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NVIDIA GeForce 595.71 WHQL Driver Available for Download

NVIDIA has just released a new driver for its graphics cards. The NVIDIA GeForce 595.71 WHQL driver is optimized for Resident Evil Requiem and Marathon. This driver also fixes the fan control issues that were present in the previous driver that NVIDIA immediately took down. The NVIDIA GeForce 595.71 WHQL driver also fixes a few … Continue reading NVIDIA GeForce 595.71 WHQL Driver Available for Download

The post NVIDIA GeForce 595.71 WHQL Driver Available for Download appeared first on DSOGaming.

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Cyberpunk 2077 Unofficial DLC 2 Adds Over 50 New Locations

Modder ‘Jon Cross’ has released an unofficial DLC 2 fan mod for Cyberpunk 2077 that adds over 50 new locations to the game. So, since this mod brings new free content to the game, I highly recommend downloading it. Going into more details, the Unofficial DLC 2 Mod adds 20 new apartments, 12 bars, 7 … Continue reading Cyberpunk 2077 Unofficial DLC 2 Adds Over 50 New Locations

The post Cyberpunk 2077 Unofficial DLC 2 Adds Over 50 New Locations appeared first on DSOGaming.

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Magic's TMNT Commander Deck Preorders Are $15 Off at Amazon With Release Day Imminent

Magic: The Gathering is going crossover mad for its 2026 main sets, and while Marvel Super Heroes, The Hobbit, and Star Trek are yet to come, we’re now just days away from the Teenage Mutant Ninja Turtles set, and the pre-release window is well underway as well.

While we didn’t get any Universes Beyond decks for Magic’s most popular format in the Spider-Man and Avatar sets, we’re being treated to Turtle Power for the TMNT set. Release day is March 6, but Amazon has knocked over $15 off the price already if you preorder today.

The Turtle Power Commander Deck is currently down to $54.89, a fairly significant drop from its list price of $69.99, and a 22% saving overall. If you were going to preorder anyway, there’s no better time to do it, and if the price drops further, then Amazon’s preorder price guarantee will adjust accordingly.

Wizards has the decklist live now, and the big focus is on teamwork, so you can have a pair of Heroes in a Half Shell to be your Commanders. We’ve not been able to see how the deck plays, but we do know that your Commander of choice can be any of the Turtles, two of them partnered up with the Partner ability, or all five with the Heroes in a Half Shell card.

There’s nothing truly revolutionary about this modular approach (swapping Commander precons to use other Legendary Creatures within them as their leader is part of the fun of the format), but having five options for Turtles means that no one is left behind.

That includes the likes of Splinter (who has the Partner mechanic, too), but also members of the TMNT’s rogues gallery like Baxter, Fly in the Ointment, Leatherhead, Iron Gator, and, of course, Shredder, Shadow Master.

There are also some fun nods to the gaming history of the awesome foursome. Electric Seaweed from the hard-as-nails NES game makes an appearance to strike fear into gamers of a certain age, while other cards reference the squad’s love of arcade machines, like High Score and, uh, Arcade Cabinet.

Will the deck play well? We’ll have to wait to find out, but in terms of cramming as much personality into a single precon as possible, I think Wizards of the Coast may have just nailed the assignment.

It’s also worth noting that both the Lorwyn Eclipsed decks are great, suggesting Wizards of the Coast is finding its groove after a couple of sets that launched without any.

For those totally new to Magic: The Gathering, Commander is the game’s most popular format, and these preconstructed decks (here's the full list) are a big reason as to why - once you buy one, you can jump straight into a game.

For more on the game’s current set, Lorwyn Eclipsed, be sure to check out the chase cards you should be hunting for, and the best ways to use Mirrorform. There's also discounts on TMNT Collector Boosters right now, which should be of interest to anyone wanting to chase the rarest cards going from the new set.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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PlayStation Gamers Are Using a Glitch to Make It Look Like They’ve Played GTA 6 Already

PlayStation gamers are fooling their friends by adding GTA 6 to their Recently Played list, even though Rockstar's hotly-anticipated open world crime game isn't out until November.

Over the weekend, PlayStation Game Size, which provides details of games added to, or amended on, the PlayStation database, revealed GTA 6's title IDs (PPSA01547_00 and PPSA29660_00) had been added, teasing: "I expect we’ll see something about the game soon, probably the start of pre-orders."

No one's entirely sure why there are two IDs, although PlayStation Game Size assured players it's "normal," and may be due to "different regions," as "all editions will use the same title ID."

Now the PSN ID for GTA 6 is out there, players have been having a little fun and exploiting a glitch on PlayStation that adds 'Grand Theft Auto VI' to their PSN profile's Recently Played list, as demonstrated below by X / Twitter account @videotechuk_:

You can check out a PSN profile “Ousora1” who was one of the people who glitched it. pic.twitter.com/BYCWDQtUpG

— ben (@videotechuk_) March 1, 2026

Of course, this doesn't mean anyone with GTA 6 on their Recently Played list has played it — it's just a glitch. That hasn't stopped fans trying to copy it, though (and loads more trying to figure out how it's done).

