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Snap Spins Out AR Specs Into Its Own Subsidiary

Snap spun its Specs AR glasses into its own subsidiary, and reconfirmed that it plans to launch the consumer product this year.

"Establishing Specs Inc. as a wholly-owned subsidiary provides greater operational focus and alignment, enables new partnerships and capital flexibility including the potential for minority investment, allows us to grow a distinct brand, and supports clearer valuation of the business as we work towards the public launch of Specs later this year", the company behind Snapchat says.

The new Specs Inc subsidiary is currently hiring for nearly 100 open roles globally, it says, in preparation for the launch.

What Are Snap Spectacles & Snap Specs?

The current Snap Spectacles are $99/month AR glasses for developers ($50/month if they're students), intended to let them develop apps for the Specs consumer product the company intends to ship this year.

Spectacles have a 46° diagonal field of view, angular resolution comparable to Apple Vision Pro, relatively limited computing power, and a built-in battery life of just 45 minutes. They're also the bulkiest AR device in "glasses" form factor we've seen yet, weighing 226 grams. That's almost 5 times as heavy as Ray-Ban Meta glasses, for an admittedly entirely unfair comparison.

But Snap CEO Evan Spiegel claims that the consumer Specs will have "a much smaller form factor, at a fraction of the weight, with a ton more capability", while running all the same apps developed so far.

As such, what's been more important to keep track of, to date, is Snap OS, not the developer kit hardware.

Snap OS is relatively unique. While on an underlying level it's Android-based, you can't install APKs on it, and thus developers can't run native code or use third-party engines like Unity. Instead, they build sandboxed "Lenses", the company's name for apps, using the Lens Studio software for Windows and macOS.

In Lens Studio, developers use JavaScript or TypeScript to interact with high-level APIs, while the operating system itself handles the low-level core tech like rendering and core interactions. This has many of the same advantages as the Shared Space of Apple's visionOS: near-instant app launches, interaction consistency, and easy implementation of shared multi-user experiences without friction. It even allows the Spectacles mobile app to be used as a spectator view for almost any Lens.

Snap OS doesn't support multitasking, but this is more likely a limitation of the current hardware than the operating system itself.

Snap OS 2.0 Brings The AR Glasses Closer To Consumer-Ready
Snap OS 2.0 is out now, adding and improving first-party apps like Browser, Gallery, and Spotlight to bring the AR platform closer to being ready for consumers.
UploadVRDavid Heaney

Since releasing Snap OS in the latest Spectacles kit in late 2024, Snap has repeatedly added new capabilities for developers building Lenses, and late last year launched Snap OS 2.0, adding and improving first-party apps like Browser, Gallery, and Spotlight to bring the AR platform closer to being ready for consumers.

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The AirDrop News Android Users Have Waited For Is Finally Here

The AirDrop News Android Users Have Waited For Is Finally Here On Google Pixel 10 devices, Android Quick Share functionality is compatible with Apple's range of AirDrop-enabled devices, including iPhones and Macs. Just months after Quick Share gained that ability, Google is set to spread Android Quick Share-to-AirDrop compatibility across other Android devices, no longer limiting the feature to Google
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Intel Arc A380 Hack Runs XeSS 3 Multi-Frame Generation For A Big FPS Boost

Intel Arc A380 Hack Runs XeSS 3 Multi-Frame Generation For A Big FPS Boost The Intel Arc A380 is a meager GPU by modern measures. It has just 8 Xe-cores, giving it a smaller GPU than the Core Ultra X9 388H's integrated part. It's based on the original Alchemist architecture, which is considerably less capable than the second-generation Battlemage designs that we're so fond of. And yet, with a little tweaking, this
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Arc Raiders Dev Details Major Expedition Changes After Player Backlash

Arc Raiders Dev Details Major Expedition Changes After Player Backlash Arc Raiders, one of the breakout hits of 2025, has managed to keep the momentum going with a steady stream of content drops and updates that have kept its player base engaged. However, the development team at Embark Studios stumbled with its Expeditions feature, which has drawn criticism from players. The developers hope to address these issues
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Fractal Design’s New North Momentum PC Cases Push Airflow And Style Even Further

Fractal Design’s New North Momentum PC Cases Push Airflow And Style Even Further Fractal Design just debuted a successor to its hit series of Fractal Design North cases, the North Series Momentum Edition. Fractal Design North Momentum PC cases offer a similar internal layout to the originals, but with overhauled cooling and aesthetics. The wooden slats up front are now composed blackened oak to blend better with the rest
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Xbox reportedly wants Halo remake and Gears E-Day to launch well before GTA 6

It appears that both Halo and Gears of War could be returning earlier than expected. According to one proven insider, both Halo: Campaign Evolved and Gears of War: E-Day are targeting a summer 2026 release window. 

