The vast majority of PC gaming handhelds run on AMD hardware, though Intel hasn't ignored the market completely. Notably, MSI injected Intel's Meteor Lake and Lunar Lake silicon into its Claw handhelds, and now with Panther Lake roaring to life, Intel is specifically targeting the form factor with part of its latest-generation lineup. However,
Ghost of Yotei was one of PlayStation’s biggest first-party exclusives to release in 2025, with the sequel to 2020’s Tsushima receiving equally as high praise as the first entry. When it comes to sales however, despite being on a console with a smaller total userbase, Ghost of Yotei has outsold Tsushima when launch-aligned.
As part of the company’s latest fiscal earnings report, Sony offered some updated sales data for its first-party releases. Unfortunately, the console maker is rather selective when it comes to sharing official sales.
That said, we have gotten confirmation that 2025’s Ghost of Yotei is performing well so far, with Sony CFO Lin Tao revealing (as transcribed by Gamesindustry.biz) that Yotei has “exceeded the sales of Ghost of Tsushima in the same period of time.”
As mentioned, exact apples-to-apples comparisons can’t be made due to Sony’s inconsistent sharing of sales data, however based on what we do know the original Ghost of Tsushima sold 2.4 million copies within its first 3 days on the market. It then took until 128 days post-launch for the title to reach 5 million.
Yotei on the other hand was revealed to have sold a total of 3.3 million copies within its first 32 days on sale. Considering the fact that Yotei has supposedly outpaced Tsushima it will be interesting to see how many copies it will have sold by the time it reaches its 128th day on the market.
KitGuru says: What do you think of Ghost of Yotei? How does it compare to Tsushima? Will the sequel eventually outsell the original? Let us know your thoughts down below.
While Starfield is in many people’s eyes one of Bethesda Game Studios’ most disappointing products, the space-faring RPG sandbox did find a dedicated audience of players. Following on from previous rumours claiming that the Xbox console exclusive is planned to be ported to the PlayStation 5, insiders are now stating that the PS5 release is scheduled to go live this April.
While little else was shared, it has been all-but-confirmed that Bethesda is currently working on a mini-overhaul of sorts for Starfield, with focus being put on improving space traversal; though details are relatively light so far.
Regardless, assuming this release date is true, then Starfield could finally be getting its long-awaited update in a couple months’ time. It will be interesting to see how the game performs on PS5 given Starfield’s less-than-stellar reputation.
KitGuru says: What did you think of Starfield at launch? Have the updates improved the experience? Will this supposed overhaul fix the game in your eyes? Let us know down below.
Microsoft has all-but-abandoned the Xbox console in recent years, with many of its first-party releases – past, present and future – being ported over to the likes of the PlayStation 5 and Nintendo Switch. This move away from exclusivity is set to be further entrenched with the next generation of Xbox consoles, with Epic Games now officially confirming that their Games Store will arrive on the next Xbox on day-one.
“We definitely plan to be on the new hardware for Xbox, because, unless their policy or stance on it changes, they are telling us they’re going to welcome that. And we’re going [to] be there, like, on day one. That will probably require us to build in whatever their requirements are, some sort of software to support that.”
Still, assuming Epic does wind up launching its Games Store on the next gen Xbox, it will be highly interesting to see how this will impact the use of Microsoft’s own storefront on the system.
KitGuru says: Are you at all interested in the next-gen Xbox? What are your expectations towards the system? Will this be good or bad for Xbox in the long-term? Let us know your thoughts down below.
Releasing a lengthy 10-minute announcement trailer, the team at Guerrilla Games officially unveiled Horizon Hunters Gathering – a 3-player co-op experience in which you “Choose from a roster of uniquely skilled Hunters…and rally for the hunt as you face off against a deadly machine threat in action-packed combat and high-stake missions.”
Launching simultaneously on PS5 and PC, Hunters Gathering will include support for both cross-play and cross-progression alongside online matchmaking (though the game can also be played solo with two AI companions).
Perhaps the most interesting aspect of the game is its art style, with Horizon Hunters Gathering featuring a much more cartoony aesthetic when compared to the mainline Horizon entries.