"Cool glitch," wrote redditor Brief-Yogurtcloset42 in a thread on the GTA 6 subreddit, alongside an image showing GTA 6 under "recently played." "Gonna see this reposted for the next week and a half now," said one fan. "So people are genuinely going to all that effort, just to make it look like they’ve played a game they haven’t actually played?" added another. "Dang we really got GTA 6 glitches before GTA 6," joked another fan.

Interestingly, this has been possible on the Xbox store for some time — I was able to do it earlier today simply by 'installing' the game to my Xbox Series X from the mobile app, and then attempting to run it from the dashboard (which doesn't work, of course!). And now my friends are fooled into thinking the last game I played was GTA 6.

The upshot of all this is that some fans think Rockstar will soon make meaningful noise about GTA 6, potentially with a new trailer and the launch of pre-orders. But it's worth noting that just last month, Strauss Zelnick, boss of Rockstar parent company Take-Two, said marketing for GTA 6 kicks off this summer ahead of its now seemingly locked in November 19, 2026 release date.

The price of GTA 6 is one of the hottest topics in all of video games, with some expecting Rockstar to charge up to $100 for the game. There's no evidence either way right now, but as soon as those pre-orders go live, you can bet the cost of GTA 6 will become a huge talking point.

One thing Zelnick has been clear on is denying rumors that GTA 6 will be a digital-only release upon its initial launch. He told Variety there are no plans to do so, after reports suggested GTA 6 could delay its physical launch to 2027 to avoid leaks.

GTA 6 has of course already suffered from multiple leaks, both of development footage and of its first trailer, alongside a number of AI-generated fake leaks. Developer Rockstar North has also had to contend with a boiler room incident that sparked the need for numerous fire crews last month. And earlier this year, an employment tribunal rejected an application for interim relief filed on behalf of the fired GTA 6 developers at Rockstar Games.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Resident Evil Requiem Blows Past Disney Cory in the House and Metal Gear Solid to Join Clair Obscur: Expedition 33 as the Highest User Rated Game on Metacritic

Resident Evil Requiem looks like a smash hit for Capcom, with record-breaking Steam concurrent player numbers suggesting big sales. But it’s also a hit on Metacritic, where it has the joint highest user score of all time.

Requiem has a user score of 9.5 on Metacritic, which is the same score last year’s breakout hit, Clair Obscur: Expedition 33, has. It surged past Metal Gear Solid, The Witcher 3, and Disney Cory in the House’s 9.3 (if you did a double-take at Disney Cory in the House being up there, well… there’s a whole thing about it being on this list that is well worth checking out). Also on 9.3, perhaps more deservedly, are the original Silent Hill 2 and Metal Gear Solid 3.

Website user review scores can be manipulated, of course (Disney Cory in the House shows that!), and not just with games either (Breaking Bad vs. Game of Thrones is a thing). But clearly fans are loving Resident Evil Requiem, which also has an ‘Overwhelmingly Positive’ user review rating on Steam. IGN’s own Resident Evil Requiem review returned a 9/10. We said: “Like the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation.”

Resident Evil Requiem’s overall Metascore is 88, which isn’t enough to make Metacritic’s top 250 games of all time. The highest-rated Resident Evil video game is the original Resident Evil 4, which has a 96 Metascore. Still, Resident Evil Requiem is the second highest-rated video game of 2026, behind only Pokemon Pokopia for now.

We’ve got plenty more on Resident Evil Requiem, including the hunt for the solution to its cryptic Final Puzzle solution, which has been confusing fans for the past week. Today, one person does now appear to have solved the Final Puzzle — but the mystery around the challenge remains, as it's unclear exactly how they did it.

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Resident Evil Requiem Includes Leon's Phone Number, Though Fans Are Disappointed by What Happens When You Call

Eagle-eyed Resident Evil Requiem players have spotted Leon S. Kennedy's cell phone number — but also been left disappointed when they try to chat with the franchise's 'hot uncle' for themselves.

Rather than the gravelly tones of an experienced special agent, calling Leon's in-game number in real life simply leaves you with a message stating that "the number is not in service." There's no Easter egg here, either — no inputting a secret code to hear more. The number is, sadly, just a fake.

Fans were initially excited to see Leon's number pop up on Grace Ashcroft's phone, with a screenshot showing the caller ID generating more than 25,000 likes on X/Twitter, as a fan asked whether anyone had tried it for real. Alas, the number is 266-555-0173 — and like all other 555 numbers, this one is invalid.