Tom Warren of The Verge, a Microsoft reporter with proven sources within the company, Microsoft wants all of its games to release well ahead of Grand Theft Auto 6 in November. As a result, Fable will be targeting a September-October launch, while Halo: Campaign Evolved is targeting an earlier release over the summer. Gears of War E-Day is also expected to launch in this timeframe, assuming it does not get delayed to 2027.

We may also be finally due for a Starfield update soon. While the game's first expansion, Shattered Space, performed disappointingly, Bethesda has supposedly been working on a massive 2.0 update for the game, as well as a second expansion and a PS5 port.

The report also claims that a new version of Fallout 3 is now in development, with the goal of hitting a similar quality bar to last year's Elder Scrolls IV: Oblivion Remastered. It is unclear if Fallout 3 Remastered will use similar tech to the Oblivion remaster, which used all the same code from the original game, but used Unreal Engine 5 graphics layered on top, keeping the entire original game and its features in-tact.

KitGuru Says: If everything here is accurate, then Xbox is going to have a very busy time over the summer and autumn months. If any games need more time, they are more likely to be pushed into 2027, than released around the GTA 6 launch in November. 

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Machine Games director confirms plans to make Wolfenstein 3

For years, it has been rumoured that a third Wolfenstein game would be coming from Machine Games. Ultimately, those plans were pushed back a bit due to Indiana Jones and the Great Circle, as Machine Games confirmed several months ago. Now though, it appears that the studio is ready to start talking about the next Wolfenstein game for real. 

In an interview with GI.biz, Machine Games studio director, Jerk Gustafsson, said: “Our intention has always been to go back to Wolfenstein. We wanted to finish the trilogy. And when we do that, that is something that I don't want to comment on. It can be now, it can be later, but we're not done with it. That's what I can say.”

Wolfenstein Machine Games

There is no word on when Wolfenstein 3 will surface but it appears that Machine Games is going to be returning to it soon to wrap up its trilogy. The comments come at an unusual time, as just a few weeks ago, multiple insider sources claimed that Wolfenstein 3 is indeed in development.

Wolfenstein: The New Order and Wolfenstein: The New Colossus were both incredibly well received, but both arrived during the last console generation. So far during the Xbox Series X / PS5 life cycle, Machine Games has only produced Indiana Jones and the Great Circle, which was a fantastic game in its own right.

Gustafsson expects Machine Games to release a new game “every four years”. Considering that Indiana Jones arrived in late 2024, that means we may not see Wolfenstein 3 for another couple of years.

KitGuru Says: Wolfenstein 3 has been rumoured for a long time. While not directly confirmed yet, it does sound like Machine Games is now finally working on it in earnest. 

The post Machine Games director confirms plans to make Wolfenstein 3 first appeared on KitGuru.
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Build a Rocket Boy reportedly filing lawsuits over MindsEye sabotage

Build a Rocket Boy didn't have the best debut when MindsEye launched last year. The game launched to a flurry of negative reviews due to various technical issues. Shortly after the launch, one of the studio's CEOs alleged that the game had been subjected to a smear campaign online. Now, they are claiming to have ‘caught' those who sabotaged the project. 

Insider Gaming managed to get a copy of an internal call at Build a Rocket Boy, in which it is claimed that co-CEO, Mark Gerhard, said that a “very big American company” had spent as much as €1 million to tarnish the game's reputation online. It is also alleged that a UK-based YouTuber & influencer management firm, Ritual Network, and several influencers were also part of the sabotage effort.

In a statement given to Insider Gaming, Ritual Network denied that it had anything to do with the allegations, adding that they are “not aware of any legitimate legal action” at this time.

The report says that those involved are soon to be served with lawsuits and that employees at the studio itself may have also been involved, leading to a rollout of new employee monitoring software across their PCs.

No direct evidence has been provided yet, but should lawsuits go ahead, then eventually some of the evidence will be made public. In the meantime, Build a Rocket Boy may make some of the details public via an upcoming Spy-themed mission within MindsEye.

