Biwin Black Opal DW100 RGB DDR5-6000 32 GB CL28 Review


For the artists who make Walkabout Mini Golf, the path to virtual reality often begins with a pencil and paper to sketch out their ideas before jumping into Gravity Sketch for spatial building.
Now fans with Quest headsets can trace some of that path from home.
A collaboration between Walkabout Mini Golf and Pencil sees Quest-owning fans of the game dropping their putter onto the table to trace the drawings of Don Carson, the lead designer of Alice's Adventures in Wonderland and an art director at Mighty Coconut. The step-by-step lessons available in the app for pencil and paper will teach players how to draw Walkabout's version of the characters Alice meets in Wonderland.
Effectively, Walkabout and Pencil are starting to recreate the Animation Academy attraction from California Adventure at the Disneyland Resort, where visitors learn how to draw Disney's most iconic characters from skilled artists. You just have to switch between two apps on Quest to go from the Alice in Wonderland's Walkabout theme park to Pencil, where you can learn to draw in Carson's style. The characters Alice encounters, from the Cheshire Cat to the Queen, have been re-imagined for VR by Carson and his teammates, pulling inspiration from the original illustrations of John Tenniel.
The tracing lessons are available as a free pack inside Pencil on Quest. The app is also adding a collection of authentic set pieces from Walkabout to play with for inspiration as you draw.

As far as anyone outside AMD knows, Team Red's next processor releases will be the Gorgon Point family, which is a refresh of Strix Point. "Refresh" doesn't necessarily mean "rebadged," though. Sometimes refreshes can come with significant changes, like the clock rate changes from Intel's 13th to 14th generation Core CPUs. If you were hoping UploadVR is celebrating our Winter Showcase with a new Humble Bundle, featuring nine SteamVR games for $17.
Available for the next three weeks, the UploadVR Winter 2025 Showcase Bundle is now live following today's showcase. This time around, it's split between two separate tiers, with the games individually costing a combined total of $219.
The $10 tier comes with four games: After The Fall: Deluxe Edition, Guardians: Frontline, The Walking Dead: Saints & Sinners, and A Fisherman's Tale 2 (previously known as Another Fisherman's Tale). Choosing the $17 tier then adds the remaining five: Z.O.N.A: Origin, Metal: Hellsinger VR, I Expect You To Die 3: Cog in the Machine, Ghosts of Tabor, and Hellsweeper VR.
Charity proceeds will support the Electronic Frontier Foundation, and you can adjust the revenue split between publishers, Humble and its chosen charities. While the above prices are the minimum you can spend on each tier, you can select how much you pay if you're looking to donate more.
The UploadVR Winter 2025 Showcase Bundle ends on December 26 at 6pm PT.

Puzzles of the World is an immersive puzzle game launching in Early Access on Quest next month.
Reminiscent of the popular VR jigsaw game Puzzling Places, Puzzles of the World lets you piece together intricate 3D miniatures, aiming to immerse you in a variety of soothing, themed environments. Developed by Astral Shores Games, this meditative experience focuses on slowing down while you take in the sights, and you keep your hands busy with its clicky bricks. Revealing its release date during the UploadVR Winter Showcase, you can see gameplay in the trailer below:
The miniatures you snap together are based on locations from around the globe, like the Yasaka Pagoda (Hōkan-ji) in Kyoto, and the famous canals of Venice. As you carefully build, one piece at a time, you'll also learn key facts about the locations, like their history and architecture, through a handy in-world booklet. Those looking to tweak the ambiance can also take advantage of Puzzles of the World's sound controls, which resemble a portable CD player, and choose between a range of ambient soundscapes.
Puzzles of the World will launch in Early Access on Quest on January 8, 2026. If you're looking for more reveals from the UploadVR Winter Showcase, an 'Everything Announced' will be available after the show.

