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Sweet Surrender: A PlayStation VR2 Post-Mortem

Yacine Salmi is the founder of Salmi Games, the Munich-based studio behind Sweet Surrender. He works across design, tech and production, with a focus on VR-first gameplay and building for longevity. Here's his breakdown of what they learned, what surprised them, and what they'll be doing differently next time.

We recently launched Sweet Surrender on PS VR2, and I wanted to share our experience, partly to help other developers and partly to give a transparent look at how things actually went.

Sweet Surrender originally released on Quest and SteamVR in late 2021, and we've spent the last four years updating it with 14 major updates so far. It’s not a perfect game, but it’s a good one: on Quest we’ve held a 4.6 rating across 700+ reviews, and the PS VR2 players who have picked it up so far have responded in a similar way.

Around April this year, we decided it was finally time to bring the game to PS VR2. We passed certification in late July, announced it on October 9th, and launched three weeks later on October 30th. We kept testing and polishing all the way until release.

Our expectations were modest. If we could have managed 2,000 units in the first month, that would have been a solid success for us.

Reality was sadly very different: 84 sales on day one, and just under 350 units after four weeks.

That’s… not good. And this post-mortem tries to unpack why.

Key Metrics

  • Units sold: 84 on day 1, ~200 by the end of week 1, ~330 by week 4
  • Wishlists: ~1,800 at launch, ~2,100 by week 2
  • Team size: 6 during original development (2020-21); PS VR2 port averaged ~1 full-time developer for six months
  • Port duration: ~6 months, including major Unity upgrades and transition to OpenXR
  • Estimated port cost: ~USD $50k (personnel, QA, PR support and platform-specific work)
  • Certification: 3 rounds (each takes ~4 days)

Why We Chose PS VR2

A few reasons PS VR2 looked like a sensible platform for us:

  • The port was relatively low-cost compared to building a new title from scratch.
  • The PS VR2 community has been consistently asking for more high-quality games.
  • We expected PS VR2 to be a strong “second-wave” platform with decent long-tail potential.
  • Sweet Surrender’s accessible, arcadey shooter style felt like a natural fit for a console audience.

The opportunity felt reasonable. The risk felt manageable. The audience felt right.


What Went Right

Sweet Surrender isn’t a hardcore roguelike shooter; it’s arcadey and meant to be accessible while still offering a challenge to more hardcore shooter players.

We Delivered a Strong PS VR2 Version

We made full use of the hardware:

  • Native 90fps with no reprojection
  • Adaptive triggers
  • Solid headset/hand haptic feedback
  • A Platinum trophy (players really care about this)
  • A wide set of comfort and gameplay options

We did miss capacitive support for the grip button, but that’s planned for an update.

Overall, we hit the technical expectations of PS VR2 players.

We Got Coverage from the Right People

We reached out to everyone, and we were lucky that most of the major PS VR2 creators covered us:

Our announcement and launch trailers appeared on official PlayStation YouTube channels (16k and 34k views), plus PlayStation Japan. Our PR team ensured we reached press and influencers, and we maintained a steady cadence of posts and high-quality clips across social media.

A Smooth Launch (really)

Anyone who has shipped on PlayStation knows how easy it is for something to go wrong in the backend configuration. We planned for the worst, double and triple-checking everything. In our case, the game went live globally, on time, and with no region stuck in a delayed “coming soon” state.

Technically, the build was solid at launch. This was a big contrast to our 2021 Quest launch, where a rare grenade tutorial bug could quietly break the entire game for affected players without crashing. The PS VR2 launch had none of that.

It’s a Good Game

Sweet Surrender has its limitations, but the core experience is solid and has proven itself over several years. The feedback we’ve received on PS VR2 so far reflects what we’ve consistently seen on other platforms: players who click with the game really enjoy it, and the updates we’ve added over time have made it noticeably stronger than the 2021 version.


What Went Wrong (or: what we learned)

Most of our missteps were strategic rather than technical.

Timing (we misjudged it across three dimensions)

This was our biggest mistake.

1. We launched into a very crowded holiday window

Players told us directly:

“I want your game, but there are too many new VR releases and I have to pick.”

October/November saw a surge of strong PS VR2 releases that we underestimated and maybe shouldn’t have. We’ve heard from other developers that we should do our best to avoid Q4 altogether. There will always be a rush of developers trying to release games before Christmas, and that can only dilute the possible attention you can receive.

2. We launched one week before Roboquest VR announced a release date.

Roboquest VR is an excellent and far more visible roguelike shooter. Its VR release date announcement landed right after our launch, and many players explicitly told us they were waiting for it.

3. We launched late in the PS VR2 lifecycle

A developer friend uses the “time-to-closet” metric - how long before a headset ends up unused forever.

PS VR2 is approaching three years old. The active addressable market feels smaller, and this mirrors trends we see across other VR platforms.

If we could redo anything: launch a year earlier, or even better - within the first three months of PS VR2’s release.


Pricing (we anchored ourselves to 2021)

We priced it at $25, the same as our original Quest launch.

But in 2025:

  • COMPOUND (a common comparison point) is less expensive.
  • The Light Brigade and Roboquest are priced similarly to us but are larger games.

We stuck to our original price out of principle, but realistically, a $15–20 price point would likely have helped first-month traction.

I still dislike the general “race to the bottom,” but pricing also has to reflect the current landscape, not what made sense four years ago.

