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Dragon’s Dogma 2 update brings new graphics options to console

While Dragon’s Dogma 2 was highly praised upon its release back in March, the open world action-RPG did suffer from notable performance issues, especially on console. In the months since, Capcom has released a bunch of patches with fixes and improvements, however the most recent update brings a great deal more clarity.

Earlier this year in June, Capcom released a major patch for Dragon’s Dogma 2, adding new graphics modes for console in the form of ‘high or low’. While this did help with performance somewhat, a new update has now arrived offering a much more typical console graphics toggle, with the publisher taking to Twitter to say:

“A new update for Dragon's Dogma 2 is available now on all platforms! Changed the options in ‘Graphics’ within the Options menu to ‘Prioritize Graphics’ and ‘Prioritize Performance.’”

Beyond this, the team also shared a graph showing exactly what these two settings will do across all current-gen systems.

Dogma console

On PS5 and Series X, the graphics mode will stick to a full 2160p while running between 30-40FPS. The performance mode meanwhile brings the resolution down a bit to 1728p, but is able to boost performance to between 50-60FPS.

On the Series S, both graphics and performance mode operate at 1440p, though the latter is able to run the game at a slightly higher 35-40FPS compared to 30-36 frames per second (likely due to other visual changes).

While clearly still far from a locked 60FPS, it is encouraging to see Capcom continue to optimise and improve Dragon’s Dogma 2.

KitGuru says: What do you think of DD2? Which mode would you use? What other further improvements would you like to see? Let us know down below.

The post Dragon’s Dogma 2 update brings new graphics options to console first appeared on KitGuru.

CyberPowerPC Project Zero Infinity Review (14900KF + 4080S)

Par : Mat Mynett

Today we get hands on with the first MSI Project Zero prebuilt desktop we’ve reviewed here at KitGuru. The Project Zero Infinity from CyberPowerPC features an MSI Z790 Project Zero motherboard, an Intel Core i9-14900KF CPU alongside 32GB of Kingston Fury Renegade RGB DDR5 memory running at 6400MT/s, and an MSI RTX 4080 Super. As well as looking the part due a distinct lack of visible cables, the specs should lead to some stellar gaming performance, and we’re putting both to the test today.

Timestamps

00:00 Overview
00:47 Pricing and warranty
01:53 Hardware specification
08:15 Front I/O
08:30 Extra fan?
08:46 Thoughts on the looks
10:14 Updating Windows
10:32 Cinebench R23 Multi Core / Clocks/ Power
11:11 Cinebench R23 Single Core
11:23 3DMark Time Spy
12:13 AIDA 64 Memory Bandwidth
12:59 Gaming
13:14 Modern Warfare 3
13:37 Cyberpunk 2077
14:09 F1 2024
14:50 Assassins Creed Mirage
15:17 Red Dead Redemption 2
15:42 Forza Horizon 5
16:05 Mat's thoughts on gaming
16:28 Thermals, Noise and Power
19:14 Closing Thoughts

Specification

  • Case: Corsair 3500X ARGB TG Case – White – (features x3 RS120 ARGB fans)
  • CPU (Processor): Intel® Core™ i9-14900KF – 24-Core [8P @ 3.00GHz-5.60GHz / 16E @ 2.20GHz-4.40GHz] – 36MB Cache
  • Graphics Card (GPU): MSI GeForce RTX™ 4080 SUPER Gaming X Slim – 16GB GDDR6X – HDMI, DP – Real-Time Ray Tracing, NVIDIA DLSS 3
    • (Please note, the system featured in this article and in our video review features an MSI RTX 4080 Super Suprim X – this has since been changed to the above graphics card model due to stock issues)
  • CPU Cooling: MSI Coreliquid E240 ARGB AIO Liquid Cooler, Ultimate OC Compatible – White
  • Motherboard: MSI Z790 PROJECT ZERO: ATX w/ PCIe 5.0, USB 3.2, 4x M.2
  • Memory (RAM): 32GB (2x16GB) DDR5/6400 Kingston Fury Renegade RGB White/Silver
  • PSU (Power Supply): MSI MAG A1250GL PCIE5 1250W 80+ Gold ATX 3.0 Fully Modular Gaming Power Supply
  • Storage (NVMe Drives): 1TB MSI M450 M.2 PCIe 4.0 NVMe SSD – 3600MB/s Read & 3000MB/s Write

The core specs are confirmed in the following CPU-Z and GPU-Z screenshots:

The post CyberPowerPC Project Zero Infinity Review (14900KF + 4080S) first appeared on KitGuru.

