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Market research shows GPU market shrank in Q4 2025

The global PC-based GPU market reached a massive 756 million units in the fourth quarter of 2025, even as the industry prepares for what analysts describe as “rough sailing” in the year ahead. While the total installed base is projected to grow to 2,867 million units by 2029, the current climate is marked by significant volatility. Year-to-year total GPU shipments across all platforms decreased by 3.3%, with the notebook segment taking the hardest hit, down 5.2%. On the other hand, desktop graphics saw a modest 1.1% increase.

According to JPR, the quarter's most striking movement came from the shifting balance of power between the “Big Three” silicon giants. AMD emerged as the clear winner in terms of momentum, growing its overall GPU market share by 2.6% from the previous quarter. This growth was mirrored in the CPU space, where AMD shipments surged by 11%. In contrast, Intel saw its GPU share dip by 1.2%, and its CPU shipments fall by 1.1%, while Nvidia experienced a 1.4% decline in GPU market share. Despite this dip, the green team remains the only supplier forecasting a strong upcoming quarter, though notably, that optimism is anchored almost entirely in the AI sector rather than consumer gaming.

Image credit: JPR

Looking ahead, the outlook remains clouded by a combination of geopolitical and economic stressors. JPR points to a “perfect storm” of rising memory prices, fluctuating tariffs, and the impact of the newly launched Middle East conflict as primary drivers of instability. While the 10-year average for fourth-quarter growth is typically around 4.7%, this quarter fell short of that benchmark. Market forecasters now warn that the total PC market could decline by as much as 10% in 2026, as memory availability continues to tighten and consumer purchasing power is squeezed by global inflation.

The long-term forecast remains cautiously optimistic, with GPU shipments expected to grow at a compound annual rate of 2.4% over the next four years. Another interesting bit is the projected penetration of discrete GPUs (dGPUs), which is expected to hold at 25% of the PC market through 2029. This suggests that while integrated graphics continue to serve the bulk of the mobile and office segments, the demand for dedicated gaming and workstation hardware remains a stable pillar of the industry, even as manufacturers navigate the logistical nightmare of a transitioning global economy.

KitGuru says: Have your plans to upgrade been put on hold due to current pricing issues? 

The post Market research shows GPU market shrank in Q4 2025 first appeared on KitGuru.
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Nvidia is reportedly working on a GeForce RTX 5050 with 9GB of GDDR7 memory

Nvidia is reportedly preparing a new variant of the GeForce RTX 5050, which will feature an unconventional 9GB memory capacity. According to the report, this new model is designed to sit alongside the existing 8 GB version, offering a slight bump in both VRAM and speed.

As per MEGAsizeGPU's post, while the original 8GB model uses 20Gbps GDDR6 memory on a 128-bit bus, this newer 9GB variant will shift to faster 28Gbps GDDR7 modules. Despite moving to a narrower 96-bit memory bus, the higher clock speeds of the GDDR7 memory result in a total bandwidth of 336GB/s, a roughly 5% improvement over the 8GB model's 320GB/s.

The core specifications for the RTX 5050 9GB are expected to remain consistent with the original model. It will likely leverage the GB207 GPU, which is the smallest die in the Blackwell family. This chip is expected to feature 2,560 CUDA cores and a 130W TDP, making it a prime candidate for compact builds and systems with standard PSUs.

Beyond the 5050, the MEGAsizeGPU also stated that Nvidia will change the GPU die for the GeForce RTX 5060. Due to a reported shortage of GB206 chips used to produce the RTX 5060 Ti, Nvidia is reportedly allowing board partners to use defective GB205 dies (the same as the ones used for the RTX 5070) for standard RTX 5060 production.

KitGuru says: The move to 9GB is an oddity in GPU history – if this proves to be true that is. We've seen plenty of rumours about Nvidia GPUs with odd amounts of memory over the past few generations and they have rarely panned out. 

