↩ Accueil

Vue lecture

Fish! In VRChat Feels Like A Mix Between Animal Crossing & Webfishing

If you've been craving a visit to a cluster of islands that feels like a mix of Animal Crossing and Webfishing, Fish! in VRChat is worth a look.

The new social fishing world from TrickForge Studios features four scenic islands full of unique inhabitants as well as upgradable rods, an array of purchasable boats, and over 20,000 fish to possibly catch.

An Egypt-themed island in a video game setting.
The islands of Fish! are vibrant with their own special themes.

Loading the map will welcome players to a main lobby where they can choose to go through a short tutorial to understand how fishing mechanics work. Pulling the trigger on a VR controller while holding a fishing rod will cast the line.

Once a fish bites, an exclamation point will appear above the bobber. Press the trigger button while the exclamation point is active and a fishing minigame will begin. Repeatedly pulling the trigger while keeping the fish icon within the goal area of your line will help to reel the fish in. If the fish falls outside of the goal area for too long, the minigame will fail and the fish will escape.

Photo of an NPC smiling at the viewer quietly from behind the counter.
The shops in Fish! stay open 24/7.

Once the fish is caught, it will remain in the player's inventory until it can be sold at the village's shop. Each island has a store for selling goods as well as offering new fishing rods and different types of boats (surfing board, rowboat, dinghy, racing boat, and yacht). Captured fish can contain various appearance and size traits that can affect sale value.

Along with catching fish among the islands is the possibility of obtaining special relic pieces that can be used to enchant fishing rods. Hidden along the nooks and crannies of each island are also scraps of metal that can be used to play a special prize machine for perks, experience, and game currency.

0:00
/2:00

Although Fish! contains cozy design, it's also hiding plenty of secrets. On one island I found a villager inhabiting a dirt-laden shack who remarked that something terrible occurred to the house's previous inhabitant but wouldn't say what. A small distance away I spotted a headless ghost wandering along a path next to the swamp. A walk up that same path leads to a church where an ungodly eye shines atop the steeple.

Fish! is a standout experience both as a playable game and as an online "destination" to visit. Weather and day cycles affect the islands to provide different vistas throughout play. A sunny day can be overtaken by fog and moody rain, giving way to serene evenings. It truly feels like a fun-filled vacation.

A village at night in an immersive video game.
Try to fish out of the fountain if you find yourself here.

Godfall, head of TrickForge Studios, spent almost 8 months with his team to bring the experience to life. The soundtrack and environmental modeling were handled by Godfall and Svenssko while coding and programming were completed by Kittehkun and Gamerexde.

"I think developing for immersive platforms might be in a really good state right now," Godfall explained in an interview with UploadVR. "The goal at TrickForge Studios currently is to keep making great VRChat games, and then expand into Steam and console games in the future."

A villager looking on from their dock space at a faraway island.
You might find precious scrap among the wreckage on different islands.

Fish! is currently in beta with expectations to wipe player progress upon the release of 1.0 at the end of the month. Visitors can enjoy the preview with their friends as long as they understand progress must be reset due to the map needing a fresh upload to debut the full game. TrickForge Studios has announced new areas upon the 1.0 release along with secrets and additional content.

"We want to offer everyone a full game experience, with simple optional transactions," said Godfall. "We are very passionate about FISH! and we want to keep the integrity of it."

You can find Fish! on VRChat, available in VR on standalone and PC VR headsets.

  •  

Hands-On: Birdseed Invites You To Relax & Photograph Cute Dumb Birds

Birdseed is a cozy, free-to-play game about photographing silly birds. And trying the Early Access release, I simply love it.

Games are so often obsessed with spectacle, which is paradoxically one of the reasons I so dearly appreciate Birdseed. This gentle game about watching and photographing comically cute birds doesn't shout or overstimulate you. Instead, it invites you to relax, slow down, and simply enjoy a peaceful slice of nature filled with charming, delightfully curious birds.

After my first hands-on session with the Early Access release, I found myself returning over and over, not just to satisfy daily objectives and collect more in-game currency, but to simply exist, to listen to music or the sounds of nature, to hang out and shoot some photos of my hilarious birdbrained pals.

0:00
/0:28

Serious Photography?

As someone who's been a photographer for over 20 years, and a writer covering the camera industry for more than a decade, I was especially interested in how Birdseed, a game about photographing birds, handles the art and craft of photography.

