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Dragon’s Dogma 2 has officially sold 4 million copies

Dragon’s Dogma is one of Capcom’s more interesting franchises. While the first game failed to set the world on fire due to a variety of reasons, it managed to achieve cult-hit status in the years following – eventually leading to the surprise announcement and release of a sequel last year. Though the game suffered from a similar number of issues, Dragon’s Dogma 2 has continued to find new audiences, with the game having now officially sold over 4 million copies.

Making the announcement on Twitter, the official Dragon’s Dogma team wrote: “Thank you to the 4 million Arisen around the world! We’re grateful to share the immersive fantasy world of Dragon’s Dogma 2 with you all, where freedom and adventure await.”

While this represents just over half of the total sales witnessed with the first entry in the series (7.9 million), the original Dragon’s Dogma launched all the way back in 2012 compared to DD2’s arrival back in March of 2024.

Dogma 2 million

For some further context, Dragon’s Dogma 2 was confirmed to have surpassed 2.5 million copies back in early April of last year – less than two weeks after the game’s official launch.

Of course, as mentioned, the game was far from perfect, with players noting a plethora of both visual and performance issues at launch, leading to an overall ‘mixed’ rating on Steam.

Despite this, it appears as though the unique series has continued to find an audience. Whether it will manage to surpass the first game’s total sales, we will have to wait and see, but so far Dragon’s Dogma 2 seems to be on a solid sales trajectory.

KitGuru says: What do you think of Dragon’s Dogma 2? Are the various issues a dealbreaker to you? Will we ever get a Dragon’s Dogma 3? Let us know your thoughts down below.

The post Dragon’s Dogma 2 has officially sold 4 million copies first appeared on KitGuru.
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Tales of Berseria Remastered announced for PS5, PC, Series X|S and Switch

The ‘Tales' franchise is a long-running though oft-forgotten series of JRPGs which started its life all the way back in 1995. In the 30 years since, we’ve seen well over a dozen titles released across a plethora of platforms. While the last mainline entry ‘Tales of Arise’ launched back in 2021, publisher Bandai Namco has kept the series alive with a bunch of remasters; the latest of which will see 2016’s Tales of Berseria come to modern platforms – including Xbox and Switch for the first time.

Releasing a surprise announcement trailer, Bandai Namco officially unveiled Tales of Berseria Remastered. Set to launch on the 27th of February 2026 for the PlayStation 5; PC and for the first time the Xbox Series X|S and Nintendo Switch, the remaster includes the base game alongside its MANY different cosmetic DLCs (aside from some select licensed items).

Beyond this, not much was shared regarding enhancements, with the only confirmed improvements being the addition of “new quality-of-life updates including destination icon, the ability to toggle encounters, early grade shop access, and more!”

Interestingly, it appears as though Berseria Remastered has been developed with the OG Switch in mind – at least when it comes to Nintendo consoles – with Bandai noting that “we are currently testing compatibility of the Nintendo Switch 2.”

While the Tales of series may feel daunting due to the sheer number of entries, a majority of the titles are able to be played and understood as standalone experiences, and so if you have not tried Tales of Berseria, this upcoming remaster presents a great opportunity to do so.

Tales of Berseria Remastered arrives on the 27th of February 2026 for the relatively low price of £34.99.

KitGuru says: What do you think of the Tales of series? Which entry is your favourite? What other enhancements do you hope to see included with this remaster? Let us know down below.

The post Tales of Berseria Remastered announced for PS5, PC, Series X|S and Switch first appeared on KitGuru.
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Borderlands 4’s first DLC pack is now being given away to all players for free

Borderlands 4 is in many ways the best entry in the series while also suffering from a ton of issues – both technically but also content-wise. Following a highly disappointing free Halloween event, Gearbox has made some alterations to its DLC plans – now making the first ‘Bounty Pack’ free for all to claim.

Making the announcement on their blog, the team at Gearbox wrote: “It's a Mercenary Day miracle! We’re making the first Bounty Pack for Borderlands 4 free for all players! And we’re just getting started.”

Going into more depth, the team confirmed that those who bought Borderlands 4’s Seasonal DLC will still receive the promised 4 paid packs, with a new 5th Bounty Pack being announced to replace the now-free offering.

