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Super Mario Galaxy Comet Observatory Fan Remake in Unreal Engine 5 – Download Here

Earlier this month, we informed you about a fan remake of the Comet Observatory level of Super Mario Galaxy in Unreal Engine 5. And today, we are happy to report that this fan remake is available for download. Created by ‘Kitsune Fuzzy’, this remake lets you explore the Comet Observatory. And, although the artist used … Continue reading Super Mario Galaxy Comet Observatory Fan Remake in Unreal Engine 5 – Download Here

The post Super Mario Galaxy Comet Observatory Fan Remake in Unreal Engine 5 – Download Here appeared first on DSOGaming.

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IGN Community Awards

As IGN Fan Fest 2026 comes to a close, and we celebrate our favorite franchises across gaming and entertainment, it felt like a great time to celebrate you, our users. As some of you may have noticed last December, we didn’t recognize our top contributors to the site as we have in years past. Well, fear not, because that time is now here.

Each year, we adjust the criteria required for users that contributed positively to the community to be considered in the ranking of our top users. This year, we made our biggest adjustments yet. We are continuously working to remove the most problematic users from the community in an effort to better it, so one of the major components this year was ban history.

We’ve also introduced a new classification of Top User we've dubbed IGN All Stars, which comes with some new rewards. Please give a warm round of congratulations to our 3 IGN All Stars and rest of the top 10 users and their stats from 2025:

All users will each receive a year of IGN Plus, and our 3 IGN All Stars will also receive Humble Choice as a small gesture of gratitude from me and everyone at IGN and Humble Bundle.

In addition to recognizing these users who uplifted our community, we have also removed over 400 users who consistently violated our community guidelines. These banned accounts are those who have engaged in hate speech, harassment, or other toxic behaviors. These actions are necessary for our commitment to creating a safe and welcoming space for everyone at IGN. Thank you again to those exemplifying the best attitudes and behavior and serving as a role model for other users on the site. We look forward to another great year of your participation and hope to see others join the top ranks in 2026.

We have more updates coming for you very soon!

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Baki-Dou: The Invincible Samurai - Part 1 Review

Baki-Dou: The Invincible Samurai is available on Netflix now.

In a world of cartoonishly ripped men whose only goal in life is to hone and prove their strength in a series of no-holds-barred, weapons-free fights, one’s greatest enemy is not a mighty foe; it is yawning boredom. This is the initial set-up for Netflix’s latest anime offering: Baki-Dou: The Invincible Samurai, and it makes for an entertaining, surprisingly relatable entry point for viewers new to the franchise.

Based on Keisuke Itagaki’s massively popular manga, Baki-Dou: The Invincible Samurai is the fourth series adaptation of the Baki story, following two seasons of Baki the Grappler (2001), two seasons of Baki (2018), and two seasons of Baki Hanma (2021). The franchise follows the battles of Baki Hanma (voiced by Troy Baker and Nobunaga Shimazaki), who begins the story as a teen underground fighter. In the hopes of growing strong enough to best his cruel father in combat, he travels the world to battle others.

By the time Baki-Dou: The Invincible Samurai starts, Baki has settled the score with his father, Yujiro “Strongest Creature on Earth” Hanma (voiced by Kirk Thornton and Akio Ōtsuka), and is left feeling aimless. He still trains, but it is without urgency, excitement, or purpose. Baki isn’t the only one—all the world’s fighters are caught up in this ennui, and it’s unexpectedly relatable. I may not be an anime muscle man, but I know what it’s like to feel a lack of purpose, seemingly exacerbated by the profit-driven humdrum of the modern world. It also aligns Baki with fans at home, wondering if the franchise will ever again be able to match the intensity of its father-son brawl.

In the world of Baki-Dou, the big-swing solution to our collective boredom isn’t easy but it is possible: bring history’s greatest samurai swordsman, Musashi Miyamoto (voiced by Sung-won Cho and Naoya Uchida), back from the dead. The task is spearheaded by Mitsunari Tokugawa (voiced by Matthew Yang King and Mugihito), the martial arts-obsessed billionaire who funds and runs the Underground Arena where our characters face off. (Note: I believe Tokugawa to be this franchise’s true villain.)

Tokugawa comes up with the crazy resurrection plan as a way to reinvigorate his international stable of fighters, and he hires a team of scientists (and his psychic sister) to make it happen. Viewers who are here solely for the battle sequences may be bored by the first few Baki-Dou episodes, which focus more on how Miyamoto is resurrected than martial arts, but the series is stronger for its slow-burn start. It allows us to better understand Baki’s boredom, while also providing context for Miyamoto’s return. As the series progresses, and Miyamoto is left to adapt (or not) to the modern world on his own, the Dr. Frankenstein-like selfishness of Tokugawa’s act serves as subtext for all that follows.

The creativity in how ferocity is depicted—from inside a fighter’s head to as described on an evening news report—keeps the face-offs in Baki-Dou from turning stale.

Actually, this isn’t the first time Baki has fought a fighter resurrected from the past, but it arguably works better here due to the narrative space given to Miyamoto’s character early in the story. He died in the Sengoku-era and woke up 400 years later in modern-day Tokyo. Overwhelmed by the changes, his code of combat becomes the only way for him to make sense of the world. In that sense, he fits right in with most of the story’s characters. In other ways, of course, his samurai-era perspective acts as a counterpoint to these contemporary characters. His interactions with them—from conversations to combat—make up the backbone (not an intentional reference to how Miyamoto was cloned) of this series.

While Baki-Dou may ease us into the series’ martial arts moments, once they come, they are precise and dynamic, making use of the unreal limits of the format to make each jump, jab, and launch into a convenience store come to life. The combat of Baki-Dou is not simply one of strength, but also a level of skill that ascends to the supernatural. Baki senses Miyamoto’s resurrections before the clone fully revives, drawn in by a mysterious and distant heartbeat. Miyamoto is so powerful that his visualizations of how a swordstrike might go can cause real pain to his opponent. The creativity in how ferocity is depicted—from inside a fighter’s head to as described on an evening news report—keeps the face-offs from turning stale.

As a franchise, Baki has never been known for its animation, but the utilitarian creativity displayed in Baki-Dou works for the world and looks the best it ever has. Baki-Dou director Toshiki Hirano told Animation Magazine that he hadn’t watched much of the previous Baki incarnations before helming 2018’s Baki. “Since visual expression and directing methods continue to change over time, I didn’t place particular emphasis on the earlier adaptations,” he said, adding that he was influenced by live-action samurai films like the 1970s Lone Wolf and Cub series, which is also a manga adaptation.

Instead, Hirano built his visual style around the Baki manga, and it shows in the finished product, which sometimes recreates panels exactly as they appear in the source material. Depending on how you feel about this level of visual faithfulness in adaptation, mileage may vary. “I think the hand-drawn style better suits the facial expressions and performances of the characters in this work, compared to CG,” says Hirano. “The most challenging characters to animate are those with a lot of line work. Effectively depicting their action scenes is something we struggle with every time.” In the age of AI, for a story that is at least partially about the ethics of rogue science, the hand-drawn style gives the anime additional thematic depth.

But Baki-Dou’s greatest strength may just be how fun and funny it is. The series strikes the perfect tone by allowing its characters to take its absurdist world unflinchingly seriously while never taking itself too seriously. An opponent gets irritated when Baki’s eyes fill with water as he fights to keep a yawn down mid-fight. A sunglasses-wearing psychic granny surprises a team of scientists by dropping some organic chemistry knowledge. It can’t be all fighting, and Baki-Dou gets creative about how to build out its world and its characters by both leaning into and subverting shonen expectations with equal humor.

Frustratingly, the 13 episodes released on Netflix only represent the first part of the Baki-Dou arc, which means viewers will have to wait for another part to drop before we see the conclusion of this chapter of Baki’s growth. However, as the measured pacing of Baki-Dou’s first part proves, sometimes there is value in the waiting.

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The Massive 49" Samsung OLED G9 240Hz Gaming Monitor Drops to $900, Includes Resident Evil: Requiem

Amazon just dropped the price on one of the best ultra-wide gaming monitors. The massive 49" Samsung Odyssey G9 (G93SC) QD-OLED gaming monitor is down to $899.99 with free delivery. This sale coincides with another promotion where you can get a free Resident Evil: Requiem game code with purchase. The offer will automatically be applied during checkout. Resident Evil: Reqiuem is now available and with this voucher you'll be able to download the full version of the game. Check out our Resident Evil: Requiem review.

