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Reader Survey 2025 – Win one of THREE Sapphire RX 9070 XT graphics cards!

The KitGuru Reader Survey helps us understand what kind of products you are keen to learn more about in 2025/2026. It takes less than 5 mins to complete and it really helps us to target our editorial efforts. As a thank you to those of you who participate, we are offering the chance for you to win one of THREE brand new Sapphire RX 9070 XT graphic cards! 

This survey has been designed to be quick and easy – and it's open to everyone – whether you’re a casual reader or a hardcore enthusiast. You can enter with a click and you can choose to answer/skip any questions – it won't affect your chance of winning. You can also choose to do the survey and opt out of the prize draw.

So what can we tell you about the prizes?

Well, Sapphire has donated three of its brand-new Radeon 9070 XT graphics cards, each worth up to £800.

They are built for speed, visual fidelity and AI-enhanced performance. This latest GPU is ready to take your system to the next level – whether you’re gaming or creating.

So if you’ve got a few minutes spare and a passion for tech, please click here to start.

Share your views and you could be one of three lucky winners installing Sapphire’s latest powerhouse into your PC.

Terms and Conditions: This giveaway is open worldwide starting at 3pm on 8th April 2025. Entries must be received by 11:00AM GMT on Friday 28th April 2025. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.

KitGuru says: We really appreciate you taking the time to complete this survey. Good luck!

The post Reader Survey 2025 – Win one of THREE Sapphire RX 9070 XT graphics cards! first appeared on KitGuru.
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Assassin’s Creed Shadows gets first major patch

Assassin's Creed Shadows ended up being one of Ubisoft's most technically-sound launches in quite some time. Still, there is always room for improvement and we're starting to see those improvements in action today with the rollout of the game's first major update. 

The first major patch for Assassin's Creed Shadows rolls out for PC and consoles today. There are a few highlight-worthy additions with this update. For starters, players will finally be able to reset their mastery nodes, so you can freely respec your character to try out different play styles.

Another Quality of Life change with this update is the ability to sell and dismantle items in bulk, and when you get on your horse now, you can set it to auto-follow the path to your next objective, which will make traversing the map easier. Traversal in Assassin's Creed Shadows is already a bit of a challenge, as you don't have as much freedom of movement in the mountainous terrain compared to past Assassin's Creed titles.

The new patch also fixes a bunch of quest bugs and a few other improvements. You can find the full patch notes HERE.

KitGuru Says: Have you played Assassin's Creed Shadows since launch? Have you had a chance to try out the new update? 

The post Assassin’s Creed Shadows gets first major patch first appeared on KitGuru.
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Hades 2 will be a Switch 2 console exclusive at launch

Supergiant's roguelike sequel, Hades 2, has been well received on PC so far, but the game has yet to release on consoles. The console version was finally revealed as part of the recent Nintendo Direct, but it appears the game will remain a Switch 2 console-exclusive for a while. 

Supergiant has confirmed that Hades 2 will be a Switch 2 console exclusive at launch. It is unclear how long this exclusivity period will last but it will likely be somewhere around 6 to 12 months. The first game also had an exclusivity deal at launch, although that time around it was with the Epic Games Store, keeping the game off of Steam. Hades 2 had its Early Access launch on Steam this time around.

While Hades 2 has been announced for the Switch 2, the game does not have a release date yet. Currently, the title is still in Early Access on PC and it is unclear if the 1.0 update will arrive before the end of this year.

The Nintendo Switch 2 will be available starting on the 5th of June.

KitGuru Says: Hades 2 is already a hit on PC and is consistently ranked amongst the most-played games on Steam Deck, so it will no doubt be a hit on the Switch 2 as well. 

The post Hades 2 will be a Switch 2 console exclusive at launch first appeared on KitGuru.
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Nintendo wants £65 for Switch 2 ports like Zelda: Breath of the Wild

We recently learned that Nintendo Switch 2 games would cost as much as £80 at launch, and some Nintendo Switch 1 titles with upgraded Switch 2 versions will have expensive £20 upgrade packs. It would seem that the majority of Switch 2 Edition games will be selling around the £65 mark. 

As spotted by Eurogamer, UK retailers like Argos, Smyths and John Lewis have begun advertising Nintendo Switch 2 Edition games like The Legend of Zelda: Breath of the Wild, Tears of the Kingdom, Super Mario Party Jamboree and Kirby are all carrying a £64.99 pre-order price tag.

The outlier is GAME, which has added an extra £2 onto the price – a common practise for GAME with most brand-new releases.

If you already own these games on Nintendo Switch, you can upgrade to the Switch 2 edition by purchasing an upgrade pack. Titles like Breath of the Wild and Tears of the Kingdom will have paid upgrades, while other games like Super Mario Odyssey will have free updates for the Switch 2.

KitGuru Says: The pricing situation around Switch 2 games is not great, especially when you consider Nintendo's historical lack of meaningful price cuts and the age of some of these titles. Breath of the Wild came out in 2017, and yet it is being re-released at £65 eight years later. 

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Four more titles upgrade to DLSS 4 this week

The next round of titles upgrading to DLSS 4 have been announced. The new RTX 50-exclusive component for DLSS 4 is Multi-Frame Generation, allowing AI to boost frame rates further.

Wild Assault is the headlining DLSS game this week. The title offers 20 vs 20 PvP battles with animal-themed abilities. The game sports DLSS 4 with Multi-Frame Generation, as well as Nvidia Reflex to combat latency.

The Finals is a game that had already adopted DLSS 3 with Frame Gen technology, but a new update to the game this week will introduce the latest DLSS model, along with Multi-Frame Generation.

Entoria: The Last Song is another game updating with DLSS Multi-Frame Generation this week. Nvidia has also announced that it has enabled the DLSS Super Resolution override in the Nvidia App for The Last of Us Part 2, so you can run the game using the latest transformer AI model for better visuals.

KitGuru Says: Are you planning on picking up any of this week's new DLSS titles? 

The post Four more titles upgrade to DLSS 4 this week first appeared on KitGuru.
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Reviews for Season 2 of HBO’s The Last of Us are now live

Ahead of its official premiere on the 13th of April, reviewers have gotten their hands on the full 7-episode Season 2 of HBO’s The Last of Us. Just like the first series, Season 2 has received a ton of positive reception – though slightly less-so than the first.

The review embargo for Season 2 of HBO’s The Last of Us has been lifted, with dozens of publications across the web sharing their thoughts on the second series.

With a Rotten Tomato score of 93% from 41 reviewers, The Last of Us Season 2 appears to officially be a hit, with critics praising the show as an adaptation.

One of the few complaints however is the fact that due to it being split into multiple Seasons, the story of Part II so far feels understandably incomplete.

The Last of Us Season 2

For some context, Season 1 of HBO’s The Last of Us was massive on all fronts – from reviews, to viewership figures and of course, accolades – being nominated for a total of 24 Emmys and seeing a Rotten Tomato score of 94%.

Assuming Season 2 does just as well as the first, HBO’s The Last of Us could become one of the most consistently-praised video game adaptations yet. It will be interesting to see what fans think of the show when it premieres on the 13th of April.

KitGuru says: What do you think of the early reviews? Are you more or less excited for Season 2? How do you think the story is being split up? Let us know down below.

The post Reviews for Season 2 of HBO’s The Last of Us are now live first appeared on KitGuru.
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KitGuru Games: Nintendo Switch 2 (and the Hubris in Being First Place)

The 2nd of April marked one of the most important dates the video games industry has seen in quite some time, owing to the big unveiling of the Nintendo Switch 2 – showing us everything from the hardware, games and even the system’s release date. Unfortunately, much of what has been revealed so far shows Nintendo is squandering the good will it built up during the Switch 1 generation. 

Nintendo Switch

Prior to discussing Nintendo’s recent decisions which has much of the community up in a tizzy, it’s worth looking back at both Sony and Microsoft during the times when they were seemingly at their peak.

On the Microsoft front, there was the infamous Xbox One reveal and that it entailed. Coming off of the 7th-generation, Microsoft was feeling bold. Bolstered by the success of the Xbox 360 both in terms of sales but also brand loyalty, the Xbox was in the best position it had ever been.

