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7 Must-Have Gaming PC Components Released This Year For Ultimate Performance

7 Must-Have Gaming PC Components Released This Year For Ultimate Performance Desktops PCs are faster than ever, with the speediest systems rivaling massive, warehouse-filling supercomputers from not even two decades ago. It may not cost as much as you think to have one of those 'speediest systems' yourself, though. In this post, we've picked out parts for a PC that is basically as bodacious as it gets—within the realm
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Hoping For GTA 6 To Arrive On PC? Take-Two CEO's Comments Will Excite You

Hoping For GTA 6 To Arrive On PC? Take-Two CEO's Comments Will Excite You Speaking in an interview on CNBC's Squawk Box segment, Take-Two CEO Strauss Zelnick stated he believes that the gaming industry is "moving towards PC, and business is moving toward open rather than closed." He goes on to clarify that "If you define console as the property, not the system, then the notion of a very rich game that you engage
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Deadpool VR Is Out Now For $50, Exclusive To Quest 3 & 3S

Marvel's Deadpool VR, the latest Quest 3 and Quest 3S exclusive title, is out now for $50.

Developed by Meta-owned Twisted Pixel Games in collaboration with Marvel Games, Deadpool VR has a cel-shaded graphics style, and unlike in the movies, Deadpool in VR is voiced by Neil Patrick Harris, not Ryan Reynolds.

The arcade-style action game sees you, as Deadpool, kidnapped by the supervillain Mojo, voiced by John Leguizamo, and forced to compete in, and hunt down talent for, his galaxy-wide reality TV show. The talent you'll kidnap are iconic villains from across the Marvel universe, including Mephisto, Lady Deathstrike, Omega Red, and Ultimo.

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In UploadVR's review of Deadpool VR, Pete Austin described the visuals as paying off "beautifully", with the best implementation of cel-shading that he's seen yet in VR. He also found Neil Patrick Harris' performance to be "easily on par" with Ryan Reynolds in the films, and the "gloriously over-the-top" soundtrack to feel like it was straight out of one too.

However, his feelings on the combat system were more mixed. While it impressed in the early phases of the game, he criticized the fact that it's "disappointingly weightless", with weapons clipping through each other, hands clipping through the environment, and two-handed weapons feeling like they’re made of paper.

"Deadpool VR is a paradox. It captures the antihero's essence perfectly but wraps it around mechanics that just never feel like they completely deliver - great presentation carrying combat that never quite lives up to its potential."
Marvel’s Deadpool VR Review: Merc With A Meta Quest
Marvel’s Deadpool VR captures the antihero’s essence well, but doesn’t fully deliver on the potential of its combat.
UploadVRPete Austin

You should go read Pete's full review, and if it leaves you wanting to, you can buy Deadpool VR on the Meta Horizon Store for Quest 3 and Quest 3S, priced at $50.

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Hytale has been ‘uncancelled’ after original creator buys back IP from Riot

Hypixel Studios is making a return after splitting off from Riot Games. Riot had acquired the studio to finish up their game Hytale, but after more than five extra years of work, the game was still no closer to release. Now, Hytale is back in the hands of the original creators, meaning the game is officially ‘uncancelled'. 

Hytale is no longer cancelled. In a new update posted to the game's official website, Hypixel founder, Simon Collins-Laflamme, confirms that he was able to broker a deal with Riot Games to buy back the IP and take back control of the Hypixel studio. Since re-acquiring the game, Hypixel Studios has been on a mission to hire back as many lost developers as possible. Currently, more than 30 former developers are now back on the project.

Speaking on the rare deal, Simon explained that Riot “ultimately wanted what's best for players” and as a result, they agreed to let him take back the studio and IP to start up work on the game once again. Moving forward, Hypixel Studios will be working on a “revised version of the game” as a fully independent studio.

The new version of Hytale will move the game back to the legacy engine, with the goal of fulfilling the original vision for the game, rather than the greatly expanded version of the game that Riot had wanted. Unfortunately, there are no release date plans yet, but Early Access plans are set to be announced “in the coming days”.

KitGuru Says: It is very rare to see a large company part with a potentially valuable IP and it is even rarer to see a game uncancelled after the hammer has dropped. Hopefully when Hytale does launch in early access, it meets fan expectations. 