The monitor also includes a 3 year warranty with burn-in coverage.

49" Samsung Odyssey G9 OLED Gaming Monitor for $899.99

Free Resident Evil: Requiem game code with purchase

Samsung is one of the top selling OLED gaming monitor brands, and that's no surprise if you've ever seen one of these massive Odyssey G9 monitors in person. The G93SC is a 49" display with a 5120x1440 dual-QHD resolution measuring out to a respectable 109ppi pixel density. It's equivalent to having two 27" QHD monitors placed side by side. The quantum dot OLED panel boasts near-instantaneous 0.03ms response time, near infinite contrast ratio, and true black levels. QD OLED panels are better than traditional W-OLED panels because they are brighter and have a wider color gamut.

The OLED G9 also features a 240Hz refresh rate and Nvidia G-Sync compatibility. Note that you'll need a powerful graphics card (AMD Radeon RX 9070 XT or Nvidia GeForce RTX 5070 Ti at the minimum) to achieve that kind of fps at 5120x1440 in higher-demanding games. With older or less demanding games like Fortnite, League of Legends, or Minecraft, you could get away with a mid-range card like the GeForce RTX 5070 or Radeon RX 9070.

As mentioned earlier, this monitor has a 3 year warranty that includes OLED burn-in coverage. That's still pretty uncommon across most OLED brands, especially when you're looking at the less expensive models. Most come with just a 1 year warranty with no burn-in protection.

The Samsung OLED G9 has joined a host of Amazon gaming monitor deals that include a PC game code for Resident Evil: Requiem, the next mainline release in the Resident Evil franchise. The game on its own starts at $69.99 for the Standard Edition, so the deal gets you that much more in savings as well as a fresh AAA release to test out your new display.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Bloodborne Remake Was Reportedly Pitched by Bluepoint and Accepted by Sony, But FromSoftware Turned It Down

Bluepoint, the studio behind the successful Shadow of the Colossus and Demon's Souls remakes, reportedly pitched a Bloodborne remake last year that was rejected not by Sony, as many have thought, but by FromSoftware.

This comes from a new Bloomberg report discussing the reasons Bluepoint was shut down by Sony earlier this month. As Bloomberg shares, Bluepoint was working on a live-service God of War game following its acquisition by Sony and support work on God of War Ragnarok. The God of War game would have involved Atreus falling into Hades, and different "versions" of him battling through it with some kind of cooperative element.

The idea didn't really coalesce and Bluepoint, famous for more traditional action games, was a poor fit for the project, so it was canceled in January of 2025. The studio was encouraged to pitch other ideas, and the one that made the most sense was a remake of 2015's amazing, IGN 9.1/10, Bloodborne.

Fans have begged for a Bloodborne remake or sequel for years, with all sorts of rumors cropping up that one might be in the works at any given time. Popular belief has been that Sony, as the IP owner, is what stands in the way of FromSoftware actually making one. But according to Bloomberg, that may not be the case. According to those working at the studio, they were told that while Sony was interested in a Bloodborne remake, FromSoftware was not, and the idea was scrapped.

Bloodborne's status has long been in limbo with various individuals with ties to the project sharing conflicting thoughts on what can be made of it. Back in 2024, FromSoftware director Hidetaka Miyazaki said it was "not in my place" to talk about a Bloodborne remake because FromSoftware does not own the IP. He also told Eurogamer at the time that the game would benefit from a release on modern hardware.

Then, the following year, PlayStation's Shuhei Yoshida offered a theory on KindaFunny as to what was going on with Bloodborne that may match up with what happened to Bluepoint's pitch:

Bloodborne has always been the most asked thing. And people wonder why we haven’t really done anything, even an update or a remaster. Should be easy, right? The company is known for doing so many remasters, right, some people get frustrated.
I have only my personal theory to that situation. I left first-party so I don’t know what’s going on, but my theory is, you know because I remember, you know, Miyazaki-san really, really loved Bloodborne, you know, what he created. So I think he is interested, but he’s so successful and he’s so busy, so he doesn’t want, he cannot do himself, but he does not want anyone else to touch it. So that’s my theory. And the PlayStation team respect his wish. So that’s my guess, right? Theory. I am not revealing any secret information, to be clear.

The question of why no one seems to want to hit such an obvious home run, or let someone like Bluepoint hit it for them, remains. FromSoftware is currently hard at work on The Duskbloods, a similarly vampire-themed game exclusive to Nintendo Switch 2. As for Bluepoint, it reportedly went on to pitch other ideas, such as an updated Shadow of the Colossus and a spinoff of Ghost of Tsushima, before it was tragically shut down by Sony, with leaders believing the studio was not equipped to make its own game and was unable to find a sensible partnership. Per Bloomberg, some companies are currently in talks to see if they can save the studio and take it off Sony's hands, but no word yet as to how successful that might be.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Under Night In-Birth 2 Sys:Celes Review

You may have clicked into this review thinking, “A review of Under Night In-Birth 2 Sys:Celes? In the year of our Lord 2026?!” And you know what, that’s fair. This fighting game came out at the beginning of 2024, and it’s one that builds off a foundation laid by the 2012 original, which we also never reviewed. Well, I’ve decided better late than never, because Under Night In-Birth 2 is quite simply one of the best 2D fighters on the market right now – especially for fighting game fans that pine for the days of fast-paced anime fighters but with all the modern conveniences we’ve come to expect. It’s full of gorgeous pixel art and completely outlandish character designs alongside things like exceptional netcode and the ability to take control of a character during a replay, making its satisfyingly steep learning curve a joy to try and overcome, and its online play a staple of my fighting game rotation well past its initial launch.

For those completely unfamiliar, Under Night In-Birth (or just UNI for short) is the first wholly original series from Japanese developer French Bread, which was previously known mostly for Melty Blood, a 2D fighter based on the world and characters of the visual novel Tsukihime. The UNI games are four-button fighters with light, medium, and heavy attack buttons, as well as the Exs Action button, which has a number of uses ranging from short hops, to defensive shields, to meter management, etc.

What’s really cool about this fighting system at a basic level is that while most fighting games have a linear sort of logic to their combo system, allowing you to chain lights into mediums into heavies, UNI kind of just says “screw it, do what you want, it’ll work.” You can chain heavies into lights and lights into heavies, or convert big combos off of little pokes. Anytime you land any sort of touch in UNI, you can get big damage off of it, which is a very liberating feeling.

You can get big damage off any touch, which is a very liberating feeling.

It also makes jumping into the shallow end of a new character very intuitive, even though they’re all so different from each other. I wouldn’t dare take a brand new character into online play and try to get by using simple combos alone, but if all you’re going to do is play through Arcade mode or mash some buttons against a similarly skilled friend, UNI’s flexible fighting system makes it very easy to do so on a casual level without relying solely on auto-combos.

Don’t let any of that fool you into thinking UNI is easy, though. The game speed is lightning fast, its zoning can feel utterly oppressive if you don't know how to deal with it, and the mixups certain characters can do will make you feel like you just got utterly blended. You really need to make use of its many different mechanics to be able to fight on an even playing field, and learning those is going to take some time – and for the more casual fighting game fan, it may even feel a bit like homework.

At the heart of UNI is the GRD system, and there’s really nothing else quite like it in the expansive world of 2D fighters. Basically, imagine it as a tug-of-war-style minigame that runs parallel to the actual fighting, with the winner being granted a pretty massive advantage for a limited amount of time. At the bottom of the screen, you’ll see a meter comprised of six diamonds on either side. You fill your side of the meter by moving forward, landing attacks, blocking, using the riskier (but more rewarding) shield block, and by holding down the Exs Action button to sit still and charge it up like you’re a Dragon Ball Z character raising your power level. You can also lose meter by moving backwards, getting hit, or having your own attacks blocked by the opponent’s shield block.

While this push and pull is happening, a timer will continue to circle around the middle of the meter, and once it’s up, the person with more of that meter filled wins the minigame and will enter the Vorpal State. While in the Vorpal State, you deal 10% more damage and gain the ability to use a technique called Chain Shift, which allows you to cancel the recovery of any move – much like a Roman Cancel in the Guilty Gear series – and also convert some of your diamonds from the GRD meter into your EXS meter, which governs your ability to use super moves and EX special moves.

GRD is unusual, it's complicated, but it's also kind of brilliant.

