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Google's March Pixel Drop Brings New AI Tricks, A GPU Boost And Lots Of Fixes

Google's March Pixel Drop Brings New AI Tricks, A GPU Boost And Lots Of Fixes Google just unveiled all of the upgrades users can expect with this month’s Pixel Drop. There are a whole host of new features to look forward to, many of which are powered by Gemini AI, spread across Pixel Phones such as the recently released Pixel 10a and Pixel Watches. While the new features are what most users will be excited about, there
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Your Radeon RX 9000 GPU May Not Run At Full Speed On Ryzen AI 400

Your Radeon RX 9000 GPU May Not Run At Full Speed On Ryzen AI 400 This story probably won't come as a surprise to anyone who pays attention to desktop APUs, but the news is simple: the new Ryzen AI 400 desktop processors that AMD just launched don't come with a full complement of PCIe lanes. In fact, they actually have even fewer lanes for high-speed I/O than some of the last-generation APUs, which were
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MSI and Blizzard unveil new World of Warcraft Midnight Edition RTX 5070 graphics cards

MSI has announced a limited edition collaboration with Blizzard to celebrate the launch of the World of Warcraft Midnight expansion. This partnership introduces the MSI x World of Warcraft Midnight GeForce RTX 5070, available in two distinct collector-focused designs: the Light Edition and the Void Edition. These cards are built on the Nvidia Blackwell architecture and are inspired by the return to the elven lands of Quel'Thalas, where the battle between the Light and the Void takes centre stage.

The Void Edition captures the essence of the Voidstorm with a dark blue and purple aesthetic, featuring sharp lines and shadow-infused details for players aligned with Xal'Atath. In contrast, the Light Edition features a gold-and-white design with luminous accents that represent the Army of the Light defending the Sunwell. Both models use the Tri Frozr 4 thermal solution with Stormforce fans and a nickel-plated copper baseplate.

Technically, both cards offer identical specs, including 12 GB of GDDR7 memory at 28 Gbps and 6,144 CUDA cores. They feature a boosted clock frequency of 2625 MHz in Extreme Performance mode (via MSI Center) and a single 16-pin connector. To power it, MSI recommends at least a 650W PSU. These limited-edition GPUs are now available and seem to cost a small premium over the standard MSI RTX 5070 Gaming Trio cards. Some retailers already have them available, including Overclockers UK (at £720) and LDLC (at €830).

KitGuru says: Are you upgrading your PC for the new WoW expansion? 

The post MSI and Blizzard unveil new World of Warcraft Midnight Edition RTX 5070 graphics cards first appeared on KitGuru.
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Sony reportedly pulls back on PC plans, single-player PS5 games to be exclusive again

In recent years, Sony has been pushing a multi-platform release strategy, bringing most of its single-player games to PC a year or so after the initial PS5 launch. As it turns out, Sony is now pumping the brakes on this, with no plans to bring over titles like Marvel's Wolverine, Saros, or Ghost of Yotei.

According to Bloomberg's Jason Schreier, Sony has made the decision to pull back on its PC release strategy. While multiplayer titles will likely continue to be multiplatform, the studio may no longer bring all of its single-player games to PC. This is despite the recent news that the God of War games made over $1 billion on PC alone.

This strategy shift will apparently apply to Saros, the new game from the studio behind Returnal. It will also apparently apply to upcoming games like Marvel's Wolverine or Naughty Dog's Intergalactic: The Heretic Prophet.

It is unclear why Sony has decided to pull back on its PC platform push. While not every game released has been a huge hit on PC, most of them have still sold quite well.

KitGuru Says: If PS5 sales were slowing down then I might understand this, but the console is still continuing to sell at a similar pace to the PS4.

The post Sony reportedly pulls back on PC plans, single-player PS5 games to be exclusive again first appeared on KitGuru.
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Bungie reveals Marathon unlock times and seasonal roadmap

Bungie has a big week ahead with its first new shooter in a decade, Marathon, launching. The game has managed to secure one of the top spots on Steam's best-selling games list over the past week. Now with many pre-orders in, Bungie has revealed the global unlock times for the game, alongside the first details about post-launch content.

Marathon will launch on March 5th at 6PM GMT. In the US, that means 10am PST and 1pm EST, or 7PM for those in central Europe. If you are over in Australia, the game unlocks at 5AM on Friday morning.