Btw, has anyone tried calling this number? https://t.co/tSVDgEYAtG

— Bia || COMMS CLOSED (re-open in March 15th) (@5hanebia) February 28, 2026

For those unaware, the 555 number range has long been reserved for use depicting when cell phone numbers in movies, TV shows and video games. It's an easy way for production companies to show an on-screen number without accidentally using the ID of a real person, though it also means there's no secret message to be heard when dialling it for yourself.

Of course, some fans tried to call the number anyway, while others are simply having fun with the idea of Leon himself picking up:

"Yeah some guy with a bad haircut came up and roundhouse kicked my phone out of my hand and said something about Raccoon City," one fan claimed. (I'm sorry, bad haircut?!)

"Imagine calling and all you get is 'Where is everybody going, bingo?'" wrote another. (I understand that reference!)

"Tried but someone named Claire kept answering," suggested a third. (Leon..!)

Some fans said they had called the number in the hope it provided some kind of clue for Resident Evil Requiem's cryptic Final Puzzle solution, which has been confusing fans for the past week. Today, one person does now appear to have solved the Final Puzzle — but the mystery around the challenge remains, as it's unclear exactly how they did it.

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Pokémon Pokopia Review

Given the recent love for Pokémon stuff that simply lets you watch them hang out in different environments (New Pokémon Snap, Detective Pikachu, Pokémon GO, etc), it's astonishing that it took this long for Pokémon Pokopia to emerge. It marries two ideas that probably should have been smashed together a long time ago: life sims and Pokémon. Koei Tecmo's Omega Force was the right studio to snatch the idea up, too, after its success working on Dragon Quest Builders 2 with Square Enix and its ongoing positive reputation for Dynasty Warriors x Nintendo crossovers. Given all this, I came into Pokémon Pokopia having built up skyscraper-high hopes, and I'm happy to say it exuberantly met me at the top.

In Pokopia, you play as a Ditto that has transformed into the roughly human shape of their former trainer, who is now missing. Ditto is released unexpectedly into a Kanto region that looks… quite different from what you might remember in other games. You start in the ruins of what you'll very quickly recognize as Fuchsia City, but drought-stricken and with buildings reduced to rubble. A friendly Tangrowth posing as a Pokémon professor is there to greet you, and together the two of you undertake a 40+ hour effort to restore the region to its former glory in hopes of attracting both people and Pokémon back home. This turns out to be a pretty compelling premise, both in the mystery you’ll slowly uncover about what happened to the world, as well as in how that recovery ties closely into your actual minute-to-minute tasks.

You'll start by rebuilding natural Pokémon habitats, such as patches of tall grass or flowers which will in turn attract new Pokémon to come live within them, but eventually construct whole buildings and furniture pieces as you build out a little community. As a Ditto, you have the ability to Transform into other Pokémon, allowing you to use their abilities to restore the land. For instance, a Squirtle will teach you Water Gun early on, which allows you to water the dry ground and bring back dead trees, bushes, grass, and flowers. From a Bulbasaur, Ditto learns Leafage, allowing them to raise up new tall grass from previously empty ground. Rock Smash breaks rocks, Cut chops up foliage, and so on. Much later, you'll be able to turn into a Lapras to Surf across water, and finally, a Dragonite will teach you to Fly (well, glide) through the air.

This is where a lot of Pokopia's personality shines, as it really goes all-in on reminding you that you are a Ditto, a blobby pink creature that can shapeshift into anything. Ditto gains a shell and Squirtle tail when it uses Water Gun and green vine arms for Leafage. It can suck items into its inventory in bulk by slurping them up into its mouth, Kirby-style, effectively absorbing them until it needs to spit one back out again. If you fall from a great height, never fear: you're a Ditto! You just blop into a pink goo for a moment, then reform into your human shape. One of the idle animations is just Ditto collapsing into its pink gooey self again and falling asleep. There is so much attention to detail in Pokopia's animations and marriage of mechanics and character, and all these little touches combined to keep me locked into the universe and fantasy of being a Ditto dressed as a person, glooping about this ruined world. I didn't really care about Ditto before, but after Pokopia? I love this weirdo!

Your Pokémon friends are all given colorful personalities.

That level of detail extends to your Pokémon friends, all of whom are given colorful personalities and plenty of things to do once they settle into their new homes. You can give them gifts to raise their comfort levels and affection for Ditto, which will often result in them giving you gifts themselves. They'll invite you to play games, such as Hide and Seek (a game that effectively turns into Prop Hunt once Ditto gets the "Camouflage" ability), or give you little quizzes on Pokémon facts. Pokémon will just have fun on their own, too - you can watch them react to items you leave out in the world, play tag with one another, or even make friends with their neighbors.

