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Crime blotter: Florida UPS driver accused of stealing 171 iPhones

A UPS driver is accused of stealing $175,000 worth of iPhones in 90 days, birds meet a grisly end at an Apple Store in Australia, and a football coach is charged with hacking iCloud, all on this week's Apple crime blotter.

The Apple Store at Rundle Place in Australia
The Apple Store at Rundle Place in Australia

A man who worked for UPS in Florida was arrested and accused of stealing 171 iPhones, valued at $175,000, over the course of 90 days. According to WEAR TV, the man made the habit of stealing the product, each containing an iPhone 16, out of packages.


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Nvidia will host its Computex keynote on May 18th

Nvidia scaled back its Computex presence last year but the company is looking to ramp things back up for Computex 2025. Nvidia has now announced its keynote, taking place on the 18th of May. 

Nvidia's Computex keynote is scheduled for May 18th at 8 p.m. PDT/May 19th at 4 a.m. BST. While TAITRA, the organisers of Computex, haven't explicitly detailed the keynote's content, the official description strongly suggests that Artificial Intelligence will be the central theme of the presentation.

It's worth recalling that there were previous expectations that Nvidia might unveil its first desktop CPU family at Computex. Nvidia has also established a new social media presence focused on “AI PC” concepts, signalling its intention to compete in the desktop PC market. This keynote could provide further insight into Nvidia's strategies in this area.

Interestingly, AMD, one of Nvidia's primary competitors in the PC space, currently has no plans to hold any press events at Computex. However, AMD CEO Lisa Su is slated to deliver a keynote presentation titled “Advancing AI” the following month.

KitGuru says: Will you be watching Nvidia's keynote at Computex 2025? What do you expect from the event?

The post Nvidia will host its Computex keynote on May 18th first appeared on KitGuru.
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Hogwarts Legacy patch adds FSR 3 and XeSS 2.0 with Frame Generation

Avalanche Software has released a new patch for Hogwarts Legacy, introducing official support for AMD FSR 3 and Intel XeSS 2.0. This update enables both AMD and Intel GPU users to use frame generation, potentially leading to significant performance gains.

As part of the integration of Intel XeSS 2.0, the April 17th update brings integration for Intel's Low Latency (XeLL) and Frame Generation (XeFG) technologies. The patch further refines the game's graphics settings by updating the GPU list to accurately default graphics options for newly released GPUs. Ray Tracing has also received attention in this update, as the patch addresses specific issues, such as a bug causing the shadow of the Hogsmeade watermill shadow to remain static, and various resolution problems within the Ray Tracing reflection system.

Beyond graphics enhancements, the update addresses various bugs and introduces fixes for several known issues. The detailed patch notes for the latest update can be found below:

Localization

  • Resolved issue where the unsupported mod crash popup would be incorrectly formatted in some languages.

UI

  • Resolved large font rating text being cut off on mod page.
  • Resolved issue where mod order numbers were exceeding the bounds of their icons while using the large text option.
  • Removed the state change of the report button to avoid confusion if clicked multiple times.
  • Resolved issue where pressing the continue button in the load game window would not load the game.
  • Resolved issue where the prompts for enable and disable mods were reversed.
  • Resolved search input losing focus after page content loads.
  • Resolved in game date not matching CurseForge website.
  • Removed search bar from all tabs in the mod menus except for the “Browse” tab as the search function always brings you to the browse tab.
  • Minor visual improvements for mod image loading.
  • Resolved infinite spinner while offline in mods screen.
  • Resolved issue where offline notification window could not be closed.
  • Added an easier way to batch repair and update multiple enabled mods at once.
  • Added improvements to the usability of modded save UI.
  • Resolved seams with pagination in mod page.
  • Resolved banner resize and transitions issues.
  • Added view all buttons to Discovery tab shelves.
  • Resolved certain resolutions causing overlapping issues in mod description and details.
  • Resolved not showing notification when repair was completed in tab.
  • Resolved manual sorting of categories in related widgets on the Discovery and Browse tab.
  • Resolved favorite legend text not being correctly set in the mod page.
  • Resolved display settings issues where low latency options would not update upon changing upscaler type.
  • Resolved an issue where details pages for unavailable mods were displaying incorrectly.
  • Resolved an issue where unavailable mods were showing the “Not Installed” alert title.
  • Resolved style card grid having 5 rows.
  • Resolved large text issues in mod’s detail page.
  • Resolved no repair prompt being available when launching save file repair option.
  • Better aligned sorting terminology with its actual meaning.
  • Resolved an issue where the UI was displaying multiple confirm prompts on the same error window.
  • Resolved an issue where mods could be uninstalled while they were updating.
  • Resolved issues with the sorting function not being reset upon changing tabs.
  • Added additional error messaging for when staging a mod fails due to a corrupt mod.
  • Changed the default input on controller for “copy save” to be the options button.
  • Resolved issue where uninstalled mods remained in the installed list after switching tabs.
  • Resolved issue where creators were unable to update installed mods in the uploaded section.

Raytracing

  • Resolved Hogsmeade watermill shadow not rotating with asset.
  • Resolved Raytracing reflection system resolution issues.

Stability/Performance

  • Resolved performance hit when accessing library tab with a large number of mods installed.
  • Resolved a hitch when hovering on character slot that has a large number of mods enabled.
  • Resolved an issue where older saves using mods sometimes were unable to refresh store inventory.
  • Fixed bug where Low Latency Mode would not update when Frame Generation was changed.
  • Resolved FSR2 screen space reflection noise.
  • Resolved various minor upscaler issues.

Miscellaneous

  • Implemented support for Intel’s Low Latency (XeLL) and Frame Generation (XeFG) Technologies.
  • Updated Intel’s XeSS 2 version to latest revision.
  • Implemented AMD FSR3.
  • Resolved SSL verification issue which prevented some players from connecting to WB Games Online Services.

KitGuru says: Are you still playing Hogwarts Legacy? Will you be trying Intel and AMD frame generation technologies?

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Chinese researchers develop non-volatile flash memory capable of 25 billion operations per second

Researchers at Fudan University have developed a new non-volatile flash memory technology that could revolutionise storage. Named “PoX”, this flash memory could potentially bridge the performance gap between volatile and non-volatile memory, paving the way for advancements in data-intensive AI systems.

Traditional volatile memory solutions, such as SRAM and DRAM, offer fast write speeds (1-10 nanoseconds) but lose data when power is lost. Conversely, flash memory retains data without power but suffers from significantly slower write speeds (ranging from a few microseconds to milliseconds, depending on the technology), making it unsuitable for the real-time data processing demands of modern AI accelerators.

According to Tom's Hardware, Fudan University researchers, led by Prof. Zhou Peng of the State Key Laboratory of Integrated Chips and Systems, revolutionised flash memory physics by replacing silicon channels with two-dimensional Dirac graphene and harnessing its ballistic charge transport properties. Their key innovation lies in achieving “two-dimensional super-injection” by manipulating the “Gaussian length” of the channel, which allows for a significantly higher and faster surge of charge into the storage layer, thereby overcoming the inherent limitations of traditional injection methods.

These techniques enabled the memory to operate a single bit in 400 picoseconds (0.0000000004 seconds), which translates to roughly 25 billion operations per second. This represents a substantial improvement over the previous non-volatile memory programming speed record, which was approximately 2 million operations per second.

Flash memory's low cost and scalability have made it a cornerstone of the global semiconductor industry. However, experts believe Fudan's innovative approach, offering a “completely original mechanism”, could disrupt the existing memory landscape. In practical terms, mass-produced PoX-style memory could potentially replace separate high-speed SRAM caches in AI circuits, leading to space and energy savings. It could also enable instant-on, low-power operation for laptops and phones, as well as database engines with persistent RAM storage capabilities.

Fudan engineers are actively working to scale up the cell design for array-level demonstrations. While commercial partners have not been named, if the technology fulfils its promise while being able to be mass-produced, it shouldn't take long for companies to start developing products with PoX.

KitGuru says: Do you think we'll ever see consumer devices with PoX memory?

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CD Projekt Red might revive multiplayer plans for Cyberpunk 2077 sequel

CD Projekt Red at one point had ambitious plans to implement a GTA Online style multiplayer mode for Cyberpunk 2077. However, due to developmental challenges, those plans were scrapped after several years. Now, it looks like CD Projekt Red is reviving its multiplayer plans for the sequel.

Project Orion, the codename for the sequel to Cyberpunk 2077, ramped up development in 2024 at CD Projekt Red's new studio in Boston, USA. Originally, Cyberpunk 2077 was supposed to feature its own standalone multiplayer mode, and while it was eventually cancelled, CD Projekt Red executives still have high hopes that the company can push into the multiplayer market with future projects.

According to Game Rant several new job listings have appeared in recent months, seeking developers to work on the Cyberpunk sequel. The studio has been looking for a Lead Network Programmer to spearhead the development of online functionalities, and a more recent job listing for a Senior Gameplay Programmer makes mention of multiplayer as well. Unfortunately, both job listings have since been removed from CD Projekt Red's website, indicating that they've found someone for the position.

With Project Orion / Cyberpunk 2, CD Projekt Red is shifting its development over to Unreal Engine, leaving behind the RED Engine due to the challenges it presented in development. With access to more industry-wide tools and a wider pool of knowledgeable developers, multiplayer Cyberpunk may no longer be the pipe dream it once was.

KitGuru Says: CD Projekt Red is well known for its single-player expertise, but I wouldn't mind seeing a bigger push for multiplayer, just as long as it doesn't come at the expense of the single-player experience.

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More Battlefield Labs invites sent out ahead of next playtest

If you have signed up to DICE's new testing platform, Battlefield Labs, then it is time to check your inbox as EA and DICE have sent out another wave of invites ahead of the next playtest. 

Battlefield Labs launched earlier this year, acting as a new testing platform for DICE to gather player feedback much earlier in the development process. Previously, DICE has held Battlefield beta tests mere weeks before launch, leaving no time for them to pivot or make substantial changes. This has led to several disastrous launch situations, as seen most recently with Battlefield 2046.

