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NVIDIA secures Meta as a strategic AI major customer in a multi-year generational partnership

NVIDIA continues to expand its position in the global AI infrastructure market and deepens its collaboration with Meta as part of a multi-year, multi-generational partnership. The cooperation includes the comprehensive integration of current and future NVIDIA architectures into Meta’s data center strategy and marks a significant step in the competition for the world’s most powerful […]

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Apple’s AI strategy takes shape, with an AirTag-style counterpart planned to complement the iPhone

According to recent reports, Apple is working on a new wearable AI device that will be about the size of an AirTag and could be worn as a counterpart. Internally, the project is said to be described as a kind of “eyes and ears” for the iPhone. The concept envisages a permanently active wearable device […]

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Microsoft under pressure: Microsoft Copilot ignores DLP rules and displays confidential content

When compliance becomes a mere formality, a single programming error is enough to bring even the most sophisticated security architecture crashing down. That is exactly what happened with Microsoft Copilot. A bug in the code allowed the AI assistant to display confidential content from Outlook folders, even though this content was protected by data loss […]

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Nvidia DLSS 4.5 beats Native & AMD FSR in blind test – quality over ideology

A blind test with over 1,000 participants reveals an uncomfortable truth: upscaling is no longer the compromise that many still sell it as. In a community comparison by ComputerBase, DLSS 4.5 clearly outperformed native resolution with TAA and AMD’s FSR 4. The result is clear and strategically explosive. Test setup: 4K, quality preset, no marketing […]

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Streaming instead of consoles: Nvidia brings GeForce Now to Amazon Fire TV – the living room becomes a thin client zone

Cloud gaming has long been the industry’s promise to retire the console. Now Nvidia is setting the next strategic marker: GeForce Now is officially launching on select Amazon Fire TV devices for the first time. Specifically, the Fire TV Stick 4K Max and Fire TV Stick 4K of certain generations are supported, among others. What […]

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NiPoGi Hyper H2 Mini PC review – No hype(r) with the 14450HX

It’s been quite a while since we last tested a computer from this manufacturer, so we have some catching up to do. While AMD devices have always performed quite well, Intel-based offerings have tended to fall short, so it will be interesting to see how they fare this time around. Read on to find out! […]

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visionOS 26.4 Brings PC VR Foveated Streaming To Apple Vision Pro

visionOS 26.4 will bring foveated streaming to Apple Vision Pro, enabling higher-quality wireless VR remote rendering from a local or cloud PC.

Before you continue reading, note that foveated streaming is not the same as foveated rendering, though the two techniques can be used alongside each other. As the names suggest, while foveated rendering involves the host device actually rendering the area of each frame you're currently looking at with higher resolution, foveated streaming refers to actually sending that area to the headset with higher resolution.

It's a term you may have heard in the context of Valve's Steam Frame, where it's a fundamental always-on feature of its PC VR streaming offering, delivered via the USB PC wireless adapter.

Given that the video decoders in headsets have a limited maximum resolution and bitrate, foveated streaming

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Valve's depiction of foveated streaming.

Unlike the macOS Spatial Rendering introduced in the main visionOS 26 release last year, which is a relatively high-level system that only supports a local Mac as a host, Apple's developer documentation describes the new Foveated Streaming as a low-level host-agnostic framework.

The documentation highlights Nvidia's CloudXR SDK as an example host, while noting that it should also work with local PCs. Apple even has a Windows OpenXR sample available on GitHub, which to our knowledge is the first and only time the company has even mentioned the industry-standard XR API, never mind actually using it.

ALVR For Apple Vision Pro Brings PS VR2 Controllers To SteamVR
ALVR for Apple Vision Pro, the open-source wireless SteamVR tool, now supports the PS VR2 Sense controllers in its TestFlight build for visionOS 26.
UploadVRDavid Heaney

The lead developer of the visionOS port of the PC VR streaming app ALVR, Max Thomas, tells UploadVR that he's currently looking into adding support for foveated streaming, but that it will likely be "a lot of work".

Because of how the feature works, Apple's foveated streaming might even enable foveated rendering for tools like ALVR.

Normally, visionOS does not provide developers with any information about where the user is looking – Apple says this is in order to preserve privacy. Instead, developers only receive events, such as which element the user was looking at as they performed the pinch gesture. But crucial to foveated streaming working, the API tells the developer the "rough" region of the frame the user is looking at.

