If buying a modern game console is too expensive these days, Sony has an alternative solution—lease a PlayStation 5 and select accessories for a monthly fee (cue the groans). Interested gamers can select from 12-month, 24-month, and 36-month lease options, after which they have to option to upgrade, keep paying a monthly fee, or return the
Two years after debuting in Early Access on Steam, VR survival game Bootstrap Island moves to its 1.0 release in March.
Since debuting in Early Access in February 2024, developer Maru VR has steadily added features such as elemental dangers, new boss fights and areas to explore, and hallucinations. Its next update, scheduled for March 12th, 2026, will officially end the Early Access period and add new content to expand on the game's narrative and gameplay mechanics.
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Bootstrap Island Full Release Trailer
As seen in the full release trailer, the 1.0 update introduces a local island tribe and with it, a new trading and communication system. Players will be able to forge relationships, friendly or hostile, that will impact their chances of survival.
Maru VR has promised to conclude the story of the survivor as well with added cutscenes and voice acting. New weapons, combat mechanics, and a new boss encounter are also on the list of planned updates.
The full release will coincide with a price increase from the current Early Access price of $24.99. At the time of this article, the final price is not known.
Bootstrap Island is currently available on SteamVR for $24.99. A PSVR2 port has also been announced for sometime in 2026.
As Samsung is apt to do, it's dangling a promotional incentive for anyone who makes a 'reservation' ahead of its next big Galaxy device unveiling. Samsung isn't saying what exactly it plans to announce at its Galaxy Unpacked event next week, but unless all of the leaks and rumors have it wrong (very doubtful), we anticipate the Galaxy S26
A team of international astronomers has announced the discovery of an "inside-out" planetary system that defies the established understanding of planetary patterns. The system features four planets orbiting around a faint red host star called LHS 1903: the innermost is rocky, the next two are gaseous, whereas oddly, the outermost one is rocky.
AMD continues to make strides in chipping away at Intel's dominant market share lead in the x86 CPU space. According to the latest data from Mercury Research, total x86 processor shipments for the fourth quarter actually declined, which the market research firm highlighted as unusual, given that the highest sequential total unit growth of
Reality Syndrome Symphony's upcoming escape room puzzler has promise, but issues with controls and puzzle readability make this a release we'll need to see more before recommending.
I love puzzle games, as I'd imagine most VR players do; it comes with the territory. I also love narrative puzzlers like Myst, and have played more than a handful of escape rooms. So, when Reality Syndrome Symphony offered us a chance to take an early look at the upcoming Amelia's Escape, I was pretty stoked to see what the game had in store - yet what I've played leaves me concerned and excited for the final release in equal measure.
The Facts
What is it?: An escape room puzzler, where players must task Amelia with escaping an unknown warehouse. Platforms: Quest (Previewed on Quest 3), Steam Release Date: TBA Developer: Reality Syndrome Symphony Publisher: Reality Syndrome Symphony Price: TBA
Let's start with some of the obvious; starting up the demo, players find themselves - Amelia - locked in a warehouse filled with puzzles, and after some brief exposition discover they must complete a number of puzzles and gain keycards to unlock a door to allow their escape. You accomplish this by searching the warehouse for items to interact with, some obvious and others less so. Two major issues immediately reveal themselves, one hopefully exclusive to this demo build, and another which isn't inherently exclusive, but with any luck will be patched before launch.
I must confess that I found myself stuck on the second of the demo's puzzles for an unreasonably long amount of time, to the point where I eventually ended up emailing the developers to figure out if I had run into a progression blocker, or some other known issue. I hadn't, but I did learn that the build I played came with a few quirks; while the warehouse is dotted with all manner of objects, all but a few of them actually do anything in this version of the game. The rest are "red herrings" that will be used in the full release.
On its own, I can't say I'm a fan of this tactic. Some of these objects, like air canisters that Amelia will comment on when interacted with can be filled with air, leading the player down a dead-end. Others, then, don't even offer this luxury - even if Amelia will comment on them all the same, suggesting that they do offer a use. Ultimately the solution I was missing all along I'd glanced over due to a weird interaction; you're meant to bridge a connection with a metal spanner, but placing it when the fuse starts the power flowing will do nothing, even if you place the spanner in the right spot.