Marathon Bungie

As with any live-service multiplayer game, launch is just the beginning. Bungie has shared some details on its post-launch content plans for Marathon. The first two seasons are already locked in, with Season 1 beginning on launch day, offering six factions, six runner shells, 28 weapons, a selection of weapon mods, and three starting zones. Bungie will improve on this in Season 2 with more loot.

While story isn't the first thing that comes to mind when it comes to PvP games, there will be story content within Marathon. Bungie will flesh out the lore through faction storylines and contracts, as well as new Codex entries. Throughout each season, Bungie will also introduce new lore elements through new environments and missions.

KitGuru Says: Are you planning on picking up Marathon? Did you enjoy the recent playtest? 

The post Bungie reveals Marathon unlock times and seasonal roadmap first appeared on KitGuru.
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Iron Galaxy denies that it is working on Fallout remaster

Earlier this week, Iron Galaxy appeared to be teasing something after posting about a company meeting, with an image attached of the Fallout ‘Please Stand By' loading screen. Now after sending fans imaginations into overdrive, the studio has apologised.

It turns out, Iron Galaxy just uses the Fallout Please Stand By screen as a slide for its monthly meetings. The studio insists that it is not actually teasing a new game, such as a remaster for Fallout New Vegas.

“Nope! There is nothing to see here. Sorry to disturb the volcanoes, but that was just a BTS look at our company meeting. We use that slide every month and has nothing to do with anything Fallout being worked on. As you can imagine, we love Fallout, too. Now pardon us as we retreat back into our vault”, Iron Galaxy said in its statement.

While a Fallout remaster does not seem to be in the works at Iron Galaxy after all, the studio would still be a good choice of partner studio for such a project. The company already has deep ties to Xbox via the Killer Instinct series, and it has worked with Bethesda on a number of Fallout projects previously as well.

KitGuru Says: As much as fans want to return to New Vegas, I do feel like we will see Bethesda's Fallout 3 remastered before we see Obsidian's game return.

The post Iron Galaxy denies that it is working on Fallout remaster first appeared on KitGuru.
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Apple reveals new Studio Display monitor lineup

Apple has announced its next-generation professional monitors, introducing significant upgrades to the Studio Display and the all-new Studio Display XDR. These releases address long-standing user requests by integrating improved camera systems, faster connectivity, and improved panel technologies.

The updated Studio Display retains its 27-inch 5K panel but receives a massive internal overhaul. The move to Thunderbolt 5 allows users to daisy-chain up to four displays, creating a more expansive workspace with nearly 60 million pixels. Apple has also fixed the original model's most criticised feature by introducing a sharper 12MP Center Stage camera with improved image processing and support for Desk View. For audio, the six-speaker system now delivers deeper bass and more immersive Spatial Audio, making it a more versatile hub for both creative work and video conferencing.

Positioned as the successor to the Pro Display XDR, the Studio Display XDR features high-end features such as mini-LED backlighting. With over 2,000 local dimming zones, it hits a staggering 2,000 nits of peak brightness, making it ideal for high-end HDR colour grading. Unlike its predecessor, it now includes the built-in 12MP camera and high-fidelity speaker array. The addition of a 120 Hz refresh rate and Adaptive Sync ensures that both UI interactions and video playback are smoother than ever before.

Both monitors are now available, offered with either standard or nano‑texture glass (the latter is more expensive). The Studio Display starts at £1,499/€1,699/$1,599, and the Studio Display XDR starts at £2,999/€3,499/$3,299.

Discuss on our Facebook page, HERE.

KitGuru says: By including the camera and speakers on the XDR model and standardising Thunderbolt 5 across the board, these displays feel like a cohesive response to the complexity of modern professional setups. While the pricing remains high, the inclusion of mini-LED and 120 Hz on the XDR model makes it a formidable contender for any colour-critical workflow in 2026, even though there are cheaper alternatives.

The post Apple reveals new Studio Display monitor lineup first appeared on KitGuru.
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Pulsar launches limited edition ZywOo Chosen Mouse Gen 2

Pulsar Gaming Gears, in collaboration with Mathieu “ZywOo” Herbaut, has launched the Pulsar ZywOo The Chosen Mouse Gen 2 Limited Edition Pink. This release celebrates ZywOo being crowned world #1 in Counter-Strike 2 for a record fourth time and reaching a milestone of 30 HLTV MVP medals. This second-generation mouse is built to Pulsar’s eS standard, incorporating refined ergonomics and internal hardware designed specifically for elite-level competitive play.