So far, no release date nor a release window has been provided, however those interested in the title can sign up for future playtests right now (the details of which can be found HERE).
While the Horizon games are known for their narratives, both Zero Dawn and Forbidden West feature fun and satisfying combat. With Hunters Gathering looking to further evolve its gameplay, here’s to hoping that the co-op title winds up being a success on all fronts.
KitGuru says: What do you think of Horizon Hunters Gathering so far? Are you more interested in it or the NCSOFT MMO? Let us know down below.
A newly uncovered surveillance campaign illustrates how consistently mobile threats have evolved and are now deliberately misusing everyday infrastructure for espionage purposes. The analysis focuses on the Android malware Arsink RAT, a remote access Trojan that remains active on infected devices for long periods of time without being detected, deliberately relying on inconspicuous communication channels. […]
Anyone scrolling through the Steam catalog on Linux or Steam Deck will quickly encounter a familiar warning sign. Games are labeled as “not compatible with Proton.” No green check mark, no “Verified” label, just the implicit suggestion that the title may in fact be unplayable on your system. This classification seems definitive, but it isn’t. […]
What happened here has nothing to do with everyday hardware. An overclocker takes one of the best custom graphics cards of the Turing era, rips out its heart, and replaces it with the full configuration that NVIDIA reserved exclusively for the Titan RTX at the time. The result is an RTX 2080 Ti that is […]
At the beginning of 2026, the DRAM market finds itself in a situation that can be described as tense without exaggeration. Rising prices, limited availability, and massive markups on high-capacity modules are hitting gamers and enthusiasts particularly hard. In this conflict, many buyers are turning their attention to Chinese manufacturers such as ChangXin Memory Technologies […]
LibreOffice comes with a robust spell checker based on the widely used Hunspell library, which is also used in applications such as Firefox and Thunderbird. For many users, this basic function is sufficient, but when it comes to grammar, punctuation, style issues, or consistent spelling, the integrated solution quickly reaches its limits. This is where […]
Since the introduction of Private Cloud Compute in 2024, Apple has consistently focused its long-term AI strategy on data protection. The company deliberately positioned itself as an alternative to cloud-centric AI platforms by establishing a hybrid approach in which simple tasks are processed directly on the end device and more complex queries run exclusively via […]
Today’s article is about an uncompromising high-end gaming PC, where budget is not a factor at first. The goal is to implement the best possible cooling technology, achieve the quietest possible operation, and house the whole thing in a visually harmonious design. RGB lighting is not an end in itself here, but rather supports the […]
InnerspaceVR, the studio behind popular titles like Maskmaker and A Fisherman's Tale, just announced a brand-new VR game titled Spymaster.
In Spymaster, developer InnerspaceVR draws influence from classic spy thrillers like Mission: Impossible and Ocean’s Eleven to deliver a suave, stylish experience that will allow gamers to live out their James Bond fantasies in immersive VR. The player controls three secret agents, each with their own special skills and abilities, as they set out to stop the evil Protocore organization from using a global surveillance system to enact their nefarious plans for world domination.
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As part of the spy agency NODE, the player will have access to a special gadget to help with their mission: the C.A.S.S.E.T.T.E device that allows them to rewind time. This in turn lets them replay missions and try to devise the perfect strategy to save the day. Players can also run, climb, slide, zipline, and shoot through increasingly perilous environments on dynamic missions that include defusing bombs and poisoning criminals.
In Spymaster's announcement press release, InnerspaceVR co-founder Balthazar Auxietre says that this latest game has been the most challenging for the studio to produce, as it required the devs to explore a new type of gameplay that combines "puzzle and action mechanics in a way that has never been done in VR," while still building on the narrative frameworks from past projects like A Fisherman's Tale.
There is no exact release date for Spymaster yet, but InnerspaceVR plans to launch the game in Early Access at some point in 2026 on Meta Quest and PC VR by way of SteamVR. The developer will also demo Spymaster at the upcoming GDC Festival of Gaming in San Francisco next month.
GOLF+, shared a new video showcasing an in-development mixed reality golf simulator.
