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Resident Evil Requiem Has a Convoluted Challenge Called 'The Final Puzzle' — and the Race Is Now on to Get It Fully Solved

Resident Evil Requiem includes numerous Easter eggs and unlockable extras, but none seemingly as complex as 'The Final Puzzle.'

Warning! Resident Evil Requiem puzzle spoilers follow:

As with other recent Resident Evil games, Requiem includes a list of challenges which add completion points to your playthrough score. At the bottom of the list is the appropriately-named 'The Final Puzzle' — which is proving to be something of a headscratcher.

IGN has a work-in-progress guide to The Final Puzzle where significant progress has been made through the challenge's convoluted early stages, which feel more complex than anything seen in any other Resident Evil game to date — and, seemingly, with still some way left to go.

Exactly what the final outcome or reward for the challenge might be remains unknown — but as the game continues its launch around the world, the hunt for answers here will undoubtedly become a major point of community focus.

The game's own description for the challenge offers only the vaguest of hints, to "Let the sweet pair hear the voice." The mechanics of the puzzle, or at least its first part, appear to rely on players picking up or examining a variety of objects throughout the game to determine fragments of a code.

Requiem's trail of clues relies on players picking up a specific severed hand which, if obtained, can also be scanned later on to provide a hidden RNA code in a blood sample analysis machine. Other items also hide their own codes, providing (with a bit more puzzling work) a version of that RNA sequence that can be plugged into a safe that features buttons labelled with a Star, Sun and Moon.

After that... well, it's here the trail has gone cold, though likely not for long. We'll be keeping an eye on further progress made throughout the next few days, as players uncover further steps. For now, however, it's just fun to see that the game hides this kind of puzzle.

For a far more granular look at each step to-date, IGN's work-in-progress guide to The Final Puzzle is right here. We've also logged how long Resident Evil Requiem takes to beat, and tracked Resident Evil Requiem's global release times.

"Like the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation," IGN wrote in our full Resident Evil Requiem review, which returned a 9/10 score.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Woot's Latest Gaming Sale is Genuinely Incredible, But The Best Deals Will Expire Soon

Amazon’s Woot store has been known to offer a bunch of deals in the past, but it might just have outdone itself this time around with its brand new "Video Games For All!" sale.

Not only is the retailer offering discounts on games like 2025 hits Monster Hunter Wilds and Pokémon Legends Z-A, but it’s got a handy "LEVEL20" discount code that makes them even cheaper. But, there's a limited time left to take advantage, as the promo code will expire by 11:59 PM CT on February 27.

That LEVEL20 promo code makes games like Monster Hunter Wilds just $13.59 (just wow!). Perfect for testing out the latest performance enhancements on all platforms and taking on the latest endgame content.

Legends Z-A, on the other hand, is just $35.92 on Switch 1. IGN's Rebekah Valentine gave the game an 8 out of 10 in her review last year, saying “Pokémon Legends: Z-A finally feels like Game Freak hitting its stride in Pokémon’s 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well.”

You can upgrade to the Switch 2 version digitally as well for just $10 after making your purchase, making this a certified bargain.

It’s not just newer titles, either. Elden Ring, heralded as one of the greatest games of all time (IGN awarded it a 10 out of 10 in our review), is just $15.99 on PS5 with the discount code as well.

Super Mario Bros. Wonder, which is getting Switch 2 features next month, got a 9 out of 10 review score from IGN, is down to $37.59 with the promo code.

Super Mario Galaxy 1 and 2 are just $47.19 for the pair, while if you’ve not played Breath of the Wild yet, it’s $35.19. That's just the tip of the iceberg as well, as there's some unbelievable discounts all round.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Neve Campbell Has a 'Great Idea' for Scream 8, and It Will Be Made if Scream 7 Works Out

It doesn’t sound like Scream 7 is the end for the horror franchise — Neve Campbell, who plays protagonist Sidney Prescott, already has a “great” idea for Scream 8, and it will be made as long as Scream 7 is a success.

Speaking to Deadline, Scream 7 writer and director Kevin Williamson confirmed that he and Campbell started discussing Scream 8 as they worked on this new movie.

“When you’re sitting on the set at 3am in the morning, you’re like, ‘Well, what would Scream 8 be about?’ And you just start spit-balling,” Williamson said. “And Neve had this great idea, and everyone seemed to run with it So yeah, if this movie works and people want it, we’re here for the fans. So, if they want it, we’ll certainly give it to them.”

Early indications are that Scream 7 is set for box office success. The Hollywood Reporter said Scream 7 is projected to debut with a 3-day total that lands between $40 and $45 million at the domestic box office, up on prior projections.

Earlier this week, Campbell confirmed that she skipped 2022’s Scream 6 because her salary offer didn’t reflect the 25 years of dedication she felt she gave to this story. “When I made that decision, I just didn’t think I could live with myself walking on set,” the actress recently told CBS Mornings in an interview about Scream 7. “I just didn’t feel right. I just knew that my value to this franchise was bigger than what had been offered. For me, I needed to make that choice.”

According to Variety, Campbell secured a nearly $7 million deal for Scream 7, whereas Scream mainstay Courteney Cox was paid $2 million.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Take a Look at Battlefield 6 at 8K With Reshade Ray Tracing

YouTube’s ‘Beyond Dreams’ has shared a video, showcasing Battlefield 6 running at 8K with Reshade Ray Tracing. Battlefield 6 came out without any native Ray Tracing effects. So, by using Complete RT, PC gamers can enhance the game’s visuals. Complete RT is one of the best Reshade Mods. It adds Ray Tracing Restir Global illumination, … Continue reading Take a Look at Battlefield 6 at 8K With Reshade Ray Tracing

The post Take a Look at Battlefield 6 at 8K With Reshade Ray Tracing appeared first on DSOGaming.

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'Get Paid to Throw' — Unofficial Marvel Rivals Bounty Website Faces Backlash as Players Ask NetEase to Intervene

Marvel Rivals players are asking NetEase Games to take action after the emergence of an unofficial bounty website triggered fears that it could harm the community it’s supposedly trying to protect.