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Frustrating detection for controls.
I'd hope in the final release the game can prevent you from placing the spanner when the power is on - ideally making it clear that, yes, you're on the right track in the process. This ties into my second issue with the game, not tied to the demo; sometimes the game's controls, and which objects the player can interact with, are inconsistent. For the most part, objects that the player can interact with are a brighter shade than objects surrounding them. Yet, at the same time, this logic is inconsistent. Sometimes darker objects can be picked up and interacted with just fine. Other times, brighter objects are stuck in place and in the end players are left scratching their heads and scrambling their hands across entire shelves of the warehouse in search of objects they can pick up.
Comfort
Unsurprisingly, Amelia's Escape doesn't offer too many comfort options - mostly because there's little need to. As it is a slow-paced puzzle game, players can choose between stick-based locomotion and teleport movement. At least at this stage these options aren't very granular; what you see is what you get.
Even worse, while players have to actively use the grip button to interact with most objects, switches do not - and the sensitivity with which they're activated is ridiculous. Returning to that electricity puzzle; the same box you place the spanner in has two levers the player can interact with. They will react to your hands even from what feels like a foot away, and it's almost impossible to finely control which of the two is activated at any given time.
On a more positive note, and perhaps unsurprisingly the game looks and runs great on a Quest 3 headset. Even if this demo left me with far more questions than answers, with any luck the final release will manage to fix the issues I've had with this early build. I hope the next time I check out the game, things will be in a better - and more easily recommendable - state.
Orcs Must Die! By The Blade, the VR reimagining of the long-running tower-defense series, is available now on Quest 3 and 3S.
Developed by Teravision Games, makers of the tower-defense shooter Captain Toonhead vs. The Punks from Outer Space, Orcs Must Die! By The Blade is the first VR release in the Orcs Must Die series. By the Blade builds on the long-running franchise's core gameplay loop for VR. Beyond setting up traps and auto-battling as you try to survive waves of orcs, as in traditional tower-defense, the VR version of Orcs Must Die! will have you physically wielding weapons to defend your base in first person.
In addition to the game's standard solo mode, a two-player co-op mode is also included.
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The game's main campaign features 12 missions across three chapters. These task the player with placing traps on a map before physically battling oncoming orcs with weapons like axes and swords. By The Blade uses free locomotion for movement and combat, and you'll need to balance blocking and countering along with offensive attacks. As you progress through the campaign, you'll upgrade your weapons and traps to become a more formidable anti-orc force.
In a recent interview, Teravision Games' Co-Founder and Creative Director Luis Daniel Zambrano spoke about bringing Orcs Must Die! to VR for the first time. "We dialed up the importance of combat vs. the traps, and we made the enemies focus more on the players than the Rifts. Bold ideas that aimed at making the player feel more present, and the game more immersive overall. [...] Once we did that, it started to feel more excitingly VR than ever."
Originally announced to release on January 22nd, Orcs Must Die! By the Blade was delayed due to an unexpected performance issue found in the Quest 2 build. That version is still under construction and will release at a later date.
Though no release date has been announced, the multi-player FPS will be storming onto PS VR2 later this year.
Triangle Factory has announced that its Battlefield-like FPS, Forefront, is coming to PS VR2 in 2026. The visceral and tactile FPS dumps players onto large-scale battlefields where up to 32 players fight for control of territory using handheld weapons, Humvees, tanks, helicopters, and other war machines of the air, land, and sea.
I previewed Forefront when it launched in Early Access on Meta Quest and found it to be a solid take on the Battlefield formula. Combat is exciting and tense, its VR gunplay is tactile and satisfying, and its environments are dynamic and engaging. While some small problems did exist in that EA build, mostly due to weapon balance issues, on the whole, Forefront stands as the strongest large-scale shooter I’ve played in VR.
LaCie Rugged is a popular line of portable storage devices backed by an iconic, timeless style of an orange silicone frame holding a solid metal drive. This design spanned the HDD and SATA SSD era, and now enters the NVMe and 40 Gbps USB4 era, offering snappy file transfers while retaining its hallmark tough physical construction.
