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Thief VR: Legacy of Shadow Review - A Brilliantly Fun, Imperfect Heist

As series go, Thief boasts quite the checkered history. Originally born of Looking Glass Studios, the first two entries are celebrated as helping pioneer the Immersive Sim genre. The latter was also Looking Glass' swansong. Then the next two entries were the fairly divisive Thief: Deadly Shadows (also Ion Storm's swansong) and Eidos Montreal's THIEF (2014), which left things uncertain if we'd ever see a return to Garrett's gloomy, snarkily charming world of steampunk thievery. Yet here we are with Maze Theory's Thief VR: Legacy of Shadow.

And incredibly – they pulled it off! Mostly. It wouldn't be a Thief game without some jank, and we'll get to that shortly. Regardless, I'm truly astonished at how well Legacy of Shadow weaves the old world with the new. Whether this is your first time with the series or you've been following along since the Y2K days, there's reason to strap your headset on for this one.

The Facts

What is it?: A single-player VR stealth game with puzzle elements
Platforms: Quest, Steam, PS VR2 (reviewed on Quest 3)
Release Date: Out now
Developer: Maze Theory
Publisher: Vertigo Games
Price: $29.99

Now a little additional context is in order. You see, it was always hinted that THIEF (2014) wasn't actually a hard reboot. There are nods to the world of the first three games as ancient history. If anything, there are some hints to suggest that Garrett's hometown possibly operates on Legend of Zelda reincarnation rules. And without getting into spoilers... I like the way Maze Theory finally addresses this. Set in the centuries between the third and fourth games, there's just enough connective tissue to make things work.

The player sneaks up on two guards, reaching for the one's coinpurse on their back.
Easy does it...

I believe Maze Theory knew they were dealing with a fanbase that pays attention to these details. The nods made here aren't simply for show, but elaborate on the early years of the Northcrest family's dogmatic, tyrannical reign over The City. In turn, the dialogue between new protagonist Magpie and Garrett (voiced perfectly as always by Stephen Russell from the original trilogy), is sharply written. There's no profound takeaways here, but what's delivered is satisfying.

That's well and good, but all the loving appreciation for a setting wouldn't be worth a guard's coin purse if the game played poorly. Fortunately, Legacy of Shadow is superb – when it's working properly. The goal is simple: grab everything not nailed down worth any coin, accomplish whatever primary objectives are set before you, and maybe tackle a few secondary goals if you're up for more of a challenge. It feels far more like free-form puzzle solving than an archery game, which is a relief because that's how Thief should feel.

Seeing as Magpie is still a rather young thief, she stumbles more often and has far fewer resources. She has to skulk around in the shadows carefully. Direct confrontations are best avoided entirely, as even in a best-case scenario, you'll take more hits than it's worth. Instead, to ensure they stay hidden, you can whip out a bow with a limited arsenal of arrows, a nightstick for knocking out most (but not all types of) enemies, activate a special vision mode that highlights tactically advantageous things, and surprisingly... you can wield your voice.

The player's right hand reaches out for an overhead pipe in a private chapel dimly lit by moonlight.
This game is going to seriously mess with you if you have a fear of heights.

I was dubious at first of that final option, remembering how ill-fated other attempts in gaming's past have failed at incorporating voice input. And yet, Legacy of Shadow makes great use of it. You can limit it to just being able to blow, which lets you summon a friendly bird for some extra coin or lure guards, and blow out candles. With the fully immersive setting on, any talking is translated into a noise in-game that can tip enemies off to your presence. Cursing under your breath can actually lead to you jumping when someone suddenly and audibly responds to it – a welcome inclusion. That said, it's probably best to turn it off if you've got family talking in the background.

Comfort

Thief VR: Legacy of Shadow is certainly one of the more involved VR games on the market. Full body motion is a requirement, including climbing sections that if failed can lead to Magpie's death. The bow has to be manually strung and aimed with precision, wobbling easily. Almost all abilities require reaching around to your head, shoulders, and waist.

This is not a game for players who want to sit back and relax. While there are accessibility options, including customizable snap turning, they only ease things to a certain extent. Expect a lot of stretching, reaching, and waving around. Don't have anything fragile nearby. There is a limited automatic ducking function and a crouch button, but further crouching in real life is advisable to avoid detection. This is not for those with weak stomachs or easily strained joints.

There is, at least currently, one small exploit though, if nothing else. If you crouch in real life, go into settings, and reset your height calibration, it can make you taller. This makes you more easily spotted, but those struggling to reach certain handholds or items may find this useful. This is still present after patches as of this writing.

