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MSI partners with Pearl Abyss for “Crimson Desert” motherboard bundle

MSI is joining forces with developer Pearl Abyss, offering gamers a free copy of the highly anticipated open-world action-adventure, Crimson Desert. Until April 6th, 2026, those who purchase select MSI X870E or B850 motherboards will be eligible to claim a Steam code for the game, which is slated for its global release on March 19th, 2026. This promotion provides an excellent opportunity for those building new AM5 systems to secure a major AAA title while upgrading to the latest silicon architecture.

The campaign focuses on MSI's latest motherboard lineup. That includes high-end models like the MEG X870E Ace, which features an upgraded 64MB BIOS ROM and the MSI OC Engine. These boards support cutting-edge connectivity, including Wi-Fi 7, USB4, and multi-gigabit LAN. Furthermore, the EZ DIY design includes tool-free M.2 Shield Frozr heatsinks and simplified expansion slots for effortless hardware upgrades.

To participate in the campaign, buyers must follow a specific redemption window and provide proof of purchase through the official MSI member center. It is important to note that MSI typically requires a 14-day waiting period after the purchase date before a claim can be initiated to account for standard return windows. The purchase period runs from March 6th to April 6th, with the redemption window opening on March 20th and closing on May 4th, or until the supply of codes is exhausted. Once claimed, the game code will remain valid for activation until March 20th, 2027.

For those who don't know the game, Crimson Desert was originally conceived as a prequel to Black Desert Online. However, it evolved into a standalone single-player epic powered by the proprietary BlackSpace Engine. Players take on the role of Kliff, a mercenary of the Greymanes, as he navigates the beautiful yet brutal wilderness and bustling cities of Pywel. The gameplay is characterised by a seamless open world filled with ancient ruins and a complex, skill-driven combat system that encourages the strategic use of weapons and environment-based abilities.

KitGuru says: Are you planning on upgrading your system soon? If Crimson Desert looks like a game you would like, this opportunity might be worthy of your consideration.

The post MSI partners with Pearl Abyss for “Crimson Desert” motherboard bundle first appeared on KitGuru.
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New NV-UV utility aims to simplify undervolting for RTX 50 series GPUs

A new community-driven utility, NV-UV, promises to offer Nvidia RTX 50-series owners a more streamlined way to manage the power and thermal characteristics of their “Blackwell” hardware.

Developed by cubi2k82, NV-UV (via PCGH and VideoCardz), which is still in closed alpha, is designed to work as a companion app for MSI Afterburner rather than a standalone replacement. It arrives as a direct response to changes in Nvidia's NVAPI, which reportedly no longer allows for the same direct write access to the Voltage-Frequency (VF) curve that enthusiasts enjoyed with previous generations.

The tool aims to make manual undervolting more accessible by automating and providing presets. Initially, it features a one-click interface with four primary profiles: Eco, Balanced, Performance, and Max. These presets allow users to quickly switch between efficiency-focused settings and raw performance targets without manually plotting points in a curve editor.

Perhaps the most innovative feature is the UV-Pilot mode, which reportedly uses a database of over 570 titles to detect supported games and automatically apply matching undervolt profiles. For those who prefer a more hands-on approach, the utility includes an Auto-UV scanner equipped with its own DX12 and DXR (Ray Tracing) stress tests, live telemetry, and a specialised crash recovery system that can automatically downclock the GPU following a driver failure.

As for compatibility, NV-UV currently supports the RTX 5090, RTX 5080, RTX 5070 Ti, and RTX 5070. To use the utility, the developer recommends NVIDIA 590-series drivers or newer, a Windows 11 64-bit environment, and a fully updated copy of MSI Afterburner with voltage control enabled. The tool is distributed as a portable executable, meaning it requires no formal installation or separate .NET framework to run.

KitGuru says: As the tool is still in alpha, you should proceed with caution. If you have little experience tinkering with overclocking and voltage curves, you may be better off waiting for a more stable version of the app. 