It’s unusual, it’s complicated, but it’s also kind of brilliant. It encourages aggressive play while equally rewarding skillful defense; it’s largely negligible at lower levels of play, so newcomers don’t even have to worry about it, while more skilled fighters must split their focus between attacking the opponent in front of them and consider how their actions affect the GRD meter. It also further encourages careful meter and resource management, which is something every great modern fighting game benefits from.

I love the way fighting games look these days; Arc System Works, in particular, does an incredible job of blending 3D characters in 2D environments and reaping the benefits of both dimensions. But I’m also just a huge sucker for incredible 2D sprite art, and UNI’s characters rank up there among the best. Whether it’s the wild flowing hair and flailing limbs of Minerva, the lightning-fast speed and rapid slashes of Seth, or the hilariously gargantuan arms of Waldstein, the 24 characters (plus three more as paid DLC) of UNI2 absolutely brim with personality and flair.

I’m a big fan of rushdown characters, so Linne was the first one I gravitated towards, and I was initially taken aback by just how “rushdown” she actually was. Her run speed is incredibly fast, allowing her to close the distance from full screen in basically the blink of an eye. Even without learning her big damage combos, it’s a ton of fun to look for that slight opening to get in and then utterly blitzing my opponent with a fairly basic strike/throw gameplan. I’m at the point now where I definitely need to dig a little deeper into her moveset and find better ways to open people up, and fortunately, the teaching tools that UNI2 provides are stellar as well.

There’s a mission mode that gives you a basic overview of how to play each character, along with a wide variety of combos that cover just about every situation you could imagine sorted by difficulty. You’ve got quick, low-hitting combos you can use from point-blank range, overhead combos, combos that come out of your farthest reaching poke, anti-air combos, corner combos, and better versions of previous combos that build upon what you’ve already learned to squeeze out just a bit more damage. Once you get all the way down to the bottom, that’s where you’ll learn the big damage combos that incorporate Chain Shifts, super moves, and other high level techniques. It’s pretty much everything you need to build a full game plan with a character, all packed within the actual game itself, which should be the standard for any modern fighting game.

The unfortunate thing for anyone looking to learn about these characters by playing through their story mode, however, is that you’re going to feel buried under a mountain of jargon and names that won’t mean anything to you if you didn’t play the previous games in the series. The world and lore of Under Night is extensive, and there’s no effort made in this version to catch new players up on what “The Hollow Night” is, what the heck “EXS” is, or even what an “In-Birth” means. You are getting dropped into the supposed final chapter of a story, after all. Still, some sort of index or compendium would have gone a long way toward making these otherwise fairly dry arcade mode stories a bit easier to follow.

In general, UNI2 is lacking in content outside of its central modes. If you’re not a serious fighting game player who wants to grind online play and make use of its fantastic teaching tools to get better, there’s not going to be a ton here to hold your interest. Fortunately, if you are one of those people, UNI2 does have a feature that many AAA fighting games still don’t: Replay Takeover. While watching a replay, you’re able to take control of one of the characters at any point. This allows you to repeat something that gave you trouble in a match and try to find a way to learn from it. Like, for example, an offensive sequence that you got hit with that seemed air tight when you were in the moment – when you run it back, you might be able to find a spot where you could use an invincible reversal attack, or maybe your shield to push the opponent back far enough that their next attack wouldn’t have landed. Just like in Street Fighter 6, Tekken 8, and the scant few other fighting games that have this feature, it’s an absolute godsend when it comes to improving your matchup knowledge.

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Go F*** Yourself' — Justice League Director Zack Snyder Has a Clear Message for Anyone Who Thinks the Snyderverse Fandom Is Toxic

Director Zack Snyder isn't mincing words when it comes to defending the #ReleasetheSnyderCut fan movement. In a recent interview on Josh Horowitz's Happy Sad Confused podcast (via Dexerto), Snyder told critics of the movement to "go f*** yourself."

Snyder's comment comes at the tail-end of a 10-year retrospective about 2016's Batman v Superman: Dawn of Justice and the wider DCEU shared universe. Snyder reflects on the unlikely victory that was Warner Bros. releasing his original director's cut of Justice League in 2021, noting that the Snyderverse fandom was instrumental in making that happen.

"I think the fans should never forget that they did that," Snyder told Horowitz. "We raised a lot of money for suicide prevention and they really did a lot of good. They catch a lot of flak for being toxic or whatever, but they literally saved human lives, so you can go f*** yourself if that's what you think."

Snyder is referring to the fact that members of the Snyderverse fandom raised roughly $500,000 for the American Foundation for Suicide Prevention, in honor of Snyder's daughter, Autumn, who died in 2017. Snyder departed Justice League that year in the wake of his daughter's death, leading WB to bring in Joss Whedon to reshoot and recut the film.

As Snyder alludes, the Snyderverse fandom has been the subject of criticism over the years, with some pointing to a pattern of online bullying and harassment. That harassment has seemingly intensified with the pivot from the DCEU to James Gunn's DCU. Mods on r/SnyderCut were forced to delete a post calling for a campaign of review-bombing and spoilers after Gunn glibly replied, "Lol I think we'll survive. I'm not sure the eight people that listen to that guy (I'm going to go out on a limb and guess it's a guy) are going to impact the course of events.”

Even Snyder's colleague, Suicide Squad director David Ayer, hasn't been immune from online harassment. Ayer famously backed away from social media in late 2024 after voicing support for Gunn's Superman movie and receiving death threats in response.

For more on DC's cinematic future, check out every DC movie and series in development.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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‘Amazon, Don’t Be Sorry. Be Better.’ – God of War Fans Aren’t Impressed by Live-Action Kratos and Atreus

Fans are sharing their reactions to the first image of live-action Kratos and Atreus in the Prime Video God of War show…and they are not impressed.

Those looking forward to the upcoming adaptation of a classic PlayStation franchise quickly flooded social media after Amazon and Sony released an early picture of Ryan Hurst (Kratos) and Callum Vinson (Atreus) in costume earlier today. What could have been a powerful reveal for some of the most iconic video game characters of all time has, instead, started with a whimper.

“Not to be the standard Twitter negative Nancy but something about this looks off, right?” another said. “Like I'm not being negative for no reason? I can’t even pinpoint what looks wrong.”

“Amazon, don't be sorry. Be better,” one Reddit user quipped.

Even some of the more positive reactions come with caveats. There are stories of both struggle and success in the history of live-action video game adaptations, and almost all of them begin with hesitation from fans. It’s something many are keeping in mind as they try to picture how the rest of the God of War cast will translate into a more realistic visual style.

“It’s too clean. That’s the off part,” one IGN reader commented. “He doesn’t look like a weathered warrior like the game looks and neither does his uniform. It just looks too clean and ‘new’ but that could be the lighting. We’ll have to wait and see.”

“The thing about adapting videogames that already look insanely realistic into live action media is that a part of them is inevitably gonna look like [a Saturday Night Live] skit,” one X/Twitter user said.

“It doesn’t even look that bad,” another said, “I just think it’s going to be extremely difficult to translate to live-action.”

is there even a logical reason to making your reveal just a set photo (which will almost always look bad) and not just waiting until you can show how it will look with actual cinematography and lighting https://t.co/t4WbNQhHei

— not a panthers fan (@BrosephSZN) February 27, 2026

Ngl this took a second for me to absorb. First looks can always feel a bit iffy but maybe I'm just so used to video game Kratos and Atreus. https://t.co/LLCpwVBFpu

— BobaTalks (@BobaTalks) February 27, 2026

Many are calling the outfits “cheap,” asking if the God of War Norse saga-inspired costumes seen today are truly what fans can expect from the final version of the show. There’s no denying this is an officially released image, but it’s worth noting it will probably be a while before the series premieres.

The God of War show still has no release date, and as others have pointed out, a finished episode of TV will look different from a single image. Hurst’s Kratos and Vinson’s Atreus may also come off better (or maybe even worse) once they’re seen in motion in Season 1. It’s a lesson comic book fans learned last year, when fans initially reacted somewhat negatively to the first image from the 2025 Superman movie before largely changing their tune after seeing star David Corenswet in action.

Still, the damage may already be done, as this poor first impression has triggered a wave of skepticism. Some have even gone as far as to compare live-action Kratos and Atreus to something created with generative AI. There is currently little to suggest artificial intelligence had a hand in producing this image, but that isn’t stopping fans from bringing the topic to the table.

