↩ Accueil

Vue lecture

Arc Raiders 2025 roadmap revealed

Following plenty of hype, previews and playtests, the Embark Studios-developed extraction shooter Arc Raiders is finally here. While there is already plenty to enjoy, the studio has now unveiled their 2025 roadmap for Arc Raiders – confirming the addition of new maps, weather, enemies and more.

Making the announcement on their blog, the team at Embark Studios have officially detailed their post-launch plans for the rest of 2025 as it pertains to Arc Raiders, writing:

“Welcome to the Raiders who have joined us since launch! Our development team is hard at work to expand the world, introduce new ARC threats, and adding many other new and exciting ways to play.”

Arc Raiders 2025

The full list of upcoming additions can be found HERE, but some of the most notable include:

  • New map conditions
  • New feats and trials
  • Cosmetic and QoL additions
  • New map ‘Stella Montis’ (November)
  • Community Events (November)
  • New Arc (November)
  • Additional gameplay items and quests (November)
  • Snowfall map condition (December)
  • New event (December)
  • New Raider Deck (December)
  • “And more”

While Arc Raiders is off to a strong start, it appears as though Embark Studios already have plenty of ideas planned out in order to ensure the game’s long-term success and prosperity.

KitGuru says: Have you been playing Arc Raiders? What do you think so far? What other additions / improvements not listed above would you like to see implemented? Let us know down below.

The post Arc Raiders 2025 roadmap revealed first appeared on KitGuru.
  •  

Escape From Tarkov goes Gold ahead of 15th November launch

Over a decade on from its initial release, the highly popular extraction Shooter Escape From Tarkov was finally confirmed to be leaving Early Access in November – alongside getting a Steam release. With the title just under two weeks away from hitting 1.0, the team at Battlestate Games have confirmed that Tarkov has finally officially gone Gold.

Making the announcement on their socials, the team at Battlestate Games confirmed that Escape From Tarkov has Gone Gold ahead of the game’s 1.0 launch on the 15th of November.

For the uninitiated, ‘Going Gold’ means that the Escape From Tarkov master disc has been submitted to Battlestate Games’ publisher (in this case, themselves). After this, discs can then be pressed with finalised software and digital storefronts can upload the 1.0 version of the game ready for release.

Escape From Tarkov Gold

Of course, seeing as how Tarkov has been publicly purchasable for a decade (and is a digital-only release), much of the processes for ‘Going Gold’ do not apply here.

Still, this marks a notable milestone for Escape From Tarkov regardless and is one worth celebrating. Hopefully the 1.0 – and Steam – launch go smoothly.

KitGuru says: When did you first try out Escape From Tarkov? Will you be hopping into the official release? Have you been waiting for the game to come to Steam? Let us know down below.

The post Escape From Tarkov goes Gold ahead of 15th November launch first appeared on KitGuru.
  •  

Pokémon TCG Pocket has made more money than Pokémon GO in its first year

Pokémon GO was a bit of a cultural phenomenon when the mobile game released all the way back in 2016. Since then the app has gone on to be downloaded hundreds of millions of times while earning billions. It looks like Nintendo might have found their next Pokémon GO, with the recently-released Pokémon TCG Pocket having made more money in its first year compared to 2016’s viral sensation.

Last week, we reported that the card collecting Pokémon TCG Pocket had surpassed 150 million downloads ahead of its 1st anniversary on the 30th of October.

With the game now officially one year old, industry analysts AppMagic revealed that Pokémon TCG Pocket managed to earn almost $1.3 Billion during its first year on the market.

TCG Year

For comparison (as reported by ‘PocketGamer'), 2016’s Pokémon GO ‘only’ managed to make a Billion in its first year – though this still far outpaces any other Pokémon game released on mobile.

Given that Pokémon GO has since gone on to be downloaded over 600 million times while amassing over $5 Billion in revenue, it will be interesting to see whether TCG Pocket winds up having just as strong legs as Pokémon GO.

KitGuru says: What do you think of TCG Pocket? Are you surprised by its rapid success? Will it surpass Pokémon GO in the long run? Let us know your thoughts down below.

The post Pokémon TCG Pocket has made more money than Pokémon GO in its first year first appeared on KitGuru.
  •  

Limited edition Death Stranding 2 Backbone One controller announced

When it comes to controllers designed for mobile devices, Backbone is perhaps one of the most well known, having worked alongside both PlayStation and Xbox to create officially licensed smartphone controllers. Furthering this effort, Backbone has now announced a limited edition Death Stranding 2 controller.

Made in collaboration with Kojima Productions (and officially licensed by PlayStation), the Backbone One – DEATH STRANDING 2 Limited Edition controller is designed as a “utilitarian symbol of survival and delivery in the DEATH STRANDING universe.”

While ostensibly a regular gen-2 Backbone One, this limited edition version – of course – features a unique design, but also a special aluminium D-Pad and PlayStation buttons.

Being more of a collectors’ item (limited to just 1,350 units), the DS2 edition of the Backbone One is shipped in a themed “numbered hard case made only for this release.”

The Death Stranding 2 Backbone One officially goes on sale this Thursday the 6th of November.

KitGuru says: What do you think of the design? How does it compare to the DS1 Backbone? Let us know down below.

The post Limited edition Death Stranding 2 Backbone One controller announced first appeared on KitGuru.
  •  

PCSpecialist Hyperion Master Prebuilt Review (9800X3D + RTX 5070)

Today we’re taking a look at another prebuilt desktop from the folks over at PCSpecialist, and this time it’s the turn of the Hyperion Master. Featuring a Ryzen 7 9800X3D, GeForce RTX 5070, 32GB of RAM and a 2TB SSD, this could very well be the sweet spot for 1440p gaming. What's more, PCSpecialist have lowered the price to just £1649. It certainly looks a bargain on paper, but can it bring the performance to match?

Timestamps:

00:00 Intro
00:53 Pricing and Warranty Details
01:34 CPU and GPU
02:59 Memory / Some tests
03:26 Storage
04:15 Motherboard
05:22 PSU
05:53 CPU Cooler
06:20 The Case
07:23 Mat's thoughts so far
08:07 Any problems with the build?
10:06 How we will test games
10:37 F1 2025 1440p / 4k
10:59 Hogwarts 1440p / 4k
11:27 Cyberpunk 2077 1440p / 4k
12:00 BlackOps 6 1440p / 4k
12:33 Forza Horizon 5 1440p / 4k
13:03 DLSS / Frame Gen testing
15:08 CPU and GPU real world operation
16:23 Thermal Camera footage
16:44 Noise output
16:58 So is it worth buying?

