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Raceclub Impressions: Just One More Lap

Raceclub is a made-for-VR love letter to formula racing that has you literally chasing ghosts in a promising, addictive work-in-progress.

I sat down with Raceclub, which just released on Meta Quest in Early Access, intending to only play about two hours. This is first impressions, not a full blown review, so I just need to get a feel for the game. Two dead extra batteries and a fully drained Quest 3 later, Raceclub had pulled off the VR trick of making me forget I was sitting in a chair awkwardly holding my controllers in mid air.

Raceclub main menu captured by UploadVR
The Facts

What is it?: A formula-style racing game
Platforms: Meta Quest (played on Meta Quest 3)
Release Date: February 26, 2026 (Early Access)
Developer and Publisher: Mixer Lab Games
Price: $ 12.99

Raceclub offers two types of vehicles: Formula V12 is a more traditional F1 style car and Formula Electric is inspired by Formula E with an electric engine. Past that, cars can be customized with multiple color options and decals and racing has multiple viewing angles. First person views included a traditional cockpit look, the 'snorkel' position just behind the driver, the nose of the car, and one seemingly on the track itself under the car. For those prone to motion sickness, there is a third person view behind the car.

There are two modes available to play. In the time attack mode, there are three ghost cars on the track: the car one space ahead on the global leaderboards, a replay of your personal best lap (after you complete one lap), and a replay of the best lap on the top of the leaderboard. I spent over two hours just in this mode, trying to shave milliseconds off my time to improve.

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The other mode is a 1v1 'duel' vs an AI driver. If the AI's lap time is beaten, a new, faster opponent appears on the next lap, consistently ramping the challenge up as your skills improve. A third, eight-car race mode against AI, is currently unavailable.

One important note is Raceclub does not have vehicle collisions, a (missing) feature that may put some players off. It was odd to phase right through a translucent car instead of crashing, but I quickly stopped caring. I just needed a new personal best.

Two views of the electric car in Raceclub captured by UploadVR

One feature I wrote off as immersion breaking when I first saw it, but then realized its purpose is the 'line' visualization. It is a visual marker that runs through the entire track of the perfect racing line to take. Trying to keep my car on that line was part of what kept me playing. Every time I messed up and got off that line, I ran another lap to try again. It is a simple, but remarkably effective mechanic.

This is still an Early Access game though, meaning there is room to grow. Half of the tracks are listed as coming soon along with the eight-car race mode. Visually, the game is decent. Admittedly, there is no time to stop and admire the surroundings when chasing ghosts, but while on straightaways I had a second or two to look around and everything looked fine, but nothing stood out. The most glaring feature missing though, is multiplayer.

Comfort

Raceclub is a high speed racing game with a high sensation of simulated speed. For newer VR users, the third person view, above and behind the car is highly recommended.

There have been a lot of racing games on Quest, from kart racers like Dash Dash World and Galaxy Kart to more serious titles like EXOcars, Downtown Club, and Grid Legends. I've played them all, but nothing has quite pulled me in like Raceclub did. Without the horsepower to run the likes of Gran Turismo 7, Assetto Corsa, or EA's F1 series, this is already a top notch effort on Meta Quest with room to grow.

Raceclub is available now in Early Access on Meta Quest for $12.99.

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Zombie Army VR To Lose Co-Op Gameplay Next Month

Zombie Army VR will lose co-op multiplayer next month, with the developer blaming a change with Unity's hosting services.

Zombie Army VR has had a bit of a rough go, to be kind. The VR entry to Rebellion's popular series was first announced for a 2024 release before being delayed to May 2025, followed by another delay to June 2025. In the course of that, Rebellion quietly switched developers from XR Games to Xtended Realities.

Zombie Army VR Review: Good Foundations Marred By Repetition
Zombie Army VR has the foundations for something more, though it’s held back by a repetitive campaign.
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Now, less than a year post release, the beleaguered FPS, is losing its cooperative game mode. Rebellion announced on a support post on its website that Zombie Army VR's co-op play servers would be shut down at the end of March "as a result of Unity's phased exit from the Multiplay Game Server Hosting Service."

Unity sent out communication to all developers using its multiplayer servers in December 2025, saying anyone on the service had until March 31, 2026 to transition to a new service. Unity also stated it was licensing its Multiplay Game Server Hosting Service to Rocket Science Group to ensure continuity for any live games.

Rebellion said it is investigating methods to save game progress for any co-op campaigns in progress, but at the time of this article, that solution has not been announced.

Zombie Army VR is available now on Meta Quest, Steam, and PlayStation VR2 for $29.99.

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Thief Simulator VR: Heist Crew Sneaks on Meta Quest Soon

The follow up to Thief Simulator VR: Greenview Street promises to build on the best parts of its predecessor with procedural generation and chaotic multiplayer.