Thermal Grizzly has released the first public software suite for the WireView Pro II, alongside the first official firmware update. Both are optional, but together they enable full PC‑based configuration and data logging, expanding the device’s capabilities beyond the standalone hardware interface.
Software version 1.0.5 provides full operating‑system integration, access to all supported WireView Pro II functions, more precise configuration options than the firmware alone, and power‑ and temperature‑logging with export support, including analysis of 12V‑2×6 current distribution. The software is currently available for Windows, with Linux support planned. It remains optional, as all essential measurements continue to be handled directly on the device’s integrated display.
This first public release follows a beta phase in which several issues were resolved. Users can report problems via Discord, the subreddit, or Thermal Grizzly's website support form.
Thermal Grizzly is also releasing the first firmware update for the WireView Pro II. The update is included in the software package and is flashed to the device via USB. Once installed, the software can be closed and removed. The update is optional and does not affect warranty coverage, but it is recommended for full compatibility with the new software.
Firmware version v03 enables full software control of the device, improves averaging calculations for more stable readings, and adjusts the current‑imbalance alarm thresholds from 30% at 5 A to 40% at 6 A per pin. The alarm now triggers only when a pin exceeds 6 A and the relative difference between minimum and maximum pin current is greater than 40%, reducing unnecessary warnings from minor fluctuations. Flashing the firmware resets all device settings
KitGuru Says: With dedicated software, there will be the opportunity for further enhancements to the WireView Pro II for a long time to come.
It's official, Death Stranding 2 is coming to PC and it will be available very soon. Fans of the original game will now be able to get their hands on the sequel via Steam or the Epic Games Store, starting on March 19th.
DEATH STRANDING 2: ON THE BEACH offers a new range of tools, weapons and vehicles at Sam’s disposal. With his companions from DRAWBRIDGE by his side, Sam takes on a new adventure to connect Australia to the Chiral network. While the original Death Stranding was pretty light on combat, Death Stranding 2 offers players more options to jump into the fray directly, while retaining the stealth mechanics found in the first game.
The PC version of Death Stranding 2 fully supports 21:9 ultrawide displays, and even larger 32:9 displays. The PC version will also offer complete mouse and keyboard support with custom key bindings, full DualSense functionality for those who prefer the PS5 controller, and a suite of 3D audio options.
At launch, both the PC version and the PS5 version of the game will also be updated with new modes and features, which we will get more details on next month.
Those who pre-order the game will get a few bonus items, including several skeleton models and a custom hologram. Those who grab the Digital Deluxe edition will also get an early unlock machine gun, and even more cosmetic items.
KitGuru Says: Are you looking forward to picking up Death Stranding 2 next month?
7 years after the release of the first game, Warhorse Studios re-entered the limelight with the official launch of the much-anticipated Kingdom Come Deliverance II. Released back in February of last year, the RPG has seen consistent sales – having now officially surpassed 5 million copies sold.
As part of the company’s latest fiscal earnings call, Embracer Group revealed that the Warhorse Studio-developed RPG Kingdom Come Deliverance II “has surpassed 5 million sold copies within its first year of release.”
Warhorse themselves also commented on the milestone, taking to Twitter to say: “Bohemia now welcomes five million players, and we are incredibly proud to see #KCD2 reach this monumental milestone. This achievement belongs to everyone here at Warhorse Studios and our amazing community. Thank you for being part of this journey and making this a reality!”
The original Kingdom Come Deliverance on the other hand took roughly 4 years to reach 5 million copies, though it of course was a brand new IP at the time and so had less cache overall.
Regardless, the first entry has since gone on to sell over 10 million copies and so it is likely that the sequel will take on a similar – albeit faster – trajectory.
KitGuru says: What do you think of Kingdom Come Deliverance II? How big of an upgrade is it compared to the first game? How quickly will it take KCDII to reach 10 million? Let us know your thoughts down below.