This should allow the host to render at higher resolution in this region too, not just stream it in higher resolution. As always, this will require the specific VR game to support foveated rendering, or to support tools that inject foveated rendering.

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Clip from Apple's visionOS foveated streaming sample app.

Interestingly, Apple's documentation also states that visionOS supports displaying both rendered-on-device and remote content simultaneously. The company gives the example of rendering the interior of a car or aircraft on the headset while streaming the highly detailed external world on a powerful cloud PC, which would be preferable from a perceived latency and stability perspective to rendering everything in the cloud.

We'll keep an eye on the visionOS developer community in the coming months, especially the enterprise space, for any interesting uses of Apple's foveated streaming framework in practice.

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Deadly Delivery Adds Mystery Room In Latest Update

Co-op parcel delivery horror game Deadly Delivery adds a new 'Mystery Room', door microphone, and other new mechanics.

We previously reviewed Flat Head Studio's Deadly Delivery, finding it to be a "clever, effective, and genuinely funny VR co-op that nails the feel of physical play in a spooky, comic world." Flat Head has already updated the game with new content several times since its December launch, adding a new Ice Caves location and several quality of life features.

Deadly Delivery Review: Hilarious Horror Best Played With Friends
Deadly Delivery is a fun and funny horror co-op game that makes the most of VR.
UploadVRJames Tocchio

The Mystery Room adds a new room to the Bloodmoon and Ice Cave levels with more doors for players to explore. Some doors now have a microphone where players have to declare themselves before proceeding with the drop-off. A new item called the Door Reuser is available to purchase from the in-game shop as well, allowing players to deliver an extra package to a door.

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The update also includes general bug fixes, an ammo increase for the Roulette Gun, and wider passages in certain areas to allow multiple players to move around easier.

Deadly Delivery is available on Meta Quest and Steam for $9.99.

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Einstein Probe's Violent X-Ray Flash Points To A Black Hole Devouring A Dead Star

Einstein Probe's Violent X-Ray Flash Points To A Black Hole Devouring A Dead Star Scientists at the University of Hong Kong are convinced that the Chinese Einstein Probe space telescope has detected an intermediate-mass black hole devouring a white dwarf and expelling a relativistic jet, based on X-ray signals ahead of a series of intense flares also detected by NASA's Fermi Gamma-ray space telescope. The image above is
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AMD Says Report Of Delayed Instinct MI455X AI Accelerator Launch Is Total BS

AMD Says Report Of Delayed Instinct MI455X AI Accelerator Launch Is Total BS AMD's Instinct MI400 series is its upcoming family of AI accelerators based on the company's "CDNA 5" architecture. AMD has made many lofty claims about MI400-series parts; particularly, it notes that the "Helios" rack-scale compute platform based on Instinct MI455X AI accelerators will match or beat NVIDIA's upcoming Vera Rubin platform in
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GameSir's New GameHub App Aims To Turn Your Mac Into A Steam Gaming PC

GameSir's New GameHub App Aims To Turn Your Mac Into A Steam Gaming PC It’s tough being a gamer entrenched in the Apple ecosystem. The company has failed to reach its own lofty goals of becoming a legitimate gaming platform. Even after releasing the Game Porting Toolkit, which eases the workflow for porting games over from Windows, Apple hasn’t gotten developers to fully commit to making games readily available
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This Android Phone Runs Cyberpunk 2077 Thanks To Snapdragon 8 Elite Gen 5 Power

This Android Phone Runs Cyberpunk 2077 Thanks To Snapdragon 8 Elite Gen 5 Power Impressive strides have been happening in efforts to play x86 games on ARM devices, even Windows x86 games on Android mobile platforms—and now, we can confirm that Cyberpunk 2077 is actually playable at 30 FPS and Low settings for owners of Android phones outfitted with Qualcomm's Snapdragon 8 Elite Gen 5 platform, albeit with FSR in Balanced
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The Elder Scrolls V: Skyrim Switch 2 Patch Delivers A Surprise Performance Fix

The Elder Scrolls V: Skyrim Switch 2 Patch Delivers A Surprise Performance Fix Upon its launch, the Nintendo Switch 2 version of The Elder Scrolls V: Skyrim Anniversary Edition received heavy criticism for its 30 FPS cap, input lag, and various graphical glitches. Despite how much more powerful the Nintendo Switch 2 is compared to the platforms available when Skyrim launched, the improvements over the previous-gen Switch
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Pixel 9 Owners Can Now Share Files Seamlessly With iPhone And Mac, Here's How

