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AOC AGON PRO AG276QKD2 promises 500Hz gaming and upgraded OLED brightness

The latest AGON by AOC gaming monitor has arrived. The new AGON PRO AG276QKD2 pushes refresh rates to the limit with a 500Hz QD-OLED panel.

The new AGON PRO AG276QKD2 ships with a 3rd Gen QD-OLED panel, with 2560×1440 resolution and a maximum refresh rate of 500Hz. Assuming you have the graphics card power to achieve such high frame rates, the end result should be super smooth gameplay paired with instant response times.

Unlike previous AGON PRO QD-OLED models that featured DisplayHDR True Black 400, the AG276QKD2 elevates the experience with a DisplayHDR True Black 500 certification. This enhancement delivers a peak brightness of 1000 cd/m² (APL 3%), 515 cd/m² (APL 10%), and 300 cd/m² for a full white screen, representing a significant step up in brightness compared to previous models. The monitor supports 10-bit colour depth and therefore 1.07 billion colours, with exceptional colour coverage of 99.1% DCI-P3 and 98.0% Adobe RGB as well as an sRGB gamut area of 147.6%, making it equally suited for competitive gaming and professional content creation.

For connectivity, the monitor ships with a DisplayPort 2.1 (UHBR 20) port, offering up to 80Gbps of bandwidth, so you won't have to make any sacrifices to image quality to achieve the 500Hz refresh rate. The monitor also has dual HDMI 2.1 ports, ensuring compatibility with current-gen consoles, as well as PC.

The AGON PRO AG276QKD2 will be available starting this month, priced around £679 in the UK.

KitGuru Says: If you play a lot of competitive multiplayer games, this monitor should draw your attention. 

The post AOC AGON PRO AG276QKD2 promises 500Hz gaming and upgraded OLED brightness first appeared on KitGuru.
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Nvidia invests $5 billion in Intel, new SoC partnership announced

Intel is about to go through another major change, as Nvidia has just bought up $5 billion worth of stock. With the investment in hand, Intel will also embark on a new joint-development effort with Nvidia to create multiple generations of custom datacenter and PC products.

The two companies will focus on integrating Nvidia GPU and Intel CPU architectures using NVLink. The end goal will be devices that leverage the strengths of Nvidia's AI accelerated GPU computing with Intel's leading CPU technologies and x86 ecosystem. This will include custom Nvidia x86 CPUs destined to power AI infrastructure. On the PC side of things, Intel will offer x86 SoCs with integrated Nvidia RTX GPU chiplets.

As for Nvidia's massive investment in Intel, the company will acquire $5 billion worth of common stock at a price of $23.28 per share. Speaking on the move, Nvidia CEO, Jensen Huang said: “This historic collaboration tightly couples NVIDIA’s AI and accelerated computing stack with Intel’s CPUs and the vast x86 ecosystem — a fusion of two world-class platforms. Together, we will expand our ecosystems and lay the foundation for the next era of computing.”

Lip-Bu Tan, CEO of Intel, said: “We appreciate the confidence Jensen and the NVIDIA team have placed in us with their investment and look forward to the work ahead as we innovate for customers and grow our business.”

There will be a press conference later tonight where both CEOs will answer various questions about the deal, so a few more details should surface this week.

KitGuru Says: This could be particularly interesting for the handheld PC market. Currently, AMD Ryzen Z-series chips power most of the gaming handhelds, with just a few Intel options. An Intel SoC with RTX graphics could change that very quickly.

The post Nvidia invests $5 billion in Intel, new SoC partnership announced first appeared on KitGuru.
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Sonic Racing: CrossWorlds Review – Sega Does What Nintendid

Sonic Racing: CrossWorlds

Sonic may not need a car to get around, but a hedgehog has to rest his feet from time to time, and Sega's mascot has amassed a fairly hearty collection of racing games over the years. While most of these racers have struggled to escape the shadow of a certain mustachioed rival's racing efforts, a few have managed to stand on their own and carve out respectable fanbases. Now, only a few months after the big release of Mario Kart World, the blue guy is also hitting the asphalt again in Sonic Racing: CrossWorlds. Is this one of Sonic's more […]

Read full article at https://wccftech.com/review/sonic-racing-crossworlds/

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Thermaltake View 390 Air ‘Future Dusk’ Featured Build

KitGuru first saw the Thermaltake View 390 at CES in January 2025 and we were taken by the curves glass main panel which curves across the top of the case. This gives the 390 its View name and also means you have cooling in the floor, front, side and back but not up top as the roof is solid glass. For this featured build we are using a large pile of Thermaltake hardware which includes a significant amount of ARGB lighting.