The Gen 2 model introduces significant upgrades over its predecessor to meet the demands of high-level play. It features Pulsar Optical Switches, which boast a 100-million-click lifespan and offer near-instant actuation with zero debounce delay, effectively removing the risk of double-clicking. Additionally, the mouse comes bundled with the Link 8K dongle, which acts as an active controller, allowing players to adjust DPI, polling rate, and profiles via physical buttons on the device itself.

Tailored specifically for palm grip users, the refined shape was co-created with ZywOo to ensure maximum consistency. The mouse is available in two sizes to accommodate different hand preferences: a mini version weighing 59g and a medium version at 62g. This is a highly exclusive release, with only 5,000 units produced worldwide across both size variants.

The Pulsar ZywOo The Chosen Mouse Gen 2 Limited Edition Pink is now available, priced at £/$139.95/€159.90

Discuss on our Facebook page, HERE.

KitGuru says: For fans of ZywOo or collectors of limited-run peripherals, this is a rare opportunity to own a piece of CS history.

The post Pulsar launches limited edition ZywOo Chosen Mouse Gen 2 first appeared on KitGuru.
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NZXT H2 Mini PC Review

The NZXT H2 Mini-PC packs high-end desktop power into a 20.7-liter chassis, featuring a Ryzen 7 9800X3D or Intel CPU, and liquid cooling alongside an NVIDIA GeForce RTX 5080. With impressive benchmarks, solid cooling, and a sleek design, it's a powerful choice for gamers and creators seeking compact performance without compromise.

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Google Pixel 10a Review: Modest Upgrades, Still A Great Value Phone

Google Pixel 10a Review: Modest Upgrades, Still A Great Value Phone Google Pixel 10a - MSRP Starting A $499 The Pixel 10a is Google’s latest mid-range phone. It’s a minor update over last year’s Pixel 9a, and mostly cosmetic, but the phone is still a good value. Strong value Brighter display Excellent cameras Satellite connectivity Impressive battery life Faster charging Outstanding software...
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Lenovo Confirms How Long It Will Support Its Legion Go Gaming Handheld

Lenovo Confirms How Long It Will Support Its Legion Go Gaming Handheld In recent comments made on The Full Nerd Network, Lenovo confirmed that its Lenovo Legion Go will be supported through October 2029, debunking claims that the OEM had essentially dropped support for its handheld. This will include "necessary driver and BIOS updates," and Lenovo further claims it is working closely with AMD on driver update
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Secret US iPhone Hacking Toolkit Falls Into Hands Of Foreign Hackers

Secret US iPhone Hacking Toolkit Falls Into Hands Of Foreign Hackers A sophisticated iPhone hacking toolkit, suspected to have originated within U.S. government-linked development circles, has surfaced in the wild as a weapon used by both foreign intelligence services and opportunistic cybercriminals. It's uncertain how the toolkit, dubbed "Coruna" by researchers, landed outside of the government, although
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Windows 12 Is Not Likely To Launch In 2026 Despite Viral AI Claims

Windows 12 Is Not Likely To Launch In 2026 Despite Viral AI Claims It's not every day when a major report from one outlet gets debunked by another in the PC space, but when it happens, we do have to pay attention. In this case, PCWorld recently made a viral report regarding a supposedly imminent release of Windows 12, which is envisioned as an AI-centric operating system with a hard NPU requirement and a
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Ex-Blizzard Boss Blames Steam Machine For Sony's Rumored Pivot Away From PC Ports

Ex-Blizzard Boss Blames Steam Machine For Sony's Rumored Pivot Away From PC Ports Amidst credible speculation that PlayStation may be stepping back from porting its single-player catalog to PC, former Blizzard boss Mike Ybarra has attributed the move to Valve's explosive Steam Machine announcement. With Valve formally making a move into the living room console space, Ybarra believes that Sony now views Valve as a PlayStation
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RUMBLE Delivers Demanding Earthbending Duels On Quest

RUMBLE, a competitive PvP earth-bending game that originally launched in early access on Steam back in 2022, is now on Quest. Read on for our first impressions.