In addition to this, the team offered some updates on their future endgame content plans, revealing that “we've started development on Takedown content that will be included in a free update for all players in 2026. In this Takedown, you can expect an extremely challenging gauntlet through a new area, including hordes of enemies and new boss encounters.”

As mentioned, Borderlands 4 has been a bit of a mixed bag so far. While the gameplay, world and overall RPG mechanics have seen substantial improvements, its endgame content; free updates and performance leave a lot to be desired – and so it is encouraging to see the team trying to make right by the fans. It will be interesting to see what this new 5th pack winds up featuring.

KitGuru says: What do you think of Borderlands 4 so far? Were you disappointed by the game’s launch? Is offering the first DLC for free an appropriate response? Let us know down below.

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Puzzling Places Adds New Replay Tool In Free Quest Update

Puzzling Places adds a 'Replay Tool' in its latest free Quest update, launching alongside the game's newest premium puzzle, “A Painter's Dream.”

The new experimental Replay Tool automatically records the many individual moments in which a new piece is added to your puzzle. At the moment the puzzle is completed, it automatically generates a full timelapse video of the entire puzzling session. This allows players to share their builds with the Puzzling Places community without the need for manual recording or editing.

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Replay tool trailer

Releasing alongside the Replay Tool is a new premium puzzle, “A Painter's Dream.” This peaceful riverside escape is inspired by impressionist paintings, so think water lilies, sun-dappled ponds, delicate swans, and quiet cafés. Unlike the Replay Tool, that's receiving a wider release that covers Quest, PS VR2, and Pico.

You can see that in action below.

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A Painter's Dream trailer

Developed by realities.io, Puzzling Places is a relaxing 3D jigsaw puzzle game in which players can build all sorts of 3D puzzles in VR and MR modes across solo and multiplayer modes. The game continues introducing new puzzles you can tackle with different-sized piece sets, with more added monthly.

Puzzling Places is out now on QuestApple Vision ProPico, and PS VR2, while it's also coming to Steam at a later date.

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Real Madrid Apple Immersive Documentary Coming In 2026

An Apple Immersive Video documentary about Real Madrid is coming next year, "with a level of access that fans have never experienced before".

If you're an American reading this who doesn't know much about what you call "soccer", here's some context: Real Madrid is one of the most successful football clubs of all time, and has signed some of the best players of all time, including both Ronaldos, Zinedine Zidane, and David Beckham. In the year 2000, FIFA even officially declared Real Madrid "Club of the Century".

Today, Real Madrid and Apple confirmed work on an Apple Immersive Video documentary about the club, captured during last month's Champions League match against Juventus.

What Is Apple Immersive Video?

The Apple Immersive Video format is 180° stereoscopic 3D video with 4K×4K per-eye resolution, 90FPS, high dynamic range (HDR), and spatial audio. It's typically served with higher bitrate than many other immersive video platforms.

We highly praised Apple Immersive Video in our Vision Pro review. It's not possible to cast or record Apple Immersive Video though, so you'll have to take our word for it unless you have access to a Vision Pro.

Apple says the documentary was filmed using over 30 Blackmagic immersive cameras, and "brings viewers inside the world’s most decorated club, capturing moments from practice to the pitch with a level of access that fans have never experienced before."

In an interview with GQ Spain, Real Madrid's president Florentino Pérez described the documentary as just the beginning of a long-term plan to connect the club's "billion" strong global fanbase to the stadium using technology. He references the "Infinite Bernabéu", an idea he has floated in previous interviews, a goal of one day letting fans all over the world virtually attend Real Madrid home matches using VR.

Apple Vision Pro Is Getting Live Apple Immersive LA Lakers NBA Games
Select LA Lakers NBA games will be streamed in Apple Immersive to Apple Vision Pro owners next year, the first-ever live content for the format.
UploadVRDavid Heaney

That strongly suggests that the next step of Real Madrid's plan is to stream live games in Apple Immersive.

The first known live Apple Immersive Video offering will be select LA Lakers NBA games, set to be streamed next year via Blackmagic URSA Cine Immersive Live, a special variant of the immersive camera creators are using for prerecorded Apple Immersive Video content.