Each Pokémon also has different abilities that dictate how they interact with the world. You'll frequently want to enlist Pokémon like Scyther to chop wood for you or Piplup to wash away sewage, which is a mostly-great way to highlight the strengths of Pokémon that don't normally get the spotlight. I say "mostly" because I was a bit irritated later on by how much trekking back and forth between areas I had to do to figure out which Pokémon I left all my iron ore with or who was converting my clay into bricks, but largely it was a positive that almost every Pokémon had a genuinely cool purpose. Between all that and the presence of a Pokedex (that was significantly larger than I expected), I found myself very motivated to design increasingly complex habitats to attract rarer and rarer monsters in hopes of filling out every last entry.

One other small detail I wanted to call out was how good "pathing" in Pokopia is. I've played tons of games that involve escort quests where you need to get someone to follow your character somewhere, but they constantly get stuck on the terrain. Pokopia's pathing is great. If Ditto can find a path somewhere, whoever is following them almost always can too without issue. This even extends to mechanisms such as elevators and sky lifts, the latter of which actually show the Pokémon following you (cleverly, up to five at a time) climbing aboard subsequent lifts and riding across a gap with you. You'll be asking a lot of monsters to follow you around in Pokopia, so it was nice to be consistently impressed with how well this mechanic just… worked.

As more and more Pokémon return to the world, they'll start to want more than just a patch of grass to lounge in. They've got needs! On a simple stroll through the area, Charmander stops me to tell me he thinks it's too wet around here, and wants a drier, ideally fiery spot to hang. I'm off to build him a campfire, only to be accosted by Squirtle, who would like to move someplace close to a water source. Bulbasaur shows up to tell me he thinks his grass patch is too dim, and could stand to be lit up. I see a spot that would benefit from a table and chair, so I get distracted gathering materials for that, and then Drifloon shows up wanting a doll for some reason, and oh that empty spot right there would be perfect for a small hut, let me just make some more bricks and… wait, is that block over there glowing? Pokopia is a game of little chores, and every one of those chores provides a satisfactory dopamine rush as you watch a new building appear or a patch of previously barren landscape fill out with cute creatures doing adorable activities. The loop was so engrossing that I did not once mind the absence of any combat - something present in Dragon Quest Builders but (for pretty obvious story reasons) is not a part of Pokopia. It doesn't need it.

Dozens of little chores slowly evolve into bigger, more grandiose projects.

One minor issue that tripped me up, however, was the storage in Pokopia. Ditto has an inventory that can be expanded over time, and you can also construct storage boxes both small and large to put more items in. This works for a while, but because there's no unified storage, by the end of Pokopia I was having trouble remembering what box in what region I had put that certain item I now needed. Frequently when a quest called for something specific I had to fast travel between multiple regions, through multiple loading screens, then look through multiple boxes just to find it. I understand wanting to limit storage during Pokopia's story mode so that you don't haul enormous quantities of junk from place to place and are instead forced to use each new environment to solve your problems. But the post-game really, really needed some sort of unified, interconnected storage box between all the regions into which I can dump 20 stacks of 99 sand.

As Pokopia progresses, the dozens of little chores slowly evolve into bigger, more grandiose projects. There are four main story regions to explore and reconstruct, each with different habitats, monsters, and themes to build around. Pokopia's actual construction mechanics will be familiar to anyone who's played these cube-based building games before. You break up the blocks of the environment, collect them in your inventory, craft other blocks out of gathered resources, then stack cubes, make structures, and fill them with decorative items. I unfortunately suspect that savvier builders than myself may not be thrilled by the building controls; I frequently found it difficult to position blocks exactly where I wanted them due to limitations on where and how I could move them, as well as a troublesome camera when working in smaller spaces. Other games (Animal Crossing: New Horizons!) have solved the problem of precise placement, and I wish Pokopia had followed their lead here.

The story regions of Pokopia have loads of ruined building foundations and other "suggestions" of spaces that you could start from, or you can tear it all down and begin anew. It's a healthy, enjoyable mix of freedom and guidance that satisfied both the desire to make anything I wanted and the need, at times, to just get a dang house up and move on. As someone who's not great at making aesthetically pleasing spaces, I was grateful for the presence of building "kits" that, when filled with resources and assigned some worker Pokémon, would become pre-made structures that actually looked nice, allowing me to skip most large-scale manual construction if I chose to. And then there's Palette Town, a bonus non-story region explicitly set aside for players to build from scratch. It's so massive I have no idea how to even begin turning it into a proper metropolis. There's enough space to build huge, absurd sculptures like folks have been doing in Minecraft for years, or get together with friends and construct an entire Pokémon-filled world with multiple towns. I'm stoked to see what the real artists get up to in there.

One of the most surprising and wonderful elements is the story. So much of my delight in Pokopia is in wandering through this ruined version of Kanto, collecting notes and logs explaining what happened to the world and stumbling into locations that will be recognizable to longtime Pokémon fans like me. Walking into a ruin and feeling the gut-punch as I realized where I was and what happened here really, really hit, and Pokopia's capitalization on that feeling is pristine. (I'd be remiss not to mention the excellent soundtrack as well, which sprinkles in familiar melodies in exactly the right dose, then twists those tunes around in a reminder that the world is not what it once was.) Fans familiar with the original games or their remakes might get more out of this than those who haven't played them - but I think that the environmental storytelling, the slow drip of clues, and the contrast between the tragic fate of this world and Pokopia's cheery tone should be able to hook even those with a less intimate knowledge of the setting.