As part of last week's GOLF+ roadmap announcement, which we covered here, CEO Ryan Engle mentioned golf simulators as a key focus for the company. Today, Engle has revealed a short video demonstrating how just such a technology would work in the real world.
Golf simulators use screens and launch monitors to allow players to shoot their shot with physical clubs and real golf balls. The velocity and path of the ball are shown on a large screen in real time, allowing the player to play courses from all over the world without ever stepping foot outdoors. Players can play in bars, clubs, at dedicated golf sim facilities, in cities, in their own homes, etc.
Golf simulators have become more popular over the last few years as technology has improved. The big challenge with golf simulators, however, lies in their relative inability to successfully replicate the sport's short game and putting.
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Engle believes the solution to this shortcoming is a combined ecosystem of launch monitor and VR headset, and if the video provided is anything to go by, the team may be onto something. While this is a project very much in the development phase, things do look promising.
We'll be sure to keep you updated on future developments in GOLF+, and in the virtual golf space at large.
Microsoft hasn't had an easy time with Windows 11 updates as of late, but in an unexpected move, the company just offered a very thoughtful, uncontroversial addition to Windows 11—the popular Sysmon (System Monitor) utility, which launched over ten years ago. While users will be required to enable it manually (either through Settings -> System
Budget conscious Google Pixel fans typically wait for the A-series phones, which often pack high-end internals into a more affordable package. Months after releasing its latest iteration of mobile devices, the excellent Pixel 10 series, the company has officially unveiled the Pixel 10a and is offering some extra perks for those who sign up
The hype for Grand Theft Auto VI continues unabated, as publisher Take-Two Interactive shares that GTA 6 is still on track for a November release. As monumental as this game's release is likely to be, however, it still can’t escape the discourse of AI in game development. In an interview with GamesIndustry.biz, CEO Strauss Zelnick spoke about
Geekom GeekBook X14 Pro: Starting At $1049 ($1249 As Tested) The Geekom GeekBook X14 Pro is highly portable, has a great OLED screen, and ample memory and storage, but its previous-gen processor hampers performance and battery life. Thin, Light, And Portable Crisp 2.8K OLED display Magnesium Alloy Unibody Construction Ample Memory And Storage...
Though not officially supported, Nintendo's upcoming Virtual Boy library may be playable on Labo VR, the DIY cardboard headset from 2019.
Beginning February 17, Nintendo will offer Virtual Boy Classics via their Switch Online subscription service, bringing the concise library of Virtual Boy games to new audiences for the first time in over 30 years.
In order to play these games, which are stereoscopic 3D experiences, users will need to have an active subscription to the Nintendo Switch Online + Expansion Pack service, as well as buy one of Nintendo's official Virtual Boy headsets, which the company is offering in two varieties: the plastic replica Virtual Boy ($99.99 / £66.99), and the cheaper cardboard model ($24.99 / £16.99).
However a third option may exist.
One Nintendo rep recently stated that the discontinued Labo VR, a do-it-yourself cardboard headset that Nintendo released in 2019 as part of their Toy-Con line of Switch accessories, will work just as well as the new cardboard VB headset. However Nintendo was quick to issue a statement saying that this play method is not officially supported, encouraging users to instead buy the new Virtual Boy accessories.
Nintendo's statement issued earlier today, while extremely clear, directly contradicts a previous statement by the company's rep. Of course, that rep could simply have been mistaken and the old cardboard headset may not in fact work with the Virtual Boy's library. The Virtual Boy operates differently than the flat Switch screen that the Labo was designed for, after all.
Then again, the company may simply be keen on everyone forgetting the Labo VR exists so that users buy the new gizmo. It seems the only way to know for sure is to test the Labo VR when Virtual Boy launches on the Switch in under two weeks (which we'll do).
For clarity, Nintendo has stated that Virtual Boy Classics cannot be played on Switch without using a stereoscopic 3D headset.
Unofficial methods for playing Virtual Boy games on modern VR headsets have existed for quite some time. However, this is the first time since the system's discontinuation in 1996 that Nintendo itself has acknowledged the Virtual Boy in terms of releasing a new game product.