Cut to the reveal of the Xbox One and all the years of goodwill seemed to evaporate over the course of a single showcase, as Xbox made it clear that they weren’t using their success to further entrench themselves into the games industry, but instead wanted their 84 million Xbox 360 players to get an Xbox One in order to engage with Microsoft’s other services/endeavours. Be it TV, streaming, Kinect, TV or more TV, the outlook wasn’t the best initially.

Coupling this with a notable excess in price compared to the PS4; the (eventually cancelled) always-online requirements; no game sharing; and the forced bundling of a Kinect for whatever reason, put both fans and outsiders on the backfoot.

Of course, as we know, Sony capitalised on this hard, leading to the PS4 having one of the most successful runs for the company – which is interesting considering where PlayStation was at just one generation prior.

Moving on from Xbox, Sony too has fumbled the bag on multiple occasions. First, there was the PS3. Following an insane run which saw the PlayStation 2 sell over 160 million units – becoming the best-selling console of all time to this day – Sony’s hubris got in the way, taking what could have been an assured victory and turning it into a narrow one.

The OG PS3 was a solid console which seemed to offer enough of a boost compared to last-gen. Unfortunately, with 160 million PS2’s out there, Sony believed that they were untouchable – a feeling which almost cost them the entire generation.

Speaking of costs, one of the biggest shocks from the PS3 reveal was the announcement of its price: $599 USD for the 60GB model (equivalent to roughly $950 today). As mentioned however, Sony did quickly learn from their mistakes, and while the likes of the console’s pricing could be adjusted, their use of a CELL processor for the system would in some ways haunt them for the rest of the generation.

Sure, the PS2 was an undeniable hit and so any developer who wished to be successful would have to work on a port for Sony’s console. Unlike the PS2 however, the PS3 spent much of its generation in second place. So, in taking the extremely high price tag, a bespoke and somewhat hard to develop for processor and a generation spent catching up to the Xbox 360, you’re left with a console which was gimped by its own creator’s decisions.

This wasn’t PlayStation’s sole mistake however. Jump forward a couple years and the console maker found itself in almost the exact same position as before – but in the handheld space. The PSP was massive for Sony, being able to stand side-by-side with Nintendo’s juggernaut that was the DS. Though the handheld ultimately sold just over half the units of the DS (80 million vs 154 million), the PSP was still considered a clear success, offering a different yet-equally-as-valuable handheld experience. As with all the other examples above, Sony’s hubris got in the way of its success.

Unlike the PSP, Sony’s PS VITA doubled down on seemingly all the wrong things. Though the hardware was undeniably superior in almost every way to the PSP, its (modest) increase in price compared to the PSP ($249 vs $199) left many fans feeling sour at the time. In addition, perhaps one of the most damning decisions was with Sony opting for proprietary SD cards with the PSVITA, costing significantly more than generic storage expansions.

One final mistake from Sony was in their beliefs that 3rd-party support could save the console. Given the fact that there were 80 million PSPs out there, it made sense for 3rd-party devs to bring their titles to the platform – or even better, create brand new games specifically for the PSP.

When it came to the VITA however, its paltry performance in selling just 10-15 million units meant that fewer studios/publishers were willing to risk spending time and money on a port for a console which was deemed a commercial failure. Sony did of course try to fix some of these mistakes with the refreshed LCD PS VITA – but it was unfortunately too late.

Finally, we’ve reached the primary point of discussion – Nintendo and the Switch 2. Of course, the Switch needs no introduction, with the system selling over 154 million units since 2017 – nipping on the heels of the PS2’s podium position. Not only did the console sell like crazy, but so too did all the software, with even critically-mixed titles such as Super Mario Party easily pushing over 20 million copies.

In fact, since the launch of the Switch, Nintendo has sold a total of 1.36 billion software units. For comparison, the company’s two other most successful consoles (the DS and Wii) sold fewer than 1 billion games each.

Was the OG Switch perfect? Nope. The handheld itself was rather rickety, with hardware failures in one form or another being quite commonplace. The system was also woefully underpowered compared to the competition, and featured a butt-ugly non-laminated LCD screen which made all games look so much worse.

Despite all this and more, the Switch has gone on to become the second-best selling console of all time – looking set to surpass the record held by the PS2; a record which many believed would never be broken.

So, 8 years on from the Switch’s launch and Nintendo has finally properly showed off its successor. In many ways, the Switch 2 Direct offered fans everything that they could’ve hoped for.

Not only are we getting an open world Mario Kart; a new 3D Donkey Kong and a Kirby game from Sakurai himself; but the system even comes bundled in with a free Astro’s Playroom-like experience to give fans a tour of all the Switch 2’s many hardware upgrades.

Well…turns out the ‘Switch 2 Welcome Tour’ will in fact not be a free pack-in title. Instead, Nintendo announced that this (what ostensibly seems like a basic hardware demo) will be a premium product – requiring everyone to pay for the privilege of knowing how their system works.

The genius behind Astro’s Playroom was in its ability to allow PS5 owners to not only have something to play on their new console, but also offered easily one of the best explanations for what makes the PS5 unique. Unfortunately, the Switch 2’s Welcome Tour marks but the first in a long string of seemingly foolish decisions.

Mario Kart World Physical

While the Switch 2’s tech demo will (hopefully) be a relatively cheap purchase, many of Nintendo’s other titles are set to push beyond the current industry standard of $70 for the biggest AAA gamers.

Mario Kart World – easily the biggest title at the Direct owing to its open-world nature and day-one release date – won’t cost $60. It’s not even going for $70. No, those who wish to purchase Mario Kart World will have to cough up $80 for the pleasure.

Yes, the Switch 2 is technically a next-gen console, but considering the fact that its games in many ways still look comparable to PS4-generation titles, the massive price hike seems somewhat arbitrary. Combined with the fact that Nintendo games rarely see a reduction in their value, and you’ll likely be paying just as much for Mario Kart World half a decade from now. Somehow though, things get worse.

Not only will you have to spend up to $80 to buy a Switch 2 cart, the actual cartridge itself may not even include any on-disk data. Instead, some physical Switch 2 games serve purely as a DRM check – meaning you’ll need to fully download the game regardless of whether you own a physical copy or not.

Of course, while this is not unique to Nintendo, the company remained one of the few to seemingly continue to support physical media and all its benefits. With the Switch 2 however, buying a physical copy won’t just be more expensive, but is in all aspects the worst of both worlds – charging you more for a product which is more awkward to play when compared to digital media (costing extra for an inferior experience). The Switch 2 Ls don’t end there however.

One of the few criticisms voiced by fans of the Switch was the fact that its UI was simplistic, basic and lacked any real customisation – a far cry from Nintendo’s previous console generations. It seems all Nintendo took away from the Switch 1 however was its overwhelming success – and so the Switch 2’s UI looks nearly identical and just as plain as its predecessor.

After all, having such a basic UI must have contributed to the Switch’s success, right? Well, I’d argue that the Switch 1 succeeded in spite of its boring UI (a fact which I have discussed previously) – but I guess Nintendo doesn’t seem to think so.

The hits keep coming for the Switch 2 unfortunately, with another mistake being the console’s price. While it was of course expected that the Switch 2 would cost a bit more than the OG console, there was a reason as to why Nintendo opted to wait until the end of the showcase to give away pricing details.

Compared to the original Switch, the sequel console will cost quite a bit more, retailing for $449.99 vs. the OG Switch’s $299.99. And, just like with their software, Nintendo consoles rarely go down price-wise – especially in the past decade.

Unless they completely flub the pricing like they did with the 3DS, expect the Switch 2 to remain a nearly $500 handheld. Worse yet, when the inevitable OLED version is announced, don’t be surprised if it’s even more costly.

Upgrades Switch 2

Has Nintendo made it clear enough yet that they intend to charge an arm and a leg for the Switch 2? Well, if you weren’t convinced yet, their final few initiatives might cross the line for you.