Specifications:

  • FRACTAL EPOCH TG RGB GAMING CASE (BLACK)
  • AMD Ryzen 7 9800X3D Eight Core CPU (Up to 5.2GHz/104MB w/3D V-CACHE/AM5)
  • ASUS® PRIME B850-PLUS WIFI (AM5, DDR5, M.2 PCIe 5.0, Wi-Fi 6E)
  • 32GB Corsair VENGEANCE DDR5 6000MHz CL30 (2 x 16GB)
  • 12GB ASUS PRIME GEFORCE RTX 5070 OC – HDMI, 3 x DP
  • 2TB CRUCIAL P310 GEN 4 M.2 NVMe PCIe SSD (up to 7100MB/sR, 6000MB/sW)
  • CORSAIR 750W RMe SERIES™ ATX 3.1, MODULAR, CYBENETICS GOLD
  • PCS FrostFlow 240 Series ARGB High Performance Liquid Cooler
  • 1 x PCS ARGB LED Fan

The core specs are confirmed in the following CPU-Z and GPU-Z screenshots:

We tested the Hyperion Master desktop through a series of games at both 1440p and 4k. A selection of results are in the screenshots below, but for full details, watch the full video review over on YouTube.

Overall, the system manages to provide a great gaming experience at 1440p, with many titles exceeding 100fps while running at maximum graphics settings with no scaling or frame generation. Performance could be improved even further with various setting tweaks to create an optimal experience in certain titles such as Black Ops 6 or Cyberpunk. Pushing the resolution up to 4k, obviously comes with a fairly substantial hit to framerates, but the system still managed to maintain 60+fps, again at maximum graphics settings, on more than one occasion.

Battlefield 6 (2560×1440 – Max Settings)

Battlefield 6 (3840×2160 – Max Settings, DLSS Performance, 4x Multi Frame Generation)

Call of Duty: Black Ops 6 (2560×1440 – Max Settings)

Cyberpunk 2077 (3840×2160 – Max Settings, DLSS Performance

F1 25 (3840×2160 – Max Settings)

Forza Horizon 5 (2560×1440 – Max Settings)

Closing Thoughts

PCSpecialist’s Hyperion Master is a well-balanced, capable gaming desktop that delivers exactly what most people want at 1440p – that being strong performance, sensible component choices, and fair pricing. The Ryzen 7 9800X3D and RTX 5070 pairing works really well together, backed up by fast 32GB DDR5 memory and a 2TB Gen 4 SSD that keeps things feeling responsive. Cooling performance is solid too, with the Frostflow 240 AIO keeping temperatures under control without adding unnecessary noise.

There were a few minor build details worth noting, but nothing serious and not something we’d usually expect from PC Specialist. The overall presentation is neat, the cable management is tidy, and the Fractal Design Epoch case gives it a simple, smart look that suits most setups.

At £1649, the value on offer is impressive. Building the same system yourself would cost about the same or slightly more, which makes this a very competitive prebuilt package. A cleaner, more understated version without RGB would be a nice future option, but as it stands, the Hyperion Master is an excellent all-round system for anyone wanting reliable 1440p gaming performance straight out of the box.

You can buy the Hyperion Master prebuilt desktop directly from PC Specialist for a limited time for £1649 HERE.

Pros:

  • Great 1440p gaming performance.
  • Excellent pricing.
  • 2TB SSD will hold plenty of games.
  • 6000MT/s CL30 memory is the sweet spot for Ryzen.
  • Good cable management.

Cons:

  • A few quality control issues upon delivery, like a loose screw and some plastic left on the GPU backplate.
  • RGB balance is a little off – the system would have been great as ‘lights out’ build.

KitGuru says: Despite the minor attention to detail issues, the Hyperion Master is a very well priced machine that provides a solid all-round 1440p gaming experience.

The post PCSpecialist Hyperion Master Prebuilt Review (9800X3D + RTX 5070) first appeared on KitGuru.
  •  

AMD will continue to bring launch-period game optimisations to RDNA and RDNA 2 after all

AMD is partially reversing course after a recent announcement that it would move RDNA 1- and RDNA 2-based GPUs into “maintenance mode”, halting the development of game-ready drivers for these cards. Following significant backlash from the PC gaming community, the company has clarified that game optimisations for these cards will not be abandoned entirely.

The controversy began when AMD stated its Adrenalin Edition 25.10.2 driver would place the Radeon RX 5000 and RX 6000 series in maintenance mode. This was intended to concentrate on optimising and delivering new features for its latest GPUs. The original statement implied that older cards would only receive critical security and bug fixes, cutting off game-ready support.

This decision was met with immediate criticism, as it affects a massive install base. RDNA 2 is the architecture powering the PlayStation 5, Xbox Series X/S, and the Steam Deck. It's also used in the original Asus ROG Ally handheld and as integrated graphics in numerous Ryzen 6000 and 7000 series laptops. Furthermore, popular cards like the Radeon RX 6700XT remain prominent despite the oldest RX 6000 cards being around five years old.

In a new statement to Tom's Hardware, an AMD representative attempted to clarify the situation: “New features, bug fixes, and game optimisations will continue to be delivered as required by market needs in the maintenance mode branch”. While AMD confirmed that day-zero support for games will continue, the term “as required by market needs” is vague. The clarification seems to suggest that major feature development will still be focused on RDNA 3 and 4, but popular new game releases may still get optimisations.

KitGuru says: Are you glad AMD isn't stopping to develop game-ready drivers for its older graphics GPUs?

The post AMD will continue to bring launch-period game optimisations to RDNA and RDNA 2 after all first appeared on KitGuru.
  •  

Epomaker launches the Split70 ergonomic keyboard

Epomaker is expanding its line of ergonomic keyboards, targeting users looking to reduce the physical strain associated with traditional single-piece boards. The company has launched the new Epomaker Split70. Like the existing 65% Split65, the new model is built around a true split design, allowing users to position the two halves independently to suit their shoulder width.

The Split70 offers the ability to split the keyboard in two, intended to improve arm and wrist alignment during extended typing sessions. The halves can be used together, or the left-hand section can reportedly connect independently for a compact gaming or control setup. Internally, the keyboard uses a gasket-mount structure and is packed with five layers of sound-absorbing materials, including latex and PET sheets, to dampen acoustics. Epomaker claims this provides a “creamy” sound profile and is an upgrade over the four-layer system found in the Split65.

For customisation, the board is hot-swappable and features south-facing LEDs to avoid interference with Cherry-profile keycaps. It comes populated with factory-lubed Wisteria Linear V2 switches, an update from the V1 switches used in the earlier model. Productivity features include four pre-programmed macro keys (set to Undo, Cut, Copy, and Paste) and a tactile rotary knob on the right side for volume control or scrolling, which also functions as a mute button when pressed. Full VIA compatibility allows for remapping of all keys.