“Not saying it is, but this looks like a high quality AI photo….why lol,” another IGN reader said. “Hopefully the first trailer looks more ‘real.’”

"I'm sorry, but this has the same uncanny look as AI generated images," another Reddit user added. "I know it's not, but still."

I thought it was AI, but it’s not… 😂 pic.twitter.com/FERNrnsRmo

— Manny8 (@Manny8tv) February 27, 2026

the amount of my friends i had message me genuinely asking if this was AI is crazy

extremely poor decision by Amazon for making this the first official look at the God of War show https://t.co/JoRrV3EfoG

— Radec (@realradec) February 27, 2026

Hurst and Vinson are just two actors in a cast of actors who are also set to bring familiar characters to Prime Video subscribers in the future. Also included in the lineup are Ólafur Darri Ólafsson as Thor, Mandy Patinkin as Odin, Max Parker as Heimdall, and Teresa Palmer as Sif. In late January, Alastair Duncan was announced to reprise his role as Mimir, with franchise newcomers Danny Woodburn and Jeff Gulka set to play Brok and Sindri, respectively. Last week, we learned that Ed Skrein would portray Odin’s son and God of War (2018) antagonist, Baldur.

While we wait to see if fans will warm up to live-action Kratos, you can see more reactions below. You can also catch up with our July 2025 interview with showrunner Ronald D. Moore. Then be sure to check out other live-action versions of classic video game characters, including Lara Croft from Tomb Raider, Sweet Tooth from Twisted Metal, Link and Zelda from The Legend of Zelda, and Joel and Ellie from The Last of Us.

pic.twitter.com/JOLHTj1com

— Black Thunder ⚡️ (@BT_BlackThunder) February 27, 2026

I figured out my problem with it, it's the beard, it needs more volume https://t.co/ylTjr95Oef pic.twitter.com/NOLUuo7RcA

— Beyond Strange (@Comic_Oddity) February 27, 2026

This looks like one of those old YouTube thumbnails with the caption “God of War Live Action Trailer” bruh 😭 https://t.co/0f0Y6MzI2J

— PridefulSin ❕ (@ReignOfPride) February 27, 2026

pic.twitter.com/cqapjkqFCp

— Maker Island (@MakerIslandFlag) February 27, 2026

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Everything You Need to Know About Samsung’s New Phones & Earbuds in the UK

Once again, Samsung took to the stage for Samsung Galaxy Unpacked to present their latest flagship products. Both our eyes and ears are being treated to some impressive upgrades, and we’ve gathered them all here for you.

Releasing on the 11th March, they’re available for pre-order now, and you can find out all the key things you need to know below.

The Samsung S26, S26+ and S26 Ultra: Three steps forward for the Galaxy Series

Of course, the majority of the presentation focused on the official announcement of the S26 series of devices.

Screen-wise, the S26 offers a 6.3” FHD+ display, while the S26+ and S26 Ultra stretch to 6.7” and 6.9” respectively, both with QHD+. Each model has a 120Hz refresh and peak brightness of 2600 nits. In terms of storage, 256 and 512 GB models are available , with the Ultra also offering a massive 1 TB option for those for whom storage is an essential component.

Meanwhile, memory comes in at a respectable 12 GB, with that 1 TB Ultra getting an extra 4 GB above that. Batteries clock in at 4300, 4900 and 5000 mAh, the last of which Samsung states will offer up to 31 hours of video playback. And it’s not just a case of lasting longer: with the Ultra’s 60W “Super Fast Charging 3.0”, wired charging up to 75% will be possible in around 30 minutes.

As you’d expect at the top end, stats are up across the board on the Ultra, with the NPU 39% more powerful, aiding the increasingly integral Galaxy AI functionality, whilst the CPU is 19% faster and the GPU improved by 24%, all powered by the Snapdragon 8 Elite Gen 5 for Galaxy. There’s also improvements to thermal management, with their largest ever vapour chamber (now in its 6th iteration) managing heat more efficiently than ever, with the expected improvements to performance.

And of course, once again, Galaxy AI* continues to be emphasised across the entire Samsung ecosystem, with the keyword this year being “agentic” - AI which can anticipate your needs before you even know what they are. The presentation did offer a useful introduction to their “Now Brief” feature though, personalising an overview of your day, with the helpful ability to even remember things in your notifications you may have forgotten to diarise, as well as an all-new AI helper, Bixby.

The World’s First Privacy Display on Mobile

A huge amount was also made during the presentation of the Ultra’s cutting edge new Privacy Display. Whilst its standard pixels spread light more widely than ever before, offering broad visibility, its “Black Matrix” narrow pixels allow light to reach only the user, massively narrowing visibility angles, so no more shoulder surfing from your neighbours on public transport.

You can customise the Privacy Display setting for specific apps but, most impressively, even just for certain elements of the screen, such as notifications, so no more embarrassing DM pop-up oversharing while your friend in the next seat is watching YouTube with you!

Cameras: Let There Be (More) Light

Samsung have understandably built a strong reputation for photography on their devices, and so the trend continues here. The S26 and S26 Plus offer 12 MP for the selfie camera, with 10 MP for the telephoto lens (3 x Optical Zoom), 12 MP for the ultra wide, and 50 MP for the wide-angle (2x Optical Quality Zoom). Whilst that’s more than enough for many people, the Ultra is where Samsung have really invested ⁠– not only with higher MP (50 for the telephoto and ultra-wide, 200 for the wide-angle) but crucially in wider apertures allowing significantly more light to the sensors, offering sharper detail and clearer more vibrant images as a result (F1.4 for the wide-angle, F2.9 for the telephoto).

Nightography once again is given a great deal of attention, including an emphasis on video in dark conditions having far less grain than previously and the Ultra introducing the APV codec which supports high bit rates and near lossless quality for 8k high resolution video. The new “Super Steady with Horizontal Lock” feature also particularly impressed ⁠– automatically maintaining a level horizon, removing the need to constantly ensure you’re keeping a straight hand as you shoot.

Galaxy Buds4 Series

The other product revealed at the San Francisco event was the latest iteration of Samsung’s earbuds, the 4 Series. Both the standard and Pro versions offer 24-bit 96 kHz audio and both adaptive EQ and ANC, offering refined Hi-Fi sound and raising the bar on the sound quality a premium earbud can deliver. As for the inner-ear shaping, the standard model offers an ‘open type’ whilst the Pro opts for the more premium ‘canal’ shaping.

It’s the dual amplifier architecture that separates the pro option in particular, with each amplifier independently powering the tweeter and woofer, with the vibration area expanded almost 20% to help with both deeper, low frequencies, and refined, detailed top end. There’s also a customisable equaliser, allowing you to adjust bass, treble and tone to your environment and preferences.

A nice touch is the instant pairing, removing the need to mess about with apps or downloads when you first get connected and, should you lose a bud, it’s easier than ever to find them with SmartThings. The commitment to AI integration is also evident in your ability to now wake your assistant simply by talking when you’re wearing them, completely hands free.

Pricing, Pre-ordering, and Palette

Price-wise, the Base S26 begins at £879, the Plus at £1099 and the Ultra at £1279. For the Buds, you’re looking at £159 or £219 depending on whether you opt for the Pro version. Pre-orders are open now in advance of the 11th March release, and there’s currently £170 worth of savings to be had on the handsets if you pre-order at samsung.com, where you can also snag some exclusive colour variants (Silver Shadow for the handset, Pink Gold for both the handset and Pro Buds). In addition to the previously mentioned offer, if you pre-order the Galaxy S26 Ultra, Samsung will double up the storage, so you can get 512 GB for the price of 256 GB.**

*Galaxy AI only works with a network connection

**Operates as a price discount: buy the larger storage variant (Galaxy S26 Ultra 512GB) by 10.03.2026 and pay the future price of the smaller storage variant (Galaxy S26 Ultra 256GB)

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World of Warcraft: Midnight Review So Far

At the very outset of World of Warcraft’s Midnight expansion, we are summoned by an actual prayer to aid in repelling recurring big bad Xal'atath's invasion of the elven kingdom of Quel'Thalas. And while I'm all for starting out in medias res, this feels like a particularly hamfisted and contextless way to begin a story. It's almost disorienting at first, and I imagine even more so if you haven't watched the five or six pre-expansion cinematics Blizzard has released at this point. Thankfully, from that point onward, the 10 hours or so I've spent with Midnight so far have otherwise been delightful.