Virtual Boy Classics and the two accessory headsets will be available to Nintendo Switch Online + Expansion Pack subscribers beginning February 17th, 2026.
Overclocking used to be easy, man. Just move a jumper, fiddle with a DIP switch; did it boot? Hallelujah! Things haven't been that simple in a long time, but they've gotten even more complicated with the introduction of chiplet processors, and especially on Intel's tiled CPUs. Intel wants to make it clear to enthusiasts that the game has changed,
The first official tournament for Glassbreakers: Champions of Moss will cap off a month-long community building campaign for Polyarc Games.
Virtual reality esports, much like the VR ecosystem as a whole, has grown at a slower rate than some would prefer. Companies like Electronic Sports League (ESL) and VRML (Virtual Reality Master League) have been running events as far back as 2019 for a variety of games like Pistol Whip, Blaston, and the now defunct Echo VR, but the overall popularity of esports has never really translated to the VR ecosystem.
Enter Polyarc Games. The developer best known for the Moss series has announced a partnership with VALVR to host its first official tournament, Glassbreakers: Tournament of Champions for its competitive MOBA-like title. Registration is currently open with games scheduled to begin February 15th in the Glassbreakers Discord.
The prizes total $1,000 with $400 going to first place, $250 for second place, $150 for third place, $120 for fourth place, and $80 for fifth place. All players will receive a special cosmetic as a participation reward.
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Glassbreakers: Champions of Moss Gameplay Trailer
The tournament is part of a larger, month-long community building campaign with the game being made available to play for free. Glassbreakers is one of February's free featured titles for the Meta Horizon Plus subscription service and Polyarc has also announced a free weekend for SteamVR players running February 5-8.
Glassbreakers: Champions of Moss is currently available on SteamVR and Meta Quest for $19.99 and Apple Vision Pro via Apple Arcade.
Note: The tournament is only open to players on Quest and Steam.
Cortopia Studios and Beyond Frames Entertainment are bringing the Ninja Turtles into virtual reality for the very first time with Teenage Mutant Ninja Turtles: Empire City.
Launching on Meta Quest, SteamVR, and Pico this spring and priced at $24.99, pre-orders are now live on Meta Quest, where buyers can take advantage of a 20% early-bird discount.
A brand new gameplay trailer has also been revealed, highlighting the ways players will scramble, leap, and sneak through and atop the sewers and roofs of an atmospheric, comic-style New York City, battling the infamous Foot Clan and their villainous leader, Shredder.
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Designed from the ground up for VR, TMNT: Empire City focuses on immersion and optional co-operative play.
"Empire City isn't about playing one of the Turtles so much as it's about being one of the Turtles," says Ace St. Germain, the game's Creative Director. "Each Turtle has their different strengths, we don’t have traditional, pre-defined classes. Instead, based on your chosen builds, the gear equipped, and playstyle, you can freely organize how you want your sessions to play out.
The team has also released a new developer diary video which dives deeper into the way that combat, traversal, and co-operative play work in Empire City.
A time-limited single-player demo arrives February 23rd as part of Steam Next Fest, giving players the chance to experience the game's first 15 minutes, and to play as each of the four Turtles. This demo disappears back into the ooze on March 2nd.
Check back as release approaches for more coverage of TMNT: Empire City.
Beat Saber gets Me Porto Bonito (feat. Chencho Corleone) by Bad Bunny in the latest shock drop, now live.
This latest shock drop lands just four days after Bad Bunny's Album of the Year Grammy win, and days before the Latin musician is set to headline the half-time show at the NFL Super Bowl, the USA's most popular televised sporting event.
Though not available on PlayStation VR and PS VR2, where Meta (who owns Beat Saber) is no longer releasing new content, Bad Bunny's Me Porto Bonito is available now on SteamVR and the Meta Horizon Store for $1.99.
As terrifying proof of how much artificial intelligence can compress the cyberattack lifecycle, researchers have documented a real-world AWS cloud intrusion that went from a simple credential leak to full administrative control in under 10 minutes.
The incident, observed by the Sysdig Threat Research Team, began when a threat actor discovered