Wishlists and Store Page Timing

We only announced Sweet Surrender for PS VR2 three weeks before launch because:

  • We wanted to pass certification first.
  • We wanted the store page to go live with the new trailer.
  • We didn’t want to announce “too early.”

In hindsight, this was a serious mistake.

It’s not discussed much, but the PlayStation Store is wishlist-driven, almost exactly like Steam.

We should have published our store page in May, let wishlists accumulate naturally, and then done a release-date announcement later.

Release-date featuring from PlayStation would have been the same, but we would have entered launch week with far more momentum.

Visual Expectations

Sweet Surrender was originally built for Quest 1. We designed a stylized, low-texture, outline-heavy look that worked well for standalone headsets. Last year we modernized the pipeline with Bloom, HDR, and improved particles.

Despite that, some PS VR2 players commented on the lack of shadows and the overall “Quest-first” look. Others praised the smooth performance, but visuals still divided opinions.

If you're targeting PS VR2, expectations lean toward modern rendering features, even for stylized art.

Platform-Specific Learnings

Working with PlayStation’s backend can be intimidating at first because it spans multiple systems and tools (store configuration, metadata, age ratings, trophies, builds, submissions, etc.). But once you understand how the pieces connect, the workflow is relatively logical.

Sony clearly put effort into making PS5/PS VR2 development more approachable and self-service than it used to be. Documentation is solid, and whenever we ran into issues, we were able to get guidance quickly. Getting modest promotional visibility (YouTube upload, some social support) was straightforward once we had our trailer and store assets ready.

Overall, our experience with the platform was positive. The real challenge was timing and visibility, not Sony’s systems.

Moving Forward

There are several things we would approach differently in a future PS VR2 or console VR release:

  • Open the store page months in advance - even before certification - and treat wishlist growth as the primary objective (just like on Steam).
  • Announce earlier and build long-tail visibility, rather than doing a tight three-week announce-to-launch cycle.
  • Be more aggressive with pricing strategy, anchoring to the current market rather than our 2021 launch.
  • Avoid crowded windows and major competitor landings, especially in the shooter or roguelike space.
  • Target the early lifecycle of any VR platform, not the late one.

None of these would guarantee success, but they would have significantly improved our starting position.

While disappointing, this release isn’t catastrophic for us. Our company’s survival is (thankfully) not affected by it. Wishlist numbers are healthy, and the game may still find a second wind during future sales.

We will keep improving Sweet Surrender, though we’re unsure how long we can sustainably support it. The release did give us something extremely valuable: fresh external feedback from first-time players after years of working in the same ecosystem.

The PS VR2 community has been generous and supportive. This outcome isn’t their fault, and I don’t think it’s necessarily a commentary on the VR industry as a whole. It’s just the reality of a late-cycle release combined with some strategic mistakes on our part.

The VR-dev community has helped us more times than I can count. I hope in turn this write-up will help others avoid a few mistakes, or at least go in with clearer expectations.

UploadVR takes occasional unpaid guest posts from professionals on topics of interest in virtual reality. You can reach out to our editors over email if you have a subject you'd like to write about. We don't guarantee publication and we ask that posts feature original writing by a specific author that illuminates some unique aspect of their work or this industry.

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Netflix’s Assassin’s Creed series to be set in Ancient Rome

We've known for quite some time that Ubisoft is working with Netflix on a new live-action adaptation of Assassin's Creed. Since then, little about the cast or production plans has been revealed. According to recent leaks though, we now know which time period this new Assassin's Creed series will be set in. 

Each of the Assassin's Creed games have targeted a different period of history. We've seen Ancient Egypt, 1800s London, Civil War-era America and many more. For the new Netflix series, it looks like the writers will be targeting a time period never featured before in the games.

According to Nexus Point News (via IG), the Netflix Assassin's Creed series will be taking place in Ancient Rome, during the same time period that Emperor Nero ruled. This means we will be getting a very different look at Italy compared to Assassin's Creed 2, which was set during the Renaissance era.

It is still unclear when the Netflix Assassin's Creed series will release but filming is due to begin in Italy next year, so we should get more news over the next 12 months.

KitGuru Says: Are you looking forward to the Netflix Assassin's Creed series? 

The post Netflix’s Assassin’s Creed series to be set in Ancient Rome first appeared on KitGuru.
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Team Cherry discusses Silksong post-launch plans

Australian developer Team Cherry has finally shed light on its post-launch roadmap for Hollow Knight: Silksong, confirming that cut content from the original game's development will eventually make its way into the sequel. In a recent interview with Bloomberg, co-creators Ari Gibson and William Pellen discussed how the studio intends to support the title with additional content, drawing direct parallels to the expansive updates released for the original Hollow Knight.

In an interview with Bloomberg (via IGN), the developers mentioned their plans include the Steel Assassin Sharpe, a character first teased a few years ago. Gibson described Sharpe and his companions as having been waiting for the right moment to appear. While the character was initially cut due to the sheer density of enemies in the base game, the team is now keen to reintroduce him. Gibson noted that Sharpe and his companions still require polishing, but the studio is committed to finally bringing the assassin and his team into the fold to hunt down Hornet.