The post Nvidia is reportedly working on a GeForce RTX 5050 with 9GB of GDDR7 memory first appeared on KitGuru.
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Bungie confirms season passes in Marathon will be permanent

Bungie's Marathon has officially launched today, marking a new beginning for the studio as it branches out into handling multiple live-service games simultaneously. While much of Destiny 2's monetisation was built around FOMO with expiring season passes and limited-time items, Marathon will be going in a different direction.

Bungie has detailed more about its post-launch plans for Marathon. For starters, all seasonal gameplay content will be free for all players. If you want the cosmetics from the premium rewards pass, then you will have all the time in the world to earn them, as rewards passes will not expire and previous seasonal passes will remain purchasable.

Marathon Bungie

This means that you can pick and choose your rewards in a similar fashion to Helldivers 2, or Halo Infinite. Bungie also says there will be no ‘pay for power' elements in the game, which is pretty important for a competitive PvP title.

The in-game premium currency for Marathon, LUX, can also only be used on cosmetic items, with no gameplay items to be purchasable. If you want the high value items, you will have to earn your normal in-game credits the old-fashioned way.

KitGuru Says: Marathon has managed to become the top-selling game on Steam this week following its server slam weekend. Now we'll have to wait and see how it stacks up against the likes of Tarkov and Arc Raiders.

The post Bungie confirms season passes in Marathon will be permanent first appeared on KitGuru.
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Arrowhead replacing Helldivers 2 on PC with new slim build with 85% reduced file size

A few months ago, Arrowhead officially began rolling out a beta version of a new build of Helldivers 2 for PC, one that dramatically shrunk the storage space required to install the game. Now after monitoring user feedback, Arrowhead is officially retiring the original, bloated build of the game.

With the new slim build of the game, the install size of Helldivers 2 was reduced by a massive 85 percent, going from 85GB to just under 24GB. The original build of the game contained a ton of duplicated assets, implemented with the goal of improving the game's performance on holder mechanical hard drives. However, in practise, this wasn't providing any meaningful benefit for players. After figuring all of this out, Arrowhead worked with Sony's PC specialist studio, Nixxes, to remove the duplicated assets and create the new, slim build of the game.

Speaking on the decision to fully move over to the slim build, Arrowhead said: “After extensive testing of our ‘slim' build, weeks of your input and stress testing including a great influx of new and returning players in the ‘Machinery of Oppression’ major update, we are confident that players are having a great experience playing Helldivers 2 on the smaller build.”

As a result, the ‘large' build of Helldivers 2 will be going away as part of the game's next major content update, arriving on March 17th. Once the change has been implemented, you will automatically download the 23GB version of the game, without having to jump into your Steam settings to opt in to the beta.

KitGuru Says: Helldivers 2 went from being a game that I would have to uninstall from time to time, to now being small enough to sit on my system indefinitely. More developers should really put more thought into smaller install sizes, as storage requirements across the industry have gone out of control.

The post Arrowhead replacing Helldivers 2 on PC with new slim build with 85% reduced file size first appeared on KitGuru.
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GeForce Now will get 13 day-one games this month

The next wave of games for GeForce Now have been announced, including a teaser for what's ahead over the rest of March. In total, this month will see 13 new day-one games joining GeForce Now.

There are a few headline releases this week, including the likes of Slay the Spire 2, Legacy of Kain: Defiance Remastered and the newly available Game Pass version of Kingdom Come Deliverance 2. Ahead of the release of Death Stranding 2, Nvidia is also bringing Death Stranding: Director's Cut over to the RTX 5080-powered servers.