The special vision mode is a returning feature from THIEF (2014), though in a very different form. In the prior game, it's essentially a super-thief mode moderated by a limited use meter that has to be refilled manually. It could also be upgraded. That's not how it works in Legacy of Shadow. Here it's infinitely usable, but overheats if used for too long, and is demonstrably less powerful. It's most effective at identifying lootable items you may have missed and tracing electrical circuits to disable some security tech. No super speed pick-pocketing. Sometimes it can reveal hints left by a mysterious new organization reminiscent of the Keepers of the original Thief trilogy.

Magpie's bow is a bit more of a mixed bag. The biggest issue is it starts off so limited that you'll barely use it. Unlike in most Thief games, you can't use your coin from prior missions to buy what you need – instead, you have to complete Reward Objectives, which grant you a choice of one of three perks. Some of these perks are absolutely useless, like having slightly more health in a game where combat is the last thing you should engage in. Others are darn near necessities, like starting every mission with three rope arrows in your quiver, minimized fall damage, and moving unconscious bodies faster. As such, the bow is something you're likely to only use for key objectives and replaying missions.

An overhead view of a City Watch occupied tavern, with barricades and watchlights, in the dead of night.
Despite the cramped space afforded to most areas, the visuals still capture a gorgeous, towering city landscape.

What doesn't help matters while playing is how the two perks relating to health would always appear first. It's like they were impatiently waiting for me to pick them, so I'm being drip-fed one worthwhile upgrade each time I earn a reward. It'd be better if the perks offered each time were randomized. At least it gives you something to work for when replaying missions, since you can vary your approach with every perk. Still, for most players, the nightstick and ghosting about should be their go-to. Swipe a guard's legs, then conk them on the head to be dragged off out of sight. Easy, relatively reliable, and it guarantees you'll get the pacifist stat every single mission.

The real highlights are the thrill of grabbing everything in sight without getting caught. At one point, I'm weaving between writing desks, plucking items from out of view while a guard was looming overhead. It's not even a setpiece, and completely optional, but it has me engaged like it's some key moment in a heist movie. A little white dot appears when there's loot to grab, an effective stand-in for a sense of touch, though there's also some nice kinetic feedback from your controllers. Even patting your other palm with your nightstick elicits a slight sensation. Thief VR's attention to detail is quite welcome.

That same tactile approach is taken when keying hidden compartments behind bookshelves and paintings, as well as rotating your controllers to pick locks. It's all well integrated and flows smoothly. There's a few key moments that require environmental observation as well, with the potential to either alarm guards or feel like the smartest person in the world if you pull off a heist properly.

On a personal note, I love how versatile guards' helmets are. You can find them strewn about levels, and they're actually quite useful. You can wear them, toss them as a distraction, or even knock some guards out with them! Is the game at Immersive Sim levels of depth? No, but it is marvelously fun sneaking around, using every tool in your arsenal.

The only aspect that makes things less exciting is how your opponents are not clever. Most guards are easily fooled, and checkpoint resets are generously well placed for when the guards are actually a threat, particularly the nightstick-invulnerable heavy guards. From what I can discern, it's only possible to eliminate them by going lethal, which costs precious fire arrows.

Hiding under a bar room table, the player takes aim with their bow and a water arrow to extinguish a nearby fireplace to unlock a secret route ahead.
Water arrows are your friends. Guards relighting chimneys beneath you afterwards are not.

Speaking of disappointments, let's rip off the band-aid: In my time with the game, there have been some peculiar issues. Sometimes objects fail to load in properly, like a treasure chest going transparent whenever I face it from the front – or an entire basement visually deloading momentarily if I walk too close to an adjoining wall. Nothing that breaks gameplay, but obviously has a negative impact on immersion. You can pick the lock of an invisible chest as easily as a visible one, but it's less than ideal for maintaining atmosphere.

That said, the ragdoll physics for unconscious enemies can be peculiar as well. The most astonishing instance of this was when, while dragging a guard who curled over himself unconscious, his ragdoll somehow sent me up through the floor to the second story of Northcrest Manor. If you're reading this after a few more patches - we've seen two already - you might be getting something a little more stable and immersive.

While I'm also not one to be too flummoxed by graphical limitations, there certainly are clear compromises on Quest 3. It's nothing horrendous and still looks good, though Thief VR's resolution and texture quality take an understandable hit on Quest systems. PC VR offers a notable visual upgrade, though I can't personally speak for how the PlayStation VR2 edition compares.

