This week during a Nintendo Direct stream, Square Enix officially confirmed that Final Fantasy 7 Rebirth will be launching on the Switch 2 later this year. As expected, the publisher has also confirmed that the game will be releasing on Xbox too.
Final Fantasy 7 Rebirth will be coming to Xbox in June this year, so it should be available right alongside the newly announced Switch 2 port. While the Switch 2 version of the game is likely to make some sacrifices in the visual and performance department, the Xbox Series X version of the game should closely match the PS5 version.
Final Fantasy 7 Rebirth is the second part in the Final Fantasy 7 Remake trilogy. While the games initially started out as PlayStation exclusives, Square Enix has been bringing them to more platforms, starting with PC, followed by other consoles a year or so later.
Final Fantasy 7 Remake Part 3 is currently deep into development and may even be revealed this year, ahead of a 2027 launch. It is expected that the third and final game in the trilogy will be available on multiple platforms from day-one.
KitGuru Says: Do you think the third Final Fantasy 7 Remake game will land on PC and other consoles from day-one, alongside PS5?
HBO found success with its adaptation of The Last of Us and with the recent news that the show may wrap up with its third season, the network has now found its next big adaptation to focus on – Baldur's Gate.
There is a Baldur's Gate TV adaptation coming, as reported by Deadline. Apparently, Craig Mazin, one of the co-creators of The Last of Us series, is also heavily involved with the Baldur's Gate series and will take on writing, producing and showrunner duties. Specifically, the show will take inspiration from Larian's Baldur's Gate 3, rather than the much older games in the series.
While there are a number of acclaimed creatives behind the Baldur's Gate show, it appears that the company responsible for the series recent success, Larian Studios, will have no involvement, despite the fact that the show is going to take direct inspiration from Larian's work. Geoff Keighley revealed this in a tweet last night, saying: “Larian, the creators of Baldur’s Gate 3, tell me they have no involvement in the series”.
That may change a little bit though, as Larian CEO, Swen Vincke, has also confirmed on social media today that showrunner Craig Mazin has “reached out for a chat”, so there may be some light consulting going on, even if Larian isn't directly attached.
KitGuru Says: Are you looking forward to the Baldur's Gate adaptation?
Ubisoft has cancelled a number of games in recent weeks, including the long-awaited Prince of Persia remake. Now according to new reports, a multiplayer Assassin's Creed spin-off has also been scrapped.
According to reports from both Origami and Insider Gaming, a new Assassin's Creed multiplayer spin-off, titled Assassin's Creed League, has been cancelled. The game was apparently set to feature up to four assassins playing in co-op, taking on missions across feudal Japan to align with last year's mainline game, Assassin's Creed Shadows.
The game was apparently set to use parts of the game world from Assassin's Creed Shadows, offering a smaller, standalone co-op experience. It isn't entirely clear why the project was scrapped, but there were plans to playtest it later this year, so it may have been somewhat playable already.
While Assassin's Creed League may no longer see the light of day, the work put into the project won't go to waste. Apparently, some of the features will be incorporated into the Anvil engine to aid in the development of future co-op games.
KitGuru Says: It sounds kind of like the team had planned an Elden Ring Nightreign style spin-off, borrowing assets from Assassin's Creed Shadows to help speed up development and reduce costs.
The ASRock X870E Taichi OCF is all about the Over Clocking Formula name and features. This forms a large part of our video as we dig into the function of the mysterious buttons that ASRock has positioned near the two memory slots and the main power connector.
Key features
22+2+1 Power Phase, 110A SPS for VCore+SOC Dr.MOS design features the latest SPS (Smart Power Stage) technology. It’s optimised for monitoring current and temperature of each phase, thus delivering smoother and neater power to the CPU with enhanced performance and OC capability.
Extreme Memory Overclocking. Derived from the “built for stable and reliable” designing concept, ASRock does not compromise any detail. This motherboard is built with high quality materials and more importantly 1 DIMM per channel design, ASRock provides an excellent foundation for enthusiasts to utilised and enjoy the boost of DDR5 memory overclocking performance, satisfying and absolutely no sweat at all.
Enhanced USB4 Type-C. USB4 technology brings speed and versatility to the most advanced USB Type-C, offering a fast and simple level of connection for work or home. It enables lightning-fast 40Gbps data transfer bitrate.
Server-Grade Ultra-Low Loss PCB. The server-grade ultra-low loss PCB improves signal integrity and enhances memory overclocking potential, delivering the most extreme memory performance.