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Pokémon Fan Claims World First Completion of Resident Evil Requiem Final Puzzle — But Insists They're Unsure Exactly How They Did It

Resident Evil Requiem players have spent the weekend trying to solve the game's cryptic Final Puzzle, and now a Pokémon fan has provided video evidence they have completed the challenge — despite being uncertain exactly how they did so.

Pokémon trading card fan Gengar Collects has posted numerous screenshots and video evidence on YouTube suggesting he has indeed finished The Final Puzzle, a labyrinthine quest that thousands of players have been trying to collectively solve since before Requiem officially launched last week.

The only problem? Even with this evidence, which really does suggest Gengar Collects has completed the challenge, fans still aren't sure exactly how to do it for themselves, as it requires the holding of an item that normally can't be found.

"I don't even know if it was how it was supposed to be done," Gengar Collects says in a video that attempts to walk fans through his solution. Essentially, it boils down to him holding an item, Marie's Doll, and then inputting the puzzle's now-infamous code sequence. Doing so then granted him the challenge completion — something he also provided screenshots of.

But how to get Marie's doll? The past few hours have seen a frantic back and forth between Gengar Collects and other fans via YouTube comments, and to be fair, it looks like he's trying his best to help. A series of screenshots show the location he claims he found Marie's Doll in (which is different to the doll you find in the cell). Further screenshots show he is playing on Xbox Series X/S, which limits the suggestion he has somehow used a cheat or hack to get the doll item to spawn, where for others it can't be found.

Yet more screenshots, requested by other players, show a close-up examination of the doll in his inventory. There are no other clues on the item itself — "no name in ink on the bottom of the shoe," Gengar Collects says, as the doll in the cell has — only more evidence that he is being honest with his claim.

So, what's going on? Why can no one else find the doll and complete the puzzle? The best working theory at the moment is that Gengar Collects legitimately completed the Final Puzzle, but only after unconsciously doing something during his playthrough that spawned the doll. And it's this step, now, that fans are rushing to reproduce. (Alternatively, it's possible the doll spawned due to some kind of bug or random glitch.)

On the upside, fans say they now know the challenge's ending — and as soon as the doll is obtained, the puzzle can finally be completed. On the downside, Gengar Collects seems equally stumped on what he did in order to be able to pick the doll up in the first place.

Back over on reddit, the work continues. "Inputting the code is the last step, but you need Marie's doll," one fan summed up. "That's the step we need to focus [on]."

"This is just a guess, but could the doll spawning be tied to how often we spoke to Emily?" questioned one fan. "Has anyone tried flushing the toilets using the numbers 204," suggested another. "This is the room number that Grace and her mom stayed in the hotel." For more detailed pointers, be sure to check out IGN's Resident Evil Requiem Final Puzzle challenge guide — maybe you can help solve it?

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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God of War Creator Says Kratos 'Look Like He's S***ting in the Woods' in Amazon TV Series First Look Image

After days of online backlash to Amazon’s God of War TV series first look image, David Jaffe, creator of the video game series upon which the show is based, has delivered his verdict — and he held nothing back.

Some said the image looked like an AI-fueled deepfake. Others said it looked cheap, like cosplay. Others said actor Ryan Hurst wasn’t ripped enough to play Kratos, and that Callum Vinson is too young to play Atreus. Whatever your feeling on the image, it’s clear God of War has made a poor first impression.

Now, in a reaction video posted to his YouTube channel, Jaffe has called the image “dumb” and “terrible” and questioned the decision to release it as a first look. But, ultimately, he feels confident in the show, because Ronald D. Moore of Battlestar Galactica and Star Trek Deep Space Nine fame is in place as showrunner, and Cory Barlog, chief God of War developer at Sony Santa Monica, is also involved.

“It's so dumb,” Jaffe began. “But, okay, let's be incredibly clear, okay? Two things can be true. This can be a terrible image, and it is. It is so bad in so many ways, which we'll talk about in a moment. And Ron Moore is awesome, who is the showrunner. He created the new Battlestar. He didn't create it, because it's based on books, but Outlander, about the woman who goes back in time. He's done Star Trek stuff. The guy is a juggernaut of a talented fellow. I have absolutely no doubt it is going to be a good show. Cory [Barlog] is on it. I think Cory has a great deal to offer, not just to this universe, but he's great with storytelling. I'm not worried about the show.