Connectivity is handled via tri-mode wireless (Bluetooth 5.0 and 2.4 GHz) and a wired USB-C connection, with support for switching between up to five paired devices. Mac users are also catered to, with modifier keycaps included in the box. The Epomaker Split70 is now available in a minimalist black version and a white and blue colourway on the company's official website, priced at € 89.95/$115.99.

KitGuru says: Have you ever tried a split keyboard? If not, would you consider something like the Split70 to try it out?

The post Epomaker launches the Split70 ergonomic keyboard first appeared on KitGuru.
  •  

PUBG Ally public testing begins in early 2026

Krafton, the developer behind PUBG: Battlegrounds, has unveiled its new AI-driven companion, ‘PUBG Ally', at Nvidia's “GeForce Gamer Festival” in Seoul. Krafton is labelling it a ‘Co-Playable Character' (CPC), designed to interact and collaborate with live players, going well beyond what you would expect from your typical NPC.

The system is built using Nvidia Ace technology and runs on an on-device Small Language Model (SLM). Kangwook Lee, Head of Krafton AI, detailed the partner's capabilities, stating that ‘PUBG Ally' is designed for both cooperative and independent gameplay, unlike standard bots. Lee said it can “discuss strategies with players and adjust its playstyle accordingly”, which means that, in-game, the AI can make autonomous decisions during combat, fetch specific items for the player, or assist with revives, all while modifying its approach as conditions change.

Lee also emphasised that ‘PUBG Ally' enables voice-based communication. The system supports English, Korean, and Chinese. The AI is trained explicitly on PUBG terminology, including map locations and item attributes, to allow for natural player communication. As we reported earlier this week, players will get to test PUBG Ally in early 2026 as part of PUBG: Battlegrounds Arcade.

KitGuru says: Do you think we'll start to see more Nvidia ACE AI NPCs in games in the coming years? 

The post PUBG Ally public testing begins in early 2026 first appeared on KitGuru.
  •  

Razer partners with Valve for Dragon Lore peripheral collection

Razer has announced a partnership with Valve for a new line-up of Counter-Strike 2-branded peripherals. The collection features the iconic and highly sought-after Dragon Lore AWP skin, which is applied to five of Razer's esports-focused products.

This collaboration is primarily an aesthetic overhaul, wrapping the distinct yellow and orange design around existing Razer's high-end hardware. The collection includes the Razer BlackShark V3 Pro wireless headset, which features Razer's HyperClear Super Wideband mic and comes with pre-tuned CS2 audio profiles. It is joined by the Razer Huntsman V3 Pro TKL, a keyboard equipped with Razer's Gen-2 analogue optical switches, which offer adjustable actuation from 0.1 mm to 4.0 mm, as well as a Rapid Trigger mode for faster repeated inputs.

For mouse users, the Razer Viper V3 Pro gets the new Dragon Lore treatment. This 54g symmetrical wireless mouse features the Focus Pro 35K Optical Sensor Gen-2 and Gen-3 optical mouse switches, and is capable of a true 8000 Hz wireless polling rate. Rounding out the collection are the Razer Gigantus V2 soft mouse mat (available exclusively via bundle with the Viper V3 Pro – Counter-Strike 2 Edition) in a large size, and the Razer Iskur V2 X ergonomic gaming chair.

The Counter-Strike 2 Editions of the Razer BlackShark V3 Pro and the Razer Huntsman V3 Pro TKL are now available for £269.99/€289.99/$269.99 each. The Viper V3 Pro – Counter Strike 2 Edition is available alone for £179.99/€189.99/$179.99, while the bundle, including the Gigantus V2 Counter Strike 2 Edition, costs £219.98/€239.98/$219.98. Lastly, the Razer Iskur V2 X – Counter-Strike 2 Edition is now available for pre-order at $399.99.

KitGuru says: Do you like the aesthetics of the Counter-Strike 2 Dragon Lore collection?

The post Razer partners with Valve for Dragon Lore peripheral collection first appeared on KitGuru.
  •  

First Intel Panther Lake CPU benchmarks leak

While the graphics performance of Intel's upcoming “Panther Lake” mobile CPUs has been the subject of much speculation, we now have our first look at the platform's CPU capabilities.

Laptopreview (via VideoCardz) has shared a set of Cinebench R23 multi-core benchmarks for two of the new Core Ultra 300 series chips. According to the new data, the top-tier Core Ultra X7 358H scored approximately 20,000 points in the Cinebench R23 multi-core test, about 10% less than the Core Ultra 7 255H. A second chip, the Core Ultra 5 338H, reportedly scored around 16,000 points in the same benchmark. Both of these tests were allegedly conducted at a TDP of 60/65W.

The specs for these chips were also detailed, aligning with previous rumours. The Core Ultra X7 358H is reportedly a 16-core processor, comprising four P-cores, eight E-cores, and four LP-cores, and will feature a 12-core Xe3 integrated GPU. The Core Ultra 5 338H is a step-down 12-core model, which achieves its lower core count by reducing the number of E-cores to four.

While the CPU performance numbers are new, the leak also provided an updated graphics score. The Time Spy score for the Core Ultra X7 358H is now listed at 6,830 points, compared to the initial reports of around 6,200 points. If these latest numbers are accurate, that's over 70% faster than the Core Ultra 7 255H's integrated GPU.

KitGuru says: It's a bit disappointing to see a lower CPU performance in the multi-core test, but the massive uplift in the graphics capabilities of this chip makes up for it.

The post First Intel Panther Lake CPU benchmarks leak first appeared on KitGuru.
  •  

World of Warcraft: Midnight launch inches closer

The World of Warcraft: Midnight closed alpha test kicked off just four weeks ago. At that same time, rumours of a February launch date emerged and now, that release date looks even more likely, as Blizzard is quickly moving on to beta testing.

World of Warcraft: Midnight has wrapped up alpha testing. Next, Blizzard will be testing the beta build of the game throughout November and December, after that, Blizzard will close the testing servers and put the finishing touches on the expansion ahead of its planned release.

While the release date for World of Warcraft: Midnight has not yet been announced, the expansion is expected to release by February 26th next year.

World of Warcraft: Midnight is the second expansion in the Worldsoul Saga, a planned trilogy of expansions that began with The War Within back in 2024. Midnight is the second chapter in this on-going story arc and will introduce a host of fundamental changes to the game in an effort to simplify the need for third-party mods and to reduce the complexity of playing certain classes.

The final expansion in this trilogy is set to be called The Last Titan, and if Blizzard keeps up with its current cadence, it should drop sometime in 2028.

KitGuru Says: Are you looking forward to the next WoW expansion?