While I personally love mechanical cameras and the extreme nuance of making a picture with a dedicated camera, adjusting aperture and shutter speed, ISO, and reading all about the finer points of depth-of-field and circle of confusion and other photography nonsense that most of the humans on Earth have never heard about, I understand that highly technical simulations of making pictures don't always make for a good gaming experience. For most people, serious photography is obtuse and opaque and boring.

Birdseed sidesteps that by being incredibly simple. You can't move very far. In fact, you stand (or sit) in just a small central viewpoint from where the whole of your observation and photographing occur. You hold a camera, and that camera has just two controls: It can zoom in and out, and it can take a picture. That's it (for now). There are unlockable lenses of different focal lengths that can be interchanged, and future updates will likely bring art lenses and special effect filters and all of that good stuff. But for now, we're basically using a point-and-shoot, a type of camera that works as its name suggests. Point it at something, shoot, and a picture comes out.

The simplicity of gameplay is beautiful, and perfect for a game that's trying to do what Birdseed is trying to do. That is, put a camera in your hand, and give you something to point it at.

The environment is far from photorealistic, but it still manages to be lush and pretty, presented with artfully-crafted cartoonish simplicity. A pastel sun creeps low across a distant mountain range. Marshmallow clouds drift across the azure sky. Sparkling water dances down a falls while towering evergreens sway in the breeze. And within this beautiful nature scape flit birds of all sorts.

They dance among the branches, preen on the rocks, and soar high in the sky. And they look absolutely stupid (complimentary). They're goofy and silly, delightfully plump and bouncy. Their enormous eyes blink dumbly as they flutter and squawk and bounce. Even when diving on the wind, they look more like bowling pins than sleek products of a million years' evolution. I love these dumb birds.

The Decisive Moment

You have twelve pictures per day, as you're using a film camera, and these images are instantly ejected to be held, looked at, and then stored automatically in your photo album. Photos are rated for their content, as well as for the rarity of the bird, and the bird's poses or actions are marked as well. Capturing a rare bird or a bird in a rare action or pose will rate higher, and higher ratings or achieving certain challenges (for example, photographing a specific type of bird or making a three-star photo) will earn in-game currency which can be spent to buy new lenses and cosmetic items, such as new skins for your camera.

The scarcity of available photos per day is an interesting mechanic, and one that I appreciate. As happens in real life when we're shooting a film camera, the knowledge that we only have a limited number of shots tends to change the way we photograph. It forces me to pause for a moment, or to think deeper during the act of making an image. Do I really want to use a frame to make this photo? The result is that I either make better pictures, or sometimes I miss out. I found the same thing happening in Birdseed.

Exhausting your daily supply of film doesn't necessarily mean the play session is over. You can still hang out in the environment, watch birds, and enjoy the scenery. There's even a radio with which you can listen to some chill tunes.

If there's one major strike against Birdseed, it's that the game is not technically solid. During my play sessions, there were several instances of the game crashing. Restarting my Quest 3S smoothed things out temporarily, but a few more crashes led me to uninstall and reinstall Birdseed, which seemed to mostly solve the problem.

For now, and when it works without crashing, I'm enjoying every minute that I spend in Birdseed. Though those minutes amount to just about 30 per day, it's a nice half hour in VR. Birdseed has been a lovely experience that will surely only become more endearing, fully-fledged, and enjoyable when the game officially releases in March.

Birdseed VR is out now in Early Access on Quest 3 and 3S, with the full release coming in March on Quest and Steam.

  •  

Need a QHD gaming monitor? MSI’s MAG 275CQF E18 is currently just £120

If you are looking for a wallet-friendly monitor upgrade then MSI has a great option available for UK gamers this week. Currently, the MAG 275CQF E18 is 37% off.

The MSI MAG 275CQF E18 is a curved 27-inch QHD (1440p) gaming monitor with a Rapid VA panel and a 180Hz refresh rate, giving you a significant boost over typical 120Hz and 144Hz displays. The curvature here is rated at 1500R, giving it a slight wrap-around effect in your periphery for more immersive gaming.

In terms of colour accuracy, this monitor supports 136% sRGB, 94% DCI‑P3, 90% Adobe RGB, with a 10-bit depth. For response time, you are looking at a minimum of 0.5ms GtG, and you'll also get HDR support too. Connectivity-wise, the monitor ships with 1x DisplayPort 1.4a, along with two HDMI 2.0b ports, with HDMI-CEC included so you can wake the monitor when powering on a console.