As expected, the Switch 2 will see a select number of last-gen titles be ported forward with enhanced visuals and performance. Unlike the industry standard however – which has such upgrades either costing nothing, or a relatively accessible $10 – Switch 2 is once again upping the price ceiling.

Though some games will be free, many of the most anticipated enhanced titles will charge up to $20 for a Switch 2 Edition upgrade (with others going for $10). Though many will gladly pay $20 to experience Zelda at 4K 60fps, it sets a dangerous precedent for the rest of the industry (just like with all the other aforementioned decisions made by Nintendo regarding Switch 2.)

Finally, we’ve reached the once-mysterious C button. While we did not know its function previously, the recent Direct confirmed it to be a ‘Game Chat’ button – letting you easily and quickly connect with other Switch 2 owners through audio and video sharing. Being able to communicate with friends online is of course welcome (especially compared to the OG Switch’s Nintendo mobile app requirements for online chat), but as with everything Switch 2, its functionality won’t be free.

Over the generations we’ve gotten used to paying for online services on consoles. That said, having a dedicated button on your controller which only functions if you pay for a monthly subscription feels somewhat icky and manipulative.

All this and more has led to quite the rapid and substantial backlash, with fans and detractors alike stating that you should not buy the Switch 2 at launch to send a message to Nintendo. Will this work? Probably not. That being said, as illustrated above, console manufacturers have somewhat managed to eff up almost every single time following a successful generation.

Will the OG Switch’s success manage to help Nintendo overcome Switch 2’s community backlash? We will have to wait and see. Regardless, this new pricing has all-but-ensured that Grand Theft Auto VI will launch at $100. Thanks Nintendo.

KitGuru says: What did you think of the Direct? Did all the news following its conclusion put a damper on your hype? Will $80 be the new AAA standard? Let us know down below.

The post KitGuru Games: Nintendo Switch 2 (and the Hubris in Being First Place) first appeared on KitGuru.
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Nintendo Switch 2 does not feature an achievement system

Ever since the PS3 and Xbox 360, game achievements / trophies have become a core part of a majority of titles – with some dedicated folk playing games specifically for their trophies. Nintendo has so far refused to implement such an achievement feature on their systems. Unfortunately, with the Switch 2 it seems nothing is changing in this regard.

Following the official blowout unveiling of the Nintendo Switch 2, we have gotten a ton more details on any and all aspects of the system. When it comes to the long-requested feature of universal game achievements, pending Switch 2 owners will unfortunately be out of luck.

When asked directly by the publication Polygon during an interview with vice president of player and product experience ‘Bill Trinen’, Nintendo confirmed that Switch 2 won’t be introducing any such achievement system – offering a simple “nope” in response to the question.

Switch Achievement

Interestingly, the console maker does appear to be experimenting with the function somewhat, as the upcoming companion app for The Legend of Zelda will include in-app trophies – they just won’t be native to the system itself.

Nintendo games are typically rife for completion, and so it is surprising to see the company continue to refuse the addition of what has become a common-place feature. Perhaps we’ll get a proper achievement system when the Switch 3 comes around in a decade’s time.

KitGuru says: What do you think of achievement systems? Does it encourage you to 100% more games? Why is Nintendo still refusing to adopt such a feature? Let us know your thoughts down below.

The post Nintendo Switch 2 does not feature an achievement system first appeared on KitGuru.
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Palit RTX 5070 GamingPro OC Review

After reviewing Palit's RTX 5070 Ti GamingPro OC last week, today we are taking a step down the product stack to check out its more affordable sibling, the RTX 5070 GamingPro OC. Offering a very similar feature-set, with dual-BIOS support alongside ARGB lighting and a triple-fan cooler, this card hits the market at around £600 here in the UK and it seems like you can actually go out and buy one… but should you? We find out today.

We were fairly unimpressed with the RTX 5070 in our day one review, and since then both of AMD's RDNA 4 challengers, the RX 9070 and RX 9070 XT, have hit the market. While Palit's RTX 5070 GamingPro OC isn't an MSRP card, it's certainly one of the more affordable options, so let's see what it can bring to the table.

RTX 5080 RTX 5070 Ti RTX 5070 RTX 4070 Super RTX 4070
Process TSMC N4 TSMC N4 TSMC N4 TSMC N4 TSMC N4
SMs 84 70 48 56 46
CUDA Cores 10752 8960 6144 7168 5888
Tensor Cores 336 280 192 224 184
RT Cores 84 70 48 56 46
Texture Units 336 280 192 224 184
ROPs 112 96 80 80 64
GPU Boost Clock 2617 MHz 2452 MHz 2512 MHz 2475 MHz 2475 MHz
Memory Data Rate 30 Gbps 28 Gbps 28 Gbps 21 Gbps 21 Gbps
L2 Cache 65536 KB 49152 KB 49152 KB 49152 KB 36864 KB
Total Video Memory 16GB GDDR7 16GB GDDR7 12GB GDDR7 12GB GDDR6X 12GB GDDR6X
Memory Interface 256-bit 256-bit 192-bit 192-bit 192-bit
Memory Bandwidth 960 GB/Sec 896 GB/Sec 672 GB/Sec 504 GB/Sec 504 GB/Sec
TGP 360W 300W 250W 220W 200W

First, a quick spec recap. RTX 5070 marks the introduction of a new Blackwell die – GB205, where RTX 5070 is not quite full implementation but comes close. Comprised of five Graphics Processing Clusters (GPCs), each holds up to eight Texture Processing Clusters (TPCs), with a total of 24. Each TPC is home to two Streaming Multiprocessors (SMs), giving us 48, and each SM still holds 128 CUDA Cores, meaning the RTX 5070 has a total of 6144 shaders. We also find 48 RT cores, 192 Tensor cores, 192 Texture Units, and 80 ROPs.

This time around, however, there's no node-shrink, and GB205 remains fabricated on TSMC's N4 node, as per the RTX 40 series. As such, rated clock speed has not stepped forwards this generation, with the RTX 5070 rated at 2512MHz, though Palit has increased this to 2572MHz.

The memory configuration is similar to its predecessors, too. We still find 12GB of memory operating a 192-bit interface, the primary difference being the jump to 28Gbps GDDR7 modules, increasing memory bandwidth to 672 GB/s. L2 cache still comes in at 49MB.

Lastly, the RTX 5070 features a 250W TGP. This is something we focus on closely in this review, using our enhanced GPU power testing methodology, so read on for our most detailed power and efficiency testing yet.

The post Palit RTX 5070 GamingPro OC Review first appeared on KitGuru.
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A24’s Death Stranding film has found its Writer/Director

Back in 2022, Hideo Kojima officially announced a film adaptation of the previously-PlayStation exclusive Death Stranding. This project was later confirmed to be in the works under a partnership with notable indie distributor A24. Though we’ve heard little from the project since, the Death Stranding film has now found its Director.

As reported by Deadline, the previously-announced Death Stranding adaptation has now found its Director – with Michael Sarnoski (known best for his work on A Quiet Place: Day One) set to take charge of the project.

Serving both as Writer and Director, it will be interesting to see how a unique vision such as Death Stranding fares in the hands of a creator other than Kojima himself.

Of course, Kojima Productions is involved in the movie, serving as producers alongside A24.

Death Stranding film

Though little else was revealed, Kojima has previously spoken on the project, stating back in late 2023: “There are a lot of ‘game adaptation films’ out there but what we are creating is not just a direct translation of the game. The intention is that our audience will not only be fans of the games, but our film will be for anyone who loves cinema. We are creating a Death Stranding universe that has never been seen before, achievable only through the medium of film, it will be born.”

With work on the film seemingly finally properly beginning now, it will be interesting to see how long we have to wait for the first trailer – and how different the vibe will be compared to Kojima’s own direction.

KitGuru says: Are you excited for the Death Stranding movie? What do you think of the choice for Director? Can Death Stranding succeed as a film? Let us know down below.