Silksong Hollow Knight

When discussing the broader philosophy for Silksong's DLC, Gibson emphasised a balance between fulfilling old promises and exploring new creative avenues. He assured fans that the team intends to deliver on their obligations, citing the “Village of Lions” as a specific example, but also noted that they have their own internal ideas for expanding the universe. The scale of these updates will vary, with Gibson hinting at the possibility of larger expansions similar to Godmaster, which added a dedicated boss rush mode to the original game. The developers also highlighted how the shift to Hornet as a protagonist fundamentally changes how they approach new content. Unlike the silent Knight, Hornet has a distinct voice and personality, which dictates the narrative flow of any expansion.

On the topic of communication, which has historically been a point of contention for the fanbase, Pellen suggested that the studio would be more vocal moving forward. He stated that the silence was simply a result of having nothing concrete to announce, but with multiple projects now in the works, the cadence of updates is expected to improve. However, regarding specific feature requests, Gibson confirmed that a “New Game Plus” mode has not been discussed internally, so don't expect it anytime soon.

KitGuru says: Have you liked Hollow Knight: Silksong? What kind of post-launch content would you want for the game?

The post Team Cherry discusses Silksong post-launch plans first appeared on KitGuru.
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Prince of Persia: The Sands of Time Remake to be re-revealed at The Game Awards

Despite originally being announced in 2020, Ubisoft was forced to take its remake of The Prince of Persia: The Sands of Time back to the drawing board after fans lambasted the artistic direction shown in the reveal trailer. Now all these years later, it looks like the wait for the new and improved version is finally ending. 

According to Tom Henderson of Insider Gaming, the Prince of Persia remake is set to launch in mid-January. The re-reveal of the game is said to be one of the major announcements planned for The Game Awards this year.

Ubisoft has been very quiet publicly about the remake and considering how much time has passed since the original announcement, it seems likely that they throughout the original version entirely and started over from scratch, explaining the five-year gap.

The Prince of Persia: The Sands of Time remake was co-developed by Ubisoft Montreal and Ubisoft Toronto. If this information is all accurate, then we should finally see the new version of the remake during The Game Awards on December 11th.

KitGuru Says: The original reveal was a disaster so hopefully Ubisoft managed to get things right this time around.

The post Prince of Persia: The Sands of Time Remake to be re-revealed at The Game Awards first appeared on KitGuru.
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Pulsar reveals Bruce Lee 85th Anniversary peripheral collection

Pulsar has announced a renewed collaboration with Bruce Lee Enterprises to commemorate the martial arts icon's 85th birthday. This new limited-edition product line follows the company's previous partnership three years ago, which saw the release of a yellow-and-black X2 mouse.

While the previous collaboration leaned into the classic Game of Death tracksuit aesthetic, this 85th Anniversary collection draws inspiration from a different chapter of Lee's filmography. The visual identity features a navy and white colour scheme, modelled after the sparring gear worn by Lee during the famous “boards don't hit back” scene in Enter the Dragon.

The centrepiece of the collection is the Pulsar X2 CrazyLight mouse, which will be available in both Mini and Medium sizes to suit different grip styles. For keyboard enthusiasts, the collection includes the Pulsar PCMK3 HE, a magnetic switch keyboard that supports the rapid trigger features increasingly common in competitive play. This keyboard will be available in ANSI, ISO ND, ISO DE, and JIS layouts.

Rounding out the setup are several surface options. The release includes a standard Bruce Lee 85th Anniversary Gaming Mousepad in an XL size, alongside two Superglide3 glass pad options. The Superglide 3 Pad XL will be offered in a matching Navy colourway as well as a “Picture” edition featuring the martial artist's likeness.

The Bruce Lee 85th Anniversary Edition collection is now available, coinciding with Lee's birthday. The X2 CrazyLight mice cost $139.95/€159.90 and the Pulsar PCMK3 HE keyboards cost $179.95/€199.90. As for the mousepads, the Superglide3 ones cost $99.95/€119.90, and the standard gaming mousepad costs $24.95/€29.90.

KitGuru says: Are you a fan of Bruce Lee's work? Are you planning to get any of the Bruce Lee 85th Edition's peripherals?

The post Pulsar reveals Bruce Lee 85th Anniversary peripheral collection first appeared on KitGuru.
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GFXBench and CompuBench are moving to open source after 21 years

After more than two decades of serving as a staple in the cross-platform benchmarking scene, Kishonti has announced the immediate discontinuation of its active services for GFXBench and CompuBench. The announcement marks the end of a 21-year journey that began in 2004 with JBenchmark, a tool that evolved from testing early mobile feature phones into one of the industry's most widely cited suites for evaluating GPU performance across Windows, macOS, iOS, and Android.

According to VideoCardz, the creator, Laszlo Kishonti, confirmed that the source code for both suites is being made available under a BSD license on various GitHub repositories. This transition effectively hands the tools over to the community a decade after the majority of the original engineering team spun off to form the self-driving software startup aiMotive. While the software itself remains accessible for those willing to compile it, the centralised service infrastructure is being dismantled.

As part of this shutdown, the ability to upload new results has been disabled, and the extensive public database on the gfxbench website is being replaced with a static placeholder. The mobile applications for GFXBench and CompuBench are also scheduled to be removed from the Apple App Store and Google Play over the next month.

To preserve the historical data of previous entries, Kishonti has released a snapshot of the benchmark results (not a full dump), along with the code. The data is organised by OS, hardware type, and API, providing aggregated maximum, median, and average values for the most popular resolutions.

KitGuru says: While the days of CompuBench and GFXBench live rankings are over, the open-source release ensures the tools themselves remain available for local testing and historical comparison.