The post World of Warcraft: Midnight launch inches closer first appeared on KitGuru.
  •  

Nintendo wins lawsuit against Switch pirate streamer

Roughly one year ago, we learned that Nintendo had filed a lawsuit against a creator known online as Every Game Guru. The lawsuit accused the creator of promoting piracy and streaming pirated copies of games, sometimes before those games were even available to buy. Now, Nintendo has won the lawsuit.

This week, TorrentFreak learned that Nintendo won the lawsuit. The Colorado Federal Court ruled in Nintendo's favour, finding the creator, whose real name is Jesse Keighin, guilty of copyright infringement. Keighin will now need to pay $17,500 to Nintendo.

During this process, Keighin chose not to defend himself in court, so Nintendo had an easy win coming its way regardless. However, two of Nintendo's requests were denied – Keighin will not have to “destroy all circumvention devices”, and Nintendo's request for an injunction against “third parties” working with Keighin was also denied, in part due to the fact that Nintendo didn't name any specific third-parties.

Ultimately, the maximum fine that Keighin could have received was $1 million, so they escaped this somewhat lightly. Nintendo has previously successfully sued a Switch piracy services provider for more than $1 million.

KitGuru Says: If a big Switch game like The Legend of Zelda: Tears of the Kingdom leaks again, do yourself a favour and don't plaster evidence of you playing it all over the internet weeks before release. Nintendo has won one of these cases now, which would make it easier for them to go after others in the future.

The post Nintendo wins lawsuit against Switch pirate streamer first appeared on KitGuru.
  •  

AMD ends “game-ready” driver support for RDNA 1 and RDNA 2 GPUs

AMD's latest WHQL driver, Adrenalin Edition 25.10.2, is a major one, though not only for the reasons you might think. While the new driver delivers Game Ready optimisations for Battlefield 6 and Vampire: The Masquerade – Bloodlines 2, its release notes contain a hard-hitting announcement: AMD is officially moving its RDNA 1 and RDNA 2 graphics cards into “maintenance mode”.

AMD confirmed the decision with PCGH in a statement, where the company stated that to focus on optimising and delivering new and improved technologies for the latest GPUs, all future driver releases with focused game optimisations will be targeted exclusively at RDNA 3 (RX 7000) and RDNA 4 (RX 9000) GPUs.

This means that owners of the still-very-popular RX 6000 and RX 5000 series cards will no longer receive new Game Ready performance updates, feature additions, or optimisations for upcoming titles. AMD has clarified that these cards will continue to receive driver updates addressing essential security and bug issues for the foreseeable future, but their performance-enhancing development cycle is now complete.

For owners of the latest hardware, the 25.10.2 driver brings a host of new features. It includes initial support for the new DirectX Work Graphs feature on the Radeon RX 9000 series, expanded Vulkan compatibility, and support for the new Ryzen AI 5 330 APU. Moreover, the notes also state that the driver disables USB-C power charging on Radeon RX 7900 series graphics cards. However, AMD has since confirmed to TechPowerUP that this isn't the case and the notes have been corrected.

KitGuru says: Are you still running an RX 6000 and RX 5000 series GPU? Considering AMD's decision, are you now considering upgrading to a more recent model?

The post AMD ends “game-ready” driver support for RDNA 1 and RDNA 2 GPUs first appeared on KitGuru.
  •  

Mid-size 8K displays might be a waste of money, study claims

If you've ever stared at a wall of TVs trying to justify the massive price jump to 8K, a new study from the University of Cambridge and Meta Reality Labs suggests you can probably save your money. The research, just published in the journal Nature, digs into the practical limits of human vision, and the results are a splash of cold water on high-resolution marketing.

The study (via The Guardian) moves away from simple resolution numbers (like 4K or 8K) and instead focuses on “Pixels Per Degree” (PPD), a metric that measures how much detail you can actually perceive at a given distance. Using a 4K monitor viewed at various distances, researchers tested how well participants could distinguish fine patterns in both black and white colours.

Image credit: University of Cambridge

The study concludes that our eyes are at their best when perceiving brightness and contrast (in greyscale), where we can distinguish details up to approximately 94 PPD. However, our ability to see fine colour detail is significantly worse. The test showed our limit for red and green patterns drops to around 89 PPD, and for yellow and purple, it plummets to just 63 PPD. In short, our eyes are built to be much more sensitive to contrast than to high-resolution colour information.

So, what does this mean for your living room? The researchers translated these findings into a real-world scenario. For a person sitting on a sofa roughly 2.5 metres away from a 44-inch television, a QHD (1440p) resolution is already “crisp”. This implies that upgrading to 4K, let alone 8K, on a screen that size would provide no perceivable visual improvement unless you either move your sofa significantly closer or buy a much larger display. The study suggests that an 80-inch 8K TV only reveals its extra detail when you are sitting just 2 metres away from it.

It's important to note that the study has some limitations. The trial involved only 18 participants, with an average age of 26. Therefore, these figures may not apply to everyone, especially older individuals or those with different visual acuity.

KitGuru says: How is your TV positioned within the table?

The post Mid-size 8K displays might be a waste of money, study claims first appeared on KitGuru.
  •  

Amazon’s Lord of the Rings MMO reportedly cancelled

Earlier this week, Amazon underwent a new round of layoffs, removing much of the Amazon Games division and cancelling multiple projects. As it turns out, Amazon's major game, an online Lord of the Rings title, has also been cancelled amid this shake-up. 

New World isn't the only major MMO from Amazon impacted by the layoffs this week. As reported by VGC, one Amazon Games worker shared on LinkedIn that they had been let go, alongside their entire team. These people were all working on The Lord of the Rings MMO project.

It was reported that Amazon Games will no longer focus on Massively Multiplayer Online Games due to how expensive they are to make and maintain. Moving forward, a smaller Amazon Games team will focus smaller, cheaper projects instead, assuming Amazon Games isn't shut down altogether.

Amazon has announced its plans to create a Lord of the Rings MMO back in 2023. Amazon also had an agreement in place with LOTR rights holder, Embracer Group, to publish the next Tomb Raider game. It is unclear if plans for the next Tomb Raider were affected by the layoffs this week.

KitGuru Says: We aren't getting a new LOTR MMO, but The Lord of the Rings Online does still exist for anyone who doesn't mind playing something a bit older. 

The post Amazon’s Lord of the Rings MMO reportedly cancelled first appeared on KitGuru.
  •  

Silent Hill 2 is coming to Xbox

A few weeks back, we learned that Silent Hill 2 Remake, Blooper Team's excellent re-telling of one horror's all-time greats, might be coming to Xbox. Now, it appears that ratings boards have confirmed exactly that, with an Xbox version of the game now rated. 