The announcement came almost nine years after NextVR started streaming weekly NBA games to the Oculus-powered Samsung Gear VR headset in 180-degree. In 2020 Apple acquired NextVR, and leveraged its expertise and IP to develop Apple Immersive Video.

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Mobile Suit Gundam: Silver Phantom Is Out Now On PlayStation VR2

Interactive VR movie Mobile Suit Gundam: Silver Phantom is out now on PlayStation VR2.

Created by Bandai Namco Filmworks and Atlas V, Mobile Suit Gundam: Silver Phantom first released last year on Quest. Offering a VR interactive anime film with an original story, it's set three years after Char's Counterattack in the Universal Century 0096, delivering a more narrative-focused tale with light gameplay elements. After appearing last month on the PlayStation Store, that's now available on PlayStation VR2.

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Official trailer

Silver Phantom focuses on a mercenary group called Argent Keil, presenting a neutral insight into the war between the Earth Federation and Zeon. With a group of Neo Zeon's remnants called The Sleeves causing issues, these scenes unfold across 6DoF, 360° environments and use a cel-shaded presentation to match the anime's visuals.

We went hands-on during Venice Immersive 2024 and considered publisher Astrea describing this as an interactive movie to be a smart decision. While we found the actual interactivity to be disappointingly limited, though you can still participate in mech battles, we believed Mobile Suit Gundam: Silver Phantom is an experience that's ultimately “carried by its narrative.”

Mobile Suit Gundam: Silver Phantom is out now on PlayStation VR2 and the Meta Quest platform.

Update Notice

This story was initially published on October 7, 2025. It was updated on November 21, 2025, when Silver Phantom launched on PS VR2.

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Horizon Hyperscape Now Lets You Invite Friends To Visit As Meta Avatars

You can now turn new Horizon Hyperscape captures into unlisted Horizon Worlds, letting you invite friends to join you in them as Meta Avatars.

Launched at Connect 2025, Meta's Horizon Hyperscape Capture app for Quest 3 and Quest 3S lets you use your headset to scan a real-world environment, such as a room, to create a photorealistic VR replica.

The Hyperscape scanning process requires between 5 and 10 minutes of walking around the scene while wearing the headset, and it's followed by between 1 and 8 hours of processing on Meta's servers, depending on the complexity of the capture.

Hands-On: Meta Horizon Hyperscape Captures Photorealistic VR Scenes On Quest 3
Meta Horizon Hyperscape, rolling out now in the US, lets you capture a real-world scene with your Quest 3 or Quest 3S and visit it in VR with photorealistic graphics.
UploadVRDavid Heaney

At launch, Hyperscape was a solo experience, and you couldn't share your captures with others. It was also cloud rendered, requiring a very strong and stable internet connection at all times.

Now, just over two months later, Meta is "rolling out" an overhaul of the technology.

Instead of creating cloud-rendered captures only accessible within the app, Hyperscape now creates a special kind of Horizon Worlds destination, a Hyperscape world. While the initial processing is still done on Meta's servers, Hyperscape worlds are rendered on-device in VR, via the Horizon Engine that also powers Quest's new Immersive Home and Horizon Central.

Once a new Hyperscape world finishes processing, you'll see Invite and Share buttons, with the latter generating a URL that you can send to friends.

People with the link can join the Hyperscape world in VR from a Quest 3 or Quest 3S, or in flatscreen on a smartphone in the Meta Horizon app, and you can reset access to the link at any time, according to Meta.

For example, here are links to Gordon Ramsay’s home kitchenChance the Rapper’s live roomHappy Kelli's Crocs room, and UFC Apex as joinable Hyperscape worlds.

Generic depiction of the Horizon Hyperscape social update from Meta.

Hyperscape worlds currently support up to 8 people per instance, and Meta says it "hopes" to increase that number in future.

As with all Horizon Worlds, for people joining on smartphones the experience will continue to be cloud-rendered. The on-device rendering is for VR only.

UploadVR plans to test the new social Hyperscape experience as soon as we can, and we'll bring you footage and impressions once we do.