The post GFXBench and CompuBench are moving to open source after 21 years first appeared on KitGuru.
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SEGA sets January release for free-to-play ‘Football Club Champions 2026’

After a delay that pushed its launch out of 2025, SEGA has finally confirmed a release date for its upcoming cross-platform management title. SEGA Football Club Champions 2026 is officially scheduled to launch on January 22nd, 2026. The game will be available across PlayStation 5, PlayStation 4, PC, Android, and iOS.

Previously titled SEGA Football Club Champions 2025, the game underwent a necessary name change following the delay announcement back in October. This title represents a new direction for SEGA's football portfolio, positioning itself as a free-to-play game distinct from other “Manager” titles. SEGA frames this as a more accessible entry point into the genre, sitting somewhere between EA's FC games (manager mode) and Football Manager

SEGA has confirmed the game utilises the Football Manager engine, but the gameplay loop differs significantly from it. Early details suggest a streamlined experience closer to mobile management sims, prioritising accessibility and strategy over granular control. The game features officially licensed data via FIFPRO, alongside specific leagues such as the J League and K League, offering training schedules, transfer scouting, and tactical setups.

However, the free-to-play model brings expected changes to the structure. The game includes stadium construction, global PvP leaderboards, and gacha-style player recruitment, suggesting a heavy reliance on microtransactions. The game will also feature cross-platform support, meaning club progression will carry over between console, PC, and mobile devices, allowing users to manage their team on the go. This connectivity confirms the game's live-service nature, with seasonal content updates expected to drive long-term engagement.

KitGuru says: Are you a fan of Football Manager? Would you like to have a more accessible version of FM? Maybe Football Club Champions 2026 can offer that.

The post SEGA sets January release for free-to-play ‘Football Club Champions 2026’ first appeared on KitGuru.
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Ayaneo Next II Gaming Handheld Teased With 9" OLED & Ryzen AI Max+ 395

Ayaneo Next II Gaming Handheld Teased With 9 Ayaneo has reintroduced its highly anticipated Ayaneo Next II design, first teased in January 2023. While the handheld looks similar, some obvious changes have been made, including a pivot to an AMD Strix Point APU and a 9-inch OLED display. This put the Ayaneo Next II handheld into a rare category of OLED PC gaming handhelds, and the only
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New VR Games & Releases December 2025: Quest, SteamVR & PlayStation VR2

From Thief VR to Men in Black, there's still a few new VR games left before 2025 ends. Here are our December highlights on Quest, Steam, and PS VR2.

It's been a hectic couple of months for new games, and November delivered plenty of hits. Between Roboquest VR, Hotel Infinity, Demeo x Dungeons & Dragons, Marvel's Deadpool VR, Lumines Arise, Glassbreakers, Of Lies and Rain, Laser Dance, Forefront, and Little Critters, there was something for almost everyone. That's before mentioning Tracked, Syberia VR, Starvault, and Inu Atsume VR, or fresh ports like Thrasher and RUSH.

The year's almost over, but more new VR games continue coming. Keep an eye out for the UploadVR Winter Showcase on December 5 for more reveals on our YouTube channel, and we'll update this list across the month. As always, our upcoming VR games list remains regularly updated for a brief rundown on everything else.

It's worth noting that we're excluding Star Trek: Infection for now. While Bloober Team previously confirmed a December 11 launch, last month's trailer and the store pages only say “coming soon.” We've contacted the publisher and will update this if we learn more. We've also removed The Amygdala Protocol after repeated delays, as well as games down as 'Q4 2025' or 'winter 2025.'

Right now, here are our highlights for new VR games this December on Quest, PC VR, and PlayStation VR2.


Ghost Town - December 1 (PS VR2)

Ghost Town is the latest VR title from UK studio Fireproof Games (The Room VR). Set in the '80s, this story focuses on a witch turned ghost hunter and exorcist called Edith Penrose, who now heads up a paranormal detective agency with her flatmate across London. Previously released on Steam and Quest, it's now coming to PlayStation VR2.

Ghost Town Review: An Utterly Engrossing Supernatural VR Adventure
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God of Riffs: Battle for the Metalverse - December 1 (PS VR2)

Originally launched in 2022 on Quest and Steam, God of Riffs: Battle for the Metalverse is an arcade rhythm game with a heavy metal focus. Using twin guitar axes, you're tasked with taking down swarms of skeletons, flying beasts, and more as you build up combos.


Dark Ride: The Feline Fix - December 2 (PC VR)

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Dark Ride: The Feline Fix is a family-friendly escape room game that deliberately leans into a low-poly aesthetic. Set in a potion shop, you're tasked with curing a village-wide cat transformation. Taking roughly 30 minutes to complete, it's now coming to Steam following a recent Quest launch.


Deadly Delivery - December 4 (PC VR, Quest)

Deadly Delivery is a comedy horror game where you and up to three friends take on postal jobs to earn cash as cel-shaded goblins to pay off your student debts. Developed by Flat Head Studio (We Are One), this involves ferrying goods across procedurally generated maps using proximity-based voice chat to communicate.


How To God - December 4 (Quest)

How to God by Thoughtfish (Living Room) is a deity-themed sandbox experience that's launching in early access. This lets you train as a deity, completing quests and expanding your powers while managing a mini society, where you can choose to be benevolent or cruel to your people.