Here is the full list of games joining GeForce Now this week:

  • Kingdom Come: Deliverance II (New release on Xbox, available on Game Pass, March 3, GeForce RTX 5080-ready)
  • Legacy of Kain: Defiance Remastered (New release on Steam, available March 3)
  • Esoteric Ebb (New release on Steam, available March 3)
  • The Legend of Khiimori (New release on Steam, available March 3, GeForce RTX 5080-ready)
  • Slay the Spire 2 (New release on Steam, available March 5)
  • Docked (New release on Steam, available March 5)
  • Death Stranding Director’s Cut (Steam, GeForce RTX 5080-ready)
  • LORT (Steam)

Later in the month, new games like Legacy of Kain: Ascendance, Subliminal, Crimson Desert and John Carpenter's Toxic Commando will all arrive day-one on GeForce Now servers.

KitGuru Says: What do you think of this week's GeForce Now lineup?

The post GeForce Now will get 13 day-one games this month first appeared on KitGuru.
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Seagate promises up to 44TB HAMR Hard Drives with Mozaic 4+ tech

Seagate has begun shipping its next-generation 44TB hard drives to major hyperscale cloud providers. These drives are the first to use the Mozaic 4+ platform, which leverages Heat-Assisted Magnetic Recording (HAMR) technology to achieve record-breaking storage densities. By using a nanoscale laser to heat the recording medium during writes, Seagate can pack 4.4TB of data per platter, reaching a total of 44TB in a standard 10-platter configuration.

Unlike older density-increasing methods like Shingled Magnetic Recording (SMR), HAMR does not rely on overlapping tracks. This allows the 44TB drives to maintain predictable performance under mixed read/write workloads, a critical requirement for modern data centres. While official performance specs haven't been finalised, considering Seagate's current 30+ TB drives can achieve speeds of 270MB/s, we assume a similar level of performance.

The jump to 44TB provides massive logistical advantages for enterprise users. Seagate claims that deploying these high-density drives can improve infrastructure efficiency by 47% compared to using older 30TB models. Taking an exabyte-scale deployment as an example, the new drives reduce the data centre footprint by roughly 100 square feet (9.29 m²) and decrease annual energy consumption by approximately 0.8 million kWh.

This launch places Seagate ahead of its primary competitor, Western Digital, which is currently aiming to ship 40TB units in H2 2026. Looking further ahead, Seagate's Mozaic roadmap targets an evolution to 10TB per platter, with the goal of producing 100TB hard drives by 2030.

KitGuru says: If you're a home user, don't expect to see these in your local shop anytime soon, but your cloud backups are likely about to get a lot more room to breathe.

The post Seagate promises up to 44TB HAMR Hard Drives with Mozaic 4+ tech first appeared on KitGuru.
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nDreams Announces Layoffs & Closure Of Two Studios

nDreams Near Light and nDreams Compass will be shut down as part of the restructuring.

Veteran developer nDreams has announced another mass restructuring that will result in two of its three studios shutting down and a staff reduction of up to seventy-eight employees at all levels, 'including senior leadership.' This is the troubled studio's third round of layoffs, following similar restructurings in 2024 and 2025. nDreams Compass and nDreams Near Light will be closed with nDreams Elevation remaining as the core business focus moving forward.

nDreams Closes Two Internal VR Studios But Opens A New One Called Compass
nDreams has closed two studios as part of its ongoing restructuring program, bringing 40 staff members into its new ‘Compass’ studio.
UploadVRHenry Stockdale

nDreams Compass was formed when two previous studios, nDreams Studio Orbital and nDreams Studio, were both shut down. Forty members from those two teams combined to form Compass, with the remaining staff being laid off. Compass's focus was the emerging market of younger VR users, powered by the success of free to play titles like Gorilla Tag. Compass's debut title, Wreckin' Raccoon, a chaotic sandbox experience in the vein of games like I Am Cat, released on Meta Quest in September 2025.

nDreams Near Light's most recent title was Frenzies, a free to play arena shooter that released in Early Access on Quest in October 2024. A planned PlayStation VR2 port was canceled in 2025. It also released Top Hat, a world in Meta's Horizon Worlds in March 2025.

nDreams Elevation, the remaining studio, was first formed in 2022 to focus on high fidelity, AAA-level VR games. Its most recent title was Reach, a cinematic action adventure game plagued by unfortunate PC VR compatibility issues and reports of players getting soft locked and unable to complete the game. The official statement says Elevation currently has around one hundred twenty staff working on various projects.

nDreams is owned by parent company Aonic, who purchased the company for $110 million in 2023.