The first Battlefield Labs playtest took place earlier this year, featuring a small slice of what DICE is working on for the next major title in the Battlefield series. Another playtest is being planned for the near future. As reported by Insider Gaming, EA has now sent out another wave of invites ahead of the next playtest.

Naturally, inviting members of the public to test the game will inevitably lead to leaks. However, it is worth remembering that we have no idea when the next Battlefield game will actually release, so much of what is being tested now could be experimental and may not make it to the final game.

KitGuru Says: Have any of you signed up to Battlefield Labs? Did you get an invite in the latest wave? 

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The Elder Scrolls IV: Oblivion Remastered to include Knights of the Nine expansion

The Elder Scrolls IV: Oblivion Remastered is due to launch next week according to numerous leaks. These leaks have come from Xbox Support, Bethesda.net and the Virtuos Studios website, indicating a high likelihood of accuracy. Now, the latest leak indicates that the remaster will also include Oblivion's excellent expansions. 

So far through numerous leaks and rumours, we've only heard about and seen portions of the main game. However, according to the folks at the Xbox-focused Defining Duke podcast, the remastered release will include all of the DLC from the original game, that means Horse Armor, the Shivering Isles questline and the game's major expansion, Knights of the Nine.

The Elder Scrolls IV: Oblivion Remastered is a remake of the original 2006 game, featuring enhanced Unreal Engine 5 visuals, improved combat and an adjusted UI. The game is being developed by Virtuos Studios, a company well known for supporting remakes, remasters and other AAA game projects. Aside from Oblivion, the company is also working on the upcoming Metal Gear Solid 3: Delta remake.

The Elder Scrolls IV: Oblivion Remastered is expected to be announced and released next week for PC and consoles.

KitGuru Says: Are you looking forward to the Oblivion remake? 

The post The Elder Scrolls IV: Oblivion Remastered to include Knights of the Nine expansion first appeared on KitGuru.
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Star Wars Zero Company isn’t coming out until 2026

At Star Wars Celebration this weekend, EA, Respawn Entertainment and Lucasfilm Games officially unveiled Star Wars Zero Company. This is a new tactics game, developed by Bit Reactor studios, a game studio founded by former XCOM veterans.

In Star Wars Zero Company, players will step into the shoes of Hawks, a former Republic officer, to command an elite squad of cunning operatives through a gritty and authentic story set in the twilight of the Clone Wars. As an unconventional outfit of professionals for hire hailing from across the galaxy, Zero Company must set aside their differences to overcome nearly impossible odds and take on an emerging threat that will consume the galaxy if left unchecked.

Speaking on the game, Bit Reactor CEO and creative director, Greg Foertsch, said: “Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay. It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”

Like in XCOM, players will be able to customise their squads by changing combat classes, changing character appearance, and mixing things up by recruiting new squad members from various factions to open up new tactical advantages on the battlefield. The game even features XCOM's famous ‘Iron Man' permadeath mode for those who want to turn every skirmish into a high-stakes affair.

Unfortunately, we are still some ways off from getting to play the game. Currently, Star Wars Zero Company is planned to launch on PC, PS5 and Xbox Series X/S in 2026.

KitGuru Says: I was very much looking forward to this reveal but the 2026 release window has taken the wind out of my sails a bit. What did you think of the Star Wars Zero Company reveal? Will you be picking this up next year?

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Diablo is getting a Berserk crossover event

A couple of weeks ago, Blizzard unveiled its 2025-2026 roadmap for Diablo 4. One of the more secretive notes on the roadmap was a new IP collaboration event. We've already seen Diablo 4 crossing over with Warcraft for a set of skins, but the next collaboration will be venturing outside of Blizzard's stable of franchises and into one of the greatest dark fantasy manga of all time. 

Blizzard has announced the Diablo x Berserk crossover. The limited time event will see a set of Berserk skins added to both Diablo 4 and Diablo Immortal. A short teaser trailer gives us a sneak peek, confirming that the Barbarian class will be getting armour inspired by Berserk's main character, Guts.

Unfortunately, not much else is known right now. There will likely be a new legendary skin available for each class, just as we saw with the Warcraft crossover. The Barbarian will get Guts' Berserker armour, and his famous sword will also be added to the game. We should see skins inspired by other famous Berserk characters like Griffith, Skull Knight, Zodd and others.

There is no release date yet for the Diablo x Berserk crossover but with the trailer now live, we'd expect to see it within the next few weeks.

KitGuru Says: Crossovers can be great when done well and as a fan of both, Diablo x Berserk makes too much sense for it to not work. 

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Reader Survey 2025 – Win one of THREE Sapphire RX 9070 XT graphics cards!

The KitGuru Reader Survey helps us understand what kind of products you are keen to learn more about in 2025/2026. It takes less than 5 mins to complete and it really helps us to target our editorial efforts. As a thank you to those of you who participate, we are offering the chance for you to win one of THREE brand new Sapphire RX 9070 XT graphic cards! 

This survey has been designed to be quick and easy – and it's open to everyone – whether you’re a casual reader or a hardcore enthusiast. You can enter with a click and you can choose to answer/skip any questions – it won't affect your chance of winning. You can also choose to do the survey and opt out of the prize draw.

So what can we tell you about the prizes?

Well, Sapphire has donated three of its brand-new Radeon 9070 XT graphics cards, each worth up to £800.

They are built for speed, visual fidelity and AI-enhanced performance. This latest GPU is ready to take your system to the next level – whether you’re gaming or creating.

So if you’ve got a few minutes spare and a passion for tech, please click here to start.

Share your views and you could be one of three lucky winners installing Sapphire’s latest powerhouse into your PC.

Terms and Conditions: This giveaway is open worldwide starting at 3pm on 8th April 2025. Entries must be received by 11:00AM GMT on Friday 28th April 2025. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.

KitGuru says: We really appreciate you taking the time to complete this survey. Good luck!

The post Reader Survey 2025 – Win one of THREE Sapphire RX 9070 XT graphics cards! first appeared on KitGuru.
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Deals: Amazon drops Apple's 14-inch MacBook Pro with M4 Pro chip to $1,829

Apple's latest 14-inch MacBook Pro equipped with an M4 Pro chip is on sale for $1,829 this weekend at Amazon, with total discounts on the range delivering up to $493 in savings.

MacBook Pro laptop with abstract screen design over gradient background, bold white text M4 DEALS in foreground.
Price drops are in effect on Apple's latest MacBook Pro - Image credit: Apple

Pick up the standard 14-inch MacBook Pro with an M4 Pro chip in Space Black at the discounted price of $1,829 at Amazon this weekend, a savings of $170 off MSRP. This markdown on the current model delivers the lowest online price across popular Apple resellers.

Buy for $1,829


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Yet another iPhone 17 Pro case leak shows off camera bar design

A new post from leaker Majin Bu shows off iPhone 17 Pro's camera bar yet again in possible case marketing material.

Four smartphones with camera lenses in black, green, blue, and beige cases are displayed side by side on a gradient background.
Alleged photo of the case colors for the iPhone 17 Pro - image credit: Majin Bu

The new photos from Bu show the iPhone 17 Pro in marketing material for an unknown company's cases. The pictures show the elongated and long-rumored "camera bar" type design for the back, that places the cameras on the left side, while the flash and LiDAR sensor move to the opposite side.

The colors shown in the photos posted by Bu suggest case colors of off-white, light blue, light green, a light purple, and a charcoal gray. In one photo, the camera bar is shown in a dark gray, but most images show the camera bar as white — suggesting Apple will keep the color choices for the 17 Pro models themselves the same as the iPhone 16 Pro.


Rumor Score: 🤯 Likely


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Australian shoemaker business has been transformed by iPhone, says Apple

Apple has highlighted how an Australian shoe company replaced its traditional point-of-sale machines with iPhones, making for a better customer experience.

Hands holding a brown boot and a smartphone displaying a matching boot design.
Using the NewStore app, employees can check inventory instantly — image credit: Apple

Firms are regularly spotlighted by Apple in its now long-running "Apple at Work" series, which focuses on small-business use cases for various Apple technologies. The latest explores how Australian shoemaker and retailer R.M. Williams is now using iPhones for nearly every aspect of its retail business.

The Head of Technology for the company, Peter Ratcliffe, said that the switch to the iPhone has been "pivotal". "[iPhone is] revolutionizing our in-store experience, resulting in a significant increase in sales and a more personalized customer experience," he said.


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Apple wants to patent its once discarded haptic button design, known as 'Project Bongo'

We could see haptic buttons on a future iPhone after all, as Apple's previously abandoned Bongo project has surfaced in a recent patent application.

Exploded view of a door lock assembly with multiple components, including plates, knobs, and internal mechanisms, arranged in a layered sequence.
Apple's long-rumored haptic button design surfaced in a patent application. Image Credit: Apple / USPTO

In 2022, Apple came up with the idea of adding haptic volume and power buttons to more expensive iPhone models. Relative to the standard buttons used on the iPhone 14 range, the new haptic buttons would have incorporated a dedicated haptic engine for vibration feedback.

The change was also meant to facilitate a visual distinction between Apple's base model iPhones and the more expensive "Pro" lineup. In April 2023, the hardware was abruptly removed from the iPhone 15 Pro, and it was believed that all work on the Bongo design had ceased. Surprisingly, however, it turns out that Apple had filed a patent application for its haptic button design.


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When you report bugs on iOS, some content may be used for AI training

If you decide to report a bug on a beta version of iOS, you now apparently have to let Apple use the uploaded content for Apple Intelligence training with no way to opt out.

Apple logo in white surrounded by a colorful, intertwined, abstract ribbon design on a black background.
If you want to report a bug on iOS, content you upload may be used for AI training.

