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Saber confirms KOTOR Remake is ‘still in development’

It has been years since the Knights of the Old Republic Remake was first announced. Unfortunately, we haven't had any official news since, but Saber has reassured fans this week that the game is “still in development.

The KOTOR Remake was first announced for PS5 and PC in 2021. Initially, the game was being developed by Aspyr, the same studio responsible for handling modern KOTOR ports and a number of other Star Wars remasters. Somewhere along the way, the project ended up moving over to Saber Interactive and development started over again.

In a recent interview with IGN, Saber CCO, Tim Willits, said that the remake is “still in development” but they couldn't say much more at this time.

LucasFilm reportedly wants remakes of both of the original KOTOR games and may eventually want to make a third game as it looks to re-introduce the Old Republic timeline to fans. Aside from KOTOR Remake projects, original KOTOR director, Casey Hudson, formed a new studio last year to work on a ‘spiritual successor', titled ‘Star Wars: Fate of the Old Republic' – and that game should be out within the next four years.

KitGuru Says: Fans have been waiting a long time for an Old Republic return. We don't know when we'll finally get the KOTOR Remake, but there are multiple projects in the works to look forward to.

The post Saber confirms KOTOR Remake is ‘still in development’ first appeared on KitGuru.
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The Division 2 hits new all-time player counts on Steam following anniversary update

At the start of the year, Ubisoft announced a surprise update for The Division 2, unveiling a new Realism mode in celebration of the franchise’s 10th anniversary. This was but the start of their anniversary plans however, with Ubisoft unveiling a full 2026 roadmap. The resurgence in support from the publisher has led to a surge in players, with The Division 2 hitting a new all-time peak concurrent player count on Steam – almost double its previous high.

Ubisoft has kicked off its 10 year anniversary Division plans with the launch of their new Anniversary Season; offering a bunch of cool cosmetics alongside the game’s exciting Realism Mode. This, in addition to the promise of future content throughout 2026 seems to have led to a spike in players.

While the title initially released on PC in 2019 as an Epic Games Store and Ubisoft Connect exclusive, The Division 2 ultimately landed on Steam in January of 2023 – years on from its initial launch – and so its peak concurrent player count on the platform was far from flattering (maxing out at 14,858 CCU).

The Division Steam

Thanks to this latest update however, The Division 2’s CCU on Steam has almost doubled its previous peak, resting at 27,482 players.

While The Division 2 did receive plenty of post-launch support in its time, this recent influx in popularity proves that there is interest in this world still – and bodes well for the upcoming Division 3.

KitGuru says: Are you jumping back into The Division 2 with this latest Season? Does this give you more hope for the 3rd entry? Let us know down below.

The post The Division 2 hits new all-time player counts on Steam following anniversary update first appeared on KitGuru.
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Sony details Ghost of Yotei Legends’ many improvements over its predecessor

As with the first game before it, Sucker Punch Productions promised that Ghost of Yotei would be receiving a free update in the new year focused on introducing the game’s co-op Legends Mode. With the update officially going live today, the team at Sucker Punch have now shared “everything you need to know about the online co-op multiplayer mode.”

Taking to the PlayStation blog, Legends Lead Designer Darren Bridges expanded on everything which we learned previously regarding Ghost of Yotei’s upcoming mode.

According to Bridges, the Legends mode began production at the same time as the single player campaign – meaning it was in development in one form or another since 2020/21.

Tying the game mode into Yotei’s narrative, the team revealed that Legends is a “retelling” of Atsu’s fight against the Yotei Six “way later; years, even centuries after the fact” – which explains why players will be fighting big demons.

In terms of gameplay, Sucker Punch confirmed that the mode will offer 4 difficulty options: Bronze, Silver, Gold and Platinum; each of which will feature “different enemies, different challenges” while earning bonus XP for your trouble.

One aspect in which Yotei is stepping up its game is in the visual customisation department, with Legends featuring “really wild stuff” to unlock fashion-wise. Another new element sees the mode’s lobby greatly expanded from a simple menu in the previous game to now being a fully fledged space featuring PvP options, mini games and much more.

All-in-all, it seems like Ghost of Yotei Legends is set to be an improvement across the board, taking a promising side mode from the previous game and expanding upon it in all aspects. It will be interesting to see how wacky the skins are when Ghost of Yotei Legends arrives later today, Full details on this new mode can be found HERE.