Microsoft is finally improving Xbox Cloud Gaming

With Microsoft seemingly exiting the console sales market in some regions, the Xbox manufacturer looks to be doubling down on its xCloud game streaming. According to a new report, Microsoft’s streaming service is set to get a bunch of much-needed improvements.

Though it was one of the first to seemingly go all-in on cloud gaming, Microsoft’s xCloud streaming service has fallen behind the likes of Nvidia’s GeForce Now or even PlayStation Plus Premium’s streaming options in a number of ways.

As reported by The Verge, Microsoft is set to finally address many of the issues, with future updates to the service said to be bringing direct-to-cloud controllers for reduced latency; improvements to the visual quality of streams through enhanced bitrates; alongside “more cloud gaming features.”

Xbox Microsoft

For a while, many of the issues seen with xCloud could be hand waved away due to it being a ‘free’ service compared to PlayStation and Nvidia’s offerings.

That said, in the years since, xCloud has now become a part of Game Pass Ultimate – creating much greater expectations for the service; expectations which have not been met.

Given the accelerated nature of Xbox’s dwindling console sales, it makes sense for them to try and make cloud streaming as seamless and convenient as possible.

KitGuru says: What do you think of xCloud currently? What needs improving the most? Is latency a deal breaker for you? Let us know down below.

The post Microsoft is finally improving Xbox Cloud Gaming first appeared on KitGuru.

Qualcomm cancels Snapdragon Dev Kit for Windows on Arm

Qualcomm had plans to ship a Snapdragon mini-PC earlier this year, powered by Windows on Arm. The dev kit missed its planned release date in June and now, Qualcomm has opted to cancel it entirely. 

As part of the announcement, Qualcomm stated that the Snapdragon mini-PC had “not met” the company's “usual standards of excellence”. As spotted by The Verge, some developers had got their hands on one of these systems before the cancellation, so at least a few had shipped. The consensus is that the hardware performs similarly to the Apple M3 Pro, but it has restrictions, such as a lack of Linux support.

Qualcomm did not directly confirm the shortcomings of the Dev Kit. Developer and YouTuber, Jeff Geerling, has tested an early version of the kit, and has published a teardown if you are interested in getting a closer look at what could have been.

The Snapdragon mini-PC was intended to be used as a tool for developers to port their apps to Windows on Arm. This in turn would help out the growing market of Snapdragon X powered CoPilot+ laptops. It is unclear if Qualcomm is now working on an alternative device to suit this cause.

KitGuru Says: This was a Dev Kit ultimately and not intended for the mass market. That does make the cancellation unique in a way. Perhaps an alternative will eventually be made but for now, nothing has been announced. 

The post Qualcomm cancels Snapdragon Dev Kit for Windows on Arm first appeared on KitGuru.

Remedy announces FBC: Firebreak, its first multiplayer game

We've known for a few years now that Remedy has been working on a multiplayer spin-off set in the Control universe. Last night during the Xbox Partner Preview, that game was officially announced as FBC: Firebreak. 

FBC: Firebreak will see teams of three FBC employees taking down threats throughout The Oldest House. The game's director, Mike Kayatt, was quick to set expectations – this is less of a ‘Control spin-off' and more of its own fully formed game. It just happens to take place in The Oldest House setting, which is returning in other areas of the Remedy-verse too, including the upcoming Alan Wake 2 expansion, The Lake House.

“Guess you could say that it’s a spin-off, but in the most positive sense of the word. It’s not designed to be some kind of lesser, bite-sized Control”, Kayatt said in an interview published on Xbox Wire.

The game will release on PC and Xbox Series X/S in 2025. It will also be a day-one release for Game Pass. It is unclear if the game will also release on other platforms, like PS5, but given Remedy's typical multiplatform approach, it should also end up on Sony's console.

KitGuru Says: I'm a very big fan of Control. Hopefully the mysterious and dark vibe of The Older House can help me convince some friends to try this out with me. 

The post Remedy announces FBC: Firebreak, its first multiplayer game first appeared on KitGuru.

Alan Wake 2 ‘The Lake House’ DLC launches next week

The highly anticipated Lake House expansion for Alan Wake 2 is finally on the way. Earlier this week, a retail leak showed an October 22nd release date. Last night during the Xbox Partner Preview, Remedy showed off a new trailer, confirming the release date for the second DLC. 