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Bloober Team offers updates on Silent Hill 1 Remake, Layers of Fear 3 and more

Bloober Team has been busy in recent years, with the horror-focused studio having released a remake of the iconic Silent Hill 2 alongside new IP Cronos: The New Dawn within the past year and a bit. With the team having already confirmed that multiple new projects are in the works, Bloober have now offered updates on the likes of Silent Hill 1 Remake, Layers of Fear 3 and more.

In an interview conducted by the polish publication ‘inwestycje’, Bloober Team CEO Piotr Babieno offered a number of updates on the studio’s current ongoing projects. Currently, we know of 3 different titles which the team are working on: the aforementioned Silent Hill 1 Remake and Layers of Fear 3, alongside a more mysterious Project M set to be a Switch exclusive.

According to Babieno however, there are actually 4 different titles currently being worked on to different degrees, stating: “The creative part of the team is currently conducting pre-production work on a new original project. At the same time, most of the production team [‘Cronos'] is currently supporting the polishing process of selected projects carried out as part of our second party segment.”

Bloober Silent Hill

Offering a slight update on Project M, the CEO claimed that “some organizational changes” have occurred, and so it appears as though we might have to wait a while to learn more from it.

Curiously, their recently-announced Layers of Fear 3 is not being developed internally, with the project said to be “implemented in a co-development model with a significant influence of the original creators of the brand from Bloober Team” (as translated).

Babieno did not disclose which studio is working on the project, but based on the 2023 release of the Layers of Fear remake/reimagining, it is likely to be Anshar Studios.

Bloober Team have been going from strength-to-strength, with the horror-focused studio’s output improving with each successive release. As such, it will be interesting to see how each of these 4 projects wind up being received upon their eventual arrivals. Here's hoping that Bloober aren’t stretching themselves out too thin.

KitGuru says: What do you think of Bloober Team in 2026? Have they cemented themselves as horror aficionados? Which of the 4 upcoming projects are you most interested in? Let us know down below.

The post Bloober Team offers updates on Silent Hill 1 Remake, Layers of Fear 3 and more first appeared on KitGuru.
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South of Midnight PS5 and Switch 2 release date officially confirmed

At the tail-end of last year, Microsoft and Compulsion Games announced that the first-party Xbox console exclusive South of Midnight would be coming to the PlayStation 5 and Nintendo Switch 2 in Spring of 2026. With the season almost upon us, South of Midnight’s multi-platform release date has now been revealed, with the game officially arriving later this month.

Making the announcement via a new ‘Critical Acclaim Trailer’ the team at Compulsion Games officially confirmed that South of Midnight will arrive on PlayStation 5 and Nintendo Switch 2 on the 31st of March – one week ahead of the game’s 1st anniversary.

For the uninitiated, South of Midnight is the first project from studio Compulsion Games since they were acquired by Microsoft back in 2018. Arriving in April of last year, the game was praised for its music, storytelling and art design, but was unfortunately hampered by repetitive gameplay and combat in particular.

So far, details surrounding the PS5 and Switch 2 versions remain light, with no price being provided – though we do know the game will offer both a Standard and Weaver’s Edition; the latter of which simply comes with a digital artbook; soundtrack; documentary and other bonus bits of media.

In terms of specifications, nothing was shared, although the PlayStation Store page does confirm that the game is PS5 Pro Enhanced. For context, the Series X version of the game ran internally between 1080p and 4K at 60fps, with the Series S arriving at between 540p to 1080p – and so expect the PS5 and Switch 2 to land in a similar ballpark.

Regardless, while not for everyone, South of Midnight occupies a particular spot within the wider games industry, and so it is exciting to see the game coming to additional platforms where it can hopefully reach new audiences.

KitGuru says: Are you looking forward to South of Midnight? What do you think of its unique stop motion aesthetic? How much do you reckon the game will cost? Let us know down below.

The post South of Midnight PS5 and Switch 2 release date officially confirmed first appeared on KitGuru.
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Mouse P.I. For Hire gets official release date, price and more

Ever since the successful launch of Cuphead, we’ve seen a number of indie studios embrace decades-old aesthetics, in particular going back to the rubber-hose days of early animation. One of the most promising in this regard is Mouse P.I. For Hire – a highly unique title which “combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter”. After years of waiting, the game is finally almost here, with the team announcing an official release date; price; game length and more.