On Monday, Apple announced its plans for a new opt-in Apple Intelligence training program. In essence, users can let Apple use content from their iPhone to train AI models. The training itself happens entirely on-device, and it incorporates a privacy-preserving method known as Differential Privacy.

Apple took measures to ensure that no private user data is transmitted for Image Playground and Genmoji training, as Differential privacy introduces artificial noise. This makes it so that individual data points cannot be tracked to their source.


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ASRock X870E Taichi Lite Review

With the Taichi Lite, ASRock aims to offer a cost-optimized, RGB-less, trimmed version of the popular X870E Taichi. The result is a price that's $50 lower than the big Taichi. Is it a no-brainer if you want the same basic package, or did ASRock cut away too much?

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Upcoming Ryzen Z2 A chip reportedly based on Van Gogh architecture

A recent leak suggests that AMD might be using an older architecture for one of the Ryzen Z2 series APUs. The leak claims that the Ryzen Z2 A might be using the Van Gogh architecture, the same architecture found in the Steam Deck APU.

The Ryzen Z2 series already features various architectures, including Rembrandt, Hawk Point, and Strix Point. AMD is reportedly planning to add two more: the Ryzen Z2 A and the Ryzen AI Z2 Extreme. The latter is understood to be an enhanced version of Strix Point, featuring an integrated NPU. The architecture of the Z2 A, however, has been a source of speculation.

Hoang Anh Phu now claims that the Ryzen Z2 A is based on the “Van Gogh” APU found in the Steam Deck. This APU features a 4-core Zen 2 CPU and an 8-CU RDNA2 GPU. This would mean that the Ryzen Z2 A, like the Ryzen Z2 G, would be an RDNA2-based APU designed for handheld devices.

Based on what has been said about this series, the Ryzen Z2 is becoming increasingly complex, with a somewhat confusing naming scheme. The current Z2 lineup already encompasses a mix of CPU architectures (Zen 2, Zen 3+, Zen 4, and Zen 5) and GPU architectures (RDNA 2, RDNA 3, and RDNA 3.5), making it difficult to determine which APUs feature specific architectures.

The first handheld devices based on the Ryzen Z2 APUs are expected to be released later this year, but to date, we are not aware of any console that will utilise the Ryzen Z2 A. However, based on the specifications we have for this APU, we guess that it will be used in entry-level consoles.

KitGuru says: Do you think it makes sense to launch an APU based on GPU and CPU architectures that are now five to six years ago?

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Apple Watch Series 11: What's expected to arrive this fall

The Apple Watch Series 11 will probably arrive this fall alongside the iPhone 17. Here's what the next generation of Apple's smartwatch could bring to the table.

A hand holding a smartwatch displaying sleep data, including bar graph and text indicating a decrease in sleep duration over the last seven days.
The Apple Watch Series 11 could look a lot like the Series 10

The Apple Watch is much like the iPhone and other products in Apple's ecosystem, in that it is often the subject of rumors and speculation. With Apple's famous regularity when it comes to releases, the rumor mill expects that the Apple Watch Series 11 will be arriving in the future.

Here's what analysts and leakers believe is on the way for Apple's next-gen wearable device.


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EU puts Apple fine on hold while US trade talks continue

The European Union has reportedly postponed fining Apple and Meta over alleged Digital Markets Act violations, specifically so the decision would not affect trade negotiations.

Blue flags with yellow stars wave on flagpoles, representing the European Union, set against a modern glass building backdrop.
The European Union has reportedly postponed fining Apple

In January 2025, it was reported that the EU appeared to have put its planned rulings and fines against Apple on hold. It was partly because key EU staff were being replaced, but also because the European Commission was waiting to assess what the then-new Trump administration would do.

Subsequently, it was reported that the EU was planning to drastically reduce its fines against Apple and Meta, because of fears it Trump would impose retaliatory tariffs. Now according to the Wall Street Journal, the EU has delayed fines still further.


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Apple brings game card sharing to Apple Sports

The steady additions to the Apple Sports app are continuing, with a new option for users to share dynamic game cards.

Phone screen displaying sports match information: New York Red Bulls versus D.C. United, scheduled for April 19, with team logos.
Apple Sports users can now share game cards with friends

Following its launch in February 2024, Apple Sports was initially considered too basic, but it has been slowing adding features. Now a new addition is intended to get users sharing Apple Sports with friends.

The new feature is called Game Card Sharing, and Apple says that fans "can now generate and share dynamic game cards across all supported leagues, whether the matchup is upcoming, live, or completed." It's a free addition to the iPhone-only Apple Sports app, which is itself free to download from the App Store.


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Amazon's best Apple deals: $299 Apple Watch Series 10, iPads & MacBooks up to $600 off

Weekend deals are in effect on Apple products at Amazon, as the retailer looks to start Q2 2025 off strong.

Various Apple products, including MacBooks, iMac, Apple Watch, AirPods, iPads on a background of gradient of purple and pink.
Save up to $600 on Apple at Amazon - Image credit: Amazon, Apple

Amazon's weekend Apple sale offers discounts of up to $600 off dozens of devices. Save on Macs, iPads, Apple Watches, AirTags, and more.


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Google claims it won half of its monopoly case, and will appeal the rest

Following a federal judge ruling that Google is effectively an unlawful monopoly, the search company say that it will partially appeal.

Google logo on the exterior of a modern building with reflective glass windows, surrounded by foliage under a clear sky.
Google insists it half-won its case, despite being ruled to be an unlawful monopoly

On April 17, 2025, US District Judge Leonie Brinkema ruled that Google's control over advertising markets amounted to an unlawful monopoly. Google has now been reframing the ruling as a partial victory, while saying it will also file an appeal.

"We won half of this case and we will appeal the other half. The Court found that our advertiser tools and our acquisitions, such as DoubleClick, don't harm competition. We disagree with the Court's decision regarding our publisher tools. Publishers have many options and they

— News from Google (@NewsFromGoogle) April 17, 2025


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PC Power Supply Buyer's Guide: Top Tips To Power Any Gaming Rig

PC Power Supply Buyer's Guide: Top Tips To Power Any Gaming Rig It has been a few days since we covered some power supply shenanigans, which was a story that got us all fired up for a much-needed refresher on PSU purchasing strategies. Processors, graphics cards, and memory standards may come and go, but one fact remains: they all need a copious supply of clean power. Never skimp on your PSU, at the...
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Frostpunk 3 is already in development and targeting a 2027 launch

Frostpunk 2 is barely six months old but we are already starting to hear about the next installment in the survival strategy series. According to 11bit's latest earnings report, the company is targeting a 2027 release date for Frostpunk 3. 

11bit Studios, the team behind the Frostpunk franchise, has confirmed that a third game is now in the works. In the company's latest earnings report, they confirmed that “the next project set in the Frostpunk universe” is now in development, adding that they plan to launch “as early as 2027”.

The decision to begin work on Frostpunk 3 followed the cancellation of a different game, known as Project 8, a move intended to lower the company's operating costs.

In addition to Frostpunk 3, 11bit Studios is also working on another unannounced game. However, this project is more ambitious and isn't expected until 2029 at the earliest. Nothing else has been revealed publicly about this secret project.

KitGuru Says: It seems a little early to be talking about Frostpunk 3 but hopefully the game's early development start doesn't mean a lack of DLC for Frostpunk 2. 

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Team Group launches X2 MAX portable SSD with dual USB-A and Type-C connectors

Team Group continues to refine its diverse storage portfolio with the launch of the X2 MAX USB 3.2 Gen 2×1 Portable SSD and S5 USB 3.2 Gen 1 Flash Drive.

The Team Group X2 MAX USB 3.2 Gen 2×1 Portable SSD supports USB 3.2 Gen 2×1 and delivers transfer speeds of up to 1,000MB/s. Featuring both dual Type-A and Type-C connectors, the X2 MAX ensures broad compatibility across a wide range of devices, including the latest PlayStation and Xbox gaming consoles, as well as PCs and laptops. With up to 2TB of storage and weighing only 12g, the X2 MAX eliminates the need for additional adapters or cables.

The Team Group S5 USB 3.2 Gen 1 Flash Drive utilises Chip On Board technology, ensuring data integrity to protect important files in various environments. Available in capacities ranging from 32GB to 512GB, it packs a USB 3.2 Gen 1 interface that achieves read speeds of up to 140MB/s at 128GB capacities and up, or 100MB/s for 32GB and 64GB models.

The X2 MAX USB 3.2 Gen 2×1 Portable SSD comes with a five-year warranty, while the S5 USB 3.2 Gen 1 Flash Drive is backed by a lifetime warranty.

KitGuru Says: If you are in the need of compact and portable storage, Team Group has some great options on the table.

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Lian Li upgrades LANCOOL 207 Digital for 2025

The Lian Li Lancool 207 is being updated for 2025. The new version of the case boasts a large, customisable LCD display on the front panel, and comes with four pre-installed fans, removing the need to worry about picking up extra case fans for airflow.

The new LANCOOL 207 Digital is now equipped with a 6-inch customisable LCD display. The screen boasts a 720×1600 resolution, a 60Hz refresh rate, and a brightness of 500 nits, ensuring crisp and vivid visuals. Controlled through L-Connect 3 software, users can monitor their system’s CPU, GPU, and fan performance metrics at a quick glance. In addition to customisation, the display also serves as a secondary screen via a USB connection, offering added versatility for multitasking or system monitoring. In Offline mode, the LCD remains functional even when the system is powered off, displaying the time and date for continuous utility.

​Retaining its predecessor's innovative internal layout, the LANCOOL 207 Digital features a recessed motherboard design and a front-mounted PSU, optimising space utilisation and airflow within the chassis. This configuration maximizes clearance for high-end GPUs and keeps the case size to a minimum while providing easy access to the PSU ports, streamlining the building experience for both novice and experienced PC enthusiasts.