Fans of the hero shooter sounded the alarm when third-party site Intlist.org went live on February 22. Established by Marvel Rivals content creator and X/Twitter user EchoRivals, its official Discord page says the goal is to give players an avenue to name those who intentionally sabotage or “throw” multiplayer matches and “put a price on their head.”

Tired of griefers getting away with it? 🚨

I built @IntlistOrg - post a bounty on any thrower. The community queues in, claims it, and earns 80% of the pool. 💰

⚡ Free to post
🎮 6 games supported
💵 Payouts via PayPal

Portion of proceeds may go toward community tournaments -… pic.twitter.com/cipHg3WhnJ

— Carson (@EchoRivals) February 23, 2026

“Put a bounty on griefers & throwers,” the first post on its X account says, promising a system that offers an 80% payout for those who successfully throw matches in retaliation. “Someone queues in, throws it back, gets paid.”

Intlist allows any player to post bounties related to disruptive behavior across seven games: Deadlock, Overwatch, Valorant, Counter-Strike 2, League of Legends, Dota 2, and, of course, Marvel Rivals. The site has done its best to sell the pitch as a simple solution to a common issue, but as Marvel Rivals fans have pointed out, there a number of concerns going unaddressed.

Some have already called out how a widely used bounty website could cause a domino effect that sees not only griefers punished but everyone else, too. One Reddit user calling attention to the issue says they’ve already seen an increase in sabotaged matches for every kind of player, warning that “now every game is people throwing each other’s games.”

“Something tells me throwing the game of someone who throws already is not going to annoy anyone but the four unfortunate randoms on the team,” another popular reply from a fan says. “I do not see the point of this like at all.”

The Intlist account replied to the criticism above: “Collateral damage is an unfortunate reality of war.”

pic.twitter.com/LJJX8xQEgw

— Viper4K (@Viper4K) February 25, 2026

Another matter brought to the table by fans online revolves around how the community defines who is and isn’t sabotaging matches, as well as Intlist’s verification process. The primary purpose of the site was already facing scrutiny at launch, as players suspected there may be too few safeguards to keep well-meaning players from falling victim to retaliation through the bounty system. Reports that notable Marvel Rivals content creators like Jay3 had joined the list of offenders only added to these concerns.

Meanwhile, as of the publication of this story, Intlist has been pulled offline as the team backing it teases that “something big is coming.” Discord messages from EchoRivals paint a clearer picture, explaining that the site was locked down after they “detected unauthorized access to our database from a single bad actor.”

“A limited number of email addresses tied to bounty posts were exposed,” the post adds. “No passwords, payment info, or plaintext IP addresses were compromised - we don't store any of those. The site is temporarily offline while we lock everything down - we were not taken down, one person just decided to ruin it for everyone temporarily. We're also working on some upgrades while we're at it.”

EchoRivals insists their intention is only to address problems that have plagued the competitive gaming community for years — Marvel Rivals included. Like so many other online games, the comic book character-filled spinoff has seen a consistent flow of reports of griefing activity since its launch in late 2024. The real-world story known as the Kingsman drama also seemingly led to an influx of reports of thrown matches recently, as less serious players have attempted to spoil fair play in the name of a quick joke.

“I see a lot of throwers in general now who die a couple times and then say they’re just playing for the vibes while AFKing or throwing,” one Reddit user said earlier this week, referencing events related to the Kingsman drama.

“I stopped playing the entirety of Season 6 because it just became so unbearable. Can’t believe people are still doing this stupid s**t a month later.”

Hey @MarvelRivals, there's a website where people are offering money to throw people!
Please address it, thank you :) https://t.co/cpIamSi9vl

— Rocket :) (@NoDamageRocket) February 23, 2026

Intlist targets players across a variety of experiences, but the site has expressed specific interest in Marvel Rivals. One of its posts goes as far as to promise to “gladly shut down” if NetEase bans nefarious players and fixes its Engagement Optimized Matchmaking (EOMM) — a tactic the studio has denied using in the past.

Many are calling for the website to be removed as they fear how it could affect all players, while others argue that something must be done to combat griefers. However, it seems almost everyone in between is asking the developers to step in.

“People resorting to soft doxing is kinda wild,” one fan argued. “I dont understand why [NetEase] refuses do to anything when they can clearly code a bare minimum system to pick up lord farmers. Profits. Its for profits thats why.”

“Because what we need in games is more throwers and not a system that rewards positivity instead,” another X user said sarcastically.

Marvel Rivals is currently in the midst of Season 6, which added Deadpool and Elsa Bloodstone as playable characters. NetEase has yet to address any long-term plans to deal with players looking to ruin the fun for others.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Warhammer 40,000: Space Marine 2 Techmarine Update Out Now — Check Out Patch 12.0

Warhammer 40,000: Space Marine 2’s long-awaited Techmarine update is out now across all platforms as part of patch 12.0. It adds the new Techmarine class, a new melee weapon, a new Operation, DLCs, and balance updates.

The Techmarine is the big draw here. The new playable class — the first to hit the explosive third-person action game since launch — has a unique Servo-Gun ability that locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. It also has access to the new Omnissian Axe, which can deal massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks.

“We hope you will really like the new class,” game director Dmitry Grigorenko said in a post on publisher Focus Entertainment’s website. “We've tried to make sure that this class plays differently from the rest.”

A number of changes were made based on feedback from the recent PTS, outlined in the patch notes below. “We've tried to address most of it, but there are some big changes that we didn't have time to implement,” Grigorenko explained. “There will be more improvements and perks reworks in upcoming patches.”

Elsewhere, patch 12.0 heralds the addition of Space Marine 2's first voice pack, which costs $4.99. This is not included in the Season Pass (and thus has upset some players who believe it should be part of the premium DLC package). It includes 450 re-recorded voicelines and a unique Space Marine Head cosmetic for each of the following Space Marine chapters: Blood Angels, Space Wolves, and Black Templars.

