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Gorgeous Samsung 65” S90F OLED TV Hits A Killer Price And Other Holiday TV Deals

Gorgeous Samsung 65” S90F OLED TV Hits A Killer Price And Other Holiday TV Deals If you're itching for a new TV this holiday season, there's a bunch of good deals going on at the moment, which include some deep discounts on a slew of OLEDs. It may just be the perfect time to pick up a TVan OLED display that is able to deliver a colorful picture while retaining the inky dark blacks necessary for the best image quality possible. Samsung
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Amazon Gives First Look At New Tomb Raider Games Coming In 2026 And 2027

Amazon Gives First Look At New Tomb Raider Games Coming In 2026 And 2027 The beloved series Tomb Raider is making a return with not one, but two new games being published by Amazon Game Studios and developed by series veterans Crystal Dynamics. The two new titles revealed during The Game Awards 2025 are Tomb Raider: Legacy of Atlantis, a 2026 title billed as a fully-modernized remake of the original, and Tomb Raider: Catalyst,
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Inside A Simulated Steam Machine: 27 Games Tell The Real Story

Inside A Simulated Steam Machine: 27 Games Tell The Real Story The year is 2013. Valve Software, whose Steam digital delivery service has just hit the ten-year mark, has decided it's time to launch a series of gaming PCs, along with a custom operating system. The project continues through 2015 and but doesn't catch on, mostly because the software situation simply wasn't ready. SteamOS at that time could...
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Clair Obscur: Expedition 33 shatters records with nine wins at The Game Awards 2025

The 2025 edition of The Game Awards has concluded, and the ceremony belonged almost entirely to a single studio. French developer Sandfall Interactive saw its turn-based RPG, Clair Obscur: Expedition 33, sweep most awards it had been nominated for in a manner never before seen in the show's history. Securing the headline Game of the Year trophy was just the cherry on top of a night where the title secured a total of nine awards.

Beyond the top prize, the studio took home hardware for Best Game Direction, Best Narrative, and Best Art Direction. The audio department was similarly celebrated, winning Best Score, while Jennifer English (Maelle) was awarded Best Performance. Given its origins, the title naturally secured both Best Indie Game and Best Debut Indie Game, alongside the Best RPG award. With nine wins from a record-breaking 13 nominations, Clair Obscur: Expedition 33 has surpassed the previous record held by Naughty Dog's The Last of Us Part II, which secured seven awards in 2020.

The sweep was not entirely clean, however. The award for Best Audio Design, which also had Clair Obscur as a nominee, went to Battlefield 6. Additionally, the fan-voted Players' Voice award (in which Clair Obscur was also a nominee) was won by Wuthering Waves. Other winners were Hades 2, which got the Best Action Game award, Final Fantasy Tactics – The Ivalice Chronicles in the Best Sim/Strategy Game category, and Hollow Knight: Silksong in the Best Action/Adventure Game category. The complete list of winners can be found below:

GAME OF THE YEAR

  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive) – Winner
  • Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
  • Donkey Kong Bananza (Nintendo EPD/Nintendo)
  • Hades II (Supergiant Games)
  • Hollow Knight: Silksong (Team Cherry)
  • Kingdom Come: Deliverance II (Warhorse Studios/Deep Silver)

BEST GAME DIRECTION

  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive) – Winner
  • Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
  • Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
  • Hades II (Supergiant Games)
  • Split Fiction (Hazelight Studios/EA)

BEST NARRATIVE

  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive) – Winner
  • Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
  • Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
  • Kingdom Come: Deliverance II (Warhorse Studios/Deep Silver)
  • Silent Hill f (NeoBards Entertainment/KONAMI)

BEST ART DIRECTION

  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive) – Winner
  • Death Stranding 2: On The Beach (Kojima Productions/Sony Interactive Entertainment)
  • Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
  • Hades II (Supergiant Games)
  • Hollow Knight: Silksong (Team Cherry)

BEST SCORE AND MUSIC

  • Christopher Larkin, Hollow Knight: Silksong
  • Darren Korb, Hades II
  • Lorien Testard, Clair Obscur: Expedition 33 – Winner
  • Toma Otowa, Ghost of Yōtei
  • Woodkid and Ludvig Forssell, Death Stranding 2: On The Beach

BEST AUDIO DESIGN

  • Battlefield 6 (Battlefield Studios/EA) – Winner
  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
  • Death Stranding 2: On the Beach (Kojima Productions/Sony Interactive Entertainment)
  • Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
  • Silent Hill f (NeoBards Entertainment/KONAMI)

BEST PERFORMANCE

  • Ben Starr, Clair Obscur: Expedition 33
  • Charlie Cox, Clair Obscur: Expedition 33
  • Erika Ishii, Ghost of Yōtei
  • Jennifer English, Clair Obscur: Expedition 33 – Winner
  • Konatsu Kato, Silent Hill f
  • Troy Baker, Indiana Jones and the Great Circle

INNOVATION IN ACCESSIBILITY

  • Assassin's Creed Shadows (Ubisoft)
  • Atomfall (Rebellion)
  • Doom: The Dark Ages (id Software/Bethesda Softworks) – Winner
  • EA Sports FC 26 (EA Canada/EA Romania/EA)
  • South of Midnight (Compulsion Games/Xbox Game Studios)

GAMES FOR IMPACT

  • Consume Me (Jenny Jiao Hsia/AP Thomson/Hexacutable)
  • Despelote (Julián Cordero/Sebastián Valbuena/Panic)
  • Lost Records: Bloom & Rage (Don't Nod Montreal/Don't Nod)
  • South of Midnight (Compulsion Games/Xbox Game Studios) – Winner
  • Wanderstop (Ivy Road/Annapurna Interactive)