Following the announcement last year that Mouse P.I. For Hire would be officially launching on the 19th of March, the team at Fumi Games recently confirmed that the much-anticipated title would instead arrive one month later on the 16th of April.

It appears as though this is indeed the final release date, with the team also sharing a bunch of additional details pertaining to its arrival, including its launch price of $29.99 and the fact that the game should run you between 12 to 20 hours of gameplay – “depending on how you play.”

Of course, the core of a boomer shooter is in its gameplay, and so assuming Mouse P.I. For Hire feels as good as it looks, then those 20 hours could easily stretch to dozens more with repeat playthroughs.

That said, we will have to wait and see whether the game manages to meet its lofty expectations. Regardless, it is exciting to see games continue to push the medium forward in various different ways; whether it be through gameplay, structure – or in this case – visuals. Mouse P.I. For Hire officially launches on the 16th of April for PC, PS5; Series X|S and Switch 2.

KitGuru says: Are you looking forward to Mouse P.I. For Hire? What’s your favourite era of old-school animation? Let us know down below.

The post Mouse P.I. For Hire gets official release date, price and more first appeared on KitGuru.
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Vape-Powered EV Gets 18-Mile Range And Charges Over USB-C

Vape-Powered EV Gets 18-Mile Range And Charges Over USB-C A Reva G-Wiz, the infamously cramped and polarizing (meaning: crappiest) micro-electric car from the early 2000s, has been granted an improbable second life through a power source found in 7-Elevens everywhere: vape batteries—500 of them. UK-based engineer and YouTuber Chris Doel was able to eke out a top speed of almost 40 mph with an 18-mile
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Samsung Q990F 11.1.4 Dolby Atmos Soundbar Deal Cuts Price By 50%

Samsung Q990F 11.1.4 Dolby Atmos Soundbar Deal Cuts Price By 50% Several years ago, I replaced my home theater's bulky surround sound setup for a sleek soundbar, opting for what at the time was Samsung's flagship 11.1.4-channel model, and never looked back. You can too if you're looking to de-clutter, or simply want to level up from your TV's built-in speakers, and it won't cost you nearly as much as it
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Oppo Find N6 Teased With Zero-Feel Crease And 200MP Hasselblad Camera

Oppo Find N6 Teased With Zero-Feel Crease And 200MP Hasselblad Camera Not wanting to be outdone, Oppo is preparing to stay at the top of the foldable smartphone heap with the Find N6, dropping globally on March 17. This time, Oppo promises to bring an end to the visible screen crease, thanks to a new titanium alloy hinge with a specialized memory glass layer combo. We've heard it all before, but based on what
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Montech Sky 3 Review

The Sky 3 is Montech's latest dual-glass chassis that manages to look a bit different than its predecessor, while still including all the usual bells and whistles of a mid-tower case at great pricing. Montech has even managed to embed a cool two part ARGB LED strip and some nifty branding elements.

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Dual-Brain Arduino Ventuno Q Debuts With Qualcomm Dragonwing For AI Robotics

Dual-Brain Arduino Ventuno Q Debuts With Qualcomm Dragonwing For AI Robotics Five months after acquiring Arduino, the open-source hardware and software company best known for its UNO and Nano microcontroller board for hobbyists, Qualcomm is looking to make another big splash with its new Arduino Ventuno Q, a single-board, dual-brain computer built specifically for AI, robotics, and actuation. The Ventuno Q is built
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Qualcomm Launches Dragonwing Robotics Hub, Announces NEURA AI Robotics Collaboration

Qualcomm Launches Dragonwing Robotics Hub, Announces NEURA AI Robotics Collaboration Qualcomm and NEURA Robotics have announced a collaboration to integrate edge computing with embodied AI, aiming to move cognitive humanoid robots from research labs into large-scale industrial and domestic environments. By combining Qualcomm’s new DragonWing robotics processors with NEURA’s full-stack hardware and software systems, this partnership
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Apple May Launch An Ultra-Premium MacBook Above The MacBook Pro