The post Hytale has been ‘uncancelled’ after original creator buys back IP from Riot first appeared on KitGuru.
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Take-Two CEO says games industry is ‘moving towards PC’

Take-Two CEO, Strauss Zelnick, is no stranger to making headlines. While the company's biggest studio, Rockstar Games typically focuses on console game development, before bringing its games to PC later, Zelnick reckons the days of the console are numbered, as the industry shifts more and more towards PC as the leading platform. 

In an interview with CNBC this week, Zelnick discussed his views on the future of the videogame industry. During this interview, he said “I think it's moving towards PC and business is moving towards open rather than closed”.

The comments come just days after Valve made a major hardware announcement, bringing back the Steam Machine as a small, console-sized PC with the full capabilities of a PC and a console combined in one package.

Of course, Zelnick doesn't think the idea of sitting in your living room and playing a game on a large TV is going away. Typically, that is the experience that consoles were created for. However, fully locked-down systems and platforms may eventually be replaced by more open console-like systems like the Steam Machine.

Microsoft is also rumoured to be making massive changes to Xbox consoles for its next-generation systems. It is believed that the next-gen Xbox will actually be a Windows-based PC, with access to services beyond the Xbox store and potentially access to the full Windows desktop as well, but with the default option being a big-screen ‘gaming' UI, as seen on recent devices like the ROG Xbox Ally.

KitGuru Says: I wrote a big article about the console wars coming to an end last year. In that, I came to the same conclusion – PC is the ultimate platform and the industry at large is finally starting to realise it. 

The post Take-Two CEO says games industry is ‘moving towards PC’ first appeared on KitGuru.
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Mixed Reality Roguelite Healer Launches Next Month On Quest 3

Healer is a mixed reality roguelite where you save the universe one encounter at a time, and it's coming to Quest 3 and 3S next month.

Developed by ROTU Entertainment (Eolia), Healer sees players become planetary defenders, wielding their wits and helpful hand cannons against a joy-devouring evil called the Entropic Virus. From a gameplay perspective, this means shooting at undulating orbs, solving 3D puzzles, and fighting off alien creatures to earn high scores. You can check out gameplay below:

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Announcement trailer

Among the bubble popping, you can also find crystalline creatures called Cosmic Critters that apply upgrades to your runs. The trailer shows a blue critter called 'Reanu Keeves' that affects enemy movement speed, a purple critter called 'Enna Jortega' that increases the fire rate on dark weapons, and more. As you seek them out, you'll also unlock Set Bonuses to further bolster your arsenal.

Beyond Healer's main story, competitive players can seek additional glory by competing on the game's global leaderboard. When you complete an 'encounter,' your successes will add up to a high score that you can post. Hand tracking and controllers are both supported too.

Healer is launching on December 11 exclusively on Quest 3/3S.

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EA Sports Will Skip F1 26, With 'Reimagined' Game Coming In 2027

EA Sports will release a paid 2026 season expansion to F1 25 instead of a new title, with a “reimagined” game to follow in 2027.

Since F1 22, EA Sports and Codemasters have continued supporting PC VR in its officially licensed series of Formula 1 racing games. While each real-life season is normally reflected through a new game, it's now skipping the usual annual release cycle by instead releasing a paid expansion to F1 25, one that reflects the upcoming 2026 season.

“The premium content update will bring players closer to the sport’s major changes for 2026 that include new cars, sporting regulations, teams, and drivers,” states EA Sports in a new blog.

While the 2026 season officially kicks off with the Australian Grand Prix on March 8, there's no indication this will also be the expansion's release date. New entries since 2021 have arrived between May and July, and pricing is also unconfirmed.

With the next entry, EA Sports confirmed that F1 27 is a new game “that looks, feels, and plays differently, delivering more gameplay choices.” Little else is currently known, and in a prepared statement, Codemasters' Senior Creative Director Lee Mather states this “reimagines the F1 experience” for 2027.

Considering this is being touted as a larger overhaul, it's unclear whether PC VR support will continue beyond F1 25 and next year's expansion with future entries. We'll keep an eye out for further updates as they come through.

