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Gearbox shares updated 2026 roadmap for Borderlands 4

Borderlands 4 is in a bit of an awkward spot currently. While the game is in many ways the best the series has seen, a relative lack of end-game content for hardcore fans and a plethora of performance issues especially at launch led to softer-than-expected sales. That said, the team at Gearbox appear committed to improving Borderlands 4, with the team now offering an updated roadmap for 2026.

Taking to their blog, the team at Gearbox officially showcased their full 2026 roadmap. While we knew some of what to expect from Borderlands 4’s post-launch plans (even prior to the game’s release), we’ve now gotten a more comprehensive look.

The first major update for 2026 is now live and includes the addition of a photo mode alongside dozens of tweaks, buffs, changes and fixes.

Looking to the future however, Borderlands 4’s 2026 is set to be as follows:

  • Q1 2026
    • Bounty Pack 2 (paid)
    • Pearlescent rarity (free)
    • Story Pack 1 (paid)
  • Q2 2026
    • Raid Boss 2 (free)
    • Takedown (free)
    • Bounty Pack 3 (paid)
  • Q3 2026
    • Bounty Pack 4 (paid)
    • Bounty Pack 5 (paid)
    • Story Pack 2 (paid)

Borderlands 4 Roadmap

Each of these new pieces of content (both free and paid) will be released alongside a ‘major’ update. Other ancillary additions with no specific timeline include:

  • Performance improvements
  • Endgame and balancing updates
  • New Endgame activities
  • Cross-save and shared-progression
  • Limited-time events

While the game certainly came in a bit hot, Borderlands 4 is a fun time and so it is encouraging to see the team at Gearbox try to address as many fans' complaints as possible – while still sticking to their initial plans.

KitGuru says: What do you think of this updated roadmap? What’s your opinion on Borderlands 4 in its current state? Does it have the potential to be the best entry in the series? Let us know your thoughts down below.

The post Gearbox shares updated 2026 roadmap for Borderlands 4 first appeared on KitGuru.
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World War Z x The Walking Dead available now

World War Z is a fun 3rd-person co-op shooter in the vein of Left4Dead and other horde shooters. Released back in 2019, the team at Saber Interactive have blessed the title with a ton of post-launch support – much of which was free. 4 months on from its last major update, the game has now gotten its first big crossover DLC, with World War Z x The Walking Dead available now.

Purchasable right now for the relatively low price of £7.99, World War Z x The Walking Dead offers a ton of content for fans of both Saber Interactive’s shooter as well as watchers of the show, adding:

  • New Story Campaign with 3 chapters
    • The Prison
    • Alexandria Safe Zone
    • Grady Memorial Hospital
  • 4 playable survivors
    • Rick Grimes
    • Daryl Dixon
    • Michonne
    • Negan

  • Two melee weapons
    • Michonne’s Katana
    • Negan’s Bat Lucille
  • Two weapon skins
    • Rick’s Revolver
    • Daryl’s Crossbow
  • Visual overhaul of enemies to look like TWD’s ‘walkers’
  • New special enemy ‘spiked walker’

While there have been a bunch of different games based on The Walking Dead, very few have been received well. As such, for many this represents what might be one of the better Walking Dead experiences out there – despite only being a crossover.

KitGuru says: What do you think of this latest DLC? Are you a fan of The Walking Dead? What other zombie properties would you like to see World War Z collab with? Let us know down below.

The post World War Z x The Walking Dead available now first appeared on KitGuru.
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Solid Snake to join Rainbow Six: Siege as a brand new operator

Rainbow Six: Siege is arguably one of Ubisoft’s biggest games of all time, with the now decade-old title continuing to make money in-part through its plethora of cross-overs. Following on from the likes of Chun-Li; Master Chief; 2B and even Pickle Rick, Solid Snake himself is set to join the Rainbow Six Siege roster.

Teasing their upcoming Year 11 Roadmap reveal event (going live on the 15th of February) Ubisoft offered a slight hint at what players can expect in the way of announcements.

Though very little was given away, we do know that the iconic Solid Snake himself is set to crossover into Rainbow Six: Siege.

Unlike all other crossovers, Snake is set to be a full-on operator as opposed to simply being a skin for a pre-existing character – meaning he should have his own unique abilities, equipment and more.

Unfortunately, we did not get to hear Snake speak in the teaser, and so it is unknown whether the operator will feature brand new voice lines (and who will voice him) or if they will simply reuse old audio. We will have to wait until the 15th of February to find out.