The Entertainment Software Rating Board (ESRB) has listed Silent Hill 2 Remake for Xbox Series X/S consoles. The game achieves the same rating classification as the previous PC and PS5 versions of the game, which released in October 2024. The ESRB listing was later pulled, but not before VGC captured the evidence.

Silent Hill 2 Xbox

With the game being just over a year old, whatever exclusivity period Konami had in place with Sony should now be expired, meaning the Xbox version of the game could release any day now.

Typically, with ratings board listings, a release happens within a few months. Occasionally, that timeline can be sped up to just a matter of weeks. Microsoft reportedly has an Xbox Partner Showcase planned for November, so the game is likely to be announced there.

KitGuru Says: Have you played the Silent Hill 2 remake? 

The post Silent Hill 2 is coming to Xbox first appeared on KitGuru.
  •  

Halo 2 and Halo 3 may also get UE5 remakes

Earlier this month, Microsoft officially announced its next Halo game – Halo: Campaign Evolved, a complete remake of the original Halo campaign in Unreal Engine 5. It sounds like Microsoft won't be stopping there though. 

One Halo-focused leaker, Halo Leaks, claims that Halo 2 and Halo 3 will also be getting campaign remakes. No multiplayer is planned though, which is an odd move, as the early Halo games are often credited for birthing modern online multiplayer for consoles. Halo 3 in particular was massive thanks to its solid official multiplayer modes, alongside the custom maps and modes created using Halo Forge.

Halo UE5

Multiplayer will return to Halo eventually with the next mainline installment in the franchise, currently referred to as Halo 7. Microsoft has not yet announced any official plans for the next mainline Halo game.

Like Halo: Campaign Evolved, we should expect to see the Halo 2 and Halo 3 remakes released on PlayStation, the same day they arrive on other platforms like Xbox and PC.

KitGuru Says: If you are an Xbox or PC player, I would strongly recommend just grabbing the Master Chief Collection. Even without a full remake, the older Halo games still hold up well and you'll have full access to all of the single-player and multiplayer modes. 

The post Halo 2 and Halo 3 may also get UE5 remakes first appeared on KitGuru.
  •  

Thermal Grizzly WireView Pro II brings advanced monitoring to 12V-2×6 GPUs

Thermal Grizzly has unveiled the WireView Pro II, a monitoring device designed for graphics cards using the 12V‑2×6 connector. The unit provides detailed oversight of power delivery, helping users detect potential issues early and safeguard both the connector and GPU.

Unlike other tools that measure total current, the WireView Pro II tracks values for each individual pin and wire in the 12V-2×6 connector. This allows immediate identification of uneven load distribution or faulty contacts. In addition to current, the device continuously monitors voltage, temperature, and overall power consumption. If preset thresholds are exceeded, users are alerted with on‑screen warnings and alarms.

To manage heat, the device integrates a semi‑passive fan that activates only under load, while its CNC‑machined aluminum housing doubles as a heatsink with optimized airflow around the connector.

The WireView Pro II is available in two connector orientations to ensure compatibility with a broad range of custom graphics card designs. A downward‑facing option also serves as a 90‑degree adapter for cleaner cable routing.

An internal memory module logs operating data every 60 seconds, storing up to 340 days of continuous usage. Thermal Grizzly also includes an extended two‑year warranty that covers connector damage even beyond the GPU manufacturer’s guarantee.

The Thermal Grizzly WireView Pro II is available to pre-order now, priced at €119.90.

KitGuru Says: The WireView Pro II looks to be a very useful tool. If you end up ordering one, the first units should start shipping out in mid-December.

The post Thermal Grizzly WireView Pro II brings advanced monitoring to 12V-2×6 GPUs first appeared on KitGuru.
  •  

Animal Crossing: New Horizons Switch 2 Edition announced alongside major free update

Since the launch of the Switch 2 earlier this year, Nintendo has been rather selective with regards to which games get ‘next-gen’ upgrades and in what form. In an announcement which has been a long time coming, Nintendo has finally confirmed that Animal Crossing: New Horizons will receive a Switch 2 upgrade early next year – alongside a massive free update for all.

Releasing a lengthy 12-minute ‘Announcement Trailer’, Nintendo officially confirmed that Animal Crossing: New Horizons will be receiving a Switch 2 upgrade pack early next year.

Arriving on the 15th of January, the Switch 2 Edition will bring with it improved resolutions; online play for up to 12 players; voice communication and official Mouse Mode support (though there is no word on whether the game will run at 60fps instead of 30).

Unfortunately, the upgrade will not be free, costing those who already own the Switch 1 version $5 for the pleasure.

Luckily, the Switch 2 Edition’s launch will coincide with a free major 3.0 update, adding “a new resort hotel run by Kapp’n’s family, new themed items and characters, extra exclusives like Slumber Island for Nintendo Switch Online members and more.”

With the way Nintendo has been drip-feeding their Nintendo Switch 2 Editions, it will be interesting to see whether we wind up getting an original Animal Crossing for Switch 2 at all during its lifecycle.

KitGuru says: Are you glad to see Animal Crossing getting more love? Will the game still run at 30fps on Switch 2? What do you think of the announced enhancements? Let us know down below.

The post Animal Crossing: New Horizons Switch 2 Edition announced alongside major free update first appeared on KitGuru.
  •  

Epic announces ‘Fortnite Sidekicks’ pet cosmetic system

For better or for worse, Fortnite has been the king of cosmetics during this live-service era which we find ourselves in, with players being able to earn/purchase all sorts from character skins; to back bling; gliders and even shoes. You can now add pet followers to the list of cosmetics, with Epic Games officially unveiling ‘Fortnite Sidekicks’.

Making the announcement on their blog, the Fortnite team at Epic Games wrote: “Sidekicks are new pals in Fortnite that join your adventures in Battle Royale, LEGO Fortnite, developer-made experiences, and more. Enjoy their company as they react to the world around you!”

Serving essentially as NPC followers, these sidekicks will come in multiple forms – including Peels (a dog); Bonesy; Spike, and Lil’ Raptor (a dino) – and can be customised one time upon obtaining them. That said, additional cosmetic unlocks for your pets will be earnable through SP (sidekick points).

Epic Sidekicks

The first sidekick will be available starting from tomorrow upon the launch of Fortnite’s latest Season (with more promised to be added the following week).

While there is no denying that pretty much all cosmetics released nowadays are far too costly for what you’re getting, at the very least Fortnite’s offerings are always of a high quality.

KitGuru says: What do you think of this new Sidekick addition? Has the cosmetics economy gone too far? Let us know down below.

The post Epic announces ‘Fortnite Sidekicks’ pet cosmetic system first appeared on KitGuru.
  •  

Sudokoo Mach 120 Fan Review: Taking on Noctua + Phanteks!