The post A24’s Death Stranding film has found its Writer/Director first appeared on KitGuru.
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No More Heroes 2 gets surprise PC update after 4 years

The No More Heroes series is a relatively niche franchise from director ‘Suda51’ of Lollipop Chainsaw fame. Following years spent as a Wii exclusive, the game and its sequels finally landed on PC back in 2021. Unfortunately, these ports were far from perfect. In a surprise announcement however, No More Heroes 2 has gotten a massive patch years on since the last.

Detailing the update on Steam, the team at Xseed officially released a pretty major update for No More Heroes 2. While the first game saw quite a bit of post launch support, the sequel was left with its various issues…until now.

No More Heroes PC

Though these features should’ve been there from launch, this update is welcome nonetheless. With that, the list of changes and additions is as follows:

  • Full keyboard and mouse support has been added
  • Gamepad rebinding is now supported
  • Default controls have been updated for most minigames
  • Now compatible with Steam’s Offline Mode
  • Achievement unlock bug fixed
  • Text prompts and notifications from interactable objects now appear consistently
  • General stability fixes and minor Quality of Life improvements

Given that No More Heroes 2 came to PC all the way back in 2021, having to wait 4 years for proper mouse and keyboard support is quite unfortunate. Still, at the very least it’s better late than never.

KitGuru says: Are you surprised by this update? Why do you think they waited so long? Could this be gearing up for a NMH4? Let us know your thoughts down below.

The post No More Heroes 2 gets surprise PC update after 4 years first appeared on KitGuru.
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Minecraft movie beats Super Mario Bros with $300 million opening weekend

Microsoft appears to have found success in Hollywood with its Minecraft movie. The film has gone on to have the best-ever opening weekend box office performance for a video game film adaptation.

While the Minecraft Movie was forecast to generate up to $80 million domestically (in the US), the film actually ended up making a whopping $157 million in its opening weekend. Outside of the US, international markets generated a further $144 million in box office ticket sales. As reported by Insider Gaming, the film has made $301 million so far globally.

This surpasses another video game film adaptation starring Jack Black. The Super Mario Bros. Movie broke records last year with its $146 million opening weekend. Now, the Minecraft movie has handily surpassed that figure.

It is unclear how much money was spent making and marketing the film, but a $300 million opening weekend should put it right on track towards profitability.

Discuss on our Facebook page, HERE.

KitGuru Says: Did any of you see the Minecraft movie over the weekend? 

The post Minecraft movie beats Super Mario Bros with $300 million opening weekend first appeared on KitGuru.
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Bungie announces Marathon gameplay reveal

Bungie had to scale back pretty heavily on Destiny 2 content last year due to the need for additional resources on Marathon. Following multiple delays, Bungie's new Sci-Fi shooter now appears to be on track for release, with a big reveal event taking place next week. 

Bungie has announced that the Marathon gameplay reveal will be taking place on April 12th at 6PM UK time. Aside from a new trailer, the showcase will also feature developers discussing more in-depth details about the game and we also expect to see pre-orders and a release date announced.

Marathon Bungie

This news follows on from leaks several weeks ago. Bungie has recently been updating the Marathon store pages, with Steam back-end changes hinting at extra game editions and pre-order bonuses.

Marathon will be a multi-platform title, releasing for PC, PS5 and Xbox Series X/S. The game is expected to release later this year, with beta testing likely to take place over the summer.

Discuss on our Facebook page, HERE.

KitGuru Says: Bungie has always been great at PvP gameplay, but the studio's name doesn't carry the weight it once did. With this game set to be a paid release, it will be interesting to see how many Bungie fans are willing to pay the upfront cost, particularly after how Bungie treated PvP in Destiny 2. 

The post Bungie announces Marathon gameplay reveal first appeared on KitGuru.
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Switch 2 uses custom Nvidia chip with Ampere GPU

While Nintendo has not fully detailed the hardware inside of the Switch 2, we are finally starting to get details on the chip powering the system. According to Digital Foundry, the Switch 2 utilises a custom Nvidia T239 processor, which means it uses graphics technology similar to what we can find in RTX 30 series GPUs.

In a new report focused on the deep technical specifications for the Switch 2, Digital Foundry reveals that the system is powered by a custom T239 chip, which is thought to be a tweaked version of the Nvidia T234 SoC, used in autonomous cars.

Here are the specs based on what Digital Foundry has been able to uncover:

Processor Nvidia T234 Nvidia T239 (Switch 2)
CPU cores 12x ARM A78AE 8x ARM A78C
CPU clock speed 1.43GHz Up to 1100MHz (estimate)
CUDA cores 2048 1536
Memory Interface 256-bit / LPDDR5 128-bit / LPDDR5
Memory Bandwidth 204GB/s Up to 102GB/s (estimate)

The clock speeds and memory bandwidth figures for the T239 are estimates based on what is already known about the Switch 2 processor and how it compares to its closest public equivalent, the Nvidia T234.

So far with these specs, it is expected that the Switch 2 will offer performance equivalent to the PlayStation 4. However, with access to features like DLSS, developers should be able to squeeze a bit more out of it, allowing for games to run at up to 4K resolution, with frame rates up to 120 frames per second.

Discuss on our Facebook page, HERE.

KitGuru Says: It is going to be a very interesting Summer with the Switch 2 dropping. We'll no doubt see an increase in third-party AAA support in the second half of the year too. 

The post Switch 2 uses custom Nvidia chip with Ampere GPU first appeared on KitGuru.
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GPMI connector promises 192Gbps bandwidth and 480W power via a single cable

A new connection standard might be on the horizon. Developed by a consortium of Chinese companies, General Purpose Media Interface (GPMI) leverages USB Type-C and USB Type-B connectors to deliver high bandwidth for next-generation displays and integrated power delivery.

As reported by HKEPC (via VideoCardz), GPMI is positioned as a future-proof, all-encompassing technology designed to supersede existing audio and video interfaces. The standard's core emphasis is on providing a comprehensive solution, integrating power delivery within the cable to address power supply limitations. However, GPMI's capabilities extend beyond power, encompassing data transfer, fast wake-up functionality, bidirectional connections, and other features.

The standard is targeted at a wide range of applications, spanning consumer electronics, radio and television broadcasting, smart homes, security monitoring systems, automotive systems, and industrial equipment. Notably, the initial focus appears to be on the consumer electronics sector.

The USB Type-C implementation offers up to 96 Gbps, surpassing the latest DisplayPort 2.1 standard's bandwidth while supporting up to 240W of power delivery. The USB Type-B variant significantly expands these limits, doubling bandwidth and power capacity to 192 Gbps and 480W, respectively. The standard's bidirectional nature allows simultaneous data transfer alongside audio and video transmission. For example, a set-top box, typically relying on WiFi for network connectivity and HDMI for audio/video output, could potentially use GPMI for network data reception and display output, eliminating the need for separate connections.

GPMI is being championed by the Shenzhen 8K Ultra High Definition Video Industry Collaboration Alliance, which comprises over 50 companies, including TCL, Hisense, and Huawei. Moreover, the Type-C variant has already obtained the approval of the USB Association, meaning we might see devices using the standard very soon.

Discuss on our Facebook page, HERE.

KitGuru says: Do you think other manufacturers should use the GPMI standard? Will it ever become the norm for USB-C and USB-B cables and connectors?

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Nvidia releases PhysX and Flow open-source libraries

Nvidia has made two of its proprietary technologies open-source: Flow, a real-time, grid–based fluid simulation library, and PhysX, a GPU acceleration library for physics.

While Nvidia initially released the PhysX library on GitHub a few years ago, it wasn't fully open source. As Wccftech highlights, Nvidia has now updated its PhysX GitHub repository to include the complete SDK source code, encompassing its GPU acceleration capabilities. In addition to PhysX, Nvidia is open-sourcing its Flow technology, providing the complete GPU compute shader version of the SDK.

PhysX recently garnered attention due to performance discrepancies in some games on Nvidia's latest GeForce RTX 50 series hardware, as these GPUs lack support for 32-bit PhysX. However, Nvidia has indicated that it does not intend to reinstate compatibility for the older 32-bit library.

Now that it has become open-source, developers might develop a 64-bit PhysX library to run on newer hardware or a translation layer so that newer architectures can interpret the instructions. Hopefully, now that it has become open-source, someone capable will find a way to run PhysX on modern hardware with decent performance.

