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Why Xbox’s corporate shake-up matters for everyone who plays games

With ​i​ts longtime figureheads stepping aside, Microsoft’s gaming division faces a pivotal moment​, raising questions about whether ​i​t can still balance creative ambition with corporate strategy​ in the age of AI

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And so it’s all change at Xbox. Last Friday it was announced that the CEO of Microsoft’s gaming division, Phil Spencer, is to retire, while its president Sarah Bond is resigning. In their place, a new partnership: Xbox Game Studios head Matt Booty is promoted to chief content officer, while the new CEO is Asha Sharma, who moves from her post as president of Microsoft’s CoreAI product.

In a company-wide email, Spencer stated that he would stay on until the summer in an advisory role before, “starting the next chapter of my life”. For her part, Bond issued a statement on her LinkedIn account: “I’ve decided this is the right time for me to take my next step, both personally and professionally.” It was all extremely good natured, but its doubtful these airy missives tell the full tale.

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© Photograph: Casey Rodgers/AP

© Photograph: Casey Rodgers/AP

© Photograph: Casey Rodgers/AP

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Pieced Together review – poignant narrative game gathers bittersweet fragments of a friendship

Glowfrog Games; PC
Short but very sweet tale asks the player to compile a scrapbook of mementoes telling the story of a heartfelt bond that frays over time

There are few things sadder than the end of a close friendship. Whether it happens in a sudden moment of betrayal or after years of gradual separation, the feelings of loss can stay with you for a lifetime.

This is the theme of Pieced Together, a quiet, charming narrative game about best pals Connie and Beth, who meet at school in the 1990s and form an immediate, seemingly inseparable bond. Through the ingenious medium of an interactive scrapbook, we play as Connie, glueing in photos, notes and memories of her friend after years of separation. The game begins with several attempts to write Beth a letter, before we cut-out, stick and sort the story of their lives together.

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© Photograph: Glowfrog Games

© Photograph: Glowfrog Games

© Photograph: Glowfrog Games

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The QuickShot II joystick review – 80s clicks and waggles lovingly recreated

The updated QuickShot II brings retro gameplay into the modern era while preserving the no-frills button smashing and endearing flaws that fans loved

Nostalgia is big in the modern games industry. It’s ironic that the most technologically obsessed art form on the planet is just as watery-eyed about the past as cinema and music. And to prove it here is the new version of the legendary QuickShot II, a plasticky joystick from the early 1980s that wasn’t even that good the first time round. It was, however, cheap and it resembled an actual fighter plane control stick with its multiple fire buttons and ergonomic shaft. If you wanted a rugged and precise controller you’d go for the Competition Pro, but that one didn’t let you pretend to be in Star Wars or Airwolf. Plus, the QuickShot II had suckers on its base so you could stick it to your cockpit control panel – sorry, I mean MDF computer table.

The new QuickShot II from Retro Games and Plaion Replai is almost an exact replica in terms of its dimensions. You can grasp it in your fist and wrap your thumb and forefinger around its large red buttons. Yes, you can stick it to your table; the designers have even included the original auto-fire switch at the rear for players who weren’t prepared to hit the fire button repeatedly while playing Green Beret.

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© Photograph: Retro Games/Plaion Replai

© Photograph: Retro Games/Plaion Replai

© Photograph: Retro Games/Plaion Replai

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Mario Tennis Fever review – serving up banana peel-laced multiplayer chaos

Nintendo Switch 2; Nintendo
This ruthlessly competitive game will have everyone from your granny to semi-pros trying to set fire to their opponent’s side of the court with powered-up ‘fever rackets’

Tennis has been a regular hobby of Mario’s for the past 30 years, beginning with the headache-inducing Mario’s Tennis on the Virtual Boy and most recently resurfacing as the surprisingly complex Mario Tennis Aces on the Switch. Now he’s back in his whites (and reds) with a charming new take on the sport that dials back the difficulty level and adds lots of fun modes and features, aiming to appease complete newcomers and Djokovic-esque veterans.

At first, the range of options is almost bewildering. You can opt to play in one-off matches with up to three other players or NPCs, or enter a more structured tournament of singles or doubles play. Then there’s the extremely fun Mix It Up, which offers a range of fun tennis derivatives. These include Forest Court where piranha plants appear and gobble any balls that get close, and Pinball where bumpers and barriers pop up as you play. Trial Towers, meanwhile, presents a tower of increasingly tough tennis challenges which all have to be completed to open the next two buildings; fail more than three times and you’re sent back to the beginning – yes, it’s Mario Tennis: The Roguelike.

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© Photograph: Nintendo

© Photograph: Nintendo

© Photograph: Nintendo

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​T​he ​Winter Olympics ​feel like a 90s ​snowboarding ​game​, and I’m here for it

Milano Cortina​ has cutting‑edge replays, chase‑cam drones and exuberant commentary ​bringing a wave of unexpected nostalgia for anyone who grew up on 90s extreme‑sports games

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As someone whose childhood holidays consisted of narrowboating along the Grand Union canal or wandering the harbour-side at Whitby looking for vampires, I have never been on a skiing break. The idea of plummeting down a hill on anything but a plastic sledge is totally alien to me. And yet, my wife and I have been gripped by the Winter Olympics, especially the snowboarding and freestyle skiing events. And I think I know why. Those events are really channelling the look and feel of the wintery sports sims I’ve always loved – especially those that arrived during a golden period in the mid-1990s.

This was the era in which snowboarding was exploding in popularity, especially among twentysomethings with disposable incomes and no responsibilities – which coincidentally was the games industry’s target market at the time. Perhaps the first title to take advantage of this trend was Namco’s 1996 arcade game Alpine Surfer, which challenged players to stand on a snowboard-shaped controller and swoop as quickly as possible down a mountainside – it was one of the most physically exhausting coin-ops I ever played. Later that year came the self-consciously hip PlayStation sim Cool Boarders, and then in 1998, my absolute favourite, 1080° Snowboarding on the N64, with it’s intuitive analog controls and incredibly authentic sound effects of boards cutting through deep, crisp snow.

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© Photograph: MobyGames/Sony Computer Entertainment

© Photograph: MobyGames/Sony Computer Entertainment

© Photograph: MobyGames/Sony Computer Entertainment

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