Thief VR: Legacy of Shadow - December 4 (PC VR, PS VR2, Quest)

Developed by Maze Theory and published by Vertigo Games, Thief VR: Legacy of Shadow is a new entry set directly between the original Thief trilogy and its 2014 reboot. Starring a new protagonist called Magpie, you find yourself fighting back against the city's tyrannical ruler, Baron Ulysses Northcrest. We'll bring you our full review as soon as we can.

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Lushfoil Photography Sim - December 5 (PC VR)

Released for PC back in April, Lushfoil Photography Sim is receiving a free PC VR update later this month. This experience comes with several nature maps you can explore to obtain the perfect photo, also letting you tweak various environmental settings like weather or find new cameras.


Men in Black: Most Wanted - December 5 (Quest)

Men in Black: Most Wanted is a new entry in the comedic sci-fi franchise by VR veterans Coatsink (Jurassic World Aftermath, Augmented Empire) that's heading to Quest soon. Set in the early 1990s, you play as Agent I while joined by your partner, Agent L, to confront the Cylathians, a hostile alien race. We'll bring you our full review soon.


Boom Karts - December 11 (Quest)

Originally launched on mobile platforms, free-to-play racing game Boom Karts is now heading to Quest with cross-platform multiplayer. This arcade racer sees you try to secure the win using power-ups and traps, sabotaging rivals along the way. Multiple tracks, various game modes, and progression systems are promised.


Flight Unlimited - December 11 (Quest)

Created by TAS Systems, Flight Unlimited is aiming to be the first “full-fledged” flight simulator available standalone on Quest headsets. This comes with 10 aircraft that promise “4K HD cockpits,” aiming for a wider scope than the studio's previous story-based flight simulator, Flight 74.


Pocket Lands - December 11 (Quest)

Pocket Lands is the latest game from Vermillion creator Thomas van den Berge, which lets you build miniature worlds in your home in mixed reality. Letting you resize this diorama to fit your entire living room, hand-tracking controls allow you to grab building material with your hands before jumping in at any moment to explore in first person through fully immersive VR.


Tin Hearts: Act 1 - December 11 (Quest)

Developed by Rogue Sun and IPHIGAMES, Tin Hearts is a Lemmings-style game that explores the story of a fictional Victorian inventor, Albert Butterworth. Guiding toy soldiers through this Dickensian world with block-based puzzles, VR support arrived in a post-launch on PS VR2 and Steam last year. Now, it's coming to Quest with an episodic release that begins on December 11.


VR Giants - December 11 (Quest)

Developed by Risa Interactive, VR Giants originally launched on Steam Early Access in 2023, where one person plays on a flatscreen using a gamepad as a tiny companion called David, while the VR player controls Goliath to assist him. Now, it's heading to Quest with the option for both players to jump in using VR headsets.


Salmon Man - December 12 (PC VR, Quest)

Salmon Man is a platformer reminiscent of the punishing flatscreen hit Getting Over It with Bennett Foddy. Using only a paddle for locomotion, you have to navigate upstream, and a single mistake can send you back to the start. A Quest demo can be accessed by joining the official Discord server, and there's also one on Steam.


Espire: MR Missions - December 16 (Quest)

Developed by Digital Lode, Espire: MR Missions originally began life as a mixed reality mode to Espire 2: Stealth Operatives in 2023. Now expanding upon that with new missions and additional systems, it's getting a standalone release later this month. Anyone who owns Espire 2 on Quest before launch will receive MR Missions for free.


Ninja Warrior VR - December 18 (Quest)

Initially debuting on Japanese TV as Sasuke in 1997, Ninja Warrior is a reality TV series that has since received regional remakes across more than 20 countries. Designed as a test of skill and endurance, it's now being adapted as Ninja Warrior VR by MyDearest (Brazen Blaze, Dyschronia) using familiar courses and stylized ninja-like characters.


Banners & Bastions - December 2025 (Quest)

Created by Not Suspicious (Airspace Defender), Banners & Bastions is a mixed reality tabletop roguelite with hand-tracking controls that's currently available in early access. Following its addition of controller support and a recent content update, it's entering full release this December.

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Les Mills XR Dance - December 2025 (PC VR)

Developed by Odders Lab, Les Mills XR Dance is a fitness program that features over 40 dance routines, one that partners with EDM record label Monstercat for the soundtrack. Featuring five different presenters and four difficulty levels, it's choreographed for different music styles like pop, club, and more. First released on Quest and Pico, it's now heading to PC VR.


Reave - December 2025 (Quest)

Reave is a dark fantasy PvPvE VR extraction game from Alta (A Township Tale) where you battle terrifying creatures and rival players alike as you seek to escape with your riches. It's heading to Quest this December, but it's unclear if the PC VR release will also launch alongside it; that's listed as “coming soon,” but you can request playtest access on Steam.


Shadowgate VR: The Mines of Mythrok - December 2025 (PS VR2)

Shadowgate VR: The Mines of Mythrok has been around since 2021, delivering a fantasy action-adventure set in the world of Kal Torlin. The dungeon crawler's new port runs at a native 120Hz and uses foveated rendering. Headset and Sense controller haptics are supported with adaptive triggers, and eye tracking is also integrated into the gameplay.


Smasher - December 2025 (Quest)

Smasher is a cyberpunk shooting action game where you fend off hordes of enemies, forcing you to switch weapons between rounds as you go from protective magic to void cannons. While the Quest store lists a December launch, it's unclear if it will arrive at the same time on Steam.