Warhammer 40,000: Space Marine 2 Techmarine update 12.0 patch notes:

NEW FEATURES

New Class: Techmarine

We are introducing a new playable class: the Techmarine! This mighty technician specialises in crowd control and area defense, handling multiple combat tasks simultaneously. This is primarily possible with his Servo-Gun ability. When activated, it locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. Furthermore, the Servo-Gun allows executing Gun Strikes without interrupting other actions.

🟡 Changes from PTS:

  • Fixed “Furious Gun Strike” prestige perk not activating properly.
  • "Revive Surge" prestige perk has been replaced with "Indomitable": “You become Invulnerable to Damage while activating Tarantula Sentry Gun”
  • “Chained Headshots" prestige perk now correctly increases headshot damage.
  • "Volatile Sentry" prestige perk damage boost increased from 40% to 1000%.
  • "Replenishing Salvo" perk cooldown reduced from 90 to 75.
  • Fixed “Lethal Perimeter” perk, it now correctly reduces the energy per shot for all types of Servo-Guns.
  • "Arc Cleave" perk damage bonus decreased from 25% to 20%.
  • “Explosive Enfilade” perk now works with Sanctified Wrath equipment.
  • "Augmented Tarantula" perk's damage boost increased from 25% to 30%.
  • "Augmented Tarantula" perk now correctly increases the turret's ammo.
  • "Methodical Destruction" perk now correctly debuffs enemies.
  • "Designated target" perk now correctly debuffs enemies.
  • "Omnissian Axe Deflection" perk duration increased from 5 to 10 seconds.
  • “Explosives Adept” perk damage increased from 20% to 35%.
  • "Lethal Perimeter" perk using 50% less energy per shot instead of 20%.
  • Servo-gun damage now correctly scales with difficulty.
  • Precision Servo-gun damage reduced by 10%.
  • Bolter Servo-gun cooldown reduced by 20%.

Game Director’s note:

We hope you will really like the new class. We've tried to make sure that this class plays differently from the rest.
Thank you for your feedback on him from PTS. We've tried to address most of it, but there are some big changes that we didn't have time to implement. There will be more improvements and perks reworks in upcoming patches.

New Weapon: Omnissian Axe

With the Techmarine class, you will also get the chance to try out its signature weapon, the Omnissian Axe! This weapon is capable of dealing massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks. And as a starting heavy attack, you can perform a powerful charge attack that can hit all enemies in its path.

🟡 Changes from PTS:

  • Improved responsiveness of Omnissian Rush attacks.
  • Sweeping Whirl damage increased by 100%.
  • The third light attack in the combo now correctly breaks the enemy's guard.
  • "Armour Siphon” perk now activates properly.
  • Fixed the amount of HP which taken when using the "Iron Surge" perk.
  • "Executioner" perk duration increased to 5 seconds.
  • Added an energy explosion effect for "Explosive Strike" perk.
  • "Mighty Blast" perk second explosion deals correct damage.
  • "Expose" perk is now correctly applied.
  • "Cleaving Strike" perk no longer triggers environmental hazards explosions.

New PvE Content: Tarantula Sentry Gun

Techmarines can also locate and activate Sentry Turrets in PvE missions. These Tarantula-type emplacements offer automatic suppressive fire support against nearby enemies. Sentry Turrets have limited ammo and would go into standby mode after running out of it, but a Tech Marine can re-awaken them to restore their supplies.

🟡 Changes from PTS:

  • Fixed double HP and damage scaling by difficulties.
  • Increased spawn rate of turrets by ~50%.
  • Added more potential spawn areas for turrets.
  • Increased range of turret outline for better visibility.

Game Director’s note:

Rest assured that turrets are still going to be very effective.

Sentries (along with lots of other cool stuff 😉) will be added in Siege in the next big content update.

New PvE Map: Disruption

Space Marine forces have been deployed to the Hive City of Avarax. Their initial mission is to reinforce the overwhelmed Cadian defenses against a massive Tyranid swarm. Subsequently, they will join a Dreadnought to eliminate Thousand Sons forces that have penetrated the city's lower levels.

New PvE Equipment: Restorative Stimms

The Restorative Stimms, a new PvE healing Equipment, has been added, encouraging aggressive playstyles. Upon use, it restores an initial small amount of health, then a large amount of Contested Health over a period of time.

New Customisation Feature: Shared Heads for PvE / PvP Characters

Added an option to pick any face for PvE and PvP characters in Armour Customisation. Class restrictions no longer apply (i.e you can equip Assault’s head on the Heavy)

New Tech Feature: Siege Host Migration

Supported Host Migration for Siege Mode: If a server crash occurs, the game will continue on a new server from the last saved state.

New Feature: VO Selector

Added an option to pick and customise voices for PvE and PvP characters. You’ll find the Voice Selector in the “Edit Armour” menu of the Armouring Hall.

New Battlefield Conditions

21 new Battlefield Conditions have been added to expand the variety of daily and weekly Stratagems.

Custom Stratagems Mode for PvE

Players can now create private matches with any combination of Battlefield Conditions. This allows players to customize their games, set their own Stratagems or simply enjoy some light-hearted carnage (note that all rewards will be disabled in Custom Stratagems mode).

New Heroic Items

Added 3 Heroic Weapons:

  • Argent Edge (Combat Knife - Fencing type)
  • Ultima Ratio (Omnissian Axe - Fencing type)
  • Deathwatch (Heavy Bolt Rifle with Grenade Launcher)

🟡 Changes from PTS:

  • Argent Edge riposte damage increased by 50%.

New DLC Content:

Included in Season Pass 2:

  • Raven Guard Champion Pack (Assault Champion + Bolt Pistol)
  • Carcharodons Chapter Pack (Unlike the other Cosmetic Packs, the Carcharodons Cosmetic Pack does not add a new Heraldry page to unlock the cosmetic items. Instead, the armour pieces will be automatically unlocked and added to your armour sets once you purchase the pack.)