MindsEye has had a number of updates since its launch to address technical issues with the game and will continue to be updated with new content over 2026. As of right now, the ‘recent reviews' for the game on Steam are positive, although the game's overall user score still sits at mixed.

KitGuru Says: Did you play MindsEye at all last year? What did you think of the game? 

The post Build a Rocket Boy reportedly filing lawsuits over MindsEye sabotage first appeared on KitGuru.
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Nvidia DLSS MFG 6x and Dynamic modes reportedly landing in April

Nvidia announced at CES that it would upgrade its DLSS Multi Frame Generation with two new modes: 6x and Dynamic. The specific release dates for these modes weren't announced when they were revealed; only a vague “spring 2026” was mentioned. However, a new report points to an April 2026 launch.

According to a report from HardwareLuxx (via VideoCardz), both Dynamic Multi Frame Generation (MFG) and the Multi Frame Generation 6x mode are expected to be released publicly within the next two months. However, soon after the information started to spread, VideoCardz was contacted by Nvidia, which stated that the “spring” release remains. Given that April is part of spring, the release date shared by HardwareLuxx remains a possibility.

The Dynamic MFG system represents a shift in how Nvidia approaches frame pacing and overhead. Rather than applying a fixed multiplier, the technology dynamically scales the number of interpolated frames based on real-time scene complexity and current performance overhead. This means the system can scale down to 2x or 3x during combat scenes to preserve input latency, then ramp up to the full 6x multiplier during slower, more cinematic moments. The primary goal is to provide a more fluid experience on high-refresh-rate displays without forcing the GPU to work at maximum capacity when the scene doesn't demand it.

KitGuru says: There's some potential for increased latency when generating five frames for every one rendered, but the existence of this “Dynamic” mode suggests Nvidia is aware of the trade-offs. If the system can truly scale on the fly to match the “feel” of the gameplay, it could make those 500Hz esports monitors a lot easier to drive.

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Fractal launches North Momentum Edition with an all-black design

Fractal Design has unveiled the North Momentum Edition, a mid-cycle refresh of its widely acclaimed chassis. While the original North was praised for its aesthetics, there was room for improvement on the stock fans. The new Momentum Edition aims to address this directly by swapping out the standard Aspect 140 mm fans for the company's new Momentum 12 series.

The new fans are the key upgrade of the new Momentum Edition series. They feature a modernised impeller geometry, LCP blades, and fluid-dynamic bearings, which Fractal claims reduce noise by 4 dBA while lowering average GPU temperatures by roughly 2º Celsius.

Visually, the Momentum Edition cases adopt an all-black aesthetic. While the signature wood slats remain, they have been blackened to blend into the dark alloy chassis. The internal layout for the standard mid-tower remains largely unchanged, but the North Momentum XL has received some tweaks. Unlike the original XL, which comes in standard or RC (rear connector) versions, the Momentum Edition comes in a single version that falls between the two in terms of cable routing clearance, with 37 mm, while retaining the “back-connector” motherboard support from the RC variant.

Despite the internal and thermal upgrades, the front I/O remains the same, offering a single USB-C port alongside two USB-A ports. The standard North Momentum Edition is expected to retail for $179, while the larger XL model is positioned at $209.

KitGuru says: The original North was arguably the most influential case of the last few years. By integrating the new Momentum fans as standard, the Momentum Edition looks like the definitive version of an already iconic chassis.

The post Fractal launches North Momentum Edition with an all-black design first appeared on KitGuru.
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Noctua surpasses 500K upgrade mounting kits shipped

Noctua has achieved a major logistical and environmental milestone, announcing that it has now shipped its 500,000th mounting upgrade kit to customers globally.

This long-standing programme, which first launched in 2006 alongside the introduction of AMD's AM2 socket, is claimed to be a cornerstone of the brand's “compatibility-by-design” philosophy. The initiative allows users to continue using their existing heatsinks, such as the NH-D15 or NH-U12P, across multiple generations of Intel and AMD platforms without needing to purchase a new cooling solution.

According to the Austrian cooling specialist, the primary goal of the service is to treat a CPU cooler as a long-term investment rather than a disposable component. This requires a significant engineering commitment to maintain modularity and standardised mechanical parameters, such as mounting hole spacing and Z-heights, across decades of hardware evolution. The current programme reportedly covers a vast range of modern and legacy sockets. This essentially means that a Noctua owner who bought a premium tower 15 or 20 years ago could still find themselves using the same piece of nickel-plated copper on a high-performance 2026 processor.