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Google Issues Emergency Patch For Billions Of Chrome Users To Fix Actively Exploited 0-Day

Google Issues Emergency Patch For Billions Of Chrome Users To Fix Actively Exploited 0-Day It has been a busy year for the Chrome development team, as they've had to contend with several zero-day security flaws. This latest set of vulnerabilities is of particular concern because Google has evidence of one of them being actively exploited by threat actors. Thankfully, a fix is beginning to roll out to users. The first vulnerability,
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Google CEO Warns Of AI Market Bubble Echoing Dot Com Era Concerns

Google CEO Warns Of AI Market Bubble Echoing Dot Com Era Concerns In an interview with BBC News, Alphabet and Google CEO Sundar Pichai stated that while AI has experienced "extraordinary" growth, there is "irrationality" in that growth, and that "no company is going to be immune" should it prove to be a bubble soon to burst. In face of an industry bullishly championing AI solutions and rounding up astronomical
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Apple N1 Modem Battles Android Flagships in 5G Benchmark Brawl

Apple N1 Modem Battles Android Flagships in 5G Benchmark Brawl According to crowdsourced data from Ookla, Google's Pixel 10 Pro barely pipped out Apple's iPhone 17 series in terms of global median Wi-Fi speeds. The margin was wafer-thin, with the Pixel securing the lead at 335.33 megabits/second, just edging out the iPhone 17’s 329.56 Mbps. Xiaomi's 15T Pro led the pack in peak Wi-Fi performance, maxing
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PlayStation VR2 Will Be $300 On Black Friday

PlayStation VR2 will be just $300 on Black Friday, $100 off, in a sale that will last for an unspecified "limited time".

Originally priced at $550, Sony officially cut the price of the headset to $400 earlier this year, just over two years after it launched.

Now, for Black Friday 2025 PlayStation VR2 will be temporarily sold for just $300, its lowest price ever.

The closest we've seen was $350, a price the headset has gone on sale for three times: in summer 2024, the 2024 holiday period, and for the Days Of Play 2025 event. During that summer 2024 discount, sales reportedly skyrocketed, with one retailer selling more units in one day than had been previously sold all year so far.

Open-Source Tool Adds Eye-Tracked Foveated Rendering To Many SteamVR Games
An open-source tool for Windows PCs with modern Nvidia GPUs adds eye-tracked foveated rendering to a huge number of SteamVR games.
UploadVRDavid Heaney

If you're a PC gamer, you'll be able to pick up the headset, Sony's PC adapter, and (if required) a DisplayPort cable and Bluetooth adapter for less than $400 all-in.

And with PSVR2Toolkit and PimaxMagic4All, if you have a GTX 16 series or RTX graphics card, you can even leverage eye-tracked foveated rendering in a wide range of SteamVR titles.

With its 2K OLED displays, PlayStation VR2 offers a more vibrant image with far greater contrast than any other affordable PC VR headset, though with the tradeoff that the image is softer and has some fixed-pattern noise over it.

Sony Increases PS5 Console Prices In The US
From tomorrow, the Digital Edition will be $500, the version with a disc drive $550, and the PS5 Pro $750.
UploadVRDavid Heaney

The PS5 and PS5 Pro will also be on sale from Friday, with the same $100 discount. The Black Friday deals come three months after Sony increased the price of the consoles.

The digital edition PS5 will be on sale for $400, while the PS5 Pro will be offered at $650.

That means you'll be able to grab a PS5 and PlayStation VR2 together for $700, or a PS5 Pro and PS VR2 for $950, delivering a full consolized high-end VR experience for less than $1000.

Of course, next year Valve too will offer a consolized high-end VR experience with Steam Frame and Steam Machine. That combination will have the significant benefit of being wireless, but will also likely cost at least twice as much, making Sony's Black Friday proposition still a good deal.

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GPU prices may rise due to AI-driven memory squeeze

A new report has surfaced claiming AMD is warning its AIB partners of an impending second price increase for its GPUs, this time driven by rapidly rising memory procurement costs.