A crate-filled courtyard is cast in a red hue night glow, save for a yellow spotlight off to the right, and a lantern on a wall to the left. A guard is at his post in a tower opposite the player's POV.
That's one of the heavy guards. Don't get caught by them.

I cleared Thief VR: Legacy of Shadow in roughly five and a half hours and that's with thorough exploration. A few levels are repeated, though with updated layouts and objectives in each that help them stand out enough to feel distinct. There's novelty to be found in the remixed locations. Your prior knowledge is an asset, rather than a frustration. I can absolutely see someone blazing through Legacy of Shadow in a weekend. Replaying levels to either ghost or blitz through can be enjoyable, though some additional difficulty modifiers or a challenge mode map like in THIEF (2014) would be welcome.

Thief VR Review - Final Verdict

Crucially, Legacy of Shadow is all about encouraging the player to try for a little bit more. Between secondary objectives, bonus markers like completing a mission without alerts or finding every bit of gold lying around, and reward objectives that grant new perks? There's some meat on the bone, even if it's still lean meat. I'll always take good but short instead of longer but worse. These levels are wonderfully detailed despite their small scope, yet a more exploration-inclined player such as myself is likely to see most of each in their first run.

Thief VR: Legacy of Shadow may be a bit modest and rough around the edges, but it's also impressive in the right ways. It melds modern sensibilities with a retro mindset, welcoming new players to the series. Magpie is a charmingly impish lead aided greatly by Garrett's ghostly reprisal. The foundations set here can deliver a proper fresh start for this classic series. I can see Magpie's story continuing, though time will tell if that's the case. Either way, Maze Theory pleasantly surprises with the next generation of Thief.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

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Two new Tomb Raider games have been announced, releasing in back-to-back years

Last night during The Game Awards we didn't just get one Tomb Raider game announcement, instead we got two. Crystal Dynamics has revealed both Tomb Raider: Catalyst, a brand new mainline game in the series coming in 2027, and Tomb Raider: Legacy of Atlantis, a comprehensive remake of the original 1996 game. 

Tomb Raider: Legacy of Atlantis is targeting a 2026 release window. The game arrives in time for the series' 30th anniversary, celebrating the original Tomb Raider with a comprehensive remake built in Unreal Engine 5. Players will once again take on the role of Lara Croft as she searches for the Scion artifact in a globetrotting adventure spanning across Peru, Greece, Egypt and a mysterious Mediterranean island.

Tomb Raider: Catalyst is a brand-new mainline game in the Tomb Raider series. Targeting a 2027 launch window, in this game players will journey to Northern India to investigate a cataclysm and the mysterious appearance of ancient forces. You won't be the lone treasure hunter investigating here though, so you'll have to deal with more than a few rivals along the way.

Catalyst is set several years after the events of Tomb Raider: Underworld and is said to be a standalone chapter, so newcomers don't need to worry about playing the recent reboot trilogy, or all of the classic games from the PS1, PS2 or PS3 eras.

KitGuru Says: Are you looking forward to the new Tomb Raider games? Are you most looking forward to the remake, or the brand-new game? 

The post Two new Tomb Raider games have been announced, releasing in back-to-back years first appeared on KitGuru.
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Following fan backlash, Aspyr indefinitely delays upcoming Deus Ex remaster

The original Deus Ex is an undeniable classic, with the immersive sim not only spawning a long-running franchise, but also helped to put the genre onto the map. In celebration of the game’s 25th anniversary, a remaster was announced. Unfortunately, a highly poor reception towards the initial trailer has now led studio Aspyr to indefinitely delay the project.

Taking to Twitter to make the announcement, porting ‘specialists’ Aspyr confirmed that their controversial Deus Ex remaster will no longer arrive early next year as initially planned, with the studio writing:

“Thank you to the community for your feedback following the reveal of Deus Ex Remastered. We've listened to what you said, and in order to better meet fan expectations and deliver the best possible experience for players, Deus Ex Remastered will no longer launch on Feb. 5, 2026.”

As mentioned, no new release date nor a release window was given, with the studio simply stating: “We look forward to sharing more updates with you when the time comes”. All those who did pre-order the remaster will be “fully refunded,” so you can rest easy in that regard.

The original Deus Ex is an excellent game, though one which unfortunately has not aged well in many ways. As such, while a remaster is highly welcome, the product presented by Aspyr left much to be desired, and so it is encouraging to see them going back to the drawboard somewhat.