Street Gods - December 2025 (Quest 3)

A VR action roguelite set in the collapsing streets of New York, Street Gods sees you wielding Mjolnir as you attempt to restore your reality. Using comic-book themed visuals and physics-driven combat as you smash through enemies, you can check out our Gamescom preview below to learn more.

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True Surf - December 2025 (Quest)

Developed by True Axis, True Surf is a VR port of the mobile game of the same name, allowing grommets and pros alike to carve waves and paddle through iconic locations while climbing the surfing ranks. An official game for the World Surf League, it's launching on Quest soon.


If you're releasing a new VR game we should know about for this article or future monthly roundups, you can use our contact page or email tips@uploadvr.com with details.

Interested in learning about more upcoming VR games? Take a look at our complete list below, which covers upcoming Quest, PC VR, PlayStation VR2, Pico, Apple Vision Pro, and Android XR games:

Upcoming VR Games 2025: New Releases On Quest, PC, PS VR2 & More
Need a refresher on all upcoming VR games in 2025 and beyond? Here’s every major game coming to Quest, PS VR2, PC VR, Pico, and more.
UploadVRHenry Stockdale

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The Best Black Friday 2025 VR Headset Discounts & Deals

Considering jumping into VR this Black Friday, or gifting a headset to a friend or relative so they can join you? Here are the best deals available.

Meta Quest Headsets

Meta Quest headsets are the ideal way to get into VR and mixed reality for most people. They are fully standalone, meaning you don't need any external device (other than a phone app to initially set them up), and they can also wirelessly connect to SteamVR on a gaming PC, if you have one, for a higher fidelity experience.

There are currently two headsets in Meta's lineup, the budget Quest 3S and the higher-end Quest 3. Quest 3S is normally $300, while Quest 3 is normally $500.

The excellent Black Friday 2025 deals for Quest 3S offer both a lower price and added perks, making it an ideal holiday gift, while there's only one Quest 3 deal we're aware of, and it only offers a perk.

Still, if you have the funds, we always recommend the proper Quest 3. While Quest 3S reuses the old fresnel lenses from Quest 2, Quest 3 features Meta's advanced pancake lenses which are clearer and sharper over a wider area, have a wider field of view, and have precise separation adjustment, making them suitable for essentially everyone's eyes. These pancake lenses also enable Quest 3 to be thinner, which makes the headset feel slightly less heavy.

Quest 3

Best Buy: $75 Gift Card & 1 Month Of Xbox

Best Buy is offering a $75 gift card and 1 month of Xbox Game Pass Ultimate with Quest 3 purchases.

You could, for example, use the Best Buy gift card to get a rigid strap and softer facial interface – upgrades which can make the headset feel more comfortable to wear.

Quest 3 From Best Buy Comes With $75 Gift Card For Black Friday
Quest 3 from Best Buy comes with a $75 gift card and 1 month of Xbox Game Pass Ultimate for Black Friday.
UploadVRDavid Heaney

During the 1 month of Xbox Game Pass Ultimate (normally $30) you can play flatscreen games like Call of Duty on a giant virtual screen.

And you still get the 3 months of the Meta Horizon+ subscription, as with all purchases of new Meta headsets.

Quest 3S

Costco: $200 With 12 Months Of Horizon+

If you're a Costco member, you can get Quest 3S for $200, and if you're not, you can get it for $215. That's $85-$100 off the regular price.

In both cases, Costco's deal comes with 12 months of Horizon+, compared to the 3 months you normally get with a new Meta headset.

Quest 3S Is $200 At Costco And Includes 12 Months Of Horizon+
Quest 3S is just $200 at Costco for members or $215 for non-members, and includes 12 months of the Meta Horizon+ games subscription.
UploadVRDavid Heaney

Horizon+ includes a Games Catalog with some of Quest's best VR games, including Asgard's Wrath 2, Cubism, Demeo, Dungeons of Eternity, Eleven Table Tennis, Ghosts of Tabor, Job Simulator, Maestro, Onward, Pistol Whip, Red Matter, Synth Riders, The Climb 2, and Walkabout Mini Golf. It also lets subscribers redeem 2 monthly games pre-selected by Meta.

The Costco deal lasts through December 2, the coming Tuesday, so make sure to grab it soon if you want to affordably bring a friend or relative into VR.

Best Buy: $250 With $110 Of Perks

Quest 3S is $250 at Best Buy, and the retailer is offering a $50 Best Buy gift card, 1 month of Xbox Game Pass Ultimate, and The Walking Dead: Saints & Sinners VR game.

That's a $50 discount from the headset's regular $300 price, and the three perks together are worth $110. You can find the deal for the 128GB base model of Quest 3S here. A similar offer is available for the 256GB storage model, with a $330 price ($70 off) and the same perks.

Quest 3S Is $250 At Best Buy And Comes With $110 Of Black Friday Perks
Quest 3S is on sale for $250 at Best Buy, and comes with a $50 gift card, 1 month of Xbox Game Pass Ultimate, and The Walking Dead: Saints & Sinners.
UploadVRDavid Heaney

You still get 3 months of the Meta Horizon+ subscription, as with all purchases of new Meta headsets.

You could use the $50 Best Buy gift card to get the Elite Strap to make the headset more comfortable for just $20, for example, while during the 1 month of Xbox Game Pass Ultimate (normally $30) you can play popular flatscreen games like Call of Duty on a giant virtual screen.