The Lake House is the second DLC for Alan Wake 2, Remedy's excellent horror-mystery game from 2023. The game features incredible visuals and a consistently tense and surprising story. However, the game is notably not currently available on Steam, having released as an Epic Games Store exclusive on PC. It is unclear if the game will eventually make its way over to Steam.

Alan Wake 2: The Lake House will release on the 22nd of October. This expansion is part of a continued Remedy-verse crossover, which sees the worlds of Control and Alan Wake colliding. In this DLC, players take on the role of a new character, FBC agent, Kiran Estevez, who must investigate supernatural events on the shores of Cauldron Lake.

Now that both expansions for the game are out, we may eventually see an Alan Wake 2: Complete Edition. If that happens, hopefully the game will also land on Steam around the same time.

KitGuru Says: Alan Wake 2 was an incredible game, although it does have a bit more of a niche appeal compared to Control due to its mystery-investigation angle, compared to Control's action-oriented gameplay. Will you be diving back into the game for the second expansion? 

The post Alan Wake 2 ‘The Lake House’ DLC launches next week first appeared on KitGuru.

Subnautica 2 is coming in 2025

Subnautica became a huge Steam Early Access hit, and eventually found its footing on consoles too. Last night during the Xbox Partner Preview, Subnautica 2 was officially announced, and it will be a day-one Game Pass release. 

Based on over 220,000 user reviews on Steam, the original Subnautica sits with an overwhelmingly positive rating. The sequel is coming in 2025 as part of the Xbox Game Preview program, an equivalent to Steam Early Access but for Xbox and Windows. PC Game Pass and Game Pass Ultimate subscribers will get day-one access to the game.

The trailer gives us a quick tease of what's to come, with players getting an opportunity to explore beyond Planet 4546B. The game promises to offer “new and unique experiences” for fans of the first game, and a fascinating set of environments to explore.

There is no exact release date just yet, but it is fitting that Subnautica 2 was announced in 2024, ten years on from the first game's Early Access release. Aside from being available via Game Pass on PC and Xbox Series X/S, it will also be available via Steam.

KitGuru Says: Subnautica has received nothing but praise in the years since its launch. It will be interesting to see if the sequel can top it in the long-term. Will you be picking up Subnautica 2 next year? 

The post Subnautica 2 is coming in 2025 first appeared on KitGuru.

IO Interactive wants to do its own James Bond trilogy

The newly independent IO Interactive is hard at work on its upcoming James Bond game. The studio, primarily known for the Hitman games, is seen as a perfect fit for a James Bond title, and the studio is hoping to do a full trilogy.

Project 007, the codename for IO Interactive's James Bond game, is not supposed to be “a gamification of a movie”, IO CEO, Hakan Abrak recently told IGN in an interview. He then went on to reveal that he hopes that their original, younger James Bond will get a full trilogy.

“It’s completely beginning and becoming a story, hopefully for a big trilogy out there in the future. It’s a Bond we built from ground up for gamers. It’s extremely exciting with all the tradition and all the history there is”.

This is just a small quote from the full IGN interview, which is worth reading if you're interested in the behind-the-scenes at IO.

We don't know how IO Interative's license deal for Bond is structured. A trilogy may require more negotiations with the rights holder. However, if the first game does well, we don't see why there wouldn't be a sequel. Clearly, IO Interactive is sold on this idea and is willing to commit long-term.

KitGuru Says: The recent Hitman games were all incredible, so I have no doubt IO Interactive will do well with the James Bond IP.

The post IO Interactive wants to do its own James Bond trilogy first appeared on KitGuru.

Insomniac ‘gearing up’ for Wolverine announcement

It has been a while since Insomniac Games first announced its plans for Wolverine. Through leaks last year, we learned that Wolverine is intended to lead into a series of X-Men games. Now, Insomniac is reportedly gearing up to finally reveal more about the game. 

Marvel's Wolverine has been in development at Insomniac Games for a few years now. According to reliable leaker, Kurakasis (via InsiderGaming), Sony is “gearing up to show some new stuff” from the upcoming game. It is likely that the game may be shown at The Game Awards, taking place in December. Unless Sony has a secret event planned, like a surprise end-of-year State of Play.