Pixel 9 Owners Can Now Share Files Seamlessly With iPhone And Mac, Here's How After launching Android Quick Share functionality on its flagship Pixel 10 devices earlier this month, Google is now bringing the feature to the Pixel 9 series. Android Quick Share allowsAndroid users to send files to Apple users using AirDrop, which has been a long-running pain point for users with a varied mix of devices among friends, family
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Windows 11's New Preview Build Drops AI Focus For Practical Improvements

Windows 11's New Preview Build Drops AI Focus For Practical Improvements Windows 11's latest Release Preview drop, with builds numbered 26100.7918 and 26200.7918, hits with a noticeably different vibe than some of Microsoft's recent Windows releases. Instead of another dubious Copilot expansion, or an AI-powered reinvention of something that already worked fine, this one leans into practical improvements, system
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Pixel 10a Preorders Open At $499 As Google Takes On Apple’s iPhone 17e

Pixel 10a Preorders Open At $499 As Google Takes On Apple’s iPhone 17e Official pricing is set for Google's new Pixel 10a smartphone, a midrange handset that will go up against Apple's upcoming iPhone 17e that is expected to be unveiled during an Apple Experience event on March 4. Google gets the jump on its rival by a solid two weeks, and to entice buyers who may be on the fence, it's dangling a few promotional
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Nvidia DLSS 4.5 beats native resolution and AMD FSR 4 in blind image quality test

ComputerBase conducted the online blind test involving thousands of gamers to evaluate the visual quality of current video rendering technologies. The study compared Nvidia's latest Deep Learning Super Sampling (DLSS) 4.5 against AMD's machine learning-based FSR 4 and native resolution rendering with standard Temporal Anti-Aliasing (TAA).

ComputerBase's test was performed at Ultra HD (4K) resolution using the “Quality” presets for both AI upscalers across six major titles: Anno 117, ARC Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, and The Last of Us Part II. To eliminate brand bias, the comparison utilised videos labelled only with numbers for the first two weeks of the survey.

The final results revealed a significant preference for Nvidia's DLSS 4.5, which emerged as the winner across all games tested. On average, approximately 48% of participants voted DLSS 4.5 as having the best image quality, while roughly 24% preferred native rendering and only 15% chose AMD's FSR 4. The margin of victory for DLSS 4.5 was particularly substantial in titles like Satisfactory and Horizon Forbidden West, where it received 60.9% and 56.3% of the total votes, respectively. Interestingly, Cyberpunk 2077 presented the closest contest, with DLSS 4.5 nearly equal to native-resolution rendering. That suggests that in some cases, DLSS 4.5 may not be the preferred option.

In contrast, AMD's latest ML-based video technologies in the “Redstone” package struggled to win over the community. While FSR 4 provides a meaningful boost in frame rates and improves upon previous iterations by reducing ghosting and better preserving particle effects, it failed to surpass native resolution during this test. The detailed results of this test can be found below:

Native + TAA Nvidia DLSS 4.5 AMD FSR Upscaling AI Equivalent Total
Anno 117 282
(22.8%)
621
(50.1%)
204
(16.5%)
132
(10.7%)
1,239
(100%)
ARC Raiders 328
(27.3%)
570
(47.4%)
166
(13.8%)
138
(11.5%)
1,202
(100%)
Cyberpunk 2077 372
(32.4%)
394
(34.4%)
122
(10.6%)
259
(22.6%)
1,147
(100%)
Horizon Forbidden West 208
(19.4%)
604
(56.3%)
125
(11.7%)
135
(12.6%)
1,072
(100%)
Satisfactory 155
(15.1%)
627
(60.9%)
128
(12.4%)
119
(11.6%)
1,029
(100%)
The Last of Us Part II 274
(25.9%)
433
(40.9%)
268
(25.3%)
83
(7.8%)
1,058
(100%)
Final result
In total 1,619 3,249 1,013 866 6,747
Average 24.0% 48.2% 15.0% 12.8% 100%

As noted by ComputerBase, the test results show only how frequently each option was rated “the best image quality”. The results, however, don't show the second- and third-best choices. Neither the wording of the question nor the surveys themselves were designed to reveal this. Therefore, stating something like “FSR Upscaling looks worse than native” based on these results is invalid.

KitGuru says: Do these results match your own experience with native, DLSS 4.5, and FSR 4?