As for The Walking Dead: Saints & Sinners, it's also normally $30, and it's widely considered to be one of the best VR games of all time due to its physics-based combat system, earning an 'Essential' score in our review.

PlayStation VR2

PlayStation VR2 is $300 at all official retailers until December 19, its lowest price ever.

PlayStation VR2 is not a standalone headset, and it has a cable which needs to be connected to a host device. It connects to the PS5 or PS5 Pro console out of the box, and can alternatively connect to a gaming PC with the sold-separately PC adapter.

This price applies to both the regular SKU and the bundle with Horizon Call of the Mountain, so you should always grab the latter if it's in stock.

PlayStation VR2 Will Be $300 On Black Friday
PlayStation VR2 will be just $300 on Black Friday, $100 off, in a sale that will last for an unspecified “limited time”.
UploadVRDavid Heaney

At this discounted price, PlayStation VR2 is an ideal option for a PS5 owner heavily invested in the PlayStation ecosystem, or, with the adapter, a PC owner interested in sim racing, flight sim, or other seated games.

The PS VR2 discount is available for another three weeks, so there should be plenty of time to grab one in time for Christmas.

Pico 4 Ultra

Pico 4 Ultra is a Quest 3 competitor from ByteDance, the Chinese tech giant behind TikTok. It isn't sold in North America, so if you're in the US or Canada you can ignore its existence.

Pico 4 Ultra Hands-On Impressions: Better Than Quest 3?
We went hands-on with Pico 4 Ultra and the Pico Motion Trackers. Here are our impressions of how it compares to Meta Quest 3.
UploadVRDavid Heaney

For those who are in a region where Pico 4 Ultra is sold, the Black Friday 2025 deal prices it at €400, and comes with 2 VR games and a season pass for Premier League Player.

Those 2 VR games are Pistol Whip and Blade & Sorcery: Nomad, widely considered to be among the best VR games of all time.

The headset is normally priced at €600, so this is a massive €200 discount. And the 2 VR games and season pass are worth €100 together, meaning the total extra value here is €300.

Pico 4 Ultra holds up relatively well to Quest 3, but while the Pico Store has a decent chunk of the content available on Quest 3, it still lacks many of the games you'll find on Meta's platform, particularly the blockbuster exclusives.

Pico 4 Ultra Gets Enhanced Body Tracking With 5 Pico Trackers
Pico 4 Ultra now has a Travel Mode, and now supports using 5 Pico Trackers for enhanced body tracking, with the extra 2 strapped to your forearms or thighs.
UploadVRDavid Heaney

However, ByteDance has a unique offering which Meta has ruled out making an equivalent of: Pico Motion Trackers. They're lightweight wireless pucks that you can strap to yourself to add various levels of body tracking in supported titles.

For Black Friday get a pair for €70 to strap to your ankles to add leg tracking. Then, you can add the 'Waist Version' for €40 to improve the quality of body tracking and get a true orientation for your waist. And if you want to go even further, you can now get a second €70 pair for your upper leg or forearms, improving leg or arm tracking, for a total of 5 trackers.

Supported titles for Pico Motion Trackers include VRChat (both standalone and via wireless PC VR) and Blade & Sorcery: Nomad.

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NVIDIA Allegedly Mulls Shipping GPUs To Partners Without GDDR7 VRAM

NVIDIA Allegedly Mulls Shipping GPUs To Partners Without GDDR7 VRAM Rumors indicate that amidst the ongoing DRAM shortage, and resulting price hikes, NVIDIA may stop bundling its GPUs with VRAM for its AIB (Add-In Board) partners. This rumor originates from Golden Pig Upgrade Pack on Chinese social media platform Weibo, and if true, could prove troublesome for some of NVIDIA's smaller board partners. Rumors
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Build Your Own Steam Machine With These Black Friday PC Hardware Deals

Build Your Own Steam Machine With These Black Friday PC Hardware Deals Valve's Steam Machine, affectionately nicknamed the "GabeCube" after Valve founder Gabe Newell and Nintendo's similarly-shaped GameCube console from the early 2000s, is launching early next year at an as-yet unannounced price. Judging by the specs, we were laying down our bets on $699 USD for the 512GB model, and perhaps $749 or $799 for the
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PowerColor Radeon RX 9070 XT Reva Review

The PowerColor RX 9070 XT Reva is the company's latest character-driven GPU model. In our testing, it delivered impressively low noise levels, making it the quietest RX 9070 XT we've ever reviewed. It also includes a small factory overclock, dual BIOS, and RGB lighting with a dedicated off switch.

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Wave Riding Sim True Surf Arrives Next Month On Quest

The realistic surfing simulator, True Surf, is making its Quest debut this December.

Developed by True Axis, True Surf is a VR port of the mobile game of the same name, allowing grommets and pros alike to carve waves and paddle through iconic locations while climbing the surfing ranks. An official game for the World Surf League, it's launching on Quest next month, and you can check out gameplay below:

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Official trailer

In True Surf, you monitor a live swell map, which comes courtesy of data provided by real-world surf forecasting organization Surfline, before picking a spot to ride the waves. Then, if you'd like, you can control the weather to boost the swell's strength for a greater challenge. As you complete missions and rack up high scores, you'll generate 'Shaka,' which can be used to unlock more locations.