BEST ONGOING GAME

  • Final Fantasy XIV (Square Enix)
  • Fortnite (Epic Games)
  • Helldivers 2 (Arrowhead Game Studios/Sony Interactive Entertainment)
  • Marvel Rivals (NetEase Games)
  • No Man's Sky (Hello Games) – Winner

BEST COMMUNITY SUPPORT

  • Baldur's Gate 3 (Larian Studios) – Winner
  • Final Fantasy XIV (Square Enix)
  • Fortnite (Epic Games)
  • Helldivers 2 (Arrowhead Game Studios/Sony Interactive Entertainment)
  • No Man's Sky (Hello Games)

BEST INDEPENDENT GAME

  • Absolum (Guard Crush Games/Supamonks/Dotemu)
  • Ball x Pit (Kenny Sun/Devolver Digital)
  • Blue Prince (Dogubomb/Raw Fury)
  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive) – Winner
  • Hades II (Supergiant Games)
  • Hollow Knight: Silksong (Team Cherry)

BEST DEBUT INDIE GAME

  • Blue Prince (Dogubomb/Raw Fury)
  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive) – Winner
  • Despelote (Julián Cordero/Sebastián Valbuena/Panic)
  • Dispatch (AdHoc Studio)

BEST MOBILE GAME

  • Destiny: Rising (NetEase Games)
  • Persona 5: The Phantom X (Black Wings Game Studio/Sega)
  • Sonic Rumble (Rovio Entertainment/Sega)
  • Umamusume: Pretty Derby (Cygames Inc.) – Winner
  • Wuthering Waves (Kuro Games)

BEST VR/AR GAME

  • Alien: Rogue Incursion (Survios)
  • Arken Age (VitruviusVR)
  • Ghost Town (Fireproof Games)
  • Marvel's Deadpool VR (Twisted Pixel Games/Oculus Studios)
  • The Midnight Walk (MoonHood/Fast Travel Games) – Winner

BEST ACTION GAME

  • Battlefield 6 (Battlefield Studios/EA)
  • Doom: The Dark Ages (id Software/Bethesda Softworks)
  • Hades II (Supergiant Games) – Winner
  • Ninja Gaiden 4 (Platinum Games/Team Ninja/Xbox Game Studios)
  • Shinobi: Art of Vengeance (Lizardcube/Sega)

BEST ACTION/ADVENTURE GAME

  • Death Stranding 2: On the Beach (Kojima Productions/Sony Interactive Entertainment)
  • Ghost of Yōtei (Sucker Punch Productions/Sony Interactive Entertainment)
  • Indiana Jones and the Great Circle (MachineGames/Bethesda Softworks)
  • Hollow Knight: Silksong (Team Cherry) – Winner
  • Split Fiction (Hazelight Studios/EA)

BEST RPG

  • Avowed (Obsidian Entertainment/Xbox Game Studios)
  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive) – Winner
  • Kingdom Come: Deliverance II (Warhorse Studios/Deep Silver)
  • The Outer Worlds 2 (Obsidian Entertainment/Xbox Game Studios)
  • Monster Hunter Wilds (Capcom)

BEST FIGHTING GAME

  • 2XKO (Riot Games)
  • Capcom Fighting Collection 2 (Capcom)
  • Fatal Fury: City of the Wolves (SNK Corporation) – Winner
  • Mortal Kombat: Legacy Kollection (Digital Eclipse/Atari)
  • Virtua Fighter 5 R.E.V.O. World Stage (Ryu Ga Gotoku Studio/Sega)

BEST FAMILY GAME

  • Donkey Kong Bananza (Nintendo EPD/Nintendo) – Winner
  • LEGO Party! (SMG Studio/Fictions)
  • LEGO Voyagers (Light Brick Studios/Annapurna Interactive)
  • Mario Kart World (Nintendo EPD/Nintendo)
  • Sonic Racing: CrossWorlds (Sonic Team/Sega)
  • Split Fiction (Hazelight Studios/EA)

BEST SIM/STRATEGY GAME

  • The Alters (11 Bit Studios)
  • FINAL FANTASY TACTICS – The Ivalice Chronicles (Square Enix) – Winner
  • Jurassic World Evolution 3 (Frontier Developments)
  • Sid Meier's Civilization VII (Firaxis Games/2K)
  • Tempest Rising (Slipgate Ironworks/3D Realms)
  • Two Point Museum (Two Point Studios/Sega)

BEST SPORTS/RACING GAME

  • EA Sports FC 26 (EA Canada/EA Romania/EA)
  • F1 25 (Codemasters/EA)
  • Mario Kart World (Nintendo EPD/Nintendo) – Winner
  • Rematch (Sloclap/Kepler Interactive)
  • Sonic Racing: CrossWorlds (Sonic Team/Sega)

BEST MULTIPLAYER GAME

  • Arc Raiders (Embark Studios) – Winner
  • Battlefield 6 (Electronic Arts)
  • Elden Ring Nightreign (FromSoftware/Bandai Namco Entertainment)
  • Peak (Aggro Crab/Landfall)
  • Split Fiction (Hazelight/EA)

BEST ADAPTATION

  • A Minecraft Movie (Legendary Pictures/Mojang/Warner Bros)
  • Devil May Cry (Studio Mir/Capcom/Netflix)
  • The Last of Us: Season 2 (HBO/PlayStation Productions) – Winner
  • Splinter Cell: Deathwatch (FOST Studio/Ubisoft/Netflix)
  • Until Dawn (Screen Gems/PlayStation Productions)

MOST ANTICIPATED GAME

  • 007 First Light (IO Interactive)
  • Grand Theft Auto VI (Rockstar Games) – Winner
  • Marvel's Wolverine (Insomniac Games/Sony Interactive Entertainment)
  • Resident Evil Requiem (Capcom)
  • The Witcher IV (CD Projekt Red)