KitGuru says: Are you surprised to see Snake coming to Siege? Will he be voiced by David Hayter? Who’s your favourite operator? Let us know down below.

The post Solid Snake to join Rainbow Six: Siege as a brand new operator first appeared on KitGuru.
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New Nioh 3 demo available now on PS5 and PC

Team Ninja have been great in supporting their upcoming releases with free demos for all to check out and enjoy. Such has been the case with the Nioh series, offering various alpha, beta and timed-limited demos across its previous two entries. Following the initial Nioh 3 demo from last year, the studio has now released a more complete demo ahead of the game’s February release date.

With Nioh 3 just a week away from launch, Team Ninja have now published a brand new demo for the game, letting you try out the title for yourself ahead of its 6th of February release date.

Unlike the limited-time demo released back in June following its initial unveiling, this new demo is available on both PS5 and PC, and will allow you to transfer your save data over to the full game upon its release.

Nioh 3 Team Ninja

As expected, the demo features the opening section of the game and so switching over to the full release should be relatively painless. Those who do complete the demo prior to the 15th of February will also receive a bonus in-game item as a small reward.

While no end date has been given for this demo, Team Ninja have delisted various demos in the past, and so you might want to check Nioh 3 out for free while you can – even if you don’t plan on buying the title immediately.

KitGuru says: Are you looking forward to Nioh 3? What’s your favourite modern Team Ninja game? Let us know your thoughts down below.

The post New Nioh 3 demo available now on PS5 and PC first appeared on KitGuru.
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AOC AG276QSG2 Review (1440p/360Hz G-Sync Pulsar)

Today we're checking out the AOC Agon Pro AG276QSG2. The model number may not make it immediately obvious, but this is a rather exciting monitor for one main reason – it supports Nvidia's new G-Sync Pulsar backlight strobing technology that was officially launched at CES 2026. It's built around a 27in 1440p IPS panel with a 360Hz refresh rate, so that alone sounds pretty competitive – but what does Pulsar bring to the table? We find out today.

Timestamps:

00:00 Intro
00:57 Pricing and other Pulsar models
01:31 But what is G-Sync Pulsar?
03:43 Pulsar motion clarity examples
06:00 Overdrive and response times
07:28 Panel testing
10:30 Real-world gaming experience
12:17 Monitor design
13:36 Closing thoughts

First things first – pricing. The AOC AG276QSG2 is listed for pre-order on both Scan and OCUK for just under £560, making it the cheapest of the two other G-Sync Pulsar monitors that are currently listed here in the UK, given Acer's model is £600, and the ASUS is £629. Given all Pulsar monitors use the same panel, and considering Pulsar behaviour itself is tuned by Nvidia, performance between all three is likely to be near-identical, so the lower price alone could swing a lot of buyers towards this AOC model.

G-Sync Pulsar

But we're getting ahead of ourselves, so let's take a step back and first answer the question – what exactly is G-Sync Pulsar?

We don't need to go into too much depth here, as it was announced back at CES 2024, we got hands-on in April that year, and more recently Nvidia published an in-depth blog explaining exactly how the technology works.

In a nutshell, Pulsar is the combination of high-tech backlight strobing and G-Sync variable refresh rate technology. While some monitors have married adaptive sync and backlight strobing together in the past, Pulsar is a much more advanced system that is designed to dramatically improve perceived motion clarity throughout the VRR window.

At its most basic level, backlight strobing works by reducing the amount of time each frame is visible. With Pulsar, Nvidia says that the backlight is only pulsed for 25% of the frame time, meaning each image is only briefly illuminated once the pixels have fully settled. In theory, that 1/4 frame visibility translates into 4x lower persistence, and this is how the company claims ‘1000Hz+ effective motion clarity'.

The G-Sync integration is the added secret sauce. More basic backlight strobing implementations typically run at fixed refresh rates and fire the backlight at a fixed point in the refresh cycle, regardless of how long the GPU took to deliver the frame or how well the panel transitions have completed. That leads to the usual strobing artifacts we're used to seeing, like crosstalk, double images, and inconsistent clarity especially at lower refresh rates. Pulsar, however, is driven directly by the MediaTek scaler which now has G-Sync built in, so the display knows exactly when a frame starts, when pixel response has stabilised, and when to flash the backlight.

On top of that, Pulsar incorporates what Nvidia calls a ‘rolling scan'. By utilising multiple horizontal backlight strips that can be pulsed independently, Pulsar strobes different sections of the panel sequentially, rather than the whole panel being strobed at once. This should lead to dramatically reduced crosstalk and consistent clarity from top to bottom, something that isn't true for previous backlight strobing implementations.