Currently, the MSI MAG 275CQF E18 gaming monitor is 37% off on Amazon, bringing the price down to £119.

KitGuru Says: At just under £120, you can't really go wrong with a monitor spec like this.

The post Need a QHD gaming monitor? MSI’s MAG 275CQF E18 is currently just £120 first appeared on KitGuru.
  •  

Thermal Grizzly now sells delidded Ryzen 9850X3D backed by warranty

Back in early 2025, Thermal Grizzly officially began selling delidded processors, backed by a warranty to give PC builders peace of mind. This week, the company is adding a new CPU to its delidded line-up – the AMD Ryzen 7 9850X3D.

A delidded CPU ships with the IHS removed, offering beginners and veterans alike an easy gateway to improved cooling by using a direct-die solution. The process of removing the IHS yourself can be risky and void warranty, so buying one through Thermal Grizzly instead is a safer option.

The Ryzen 7 9850X3D is AMD's new flagship gaming processor. It launched at CES in January, offering up 104MB of speedy cache, alongside a boost clock speed of 5.6GHz. With the proper cooling, a delidded 9850X3D should be capable of hitting that boost clock speed and sustaining it more often. If you know what you're doing, you may be able to get a bit more performance out of it through manual overclocking too.

Each delidded CPU from Thermal Grizzly is validated by their team before being shipped out to customers, so you shouldn't have to worry about receiving a dud. The CPU ships with its own warranty guaranteed by Thermal Grizzly, as well as the validation test results so you can see what they tested first-hand.

The TG Delidded Ryzen 7 9850X3D is available now, priced at €749. The company also offers delidded versions of the Ryzen 9 9950X3D and the Intel Core Ultra 9 285K.

KitGuru Says: Have you ever tried running a delidded CPU before?

The post Thermal Grizzly now sells delidded Ryzen 9850X3D backed by warranty first appeared on KitGuru.
  •  

PCSpecialist responds to our Element Elite R article

Yesterday we published an article and accompanying video, detailing the Element Elite R prebuilt PC that we were sent by PCSpecialist. We demonstrated how the system had been built improperly, resulting in the PCIe riser cable completely blocking one of the two AIO cooler fans. We reached out to PCSpecialist with our findings and questions and have today received a full response.

If you haven't already, be sure to check out on the original article and video which explored everything in detail, and the issues raised by our findings. We had already reached out to PCSpecialist before publishing to let them know what we had found, inviting a response to our article. Dialogue opened yesterday and today we were sent a full statement from the company.

First and foremost, it was good to see the company took responsibility for the issue, with a statement from John Medley, PCSpecialist Head of Sales & Marketing, agreeing that the issue shown ‘should not have happened' and was clearly ‘short of the high standards we hold ourselves to and that our customers rightly expect from us.'

The statement also gave additional context to the build error. According to Medley, TR100 builds are a recent addition to PCSpecialist configurators and the number of systems using the case ‘to date is very small, they represent just 0.08% of orders since it was introduced'. Furthermore, most of those builds were configured with a low-profile air cooler – specifically the be quiet! Pure Rock LP – so even fewer use an AIO with this case. On top of that, the statement says PCSpecialist reviewed the database of customer orders and found ‘that there are no customer orders built into the TR100 at risk of potentially overheating'.

Images above provided by PCSpecialist.

To illustrate the point, we were also provided with the above images from PCSpecialist's build preview tool, showing proper routing of the PCIe riser cable for these systems built into the TR100 chassis.

As to how this managed to happen in the first place, Medley told us that PCSpecialist's standard process ‘includes both a visual inspection and functional stress tests. In this instance, the bracket/stuck fan was not caught at either stage. We are reviewing why that was the case and updating our processes to ensure case-specific requirements are explicitly signed off before any system is dispatched. This will apply to all new chassis going forward.'

On top of that, PCSpecialist emphasised that ‘retrospective training has already begun to further improve the quality of our builds', and while the company acknowledged that mistakes can happen as each system is hand-built, Medley said that PCSpecialist is using this as ‘an opportunity to strengthen our processes, improve our training, and to continue developing our skilled team.'

Lastly, PCSpecialist emphasised the importance of ‘independent scrutiny' and rightly pointed out that the vast majority of prebuilt PCs that we have reviewed from them in the past, have been positively received. In closing, Medley told us the following: ‘We have listened, we have taken the feedback onboard, and we can assure your readers that action has been taken to improve even more moving forwards.'