You can find the full specs for the Lian Li LANCOOL 207 Digital below:

Model LANCOOL 207 Digital
Case Type Tower Chassis
Dimensions (D) 455.6 x (W) 219 x (H) 456mm
Color Black
Material Steel
4.0mm tempered glass
Aluminum
Motherboard Support ATX (Width = 240mm)
MICRO-ATX
MINI-ITX
Expansion Slot 7
Storage 2 x 3.5ʹʹ HDD or 2.5ʹʹ SSD
GPU Length Clearance 375mm(Max)
CPU Cooler Height Clearance 180mm (Max.)
PSU ATX (Under 160mm)
Fan Support (Front) 2 x 140mm (Pre-installed)
(Top) 3 x 120mm / 2 x 140mm
(Bottom) 2 x 120mm (Pre-installed)
(Rear)1 x 120mm
Radiator Support (Top) 360 / 280 / 240
I/O PORTS 1 x Power Button
2 x USB 3.0
1 x USB type C
1 x Audio
Dust Filters 1 x Bottom
Screen Type 6” LCD
Screen Resolution 720 x 1600 Pixels
Screen Refresh Rate 60 Hz
Screen Brightness 500 Nits


Same as the LANCOOL 207, the LANCOOL 207 Digital is designed with cooling in mind right out of the box, featuring two pre-installed 140mm high-airflow PWM fans at the front and two 120mm PWM fans at the bottom to ensure immediate heat dissipation to the GPU.

​The LANCOOL 207 Digital is available starting this month, priced at $109.99.

KitGuru Says: Are you planning a new PC build for 2025? Are you considering a Lian Li case for the job?

The post Lian Li upgrades LANCOOL 207 Digital for 2025 first appeared on KitGuru.
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Intel AI Playground software is now open source

Intel was among the first GPU vendors to introduce dedicated generative AI software. Their AI Playground software, optimised for Intel Arc GPUs and integrated graphics solutions is described as an “AI HUB,” as it can run chat-based Large Language Models (LLMs) in addition to generating images. While widely praised for its user-friendliness, AI Playground's limitation to Intel hardware has been a drawback for some.

However, the accessibility of AI Playground might be expanding soon. Intel has recently released the source code, making AI Playground open source, allowing developers to download, customise, and contribute to the codebase. This should hopefully expand support to other hardware that's not developed by Intel.

Intel AI Playground is described as an AI PC software that enables AI picture generation, image styling, and chatbots on a PC with an Intel Arc GPU. AI Playground makes use of libraries from GitHub and Huggingface, but note that some may not be available in all locations worldwide.

AI Playground supports several Gen AI libraries and models, including image diffusion options like Stable Diffusion 1.5, SDXL, Flux.1-Schnell, and LTX-Video, as well as LLM options such as Safetensor PyTorch LLMs for DeepSeek R1 models, Phi3, Qwen2, Mistral, and GGUF, OpenVINO TinyLlama, Mistral 7B, Phi3 mini, and Phi3.5 small.

KitGuru says: Do you use local generative AI tools? Have you ever tried Intel AI Playground? 

The post Intel AI Playground software is now open source first appeared on KitGuru.
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AMD Radeon RX 9070 GRE will reportedly pack 3072 cores and 12GB of memory

AMD is reportedly preparing to unveil two new Radeon RX 9000 series graphics cards in the coming weeks: the RX 9060 XT and the unexpected Radeon RX 9070 GRE. Some people suggested the latter may replace the RX 9070 non-XT in some regions. However, based on the newly reported specs, that might not be the case.

According to VideoCardz, the Navi 48-based RX 9070 GRE will feature 3,072 Stream Processors (48 CUs), indicating that a portion of the GPU's cores will be disabled, as Navi 48 has 64 CUs. To compensate for this, the RX 9070 GRE is expected to boast higher clock speeds than the RX 9070, potentially reaching a boost clock of 2.79GHz. This configuration yields an estimated 17.1 TFLOPS of compute performance, which is slightly lower than the RX 9070's 18 TFLOPS.

Further differentiating the RX 9070 GRE is its memory configuration. The GRE variant is rumoured to utilise 12GB of GDDR6 memory across a 192-bit memory bus. This is a step down from the RX 9070 (and XT) and RX 9060 XT 16GB, which employ 16GB of memory running at 20Gbps. Consequently, the memory bandwidth of the RX 9070 GRE will be 432GB/s.

Based on these specs, it appears that AMD is aiming to introduce a product that effectively bridges the performance gap between the RX 9070 and the RX 9060 XT, even if it may have less memory. The international availability of this new Navi 48-based graphics card remains uncertain. However, the rollout in China is said to be planned for this quarter.

KitGuru says: Do you think the Radeon RX 9070 GRE will find its place in the current GPU market? What kind of performance do you expect from this card?

The post AMD Radeon RX 9070 GRE will reportedly pack 3072 cores and 12GB of memory first appeared on KitGuru.
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Inside Apple TV 4K -- the best addition to your TV set

The Apple TV 4K set-top box is the most expensive one you can get, but it's also the best for its range of features and its ease of use — once you know how to get the most out of it.

TV screen displaying a show called 'Wolfs' featuring two men in leather jackets, with streaming service icons below and a wooden bowl nearby.
Apple TV 4K showing on a smart TV

Apple TV 4K plugs into your TV set and brings you streaming services, games, music, and apps. It can be a karaoke machine, it can be a video conferencing tool, and it comes with a fairly limited App Store.

But the thing about having an Apple TV 4K is that it just works. It's so long ago now that I can't remember what prompted me to buy one, but it was just for me, just for my interest — and it did not stay that way.


Continue Reading on AppleInsider | Discuss on our Forums
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Google breakup, Apple Ads, and Apple Vision Pro 2 on the AppleInsider Podcast

As Google looks like it may have to split off its advertising business, Apple is expanding its own version, and there are rumors of the next Apple Vision Pro — plus a lament for last Intel Mac mini.

Blue virtual reality headset with reflective lens and adjustable fabric strap, placed on a minimalist white display stand.
Mockup of what a dark blue Apple Vision Pro 2 could look like

Just as this edition was being recorded, a US Distrcit Judge ruled that Google was effectively an unlawful monopoly — and that ruling makes it more likely that the company will have to sell off its advertising business. While that's going on, Apple has rebranded its own advertising division in what looks like a continued expansion of just where and what Apple will advertise.



Continue Reading on AppleInsider | Discuss on our Forums
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SilverStone SETA A2 Case Review

The SilverStone SETA A2 has been around for a while, but we thought it was still worth a look given it offers a range of features to suit all types of PC builds. These include great potential for cooling with mesh panels, large radiators and loads of fans supported, flexible motherboard support including back connect, alongside compatibility for big graphics cards and a huge amount of storage options for both 2.5 and 3.5-inch drives. Let's dive straight in and take a closer look.

Timestamps:

00:00 Start
00:41 Options, pricing, size, weight
02:00 A closer look at the panels
04:46 Massive Storage capabilities
05:50 GPU support / anti sag bracket
06:16 Cooling support
07:48 Mobo Support
08:19 PSU support
08:44 Back of case
09:18 Right Hand Side
10:50 The Cables
11:21 The Floor
12:29 Accessories
13:19 Test System
13:55 Building Into The System
14:05 Thermal Performance / Noise Output
15:33 James' notes and closing thoughts

Features:

  • SETA A2 front panel boasts a fully perforated mesh design complemented by four 140mm pre-installed fans (3 x front, 1 x rear) for unobstructed airflow and optimal cooling performance.
  • The motherboard tray supports up to an EATX motherboard, including back-connect designs such as MSI Project Zero and Asus BTF.
  • As well as a massive 438mm space for graphics cards (with drive cages removed), 420mm top, side and front-mounted radiators, 190mm tall CPU air coolers and up to thirteen fans.
  • It also supported flexible storage options with space for up to sixteen 2.5-inch or up to ten 3.5-inch drives.

Specifications:

  • Case Type: ATX Mid-Tower
  • Dimensions (LxWxH): 5 x 244.7 x 521.4mm
  • Net Weight: 14.2 kg
  • Material: Steel, plastic, tempered glass
  • Motherboard Support: SSI-CEB, Extended ATX, ATX, Micro-ATX, Mini-ITX
  • Back Connect Motherboards: Yes
  • Expansion Slots: 8
  • Storage bays: 3.5″ / 2.5″ x 8, 3.5″ / 2.5″ x 2 [1], 3.5” x 1 , 2.5” x 3
  • Max GPU Length: 438mm
  • MAX GPU Height: N/A
  • MAX GPU Width: N/A
  • Max CPU Cooler Height: 190mm
  • Max PSU Size: ATX
  • Pre-installed Fans: 3 x 140mm (Front) 1 x 140mm (Rear)
  • Fan Support: 120mm x 3 / 140mm x 3 (Top) 120mm x 3 / 140mm x 3 (Front) 120mm x 1 / 140mm x 1 (Rear) 120mm x 1 / 140mm x 1 (Bottom) 120mm x 3 / 140mm x 3 (R/H Side)
  • Radiator Support: 120mm / 140mm / 240mm / 280mm / 360mm / 420mm (Top) 120mm / 140mm / 240mm / 280mm / 360mm / 420mm (Front) 120mm / 140mm (Rear) 120mm / 140mm / 240mm / 280mm / 360mm / 420mm (R/H Side)
  • Dust Filters: Bottom Nylon
  • Font I/O: USB Type-C x 1, USB 3.0 x 2, Audio x 1, Mic x 1, Power, Reset, LED buttons
  • LCD Screen: N/A

Thermal Performance Testing

To simulate thermal demand we run the Cinebench R23 multi-thread benchmark and 3DMark Speed Way stress test simultaneously in a loop for 30 minutes to load the system fully. This gives the CPU and GPU enough time to reach constant steady-state temperature. With this data, we can compare how the system handles the thermal demand and measure peak noise levels.