As pointed out by VideoCardz, the memory market is being squeezed by the AI sector's insatiable demand for HBM and server-grade DDR5. As foundries shift capacity to meet that demand, prices for other components are increasing. Recent reports show DRAM contract prices rising sharply, with GDDR6 seeing an increase of around 30%.

This unconfirmed report comes at a particularly frustrating time for gamers, as prices for certain GPUs had only just begun to normalise after months of inflation. If this report is proven to be true, that price trend will likely revert.

AMD has made no public statement on this and if there are indeed price rises on the way, it could take weeks or months to filter down to the retail market.

KitGuru says: PC gamers only just got through the rough cryptomining years, which led to huge supply/demand issues. Now, it looks like we may have to contend with AI companies driving up prices instead. 

The post GPU prices may rise due to AI-driven memory squeeze first appeared on KitGuru.
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NZXT N9 Z890 Review

After a massive price cut, NZXT's snazzy flagship Z890 board seems impossible to resist and will now leave you with change from $250. However, it's still not quite a complete package so is it cheap enough to finally overlook its shortcomings?

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Epomaker launches TH33, an extended southpaw QMK/VIA keypad

Epomaker has announced the TH33, a new compact keypad that packs a numpad, arrow keys, and a function row into a single 33-key unit. The new device features an unconventional southpaw layout, placing the numeric keypad on the left of the arrow keys and the function cluster.

The TH33 is built with a full suite of enthusiast-grade features. Internally, it uses a gasket-mount structure with multiple layers of sound-dampening foam to tune its acoustics. The hot-swappable PCB supports 3-pin and 5-pin switches, and the board features south-facing RGB LEDs to prevent keycap interference.

Out of the box, the TH33 comes equipped with factory-lubed Wisteria linear switches, OEM-profile PBT keycaps, and a premium-feeling aluminum alloy multimedia knob for volume and media control. For power users, the keypad offers QMK and VIA compatibility for key remapping and macro programming. Connectivity is handled via tri-mode support (wired USB-C, wireless 2.4 GHz, and Bluetooth 5.0), all powered by a 2000 mAh battery. The 2.4GHz and wired modes support a 1000Hz polling rate for a responsive, low-latency connection.

The Epomaker TH33 is now available for $42.99 (with a 15% launch discount) or €45.95.

KitGuru says: Are you using a numpad-less keyboard? Have you ever felt the need for a numpad?

The post Epomaker launches TH33, an extended southpaw QMK/VIA keypad first appeared on KitGuru.
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Where Winds Meet launches to 2 million players

NetEase's new open-world RPG, Where Winds Meet, has had a massive launch, pulling in over 2 million players on its first day. The free-to-play title also peaked at over 193,000 concurrent players on Steam alone. However, given that the game is also available on PlayStation 5, the total player count is significantly higher.

This launch continues the trend of Chinese-developed, mythology-based games finding a major audience in the West, following the success of titles like last year's Black Myth: Wukong and Wuchang: Fallen Feathers. On the first day, as per the developer,  the game peaked at over 170,000 players on Steam, but the number increased to 193,000 the day after, according to SteamDB.

On Steam, Where Winds Meet is holding a ‘Very Positive' rating from almost 15,000 reviews (at the time of writing). Players are widely praising the high production value of its open world, noting that it feels more like a premium product than a free-to-play game. The single-player campaign's story and deep, complex systems have also been highlighted as strengths, though some new players find the game's depth daunting at first.

However, one specific feature is proving highly divisive. Where Winds Meet uses AI-powered chatbots for some of its NPCs, a design choice some players are not a fan of. Although the game clearly identifies which NPCs are AI-driven, many players feel that this feature detracts from the game's realism and breaks immersion.

KitGuru says: Have you already tried Where Winds Meet? How do you feel about the AI-powered NPCs?

The post Where Winds Meet launches to 2 million players first appeared on KitGuru.
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Marvel Cosmic Invasion, Moonlighter 2 and more confirmed for Game Pass

The next wave of titles for Game Pass has been announced. Following on from this month's release of Call of Duty: Black Ops 7, nine more games are also set to join the library, including day-one releases like Moonlighter 2: The Endless Vault and Marvel Cosmic Invasion.