Beyond Deluxe 6 x M.2 Sockets. X870E Taichi OCF equipped with six M.2 slots for SSD and two of which even support PCIe 5.0 x4, delivering high performance and brilliant expandability, a perfect example of a flagship product.
Watch our video on YouTube at 2160p HERE Time stamps
00:00 Intro
01:19 Taichi vs Taichi OCF
02:48 Why an AM5 OC Board is Weird
03:55 ASRock Reputation and CPU Safety Concerns
04:27 ASRock Claims: Memory, BCLK, Voltage
06:40 BIOS and OC Buttons: What Actually Works
09:46 Full Board Tour and Specs
12:55 Test System Overview
13:21 Results vs Regular Taichi
14:05 Closing Thoughts and Verdict
Specification: CPU: AMD Socket AM5 support for AMD Ryzen 9000/8000/7000 Series Processors Chipset: AMD X870E VRMs:
Renesas RAA 229628 VRM controller
22+2+1 x110A Renesas R2209004 SPS VRMs
Memory: Support for DDR5 10400(O.C), 2x DDR5 DIMM sockets up to 128GB
Dual channel memory architecture, non-ECC Unbuffered DIMMs
Expansion Slots
2x PCIe 5.0 x16 (running at 1 x16 or 2 x8)
1x PCIe 4.0 x14 slot
Storage
1x M.2 PCIe 5.0 x4 from CPU
1x M.2 PCIe 5.0 x4 from CPU (shared with USB4)
2x M.2 PCIe 4.0 x4 from Chipset
1x M.2 PCIe 4.0 x2 from Chipset
1x M.2 PCIe 3.0 x4 from Chipset
2x SATA 6Gb/s connectors
USB
2x USB4 40Gbps Type-C ports rear panel
2x USB 3.2 Gen 2×2 20Gbps (1x 36W, 1x 15W) front panel
1x USB 3.2 Gen 2 10Gbps Type-C port rear panel
7x USB 3.2 Gen 2 10Gbps Type-A ports rear panel
2x USB 3.2 Gen 1 5Gbps Type-A ports front panel
8x USB 2.0 Type-A ports (2x rear, 6x front panel
Audio: Realtek ALC4082 Audio Codec Ethernet: Realtek RTL8126 5Gbit Wireless: Wi-Fi 7 and Bluetooth 5.4
7x PWM Fan headers
3x ARGB headers and 1x RGB header
BIOS chip 64MB flash Form Factor: ATX 305mm x 244mm
Performance and Overclocking
Test system Processor: AMD Ryzen 7 9800X3D Memory: 32GB G.Skill Trident Z5 Royal Neo DDR5-8000 CPU Cooler: Phanteks Glacier One 360MPH Graphics card: MSI GeForce 4090 Ventus 3X 24GB Power supply: Seasonic Focus GX-1000 SSD: 1TB Crucial T700 M.2 NVMe OS: Windows 11
Geekbench 6 Multi Core
In Geekbench 6 Multi Core we see the blue bar for ASRock Taichi X870E OCF is effectively tied with the green bar for the regular X870E Taichi. In other words performance is perfectly decent and exactly what we expect.
Far Cry 6 at 1080p
Playing Far Cry 6 at 1080p again shows the OCF does a good job but there is no secret sauce delivering extra performance on Auto settings.
Far Cry 6 at 1440p
Finally we have Far Cry 6 at 1440p where we see the closest of ties between the regular X870E Taichi and the Taichi OCF.
Closing Thoughts
Our video about the ASRock X870E Taichi OCF is unlike most of our motherboard reviews as the single biggest question revolves around the extras that make this motherboard an Over Clocking Formula. As we demonstrate in some detail, we had a number of issues with the hardware overclocking buttons but the peculiar thing is that we weren't especially annoyed as we don't much like the idea of messing with the base clock speed of a Ryzen 9000 CPU.
Instead we prefer to think of the OCF as a variant of the regular X870E Taichi and in that sense it is perfectly OK. The addition of the overclocking buttons is an irrelevance to us and we are fine with only having two DDR5 memory slots, however we positively welcome the move from E-ATX to ATX. Also, we like the black and yellow styling and consider it a small improvement over the regular X870E Taichi.