3R Games, also known for Cave Crave and Besiege VR, announced a new Thief Simulator title on a recent post on X.com, saying Heist Crew is being "built on the best mechanics of Thief Simulator VR: Greenview Street." From the description of the Meta Quest listing, crews will have a limited time to break into homes on procedurally generated maps, scoring points both as teammates and individuals.

Thief Simulator VR Is A Modern Sandbox Burglary Game
Have you ever wanted to run around your neighborhood and rob every house in sight? I hope not, but nonetheless, Thief Simulator VR might be the game for you if so. Thief Simulator VR launches into early access today, and currently offers around 10 hours of story content. However, the
UploadVRHarry Baker

Due to the individual scoring system, 3R says betrayal will be a part of Heist Crew's gameloop, with teammates turning on each other to raise their own individual scores.

Thief Simulator was originally ported to PC VR by Playway, in partnership with Gameboom. 3R Games took over developmental duties for Greenview Street on Meta Quest with Playway listed as a publisher.

Thief Simulator: Heist Crew can be wishlisted now on Meta Quest. At the time of this article, there is no information on ports for other platforms, release date, or price. Greenview Street is available on PS VR2 for $24.99 and Meta Quest for $19.99.

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Fixer Undercover Review: This Escape Room Puzzler Nails It

Fixer Undercover is a terrific escape room adventure limited only by your tolerance for jank.

Are you a fan of the I Expect You To Die trilogy, but always wish you could get up and walk around the room to figure out what to do? That's Fixer Undercover in a nutshell, an escape room spy thriller using handyman tools (a wrench, hammer, pliers, electric drill, and grinder) along with whatever happens to be in the room to get to the next room. Fixer Undercover adds full artificial locomotion to IEYTD's established formula and the ability to move around and get more hands-on with the environment is both a strength and a weakness.

The Facts

What is it?: A spy-themed escape room adventure
Platforms: Meta Quest 3, 3S, and Pro (played on a Quest 3)
Release Date: February 26, 2026
Developer: Creativity AR
Publisher: Creativity AR
Price: $ 14.99

Fixer Undercover stars a character codenamed, wait for it, The Fixer, a secret agent for an unnamed organization sent to a prison under the guise of a handyman. We're not alone though as a cute drone named Winston accompanies us for the duration of the game. Winston serves multiple functions: an extra set of holsters for tools, the source of the game's soundtrack via a radio it carries (with multiple stations to choose from), and the game's built-in hint system via a projector for a UI.

Winston, Fixer Undercover's drone assistant. Images captured by UploadVR

Fixer Undercover's story is told in media res, meaning most of the narrative has already happened and intermissions between chapters see Fixer and Winston recounting the mission and reading news articles written about it. It's an interesting choice because it removes virtually any sense of peril. For players who don't like to feel a time crunch or danger in their games, like a wall of lasers bearing down on them while trying to decipher a code on a keypad, this could be a good thing.

It's a narrative choice I've never really cared for, but it doesn't drag the game down at all. Fixer Undercover's tone is mostly light anyway, with Winston's stellar voice acting doing most of the tone setting. The story is perfunctory at best and I had already guessed the villain's true plan hours before it was revealed, but Fixer Undercover's gameplay is where it shines. Walking around a room looking for clues, places to use your tools (most of the time clearly marked yellow), or other random objects to get to hard-to-reach places is a genuine joy. The dopamine hit when finally exiting a room (even if a hint was used) was always there during my six hour playthrough.

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Solving a puzzle in Fixer Undercover captured by UploadVR

The aforementioned weakness stems from something most VR players are used to: jank. Have you ever opened a drawer in VR and reached inside only to get a hand stuck and watch it violently vibrate and contort into inhuman angles before it snaps back to normal? There's a lot of that here. If two items are near each other, it's a coin toss on which one gets grabbed. More than once, I got a chair or a barrel or box stuck to my hand and had to move it completely across the room to avoid triggering it again.

If this is something you're used to from other games, it won't hinder your experience. This is the unintended side effect of allowing a VR player to be more hands-on with everything. It thankfully never prevents solving a puzzle, but getting a pair of jumper cables stuck on a chair one too many times can become a nuisance.

Using the hammer in Fixer Undercover. Image captured by UploadVR

Graphically, Fixer Undercover is your average standalone VR game. Everything has that plastic looking sheen most Quest players will be accustomed to. I'm interested to see if the visuals get an uplift when the planned PC VR and PlayStation VR2 ports are released down the line. Ironically, that actually helps when solving puzzles. Items that cannot be touched are very easy to distinguish, which saves time that could be wasted trying to open or mess with anything non-interactable. Most of what can be touched, aside from all the food laying around, serves some sort of purpose.