Apple May Launch An Ultra-Premium MacBook Above The MacBook Pro Coming off a whirlwind week jam-packed with new Apple product announcements, including the MacBook Neo, the most affordable MacBook to date, the rumor mill is bristling with what comes next. If the chatter ultimately proves accurate, we will see Apple launch a string of ultra-premium hardware devices. One of those products is said to be a
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Valve shares developer-focused ‘Steam Year in Review 2025’

In recent years, Valve has been introducing a bunch of new features to its Steam platform, across both handheld and desktop spaces. With 2025 well and truly behind us, Valve has now shared its ‘annual platform summary for developers’ detailing its past 12 months of innovations.

Taking to their blog, Valve published their official Steam Year in Review 2025 for developers: “A platform-level summary for developers to learn about all the new features, tools, and improvements we shipped.”

The full list of changes and additions is lengthy, and includes a number of developer-centric features. That said, some of the most notable improvements over the past year include:

  • Daily Deal spotlights
  • Updates to News Pop-Up Messages
  • Monthly themed sales events
  • Discovery Queue Overhaul
  • User reviews automatically filtered by language
  • Personal Calendar
  • Search and Layout overhauls
  • Steam playtest improvements

Steam 2025

As mentioned, the full list of additions is rather meaty, and includes updates on Steam’s sales data API; per-discount revenue reporting; new art asset templates and much more.

Additionally, not all changes have been welcome, with the review language filter in particular receiving some backlash from users wanting a more broad perspective on game opinions.

Still, Valve has been taking strides in trying to improve Steam as a platform across the board. It will be interesting to see what the platform holder has planned for 2026, especially with multiple new pieces of hardware scheduled to arrive at some point. The full 2025 Year in Review can be found HERE.

KitGuru says: What do you think of Steam’s progress in 2025? What was your favourite new / improved feature? What was your least favourite change? Let us know down below.

The post Valve shares developer-focused ‘Steam Year in Review 2025’ first appeared on KitGuru.
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Montech Sky 3 – Loads of RGB and some clever stuff, plus a problem

We saw the Montech Sky 3 Glass at Computex 2025 however it has taken nine months for the case to finally launch. There have been a few changes along the way and the ‘Glass' part of the name has been ditched so perhaps we will never see the promised Mesh version. Regardless, this is an interesting compact ATX case that is packed with features and comes at a budget price.

Main features

  • Adaptive Modular Bottom Chamber
  • Detachable Top Radiator Bracket
  • Seamless Horizon Lighting
  • Future-Proof Graphics Compatibility
  • Back-Connect Ready
  • Integrated AX & RX120 PRO Airflow System

Specification:
Motherboard support: ATX, Micro-ATX, Mini-ITX (with support for back connections)
Power supply support: ATX.
Expansion slots: 7.
Included fans: 2x 120mm bottom intake RX120 PRO, 1x 120mm rear exhaust AX120 PRO.
Fan mounts: 3x 120mm/2x 140mm roof, 2x 120mm/140mm side, 1x 120mm/140mm rear.
Radiator mounts: 360mm/280mm roof, 240mm/140mm side, 120mm rear.
5.25-inch optical drive bays: None.
Internal drive bays: 2x 3.5-inch/2.5-inch.
Front I/O ports: 2x USB 3.0 Type-A, 1x USB 3.2 Type-C, audio.
Dimensions: 491mm H x 468mm D x 240mm W.

Testing
To put this case through its cooling paces we will be using a test system consisting of an AMD Ryzen 7 9850X3D, Palit RTX 5080 and an SSD. This system allows us to produce a substantial amount of heat and effectively test the Montech Sky 3‘s cooling capabilities.