PLAYERS' VOICE

  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)
  • Dispatch (AdHoc Studio)
  • Genshin Impact (miHoYo/HoYoverse)
  • Hollow Knight: Silksong (Team Cherry)
  • Wuthering Waves (Kuro Games) – Winner

CONTENT CREATOR OF THE YEAR

  • Caedrel
  • Kai Cenat
  • MoistCr1TiKaL – Winner
  • Sakura Miko
  • The Burnt Peanut

BEST ESPORTS GAME

  • Counter-Strike 2 (Valve) – Winner
  • DOTA 2 (Valve)
  • League of Legends (Riot)
  • Mobile Legends: Bang Bang (Moonton)
  • Valorant (Riot)

BEST ESPORTS ATHLETE

  • brawk – Brock Somerhalder (Valorant)
  • Chovy – Jeong Ji-hoon (League of Legends) – Winner
  • f0rsakeN – Jason Susanto (Valorant)
  • Kakeru – Kakeru Watanabe (Street Fighter)
  • MenaRD – Saul Leonardo (Street Fighter)
  • Zyw0o – Mathieu Herbaut (Counter-Strike 2)

BEST ESPORTS TEAM

  • Gen.G – League of Legends
  • NRG – Valorant
  • Team Falcons – DOTA 2
  • Team Liquid PH – Mobile Legends: Bang Bang
  • Team Vitality – Counter-Strike 2 – Winner

KitGuru says: Do you agree with the winners? Was Clair Obscur: Expedition 33 a worthy winner of so many awards?

The post Clair Obscur: Expedition 33 shatters records with nine wins at The Game Awards 2025 first appeared on KitGuru.
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Asus quietly lists 5K 180Hz dual-mode XG27JCG monitor

Asus has updated its website with a new high-end display that pushes pixel density to the extreme. The ROG Strix XG27JCG is a 27-inch monitor boasting a massive 5K (5120 x 2880) resolution and a 180Hz refresh rate. Most interestingly, it features a dual-mode function that lets users drop to 1440p to unlock a 330 Hz refresh rate for competitive gaming.

Asus footnotes indicate that to run the ROG Strix XG27JCG at its native 5K 180 Hz, users will strictly require an Nvidia RTX 50-series or AMD RX 7600 (or higher) GPU. This requirement appears to stem from bandwidth limitations; while the RTX 40-series relies on DisplayPort 1.4a, the newer recommended cards support DisplayPort 2.1. It seems Asus has implemented this restriction to ensure stability, as older standards, even with DSC, may struggle with the bandwidth required for 5K at such high refresh rates.

Specification-wise, the XG27JCG uses a Fast IPS panel with a 0.3 ms G2G response time and a 218 PPI density, making individual pixels virtually indistinguishable at normal viewing distances. While it lacks local dimming, it carries an HDR600 certification and 97% DCI-P3 colour coverage. For motion clarity, it supports ELMB 2 and ELMB Sync, allowing backlight strobing to work alongside VRR (G-Sync/FreeSync) to minimise blur.

Other nice features included DisplayWidget Center, various gaming AI features like Dynamic Crosshair (automatically contrasts with the background), Dynamic Shadow Boost (brightens dark areas), and AI Visual (automatically adjusts settings based on the content). Connectivity includes one DisplayPort 1.4, two HDMI 2.1 ports, and USB-C with 15W power delivery. Currently listed in Hong Kong for HKD$6,500 (£625), we expect a formal global debut at CES 2026.

KitGuru says: A 5K resolution at 180 Hz in a 27-inch monitor should be an incredible visual experience. However, to drive such a combination of frequency and resolution, you'll need quite a system.

The post Asus quietly lists 5K 180Hz dual-mode XG27JCG monitor first appeared on KitGuru.
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Corsair updates Xeneon Edge 14.5″ display lineup with purple and white variants

Corsair has expanded the Xeneon Edge 14.5-inch LCD lineup, introducing purple and white options to the previously black-only range. The purple variant sports a translucent casing evoking 90s handheld electronics, while the white model offers a clean alternative for the increasingly common all-white system build. The colour treatment is applied to the included stand as well, ensuring consistency whether the display is placed on a desk or mounted inside a case.

Hardware specifications mirror the original launch, featuring a 2560×720 AHVA panel running at 60 Hz. The panel's viewing angles are pretty wide, as these can be mounted inside the chassis. Moreover, the five-point capacitive multi-touch layer allows direct control over Windows or specific widgets. Through Corsair iCUE and SimHub, the screen functions as a deeply customisable dashboard for system telemetry, virtual stream decks, or racing sim data.

The Xeneon Edge supports standard 360 mm fan mounts for radiator installation, built-in magnets for metal side panels, and dual 1/4-20″ threads for Elgato Multi Mount arms. Video input is provided via an HDMI port or a USB Type-C port with DisplayPort Alt Mode, keeping cabling within a rig manageable.

Coinciding with these new variants, Corsair has updated the product family's warranty to 3 years, backed by a zero-dead-pixel guarantee to reassure buyers. Both new versions are available immediately on Corsair's website for £219.99/$249.90/€259.90, though broad retail availability for the white model is slated for Q1 2026.

KitGuru says: The new colour options come right on time for those planning to upgrade their Frame 4000D RS with an LCD mounting kit.

The post Corsair updates Xeneon Edge 14.5″ display lineup with purple and white variants first appeared on KitGuru.
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PRAGMATA release date announced; Demo available now

Capcom’s Pragmata has been a long time coming, with the 3rd-person sci-fi action-strategy title being first announced all the way back at the PlayStation 5’s reveal event. In the half a decade since, the game has seen multiple delays, with Pragmata eventually resurfacing earlier this year alongside a promised 2026 release. Finally however, not only have we gotten a confirmed release date, but Capcom have published a demo for all to check out.

Announced during the 2025 Game Awards, Capcom’s long-awaited Pragmata was finally given a confirmed release date: launching on the 24th of April 2026.