Fixer Undercover, jank aside, is also a clean experience. No major bugs or performance issues to speak of and the game only hitched very briefly during scene loads. The only glitch I experienced was when I replayed the first room to record it. I moved a little too fast since I already knew what to do and one of Winston's lines ("you know you can open that flap, right?") got stuck on a loop for the rest of the room, repeating roughly every 30 seconds. There were times when lines of dialogue trampled one another, but that happens to me personally quite often because I move around a lot during chatty scenes and sometimes trigger a proximity based line.

Comfort

Fixer Undercover uses stick-based movement with options for smooth or teleport locomotion and smooth or snap turning. It also has motion vignettes that can be turned off for experienced players.

There are multiple sections of climbing that may be tough for some users. The game also can be comfortably played seated and the hip holster even adds a wrap around method for easier grabbing when in the seated mode.

Fixer Undercover Review - Final Verdict

VR has always had a penchant for great puzzle games and Fixer Undercover is no exception. The heavy emphasis on VR interactions and encouragement to think outside the box on solutions makes for a highly entertaining spy caper. The game is only held back by a healthy dose of grab jank, average graphics, and a fairly predictable story. None of those should be dealbreakers though. Fixer Undercover is a worthy addition to any puzzle lover's library.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

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Hitman World Of Assassination Gets Limited-Time Mission Starring Milla Jovovich

A free Hitman World of Assassination Elusive Target mission starring Milla Jovovich from the Resident Evil films is available to play until March 24.

Hitman World of Assassination's Elusive Target missions, a series of limited-time events, date back to the 2016 Hitman game. Players get a limited time (sometimes as brief as 48 hours) to complete the mission. Past missions have starred known performers like actors Sean Bean and Jean-Claude Van Damme, rapper Eminem, and MMA fighter Conor McGregor.

The latest mission, titled The Harbinger, centers on Ether Corporation CEO Lilith Devereux, played by actress Milla Jovovich, best known from her starring role as Alice in the Resident Evil films. It revisits the Patient Zero storyline as part of the Patient Zero Requiem season, which also includes a paid cosmetic pack.

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The new content is available to play now until March 24 as a free download. The Patient Zero Requiem season is also playable as part of the free demo for Hitman. Note that this new content is not available on Meta Quest's Hitman 3 VR: Reloaded.

Hitman World of Assassination is available in VR on Steam for $69.99 and PlayStation VR2 as a $9.99 add-on to the $69.99 PS5 game. IOI also announced the game is available on Mac via Steam and the App Store.

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The Amusement Demo Impressions: An A-Maze-ing Premise With Weak Roomscale

The Amusement shows a lot of potential as a narrative puzzler, but its implementation of roomscale movement may push players away early in the demo.

Roomscale VR games are becoming a rarity these days as the realities of limited play spaces and VR 'epic fail' videos may have softened developer interest in these types of experiences. That hasn't stopped recent efforts like Hotel Infinity, Laser Dance, and Eye of the Temple from offering up terrific gameplay. When done right, a roomscale game is some of the most immersive time spent in VR.

The Facts

What is it?: A roomscale narrative puzzle adventure
Platforms: Steam (played on Quest 3 via Virtual Desktop)
Release Date: February 23, 2026 (part of Steam Next Fest)
Developer: Curvature Games
Publisher: ARTE France
Price: free (demo only)

Enter The Amusement, a narrative adventure with environmental puzzles and the promise of a poignant family story. The Amusement utilizes roomscale movement with an optional teleportation system. It starts out well enough in a confined room with items to pick up, observe, and add to inventory. Then it quickly proceeds to the bulk of the demo, a zig-zag of a garden maze with thin paths that were painful to navigate with the movement system as currently designed.

I played The Amusement demo twice. First, in a limited play space with teleportation, a cumbersome exercise limited by a snap-only turning system without an option to change the size of the turn angle. This was not ideal by any stretch and made the garden maze section quite annoying to play through. I don't recommend it.

Then, I rearranged my room to get a completely open space and the maze still feels too constricted. Unlike the aforementioned Laser Dance & Eye of the Temple where you are constantly ducking, dodging, and otherwise navigating obstacles, in The Amusement I just walked a few steps, turned, walked a few more, wash, rinse, repeat until you reach a tube with a wheel to rotate into another part of the maze. If you accidentally walk into an object, the screen simply blacks out, telling you to reposition.

It is immersive. It's just not interesting and fails to capitalize on being roomscale in the same way the aforementioned games do. I hope that in the full release, there will be more open areas with environmental pieces to interact with that really take advantage of the 1:1 movement. The maze is roughly half of the demo's runtime, so in this short sample size, it sticks out more than it likely will in the full release.

