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Glassbreakers: Champions of Moss & Clay Hunt VR Are Quest's Horizon+ Monthly Games This February

Glassbreakers: Champions of Moss and Clay Hunt VR are this February's Horizon+ monthly games on Quest.

February 2026 brings a number of new games to the Horizon+ Monthly Games Catalog, including one of the best strategy games in VR, and an engaging target practice shooter. In addition, previously redeemed games will remain in your library while subscribed to the service.

Here's what you need to know about this February's offerings.

Glassbreakers: Champions of Moss

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The star of February's Horizon+ Monthly games, Glassbreakers: Champions of Moss is, as our review put it, a "smart, competitive, and [...] one of the best strategy experiences available in VR." The tabletop strategy game, which features characters and lore from the Moss and Moss 2 game universe, blends the strategic depth of RTS games with the character personality and squad mechanics of the best MOBAs.

Glassbreakers Review: Nuanced PvP Strategy With Adorable Whiskers
Glassbreakers: Champions of Moss is a brilliantly designed PvP strategy game that’s worth your time.
UploadVRPete Austin

Clay Hunt VR

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Clay Hunt VR is a relatively simple shotgun shooting game which challenges you to hone your aim against clay skeets, ducks, and other game animals. A multiplayer mode allows shooting with friends in public or private rooms, and customizable weaponry allows players to tune their favorite guns.

Horizon+ Games Catalog Games

Horizon+ continues offering a Games Catalog of Quest titles that any subscriber can access. Meta can remove and add new games from the catalog at any time. Here is the current Horizon+ Games Catalog in the US:

  • Angry Birds VR: Isle of Pigs
  • Asgard’s Wrath 2
  • Assassin’s Creed Nexus VR
  • BARTENDER VR SIMULATOR
  • Blacktop Hoops
  • Cubism
  • Deisim
  • Demeo
  • Demeo Battles
  • Dungeons Of Eternity
  • Eleven Table Tennis
  • FINAL FURY
  • Fruit Ninja 2
  • Ghosts of Tabor
  • Green Hell VR
  • Grimlord
  • Human Fall Flat VR
  • iB Cricket
  • I Expect You To Die 3
  • In Death: Unchained
  • Into Black
  • Into the Radius
  • Job Simulator
  • Kingspray Graffiti
  • LES MILLS BODYCOMBAT: Fitness workouts
  • Maestro
  • Medieval Dynasty New Settlement
  • Moss
  • Pets & Stuff
  • Pistol Whip
  • Premium Bowling
  • Project Demigod
  • Puzzling Places
  • Racket Club
  • Real VR Fishing
  • Red Matter
  • Red Matter 2
  • Starship Home
  • Synth Riders
  • Tetris Effect: Connected
  • The Climb 2
  • The Light Brigade
  • The Thrill of the Fight
  • Thief Simulator VR: Greenview Street
  • Titans Clinic
  • Townsmen VR
  • War of Wizards
  • Zero Caliber: Reloaded

Horizon+ Indie Catalog Games

Meta continues to add new games to the separate Indie Games Catalog, and you can see the entire list here.

  • Alvo
  • Apex Construction
  • Arcade Paradise VR
  • Battlenauts
  • Bocce Time!
  • Cactus Cowboy - Desert Warfare
  • Chess Club
  • Coffee Quest VR
  • Crumbling
  • Cybrix
  • Darksword: Battle Eternity
  • Disc Frenzy
  • Discovery 2
  • Elysium Trials
  • Espire 1: VR Operative
  • Final Overs - VR Cricket
  • Galaxy Kart
  • Ghost Signal: A Stellaris Game
  • Gravity League: Galactic Football
  • IRON GUARD
  • Ironlights
  • Killer Frequency
  • Laser Thief
  • LAX VR
  • Make it Stable
  • Motion Soccer PRO
  • Mythic Realms
  • Noun Town Language Learning
  • Operation Serpens
  • Retropolis 2: Never Say Goodbye
  • Rogue Ascent VR
  • Rogue Pinatas: VRmageddon
  • RUNNER
  • Shooty Fruity
  • Slot Car VR
  • Space Elevator
  • Squingle
  • Stupid Cars
  • Sushi Ben
  • Tactica
  • Taiko Frenzy
  • The Curious Tale of the Stolen Parts
  • The Pirate Queen with Lucy Liu
  • The Secret of Retropolis
  • The Wizards
  • Tiny Archers
  • Towers and Powers
  • ULTIMATE SWING GOLF
  • Underworld Overseer
  • Vibe Punch
  • Windlands 2

Meta Horizon+ is a subscription service that gives players access to a monthly selection of games for $7.99 USD per month, or $59.99 USD a year. New users can give Meta Horizon+ a try for a month.