Underwater puzzler Echoes of Mora is launching on SteamVR next year.
Developed by Selkies Interactive, Echoes of Mora is an underwater puzzle game where you swim through dreamy sunken dioramas and unlock curious memories as you uncover its eerie story. Announced today during the UploadVR Winter Showcase, the aquatic mystery is launching on Steam in March next year. You can check out the gameplay in the trailer below:
Echoes of Mora can be played in both PC VR and flatscreen modes, with players able to switch between mediums as they see fit, and their save slot will carry over between them.
During our demo hands-on at Gamescom this year, we found that while it’s by no means a seamless swimming simulator, the worldbuilding underpinning the mystery was more than enough to keep us engaged. We went on to say, “its compelling narrative beats and dreamy world design provide more than enough intrigue to earn it a place on my wishlist.”
Echoes of Mora is launching on Steam in March 2026. All the announcements from today's showcase will be rounded up in a handy 'Everything Announced' format, so be sure to check back in after it's finished.
UploadVRSarah Thwaites

Sol Protocol is a co-op roguelike coming to Quest early next year, and you can sign up for the closed alpha tests today.
Developed by Singular Perception (Epyka), Sol Protocol sees you and up to two additional players tasked with manning a spaceship as you navigate the dangers of a procedurally generated outer space. There are multiple roles to choose from when organizing and optimizing your crew, including the pilot, the gunner, and the captain. You can check out the announcement trailer below:
On your journey across the stars, you'll run into abandoned space stations and lost tech that can be searched and used to earn resources that can upgrade your ship. Space isn't all loot though, and there are also enemies to contend with, which require careful strategies and a range of high-powered weapons to best.
Sol Protocol is launching on Quest and SteamVR in early 2026, with a flatscreen version also intended for release. Those who want to get stuck in early can sign up for the closed alpha by joining the Sol Protocol Discord. Everything announced during the UploadVR Winter Showcase will be compiled into a wider list, so check back after the show to catch up on all the announcements.

Guardians Planetfall looks like VR's answer to Helldivers 2, bringing a new squad-based shooter to Quest 3 and PC VR next year in early access.
Revealed during the UploadVR Winter Showcase, Guardians Planetfall is a follow-up to 2023's Guardians Frontline by VirtualAge. Set in an ongoing galaxy-wide war, this supports up to four players per squad as you defeat alien threats, soldiers, and war machines across different planets, battlefields, and more. You can see the reveal trailer below.
While Frontline actively mixes FPS and RTS mechanics, Guardians Planetfall takes a different approach while remaining in that same universe. The upcoming game involves team-based PvE and extraction missions as you fend off two different factions: the Void Empire, and an evolved Bugs race. You can customize your strike ship, suits and weapons, choosing where to deploy your squad for missions.
VirtualAge states mission locations will range across all extremes such as deserts, jungles, frozen outposts and “lava scarred” strongholds. Beacons can be deployed to call in orbital support for air strikes and various tools, while antigravity gloves let you climb most surfaces. Jetpacks can help reach higher ground, each mission has optional secondary objectives for earning greater rewards, while items placed into your backpack are only rescued if you successfully evacuate.
Completing these procedural missions then allows you to upgrade your ship, using blueprints and resources to upgrade its offensive, defensive, supply, and support systems. This unlocks new orbital abilities, and you'll travel between different star systems and planets across this campaign. Missions change who controls a specific planet and once you've cleared a campaign, the galaxy resets.
Much like Frontline, Guardians Planetfall also features an in-game map editor where you build missions in VR. This allows you to alter terrain, structures, enemy encounters, objectives and more, which can then be shared with the community and edited in co-op too.
We recommended Planetfall's predecessor in our 2023 review, calling Guardians Frontline an “ambitious attempt to combine the best elements of two disparate genres” and giving it our recommendation. Further post-launch updates later followed that included adding a large enemy known as 'The Queen', while 'Update 1.5' introduced a revised editor mode.
Guardians Planetfall will launch in early access on Quest 3/3S and Steam in 2026.