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Puzzling Places Is Coming To PC VR Next Month

Puzzling Places, a delightful 3D jigsaw puzzle game, will launch on Steam in April.

Realities.io has announced that their VR jigsaw game, known for turning real-world locations into hand-crafted 3D puzzles, is coming to PC VR for the very first time on April 9 via Steam.

Puzzling Places has previously been available on QuestPlayStation VR2, Pico and Apple Vision Pro, where it has been very popular and cumulatively amassed over 3,000 user reviews. The Steam release brings the game's intricate miniature puzzle scenes to a new audience, along with two game modes (Classic Mode or the guided Journey Mode), and adjustable difficulty levels.

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The Steam release has naturally been optimized for VR, but will also be playable as a flat screen experience on desktop and Steam Deck. Cross-device play will allow users to jump from VR to flat screen devices at their leisure.

When Puzzling Places debuted on Meta Quest, our reviewer called it "a resounding success," and "[...] one of the best and most unique puzzle games on the platform."

Puzzling Places will launch on Steam on April 9th. It's available now on QuestPlayStation VR2, Pico and Apple Vision Pro.

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Apple Music Is Rolling Out AI Transparency Tags But There's A Major Caveat

Apple Music Is Rolling Out AI Transparency Tags But There's A Major Caveat As AI continues to proliferate aspects of our daily life, some users are seeking ways to avoid the technology, especially when it comes to artistic endeavors such as music. However, it’s getting more difficult for users to be able to accomplish this as AI has continued to improve. For those who are interested, Apple is introducing a new trick
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A GeForce RTX 5050 Variant With 9GB Of Faster GDDR7 May Be Inbound

A GeForce RTX 5050 Variant With 9GB Of Faster GDDR7 May Be Inbound Gamers chomping at the bit (technically champing, for you grammar purists) for a refresh of the GeForce RTX 50 series with more VRAM are about to get their wish, though perhaps not exactly as they had envisioned, according to a popular leaker on X. No, we're not talking about the oft-rumored GeForce RTX 50 Super lineup, but an upgrade to the
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NVIDIA's New Hotfix GPU Driver Targets Voltage Caps, Crashes And Gaming Bugs

NVIDIA's New Hotfix GPU Driver Targets Voltage Caps, Crashes And Gaming Bugs It took a few attempts, but NVIDIA's latest driver release for GeForce GPU owners is polished and properly optimized for Resident Evil Requiem. The caveat is that you have to install a new hotfix, which is technically beta software, though it purportedly stomps out several bugs that were introduced with the latest Game Ready release. The
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Affected: The Asylum Wants To Redefine VR Horror This Summer

A new trailer and press release gives more details for the follow up to Affected: The Manor.

We first reported back in 2022 that Affected: The Asylum was expected to release on all VR platforms in 2023. Then, in late 2023, the developer announced the game was delayed into 2024. Since then, there has been radio silence – until now.

Developer Dead Boss Games and publisher Evolution Publishing have released a new short teaser trailer and details about the anticipated horror sequel.

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The official press release expands on what players can expect in the story.

A sanatorium with a long, dark history, many years ago, the line between medicine and madness was intentionally erased. Controlled by a secretive cult, they used the institution not to treat patients, but to experiment upon them.
Through a series of harrowing procedures, patients were subjected to "The Preparation", a systematic process of indoctrination and physical alteration. Through this process, the cult sought to merge biology with belief, creating a collective hive mind using a parasitic entity known as the "Holy Gift".
Step into the dilapidated remnants of Blackthorne Asylum to discover the cult’s crowning achievement and greatest failure: SUBJECT 357. An employee who was forcibly selected for the "Apex Experiment" after falling foul of the leader, the process broke them. However, what remained was something more than human. They now roam the asylum as an ever-present predator, a warped manifestation of the cult’s ambitions.