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AMD Ryzen AI 9 HX 470 Gorgon Point APUs Seen Flexing 12 Cores At 5.25GHz

AMD Ryzen AI 9 HX 470 Gorgon Point APUs Seen Flexing 12 Cores At 5.25GHz AMD's next CPU launch is going to be the Gorgon Point family. Don't wet yourself in excitement; they're primarily refreshed Strix Point silicon. At least, that's been the gist of all the leaks and rumors so far, but now we have yet another set of leaks that all but confirm the truth. New results found in the SiSoft Sandra database as well
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Evasive Sturnus Malware Can Take Full Control Of Infected Android Devices

Evasive Sturnus Malware Can Take Full Control Of Infected Android Devices Security researchers at Threat Fabric have discovered new malware targeting Android devices, which is still "in a development or limited testing phase." However, even in its current form it’s still incredibly potent, enabling attackers to take complete control of a victim’s device including obtaining access to encrypted messages. This new
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APNX V2 Review

The V2 is the first case from the brand that really feels like APNX is coming into its own in terms of design and functionality. Equipped with three glass panes and sporting four 140 mm fans and a controller, it already checks off most boxes. But the unique interior layout is the star of the show. All this at a price point that seems too good to pass up.

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Thermaltake launches S380 mid-tower with back-connector motherboard support

Thermaltake has expanded its mid-tower lineup with the S380, a new ATX chassis designed around maximum mesh and high airflow. The case is built to support the latest system architectures, including next-generation back-connector motherboards.

The S380 ships with four pre-installed 120mm fans from Thermaltake's new SF series, of which three are part of a single SF360 ARGB PWM Reverse Fan (a triple-fan unit) mounted on the PSU cover, acting as intake to push focused airflow directly onto the graphics card. A standard SF120 fan is placed at the rear for exhaust. This airflow design supports a 360mm AIO cooler at both the top and front panels.

The interior supports both standard ATX and the new hidden-connector boards from Asus BTF, MSI Project Zero, and Gigabyte Project Stealth. The S380 offers generous component clearance, fitting graphics cards up to 400mm long, CPU coolers up to 180mm tall, and PSUs up to 200mm long.

The chassis is fully modular, allowing panels to be easily detached for access and featuring extensive cable routing channels. It also includes an integrated, adjustable graphics card bracket to eliminate GPU sag. For connectivity, the top-mounted I/O panel includes one USB-C 3.2 Gen 2 port and two USB 3.0 ports. The Thermaltake S380 is priced at €119.90.

Discuss on our Facebook page, HERE.

KitGuru says: For its price and features, the S380 could be an interesting option in its segment. Of the two colour options, which one would you choose?

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Final Fantasy 7 Remake will require almost half of Switch 2’s storage

Despite being powerful enough to run many current-generation games, Nintendo opted to keep the internal storage for the Switch 2 relatively small to keep costs down. The console ships with just 256GB of storage, which is already presenting an issue, as big games like Final Fantasy 7 Remake Intergrade will eat up almost half of your available storage. 

Square Enix has issued a correction for the storage requirements for Final Fantasy 7 Remake on Switch 2. Initially, the install size was believed to be around 90GB, but Square Enix has since revised this to 95GB for the standard edition, and up to 99GB for the deluxe edition due to the extra addon content.

As pointed out by VGC, Final Fantasy Remake isn't the only game posing trouble for Switch 2 storage. Games like Assassin's Creed Shadows, HITMAN: World of Assassination and Cyberpunk 2077: Ultimate Edition all require 60GB of space each. Meanwhile, titles like Star Wars Outlaws and Hogwarts Legacy demand just over 20GB of storage.

Developers are going to have to think carefully and optimise file sizes for the Switch 2 in the years ahead. While the Switch 2 does have expandable storage via an SD Card slot, these are slower than the internal storage and will lead to longer loading times and potentially reduced performance, depending on the game.

Perhaps by the time the Switch 2 OLED rolls around, Nintendo will rethink its storage offering and give users a bit more space to work with.

Discuss on our Facebook page, HERE.

KitGuru Says: 256GB is not a lot of storage space in the modern gaming landscape, where many AAA titles breach the 100GB barrier. I dread to think how much space a full-fledged Call of Duty title will eat up by the time Microsoft brings the series back to Nintendo consoles. 