KitGuru says: Thanks to PCSpecialist for providing with us with such a detailed response. While we would have liked to avoid this situation in the first place, the company certainly seems to be taking the matter seriously and improving its processes as a result.

For transparency, the full statement provided to us by John Medley is copied below:

First and foremost, the build error identified in your review should not have happened. The bracket was not correctly utilised, and this clearly falls short of the high standards we hold ourselves to and that our customers rightly expect from us.

We also want to acknowledge the value of independent scrutiny of this kind. Honest reviews give your audience confidence that coverage is not influenced by the brands being reviewed.

Addressing your questions:

We cannot publicly share exact sales data, but we want to provide context. The TR100 has only recently been added to our configurators and units built to date is very small, they represent just 0.08% of orders since it was introduced. The majority of those have been configured with a low-profile air CPU cooler (be quiet! Pure Rock LP), meaning the pool of TR100 builds with a 240mm AIO is smaller still. Whilst not utilising the bracket correctly is the primary issue; our immediate focus has been on TR100 + 240mm AIO builds, specifically where the potential impact could be more severe.

The automated photography of each customer build has been referenced in the article, video, and comments. To clarify, this process is fully automated so the images are not taken or edited by a staff member, and they are captured without power, meaning fans don’t spin and lighting will not be illuminated.

In reviewing the database of customer order images potentially impacted by this issue, we are pleased to confirm that there are no customer orders built into the TR100 at risk of potentially overheating. Things to keep in mind:

  • The TR100 is a niche product with low sales volume, so the pool of potentially impacted sales was very small.
  • The majority of TR100 system orders have been ordered with a be quiet! Pure Rock LP cooler, which does not have a radiator or top mounted fans.
  • We have dozens of system builders within our team, thankfully most have followed the correct process and are utilising the bracket correctly.

Our standard build and QC process includes both a visual inspection and functional stress tests. In this instance, the bracket/stuck fan was not caught at either stage. We are reviewing why that was the case and updating our processes to ensure case-specific requirements are explicitly signed off before any system is dispatched. This will apply to all new chassis going forward.

Each order is tracked throughout production, and every stage is logged by a staff member. This has allowed us to trace each order back through the production process and retrospective training has already begun to further improve the quality of our builds. All systems are assembled by hand, and unfortunately by nature humans can make mistakes. We are taking this as an opportunity to strengthen our processes, improve our training, and to continue developing our skilled team.

Between Jan 2020 – Jan 2026, PCSpecialist has submitted 28 systems to Kitguru’s editorial team for an unbiased and honest review, the average score of these systems is 8.19/10 and we’re confident if we went back to further the average score would remain high.

Over the past 10 to 15 years, our systems have received high acclaim from Kitguru, many have been accredited awards, and even EHA (European Hardware Association) recognition. PCSpecialist are incredibly proud of the quality standards we have achieved on a consistent basis over two decades of trading. We do not send golden samples to the press like many companies within our industry do. All sample units come directly from our production line with no additional intervention or checks, because like you, we want reviews to be a true reflection of what our customers receive.

The Element Elite R is the first system KitGuru have received to fall short of the high standards we expect of ourselves and we acknowledge this. We have listened, we have taken the feedback onboard, and we can assure your readers that action has been taken to improve even more moving forwards.

The post PCSpecialist responds to our Element Elite R article first appeared on KitGuru.
  •  

Pokémon Leaf Green and Fire Red are officially coming to Nintendo Switch

It's official, Nintendo and Game Freak are finally bringing back Pokémon Leaf Green and Fire Red. However, unlike the majority of other classic game re-releases on the Switch, these titles will not be part of the Switch Online virtual console system and will instead be sold as standalone games on the eShop. 

Pokémon Leaf Green and Fire Red return next week, on the 27th of February for the Nintendo Switch and Switch 2. Before you get too excited, this is a simple re-release, with no graphical upgrades or Quality-of-Life updates, so you will be re-living the GameBoy Advanced experience, the same as it was over 20 years ago.

The games will both be made available on the Switch eShop at 2PM next Friday. Pre-orders are already live, but you'll have to shell out $19.99 for each game. On top of that, there is no confirmed online multiplayer functionality for trades or battles, so you will have to rely on local wireless in order to make trades or battle friends.