Over the years, RUMBLE has cultivated an active and dedicated community as the developers have continued to evolve their game. Buckethead Entertainment have now brought the full version of RUMBLE to Quest, introducing its notoriously high skill-floor combat to standalone VR.

RUMBLE is a purely online competitive experience with no solo mode to speak of, outside of a training arena designed to help players learn the fundamentals. And trust me - you are absolutely going to need it.

 Let’s Get Ready To Rumble

At its core, RUMBLE is built entirely around gesture-based combat. Players manipulate earth-bending abilities through physical poses and movements, summoning rocks and launching attacks against opponents in one-on-one arena battles. The entire experience lives or dies on your ability to correctly perform these gestures, many of which resemble martial arts stances that can be chained together into increasingly complex combinations.

Gesture-based magic systems are among my favourite mechanics in VR, and I’ve played just about every title that experiments with them. That context is important, because when I say RUMBLE is incredibly difficult to learn, it isn’t coming from a place of inexperience. Difficulty here is intentional. The game demands precision, patience and repetition before it begins to reveal what makes it compelling.

 Between A Rock And A Hard place

My early encounters with RUMBLE were not especially positive. In fact, during the first hour I genuinely wondered if something was broken. Even when matching the on-screen ghost poses as closely as possible, abilities frequently failed to trigger. Movement also feels unusually slow and even activating the sprint gesture proved frustratingly inconsistent.

At that point, I would have been more than ready to walk away entirely. However, covering the game meant quitting that early wasn’t an option - and thankfully so. After watching several helpful tutorial videos and spending time with members of the community willing to demonstrate proper form, things eventually began to click.

Once gestures shifted from conscious effort to muscle memory, the experience transformed. Summoning rocks and launching attacks stopped feeling like a technical struggle and instead became a fluid expression of learned skill. This is the point where RUMBLE finally comes alive, and if you have the patience to get there, it’s definitely worth the time.

 Those Who Throw Stones

RUMBLE possesses an undeniably deep combat system. Moves can be chained into devastating combos and matches between equally skilled players quickly become tense, tactical duels. The game introduces mechanics gradually through a belt-based progression system which sees new moves unlocked over time.

Initially this restriction felt frustrating, but in hindsight it proves to be an effective way to prevent new players becoming overwhelmed. As experience is earned and new techniques unlock, players steadily expand their combat vocabulary and begin experimenting with more advanced strategies.

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Working through some moves in the training arena

The core experience revolves around one-on-one arena battles, though social spaces such as the Park provide more relaxed environments to practice and interact. Through several play sessions at both peak and off-peak hours, matchmaking was consistently active. I was regularly paired with fellow beginners, alongside more experienced players who - encouragingly - often took time to help refine my technique.

There were occasional frustrations common to competitive online games, including players relying on spamming attacks or veterans who showed absolutely no mercy, but these moments were far from the norm.

That said, some of the game’s design choices remain divisive. The painfully unforgiving gesture detection often feels less like genuinely earning a skill and more like unnecessary gatekeeping that is likely to hurt the game's broader appeal. Combined with the slow default movement speed - particularly in the hub area - and the learning process can feel harsher than necessary and the ‘fun’ can take too long to present itself.

Mastering RUMBLE clearly requires dedication, but a slightly more lenient gesture controls would make that journey far more enjoyable without sacrificing any of the game’s depth.

Rock On!

After several hours with RUMBLE on Quest, one thing becomes abundantly clear: this is not a game interested in instant gratification. It is neither easy to learn nor casually approachable. In fact, it is hard to learn and even harder to master.

For players seeking a deep, progression-driven competitive experience - one that rewards patience, practice and genuine skill development - RUMBLE may well become an obsession. Its combat system offers depth once understood, supported by an active community and meaningful mastery curve.

However, those looking for fast-paced, immediately accessible earth-bending action may find the experience overly demanding. If your goal is simply to throw rocks around and have some fun, more arcade-style alternatives like Elements Divided may be more your speed.

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Cute & Cozy Puzzler Interlocked Coming To Quest This Month

The outrageously cute and cozy puzzle game Interlocked: Puzzle Islands is coming to Meta Quest in March.

Developers Puzzle Dev and publisher Armor Games have announced that their extremely popular mobile puzzle game Interlocked: Puzzle Islands is coming to Meta Quest on March 24 with improved immersion and expanded gameplay.