KitGuru says: Are you excited for the new Legends mode? How much time did you put into Tsushima’s? Could Yotei’s Legends mode become its own live-service styled success? Let us know your thoughts down below.

The post Sony details Ghost of Yotei Legends’ many improvements over its predecessor first appeared on KitGuru.
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Gorilla Tag Toys Are Coming To US Retail Stores Next Year

A new global licensing deal will bring toys based on the world's most popular multiplayer VR game to stores soon.

Bonkers Toys has announced a licensing agreement with Another Axiom, the makers of Gorilla Tag. Under the new agreement, Bonkers Toys will release Gorilla Tag-themed plushies, figures, collectibles and other toys to major retailers across the United States in 2027.

Gorilla Tag launched in 2021, and has since become a viral VR sensation amongst younger players. In 2025, the game topped over 1 million daily users and over 3.7 million monthly users on its way to a total of over 15 million unique players. The made-for-VR experience allows players to customize and embody virtual "Monke" avatars and to play games with friends and strangers in a social VR environment.

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Gorilla Tag's wacky physics-based gameplay prioritizes social interaction and maximum silliness, and it's undeniably a good game that provides an inherently fun experience. But parents should be aware of what their kids are doing in VR. Despite being ostensibly made for kids, there is no shortage of terrible behavior happening in Gorilla Tag and in similar social games aimed at kids.

Gorilla Tag is free-to-play on Quest and on PlayStation VR2, alongside a paid version on Steam.

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Fixer Undercover Update Brings Quest 2 Support & More

The terrific escape-room puzzler Fixer Undercover is now even better, and playable on Quest 2.

Creativity AR has announced a major update for their VR escape-room game, Fixer Undercover, which notably brings the game to Meta Quest 2. Previously Fixer Undercover had only been available on Quest 3, Quest 3S, and Quest Pro.

The patch also incorporates several bug fixes, visual enhancements, caching fixes to limit how much storage is required by the game, and performance increases across the board.

In addition to these significant updates, Creativity AR has gone through the game chapter by chapter, fixing bugs and generally improving things. The full details on these adjustments can be seen in a recent social media post.

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We reviewed Fixer Undercover just last month, noting that, "VR has always had a penchant for great puzzle games and Fixer Undercover is no exception. The heavy emphasis on VR interactions and encouragement to think outside the box on solutions makes for a highly entertaining spy caper."

Fixer Undercover is available now on Quest 2, 3, 3S, and Pro for $14.99. PC VR and PlayStation VR2 releases are planned for "a later date," and the game can be wishlisted on Steam now.

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MotoX Is The Latest Multiplayer Title To Go Free-To-Play

The multiplayer VR motocross racing game MotoX is now free-to-play on Quest

Enver Studio has announced that its popular multiplayer VR motocross racing game MotoX is now free-to-play on Quest. Since launching in 2023, MotoX has built a strong reputation and collected over 23,000 reviews and a 4.9-star rating on Meta's platform.

The decision to move to a free-to-play model comes alongside a wider industry trend: multiplayer-focused VR titles that prioritize social interaction are increasingly outperforming traditional paid releases.

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Free-to-play games often incorporate in-game purchases, and MotoX is no different. Additional tracks, content packs, and cosmetic items are offered as optional purchases.

According to Enver Studio, players who previously paid to play MotoX will receive "in-game recognition," plus an "OG" rider tag, a limited-edition golden bike, and 6,000 in-game coins (which holds an equivalent value to the game's original purchase price).

MotoX is free-to-play exclusively on Meta Quest now.

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Wreckin' Raccoon Impressions: Mindless, Childish Fun

Wreckin’ Raccoon is the latest entry in the VR genre of chaotic sims that put you in the feral paws of a mammal.

It is fitting that nDreams studio Compass chose a raccoon as the animal to respond to the enduring popularity of Gorilla Tag. Chaotic trash lovers, these distant bear relatives are well known to anyone who scrolls through social media. Videos of these mischievous mammals breaking into houses, leaving a mess, or simply getting caught in the act are a dime a dozen. Not too far from the truth, Wreckin' Raccoon has players swinging their arms around in hopes of finding their next meal, even if it means annoying the humans in their vicinity to no end. While the current offering can be made short work of, it surprises with a few more activities than meet the eye.