Considering how legendary both of these games are, it is a shame to see a lack of online functionality in particular, as it would make filling the Pokedex a lot easier for players. The price tag is also somewhat questionable given that this is a simple ROM of a game from 2004, with minimal work done to update it.

KitGuru Says: As much as I loved these games back in the day, the lack of online trade functionality is off-putting. Fans may be able to get around this if the games support Pokémon Home transfers, but I would still far prefer seeing online trade functionality in-game, rather than needing to mess around with phone apps. 

The post Pokémon Leaf Green and Fire Red are officially coming to Nintendo Switch first appeared on KitGuru.
  •  

Microsoft announces new ‘Postgame Recaps’ for Xbox PC titles

As part of Microsoft’s continued efforts to push PC players towards its Xbox app ecosystem, the console maker has been updating its Xbox app on Windows with new functionality. Available now for Xbox insiders, Microsoft is introducing ‘Postgame Recaps’ – highlighting various “moments” from your most recent play sessions.

Making the announcement on the Xbox Wire blog, Alex Charters, the senior project manager at Xbox wrote: “Starting today, Xbox Insiders in the PC Gaming Preview can try postgame recaps in the Xbox PC app on Windows.”

Explaining exactly how it’ll work, Charters continued, “After you finish a play session, you may see a quick recap that highlights moments from that session—like captures you took, achievements you unlocked, and relevant in‑game events.”

Postgame PC

Said to be “designed to show up only when they’re useful” these recaps won’t pop-up after every single session, with Microsoft claiming that it will trigger primarily if you “take a capture through Game Bar or unlock an achievement.”

While this new functionality will require that the Xbox app runs in the background during play, Microsoft made sure to note that you can turn off aspects of Postgame Recaps to suit your needs – or you can disable it entirely.

Additionally, they claim that the tool has been optimised in order “to minimize memory and performance impact” – but we’ll have to wait and see about that.

Microsoft’s Xbox Postgame Recaps are available now to all PC Xbox insiders. Full details on this new functionality can be found HERE.

KitGuru says: What do you think of Microsoft’s PC Xbox app? Will anything take you away from using Steam? Let us know down below.

The post Microsoft announces new ‘Postgame Recaps’ for Xbox PC titles first appeared on KitGuru.
  •  

Scientists Celebrate As Webb Creates First-Ever 3D Map Of Auroras On Uranus

Scientists Celebrate As Webb Creates First-Ever 3D Map Of Auroras On Uranus When it's not busy dissecting distant galaxies or creating dark matter maps, the James Webb Space Telescope is also making a name for itself closer to home. To wit, it has produced the first-ever three-dimensional images of upper atmosphere on Uranus, revealing a chaotic and shimmering world of infrared auroras.  By utilizing Webb’s Near-Infrared
  •  

ASRock Z890 Steel Legend Wi-Fi Review

For those looking to stay under $250 without sacrificing performance, the ASRock Z890 Steel Legend Wi-Fi is a solid choice. It handles Intel's top-tier CPUs and PCIe Gen 5 SSDs with ease. With a stylish white design and a good range of features, ASRock delivers a compelling option, even if it has some minor drawbacks.

  •  

Razer's Next Limited Edition Drop Is A Fancy Mechanical Keyboard For $500

Razer's Next Limited Edition Drop Is A Fancy Mechanical Keyboard For $500 Razer is back with another limited edition run of a popular peripheral for those of you who missed out on the Boomslang 20th Anniversary Edition that sold out on the first day. This time, it's focusing on keyboards with its upcoming Huntsman Signature Edition that is "precision-engineered" and "master-crafted" from CNC aluminum, and once again
  •  

Why California Wants Your 3D Printer To Track And Report Its Every Move To The DOJ

Why California Wants Your 3D Printer To Track And Report Its Every Move To The DOJ California is moving to implement some of the nation’s strictest regulations on 3D printers through Assembly Bill 2047, a legislative effort designed to curb the production of untraceable ghost guns by requiring 3D printers sold in the state to feature Department of Justice-approved restrictive software. California isn't the only state petitioning
  •  

AMD Overclocks Radeon RX 9060 XT Past 4.7GHz To Shatter GPU Frequency Record

AMD Overclocks Radeon RX 9060 XT Past 4.7GHz To Shatter GPU Frequency Record AMD can now officially lay claim to the world's fastest overclocked GPU frequency, a feat it achieved in collaboration with professional overclocker Splave on a modest Radeon RX 9060 XT. Using liquid nitrogen (LN2) to keep temps in check, Splave and AMD's own Bill Alverson pushed the card's GPU clock to 4.769GHz to snatch the crown from NVIDIA's
  •  

Peak Rhythm Combines Rhythm & Climbing On Quest Next Month

The musical rhythm climbing game is coming to Meta Quest Early Access on March 5th.