Comfort

The Amusement uses roomscale 1:1 movement with an option for teleportation instead. At the time of this article, snap turn is the only stick turn method with no option to adjust the turn angle. The game has a vignette effect for turning and climbing that can be turned off in settings.

This game involves climbing, which may be problematic for new VR users.

It's a real shame too because the simple process of walking through the world is the only real flaw in an otherwise strong demo. The lead character, Samantha, has been sent by her mother to investigate her late father's amusement park. The story is delivered through a combination of cardboard cutout animations, shadows cast against the walls of the world, and voiceovers all befitting the cinematics of the 1920s, the setting for the game. This very effectively evokes the sense that Samantha is reliving her complex childhood memories as the story moves along.

The Amusement screenshots captured by UploadVR

The puzzles themselves make great use of VR. Navigating the garden maze to find an item that could be used as a makeshift ladder rung and using a yo-yo of all things to move between rooms is very creative and rewards thinking outside the box.

PC Specs

This demo was played on Steam using a Meta Quest 3 and Virtual Desktop on the Ultra preset. The game itself was played on the default graphics settings.

My PC has an RTX 5070 Ti with 16GB of VRAM, a Ryzen 5 5600X processor, and 64GB of DDR4 RAM.

The more I played, the more I was reminded of both Eye of the Temple and The 7th Guest VR. The Amusement combines the physical movement (climbing and navigating) of the former with the environmental, sometimes tabletop-based puzzle solving of the latter.

Despite the roomscale movement not really adding anything to the experience, The Amusement demo is still well worth playing. If you enjoy story-based puzzle games and have been waiting for a new one after last year's stellar Ghost Town, this is one to watch.

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The Amusement story scene captured by UploadVR

The Amusement can be wishlisted now on Steam and Meta Quest and is slated for a Spring 2026 release.

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Teenage Mutant Ninja Turtles: Empire City Demo Leaves Us Wanting More

Drawing from its comic book origins, Empire City offers a promising glimpse into one of 2026's most anticipated VR titles.

After an early look into the sewer lair of the eponymous turtles, Cortopia Studios, recently known for Gorn 2 and Escaping Wonderland, have released a limited-time PC VR demo as part of Steam Next Fest. The new demo is roughly 15-20 minutes long and functions as an extended tutorial that introduces the combat and parkour mechanics.

The Facts

What is it?: A hack and slash adventure
Platforms: Steam (played on Quest 3 via Virtual Desktop)
Release Date: February 24, 2026 (part of Steam Next Fest)
Developer: Cortopia Studios
Publisher: Beyond Frames
Price: free (demo only)

The demo goes through each turtle in turn, starting with Leonardo, then Michelangelo, Donatello, and ending with Raphael before a final section where you can choose your preferred character. The four brothers are infiltrating a building while encountering numerous Foot clan soldiers. Each turtle has their signature weapon and most of the enemies can be put down without too much difficulty. Each successive hit or parry of an enemy's attack builds up a focus meter that, when maxed, activates a signature trait. Depending on which turtle is selected, this can be anything from increased focus gain to more damage landed per attack.

Teenage Mutant Ninja Turtles: Empire City screenshots captured by UploadVR

It should be noted that the combat is not physics based, more akin to something like Deadpool VR than Blade and Sorcery. Weapons do not have any weight and can be swung with the lightest flick of the wrist. This is not a complaint and it absolutely fits with the IP, but those who prefer more 'realistic' combat may bump into what's on offer here.

The demo breaks down into each character introducing a part of the gameplay. Leonardo gives movement and combat basics, Donatello has to hack locked doors by solving a couple of simple puzzles, Michelangelo parkours across the rooftops, and Raphael is forced to work on his parrying technique by the turtles' sensei, Master Splinter. Each section plays out in just a few minutes, long enough to get familiar with how to play the game, then this section of the demo ends with a boss fight I won't spoil, except to say I promptly lost.

PC Specs

This demo was played on Steam using a Meta Quest 3 and Virtual Desktop on the Ultra preset. The game itself was played on the default graphics settings.

My PC has an RTX 5070 Ti with 16GB of VRAM, a Ryzen 5 5600X processor, and 64GB of DDR4 RAM.

Everything here just works. The combat and parkour is fluid and intuitive, the voice acting is spot on for each turtle, and though weapons have no weight, they still feel distinct from one another and coupled with the focus meter traits, offer a reason to try different turtles depending on playstyle. I could've stood on that roof twirling Michelangelo's nunchucks for hours.

After this, the demo moves to the aforementioned sewer lair. From what I can tell, this is the same as the earlier hands-on demo from months back. Seeing it for the first time, there's a clear attention to detail, with each room instantly recognizable as to its inhabitant. This is also the first time Master Splinter and April O'Neil are shown.

Comfort

Empire City uses stick-based movement with options for snap and smooth turning. Both turn options have modifiers for angle and speed respectively.

