioned from an overhead map to self-contained battles, and the massive castles filled with opportunities for Link to die. It set my young imagination on fire and I became obsessed with it from a stylistic and presentational point of view.
I need to point out, at no point did I actually like the gameplay. It was, and remains, brutally difficult, practically impossible for a kid to complete over the course of a rental weekend. The Death Mountain section was where I hung it up many times out of sheer frustration. And even though I was so angry and defeated and saddened to be unable to get through to the end, I still could not resist renting it week after week. I pored through the tattered rental store copy of the manual, captivated by the art style – so distinctively Japanese and at the time, so new and exciting. I borrowed concepts for my own middle-school drawings and rudimentary pen and paper role-playing creations. I also didn't realize it at the time, but that top-down world view and the experience point grind had awakened in me a love for JRPGs I didn't even know existed at the time.
It wasn't until 2018 I finally beat The Legend of Zelda: The Adventure of Link, playing through the version available on Nintendo Switch Online, and only because I spammed the hell out of save states. Still, even all these years later, my imagination roars to life when I look at those classic illustrations, and I get a weird inkling to start up another playthrough. Then I remember how brutally unfun it is and I play something else. But man. What a world changing experience it was when I was a kid.
I hated school. OK, maybe "hated" is too strong a word. I strongly disliked school and it probably didn't like me very much back. To give the place some credit, I loved cracking jokes with my friends before class started. I loved that the cafeteria sold warm, three-for-a-dollar Otis Spunkmeyer cookies. I loved every art class, the only class where the teacher didn't have to call my parents after and say "Brian is smart and creative, he just doesn't seem to care about this class." See, in 1993, I didn't want to be in school. All I wanted to do was play video games, talk about video games, read about video games, draw video game characters, and eat video game-themed breakfast cereals.
A particular video game that I could not stop reading about (specifically in a Nintendo Power preview article that made frequent trips with me everywhere in my school backpack) was The Legend of Zelda: Link's Awakening, the first portable Zelda game ever made, which was making its way to the Nintendo Game Boy. The idea of a Zelda game that I could bring with me everywhere was absolutely mindblowing at the time. I would hop off the school bus every day to do chores, scrounge for coins in the couch cushions, and save money until I had enough to buy Link's Awakening.
But if I’m being honest, the real cash cow was my daily lunch money. Every day I got three bucks for lunch, which back then was enough to buy a sad cafeteria meal and a drink, usually one of those hockey puck shaped breaded chicken patties smooshed between two wet buns with a canned ice tea made by some questionable bootleg brand like “Ol’ Orchard” or “Teaslees” to wash it down. But one day I realized that if I instead bought three Otis Spunkmeyer cookies, I'd A) still be sort of full, B) get to eat cookies for lunch like some sort of child king, and C) save two whole bucks a day to put towards The Legend of Zelda: Link's Awakening. I’d have the game in a few weeks without having to do much of anything for it. There were some downsides to this plan, obviously. For starters, I'd have to hide the money from my parents. I'd also have to find a way to buy the game without them knowing it. And lastly, (and I can confirm this as a father now) there’s a very real science fact that if a little kid eats nothing but sugary breakfast cereals and three chocolate chip cookies all day and then needs to focus on school work, that kid will instead bounce off of the walls like an insane little maniac. By now you’re probably figuring out why my teachers didn’t like me very much.
A few weeks (and probably several detentions and cavities later) I had successfully saved enough money to buy my game. I walked down a highway in New Jersey to that magical, brown roofed, giraffe themed castle known as Toys ‘R’ Us and came home with my treasure tucked inside the big pocket of my winter jacket. To be fair, I paid every penny for it, but by the way I covertly and anxiously snuck it into my house you’d think I stole the thing. To this day, my parents never found out. Dad, if you’re reading this, a different Brian Altano at IGN wrote it, not the one who is your son. He would never steal lunch money to buy a video game. Weird coincidence that there’s two guys here named Brian Altano, right?