“But I'm a little worried about, what the f*** is this? Not because I'm like, how dare they, it doesn't look like Kratos! I don't care about that. A good actor is a good actor and that's all you need. I'd much rather have a great actor who embodies the essence of the character and makes the character endearing or memorable or iconic, than looks just like the person in the video game. Who cares, right? I mean, you care right now, but eventually they can become, you know… Peter Parker never looked like Tobey Maguire until Tobey Maguire became Peter Parker, right? So, I'm not worried about that stuff.

“It's just a dumb f***ing image.”

Jaffe went on to express confusion at the cryptic social media post from Kratos actor Ryan Hurst over the weekend. Hurst took to Instagram to say, “Don’t believe everything you see on the internet, kids.” He didn’t namecheck the God of War image, but it seems likely that’s exactly what the statement was in reference to.

“Well then why is goddamn Prime Video releasing it?” Jaffe countered. “This isn't some behind the scenes thing that somebody snuck from the set. This is an official release from Amazon, who is producing the show. So I don’t know what the f*** that means.”

Jaffe continued by discussing how Kratos looks in the image, as well as the younger Atreus. He was critical of both, as they appear in the image released by Amazon.

“Kratos just in this pose with this face… expression, not the guy's face, but this expression, he just looks stupid,” Jaffe said. “If you are going to reveal to most people a brand new character that you hope is going to carry your series for the first time, and they've never really seen this before, and this is the way you introduce them… I mean, maybe that's conscious. Maybe they're like, ‘Well, what we really want to focus on is the father-son story.’ And if we focus on him being like Spartan rage and all that, maybe people are like, ‘I don't want to watch that show.’ Okay, maybe. But then at that point, could you find a picture that doesn't look like he's s***ting in the woods, cuz that's what the picture looks like.”

Then, on Atreus: “The kid, I get that they wanted a younger kid than Atreus was. I think Atreus was like 11 or 10 in the first 2018 game. They want this kid to age with the series and if you hire him now and he's 12 and they don't start filming the new series till he's 14, he's going to be too old for the arc that they're clearly building. So, I don't mind that he's young.

“I’m not being mean to a child. I'm sure he's a wonderful child, a nice looking kid, talented, but his hair looks like it's got tons of product in it. I know he's supposed to be a little kid. But is he a little kid that needs glasses? Is he a little kid that maybe is a little special? Because look how he's holding the bow and where he's aiming the bow. It's like he's not aiming… it's just weird the way the whole image looks. He looks like he's a very confused little boy with way too much product in his hair.

“Neither of these characters look very interesting or appealing. They look just dumb. Like if this was God of War Dumb and Dumber Edition, that's what you would expect. Like it's a comedy.”

You’d think that would be enough, but Jaffe said the “most offensive thing” about the image is not Kratos or Atreus, but the styrofoam rock placed between them.

“You would think in a world of CG and AI and over a century of movie magic, of real-time practical effects, or better yet… the effect is probably fine. The actual creation of the rock, the guys who made the prop, the ladies who made the prop are probably great. It's the lack of lighting,” he said. “This looks like what you would go into a hobby store and buy for your f***train set for like, ‘Oh I got the boulder set for the trains to go by and it's got the moss that some amateur craft guy is kind of glued on. It's just a terrible image.”

Ultimately, though, Jaffe said he’s not worried about the God of War show and thinks it will be fine.

“I'm sure the show will be fine though, primarily because Ron Moore is a really good creator and showrunner, and Cory's involved and I think it'll be great for people who like this kind of thing,” he concluded. “I'm honestly just more confused. I'm confused by who at Amazon or PlayStation Productions, that I have a great deal of respect for, is like, you know what, ‘Out of the 80 images we could release, this is the one.’ That person needs to be on some kind of list. Don't let that person get on a plane because I don't think they're well.”

“Atreus, the 10-year-old son of Kratos, grew up in a remote forest cabin, isolated from the rest of the world and raised almost entirely by his mother, Faye,” an official description for the character says. “He is an accomplished archer, has an affinity for animals, and is intensely curious about what lies beyond the confines of his forest home. After his mother’s death, Atreus is left with a cold, distant father who he barely knows and who knows little about him in return. Nonetheless, Atreus yearns for his father’s approval and is desperate to prove he is strong enough to survive in a harsh and dangerous world.”

Hurst, meanwhile, played Thor in Sony Santa Monica's 2022 video game sequel God of War Ragnarok. “Through their adventures, Kratos tries to teach his son to be a better god,” an official description says, “while Atreus tries to teach his father how to be a better human.”

Teresa Palmer, Max Parker, Ólafur Darri Ólafsson, and Mandy Patinkin have joined as Sif, Heimdall, Thor, and Odin, respectively. The most recent additions saw Amazon bringing back Alastair Duncan as Mimir, while also adding newcomers Danny Woodburn as Brok and Jeff Gulka as Sindri. Deadpool actor Ed Skrein plays Baldur.