Between the lack of a teleport movement option and the parkour elements, we do not recommend this game for new VR users who are not yet acclimated to artificial movement.

Aesthetically, Empire City utilizes a cel-shaded art style similar to Deadpool VR that fits the turtles' comic book origins. Everything is sharp and detailed with no visible performance issues to speak of.

Overall, this demo does exactly what a great demo is supposed to: make me want to play the full game. There's very little in the way of story to pick up on here other than the involvement of the Foot clan. It is simply an introduction to the world and masterfully serves its purpose.

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Teenage Mutant Ninja Turtles: Empire City can be wishlisted on Steam, Meta Quest, and Pico now and is listed as coming in Spring 2026. The demo is playable as part of Steam Next Fest until March 2 at 10am PST.

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The Best PC VR Demos In Steam Next Fest February 2026

The first of Steam's triannual showcases of upcoming games is now live and features dozens of PC VR demos.

This is the first chance for many players to try popular upcoming titles for the first time like Beyond Frames' Teenage Mutant Ninja Turtles: Empire City.

Some of the participating games released demos prior to the start of Next Fest, like Echoes of Mora, Alliance Tales: Battle For The Frontier, Birdseed VR, and How To God.

Please note that this list was provided two weeks ago by Valve and is subject to change. Developers can (and previously have) drop out of Next Fest if their demo is not ready or release a demo on short notice.

For now, here are the games we're aware of:

Birdseed VR

Alliance Tales: Battle For The Frontier

Wingsuit: Romsdalen

King Crab

How To God

Axiomatik

Proton VR

Teenage Mutant Ninja Turtles: Empire City

Project Louisiana - The BOUNDS VR Demo

Detective VR

Echoes of Mora

Artemis VR

Scared By Squares

Just One Man

Confined: Leaving OKB-134

Combat Pilot: Carrier Qualification

La Royale: Below Deck

That's My Tofu

Tammuz: Blood and Sand

Annulus

Get Out

The Amusement

Orbital Overdrive

Marrow Marrow

Diorama Maker

Gun X

Subliminal

Dream Corps

Quantum Eye

Isle of Food

Full Steam Undead

Ironforged

Versus One

DJ Lusty Beats

The Gallery: VR Secrets

Plug Priority

Space Control

Road To Yvhalon

Enigmo

Steam Next Fest runs until 10am Pacific Standard Time on March 2nd.

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Prehistoric Survival Game Neolithic Dawn Adds New Sandbox Mode

In response to fan feedback, the new 'Survival Mode' allows players to play the game without the restrictions of the main campaign.

Neolithic Dawn, a survival game set in the neolithic era, started out in Early Access on Quest in June 2025 followed by PC VR in September. Both versions went to full release in December 2025.

The latest update from developer Neolithic LLC adds a fan-requested quick play 'Survival Mode' option. This new mode has every map unlocked and is free of any objectives and story-based missions to complete, designed for players looking for a more open, sandbox survival experience.

The update also expands the Saugeen Bluffs area, adds support for bHaptics vests, and improves the main menu interface and inventory system.

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We went hands-on during the Early Access period and had a mostly positive experience despite the bugs and jank to be expected in Early Access titles. In our hands-on piece, we said "Exploring the world is wonderful. Environments are vast and varied. There are moments of pure wonder and true terror."

Neolithic Dawn Hands-On: Survival Of The Fittest
VR survival game Neolithic Dawn recently entered early access on Quest.
UploadVRJames Tocchio

Neolithic Dawn is available now on Steam and Meta Quest for $19.99.

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Fixer Undercover Spies A Quest Release This Week

MacGyver-esque narrative VR puzzler Fixer Undercover hits Quest on February 26, with PlayStation VR2 and PC VR to come later.

Fixer Undercover was first revealed as a demo on the now defunct Meta Quest App Lab in 2024 and officially announced at the UploadVR Summer Showcase last year, promising a return to the VR escape room style puzzles popularized by games like the I Expect You To Die series and The Room VR: A Dark Matter.

As a special agent codenamed 'The Fixer', players will infiltrate a prison under the guise of a maintenance worker. Alongside a witty drone named Winston, a set of basic handyman tools like a hammer, grinder, pliers, and pipe wrench are used to solve a series of environmental puzzles.

Per a post on developer Creativity AR's Discord, it expects a full playthrough to take roughly six to eight hours.

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Fixer Undercover Gameplay Trailer

Fixer Undercover was originally planned as an Early Access release in late January, but Creativity changed course in a social media post, saying "To be completely honest: we looked at the project and realized it wasn't ready to open its doors yet... We want to release a complete game, not a broken one. We apologize for the delay."