 

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Market research shows growing popularity of OLED gaming monitors

OLED gaming monitors have been growing rapidly in popularity amongst PC gamers over the past few years. According to new market analysis, around 12 percent of all 144Hz gaming monitors shipped will be OLED displays by Q4 2025.

A Context Sell market research report obtained by AOC shows that in Q2 2025, 9% of all 144Hz monitors shipped were OLED models. That figure is set to rise to 12% in Q4 2025. This is a rise from 8% volume in Q4 last year. The rise can be attributed to the latest QD-OLED panel technology, combined with reduced prices throughout 2025, making the technology more accessible to the PC gaming masses.

OLED displays grant many benefits for gaming, thanks to true blacks, vibrant colours, a near infinite contrast ratio, combined with ultra-low response times and high refresh rates, with some QD-OLED monitors hitting 500Hz, like the new AOC AG276QKD2.

AOC has several other competitive OLED monitors on the market too, like the AG276QZD2, which offers QHD resolution at 240Hz. For those making the jump to 4K, the AG276UZD and AG326UD offer UHD resolution at 240Hz in 27-inch and 32-inch display sizes. For fans of ultrawide displays, there is the AG346UCD, which has 3440×1440 resolution at 175Hz.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you made the jump to an OLED gaming monitor this year?

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Unity and Epic Games announce major partnership: Unity games coming to Fortnite

In a surprising move, former rivals Unity and Epic Games have announced a major collaboration that will expand opportunities for game developers across both ecosystems. The partnership, revealed today at Unity's annual developer conference, signals a significant step towards a more open platform philosophy.

The core of the collaboration is twofold. First, Unity games will now be publishable within Fortnite, which currently boasts over 500 million registered users. This move gives Unity developers direct access to Epic's massive ecosystem and allows them to participate in the Fortnite Creator Economy.

Second, Unity will bring Unreal Engine support to its new cross-platform commerce platform. This system, which lets developers manage digital catalogs, payment providers, and live operations from a single dashboard, will soon offer a new choice to Unreal Engine creators. Developers using Epic's engine will gain new options for managing pricing, promotions, and web shops across PC, mobile, and the web, with support rolling out early next year.

The CEOs of both companies framed the move as pragmatic and necessary for industry growth. Unity CEO Matt Bromberg emphasized that “choice and open systems create growth for everyone”, while Epic Games Founder Tim Sweeney stated that collaboration is required to build the “open metaverse in a way that's interoperable and fair”.

Discuss on our Facebook page, HERE.

KitGuru says: How do you expect this partnership to affect Fortnite's growth?

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Valve says Steam Machine will be ‘priced like a PC’, not a console

We may need to brace ourselves for an unexpectedly high price for Valve's upcoming Steam Machine. While the system is marketed as a PC-based console alternative, Valve has said that it intends to price it “like a PC” rather than a console. 

While console prices typically come down over the course of a generation, this time, both the Xbox Series X/S and the PS5 have received repeated price increases since launching in 2020. At this point, an Xbox Series X will set you back around $650 and the situation is similar for the PS5. For Sony's PS5 Pro, the situation is even worse, with prices rising to $799, far above the launch price of last-gen's PS4 Pro console.

While Valve has not officially confirmed pricing for its new Steam Machine, Steam Frame VR headset or the new Steam Controller, while speaking with LinusTechTips, a Valve representative did say that the Steam Machine will be “priced like a PC”.

If we look at Valve's current hardware line-up, which includes various Steam Deck LCD and Steam Deck OLED models, pricing for the top-end model there is $650, the equivalent of a current-gen console. The Steam Machine is said to be six times more powerful than the Steam Deck, thanks to its six-core Zen 4 CPU and custom RDNA 3 GPU. Considering all of that, we may well see the Steam Machine launch around or even above the $1000 mark.

Valve will confirm pricing for its new hardware closer to launch. Currently, the Steam Machine, Steam Controller and Steam Frame are all scheduled to launch in Q1 2026, assuming there are no delays.

Discuss on our Facebook page, HERE.