Almost two years after the last one, Sony has launched the follow-up WF-1000XM6 earbuds that claim to up the ante on noise cancellation and audio fidelity. Meanwhile, the audio giant also announced a Sand Pink version of its WH-1000XM6 over-the-ear headphones.
With the WF-1000XM6, Sony is eager to reclaim the noise-canceling crown from
We're treading uncertain waters as memory prices continue to skyrocket amid a surge in demand caused by the rapid expansion of AI data centers. That also means the market is even more ripe for scams. In an effort to protect product authenticity and reduce retail fraud, Corsair has revamped its Vengeance DDR5 memory packaging so you can see
After having one of the best launches which a game could hope for, EA’s Battlefield 6 has quickly been losing steam, especially in the wake of gen-AI art controversies and a delayed Season 2. Finally however, Battlefield’s next content drop is almost upon us, with EA / DICE having now fully detailed Season 2’s expected additions.
Ahead of the official launch for Battlefield 6 Season 2, the team at BF Studios have released a dedicated gameplay trailer alongside a blogpost detailing all of the upcoming additions.
Set to be released in 3-phases, the first part of Season 2 – Extreme Measures – will launch on the 17th of February and includes:
VL-7 psychoactive smoke limited-time mode
AH-6 Little Bird and MH-350 helicopters
New map ‘Contaminated’
3 new weapons
GRT-CPS Marksman Rifle
VCR-2 Assault Rifle
M121 A2 Machine Gun
2 new gadgets
HTI-MK2
9K38 IGLA
Phase 2 of Season 2 is titled ‘Nightfall’ and is set to arrive one month later on the 17th of March, adding:
New map ‘Hagental Base’
Nightfall limited-time event
2 new weapons
CZ3A1 Submachine Gun
VZ. 61 Sidearm
M1030-1 motorbike
Finally, phase 3 is known as ‘Hunter / Prey’. Launching on the 14th of April, the last slice of Season 2 will introduce:
Operation Augur limited-time mode
Portal updates
Extra Battle Pass path
LTV vehicle
Ripper 14” Machete melee weapon
While there is no denying that the next Season features a solid amount of new content, one of the biggest complaints fans have had with the game is in its maps, and so it is a bit unfortunate to see only two being added over the course of the next 3 months or so.
KitGuru says: What do you think of the full Season 2 roadmap? Is this enough to get you to come back? What is BF6’s biggest issue at the moment in your opinion? Let us know down below.
Today we take a look at a new power supply from OEM manufacturer FSP. The company's new Mega GM range comprises three units, with 850W, 1000W and 1200W variants, the latter of which we are looking at today. This unit is fully modular, 80 Plus Gold and Cybenetics Gold-rated and has a 10-year warranty.
Whenever we review an FSP power supply we usually get emails or posts on socials asking about availability and, as always, we have little information about that as we write this content. I have been told that pricing for the 1200W unit we review today should be around the $229 price point, and while FSP don't often give me UK cost details, we estimate around the £200 price point.
Product Overview:
Efficiency ≧ 90% at typical load
80 PLUS® / Cybenetics ® Gold certified
Supports native PCIe 12V-2×6 connector and cable
105°C Japanese bulk capacitor
135mm Fluid dynamic bearing (FDB) fan
Eco semi-fanless fan control switch
Off-Wet, Off-Dust and Off-Stain conformal coating
Top-notch LLC topology and synchronous rectifier & DC-DC converters
As with the first game before it, Sucker Punch Productions promised that Ghost of Yotei would be receiving a free update in the new year focused on introducing the game’s co-op Legends Mode. Sure enough, as part of the company’s latest State of Play showcase, the release date for Ghost of Yotei Legends has now been officially announced.
Making the announcement during the latest State of Play, Sucker Punch Productions confirmed that the much-anticipated Legends Mode is coming to Ghost of Yotei in a little under a month: On the 10th of March.