Not included in any Season Pass:

  • 3 Custom Heads + VO for PvE/ PvP Characters. (Space Wolves / Blood Angels / Black Templars)

GAMEPLAY AND BALANCING TWEAKS

PvE Perks

Tactical

Balanced Distribution: Both negative and positive effects are increased from 10% to 15%.

Kraken Penetrator Rounds: All bolter weapons now deal 50% more damage with body shots.

🟡 Changes from PTS:

  • Kraken Penetrator Rounds now correctly apply to bolter rounds only.

Game Director’s note:

We hear your feedback regarding bolters doing too little body damage.

This behavior is kind of intentional. The reason is that Space Marine 2’s engagement distances and recoil are extremely low, while average enemy size is rather big. It's very difficult to completely miss your enemies. This is why the only skill element of ranged combat is to aim for the head, and this is why head shots are so important for bolt weapons.

That being said, I agree that we've overtuned headshots way too much, especially with how different perks and multipliers stack with each other. We will reduce the gap between body shots and head shots. But it's not going to be as easy as applying this perk by default to everybody.

We need to adjust base damage of all bolter weapons and then adjust damage sensitivity on all enemies and do it case by case. So, a big overhaul is coming in this area rather soon, but do keep in mind that aiming for the head will remain the proper way of using bolters.

Sniper

Efficient Readiness: Now the effect lasts 5 seconds after deactivation.

Ambush: Now forces stagger to the enemies.

Vantage Point: Added an indication when ready.

Assault

Squad Cohesion: Effect is increased from 10% to 15%.

Hammer of Wrath: Is now a Prestige Perk replacing “Commendation”.

Commendation: Removed.

Strong Strike: New perk, taking the original place of “Hammer of Wrath”: “Hitting an enemy with an attack after a Jump Pack Dash restores Jump Pack Ability Charge by 1. Cooldown 10 seconds.”

Winged Fury: Now works with all stances of Power Sword.

Firearms in PvE

Bolt Rifle

Base damage is increased by 10% for versions:

  • Drogos Reclamation - Beta (Artificer)
  • Ophelian Liberation - Beta (Relic)

Bolt Carbine (Marksman Version)

Base damage is increased by 11% for versions:

  • Drogos Reclamation Marksman (Artificer)
  • Ophelian Liberation Marksman (Relic)

Inferno Pistol

Gunstrike damage is increased by 22%.

Volkite Pistol

Gunstrike damage is increased by 9%.

Sanctified Wrath Reliquary

Bonus to Melee Damage is increased from 25% to 35%.

Effect duration is increased from 15 to 20 seconds.

Melee in PvE

Damage of all Artificer and Relic Balanced type melee weapons was increased by about 15% on average.

🟡 Changes from PTS:

  • Heroic Chainsword and Power Sword damage increased by 10%.

PvP

  • Fixed restoring armour by hitting an enemy for Power Axe.
  • Fixed issue with 3rd attack in Power Sword combo dealing too much damage.
  • Blindness effect from Shock Grenade is decreased from 2 sec to 1,5 sec.

Rewards

  • Siege Mode: Rebalanced rewards for waves completion first 5 waves grant less XP, while later waves grant more XP.
  • Stratagems: Hard difficulty Stratagems no longer grant XP.

Gameplay QoL

  • Contested health no longer fades away during grab animations
  • Rebalanced melee attacks that have multiple attacks: Now they restore contested health with each strike instead of just the first one.
  • Slightly adjusted hitboxes of a few melee attacks so they would connect more easily against large enemies.
  • Fixed an issue where Bolt Sniper Rifle and Las Fusil would miss their targets at extremely long range. Aim Assist at such distances has also been slightly increased.
  • Improved properties of bullet magnetism for Chaos enemy NPC: Chaos Spawns , Rubric Marines, Tzaangors, Terminators. Making them slightly easier to headshot at medium and long ranges.

🟡 Changes from PTS:

  • Jump Pack dash can be used to cancel any player melee animation.
  • Improved controls responsiveness after using Jump Pack Dash attacks.

CUSTOMISATION

  • Added and updated a few Champion parts to the Custom Armour Set pieces:
    • Added Ultramarine Champion Tabard to Tactical
    • Added Imperial Fist Champion Tabard to Tactical
    • Added robes to Dark Angels Champion Bulwark's chest
    • Added Dark Angels Champion shoulder pads to Heavy
    • Updated White Scars Champion chest on Tactical to include belt accessories
    • Added Black Templars Champion shoulder pads to Heavy
    • Added Blood Angels Champion shoulder pads and backpack to Bulwark
  • Added the option to switch and apply Heroic Weapons skins to other weapons (not applicable to special weapons i.e combi-weapon).
  • Lots of minor customisation fixes for both Loyalists and Chaos.

🟡 Changes from PTS:

  • Added 4 more shared customisation slots.
  • Added missing unlock conditions for Power Axe skins in PvP.

LEVELS

  • Lots of minor fixes with level geometry.

ENEMIES

Lots of minor fixes with animations.

GENERAL FIXES

  • Fixed: The plasma weapon perk "Fast venting" reduced the cooling by ~7.5% instead of 15% as announced in the tooltip.
  • Fixed a bug with the Heroic Heavy Bolt Pistol not interrupting enemy reinforcements with body shots.
  • Fixed a bug with the Controller Aim Assist strength depending on camera FOV.
  • Lots of minor bug fixes.
  • Lots of minor localisation bug fixes.
  • Lots of minor UI and sound fixes.

TECH

  • Crash fixes and general stability improvements.
  • Memory optimisations.
  • Minor performance improvements.
  • Minor loading times optimization.
  • General connectivity improvements.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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How Long Is Resident Evil Requiem?

Resident Evil Requiem has finally arrived, ready to provide you with hours and hours of survival horror action, in which you can test your mettle as both Grace Ashcroft and Leon S. Kennedy. Much like its modern predecessors, Requiem boasts a reasonably stacked campaign, but just how long is it? Here, we’ll let you know exactly how many hours it took different members of the IGN team to finish the game, and what they prioritised doing with that time.