Specification:

  • Screen size (inch): 27
  • Screen size (cm): 68.58
  • Flat / Curved: Flat
  • Panel treatment: Antiglare (AG)
  • Pixel pitch: 0.2328 mm
  • Pixels per inch: 108.79
  • Panel resolution: 2560 x 1440
  • Resolution name: QHD
  • Aspect ratio: 16:9
  • Panel type: Fast IPS
  • Backlight type: WLED
  • Max refresh rate: 360 Hz
  • Response time (GtG): 1 ms
  • Response time (MPRT): 0.3 ms
  • Static contrast ratio: 1000:1
  • Viewing angle (CR10): 178 / 178
  • Display colours: 16.7 Million
  • Brightness in nits: 450 cd/m²
  • Bezel type (front): 3-sided frameless
  • Bezel colour (front): Black
  • Bezel finishing (front): Texture
  • Cabinet colour (backside): Grey, Black
  • Cabinet finishing (backside): Texture
  • Removable stand:
  • Speaker power: 2 W x 2
  • Kensington lock:
  • VESA mount support: With VESA bracket accessory
  • Tilt: -3.5° ~ 18.5°
  • Height adjust: 130 mm
  • Swivel: -18.5° ~ 18.5°
  • Pivot: -90° ~ 90°
  • HDMI: 2x HDMI 2.1 (TMDS)
  • Digital HDCP (HDMI): HDCP 2.2
  • DisplayPort: DisplayPort 1.4 x 1
  • USB hub:
  • USB generation: USB 3.2 (Gen 1), 5 Gbit/s
  • USB type downstream: 3 x USB-A
  • USB type upstream: 1 x USB-B
  • Audio output: 1x Audio out
  • Warranty period: 3 years
The post AOC AG276QSG2 Review (1440p/360Hz G-Sync Pulsar) first appeared on KitGuru.
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Linux gaming: How Valve is systematically softening the pressure to upgrade to Windows 11 with Proton 10.0-4

Valve continues unwaveringly on its course. Proton 10.0-4 is a new stable version of the compatibility layer that makes Windows games run on Linux and is much more than a routine maintenance update. It is another step in a long-term strategy that aims to gradually make Windows obsolete as a mandatory gaming platform without openly […]

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Panther Lake sets new benchmark at IPC, Intel overtakes Zen 5 at microarchitecture level

The generational change in mobile processors marks a strategically important moment for Intel. With Panther Lake, the company is introducing a completely redesigned hybrid architecture based on the 18A manufacturing process for the first time, combining Cougar Cove performance cores with Darkmont efficiency cores. While previous generations focused primarily on clock frequencies, core counts, or […]

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Goodbye Big Tech: Eight secure email alternatives from Europe compared

Emails are one of the invisible constants of everyday digital life. Hardly anyone enjoys checking their inbox, yet it is the central hub for online identities, contractual relationships, administrative procedures, and personal communication. Over the years, highly sensitive information accumulates there, from private messages and invoices to password resets. This makes it all the more […]

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Another massive data breach: why changing passwords is no longer enough

The rediscovery of a freely accessible database containing around 149 million stolen usernames and passwords dramatically illustrates how fundamentally the threat landscape in the digital space has changed. The incident came to light after a security researcher identified the unprotected database and informed the hosting provider, whereupon access was shut down. The sheer volume of […]

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BamBuddy: The quiet alternative to the Bamboo Cloud

BamBuddy is not just a nice craft project, but a clear challenge to Bambu Lab’s cloud-centric ecosystem. While the manufacturer consistently pushes its users toward always-on cloud, MakerWorld integration, and mandatory accounts, BamBuddy takes the opposite approach. Local, controllable, traceable. No dependence on third-party servers, no black box processes, no silent policy changes overnight. The […]

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Thermaltake TR300 Case Brings A Front PSU Mount And Big Display To Gaming PCs

Thermaltake TR300 Case Brings A Front PSU Mount And Big Display To Gaming PCs With its latest TR300 Series TG (and WS) cases, Thermaltake includes a 6-inch 1480 x 720 display for users that want to take their customization to the next level. We've seen case mods integrate mini-monitor before, and ASRock even sold an entire 1080p monitor made to be attached to your case, but this is one of the more practical solutions
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Thief VR: Legacy of Shadow Refines Gameplay Mechanics In Latest Update

In its fourth major update since release, Thief VR: Legacy of Shadow refines its gameplay mechanics for a smoother experience.