Riding into the reimagined elven capital of Silvermoon is one of those WoW moments I'm not going to forget for a long time. Its gleaming ivory spires towered above me as an excellent new musical theme that references multiple previous ones filled me with awe. The layout does feel a bit alienating sometimes while on the ground since it's clearly built for flying mounts, and I think there's a bit too much open space. But the level of detail is maybe the highest we've ever seen for an in-game city in WoW ever, with evocative interiors that interconnect in unexpected ways and invite exploration. My framerate has been less than stellar, though.

Expanding legacy areas like Murder Row into extensive subzones with a lot going on helps the city come alive. And I spent more than half my playtime so far without ever venturing outside the walls, excitedly completing every side quest. It's no secret that I'm a big "Thalassaboo," having been a fan of the elves of Quel'Thalas since Warcraft 2. And even the smaller, optional adventures in Silvermoon excellently immerse you in the decadence, pridefulness, and political maneuvering that characterize the city. As an Alliance player, I was also impressed with how much of it we get to explore – only about a quarter of it is off-limits to us.

Beyond the shining capital, Eversong Woods has also been reimagined gorgeously. It was already one of my favorite zones in the entire history of WoW, and to see it get such a glow-up, finally healed from the scars of Arthas' invasion all those years ago, is fantastic. The brewing story about the dangers of fanaticism hasn't completely gripped me yet. But Xal'atath's Voidstorm being held back by essentially a giant drain plug that won't last forever adds an ominous urgency to all of it. And I feel like I have a little bit more context now for who Xal is as a villain, thematically, though most of that comes from those out-of-game cutscenes I mentioned.

Eversong Woods has also been reimagined gorgeously.

I played several different classes to level 80 in the pre-patch event, which included most of the class changes for Midnight, focusing on my trusty Marksmanship Hunter main and the new Devourer Demon Hunter that unlocks with the expansion. I'm not ready to pass judgement on any spec until I see how they play at max level in difficult content. But as far as Marksmanship goes, I mostly agree with the changes so far thematically. Aimed Shot should be a big nuke that takes a long time to cast. But with the removal of talents like Streamline, the damage needs to feel a lot chunkier than it currently does to earn that fantasy. Our final apex talent, which will give it a 100% critical chance at level 90, could be the answer. We'll see.

As far as Devourer, I'm not sold on it quite yet. I like the other Demon Hunter specs quite a bit, but the flavor of Devourer is a bit more caster-coded than the melee monsters Demon Hunters have always been in the lore. Baseline abilities like Consume don't feel kinetic enough to me. They don't feel… Demon Hunter-y, if that makes sense. And it could just be an animation thing. I kind of wish Reap was our main button instead. But the mobility is there, and the mid-range DPS playstyle is interesting. Again, I'll report back on how it feels at max level.

Since player housing, probably the biggest new feature of Midnight, launched way back in December, I've put well over 100 hours into it already. And while the decor I've seen after 10 hours with the expansion proper makes me think Blizzard was really holding out on us with the initial offerings, it's already become one of my main motivations to log in. The tools are very powerful when you learn how to use them, and I'm astounded and inspired to see what some people have done with them.

At the same time, housing definitely shows that it's a first try in some places. The hotkeys to switch between editing your house and normal gameplay are kind of clunky and add too many steps to certain tasks. There are some common sense features missing, like being able to copy and paste a decoration or furniture item if I have another one in my storage. And it's neat that dyes can be made by other players, but currently I get frustrated previewing different colors on a piece, then having to make a shopping list and go all the way back to town to visit the auction house and buy the paints I want. I'd like for that process to be faster and have fewer steps.

While the Early Access period for Midnight is well underway as I'm writing this, Blizzard is also withholding quite a lot of key features for the start of the first proper season this time around. Not just raids and Mythic+, but even Heroic dungeons and Bountiful Delves are going to be gated off until March 17. That's a long time! It gives us plenty of space to level and see the pre-raid 12.0 story at our own pace, but if gear progression is your main thing and you're not currently subscribed, you could definitely hold off a couple more weeks because you're not going to have much to do.

I'll be updating this review as I make my way through the story and try out a few different specs at max level, with a final score to come some time after Season 1 launches so I can get an idea for how the endgame feels this time around.

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Legion RTX 5070 Ti Gaming PCs Start at Just $1,805 During Lenovo's Weekend Sale

Nowadays it's quite difficult to find an RTX 5070 Ti prebuilt for under $2,000, and when you do, it's usually stripped of any other high-end component. However, for this weekend only, Lenovo actually has two RTX 5070 Ti configurations priced under $2K thanks to two stackable coupon codes "EXTRAFIVE" and "LENOVOWEEKEND". These prices are likely less than what it would cost to build your own equivalent system. With the rising prices of GPUs and RAM, the RTX 5070 Ti graphics card is currently selling for over $1,000, and 32GB of DDR5 RAM will cost you at least $300.

Lenovo Legion Tower 5 RTX 5070 Ti Gaming PC for $1,805

First on the list is a Lenovo Legion Tower 5 Gen 10 GeForce RTX 5070 Ti gaming PC, which drops down to $1,804.99 after coupon codes "EXTRAFIVE" and "LENOVOWEEKEND". This system features an Intel Core Ultra 9 275HX CPU, GeForce RTX 5070 Ti 16GB GPU, 32GB of DDR5-5600MHz RAM, and a 1TB SSD. Rare for a Legion Tower 5 system, the CPU is cooled by a 240mm all-in-one liquid cooler.

Something to note is that this PC is equipped with an Intel Core Ultra 9 275HX CPU on a customized Intel HM870 mATX motherboard. The 275HX is traditionally a laptop CPU, and laptop CPUs are permanently soldered onto the motherboard. That means you won't be able to swap out the CPU for a better one in the future. If you don't intend on swapping the CPU (and let's face it, most of us who buy prebuilts probably never will), then you'll get excellent performance out of this chip.

The RTX 5070 Ti offers the best bang for your buck amongst the new Nvidia Blackwell cards in terms of 4K gaming performance. It performs neck-and-neck with the previous generation RTX 4080 Super and pulls ahead in any game that supports multi-frame generation, especially with the recent DLSS 4.5 update.

Lenovo Legion Tower 7 RTX 5070 Ti Gaming PC for $1,985

If you don't like the idea of a soldered-on CPU, Lenovo is offering a noteworthy deal on another 5070 Ti gaming PC. This time it's equipped with a desktop-class Intel Core Ultra 9 285K processor. This is Intel's best consumer CPU at the moment, featuring a max turbo frequency of 5.6GHz and a whopping 24 cores, excelling at any task. The superior, upgradeable CPU isn't the only perk that you get. The system is housed in a roomier Legion Tower 7 chassis that includes more fans for airflow and an enthusiast-grade 360mm AIO liquid cooler.

If you plan to game on a 1080p or 1440p monitor, then save some money and get this Lenovo Legion Tower 5 RTX 5070 gaming PC instead.

This configuration is equipped with a liquid-cooled Intel Core Ultra 7 265F CPU, GeForce RTX 5070 12GB GPU, 32GB of DDR5-5600MHz RAM, and a 2TB M.2 SSD. The RTX 5070 is the best GPU for up to 1440 gaming without overspending. Compared to the previous generation GPUs, it offers a slight performance improvement over the RTX 4070 Super, which was and still is an excellent GPU. The fps gain is greater in games that support DLSS 4.5 with multi-frame gen.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Scream 7 4K Blu-ray Is Up for Preorder Alongside the Film's Theatrical Release

The Scream franchise has been ramping up production over the last few years. Scream 5 revitalized the series back in 2022 after a break of more than 10 years, and now all of the sudden we're on Scream 7 in 2026. It certainly seems like Ghostface is more popular than ever.

Scream 7 has brought back series OG Neve Campbell and seemingly plays more toward its more dedicated fans. IGN's review of the film said it "packs in plenty of satisfying slasher action, even if it gets a little too comfortable playing the hits."

Scream 7 has just hit theaters for the weekend, but you can also already preorder the movie in 4K. There's also a limited-edition steelbook up for grabs. A release date for the physical editions has yet to be revealed.

Preorder Scream 7 Physical Editions

There are quite a few different physical editions up for preorder right now, with two different special editions. First up there's the limited-edition 4K steelbook that features a unique cover, including Ghostface spreading his (or her) arms with intimate menace when you open it up. Like most steelbooks, it includes a 4K UHD disc, a Blu-ray disc, and a digital copy. Presumably there will also be bonus features included, but those have yet to be announced.