Discuss on our Facebook page, HERE.

KitGuru says: Would you like it if the RTX 50 series could run PhysX properly, or is it something that doesn't bother you?

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Grand Theft Auto V comes to Game Pass for PC and console

Grand Theft Auto V is one of the best selling games of all time, having shifted well over 200 million copies since launching back in September 2013. Still, the game continues to sell to this day and if you are one of the few who has never picked it up, you'll soon be able to play the game via Game Pass.

Last week, Microsoft announced the next wave of titles for Xbox Game Pass, but it turns out the company had one surprise up its sleeve. While not announced alongside the other games coming this month, Microsoft has confirmed that Grand Theft Auto V will be returning to Game Pass for console and PC on the 15th of April.

Better yet, this is the newer Expanded & Enhanced edition of the game, which includes ray-traced graphics and other improvements. This version of the game has been available on Xbox Series X/S consoles for a while now, but it only just landed on PC this year, so PC gamers can jump in and check out the improved graphics for the first time.

As always, don't expect GTA V to stay in the Game Pass library forever. The game has joined and left the library of numerous subscription services over the years, including Game Pass and PlayStation Plus. Typically, Take-Two likes to give these services three to six months of access before pulling, so we expect to see GTA V removed from the library before Grand Theft Auto 6 arrives later this year.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you managed to go all of these years without buying Grand Theft Auto V? Will you be giving it a first-time install once it arrives on Game Pass?

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Microsoft’s latest AI experiment recreates Quake 2 in web browsers

Microsoft has not been secretive about its AI ambitions, particularly in the game development space. Over the weekend, Microsoft released its first AI-powered experimental game – a clone of Quake 2. 

Microsoft has released a version of Quake 2 entirely generated by AI. Using Microsoft's own gaming-oriented generative AI model, Muse, this version of Quake 2 is automatically generated as you play it and while it is an interesting experiment, it does have some significant limitations. For instance, the game often appears fuzzy, as the ‘context length' for the AI is 0.9 seconds, so the AI ‘forgets' about objects that leave the frame for more than that length of time.

While the game is playable in browser, it also takes a while for the AI to catch up and makes its calculations. Every input you make in this version of Quake triggers the next AI-generated moment of the game. So not only do you have to grapple with fuzzy visuals, but there is also a good amount of input latency. With all of that in mind, there is still plenty of work that needs to be done before Microsoft's AI model can be fully utilised for a functioning game.

Social media commenters have also been quick to point out the amount of computational power required to run this experiment and the environmental impact it could have. Given that the game barely functions right now, I think it is a fair criticism to make. Sure it is interesting to see, but do we need this to be publicly available, eating up environmental resources when the end result is just… not very good?

Discuss on our Facebook page, HERE.

KitGuru Says: Experiments like this certainly have their place and it is interesting for those ‘in the industry'. For the rest of us, it just all seems a bit silly when you can run the original Quake 2 on practically any device nowadays. 

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Nvidia GeForce RTX 5060 Ti makes first benchmark database appearance

Reports on the Nvidia GeForce RTX 5060 Ti are increasing, with the latest being benchmark entries on the Furmark database. Nvidia's board partners are reportedly already distributing samples, so we expect to see a few more benchmark database leaks in the coming weeks.

One of the earliest leaks has surfaced from FurMark. Richard Huynh (via VideoCardz) discovered a new entry within the benchmark's database with the code 10DE-2D04, identifying an Nvidia GB206 GPU. Subvariant data further points to HP and Gigabyte as the originators of this information. VideoCardz found two other entries with the same PCI ID, suggesting these are also an RTX 5060 Ti.

Image credit: Richard Huynh

FurMark's focus is typically on thermal stress testing rather than performance benchmarking, making its appearance as an early leak somewhat unusual. Notably, one of the tested cards was power-limited to 61% TDP (116W), meaning that at its 100% TDP, it would be 190W. Given that the RTX 5060 Ti is rumoured to have a default TDP of 180W, this sample might be from a board partner who may have a 10W higher power limit out of the box.

Overall, the scores show a performance level that is not significantly higher than the RTX 4060 Ti, if not pretty much the same. However, this might not reflect the final results, as various factors like driver versions or platform limitations might be limiting the card's capabilities. Although the release date of the RTX 5060 Ti hasn't been confirmed yet, it is expected to launch within the following weeks.

Discuss on our Facebook page, HERE.

KitGuru says: How will the RTX 5060 Ti compare against the RTX 4060 Ti when it releases?

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Switch 2 cartridges only go up to 64GB in storage

While the Switch 2 has been met with a ton of hype, many decisions made by Nintendo have also given long-time fans some pause. Despite costing up to $80 for a physical copy, Switch 2 game cartridges can only hold up to a maximum of 64GB of data.

Following the official Switch 2 Direct, many Nintendo-focused YouTubers and other publications were given the opportunity to get their hands on the system ahead of its June launch.

In talking to a CDPR rep for the Switch 2 version of Cyberpunk 2077, Nintendo YouTuber BeatEmUps received confirmation that just like Switch 1, the maximum cartridge size available for devs to use is just 64GB.

While this was not necessarily as big of an issue back then, a new generation of Nintendo hardware will undoubtedly require larger game sizes – for improved texture resolution if nothing else.

Switch 2 64GB

That said, of the Switch 2 games detailed so far, it seems none will surpass that 64GB limit – for now at least. Based on preliminary data from the Japanese Nintendo Store (collated by ResetEra user Atheerios), the biggest first-party title so far will be Mario Kart World – taking up 23.4GB. Donkey Kong Bananza meanwhile will be just 10GB. Following this is Super Mario Jamboree Switch 2 Edition at 7.7 GB. Last but also least, the GameCube Nintendo Classics currently take up just 3.5GB.

As we saw with the OG Switch however, most first-party Nintendo titles manage to stay relatively light size-wise. Just how much data the likes of Cyberpunk 2077 will require is unknown, but given the fact that the PS5 version is around 90GB, CDPR will need to do quite a bit of optimisation if they want to get the full game (and its expansion) onto a single cart with no extra downloads.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the Switch 2’s cart situation? Should they have gone for bigger sizes? Has Nintendo removed almost all benefits of physical media with Switch 2? Let us know down below.

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Nintendo addresses Switch 2 Joy-Con drift concerns

While the Nintendo Switch was an undeniable success, one of the handheld’s core issues was in its Joy-Cons. Suffering quite easily from Joy-Con drift, the Switch 1 was on the receiving end of a ton of lawsuits. Hopefully though, when it comes to Switch 2 this shouldn’t be a concern as Nintendo claims to have fixed the issue.

Following the official Nintendo Switch 2 Direct, many publications got the chance to get hands on with the console, while also being able to question Nintendo on the system’s specifics.

VGC brought up the point of Switch 1 and its infamous Joy-Con drift, asking whether such issues have been resolved for Switch 2.

Nintendo Drift

While Nintendo of course remained somewhat coy on the matter, hardware design lead Tetsuya Sasaki did offer some clarity, stating: “As you may have witnessed and felt, the new Joy-Con 2 controllers for the Nintendo Switch 2 have really been designed from the ground up, from scratch, to have bigger movement and smoother movement.”

In addition, a spokesperson claimed that “The control sticks for joy-con 2 controllers have been redesigned and have improved in areas such as durability.”

Does this mean the Switch 2 is using Hall-effect sticks? Unlikely, but at the very least, hopefully these now $90 Joy-Cons won’t suffer from drift quite so easily. We will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of the OG Joy-Cons? How quickly did your controllers start to drift? Did they somehow manage to survive the full 8 years? Let us know down below.

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Sims-like inZOI has sold over 1 million copies

While EA might be doing very little with The Sims IP, wanting to rest on its laurels with the now 10 year old SIms 4, other studios have come in to pick up the slack. Released just over a week ago, inZOI has proven to be a hit – with the game already selling over 1 million copies.