Developed by Zeitlos Interactive, Peak Rhythm is a VR climbing game that challenges players to climb in sync to an exciting soundtrack. Players grab handholds in time with the beat, which is visually denoted by "Timing Rings" which tighten around the various handholds.

Multiple types of grips add variety. Twist grips ask that you twist your wrist like a volume knob, and Double grips demand you grab hold with both hands. Grip and climb at the right moment and you're propelled ever higher; miss the beat and you fall. The higher you climb, the higher your name lands on the leaderboard.

0:00
/0:52

The game is launching in Early Access with original tracks spanning several genres, including Drum & Bass, Dubstep, House, and Disco, with tracks from FEISTLING, Killin' Void, Ion Diary, and funiel.

Also launching in Early Access is a fully functional Beatmap Editor, supporting custom maps and players' own music files. Multiplayer is planned as an Early Access update shortly after launch.

Peak Rhythm launches in Early Access on Quest on March 5, 2026 for $12.99.

  •  

Quest's Horizon+ Reaches 1 Million Active Subscribers

Horizon+ crossed over 1 million "active subscribers" in 2025, according to Meta.

If you're unaware, Horizon+ is Meta's $8/month game subscription service for Quest headset owners. Subscribers get access to a Games Catalog of around 50 major VR titles, as well as an Indie Catalog of around 50 smaller titles, for a total of around 100 games.

The Games Catalog has grown to include some of the biggest and best VR games of all time, including Asgard’s Wrath 2, Assassin’s Creed Nexus VR, Cubism, Demeo, Dungeons of Eternity, Eleven Table Tennis, Ghosts of Tabor, Into the Radius, Job Simulator, Kingspray Graffiti, Les Mills Bodycombat, Maestro, Moss, Pistol Whip, Puzzling Places, Real VR Fishing, Red Matter 1 & 2, Synth Riders, The Climb 2, and The Thrill of the Fight.

Subscribers are also offered two specific games each month, pre-selected by Meta. Redeeming them lets you play them while you remain subscribed, or when you resubscribe in future.

Glassbreakers: Champions of Moss & Clay Hunt VR Are Quest’s Horizon+ Monthly Games This February
Here are the Meta Horizon+ Monthly Games for February 2026, including one of the best strategy games on the market, Glassbreakers: Champions of Moss.
UploadVRJames Tocchio

One million subscribers would represent just under $100 million revenue per year, assuming they stick around that long.

All new Quest 3 and Quest 3S purchases come with 3 months of Horizon+. While these new users presumably aren't included in Meta's 1 million figure, we've reached out to the company to explicitly ask.

On a purely financial basis, assuming you're not fundamentally against the idea of a subscription, Horizon+ offers excellent value, and so reaching 1 million subscribers isn't particularly surprising.

Back in October, Meta opened enrollment in the Horizon+ Games Catalog and Indie Catalog to any interested developer, providing they meet the strict requirements.

Horizon+ Now Has An Indie Catalog, And Quest Games Can Apply To Be Included
Quest developers can now apply to have their game be part of the Horizon+ subscription, and Meta is beta testing a new Indie Catalog for smaller titles.
UploadVRDavid Heaney

Horizon+ represents a gradual but significant shift in the way many VR headset owners access premium titles since the launch of the original Oculus Quest almost seven years ago. It could have significant upsides for developers enrolled in the program, while bringing reduced spending for those not.

Apple too takes a similar approach on Vision Pro with the $7/month Apple Arcade subscription, but goes further, not offering the ability to outright buy many of the platform's top games.

  •  

ZIX Gets A 'Foundation'-al Update While Devs Announce New Free-To-Play Spinoff

Hidden IO's latest update to ZIX upgrades the Unity engine to push the game forward while its new free-to-play spinoff aims to grow its player base.