Thermal performance is measured with the case in various configurations, such as the default, with the tempered glass left-hand side panel removed and with the front panel removed to see how these configurations affect the CPU and GPU temperature. During testing, only stock case fans are used unless otherwise specified. All water pumps are set to maximum RPM and fans are set to a custom RPM curve by the Motherboard software/BIOS.

All temperature measurements are presented as Deltas – meaning the ambient temperature has been deducted from the CPU temperature giving us a Delta. Data shown in the charts represent the average component temperature over the length of the test as measured by HWiNFO and then the last 15 minutes of the data are calculated to get the average. The ambient temperature during thermal tests is between 19-20⁰C.

Test System Specification:

Thermal Performance Overview

We tested the case thermals with a 420mm AIO CPU cooler installed in the roof and with the case in several different configurations. The default configuration shown in the charts is with a 420mm roof-mounted AIO, the stock case fans installed and all case panels and dust filters fitted.

In the default configuration, the case does a good job of keeping the CPU and GPU cool, with average load temperatures of 58°C over ambient for the CPU and 53°C over ambient for the GPU, which is what we would expect for this configuration under high load. Adding a couple of fans to the power supply shroud as intake has a small effect on GPU temperature, dropping it by 2°C, but the CPU temperature is unchanged.

Adding side intake fans has a similar effect, dropping GPU temperature to 51°C over ambient. However, removing the mesh panels and the glass has the most significant effect on CPU and GPU thermals, which suggests that the mesh panels cause some airflow restriction, but it's not enough to cause any concern.

Noise

In any configuration, the test system runs relatively quietly as the case provides good airflow and cooling, especially with a 420mm AIO installed. Adding three side intake fans very slightly increases idle noise, but the lowest load noise output is with the glass side removed, as the system is at its coolest here with lower fan speed. But in any configuration, the system shouldn’t be too loud if you accurately configure a custom fan curve, and it will stay cool, too.

Closing Thoughts

If you need a large mid-tower ATX case with extensive hardware support, great cooling options and masses of storage drive space, then the SilverStone SETA A2 could be the perfect fit. However, the drive bays on the left side do necessitate some compromises, such as the maximum graphics card length and radiator installation. Removing a couple of the drive bays increases the max GPU length to the case's full supported length, so you can still have a decent combination of drives and a big GPU.

It's good to see that SilverStone includes all those drive bays in with the price of the case, some vendors will charge extra for additional storage bays like this. The GPU anti-sag bracket is also a handy included feature, and so is the rotatable PCIe slot bracket and the removable top and front radiator mounts. You may not need all the drive bays, but at least they are there if you do. Build quality of the case is great too, it's up there with some of the best for sure.

There's only a few minor negatives with the case, I had trouble installing a SilverStone power supply from the rear (which is the way it should be installed) due to the labels on each side of the power supply being thick, causing a very tight fit. There are some caveats with 420mm radiator installation too – although the case supports three 420mm rads (top, front and side) they cannot be installed simultaneously. However, SilverStone says the top and front can be installed together, so that’s good for custom cooling enthusiasts.

The other gripe I have is with the fans; they are only voltage controlled and not PWM, even though the included fan hub is PWM. This seems like an odd decision as these days PWM fans surely can't cost much more to vendors, so I don’t know why SilverStone doesn’t include PWM fans; they are just better for the end user.

Other than those minor faults, the SETA A2 is a good case with decent out-of-the-box cooling, great hardware and radiator support, and it has some useful features built in. For £150 it's a very solid option, especially for users who need tonnes of storage drives.

The SilverStone SETA A2 is available to purchase now from Scan in black for £149.99 HERE and pre-order in white/rose gold for £159.98 HERE.

Pros: 

  • High build quality and solid feel.
  • Excellent for storage and radiator support.
  • Good airflow and cooling.
  • Great cable management / easy installation.

Cons:

  • Some power supplies might be difficult to install from the rear.
  • Included fans are voltage control only.
  • Arrived with one faulty fan.

KitGuru says: If you use your PC for more than just gaming and need tonnes of storage, then this could be the perfect case for you.

The post SilverStone SETA A2 Case Review first appeared on KitGuru.
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Ubisoft accidentally leaks Star Wars Outlaws DLC trailer and release date early

Earlier this week, Ubisoft announced that they would be present during this year’s Star Wars Celebration Day to show off the second story DLC for Star Wars Outlaws – A Pirate’s Fortune. Ahead of this however, Ubisoft seemingly accidentally published all the details early.

In a video uploaded to YouTube (which has since been made private), Ubisoft detailed the upcoming story DLC for Star Wars Outlaws: A Pirate’s Fortune.

Star Wars DLC

Set to arrive on the 15th of May, this DLC will have players “Embark on a mysterious adventure with Kay and Nix to explore the Khepi system and learn what it takes to be a true leader. Team up with legendary pirate Hondo Ohnaka and face off against Stinger Tash and her Rokana Raiders as you infiltrate the Khepi Tomb to uncover the secrets and hidden treasures it holds.”

The trailer itself was rather short, clocking in at just over a minute long, and so it is likely that Ubisoft plans to go into more depth during the event itself – with this video serving more as a closing trailer.

Regardless, we won’t have to wait long to find out, as Star Wars Celebration 2025 kicks off today.

KitGuru says: Are you looking forward to A Pirate’s Fortune? What do you hope to see changed/added with this DLC? Could it have the potential to elevate the game’s overall experience? Let us know down below.

The post Ubisoft accidentally leaks Star Wars Outlaws DLC trailer and release date early first appeared on KitGuru.
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Overwatch 2 Season 16 adds 3rd-person, new game mode and more

Ever since Marvel Rivals launched late last year, fans have been waiting to see whether the game’s contemporary – Overwatch 2 – could compete with what seemed to be a genre-shifting entrant into the market. In a welcome announcement, the upcoming Season 16 for Overwatch 2 is set to add a surprising amount of new content.

Releasing the official trailer for Overwatch 2 Season 16: Stadium, Blizzard detailed the brand new game mode which comprises the namesake of this upcoming Season.

Set to go live on the 22nd of April, Stadium is a wholly new game mode for Overwatch, described as a: “best-of-7, multi-round way to play Overwatch 2, where two teams of five face off in magnificent arenas as they purchase upgraded items and powers to radically transform their Heroes—all experienced through our new third-person camera.”

The announcement that this new mode will be played in 3rd person is of particular note due to the fact that its ‘rival’ Marvel Rivals is played with a 3rd-person perspective. Is this a coincidence? Unlikely, especially as many ex-Overwatch players flocked to the competing title.

Whether this new game mode and perspective will go down well with both old and new fans alike, we will have to wait and see. That said, it is encouraging to know that Blizzard at least seems to be trying.

KitGuru says: Are you looking forward to Season 16? What do you think of the new mode? What about the 3rd-person perspective? Let us know down below.

The post Overwatch 2 Season 16 adds 3rd-person, new game mode and more first appeared on KitGuru.
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Lords of the Fallen gets massive 2.0 update

Since its arrival in 2023, Lords of the Fallen has received a ton of post-launch support from CI Games, releasing multiple ‘Final’ updates, all of which brought quite significant changes. In a move which shouldn’t surprise anyone at this point, Lords of the Fallen has gotten yet another major update, with Version 2.0 available now.

Making the announcement via a blogpost, CI Games officially detailed version 2.0 for Lords of the Fallen, claiming “This isn’t just a polish job. It’s a refined beast that proves the studio’s grit and player feedback can forge something truly special.”

Lords of the Fallen update

With that, just some of the changes made include:

  • Full shared co-op progression with cross-play
  • Free friend’s pass for “the entire adventure”
  • Further gameplay enhancements
    • Improved weapon responsiveness
    • Enhanced lock-on
    • Smoother evasions and movement animations
    • Better combat audio
  • Lamp Guidance mechanic
  • Character creator overhaul
  • UI improvements
  • Revamped tutorial
  • A dedicated jump button

Given just how many updates Lords of the Fallen has received over the years, it’s surprising to see so much still being improved upon. Hopefully version 2.0 finally represents what the team at CI Games wanted Lords of the Fallen to be all along.

KitGuru says: What do you think of the update? What change/addition do you appreciate the most? How different is 2.0 to the launch version? Let us know your thoughts down below.

The post Lords of the Fallen gets massive 2.0 update first appeared on KitGuru.
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Twisted Metal Season 2 premieres this July

One of the biggest surprise hits from the recent rise in adaptations of video games into film/TV was Peacock’s Twisted Metal. Released back in 2023, a second season was officially announced during last year’s Game Awards. Now, we’ve gotten our first look at the second series – alongside the announcement of its July release date.

Releasing the ‘Date Announcement’ teaser trailer to YouTube, Peacock confirmed that Season 2 of Twisted Metal is officially coming in time for the peak of Summer; set to premiere on the 31st of July.

For the uninitiated, the first season of Peacock’s Twisted metal was a surprise success, achieving an audience Rotten Tomatoes score of 93% following its release back in July of 2023 – setting records for the streaming service despite a less-than-promising marketing reveal.

Given the fact that the show has already proven itself, it will be interesting to see how much attention the second season gets. Its synopsis reads as follows:

“Following the revelations in the season one finale, John and Quiet find themselves entering the deadly TWISTED METAL tournament, a sinister demolition derby hosted by a mysterious man known as Calypso. As they try to survive an onslaught of dangerous new foes and familiar faces alike, including the murderous clown Sweet Tooth, things get complicated for John when he reunites with his long-lost sister, the vigilante Dollface.”

KitGuru says: What did you think of Twisted Metal Season 1? Are you excited for its follow-up? Will you be checking it out day-one? Let us know down below.

The post Twisted Metal Season 2 premieres this July first appeared on KitGuru.
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Kioxia Exceria Plus G4 2TB Gen 5 SSD Review

Kioxia's latest drive for the consumer market space is the Exceria Plus G4, the company's first Gen 5 consumer-orientated SSD. Using a combination of a Phison controller and Kioxia 218-layer NAND, it offers sequential read and write speeds of up to 10,000MB/s and 8,200MB/s, respectively.