How Long is Resident Evil Requiem?

  • Our fastest player finished the game in 4.5 hours.
  • Our “slowest” player finished the game in 16 hours.

Everyone plays games differently, so read on for more details about how everyone played, how long it took to reach the credits, and how much extra time players spent exploring. Once you've finished the game yourself, be sure to submit your times on our sister website, How Long To Beat, and see how your time compares!

Jesse Gomez - Senior Video Producer

Completion Time: 8 hours and 59 minutes on Standard (Modern) / 4 hours and 38 minutes on Insanity.

Shy of just under nine hours, my first playthrough of Resident Evil Requiem consisted of meticulously hunting down every single Mr. Raccoon collectable, reading as many files as I could (I missed just three of the 75 available to find), and relishing in the blood-soaked glory of Leon's vast, yet costly arsenal.

If I wasn't so engrossed by exploring every nook and cranny of the Rhodes Hill Chronic Care Center and beyond for secrets, I'm sure I could’ve shaved an hour or two off my playtime. For my second playthrough, though, I cut that time practically in half. I dove into a run on Insanity difficulty right after hitting credits and, armed with knowledge of objectives and environment layouts from my first playthrough, I blitzed through it all in just over four hours and a half hours. Such speed does come with some hiccups, though; to Grace's dismay, I did get munched on a few times by the many monstrosities that stalk the care centers' halls.

Dale Driver - Associate Director, Video Programming

Completion Time: 16 hours on Standard (Modern)

I hit credits 16 hours into my playthrough of Resident Evil Requiem after choosing what I assume to be the “good” ending! I played through the game on the standard modern difficulty; the hardest option available out of the gate that doesn’t demand you deal with Ink Ribbons taking up inventory space.

I was quite thorough during my playthrough, making sure I got all the antique coins and all the safes' codes, and generally trying not to leave anything behind. When I got to Raccoon City later in the game, I spent a decent amount of time revisiting the classic locations and soaking up the nostalgia.

I did have an advantage that many first-time players won’t have, which I assume might have cut an hour or two from my playthrough. I’d previously played through the majority of the Rhodes Hill Chronic Care Center section for IGN’s preview of Resident Evil Requiem, so when it came to that section I already knew what I needed to find and where it was hidden. That certainly sped up the early hours for me.

So far, I’ve only finished the game once, but I definitely plan to dive back in for an Insanity run and see what I missed!

Tristan Ogilvie - Senior Video Editor + Reviewer

Completion Time: 10 hours on Standard (Modern)

It took me just over 10 hours to roll credits on Resident Evil Requiem, however that was to arrive at the shorter and what I consider to be the worse of its two possible endings. Man, I hate that ending so much! So, I immediately reloaded my save game to play through the other, better, ending, which added close to another 30 minutes onto my playtime.

I opted to play Requiem on the Standard (Modern) difficulty setting, mainly because I didn’t want to be restricted to using ink ribbons in order to save my game during Grace’s sections like you are on the Standard (Classic) setting. As the parent of two young kids who are liable to disrupt me at any moment and for no good reason, I need to have the ability to save my game without any restrictions.

However, I am now playing a second time through on Standard (Classic) and taking my time with it a bit more. I’ve still got a number of small things like notes and Mr. Raccoon bobbleheads to track down, as well as a few areas here and there tucked away in the Rhodes Hill Chronic Care Center that I didn’t fully explore the first time through.

I’m too much of a coward to tackle the game a third time on the Insanity difficulty setting, however if Capcom ends up adding a Mercenaries mode to Requiem at a later date I’ll come charging back harder than a zombie chef with the smell of blood in his nostrils.

Matt Purslow - Executive Editor of Features

Completion Time: 11 Hours on Standard (Modern)

I completed Resident Evil Requiem in exactly 11 hours. And, if you’re planning to do a pretty “regular” playthrough, I expect you’ll clock up a similar playtime. While I didn’t scour every last corner, bookshelf, and drawer for the most fiendishly hidden treasures and lore drops, I was reasonably thorough in my exploration of the Rhodes Hill Chronic Care Center and the locations that await beyond it. I scavenged enough currency to buy a healthy selection of upgrades, ensuring both Grace and Leon were well equipped for the dangers they faced, but by the time credits rolled there were still guns that could be further modified and stats that could be improved. I unlocked some safes, but there are still several left to crack in a second playthrough. I read plenty of documents, and so learned many of the story’s extra details, but there are still mysteries to be solved by finding the papers I missed.

11 hours is pretty typical for a Resident Evil game, but relatively slender compared to many of today’s massive, RPG-style games, and so a second playthrough is certainly on the cards. I not only plan to gather what I missed, but also play with the opposite perspectives of Requiem’s default set up – I’m excited to see what exploring Rhodes Hill as Grace in third person is like, and taking on Leon’s sections as a first-person shooter. That’ll surely clock up another dozen hours.

Brian Altano - Executive Producer

Completion Time: 12 Hours on Standard (Classic)

It took me around 12 and a half hours to beat Resident Evil Requiem on the Standard (Classic) difficulty setting, in which Leon can save the game infinitely at pretty much every save station, while Grace needs to find (or craft) limited, finite ink ribbons, just like in the classic Resident Evil games.

I’m a huge fan of the series and I had a hunch I’d like this game, but I didn’t expect to practically adore it. I found myself exploring every inch of it for secrets, collectibles, easter eggs, and more. Ultimately I missed a few on my first run through the game, but then immediately started a second and third playthrough after initially rolling credits the first time in an effort to find everything.

There are some really fun post-game options tied to beating the campaign with specific parameters (like finishing it without using a single healing item), plus a couple of other little challenges I’m excited to try. There’s one specific Mr. Raccoon bobblehead I definitely wouldn’t have found without the help of IGN’s guides guru, Brendan Graeber, so if you’re a completionist who doesn’t want to miss anything on your first trek through the story, be sure to give our walkthrough a look. Then there’s the unlockable “Insanity” difficulty that I absolutely can’t wait to repeatedly get my butt kicked in.