Fixer Undercover releases this Thursday on Meta Quest 3, 3S, and Pro for $14.99. The game's official website states that versions for Steam and PlayStation VR2 are planned for "a later date." The game can be wishlisted on Steam now.

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Pirates VR: Jolly Roger Graphics Comparison - PC VR vs Quest

Pirates VR arrived to standalone VR a full year after its original PC VR release. As expected, there have been some graphical compromises to bring the game to Quest, but the overall experience remains intact.

UploadVR originally reviewed Jolly Roger on PC VR in 2025, so if you are curious about the actual game itself, you should read our review. Note, however, that the game has received significant updates since then that address some things pointed out in the review. For this article, I replayed the entire game on PC VR, followed by the Quest port, so I experienced the improvements firsthand.

Pirates VR: Jolly Roger Review - Colorful Adventure With Shallow Combat
Pirates VR: Jolly Roger presents an enjoyable lighthearted VR adventure, though it’s hampered by shallow combat.
UploadVRHenry Stockdale

The sardonic, oftentimes annoying parrot companion's dialogue can be toggled on or off. Frankly, this option alone is worth half a star back on the rating (I'm only half kidding). A new intro and notes scattered throughout the campaign flesh out the story a bit more by filling in the backstory of Davy Jones and a reason why the player character embarks on the quest to begin with. Motion controls have been implemented to the swimming sections, a welcome addition for immersion. Lastly, the enemy AI is stated to be improved.

Equipment Used

My PC uses a Ryzen 5 5600X processor with 64 gigs of DDR4 RAM and an RTX 5070 Ti GPU.

I replayed the PCVR version on Steam using a Quest 3 via Virtual Desktop on the Ultra preset in VD. In game, I left the graphics on the default medium setting. The highest caused some stutters on my PC when I started recording.

For standalone, I played and recorded natively on Quest 3 with a metrics meter running to monitor framerate. This game is NOT available for Quest 2 or Quest Pro, so those were not tested.

You can find the minimum and recommended specs on the Steam page to learn more.

The Quest version uses two common standalone VR optimization methods. The first is Application Spacewarp (ASW), an optimization technique where the game renders at 36 frames per second, then the system synthesizes the missing frames to output 72 frames per second to the display. This is most noticeable in the form of micro stutters when grabbing objects. The second is fixed foveated rendering, where pixels on the periphery of the field of view are rendered at a lower resolution than the center of the view. This is noticeable if you keep your head still and move your eyes in any direction.

The aforementioned new intro is a good place to start when comparing the graphics. This scene has a pirate, the brother of Davy Jones, sending you on a quest to find the infamous pirate and his treasure. On both versions, the lone candle on the table provides some dynamic lighting. Doing something as simple as picking up a wine bottle and watching the light of the candle dance around it would've been unheard of for standalone a few years ago. The lamp you acquire early in the game also behaves the same way. Most of this game takes place in dark caves and dungeons and the lamp lets the developers keep dark corners dark, instead of that sort-of-dark-but-really-just-gray darkness seen in previous standalone efforts. Having said that, there is a significant difference in the lighting. The lamp on PC illuminates and casts shadows against everything while the Quest lamp is more selective.

Pirates VR: Jolly Roger PCVR vs Quest comparison

I expected the draw distance looking out to the ocean to be reduced by a heavy use of fog, but that's not the case. The entire area is intact with a surprising amount of detail preserved. Little things, like the dust particles when grabbing a vine add to the overall experience. However, looking out to the horizon caused a major frame drop I experienced in the game, going from 72 to the low 50s. There is quite a bit of texture pop-in, but that was there with the PC version as well (especially underwater) unless the PC graphics were highest setting and even then, the odd rock or bush would still pop into view as you approached it. The level of detail and texture quality on the environment items (rocks, ground, walls, plants) have clearly been reduced, but not to the point of breaking immersion. The skeletons you spend the entire game fighting are more detailed on PC than Quest, but this didn't really stand out until encountering the enemies wearing clothes later in the game.

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Even the water (mostly) holds up. Water in general is a struggle for standalone headsets and Jolly Roger doesn't buck that trend, but it holds up better than most Quest games. There's an extensive stretch spent underwater about a third of the way through the game and Split Light Studio (in partnership with Incuvo) translate that well to standalone, albeit with an odd blue sheen in the distance I did not notice on PC.

Overall, this is a strong PC to standalone port. It feels more like playing a PC game on the lowest settings with reduced texture quality as opposed to past Quest ports where entire assets, like grass, benches, and trees are removed and draw distance is drastically reduced.

Pirates VR: Jolly Roger is available on Steam and PlayStation VR2 for $19.99, and Meta Quest 3/3S for $14.99.

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Blackgate Welcomes In 'Fresh Meat' with Alien Free Play Weekend

You can play the 4v1 zero-gravity survival horror game Blackgate as the paywalled alien for free right now until Monday.