Marvel Cosmic Invasion is a retro-inspired beat em' up, where players will take control of their favourite Marvel superhero and progress through a series of levels. It arrives following a recent resurgence for this genre, thanks to titles like TMNT: Shredder's Revenge and Streets of Rage 4.

Here is the full list of titles joining Game Pass over the next two weeks, including supported platforms and dates:

  • Moonlighter 2: The Endless Vault (PC, Game Preview) – November 19
  • Kulebra and the Souls of Limbo (Cloud, Console, PC) – November 19
  • Revenge of the Savage Planet (Cloud, PC, Xbox Series X|S) – November 19
  • Monsters are Coming! Rock & Road (Handheld, PC) – November 20
  • The Crew Motorfest (Cloud, Console, PC) – November 20
  • Banishers: Ghosts of New Eden (Cloud, PC, Xbox Series X|S) – November 25
  • Kill It With Fire! 2 (Cloud, Console, PC) – November 25
  • Marvel Cosmic Invasion (Cloud, Console, Handheld, PC) – December 1
  • Lost Records: Bloom & Rage (Cloud, PC, Xbox Series X|S) – December 2

As always, there will also be a handful of games leaving the Game Pass library. At the end of this month, two of my favourites will be leaving the library – Octopath Traveler 1 & 2. The other three games leaving the service include Lords of the Fallen, Barbie Project Friendship and Steamworld Build.

KitGuru Says: Will you be installing any of this month's new Game Pass titles?

The post Marvel Cosmic Invasion, Moonlighter 2 and more confirmed for Game Pass first appeared on KitGuru.
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InWin launches Dlite aluminium chassis with back-connect motherboard support

InWin has announced the launch of the Dlite, a new ATX chassis that borrows design cues from its existing Dubili line but aims for a more lightweight footprint. Available in Mocha Bronze and Lilac Silver colourways, the case features a distinctive wave-pattern front panel accented by a brushed aluminum strip.

The Dlite is built to accommodate modern build standards, featuring support for back-connect ATX motherboards. This allows for cleaner cable management by hiding connectors behind the motherboard tray. The chassis offers substantial clearance for high-end hardware, supporting graphics cards up to 380mm in length across its eight expansion slots.

The case can house up to ten fans in total and ships with four pre-installed XM120 fans, a model currently exclusive to this chassis. For liquid cooling enthusiasts, there is room for a 360mm radiator at the front and another 360mm or 280mm radiator at the top. As for air cooling, there's space for a CPU tower up to 165mm tall.

To assist with the build process, InWin has included a pre-installed fan hub capable of managing four sets of PWM and ARGB connections. The front panel also features a dedicated LED control button that cycles through 17 lighting presets. Moreover, there are a couple of magnetic dust filters to prevent dust from getting into the system. The InWin Dlite is available immediately in Europe through the company's eStore, priced at €129.

KitGuru says: What do you make of these latest PC cases from InWin? Have you ever used an InWin case before? 

The post InWin launches Dlite aluminium chassis with back-connect motherboard support first appeared on KitGuru.
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NieR creator revealed that “a lot of projects I was involved in” were ultimately cancelled

Yoko Taro made a name for himself thanks to the highly-successful release of NieR: Automata back in 2017. While the director has since gone on to work on a number of projects, none have been as ambitious as the PlatinumGames-developed genre-bending action-adventure title. It appears as though this wasn't for lack of trying however, with Taro revealing that “a lot of projects I was involved in” ultimately wound up being cancelled.

Taking part in a discussion panel at the Korean video game convention ‘G-CON 2025’, NieR creator Yoko Taro was asked about their current work and upcoming projects. According to the director (as transcribed by 4Gamer and translated by the publication Automaton):

“I often get told stuff like ‘Why aren’t you making a new sequel to NieR’ or ‘Yoko Taro isn’t doing anything,’ but that’s because recently, a lot of projects I was involved in got discontinued midway through development.”

NieR Taro

He continued, “I’ve actually been working on some stuff, it’s just that it never ended up seeing the light of day. I got paid for it, so I personally have no issues with that, but people seem to think that I haven’t been doing anything just because none of the work I’ve done is being released. I don’t view that as a negative thing. I believe that if I’m going to release something  weird, I’d be better off not releasing anything at all.”