We've already seen quite a bit about Marvel's Wolverine due to a major cyberattack on Insomniac in 2023. This led to a leaked test build of the game, which was essentially just a small slice showcasing combat.

At this time, it is unknown if Marvel's Wolverine will release in 2025 or 2026, but it should be dropping in the next 24 months.

KitGuru Says: Given Sony's lack of major first-party releases in 2024, getting Wolverine in for 2025 would be huge. With that said, if Grand Theft Auto 6 drops on time, another down-year for first-party games might not matter. 

The post Insomniac ‘gearing up’ for Wolverine announcement first appeared on KitGuru.

HAVN debuts unique HS 420 dual-chamber chassis

HAVN, a new PC hardware brand, is launching its very first PC cases. Thenew HS 420 and HS 420 VGPU cases are created by former designers and engineers from Fractal, NZXT, Cooler Master, Sapphire, Corning and other high-profile brands. 

Speaking on the new company's approach to bringing products to market, Brand Director, David Jarlestedt, said: “We approach our products with the idea that there is no wasted design. Nothing is frivolous; every aspect of the product has been thought out, tested, and included because it has a specific function. We hope those who buy it will appreciate this kind of meticulous beauty, and the refined performance it brings.”

That brings us to the new cases, which you can see in the gallery above. The HS 420 uses a tailor-made Hybrid Structure, delivering a high volume of central GPU airflow within a full panorama view dual chamber design, which is currently very popular. Despite its dual chamber design, the case maintains a mid-tower ratio and footprint.

You can find the key features below:

  • Airflow-optimized custom panel ventilation, ideal for 140mm fans (11 fan slots in total), and up to 420mm radiators on the top, bottom, and side.
  • Heat-formed UniSheet glass panel for panoramic view, engineered to be flatter and with a smaller radius to minimize visual distortion.
  • Intuitive SimpliCable routing system and fan hub organizes your cables cleanly and discreetly.
  • Customisable space fits combinations of storage, fans, radiators, and portable displays up to 14″ (VESA mount included).
  • GPU support (for the HS 420 version only) a 3-way adjustable support bracket, designed to handle a wide range of graphics cards.
  • Vertical GPU Kit (for the HS 420 VGPU version only) which includes an angled bottom fan bracket and glass airflow guide, and a Mount Kit with PCIe 5.0 x16 riser cable.
  • Vibration Isolation: All fan brackets have flexible rubber pads to isolate the bracket from the chassis and avoid resonance build-up.

The HAVN HS 420 and HS 420 VGPU will be available to purchase from October 17th, 2024, priced at £199.99 for the standard version and £269.99 for the HS420 VGPU.

KitGuru Says: What do you all think of the latest PC cases from HAVN? Would you like to put a system together in one of these? 

The post HAVN debuts unique HS 420 dual-chamber chassis first appeared on KitGuru.

More DLC characters confirmed for Dragon Ball: Sparking Zero!

The latest Dragon Ball video game, Dragon Ball: Sparking Zero!, already has over 180 characters, but more are due to be added as part of the game's season pass. At this point, we know of four new characters coming in both DLC 1 and DLC 2. 

The three DLC packs included as part of the season pass will add around 20 new characters in total to the game, which will bring the total character count up slightly over the 200 mark. As the game already does a pretty good job of covering fan favourite characters from past Dragon Ball series and films, the new character reveals have so far focused on new additions from the latest anime, Dragon Ball Daima.

So far, Gamma 1 and Gamma 2 (DB Super: Super Hero), the new Mini version of Vegeta (Daima) and Glorio (Daima) have all been confirmed as part of the first two waves of DLC. There will be more teasers coming soon. As Dragon Ball: Daima is now airing weekly around the world, it would make sense to time new character reveals with their first appearance in the show.

So far, Dragon Ball: Sparking Zero! has sold more than three million copies. The game also broke 3D fighting game records on Steam during its early access period, which was limited to those who pre-ordered the deluxe and ultimate editions of the game.

KitGuru Says: Have you been playing Sparking Zero at all since its release? I highly encourage anyone struggling in the campaign to spend some time with the advanced tutorial as it will teach you vital moves that you otherwise don't learn in the base tutorial. 

The post More DLC characters confirmed for Dragon Ball: Sparking Zero! first appeared on KitGuru.