Anyway, for the next several months, my Game Boy came with me everywhere, but especially to school. On the bus, I played Zelda. In between classes, I played Zelda. On the playground, I played Zelda. Strangely enough, having video games to play at school between the actual school parts of school helped me focus on my classes more. Instead of day dreaming about when I’d get to play video games next, I’d walk into class feeling fresh after taking down another Zelda dungeon, and then I’d do everything the teacher needed me to do until I could play video games again. My grades started improving and my parents stopped getting as many disappointed phone calls from my teachers. This also coincided with me not eating chocolate chip cookies for lunch anymore, which also definitely helped.
So thank you to Link’s Awakening for being my first portable Zelda game, one of my favorite games ever made, and a game that rescued my academic career and also almost made me fail out of school. Thank you to Otis Spunkmeyer and Geoffrey Giraffe who went on to get married to each other, maybe. Apologies to my teachers and my parents and to the other Brian Altano here who is now in huge trouble with my dad. And happy birthday to The Legend of Zelda, a franchise that I’ll always be there for on day one, to purchase a brand new game with actual money that is no longer earned by eating chocolate chip cookies for lunch.
Spoilers for The Legend of Zelda: The Wind Waker.
Hyrule's history has been passed down countless times from one generation to the next. In that same tradition, I didn't discover my love for Zelda on my own: I inherited it. Just like every child with pointy ears who gets wrapped up in the never-ending battle for Hyrule, this story begins before my time. My dad played The Legend of Zelda at a friend’s house when he and my mom were in college, which led to them eventually saving to buy an NES of their own, just so they could bomb every last wall in that original 8-bit Hyrule.
Fast-forward roughly a decade to when I entered the picture, born the same year as The Legend of Zelda: Ocarina of Time’s launch on N64. My mom tells me I’d sit on her lap and watch my dad explore a new Hyrule, this time in 3D. Like our favorite childhood bedtime stories, I have no recollection of witnessing Link’s journey to stop Ganondorf. I’ve just always known it. This universe of talking trees and evil pigs and boys without fairies carved a home in my mind during my earliest days and hasn’t budged since.
Which is why it should come as no surprise that my first vivid memory comes from Hyrule, too. I’m four now, and my older sister and I are watching my dad fight the final boss of The Wind Waker. The very first thing I remember is Toon Link leaping into the air and plunging the Master Sword straight into Ganondorf’s skull. I was shocked: it was far and away the most violent, gruesome thing I’d ever seen. I recall walking into the living room to tell my mom what had happened, but then everything goes fuzzy again and all I’m left with is the everlasting image of Ganondorf turning to stone.
No matter where I’ve gone, I’ve taken my love for Zelda with me. Breath of the Wild came out when I was in college, and I spent launch night marathoning it on the enormous, blurry TV in the dormitory lounge as my floormates passed by and watched for a bit on their way out to the evening’s events. Once the hall was empty, and the motion-activated overhead lights went dark, there was nothing left but me and the peaceful glow of the Great Plateau. I was confused when my friends returned just a few moments later. “You’re back already?” I asked, only to learn that four hours had glided by in what felt like minutes. That was the first of dozens of long nights with Breath of the Wild, and later, Tears of the Kingdom, which still managed to hijack my sleep schedule years after the days of going to college parties were long gone. Time changes all things, but Zelda has never seemed to mind.
Zelda tells us a tale about an endless cycle of good rising up to ward off evil, and as we eagerly await its next chapter, I can’t help but wonder where I’ll be when a new 3D entry finally arrives. Maybe I’ll have a child of my own by then, and they’ll watch me take my first steps into whatever wild world Nintendo offers us next. Maybe their first memory will be something creepy or strange in a Zelda game years from now. I like to think they’ll play a new Zelda while off at college, homesick for their childhood but equally giddy to be experiencing a brand new take on Hyrule for themselves. And hopefully, they’ll always call their parents and siblings to talk about Zelda, just like I do to this day. That's a cycle I wouldn't mind repeating for generations to come.
Logan Plant is the host of Nintendo Voice Chat and IGN's Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find new episodes of NVC every Friday on the IGN Games YouTube channel, Apple Podcasts, Spotify, or your favorite podcast app.