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Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format

The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format.

Khronos is a non-profit industry consortium that manages OpenGL, Vulkan, and WebGL. In the context of XR specifically, it pioneered OpenXR, an open industry-standard API for XR application development and runtimes. OpenXR provides developers with access to a single standardized API, allowing them to build an app once and then easily port it to other platforms, facilitating cross-platform availability. OpenXR is supported by most major stakeholders in the XR industry, including Meta, Valve, HTC, ByteDance, Epic Games, Unity, Nvidia, and Qualcomm. A notable exception is Apple, which maintains its own proprietary APIs.

In 2015, Khronos introduced glTF (Graphics Language Transmission Format), a standard for the efficient transmission and loading of 3D scenes and models by game engines and applications. Often framed as the “JPEG of 3D,” it provides a streamlined, universal format that allows creators to export high-quality 3D assets from any tool while ensuring consumers can view them instantly and consistently across any device or web browser. Today, glTF is the most widely adopted 3D asset format on the web.

This week, Khronos announced a release candidate for a Gaussian splatting extension to glTF. Gaussian splatting has shown immense potential for XR, as it allows for quick and easy photorealistic 3D capturing of objects and environments using common devices like smartphones, which can later be viewed and explored in VR. The technology already powers the photorealistic captures of Meta Hyperscape, Apple’s recently improved Personas, the volumetric scenes of Gracia and the promptable 3D environments of Marble.

Standardizing delivery: Why glTF is key to mainstream adoption

While capturing Gaussian splats has become easier, sharing them remains the primary hurdle, an issue Khronos is now directly addressing. The new glTF extension enables the storage of 3D Gaussian splats directly within glTF files. By doing so, Khronos is standardizing the delivery of Gaussian splats within an already established and widely adopted 3D ecosystem, paving the way for the technology to move into the mainstream.

“Instagram made it easy to share photos; TikTok brought about an explosion in short-form video social sharing. Until now, 3D has lagged behind 2D media formats because 3D models are so much harder than photos or videos to create and share. With Gaussian splatting, you can easily imagine an app that enables a mobile user to move their phone to quickly capture a scene or object to create a splat-based 3D model. As an open standard, glTF makes it possible to share that model. A splat stored in a glTF file could be shared on social media and displayed with full interactivity on any client device,” explains Neil Trevett, president of Khronos, in a written statement to UploadVR.

Khronos’s decision to formally embrace Gaussian splatting sends a clear message that lifelike 3D is here to stay, says Michael Rubloff, Managing Editor of Radiance Fields, a news blog specialized in Gaussian splatting and similar technologies.

“With that level of impact approaching, it becomes critical to build the foundations carefully. A glTF extension, built on the most widely adopted 3D asset format, helps derisk fragmentation as industries shift from 2D to 3D while giving developers confidence that what they build today can ship across ecosystems rather than remain locked to a single platform,” says Rubloff.

Gaussian Splatting: A new form of 3D graphics representation

Gaussian splats represent a fundamental departure from traditional mesh-based graphics. While standard 3D modeling relies on connected triangles to define an object’s surface, Gaussian splatting treats a scene as a dense cloud of volumetric data points, with each point defined by properties including position, scale, rotation, color, and opacity. The benefits over traditional 3D graphics rendering include the ability to capture complex geometries like hair or smoke and highly realistic lighting effects, such as reflections and refractions, that are notoriously difficult to achieve with polygonal meshes.

The new glTF extension acts like an instruction manual, telling the software to render these points as smooth, overlapping shapes, creating a realistic 3D image rather than the flat, jagged surfaces usually seen in video games.

Still, there is work to be done. The extension is currently in a release candidate phase, with the Khronos 3D Formats Working Group inviting feedback from engine developers, creators, and artists to test the specification ahead of a formal ratification targeted for the second quarter of 2026. So far, companies such as Autodesk, Bentley Systems, Huawei, Niantic Spatial, and Nvidia have contributed to the extension.