MSRP for the ASRock X870E Taichi OCF is $500
Pros:
The hardware seems bullet proof
Good looks and smart styling
Excellent set of micro buttons and a debug display
Manual switch to select BIOS A or B
Cons:
There are concerns about ASRock motherboards damaging Ryzen CPUs
The hardware overclocking buttons don’t seem to work!
We cannot find this motherboard on sale
KitGuru says: The ASRock X870E Taichi OCF is an oddball with a number of points of interest.
Ghost of Yotei was one of PlayStation’s biggest first-party exclusives to release in 2025, with the sequel to 2020’s Tsushima receiving equally as high praise as the first entry. When it comes to sales however, despite being on a console with a smaller total userbase, Ghost of Yotei has outsold Tsushima when launch-aligned.
As part of the company’s latest fiscal earnings report, Sony offered some updated sales data for its first-party releases. Unfortunately, the console maker is rather selective when it comes to sharing official sales.
That said, we have gotten confirmation that 2025’s Ghost of Yotei is performing well so far, with Sony CFO Lin Tao revealing (as transcribed by Gamesindustry.biz) that Yotei has “exceeded the sales of Ghost of Tsushima in the same period of time.”
As mentioned, exact apples-to-apples comparisons can’t be made due to Sony’s inconsistent sharing of sales data, however based on what we do know the original Ghost of Tsushima sold 2.4 million copies within its first 3 days on the market. It then took until 128 days post-launch for the title to reach 5 million.
Yotei on the other hand was revealed to have sold a total of 3.3 million copies within its first 32 days on sale. Considering the fact that Yotei has supposedly outpaced Tsushima it will be interesting to see how many copies it will have sold by the time it reaches its 128th day on the market.
KitGuru says: What do you think of Ghost of Yotei? How does it compare to Tsushima? Will the sequel eventually outsell the original? Let us know your thoughts down below.
While Starfield is in many people’s eyes one of Bethesda Game Studios’ most disappointing products, the space-faring RPG sandbox did find a dedicated audience of players. Following on from previous rumours claiming that the Xbox console exclusive is planned to be ported to the PlayStation 5, insiders are now stating that the PS5 release is scheduled to go live this April.
While little else was shared, it has been all-but-confirmed that Bethesda is currently working on a mini-overhaul of sorts for Starfield, with focus being put on improving space traversal; though details are relatively light so far.
Regardless, assuming this release date is true, then Starfield could finally be getting its long-awaited update in a couple months’ time. It will be interesting to see how the game performs on PS5 given Starfield’s less-than-stellar reputation.
KitGuru says: What did you think of Starfield at launch? Have the updates improved the experience? Will this supposed overhaul fix the game in your eyes? Let us know down below.
Microsoft has all-but-abandoned the Xbox console in recent years, with many of its first-party releases – past, present and future – being ported over to the likes of the PlayStation 5 and Nintendo Switch. This move away from exclusivity is set to be further entrenched with the next generation of Xbox consoles, with Epic Games now officially confirming that their Games Store will arrive on the next Xbox on day-one.
“We definitely plan to be on the new hardware for Xbox, because, unless their policy or stance on it changes, they are telling us they’re going to welcome that. And we’re going [to] be there, like, on day one. That will probably require us to build in whatever their requirements are, some sort of software to support that.”
Still, assuming Epic does wind up launching its Games Store on the next gen Xbox, it will be highly interesting to see how this will impact the use of Microsoft’s own storefront on the system.
KitGuru says: Are you at all interested in the next-gen Xbox? What are your expectations towards the system? Will this be good or bad for Xbox in the long-term? Let us know your thoughts down below.
Releasing a lengthy 10-minute announcement trailer, the team at Guerrilla Games officially unveiled Horizon Hunters Gathering – a 3-player co-op experience in which you “Choose from a roster of uniquely skilled Hunters…and rally for the hunt as you face off against a deadly machine threat in action-packed combat and high-stake missions.”
Launching simultaneously on PS5 and PC, Hunters Gathering will include support for both cross-play and cross-progression alongside online matchmaking (though the game can also be played solo with two AI companions).
Perhaps the most interesting aspect of the game is its art style, with Horizon Hunters Gathering featuring a much more cartoony aesthetic when compared to the mainline Horizon entries.
So far, no release date nor a release window has been provided, however those interested in the title can sign up for future playtests right now (the details of which can be found HERE).
While the Horizon games are known for their narratives, both Zero Dawn and Forbidden West feature fun and satisfying combat. With Hunters Gathering looking to further evolve its gameplay, here’s to hoping that the co-op title winds up being a success on all fronts.