Production is currently underway in Vancouver, with a two-season order setting showrunner Ronald D. Moore of Battlestar Galactica and Star Trek Deep Space Nine fame up for some time.

Word of a live-action God of War adaptation first arrived in early 2022 before Amazon moved to officially announce the project later that same year. After a troubled development saw the exit of previous showrunner Rafe Judkins as Amazon hit the reset button, the show eventually found a new creative direction. Moore took over as showrunner in late 2024, with Shogun and The Boys veteran Frederick E.O. Toye tapped to direct its first two episodes.

Amazon and Sony have not announced a release date for the God of War show. While we wait, check out our interview with Ronald D. Moore from SDCC 2025, where he talked about his vision for the series. We’ve also got a story on Sony Santa Monica’s reported next God of War game, which is a bit surprising.

Image credit: Amazon Prime Video.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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There Are Just 50 Copies Worldwide of the Extremely Rare Tsukihime Trial Edition, And U.S. Customs Allegedly Just Cut One Up

An extraordinarily rare floppy disk — one of just 50 copies of Tsukihime Trial Edition ever produced — was allegedly destroyed coming through U.S. Customs.

Collector Keripo shared a video of themselves opening the demo floppy disk delivery on X/Twitter, only to discover the disk had been damaged in such a way that it could only have been deliberate. Across the original packaging tape is another labelled "Opened and Resealed By Customs." It's unclear if it was courier DHL or U.S. Customs that destroyed the disk.

"My Tsukhime Trial Edition (月姫 体験版) finally arrived, one of only 50 copies in the world," wrote Keripo on X/Twitter (thanks, Tom's Hardware). "Only to discover that U.S. Customs had removed all the bubble wrap and physically destroyed the floppy disk. Will file a report, but literally crying right now."

The tweet includes a video of Keripo opening the package. Getting a peek at the contents, they mutter "Oh my god," under their breath, before exclaiming: "What the f***! No way. No way. Noooo way. What… they actually destroyed the floppy disk. What the hell. W-w… what the f***."

This was what it looked like before it was shipped. The sender even took extra care to sandwich it between cardboard paper and use lots of bubble wrap to protect it. Would never have expected US Customs to both remove all that AND intentionally damage the floppy directly... pic.twitter.com/k4tHjIuBZ5

— Keripo (@TehKeripo) February 27, 2026

If you're wondering if the sender/seller could've sent it like that, Keripo wrote: "This [embedded above] was what it looked like before it was shipped. The sender even took extra care to sandwich it between cardboard paper and use lots of bubble wrap to protect it. Would never have expected U.S. Customs to both remove all that AND intentionally damage the floppy directly…

"It was actually a friend who helped me buy and ship it. He has his own copy, so he was able to do a scan and confirm its authenticity, including some unfortunate bad sectors. But the value isn't the content but the physical collectors item, which has been damaged beyond repair."

Challenged on why they just-so-happened to be recording as the package was opened, Keripo wrote: "When your carefully packaged box containing a historical artifact arrives at your doorstep completely ripped apart and barely held together with 'Opened and resealed by Customs' tape, plus makes rattling noises that it shouldn't when you pick it up, the first thing you should do is whip out your camera and record.

"The video is real, U.S. Customs opened/resealed the box poorly, the item is genuine, not a fake, the package shipped from my friend in Portugal, not Japan, the excess packaging is common for fragile Japanese collector item," they added.

It's unclear why the disk was destroyed, but some suggest the demo's 'Adult Only' label may have been the issue, as the law states "all persons are prohibited from importing into the United States from any foreign country [...] any obscene book, pamphlet, paper, writing, advertisement, circular, print, picture, drawing, or other representation, figure, or image on or of paper or other material, or any cast, instrument, or other article which is obscene or immoral." What constitutes "obscene or immortal" is determined on a case-by-case basis.

Tsukihime is a Japanese adult visual novel released in 2000 developed by Type-Moon. It has since been adapted into both an anime and manga series. Keripo hasn't said how much they paid for Tsukihime Trial Edition, but did point to what they described as an authentic auction listing for it, which went for around $16,000.

This is what an authentic auction listing of a Tsukihime Preview Edition looks like. The winning bid here for this 2021 Mandarake live auction was 2.5 mil JPY (~$16k USD). There has been no legit public listing for Tsukihime Trial Edition in over 15 years so this is the closest… pic.twitter.com/xsnQJgiL4x

— Keripo (@TehKeripo) March 2, 2026

IGN has asked the U.S. Customs and Border Protection department for comment.

Keripo added that they intended for Tsukihime Trial Edition to be the main attraction at a public Type-Moon museum "featuring all their historical works before they became big." "Now its even more special as the one-of-a-kind 'destroyed by U.S. Customs' edition!" they joked.