Components used in our featured build

  • Processor: Intel Core Ultra 9 285K
  • CPU Cooler: Thermaltake MAGFloe 360 Ultra ARGB Sync AIO
  • Motherboard: MSI MPG Z890 Carbon WiFi
  • Memory: 32GB Thermaltake TOUGHRAM XG RGB D5 Memory DDR5 5600MT/s
  • Graphics card: Palit RTX 5080 GameRock OC 16GB
  • SSD: 1TB Crucial T705 M.2 NVMe
  • Case: Thermaltake View 390 Air Future Dusk
  • Case fans:
    • 2x Thermaltake CT200 ARGB Sync
    • 5x Thermaltake TOUGHFAN EX 120 ARGB
  • Case accessory: Thermaltake 6-inch LCD Screen Kit
  • Power supply: Thermaltake TOUGHPOWER GT 1200W
  • OS: Windows 11

Closing Thoughts

Building a PC inside the Thermaltake View 390 is an easy process as you have heaps of access once you remove the main glass panel from the case. As you will observe in our video and photos, the right hand panel and drive plate cover the mess from the power supply and other cables. This means you have to perform the bare minimum of cable management and simply hide all the nasties out of sight.

We pushed the limits of the Thermaltake View 390 by installing ARGB fans in every location and the visual results are impressive, but we also found something interesting. Installing the Thermaltake MAGFloe 360 Ultra ARGB Sync AIO in the side of the case in exhaust mode effectively separates the airflow for the CPU away from the airflow for the graphics card. This was especially clear when we used smoke to visualise the air flow which you can see in the YouTube video at the top of this page.

KitGuru says:  What do you think of the curved glass on the Thermaltake View 390 and is the new Future Dusk colour to your taste?

The post Thermaltake View 390 Air ‘Future Dusk’ Featured Build first appeared on KitGuru.
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Indie puzzler Blue Prince surpasses 2 million total players

Earlier this year, the indie puzzler Blue Prince released to a great deal of attention and a ton of praise, going on to become the second highest rated game of 2025 with a Metacritic score of 92. Despite its relative inaccessibility as a highly complex puzzle game, Blue Prince has now officially surpassed 2 million total players.

In a recent talk discussing the development of Blue Prince, the game’s Art Director Davide Pellino revealed that the universally acclaimed puzzler has been experienced by over 2 million players worldwide since its release back in April.

It is worth noting that 2 million players does not equate to 2 million copies sold, especially as Blue Prince was made available day-one across both Xbox Game Pass and PlayStation Plus Extra.

Indie million

Still, for a highly niche debut title from a relatively new indie studio, Blue Prince’s success is certainly worth celebrating. It will be interesting to see what the team at Dogubomb plan to work on next.

Blue Prince is a first-person rogue-like puzzler in which you must “navigate through shifting corridors and ever-changing chambers” in an attempt to locate and gain access to the mysterious Room 46.

KitGuru says: Are you one of the 2 million players? What did you think of Blue Prince? Where does it sit on your personal GOTY rankings for 2025 so far? Let us know down below.

The post Indie puzzler Blue Prince surpasses 2 million total players first appeared on KitGuru.
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Vampire: The Masquerade – Bloodlines 2’s DLC clans are now included in the base game

Following studio changes, countless delays and more, Vampire: The Masquerade – Bloodlines 2 is finally almost here, with the game set to arrive on the 21st of October. Ahead of its launch however, fan outcry regarding the game’s DLC choices has led to a degree of backtracking, with the previously DLC-locked clans being made available for all on day-one.

While not quite the all-encompassing RPG that the first game was, Vampire: The Masquerade – Bloodlines 2 does feature one of the original game’s biggest aspects: its clan system.

That said, a solid 3rd of the clans were initially planned to be locked behind DLC, with the base game only including 4 of the 6 total clans.

Fortunately, in response to fan feedback, the teams at The Chinese Room / Paradox Interactive have backtracked on this plan, with the latest ‘Overview Trailer’ confirming that the base game will now include all 6 playable clans.