Test System:
Processor: AMD Ryzen 7 9850X3D
CPU Cooler: Montech HyperFlow ARGB 360
Motherboard: MSI MAG X870E Tomahawk WiFi PZ
Memory: 32GB G.Skill TridentZ5 Royal Neo DDR5-8000
Graphics card: Palit GeForce RTX 5080 Gamerock OC 16GB
Power supply: Montech Titan PLA 1000W
SSD: Crucial T700 M.2 NVMe Gen 5
OS: Windows 11

Cooling Performance

Cooling Performance Overview

We stressed the Montech Sky 3 fairly hard and it performed well, although it got notably noisy as the fan speeds increased. If you are thinking about building a PC with an RTX 5090 and a Core i9-14900K we feel the compact nature of the Sky 3 might cause cooling issues, however that is an extreme scenario.

Closing Thoughts

Montech has done a number of things very well with the Sky 3, and the only issues we encountered have fairly simple explanations. This is a compact ATX case with very clean looks that can accommodate a huge graphics card and a 360mm AIO cooler, and it comes at a reasonable price. The RGB light show in the two glass panels adds to the appeal and our first, second and third impressions were all very favourable.

The downside is that Montech has clearly made the Sky 3 as svelte as possible, presumably to save cost, and this leads to the issues we discuss in our video. We are confident the Sky 3 will be very popular as a budget case for PC gamers and it offers very good value for money.

You can buy the Montech Sky 3 for $89.99 in Black or White

Pros:

  • Loads of access for your PC build
  • Two choices for the location of your power supply
  • Easy to dismantle and remove the various components
  • Glass panels at the front and side look very neat and clean

Cons:

  • Not enough cable clearance inside the right hand panel for Project Zero
  • Two of the screws on the PSU and fan shrouds are awkward to reach when the motherboard is installed.
  • The Sky 3 is about 5mm too small in height and about 15mm too narrow.

KitGuru says: Montech's Sky 3 has been worth the wait and we will be intrigued to see whether they launch a Mesh version.

The post Montech Sky 3 – Loads of RGB and some clever stuff, plus a problem first appeared on KitGuru.
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Final Fantasy 7 Remake Part 3 should be revealed this year

Final Fantasy VII Remake Part 3 is on track to be announced later this year, with director Naoki Hamaguchi suggesting the release window won’t be far behind.

Speaking to Bloomberg’s Jason Schreier, Hamaguchi said he is “hoping it’s not going to be too far in the future,” signalling a release window that aligns with a first‑half 2027 launch. Hamaguchi confirmed that the third entry will continue the team’s approach of expanding beyond the 1997 original:

“We didn’t want the three installments to be a reskinning of the same game over and over again,” he said. “We want to make sure we’re expanding with every installment in terms of scale, as well as retaining that freshness.”

He added that the team “already has the foundation of the gameplay in place” and is now focused on fine‑tuning. Staff continuity has also remained high, with “closer to 95% of the Rebirth staff” returning for the final chapter.

While full details are being held for the official reveal, Hamaguchi confirmed several returning locations and features. Rocket Town and Wutai are both in, and flying the Highwind will be “a very large part of the third installment”. He also teased new Chocobo elements, potential underwater exploration, and a starting point that aligns with the original game’s path from the Forgotten City toward Icicle Inn.

KitGuru Says: Are you looking forward to Final Fantasy 7 Remake Part 3? 

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Slay the Spire 2 surpasses Marathon with over 500K concurrent players on Steam

While Marathon garnered a respectable number of players for its launch weekend, Bungie's big moment was actually usurped by an unlikely competitor – the early access version of Slay the Spire 2.

Slay the Spire 2 is stealing headlines this weekend thanks to its massive Steam Early Access launch. The new version of the deckbuilder places great focus on card variety and visual upgrades over the original, and it appears to be a huge hit already.

Despite being in an incomplete early access state, Slay the Spire 2 garnered over 573,000 peak concurrent players this weekend. It has also shot up to the #1 spot on the Steam Top Seller list.

There is no specific timeline in place for the Early Access period of Slay the Spire 2. The game will continue to receive updates and new content in the months ahead, alongside bug and stability fixes. When V1.0 is ready, we also expect to see Slay the Spire 2 on consoles like Xbox, PS5 and Switch 2.