KitGuru says: What do you think of Horizon Hunters Gathering so far? Are you more interested in it or the NCSOFT MMO? Let us know down below.
When Overwatch 2 was announced, it was a very controversial move as many fans didn't believe a sequel was needed. Now a couple of years later, Blizzard has come to that realisation as well, dropping the ‘2' from the name and introducing a soft reboot of Overwatch.
As part of this soft reboot, fans can expect ten new heroes to join the roster, with five of them becoming available alongside the next major seasonal update. In the video below, you can get a closer look at all of the new changes coming to Overwatch in the coming weeks.
In addition to the new characters, Blizzard is overhauling the game's core balance by introducing sub-roles and unique passive buffs. This change further specialises the tank, damage, and support classes into categories:
TANK
Bruiser (Mauga / Orisa / Roadhog / Zarya): Reduces critical damage received. While at critical health, gain movement speed.
Sharpshooter (Ashe / Cassidy / Hanzo / Sojourn / Widowmaker): Critical hits reduce your movement ability cooldowns.
Flanker (Anran / Genji / Reaper / Tracer / Vendetta / Venture): Health packs restore more health.
Specialist (Bastion / Emre / Junkrat / Mei / Soldier: 76 / Symmetra / Torbjorn): Eliminating an enemy briefly increases your reload speed.
Recon (Echo / Freja / Pharah / Sombra): You detect enemies below half health through walls after damaging them.
SUPPORT
Tactician (Ana / Baptiste / Jetpack Cat / Lucio / Zenyatta): You can gain excess ultimate charge, which carries over after using your ultimate ability.
Medic (Kiriko / Lifeweaver / Mercy / Moira): Healing allies with your weapon also heals you.
Survivor (Brigitte / Illari / Juno / Mizuki / Wuyang): Using a movement ability activates passive health regeneration.
KitGuru says: Do you still play Overwatch? Do you think the game needed this soft reboot?
DeepCool has expanded its chassis lineup with the CG530U, a new mid-tower using the popular “fishtank” design. The new case is claimed to feature a seamless, curved tempered glass panel that wraps around the front and side, removing the traditional pillar to provide an unobstructed view of the internal hardware.
The internal architecture of the CG530U (via Cowcotland) is fully optimised for modern hardware, including support for motherboards with rear-mounted connectors. DeepCool has reportedly included four 120 mm ARGB fans as standard: one at the rear and three reverse-blade models mounted along the side. These fans feature a unique infinity mirror centre and side-strip lighting, designed to provide a high-end look without the need for immediate aftermarket upgrades.
Cooling compatible looks quite versatile, with the dual-chamber layout supporting up to ten fans in total. Builders can reportedly install a 360 mm radiator at the top or bottom of the chassis, while the side mount is supposed to be limited to a 280 mm radiator due to the internal height constraints of the 475 x 285 x 380 mm frame. Despite its relatively compact footprint, the case is said to accommodate substantial hardware, including graphics cards up to 410 mm in length and CPU air coolers up to 160 mm tall. The top panel's connectivity features two USB-A 3.0 ports and a USB-C port.
The CG530U will be available in black and white. First retailer listings (like Digitec) suggest the case is expected to cost around £70.
KitGuru says: While pillarless designs often come with a premium, at £70, the CG530U looks to be very affordable, especially considering it comes with four ARGB infinity mirror fans.
AMD CEO Dr. Lisa Su confirmed during the company's Q4 FY2025 earnings call that the silicon powering Microsoft's next-generation Xbox is currently on track for a 2027 launch.
While Microsoft itself has remained tight-lipped regarding its hardware roadmap, AMD stated that development of the semi-custom SoC is progressing well. This upcoming processor, frequently referred to in leaks as the Magnus APU, is expected to leverage AMD's Zen 6 CPU architecture alongside RDNA 5 graphics.
In the more immediate future, Valve's long-awaited Steam Machine revival appears to be entering the final stages of production. During the same earnings call, Dr. Su indicated that the AMD-powered Steam Machine remains on course to begin shipping early this year. However, Valve has since confirmed that the information isn't accurate, and the console, along with the Steam Frame VR headset, will be slightly delayed. Due to the ongoing memory and storage shortages, Valve decided to push the release window to the first half of 2026.
This compact cube is supposed to act as a more powerful sibling to the Steam Deck, housing a semi-custom Zen 4 processor and RDNA 3 graphics.