At the time of writing, the Exceria Plus G4 lineup consists of just two capacities, 1TB and 2TB (the drive we are looking at here). At the heart of the drive is a Phison PS5031-E31T 4-channel controller paired up with Kioxia's BiCS8 218-layer 3D TLC NAND.

Kioxia rates the Sequential performance of the 2TB Exceria Plus G4 as up to 10,000MB/s for reads and up to 8,200MB/s for writes. The 1TB drive gets the same 10,000MB/s figure for reads, but writes are down to 7,900MB/s. Random performance is quoted as up to 1,300,000 IOPS for reads and up to 1,400,000 IOPS for writes for both drives.

The 2TB drive gets a TBW endurance rating of 1,200TB while the 1TB gets 600TB, and Kioxia backs the drives with a 5-year warranty.

Physical Specifications:

  • Usable Capacities: 2TB.
  • NAND Components:  Kioxia BiCS8 218-layer 3D TLC NAND.
  • NAND Controller: Phison PS5031-E31T.
  • Cache: none, DRAM-less design.
  • Interface: PCIe Gen 5 x4, NVMe 2.0.
  • Form Factor: M.2 2280.
  • Dimensions: 80.15 x 22.15 x 2.38mm.
  • Drive Weight: 5.7g.

Firmware Version: EVFAJ1.0

The post Kioxia Exceria Plus G4 2TB Gen 5 SSD Review first appeared on KitGuru.
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How to enable or disable Spotlight extensions in macOS

Spotlight extensions enhance third-party app searches, letting you look up more app-specific content. Here's how to enable or disable the extensions in macOS.

You can individually enable or disable Spotlight extensions in macOS.
Enable or disable Spotlight extensions in macOS's System Settings app.

Spotlight is Apple's search indexing technology, which speeds up searches of data on your Mac or iOS device by storing metadata about files and their contents.

From time to time, macOS runs a process in the background to catalog the files and data on your storage devices. This data is stored in an index that Spotlight can use to look up data when you do a search in the future.


Continue Reading on AppleInsider | Discuss on our Forums
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A call from Tim Cook helped convince Trump to introduce tariff exemptions

CEO Tim Cook's working relationship with President Donald Trump has once again helped Apple escape issues in the U.S.-China tariff battle. Here's how.

Two men in suits sit at a table, engaged in conversation against a formal setting with a white ornate background.
Tim Cook [left], President Donald Trump [right]

On April 11, following after a week of increases to the import tariff for Chinese goods entering the United States, President Trump made an announcement. While many products would be affected by a high import tariff of 145% at the time, Trump decided he was giving a reprieve on a variety of tech products and components.

While the reprieve itself is not permanent, with a semiconductor tariff expected to arrive in the future, the exemptions were immediately helpful to Apple. Indeed, a few days later, Trump confirmed that he was in talks with Tim Cook, and that he "helped" him with the tariff exemption.


Continue Reading on AppleInsider | Discuss on our Forums
  •  

More Marketing BS: NVIDIA GeForce RTX 5060 Ti Review & Benchmarks vs GTX 1060, 4060 Ti, & More

More Marketing BS: NVIDIA GeForce RTX 5060 Ti Review & Benchmarks vs GTX 1060, 4060 Ti, & Morejimmy_thang April 17, 2025

We benchmark the RTX 5060 Ti against the RTX 4060 Ti 8GB, the RTX 3070 Ti, 3080, RX 9070, and dozens of other GPUs

The Highlights

  • NVIDIA’s RTX 5060 Ti ships in either 8GB or 16GB variants
  • Counter to NVIDIA’s claims, the 5060 Ti does not offer a “50x” performance increase over a GTX 1060
  • The 5060 Ti is about 13%-27% better than the 4060 Ti at 1440p
  • Original MSRP: $430
  • Release Date: April 16, 2025

Table of Contents

  • AutoTOC
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Intro

The shortest possible conclusion upfront is that the 5060 Ti is about 13%-27% better than the 4060 Ti at 1440p, typically in the range of 20-25%. At 1080p, the new card is 11-24% better, typically about 18-20%. 
Against the 3060 Ti from 5 years ago, the 5060 Ti at 1440p is 16-39% improved, depending on the game. 1080p posted 21-40% gains, with a huge exception in Black Myth with ray tracing enabled, where there was a 56% uplift. The 3060 Ti was also the card that the 4060 Ti sometimes lost against.

For older devices or possible used candidates, the closest alternatives (by performance) to pay attention to in our charts will be the 3080 (watch our review) and 3070 Ti (watch our review), which often flank the 5060 Ti, and the 7700 XT (read our review) or 7800 XT (read our review) on AMD's side.

Editor's note: This was originally published on April 16, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.


Credits


Test Lead, Host, Writing

Steve Burke

Testing, Editing

Mike Gaglione

Writing

Jeremy Clayton

Camera, Video Editing

Vitalii Makhnovets

Camera

Andrew Coleman

Writing, Web Editing

Jimmy Thang


But pricing is the big challenge today. NVIDIA says that this card has an MSRP of $430, with the 8GB variant at $380 and RTX 5060 non-Ti at $300, launching in May. The 5060 Ti cards launch today with the reviews. We only have the 16GB model right now. We might look at the 8GB version later.

Full transparency up-front. We’re keeping this review as simple and focused as possible, mostly because we’re currently traveling with a big story we’re working on. We still have dozens of gaming charts, but we wanted to be clear on that. 

We’re also going to keep our concluding thoughts simple because we need to see how the actual pricing shakes-out before making firmer judgments, which means there’ll be more discussion in the coming weeks -- likely in HW News or potentially another dedicated story.

With that out of the way, here’s a quick version of the specs:

The short version is that NVIDIA’s RTX 5060 Ti ships in either 8GB or 16GB variants. The review samples we’re aware of are the 16GB model. There shouldn’t be any difference between these beyond the memory, from what we’re told. These cards have 4608 CUDA cores, 144 TMUs, and a gacha box of ROPs. Memory bandwidth is rated at 448GB/s with a memory bus of 128-bit, which is why we have the multiples of 8GB for memory.

The RTX 5070 technically has a lower memory capacity at 12GB. Theoretically, they could do a 24GB model, but these options stem from the bus width and controller choices.

The RTX 5060 non-Ti will ship in May and have 3840 CUDA cores with an 8GB framebuffer, also on a 128-bit bus.

AMD’s competition will include the, in theory, RX 9060 series, for which we don’t have full details yet. We’ll hear about that more likely next month.

We’re keeping it simple today, so let’s just get into the benchmarks.

RTX 5060 Ti Gaming Benchmarks

FFXIV 4K

Final Fantasy 14 at 4K is up first.

This one was bad for the RTX 4060 Ti, with the card landing at an abysmal 41 FPS AVG as compared to the 3060 Ti FTW3’s 48 FPS AVG. RIP EVGA. We explained this regression in our 4060 Ti review previously, which we titled “Do Not Buy.” Spoiler alert: The conclusion was to not buy it.

The 5060 Ti isn’t really competing with the 4060 Ti here: It’s competing with the 3060 Ti, and against that, we see an uplift of 12% to 54 FPS AVG. The improvement over the 4060 Ti looks more impressive, but that’s because the 4060 Ti sucks. The uplift over its 41 FPS AVG was 31%. The RTX 5070’s 78 FPS AVG has it about 43% ahead of the 5060 Ti.

Used RTX 3070 (watch our review) and 3070 Ti cards might be worth exploring: We saw completed and sold listings on eBay ranging from $270 to $340, which would put them below the 5060 Ti if it even hits its marketed MSRP, which it probably won’t. The 3070 is about equal to the 5060 Ti, with the 3070 Ti slightly ahead.

AMD’s RX 7800 XT is its closest performer to the 5060 Ti, landing at 58 FPS AVG and leading the 5060 Ti by almost 7%. 

AMD’s RX 7600 (watch our review) falls way down the chart and runs at 32 FPS AVG. But then again, AMD does overall poorly in this particular game, with its 9070 XT (read our review) down below the RTX 5070. We talked about that in our 9070 series reviews.

Finally, NVIDIA’s claimed 50x performance increase over the GTX 1060 (watch our revisit) doesn’t come to fruition when not arbitrarily enabling and disabling favorable settings. The 1060 ran at 16 FPS AVG. 16 x 50 is 800 FPS, which would be 4x the performance of an RTX 5090 (read our review). We’ve gone beyond an RTX 5070 = 4090 and to a RTX 5060 Ti = RTX 9090. In reality, the 5060 Ti is 236% ahead. That’s still a big jump, but no need to stretch the truth about it.

FFXIV 1440p

At 1440p, the RTX 5060 Ti landed at 104 FPS AVG, which has it functionally tied with the 3070 Ti’s 108 FPS AVG and only slightly ahead of the 7700 XT’s 98 FPS AVG or 3070’s 97 FPS AVG. The lead over the 3060 Ti is now 16%, or about 25% ahead of the 4060 Ti. These gains are down from 4K. Lows are where you’d expect them for each card, with no meaningful differences.

The 5070 is about 47% ahead of the 5060 Ti, slightly up from the lead at 4K.

AMD’s 9070 ran at 126 FPS AVG here, producing a 22% advantage. The MSRP is higher, but then so is everything, including the companies that set these prices.

The GTX 1060 ran at 33 FPS AVG here, the 1650 (watch our review) at 23 FPS, 6500 XT (watch our review) at 31 FPS, and 3050 (watch our review) at 45 FPS AVG. Predictably, the 5060 Ti is a big improvement over all of these, but again, not 50x.

FFXIV 1080p

At 1080p, the 5060 Ti ran at 160 FPS AVG. That’s about the same as the 7700 XT and slightly ahead of the 3070 Ti. It’s finally moving up the relative ranking compared to Ampere. We think you’d still be better off with a used card right now. 