KLEVV unveils its first CU-DIMM and CSO-DIMM DDR5 memory modules

KLEVV is back with its first-ever CU-DIMM and CSO-DIMM memory modules. These new DDR5 memory kits work seamlessly with the new Intel Core Ultra desktop processors and the new Z890 motherboards.

KLEVV's next-generation DDR5 memory lineup receives a substantial performance boost with the integration of advanced Client Clock Driver (CKD) technology. Incorporated via a small integrated circuit (IC) directly on the DIMM, CKD IC enhances the module's speed and efficiency for both desktop and laptop applications. By regenerating the memory chips' clock signal, it improves stability, supports higher operating frequencies, and minimises electrical interference and signal degradation.

The new CU-DIMM and CSO-DIMM modules are crafted to JEDEC specifications, and will be available in capacities of up to 48GB per DIMM. For speed, we're looking at a standard 6400MT/s at CL52 latency. If you do decide to pick up one of KLEVV's new DDR5 memory kits, you'll also benefit from a limited lifetime warranty. The new memory kits will be available in the UK, and in EU countries including France, Spain and Germany, starting in Q4.

Discuss on our Facebook page, HERE.

KitGuru Says: Would you be interested in going with a CSO-DIMM memory kit when you make the jump to a new system?

The post KLEVV unveils its first CU-DIMM and CSO-DIMM DDR5 memory modules first appeared on KitGuru.

The Razer Viper Mini Signature Edition now comes in white

Last year, Razer launched its lightest gaming mouse yet, the Viper Mini Signature Edition. Now, the mouse returns in a new Limited Edition White version, with just 13,337 units available. 

The use of magnesium alloy and injection-moulding techniques enabled significant weight reduction in the mouse without compromising on durability, while still allowing for a comfortable grip in the popular Viper Mini design. The new Limited Edition White version also comes with Razer Mouse Grip Tape, a set of Gorilla Glass replacement mouse feet, and a white cleaning cloth to free your mouse from dust.

You can see the full specs of the Viper Mini Signature Edition below:

  •      Razer HyperSpeed Wireless and Wired modes
  •      Razer Focus Pro 30K Optical Sensor
  •      Up to 750 inches per second (IPS) / 70 G acceleration
  •      99.8% resolution accuracy
  •      Razer Optical Mouse Switches Gen-3 rated for 90M clicks
  •      Battery Life: Up to 60 hours with HyperSpeed wireless
  •      True wireless 4000 Hz polling rate with Razer HyperPolling Wireless Dongle
  •      1.8 m / 6 ft Speedflex Type C cable for charging and wired use
  •      Approximate size: 119 mm / 4.68 in (Length) x 62 mm / 2.44 in (Width) x 39 mm / 1.53 in (Height)
  •      Approximate weight: 49g / 1.72oz (Excluding cable)

The Razer Viper Mini Signature Edition White will be available as a limited drop, starting on the 21st of October, priced at $299.99.

Discuss on our Facebook page, HERE.

KitGuru Says: It is a nice looking mouse for sure, but even with the high price tag, the limited number of units means you'll have to be quick to get one. 

The post The Razer Viper Mini Signature Edition now comes in white first appeared on KitGuru.

Cooler Master showcases Dyn X racing sims

Cooler Master is going all-in on Sim Racing this year, with a new partnership with Simucube, as well as three new Dyn X racing simulator systems, all of which are on show at the ADAC SimRacing Expo this week.

As part of a new collaboration with Simucube, a Finnish company known for creating advanced gear like ActivePedal, Cooler Master is launching the Direct Drive Wheelbase, which aims to set a new benchmark in sim racing hardware. The wheelbase transforms the racing simulation with immersive force feedback, powered by a high-torque motor.

For a complete racing sim set up, then you'll need to look no further than Cooler Master's Dyn X line-up. The Dyn X Stage I is the entry level, priced at €12,900 and designed for those getting their first taste of competitive sim racing. For a more comprehensive setup including a high-end wheel, pedals and a triple-monitor setup, you'll want to look at the Dyn X Stage II, which hits the market at €20,000. For the best of the best, Cooler Master has the Dyn X Stage III, coming in at €30,000 and offering the ultimate setup with a state-of-the-art motion system and peripherals designed for precision and realism.

If you happen to be at the ADAC SimRacing Expo this week, you'll find Cooler Master in Hall 3. If you stop by, you'll have the opportunity to try the Dyn X first-hand and see all of Cooler Master's other PC hardware.