KitGuru says: AMD's confirmation of a 2027 launch for the next Xbox silicon suggests that Microsoft is eager to reset its console segment sooner rather than later, possibly to pre-empt Sony's PlayStation 6. The next Xbox may have more competition than expected though if Valve's new Steam Machine takes off.
In December, Blizzard announced the next expansion for Diablo 4 and as a bonus to anyone who pre-ordered, they would also get immediate access to the new Paladin class. A secret second playable class was also announced at the time, but with the expansion still months away, fans have only been able to speculate over what it could be. That changed this week thanks to new datamining efforts.
The second playable class launching alongside the new expansion is set to be a Warlock. Leaked concept art from the Public Test Realm also clearly shows a Warlock character standing next to the Paladin. While the Paladin wields holy power, the Warlock will tap into demon powers, as noted by the shadowy red hand reaching out in the key art.
A datamine of the latest Diablo 4 PTR update also contained strings noting the Warlock as a new class. Prior to this, many fans had speculated that the Amazon or Blood Knight could be part of the new expansion, but it seems Blizzard chose to introduce an entirely new class instead. While Warlocks have appeared in other Blizzard titles, notably World of Warcraft, this will be the first time one has appeared in a Diablo game.
Diablo 4: Lord of Hatred launches on April 28th 2026 for all supported platforms. Aside from the new Warlock class, the update will also add a new region to the map – the Skovos Isles, alongside hours of new story content, culminating in a showdown against Mephisto.
KitGuru Says: I really enjoyed the new Paladin class when I tried it out last month. I am hoping the Warlock will be just as fun to play when it arrives.
Fans have been eagerly awaiting for more news on Saber Interactive's Turok Origins since its reveal at The Game Awards. This afternoon during the Nintendo Direct partner showcase, we got a brand new trailer for the game, alongside confirmation that the game is releasing this year.
Previously, fans had speculated a 2026 release window for Turok: Origins but now with the latest trailer, we can narrow that down further, with the game planned to launch in Autumn 2026 for PC, PS5, Xbox Series X/S and now, Switch 2 as well.
The new trailer showcases a number of levels players will explore, from a dense jungle to rocky canyons and even swampy lowlands. Players will have to use fast movement and a mix of energy-based, ballistic and bow weapons to take down the dinosaur threats. At some point, players will also get access to a powered suit for close-up melee combat.
Turok Origins will be playable solo, but three-player co-op will also be an option for those who would prefer to play with friends.
There is still no exact release date yet but we should get one this summer as the Autumn release window approaches.
KitGuru Says: Are you looking forward to Turok Origins?
Bethesda garnered a lot of sales on the Nintendo Switch platform thanks to releases like Skyrim, DOOM and Wolfenstein. Now for the Switch 2 generation, Bethesda is bringing more of its franchises over to Nintendo's platform, including Fallout 4 Anniversary Edition.
Fallout 4 Anniversary Edition launched on other platforms late last year. Now starting on February 24th, the game will also be playable on the Switch 2, but that won't be the only game making its way over to the Nintendo platform this year.
Indiana Jones and the Great Circle is also landing on the Switch 2 platform. The game will become available on May 12th 2026.
Finally, The Elder Scrolls IV: Oblivion Remastered is also launching on the Switch 2 this year, although there is no firm release date yet, indicating that it won't arrive until the second half of the year.
KitGuru Says: While Fallout 4 should be a pretty easy game to run, Indiana Jones and the Great Circle, as well as Oblivion Remastered are two graphical masterpieces, so it will be interesting to see how well they run, and how good they look on a handheld.
Capcom's upcoming game ‘Pragmata' has been shrouded in mystery since its reveal. Today during the Nintendo Direct partner showcase, we finally got our first real look at gameplay, along with an April release date.
Pragmata stars Hugh Williams, who has been tasked with investigating a lunar research station. As you might expect, things don't go to plan and he ends up injured. In an effort to figure out what is going on and return home safely, he teams up with an Android, Diana, to take down dangerous AI-controlled security bots.
The combat involves a mix of hacking mini games and shooting, with different hacks giving different buffs so you can take down enemies faster, or take down even bigger bosses.
A demo for Pragmata will be available later today on Nintendo Switch 2. The game will then fully launch on April 24th.
KitGuru Says: I was initially intrigued but the hacking mini game in the middle of combat looks like it will get annoying pretty quickly. Maybe I'm wrong though. Will any of you be trying the demo later?