Today we’re taking a look at the Sudokoo Mach 120, a new fan aiming to challenge the Phanteks D30 and Noctua A12x25 G2, two of the top 120mm models on the market. We’ll be testing airflow, noise, and thermal performance inside a controlled case setup to see how those claims hold up in real-world conditions. So, is the Mach 120 a genuine contender or just another marketing claim? Let’s find out.

Timestamps:

00:00 Start
00:44 Technical details / pricing / warranty
01:33 A close up look / Bearings
02:27 The appearance
03:17 Vibration Damping / Customisation
04:08 Wiring Connections
04:36 Accessories
05:10 What to compare against?
06:11 Test System
06:56 Smoke Visualisations
08:20 Testing Methodology
09:40 Noise Performance
11:11 Thermal Performance
14:21 Real World Thermal Performance
16:57 James' Closing Thoughts

Features:

  • 30mm thick with blade and frame constructed using liquid crystal polymer (LCP) + 40 % glass fibre reinforcement to resist warping and improve rigidity under high speed.
  • Mach 120 uses a high-performance 3-phase, 10-pole, 12-slot FOC closed-loop motor, allowing a PWM speed range of ~500–3000 RPM.
  • A Custom 3D-printable side panel file is included for visual customisation of fan side frames. And Mach 120 comes with a 6-year warranty.

Specifications:

  • Dimensions: 120 × 120 × 30 mm
  • Weight: 230 g
  • Speed (PWM): 500 – 3000 RPM ±10 %
  • Idle / 0 RPM Threshold: ~ below 5 % PWM
  • Airflow: 108 CFM
  • Static Pressure: 7.31 mmAq (≈ mm H₂O)
  • Noise: ≤ 39.9 dB(A)
  • Bearing type: Hybrid Hydraulic Bearing, by Porite (Japan)
  • Motor type: 3-phase, 10-pole, 12-slot FOC closed-loop motor

Test System Specifications:

Testing Methodology

Our testing focuses on the thermal performance of each fan under three conditions: 100% PWM, 1400 RPM, and 40 dBA noise-normalised operation. All tests are conducted with a manual CPU overclock, locking the all-core frequency and VCORE to ensure consistent load across runs.

Baseline Measurement:

  • Ambient temperature is recorded.
  • The system is left idle for 10 minutes.
  • CPU and GPU temperatures are logged using HWINFO, while case temperatures are monitored with thermocouples placed at three positions:

T1: Behind the front intake fan

T2: In front of the rear exhaust

T3: Above the AIO exhaust

Load Testing:

A combined CPU/GPU stress test is run for 30 minutes using 3DMark Speed Way stress test and Cinebench simultaneously.

Temperature charts show the average CPU/GPU delta over the final 10 minutes of the test, along with the thermocouple readings at the end of the session.

Noise Testing:

Noise levels are measured with a decibel meter placed 30 cm from the front of the system.

Airflow Visualisation:

Smoke tests are filmed with all fans running at 1400 RPM to illustrate airflow patterns across the case and cooling components.

This methodology ensures a consistent, real-world comparison of each fan’s thermal efficiency, noise performance, and airflow characteristics.

Test Results:

System Noise: 100% PWM

1400RPM Normalised

Case Temperatures: 100% PWM

1400RPM Normalised

40dBA Noise Normalised

CPU & GPU Temperature: 100% PWM

1400RPM Normalised

40dBA Noise Normalised

We found the Sudokoo Mach 120 listed on Amazon HERE. A single unit costs £25.99 while a triple-pack is £69.99.

Pros:

  • High speed for maximum cooling potential if needed.
  • Still gives great performance when the RPM is reduced to acceptable noise levels.
  • Subtle but also can be customised for a personalised look.

Cons:

  • Very loud at max speed.
  • Lacking RGB lighting.
  • Need to remove side panels to keep the standard 120mm fan spacing.

KitGuru says: Sudokoo made some pretty big claims with the Mach 120, but the company has surprised us all with the performance of this new 120mm fan. Even when noise and speed are normalised, they can keep up with established brands such as Phanteks and Noctua!

The post Sudokoo Mach 120 Fan Review: Taking on Noctua + Phanteks! first appeared on KitGuru.
  •  

New details revealed for live-action Call of Duty film

Back in early September, Paramount Pictures announced that they had obtained the rights to develop a live-action film based on the ever-popular Call of Duty franchise. While details remain light, the adaptation has now found both its writer and director – with Hancock’s Peter Berg helming the film.

As reported by the publication Deadline, the live-action Call of Duty film from Paramount/Skydance has started to gain traction following its initial announcement last month.

According to Deadline, Taylor Sheridan (known best for creating the hit show Yellowstone) will co-write the adaptation alongside Peter Berg – who is also set to serve as director for the project.

Call of Duty Live-action

For the uninitiated, Peter Berg is rather familiar with big budget action-packed movies, having directed the likes of Hancock; Battleship; Deepwater Horizon and Patriots Day.

While the overall quality of these films leave something to be desired, the combination of Sheridan and Berg could make for a solid duo. It will be highly interesting to see how they choose to approach making a Call of Duty film.

KitGuru says: What do you think of the choice for director? Could a COD film be done well? Which game’s story would you want them to take inspiration from the most? Let us know down below.

The post New details revealed for live-action Call of Duty film first appeared on KitGuru.
  •  

Capcom announces 30th anniversary Resident Evil Showcase for Early 2026

Ahead of Resident Evil Requiem’s much-anticipated launch on the 27th of February, Capcom has been slowly but surely teasing out new bits of information regarding the upcoming sequel. As part of their recent ‘Road to Requiem’ video presentation, the publisher has confirmed that a full-blown Resident Evil Showcase will take place early next year.

At the tail end of Capcom’s Road to Requiem video (which included announcement surrounding Switch 2 ports for RE 7, 8 and 9; a Fortnite crossover; themed Switch 2 controllers and more), the publisher confirmed that they will be hosting a Resident Evil Showcase sometime “early next year where we’ll descend even deeper into all things Resident Evil Requiem.”

While the showcase will have plenty to do with the upcoming RE9, 2026 also marks the franchise’s 30th anniversary – and so expect a mix of celebrations; new announcements; potential ports; merchandise and more.

We will have to wait and see, but given how core the Resident Evil franchise is to Capcom, hopefully the publisher has some big plans in the works.

KitGuru says: What did you think of the Road of Requiem announcements? Are you excited for Resident Evil 9? What are your expectations for the showcase? Let us know down below.