Given the fact that Capcom confirmed earlier this year that the game would arrive some time in 2026, this announcement does not come as too big of a surprise.

What was surprising however was the reveal that Pragmata is not only coming to the PS5, Xbox Series X|S and PC as previously claimed but is also set to launch on the Nintendo Switch 2 day-and-date with all other systems.

Given just how long it's been since the game was first announced, there has been an air of caution surrounding Pragmata. Fortunately, for those who remain unsure, a demo has been released on Steam, letting you “try out this combat system that engages both sides of your brain, while you also get to experience what it's like to traverse the lunar research station.”

KitGuru says: Are you excited for Pragmata? Will it have been worth the wait? What are your thoughts on the demo? Let us know down below.

The post PRAGMATA release date announced; Demo available now first appeared on KitGuru.
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Baldur’s Gate 3 studio reveals new RPG Divinity

Larian Studios, fresh off the global success of Baldur’s Gate 3, took the stage at The Game Awards 2025 to reveal two major projects now in development – Divinity and a second title codenamed Excalibur.

The first reveal was Divinity, a return to the studio’s original universe. Unlike Divinity: Original Sin, the new game drops the subtitle and is pitched as “the Divinity we’ve always wanted to make”. CEO Swen Vincke described it as a darker, more cinematic RPG that builds on the lessons learned from Original Sin and Baldur’s Gate 3.

Alongside Divinity, Larian teased a second project, internally codenamed Excalibur. This is set to be Larian's ‘biggest game to date' and as we can gather from the codename, it will be another fantasy adventure. Outside of that, Larian says it is still “figuring out what the hell it is”, so don't expect more news on this one for a good while.

With two flagship titles now in development, Larian will be very busy for the next few years. It is unclear if both of these games are being developed simultaneously, or if they will be made back-to-back. It is also unclear if Larian will continue to use Steam Early Access to aid in development. For Divinity Original Sin 1 & 2, as well as Baldur's Gate 3, Larian did engage with the Early Access programme, so there is a very good chance Divinity follows the same path.

KitGuru Says: Divinity: Original Sin 1 & 2 both earned high critical acclaim from RPG fans. With the popularity of Baldur's Gate 3 turning Larian into a household name amongst gamers, we can expect big things from Divinity, which is Larian's flagship original IP. 

The post Baldur’s Gate 3 studio reveals new RPG Divinity first appeared on KitGuru.
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Star Wars: Fate of the Old Republic is a spiritual successor from KOTOR director

We're still no closer to seeing the Knights of the Old Republic remake, but a new game studio just announced the next best thing. Star Wars: Fate of the Old Republic is a brand-new game set in The Old Republic timeline and is said to be a spiritual successor to the KOTOR games.

Casey Hudson, who directed the original KOTOR at BioWare back in the day, is in charge of this new game, developed by his new studio, Arcanaut Studios. While Fate of the Old Republic will not be a direct sequel or continuation of the classic KOTOR games, it is being built by the people who shaped that legacy, acting as a spiritual successor to two of the best Star Wars games ever crafted.

Speaking on the new game, Casey Hudson said: “Fate of the Old Republic represents an opportunity to explore a contemporary vision of a definitive Star Wars experience, using state-of-the-art technology and game design, and an all-new story crafted specifically to deliver on the combination of player agency and immersion in Star Wars that was at the heart of KOTOR.”

Unfortunately, there is no release date for this game yet. Arcanaut Studios only just came into existence over the Summer of 2025, so while there will be ideas in place for the game, it will be a long road to release. The studio is currently hiring for a number of key positions as well, so this early reveal has likely happened in an effort to draw talent to the project.

KitGuru Says: KOTOR is responsible for my lifelong love of RPGs, so this game is one I'll be keeping a very close eye on. However, like with the KOTOR Remake, I expect we'll have a very long period of silence before the studio is ready to actually show anything substantial.

The post Star Wars: Fate of the Old Republic is a spiritual successor from KOTOR director first appeared on KitGuru.
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Xbox exclusive South of Midnight comes to PS5 and Switch 2 next year

Since their decision to begin releasing Xbox console exclusives onto Sony’s PlayStation platform, Microsoft has ported over a wide range of its first-party releases at a surprisingly rapid cadence. Just days on from the PS5 launch of Microsoft Flight Simulator 2025, Compulsion Games’ South of Midnight has now been announced to be coming to both PlayStation and the Nintendo Switch 2 in Spring of next year.

South of Midnight is the first project from studio Compulsion Games since they were acquired by Microsoft back in 2018. Released earlier this year for Xbox and PC, the title was praised for its music, storytelling and art design, but was unfortunately hampered by repetitive gameplay and combat in particular.

That said, South of Midnight did resonate with many, and so as part of Microsoft’s continued push towards 3rd-party publishing, the company has now announced that the title is coming to both the PS5 and Nintendo Switch 2 some time in “Spring 2026.”

South of Midnight Xbox

No further details have been shared, however given the fact that the game originally launched in April earlier this year, it would not be surprising to see its multi-platform release be tied into South of Midnight’s 1st anniversary.

As with many of the other Xbox games ported to PlayStation, hopefully this new release comes with some included enhancements/improvements.

KitGuru says: Did you check out South of Midnight earlier this year? What did you think? What changes/enhancements would you like to see added to this upcoming release? Let us know down below.