Birdseed VR targets a March 2026 launch for the free-to-play birdwatching sim on Quest and Steam.
Currently available in early access on Quest for solo play, Birdseed VR by Buffalo Buffalo (Fresh Tracks VR) sees you aim to get the best possible camera shots, giving your pictures a star rating. As seen in today's UploadVR Winter Showcase, the Vancouver-based studio confirmed Birdseed's full release is coming this March on both Quest and PC VR.
The game aims to mimic real-life avian behavior like movement, appearance, flight patterns and distinctive calls, equipping you with binoculars and different camera lenses to capture these moments. Daily challenges are available and online multiplayer will be supported at full release, letting you share photos with friends and hang out across the forests in online co-op.
Other changes in Version 1.0 include the launch of Scout’s Shop, which comes with premium cosmetics and tools. This will add vintage camera skins, charms for your viewfinder, and more. The developer states that premium items won't directly impact gameplay, calling this “completely optional” for players.
Following October's early access launch, Birdseed VR released a quality-of-life update two weeks ago. That introduced the Field Guide for tracking challenges, and completing these tasks awards bottle caps that “can be exchanged for future goods and tools.” More observable birds were also added, alongside a new scoring system and real-time feedback system to track your challenge progress.
Birdseed VR is out now in Early Access on Quest 3 and 3S, with the full release coming in March 2026 on Quest and Steam.

Microsoft debuted a new visual style with Windows 11, but 4 years on there are still parts of the operating system that seem to be from a different era. That includes the venerable Run dialog box, which was introduced all the way back in 1995 and has remained mostly unchanged since. However, it’s finally getting a makeover and will even have Pirates VR: Jolly Roger finds a new destination with next month's launch on Quest 3 and 3S.
Developed by Split Light Studio, Pirates VR: Jolly Roger initially reached Steam back in January before later heading to PlayStation VR2. An action adventure game set on a cursed Caribbean island where you search for Davy Jones' treasure, today's UploadVR Winter Showcase revealed that it's now getting a standalone release that's been “rebuilt and optimized for the Meta Quest platform.”
Pirates VR sees you explore strange ruins alongside your sarcastic parrot companion, solving puzzles while fending off threats ranging from wild animals to undead pirates. Armed with various weapons like a magic lantern and flintlock pistol, this campaign lasts roughly four hours.
It's worth noting that VRKiwi, Pirates VR: Jolly Roger's original publisher on other platforms, isn't publishing this upcoming Quest 3 port. That's instead being handled by Incuvo, who recently launched Tracked: Shoot to Survive and are arguably best known for Green Hell VR.
We had mixed impressions during our Pirates VR: Jolly Roger review back in January on PC VR. Though we criticized some design issues and its “shallow” combat, we still ultimately enjoyed this roughly four-hour adventure, believing these shortcomings were “balanced out by rewarding exploration and great visuals.”
Pirates VR: Jolly Roger is out now on PlayStation VR2 and Steam, while the Quest 3 edition will follow on January 29, 2026.

Skytail looks like an adorable adventure game, and it's coming to Quest soon.
Developed by Coatsink (Men in Black: Most Wanted), Skytail lets you soar across the horizon on a bird-like steed called a Skytail, using telekinesis to interact with the environment. This peaceful life doesn't last, however, when an invasion from corrupted fiends steals your Skytail's offspring. From here, your job is to use your powers and make a plan to get them back.
Across today's trailer from the UploadVR Winter Showcase, we can see the player use gestures to throw fruit into their flying companion's mouth and tear apart what appears to be an enemy creature's body. The trailer ends with the player being flung onto a floating island with a sprite house, before looking up at their winged friend.
While there isn't a great deal to go off so far, you can check out some additional screenshots not included in the trailer below:






“We are excited to reveal Skytail to the world today,” explained Coatsink CEO Richard Snowdon in a prepared statement. “This is just the first little tease of the charming world and fun powers that players will be able to experience in Skytail, and we look forward to being able to share more soon.”
Skytail is coming to Meta Quest 2 and 3. All the news from today's showcase will be rounded up in an 'Everything Announced' list, so check back in after the show.