The release candidate was developed with the rapid and ongoing evolution of Gaussian splatting in mind. For example, it does not yet define a standard compression approach, which is crucial for making Gaussian splatting performant on mobile devices. To maintain flexibility, the specification is intentionally designed to be extensible, leaving room for future additions as Gaussian splatting techniques evolve and eventually become standardized within the glTF ecosystem.

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Modder Unleashes MSI RTX 5090 1000W Power BIOS On Other Graphics Cards

Modder Unleashes MSI RTX 5090 1000W Power BIOS On Other Graphics Cards Overclockers are arguably known for their lack of restraint, but the latest RTX 5090 experiment feels like a particularly vivid illustration of that point: BIOS files from MSI's absurdly overbuilt RTX 5090 Lightning Z—a card that technically exists, costs around $5,200, and is limited to roughly 1,300 units worldwide—have made their way onto
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8 Top Super Bowl TV Picks: Quality QLED & Mini LED Models That Won’t Break The Bank

8 Top Super Bowl TV Picks: Quality QLED & Mini LED Models That Won’t Break The Bank You're here for our Super Bowl TV picks, but do you want to know my favorite Super Bowl pick of all time? It's when Malcolm Butler intercepted a goalline pass in Super Bowl XLIX to secure the victory for the New England Patriots. Now more than a decade later, the Seahawks are getting a rematch, and you can catch the big game on a new TV. The
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Ayaneo Konkr Fit 144Hz OLED Handheld With Ryzen AI 9 HX 470 Is Up For Preorder

Ayaneo Konkr Fit 144Hz OLED Handheld With Ryzen AI 9 HX 470 Is Up For Preorder Ayaneo is expanding its growing range of PC gaming handhelds by opening up preorder availability of its Konkr Kit, a premium handheld console with a 7-inch OLED display sporting a 1920x1080 resolution and fast 144Hz refresh rate, powered by a choice between AMD's Ryzen AI 9 HX 470 (Gorgon Point) or Ryzen AI 9 HX 370 (Strix Point) processor.
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Elon Musk: KI-Wachstum erzwingt Rechenzentren im Orbit, doch die Chips werden zum Nadelöhr

Wenn Elon Musk eines zuverlässig beherrscht, dann ist es das Verschieben von Engpässen. Kaum wird ein Flaschenhals identifiziert, wird er nicht umgangen, sondern gleich in den Orbit verlegt. Im wörtlichen Sinne. Laut Musk wird das derzeitige Expansionstempo der KI-Infrastruktur unausweichlich dazu führen, dass Rechenzentren im Weltraum wirtschaftlich attraktiver werden als auf der Erde. Nicht aus […]

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Qualcomm breaks new ground in cooling with the Snapdragon 8 Elite Gen 6

Qualcomm is once again facing a familiar challenge with its upcoming top-of-the-line Snapdragon 8 Elite Gen 6 platform. With each new generation, not only do performance expectations rise, but so do thermal design requirements. Rumors from the supply chain suggest that Qualcomm could focus more on advanced cooling concepts this year to prevent overheating problems […]

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Intel Panther Lake for gaming handhelds: Delay announced with strategic implications

Intel has a structural problem, and Panther Lake in the handheld segment is just another symptom of it. Although Intel has officially confirmed that dedicated Panther Lake SoCs for gaming handhelds are coming, the now rumored postponement to the second quarter of 2026 fits conspicuously well into the familiar pattern. Announcement early, delivery later, details […]

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GeForce RTX 6090 moves further away, Nvidia’s next-gen plans stall

Expectations for Nvidia’s next generation of gaming graphics cards have been high for a long time, but new evidence suggests a significantly longer wait. Internal plans and consistent reports from within the company suggest that the upcoming Geforce RTX 60 series, including a possible top-of-the-line RTX 6090 model, could be released in 2028 at the […]

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Claude Opus 4.6 hebt agentisches Programmieren auf eine neue Stufe

Anthropic hat mit Claude Opus 4.6 eine neue Ausbaustufe seines leistungsstärksten KI-Modells vorgestellt und richtet den Fokus dabei klar auf professionelle Entwicklungs- und Analyseaufgaben. Im Zentrum stehen deutlich verbesserte Coding-Fähigkeiten, ein massiv erweitertes Kontextfenster sowie erstmals sogenannte Agent Teams, die komplexe Aufgaben parallel bearbeiten können. Damit positioniert Anthropic das Modell klar im Umfeld hochautomatisierter Softwareentwicklung […]

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TSMC intensifies Japan strategy: 3 nm manufacturing in Kumamoto in response to AI demand