Making the announcement on Twitter, the team at KRAFTON wrote: “We are honored to share that inZOI has surpassed 1 million sales — made possible thanks to your incredible support.”

They continued, “It’s a number that still feels unreal to us and a milestone we could not have reached without each and every one of you. Your excitement, your creations, your feedback, your content, and your support have brought inZOI to life in ways we never could have imagined.”

inZOI Million

Since its Early Access launch on the 28th of March, inZOI has seen a great deal of buzz, with the game receiving ‘Very Positive’ reviews on Steam alongside a peak concurrent player count of 87 thousand players.

Of course, being Early Access the game is far from perfect. That said, it is encouraging to see not only another studio trying to enter the Sims-like genre, but succeeding too. Hopefully inZOI receives strong levels of support throughout its Early Access journey.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of inZOI? Does it scratch that Sims itch? What features would you like to see added / improved? Let us know down below.

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The Rogue Prince of Persia gets massive content update ahead of price hike

Almost a year ago, Evil Empire (one of the teams behind Dead Cells) released The Rogue Prince of Persia in early access. Published by Ubisoft, this side-scrolling platforming rogue-lite has seen consistent updates in the months since. Ahead of its 1 year anniversary, The Rogue Prince of Persia has gotten another major patch – The Unleashed Army Update.

Taking to their Steam page, the team at Evil Empire officially released and detailed the Unleashed Army Update for The Rogue Prince of Persia. Just as with many of the previous patches, this latest update brings with it a ton of changes, overhauls and more, including but not limited to:

  • 6 new Elite enemies
  • Complete rework of ‘Awakening’
    • Removed slot limitations
    • New awakening stones
    • Rebalance of current stones
    • Boosted rewards
  • Reduced input latency
  • Reduced RAM usage
  • Improved CPU usage
  • Improved pathfinding processing

Finally, alongside all of this new content, the team have announced a coinciding price increase. Set to go live in May, this slight bump will see the game go from $19.99 to $24.99 – a relatively modest boost given just how much content has been added since its Early Access launch.

The Rogue Prince of Persia is a woefully underrated game which not only features excellent movement and combat mechanics, but sports a 10/10 soundtrack to boot. Hopefully the team at Evil Empire continue to show just as much love with all future updates.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this latest update? What do you think of the many changes made since launch? When do you reckon the game will leave Early Access? Let us know down below.

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PCSpecialist Zircon Nova R Prebuilt (9070 XT/9700X) Review

The Zircon Nova R desktop from PCSpecialist goes full AMD with a Ryzen 7 9700X processor and a Gigabyte Radeon RX 9070 XT graphics card… but how is gaming on an all-Team Red machine in 2025? Those components are paired with 32GB of Corsair Vengeance RAM, a 2TB Samsung M.2 SSD and a Gigabyte AORUS Elite WiFi 7 motherboard. Priced at £1899, does the Zircon Nova R deliver on its circa two-grand price tag?

Timestamps:

00:00 Start
00:36 Pricing / Warranty
01:22 Specification
02:23 Memory / Testing
03:02 SSD / Testing
04:09 Mobo
04:42 Rear I/O
05:31 PSU
06:04 CPU Cooler / Fans
06:48 Case
07:45 Front I/O
08:08 Mats thoughts/ Cable Management
08:40 Software side
09:03 Assassins Creed Shadows (4k)
09:27 Cyberpunk 2077 (4k)
09:45 Hogwarts Legacy (4k)
10:11 Kingdom Come Deliverance 2 (4k)
10:30 A Plague Tale Requiem (4k)
10:51 Black Ops 6 (1440p)
11:12 Space Marine 2 (1440p)
11:29 Forza Horizon 5 (1440p)
11:50 Black Myth Wukong (1440p Max)
12:14 F1 2024 (1440p)
12:29 Temps and Fan Noise Sound Test
13:23 Total System Power Draw
13:37 Closing Thoughts

Specifications:

  • Case – Lian Li LanCool 205 Mesh C (Black)
  • CPU – AMD Ryzen 7 9700X
  • Motherboard – Gigabyte AORUS Elite B850 WiFi 7
  • Memory – 32GB Corsair Vengeance RGB 5600MT/s CL40
  • GPU – Gigabyte Radeon RX 9070XT
  • SSD – 2TB Samsung 990 Pro Evo M.2 NVMe SSD
  • PSU – Corsair 850w RMx ATX 3.1
  • CPU Cooler – PCS Frostflow 150 Series Air Cooler
  • Operating System – Windows 11 Home

The core specs are confirmed in the following CPU-Z and GPU-Z screenshots:

Gaming performance proved to be quite varied across a number of titles at both 1440p and 4K. The system is much better suited to 1440p gaming if high frame rates are a priority. 4K performance did marginally exceed 60fps in certain titles but on the whole, some tweaks would be needed to maintain smooth 60+ fps 4K gameplay. Below are some screenshots from a handful of games (but for full details of all 10 games we tested, watch our video review on YouTube, embedded at the top of the page).

F1 24 (1440p)

Warhammer: Space Marine 2 (1440p)

Assassin's Creed: Shadows (4K)

Kingdom Come: Deliverance 2 (4K)

Game optimisation plays a large part in system performance, as can be seen in the 1440p screenshots, with F1 24 hitting 381 FPS at it's peak, with Space Marine 2 falling some way behind that at around 110-120 FPS. 4K performance typically sat just below 60 FPS as previously mentioned, at least when not using FSR or any upscaling.

For details of synthetic benchmarks, power usage, noise and temperatures check out our full video review on YouTube.

You can buy the Zircon Nova R desktop directly from PCSpecialist for £1899 HERE.

UPDATE: PCSpecialist have got in touch and let us know the Zircon Nova R is actually retailing for £1899, £100 less than the figure we were originally told and reference in the video review. As such, we have increased its score from an 8/10 to 8.5/10.

Pros:

  • Good 1440p gaming performance.
  • Very well built and with excellent cable management.
  • 2TB SSD should provide enough storage for most people.
  • Great build aesthetics.

Cons:

  • Memory could be faster and with tighter timings.
  • Pricing is not as competitive as some previously reviewed PCSpecialist systems. (See update above).

KitGuru says: The Zircon Nova R is well built and relatively balanced all AMD desktop, hindered by sub par memory.

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Nintendo Switch 2’s LCD screen is rather rudimentary, despite HDR support

One of the biggest surprises from the Nintendo Switch 2 Direct was the confirmation that the sequel system’s screen will not only be upping its resolution to 1080p, but also supports up to 120hz and even HDR. Unfortunately, the real-world impact of these changes may not be quite as transformative as one might hope – owing to its use of a rather basic LCD screen.

In a video published by Nintendo Life, in which they got hands-on with the Switch 2 and Breath of the Wild, it was noted that in a dark room the screen offered clear signs for exactly what kind of LCD screen is being used.

Though it is undeniably an improvement when compared to the OG Switch’s non-laminated LCD display, it still falls behind the Switch OLED’s screen in many aspects.

LCD HDR

Despite offering HDR support, the Switch 2’s screen appears to be using a traditional edge-lit method for lighting, as opposed to Full Array Local Dimming or even mini-LED – both of which would allow for far deeper blacks and greater contrast.

HDR can of course still work on traditional edge-lit panels, however what players will likely encounter is a notable amount of light-bleed and elevated black levels; negating much of the visual impact of HDR.

Still, for those who owned an original Nintendo Switch, the Switch 2’s screen will easily represent a generational leap in quality. For OLED owners however, you might notice a bit of a downgrade.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the screen so far? Will it look better or worse in person? Do you notice inconsistencies such as light-bleed? Let us know down below.

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CPU-Z data shows 8-core CPUs are currently the most popular PC processors

CPU-Z validation results for Q1 2025 reveal an emerging trend in CPU preferences, with eight-core processors gaining significant traction. Data shows that eight-core CPUs now represent 24.7% of all validations, marking a substantial 32.6% increase compared to previous figures. Conversely, six-core processors have declined, accounting for only 22.5% of validations, a 6.9% decrease.