All in all, I’ll probably put about 40 hours into Resident Evil Requiem, a number that will only go up if Capcom decides to add a Mercenaries mode and additional story DLC post launch. I really love this game!

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Fallout 4 Got a Dynamic Dismember System Overhaul

Modder ‘Zzyxzz’ has released a new cool mod for Fallout 4 to improve its dismemberment system by bringing an engine-level gore overhaul. This is a mod that a lot of Fallout 4 fans will love. So, let’s take a closer look at it. The Dynamic Dismember System Mod transforms combat into something far more reactive … Continue reading Fallout 4 Got a Dynamic Dismember System Overhaul

The post Fallout 4 Got a Dynamic Dismember System Overhaul appeared first on DSOGaming.

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Magic: The Gathering’s TMNT Set Launches Next Week, and Collector Boosters Just Got a Sizable Discount at Amazon

Magic: The Gathering will kick off its Teenage Mutant Ninja Turtles set this weekend with a prerelease window before launch next week, but the notoriously elusive Collector Boosters are now back in stock at Amazon.

Not only can you find a box in stock (which in itself is a small miracle), but it’s discounted down to $424.93. That nets you twelve packs - it's pricey, but potentially worth it.

Save on MTG Collector Boosters For The New TMNT Set

For those new to the game, Collector Boosters offer the rarest cards in the Ninja Turtles-themed set, and are ideal for anyone looking for unique art treatments.

Will you get ‘better’ cards? No, not necessarily, but you’re more likely to find cards with higher resale value, hence why they cost an MSRP of $37.99 per pack. For anyone looking to play Magic, the aptly-named Play Boosters are a better bet.

While Play Boosters aren’t as cheap as they were last week, there are other TMNT products on sale.

Magic: The Gathering's TMNT Collector Booster Box preorders are in stock at Amazon... again! (Out March 6)

Currently down to $424.93 (was $455.88) https://t.co/oB0o5M55gO

This is the best deal we've seen on these since preorders first kicked off, I'd snap them up ASAP #ad pic.twitter.com/qDWQZd496G

— IGN Deals (@IGNDeals) February 26, 2026

The newest Commander Deck, ‘Turtle Power’, is down to $59, saving you $10 off the MSRP, while the Bundle of nine Play Boosters is $63.99, down from $69.99. It also includes a promo card and 30 lands from the set.

Draft Night, which includes a series of boosters to play a draft match and a Collector Booster to use as a prize, is down to $94.99 from $119.99.

For more on Magic’s Teenage Mutant Ninja Turtle crossover, check out a card that pairs nicely with Warhammer 40K Necrons (what is Magic in 2026, eh?), and our early thoughts on the Commander precon, Turtle Power.

Amazon also has a great deal on Play Boosters for the game’s current set, Lorwyn Eclipsed, which you can find right here.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Where to Buy Pokémon TCG's 30th Anniversary TCG Collection

February 27 is a special day in the Pokémon calendar, commemorating the release of the very first Pokémon games in Japan. Known to fans around the world as ‘Pokémon Day’, 2026 will be a special 30th anniversary celebration as well.

To celebrate, The Pokémon Company has recently dropped a 30th Anniversary Pokémon Day TCG Collection, featuring a specially stamped foil Pikachu promo card, a metallic coin featuring the 30th anniversary logo, and three booster packs from Phantasmal Flames and Mega Evolution.

Proving a popular set, Pokémon TCG's 30th Anniversary TCG Collection is stocked at all major retailers. However, navigating the market requires a bit of strategy; prices are still fluctuating from the original launch price.

In the week following its release, TCGplayer reported a low sale price of $18.79, but it's currently sitting at around $26-$27 market price. That’s a decent drop from the $50 pricing we were seeing earlier in the year, even if it is still slightly more than the expected $17.99 MSRP. Still, that's a significant 58.87% drop in resale value in just a month, making this all the more affordable for fans to pick up right now.

If you’re looking for the lowest "in-stock" price right now, direct from a major retailer, Amazon leads the pack at $38.99. That being said, we’ve seen them dip as low as $26.99 here before, so it’s up to you if you want to hold for that or opt for TCGplayer instead.

Best Buy is holding firm at $49.99, albeit the listing is via a third party seller, while Target has already been cleaned out of their $17.99 stock - you can’t be surprised at this point!

If you’re hunting for a sub-$20 pull, it’s best to keep an eye on local inventory or set up an alert for online restocks from reputable resellers. Just remember - these figures are based on US retailers, so international collectors should factor in global shipping costs.

If you’re looking to resell yourself, I’d recommend you keep looking. Given the lack of exclusive anniversary packs inside, it’s not likely the Pokémon TCG's 30th Anniversary TCG Collection will turn over a huge profit.

That being said, while the stamped foil promo card of Pikachu isn’t a unique illustration, its status as the first official 30th-anniversary product might be worth something to completionists in a few years. I’d recommend picking up two at or near MSRP if you’ve got the space - one to hold onto as an investment, one to rip.

Otherwise, the next best 30th anniversary set to keep an eye out for is the upcoming First Partner Illustration Collection series, with the first release incoming on March 20. That will feature a Promo Booster Pack, where you can pull three of nine illustration rare-style promo cards. Each of these cards feature stunning illustrations of beloved first partner Pokémon, such as the Kanto region's Bulbasaur, Squirtle, or Charmander.

Beyond the 30th anniversary celebrations, there’s one more Pokémon TCG set to be released in the first quarter of the year - Perfect Order. You can put in your preorders here via TCGplayer for current market price. Otherwise, we're on the look out for the official confirmation of Mega Evolution's heavily rumored next expansion, Chaos Rising.

Sara Heritage is a freelance contributor to IGN.