The post Xbox exclusive South of Midnight comes to PS5 and Switch 2 next year first appeared on KitGuru.
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Framework Raises DDR5 Prices By 50%, Accuses Apple & Dell Of Price Gouging

Framework Raises DDR5 Prices By 50%, Accuses Apple & Dell Of Price Gouging Framework is on a mission to change the status quo when it comes to laptops, having introduced several modular models with replaceable parts that go beyond the DIY boundaries of what is typical for a laptop. Be that as it may, Framework is susceptible to the same market conditions as everyone else. As a result, it's being forced to raise DDR5
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GeForce RTX 5070 Is Slashed Below MSRP Just In Time For Christmas

GeForce RTX 5070 Is Slashed Below MSRP Just In Time For Christmas PC memory prices are getting out of control, there's no doubt about that, and storage could be next. You can blame AI and its growing appetite for hardware, which has left consumers in a precarious spot. Somewhat ironically, however, GPU prices continue to level out and sometimes even drop below MSRP. That's the case with a factory overclocked
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PELADN WO4 Review

PELADN’s WO4 focuses on simple, budget-minded computing with its Ryzen 5 5600H and compact design. It performs very well for everyday tasks and remains quiet during heavy sessions. While gaming is very limited on this rig, it offers solid power for its price tag.

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B&O's New Phantom And Mirage Speakers Rock Pretentious Vibes & Cost At Least $190K

B&O's New Phantom And Mirage Speakers Rock Pretentious Vibes & Cost At Least $190K Bang & Olufsen has once again blurred the lines between high fidelity audio and sculptural fine art with the reveal of two flagship loudspeakers, the Beolab 90 Phantom Edition and Mirage Edition. Whether they're worthy of their six-figure price tag is a whole other discussion altogether. The remarkable, reimagined. Introducing Beolab 90
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Geminids Meteor Shower Is Your Best Chance To Catch A Shooting Star

Geminids Meteor Shower Is Your Best Chance To Catch A Shooting Star As one last big hurrah for the year, the celestial display of the Geminids meteor shower is expected to dazzle us with some celestial fireworks, as long as you're in the right viewing spot and weather conditions, of course. Skygazers in the Northern Hemisphere can look forward the peak of the Geminids shower on the night of the 13th (tomorrow),
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Intel Core Ultra 9 290K Plus & Ultra 7 270K Plus Spotted At Retail With These Specs

Intel Core Ultra 9 290K Plus & Ultra 7 270K Plus Spotted At Retail With These Specs Given the rash of recent leaks, we'd be shocked if the upcoming Consumer Electronics Show (CES) in Las Vegas came and went without the roll out of Intel's Arrow Lake-S Refresh processors. Yet another one that we can add to the pile is a pair of retail listings for two as-yet unannounced CPU models, the Core Ultra 9 290K Plus and Core Ultra
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Thief VR: Legacy of Shadow Review - A Brilliantly Fun, Imperfect Heist

As series go, Thief boasts quite the checkered history. Originally born of Looking Glass Studios, the first two entries are celebrated as helping pioneer the Immersive Sim genre. The latter was also Looking Glass' swansong. Then the next two entries were the fairly divisive Thief: Deadly Shadows (also Ion Storm's swansong) and Eidos Montreal's THIEF (2014), which left things uncertain if we'd ever see a return to Garrett's gloomy, snarkily charming world of steampunk thievery. Yet here we are with Maze Theory's Thief VR: Legacy of Shadow.

And incredibly – they pulled it off! Mostly. It wouldn't be a Thief game without some jank, and we'll get to that shortly. Regardless, I'm truly astonished at how well Legacy of Shadow weaves the old world with the new. Whether this is your first time with the series or you've been following along since the Y2K days, there's reason to strap your headset on for this one.

The Facts

What is it?: A single-player VR stealth game with puzzle elements
Platforms: Quest, Steam, PS VR2 (reviewed on Quest 3)
Release Date: Out now
Developer: Maze Theory
Publisher: Vertigo Games
Price: $29.99

Now a little additional context is in order. You see, it was always hinted that THIEF (2014) wasn't actually a hard reboot. There are nods to the world of the first three games as ancient history. If anything, there are some hints to suggest that Garrett's hometown possibly operates on Legend of Zelda reincarnation rules. And without getting into spoilers... I like the way Maze Theory finally addresses this. Set in the centuries between the third and fourth games, there's just enough connective tissue to make things work.

The player sneaks up on two guards, reaching for the one's coinpurse on their back.
Easy does it...

I believe Maze Theory knew they were dealing with a fanbase that pays attention to these details. The nods made here aren't simply for show, but elaborate on the early years of the Northcrest family's dogmatic, tyrannical reign over The City. In turn, the dialogue between new protagonist Magpie and Garrett (voiced perfectly as always by Stephen Russell from the original trilogy), is sharply written. There's no profound takeaways here, but what's delivered is satisfying.

That's well and good, but all the loving appreciation for a setting wouldn't be worth a guard's coin purse if the game played poorly. Fortunately, Legacy of Shadow is superb – when it's working properly. The goal is simple: grab everything not nailed down worth any coin, accomplish whatever primary objectives are set before you, and maybe tackle a few secondary goals if you're up for more of a challenge. It feels far more like free-form puzzle solving than an archery game, which is a relief because that's how Thief should feel.

Seeing as Magpie is still a rather young thief, she stumbles more often and has far fewer resources. She has to skulk around in the shadows carefully. Direct confrontations are best avoided entirely, as even in a best-case scenario, you'll take more hits than it's worth. Instead, to ensure they stay hidden, you can whip out a bow with a limited arsenal of arrows, a nightstick for knocking out most (but not all types of) enemies, activate a special vision mode that highlights tactically advantageous things, and surprisingly... you can wield your voice.

The player's right hand reaches out for an overhead pipe in a private chapel dimly lit by moonlight.
This game is going to seriously mess with you if you have a fear of heights.

I was dubious at first of that final option, remembering how ill-fated other attempts in gaming's past have failed at incorporating voice input. And yet, Legacy of Shadow makes great use of it. You can limit it to just being able to blow, which lets you summon a friendly bird for some extra coin or lure guards, and blow out candles. With the fully immersive setting on, any talking is translated into a noise in-game that can tip enemies off to your presence. Cursing under your breath can actually lead to you jumping when someone suddenly and audibly responds to it – a welcome inclusion. That said, it's probably best to turn it off if you've got family talking in the background.