What previously felt like regional diversification is now clearly taking on aggressive traits. TSMC apparently plans to significantly upgrade its Japanese operations and also manufacture 3 nm chips in the region in the future. This is not a cosmetic upgrade, but a clear change in strategy. Until now, Japan was intended for more mature processes, […]

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MSI GeForce RTX 5090 Lightning Z in its first unboxing – presented, isolated, and struck by lightning

As expected, the first contact is with packaging that is more reminiscent of a small piece of furniture than a graphics card. The box stands there with the confident calm of a safe, subtly announcing that this is no middle-of-the-road product. At this point, at the latest, it becomes clear that the real challenge will […]

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Valve To "Revisit" Steam Frame Shipping Schedule & Pricing

Valve says it needs to "revisit our exact shipping schedule and pricing" for Steam Frame and Steam Machine amid the global memory and storage shortage.

When announcing the headset and consolized PC back in November, Valve said they would ship in "early 2026". For pricing, it told UploadVR it was "aiming" to sell Steam Frame for less than the $1000 Index full-kit, and suggested that the Steam Machine would be competitive with building a PC with similar parts.

Valve Officially Announces Steam Frame, A “Streaming-First” Standalone VR Headset
Steam Frame has an included wireless adapter, and is launching “early 2026”. Read the full specs, features, and details here.
UploadVRDavid Heaney

Now, in a blog post on Steam, Valve says that while it had originally planned to share prices and release dates by now, the "limited availability and growing prices" of memory and storage mean it "must revisit" its plan for both.

"When we announced these products in November, we planned on being able to share specific pricing and launch dates by now. But the memory and storage shortages you've likely heard about across the industry have rapidly increased since then.  The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).

Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change. We will keep you updated as much as we can as we finalize those plans as soon as possible."

The company says its goal is still to ship in the first half of this year, but has "work to do" to "land on" concrete prices and launch dates.

"We will keep you updated as much as we can as we finalize those plans as soon as possible", Valve promises.

Steam Frame Hands-On: UploadVR’s Impressions Of Valve’s New Headset
UploadVR’s David Heaney and Ian Hamilton went hands-on with Steam Frame at Valve HQ, trying both standalone use and PC VR.
UploadVRDavid Heaney

If you missed it at the time, make sure to read our hands-on impressions of Steam Frame from Valve HQ in November.

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Snap Spins Out AR Specs Into Its Own Subsidiary

Snap spun its Specs AR glasses into its own subsidiary, and reconfirmed that it plans to launch the consumer product this year.

"Establishing Specs Inc. as a wholly-owned subsidiary provides greater operational focus and alignment, enables new partnerships and capital flexibility including the potential for minority investment, allows us to grow a distinct brand, and supports clearer valuation of the business as we work towards the public launch of Specs later this year", the company behind Snapchat says.

The new Specs Inc subsidiary is currently hiring for nearly 100 open roles globally, it says, in preparation for the launch.

What Are Snap Spectacles & Snap Specs?

The current Snap Spectacles are $99/month AR glasses for developers ($50/month if they're students), intended to let them develop apps for the Specs consumer product the company intends to ship this year.

Spectacles have a 46° diagonal field of view, angular resolution comparable to Apple Vision Pro, relatively limited computing power, and a built-in battery life of just 45 minutes. They're also the bulkiest AR device in "glasses" form factor we've seen yet, weighing 226 grams. That's almost 5 times as heavy as Ray-Ban Meta glasses, for an admittedly entirely unfair comparison.

But Snap CEO Evan Spiegel claims that the consumer Specs will have "a much smaller form factor, at a fraction of the weight, with a ton more capability", while running all the same apps developed so far.

As such, what's been more important to keep track of, to date, is Snap OS, not the developer kit hardware.

Snap OS is relatively unique. While on an underlying level it's Android-based, you can't install APKs on it, and thus developers can't run native code or use third-party engines like Unity. Instead, they build sandboxed "Lenses", the company's name for apps, using the Lens Studio software for Windows and macOS.

In Lens Studio, developers use JavaScript or TypeScript to interact with high-level APIs, while the operating system itself handles the low-level core tech like rendering and core interactions. This has many of the same advantages as the Shared Space of Apple's visionOS: near-instant app launches, interaction consistency, and easy implementation of shared multi-user experiences without friction. It even allows the Spectacles mobile app to be used as a spectator view for almost any Lens.