Affected The Asylum screenshots provided by Evolution Publishing

Another takeaway from the new press release is a pivot away from multiplayer. The Asylum was originally announced to have a competitive four player multiplayer mode titled 'The Assessment.' There is no mention of that in the new release and the game is now described as a 'single player psychological survival horror.'

Lastly, Dead Boss Games confirmed to me that it has taken over active development of the game 'with support from Evolution Publishing.' Affected: The Manor was developed and produced by Fallen Planet Studios.

Affected: The Asylum is coming soon to Meta Quest and PC VR in summer 2026.

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Fortnite is officially coming back to the Google Play Store as all disputes are settled

For years now, Epic Games and Google have been engaged in a back and forth, with the Fortnite maker seeing its titles removed from Android’s Play Store, necessitating users to find alternate means to play the popular Battle Royale on Android. Finally, after countless court sessions and an evolving environment, Google and Epic have finally settled their differences, with Fortnite set to return to the Google Play Store “soon.”

Taking to Twitter to make the announcement, Epic Games CEO Tim Sweeney confirmed that “Google is opening up Android all the way with robust support for competing stores, competing payments, and a better deal for all developers. So, we've settled all of our disputes worldwide. THANKS GOOGLE!”

As a result, Sweeney revealed that “Fortnite will return to Google Play Store worldwide soon. Epic Games Store continues supporting Android worldwide alongside Windows and Mac, and installation on Android will become much easier later in 2026.”

Fortnite
Play Store

Alongside this, Google themselves released a lengthy Android developers blog, confirming the details of this “new era for choice and openness” which includes:

  • Expanded billing choice on Google Play for users and developers
  • A new Registered App Stores program
  • Lower pricing and new programs to support developers

The blog post concluded with a direct reference to the aforementioned Epic Games dispute, with Google stating: “With these updates, we have also resolved our disputes worldwide with Epic Games. We believe these changes will make for a stronger Android ecosystem with even more successful developers and higher-quality apps and games available across more form factors for everyone. We look forward to our continued work with the developer community to build the next generation of digital experiences.”

While there is no denying that Epic Games engaged in this years-long legal battle for self-serving reasons, the final result does seem to be one that will benefit the end users more than before. Full details on these changes and their planned rollout can be found HERE.

KitGuru says: Who did you think would ultimately come out on top? Is this good for the wider industry as a whole? Let us know your thoughts down below.

The post Fortnite is officially coming back to the Google Play Store as all disputes are settled first appeared on KitGuru.
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Free-to-play Let it Die will receive a premium offline version following upcoming server shut down

Grasshopper Manufacture is known for having created a bunch of weird and unique games, including but not limited to Killer7; Lollipop Chainsaw and of course No More Heroes. One of the studio’s more forgotten projects however was Let it Die – a free-to-play roguelike released back in 2016. 10 years later and this online-only experience is set to be shut down; though an offline version is on the way.

Taking to their blog to make the announcement, the team at Grasshopper Manufacture wrote: “LET IT DIE is a survival action game that was released in 2016 and has been downloaded over 9 million times worldwide. We have been operating online for over nine years, thanks to the support we have received for our unique environment and gameplay. LET IT DIE will put an end to its nine-year online run and go offline.”

Come the 31st of August, Let it Die will officially die and will no longer be playable online. As mentioned however, the team is working on an offline version of the game which will be made available via a single one-time purchase with no additional DLC or microtransactions.

Let it Die Offline

Given that one of the biggest complaints with Let it Die back in the day was its rather heavy monetisation practices, having a fully-featured offline version of the game which doesn’t require you to buy revive tokens could make for a far improved experience.