The other special edition is an Amazon Exclusive Collector's Edition, which includes different cover art as well as a Ghostface vinyl figure. The figure itself is handmade by Robots (which is a brand, not literal robots) and is surprisingly adorable for a murderous villain. This edition also includes the 4K disc, Blu-ray disc, and a digital code.

Digital Preorders are now live

In addition to the physical editions up for preorder, you can also already preorder the film on digital for $23.99. Prime Video has a page up for the digital version without a release date attached. Like all digital preorders, there is only an option to purchase the film and we do not have any details on rental pricing.

If you're planning a horror movie marathon to catch up on where the previous films left off, you can check out our guide on where to stream every Scream movie right now. Spoiler alert: You'll find all of the previous movies on Paramount+.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV shows and movies to indie games and books.

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Don’t Miss Your Chance To Grab Kingdom Come: Deliverance 2 for $30 at Amazon

Between PlayStation's big PS Direct sale and Woot's new "Video Games For All!" sale, this is a great time to start filling up your library with new games at a discount. While there's plenty of great gaming deals to explore right now, one of our favorites is on Kingdom Come: Deliverance 2 at Amazon, which is sitting at just $30 for both PS5 and Xbox Series X.

Kingdom Come: Deliverance 2 for $30

This is a deal we've had our eye on for a little bit now, but it's may not stay at this price for much longer at Amazon. Considering it's a return to its lowest point for PS5 and incredibly close to Xbox's lowest price of $29.60, why not take this opportunity to scoop it up and immerse yourself in a thrilling RPG this spring?

It's an RPG we certainly think is worth the hours to sink into it, too, as it earned a runner-up spot in our awards list of the best RPGs of 2025. IGN's Michael Higham called it an "investment that pays back multiple times over in its 120-hour runtime." He continued on to say that it's a "commitment - a slow-burn game you have to want to live in. But it’s also an action-packed cinematic adventure that proves to have an emotional range that the original didn’t."

It even secured a runner-up spot in our list of the best PC games of 2025, with IGN's Tom Marks saying "This massive medieval adventure could keep you playing well past the 100-hour mark, with tons of stories to unravel and quests to complete."

Our review also had glowing praise for Kingdom Come: Deliverance 2. Writer Leana Hafer called it "one part sequel and one part coronation, bringing a lot of the original's ideas to fruition." Has it piqued your interest? If so, this is a great time to grab it for just $30 before its price goes back up.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Best Buy Has Open Box "Excellent Condition" Apple AirPods Pro 3 Earbuds for $155

Heads up: open box AirPods Pro 3 earbuds are back in stock at Best Buy. Right now you can pick up an "excellent condition" pair of Apple AirPods Pro 3 earbuds for just $154.99 with free shipping. Buying one brand new costs $219. These work and look like new and include all parts and accessories. "Excellent condition" units are often never used and may even include a portion of its original warranty. Since you're also covered by Best Buy's return policy, this is a safer and surer route than buying a used pair from a private seller off FaceBook Marketplace or eBay.

AirPods Pro 3 Earbuds for $154.99

Open Box "Excellent Condition"

The AirPods Pro 3 launched on September 19 and is the newest generation AirPods Pro. Like its predecessor, this is easily the best earbuds for anyone who uses an iPhone. Although it looks pretty similar to the 2nd gen AirPods, there are some pretty significant improvements under the hood. The most notable new feature is the built-in heart rate sensing (which means you don't need an Apple Watch anymore), but the AirPods Pro 3 improves in other subtle ways as well, including better audio quality, better noise cancelation, long battery life, and a more weatherproof IP57 shell.

Released alongside the AirPods Pro 3 was Apple's "Live Translation", which is an Apple Intelligence feature that translates other languages on the fly. This isn't exclusive to the AirPods Pro since it can also be used with the 2nd gen AirPods Pro and the AirPods 4. First hand reports have been generally very positive, including this take from PCMag.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Today’s Best Deals: Save Big on Bose Earbuds, DualSense Controllers, and a Samsung QLED TV

Woot’s “Video Games For All” sale continues today, and you can still score an extra 20% off with the code “LEVEL20” at checkout. Be sure to pick up the discounted DualSense controllers during the sale. Plus, save big on tons of PS5 games during the PS Direct sale. Beyond video games, Bose earbuds that are perfect for running, a stunning Samsung TV, and a Fire TV Streaming Stick are all seeing all-time lows. That’s not all, so check out all the top deals below:

TL;DR - The Best Deals Today

Metallic DualSense Controllers Score Big Discounts

Woot’s unbelievably great “Video Games For All Sale” continues today, and if you’re in the market for a new DualSense controller, you need to pounce on this deal. The stunning Deep Earth Collection, which features the DualSense in gorgeous metallic colorways, starts at only 54.39 when you use the 20% off code “LEVEL20” at checkout. Prime members also get free shipping. Originally priced at $79.99, this is solid savings. Just note that these controllers are in open box “pristine condition”, with Woot claiming they’ve never actually been in customers' hands.

$119 Off the Bose Ultra Open Earbuds

Your average earbuds do their fair share of passive noise cancellation, and when you’ve got music blaring, you can’t hear much else. However, sometimes you want to be aware of your surroundings while listening. The Bose Ultra Open Earbuds let you do just that. They just lightly clip onto your ear and remain ultra-comfortable for all-day wear, but the earbuds are also extremely secure. From running to biking, they're ideal for situations where hearing the environment around you is vital. The sound quality of these earbuds is also top-notch, especially for open ear, and call performance is solid.

One major downside to the Bose Ultra Open Earbuds is the price. But that’s not the case today, as you can get them for only $179.99 on the Amazon-owned Woot for a limited time. Given that these exact earbuds are selling for $299 on Amazon, this is a pretty awesome deal. Prime members even get free shipping.

Score Nearly Half Off the Samsung Neo QLED 4K QN80F TV

If you’re in the market for a new TV, the 55” Samsung Neo QLED 4K QN80F is only $697.99. It’s nearly half off, and the lowest price ever. This gorgeous display features mini LED technology to deliver an incredible picture with excellent contrast and high brightness. All content shines on this TV, even video games, thanks to the 4K/144Hz refresh rate, VRR, and low input lag.

Woot Video Game Mega Sale

Woot has another awesome gaming sale happening today. In addition to tons of top gaming accessories being discounted, a huge selection of video games is on sale. You can even save an extra 20% by entering the promo code LEVEL20 at checkout. Just note that the total maximum discount is $30. Amazon Prime members also get free shipping.

Titles from PS5, Switch, and Xbox are all a part of this epic deal, but things sell out fast, so act quickly. Right now, you can still grab Elden Ring for $15.99, Zelda: Breath of the Wild for $35.19, Mario Kart 8 Deluxe for $37.59, and plenty more on sale games. Below is just a sampling of the discounted titles, but I’d recommend you scroll through the sale page yourself.

Pokémon TCG: Scarlet and Violet - Journey Together Booster Bundle Hits Low

The Pokémon TCG: Scarlet and Violet - Journey Together Booster Bundle has dropped back down to its lowest price ever. It’s just $34.97 at Walmart. Plus, it’s shipped and sold by the retailer, rather than third party, for added peace of mind. With this bundle, you get six Boosters from the Scarlet & Violet—Journey Together expansion, bringing each pack to $5.82.

5,000mAh MagSafe Qi2 Wireless Power Bank for $16.99

The Lisen 5,000mAh Qi2-certified wireless magnetic power bank is ideal for iPhone users and keeps things ultra compact, measuring just 0.3 inches thick and weighing only 4 ounces. Along with the minimal heft added to your device, it supports the Qi2 standard for faster 15W charging compared to Qi1. For even faster speeds, a 22W PD USB-C port is available. There’s a lot to love here, and I haven’t even mentioned that you can score this excellent power bank for just $16.99 when you use the code “6ZKK2C3T” at checkout.

Score Half Off the Amazon Fire TV Stick 4K Select

The Amazon Fire TV Stick 4K Select is back down to its lowest price ever, just $19.99. That’s 50% savings. With this handy little streaming stick and remote combo, you can enjoy 4K and HDR10+ support for a stunning picture. All you need to do is plug it in and connect to Wi-Fi. The remote even supports voice search via Alexa, making it easy to access all your favorite streaming apps, shows, movies, and more. If you’re after a streaming device to slot in your TV or even for travel, this is an awesomely capable, ultra-compact, and easy-to-use option.