The 4060 Ti ran at 133 FPS AVG here, so the 5060 Ti improves by 20%. Against the 3060 Ti, the 5060 Ti is about 25% better. The 4060 Ti is finally better than the 3060 Ti when at 1080p, so those two have flipped as well.

The lower-end round-up includes the GTX 1060 at 51 FPS AVG, 3050 at 66, 1070 (watch our review) at 70, and 2060 (watch our review) at 83. The 6600 (watch our review) ran at 86 FPS AVG and AMD’s 7600 ran at 107 FPS AVG.

Black Myth: Wukong - 4K

Black Myth: Wukong is up now, first at 4K. The 5060 Ti ran at 31 FPS AVG. That’s obviously unplayable and is because of the resolution and settings, but it’s still useful for relative scaling.

The result has it about equal to a 7800 XT. The 3080 leads by 18%, with the 5070 leading by 29%. The 3070 Ti ran a lower framerate than the 5060 Ti in this one.

Let’s move to something more playable.

Black Myth: Wukong - 1440p

At 1440p, the 5060 Ti ran at 57 FPS AVG and landed right between the 7800 XT and RTX 4070 (watch our review). These are all effectively tied. The 5070 held a 72 FPS AVG, or 27% ahead. That’s slightly down from 4K. The 5060 Ti is ahead of the 3070 Ti by 13%, the 4060 Ti by 27%, and the 3060 Ti by 34%. This is one of the games where the 4060 Ti and 3060 Ti are right next to each other. 

AMD’s 7600 ran at 31.6 FPS AVG and isn’t really in the same class of card as what we’re reviewing today. Its 7800 XT and 7900 GRE (read our review) are the most comparable, but in theory, the inbound 9060 XT should be fighting in this territory.

Black Myth: Wukong - 1080p

At 1080p, the 5060 Ti pushed 81 FPS average with lows where you’d expect given the average. There is no particularly special frametime consistency benefit.

The 5060 Ti ends up at about the same level as the RTX 3080 and RTX 4070 (watch our review). The 5070, which still doesn’t equal a 4090 (no matter what NVIDIA says), and its 98 FPS AVG puts it 21% ahead of the 5060 Ti.

As for the last generations, NVIDIA’s new 5060 Ti leads the 4060 Ti by 24%, or the 3060 Ti by 40%. 

AMD’s 7900 GRE is its closest card here, slightly ahead of the 5060 Ti, with the 7800 XT just behind. 

Intel’s B580 cards are at around 46 FPS AVG, which has them similar to the RX 7600.

Starfield - 4K

In Starfield at 4K, the 5060 Ti ran at 41 FPS AVG with lows at 34 and 29, proportional to the cards around it. This puts the 3080 ahead of the 5060 Ti and the 5060 Ti ahead of the 3070 Ti. 

AMD’s 7800 XT outdoes the 5060 Ti by 18%, with the more expensive 9070 non-XT up at 63 FPS AVG.

The RTX 5070 ran at 54 FPS AVG here, 32% ahead of the 5060 Ti. We’ll move to 1440p for prior generations.

Starfield - 1440p

At 1440p, the 5060 Ti landed at 65 FPS AVG. Unfortunately for NVIDIA, this is a terrible result: The 4060 Ti was at 58 FPS AVG, narrowing the uplift to only 13.4%. That isn’t a big improvement. The lead over the 3060 Ti’s 50 FPS AVG is 30%, also not that impressive for two generations.

AMD’s 7800 XT leads the 5060 Ti by 15.5%, with the 9070 (read our review) obviously way ahead given its higher theoretical price and positioning.

For those considering used options, the 5060 Ti only outdoes the 3070 Ti by about 8%, making it a reasonable alternative that might save some money.

Starfield - 1080p

At 1080p, the 5060 Ti held an 82 FPS AVG with lows positioned about the same as everything around it. The 3070 Ti’s 76 FPS AVG encroaches on the 5060 Ti’s result and, from an actual human perspective, would look about the same. The 4070 outperforms the 5060 Ti by 16%, with the 5070 ahead by 26%. 

The 4060 Ti’s 74 FPS AVG means the 5060 Ti is about 11% better, overall a boring generational jaunt. The uplift over the 3060 Ti is 28%.

Dragon’s Dogma 2 - 4K

Dragon’s Dogma 2 at 4K is up next.

The 5060 Ti ran at 40 FPS AVG, so it’s nearly exactly tied with the 3070 Ti. The 0.2 FPS AVG advantage is well within run-to-run variance. Lows are also tied. AMD’s 7800 XT is 17% ahead of the 5060 Ti’s average FPS, with the 5070 ahead by 41%.

We’ll move to lower resolutions to look at the prior generation 60 and 60 Ti-class cards.

Dragon’s Dogma 2 - 1440p

At 1440p, the 5060 Ti ran at 70 FPS AVG, planting it right in the middle of the 3080 and 7700 XT. The 3070 Ti is right behind with a 65 FPS AVG, with the 4060 Ti at about the level of the 3070. The new 5060 Ti leads the 4060 Ti by 22% and the 3060 Ti with its 53 FPS AVG by 32%.

AMD’s 7600 is far down this chart, so it’ll need something newer in the 9060 class to compete here. Intel’s B580 is also down near the RTX 4060 and RX 6600 XT (watch our review).

As for what’s better than the 5060 Ti: Other than the 3080, the 4070 is about 12% better and 5070 is about 37% higher average FPS.

Dragon’s Dogma 2 - 1080p

At 1080p, the 5060 Ti ran at 93 FPS AVG, landing between the 3080 and 7700 XT again. The improvement over the 4060 Ti is just 19%, followed by the 3060 Ti’s 68 FPS AVG for an uplift of 36%. The 3070 Ti gives the 5060 Ti just a 10% lead, doing better than the 4060 Ti.

As for the GTX 1060, considering 50x its performance would put it over 1,100 FPS, we’d say NVIDIA missed the mark on this by orders of magnitude.

Cyberpunk 2077: Phantom Liberty - 4K

Cyberpunk 2077: Phantom Liberty is next. This is newer data, so we haven’t re-run the 4060 Ti, 4060, and 3060 series cards through here yet. We’ll show it anyway for the other comparisons.

At 4K/Ultra without RT first, the RTX 5060 Ti ran at 31 FPS AVG. This has it meaningfully ahead of the 3070 Ti by percentage, improved by 19%. The 7800 XT leads the 5060 Ti by about 10% here, with the 5070 about 30% ahead of the 5060 Ti.

Cyberpunk 2077: Phantom Liberty - 1440p

At 1440p, the 5060 Ti ran at 68 FPS AVG, putting the 5060 Ti between the 3080 and 3070 Ti. The 5070 ends up about 30% ahead with its 88 FPS AVG, meaning that, if we just pretend that the MSRP numbers stick, you’re paying about 1% more money for every 1% more performance between the 16GB 5060 Ti and 5070. 

Cyberpunk 2077: Phantom Liberty - 1080p

At 1080p, the 5070 is down to a 27% lead over the 5060 Ti. The 5060 Ti now leads the 3070 Ti by 20% and the 3070 non-Ti by 27%. The 7800 XT is about 8% ahead of the 5060 Ti here.

Let’s move to something where we have last-gen numbers.

Dying Light 2 - 1440p

Dying Light 2 at 1440p is one of the situations that was bad for the 4060 Ti versus the 3060 Ti: The two cards are indistinguishable, with performance identical between them. The RTX 5060 Ti ran at 74 FPS AVG, so it outperforms the 4060 Ti (and therefore 3060 Ti) by about 23%. It took them two generations, but they’ve finally beaten the 3060 Ti in this game. The 4070 is about 6% better than the 5060 Ti here, with the 7800 XT about 14% ahead. The 5070 leads the 5060 Ti by 44% here, so if anything, the 5060 Ti stands to make the 5070 look better. Against the Intel B580’s 63 FPS AVG, NVIDIA’s 5060 Ti is about 17% better in one of the better B580 showings. 

Dying Light 2 - 1080p

1080p has the 3060 Ti and 4060 Ti again roughly adjacent to one another, with the 5060 Ti leading the 4060 Ti by 19%. The 5060 Ti’s lead has diminished from the 1440p result. The 5060 Ti is similar to the 7700 XT’s performance here, including in lows, with the 4070 leading the 5060 Ti by almost 9%.

Against older cards, the 5060 Ti improves on the GTX 1060 by not 50x, to nobody’s surprise, and instead by about 3.8x. Even with MFG, you would not get 50x. Maybe with DLSS at Ultra Sh*t quality and upscaling from 144p, we’re not certain you could squeeze 50x out of this lemon, though. You’d have to go out of your way to hurt the 1060.

For those still on an RTX 2060, you can expect about a doubling of performance to the 5060 Ti in a scenario like this. 

Resident Evil 4 - 4K

Resident Evil 4 is up now, first at 4K and without ray tracing. The RTX 5060 Ti ends up performing about the same as the 7700 XT. The RTX 4070 leads the 5060 Ti by about 10-11% here, at 63 FPS AVG to 57, with the 5070 leading by 38%. That’s similar to what we’ve seen elsewhere so far. The 3060 Ti also launched for $400. Adjusted for inflation, that amounts to $491. The new card is $430. So things haven’t changed that much. The price is similar/slightly lower and performance has hardly improved. The improvement over the 2060 is about 135%. 

Resident Evil 4 - 1440p

At 1440p, the 5060 Ti leads the 3070 Ti by 13% and the 4060 Ti by 23%, followed by the 3060 Ti at 36.5%. The reduced resolution has benefitted the 4060 Ti marginally, allowing it to distance itself from the 3060 Ti. The B580 (read our review) is actually around the 3060 Ti’s performance, excepting 1% lows.

As for the RTX 5070, which remains not a 4090 (watch our review), NVIDIA’s biggest lie leads the 5060 Ti by 36%. 

AMD still doesn’t have a new and direct competitor here, but probably will in May in the 9060 series. For now, the 7700 XT is the closest and outperforms the 5060 Ti slightly.