KitGuru Says: Slay the Spire is one of my favourite Steam Deck games. I haven't jumped into the sequel yet, but I've got it installed and ready to go.

The post Slay the Spire 2 surpasses Marathon with over 500K concurrent players on Steam first appeared on KitGuru.
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Valve says Steam Machine and Steam Frame still coming this year despite memory shortage

While Valve had originally planned to release new hardware products in early 2026, the ongoing memory and storage shortage has put a hold to those plans. Valve has recently pushed its release timing from ‘Q1 2026' to ‘1H 2026'. 

In an update shared this week Valve said that it still ‘hopes' to ship the Steam Machine, Steam Frame and Steam Controller in 2026. This had some worrying that the new products may not ship this year at all but a spokesperson told The Verge that Valve still fully intends to ship its new products in the first half of this year.

While we were initially expecting all three new hardware products to launch before the end of this month, towards the end of last year, the AI data centre market began to make a huge impact on global memory and storage supplies. Since then, prices for high-speed RAM and storage have been creeping up and manufacturers have begun shifting production capacity to better serve the AI market, leaving less production available for consumer-grade electronics.

Aside from the Steam Machine, there has also been talk of the memory shortage causing price hikes for current consoles like the Nintendo Switch 2 and delays for next-gen systems like the PlayStation 6.

KitGuru Says: Do you think Valve should pause its release plans or should it push ahead despite potential long-term supply challenges?

The post Valve says Steam Machine and Steam Frame still coming this year despite memory shortage first appeared on KitGuru.
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Tinker Pilot Early Access Impressions: Tweakness Is Its Strength

Customization is the name of the game in Tinker Pilot, where everything in the cockpit is literally up for grabs - even if there’s not a whole lot beyond it.

Tinker Pilot is a curious thing. It starts with the name, of course, which, just so we’re clear, refers to the fact that you can move and tweak everything around you in your virtual cockpit so that you have your controls just so. Ideally that means having them represented in game just how they exist in physical space, whether they are on a desk, duct taped to the arms of your dining room chair, or you happen to own a fully tricked out motion rig that marks you out as a valid target for online jealousy. ‘Tinker’ absolutely does not refer to you being an itinerant mender of housewares, which is the definition of the word that first comes to my 16th Century-attuned mind.

The Facts

What is it?: Early access space sim that supports a broad range of control options and offers extensive cockpit customization
Platforms: PCVR (Played on Quest 3)
Release Date: Out now
Developer: Lluís Garcia Lamora
Price: $24.99

The piloting part of the name needs less of an explanation. Unfortunately, while the gameplay is smooth, the controls tight and the sense of being a bad-ass space jock is initially palpable, there isn’t much of a game to actually talk about. There are a handful of scenarios that between them offer some semblance of progression, but it feels like it was put together to showcase the extent of the customization you can perform, and thus the degree of control you have over your nimble ship. As such, the missions prioritise speed and maneuverability above all things, and drama and narrative barely at all.

After a tutorial, during which you’ll take out a couple of crates in an asteroid field, you’ll jump to the surface of a desert world to blow up some drones, then the final scenario, which is a classic time trial through some hoops. Truth be told there’s less than an hour of content here and it’s not a particularly thrilling way to pass the time either. There is an online leaderboard, so if “getting gud” appeals, you might be able to squeeze more enjoyment from it than I was able to.

If you own a joystick, chances are it's been recreated for your viewing pleasure.

The only area where Tinker Pilot feels substantial enough to justify its early access price is back where we began, making the cockpit your very own. You can move button panels around, choose from a wide range of controllers to replace the virtual sticks - essentially allowing you to copy your current physical set-up so that it exists in-game, or create one anew that is perfectly attuned to the way you like to play or any accessibility needs you might have. As is often the case when such levels of fine tuning is offered, it can be a fiddly and time-consuming process, but on the intersection between space combat and interior design, Tinker Pilot is unrivalled. A recent patch even allows telemetry data to be exported, although I’m not sure how useful such a feature is for most VR users.