The post Nvidia DLSS 4.5 beats native resolution and AMD FSR 4 in blind image quality test first appeared on KitGuru.
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God of War (2018) and Ragnarok reportedly generated over $1.4 billion

It is no secret that the God of War franchise soared to new heights of popularity with its 2018 soft-reboot on PlayStation 4. Since then, the duology of God of War (2018) and God of War Ragnarok have generated a lot of money for Sony, bringing in well over $1 billion between the two of them. 

According to a LinkedIn update from a Senior Managing Producer at Sony Santa Monica Studios (via Insider Gaming), to date, God of War and its sequel, Ragnarok, have generated more than $1.4 billion, a massive number considering both are single-player titles with somewhat limited replay value and zero multiplayer components to sell microtransactions.

While the original God of War trilogy was popular during the PS2 and PS3 eras, God of War 2018 made huge strides in cinematic storytelling and successfully modernised Kratos for a whole new audience of gamers both young and old.  The two newer games moved away from Greek mythology and focused on Norse gods, telling the story of Kratos and his son, Atreus, following the death of Kratos's wife.

A new God of War title is said to be in development at Sony Santa Monica at the moment but little is known about it. On top of that, Sony just announced last week that it is going back and remaking the full original trilogy, although we have yet to see any gameplay footage or screenshots.

KitGuru Says: God of War became one of my favourite game franchises during the PS4 era. Considering the quality of both titles, it is no surprise to see that both games have done huge numbers financially. 

The post God of War (2018) and Ragnarok reportedly generated over $1.4 billion first appeared on KitGuru.
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It turns out Tencent helped fund Highguard

Highguard burst on to the scene with very little build-up, but the game did receive criticism from the jump due to its positioning as the final game reveal at The Game Awards this year. Considering Wildlight is a brand-new studio, this caught many off guard but as it turns out, the company did have the backing of a games publishing giant – Tencent. 

According to Game File, Tencent was the behind-the-scenes partner for Wildlight Entertainment, helping to fund their first game, Highguard. Neither company has publicly discussed this financial relationship before, but at least now we have an idea of where the funding for the game came from. This isn't an unusual move for Tencent either, as the publisher has deals in place with many start-up studios in search of a major hit.

Unfortunately, that funding appears to have dried up pretty fast. The official website for the game went down earlier today, something that Wildlight Entertainment says is a low priority on its list of things to fix, as it is primarily focused on creating new content for the game to try and retain and grow its player base.

Two weeks after Highguard's launch, Wildlight Entertainment did also undergo a major cost-cutting initiative, letting go of a large chunk of the studio in favour of a leaner team. This smaller core team of devs will now be in charge of fulfilling the game's massive year-long content roadmap.

KitGuru Says: Have you tried Highguard since the new 5v5 mode was added to the game? 

The post It turns out Tencent helped fund Highguard first appeared on KitGuru.
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Bethesda adds 60FPS mode to Skyrim on Switch 2

A couple of months ago when the Switch 2 update for Skyrim began rolling out, fans were immediately disappointed. Despite the massive jump in power from the Switch 1 to the Switch 2, performance remained capped at 30FPS, while storage requirements grew for minimal visual gain. Now with its latest patch, Bethesda is addressing the problem. 

The new 1.2 patch for Skyrim on the Switch 2 has added a 60FPS mode, giving users an option to toggle between ‘prioritise visuals' or ‘prioritise performance'. The new performance mode will allow players to achieve a much smoother 60FPS frame rate target. On top of that, the ‘prioritise visuals' mode has also been properly capped at 30FPS, which should fix up issues with frame pacing and hitching.

Other important fixes in this new update include:

Crashes and Performance Fixes:
  • Fixed a crash that occurred when reading “The Crimson Dirks Vol. 4” book for the “Tilted Scales” quest in German.
  • Fixed an audio-related crash.
  • Fixed a crash, infinite load, and game freeze that sometimes occurred when rapidly selecting “Load” multiple times in the pause menu.
  • Fixed a crash that occurred when the “Transmute Ore” spell was repeatedly cast outside of the Haltered Stream Camp.
Improved FPS performance drops that occurred in the following locations:
  • during the Hide and Seek quest in Kynesgrove
  • during combat at Secunda’s Kiss
  • when discovering the “Drelas’ Cottage” location
  • when engaged in combat with a giant at the Talking Stone Camp.
Visuals Issues Fixes:
  • Viewing water planes from a distance or within menus caused them to shift up and down.
  • Distant aspen trees appeared with a blue tint.
  • Transitioning out of caves caused an outline of the entrance to linger during the fade-to-back loading screen.
User Interface Fixes:
  • Switching between mouse and controller mode while in dialogue or the Help menu, caused different options to be highlighted.
  • Switching between mouse and controller mode while in help menus or user hints, did not dynamically update callout prompts.
  • The “Ready/Sheathe” option was missing from the Joy-Con 2 Mouse Controls menu.
  • The “Delete” prompt remained grayed-out within the Load menu when swapping between mouse and controller mode.
  • Deleting a save in the Save/Load menus reset the highlighted selection to the top of the menu list.
  • While in mouse mode, the cursor remained stuck within a smaller section of the screen when changing between docked/undocked modes or interfacing with GameChat.
Controls Fixes:
  • The “Eagle Eye” Archery perk remained active after switching between mouse and controller mode.
  • Holding down the Right Joystick while reassigning a button caused that button to disappear from the Controls list.
  • The Joy-Con 2 controllers provided haptic feedback while in mouse mode.
  • Buttons became unresponsive when controls were remapped while moving the Joy-Con 2 controllers in mouse mode.
  • Rotating the map in mouse mode was slower and less smooth than in controller mode.
Audio Issue Fix:
  • Scrolling SFX continued to play while holding up or down on the Left Joystick or buttons at the top or bottom of the Save/Load menus.

The new update is available now. As a reminder, if you own Skyrim on the Switch 1, you need to first upgrade to the Anniversary Edition before you can access the Switch 2 upgrades.

KitGuru Says: The initial patch was disappointing but the addition of a 60FPS mode on Switch 2 should go a long way towards addressing complaints. 

The post Bethesda adds 60FPS mode to Skyrim on Switch 2 first appeared on KitGuru.
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Nvidia sells off its stake in Arm

Several years ago, Nvidia entered into an agreement to acquire ARM in a deal that, at the time, was worth $40 billion. Ultimately, regulators did not approve the merger and as a result, the deal fell apart. Now, Nvidia has sold its remaining $140M stake in the company, although it will continue to work with Arm on a number of partnerships. 

Several major tech companies became very nervous about Nvidia buying Arm, as the company has long held an open licensing model, serving the wider industry, including giants like Apple, Google and Microsoft.

While Nvidia had promised to keep Arm's licensing model in-tact after the merger, it could not convince regulators that the deal would not form a monopoly, putting an end to its acquisition bid.

Now as spotted by Bloomberg, Nvidia has sold the 1.1 million shares it held in Arm at a value of around $140 million. While Nvidia will no longer hold a significant stake in Arm, Nvidia will continue to work with the company on a range of products, including Arm-based supercomputer units like Grace and Vera, amongst other areas.

KitGuru Says: Nvidia did ultimately lose money by failing to complete the Arm acquisition, but the company likely isn't missing that cash now, as the AI boom has seen its sales go through the roof. 

The post Nvidia sells off its stake in Arm first appeared on KitGuru.
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NZXT expands its SFF lineup with new H2 Flow case, C850 SFX PSU and Mini PC

NZXT has introduced the H2 Flow Mini‑ITX case and the C850 SFX power supply, two compact components aimed at small form factor builders who want high‑end hardware support without moving to a larger chassis. On top of that, the company is also releasing a high-end limited‑run H2 Mini PC, although it will only be available in the US for now.

The H2 Flow is a 20.7L vertical Mini‑ITX chassis designed to maximise airflow while keeping the desk footprint small. Its layout supports up to 280mm AIO liquid coolers and graphics cards up to 331mm long, giving it headroom for modern CPUs and GPUs despite the compact size. Tool‑less fine‑mesh panels on all sides maintain cooling performance while helping with dust control, and NZXT includes a PCIe 5.0 riser cable for vertical GPU mounting alongside two pre‑installed F120Q fans.

The C850 SFX power supply is built for current and next‑generation GPUs, offering ATX 3.1 certification, 80 Plus Gold and Cybenetics Platinum efficiency ratings, and a 600W 12V‑2×6 connector. It uses a fully modular design with embossed cabling, a 92mm fan with a zero‑RPM mode for silent operation at low power loads, and Japanese capacitors rated for 105°C. NZXT backs the unit with a 10‑year warranty.