The upgrade kits are available free of charge on the official Noctua website, and the company even covers shipping costs from its facilities in Austria and Taiwan. Users must provide proof of purchase for both their cooler and their new motherboard or CPU. For those who might have lost their receipts over the last two decades, Noctua accepts a simple photo of the cooler next to a piece of paper with the user's name as valid verification. For those who require a faster turnaround, the kits are also available from retailers.

KitGuru says: Noctua's commitment to supporting hardware from 2005 is nothing short of exemplary. Reaching half a million kits shipped is a win for consumers' wallets and sustainability, preventing hundreds of thousands of perfectly functional heatsinks from ending up in landfills. It is a rare example of a company standing behind the “buy it for life” mantra, and it's a major reason the brand remains a fan favourite among enthusiasts.

The post Noctua surpasses 500K upgrade mounting kits shipped first appeared on KitGuru.
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Endgame Gear XM2w 4K V2 Review

Compared to the original Endgame Gear XM2w 4K, the V2 introduces several improvements. The sensor has been upgraded to a custom variant of PixArt's latest PAW3950, and instead of a TTC "Silver" encoder, the V2 now uses one from Kailh. The weight is 60 g, the Kailh GX main button switches still allow for incredibly low click latency, and 4000 Hz wireless polling continues to be present.

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Apple AirTag 2 Spills Its Guts In Teardown Videos And It's Already On Sale Too

Apple AirTag 2 Spills Its Guts In Teardown Videos And It's Already On Sale Too Apple's second-generation AirTag tracker has gone under the knife in multiple teardown videos, giving us a clear view of the redesigned internal structure compared to the first-generation tracker. In case you missed the launch announcement, Apple announced several key changes, including an expanded Bluetooth range, a louder built-in speaker,
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NVIDIA May Push Back Launch Of RTX 50 Super And Next-Gen RTX 60 GPUs

NVIDIA May Push Back Launch Of RTX 50 Super And Next-Gen RTX 60 GPUs We're a little over a month into 2026 and one thing is already abundantly clear—it's going to be a tough year PC gaming upgrades. Hot on the heels of a rumored delay to Intel's not-yet-announced Core G3 and G3 Extreme Panther Lake CPUs for handhelds and Valve's Steam Machine potentially getting a price adjustment before pricing is even announced,
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Final Fantasy 7 Rebirth is heading to Xbox alongside Switch 2

This week during a Nintendo Direct stream, Square Enix officially confirmed that Final Fantasy 7 Rebirth will be launching on the Switch 2 later this year. As expected, the publisher has also confirmed that the game will be releasing on Xbox too. 

Final Fantasy 7 Rebirth will be coming to Xbox in June this year, so it should be available right alongside the newly announced Switch 2 port. While the Switch 2 version of the game is likely to make some sacrifices in the visual and performance department, the Xbox Series X version of the game should closely match the PS5 version.

Final Fantasy 7 Rebirth is the second part in the Final Fantasy 7 Remake trilogy. While the games initially started out as PlayStation exclusives, Square Enix has been bringing them to more platforms, starting with PC, followed by other consoles a year or so later.

Final Fantasy 7 Remake Part 3 is currently deep into development and may even be revealed this year, ahead of a 2027 launch. It is expected that the third and final game in the trilogy will be available on multiple platforms from day-one.

KitGuru Says: Do you think the third Final Fantasy 7 Remake game will land on PC and other consoles from day-one, alongside PS5? 

The post Final Fantasy 7 Rebirth is heading to Xbox alongside Switch 2 first appeared on KitGuru.
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A Baldur’s Gate TV series is being made but Larian is not involved

HBO found success with its adaptation of The Last of Us and with the recent news that the show may wrap up with its third season, the network has now found its next big adaptation to focus on – Baldur's Gate. 

There is a Baldur's Gate TV adaptation coming, as reported by Deadline. Apparently, Craig Mazin, one of the co-creators of The Last of Us series, is also heavily involved with the Baldur's Gate series and will take on writing, producing and showrunner duties. Specifically, the show will take inspiration from Larian's Baldur's Gate 3, rather than the much older games in the series.