Blackgate, heavily inspired by Dead By Daylight and Echo Arena, pits four engineers against one alien for survival. Engineers fly around the space station repairing systems and unlocking an armory full of weapons to incapacitate the alien before it gets to them all. The game is free to play for engineers with an additional $19.99 purchase required to play as the alien.

We played the game in Early Access, noting "it's a game attuned to and takes advantage of VR... Fully immersed in that world, the sense of dread you feel even when other people are nearby is wonderfully achieved." However, the limitations of its host-driven online play made it difficult to finish matches.

BlackGate Is A Tense VR Multiplayer Survival Horror With One Major Flaw
BlackGate has potential with its tense survival horror multiplayer, though its early access launch is difficult to currently recommend.
UploadVRAlicia Haddick

For the free to play weekend, starting right now and ending at 10am EST on Monday, the paywalled alien character is free for all players. Developer Megaverse, an original IP division of Fun Train, says it is running this event as a thank you for a recent influx of new players.

In a developer post about its other horror title, The Exorcist Legion VR, undergoing a name change, Fun Train noted a monthly active player base of seventy-five thousand players as of January.

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Blackgate is available on Quest headsets. A PC VR version has been announced with no release date as of yet.

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ZIX Gets A 'Foundation'-al Update While Devs Announce New Free-To-Play Spinoff

Hidden IO's latest update to ZIX upgrades the Unity engine to push the game forward while its new free-to-play spinoff aims to grow its player base.

Neon-themed co-op roguelite ZIX was hitting performance ceilings, according to Hidden IO, limiting its abilities to increase enemy counts and the overall pace of the game. The new Foundation update upgrades the Unity engine, bringing "meaningfully better" performance and enabling higher enemy counts and more intense encounters on each run.

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In the dev post, Hidden IO also confirmed it is working on Gogo Dojo, a new free-to-play title designed to showcase the best of ZIX's gameplay style in an easier, more accessible setting. Pre-alpha playtesting for Gogo Dojo is said to start 'soon' in Hidden IO's Discord.

Explaining why it is developing a free game, Hidden IO stated "ZIX lives or dies by how many people play it. We can’t sustain development without players, and the current VR landscape is tough. Many studios are struggling, and we’re not immune to that reality."

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ZIX VR Game Trailer

The Foundation update is said to set the stage to expand ZIX in the future, including a revamped progression system and expanded build variety.

ZIX is available now in Early Access on Quest 3 and Steam for $19.99.

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The Exorcist VR Game Forced To Change Title After Losing License

The Exorcist: Legion VR has been forced to rename to Exorcism of the Legion (Last Rites).

Fun Train announced that the license holders for The Exorcist IP chose not to renew the license for the well-regarded horror title. As a result, the game will continue to be available under its new name, Exorcism of the Legion (Last Rites), a name Fun Train fully owns.

This change will take effect when players update the game on their platform of choice. The Steam, Quest, and PlayStation VR2 store listings already show the new name, though the original PlayStation VR version is still listed for sale under the original name, both in a complete set and as individual chapters.

Fun Train's Tarzan VR was delisted from all VR storefronts at the end of January after Fun Train opted out of renewing the license. Additionally, The Twilight Zone VR has also been renamed 'Tales From the Zone' on the Quest and PS VR2 stores.

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The Exorcist: Legion VR first released episodically for Steam in 2017, Meta Quest 1 in May 2019, and PlayStation VR1 in 2018. The Quest version received multiple graphical updates, including a 90Hz update for Quest 2, and a full graphics overhaul on Quest 3. A free epilogue add-on was also released for Quest in October 2024. The original PlayStation VR edition also received a visual update.

A sequel, The Exorcist: Legion SIN (Safety In Numbers), with co-op gameplay was announced in late 2021. After an initial delay into 2023, Fun Train announced the game was shelved indefinitely due to the changing VR gaming landscape.

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Exorcism of the Legion (Last Rites) is available on Meta Quest and Steam for $24.99, and on PS VR2 and PS VR1, the latter under its original name, for $29.99.

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Rhythm-based Brawler Rager Hits PlayStation VR2 Next Month

The music-driven arena combat title is scheduled for release on PS VR2 on March 5.

Rager drops players into a stylized arena for intense, timing-based combat in tune to a dubstep-glitchy-rock soundtrack. We first tried the game as a demo on Steam and said "With a full pace of strikes, blocks, and ducks, RAGER makes me feel like I'm engaging with an immersive fitness routine that's straight out of a movie."

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Rager first debuted on Steam and Quest in Early Access in October 2025. A November 2025 update added a new 'freestyle mode' with four new levels. At the time of this article, it remains in Early Access on both platforms with no date for a full release.