KitGuru says: Do you have fond memories of the original Deus Ex? What was your initial reaction to the remaster trailer? How should they approach the game’s visuals? Let us know down below.

The post Following fan backlash, Aspyr indefinitely delays upcoming Deus Ex remaster first appeared on KitGuru.
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Diablo 4: Lord of Hatred expansion announced, Paladin class now available

Last night at The Game Awards, Diablo 4 did indeed make an appearance as previously rumoured. The next major expansion, titled Lord of Hatred will conclude the ‘saga of hatred', which kicked off with the game's earlier expansion, Vessel of Hatred.

Diablo 4: Lord of Hatred is the game’s second major expansion, releasing April 28th 2026. It concludes the Age of Hatred saga, sending players to Skovos to battle Mephisto with Lilith as an uneasy ally. The expansion introduces the long‑awaited Paladin class, a second mystery class, and sweeping endgame changes.

The Diablo 4: Lord of Hatred world premiere trailer reveals Mephisto as the central antagonist, with his corruption spreading across Sanctuary. It teases the new setting of Skovos, introduces the Paladin class, and sets the stage for the climactic battle that will conclude the Age of Hatred saga.

If you pre-purchase the expansion, you can unlock the Paladin class in Diablo 4 and start playing from today, coinciding with the launch of the game's latest season, which is Holy themed, a perfect fit for the introduction of the Paladin class. There will be a second new class added to the game when the expansion launches in April.

This new expansion will also overhaul Diablo 4's endgame content with QoL additions like a loot filter, redesigned skill trees, proper item crafting, a new horde mode and other additions.

KitGuru Says: Considering how long players have had to wait for certain changes to the game, I would have preferred to see the Paladin class given out for free, saving the second mystery class as the premium addition for the new expansion. The game has been bleeding players and asking them to pay more money isn't exactly going to get them excited to return.

The post Diablo 4: Lord of Hatred expansion announced, Paladin class now available first appeared on KitGuru.
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Left4Dead creator announces PlayStation-published co-op shooter 4:LOOP

Just last week, Sony announced that they had partnered with the original creator of the iconic Left4Dead series ‘Mike Booth’ to work on “an unannounced four-player, cooperative shooter”. It didn’t take long for us to learn more about this collaboration, with the PlayStation-published 4:LOOP being officially shown off during The Game Awards.

Developed by Bad Robot Games and published by Sony Interactive Entertainment, 4:LOOP has been officially announced: “A four-player co-op shooter set in an original sci-fi universe” in which you must “experiment” and “improvise” to “see if you can beat the odds.”

Appearing to be somewhat inspired by Helldivers II, 4:LOOP has you drop-in with pods to eliminate hordes of enemies in a mixed 3rd-person / 1st-person perspective based on whether you are aiming your weapon or not.

Through the brief gameplay snippets shared, 4:LOOP does not appear to be anything too special. As with most co-op titles however, you won’t know how the game truly feels and plays until you get your hands on it.

Fortunately, while no release date has been given, Sony confirmed that they will be hosting early playtests for the game – the details of which can be found HERE.

Mike Booth and Valve/Turtle Rock managed to catch lightning in a bottle twice with both Left4Dead 1 and 2. While 4:LOOP is unlikely to be the spiritual successor many were desiring, here’s to hoping that the game manages to be a great title in its own right.

KitGuru says: What did you think of the announcement trailer? Does it look interesting? Is Mike Booth being attached to the project a draw for you? Let us know down below.

The post Left4Dead creator announces PlayStation-published co-op shooter 4:LOOP first appeared on KitGuru.
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Uncharted 4 and TLOU co-director officially announces ‘Coven of the Chicken Foot’

In the lead up to The Game Awards, Geoff Keighley teased that fans would be getting a first look at the brand new game from Bruce Straley – the co-director for both Uncharted 4 and The Last of Us. Having left Naughty Dog all the way back in 2017, Straley has now officially unveiled Wildflower Interactive’s debut title: Coven of the Chicken Foot.

Officially announced during the 2025 Game Awards, Coven of the Chicken Foot is an “emotionally-rich, stylized, single-player adventure” in which you play as an elderly witch who works alongside “an odd creature” in order to navigate the world and survive.

Featuring “a semi-open world, systems-rich design, and thoughtful environmental storytelling” Coven of the Chicken Foots looks to be evoking classics such as ICO and The Last Guardian with a focus on offering a “a playable relationship driven by innovative technology” wherein “your creature-companion can observe, learn, and develop new behaviors based on contextual situations.”