The Facts

What is it?: A sim where you wreak havoc in a diner as a raccoon.
Platforms: Meta Quest
Release Date: Out now
Developer: Compass
Publisher: nDreams
Price: $ 11.99

Out of Early Access earlier this year, the premise of Wreckin’ Raccoon shoots straight: eat every snack in sight in a pitstop diner. Billed as “Be The Chaos,” embodying the titular raccoon means an uncompromising type of gameplay that is committed to childish fun. Only able to move with a primal arm-swinging locomotion, you can also climb and jump by holding the grip button and doing a vigorous forward gesture. On your left shoulder you can grab a smartphone with your options and tasks, and on the right one store all sorts of wacky tools.

The pest operator and cook are out for revenge against the raccoon.

There is one level at the time of writing, and that is the aforementioned restaurant. The only thing standing in your way is an unfortunate cook, who, if you annoy too much, will call pest control. Your real enemy, if he catches you, it is game over. If your primary goal is to cause unfettered destruction, this unwanted exterminator can be turned off from the game's options. In the background, an oblivious beach blonde can be interacted with as well.

To clarify, said interactions consist of finding increasingly over-the-top ways to knock out or irritate the NPCs. As cartoony graphics go, Wreckin’ Raccoon looks pretty. It, too, allows for unhinged situations such as using a chainsaw, a flamethrower, and kitchen utensils to use against your would-be captors. Thankfully, no blood depiction to speak of exists in-game.

Although it seems basic at first, new mechanics other than antagonizing the public in tow are revealed the more you play. For example, you can actually cook in the kitchen. Deep-frying french fries and onion rings and turning on the stove to roast eggs, meat patties, and sausages to stack the ultimate burger can be done. Shaking soda cans to screw with electronics like the cash register is another way to cause a nightmare for the staff. These activities turn out to have a bigger purpose.

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A gameplay video showcasing Wreckin' Raccoon's unhinged chaos.

The ultimate goal is to complete tasks like tasering the pest control operator with his own weapon or placing bananas so the unlucky employee falls to customize the color of your paws and tail. Moreover, hidden gold-plated food around the eatery can be found to unlock a golden skin. Codes from triangle, square, and circle shapes can be inputted into a jukebox to change the tune of your wreck. So, a concerted effort to do things beyond toying with the employees and customers entices players to explore other possibilities than causing a mess.

Let's not beat around the bush: this is a game intended for kids. With the press of the A button, your raccoon can release flatulence, and loud burps can be heard every time it eats something. The toilet humor is abundant. This nasty critter’s movement feels imprecise, but considering the mindless chaos it wants you to cause, it seems by design. It helps that the NPCs would sometimes stumble into each other while pursuing me and glitch out in place. What is on offer is fun, but it runs out quickly, and several more levels and multiplayer could at least entertain for a longer period.

Comfort

Wreckin’ Raccoon offers the bare minimum in comfort: a snap and smooth turn. There is no option to teleport, with the Gorilla Tag-inspired locomotion the only choice to move across the level. Even though no seated or standing modes can be toggled, adjusting the height with a click of the joystick fixes that issue.

You can also create food abominations outside the destruction.

You have to meet games in the middle. Wreckin’ Raccoon is clearly a response to the ongoing trends going on in virtual reality. Or at least, in the Meta Quest’s ecosystem. Looking at it from that lens, there is certainly fun to be had. Explore a roadside diner while completing silly tasks and finding shiny objects; cause endless chaos with caricature depictions of people, Saturday morning cartoon-style; be the rowdy trash panda you have always wanted to be; just do not think about it too much.

Wreckin’ Raccoon is out now on Meta Quest.

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Details surrounding Shinji Mikami’s new studio ‘Unbound’ have surfaced

Back in early 2023, prior to the shutdown of Tango Gameworks, studio founder and industry legend Shinji Mikami announced that he would be departing from the studio. Fortunately, by October of the same year Mikami was back to work on a new project. While details have remained light so far, new job listings have shined some light on Mikami and new studio Unbound’s plans.

As recently discovered by users, Shinji Mikami’s new studio, Unbound, has gone live with its website. Currently, the site itself does not discuss their on-going work, however it does reveal exactly when the company was established (May 2023) and the many different games which staff have worked on previously, including but not limited to:

  • Silent Hill Series
  • Resident Evil Series
  • Devil May Cry
  • Sonic Series
  • Killer7
  • Dead Rising Series
  • Dinocrisis Series
  • Onimusha series
  • Viewtiful Joe Series
  • Shadow of the Colossus

Shinji Mikami

Based on the line-up, Unbound’s talent pool appears to be ‘unbounded’ with devs coming together from the likes of Capcom; SEGA; and Konami among other Japanese studios.