Discuss on our Facebook page, HERE.

KitGuru Says: Are any of you in the market for a racing sim setup? How much would you be willing to spend on one?

The post Cooler Master showcases Dyn X racing sims first appeared on KitGuru.

Entire Nvidia RTX 50 series will reportedly debut in Q1 2025

Par : João Silva

Gamers may not have to wait long for Nvidia to roll out its next-generation GeForce graphics cards. Recent reports claim the company plans on releasing the entire RTX 50 graphics card lineup in Q1 2025.

According to the report from Board Channels (via VideoCardz), the RTX 5090 and RTX 5080 models are expected to debut in January, while the RTX 5070 and 5070 Ti are slated for a February release. The report also claims that the RTX 5060 and 5060 Ti are planned to hit the market in March. This would be a much quicker rollout for the whole line-up compared to previous generations.

One thing that makes this report particularly interesting is the mention of the RTX 5060 series cards and the RTX 5070 Ti, which no reputable sources have mentioned yet. As such, until more sources corroborate this information, it's best to take it with a grain of salt.

As it stands, Nvidia has not yet made any official announcements about its next generation GeForce RTX graphics cards.

Discuss on our Facebook page, HERE.

KitGuru says: Do you think we're getting the entire RTX 50 series lineup in Q1 2025?

The post Entire Nvidia RTX 50 series will reportedly debut in Q1 2025 first appeared on KitGuru.

GeForce Now adds ten more games this week

It is Thursday, which means it is time for another weekly GeForce Now drop. Starting today, ten new games are joining the cloud library, including the newly released Steam version of Assassin's Creed Mirage. 

While Assassin's Creed Mirage is one of the big names in this week's update, there are several brand-new releases also joining the library. Launching this week with day-one support for GeForce Now, we have MechWarrior 5: Clans, Neva and A Quiet Place: The Road Ahead.

Here is the full list of new titles available on GeForce Now this week:

  • Neva (New release on Steam, Oct. 15)
  • MechWarrior 5: Clans (New release on Steam and Xbox, available on PC Game Pass, Oct. 16)
  • A Quiet Place: The Road Ahead (New release on Steam, Oct. 17)
  • Assassin’s Creed Mirage (New release on Steam, Oct. 17)
  • Artisan TD (Steam)
  • ASKA (Steam)
  • Dungeon Tycoon (Steam)
  • South Park: The Fractured But Whole (Available on PC Game Pass, Oct 16. Members will need to activate access)
  • Spirit City: Lofi Sessions (Steam)
  • Star Trucker (Xbox, available on Game Pass)

Next week will be a big one for games, as both Dragon Age: The Veilguard and Call of Duty: Black Ops 6 are due to hit the market.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of this week's GeForce Now update?

The post GeForce Now adds ten more games this week first appeared on KitGuru.

Resident Evil 4 Remake has sold over 8 million copies

Par : João Silva

Capcom has announced that the Resident Evil 4 Remake, released on March 23, 2023, has achieved a new sales milestone, surpassing eight million copies since launch. This survival horror title, available across multiple platforms including PC, PS4, PS5, Xbox Series X|S, and iOS, has garnered acclaim from both critics and fans, setting a new standard for what players expect from remakes of beloved classics.

Despite this success, the game still trails behind its predecessor, the original Resident Evil 4, which has amassed over 13.3 million sales since its debut. However, the original game did have a near two-decade head start.

Considering how well-received the game was, it's not surprising it sold so many copies. Gaming critics have praised it a lot, with an OpenCritic score of 92 and 98% of the critics recommending it. Gamers also seem very pleased with the game, with 97% of the almost 100,000 reviews on Steam recommending it.

According to Capcom's sales data released in early 2024, the original version of RE4 is the fourth highest selling game in the series, coming in just behind the likes of RE7, RE2 and RE5.

Discuss on our Facebook page, HERE.

KitGuru says: Capcom set a new standard for remakes in recent years. Are there any other classic games you would like to see re-made with a similar level of care? 

The post Resident Evil 4 Remake has sold over 8 million copies first appeared on KitGuru.

MSI Shenzhen Factory Tour – how Z890 motherboards are made!

KitGuru recently flew out to China where we met Ethan Yang, the vice president for MSI Shenzhen’s manufacturing plant. He gave us a tour of his factory facility just as they were going through the process of building the first Z890 Tomahawk motherboards, so we thought we'd bring our readers along for the ride!