Landing alongside update 1.5, this new Legends Mode will launch with 3 main mission types (two of which have been revealed):
Survival (4-player): “Take down waves of increasingly difficult enemies on one of four maps” while fighting to control territory to activate blessings
Story (2-player): 12 missions where after every 3 you must take on an incursion (large-scale four-player assault on a stronghold belonging to a member of the Yōtei Six)
Just like Tsushima, Yotei’s Legends mode will continue to receive updates post-launch, with the team promising that a Raid will go live in April, “putting your team to the ultimate test, where you can expect to take on the Dragon and Lord Saito himself.”
Across all modes, players will be able to take on the role of 4 different classes: Samurai, Archer, Mercenary, or Shinobi; each of which “excel in a different one of Ghost of Yōtei’s weapon and combat systems” while earning some unique armour.
Ghost of Tsushima Legends was a welcome surprise when the free update arrived back for the original game. With the team having now learned lessons from their first take on the formula, here’s to hoping that Ghost of Yotei Legends will have even greater levels of depth and replayability. We won’t have to wait long to find out. Full details of Ghost of Yotei’s Legend mode can be found HERE.
KitGuru says: Are you excited for the Legends mode? Will you be hopping in next month? Let us know down below.
Kena: Bridge of Spirits was the impressive debut title from studio Ember Lab. Released back in 2021 for PlayStation and PC, the game resonated with many thanks to its gorgeous visuals, fun combat and overall vibes. In a surprise announcement during the most recent State of Play, the team revealed that a sequel is officially on the way – arriving some time this year.
Sony kicked off its latest State of Play Showcase with the announcement of Kena: Scars of Kosmora. Being published by PlayStation Studios, the sequel looks to be taking the core of the first game and expanding upon it, introducing new “Elemental spirit companions” that “travel with you, grow over time, and unlock new powers as your bond deepens.”
The added elements of ‘elements’ can be seen throughout the sequel, with companions; skills; and infusions allowing for more engaging gameplay against “challenging encounters and epic boss fights.”
While seemingly not an open-world, Kena’s island of Kosmora is more expansive, necessitating the use of a horse to navigate.
All in all, it appears as though Kena: Scars of Kosmora is building upon what worked in the first game (the pretty visual design, competent combat and cleansing mechanic) while using their partnership with PlayStation Studios to help “craft an even larger world – one built with an emphasis on tightly designed regions, deliberate progression, and a strong sense of adventure.”
Kena: Scars of Kosmora officially arrives some time this year for both PlayStation 5 and PC.
KitGuru says: Are you excited for Ember Lab's next project? What did you think of the first Kena? Let us know down below.
With Nova Lake, a new generation of Intel desktops is on the horizon for the end of 2026, which appears to focus less on energy efficiency and more on uncompromising peak performance. While the current Arrow Lake family and its refresh models are increasingly focusing on efficiency improvements, recent information suggests that Intel could once […]
A used MSI GeForce RTX 4080 Super Ventus is currently causing a stir on Reddit. In the PCMR subreddit, user TwistedColossus describes how the card reportedly “instantly burst into flames” during a test run – including a burnt hole in the circuit board. This is not a melted 12VHPWR connector, as seen in previous discussions […]
The latest figures from Mercury Research on the x86 CPU market for the fourth quarter of 2025 are more than just a snapshot. They mark a structural shift in the balance of power between AMD and Intel. AMD ends the year with a 41.3 percent share of server sales. This is not a statistical outlier, […]
Microsoft is apparently rethinking the fundamentals of its subscription ecosystem. According to a report by The Verge, Microsoft is in the early stages of testing ways to expand or structurally adjust the Xbox Game Pass lineup. No concrete decisions have been made, but the direction is clear: more bundling, more flexibility, and possibly less fragmentation. […]
With the release of Windows 11 version 26H1, Microsoft is taking an unusual approach. The new edition of the operating system is not available to the general user community, but is intended exclusively for new complete systems with ARM processors. Specifically, Microsoft currently names only one platform, Qualcomm’s Snapdragon X2. Devices with AMD or Intel […]
Samsung Electronics has officially started mass production of its latest high-bandwidth memory generation, HBM4, and delivered the first batches to customers. With this step, the company is positioning itself early in the emerging HBM4 market, which is driven primarily by the rapidly growing demand for AI accelerators, data center GPUs, and specialized ASIC solutions. According […]