While there are a number of acclaimed creatives behind the Baldur's Gate show, it appears that the company responsible for the series recent success, Larian Studios, will have no involvement, despite the fact that the show is going to take direct inspiration from Larian's work. Geoff Keighley revealed this in a tweet last night, saying: “Larian, the creators of Baldur’s Gate 3, tell me they have no involvement in the series”.

That may change a little bit though, as Larian CEO, Swen Vincke, has also confirmed on social media today that showrunner Craig Mazin has “reached out for a chat”, so there may be some light consulting going on, even if Larian isn't directly attached.

KitGuru Says: Are you looking forward to the Baldur's Gate adaptation? 

The post A Baldur’s Gate TV series is being made but Larian is not involved first appeared on KitGuru.
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Ubisoft reportedly cancels Assassin’s Creed co-op spin-off

Ubisoft has cancelled a number of games in recent weeks, including the long-awaited Prince of Persia remake. Now according to new reports, a multiplayer Assassin's Creed spin-off has also been scrapped.

According to reports from both Origami and Insider Gaming, a new Assassin's Creed multiplayer spin-off, titled Assassin's Creed League, has been cancelled. The game was apparently set to feature up to four assassins playing in co-op, taking on missions across feudal Japan to align with last year's mainline game, Assassin's Creed Shadows.

Creed Shadows

The game was apparently set to use parts of the game world from Assassin's Creed Shadows, offering a smaller, standalone co-op experience. It isn't entirely clear why the project was scrapped, but there were plans to playtest it later this year, so it may have been somewhat playable already.

While Assassin's Creed League may no longer see the light of day, the work put into the project won't go to waste. Apparently, some of the features will be incorporated into the Anvil engine to aid in the development of future co-op games.

KitGuru Says: It sounds kind of like the team had planned an Elden Ring Nightreign style spin-off, borrowing assets from Assassin's Creed Shadows to help speed up development and reduce costs. 

The post Ubisoft reportedly cancels Assassin’s Creed co-op spin-off first appeared on KitGuru.
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ASRock X870E Taichi OCF – Formula for Confusion

The ASRock X870E Taichi OCF is all about the Over Clocking Formula name and features. This forms a large part of our video as we dig into the function of the mysterious buttons that ASRock has positioned near the two memory slots and the main power connector.

Key features

  • 22+2+1 Power Phase, 110A SPS for VCore+SOC Dr.MOS design features the latest SPS (Smart Power Stage) technology. It’s optimised for monitoring current and temperature of each phase, thus delivering smoother and neater power to the CPU with enhanced performance and OC capability.
  • Extreme Memory Overclocking. Derived from the “built for stable and reliable” designing concept, ASRock does not compromise any detail. This motherboard is built with high quality materials and more importantly 1 DIMM per channel design, ASRock provides an excellent foundation for enthusiasts to utilised and enjoy the boost of DDR5 memory overclocking performance, satisfying and absolutely no sweat at all.
  • Enhanced USB4 Type-C. USB4 technology brings speed and versatility to the most advanced USB Type-C, offering a fast and simple level of connection for work or home. It enables lightning-fast 40Gbps data transfer bitrate.
  • Server-Grade Ultra-Low Loss PCB. The server-grade ultra-low loss PCB improves signal integrity and enhances memory overclocking potential, delivering the most extreme memory performance.
  • Beyond Deluxe 6 x M.2 Sockets. X870E Taichi OCF equipped with six M.2 slots for SSD and two of which even support PCIe 5.0 x4, delivering high performance and brilliant expandability, a perfect example of a flagship product.

Watch our video on YouTube at 2160p HERE
Time stamps
00:00 Intro
01:19 Taichi vs Taichi OCF
02:48 Why an AM5 OC Board is Weird
03:55 ASRock Reputation and CPU Safety Concerns
04:27 ASRock Claims: Memory, BCLK, Voltage
06:40 BIOS and OC Buttons: What Actually Works
09:46 Full Board Tour and Specs
12:55 Test System Overview
13:21 Results vs Regular Taichi
14:05 Closing Thoughts and Verdict

Specification:
CPU: AMD Socket AM5 support for AMD Ryzen 9000/8000/7000 Series Processors
Chipset: AMD X870E
VRMs:
Renesas RAA 229628 VRM controller
22+2+1 x110A Renesas R2209004 SPS VRMs