Neon-themed co-op roguelite ZIX was hitting performance ceilings, according to Hidden IO, limiting its abilities to increase enemy counts and the overall pace of the game. The new Foundation update upgrades the Unity engine, bringing "meaningfully better" performance and enabling higher enemy counts and more intense encounters on each run.

ZIX Review-In-Progress: Movement-Driven Mayhem In A Surreal Setting
Surreal roguelike ZIX shines with its unique combat and fluid movement, though the early access release on Quest 3 and PC VR has some rough edges.
UploadVRPete Austin

In the dev post, Hidden IO also confirmed it is working on Gogo Dojo, a new free-to-play title designed to showcase the best of ZIX's gameplay style in an easier, more accessible setting. Pre-alpha playtesting for Gogo Dojo is said to start 'soon' in Hidden IO's Discord.

Explaining why it is developing a free game, Hidden IO stated "ZIX lives or dies by how many people play it. We can’t sustain development without players, and the current VR landscape is tough. Many studios are struggling, and we’re not immune to that reality."

0:00
/1:23

ZIX VR Game Trailer

The Foundation update is said to set the stage to expand ZIX in the future, including a revamped progression system and expanded build variety.

ZIX is available now in Early Access on Quest 3 and Steam for $19.99.

  •  

Slay the Spire 2 officially launches into Early Access next month

Slay the Spire is a highly addictive yet rather hardcore deck-building rogue-like. Released back in 2019, the game helped usher in the rise of unique genre-lending rouge-likes while still remaining relevant and popular all these years later. Following the announcement of its sequel back in 2024, Slay the Spire 2 is officially set to launch into Early Access next month.

Releasing an ‘Early Access Trailer’ the team at Mega Crit officially confirmed that Slay the Spire 2 will launch in Early Access on Steam on the 5th of March 2026 – less than two weeks from now.

Featuring “new characters, enemies, environments & more” Slay the Spire 2 adheres quite closely to the first game while still evolving on the formula with the addition of up to 4-player co-op (adding multiplayer specific cards, team synergies and more.

Alongside the release date, Mega Crit released an FAQ, claiming that Slay the Spire 2 will remain in Early Access “until the game feels great” – though they did then offer a bit more of a concrete timeline, suggesting that it could take around 1-2 years (based on the first game’s release schedule at least).

While no price has been provided yet, the team did also confirm that as with many Early Access releases, Slay the Spire 2 will receive a price bump following its 1.0 launch (though as stated above, it likely won’t be for quite some time.

Regardless, Slay the Spire was already an excellent game which felt complete in what it was trying to do. As such, it will be extra interesting to see all the various changes/additions coming with the sequel in order to separate the experience from its predecessor.

KitGuru says: Are you excited for Slay the Spire 2? Will you pick it up day-one, or wait until it leaves Early Access? Let us know down below.

The post Slay the Spire 2 officially launches into Early Access next month first appeared on KitGuru.
  •  

TMNT: Shredder’s Revenge, Redout 2 and more leaving PlayStation Plus next month

Each month, Sony brings a number of games to its PlayStation Plus Extra / Premium subscription service. Unfortunately, at the same time the console maker removes titles from PS Plus on a monthly cadence. With February’s line-up now available to play, Sony has updated its list of games which are set to depart soon.

In going to the Last Chance to Play section on the PS5’s PlayStation Plus tab, users can find a list of 6 titles set to be removed from the service in March (likely mid-month):

  • Mobile Suit Gundam: Battle Operation Code Fairy
  • Circus Electrique
  • Teenage Mutant Ninja Turtles: Shredder's Revenge
  • Redout 2
  • Paradise Killer
  • Cris Tales

While far from the most disappointing of months, the departing titles include a number of fun and enjoyable indies worth checking out before they are removed.

Paradise Killer is a unique first-person exploration-focused open world detective game in which you must try and solve a murder. With a cast of surreal characters and the ability to accuse anyone (though you will have to prove it in court), Paradise Killer is certainly worth trying out.

Redout 2 meanwhile is a fast-paced arcadey racer in the vein of PlayStation’s Wipeout franchise. Described as “The fastest racing game in the universe” Redout 2 blends vibrant visuals, pretty post-effects and a bumping soundtrack to ensure a constant sense of speed.

TMNT: Shredder’s Revenge is a throwback beat ‘em up inspired by the old school TMNT arcade games, albeit with plenty of modern quality-of-life improvements and gameplay refinements. Played best with a bunch of friends, you might want to give Shredder’s Revenge a run or two before it is removed.