Though far from the AAA juggernauts made during his time at Naughty Dog, Coven of the Chicken Foot appears to be filled with passion, vision and intent, and so it will be interesting to see how Straley’s first project in years winds up being when it arrives some time in the unknown future.

KitGuru says: What did you think of the announcement trailer? Is it what you were expecting? Could Coven of the Chicken Foot be a sleeper hit? Let us know down below.

The post Uncharted 4 and TLOU co-director officially announces ‘Coven of the Chicken Foot’ first appeared on KitGuru.
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KitGuru Advent Calendar Day 12: Win a Gigabyte X870E Aorus Elite X3D motherboard!

For Day 12 of the KitGuru Advent Calendar we are teaming up with Gigabyte to give one lucky winner a high-end motherboard upgrade. Today's prize is a Gigabyte X870E Aorus Elite X3D motherboard!

The Gigabyte X870E Aorus Elite X3D is an AM5 ATX motherboard built for AMD Ryzen 9000/8000/7000 processors, featuring high-speed DDR5 support, PCIe 5.0 slots, and advanced thermal design. It introduces X3D Turbo Mode 2.0, a performance boost tailored for Ryzen X3D CPUs, allowing you to get more performance from your CPU with just one click.

How to Enter:

To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What is your current CPU?

This competition is open worldwide.

The winner will be picked randomly shortly after 11AM GMT December 13th, and a new competition will be announced for Day 13. The chosen winner has 48 hours to respond, if we do not hear from them, a new winner will be picked.

Terms and ConditionsThis competition is open worldwide, starting at 11AM GMT on December 12th and ending at 10:59AM GMT on December 13th. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.

KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 13!

The post KitGuru Advent Calendar Day 12: Win a Gigabyte X870E Aorus Elite X3D motherboard! first appeared on KitGuru.
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Lian Li SX1200P Platinum PSU Review

Today we take a look at one of the latest power supplies from Lian Li, the SX1200P. This fully modular, Platinum-rated unit supports ATX 3.1 and PCIe 5.1 standards and is supported with a 10-year warranty. It ships with high-grade Japanese capacitors and will suit a variety of smaller chassis due to the compact 140mm depth. Is the SX1200P worth the asking price of $160? We find out today.

Lian Li offer three wattage options in this range – 850W, 1000W and the 1200W model we are looking at today. They also offer them in white and black colour schemes. Right now, while Lian Li say they have 80 Plus Platinum certification, they have not supplied me with any Cybenetics certifications and they are not on the box or included in the literature either. They told me they are working with Cybenetics on certification for this unit, but at the time of press we don't have any details.

Product Features:

  • 80 Plus Platinum Rated.
  • ATX 3.1 and PCIe 5.1 compatible.
  • 100% Japanese 105C Capacitors
  • 12V-2×6 High Current Copper Alloy Terminals
  • Braided Texture Cables with Cable Combs.
  • 120mm Fluid Dynamic Bearing Fan.
  • Single +12V rail.
  • 10-Year Warranty.
The post Lian Li SX1200P Platinum PSU Review first appeared on KitGuru.
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Intel Core Ultra X9 Panther Lake Outguns AMD’s Strix Halo In New Leak

Intel Core Ultra X9 Panther Lake Outguns AMD’s Strix Halo In New Leak It's really important to keep things in context when you're looking at hardware benchmarks. Desktop CPUs often operate with essentially unlimited power and thermal budgets, so it's simply not fair to compare them against laptop chips that must constantly keep power draw in check to deal with thermal constraints and to avoid draining batteries
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Your Stolen WinRAR Copy Is Being Actively Exploited In The Wild, Patch ASAP

Your Stolen WinRAR Copy Is Being Actively Exploited In The Wild, Patch ASAP Those of you using WinRAR, Windows 10, or both should be on high alert. Two new vulnerabilities have been documented in the wild and are being actively exploited. As of this week, The National Coordinator for Critical Infrastructure Security and Resilience (CISA) has documented CVE-2025-6218 and CVE-2025-6222, two currently-active attack vectors.
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Beware Of DroidLock Malware That Hijacks Android Devices To Extort Ransom Money

Beware Of DroidLock Malware That Hijacks Android Devices To Extort Ransom Money The holidays may be upon us, but that isn’t slowing down threat actors. Zimperium’s zlabs research team has discovered a new piece of malware targeting Android users, dubbed DroidLock, that aims to completely hijack a device and enable the theft of login credentials or destruction of a victim’s data. As seen with other recent malware it
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Multiplayer Racer Boom Karts Supports VR & Mobile Crossplay

Free-to-play multiplayer racer Boom Karts VR is out now on Quest, supporting crossplay with the mobile edition.