The post Capcom announces 30th anniversary Resident Evil Showcase for Early 2026 first appeared on KitGuru.
  •  

KitGuru Games: The Duality of Call of Duty

For years I have tracked the progression and regression of the Call of Duty franchise, both from the perspective of a life-long player but also as a critic. Despite the common consensus, each year’s Call of Duty manages to offer a surprising amount of content, both old and new, while introducing potentially game-changing mechanics. When it comes to moving and shooting, Call of Duty has pretty much perfected the formula, with Black Ops 6 introducing the smooth-as-butter omnimovement. For a franchise as big as COD, you would and should expect gameplay to be top-tier, with hundreds of developers across a dozen studios working diligently to make sure the next Call of Duty arrives on time and ‘feature-complete’.

Call of Duty Black Ops

On the flip-side, a franchise as big as COD is also hampered by its own size, with the series having its hands tied left and right so as to not deviate too far from what has made Activision (now Microsoft) Billions on an annual basis. The most recent Black Ops 6 is in some ways the best entry in the franchise, and in other ways, the worst. With Black Ops 7 coming around the corner, the team at Treyarch seem to be saying and doing all the right things in the lead-up to its release. Unfortunately, the duality of Call of Duty ensures that no future entry will ever truly be the best it can.

Ever since the launch of Modern Warfare in 2007, Call of Duty has become a household name, with pretty much every single entry in the annual franchise sitting at the top of their respective years’ best-seller’s list – despite consistently releasing at the tail-end of the year.

With each new game, Call of Duty seems to break a record in some form or another, whether it be the greatest amount of engagement, the highest peak players, or the most revenue ever at a game’s launch. Be it a ‘good’ or a ‘bad’ year, Call of Duty seems to sell like hotcakes while continuing to make BANK.

That said, despite its ubiquity in the market, for better or for worse it felt as though each new entry was developed with far more freedom. During the early-ish years of COD, players could expect a complete package at launch alongside 4 post-release DLC packs.

Beyond this however, it appeared as though the developers were given the opportunity to try new things, while experimenting on older established aspects.

While this led to many positives (such as the invention of the pick-10 system; the switch-up to scorestreaks; as well as the idea of COD having a 3rd main mode like Zombies), the experimental era of Call of Duty also introduced a plethora of lesser-received changes.

One needs to look no further than the godawful supply drop system around the early-mid 8th-generation, where players could obtain objectively better versions of certain weapons exclusively through lootboxes (Advanced Warfare) or worse still would be unable to obtain entire DLC weapons at all without sinking your time/money into its supply crates (Black Ops 3).

You of course also had sweeping changes to movement and traversal, with the series pioneering the ever-fun dolphin-diving with Black Ops 1. Advanced Warfare pushed the series to the future with the highly-underrated exo-suits – allowing for far more varied gunfights and moment-to-moment gameplay while introducing a new layer of verticality.

Black Ops 3 added wall running and an alternate form of jetpacks alongside specialist characters. Infinite warfare took players to space, maintaining much of BO3’s core mechanics while adding a suite of unique, fun and varied weapons – some of which could transform into pretty much entirely different guns at the press of a button.

Seeing as how COD WWII went back to…World War 2, much of the gameplay itself was classic Call of Duty. Even so, the team at Sledgehammer Games experimented in other ways, giving players the Headquarters: A social space which served multiple functions (and one which we would never see again), while also introducing larger-scaled game modes; among other small enhancements/alterations.

Call of Duty in this era was far from perfect, and many would argue that the degree of changes between each entry could lead to alienation with some fans who either enjoyed or disliked a certain mechanic or feature being added/removed from game-to-game.

That said, Call of Duty during this period made a majority of its money at launch, and so developers appeared to mostly be left alone as long as they manage to hit the quota for an annual COD release.

Call of Duty Modern Warfare 2019 however is where everything seemed to change. With the launch of Infinity Ward’s Modern Warfare reboot (and especially in the wake of the free-to-play Warzone’s success), Call of Duty had officially entered the live-service era.

This brought about a number of welcome changes and monetary decisions. Firstly, all gameplay-related content was released for all to enjoy for free. It could require some level of grinding, but ultimately everyone was now on the same level and so could compete fairly. This applied to the post-launch maps, weapons and more – meaning the 4 DLC strategy of the past was out and Seasonal content was in.

With all future guns and maps now being ‘free’ a new form of monetisation needed to be brought into play. This is where we then got the much-controversial cosmetic system.

Inspired by the likes of Fortnite, all future Call of Duty games during the live-service era have offered Seasonal Battle Passes, limited-time events and of course the COD shop. For better or for worse, this new system was a success, and so we have seen it be implemented in every other Call of Duty since with little to no evolution – perhaps aside from store bundles slowly getting more costly.

While the lack of innovation in this particular aspect is already concerning (with a system such as this now clearly being directed by executives at Activision / Microsoft), all of these new ‘premium’ cosmetics are in many ways purposefully designed to be inferior or disappointing.

While we fortunately still have the ability to earn camos for our guns, paid weapon cosmetics in the form of blueprints have taken over Call of Duty.

As much as I dislike just how costly these bundles are, an argument could potentially be made for its inclusion if players were getting their money’s worth…but they’re not.

Weapon blueprints in particular are a trick. Though they can look cool initially, by the time you’ve switched out your weapon’s attachments for ones you actually want to use, the entire design of the gun might be wholly different.

That’s not even mentioning the fact that these blueprints apply to a single weapon in a series which includes dozens of different guns RIGHT AT LAUNCH – let alone after all of its post-launch content has been released.

Over the years we’ve seen different COD titles offer various earnable blueprints throughout its lifecycle. While I would of course prefer to be awarded blueprints for my accomplishments than not, they barely feel worth it to earn – let alone to actually pay for.

Okay, so blueprints are hardly worth it, with the only guns to maintain their look being the rare and more costly mastercrafts. That said, the idea of blueprints as a function mainly rose with the arrival of this new live-service approach and so its inclusion didn’t necessarily take anything away from players.

One piece of personalisation which was definitely gimped however was the notion of weapon stickers and decals. Again, primarily obtained either through a Battle Pass or in a paid bundle, weapon decals and sticker are perhaps even more useless.

Unlike almost any other decal system, Call of Duty’s stickers can only be placed on a couple dedicated regions of a weapon. Okay, sure, they don’t want players to put a bunch of stickers together and make a penis or other genitalia.

Even so, not being able to scale, rotate, or move the decals in any form makes the whole system feel like little more than Battle Pass / bundle filler. It also doesn’t help that a majority of the decals are placed terribly on these weapons with some being barely visible and others frustratingly off-centre.

Other bits of Battle Pass filler include player emblems, calling cards and loading screens – many of which either feel slapped on or in the worst cases appear to be AI generated. Unfortunately all of this is now a core part of Call of Duty’s monetisation and as such will likely remain until Activision discovers an even better way to make infinite money.