As mentioned, development on Vampire: The Masquerade – Bloodlines 2 has been far from smooth, with the sequel to the 2004 classic starting development around 2015. Initially being worked on by Hardsuit Labs, The Chinese Room was later put onto the project in 2021.

Since then, the game has suffered countless further delays, setbacks and changes. Finally, more than two decades on from the first game, Vampire: The Masquerade – Bloodlines 2 is almost here.

Though not quite the sequel that some fans were wanting, hopefully the game manages to be a solid experience in its own right. We won’t have to wait long to find out.

KitGuru says: Are you looking forward to Vampire: The Masquerade – Bloodlines 2? Will it be able to match the original? Are you glad to see them backtracking on the clan DLC decisions? Let us know your thoughts down below.

The post Vampire: The Masquerade – Bloodlines 2’s DLC clans are now included in the base game first appeared on KitGuru.
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Japanese publishers “might have given us more leeway” with Scalebound claims Hideki Kamiya

Scalebound was an ambitious action-RPG being developed by PlatinumGames – in partnership with Microsoft – in which players would be able to fight with and alongside a dragon companion through Platinum’s signature style of action and spectacle. Unfortunately, the game was cancelled back in 2017 following 4 years in development. Reflecting on this time, ex-PlatinumGames head Hideki Kamiya has once again offered his thoughts on this ill-fated project.

In an interview conducted by the publication VGC, PlatinumGames founder and ex-head Hideki Kamiya spoke on a number of topics including the announcement of Okami 2, his new studio CLOVERS and more.

While looking forwards into the future, Kamiya also reflected on the past, with the director being asked about the ill-fated Scalebound and what could have been had the project been under a different publisher.

In response to the question “Do you think it would’ve gone differently if you had a Japanese publisher for Scalebound?” Kamiya claimed:

“I do think it would’ve been different. I don’t mean that if it had been a Japanese publisher, the game would necessarily have been completed and released, but I imagine the process itself would have played out differently.”

Scalebound Kamiya

Kamiya expanded on this: “Japanese companies tend to be more open to new challenges, and I think the conversations would have been more positive, like, ‘Okay, so how should we approach this together?’ For me personally, overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible. If it had been a Japanese publisher, I feel they might have given us more leeway.”

That being said, Kamiya made sure to not throw Microsoft under the bus, adding “We’re talking about this specific title as an example; however, I don’t want there to be any misunderstanding: the failure of Scalebound was ultimately the responsibility of PlatinumGames, myself as director included. But because I have now experienced working with overseas publishers, I feel that if the opportunity ever comes again, we’ll find a way to take advantage of both sides’ strengths.”

Of course, Microsoft has since amassed a bit of a reputation of cancelling games, with 2025 alone seeing major highly-anticipated first-party titles being unceremoniously killed. That said, for many, Scalebound represents the one that got away.

KitGuru says: What did you think of Scalebound’s cancellation back in the day? Did you have hopes that it could be revived? Which cancelled Xbox game are you most disappointed about? Let us know down below.

The post Japanese publishers “might have given us more leeway” with Scalebound claims Hideki Kamiya first appeared on KitGuru.
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Ubisoft admits Assassin’s Creed Valhalla was too big and “messy”

Ever since its first entry back in 2007, the Assassin’s Creed franchise has vastly expanded its scope with each new title – for better and for worse. With the latest piece of DLC for Assassin’s Creed Shadows available now, the team at Ubisoft have admitted that some of their previous games, in particular AC: Valhalla, became “messy” and was “a monster” of a game.

In an interview with GamesRadar+, Assassin’s Creed Shadows’ Claws of Awaji DLC lead Simon Arsenault spoke on the lessons which Ubisoft have learned from previous series entries, claiming:

“If you played [Valhalla] at release, it was good, but the more you waited, all the expansions and free content was piling on. At one point it became a monster game. It was already a monster, but it became a way bigger monster game by the end.”

For the uninitiated, the base game of Assassin’s Creed Valhalla could easily take you well over 100 hours if you wanted to engage in much of the game’s side content. Trying to 100% the title meanwhile could require up to 150 hours – not including any of its DLC.