A forthcoming title from the creators of The Brookhaven Experiment goes for Half-Life: Alyx vibes in standalone VR.
A trailer for the game revealed in the UploadVR Showcase today shows off some of the interactions I tried in Automa with standalone Quest 3.
Available to wishlist today, I've put some gameplay video from the opening area of the demo below. An early testing release runs at a solid frame rate on my Quest 3 and, when it comes to first impressions, I really can't ask for too much more here – impressive views, layered sounds, solid interactions, and a sense of place that rivals something quite like Half-Life: Alyx's opening level.
Automa includes gravity gloves to pull a ton of interactive objects close as well as drawers, cabinets and doors all openable during my time in the game. One detail I enjoyed quite a bit was finding a cat litter box in my starting room and wondering if I'd meet the animal. I did, and even fed it. I found a monkey sitting on the ledge outside too and tossed something over, watching it react to my intrusion. Altogether, I interacted with four different animals during my brief time with the game alongside all the other environmental interactables, and Phosphor is aware of the desire for even deeper interactions as they continue building out this world.
Phosphor is the studio behind The Brookhaven Experiment, which recently re-released in standalone VR after being the first zombie wave shooter for the HTC Vive. With Automa, developers are looking to build a full "story-driven action-adventure" and are now looking for people to wishlist on PlayStation VR2, Quest 2 and 3, as well as on Steam. They're also looking for people to join their Discord and help shape next steps.
Here's how Phosphor officially describes Automa:
AUTOMA is a story-driven action-adventure built exclusively for VR, where exploration and immersion drive a world that feels alive and reactive. Players step into an atmospheric, highly detailed world teeming with beauty, mystery, and danger — one that invites curiosity at every turn.
Drawing from the best of immersive VR design, AUTOMA emphasizes believable physics and intuitive interactions that give rise to emergent, player-driven moments — making every encounter feel organic and personal.
Set in a near-future world where fears of AI misalignment are beginning to come true, autonomous forces have seized control of a Southeast Asian city. You’ve made a desperate deal to protect your family —but at what cost, and what will they ask of you next?
Automa's rich introductory environment creates that same sense of a bustling city outside as City 17's run-down apartment buildings, with people visible on the street below beyond a curtain fluttering in the wind barely visible through shutters in the window. Even the liquid in bottles bubbles internally as you shake them in your hand – not quite as dynamic as Alyx, but still a really nice touch that adds a sense of subtle and playful immersion.
Automa is scheduled to release in 2026, with a PS VR2 release also planned. With Steam Frame scheduled to join other new standalone headsets and Valve being noncommittal to a performant Half-Life: Alyx running on the headset without streaming, we're extremely curious to see if Automa can fill some unmet demand. We'll be on the lookout for more gameplay details from Phosphor and curious to see what else is in store for Automa.

Fresh Tracks, the fast-paced skiing rhythm roguelike, is getting a PC VR edition.
Developed by Buffalo Buffalo, Fresh Tracks is an action-rhythm game where players ride hectic slopes all while navigating obstacles, upgrading skills, and swiping away at aggressive enemies. Initially released in August as a flatscreen experience, Fresh Tracks is officially coming to VR as a separate release. Announced at the UploadVR Winter Showcase, here's the reveal trailer:
Fresh Tracks is set in the land of Norwyn, which is suffering under its cruel ruler, Mar, the Queen of Terror. Across its mythic landscapes, which include snowy forests, frosty towns, and desolate mountains, you pick from a range of genre-jumping tracks before hacking and slashing your way through levels in search of high scores. As you progress, you'll also get the chance to unlock special swords and skis that provide unique abilities that bolster your runs, such as increased invulnerability and bonus heart containers.
Fresh Tracks VR is “coming soon” to Steam, with “other platforms to be announced in the future.” All the announcements from the UploadVR Winter Showcase will be rounded up shortly, so be sure to check back in for all the details.

Ubisoft has officially begun integrating Activision Blizzard titles into Ubisoft+ Premium, marking the first tangible result of the cloud-streaming rights deal secured in August 2023. The publisher has confirmed that the first batch of games is available to stream starting today, initially launching via an integration with Nvidia GeForce Now.
This expansion is a direct consequence of the agreement made during Microsoft's acquisition of Activision Blizzard, under which Ubisoft secured perpetual cloud-streaming rights to the studio's catalogue. Chris Early, Ubisoft's Senior Vice President of Corporate Partnerships, noted that this move is intended to strengthen the service's content offering and allow the publisher to license these titles to other cloud providers and console makers. While GeForce Now is the first platform to support this integration, Ubisoft has stated that these games will become available via other cloud providers in the future.