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Bridgerton Season 4, Part 2 Review

Season 4 of Bridgerton ends with a bang. And that bang was the sound of my jaw hitting the floor when the final twist of the final episode was revealed. It seems there’s a new Lady Whistledown in town, and she promises to bring her readers (and the rest of us) “so much fun.”

Look, it may seem like an easy task, revisiting an updated version of the show’s central mystery (and one that didn’t appear in Julia Quinn’s books at that). But if that mystery keeps Julie Andrews (long may she reign) on our screens even a minute more than she would have been otherwise, sign me up. The finale shocker and its cliffhanger question – Who is Lady Whistledown? – is indicative of a leveled-up batch of episodes that elevates Season 4 of the Netflix regency drama from ho-hum to fantastic.

While Part 1 of the Benedict Bridgerton-centric season was at times plodding and frustrating, Part 2 takes off like a rocketship and doesn’t let up until the credits roll. It kind of makes one wonder (Dearest Gentle Reader) why Netflix insists on splitting up the seasons. But regardless of the rationale, the four new Bridgerton episodes are worth the wait.

When we last left our favorite very large 18th century British family, second son Benedict (Luke Thompson) had asked his maid-cum-paramour Sophie (Yerin Ha) to be his mistress (even though she was the woman he had unknowingly fallen in love with at a masquerade ball). Erstwhile Lady Whistledown Penelope (Nicola Coughlan) was finding it difficult to suss out her place in society now that her secret identity had been revealed. Matriarch Violet (Ruth Gemmell) was navigating a new relationship, and quiet Francesca (Hannah Dodd) was trying to find peace with her husband’s cousin.

When we pick up in Season 4, Part 2, a plodding and at times ridiculous confluence of events resets and takes off in spectacular fashion. Benedict and Sophie’s relationship grows deeper and more passionate. In a turn that will surprise absolutely no one, Benedict (internet memes be damned) finally realizes Sophie was the mysterious lady in silver and plots to find out a way to marry her, even though they are of different classes.

Violet, who at one point becomes betrothed to her love interest Lord Anderson (Daniel Francis), uses Benedict’s situation to realize that she is better off on her own and wants to revisit the spirited girl she used to be. And thus one relationship fizzles while another ramps up.

Sophie’s “wicked stepmother” and her stepsisters (one nice, one not) get their comeuppance, but in a way that’s both realistic and empathetic. In one of the season’s great surprises, we’re left with a feeling of sadness and empathy for the Season 4 “villains,” given that their station in the stuffy Regency era was no cake walk. Hats off to Katie Leung, who plays lead villain Araminta, for being so horrible the entire season but still not letting us hate her fully.

The season’s third main plotline revolves around resident Bridgerton introvert Francesca, her husband John (Victor Alli), and John’s cousin Micaela (Masali Baduza). For those who haven’t read the books, Micaela is a gender-swapped version of the character Michael - who eventually enters into a relationship with Francesca upon John’s death. Season 4, Part 2 sees John - surprise! - kick the bucket and Francesca and Micaela are left to pick up the pieces. Dodd and Baduza play the relationship brilliantly. There’s barely a hint of future romance, but there’s SOMETHING there even if you’re not quite sure what it is. And if you weren’t familiar with the books, you’d have a hard time placing it.

It’s a brilliant choice from the producers of the show that’s flawlessly performed by the two actresses. This isn’t the yearning we see between Sophie and Benedict but there’s a connection; one that’s severed when Micaela leaves in the middle of the night at the end of the season, leaving Francesca – and us – mourning what may have been (and probably will be in Season 5.

All of these plotlines synthesize into a Cinderella happy ending for Benedict and Sophie, culminating in a mid-credits wedding sequence, which is preceded by the Lady Whistledown reveal. Some might say that the surprise is a cop-out: returning the show to the surefire mystery that made it a success in the first place. But I disagree. The core mystery was always essential to the appeal of Bridgerton. The “Who is Lady Whistledown?” question balanced out the more romance-heavy and fantastical elements of the show and created a throughline for the series across changing protagonists and dramas. I’m glad the show is getting “back to basics,” and perhaps even more happy that Penelope will be given something to do other than half-heartedly pretend to care about her former alter-ego.

Bridgerton Season 4, Part 2 gets the show back on track after what had been a somewhat disappointing start to the season. It returns the series to where it was in earlier seasons, and that’s pretty great.

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Nioh 3 Patch 1.03.03 Released With Lots of Balance Tweaks

Team Ninja has released Title Update 1.03.03 for its latest title, Nioh 3, and shared its full patch notes. So, let’s see what this new update brings to the table. Patch 1.03.03 comes with a lot of balance tweaks and changes. For instance, it increases the effects of numerous crests. It also increases the effects … Continue reading Nioh 3 Patch 1.03.03 Released With Lots of Balance Tweaks

The post Nioh 3 Patch 1.03.03 Released With Lots of Balance Tweaks appeared first on DSOGaming.

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Amazon Backs Out of Publishing Open-World Driving Game from Ex-Forza Horizon Developers

Amazon will no longer publish UK developer Maverick Games’ yet-to-be-titled open-world driving game, reports The Game Business.

“As part of our strategic evolution to focus on projects that leverage Amazon’s unique strengths and scale, including the recent re-launch of Luna and our Tomb Raider franchise partnership with Crystal Dynamics, we have decided to release Maverick Games from their publishing agreement with Amazon Game Studios,” the company explained in a provided statement.

“We have tremendous respect for the Maverick Games team and the compelling narrative-led driving experience they’re creating. This decision allows Maverick Games the flexibility to find a publishing partner whose strategic priorities are better aligned with bringing their game to market. We’re proud of what we accomplished together during our partnership and wish them every success in the future.”

Fortunately, this does not mean the end of the road for the project itself, with Maverick Games co-founder Mike Brown confirming on social media that development is continuing to progress strongly and plans are in place to share information about the game later this year.