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The PS VR2 version will launch with a full campaign comprised of twelve levels and three boss fights along with the aforementioned freestyle mode. The game runs at a native ninety frames per second, features headset haptics, and utilizes eye-tracked dynamic foveated rendering for better visuals and performance.

Rager is out now in Early Access on Steam and Meta Quest 3/3S for $14.99.

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Deadly Delivery Adds Mystery Room In Latest Update

Co-op parcel delivery horror game Deadly Delivery adds a new 'Mystery Room', door microphone, and other new mechanics.

We previously reviewed Flat Head Studio's Deadly Delivery, finding it to be a "clever, effective, and genuinely funny VR co-op that nails the feel of physical play in a spooky, comic world." Flat Head has already updated the game with new content several times since its December launch, adding a new Ice Caves location and several quality of life features.

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The Mystery Room adds a new room to the Bloodmoon and Ice Cave levels with more doors for players to explore. Some doors now have a microphone where players have to declare themselves before proceeding with the drop-off. A new item called the Door Reuser is available to purchase from the in-game shop as well, allowing players to deliver an extra package to a door.

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The update also includes general bug fixes, an ammo increase for the Roulette Gun, and wider passages in certain areas to allow multiple players to move around easier.

Deadly Delivery is available on Meta Quest and Steam for $9.99.

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Grimlord Coming To PlayStation VR2 In "Less Than A Month"

The PlayStation VR2 port of VR soulslike action RPG Grimlord is "nearing completion", according to the development team.

Metalcat Interactive's community manager confirmed the action RPG's pending release on Discord, but did not specify a date.

The team behind Grimlord confirmed several months ago that they were working on a PSVR2 port in its Discord. In response to a question about a release date, Metalcat community manager 'KUPOkinz' stated "yup that is set to release very soon actually, its in final stages... I would say less than a month."

Another developer followed up, saying "Yes, despite the many difficulties, it is nearing completion. We had to upgrade the engine to version 5.6 because versions 5.3 and 5.5 had some bugs. Very few teams are making VR games with UE5. Sony and Epic could offer very limited assistance."

Neither specified a release date, but less than a month from now puts the estimated date in early to mid March.

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Grimlord full release trailer

The dark fantasy soulslike action RPG originally started in Early Access on Steam in June of 2023. A Quest port followed on App Lab in January 2024 with the final 1.0 release for both platforms dropping in December 2024. It promises a ten-hour single-player campaign and also added an arena mode in its Sands of Glory update in May 2025. A multiplayer mode is also in development.

Grimlord is available now on Meta Quest and Steam for $29.99.

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Bootstrap Island To Exit Early Access Next Month

Two years after debuting in Early Access on Steam, VR survival game Bootstrap Island moves to its 1.0 release in March.

Since debuting in Early Access in February 2024, developer Maru VR has steadily added features such as elemental dangers, new boss fights and areas to explore, and hallucinations. Its next update, scheduled for March 12th, 2026, will officially end the Early Access period and add new content to expand on the game's narrative and gameplay mechanics.

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Bootstrap Island Full Release Trailer

As seen in the full release trailer, the 1.0 update introduces a local island tribe and with it, a new trading and communication system. Players will be able to forge relationships, friendly or hostile, that will impact their chances of survival.

Maru VR has promised to conclude the story of the survivor as well with added cutscenes and voice acting. New weapons, combat mechanics, and a new boss encounter are also on the list of planned updates.

The full release will coincide with a price increase from the current Early Access price of $24.99. At the time of this article, the final price is not known.

Bootstrap Island is currently available on SteamVR for $24.99. A PSVR2 port has also been announced for sometime in 2026.

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Asymmetric VR Horror Game Inverse Shutting Down In March

The developers of the 4v1 multiplayer horror game Inverse announced that servers will shut down at the end of March.

MassVR, who originally started developing location-based (LBE) VR experiences in 2017, posted an update on Inverse's Steam page announcing the shutdown. Per the post, the game servers will shut down on March 31, 2026. MassVR clarified "Until that time, all online features/servers will remain active, and you can continue to play and enjoy the game as usual."

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Inverse is a 4v1 asymmetric survival horror game drawing inspiration from the popular flatscreen title, Dead by Daylight. Four players play as HAZMAT suit-clad agents against one opponent playing as a monster. The agents have to repair three control panels within a short time limit to unlock gun cases and kill the monster. The monster can either kill all of the agents or simply outlast the time limit to win.

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Inverse Release Trailer

Inverse first launched on Quest App Lab in June 2023 as a limited-feature free-to-play title. A PCVR version followed in November of the same year. Its full release was priced $29.99 and was later dropped to $14.99. The game has already been delisted on Steam. At the time of this article, it remains available on Meta Quest 2/Pro/3/3S for $9.99.

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