32% Off the Lenovo Legion Tower 5 RTX 5070 Ti

For a perfectly powerful gaming PC under $2,000, check out this Lenovo Legion Tower 5 RTX 5070 Ti deal at B&H Photo. Costing just $1,750, this rig is equipped with a GeForce RTX 5070 Ti GPU, which earned high praise in our review. That’s paired with a reliable all-around CPU, the Intel Core Ultra 7 265F, offering a 5.3GHz max turbo frequency, 20 cores, and a 36MB L2 cache. Plus, you get 32GB of DDR5-5600MHz RAM and a 2TB M.2 SSD, making this a solid choice for 4K gaming and much more.

AMD Ryzen 7 9800X3D CPU On Sale and Includes Crimson Desert

Our favorite CPU, the AMD Ryzen 7 9800X3D, is on sale at Amazon. Normally priced at $479, you can grab it for $439.95. It’s not just the CPU you’re getting, either, as it comes with a Crimson Desert code. The game, set to be released on March 19th, is going for $69.99, so it's a nice little bonus.

The AMD Ryzen 7 9800X3D uses 3D V-cache to reduce latency and help deliver an incredible overall performance. Anyone building a rig with a powerful graphics card will want to pair it with this processor. In our review of the AMD Ryzen 7 9800X3D, Jackie Thomas even claimed it’s “the new king of gaming processors.”

PlayStation 5 Video Game Deals

PlayStation Direct launched an awesome sale on PS5 games and other retailers have followed suit. Notable discounts include God of War Ragnarok, Horizon Forbidden West - Complete Edition, Death Stranding 2, and more from PS Direct. While Astro Bot, Returnal, Metal Gear Solid Delta: Snake Eater, and Ninja Gaiden: Ragebound are on sale at Amazon, or you can score Ghost of Tsushima - Director's Cut, The Last of US Part 1/Part 2, and Gran Turismo 7 for $30 from Best Buy. There are some incredible deals worth grabbing.

Free Game with Discounted 27" Samsung G5 OLED Gaming Monitor

Amazon discounted the 27" Samsung G5 OLED gaming monitor to the lowest price ever. It’s $200 off list price at $349.99, making it one of the least expensive OLED monitors you can buy. But to sweeten the deal even further, this already awesome deal also comes with a free game code for Resident Evil Requiem.

With this QHD display, you’ll get a quantum-dot OLED panel with deep blacks, near-infinite contrast, and a wide color gamut for a stunning picture. The near-instantaneous response times, 180Hz refresh rate, and Nvidia G-Sync support solidify the Samsung G5 OLED as a top-tier gaming monitor.

MTG x TMNT Collector Booster Box is Discounted

The MTG X TMNT Collector Booster Box is in stock and got a nice price cut. Selling for $455.88 a few days ago, you can grab it for $421.80. In the box, you’ll get 12 Collector Boosters, bringing each pack down to $35.15 each. With every booster, you’ll find Turtle-powered Rares and/or Mythics, Traditional Foils, and a Full-Art land. If you’re looking to buy a single Collector Booster, they are still available on Amazon, too.

MTG x TMNT Pizza Bundle In Stock

Beyond the Collector Boosters, the MTG x TMNT Pizza Bundle is back in stock and up for preorder on Amazon. The Pizza Bundle has been a hot commodity, with the preorder rarely staying in stock for long. This fun, pizza-themed box features 9 Play Boosters, 1 Collector Booster, 25 non-foil Pizza lands, 5 foil Pizza lands, 2 foil promo cards, and an oversized spindown life counter. Just note that it keeps coming in and out of stock. Keep checking if it's not available when you look.

There are plenty of other MTG x TMNT pre-orders worth checking out below, and each comes with Amazon’s awesome preorder guarantee. Whether the price goes up or down, you’re paying the lowest amount.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

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Battlefield 6 Title Update 1.2.1.5 Releases on March 3rd – Full Patch Notes

EA and DICE have announced a new update for Battlefield 6. Title Update 1.2.1.5 will come out on March 3rd, and the teams have shared its full patch notes. So, let’s see what this new patch brings to the table. Patch 1.2.1.5 implements additional stability improvements to reduce client crashes. It also improves frontend tile … Continue reading Battlefield 6 Title Update 1.2.1.5 Releases on March 3rd – Full Patch Notes

The post Battlefield 6 Title Update 1.2.1.5 Releases on March 3rd – Full Patch Notes appeared first on DSOGaming.

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Scream 7 Ending Explained

Let's make this simple: You want to know if there are any mid- or post-credits scenes in Scream 7. The answer is yes! Rather than the credits outright halting, there is a comedic “during-credits” scene (think Principal Rooney on the bus in Ferris Bueller) that runs for a bit alongside the closing credits scroll.

Full spoilers for the movie follow!

It’s been an incredibly bumpy road for Scream 7 to arrive in theaters, with notably controversial and heated events behind the scenes that have included the film’s initial intended star being fired, the resulting fan outrage over that decision, another actor departing, its original director quitting, and the series’ creator and original star then returning to what was now a drastically overhauled story compared to what we would have originally seen.

But with the film now here, how does it all play out? Who’s behind the Ghostface mask this time, and what’s their motive(s)? Let’s break it down!

Is Stu Macher Actually Alive?

Announced early on, Matthew Lillard’s return to the franchise for Scream 7 has been a big deal. His murderous character, Stu Macher, from the first film way back in 1996 remains a fan favorite thanks to Lillard’s endearingly deranged performance. Stu’s potential return is a major plot point in this movie, as Sidney (Neve Campbell) begins to get video calls from the new Ghostface killer which show a taunting Stu on the other end, appropriately aged from when we last saw him, with his face covered in scars thanks to the TV set Sid dropped on his head at the end of the original Scream.

But as many characters in the movie note, we live in the era of deepfakes and AI. So did Stu actually somehow survive all these years and return to get revenge on Sidney, or is this an elaborate hoax by the real killers?

When Sidney goes to rescue her kidnapped daughter, Tatum (Isabel May), in the final act, the messages from Stu escalate to include other deceased faces from Sidney’s past claiming they’re behind all of this, including: Scream 2 killer Nancy Loomis AKA Debbie Salt (Laurie Metcalf); Scream 3 killer Roman Bridger (Scott Foley); and one of Sidney’s closest friends, the late Dewey Riley (David Arquette), in what is clearly meant to add to her anguish.

But while they keep the Stu charade going as long as possible, when Sid finally comes face to Ghostface and learns who the actual killers are, it turns out to just be that – a charade. None of these killers are Stu, who is (presumably) still quite dead and wasn’t somehow in hiding all these years. And it was indeed our greatest modern villain, AI, used to fake those messages to Sidney.

Who’s Really Behind the Mask(s)?

Scream 7 pulls a notable swerve from the usual formula about a third of the way in, when Gale Weathers (Courteney Cox) makes her big entrance into the film by plowing down a Ghostface trying to kill Sidney, Tatum, and Sid’s husband, Mark (Joel McHale), with her van, outright killing the bastard. The mask is whipped off, and it’s…some random dude?

Okay, we did see this guy for all of 20 seconds earlier in the movie, glowering at Sidney at the coffee shop she owns, but that’s literally it, so the reveal is certainly confusing for both the audience and the characters. It turns out he’s an escaped mental patient named Karl who killed three women years before, which leads Sid and Gale to Fallbrook, the facility where Karl was locked up.

There, they meet Marco (Ethan Embry), who works at Fallbrook and has plenty of helpful info – not just about Karl, but also a mysterious, amnesiac John Doe former patient who Marco confirms to be Stu when shown a photo. Per Marco, this John Doe and Karl were close friends, setting up the idea that Stu had manipulated Karl into becoming his accomplice for these new killings.

The most notable reveal fits more of the old school “someone who’s been close to Sid for awhile now” vibe.

It turns out that none of Marco’s story about Stu/John Doe is true, and Marco himself is one of the actual killers. But where Karl's reveal is definitely intentional as far as its “Who the hell is this?” feel, Marco’s unmasking seems like a step too far for a genuine, final showdown Ghostface reveal. That’s because Marco – a character I’m not even sure was named earlier – is literally only in the movie in that one sequence where Sid and Gale visit the mental hospital. It’s the kind of “oh, it’s that guy from that one scene!” reveal that Heart Eyes did in an intentionally jokey way last year, but it feels like there’s meant to be more weight behind it here.