The initial lineup of Activision games available to stream includes some of the publisher's biggest hits. Subscribers can now access the standard editions of Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III, as well as the Crash Bandicoot N. Sane Trilogy, which includes Crash Bandicoot, Cortex Strikes Back, and Warped. Similarly, the Spyro Reignited Trilogy is now available, offering the remastered versions of Spyro the Dragon, Ripto's Rage!, and Year of the Dragon.
Ubisoft has confirmed that this is just the beginning, with more titles from both Activision and Blizzard expected to join the Ubisoft+ Premium catalogue in the coming months.
KitGuru says: Are you subscribed to Ubisoft+ Premium? What other Activision games would you like to see on the platform?
The post First wave of Activision titles land on Ubisoft+ streaming service first appeared on KitGuru.Gigabyte has unveiled the X870E Aero X3D Wood, a new high-end motherboard that leans heavily into the recent trend of integrating natural materials into PC hardware. Moving away from the usual gamer aesthetic, this model features a wood-grain finish and a leather pull tab, designed to complement chassis like the Fractal North or other furniture-inspired builds.
Beneath the organic styling, according to TechPowerUP, the board is built on the AMD Socket AM5 platform, supporting Ryzen 7000, 8000, and 9000 series processors. Power delivery is handled by a 16+2+2 digital VRM solution, cooled by Gigabyte's VRM Thermal Armor Advanced. The PCB uses 8-layer back-drilling to enhance signal integrity, enabling DDR5 memory overclocking speeds of up to 9000MT/s, according to the company.