Available now on all major platforms, Thief VR: Legacy of Shadow launched its 4.0 update, focusing on refining the gameplay experience for an overall smoother feel. As its 3.0 patch was released just shy of two weeks ago, it is clear developer Maze Theory and publisher Vertigo Games are on top of things, quick to apply any feedback shared to deliver a better game. Other improvements include more flexible customization options for the Steam version, such as higher-quality dynamic shadows and character models, and general quality-of-life bug fixes.

One of the flagship upgrades to this new patch is revamped crouch mechanics. As a marquee ability, players are supposed to spend a lot of time doing so while hiding in the shadows. While never broken since its initial release, it did feel that certain aspects of the game could have done with more time in the oven, as we mentioned in our review: “Sometimes objects fail to load in properly, like a treasure chest going transparent whenever I face it from the front—or an entire basement visually deloading momentarily if I walk too close to an adjoining wall.”

0:00
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A gameplay video recorded by UploadVR showcasing patch 4.0.

Previous upgrades mainly brought visual improvements and continued stability to the experience. No DLC or sequel has been mentioned as yet, but this ongoing support is at least a step in the right direction.

Thief VR: Legacy of Shadow is available now on Meta Quest, PlayStation VR2, and Steam.

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ASRock B850 LiveMixer Wi-Fi Review

Another ASRock motherboard that packs in a generous set of hardware features despite a sub-$200 price tag. It also offers impressive VRM and SSD cooling. The Livemixer is not without its niggles, but you do get an awful lot of motherboard for the money.

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ARC Raiders Update Declares War On Cheaters With A Strict 3-Strike Ban Rule

ARC Raiders Update Declares War On Cheaters With A Strict 3-Strike Ban Rule The development team behind the wildly popular ARC Raiders has already set out its goals for this year, which include a new set of maps alongside tweaks to gameplay it hopes will challenge players in new and interesting ways. The latest update, however, is incremental and delivers several quality-of-life improvements, along with new rules
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Windows 11 Update Is Bricking Modems And It's A Feature, Not A Bug

Windows 11 Update Is Bricking Modems And It's A Feature, Not A Bug The controversy around the Windows 11 January 2026 Update won't stop rolling in—and now, Microsoft is intentionally disabling support for legacy hardware, not simply breaking it on accident. Specifically, in the January 13th KB5074109 update, four essential dial-up modem drivers were removed. These driver files included agrsm64.sys, agrsm.sys,
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Geeek’s $69 EXO 1 Is A Lightweight Open‑Air Case With Big GPU Support

Geeek’s $69 EXO 1 Is A Lightweight Open‑Air Case With Big GPU Support What's the purpose of a computer chassis? If you said "to protect my parts from the environment," (or to protect your home from your parts), you might as well click off this post right now. If you instead said "to hold my parts in place," well, we've got exactly the minimalist micro-ATX chassis for you. Check out Geeek's new EXO 1, an open-air
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Meta CFO: We're “Building Future Headsets” & Still “Have Optimism” In VR

Meta CFO Susan Li says the company still has "optimism in the future of VR", and confirmed that it's still "building future headsets".

Li made the comment during Meta's Q4 2025 earnings call this week, in response to a Deutsche Bank analyst asking whether the Reality Labs division would have a "narrow focus on wearables".

"However, consumer adoption of VR has generally been on a slower growth path than wearables, and we are rebalancing our Reality Labs portfolio to reflect this", Li also said, reiterating what CTO Andrew Bosworth declared in Davos last week.

"So, we are meaningfully reducing our investment in VR and Horizon this year, but we’re growing our investment in wearables to capitalize on the momentum that we’re seeing in our position as a market leader", she continued.

Meta first officially confirmed this shifting spending strategy in December. Then, earlier this month the company shut down three of its acquired VR game studios, conducted significant layoffs at a fourth, canceled the Batman: Arkham Shadow sequel, and announced the shutdown of Horizon Workrooms and its Quest headsets for business offering.

That decision came after 2025 saw Quest headset sales decrease compared to 2024, while Ray-Ban Meta smart glasses sales tripled.

Meta Confirms “Shifting Some” Funding “From Metaverse Toward AI Glasses”
Meta has officially confirmed “shifting some of our investment from Metaverse toward AI glasses and Wearables”, following reports of an up to 30% budget cut for parts of Reality Labs.
UploadVRDavid Heaney

Earlier in the Q4 earnings call, Mark Zuckerberg told investors that the company's reduction in spending would make VR "a profitable ecosystem over the coming years".