Leo recently published a roundup of MSI Z890 motherboards, where he looked at the MSI PRO Z890-A WIFI, MAG Z890 Tomahawk WiFi, MPG Z890 Carbon WiFi, MEG UNIFY X and MEG Z890 ACE. Prior to filming that content, we were invited by MSI to visit their production facility in Shenzhen, China, to see exactly how these boards are made:

The complex itself is huge, as you might expect, and with strong security around the outside. When the plant first opened in 2001, it could house up to 12,000 workers. Nowadays, through increase efficiencies and the application of automation and Ai, MSI Shenzhen is down to just 3,000 workers – across all shifts. Yang told us that he expects to get this down to 1,500 in the near future.

So exactly how long does it take for a production line to be prepared and, once up and running, how long does it take to make one specific motherboard and how long does it take to switch from – say – a Z890 Tomahawk to a Z890 Carbon on the line itself?

Yang said that they tend to work in batches of 2,000 units at a time, that each board takes around 90 minutes to go from ‘plain PCB’ to ‘boxed and ready for sale’. Finally, switching products takes around 6 minutes.

As the plain PCBs arrive in the factory, the first station they hit is a solder paste printer. Yang explained that this machine lets them mask the motherboard in a precise way, so that later when the board goes through the solder path, they can control exactly what does and does not get connected.

The majority of components that will be installed on each motherboard actually come into the factory on a roll of tape, allowing the robotic manufacturing system to pick up each component and position it correctly on the motherboard. It is the role of the human operators to ensure they have enough tapes on standby and that they swap them out in time to reduce the chance of a production line having to stop.

In order for the soldering process to work perfectly, the board and everything on it must be brought up gently to a temperature of around 270 degrees. It's crucial that every part of the board is at the same temperature, if you want a successful solder.

Next we come to one of the automatic optical inspection machines, which can do a very detailed analysis of everything on the motherboard at this stage; this allows them to quickly and easily highlight any potential issues.

As we go along to the next section of surface mounting machines, Yang pointed out the second stage production line information screen showing which of the units are perfectly loaded and have plenty of spare components and which ones are getting to the point where they will need to be reloaded soon. Now that all of the surface mount components have been added to the board, it needs to go into a second oven.

After going through the second oven, each board is now inspected by a much more sophisticated unit that intelligently analyses everything that's been done on the board so far and tells the management team that everything's okay. Having seen all the surface mount parts of  the process, we now get onto the machines that do insertion.

As you'd expect, there's another automated checking machine that will scan every part of the board looking for issues and defects that can be either fixed immediately or taken offline.

We've now moved to the first of a series of physical and electrical tests that are automatically carried out on the board. At this stage we're still missing the CPU mounting mechanism, which you can see being added here manually by human operator… …and it then goes into a robotic machine which will do up each screw to exactly the right pressure.

Then we're on to automated function tests where specialised machines will tell the operators if the board has been successful in its assembly. Operators can normally test 4 boards at a time like this, but the fact that this test is relatively slow means that they can have up to eight units being tested – by a single operator – all at once.

Discuss on our Facebook page HERE.

KitGuru says: Thanks to MSI for hosting us at their Shenzhen facility!

The post MSI Shenzhen Factory Tour – how Z890 motherboards are made! first appeared on KitGuru.

Corsair launches the Virtuoso Max ANC wireless gaming headset

Par : João Silva

Corsair has a new flagship gaming headset for 2024. The new Virtuoso Max Wireless uses active noise cancelling, as well as technology like Sonarworks and Dolby Atmos, along with custom-tuned drivers to deliver a full frequency range. There is even a version of this headset on the way for Xbox consoles. 

The Virtuoso Max supports Dolby Atmos spatial audio technology to deliver convincing virtual surround sound. Coupled with the 50mm graphene drivers and active noise cancellation, you'll be able to lose yourself in the game with no distractions. Thanks to Sonarworks SoundID, users can easily tailor their listening experience according to their preferences. The Corsair iCUE software enhances this customisation further, allowing players to adjust pre-tuned audio profiles, manage RGB lighting effects, and configure assignable on-ear control wheels.

Battery life is another standout feature of this headset, with up to 60 hours of play on a single charge. A quick 15-minute charge can grant an additional six hours of use. Connectivity options are what you would expect from a flagship gaming headset, offering Bluetooth and 2.4G wireless support.