Originally launched on iOS and Android, free-to-play racing game Boom Karts has now received a VR edition from Finnish developer Zaibatsu Interactive. This arcade racer sees you try to secure the race wins using power-ups while avoiding obstacles and traps, racing friends and sabotaging rivals along the way. Now, it's come to Quest 2, Pro, 3, and 3S.


Featuring ranked leagues and ranked matches, Boom Karts VR also comes with an adventure mode and quests. Cars and characters can be customized alike through both cosmetic items and unlocking additional upgrades. Compared to the mobile edition, the VR edition of Boom Karts contains various new features like playing in a theater mode.

Game-specific friend lists are also available, as is a 'Teams' option that sees your group unlocking rewards, upgrades, and new items to upgrade your kart. One and two-handed control schemes are supported for the Meta Quest's Touch controllers, as are USB controllers.

Boom Karts is out now on Quest, Android, and iOS.

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Synthwave Courier Sim Transmission: Shortwave Is Out Now On Quest

Transmission: Shortwave, a casual VR delivery driving sim set in a retro-futuristic Great Britain, is now available on Quest.

Marking the debut VR game from British indie studio Cardboard Sword, you may recall Transmission: Shortwave recently appeared in the UploadVR Winter Showcase. Taking place in an alternative 1990s Great Britain, you're tasked with delivering parcels across these UK-inspired landscapes at your own pace as a member of ParcelPal.

Detailing this further, Cardboard Sword calls Transmission: Shortwave a reflection of the team's “tongue-in-cheek humour and nostalgia.” Leaning into the retro aesthetic, Transmission: Shortwave comes with an original soundtrack that's inspired by early electronic dance music.

The developer states you can simulate driving “as much or as little” as you'd like, letting you use optional shifters, handbrakes, and turn signals. As you progress across the game, you can customize your courier by gradually unlocking different car models and colors.

Transmission: Shortwave is out now as a Meta Quest exclusive for $4.99.

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Pocket Lands Crafts Miniature Worlds In Early Access Today On Quest

Pocket Lands, a mixed reality sandbox game where you can create miniature worlds, is out now in early access on Quest.

Originally announced at last month's VR Games Showcase, Pocket Lands is a tabletop voxel sandbox game from Thomas van den Berge (Vermillion) through Mountainborn Studios. You can create diorama-like worlds across different biomes in mixed reality with support for both Touch controllers and hand tracking, then explore them in first person with fully immersive VR.

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In its current early access release, Pocket Lands features various biomes and the ability to create worlds of different sizes. The game also supports a day and night cycle, empty dioramas for building without distractions, quick construction tools, and a virtual camera to record and share your different builds.

For the full release, Thomas van den Berge previously advised Pocket Lands will launch in “the second half of 2026”. The store page's “coming soon” section lists planned features such as multiplayer, cave systems, underground biomes, new surface biomes, creatures that roam these lands, and more. However, it's unclear if each feature will arrive at full release or across incremental updates.

Pocket Lands is out now in early access on the Meta Quest platform.

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Dimensional Double Shift Gets Solo Mode & Samsung Galaxy XR Launch

Dimensional Double Shift is out now on Samsung Galaxy XR, coinciding with the game's “largest update ever.”

Previously released on Quest in early access, Dimensional Double Shift is a hand tracking party game where you serve food orders and fix motor vehicles for the locals of each dimension you visit. Following October's New Joysey DLC, it's now available on Samsung Galaxy XR headsets and offers cross-platform multiplayer support with Meta Quest headsets.

Today's Samsung Galaxy XR launch is also joined by Dimensional Double Shift's free Winter Update. Developer Owlchemy Labs confirmed that this includes Solo Practice Experiment, its first single-player mode for the former co-op only experience, which teaches you the game's core systems.

Other new features include rotating weekend Boosters, starting with a limited-time 'Midas Touch' modifier where everything you touch turns to gold. Other Boosters include turning your mouth into a flamethrower, stretching your arms further, and more. Finally, the game's celebrating 'Snow-vertime Fest' from December 18 until January 5, adding a festive hub alongside winter-themed avatar cosmetics and new interactions.

Dimensional Double Shift is out now in early access on the Meta Quest platform and Samsung Galaxy XR.