The Reality Labs division of Meta, which handles VR, Horizon Worlds, and smart glasses, recorded record spending in Q4, just shy of $7 billion. Given revenue of just under $1 billion, that resulted in a "loss" of around $6 billion.

Reality Labs continues to be heavily focused on research and development, though, and much of this "loss" is actually the spending towards developing true AR glasses, the consumer tech product that companies like Apple, Meta, and Google believe will define the next wave of personal computing.

Zuckerberg told investors to expect Reality Labs losses to finally peak in 2026, with Li stating that it's Meta's "expectation" that the losses will start to decrease in 2027, depending on how the market develops.

Meta Delays Ultralight Headset, Starts Work On Gaming-Focused Quest 4
Meta is delaying its ultralight headset with a tethered puck to the first half of 2027, and, separately, starting work on a gaming-focused Quest 4, leaked memos reveal.
UploadVRDavid Heaney

As to the "headsets", plural, that Susan Li was referring to, leaked internal memos from early December revealed that in addition to the widely reported ultralight headset with a tethered puck, Meta was also now working on a traditional new Quest focused on "immersive gaming".

The memo indicated that the headset, which wouldn't be expected until late 2027 at the very earliest, should bring a "large upgrade" over Quest 3, but no longer be subsidized, carrying a higher price. That tracks with Zuckerberg's reference to VR becoming "profitable" for Meta "over the coming years".

Many in the industry have speculated that this headset may have already been canceled in the wake of Meta's other VR cuts, but Li's reference to "headsets" may suggest it's still in the works. Only time – or yet another leak – will tell.

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Thermaltake launches new TR300 series chassis in mesh and wood slat variants

Thermaltake has announced the TR300 Series Mid Tower Chassis, a new ATX lineup focused on space efficiency, airflow, and modern customisation. The range includes two models, the TR300 TG and TR300 WS, both available in black or white colour options.

The key difference between the TR300 TG and the TR300 WS is the front panel. The latter uses real wood slats at the front, while the TG uses a more standard mesh front panel. Both should offer good airflow for your intake fans, so choosing between them should primarily come down to whether or not you like the modern wood-PC fusion.

The chassis uses a front‑mounted PSU layout with an adjustable rack offering four mounting positions, improving internal space, airflow, GPU clearance, and radiator support. It accommodates up to ATX motherboards, with optimised PCIe slot placement to maintain proper GPU alignment. Cooling support includes up to eight 120mm fans and room for a 360mm radiator at the top.

Both models support Thermaltake’s optional 6‑inch LCD Screen Kit (1480 × 720), enabling system monitoring, JPG/GIF playback, AI Forge visuals, and mobile control via the TT PlayLink app. Additional features include removable dust filters, support for two 3.5‑inch HDDs and three 2.5‑inch SSDs, and front I/O with dual USB 3.0 Type‑A, USB 3.2 Gen 2 Type‑C, HD Audio, and dedicated power/reset buttons.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be considering the TR300 for a future build? 

The post Thermaltake launches new TR300 series chassis in mesh and wood slat variants first appeared on KitGuru.
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Corsair’s new Galleon 100 SD keyboard is now available

At CES earlier this month, Corsair officially revealed the Galleon 100 SD, a new full-size keyboard that replaces the numpad with Elgato Stream Deck functionality. Now following on from multiple ‘Best of CES' awards, the new keyboard is ready to hit the market.

The new Corsair Galleon 100 SD is a new full-size keyboard from Corsair, but rather than having a numpad, the keyboard has been equipped with a 12-key Elgato Stream Deck. Corsair says the device combines engineering from both Corsair and Elgato to meet long‑standing community requests for a single input solution that handles gameplay, apps, and device control.

The keyboard includes 12 LCD keys, two multifunction dials, and a 5‑inch colour display for real‑time system and game information. All controls are configured through the Stream Deck app, with support for folders, profile switching, and the full plugin ecosystem.

Beyond the Stream Deck features, the Galleon 100 SD uses Corsair’s AXON engine with polling rates up to 8000Hz, plus FlashTap SOCD handling for directional‑input control. The board ships with pre‑lubed MLX Pulse switches, gasket mounting, six layers of dampening, and an aluminium frame.

The Corsair Galleon 100 SD is now shipping worldwide as of today. Over in the US, it will cost $349.99. Here in the UK, it is retailing for £309.99 directly via Corsair's webstore.

Discuss on our Facebook page, HERE.