While it was a PS5 exclusive at launch, Final Fantasy 7 Rebirth began going multiplatform with its PC release last year. Now in 2026, the game is heading to the Nintendo Switch 2 console.
Announced this afternoon during the Nintendo Direct partner showcase, Nintendo and Square Enix confirmed that the second installment in the Final Fantasy 7 Remake trilogy will arrive on Nintendo's latest console on June 3rd.
The game will land just six months after the release of Final Fantasy 7 Remake on the Nintendo Switch 2. As this is a much larger game compared to the original remake, expect performance and resolutions to waver slightly, and you'll want to make sure you have plenty of free space handy, as it is likely to eat up more than half of the Switch 2's internal storage.
KitGuru Says: Performance looked a little choppy during the stream, but the game is still a number of months away from launch, so it should get tightened up.
This week, Nvidia is revealing the latest batch of DLSS-supported titles, alongside a few new games for its GeForce Now cloud gaming service. The headliner is Nioh 3, the most ambitious game in the series so far.
KOEI TECMO’s Nioh 3 is the latest installment in the dark samurai action series, telling the tale of a young warrior poised to become the next Shogun during Japan’s turbulent Sengoku period. The game launches tomorrow, but a free demo is already available for those who would like to try before they buy. The game will launch with DLSS 4, enabling multi-frame generation on RTX 50 GPUs, or standard Frame Generation on RTX 40 series graphics cards.
Other titles joining the DLSS ranks this week include the Sea of Remnants closed alpha, Vampires: Bloodlord Rising, Carmageddon: Rogue Shift and Nightmare Frontier.
As for GeForce Now, there are ten titles joining the library this week, including:
Indika (New release on Xbox, available on Game Pass, Feb. 3)
Menace (New release on Steam and Xbox, available on Game Pass, Feb. 5, GeForce RTX
5080-ready)
World of Warcraft: Burning Crusade Classic Anniversary Edition (New release on Battle.net,
Feb. 5)
PUBG: BLINDSPOT (New release on Steam, Feb. 5, GeForce RTX 5080-ready)
Carmageddon: Rogue Shift (New release on Steam, Feb. 6, GeForce RTX 5080-ready)
Delta Force (Steam)
Fallout Shelter (Steam)
Little Nightmares Enhanced Edition (Steam and Xbox, available on Game Pass)
Roadcraft (Xbox, available on Game Pass)
Wildgate (Epic Games Store)
GeForce Now Ultimate members will also be able to access HumantiZ on the RTX 5080 servers for the best possible performance.
KitGuru Says: What do you think of the new round of DLSS games?
In recent weeks there have been a number of user reports claiming that their AM5 CPUs died without warning. All of these reports had one thing in common – an ASRock motherboard. Now, ASRock has issued its first official statement on the matter.
For those unaware, the issue began doing the rounds on Reddit earlier this month, impacting a Ryzen 5 9600X, two Ryzen 7 9700X CPUs, a Ryzen 7 9800X3D and a Ryzen 9 9950X3D. The issue wasn't limited to one motherboard model either, spanning B850, X870 and X870E models.
In response, ASRock has offered the following statement:
“ASRock is closely monitoring recent discussions regarding the performance and behavior of AMD Ryzen 9000 series processors on ASRock AMD platforms. In response to these reports, we have implemented comprehensive internal reviews and rigorous verification processes. We have been working in seamless coordination with AMD continuously to further validate system performance across a wide range of hardware configurations, while optimizing BIOS and enhancing overall system stability.”
“ASRock deeply values user feedback as a cornerstone of our continuous improvement. Customers experiencing technical difficulties or seeking further assistance are encouraged to contact the ASRock Technical Support Department. We remain committed to delivering high-performance products that meet the highest standards of quality and performance.”
The statement doesn't offer much but issues like this do often take time to investigate fully. Hopefully ASRock is also reaching out to those impacted to get more information to help identify the root cause.
KitGuru Says: Have you had any issues with an AM5 ASRock motherboard? If you have, be sure to reach out to their tech support, HERE.
Like with many Nintendo consoles before it, the Switch 2 has slowly but surely been getting a back-catalogue of previously-released 3rd party titles. As with previous consoles, some of these ports have run into issues due to the power disparity between the Switch 2 and other current-gen consoles. Despite this, it seems as though the technically demanding Black Myth: Wukong is planned to arrive on Switch 2 at some point, according to one insider.