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Razer Cobra Hyperspeed Review

Razer expands their Cobra series with the ambidextrous, 62 g Cobra Hyperspeed, featuring Razer's Focus X 26K sensor, Razer's latest Gen-4 optical switches for the main buttons, an optical scroll wheel encoder, full RGB lighting, as well as both 2.4 GHz wireless and Bluetooth connectivity, for up to 170 hours of battery life.

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RAMmageddon Memory Crisis May Hit PC And Phone Specs Hard

RAMmageddon Memory Crisis May Hit PC And Phone Specs Hard The ongoing memory shortage and resulting price hikes continue to impact various markets, and according to TrendForce, smartphone, notebook, and console manufacturers, are about to react. The impact won't simply trigger price increases in existing products, either—rather, new devices are expected to compromise on other specifications as well
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This 65" Fire TV For $265 Is A Steal Plus More Big Screen Holiday Deals

This 65 We're old enough to remember when big screen TVs came with big time prices. They were also a lot more bulky than they are now. Fortunately, this is one area in tech where pricing now favors the consumer (unlike DRAM, don't even get us started), and if you're not ultra-picky, you can score a 65-inch model for less than $300, or even less than
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Forget Santa, HP Warns Hackers Are Coming For Your Cookies

Forget Santa, HP Warns Hackers Are Coming For Your Cookies HP Threat Research just issued a new security report detailing a growing trend by attackers towards hijacking session cookies as an alternative means to tried-and-true credential theft. The reason hackers are finding a bigger appetite for sessions cookies is because today's hybrid work environment has led to changes that make stealing cookies
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Arctic expands P Pro Reverse series with new 140mm fans

Arctic has officially launched the 140 mm variants of its P Pro Reverse fan series. Previously seen in the Xtender case, these fans are now available as standalone products, specifically engineered for builders who require “pull” airflow configurations without sacrificing aesthetics.

The P14 Pro Reverse series is designed to intake air while displaying the unobstructed “front” face of the fan, making them ideal for bottom- or side-mounted intake positions on a chassis. The design features a flow-optimised structure with a funnel-shaped inlet and teardrop-shaped struts to reduce turbulence and noise. Mechanically, the fans use a fluid-dynamic bearing (FDB) with an extended shaft and automatic balancing to ensure low vibration and longevity.

For lighting enthusiasts, the A-RGB variants feature 12 digitally controllable LEDs, enabling seamless system integration and customisable effects. These fans are now available as a single unit or 3-pack. To celebrate their launch, Arctic is currently running a payback campaign on their website, heavily discounting them (applied on the shopping cart):

  • P14 Pro Reverse:

    • Single unit: €9.49/$10.49 (Standard Price: €16.49/$18.99)

    • 3-Pack: €22.49/$21.99 (Standard Price: €46.99/$54.49)

  • P14 Pro Reverse A-RGB (Black):

    • Single unit: €13.49/$14.99 (Standard Price: €21.49/$24.99)

    • 3-Pack: €32.99/$33.99 (Standard Price: €48.49/$55.99)

  • P14 Pro Reverse A-RGB (White):

    • Single unit: €14.49/$15.49 (Standard Price: €26.49/$30.49)

    • 3-Pack: €34.49/$34.99 (Standard Price: €51.49/$59.99)

KitGuru says: Planning on changing your fans soon? If you plan to, and reverse fans are what you're looking for, the 3-packs in the P Pro Reverse series appears to offer good bang for buck.

The post Arctic expands P Pro Reverse series with new 140mm fans first appeared on KitGuru.
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Microsoft outlines 2026 Windows 11 roadmap focused on gaming performance

Microsoft has revealed its strategic vision for Windows 11 in 2026, positioning the coming year as a period of intense optimisation rather than just feature expansion. In a recent blog post, the company emphasised a commitment to refining the core system behaviours that impact gaming, specifically targeting background workload management, power scheduling, and the graphics stack.

A central pillar of this initiative is enhanced background workload management, designed to reduce system overhead drastically. Microsoft (via Tom's Hardware) highlighted recent data on the Xbox Full Screen Experience (FSE), showing that minimising background processes can reduce RAM utilisation and boost frame rates. By applying similar efficiency principles across the operating system, Microsoft aims to render the OS overhead virtually insignificant during gameplay.

The roadmap also prioritises expanding key technologies such as Advanced Shader Delivery (ASD). This feature, which preloads game shaders during the download phase to prevent stuttering and improve launch times, is being integrated into more hardware ecosystems and digital storefronts, with specific ongoing support for the ROG Xbox Ally family.