Interlocked is a relaxing puzzle game in which players solve "burr puzzles," ingenious 3D puzzles made of interconnected blocks of wood, where the goal is to slide, spin, turn, and twist pieces to separate the variously complicated assemblies of blocks. Interlocked contains more than 30 puzzles, all set against a cozy backdrop and augmented by a chill atmospheric soundtrack.

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You'll experience Interlocked's puzzling journey alongside a baby bird companion, who grows and experiences a "mini story arc" as you progress through the game's many puzzle islands.

Interlocked will be available on Quest on March 24, where you can now wishlist the game. It will also be coming to PC VR via Steam, though a release date for that platform has not yet been revealed.

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IO Interactive reveals 007 First Light cast

IO Interactive is about to take a big step, branching out beyond its flagship HITMAN series and into new territory with its first licensed James Bond videogame. Now, just ahead of the launch of 007 First Light, IO Interactive has shared a new behind-the-scenes look at the making of the game and the cast behind the major characters.

IO Interactive and Amazon MGM today released the second episode of Beyond the Light, the developer diary series offering an inside look at the making of 007 First Light. This latest episode shines a spotlight on the characters of the game:

In the video Martin Emborg, Narrative and Cinematics Director at IO Interactive, and Beatrice Harty, Lead and Senior Character Artist, offer insight into the creation of 007 First Light, from creating the story, to cinematics and designing characters. As previously mentioned, 007 First Light stars a wholly original version of James Bond, giving IO Interactive a chance to leave their own mark on the James Bond legacy.

The second episode of Beyond the Light also features key members of the ensemble cast, including Patrick Gibson (portraying James Bond), Noemie Nakai (portraying Agent Roth), Kiera Lester (portraying Moneypenny), and Alastair McKenzie (portraying Q).

007 First Light is due to release for PC, PS5, Switch 2 and Xbox Series X/S on the 27th of May.

KitGuru Says: Are you looking forward to 007 First Light?

The post IO Interactive reveals 007 First Light cast first appeared on KitGuru.
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Chieftec prioritises storage with its latest UNI chassis

Chieftec has introduced the BW‑01B‑OP, a new UNI Series ATX workstation chassis built for professional users who need high‑capacity storage and flexible cooling options. The design focuses on practicality and durability, wrapped in a clean, understated exterior with a modern hinged front door.

The case is constructed from 0.6mm SGCC steel and measures 510×200×465mm, offering support for Mini‑ITX, mATX, and ATX motherboards. Chieftec includes a pre‑installed 120mm PWM HDB fan at the rear, with additional cooling support for up to two 140mm front fans and up to three 140mm top fans. The top panel can also house 240mm or 360mm radiators when the upper 5.25in bay is unused, giving builders room for workstation‑class thermal setups.

Storage capacity is one of the BW‑01B‑OP’s defining features. The chassis provides two tool‑less 5.25in external bays, six 3.5in trays, and four 2.5in trays, all supported by an easy‑to‑remove cage system designed for creators and users managing large data libraries. Rubber‑grommeted cable routing holes help maintain clean internal layouts and unobstructed airflow.

Inside, the case supports CPU coolers up to 157mm tall and graphics cards up to 310mm—or up to 410mm when the 2.5in cage is removed. Seven expansion slots and ATX PSU support (up to 160mm) round out the internal layout.
Front I/O includes USB Type‑C, USB3.0, audio‑out, and mic‑in. Chieftec also supplies a removable bottom dust filter and a magnetic top filter, and the chassis carries a 24‑month warranty.

KitGuru Says: Will you be considering a Chieftec chassis for your next build? 

The post Chieftec prioritises storage with its latest UNI chassis first appeared on KitGuru.
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Apple launches its cheapest Mac to date – the MacBook Neo

Apple has launched the MacBook Neo, a new entry‑level laptop powered by the A18 Pro chip and priced from $599, positioning it as the company’s most affordable Mac to date.

Apple says the A18 Pro delivers up to 50 percent faster everyday performance than an equivalent Intel Core Ultra 5 powered Windows laptop and up to three times faster on on‑device AI workloads. The chip includes a 5‑core GPU for graphics tasks and a 16‑core Neural Engine for Apple Intelligence features such as writing assistance and photo clean‑up tools. Battery life is rated at up to 16 hours.