For buyers who prefer a ready‑made system, the H2 Mini PC brings the H2 Flow design to a prebuilt configuration assembled and tested by NZXT. It ships with either an AMD Ryzen 9800X3D or Intel Core Ultra 285K processor, a Gigabyte Mini‑ITX motherboard, an RTX 5080 graphics card, 32GB of DDR5 memory, 2TB of M.2 storage, a Kraken Elite 240mm AIO cooler, an 850W PSU, and Windows 11 Home. NZXT positions it as a way to access high‑performance SFF gaming without the complexity of building in a smaller enclosure.

All three products are launching this week. The H2 Flow Mini‑ITX case is priced at $149.99 / €149.99 / £129.99, while the C850 SFX PSU costs $199.99 / €159.99 / £139.99. The H2 Mini PC will be available exclusively in the US for $3499.

KitGuru Says: What do you think of the latest trio of products from NZXT? Would you like to see the Mini PC available in more countries? 

The post NZXT expands its SFF lineup with new H2 Flow case, C850 SFX PSU and Mini PC first appeared on KitGuru.
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Mewgenics has sold 1 million copies in its launch week

Mewgenics, the “cat breeding magnum opus” from Edmund McMillen, creator of Binding of Isaac, and Tyler Glaiel, creator of The End is Nigh, has achieved a massive commercial milestone. It has sold over 1 million copies in just 7 days since its launch on PC, Mewgenics has become the first indie success of the year.

The news was brought to us by one of the creators via X.com. Player engagement for the tactical roguelike has also been quite good, according to SteamDB, reaching an all-time high of 115,428 concurrent players on February 15th. This figure surpasses the peak of 112,947 concurrent players set by the previous genre leader, Hades 2, officially making Mewgenics the most-played roguelite in Steam's history. Currently, the game sits at a 92% Steam review score with over 20K reviews.

Tyler Glaiel also posted other fun stats about Mewgenics, stating that the game had around 400k wishlists before reviews came out. However, that number increased considerably after reviews began to be published, reaching 600K.

As of now, the game is available on Steam with a 10% launch discount, bringing the price down to £22.49/$26.99/€26.09 from its standard £24.99/$29.99/€28.99. This promotional offer ends on February 24th, after which the game will return to its full retail price.

KitGuru says: Have you already tried Mewgenics, or are you planning to? 

The post Mewgenics has sold 1 million copies in its launch week first appeared on KitGuru.
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Sonic the Hedgehog 1 and 2 are being delisted from mobile storefronts

As a publisher, SEGA had been pretty good when it comes to supporting mobile platforms, with the company releasing both original titles to both Android/iOS as well as bringing ports of their classics to smartphones. That said, last year the publisher began to delist a bunch of games from the iOS/Android app stores – with only a few titles still remaining. Unfortunately, it seems these too are now set to be delisted, with Sonic the Hedgehog 1 and 2 both being updated with ‘End of Service’ messages.

As reported by Wario64 via BlueSky, the mobile ports for both Sonic the Hedgehog 1 and 2 have been updated to include a pop-up message citing the game’s impending delisting, writing: “End of Service: Support for this game will be discontinued, but you can continue playing offline.”

This latest announcement comes as quite the disappointment. Alongside the fact that Sonic 1 and 2 were some of the only mobile ports of Classic SEGA titles still available to download, the ports themselves were excellent, featuring dynamic aspect ratio support; quality-of-life improvements and much more – making their removals extra unfortunate to see.

SEGA Sonic

As mentioned, 2025 saw SEGA remove a ton of classics from the iOS App Store / Google Play Store, including but not limited to:

  • Sonic CD
  • Sonic 4 Episodes 1 and 2
  • Super Monkey Ball
  • Virtua Tennis
  • Crazy Taxi
  • Golden axe
  • Streets of Rage

With Sonic 1 and 2 now also being removed, it seems SEGA’s Forever Classics experiment has officially come to an end. Here’s to hoping that the publisher plans to reintroduce these titles in one form or another – though hopefully not as a subscription. We will have to wait and see, but make sure to pick up the few remaining classics while they’re still available.

KitGuru says: What did you think of SEGA’s classics program? Why do you think they’re all being discontinued? What’s the best way to play Sonic 1 + 2 now? Let us know your thoughts down below.

The post Sonic the Hedgehog 1 and 2 are being delisted from mobile storefronts first appeared on KitGuru.
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