Snap OS doesn't support multitasking, but this is more likely a limitation of the current hardware than the operating system itself.

Snap OS 2.0 Brings The AR Glasses Closer To Consumer-Ready
Snap OS 2.0 is out now, adding and improving first-party apps like Browser, Gallery, and Spotlight to bring the AR platform closer to being ready for consumers.
UploadVRDavid Heaney

Since releasing Snap OS in the latest Spectacles kit in late 2024, Snap has repeatedly added new capabilities for developers building Lenses, and late last year launched Snap OS 2.0, adding and improving first-party apps like Browser, Gallery, and Spotlight to bring the AR platform closer to being ready for consumers.

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The AirDrop News Android Users Have Waited For Is Finally Here

The AirDrop News Android Users Have Waited For Is Finally Here On Google Pixel 10 devices, Android Quick Share functionality is compatible with Apple's range of AirDrop-enabled devices, including iPhones and Macs. Just months after Quick Share gained that ability, Google is set to spread Android Quick Share-to-AirDrop compatibility across other Android devices, no longer limiting the feature to Google
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Intel Arc A380 Hack Runs XeSS 3 Multi-Frame Generation For A Big FPS Boost

Intel Arc A380 Hack Runs XeSS 3 Multi-Frame Generation For A Big FPS Boost The Intel Arc A380 is a meager GPU by modern measures. It has just 8 Xe-cores, giving it a smaller GPU than the Core Ultra X9 388H's integrated part. It's based on the original Alchemist architecture, which is considerably less capable than the second-generation Battlemage designs that we're so fond of. And yet, with a little tweaking, this
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Arc Raiders Dev Details Major Expedition Changes After Player Backlash

Arc Raiders Dev Details Major Expedition Changes After Player Backlash Arc Raiders, one of the breakout hits of 2025, has managed to keep the momentum going with a steady stream of content drops and updates that have kept its player base engaged. However, the development team at Embark Studios stumbled with its Expeditions feature, which has drawn criticism from players. The developers hope to address these issues
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Fractal Design’s New North Momentum PC Cases Push Airflow And Style Even Further

Fractal Design’s New North Momentum PC Cases Push Airflow And Style Even Further Fractal Design just debuted a successor to its hit series of Fractal Design North cases, the North Series Momentum Edition. Fractal Design North Momentum PC cases offer a similar internal layout to the originals, but with overhauled cooling and aesthetics. The wooden slats up front are now composed blackened oak to blend better with the rest
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Xbox reportedly wants Halo remake and Gears E-Day to launch well before GTA 6

It appears that both Halo and Gears of War could be returning earlier than expected. According to one proven insider, both Halo: Campaign Evolved and Gears of War: E-Day are targeting a summer 2026 release window. 

Tom Warren of The Verge, a Microsoft reporter with proven sources within the company, Microsoft wants all of its games to release well ahead of Grand Theft Auto 6 in November. As a result, Fable will be targeting a September-October launch, while Halo: Campaign Evolved is targeting an earlier release over the summer. Gears of War E-Day is also expected to launch in this timeframe, assuming it does not get delayed to 2027.

We may also be finally due for a Starfield update soon. While the game's first expansion, Shattered Space, performed disappointingly, Bethesda has supposedly been working on a massive 2.0 update for the game, as well as a second expansion and a PS5 port.

The report also claims that a new version of Fallout 3 is now in development, with the goal of hitting a similar quality bar to last year's Elder Scrolls IV: Oblivion Remastered. It is unclear if Fallout 3 Remastered will use similar tech to the Oblivion remaster, which used all the same code from the original game, but used Unreal Engine 5 graphics layered on top, keeping the entire original game and its features in-tact.

KitGuru Says: If everything here is accurate, then Xbox is going to have a very busy time over the summer and autumn months. If any games need more time, they are more likely to be pushed into 2027, than released around the GTA 6 launch in November. 

The post Xbox reportedly wants Halo remake and Gears E-Day to launch well before GTA 6 first appeared on KitGuru.
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Machine Games director confirms plans to make Wolfenstein 3

For years, it has been rumoured that a third Wolfenstein game would be coming from Machine Games. Ultimately, those plans were pushed back a bit due to Indiana Jones and the Great Circle, as Machine Games confirmed several months ago. Now though, it appears that the studio is ready to start talking about the next Wolfenstein game for real. 