Comfort

Thief VR: Legacy of Shadow is certainly one of the more involved VR games on the market. Full body motion is a requirement, including climbing sections that if failed can lead to Magpie's death. The bow has to be manually strung and aimed with precision, wobbling easily. Almost all abilities require reaching around to your head, shoulders, and waist.

This is not a game for players who want to sit back and relax. While there are accessibility options, including customizable snap turning, they only ease things to a certain extent. Expect a lot of stretching, reaching, and waving around. Don't have anything fragile nearby. There is a limited automatic ducking function and a crouch button, but further crouching in real life is advisable to avoid detection. This is not for those with weak stomachs or easily strained joints.

There is, at least currently, one small exploit though, if nothing else. If you crouch in real life, go into settings, and reset your height calibration, it can make you taller. This makes you more easily spotted, but those struggling to reach certain handholds or items may find this useful. This is still present after patches as of this writing.

The special vision mode is a returning feature from THIEF (2014), though in a very different form. In the prior game, it's essentially a super-thief mode moderated by a limited use meter that has to be refilled manually. It could also be upgraded. That's not how it works in Legacy of Shadow. Here it's infinitely usable, but overheats if used for too long, and is demonstrably less powerful. It's most effective at identifying lootable items you may have missed and tracing electrical circuits to disable some security tech. No super speed pick-pocketing. Sometimes it can reveal hints left by a mysterious new organization reminiscent of the Keepers of the original Thief trilogy.

Magpie's bow is a bit more of a mixed bag. The biggest issue is it starts off so limited that you'll barely use it. Unlike in most Thief games, you can't use your coin from prior missions to buy what you need – instead, you have to complete Reward Objectives, which grant you a choice of one of three perks. Some of these perks are absolutely useless, like having slightly more health in a game where combat is the last thing you should engage in. Others are darn near necessities, like starting every mission with three rope arrows in your quiver, minimized fall damage, and moving unconscious bodies faster. As such, the bow is something you're likely to only use for key objectives and replaying missions.

An overhead view of a City Watch occupied tavern, with barricades and watchlights, in the dead of night.
Despite the cramped space afforded to most areas, the visuals still capture a gorgeous, towering city landscape.

What doesn't help matters while playing is how the two perks relating to health would always appear first. It's like they were impatiently waiting for me to pick them, so I'm being drip-fed one worthwhile upgrade each time I earn a reward. It'd be better if the perks offered each time were randomized. At least it gives you something to work for when replaying missions, since you can vary your approach with every perk. Still, for most players, the nightstick and ghosting about should be their go-to. Swipe a guard's legs, then conk them on the head to be dragged off out of sight. Easy, relatively reliable, and it guarantees you'll get the pacifist stat every single mission.

The real highlights are the thrill of grabbing everything in sight without getting caught. At one point, I'm weaving between writing desks, plucking items from out of view while a guard was looming overhead. It's not even a setpiece, and completely optional, but it has me engaged like it's some key moment in a heist movie. A little white dot appears when there's loot to grab, an effective stand-in for a sense of touch, though there's also some nice kinetic feedback from your controllers. Even patting your other palm with your nightstick elicits a slight sensation. Thief VR's attention to detail is quite welcome.

That same tactile approach is taken when keying hidden compartments behind bookshelves and paintings, as well as rotating your controllers to pick locks. It's all well integrated and flows smoothly. There's a few key moments that require environmental observation as well, with the potential to either alarm guards or feel like the smartest person in the world if you pull off a heist properly.

On a personal note, I love how versatile guards' helmets are. You can find them strewn about levels, and they're actually quite useful. You can wear them, toss them as a distraction, or even knock some guards out with them! Is the game at Immersive Sim levels of depth? No, but it is marvelously fun sneaking around, using every tool in your arsenal.

The only aspect that makes things less exciting is how your opponents are not clever. Most guards are easily fooled, and checkpoint resets are generously well placed for when the guards are actually a threat, particularly the nightstick-invulnerable heavy guards. From what I can discern, it's only possible to eliminate them by going lethal, which costs precious fire arrows.

Hiding under a bar room table, the player takes aim with their bow and a water arrow to extinguish a nearby fireplace to unlock a secret route ahead.
Water arrows are your friends. Guards relighting chimneys beneath you afterwards are not.

Speaking of disappointments, let's rip off the band-aid: In my time with the game, there have been some peculiar issues. Sometimes objects fail to load in properly, like a treasure chest going transparent whenever I face it from the front – or an entire basement visually deloading momentarily if I walk too close to an adjoining wall. Nothing that breaks gameplay, but obviously has a negative impact on immersion. You can pick the lock of an invisible chest as easily as a visible one, but it's less than ideal for maintaining atmosphere.

That said, the ragdoll physics for unconscious enemies can be peculiar as well. The most astonishing instance of this was when, while dragging a guard who curled over himself unconscious, his ragdoll somehow sent me up through the floor to the second story of Northcrest Manor. If you're reading this after a few more patches - we've seen two already - you might be getting something a little more stable and immersive.

While I'm also not one to be too flummoxed by graphical limitations, there certainly are clear compromises on Quest 3. It's nothing horrendous and still looks good, though Thief VR's resolution and texture quality take an understandable hit on Quest systems. PC VR offers a notable visual upgrade, though I can't personally speak for how the PlayStation VR2 edition compares.

A crate-filled courtyard is cast in a red hue night glow, save for a yellow spotlight off to the right, and a lantern on a wall to the left. A guard is at his post in a tower opposite the player's POV.
That's one of the heavy guards. Don't get caught by them.