As discovered by VGC, recent job listings have offered some early details on what’s currently in the works, with Unbound said to be (according to the publication) “developing a high-end original IP project powered by Unreal Engine 5 for PS5, Xbox, and PC,” with “aspirations to work on smaller-scale titles concurrently in the future.”

Shinji Mikami is best known for his work in the horror genre, and so many expect that Unbound’s first project will be of the spooky kind. That said, the creator has embraced variety in recent years, and so it will be exciting to learn about whatever is currently in the works.

KitGuru says: Are you excited for Mikami’s new venture? Would you like him to stay in the horror scene? Let us know down below.

The post Details surrounding Shinji Mikami’s new studio ‘Unbound’ have surfaced first appeared on KitGuru.
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Until Dawn remake studio Ballistic Moon has been officially dissolved 

One of the most curious remakes which we’ve received in recent years was that of Until Dawn – released back in October 2024 courtesy of Ballistic Moon Studios. Within months of the game’s launch the studio was said to have been “effectively closed”. Though unconfirmed at the time, Ballistic Moon’s fate has now been revealed, with the studio officially being dissolved.

As reported by Insider-Gaming (who first made claims about Ballistic Moon back in 2025), the studio has now officially been dissolved as of February 2026 – marking the end of what was a relatively short existence.

Founded in 2019, Ballistic Moon was created by ex-devs from SuperMassive Games; the original team behind Until Dawn. The remake served as the studio’s first project and unfortunately was not received too warmly, achieving a Metacritic score of 70 (compared to the original’s 79).

Until Dawn Ballistic Moon

While the title did receive some post-release support, according to Insider-Gaming by December of 2024 “the company had quietly laid off the remaining staff it had kept on board to support the game after launch.”

Based on the new ending cutscene designed for the remake, it is clear that Sony did at one point have plans to expand the Until Dawn universe – especially given the release of the film adaptation. That said, with reviews for the remake being middling, and now the official closure of Ballistic Moon, it’s safe to say that the franchise is going back on ice.

KitGuru says: What did you think of the Until Dawn remake? Was it inferior compared to the original? Would you have liked to see Sony pursue a sequel? Let us know down below.

The post Until Dawn remake studio Ballistic Moon has been officially dissolved  first appeared on KitGuru.
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KitGuru is hiring – tech reviewer applications open!

If you've ever wanted to review tech, then this is a perfect opportunity as we are now hiring for a new reviewer to join our team! Prior experience is not strictly necessary, but we would like to see some example works from applicants. 

We are looking for someone who will be able to produce reviews of a range of tech gear in video format and in the KitGuru style. Any experience in this sector is beneficial; however, we are open to all applicants provided you can give us a sample of your written or video work so we can assess your abilities.

KitGuru is a great company to work with, we are all tech enthusiasts who enjoy gaming, so we all have very similar interests. Behind the scenes it is very close-knit environment and many of our team have been with us for several years.

To be considered for this position you need:

  • Skillset to present well on camera – and in English.
  • The ability to meet tight deadlines.
  • Strong communication skills.
  • Some knowledge of video editing would be useful, but we have that capability in-house if we find the right candidate.
  • Strong writing ability.
  • This is a freelance position.

The successful applicant must be based in the United Kingdom, and we pay very well for this kind of work. If you are interested and feel you can meet the criteria above and want to work in this fast-moving sector then please send your CV along with any samples of your work to our Editor in Chief, Allan Campbell – allan(at)kitguru.net.

KitGuru says: We look forward to receiving your application!