All that said, regardless of your thoughts towards Let it Die, having the always-online experience being fully reworked into a premium offline title is welcome to see, and means that Let it Die will not disappear into the ether as so many other free-to-play titles have, come their inevitable demise.

KitGuru says: Did you check out Let it Die back in the day? Are you surprised the game lasted this long? Should it always have been a paid offline title? Let us know your thoughts down below.

The post Free-to-play Let it Die will receive a premium offline version following upcoming server shut down first appeared on KitGuru.
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Antec 900 Case Review (2026)

Antec launched the original 900 case way back in 2006 which means this brand new 900 marks the 20th anniversary of this model. The name is the only thing they have retained while everything else has changed, and that is good as the original 900 was a bit weird. One major change is that the original 900 was aimed squarely at gamers while this new 900 is more of a workstation case, with acres of space and huge amounts of cooling.

Time stamps
00:00 Intro
00:39 Starting the tear down
01:55 Getting to the rear
02:23 Storage details
03:23 Fan connections / cooling support
05:39 System hardware
06:46 The PSU iShift kit
09:03 CPU cooler + GPU going in
10:10 Thermal tests
11:33 Closing thoughts

Specification:

  • Motherboard support: ATX, E-ATX, SSI-CEB and SSI-EEB.
  • Power supply support: ATX.
  • Expansion slots: 8.
  • Included fans: 3x 140mm Tranquil front intake, 2x 120mm P12R on the PSU shroud, 1x 140mm Tranquil rear exhaust.
  • Fan mounts: 3x 120mm/140mm or 2x 200mm front, 3x 120 or 2x 140mm roof, 2x PSU shroud, 1x 120mm/140mm rear.
  • Radiator mounts: 360mm/420mm front, 280mm/360mm roof.
  • 5.25-inch optical drive bays: None.
  • Internal drive bays: 4x 3.5-inch/2.5-inch, 5x 2.5-inch.
  • Front I/O ports: 1x USB 3.0 type-A, 1x USB 3.1 type-C, audio.
  • Dimensions: 622mm H x 547mm D x 250mm W.

Testing

To put this case through its cooling paces we will be using a test system consisting of an AMD Ryzen Threadripper 9980X, Palit RTX 5080 graphics and an SSD. This system allows us to produce a substantial amount of heat and effectively test the Antec 900‘s cooling capabilities.

Test System:

  • Processor: AMD Ryzen Threadripper 9980X
  • CPU Cooler: AMD Threadripper AIO cooler
  • Motherboard: Gigabyte TRX50 AI TOP
  • Memory: 128GB G.Skill T5 Neo RDIMM DDR5-6400 in Quad Channel
  • Graphics card: Palit RTX 5080 Gamerock OC 16GB
  • Power supply: Antec Signature 2200 Platinum 2200W
  • SSD: Crucial T705 Gen5 M.2 NVMe
  • OS: Windows 11

The loads on our test system were very high with a total system power draw of 880W at the wall socket, split evenly between the 64-core Threadripper CPU and RTX 5080 graphics card. We found the Antec 900 was able to cool efficiently without too much noise, however when we ramped up the fans to around 2,000rpm the noise levels became offensive.

Closing Thoughts

In the 20 years since Antec launched the original 900, every single aspect of PCs, gaming and workstations has changed. While we like the nod to the original name we feel it is slightly confusing and best forgotten, as the Antec 900 (2026) is completely different to the Antec 900 (2006), and we mean that in a good way.

You can pack a huge amount of hardware in this cavernous case, and you can see that our huge Threadripper motherboard and mighty Palit RTX 5080 graphics card are somewhat lost in all that space. The upside is that you can run your cooling system low and slow and still get a good temperatures with low noise. On the other hand we recommend you don't move your finished PC around too much as it is likely to weigh a tonne.

MSRP pricing for the Antec 900 is £249/€289 EURO inc VAT.

Pros:

  • Massive main compartment.
  • Smart styling.
  • Easy access to the storage bays and power supply.