This surge in eight-core CPU adoption reflects the growing demand for multi-threaded performance across various computing environments, from professional workstations to high-end gaming systems. These market share figures (via VideoCardz) also offer insights into shifts in customer allegiance among CPU manufacturers. While Intel maintains its market dominance with 56.3% of validations, AMD has made significant strides, capturing 43.7% of the market share, a notable 16.6% increase from the previous year.

The rising popularity of specific models is likely a key driver behind the eight-core trend. One such model would be the Ryzen 7 9800X3D, which emerged as the most popular CPU based on CPU-Z validations.

Another interesting point in CPU-Z's data is that 27-inch displays are now more popular than 24-inch monitors, following a 7% growth in a year. There has also been a shift in GPU brand popularity. Nvidia appears to have lost 6.4% of its market share in a year, leaving it at 67.9%, while AMD now has 31.1%, up 16.6% from the previous year. On the other hand, Intel controls 0.7% of the GPU market (presumably for discrete GPUs), representing a 27% rise in a year.

Discuss on our Facebook page, HERE.

KitGuru says: How many cores does your CPU have? 

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Nvidia RTX 5060 Ti prices will reportedly match RTX 4060 Ti

Nvidia is reportedly gearing up to launch its GeForce RTX 5060 graphics cards, with information from Board Channels suggesting a potential release schedule. As previously indicated, Nvidia is expected to introduce the RTX 5060 series this month. This new lineup is anticipated to include the RTX 5060 Ti in both 16GB and 8GB configurations and the standard RTX 5060.

On the Board Channels forum (via VideoCardz), it has been suggested that Nvidia intends to maintain pricing parity with the previous generation. The RTX 4060 Ti launched at $399 for the 8GB variant, while the 16GB variant carried a $100 premium. If Nvidia adheres to this precedent, it may necessitate phasing out older models or implementing price reductions to remain competitive.

It's important to approach these pricing rumours cautiously, as pricing information can fluctuate significantly close to launch. However, Nvidia's strategy of mirroring the RTX 40 series SKU selection makes this pricing approach plausible. Still, depending on the pricing of competing products, like AMD's upcoming Radeon RX 9060 XT, which is also rumoured to offer 16 GB and 8 GB memory configurations, the RTX 5060 Ti could be forced to be sold at a lower price point.

Currently, pricing details for the non-Ti RTX 5060 remain undisclosed. The coming weeks will likely reveal more concrete information about Nvidia's pricing strategy and how it will position the RTX 5060 series against AMD's offerings.

Discuss on our Facebook page, HERE.

KitGuru says: The RTX 5070 and RTX 5070 Ti held similar price tags to their last-gen counterparts. Do you think that trend will continue for the RTX 5060? 

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Intel and TSMC reportedly forming an alliance

The ongoing saga of potential collaboration between Intel and TSMC has taken another turn, with a new report suggesting a “preliminary agreement” for a joint venture involving Intel's chip fabrication plants (fabs).

This news, reported by The Information (via Reuters), revisits a familiar narrative. This latest development shares a bit more about the potential collaboration, with TSMC reportedly considering acquiring a 20% stake in Intel's fabs.

Conflicting reports have emerged regarding the ownership structure of the new entity formed from the current Intel Foundry. Some sources indicate that “Intel and other U.S. chip companies” would retain a controlling interest, but the specifics remain hazy. TSMC's influence over Intel's fabs under this agreement is also unclear. While TSMC has a superior track record in recent years, it's unlikely it could instantly overhaul Intel's manufacturing processes. Reversing Intel's course in chip fabrication, particularly with processes like the nearly finalised 18A node, would likely be a multi-year undertaking.

Initial rumours have been followed by reports of TSMC engaging with other industry giants like Nvidia, AMD, and Broadcom about participating in such a venture. However, the involvement of these other firms in the current “preliminary agreement” remains unclear.

It's worth noting that Intel's Direct Connect event, focused on its foundry business, is scheduled for April 29th. Any potential announcements regarding collaborations or changes to Intel Foundry could be unveiled at this event.

Discuss on our Facebook page, HERE.

KitGuru says: Do you think TSMC will partner with Intel? Will other semiconductor companies join this venture?

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From Software boss addresses fan concerns after multiplayer game announcements

From Software is primarily known for its single-player action games, but recently, the studio has turned its focus towards multiplayer games, with two co-op titles announced back-to-back. 

This year, From Software will be releasing two titles – neither of which fit the studio's usual single-player mould. Elden Ring: Nightreign has been announced as a co-op spin-off to the original single-player game, and just this week, From Software announced a new multiplayer game – The Duskbloods, releasing exclusively for the Nintendo Switch 2.

While From Software is experimenting with multiplayer games right now, studio boss, Hidetaka Miyazaki, has addressed fan concerns, stating that the studio is not shifting away from the single-player games it is best known for: “We still intend to actively develop single-player focused games that embrace our more traditional style”.

Elden Ring: Nightreign and The Duskbloods stand out in From Software's library. Both are PvPvE titles, inviting players to team up to take down bosses, and each other. While Elden Ring: Nightreign has gameplay elements taken directly from Elden Ring, The Duskbloods seems to take inspiration from a different fan-favourite title, Bloodborne.

Discuss on our Facebook page, HERE.

KitGuru Says: After these two titles, I fully expect From Software's next game reveal to be for a single-player game. Future From Software multiplayer efforts will no doubt get the greenlight or be scrapped based on the performance of Elden Ring Nightreign and The Duskbloods. 

 

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Eidos reportedly pitching new Deus Ex game but struggling to find publisher

We've heard very little out of Eidos-Montreal since being acquired by Embracer. The studio has been attempting to get a new Deus Ex game off the ground for several years but has struggled to obtain the greenlight from their new corporate overlords. 

Just this week, Eidos-Montreal announced a round of layoffs, letting go of around 75 employees. This has naturally had fans asking – what is going on over there? According to Insider Gaming, they are still trying to get a new Deus Ex game greenlit.

The layoffs announced this week come after the cancellation of two different pitches for a new Deus Ex game. According to sources familiar with the matter, Eidos-Montreal is not giving up on Deus Ex though, as they have another pitch for a new game doing the rounds.

It is claimed that Eidos-Montreal has been pitching external partners and publishers on its new Deus Ex game, making it clear that Embracer Group is not interested in funding the project itself. This lines up with other moves from Embracer recently, such as signing on Amazon Games to publish the next Tomb Raider game, despite Embracer Group itself being a publisher and the owner of the Tomb Raider IP. It would seem that if another Deus Ex game was to be made, Eidos would need a similar deal to Crystal Dynamics, with an external publisher stepping in to help out.

Discuss on our Facebook page, HERE.

KitGuru Says: Deus Ex is a storied franchise and despite what Square Enix says, Human Revolution and Mankind Divided both did sell quite well. The series might not break any records, or promise long-term revenue in the style of a live-service game, but there is a massive gap in the market right now for Immersive Sims and with Cyberpunk 2 many years away, now would be a perfect time to fill that gap with a new Deus Ex title. 

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Battlefield 6 may include Battle Royale mode and ‘Battlefield Pro’ membership

Back in the day, EA would make a little extra money from Battlefield by offering Battlefield Premium, a membership that provided instant weapon unlocks, XP boosts and more. Now according to dataminers, this system will be making a return in the future under the name ‘Battlefield Pro'. 

As reported by MP1st, dataminers have been combing through the files released through the recent Battlefield Labs playtest. Two things of note came up – the first being a Battlefield Pro subscription. This subscription will include the seasonal battle pass, six instant unlocks, a permanent 10% XP boost, battlepass tier skips and access to new challenges to accelerate your progress further.

Elsewhere, dataminers also uncovered references to a new battle royale mode for the next Battlefield. DICE attempted this before with Battlefield Firestorm, a battle royale mode for Battlefield V, which did not garner much traction.

All of this information comes from files released via Battlefield Labs, a new alpha and beta testing service that invites fans to test out early builds for upcoming game modes, as DICE looks to perfect its content plans ahead of Battlefield 6, which is supposedly due to release later this year, but could slip to 2026.