Image credit: Keripo / X.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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HardBorne Is a Massive Overhaul Mod for Bloodborne With New NPCs, Quests, Bosses, and Weapons

A team of modders has released a massive overhaul mod for Bloodborne that PC gamers can enjoy, called HardBorne. HardBorne makes a lot of changes to its core gameplay mechanics. At the same time, it adds new NPCs, quests, bosses, weapons, and items to the game. So, let’s take a closer look at it. As … Continue reading HardBorne Is a Massive Overhaul Mod for Bloodborne With New NPCs, Quests, Bosses, and Weapons

The post HardBorne Is a Massive Overhaul Mod for Bloodborne With New NPCs, Quests, Bosses, and Weapons appeared first on DSOGaming.

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Pokémon FireRed and LeafGreen Remakes Add a Swear Filter, Limiting Your Ability to Name Your Rival Something Rude

Everyone loves naming your Pokémon rival something rude, and seeing the game then continually refer to them as "ass" — or worse. Now, however, the series' new FireRed and LeafGreen re-releases have limited this trend by implementing a swear filter.

Pokémon fans were quick to report that naming your rival (or indeed, yourself) as "Ass", "Asshole" or "Dick" would simply see your input ignored, and one of the game's default names used instead.

The addition of a profanity filter is one of the few changes made to Nintendo's ports of FireRed and LeafGreen, which otherwise simply emulate the classic Game Boy Advance titles as originally presented, for the price of $20 each.

Wow, they really don’t want us to relive our original playthroughs :( pic.twitter.com/KtNCWwTErJ

— Professor Rex🇨🇦 (@RexProfessor) February 27, 2026

Of course, as with every swear filter ever created, people have not taken long to start getting around it. A quick check on social media shows that while "asshole" is banned, naming your rival "azzhole" or indeed "asshat" is still accepted. "Fartass" is also allowed.

All the swear words you'd expect to be caught by the filter seem to be banned on their own, though a few milder curses get through fine. While "ass" is banned, "butt" is not. Neither is "arse," if you prefer a British spelling.

Pokémon FireRed and LeafGreen were re-released for Nintendo Switch last Friday, as part of the franchise's big 30th anniversary celebrations, which also finally cleared up the confusing situation with the games' link to Pokémon Home.

During the franchise's annual Pokémon Presents announcement broadcast, fans also got a deeper dive into the promising-looking life sim spinoff Pokémon Pokopia, and a long-awaited first look at Pokémon Winds and Waves, which will kick off the series' 10th generation. The only downside? These new games won't arrive for Nintendo Switch 2 until 2027.

Time for some more adventures with Fartass before then?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Magic’s TMNT Collector Boosters Just Got a Tubular Discount, and They’re the Best Way to Bag Rare Cards on Release Day

Magic: The Gathering’s long-awaited Teenage Mutant Ninja Turtles crossover has officially entered its pre-release window ahead of its March 6 launch, and right on cue, the notoriously slippery Collector Boosters are back in stock at Amazon.

That would already be notable. What makes it genuinely surprising is the price. The full Collector Booster box has dipped to $404.65, its lowest point yet, landing you twelve premium packs just days before release. It is a hefty buy-in, no question, but this is the product designed for people chasing the flashiest pulls in the set.

If you are new to Magic, Collector Boosters are where the premium treatments live. Extended art, textured foils, alternate frames, the kind of cards that turn heads and, in many cases, hold stronger resale value. They do not guarantee more powerful gameplay staples, but they dramatically increase your odds of pulling the most desirable versions of those cards. That is why they sit at a $37.99 MSRP per pack.

If cracking packs for play value is the goal, Play Boosters remain the smarter option. They are built for drafting, deckbuilding, and actually using the cards. But if the aim is to open something rare, shiny, and potentially valuable the moment the set drops, Collector Boosters are still the top tier route.

And while Play Boosters are not quite as discounted as they were last week, there are still a few other TMNT products floating around at reduced prices.

Magic: The Gathering's TMNT Collector Booster Box preorders are in stock at Amazon... again! (Out March 6)

Currently down to $424.93 (was $455.88) https://t.co/oB0o5M55gO

This is the best deal we've seen on these since preorders first kicked off, I'd snap them up ASAP #ad pic.twitter.com/qDWQZd496G

— IGN Deals (@IGNDeals) February 26, 2026

The newest Commander Deck, ‘Turtle Power’, is down to just under $55, saving you $15 off the MSRP, while the Bundle of nine Play Boosters is $63.99, down from $69.99. It also includes a promo card and 30 lands from the set.

Draft Night, which includes a series of boosters to play a draft match and a Collector Booster to use as a prize, is down to just over $98 from $119.99.

For more on Magic’s Teenage Mutant Ninja Turtle crossover, check out a card that pairs nicely with Warhammer 40K Necrons (what is Magic in 2026, eh?), and our early thoughts on the Commander precon, Turtle Power.

Amazon also has a great deal on Play Boosters for the game’s current set, Lorwyn Eclipsed, which you can find right here.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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