In an interview with GI.biz, Machine Games studio director, Jerk Gustafsson, said: “Our intention has always been to go back to Wolfenstein. We wanted to finish the trilogy. And when we do that, that is something that I don't want to comment on. It can be now, it can be later, but we're not done with it. That's what I can say.”

Wolfenstein Machine Games

There is no word on when Wolfenstein 3 will surface but it appears that Machine Games is going to be returning to it soon to wrap up its trilogy. The comments come at an unusual time, as just a few weeks ago, multiple insider sources claimed that Wolfenstein 3 is indeed in development.

Wolfenstein: The New Order and Wolfenstein: The New Colossus were both incredibly well received, but both arrived during the last console generation. So far during the Xbox Series X / PS5 life cycle, Machine Games has only produced Indiana Jones and the Great Circle, which was a fantastic game in its own right.

Gustafsson expects Machine Games to release a new game “every four years”. Considering that Indiana Jones arrived in late 2024, that means we may not see Wolfenstein 3 for another couple of years.

KitGuru Says: Wolfenstein 3 has been rumoured for a long time. While not directly confirmed yet, it does sound like Machine Games is now finally working on it in earnest. 

The post Machine Games director confirms plans to make Wolfenstein 3 first appeared on KitGuru.
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Build a Rocket Boy reportedly filing lawsuits over MindsEye sabotage

Build a Rocket Boy didn't have the best debut when MindsEye launched last year. The game launched to a flurry of negative reviews due to various technical issues. Shortly after the launch, one of the studio's CEOs alleged that the game had been subjected to a smear campaign online. Now, they are claiming to have ‘caught' those who sabotaged the project. 

Insider Gaming managed to get a copy of an internal call at Build a Rocket Boy, in which it is claimed that co-CEO, Mark Gerhard, said that a “very big American company” had spent as much as €1 million to tarnish the game's reputation online. It is also alleged that a UK-based YouTuber & influencer management firm, Ritual Network, and several influencers were also part of the sabotage effort.

In a statement given to Insider Gaming, Ritual Network denied that it had anything to do with the allegations, adding that they are “not aware of any legitimate legal action” at this time.

The report says that those involved are soon to be served with lawsuits and that employees at the studio itself may have also been involved, leading to a rollout of new employee monitoring software across their PCs.

No direct evidence has been provided yet, but should lawsuits go ahead, then eventually some of the evidence will be made public. In the meantime, Build a Rocket Boy may make some of the details public via an upcoming Spy-themed mission within MindsEye.

MindsEye has had a number of updates since its launch to address technical issues with the game and will continue to be updated with new content over 2026. As of right now, the ‘recent reviews' for the game on Steam are positive, although the game's overall user score still sits at mixed.

KitGuru Says: Did you play MindsEye at all last year? What did you think of the game? 

The post Build a Rocket Boy reportedly filing lawsuits over MindsEye sabotage first appeared on KitGuru.
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Nvidia DLSS MFG 6x and Dynamic modes reportedly landing in April

Nvidia announced at CES that it would upgrade its DLSS Multi Frame Generation with two new modes: 6x and Dynamic. The specific release dates for these modes weren't announced when they were revealed; only a vague “spring 2026” was mentioned. However, a new report points to an April 2026 launch.

According to a report from HardwareLuxx (via VideoCardz), both Dynamic Multi Frame Generation (MFG) and the Multi Frame Generation 6x mode are expected to be released publicly within the next two months. However, soon after the information started to spread, VideoCardz was contacted by Nvidia, which stated that the “spring” release remains. Given that April is part of spring, the release date shared by HardwareLuxx remains a possibility.

The Dynamic MFG system represents a shift in how Nvidia approaches frame pacing and overhead. Rather than applying a fixed multiplier, the technology dynamically scales the number of interpolated frames based on real-time scene complexity and current performance overhead. This means the system can scale down to 2x or 3x during combat scenes to preserve input latency, then ramp up to the full 6x multiplier during slower, more cinematic moments. The primary goal is to provide a more fluid experience on high-refresh-rate displays without forcing the GPU to work at maximum capacity when the scene doesn't demand it.

KitGuru says: There's some potential for increased latency when generating five frames for every one rendered, but the existence of this “Dynamic” mode suggests Nvidia is aware of the trade-offs. If the system can truly scale on the fly to match the “feel” of the gameplay, it could make those 500Hz esports monitors a lot easier to drive.

The post Nvidia DLSS MFG 6x and Dynamic modes reportedly landing in April first appeared on KitGuru.
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