Valhalla Creed

The base game for Assassin’s Creed Shadows was already much more palatable, with the main campaign taking roughly half as long as Valhalla. It appears as though this idea of limiting bloat has carried through to the game’s DLC, with Arsenault adding:

“For [Claws of Awaji], we had a limited time, even though we got a lot more than we expected at the beginning, but it was limited so we had to focus. And how do you focus? You keep the scope as clear as possible.”

While Assassin’s Creed Shadows is still a relatively meaty game, it is encouraging to see that Ubisoft appears to be aware of this fact, and is trying to make the latest entry in this long-running series more palatable. The full interview can be found HERE.

KitGuru says: What do you think of AC: Shadows’ length? Did it hit the sweet spot? Are you planning to check out the game’s DLC? Let us know down below.

The post Ubisoft admits Assassin’s Creed Valhalla was too big and “messy” first appeared on KitGuru.
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MSI B850MPOWER Motherboard Review – $259 Is What You Pay For The Best Overclocking mATX AM5 Motherboard

MSI motherboard with Core Boost Memory Boost label visible.

It's been two years since the launch of the AMD AM5 motherboard platform and the 600-series motherboards. Since its launch, the platform has seen the launch of several CPUs in the Ryzen 7000, Ryzen 8000, and Ryzen 9000 families. While the 600-series motherboards provide great features & compatibility with newer Zen 5 CPUs, motherboard makers are always looking to enhance user experiences through the latest technologies, which is why AMD has introduced a new chipset line called the 800-series. The first wave of AMD 800-series motherboards (X870E & X870) hit shelves last year with the Ryzen 9000 series, & these […]

Read full article at https://wccftech.com/review/msi-b850mpower-motherboard-review-the-best-am5-matx-for-overclockers/

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Sony to host State of Play ahead of Tokyo Game Show

It was recently claimed that Marvel's Wolverine would be re-revealed soon, likely as part of a State of Play scheduled for later this month. Now, a second source has made the claim that a State of Play is coming. 

The original report from Insider Gaming stated that a State of Play would be taking place in late September. That same report also claimed that Insomniac's long-awaited Wolverine game would be part of the show. However, the rumoured Venom standalone game was delayed and would not be announced.

State of Play February

Now, Nate the Hate (via Insider Gaming), who accurately leaked this month's Nintendo Direct date, has stated that the next State of Play will happen next week. This also lines up with the start of the Tokyo Game Show, Japan's biggest gaming conference. Sony typically has a State of Play around that time.

State of Play is Sony's PlayStation equivalent to a Nintendo Direct, where new games are announced from a mix of first-party and third-party studios.

KitGuru Says: In a perfect world, we would be getting an update on the KOTOR remake. 

The post Sony to host State of Play ahead of Tokyo Game Show first appeared on KitGuru.
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Xbox PC App now officially supports other launchers

Microsoft has begun rolling out a major update for its Xbox app on PC and handheld devices, aiming to address the issue of “too many launchers” on a device. The new version introduces an aggregated gaming library, which automatically detects and displays your installed games from multiple storefronts in one convenient place.

According to the announcement, when you install a game from a compatible PC retailer, such as Battle.net, it will now automatically appear in your “My Library” section and your “Most Recent” list within the Xbox app. This allows you to launch all your games from a single interface, regardless of where you bought them. For those who prefer a cleaner look, you can also head into the settings and toggle which storefronts you want the app to display in your library.

Later this month, Microsoft will introduce another significant quality-of-life feature: cross-device play history. A new “Jump back in” list will sync across your console, PC, and handheld devices, letting you quickly resume your last played game, no matter where you left off. The library will also be getting a new “cloud playable” filter to make it easier to see which of your owned games can be streamed on the go.

This is a significant step in Microsoft's goal of making the Xbox app the central hub for PC gaming. Combined with the recently tested “My apps” feature for launching third-party programs, it appears that Microsoft wants its app to be the primary interface you use, especially on controller-driven handheld devices, where navigating multiple apps can be cumbersome.

KitGuru says: Have you already tried the new features on the Xbox PC App?

The post Xbox PC App now officially supports other launchers first appeared on KitGuru.
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EasySMX S10 Switch 2 Controller Review: Decently Good, Though It’s Not Top-Tier

EasySMX 910 gaming controller held in hand with a blue and white design.