This is just scratching the surface of the impact of this new cosmetic system. Again, though not applicable to every older COD entry, the likes of Advanced Warfare offered some degree of character customisation while also letting you earn and unlock various cosmetic parts for your character – from different boots, to different gloves; exo-skeletons; helmets and more.

Being able to personalise your character in this way is clearly far too player friendly which is why we will likely never see such a system again.

Hell, even going the Fortnite route of letting you change parts of your paid-for operator’s outfits with other paid-for cosmetics would allow for too much freedom to make your own visually appealing skin in Activision’s mind. As such, you’ll have to make do with whatever exact designs Activision has chosen for you, until they release a new one which is ever so slightly better…but never perfect.

As mentioned, Call of Duty is in no way the first nor the only-live service game to go this route, with many of its implementations being core to the design of Battle Passes in general (with a few exceptions).

In order to force a sense of FOMO, Battle Passes are of course time-limited to a single season, meaning if you didn’t earn the rewards before it expires, you’ve not only wasted your money, but also your time. This is nothing new. That said, Call of Duty is extra nefarious with it.

Unlike all other forms of progression and unlocks, your Battle Pass XP is always kept hidden. Sure, you have a bar which fills up as you earn battle pass XP, but its numerical figures are obfuscated from players. Not only does this lack of transparency add to the overall FOMO, but it allows Activision to mess with the numbers behind the scenes.

There is no way to learn how to maximise your XP earn rate. In fact, the lack of transparency means that Activision can easily throttle XP progress in any way for whatever reason they want without our knowledge. As a result, the only way to ensure you complete your Seasonal Battle Pass in time is to just keep playing and putting the hours in.

There are no Battle Pass challenges, special achievements or anything which can be used to earn your rewards faster or more efficiently. Call of Duty’s Battle Passes feel more so than any other game like a pure time-sink.

The most frustrating part in all of this is the fact that underneath all of the BS, Call of Duty is a fun shooter with excellent gameplay, designed by developers who clearly care about the series. As mentioned, I’ve tracked the changes, innovations and improvements made with each of the recent annual COD titles – and despite what it may seem each entry does separate itself from the rest in a few different ways.

Unfortunately, some things will never change…or could it?

I’ve been focusing on Call of Duty’s cosmetic and Battle Pass system as this has been one of the core pillars which is now shared between all entries in the series. Up until Black Ops 7 however, there was a whole other side to the live-service debate which had persisted for years.

Skill-based matchmaking and disbanding lobbies go hand-in-hand as the biggest complaints COD fans have had for a long while. Unlike all the different cosmetics, the universally-applied SBMM system which we’ve seen since MW2019 directly impacts gameplay massively.

Designed in a way to maximise engagement, Activision’s skill-based matchmaking system prioritised matching players of similar ability against one another. This has existed to some degree in earlier entries, but MW2019 is where the system fully matured.

Not only could this impact matchmaking times and connection quality, but it made a casual arcadey PvP game feel much more rigid and controlled. In combination with disbanding lobbies after each game, SBMM could be ramped up to 11, ensuring that every match is crafted in a way to try and ensure a roughly 1:1 kill-death-ratio from all participants.

This takes away from the sense of player agency and dynamism, as each match feels purposely designed for a particular uniform experience across the board. According to Activision however, the system was working exactly as is intended, with skill-based matchmaking (or as some call it engagement-optimised matchmaking) leading to fewer mid-game quitting and longer play sessions. Anything to make more money.

But what happens when Call of Duty stops making as much money? This is where we finally arrive at the upcoming Black Ops 7.

After countless entries of the same back-and-forth between Call of Duty and its fans, Black Ops 7 appears to be the first game in years which is having its hand forced in a pro-consumer direction. Thanks to the overwhelming success of Battlefield 6, both during the beta and now upon its official launch, the ‘too big to fail’ Call of Duty was starting to look pretty vulnerable.

When it comes to multi Billion/Trillion dollar corporations, money talks and nothing else. Though we don’t have the complete data to back it up, pre-orders for Black Ops 7 appeared to be falling behind – and so Activision finally woke up.

The aforementioned skill-based matchmaking and disbanding lobbies? Gone in an instant, despite Treyarch themselves stating days prior that such a decision was out of their hands (so this switch up clearly came from the higher-ups). Pre-order incentives were improved; the controversial operator cosmetics were promised to be toned down; and Treyarch have started to finally directly address the community in an open and seemingly honest manner.

All of a sudden it seemed as though Treyarch were given permission to just do their thing, mostly free from the shackles placed upon them by previously-established series staples. Let it be known that I believe the core Treyarch team always wanted to be more receptive to direct fan feedback and rapid responses, but their hands were simply tied by forces far greater than them. However, once the proven formula for success started to wane, changes began to be made – quite a lot of changes in fact.

Beyond those listed above, we’ve seen Treyarch moving swiftly in the time leading up to Black Ops 7’s release, making all of the right moves. Between the beta and launch, based on fan feedback Black Ops 7 is refining its map layouts and door functionality; perks have been readjusted and realigned; movement has been tweaked slightly – all of which has been directly addressed and their decisions explained to the fans (something which we’ve rarely seen with Call of Duty).

All this and more has made me far more excited for Black Ops 7 than just a couple months ago. That being said, while the desperation from Activision has finally allowed Call of Duty to change for the better, the continuous chase for additional profit means that some less-than-popular features will remain.

Despite all of the good it is doing, Black Ops 7 will still suffer from lacklustre character and weapon customisation; the Battle Passes will still feel like a time-sinked treadmill; the COD store will still offer ‘free’ basic double XP tokens as a way to get you to click on their additional monetisation tab. You will continue to be inundated with promotional adverts for the latest skin, or the newest premium Battle Pass. And of course, the $30 a season Blackcell membership will remain.

I have little doubt that Black Ops 7 will be the best Call of Duty entry in years. Everything from the campaign, to the multiplayer and most importantly Zombies have more content than ever while also feeling more inspired than they have been in quite some time.

That said, until the next Fortnite comes out with a brand new and ‘innovative’ way to squeeze the maximum amount of money from audiences, Call of Duty will continue to align closely with the live-service formula which has made it (and others) extreme levels of profit.

The best and most apt way to describe Activision’s golden goose in 2025 is this: Call of Duty is not a polished turd, but a golden nugget smeared in faeces. With Black Ops 7, much of the crap has been wiped off – but some of it will unfortunately always remain.

KitGuru says: Are you excited for Black Ops 7? How would you describe Call of Duty in 2025? Does BO7 represent the start of a changing tide, or simply a slight course correction? Let us know down below.

The post KitGuru Games: The Duality of Call of Duty first appeared on KitGuru.
  •