Though not necessarily confirmed for the showcase, Nate claimed that Game Science’s 2024 breakout hit Black Myth: Wukong is in development for the Switch 2.
Of course, Black Myth: Wukong was a huge success upon its initial release, selling over 25 million copies, and so it makes sense to bring the popular title over the Switch 2.
That said, the game struggled from various performance issues on other current-gen consoles (though some of this was improved with updates) and so it will be highly interesting to see what compromises will need to be made in order to get the Unreal Engine 5 showpiece to run smoothly on Nintendo’s handheld hybrid. Assuming it will be announced at the Nintendo Direct, then we won’t have to wait long to find out.
KitGuru says: Are you looking forward to the Nintendo Partner Showcase? What games do you hope will be announced? Are there any current-gen titles which you think the Switch 2 wouldn’t be able to handle? Let us know down below.
While the early days of the PlayStation 5 were hampered by supply issues, a global pandemic and more, the 9th-gen console has since more than made up for lost time. While ever so slightly behind the PS4’s sales when launch-aligned, the PlayStation 5 is closing in on its next major milestone – having now shipped a total of 92.2 million consoles.
As part of Sony’s last fiscal earnings report, the console maker revealed that they have shipped a total of 8 million PlayStation 5’s during the 3rd Quarter (ending 31st of December), bringing the total number of consoles shipped to 92.2 million.
Of course, units shipped does not equate to consoles sold, but the relationship between the two is connected. Assuming the units shipped translate (eventually) to consoles sold, the PS5 is set to become the 8th best-selling system of all time, taking the spot away from the PS3’s 87.4 million units.
As mentioned, when launch-aligned the PS5 is still ever so slightly behind the PlayStation 4, with the last-gen console having shipped 94.4 million units within the same period.
Regardless, the PlayStation 5 has been a huge success for Sony, not only in terms of hardware sales but total revenue from its gaming division overall, and so it will be interesting to see what these figures look like come the end of the generation.
KitGuru says: What do you think of the PS5 as we enter its 6th year on the market? When did you purchase a PS5? Will the PlayStation 5 outsell the PS4 by the end? Let us know your thoughts down below.
Forza Horizon 6 is the next entry in Playground Games’ highly popular open-world racing franchise. Set to come to Xbox, PC and PlayStation, the latter console’s version is planned for quite a few months on from its May 2026 release date on Xbox and PC. That said, when it does arrive, players will be able to pick up right where they left off, with Forza Horizon 6 confirmed to feature both cross-play and cross-saves.
Taking to Twitter, the official Forza Horizon page confirmed that “For the first time ever, Forza Horizon 6 will support cross-save across PC and consoles, including Xbox, Steam and PlayStation 5.”
This is a big deal not only due to the nature of Forza Horizon and its car collecting, but also due to the fact that the PS5 version is slated to release later in 2026.
Given that the PS5 Pro version will likely wind up being the best way to experience the game on console, it is encouraging to see that players will have the freedom to play on whatever system they like, whenever they like, without missing a beat.
Hopefully we get to learn more about the PS5 version (and its official release date) sooner rather than later.
KitGuru says: Are you glad to see cross-play / cross-save confirmed? Which system do you plan to pick Forza Horizon 6 up on? When do you think the PS5 version will officially release? Let us know down below.
Prior to the launch of Call of Duty Black Ops 7, the team at Treyarch promised to offer some of the best-post launch content we’ve seen in series history (at least the best since the franchise went the live-service route). So far, they seem to be keeping to their word, with Season 2 of Black Ops 7 arriving later today alongside major updates across all modes.
Going live later today, Season 2 of Black Ops 7 is set to introduce a boatload of additional content across the board. Though there are far too many changes to list here, some of the most notable include:
New Endgame bosses
New Endgames skill tracks and abilities
9 multiplayer maps (including S02 Reloaded)
New multiplayer modes, scorestreaks and LTMs
Black Ops 7 multiplayer Ranked Play
New Zombies survival map
Cursed Survival zombies mode
Zombies starting room challenge mode
New major zombies map: Paradox Junction (S02 Reloaded)
Alongside this, Warzone is also set to receive a bunch of additions and changes, including refreshed perks, maps, modes and more (with the Black Ops 4 inspired Blackout mode said to be arriving during S02 Reloaded.