The first time I used an EasySMX controller, it was the EasySMX X05, which offered tri-mode connectivity, buttery smooth joysticks, and a solid build quality for just $30. The company makes dedicated controllers for consoles as well, and has recently launched the S10 controller for Switch 2. It's the first dedicated Switch 2 controller by the company and design-wise, looks somewhat different from its previous Switch offerings. The EasySMX S10 isn't just made for Switch 2, but can work with a variety of platforms, including PC and mobile devices with iOS and Android OS. This is essential since most controllers […]

Read full article at https://wccftech.com/review/easysmx-s10-controller-review/

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Splinter Cell: Deathwatch gets full trailer, October release on Netflix

Last year, Netflix announced its Splinter Cell animated series with a short trailer and no release date. Now, season one is just weeks away, so we have a full trailer and some fresh details about the show.

Splinter Cell: Deathwatch will have 16 episodes in its first season according to IMDB. Considering Netflix's knack for cancelling things, it could end up being the only season, who knows.  Sam Fisher will be voiced by actor Liev Schreiber.

Derek Kolstad was the lead writer and executive producer, but he is best known for creating John Wick. The animation style takes some notable inspiration from Invincible, a breakout hit series on Prime Video.

In its blurb for the series, Netflix says: “In the shadowy world of espionage, Sam Fisher is a rumor and a legend. Pulled back into action, he must help a new recruit unravel a global conspiracy.”

Splinter Cell: Deathwatch will release on October 14th.

KitGuru Says: Will you be watching this when it comes out? 

The post Splinter Cell: Deathwatch gets full trailer, October release on Netflix first appeared on KitGuru.
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Fans discover evidence of Yakuza Kiwami 3

While Sega was rather quick to release Yakuza Kiwami 1 & 2 after the success of Yakuza 0, RGG Studio stopped its remakes there, instead opting to focus on new mainline games and spin-offs. Now, it seems that the Kiwami series will be coming back, with fans uncovering evidence that Yakuza Kiwami 3 will soon be announced. 

The Japanese website for the Yakuza series had been updated with mention of Yakuza Kiwami 3. This reference appeared directly through Google search results, indicating that SEO settings have been updated prior to the announcement later this month. The game is most likely to be revealed at the Tokyo Game Show. The leak was quickly spotted and shared by fans across social media.

Yakuza 3 has an odd place in the series. In terms of gameplay, it suffered from some changes that were later kept out of future games. However, it is also cited as being a pivotal story for the Kiryu saga.

If Yakuza Kiwami 3 is a reality, then chances are we will get long-awaited updates for Yakuza 4 and Yakuza 5. This would bring the entire six-game set onto even footing. While Yakuza does continue beyond this point, Yakuza 7: Like A Dragon brought in a whole new cast of characters and switched from action-based to turn-based combat. When it came time to announce Yakuza 8, the developers had renamed the series to Like A Dragon.

KitGuru Says: Would you like to see the remaining Yakuza games given the Kiwami treatment? 

The post Fans discover evidence of Yakuza Kiwami 3 first appeared on KitGuru.
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Don’t get too bogged down in Borderlands 4 side quests

Back when Dragon Age Inquisition came out, many players found themselves mentally stuck in The Hinterlands, a large open area early in the game with a never-ending banquet of side quests. Bioware ultimately had to put out a PSA to get players to move on. Gearbox may want to consider something similar with Borderlands 4, as the game's Fadefields area is drawing comparisons. 

Borderlands 4 has been out for a few days now. Early on in the game, you explore the Fadefields, a large, somewhat hard to navigate section of the map, filled with side quests and points of interest. As pointed out by PCGamer, those with a mind towards 100% completion will likely spend too much time in this starting zone, and it could come back to bite them later on in the game.

Borderlands 4 has a full endgame system, allowing players to obtain even more power to take on the hardest challenges only available upon completing the campaign. The progression system for endgame comes in the form of Specialisation Points, which are awarded to the player as soon as they finish the final campaign mission. If you save some of the side quests to play after finishing the campaign, you will have an easier time levelling up in the endgame. Beating them all during the campaign will leave you with fewer options for XP farming in the endgame.

I've been playing Borderlands 4 myself and after finishing a very charming side quest that involved rebuilding a missile, I decided to spend several more hours in the Fadefields, but the side quests really do just keep appearing. It seems that you could quite easily spend dozens of hours in this one zone, but doing so would work against you later down the line when you gear up for endgame content. It is something worth keeping in mind for those jumping in for the first time.