As mentioned, since the release of Automata in 2017 Yoko Taro has not been static, with the director having worked on a number of mobile exclusives including SINoALICE; NieR Reincarnation and Voice of Cards.

That said, with NieR: Automata far exceeding expectations with over 9 million copies sold, here’s to hoping that one of Yoko Taro’s cancelled projects was not the much-requested NieR 3.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of NieR: Automata? Can Yoko Taro capture lightning in a bottle twice? Will we ever get a proper NieR 3? Let us know down below.

The post NieR creator revealed that “a lot of projects I was involved in” were ultimately cancelled first appeared on KitGuru.
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The Sims 4 rumoured to be getting a remaster

Back in 2022, EA officially announced that they were working on the next generation of their ever-green Sims franchise, with the untitled Sims 5 said to be utilising a newly upgraded version of the game’s engine, offering more tools to help players build and decorate with a finer level of detail. Unfortunately the project has since been pivoted, with the publisher confirming that they instead plan to continue supporting the decade-old Sims 4. While a disappointment to be sure, at the very least it appears as though EA is working on a remaster of sorts for Sims 4.

As reported by the dedicated ‘SimsCommunity’ fansite, multiple insiders have claimed that EA’s The Sims 4 will be receiving a remaster of sorts, with leaker ‘thesimmerdan’ telling the publication: “I can tell you that [studio] Maxis is working on a separate base game that will replace The Sims 4. It’s not The Sims 5, but something like The Sims 4 HD.”

Elaborating on this further, they continued, “From what I know, they’re going to improve the lighting and rework all the graphics. They’re using elements from Project Rene and the large-scale update for The Sims 4 that they originally wanted to release – but then realized it would be easier to just make a separate new base game.”

Sims 4 Remaster

For context, Project Rene was announced by EA back in 2022 as a “next generation Sims game and creative platform”. Seemingly initially intended to be The Sims 5, EA later confirmed that they will instead continue to work on the decade-old Sims 4, claiming “What we’re really working with our community on is this a new era of ‘The Sims.’ We are not going to be working on replacements of previous projects; we’re only going to be adding to our universe.”

While this was certainly disappointing at the time, assuming a Sims 4 remaster is real and will indeed be a solid platform to build upon, then the desire for a Sims 5 will hopefully be alleviated. We will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Project Rene? Would you have preferred a Sims 5 be released, or this rumoured Sims 4 remaster? Let us know down below.

The post The Sims 4 rumoured to be getting a remaster first appeared on KitGuru.
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Iceflake Studios to take over development of Cities: Skylines 2 following continued issues

Built as a spiritual successor to the classic SimCity series, Cities: Skylines released back in 2015 to a wave of long-term success, selling more than 12 million copies and spawning a sequel. Unfortunately, Skyline’s successor has struggled from a plethora of issues – with publisher Paradox Interactive revealing that they have now parted ways with the devs at Colossal Order.

Making the surprise announcement on their official forums, Paradox Interactive and Colossal Order released a joined statement confirming the end of their long-running partnership, writing:

“After more than a decade of successful collaboration across numerous titles that we’re both immensely proud of, Paradox Interactive and Colossal Order have mutually decided to pursue independent paths. The decision was made thoughtfully and in the interest of both teams – ensuring the strongest possible future for the Cities: Skylines franchise.”

Cities Skylines

Moving forward, the Finland-based Iceflake Studios is taking over “all existing and future development for Cities: Skylines II, including free updates for the current version, continuous work on the Editor and console editions, as well as future expansions and content packs.”

As mentioned, Cities: Skylines 2 has not had the best of starts, with the team warning players prior to its release back in 2023 of expected performance issues. This appeared to have been somewhat understated though, with the game arriving on PC in a problematic state and the long-promised console release nowhere in sight.

While it is a shame to see the once-successful partnership between Colossal Order and Paradox Interactive come to an end, hopefully the team at Iceflake Studios are able to right the Cities: Skylines 2 ship in due time. The full statements from Colossal Order, Paradox and Iceflake Studios can be found HERE.

Discuss on our Facebook page HERE.