Lastly, Microsoft confirmed that its Auto Super Resolution technology will become accessible to all users. This built-in AI upscaling engine enhances DirectX games by rendering them at lower resolutions while maintaining visual sharpness without requiring developer input. Previously exclusive to Snapdragon hardware, a public preview optimising this feature for the AMD Ryzen AI NPU is scheduled for early 2026. Expect to learn more details about these optimisations at the upcoming Game Developers Conference scheduled for March 2026.

KitGuru says: It seems the pressure of SteamOS is already making waves on Windows. When there's competition between providers, the consumer always wins.

The post Microsoft outlines 2026 Windows 11 roadmap focused on gaming performance first appeared on KitGuru.
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Razer revives the iconic Boomslang mouse for 20th Anniversary

Razer has officially unveiled the Boomslang 20th Anniversary Edition, a modern reimagining of the world's first gaming mouse. This limited-run peripheral pays tribute to the device that launched the gaming mouse industry in 1999, updating its classic “snake-head” silhouette with state-of-the-art technology. The release is strictly for collectors, with production limited to just 1,337 units worldwide, a nod to the “leet” (elite) speak prevalent in early gaming culture.

While the new edition retains the Boomslang's signature ambidextrous shape and translucent aesthetic, the internals have been completely overhauled for modern competitive standards. Under the hood, the mouse is equipped with the Razer Focus Pro Gen-2 45K Optical Sensor, offering up to 45,000 DPI with 99.8% resolution accuracy, a massive leap from the original's 2,000 DPI ball-tracking. Performance is further improved by Razer Wireless HyperPolling Technology, which delivers an 8,000 Hz polling rate for near-instant responsiveness. Moreover, the 100-million-click-durable Gen-4 optical switches replace the mechanical switches of the past. Additionally, the bundle includes the Mouse Dock Pro for translucent magnetic wireless charging, preserving the mouse's look.

Razer has also enhanced the exterior with PU leather-wrapped primary buttons, designed to improve grip and add a premium tactile feel. The lighting system has evolved significantly, replacing the simple glow of the original with a 9-zone Razer Chroma RGB system that features customisable underglow compatible with over 300 integrated games. Users can further personalise their experience via Razer Synapse, which also offers macro support and profile management.

To celebrate the launch, Razer is inviting fans to share their memories of the original Boomslang at upcoming community events. Participants will have a chance to win exclusive items, including the unit #1337, which Razer CEO Min-Liang Tan has signed. Availability and pricing for the 1,337 units will be detailed soon.

KitGuru says: Did you own the original Boomslang? How was your experience with it? Would you get the updated model if you had the chance?

The post Razer revives the iconic Boomslang mouse for 20th Anniversary first appeared on KitGuru.
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Report claims it costs up to $450K to show a 1-minute trailer at The Game Awards 2025

While the organisers behind The Game Awards keep most of the behind-the-scenes details confidential, as the show has grown and more developers have had the opportunity to take part in the event, new details have begun to come to light. In a recent report, it is claimed that showing a 3-minute trailer at The Game Awards this year would cost a studio or publisher as much as $1 million.

Kotaku reports that two sources familiar with the plans for this year's show confirmed that a short 60-second trailer slot now costs up to $450,000, and a full length 3-minute trailer would set studios back by as much as $1 million. You would think that with this kind of fundraising behind the event that more developers would get the opportunity to attend, but that is apparently not the case.

The report further notes that nominated studios have in the past received just two free tickets. Studios that wanted to let more of their team join in on the festivities had to then buy the regular public access tickets at face value, plus arrange travel and accommodation, making it a very expensive endeavour for some game studios.

One specific example given in the article is Sandfall Interactive, the studio behind Expedition 33, which is nominated for a record-breaking number of awards at this year's show. Apparently, they had to buy a ton of extra tickets at $300 each in order to allow more of the team behind the game to attend. For some developers, this could be a once in a lifetime opportunity, as just a small selection of games released each year actually earn nominations at The Game Awards. The number of nominees and categories has grown over the years, but the show still focuses on a pretty exclusive set of games compared to the number of titles released each year.

The Game Awards returns later this evening, with Geoff Keighley hosting as usual. The event promises a bunch of surprise game reveals, live music performances and of course, the actual awards ceremony, which has brought about some iconic moments in the past. We all remember Christopher Judge's speech when God of War won GOTY, we all remember Josef Farez flipping off The Oscars, so who knows what this year will have in store.

KitGuru Says: Will you be watching The Game Awards later tonight?

The post Report claims it costs up to $450K to show a 1-minute trailer at The Game Awards 2025 first appeared on KitGuru.
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