KitGuru Says: Have you tried Borderlands 4 yet? Have you moved beyond the starting zone? 

The post Don’t get too bogged down in Borderlands 4 side quests first appeared on KitGuru.
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MSI Raider A18 HX A9W Review - The Bottleneck Resolver

Is the MSI Raider A18 HX A9W with a Ryzen 9 9955HX3D and an RTX 5090 the ultimate gaming laptop? Its mighty CPU makes sure the RTX 5090 performs better than in other laptops. Whether you're a hardcore gamer, a content creator or a power user, the Raider A18 will amaze you with its capabilities.

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New Sharkoon AK7 and MK7 cases blend fabric with panoramic glass

Sharkoon has launched a new series of PC cases with a unique design touch aimed at builders who want a more elegant and distinctive look for their setup. The new AK7 ARGB and its smaller sibling, the MK7 ARGB, feature a combination of tempered glass and a stylish fabric covering.

The new cases feature a fabric covering on the exterior, which is positioned below the tempered glass front and side panels. Thermals might be affected, but on the other hand, you get a distinct aesthetic to the typically all-metal interiors. Both the ATX and microATX versions are available in black or white finishes.

The ATX-sized AK7 ARGB comes well-equipped for cooling right out of the box. It includes four 120mm ARGB PWM fans, and in a thoughtful touch for such a case, three of these are reverse-blade models designed for the side intake, ensuring a clean look without the fan's motor hub being visible. For liquid cooling, the case can support up to a 360 mm radiator, with room for a secondary 280 mm radiator as well. As for drives, there's space for two 3.5″ HDDs or four 2.5″ SSDs.

Internally, the AK7 has plenty of room for high-end hardware, with clearance for GPUs up to 410 mm long (a rubberised support bracket is included), PSUs up to 235 mm long, and CPU air coolers up to 170 mm tall. The case also offers full support for back-connect (BTF) motherboards from manufacturers like Asus and MSI, which is a perfect match for its clean, showcase-orientated design.

For those looking to build a more compact system, Sharkoon is also launching the MK7 ARGB, a microATX version that comes with three pre-installed ARGB fans (two are reverse-blade models) and space for three 2.5″ SSDs instead of four. Both the AK7 ARGB and the MK7 ARGB are now available for purchase, priced at €89.90 and €84.90, respectively.

KitGuru says: Do you have a preference for any of the models of the AK7 ARGB and MK7 ARGB case series?

The post New Sharkoon AK7 and MK7 cases blend fabric with panoramic glass first appeared on KitGuru.
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Corsair RAM lawsuit settlement could impact the whole industry

Back in 2022, a class action lawsuit was filed against Corsair, alleging that its overclocked DDR4 and DDR5 memory kits were sold to customers under false pretenses. Rather than allowing the case to go to trial, Corsair has now settled the case, paying out $5.5 million in fees. The case may not just impact Corsair though and could have far reaching consequences for many PC hardware companies. 

While many seasoned PC builders will be aware of the intricacies of RAM overclocking, many newcomers to the scene may buy RAM advertised at a certain overclocked speed and then not know how to make full use of their product. This is the issue that the lawsuit was arguing. By advertising Vengeance and Dominator series memory at overclocked speeds, without clearly stating that BIOS settings need to be tweaked to access those speeds and even then, the speed isn't ‘guaranteed', the lawsuit claimed that customers throughout the US were misled.

As spotted by Guru3D, the settlement will mean that eligible customers in the US who purchased affected DDR4 and DDR5 memory kits between 2018 and 2025 will be entitled to a piece of the $5.5M payout. If you are one of those people, you can make your claim through the dedicated website to handle settlement claims.

The settlement allowed Corsair to deny wrongdoing, but the company will also have to update its packaging and online product listings moving forward. Corsair will now market its products with a warning that listed speeds are “up to” and that your results may vary depending on your combination of CPU and motherboard. In some rare instances, silicon quality could hamper your overclocking ability too.

It is no secret that overclocked memory kits are often sold without clear warnings in place. As a result of this settlement, we anticipate that many other memory sellers across the industry will be changing up their marketing to avoid falling on the wrong side of a lawsuit.