Memory: Support for DDR5 10400(O.C), 2x DDR5 DIMM sockets up to 128GB
Dual channel memory architecture, non-ECC Unbuffered DIMMs

Expansion Slots
2x PCIe 5.0 x16 (running at 1 x16 or 2 x8)
1x PCIe 4.0 x14 slot

Storage
1x M.2 PCIe 5.0 x4 from CPU
1x M.2 PCIe 5.0 x4 from CPU (shared with USB4)
2x M.2 PCIe 4.0 x4 from Chipset
1x M.2 PCIe 4.0 x2 from Chipset
1x M.2 PCIe 3.0 x4 from Chipset
2x SATA 6Gb/s connectors

USB
2x USB4 40Gbps Type-C ports rear panel
2x USB 3.2 Gen 2×2 20Gbps (1x 36W, 1x 15W) front panel
1x USB 3.2 Gen 2 10Gbps Type-C port rear panel
7x USB 3.2 Gen 2 10Gbps Type-A ports rear panel
2x USB 3.2 Gen 1 5Gbps Type-A ports front panel
8x USB 2.0 Type-A ports (2x rear, 6x front panel

Audio: Realtek ALC4082 Audio Codec
Ethernet: Realtek RTL8126 5Gbit
Wireless: Wi-Fi 7 and Bluetooth 5.4

7x PWM Fan headers
3x ARGB headers and 1x RGB header
BIOS chip 64MB flash
Form Factor: ATX 305mm x 244mm

Performance and Overclocking

Test system
Processor: AMD Ryzen 7 9800X3D
Memory: 32GB G.Skill Trident Z5 Royal Neo DDR5-8000
CPU Cooler: Phanteks Glacier One 360MPH
Graphics card: MSI GeForce 4090 Ventus 3X 24GB
Power supply: Seasonic Focus GX-1000
SSD: 1TB Crucial T700 M.2 NVMe
OS: Windows 11

Geekbench 6 Multi Core

In Geekbench 6 Multi Core we see the blue bar for ASRock Taichi X870E OCF is effectively tied with the green bar for the regular X870E Taichi. In other words performance is perfectly decent and exactly what we expect.

Far Cry 6 at 1080p

Playing Far Cry 6 at 1080p again shows the OCF does a good job but there is no secret sauce delivering extra performance on Auto settings.

Far Cry 6 at 1440p

Finally we have Far Cry 6 at 1440p where we see the closest of ties between the regular X870E Taichi and the Taichi OCF.

Closing Thoughts

Our video about the ASRock X870E Taichi OCF is unlike most of our motherboard reviews as the single biggest question revolves around the extras that make this motherboard an Over Clocking Formula. As we demonstrate in some detail, we had a number of issues with the hardware overclocking buttons but the peculiar thing is that we weren't especially annoyed as we don't much like the idea of messing with the base clock speed of a Ryzen 9000 CPU.

Instead we prefer to think of the OCF as a variant of the regular X870E Taichi and in that sense it is perfectly OK. The addition of the overclocking buttons is an irrelevance to us and we are fine with only having two DDR5 memory slots, however we positively welcome the move from E-ATX to ATX. Also, we like the black and yellow styling and consider it a small improvement over the regular X870E Taichi.

MSRP for the ASRock X870E Taichi OCF is $500

Pros:

  • The hardware seems bullet proof
  • Good looks and smart styling
  • Excellent set of micro buttons and a debug display
  • Manual switch to select BIOS A or B

Cons:

  • There are concerns about ASRock motherboards damaging Ryzen CPUs
  • The hardware overclocking buttons don’t seem to work!
  • We cannot find this motherboard on sale

KitGuru says: The ASRock X870E Taichi OCF is an oddball with a number of points of interest.

The post ASRock X870E Taichi OCF – Formula for Confusion first appeared on KitGuru.
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GMKtec M6 Ultra Review

At around $510, the GMKtec M6 Ultra combines the Ryzen 5 7640HS with DDR5 memory in a compact system. It handles productivity, media, and light creative work effortlessly, while the Radeon 760M performs well for casual gaming and eSports titles. There are a few trade-offs, but overall, this Mini-PC offers impressive versatility and strong value for money.

