Romeo Is a Dead Man review – a misfire from a storied gaming provocateur
PlayStation 5 (version tested), Xbox, PC; Grasshopper Manufacture/Marvelous Inc
After some dumb fun hacking at zombies, legendary developer Suda51’s first original game in a decade sadly only delivers a host of incoherent disappointments
Ever since he baffled GameCube owners with 2005’s Killer7, Japanese game director Suda51 has had a reputation for turning heads. From parodying the banality of open-world games with 2007’s No More Heroes to collaborating with James Gunn for 2012’s pulpy Lollipop Chainsaw, his games often offer a welcome reprieve from soulless, half-a-billion-dollar-budget gaming blockbusters. It was with considerable excitement that I fired up Suda’s first new game in 10 years.
The game kicks off with a slick cartoon that shows our hero, Romeo Stargazer, being eaten by a zombie. Hastily resurrected by his zany scientist grandfather, Romeo returns from the brink imbued with new powers – and then we’re off. Almost immediately I am bombarded by an impenetrable wall of proper-noun nonsense. It’s like this for the next 20 hours.
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© Photograph: GRASSHOPPER MANUFACTURE INC.

© Photograph: GRASSHOPPER MANUFACTURE INC.

© Photograph: GRASSHOPPER MANUFACTURE INC.