KitGuru Says: Corsair may have been the only company targeted in this particular lawsuit, but it will likely have an impact across the whole industry, particularly when it comes to marketing overclocked products. 

The post Corsair RAM lawsuit settlement could impact the whole industry first appeared on KitGuru.
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New Philips Evnia Dual Mode monitor offers either 4K or 320Hz for just £329

Philips has unveiled the Evnia 27M2N5901A, a new gaming monitor that aims to solve the age-old dilemma of choosing between high resolution and high refresh rate, but without breaking the bank. The new 27-inch display features “Dual Mode” technology, allowing users to switch between a native 4K at 160 Hz mode and a native 1080p at 320 Hz mode, all within the same panel.

The 27-inch 27M2N5901A Fast IPS monitor can be adjusted to change how it operates. For immersive, single-player games or productivity tasks where visual detail might be more important, users can select the UHD (3840×2160) mode, which runs at 160Hz. For competitive esports titles where every frame counts, the monitor can be switched to FHD (1920×1080) mode to deliver a 320 Hz refresh rate, backed by a response time of up to 1 ms GtG.

The monitor is packed with other premium features, including an “AI-enhanced” version of Philips' Ambiglow ambient lighting, which analyses the on-screen image to create a more immersive effect. It also functions as a workstation hub, featuring an integrated KVM switch for controlling two PCs with a single set of peripherals, a USB-C port with 65W power delivery, and a built-in USB hub. Software features are handled by the Philips Evnia Precision Center, which includes gamer-focused tools such as a smart crosshair that changes colour against different backgrounds and a shadow boost function.

Even with all of this, the new Evnia monitor is coming to market at a surprisingly aggressive price point. The Philips Evnia 27M2N5901A is set to be available in early October with a suggested retail price of just £329.00.

KitGuru says: Offering two distinct modes in a single, affordable package, the new Evnia monitor appears to be an incredibly versatile and high-value option for users who play a bit of everything on their PC.

The post New Philips Evnia Dual Mode monitor offers either 4K or 320Hz for just £329 first appeared on KitGuru.
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Valheim is finally coming to PlayStation next year

Back in early 2021, the indie survival crafter Valheim launched in Early Access to a huge wave of success, selling over 5 million copies in its first month and going on to push past 10 million a little over one year later. As the game nears the end of its Early Access journey, the title is finally set to come to PlayStation 5 – with studio ‘Iron Gate’ confirming a 2026 release year.

Releasing a brief ‘Announcement Trailer’ the teams at Iron Gate and Coffee Stain Publishing confirmed that Valheim will officially arrive on PlayStation 5 sometime in 2026.

As mentioned, Valheim launched in Early Access back in 2021 and has remained in this state since. That said, the game has received plenty of updates in this time, with the next major patch being the Deep North update.

Given the vague 2026 window for the PS5 version’s release, it is likely that Valheim will launch on Sony’s system alongside the game’s long-awaited full 1.0 version. Curiously, the trailer they released for this PS5 announcement was actually captured on PC, and so we have no real idea of how the game will look/run on Sony’s console.

That said, Valheim has been available on Xbox platforms since 2023, and so expect it to be somewhat comparable (even if the Xbox version was technically ported by an external studio).

While Valheim remains a popular title to this day, it is interesting to see how long it's taking for the game to come to PlayStation platforms. That said, assuming it does launch alongside version 1.0, then the extended wait will have made some sense.

KitGuru says: Are you still playing Valheim in 2025? Are you excited for version 1.0? Why do you think it’s taken so long for the game to come to PlayStation? Let us know down below.

The post Valheim is finally coming to PlayStation next year first appeared on KitGuru.
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Little Nightmares III demo goes live ahead of game’s launch next month

The Little Nightmares series has grown to become a rather beloved franchise since its initial release back in 2017, spawning a sequel in 2021 – with the 3rd entry set to arrive next month. Ahead of Little Nightmares III’s official launch, the teams at Supermassive Games and Bandai Namco have released a demo for all to check out.

Available on both PC and consoles, the demo for Little Nightmares III offers “a 30-minute glimpse into the game’s tense, cinematic atmosphere,” in which players must “navigate haunting environments, outsmart deadly traps, and survive a terrifying encounter with the Monster Baby, a grotesque inhabitant whose gaze can turn you to stone.”