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Intel Delays Panther Lake CPUs For Gaming Handhelds, Leaker Says

Intel Delays Panther Lake CPUs For Gaming Handhelds, Leaker Says The vast majority of PC gaming handhelds run on AMD hardware, though Intel hasn't ignored the market completely. Notably, MSI injected Intel's Meteor Lake and Lunar Lake silicon into its Claw handhelds, and now with Panther Lake roaring to life, Intel is specifically targeting the form factor with part of its latest-generation lineup. However,
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Ghost of Yotei sales are outpacing Tsushima according to Sony

Ghost of Yotei was one of PlayStation’s biggest first-party exclusives to release in 2025, with the sequel to 2020’s Tsushima receiving equally as high praise as the first entry. When it comes to sales however, despite being on a console with a smaller total userbase, Ghost of Yotei has outsold Tsushima when launch-aligned.

As part of the company’s latest fiscal earnings report, Sony offered some updated sales data for its first-party releases. Unfortunately, the console maker is rather selective when it comes to sharing official sales.

That said, we have gotten confirmation that 2025’s Ghost of Yotei is performing well so far, with Sony CFO Lin Tao revealing (as transcribed by Gamesindustry.biz) that Yotei has “exceeded the sales of Ghost of Tsushima in the same period of time.”

Ghost of Tsushima

As mentioned, exact apples-to-apples comparisons can’t be made due to Sony’s inconsistent sharing of sales data, however based on what we do know the original Ghost of Tsushima sold 2.4 million copies within its first 3 days on the market. It then took until 128 days post-launch for the title to reach 5 million.

Yotei on the other hand was revealed to have sold a total of 3.3 million copies within its first 32 days on sale. Considering the fact that Yotei has supposedly outpaced Tsushima it will be interesting to see how many copies it will have sold by the time it reaches its 128th day on the market.

KitGuru says: What do you think of Ghost of Yotei? How does it compare to Tsushima? Will the sequel eventually outsell the original? Let us know your thoughts down below.

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Starfield reportedly coming to PS5 this April

While Starfield is in many people’s eyes one of Bethesda Game Studios’ most disappointing products, the space-faring RPG sandbox did find a dedicated audience of players. Following on from previous rumours claiming that the Xbox console exclusive is planned to be ported to the PlayStation 5, insiders are now stating that the PS5 release is scheduled to go live this April.

As shared by the Polish publication PPE (who has accurately reported on Xbox games coming to PS5 in the past), Starfield’s PS5 release is scheduled to arrive on the 7th of April – just over two months away.

PS5 Bethesda

While little else was shared, it has been all-but-confirmed that Bethesda is currently working on a mini-overhaul of sorts for Starfield, with focus being put on improving space traversal; though details are relatively light so far.

Regardless, assuming this release date is true, then Starfield could finally be getting its long-awaited update in a couple months’ time. It will be interesting to see how the game performs on PS5 given Starfield’s less-than-stellar reputation.

KitGuru says: What did you think of Starfield at launch? Have the updates improved the experience? Will this supposed overhaul fix the game in your eyes? Let us know down below.

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Epic plans to bring its Games Store to the next-gen Xbox on ‘Day-One’

Microsoft has all-but-abandoned the Xbox console in recent years, with many of its first-party releases – past, present and future – being ported over to the likes of the PlayStation 5 and Nintendo Switch. This move away from exclusivity is set to be further entrenched with the next generation of Xbox consoles, with Epic Games now officially confirming that their Games Store will arrive on the next Xbox on day-one.

In an interview conducted by Stephen Totilo of Game File, Epic Games Steve Allison spoke on their plans for Xbox in the wake of Microsoft’s continued shift away from exclusivity, stating:

“We definitely plan to be on the new hardware for Xbox, because, unless their policy or stance on it changes, they are telling us they’re going to welcome that. And we’re going [to] be there, like, on day one. That will probably require us to build in whatever their requirements are, some sort of software to support that.”

Epic Games Store

While Microsoft has welcomed the idea of bringing other storefronts to Xbox consoles, this latest statement is far from concrete confirmation – especially as Microsoft has been particularly fickle in recent years.

Still, assuming Epic does wind up launching its Games Store on the next gen Xbox, it will be highly interesting to see how this will impact the use of Microsoft’s own storefront on the system.

KitGuru says: Are you at all interested in the next-gen Xbox? What are your expectations towards the system? Will this be good or bad for Xbox in the long-term? Let us know your thoughts down below.

The post Epic plans to bring its Games Store to the next-gen Xbox on ‘Day-One’ first appeared on KitGuru.
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