Cons:

  • A PWM hub is not included.
  • The position of the top fan/radiator mounts don't have much flexibility.
  • The accessory kit doesn’t include spare catches for the panel mounts.

KitGuru says: The new Antec 900 is big and beefy and well-suited to your next workstation build.

The post Antec 900 Case Review (2026) first appeared on KitGuru.
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Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles

To this day, Assassin’s Creed Unity remains one of the most ambitious entries in the series, with the PlayStation 4 / Xbox One title buckling somewhat under the weight of Ubisoft’s dense 18th century Paris. Despite launching with an uncapped framerate, Unity would later be updated with a 30fps cap. While appreciated at the time, fans have been hoping for a current-gen patch for quite a while. Finally, following the likes of AC: Syndicate, Origins; Odyssey and more, Assassin’s Creed Unity has gotten a 60fps update.

Making the announcement as part of a big brand update, the team at Ubisoft unveiled a ton of new details surrounding current and future Assassin’s Creed titles. Alongside updates on the likes of codename HEXE and INVICTUS, Ubisoft confirmed that AC: Unity is finally getting its long-awaited framerate boost on console, writing:

“A free 60 FPS patch for Assassin's Creed Unity is coming to Xbox Series X|S and PlayStation 5 [today]! We know some of you have been waiting for it for a long time, so get ready to re‑experience 18th century Paris and Arno's fancy parkour moves with more smoothness on consoles!”

Unity
60fps

Unfortunately, as with most of Ubisoft’s 60fps upgrades, the game’s visuals have not been touched, meaning even on PS5 users will be stuck at just 900p.

Still, having the game finally run at a locked 60fps is certainly welcome regardless. It will be interesting to see whether they have plans to release similar patches for the few remaining AC titles still locked to 30fps.

KitGuru says: What do you think of AC: Unity? Was it ahead of its time? Let us know your thoughts down below.

The post Assassin’s Creed Unity finally gets its highly-requested 60fps patch on consoles first appeared on KitGuru.
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Long-rumoured Assassin’s Creed Black Flag Remake officially announced

For quite some time now we’ve been hearing that Ubisoft is working on a full blown remake of their fan-favourite Assassin’s Creed Black Flag. With multiple in-development projects being cancelled at Ubisoft recently however, the game’s future was somewhat unknown. In a surprise franchise update, Ubisoft have now officially confirmed that a Black Flag remake is in the works – though details still remain sparse.

As part of a blog post detailing the future of the Assassin’s Creed franchise in the wake of its recent developer shake-ups, Ubisoft took time to tease what we’ve ‘known’ for a while: that a remake of Assassin’s Creed Black Flag is in the works, writing:

“Speculation around Assassin's Creed is not new, but it's worth repeating: ‘Nothing is true. Everything is permitted.’ Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon.”

Black Flag
Remake

Alongside this teaser, the team shared the first piece of concept art for the remake, confirming that it will be called AC: Black Flag Resynced.

As mentioned, we’ve gotten a bunch of different leaks over the years discussing various aspects of this remake. As noted however, the company has recently undergone a great deal of restructuring, and so it’s likely that Resynced could be quite different from how previous leaks described it.

We will have to wait and see, but finally, Assassin’s Creed Black Flag Resynced is officially real and coming at some point in the future. The full blogpost, including the confirmation that AC: Unity is getting a 60fps patch on console, can be found HERE.

KitGuru says: What do you think of this franchise update? Does it give you more or less hope in the future of AC? What do you want from a Black Flag remake? Let us know down below.

The post Long-rumoured Assassin’s Creed Black Flag Remake officially announced first appeared on KitGuru.
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Build a Rocket Boy co-CEO claims to have ‘overwhelming evidence’ of conspiracy against MindsEye

Build a Rocket Boy didn't have the best debut when MindsEye launched last year. Since then, the studio's co-CEO, Mark Gerhard, has been openly talking about an illegal sabotage effort employed against the game, going as far as saying that one “big American company” spent as much as €1 million trying to harm the studio's reputation. Now, Gerhard claims that the case is moving towards prosecution, while also announcing layoffs at the studio.