The aluminium enclosure comes in four colours including blush, indigo, silver, and citrus. Each MacBook Neo also ships with a colour‑matched Magic Keyboard and a large Multi‑Touch trackpad. A 1080p FaceTime HD camera sits above the display, supported by dual microphones with directional beamforming and dual side‑firing speakers.

The 13‑inch Liquid Retina display features a 2408×1506 resolution, 500 nits of brightness, support for 1 billion colours, and an anti‑reflective coating. Connectivity includes two USB‑C ports that support charging and external displays, a headphone jack, Wi‑Fi 6E, and Bluetooth 6.

macOS Tahoe ships with built‑in apps such as Safari, Photos, Messages, and FaceTime, alongside Apple Intelligence features integrated throughout the system. The Neo also supports Apple’s full suite of Continuity features for iPhone users, including Handoff for moving tasks between devices, Universal Clipboard for copying and pasting across platforms, and iPhone Mirroring for viewing and interacting with the phone directly on the Mac. New users can also transfer settings, files, photos, and passwords from an iPhone during setup.

The MacBook Neo will be available starting on March 11th, with prices starting at $599.

KitGuru Says: People have long wanted to see Apple attempt a new entry-level MacBook. The Neo seems to deliver exactly that.

The post Apple launches its cheapest Mac to date – the MacBook Neo first appeared on KitGuru.
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Resident Evil Requiem has officially sold over 5 million copies already

In many ways, Resident Evil Requiem serves as a culmination of Capcom’s long-running franchise, with the latest entry bringing back fan-favourite characters in an experience which some have described as a continuation of Capcom’s “unbelievable run of excellence”. Despite only being out for less than a week so far, Capcom have confirmed that Resident Evil Requiem has already sold over 5 million copies,

Making the announcement via a press release, the team at Capcom revealed that “worldwide sales of Resident Evil Requiem, released on February 27, 2026, surpassed 5 million units.”

This achievement is even more impressive considering the fact that Requiem is exclusive to current-gen platforms – the first entry in the series to be locked to modern hardware. Of course, between the PS5, Series X|S, Switch 2 and PC, there are well over 100 million potential customers.

Resident Evil million

Even so, Requiem’s rapid success is notable, already putting it as the 19th best-selling Capcom game of all time, right above the original RE2 (4.96 million units).

Of course, Requiem still has quite the journey to go on if it wants to reach the upper-echelon of Capcom sales, with the best-selling entry in the series being Resident Evil 2’s Remake (currently at 16.8 million copies).

Regardless, with the game receiving near-universal acclaim and going on to sell over 5 million copies in its first few days, it’s safe to say that Resident Evil Requiem is another major success for Capcom.

KitGuru says: What do you think of Requiem so far? Is it your favourite entry in the series? How many units do you think it will sell when all is said and done? Let us know down below.

The post Resident Evil Requiem has officially sold over 5 million copies already first appeared on KitGuru.
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Notable Call of Duty insider will no longer share leaks following Activision intervention

For the past year or so, one of the biggest leakers in the Call of Duty space has been TheGhostofHope, with the insider having revealed a ton of information regarding current and even future COD entries. In the wake of a recent report by the insider claiming that some major shake-ups may be happening internally, Activision have now “legally demanded that I stop leaking and disseminating confidential information related to Call of Duty.”

Taking to Twitter to make the announcement, known Call of Duty leaker TheGhostofHope revealed that “Activision has legally demanded that I stop leaking and disseminating confidential information related to Call of Duty/Activision and I am complying with their demands. Still gonna stick around and chat about Official Call of Duty info and anything not related to leaks/confidential information. Cheers for these past few years.”

Activision Insider

Interestingly, alongside this recent revelation, Call of Duty themselves commented on these latest events. In response to one tweet by COD YouTuber ‘TDAWG’ who asked “So if Call of Duty is shutting ghostofhope down…was he right about everything…?” the official Call of Duty account replied with:

“Nah. Even when leaks are wrong, they still hurt the people building the game and mess with player expectations.”

Whether TheGhostofHope was right or not, we will have to wait and see, but for better or for worse, it seems Activision is cracking down on leaks moving forward.

KitGuru says: What do you think of this latest move? Do you believe COD’s response to the matter? Are leaks damaging to player expectations? Let us know your thoughts down below.

The post Notable Call of Duty insider will no longer share leaks following Activision intervention first appeared on KitGuru.
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