KitGuru Says: As interested as I am in the Steam Machine, if its priced much higher than the PS5 Pro, I won't be pulling the trigger. It may have the capability of a full-fledged PC, but its GPU specs look fairly weak for 4K gaming on paper, and the majority will likely be buying one of these as a console replacement to hook up to a 4K TV. 

 

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Avalanche officially closes UK studio following Contraband cancelation

Avalanche Studios has officially shut down its UK office in Liverpool. The news follows on from the cancellation of a publishing agreement between Avalanche and Xbox Game Studios for the long in-development game, Contraband. 

Shortly after the cancellation of the publishing deal, Avalanche Studios said that it was pausing development to “evaluate the project's future”. That evaluation appears to have come to an end now, with the Avalanche Studio in Liverpool officially shutting its doors today.

In its announcement today, Avalanche said: “We can now confirm that this process has concluded, that the studio has closed and that we have parted ways with 31 people”.

Avalanche has still not publicly stated that Contraband is fully cancelled. However, with the team behind it now gone, it seems unlikely that the project will be revived. At the very least, development would likely need to be rebooted under a new creative team.

Discuss on our Facebook page, HERE.

KitGuru Says: The recent shake-up at Xbox Game Studios has had far reaching implications, even impacting teams not directly under the Microsoft umbrella like Avalanche and Crytal Dynamics.  

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Nvidia issues hotfix driver to resolve Windows 11 gaming issues

Nvidia recently released new drivers for Call of Duty: Black Ops 7, but it has now been forced to issue an emergency hotfix. The company confirmed that a significant performance regression in several games was caused not by its own software, but by Microsoft’s recent Windows 11 October 2025 update.

Nvidia's Hotfix Display Driver version 581.94 was released specifically to mitigate performance issues caused by installing the KB5066835 update (via Videocardz). This patch, which affects various Windows 11 versions, was causing lower frame rates and stuttering across multiple titles. Although Microsoft's official “Known Issues” list does not mention the problem, user reports immediately suggested smoother performance in games like Black Ops 7 and Battlefield 6 after installing the hotfix.

The 581.94 hotfix is an emergency beta release based on the existing Game Ready Driver 581.80. Users who are not currently experiencing performance problems with the affected Windows update are generally advised to wait for the formal WHQL driver release for maximum system stability. However, if you want to download it right away, you can get it HERE.

Discuss on our Facebook page, HERE.

KitGuru says: Did you update your Windows with the KB5066835 package? Have you noticed any performance degradation? 

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Intel Teases Panther Lake Launch As 18A Chip Yield Update Shows Strength

Intel Teases Panther Lake Launch As 18A Chip Yield Update Shows Strength Intel's next truly interesting processor release—sorry, Arrow Lake Refresh—is going to be the launch of its Panther Lake mobile processors. As it turns out, we now know exactly when that's happening: not Q4 '25 as rumored, but indeed Q1 '26, at the Consumer Electronics Show in lovely Las Vegas. We know that because Intel itself said so. In
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How Google Maps Is Tapping AI To Relieve EV Charging Anxiety

How Google Maps Is Tapping AI To Relieve EV Charging Anxiety New navigation features are beginning to roll out to Google Maps that are coming just in time as millions of people hit the road for holiday travel. The company says that these new features are designed to help users save time and be better prepared by providing useful information about EV charging stations and local trips. One of the pain
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Amazon Prime Video Adds An AI Streaming Feature You're Going To Love

Amazon Prime Video Adds An AI Streaming Feature You're Going To Love The days of desperately scrolling through fan wikis and/or skimming episode summaries to remember who shot whom in the Season 2 finale could very well be coming to an end. Amazon Prime Video has unveiled a new feature called Video Recaps that leverages AI to produce cinematic, full-fledged video recaps for television series. This tool tacks
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Apple AirPods Pro 3 Deal Is Live Ahead Of Black Friday, Pro 2 Even Cheaper

Apple AirPods Pro 3 Deal Is Live Ahead Of Black Friday, Pro 2 Even Cheaper We don't know who still needs to hear this, but don't ever pay full price for a set of earbuds or headphones (or speakers, for that matter). Not even if it's a brand new time that just came out because it's only a matter of time before the MSRP becomes an afterthought. Need proof? Apple's newfangled AirPods Pro 3 with Live Translation and
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