Comfort

For a game where up can become down very quickly and you're constantly having to get your bearings, Tinker Pilot is surprisingly easy on the digestive system. No doubt this is entirely down to the pleasing frame rate and latency rather than the default comfort options, because, well, there are no comfort options as yet.

It’s worth noting that if you lack the high-end controls requisite to space combatry - namely a joystick - the virtual controls here work really well. Normally I find them terrible. In fact, until playing Tinker Pilot I was of the opinion that they could only be terrible, but this game nails its default controls very well. Partly for two reasons, I think. One is that sticks aren’t given a physical representation, they are displayed as holographic, which means your brain isn’t being tricked and thus you subconsciously don’t expect or indeed miss the lack of any haptic feedback when wiggling them about. The other aspect is that the degree of travel needed to affect any movement in 3D space is very small. Small twitches of the wrist are all that’s required, which means you don’t get nearly as tired as you might in other games pretending they are doing things they’re not.

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Launching into the asteroids. Literally.

Sadly, despite nailing the control side of things, Tinker Pilot is almost entirely lacking in entertainment. It’s all well and good to be able to move button panels about and have your shiny new VKB Gladiator rendered before you, but there are fans of the genre - myself among them - who are happy to operate within whatever cockpit the designer has created. Just as I don’t need to move the climate controls in my car, or have the steering column set six inches lower, I’m usually fine with how things are. I’ll either get used to them or play something else, which has been my experience with every first-person spaceship game I’ve played. Sure, some cockpits are more conveniently arranged than others, which is especially true in VR, but it’s never bothered me that only one game to my knowledge, 1986’s Academy, has given me the option to move things around. (If you can think of any others, put them in the comments below.)

It’s a cliche to say it, but Tinker Pilot feels like a tech demo looking for someone to turn it into a game. What missions exist are designed first and foremost around promoting the degree of control and maneuverability the game systems allow. There’s no attempt at world-building, there’s no storyline, no meaningful sense of progression, it’s essentially a showcase; the kind of vertical slice that a developer would take to publishers or patreon to show the kind of thing that could be done with either a team, a budget, or both. There’s a framework to greatness here, no doubt, but I would urge interested parties to seek more evidence of there being a greater emphasis on in-game piloting and less perhaps on future tinkering before parting with their disposable income.

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Golf+ Tees Up New Valley Links DLC Course And Multiplayer Updates

Northern Ireland's Valley Links joins the ever-growing roster of real-life courses recreated to play in VR in Golf+.

Golf+ features over forty paid DLC courses, including dozens of real golf courses from all over the world. Valley Links is part of the Royal Portrush Golf Club alongside sister course Dunluce. The course is described in the developer's blog post as "defined by rolling fairways, rumpled terrain, and ever-changing coastal winds." Dunluce was previously added to Golf+ in March 2025.

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Golf+ Valley Links DLC Trailer

The Golf+ multiplayer user interface was also updated with new quality of life features to help players find a game to their liking faster. Public lobbies now have filters for settings and play style, hosts can set minimum and maximum handicap requirements when setting up public games, and the create-and-join UI has been streamlined for better usability.

The Valley Links course can be purchased as an add-on for $11.99. Alternatively, all courses can be accessed as part of the Golf+ Pass for a $9.99 monthly fee.

Golf+ is out now on Quest for $29.99. At the time of this article, the base game is also available as part of the Horizon+ subscription service's games catalog. A PC VR port is in development.

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Alien: Rogue Incursion Surges To First Place On PlayStation VR2's Top Downloads Chart

The xenomorph-filled story-based shooter Alien: Rogue Incursion rode an aggressive discount during Sony's recent sale to the number one spot in downloads for February 2026.

Every month, Sony publishes a blog detailing the top ten downloads of the month on all of its platforms, with separate lists for US/Canada and the EU. On PS VR2, there are some games that appear every month: Beat Saber, Job Simulator, and Pavlov are mainstays on this list, with others like Horizon Call of the Mountain, Metro Awakening, and Creed: Rise To Glory drifting in and out of the top ten month to month.