The post KitGuru is hiring – tech reviewer applications open! first appeared on KitGuru.
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Xbox Next: Microsoft officially announces new console – codenamed “Project Helix” and first details

Microsoft has officially confirmed the next generation of its game console. After months of rumors, the company has now taken decisive action and announced the upcoming Xbox publicly for the first time. The new hardware is being developed under the code name “Project Helix” and, according to Microsoft, marks a significant change in strategy. Initial […]

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Zero Trust instead of VPN: Why identity-based access is replacing traditional network architecture

For many years, VPN was considered the standard solution for secure access to internal company resources. Employees connected to the company network via encrypted tunnels, allowing them to access systems as if they were in the office. This model emerged at a time when applications were predominantly operated in the company’s own data center and […]

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MacBook Neo: Apple’s affordable notebook and its technical compromises

With the MacBook Neo, Apple is launching a completely new MacBook series for the first time in many years. The device is clearly positioned in the entry-level segment and is primarily aimed at price-conscious users, students, and educational institutions. With a starting price of around $599 or €699, it is one of the most affordable […]

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TinyCorp calls for 96 GB RDNA 5 GPU from AMD – vision, market analysis, or simply wishful thinking?

The hunger for computing power in the AI industry is currently growing faster than any semiconductor manufacturer’s roadmap. Models are getting bigger, context windows longer, and inference workloads increasingly expensive. In this environment, ideas regularly emerge that seem visionary at first glance, but on closer inspection appear more like an economic experiment. A proposal from […]

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Nioh 3 review: Lots of ambition and even more baggage | Igor plays

After Nioh and Nioh 2, it was pretty clear where this was headed. Over the years, Team Ninja built its own Souls-like ecosystem with Japanese mythology, a demanding combat system, and a loot loop that would probably make Diablo clap quietly in the back row. Koei Tecmo is once again the publisher in the background, […]

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X1 Box App Brings Classic Xbox Games To Android, But There's A Caveat

X1 Box App Brings Classic Xbox Games To Android, But There's A Caveat Xbox emulation is now available on Android, albeit in a limited and somewhat controversial form. The app is called X1 Box and it is available in Google's Play Store for $7.99, as of this writing. Eagle-eyed users, however, have noticed that X1 Box is a fork of the free, open-source Xemu emulator, and the developer has already posted the source
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Microsoft CEO Reaffirms Company Is Long On Gaming Amid Xbox Shakeup

Microsoft CEO Reaffirms Company Is Long On Gaming Amid Xbox Shakeup Xbox has been in tumultuous times as of late. Within a week of the retirement of Phil Spencer, and passing of the torch to former Windows AI head Asha Sharma, Microsoft announced its new Project Helix console. As we've covered previously, Project Helix is a high-end console-PC hybrid capable of running both Xbox-exclusive titles and PC games,
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Beware Of Laptop Sellers Counting Cloud Storage As Part Of Total Capacity

Beware Of Laptop Sellers Counting Cloud Storage As Part Of Total Capacity If I'm offering to sell you a laptop, and I tell you that the laptop has 1.1 TB of storage, you would likely expect that it has a 1TB SSD and perhaps another, smaller SSD. Well, don't get tricked by sketchy listings like this one that Redditor /u/bmr99 spotted on Amazon, which say "1.1TB storage," but are actually referring to a 1TB OneDrive
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iPhone Fold Design Possibly Revealed In 3D CAD Renders

iPhone Fold Design Possibly Revealed In 3D CAD Renders Apple delivered several new products during its days-long event last week, including the entry-level cost MacBook Neo and updated MacBook and iPad Airs. Apple fans may have more to look forward to this year though, because the much discussed foldable iPhone appears imminent. Long time Apple leaker Sonny Dickson took to X to share a purported
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NASA’s Asteroid-Smashing DART Mission Nudged A Space Rock Into A New Solar Path

NASA’s Asteroid-Smashing DART Mission Nudged A Space Rock Into A New Solar Path Back in 2022, NASA’s Double Asteroid Redirection Test (DART) successfully smashed a spacecraft into the asteroid moonlet Dimorphos, a kinetic impact experiment to see if we could knock a lethal space rock off course. New analysis this week reveals that the impact did make a difference and that DART altered the entire binary asteroid’s path
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PlayStation 5 Modded Into A Linux Gaming PC Runs Ray-Traced GTA 5 Smooth As Silk

PlayStation 5 Modded Into A Linux Gaming PC Runs Ray-Traced GTA 5 Smooth As Silk A modder has successfully shown off Grand Theft Auto V: Enhanced Edition running smoothly on the PlayStation 5 under Ubuntu Linux, with the CPU and GPU clocked up to 3.2GHz and 2GHz, respectively. Compared to the default CPU and GPU boost clocks, which peak at 3.5 GHz and 2.23 GHz, the frequencies used were actually lower than what's possible,
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