The Corsair Virtuoso Max is now available in black and white for £279.99/$329.99/€329.99

Discuss on our Facebook page, HERE.

KitGuru says: If you plan to buy a new high-end gaming headset, the new Virtuoso Max could be exactly what you're looking for.

The post Corsair launches the Virtuoso Max ANC wireless gaming headset first appeared on KitGuru.

Final Fantasy franchise nears 200 million copies sold

Final Fantasy is one of the most iconic franchises in gaming, with its roots stretching all the way back to 1987. More than 35 years later and the series remains one of Square Enix’s biggest – with the franchise having now sold over 195 million copies.

As shared by industry analyst MauroNL via Twitter, Square Enix recently updated its franchise sales figures, revealing that Final Fantasy is set to soon hit a new major milestone; currently at 195 million copies sold.

This marks a notable increase compared to the same time last year, in which the series was announced to have hit 185 million.

Final Fantasy million

195 million units is absolutely huge, however it is always interesting to note the fact that this means the entire Final Fantasy franchise has ‘only’ sold just about as many copies as Rockstar’s 2013 open-world blockbuster GTA V.

Of course, GTA V is the second best-selling game of all time so the comparison is somewhat unfair. Regardless of GTA’s sales however, the continued success of Final Fantasy so many decades later is welcome to see – even if the series is currently in a bit of a lull.

KitGuru says: How long have you been playing Final Fantasy games for? Which entry is your favourite? Will FF remain Square Enix’s biggest franchise ad infinitum? Let us know down below.

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Until Dawn film adaptation gets April 2025 premiere date

Until Dawn was a PlayStation 4 exclusive choice-based narrative title developed by Supermassive Games back in 2015. Almost a decade on from the game’s initial launch, Until Dawn has been revived with a controversial PS5 remake alongside the announcement of a film adaptation. With the movie having now wrapped its filming, an official release date has been announced.

As reported by Deadline, Sony’s Until Dawn movie is set to come to cinemas on the 25th of April 2025 – 9 years and 8 months following the PS4 game’s initial release.

Notable horror aficionado David F. Sandberg has directed the film, with his previous credits including the Shazam duology – but more importantly the viral short film Lights Out (which he then turned into a full feature in 2016).

Unlike the game itself, which employed the voices and likenesses of actors such as Hayden Panettiere and Rami Malek, the film will comprise of a whole new suite of actors, namely: Ella Rubin, Michael Cimino, Ji-young Yoo, Belmont Cameli, Odessa A’zion, Maia Mitchell and Peter Stormare.

Until Dawn film

Fans of Until Dawn will note that one actor from the game is returning – that being Peter Stormare as Dr. Hill. For those who have played Until Dawn, this decision makes a great deal of sense and lends an extra level of credibility to the film.

Until Dawn was a great blend of throwback campy horror alongside some genuinely tense and scary moments, and so it will be interesting to see how this is all translated to the silver screen.

KitGuru says: Are you excited for the Until Dawn film? What do you think of the casting choices? Will you be seeing it in cinemas next year? Let us know down below.

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It Takes Two has sold 20 million copies

It Takes Two was one of the biggest surprise hits of 2021. Developed by Hazelight Studios of A Way Out fame, the title managed to win the prestigious Game of the Year award during 2021’s TGAs. Since then, the co-op title has continued to further surpass all expectations – having now sold over 20 million copies.

Making the announcement on Twitter, the official Hazelight Studio page shared the following: “#ItTakesTwo HAS SOLD OVER 20 MILLION!!! You’re the best fans in the world, how you have embraced our game is blowing our minds! We’re so grateful to every one of the millions upon millions who have enjoyed their time with Cody and May.”

As mentioned, It Takes Two is a co-op only experience, and so 20 million copies translates to over 40 million players in total – a massive achievement for such a relatively small team.

It Takes Two 20 Million

Furthermore, it was announced back at the end of March that the game had reached 16 million copies, meaning It Takes Two sold an additional 4 million in the past 6 months alone.

Every successive game by Hazelight Studios has been more impressive and creative than the last. With just how successful It Takes Two has been, it’ll be interesting to see what the team has planned next.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of It Takes Two? Was it your 2021 GOTY? What unique concept do you think they’ll have for the next game? Let us know down below.

The post It Takes Two has sold 20 million copies first appeared on KitGuru.
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