Magic: The Gathering’s crossover frenzy continues, and Marvel is landing in June. It includes plenty of heroes and villains, but the chase card will be infinitely more likely to appear in Collector Boosters.
Ahead of the set’s official spoilers and reveals, here’s all we know about Collector Booster availability for Marvel Super Heroes.
In all honesty, Collector Booster packs are pretty much the only place to find the most desirable cards for the Marvel Super Hero set, but since we don’t know what those are, it’s hard to say what you’ll be looking for.
At the time of writing (months before launch), a Collector Booster display box’s market price is around $677, while a single pack will cost you around $67.
Thankfully, Play Boosters are more likely to stay at their (much more affordable) MSRP, making them much better for building an instant collection of the new set.
As a reminder, you can find a Collector Booster in a couple of other products with the Marvel Super Heroes set. The first is the Bundle: Gift Edition, which includes 9 Play Boosters and a single Collector Booster, as well as lands and a storage box for $89.99.
Next up, Draft Night is a boxed product that includes 12 Play Boosters for players to use for drafting, with a Collector Booster up for grabs for the winner. It’s $129.99 and available for preorder.
For more on Collector Boosters, check out a deal Amazon has on the Avatar: The Last Airbender set’s ones.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.
Modder ‘Zzyxzz’ has just released a new mod for both Skyrim and Fallout 4 that adds to them a realistic weight-based movement inertia system. This mod will make movement in these two Bethesda games feel more realistic. So, let’s take a closer look at it. In both Fallout 4 and Skyrim, player movement feels responsive … Continue reading Skyrim & Fallout 4 Got a Realistic Weight-Based Movement Inertia System →
The post Skyrim & Fallout 4 Got a Realistic Weight-Based Movement Inertia System appeared first on DSOGaming.

As the dust settles on Microsoft's dramatic changes at the top of its gaming team, fans are digesting the shock resignation of Xbox President Sarah Bond, after nearly a decade working on the console brand.
Yesterday, IGN exclusively reported that Bond had resigned from her post, despite long being considered to be outgoing Microsoft Gaming CEO Phil Spencer's heir apparent. Instead, that job went to Asha Sharma, previously Microsoft's CoreAI product president.
In the hours since, fans have been quick to read between the lines of what has been said — and not said — about Bond's departure, including the belated posting of her own exit note to employees, which arrived some hours after formal statements from Microsoft boss Satya Nadella, Spencer, Sharma and the newly-promoted Matt Booty.
Indeed, Bond's departure was left to be announced by Microsoft within Spencer's own statement — several paragraphs below the big news that he was handing over the baton to Sharma. Here's exactly what Spencer wrote:
"As part of this transition, Sarah Bond has decided to leave Microsoft to begin a new chapter. Sarah has been instrumental during a defining period for Xbox, shaping our platform strategy, expanding Game Pass and cloud gaming, supporting new hardware launches, and guiding some of the most significant moments in our history. I'm grateful for her partnership and the impact she's had, and I wish her the very best in what comes next."
No mention is made of Bond in statements from Nadella, Sharma or Booty, who do not reference her departure at all.
On social media, veteran Xbox exec Aaron Greenberg marked yesterday's events with a flurry of lengthy posts, sharing his excitement for Sharma's posting and a long message of thanks to Spencer on his retirement, following years as colleagues. But Greenberg makes no mention of Bond or her departure, either.
Hours later, Bond did publicly release her own farewell message — though this time via LinkedIn. Bond's lengthy statement references the fact that it was she who "decided this is the right time for me to take my next step, both personally and professionally," though there's little more explanation as to why.
Bond joined Xbox in 2017 as Xbox’s corporate VP of bizdev and partnerships. She became corporate VP of game creator experience and ecosystem after that before being named President of Xbox in 2022.
Her full note on her departure is below:
IGN has much more on this story, including the many farewells from veteran developers to Phil Spencer, Spencer's personal words to the Xbox community following his departure, and Sharma's own responses to initial concerns around her recent AI work and lack of gaming industry job experience.
Image credit: Microsoft
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social