For connectivity, the board is targeted at creators and power users. It features dual USB4 Type-C ports, Wi-Fi 7 with a high-gain antenna, and dual 5GbE LAN ports for high-speed wired networking. Expansion options include two PCIe 5.0 x16 slots supporting dual graphics cards, alongside four M.2 slots offering a mix of PCIe 5.0 and 4.0 interfaces, all protected by thermal guards.
Gigabyte has also integrated its latest builder-friendly features, including the screwless M.2 EZ-Latch Click & Plus system and the WIFI EZ-Plug for quick antenna installation. On the software side, the board introduces X3D Turbo Mode 2.0, an AI-driven optimisation feature designed to maximise performance on AMD's X3D processors. The motherboard also includes DriverBIOS, which preinstalls Wi-Fi drivers to ensure network connectivity at first boot.
KitGuru says: After cases and keyboards, it looks like motherboards are the next in line for having wooden accents. What do you think will come next?
The post Gigabyte brings the new wood trend to motheboards with the new X870E Aero X3D Wood first appeared on KitGuru.Path of Exile 2 has been in early access for around a year at this stage, but we are still quite a long ways off from release. The next major update will bring the game up to Version 0.4, although Grinding Gear Games says it is going to do everything it can to ensure that Version 1.0 does not slip into 2027.
As reported by Eurogamer, previously, Grinding Gear Games had been targeting a March 2026 launch window for the ‘full' version of Path of Exile 2. However, major updates have been somewhat slow to come out and now that date appears to be entirely unrealistic. However, speaking with the outlet, Game Director, Jonathan Rogers said that he is “fairly confident” that the game will not slip out of 2026.
In a separate Q&A session, Rogers had also said that he “certainly wouldn't want [the game] to slip into 2027”. Currently, there are a few obstacles in place on the road to V1.0, for starters, the six-act campaign still needs to be finished, Endgame needs some additions to keep players invested in it for the long-term and there also needs to be some balancing adjustments as presently, there are certain builds and classes that outpace the others by quite a bit. Most recently, it was Lightning Arrow rangers.
The next Path of Exile 2 update lands on the 12th of December and will introduce a new Druid class to the game. This update should also deliver new performance optimisations for those struggling with frame rate. I can tell you from personal experience that even on a high-end gaming PC, Path of Exile 2 can slow down to a crawl at times with low frame rates, although this mostly occurs in high-level endgame content.
Discuss on our Facebook page, HERE.
KitGuru Says: Are you looking forward to the next Path of Exile 2 update? Do you think the game will manage to hit V1.0 before the end of next year?
The post Grinding Gear Games still hopes to finish Path of Exile 2 in 2026, but it will be later than planned first appeared on KitGuru.Upcoming fantasy-inspired survival game, Soulmask, has been slowly stewing in Early Access since June 2024. Now, the road to 1.0 is in sight, with the developers announcing a Spring 2026 launch date, alongside confirmation of the game's very first DLC.
Soulmask will officially leave Early Access and launch its full 1.0 version in Spring 2026, accompanied by the brand-new Shifting Sands DLC. Revealed during the PC Gaming Show, the expansion takes players into an Ancient Egypt-inspired world where mythology collides with alien technology.
The trailer highlights new biomes, combat encounters, and building systems, while showcasing customisable ships such as the Tribe Sand Boat and Falcon-Class Solar Airship. These vessels form the backbone of a new “live-on-your-ship” survival system, allowing players to construct mobile fortresses complete with anti-gravity engines, desert skids, artillery, and production bases in mid-air.
At the heart of the Shifting Sands are four god-themed masks, each granting unique powers. The Horus Mask enables aerial combat with celestial wings, while the Anubis Mask curses enemies and resurrects fallen allies. The Sobek Mask channels torrents of water to trap foes, and the Amun-Ra Mask wields sunlight and flame to incinerate opponents. Players can also expect formidable new bosses, including the Soulcall Hound, Onyx Scarab, and Savagehorn Tribe Leader, alongside harsher survival challenges shaped by dynamic day-night cycles.
Soulmask has already attracted more than 750,000 players in Early Access, earning over 80% positive reviews. Version 1.0 and the DLC will arrive in Spring 2026. Ahead of launch, Steam players can take advantage of a final promotional discount of 35% off, available from December 4th through January 5th.
Discuss on our Facebook page, HERE.
KitGuru Says: If you are after a survival game with a very different flavour to the norm, then Soulmask looks like a very good pick-up.
The post Soulmask full launch and Shifting Sands DLC coming spring 2026 first appeared on KitGuru.Sharkoon has expanded its range of compact cases with the J1000 ARGB, a new mATX chassis that aims to balance airflow and aesthetics at an aggressive price point. The case is designed for smaller systems where desk space is a priority, while still supporting standard gaming hardware components.
The front panel of the J1000 ARGB is what makes the case stand out, featuring a large mesh section for air intake. This is accented by a curved ARGB lighting strip that runs down the front panel, providing a lighting element that can be synchronised with compatible motherboards. A tempered glass side panel is fitted to the left side, offering a clear view of the internal components.
Cooling is handled out of the box by a single pre-installed 120 mm rear exhaust fan. While this is a modest stock configuration, the chassis supports up to five fans in total, allowing builders to add intake fans behind the perforated front panel or additional exhaust fans at the top. Despite the compact mATX form factor, storage options are relatively generous. The case can accommodate up to 2x 3.5-inch hard drives and up to 6x 2.5-inch drives.
Connectivity options on the top panel include two USB-A 3.0 ports, a single USB-A 2.0 port, and standard audio jacks for headsets. The Sharkoon J1000 ARGB is available now with a recommended retail price of €49.90.
KitGuru says: Affordable and compact, the J1000 ARGB looks like a solid option for an entry-level mATX build. Just pack it with a couple of fans at the front, and it should be good to go.
The post Sharkoon launches budget-friendly J1000 ARGB mATX case first appeared on KitGuru.Endorfy continues its recent run of peripheral releases with the launch of the Stoneflow series of mousepads. Unveiled today, the new lineup features a distinct visual aesthetic inspired by modern terrazzo design, offered in black, white, and grey colourways to suit various workstation setups.
The Stoneflow series is available in two sizes. The standard ‘L' model measures 450 x 400 mm, offering a more square footprint for mouse movement, while the ‘XL' variant is a 900 x 400 mm desk mat designed to sit under both a keyboard and a mouse. Both models use a moisture-resistant fabric surface that Endorfy states is fully compatible with both optical and laser sensors.
To ensure longevity, the pads are finished with colour-matched stitched edges intended to prevent fraying and separation over time. The underside is lined with a non-slip rubber base to maintain stability during use. The Endorfy Stoneflow series is available starting today, with the L models costing €16 and the XL models costing €19.
KitGuru says: The terrazzo look of the Stoneflow mousepad is a nice touch that sets it apart from a plain-colour surface. Do you like it?
The post Endorfy debuts Stoneflow mousepads with moisture-resistant terrazzo surface first appeared on KitGuru.Alliance Tales: Battle for the Frontier is a standalone mission pack in the Alliance Peacefighter universe, and it's heading for PC VR in Q1 2026.
Announced during the UploadVR Winter Showcase, Alliance Tales: Battle for the Frontier is a story-centric combat sim inspired by Wing Commander and Star Wars: TIE Fighter. Players step behind the wheel of a spaceship, managing power and shields alongside a group of quirky alien comrades. You can see gameplay in the announcement trailer below:
Alliance Tales: Battle for the Frontier's campaign centers around a squad of pilots who, in searching for their lost friend, uncover a plot to overthrow the Alliance colonies. Here, avid cosmonauts will have to manage their ship's power and shield distribution to survive frantic battles.
Those who have played Alliance Peacefighter will also recognize some familiar characters, as well as a host of new faces. Notably, Urban Logic Games confirmed that playing the original game is not necessary to experience this spin-off. Support for VR motion controllers and HOTAS joysticks is also confirmed.
Alliance Tales: Battle for the Frontier is launching on Steam in Q1 2026 with optional PC VR support. A complete list of all the announcements made during the UploadVR Winter Showcase will be available after the show.
UploadVRRichie Shoemaker