RTX 5060 Ti Ray Tracing Benchmarks

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Ray tracing is up next. These games are generally a heavier load, so we have a mix of upscaled benchmarks and of native resolution benchmarks, but all of them are with RT on now.

Ray Tracing - Black Myth: Wukong 4K

In Black Myth: Wukong at 4K upscaled, the RTX 5060 Ti landed at 29 FPS AVG. That has it ahead of the RX 9070, which is more of a problem for AMD than it is a positive for NVIDIA. We already knew this about this game and AMD, though. The 9070 XT ends up about tied with the 5060 Ti here, and actually, the 3090 non-Ti (watch our review) at 29.8 FPS AVG is only about 3-4% ahead of the 5060 Ti. This game remains heavily favored for NVIDIA, especially with ray tracing. 

The RTX 5070 has a large lead at 40 FPS AVG, although its memory capacity can prove problematic in some of these heavier scenarios. The 5070 leads by 39% here. The 5060 Ti also shows more meaningful gains over the 3070 Ti in this test than in some of the raster tests, at 31% improved.

Ray Tracing - Black Myth: Wukong 1080p

At 1080p upscaled, the 5060 Ti's 74 FPS AVG has it ahead of the 9070 XT, 3090, and 3080. It also leads the 4060 Ti by 19% and the 3060 Ti's 48 FPS AVG by 57%.

The generational RT uplift is helping the 5060 Ti distinguish itself more here than it did when rasterized.

Against the first-gen ray tracing 60-class card, the RTX 2060, we're seeing a 175% improvement.

Ray Tracing - Dragon’s Dogma 2 4K

In Dragon's Dogma 2 at 4K and with ray tracing, the RTX 5060 Ti ran at 35 FPS AVG and roughly tied (but technically led) the 3070 Ti. That has it better than the 2080 and 2080 Ti of years past, although the 3080 still manages to best the 5060 Ti. AMD's 7900 GRE outperforms the 5060 Ti slightly, with its newer 9070 cards performing up around 3090 Ti levels -- but at a higher theoretical base MSRP than the 5060 Ti.

Ray Tracing - Dragon’s Dogma 2 1440p

At 1440p with RT, the 5060 Ti ran at 62 FPS AVG and kept the lows consistent with the average. There's nothing particularly impressive or bad for the frametime consistency and lows. It’s just kind of where we’d expect it. 

The 4070 and 7800 XT are about 9% ahead of the 5060 Ti. And for that matter, the 3080 is around that same area. The 5070's 82.8 FPS AVG is around 34% ahead of the 62 FPS for the 5060 Ti. We've seen higher in other games.

As for the lower-rank cards, the 4060 Ti ran at 49 FPS AVG and yields a 26% uplift to the 5060 Ti. The 3060 Ti isn't far behind the 4060 Ti in this one, but at least they're in the order you'd expect them to be. 

Ray Tracing - Dragon’s Dogma 2 1080p

At 1080p, the 5060 Ti's 82 FPS AVG landed it between the 3080 and 7700 XT again. This has been consistent. This result gives it a 20% improvement over the 4060 Ti and 37% improvement over the 3060 Ti.

Ray Tracing - Dying Light 2 4K

Dying Light 2 is up next. Dying Light 2 at 4K upscaled with ray tracing has the 5060 Ti at 31.8 FPS AVG and exactly tied with the 7900 GRE for average and 1% lows. The 5070 improves to 43.7 FPS AVG, or 37% once again. This seems to be a fairly consistent percentage improvement to the 5070.

Ray Tracing - Dying Light 2 1440p

At 1440p upscaled with RT, the 5060 Ti ran at 60 FPS AVG. We haven't yet re-run the 4060 Ti or 3060 Ti in this one, leaving us to compare instead with the 7900 GRE -- where they're about equal -- and the 3080, which remains a bit ahead of the 5060 Ti. The 5070 leads at 81 FPS AVG, or 34%.

Ray Tracing - Dying Light 2 1080p

At 1080p, we re-introduce the 4060 Ti and 3060 Ti. The 5060 Ti's 87 FPS AVG has it about 20% ahead of the 4060 Ti, which itself was only 11% ahead of the 3060 Ti. The B580 is actually somewhat close here, roughly tying the 3060 Ti. As for AMD, the 7900 GRE remains the next closest to the 5060 Ti.

Ray Tracing - Resident Evil 4 4K

Resident Evil 4 is up with ray tracing now, first with 4K and upscaled. The 5060 Ti's 67 FPS AVG has it tied with the 7700 XT, including in the 1% and 0.1% lows. The 4070 and 3080 lead these results, as they have for the past games. The 5070 leads the 5060 Ti by 36%, close to prior results. As for the 4060 Ti, its 52 FPS AVG gives the 5060 Ti a lead of 30% for one of the larger gaps.

Ray Tracing - Resident Evil 4 1440p

At 1440p, the 5060 Ti again falls between the 7700 XT and RTX 3080. The lead over the 4060 Ti is narrowed to 24% now, with the uplift over the 3060 Ti at 39%.

Ray Tracing - Cyberpunk 1080p RT Medium

In Cyberpunk 2077: Phantom Liberty at 1080p RT Medium, the 5060 Ti ran at 63 FPS AVG and sat between the 7900 GRE and 7900 XT. The lead over the 3070 Ti is about 10 FPS AVG here, or 17%. The 5070's 82 FPS AVG has it 31% ahead of the 5060 Ti, down in relative improvement from other benchmarks.

Ray Tracing - Cyberpunk 1080p RT Ultra

At 1080p and with RT Ultra, the 5060 Ti ran at 50 FPS AVG (which is really not bad when considering how heavy this workload is), or just ahead of the 7900 XT Hellhound. The 3070 Ti hit 40 FPS AVG here, with lows suffering for the 0.1% value. The 5060 Ti's lows are OK in this one, supported by the 16GB capacity.

Conclusion

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We’ve provided the benchmark numbers above. At the very least, you have the data you need to figure out if an upgrade makes sense for you. This is going to be one where we withhold full value judgment until it properly launches because we do not trust the MSRP to persist for the majority of purchasers.

It certainly isn’t going to 50x a GTX 1060, though.

GPU Price Comparison | GamersNexusApril 2025

Used pricing is an average of recent sale prices for used cards on Ebay.
GPUPrice at RetailPrice Used
RTX 5060 TiMSRP $430N/A
RTX 4070New: No 1st Party AvailableOpen Box: $600$621
RTX 4060 Ti (16GB)N/A$540
RTX 3080Open Box: $520$449
RTX 3070 TiOpen Box: $487$358
RTX 3060 TiN/A$266
RX 7900 GREN/A$627
RX 7800 XTN/A$556
RX 7700 XTN/A$472
RX 6950 XTN/A$575

The 16GB RTX 5060 Ti’s MSRP is set at $430, whether or not we see it at that. That’s better than the previous 16GB 4060 Ti’s launch MSRP of $500, which was atrocious. The 4060 Ti 8GB model was $400, so 8GB more memory used to be a $100 upsell, but no one bought that, so now it’s a $50 upcharge. 

Accounting for inflation favors the 5060 Ti over the 4060 Ti for the 16GB models with MSRPs. 

Nearest performance neighbors to the 16GB RTX 5060 Ti are typically the RTX 3080 and RX 7800 XT above, and RX 7700 XT and RTX 3070 Ti commonly below.

We’d love to dig into value comparisons between the 5060 Ti and its current competitors, but the availability of GPUs at retail in this price bracket ($380-$480) is terrible. 

Using Newegg as a representation shows only 9 SKUs of any video card sold by Newegg in stock in that price range, and only one of them is actually brand new. It’s an EVGA RTX 3060 XC (not a Ti) for $440, which is an awful price.

So without any new cards to buy in this price bracket, we can look toward used options -- and this is where we think people should be seriously looking.

The RX 7900 GRE was around $627 average for sold listings, followed by the RX 6950 XT and 7800 XT at $556-$575 on average and the RX 7700 XT at $472 average.

There’s a potential edge case where a good deal on an RX 6950 XT could be an interesting higher-performing wild card – but that’s only if you’re entirely focused on raster performance, and you’re willing to hunt for a deal on one around $500. Higher power consumption is also something to consider. NVIDIA’s 5060 Ti is more efficient.

A used RTX 3070 Ti at $358 average would be a good lower-performing budget option below the MSRP of a new RTX 5060 Ti of any capacity. We found some that were in the upper $280-$290 to lower $310 range, which would be worth seriously considering. VRAM may be limiting in some situations. The RTX 3080 is going for around $449 and typically beats or is close to the 5060 Ti. The 3080 isn’t cheap enough on the second-hand market yet to get our strong recommendation in this specific scenario. That’s doubly the case for used RTX 4070s at the time of writing, which are newer and have been selling for $621 on average.

And that brings us to what we’ve said a lot in the past: if your computer is doing what you need it to do and if you don’t feel a need to upgrade, then we’d say hold off. But some people do either “need” to buy new devices to replace aging hardware or just really want the escape of building a PC, which we also appreciate and relate to. It’s just going to come down to your price tolerance.

Right now, we really don’t have the answers. 

We’re trying to figure them out, which is why we’re currently flying all around the US at our own expense to talk to companies about the pricing situation. We hate to not be able to give a value judgment at the end of a review, but until this card is actually available -- which will coincide with the launch of this review -- we just can’t know what it’s going to cost.

Once it is, we’re going to do a recap either in the news or standalone.

Just for context: We just met with a distributor that buys hundreds of thousands of GPUs per year. Last week, we saw their cost to buy RTX 5090s. The cheapest was around $2,400 up to $3,000, and that’s their cost. That means $2,000 is impossible. We’re not sure to what extent that’ll affect the 5060 Ti cards, especially after the launch period where pressure to maintain the price is off.

Now maybe that’ll change with the partial tariff exemptions, but those are up in the air.


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