KitGuru Says: This keyboard looks to pack the best of two product lines, but it is also very expensive. Are you thinking about getting one of these? 

The post Corsair’s new Galleon 100 SD keyboard is now available first appeared on KitGuru.
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Prototype, Bards Tale and more join GeForce Now this week

The next round of games for GeForce Now has been announced. There are ten new titles joining the cloud gaming library this week, including new releases like Half Sword, as well as classics like Prototype. 

Aside from the new games joining the library, there is another major GeForce Now update happening this week. For the first time, a native Linux client is now available, expanding GeForce Now's reach across native Linux PCs, Windows, macOS, Chromebooks, smart TVs and mobile devices.

Here is the full list of new games joining GeForce Now today:

  • The Midnight Walkers (New release on Steam, Jan. 28, GeForce RTX 5080-ready)
  • Cairn (New release on Steam, Jan. 29, GeForce RTX 5080-ready)
  • Prototype (New release on Ubisoft Connect, Jan. 29)
  • Prototype 2 (New release on Ubisoft Connect, Jan. 29)
  • Warhammer 40,000: SPACE MARINE 2 (New release on Xbox, available on Game Pass, Jan. 29, GeForce RTX 5080-ready)
  • Half Sword (New release on Steam, Jan.30, GeForce RTX 5080-ready)
  • Vampires: Bloodlord Rising (New release on Steam, Jan. 30, GeForce RTX 5080-ready)
  • The Bard’s Tale Trilogy (Steam and Xbox, available on Game Pass)
  • The Bard’s Tale IV: Director’s Cut (Steam and Xbox, available on Game Pass)
  • Total War: Three Kingdoms (Epic Games Store)

There are four titles joining the RTX 5080 servers for GeForce Now Ultimate members too, including Cairn, The Midnight Walkers, Half Sword and Warhammer 40,000: Space Marine 2.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be playing any of this week's new GeForce Now titles? 

The post Prototype, Bards Tale and more join GeForce Now this week first appeared on KitGuru.
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Google bug report leaks “Aluminium OS” for desktops

Google's dream of Android for desktop is not dead yet. Recently, Aluminium OS (ALOS) leaked through a bug report on Google's Issue Tracker. This new feature appears to be a built-in Samsung DeX-style visualisation for Android 16.

The leak, which surfaced through screen recordings from an HP Elite Dragonfly Chromebook (via 9to5Google), shows a hybrid UI that blends the simplicity of Android with the heavy-duty multitasking capabilities of a desktop OS. The “Aluminium OS” interface features a recognisable Android taskbar at the bottom and a status bar at the top, complete with mobile-like WiFi and battery indicators. However, the functionality is purely desktop, supporting windowed applications, split-screen multitasking, and a Chrome browser with desktop extensions. You can see ALOS in action in the video uploaded by Android Authority.

This development suggests that Google may be looking to bridge the gap between Android and ChromeOS, potentially allowing future Android tablets and high-end phones to function as full-scale workstations when docked.

Discuss on our Facebook page, HERE.

KitGuru says: Would you like to see Google offering Aluminium OS as standard for all Android-based devices? Would such a feature make you more inclined to choose Android over iOS?

The post Google bug report leaks “Aluminium OS” for desktops first appeared on KitGuru.
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Job listing suggests GOG Galaxy may soon introduce first-party support for Linux

Following a leadership shift involving one of its original co-founders, GOG is now apparently expanding its technical reach by developing a native Linux version of GOG Galaxy.

The move was revealed through a job posting (via The Bryant Review) for a Senior C++ Software Engineer, specifically tasked with building the application's architecture with Linux compatibility as a core priority “from day one”. This marks a major pivot for the platform, which has historically relied on community-driven or third-party tools, such as the Heroic Games Launcher, to serve Linux users.

The initiative aims to bring native high-value features such as cloud saves, automatic updates, and cross-platform library management (including Epic, Xbox, and Steam) to the Linux ecosystem.

While GOG has always been praised for its DRM-free standalone installers, the lack of a dedicated Linux client has been a significant point of friction for Steam Deck and Linux desktop users who want a unified experience. By designing for a “wide array of hardware” and prioritising long-term platform development, GOG signals that its Linux support will be a pillar of its commitment to preserving retro games.

Discuss on our Facebook page, HERE.

KitGuru says: Do you own a Linux system where you would like to install the GOG Galaxy app?

The post Job listing suggests GOG Galaxy may soon introduce first-party support for Linux first appeared on KitGuru.
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