VR roguelite Street Gods will launch in two weeks on Quest 3 and 3S.
Street Gods puts players in the shoes of Val, a graffiti artist who the Norse hammer Mjölnir chooses to be its keeper. The caveat here is that Thor is trapped inside the hammer and the nine realms are now collapsing into the real world, summoning hordes of villains with it. To stop Ragnarök, you must master the powers of this mythical weapon and destroy these foes once and for all.
Street Gods' gameplay centers around frenetic combat, and you'll be able to perform a range of offensive and defensive moves including charged attacks, stun effects, and aerial control. These actions are all controlled by physical movement, with more unlocking as you progress.
In addition to Mjölnir, there are three additional weapons to wield. That includes Gleipnir for whip-based attacks, the defensive shield-like Svalinn, and the aggressive Duo Hammer. Prowess with these tools opens the door to Runic Blessings, which can be used to bolster your arsenal through permanent skill upgrades.
“Street Gods focuses on agency and progression through skill,” explained Soul Assembly Lead Game Designer Jim Norris in a prepared statement. “We wanted players to feel their growth in power through mastery of movement, combat, and decision-making, not just through passive upgrades.”
Street Gods arrives on December 18 for Quest 3 and 3S. All the news from today's showcase will be rounded up in a neat 'Everything Announced' list, so check back in after the show.

Stellar Cafe, a game built around voice-first input and unscripted AI conversations with NPCs, arrives next week on Quest.
First revealed in August, Stellar Cafe is the upcoming game from AstroBeam, a developer led by former Owlchemy Labs CEO Devin Reimer. It promises an experience built around voice-first input as you interact with robotic characters across a sci-fi café. AstroBeam states it's using human-crafted NPCs that interpret your voice, providing real-time responses via large language models.
As confirmed in today's UploadVR Winter Showcase, it's now heading to Meta Quest 2, 3, and 3S on December 11. While Reimer previously confirmed to UploadVR that Stellar Cafe won't be exclusive to Quest headsets, today's announcement didn't reveal anything further about additional platforms.
The upcoming game only supports hand tracking controls, and AstroBeam's using licensed technology from Owlchemy Labs. In our hands-on preview back in August, we considered it “a bold idea for a virtual reality game,” comparing it to Job Simulator but if the older hit's bots expected you to directly talk to them.
Stellar Cafe reaches the wider Meta Quest platform on December 11.
UploadVRIan Hamilton

Mixed reality block breaker Cues gets a new Creator Mode in today's free update.
Developed by No Ragrets Games, Cues is a roomscale mixed reality game with hand tracking controls where you bounce light orbs into colorful cubes to gradually create a dynamic symphony. As seen during today's UploadVR Winter Showcase, it's now receiving a free Creator Mode on its first anniversary. Here's the announcement trailer.
As the name suggests, Creator Mode allows you to freely build your own layouts within the game across your living space, ranging from small models to larger fortresses. This joins the existing 'Free Play' and 'Puzzles' modes, the latter of which contains different puzzles with an increasing number of cubes as you progress.
We had considerable praise during our initial Cues hands-on in early access, calling it a “highly relaxing experience” with an approachable premise you can quickly understand. “The controls feel natural, these pleasingly colorful visuals are great, while the procedural symphonic music reacts to your movements well,” we said at the time.
Cues - Creator Mode is available today on the Meta Quest platform as a free update.