Maverick Games was founded in 2022 following the departure of a number of staff from Forza Horizon developer Playground Games. At that time, former Forza Horizon 5 creative director Mike Brown was joined by producer Tom Butcher, technical director Matt Craven, technical art director Gareth Harwood, audio director Fraser Stachan, and art director Ben Penrose. It was revealed in January 2023 that the team was working on a “premium open-world game for consoles and PC.”

Amazon’s partnership with Maverick on this “narrative-led open-world driving” project was unveiled in mid-2004.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

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The $18 Iniu Qi2 Wireless Charging Station Charges Your iPhone, Apple Watch and AirPods With One Cable

If you're looking for a more elegant charging solution for your iPhone, AirPods, and Apple Watch, then Amazon has a limited time deal that's totally worth your consideration. Right now the Iniu 3-in-1 Qi2-certified wireless charging station has dropped in price from $35.99 all the way down to $18.35 after you clip a 49% off coupon code. I actually have this exact model and highly recommend it. I use it every evening on my nightstand next to bed and I also bring it along on extended trips because it folds away so neatly.

Iniu 3-in-1 Charging Station for iPhone, Apple Watch, AirPods

The Iniu 3-in-1 charging station has three separate sections reserved for wireless charging your (1) iPhone, (2) Apple Watch, and (3) AirPods. Obviously all three devices need to be MagSafe compatible for this to work. Only a single USB-C cable is needed for all three devices, saving you a couple of outlets and a rats nest of cables. The iPhone charger is QI2 certified, capable of delivery up to 15W of wireless inductive charging. Other smartphones like the Samsung Galaxy Ultra should work as well, as long as they are wireless charging compatible. The other sections support 5W of wireless charging.

The charging station works great at home by your bed, but it's also an excellent traveler. The entire unit folds into a small brick that measures a mere 4" long x 2.4" wide x 0.8" thin. It can easily be stowed away in any small bag or even a pocket. Better yet, a wall charger and USB cable are included in the package.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The $22 Baseus 100W USB-C Charger Will Fast Charge Even the Most Powerful Gaming Handheld PCs

From portable gaming handhelds to smartphones, our lives rely on portable, untethered electronics, and it can't hurt to always have a charger on hand. Amazon is currently offering a Baseus Picogo 100W USB Type-C wall charger for just $21.99 after you apply coupon code "76CRAZVA". You don't need to be an Amazon Prime member to get this deal. This diminutive adapter can fast charge even the most power hungry handheld gaming PCs like the ROG Xbox Ally X.

Baseus Picogo 100W USB-C Wall Charger for $21.99

The Baseus wall charger is tiny, measuring only 3.2" x 1.7" x 1.7" but it's still able to pack in three charging ports: two 100W USB Type-C and one 22.5W USB Type-A. Note that the maximum output for all three ports is 100W, so if you used both USB-C ports at time same time, you would pull 70W + 30W.

The 100W of USB-C Power Delivery is higher than what I typically see at this price point. This charger has a higher output than the stock adapters that come packaged with power hungry handheld gaming PCs like the Xbox Ally X, ROG Ally X, Legion Go S, and Legion Go 2; even though these handhelds support up to 100W charging rates, they're supplied with 60W max charging adapters. It's also compatible with devices like the Steam Deck and Switch 2 that can only accept a lower rate, since the charger only delivers as much power as the device allows, nothing more.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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New York Attorney General Sues Valve, Alleging Its Loot Boxes Illegally Promote Gambling

The attorney general of New York Letitia James is suing Valve, alleging the platform illegally promotes gambling to children.

This comes from a press release issued by the attorney general's office today, which states that following an investigation, the office of the attorney general "found that Valve’s video games, including Counter-Strike 2, Team Fortress 2, and Dota 2, enable gambling by enticing users to pay for the chance to win a rare virtual item of significant monetary value."

"In Valve’s most popular game [Counter-Strike 2], the process resembles a slot machine, with an animated spinning wheel that eventually rests on a selected item. The randomly selected virtual items have no in-game functionality but can be sold online for money, with one item reportedly being sold for more than $1 million. The lawsuit alleges that Valve has made billions of dollars luring its users, many of whom are teenagers or younger, to engage in gambling in the hopes of winning expensive virtual items that they can cash in on. With this lawsuit, Attorney General James seeks to permanently stop Valve from continuing to promote illegal gambling in its games and to pay disgorgement and fines."

The lawsuit itself describes both the mechanics of how loot boxes work in all three games, as well as the ways in which users can "cash in" virtual items, either by selling them on the Steam Community Market, or by connecting their accounts to third-party marketplaces, the latter of which the attorney general's office says it found Valve "facilitates and even assists." The attorney general's office argues that Valve's loot box model is "quintessential gambling, prohibited under New York's Constitution and Penal Law." Gambling is illegal in New York with only some exceptions, which the attorney general says are all irrelevant here.

The question of whether loot boxes can or should be regulated as gambling has been ongoing for more than a decade, with different countries issuing various regulations around them over the years. China, South Korea, and some other countries require companies to disclose odds on receiving certain items in very specific ways. In Australia, the presence of loot boxes automatically nets a game an M rating (not recommended for children under 15, albeit not legally restricted), and anything with simulated gambling gets an R18+ rating, meaning it cannot be sold to minors. Belgium has attempted to ban them entirely, though it is apparently struggling to enforce this.

The New York lawsuit aims to permanently stop Valve from promoting gambling features in its games, make full restitution to consumers and give up all profit its made from this practice, and pay fines for violation of New York laws. If successful, this case could have significant ripple effects on the rest of the industry, as companies are forced to confirm to an increasing array of different loot box laws in different regions.

“Illegal gambling can be harmful and lead to serious addiction problems, especially for our young people,” said Attorney General James in a statement. “Valve has made billions of dollars by letting children and adults alike illegally gamble for the chance to win valuable virtual prizes. These features are addictive, harmful, and illegal, and my office is suing to stop Valve’s illegal conduct and protect New Yorkers.”

IGN has reached out to Valve for comment.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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