Included locations in True Surf span the globe, featuring famous spots like Waikiki in Hawaii, Bells Beach in Australia, and Puerto Escondido in Mexico, to name a few. Each location also includes wildlife to glide alongside, such as dolphins, fish, and turtles. Those looking to customize their character will also find branded gear options across various boards and apparel.

True Surf is launching on Quest this December.

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Quest 3 From Best Buy Comes With $75 Gift Card For Black Friday

Best Buy is offering a $75 gift card and 1 month of Xbox Game Pass Ultimate with Quest 3 purchases for Black Friday.

With this deal, you could, for example, use the Best Buy gift card to get a rigid headstrap and softer facial interface – upgrades which can make the headset feel more comfortable to wear.

During the 1 month of Xbox Game Pass Ultimate (normally $30) you can play flatscreen games like Call of Duty on a giant virtual screen.

As with all new Meta headset purchases, Quest 3 from Best Buy also comes with 3 months of Horizon+, Meta's VR games subscription which includes a Games Catalog with some of Quest's best VR games, and also lets subscribers redeem 2 monthly games pre-selected by Meta.

Quest 3S Is $250 At Best Buy And Comes With $110 Of Black Friday Perks
Quest 3S is on sale for $250 at Best Buy, and comes with a $50 gift card, 1 month of Xbox Game Pass Ultimate, and The Walking Dead: Saints & Sinners.
UploadVRDavid Heaney

We've seen a lot of deals for Quest 3S recently, Meta's cheaper budget headset, with Best Buy for example offering a $250 price with a $50 gift card, the month of Xbox Game Pass Ultimate, and a top-rated VR game. But we still highly recommend choosing the proper Quest 3 if you have the funds.

While Quest 3S can run all the same content as Quest 3, and has the same fundamental capabilities (including the same XR2 Gen 2 chipset and 8GB RAM), it reuses the old fresnel lenses from Quest 2. Quest 3, on the other hand, features Meta's advanced pancake lenses which are clearer and sharper over a wider area, have a wider field of view, and are fully horizontally adjustable, suitable for essentially everyone's eyes. These pancake lenses also enable Quest 3 to be thinner, which makes the headset feel slightly less heavy.

At $500, there's a steep price premium for Quest 3 over Quest 3S, especially with the discounts, so Best Buy's Black Friday deal somewhat softens the financial blow.

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Best Black Friday 2025 Gaming Monitor Deals For Big Savings

Best Black Friday 2025 Gaming Monitor Deals For Big Savings It's Black Friday 2025, and we've sifted through the chaff in order to find the best gaming monitor deals currently available. High-refresh rate monitors are now dominated by OLED panels, which are superb in terms of image quality but have historically been quite expensive, so deep Black Friday discounts are very welcome. We didn't focus solely
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Chieftec launches Stealth Series ATX 3.1 PSUs with Platinum efficiency

Chieftec has announced the immediate availability of its new Stealth Series power supplies, a high-end lineup designed for enthusiast systems that demand substantial power delivery. The new series launches with 1000W and 1200W models, both boasting 80 Plus Platinum certification and full compliance with the latest ATX 3.1 and PCIe Gen 5 standards.

The Stealth series is built around a new platform featuring an LLC Half-Bridge converter with DC-to-DC technology and high-quality Japanese capacitors. This internal design allows the units to achieve Platinum-level efficiency, minimising heat and energy waste under load. To keep thermals in check, Chieftec has equipped the units with a 135mm Fluid Dynamic Bearing (FDB) fan, which is managed by Automatic Fan Speed Control (AFC) to balance airflow and noise.

Chieftec's Stealth series PSUs were designed to make it easier for builders to manage the cabling. The series is fully modular and uses ultra-soft embossed cables, which are designed to be more flexible than standard ribbon or braided cables, simplifying the routing process in tight chassis spaces.

Connectivity is robust across both models. Users get a native 16-pin 12V-2×6 connector for the latest Nvidia graphics cards, alongside three traditional 8-pin PCIe connectors. The CPU power delivery is handled by one 8-pin EPS and one 4+4-pin EPS connector. For storage and other devices, the units provide eight SATA connectors and four Molex connectors.

The Chieftec Stealth Series is now available, starting at €170 for the 1000W model at some retailers. The 1200W variant is priced slightly higher at €190. Both units are backed by a 5-year warranty.

KitGuru says: Considering their price and feature set, would you consider a Chieftec Stealth PSU to power your PC build?

The post Chieftec launches Stealth Series ATX 3.1 PSUs with Platinum efficiency first appeared on KitGuru.
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Hytale will launch into early access in January

Less than two weeks on from the announcement that Hytale has been saved from cancellation, the now restored development team has revealed their plans for the early access launch. 

Hytale will now release into early access on Steam on January 13th 2026. Recently, the developers have also revealed their plans for modding, noting that while it will be supported from launch, its tech isn't quite there yet so some issues and limitations are expected in the early days.

In the early access announcement, the Hytale team also warns that the game is still “very much unfinished and will be buggy for a while”. If you do really want to support the project in its early stages though, then pre-orders will begin in mid-December.

Hytale was a very different game under Riot, so all of that has been scrapped since going independent. The restored creative team is picking up a much older version of Hytale with plans to rebuild to its own vision. There is no word on how long that will take but we can hope for regular updates along the way.

KitGuru Says: After many years of waiting, fans will at the very least have a chance to play the game now. This is a move that's been a long time coming. 

The post Hytale will launch into early access in January first appeared on KitGuru.
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