Previously, a leaked internal meeting recording from early 2026 revealed that Build a Rocket Boy bosses believe they have uncovered evidence of a sabotage effort against the game. Now in a new statement shared on LinkedIn, Gerhard publicly spoke about the conspiracy, saying:

“Over the past months we have been working with external partners and legal advisors to investigate the criminal activity that took place around our launch. That work has taken far longer than expected, but it has now resulted in overwhelming evidence of organised espionage and corporate sabotage affecting MindsEye. Because this matter is moving toward prosecution, we cannot share the full details publicly yet.”

Gerhard added that there will also be layoffs happening at the studio in an effort to protect its long-term future and on-going projects: “While the investigation has progressed, the team has worked relentlessly to evolve the game and to serve our players. I am incredibly proud of the dedication and resilience our developers have shown. However, the prolonged impact of the difficult launch means that we still had to take the brutal and heartbreaking step of reducing the size of the studio once again to ensure the long-term future of the company and the projects we continue to build.”

As spotted by VGC, Gerhard's LinkedIn post has drawn some criticism, with one artist saying that it is “rude to announce layoffs alongside this conspiracy theory”. A manager at another studio also stated that the post was disrespectful to those impacted by the layoffs. While not everyone has bought in to the MindsEye conspiracy theory, one former engineer at Build a Rocket Boy, Jordan Rey, did comment in support of the post, stating that they themselves were the target of criminal activity while working on the MindsEye launch.

As Build a Rocket Boy is looking to take multiple parties to court over its claims, none of the evidence has been shared publicly yet. If the case goes to trial, then some of the most pertinent information will become a matter of public record.

KitGuru Says: Have you tried MindsEye at all after its most recent updates? Has the game improved?

The post Build a Rocket Boy co-CEO claims to have ‘overwhelming evidence’ of conspiracy against MindsEye first appeared on KitGuru.
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Micron launches first 256 GB SOCAMM2 modules; memory becomes the new AI bottleneck

The AI industry is facing a problem that has long been overshadowed by the GPU debate: memory bandwidth and capacity. As accelerator chips become faster and faster, pressure is mounting on the memory architecture of the systems. This is precisely where Micron Technology’s new development comes in. The memory manufacturer has now shipped the world’s […]

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GPT-5.3 Instant: OpenAI reduces overly cautious responses and improves web search

OpenAI has rolled out a new update for ChatGPT, replacing the previous GPT-5.2 Instant model with GPT-5.3 Instant. The new version will be automatically activated on all platforms for all users without the need for a manual update. The company’s primary goal is to improve the user experience by reducing the frequency of unnecessary rejections […]

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Microsoft is fundamentally redesigning NVMe drivers for Windows; initial tests show significant performance shifts

With Windows 11 25H2 and Windows Server 2025, Microsoft is working on a fundamental modernization of its NVMe storage stack. Instead of simply further developing the existing storNVMe.sys driver, a completely new implementation is being created that is more geared towards modern I/O mechanisms. The focus is on an architecture based on the IoRing framework, […]

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Apple expands its notebook range with M5 chips and raises entry-level prices at the same time

Apple has comprehensively updated its current generation of notebooks and is now relying on the new M5 chip family in MacBook Air and MacBook Pro. While the basic chip has been available since October, more powerful versions for professional users are now following. With the M5 Pro and M5 Max, the manufacturer is expanding the […]

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Ultimea Skywave X100 Home Theater Sound System Review – Powerful bass and good cinema or gaming performance

The Ultimea Skywave X100 home theater sound system is one of those products that makes you raise an eyebrow at first. Not because of the concept, which is quickly explained, but because of the sales channel. The launch ran through Kickstarter, meaning the very platform where ambitious engineering ideas, clever price breakers, and unfortunately the […]

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