To be fair, the most notable reveal is saved for last in terms of the character who actually had the most screen time and fits more of the old school “someone who’s been close to Sid for awhile now” vibe. The mastermind behind all of this turns out to be Jessica (Anna Camp), Sidney’s neighbor and friend. Even there, though, this feels pretty lackluster since Jessica only appeared a handful of times in the movie, and also because the movie had killed off or terribly wounded nearly every other possible suspect by this point – including the entirety of Tatum’s friend group, all of whom are murdered – leaving Jessica as one of the only viable possibilities…even if it’s an underwhelming one.

So What Was The Motive This Time?

Scream 7 is an entertaining movie with some fun kills, but it has an especially weak reveal when it comes to the killers, both in terms of who they are (and how little audience impact it has to learn their identities) and their motivations. Previous Scream killers have been motivated by revenge – more than once – but also by everything from the desire for a showy trial, to wanting to be famous for fame’s own sake, to nuclear-powered toxic fandom. This is a series that has always maintained its fun, skewed reflection of evolving pop culture and celebrity; unfortunately, Scream 7 feels very muddled in that area when it’s time for the killer to start monologuing.

Karl was apparently just a deranged stooge; he was already a killer, and he may have been a Stab movie superfan (though it’s hard to know if this was part of Marco’s ruse), but he was manipulated by the real killers that just aimed him in the right direction. He never has any unmasked dialogue, and the characters all know he couldn’t have been operating alone once he’s dead, so it feels okay to leave him as more of a cipher.

It’s with ringleader Jessica that things get dicey. She loved Sidney’s book, Out of Darkness (as introduced in Scream 4), about fighting through her traumatic experiences, and it empowered Jessica to do something about her abusive husband by killing him and covering up that murder. But then Jessica’s explanation takes another turn, as Scream 7 uses Sidney not going to New York in Scream VI to help stop that film’s killer – which, in real life, was because Neve Campbell had a pay dispute with the studio – as a plot point in this film’s story and Jessica’s motivation. As Jessica explains, Sid avoiding that fight in New York felt like a betrayal to Jessica, who saw her as someone who never backed down. So she decided she needed to get rid of Sidney for failing to live up to Jessica’s idealized version of her, but also planned to kill her in front of Tatum, who she thinks can then take her mother’s place as the new Sidney…or something?

It’s all very convoluted (obviously), and also feels like too much of an echo of what’s come before in terms of characters like Scream 4’s Jill trying to fashion herself as the “New Sidney” or Scream 5’s Sam finding herself thrust into that role. And while Jessica’s “I’ll solve my problems with a killing spree” approach is not unusual for this series, it just feels like too much crammed in too fast about a character we don’t know that well, especially because one of the victims in all of this was Jessica’s own teenage son, Lucas (Asa Germann)! She explains that she was just fine disposing of him because his interest in true crime and horror had her assuming that he’d turn out like his dad.

And then there’s Marco, who…well, who knows what his deal is. He met Jessica at Fallbrook after she checked herself in there as a patient and, amusingly, we are told he used to work at Google to hand-wave that he has the background to pull off the highly credible fake Stu AI videos. But why is he doing this? I guess because he liked Jessica a whole lot? The movie doesn’t seem too interested in Marco at all to really properly explain it.

Ghostface Loses Face?!

The final confrontation involves not just Tatum held prisoner, but Mark, who is not actually dead as it seemed earlier, but very badly wounded. Mark is able to help Tatum get free from her bonds, and Sid quickly shoots and kills Marco, taking him and his “I guess just because” motivation out quickly. Jessica makes a run for it, leading to a fight between her and Sidney where both women unleash on each other with various stabbings and bashings before Tatum shows up to save the day and shoot Jessica.

Of course, as established since the first Scream, you gotta shoot these suckers in the head to keep them down for the count, and when Jessica tries to jump Sidney and Tatum one last time, the mother and daughter both shoot her and shoot her and shoot her directly in the face, in the process turning that face into a bloody, disgusting pulp. It’s a pretty memorable exit for one of the less impactful Ghostfaces.

Does Scream 7 Have a Mid- or Post-Credits Scene?

As mentioned at the top, Scream 7 does have its own version of a mid-credits scene…or during-credits scene to be accurate.

After the initial primary credits, including the standard Scream main cast titles accompanied by imagery of each cast member alongside their name, the crawl with the rest of the end credits begins, but it’s accompanied by one additional scene running alongside it.

Though their fellow Core Four members Sam and Tara might not be present, Chad (Mason Gooding) and Mindy (Jasmin Savoy Brown) return in Scream 7.

Though their fellow Core Four members Sam and Tara might not be present, the Meeks-Martin twins, Chad (Mason Gooding) and Mindy (Jasmin Savoy Brown), return in Scream 7 and accompany Gale to town. It turns out that with Gale now doing her own true crime journalism show after her morning show ended, she’s using Chad and Mindy as her so-called interns, with Chad serving as her cameraman. Meanwhile, Mindy makes it clear she has her own aspirations as on-air talent, even attempting to sneak in reports away from Gale earlier in the movie only to be cut off by the savvy Ms. Weathers.

As is their lot in life, Chad and Mindy both get cut up by Ghostface along the way – though not nearly as brutally as last time out – and aren’t present for the confrontation with Jessica and Marco. But in the final proper scene of Scream 7, we see Gale telling an elated Mindy that she should be the one to file the report about what happened in the final showdown, as Gale instead goes to accompany Sid and Tatum to the hospital where Mark has been taken.

The closing credits show in-universe outtakes of Mindy and Chad as Mindy attempts to begin her intro, only to nervously and continually botch what she’s saying as Chad mocks his sister for even messing up her own name. Finally, she gets the intro right, presumably going into the full account of what happened as the sequence ends and the credits continue.

It’s an amusing little extra moment, though obviously nothing plot-significant. But it’s worth noting that Scream never had any sort of ending credits scenes at all prior to Scream VI, which had a super jokey, quick post-credit moment where Mindy mocked the very idea of post-credit scenes. So it seems that it’s now Mindy’s role to get increasingly longer, comedic bits for the Scream closing credits…

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Nintendo Announces $70 Mini Game Boy That's Designed to Be a Jukebox, With Dozens of Cartridges That Play Pokémon Music From 30 Years Ago

Buried between fresh footage of Pokémon Pokopia and today's truly momentous Gen 10 announcement for Pokémon Winds and Waves, Nintendo announced a miniature version of its legendary Game Boy — that's actually a kind of retro jukebox.

It sure looks like a Game Boy, only smaller. It also sounds like a Game Boy, and comes with classic-looking cartridges — though these only play tunes from the original Pokémon games' soundtrack.

In a neat touch, the cartridges include images from Pokémon Red and Pokémon Blue that reflect the music on that particular cart. So, pop in a cartridge with the games' title screen on it, and it's the title screen music that you'll hear. Pop in a cartridge with Cycling Road on it and... you get the picture.

Sound on to be transported back to the 90s!

Listen to the same iconic sounds of the Game Boy system with the Game Music Collection. Embark on a nostalgic audio journey with 45 cartridges featuring music from the original Pokémon Red and Pokémon Blue video games that 🎶 pic.twitter.com/A0VXq1bSmM

— Pokémon (@Pokemon) February 27, 2026

45 songs are featured, stored on 45 cartridges. (Or are they all stored on the main miniature Game Boy, and these cartridges just tell it which to play? It is unclear.) Priced at $69.99, the Game Boy Jukebox is available to purchase now via PokémonCenter.com in celebration of the Pokémon franchise's 30th anniversary.

"Relive cherished memories of your Pokémon adventures in the Kanto region by embarking on a new journey to listen to the songs and sounds that helped bring it to life!" reads an official blurb. "In this special collection, you'll find Game Boy Jukebox, a sound toy modeled after the original Game Boy system from Nintendo, along with 45 cartridges that you can insert into the device to hear a familiar melody or sound effect from the original Pokémon video games."

Alas, there does not appear to be any headphone jack — so you'll be listening to the tunes out loud.

Back to today's new creatures, there's a wave of love for fire pooch Pombon, though also calls for it remain standing on four legs after it evolves. For more of today's announcements, be sure to catch up on everything revealed in today's Pokémon Presents broadcast and all Pokémon species confirmed for Winds and Waves so far.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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