Alien: Rogue Incursion Review - A Promising Yet Imperfect Entry
Alien: Rogue Incursion delivers tense, atmospheric narrative-focused VR action horror that falters in its repetition. Here’s our full review.
UploadVRDon Hopper

Alien: Rogue Incursion, from developer Survios (Creed, Puzzle Bobble, The Walking Dead: Onslaught), has also been a steady presence in the top 10 since its release in December 2024. It ranked fourth in the US/Canada and fifth in the EU in January 2026, and fifth on both lists for December 2025.

From January to February, Zero Caliber VR, Horizon Call of the Mountain, Vampire: The Masquerade Justice, and Creed made their way into the top 10, replacing Arizona Sunshine: Remake, Metro Awakening, Swordsman VR, and The Walking Dead: Saints and Sinners.

In February, as part of a PlayStation sale, Rogue Incursion (the deluxe edition) was discounted seventy-five percent off to $12.49, one of the biggest VR game discounts by percent in the sale.

This isn't the first time a steep discount has rocketed a game up the charts. Max Mustard briefly became the best selling game on the Meta Quest after announcing a ninety percent discount, kicking off a series of games from other developers on the platform also doing ninety percent off offers. Developer Toast Interactive said in a Reddit post that the discount was a marketing move to increase visibility on the store.

Alien: Rogue Incursion is available on PS VR2, Steam, and Quest. A flatscreen port, subtitled the 'Evolved Edition' is also available on Steam, Xbox, PlayStation 5, and the Epic Games store.

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Schell Games To Step Away From Among Us 3D Later This Month

I Expect You To Die developer Schell Games is ending its involvement with Among Us 3D later this month.

Schell Games has announced it is "handing off" active development of Among Us 3D (formerly Among Us VR) back to original Among Us developer, Innersloth, on March 24. Per its developer post on Steam, this was always planned to happen.

Among Us VR Review: Deception & Detection In Another Dimension
Among Us VR is available now on Steam and the Quest Store from Schell Games. Is this VR’s new party game or will it become a ghost ship? Read our full review below. Schell Games is about as veteran a VR game studio as you can find. Its two
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Among Us VR first released in November 2022 as a completely separate title from the original hit game of murder and deception. Since release, the game has seen multiple limited-time events with new gameplay modes, crewmate roles, and a new map, Polus Point.

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Among Us VR Original Trailer

In February 2025, the developers announced that the game would be converted into a hybrid title, renamed Among Us 3D: VR, with full crossplay support between flatscreen and VR. This change was made official in April 2025, with the VR store listing changing names and a new, separate Steam listing for the flatscreen port.

As a final send-off, March 24 will see a "definitive edition" release of the game, with previous limited-time-event features and cosmetics returning to the game permanently.

Among Us 3D: VR is available now on Steam, Quest, Pico, and PS VR2.

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Chaotic Supermarket Sim Shop & Stuff Bags A PlayStation VR2 Release Later This Month

The comedic sandbox simulator Shop & Stuff comes to PlayStation VR2 in late March.

HyperVR Games has announced its third entry to the PS VR2 catalog, Shop & Stuff, is scheduled for release on March 27. This follows previous ports of Shave & Stuff in May 2024 and Pets & Stuff in December 2024.

Shop & Stuff continues the '& Stuff' franchise's brand of comical life simulators, challenging players to manage and grow their own supermarket. In addition to maintaining product stock levels and equipment, unruly shoplifters can be physically ejected from the store or run off with a flamethrower. Profits can be reinvested into the business to add new items like self checkout lanes and coffee machines.

Shop & Stuff Boss Update Trailer

The PS VR2 port will include the recent Boss update that dropped on Quest, adding a cantankerous manager who offers helpful tips to maximize profits and tasks to complete throughout the store.

At the time of this article, there is no news on a PC VR release. Shave & Stuff and Pets & Stuff were previously released on Steam in November 2024 and May 2025 respectively.

Shop & Stuff is available now on Quest in Early Access for $13.99. It can be wishlisted on PS VR2 now ahead of its release.

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