I cleared Thief VR: Legacy of Shadow in roughly five and a half hours and that's with thorough exploration. A few levels are repeated, though with updated layouts and objectives in each that help them stand out enough to feel distinct. There's novelty to be found in the remixed locations. Your prior knowledge is an asset, rather than a frustration. I can absolutely see someone blazing through Legacy of Shadow in a weekend. Replaying levels to either ghost or blitz through can be enjoyable, though some additional difficulty modifiers or a challenge mode map like in THIEF (2014) would be welcome.

Thief VR Review - Final Verdict

Crucially, Legacy of Shadow is all about encouraging the player to try for a little bit more. Between secondary objectives, bonus markers like completing a mission without alerts or finding every bit of gold lying around, and reward objectives that grant new perks? There's some meat on the bone, even if it's still lean meat. I'll always take good but short instead of longer but worse. These levels are wonderfully detailed despite their small scope, yet a more exploration-inclined player such as myself is likely to see most of each in their first run.

Thief VR: Legacy of Shadow may be a bit modest and rough around the edges, but it's also impressive in the right ways. It melds modern sensibilities with a retro mindset, welcoming new players to the series. Magpie is a charmingly impish lead aided greatly by Garrett's ghostly reprisal. The foundations set here can deliver a proper fresh start for this classic series. I can see Magpie's story continuing, though time will tell if that's the case. Either way, Maze Theory pleasantly surprises with the next generation of Thief.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

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Two new Tomb Raider games have been announced, releasing in back-to-back years

Last night during The Game Awards we didn't just get one Tomb Raider game announcement, instead we got two. Crystal Dynamics has revealed both Tomb Raider: Catalyst, a brand new mainline game in the series coming in 2027, and Tomb Raider: Legacy of Atlantis, a comprehensive remake of the original 1996 game. 

Tomb Raider: Legacy of Atlantis is targeting a 2026 release window. The game arrives in time for the series' 30th anniversary, celebrating the original Tomb Raider with a comprehensive remake built in Unreal Engine 5. Players will once again take on the role of Lara Croft as she searches for the Scion artifact in a globetrotting adventure spanning across Peru, Greece, Egypt and a mysterious Mediterranean island.

Tomb Raider: Catalyst is a brand-new mainline game in the Tomb Raider series. Targeting a 2027 launch window, in this game players will journey to Northern India to investigate a cataclysm and the mysterious appearance of ancient forces. You won't be the lone treasure hunter investigating here though, so you'll have to deal with more than a few rivals along the way.

Catalyst is set several years after the events of Tomb Raider: Underworld and is said to be a standalone chapter, so newcomers don't need to worry about playing the recent reboot trilogy, or all of the classic games from the PS1, PS2 or PS3 eras.

KitGuru Says: Are you looking forward to the new Tomb Raider games? Are you most looking forward to the remake, or the brand-new game? 

The post Two new Tomb Raider games have been announced, releasing in back-to-back years first appeared on KitGuru.
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Following fan backlash, Aspyr indefinitely delays upcoming Deus Ex remaster

The original Deus Ex is an undeniable classic, with the immersive sim not only spawning a long-running franchise, but also helped to put the genre onto the map. In celebration of the game’s 25th anniversary, a remaster was announced. Unfortunately, a highly poor reception towards the initial trailer has now led studio Aspyr to indefinitely delay the project.

Taking to Twitter to make the announcement, porting ‘specialists’ Aspyr confirmed that their controversial Deus Ex remaster will no longer arrive early next year as initially planned, with the studio writing:

“Thank you to the community for your feedback following the reveal of Deus Ex Remastered. We've listened to what you said, and in order to better meet fan expectations and deliver the best possible experience for players, Deus Ex Remastered will no longer launch on Feb. 5, 2026.”

As mentioned, no new release date nor a release window was given, with the studio simply stating: “We look forward to sharing more updates with you when the time comes”. All those who did pre-order the remaster will be “fully refunded,” so you can rest easy in that regard.

The original Deus Ex is an excellent game, though one which unfortunately has not aged well in many ways. As such, while a remaster is highly welcome, the product presented by Aspyr left much to be desired, and so it is encouraging to see them going back to the drawboard somewhat.

KitGuru says: Do you have fond memories of the original Deus Ex? What was your initial reaction to the remaster trailer? How should they approach the game’s visuals? Let us know down below.

The post Following fan backlash, Aspyr indefinitely delays upcoming Deus Ex remaster first appeared on KitGuru.
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Diablo 4: Lord of Hatred expansion announced, Paladin class now available

Last night at The Game Awards, Diablo 4 did indeed make an appearance as previously rumoured. The next major expansion, titled Lord of Hatred will conclude the ‘saga of hatred', which kicked off with the game's earlier expansion, Vessel of Hatred.

Diablo 4: Lord of Hatred is the game’s second major expansion, releasing April 28th 2026. It concludes the Age of Hatred saga, sending players to Skovos to battle Mephisto with Lilith as an uneasy ally. The expansion introduces the long‑awaited Paladin class, a second mystery class, and sweeping endgame changes.

The Diablo 4: Lord of Hatred world premiere trailer reveals Mephisto as the central antagonist, with his corruption spreading across Sanctuary. It teases the new setting of Skovos, introduces the Paladin class, and sets the stage for the climactic battle that will conclude the Age of Hatred saga.

If you pre-purchase the expansion, you can unlock the Paladin class in Diablo 4 and start playing from today, coinciding with the launch of the game's latest season, which is Holy themed, a perfect fit for the introduction of the Paladin class. There will be a second new class added to the game when the expansion launches in April.

This new expansion will also overhaul Diablo 4's endgame content with QoL additions like a loot filter, redesigned skill trees, proper item crafting, a new horde mode and other additions.

KitGuru Says: Considering how long players have had to wait for certain changes to the game, I would have preferred to see the Paladin class given out for free, saving the second mystery class as the premium addition for the new expansion. The game has been bleeding players and asking them to pay more money isn't exactly going to get them excited to return.