KitGuru says: Are you surprised by this announcement? What do you think Colossal Order is going to work on next? Can Cities: Skylines 2 be saved? Let us know down below.

The post Iceflake Studios to take over development of Cities: Skylines 2 following continued issues first appeared on KitGuru.
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Nintendo shares first images from live-action Legend of Zelda film

In the wake of the overwhelming success of the Super Mario Bros. Movie, Nintendo were quick to announce that they are also working on a Legend of Zelda film. While details have so far remained light, Nintendo have now officially shared a first look at their live-action interpretation of Link and Zelda.

Following reports from a couple weeks ago in which it was revealed that filming for the live-action Legend of Zelda film had begun in Wellington, New Zealand, Nintendo has now officially confirmed as much while also offering a slight teaser for the project.

Taking to the Nintendo Today app (alongside other socials), Nintendo’s Miyamoto shared a couple early images of the ongoing film project, writing:

“This is Miyamoto. We have officially begun filming the live-action movie adaptation of ‘The Legend of Zelda’ in the magnificent great outdoors, together with Bo Bragason, who plays Zelda, and Benjamin Evan Ainsworth, who plays Link. The filming is progressing smoothly, so I would appreciate it if you could quietly watch over us. The theatrical release is scheduled for May 7, 2027. Please wait just a little longer.”

Zedla Nintendo

As mentioned, details regarding the upcoming project have been rather light, with it currently being unknown as to whether the film will directly adapt any of the series’ games – or whether it will tell its own original story.

That said, based on the images released, it could be a bit of a blend, with Link wearing his classic green tunic while Zelda adopts a more Breath of the Wild-styled garb.

Though we will have to wait and see how the final product winds up looking like, these early screenshots do offer a somewhat filmic look while managing not to fall into the ‘cosplay’ trap. It will be interesting to see whether Link will talk in the film, or remain mute like in the games.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the photos released? Do the costumes look legit? Are you now more or less confident in the project? Let us know down below.

The post Nintendo shares first images from live-action Legend of Zelda film first appeared on KitGuru.
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Cens pushes G.Skill DDR5 past 13,300 MT/s in latest world record

German extreme overclocker Cens has broken the DDR5 memory frequency world record, reaching DDR5-13322 just days after the previous record was set.

The achievement was made using a single 24GB G.SKILL Trident Z5 DDR5 module on an ASUS ROG Maximus Z890 Apex motherboard with an Intel Core Ultra 9 285K processor, cooled under liquid nitrogen (LN2). Cens, a two-time G.SKILL OC World Cup champion, is now the DDR5 OC world record holder.

The record has been validated on HWBOT and CPU-Z, confirming the frequency at 6661.4 MHz (DDR5-13322 effective) with timings of 68-127-127-127-2. HWBOT lists the submission as the current No. 1 global memory frequency score, while CPU-Z provides detailed system verification.

This all arrives just days after the previous record of 13,211MT/s was set, showing just how rapidly things can move in the overclocking world.

KitGuru Says: G.Skill memory and Asus motherboards have been used once again to set a new memory speed world record. How long do you think it will be before we see a new world record set?

The post Cens pushes G.Skill DDR5 past 13,300 MT/s in latest world record first appeared on KitGuru.
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G.Skill & ASUS Hit A Staggering 13322 MT/s To Reclaim DDR5 Memory Speed Record

G.Skill & ASUS Hit A Staggering 13322 MT/s To Reclaim DDR5 Memory Speed Record Talk about a literally cold move. Barely a week after Patriot Memory and Gigabyte tag teamed a DDR5 world overclocking record at 13,211.4 MT/s (6,605.7 MHz), G.Skill and ASUS said, 'Hold our beer' and stole the speed crown in collaboration with professional overclocker CENS, who employed frigid liquid nitrogen (LN2) cooling to blow past the
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Cloudflare Outage Cripples The Web As Top Sites Go Offline

Cloudflare Outage Cripples The Web As Top Sites Go Offline Cloudflare is scrambling to fix a major issue that is wreaking havoc across the web. Following rounds of scheduled maintenance at datacenters in various locations, Cloudflare’s status dashboard confirms the firm is dealing with “internal service degradation” that is intermittently affecting access to popular websites, including social media
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