As mentioned, Sony recently added February’s PS Plus Extra line-up to the service, including the likes of Spider-Man 2, Neva and Monster Hunter Stories. Further details on the full suite can be found HERE.

KitGuru says: What do you think of next month’s departees? Will you try to complete any of the titles before they’re gone? Let us know down below.

The post TMNT: Shredder’s Revenge, Redout 2 and more leaving PlayStation Plus next month first appeared on KitGuru.
  •  

Final Fantasy VII Remake on Switch 2 wouldn’t have been possible without Game-Key Cards, claims Square Enix

One of the most contentious aspects of the Nintendo Switch 2 is its introduction of Game-Key Cards. Serving somewhat as a bridge between physical and digital media, for many it winds up being the worst of both worlds. That said, some developers have expressed praise towards this latest ‘innovation’, most recently claiming that Final Fantasy VII Remake’s Switch 2 port was only possible due to Game-Key Cards.

Taking part in an interview conducted by the publication Automaton Media, Naoki Hamaguchi – the director of the Final Fantasy VII trilogy – was asked about the team’s decision to go with Game-Key Cards as opposed to a standard cartridge release for the Switch 2 port. According to Hamaguchi:

“There’s simply no way around key cards in certain respects. If you compare loading directly from a game cartridge (containing all game data) to loading from the Nintendo Switch 2’s internal storage, the load speed difference is roughly double.”

Final Fantasy Game-Key

The director continued, “Some have expressed concern that multiplatform development may impose constraints not only on graphics, but even on game design itself. However, this is precisely why we didn’t choose a cartridge.”

The full statement can be found HERE, but Hamaguchi made sure to emphasise the reasons behind this decision, adding that “in the past, when faced with practical issues related to load speed and storage capacity we couldn’t resolve, we had to decide not to release on Nintendo systems. However, Nintendo Switch 2’s performance is impressive, and with a key card format like FFVII Remake, releasing the games became possible. I believe the only thing I can do is continue to sincerely communicate that fact to users.”

While there is no denying that Game-Key Cards do have various faults (partly due to Nintendo’s lack of offering many alternatives), it appears as though in this case Square Enix feels truly justified in their decision. Of course, not all games are made the same, and so it is good to continue to question devs’ decisions on such matters.

KitGuru says: What do you think of Game-Key Cards? Has Square Enix justified its use? Let us know your thoughts down below.

The post Final Fantasy VII Remake on Switch 2 wouldn’t have been possible without Game-Key Cards, claims Square Enix first appeared on KitGuru.
  •  

Top.E R1: 5-axis 3D printing as an attack on the support structure

The Top.E R1 aims to bring about nothing less than a paradigm shift. Instead of stubbornly building up the component layer by layer along a fixed Z-axis, this printer brings movement into play. Literally. The printing plate can not only be adjusted in height, but also tilted by up to 30 degrees. This is not […]

Source

  •  

Top.E R1: 5-axis 3D printing as an attack on the support structure

The Top.E R1 aims to bring about nothing less than a paradigm shift. Instead of stubbornly building up the component layer by layer along a fixed Z-axis, this printer brings movement into play. Literally. The printing plate can not only be adjusted in height, but also tilted by up to 30 degrees. This is not […]

Source

  •  

Sony patent aims to radically reduce game downloads through hybrid streaming model

The ever-increasing installation sizes of modern games pose challenges for both players and platform operators. Blockbuster titles have long exceeded the 100 gigabyte mark, major updates consume additional storage capacity, and downloads quickly become a test of patience, especially with slower internet connections. A recently published patent from Sony Interactive Entertainment suggests that the company […]

Source

  •  

Global gaming market to continue growing in 2025, but investments slump dramatically

The global market for video game content reached a new revenue level in 2025. According to current industry data, global content revenues rose to around $195.6 billion, representing growth of just over five percent compared to the previous year. This continues the industry’s long-term upward trend, even though momentum has noticeably normalized compared to the […]

Source

  •  

Critical security vulnerability in Windows Admin Center forces administrators to take action

Microsoft has disclosed a security vulnerability in Windows Admin Center that could allow attackers to escalate their privileges within affected environments. The vulnerability is listed under the identifier CVE-2026-26119 and affects the authentication mechanisms of the web-based management interface. According to the manufacturer, this is a case of insufficient authentication, which could allow attackers to […]

Source

  •  
❌