The post Diablo 4: Lord of Hatred expansion announced, Paladin class now available first appeared on KitGuru.
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Left4Dead creator announces PlayStation-published co-op shooter 4:LOOP

Just last week, Sony announced that they had partnered with the original creator of the iconic Left4Dead series ‘Mike Booth’ to work on “an unannounced four-player, cooperative shooter”. It didn’t take long for us to learn more about this collaboration, with the PlayStation-published 4:LOOP being officially shown off during The Game Awards.

Developed by Bad Robot Games and published by Sony Interactive Entertainment, 4:LOOP has been officially announced: “A four-player co-op shooter set in an original sci-fi universe” in which you must “experiment” and “improvise” to “see if you can beat the odds.”

Appearing to be somewhat inspired by Helldivers II, 4:LOOP has you drop-in with pods to eliminate hordes of enemies in a mixed 3rd-person / 1st-person perspective based on whether you are aiming your weapon or not.

Through the brief gameplay snippets shared, 4:LOOP does not appear to be anything too special. As with most co-op titles however, you won’t know how the game truly feels and plays until you get your hands on it.

Fortunately, while no release date has been given, Sony confirmed that they will be hosting early playtests for the game – the details of which can be found HERE.

Mike Booth and Valve/Turtle Rock managed to catch lightning in a bottle twice with both Left4Dead 1 and 2. While 4:LOOP is unlikely to be the spiritual successor many were desiring, here’s to hoping that the game manages to be a great title in its own right.

KitGuru says: What did you think of the announcement trailer? Does it look interesting? Is Mike Booth being attached to the project a draw for you? Let us know down below.

The post Left4Dead creator announces PlayStation-published co-op shooter 4:LOOP first appeared on KitGuru.
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Uncharted 4 and TLOU co-director officially announces ‘Coven of the Chicken Foot’

In the lead up to The Game Awards, Geoff Keighley teased that fans would be getting a first look at the brand new game from Bruce Straley – the co-director for both Uncharted 4 and The Last of Us. Having left Naughty Dog all the way back in 2017, Straley has now officially unveiled Wildflower Interactive’s debut title: Coven of the Chicken Foot.

Officially announced during the 2025 Game Awards, Coven of the Chicken Foot is an “emotionally-rich, stylized, single-player adventure” in which you play as an elderly witch who works alongside “an odd creature” in order to navigate the world and survive.

Featuring “a semi-open world, systems-rich design, and thoughtful environmental storytelling” Coven of the Chicken Foots looks to be evoking classics such as ICO and The Last Guardian with a focus on offering a “a playable relationship driven by innovative technology” wherein “your creature-companion can observe, learn, and develop new behaviors based on contextual situations.”

Though far from the AAA juggernauts made during his time at Naughty Dog, Coven of the Chicken Foot appears to be filled with passion, vision and intent, and so it will be interesting to see how Straley’s first project in years winds up being when it arrives some time in the unknown future.

KitGuru says: What did you think of the announcement trailer? Is it what you were expecting? Could Coven of the Chicken Foot be a sleeper hit? Let us know down below.

The post Uncharted 4 and TLOU co-director officially announces ‘Coven of the Chicken Foot’ first appeared on KitGuru.
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KitGuru Advent Calendar Day 12: Win a Gigabyte X870E Aorus Elite X3D motherboard!

For Day 12 of the KitGuru Advent Calendar we are teaming up with Gigabyte to give one lucky winner a high-end motherboard upgrade. Today's prize is a Gigabyte X870E Aorus Elite X3D motherboard!

The Gigabyte X870E Aorus Elite X3D is an AM5 ATX motherboard built for AMD Ryzen 9000/8000/7000 processors, featuring high-speed DDR5 support, PCIe 5.0 slots, and advanced thermal design. It introduces X3D Turbo Mode 2.0, a performance boost tailored for Ryzen X3D CPUs, allowing you to get more performance from your CPU with just one click.

How to Enter:

To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What is your current CPU?

This competition is open worldwide.

The winner will be picked randomly shortly after 11AM GMT December 13th, and a new competition will be announced for Day 13. The chosen winner has 48 hours to respond, if we do not hear from them, a new winner will be picked.

Terms and ConditionsThis competition is open worldwide, starting at 11AM GMT on December 12th and ending at 10:59AM GMT on December 13th. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.

KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 13!

The post KitGuru Advent Calendar Day 12: Win a Gigabyte X870E Aorus Elite X3D motherboard! first appeared on KitGuru.
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Lian Li SX1200P Platinum PSU Review

Today we take a look at one of the latest power supplies from Lian Li, the SX1200P. This fully modular, Platinum-rated unit supports ATX 3.1 and PCIe 5.1 standards and is supported with a 10-year warranty. It ships with high-grade Japanese capacitors and will suit a variety of smaller chassis due to the compact 140mm depth. Is the SX1200P worth the asking price of $160? We find out today.

Lian Li offer three wattage options in this range – 850W, 1000W and the 1200W model we are looking at today. They also offer them in white and black colour schemes. Right now, while Lian Li say they have 80 Plus Platinum certification, they have not supplied me with any Cybenetics certifications and they are not on the box or included in the literature either. They told me they are working with Cybenetics on certification for this unit, but at the time of press we don't have any details.

Product Features:

  • 80 Plus Platinum Rated.
  • ATX 3.1 and PCIe 5.1 compatible.
  • 100% Japanese 105C Capacitors
  • 12V-2×6 High Current Copper Alloy Terminals
  • Braided Texture Cables with Cable Combs.
  • 120mm Fluid Dynamic Bearing Fan.
  • Single +12V rail.
  • 10-Year Warranty.
The post Lian Li SX1200P Platinum PSU Review first appeared on KitGuru.
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