Last but certainly not least, Season 2 (and Reloaded) introduces a strong line-up of new weapons and gameplay-altering attachments, including:
REV-46 (SMG)
EGRT-17 (AR)
H311-SAW (Melee)
GDL Havoc (Special)
SG-12 (Shotgun)
Voyak KT-3 (AR)
Swordfish A1 (Marksman Rifle)
XM325 Titan Wield [attachment]
FANG HoverPoint ELO [attachment]
A.R.C. M1 Assault Frame [attachment]
Razor 9mm Wildfire Conversion [attachment]
Echo 12 Backlash Launcher Kit [attachment]
MXR-17 ANVL Conversion [attachment]
All in all, Black Ops 7 Season 2 looks to be jam-packed full of content, whether you are a fan of Multiplayer, Zombies, Warzone or the new Endgame mode.
Hopefully the teams at Treyarch / Activision are able to keep up with their current output throughout the rest of Black Ops 7’s life cycle. Full details on everything coming with Season 2 can be found HERE.
KitGuru says: Are you looking forward to Season 2? What do you think of BO7’s post-launch support so far? Could it wind up being the best the franchise has seen? Let us know your thoughts down below.
The era of cheap, abundant RAM is ending, according to new analysis from data‑centre intelligence firm DC Byte. The analysts say memory prices are rising, availability is tightening, and AI workloads are now dictating how global supply is allocated, although consumer-facing companies can combat this with longer life cycles, software optimisation and careful planning.
DC Byte argues the core issue isn’t a shortage of factory capacity but a deliberate industry pivot. Manufacturers are shifting production away from DDR5 and toward High Bandwidth Memory (HBM), which has become essential for AI accelerators. HBM requires more complex packaging and consumes significantly more wafer capacity, reducing the volume of traditional RAM available to the wider market. We have already seen at least one example of this shift in the market, as Micron confirmed a short while ago that it would be killing off its consumer facing brand and moving more towards supplying data centre customers.
The surge in AI demand has also led to large operators securing multi‑year supply agreements that insulate them from volatility. DC Byte points to major hyperscale projects like OpenAI’s Stargate as examples of deployments capable of absorbing a substantial share of global memory output. The end result is less supply to go around for consumer-oriented tech products.
The analysis suggests that companies may need to shift their planning for future product cycles. Memory procurement is now a strategic risk factor and reduces the margin for error. Architectural decisions may need to be made earlier and companies may face less predictable volumes.
The RAM situation may ease eventually though. Right now, the industry is in a transition period but as the number of HBM production lines increases, the squeeze may ease up on memory typically destined for the consumer market. Companies can also adapt to the new reality by focusing on software efficiency to extract as much value out of its chips as possible. The days of throwing more RAM at a problem might be over, but software developers can navigate this as they have in years past.
That last note could be of particular importance in the gaming market. Over the past few hardware generations, developers have relied less on careful memory management within games as graphics cards and video game consoles continued to up the ante with plentiful memory resources. Moving forward, developers may need to tighten things up, as 8GB GPUs and lower capacity memory kits become the norm.
KitGuru Says: While there aren't a lot of positives to be found amid rising component costs, longer life cycles of current technology could lead to less FOMO-driven upgrades and a greater focus on software optimisation from developers could be hugely beneficial as well. Perhaps Windows developers will finally cut out some bloat and game developers will stop asking for endless amounts of video memory to achieve smooth performance.
The rising costs of memory in recent months has led to a number of issues in the consumer electronics space. While Sony had planned ahead and stocked up to avoid raising the price of PS5 consoles, Microsoft did not and ended up raising prices. During its recent earnings call, Nintendo was asked if the Switch 2 would be impacted. The answer? No, for now at least.
Speaking on the call (via VGC), Nintendo president, Shuntaro Furukawa, answered a question about rising memory costs and the impact it may have on the Switch 2, saying that while it may have to revise its pricing if component costs rise, it is in talks with suppliers to ensure steady supply. Furukawa also does not expect to need a price increase during the current fiscal year, ending on March 31st 2026.
This does mean that the price of the Switch 2 console could rise later down the line, but for now, Nintendo has done a good job of producing a large number of Switch 2 units and keeping the console readily available for consumers. It has not been difficult to purchase a Switch 2 in its first six months on the market and that shouldn't change this year either.
Nintendo also has the benefit of being able to survive a small drop in profitability on hardware sales due to the cut it gets of every software sale after the fact. As a result, Nintendo won't jump to raise Switch 2 prices over what could potentially be a short-term pricing trend.