It is worth noting that progress made in the demo will not carry over to the full game. That being said, considering the relatively short length of the demo, and the series’ focus on immersion, starting from scratch upon its official release shouldn’t be too big of a deal.

While the Little Nightmares series has amassed a strong following since the release of the first game back in 2017, this 3rd entry is being developed by Supermassive Games instead of Tarsier Studios (the team behind the first two titles).

As such, it is encouraging to see them release a demo for the upcoming title – letting fans get a taste of Supermassive’s take on Little Nightmares III before putting any money down.

KitGuru says: Are you excited for Little Nightmares III? What do you think of the switch-up in studios? Do you have faith in Supermassive Games? Let us know down below.

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PS5 firmware update brings DualSense pairing overhaul and new power saver mode

Back in July, Sony announced and released a new beta firmware for the PlayStation 5 which included the interesting confirmation of a ‘Power Saver for Games’ mode. Now, the update is going live for all PS5 users, with Sony offering additional details on this eco-friendly power mode.

Taking to the PlayStation Blog, Shuzo Kikuchi – VP of Product Management at SIE – confirmed that the latest PS5 firmware update is now rolling out globally for all. In case you missed it back during the beta, one of the biggest improvements with this update is the ability to now pair your DualSense controller with up to 4 different systems, allowing you to hot-swap between devices.

The new ‘Power Saver for Games’ mode meanwhile supposedly lets you “scale back performance and will allow your PS5 to reduce its power consumption when the feature is enabled optionally by gamers.”

PS5 Power saver

With the firmware update now available as part of the primary branch, this new power saver mode has officially gone live, with Kikuchi noting: “Future updates for games such as Death Stranding 2: On the Beach, Demon’s Souls, and Ghost of Yōtei will include support for the Power Saver option, with more titles to follow” – indicating that developers can seemingly make a dedicated performance profile targeting this lower-powered mode.

As we speculated on when the beta firmware was first released, this mode is potentially being developed in part as a way to facilitate the rumoured PlayStation handheld which is seemingly in the works.

Regardless, this latest update is a welcome one. Full details on the latest firmware update can be found HERE.

KitGuru says: What do you think of the power saver mode? Is it being worked on for the sake of the rumoured handheld? Will the new DualSense pairing options benefit you? Let us know down below.

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Assassin’s Creed: Black Flag Remake details leak

For the past few years now, we’ve been hearing a bunch of leaks and rumours claiming that Ubisoft is planning to remake the highly-praised 2013 entry in the long-running Assassin’s Creed franchise – AC IV: Black Flag. Though yet to be officially announced, a ton of supposed details for the upcoming project have leaked; including the fact that the remake is getting rid of all the modern day scenes.

As reported by Jeux Vidéo Magazine (who have leaked various Assassin’s Creed-related details in the past), the yet-to-be-announced Black Flag Remake is currently targeting an early 2026 release (likely in March), though could slip back to later in the year.

These details are said to have come from several weeks worth of “anonymous testimonies that allow us to share what we know with you.”

As translated from French by Reddit user ‘Zamnboii’, one of the most immediately noticeable changes with this remake is that it will reportedly remove all of the modern day elements from the game (an aspect of the AC series which many do not care about). Replacing these moments will be “more content in Edward’s pirate era” – though only a few extra hours worth.

Unsurprisingly, the remake is said to be using Ubisoft’s latest version of the Anvil Engine, matching that of Assassin’s Creed Shadows.

Black Flag Remake

Also like Shadows, Black Flag is said to lean in more heavily into the RPG side of the AC series, with Edward having his own loot and gear stats, and combat being less ‘choreographed’ than the original – for better and for worse.

Other miscellaneous details include the fact that Black Flag will no longer necessitate a loading screen when moving between your ship and land; and while the map itself is not bigger, it will include more stuff to do and find.

Of course, as with all leaks and rumours, this should be taken with a pinch of salt. That being said, it seems like only a matter of time before Ubisoft finally officially announces this long-rumoured remake. It will be interesting to see how it compares to the 2013 original.

KitGuru says: What do you think of these leaked details? Which changes are you most excited for? Which changes are you weary of? Let us know down below.

The post Assassin’s Creed: Black Flag Remake details leak first appeared on KitGuru.
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