Discuss on our Facebook page, HERE.

KitGuru Says: The fact that we are seeing more leaks around monetisation than actual game content feels very on-brand for EA. 3

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The Oblivion Remake is reportedly releasing this month

In recent months, rumours of a complete remake for The Elder Scrolls IV: Oblivion have been heating up. Now, according to multiple sources, the remake is on track to be revealed later this month, with a launch following the current Elder Scrolls Online anniversary event. 

According to leaker DetectiveSeeds, earlier information that the Oblivion Remake would release on April 4th was incorrect. Now after consulting multiple sources, it is claimed that the game will release the week of April 21st, following the conclusion of the current ESO anniversary event.

The Oblivion Remake is said to be in development at Virtuos, a studio that primarily co-develops AAA titles with major studios and publishers. Aside from Oblivion, Virtuos is working on the upcoming Metal Gear Solid Delta remake, and has previously worked on franchises like Call of Duty, The Outer Worlds, Hogwarts Legacy and others.

The remake is said to be developed using Unreal Engine 5 and may have a completely different combat system compared to what Elder Scrolls fans are used to. The change of engine also likely means less opportunity for mods.

Discuss on our Facebook page, HERE.

KitGuru Says: Oblivion is my favourite Elder Scrolls game so I have high hopes for this remake. Court documents already revealed an Oblivion remake in Microsoft's plans, so all signs are pointing to this being real. 

The post The Oblivion Remake is reportedly releasing this month first appeared on KitGuru.
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Microsoft is introducing hotpatch updates to Windows 11 Enterprise

Microsoft has announced the general availability of hot patch updates for enterprise customers using Windows 11 Enterprise 24H2 on x64 systems. Hotpatching in ARM-based devices running Windows 11 Enterprise is also in the works and currently in public preview.

Hotpatching enables the application of OS security updates in the background, eliminating the need for restarts. This is achieved by patching the in-memory code of running processes, eliminating the downtime associated with traditional updates. The deployment of these updates is controlled through Windows Autopatch policies created in the Microsoft Intune console. Devices managed by these hotpatch-enabled policies will receive hotpatch updates every quarter.

To be eligible for hotpatching, devices must meet specific requirements:

  • A Microsoft subscription (Windows 11 Enterprise E3, E5, or F3, Windows 11 Education A3 or A5, or a Windows 365 Enterprise subscription)
  • A Windows 11 Enterprise 24H2 PC with the latest baseline update
  • An x64 AMD64 or Intel CPU
  • Virtualization-based Security (VBS) enabled
  • Microsoft Intune for managing hotpatch update distribution

Microsoft notes that hotpatch updates for Arm64 devices are currently in public preview. However, administrators can temporarily disable CHPE support via registry (Path: “HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management”, Dword Key Value: “HotPatchRestrictions=1”) to receive the functionality ahead of the official release. For the remaining eligible devices, hotpatching can be turned on or off within the Microsoft Intune admin center by navigating to Devices > “Windows updates” > “Create Windows quality update policy”.

This technology is not entirely new to the Microsoft ecosystem. Windows Hotpatch capability was initially introduced for Windows Server Azure Edition core virtual machines and later became widely available in February 2022 for systems running Windows Server 2022 Datacenter: Azure Edition. Since then, Microsoft has added hot patching to various preview builds of operating systems but has yet to arrive in the mainstream segment. Hopefully, hot patching will eventually be added to Windows 11 Home and Pro editions.

Discuss on our Facebook page, HERE.

KitGuru says: Do you have a system running Windows 11 24H2? Would you like it if it had hotpatch support?

The post Microsoft is introducing hotpatch updates to Windows 11 Enterprise first appeared on KitGuru.
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AMD might be preparing a Radeon RX 9070 GRE

New rumours suggest AMD might be preparing to expand its RDNA 4 graphics card lineup with a new addition. These claims have emerged following reports of low stock for the non-XT Radeon RX 9070 in China, fuelling speculation that AMD might be clearing the way for a new model.

According to ITHome (via VideoCardz), a Radeon RX 9070 GRE is in development. While this initially points towards a China-exclusive release, it's worth noting that AMD has previously offered GRE versions to the global market, as seen with the RX 7900 GRE. Benchlife also corroborated these reports, stating that its sources claim AIB partners are presently preparing the Radeon RX 9070 GRE and are ready for mass production. If so, expect the first RX 9070 GRE graphics cards to emerge in the Chinese market shortly.

Currently, detailed specifications for this potential RX 9070 GRE remain scarce. However, ITHome and Benchlife speculate it will feature a 192-bit memory bus and a 12 GB GDDR6 configuration. A hypothetical RX 9070 GRE would effectively slot between the RX 9070 and the RX 9060 series in terms of performance and memory configuration, while also aligning with the memory specifications of the Nvidia RTX 5070.

Discuss on our Facebook page, HERE.

KitGuru says: How much slower than the RX 9070 do you think this supposed RX 9070 GRE will be?

The post AMD might be preparing a Radeon RX 9070 GRE first appeared on KitGuru.
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MediaTek unveils new Kompanio Ultra 910 for Chromebooks

MediaTek has unveiled its latest processor, the Kompanio Ultra 910, designed to elevate Chromebook performance. This new chipset emphasises AI capabilities, enhanced power efficiency, and high-speed connectivity, incorporating advanced computing technologies to drive productivity, creativity, and multimedia experiences.

Built on TSMC's 2nd-generation 3nm process, the MediaTek Kompanio Ultra 910 processor aims to deliver exceptional power efficiency, enabling Chromebooks to achieve all-day battery life while providing a significant performance boost. The CPU architecture features an eight-core configuration, comprising a high-performance Arm Cortex-X925 core clocked at up to 3.62 GHz, three Cortex-X4 cores, and four Cortex-A720 cores. This core combination is coupled with 12 MB of L3 cache and 10 MB of system-level cache (SLC).

The 11-core Immortalis-G925 MC11 GPU handles graphics processing, including ray tracing support, enhancing gaming and graphics-intensive applications. The Kompanio Ultra 910 also integrates LPDDR5X RAM (8533 Mbps) to support its processing power. Early benchmark results indicate strong performance, with a Geekbench 6 single-core score of 2600 and a multi-core score of 8000.

The Kompanio Ultra 910 uses an 8th-generation NPU, significantly boosting on-device AI performance. This enables real-time AI image and video generation and achieves up to 50 TOPS AI performance. AI acceleration also improves overall power efficiency by offloading tasks from the CPU and GPU.

The Kompanio Ultra 910 also features Bluetooth 6.0 (dual engine) and Wi-Fi 7, which can support speeds up to 7.3 Gbps. Moreover, this SoC can simultaneously drive up to three 4K displays: one integrated and two external. Lastly, it supports 4K 10-bit video decoding and encoding in HEVC, AVC, VP9, and AV1 formats.

Discuss on our Facebook page, HERE.

KitGuru says: Although it looks like a capable SoC in single-core and AI workloads, its multi-core score doesn't come near what many expect from a proper, high-end laptop CPU. However, it should be more than enough given what most Chromebook users do in their systems.

The post MediaTek unveils new Kompanio Ultra 910 for Chromebooks first appeared on KitGuru.
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Nvidia brings 21 more titles to GeForce Now in April

Nvidia has teased what's to come for GeForce Now users in April. This month, we'll see a total of 21 new games added to the library, including brand-new releases like South of Midnight. 

April is shaping up to be a huge month for exciting indie games. The Talos Principle: Reawakened is heading our way on April 10th, followed by Sunderfolk and Clair Obscur: Expedition 33 on April 23rd. Compulsion Games is also releasing its first new game since 2016's We Happy Few – South of Midnight, a highly stylised action-adventure releasing day-one for Steam, Xbox and Windows, as well as via Game Pass.

Here is the full list of titles joining GeForce Now this week:

  • South of Midnight Advanced Access (Steam and Xbox, coming soon before launch)
  • Cat Quest (Epic Games Store)
  • Dark Deity 2 (Steam)
  • Hero Siege (Steam)
  • KARMA: The Dark World (Steam)
  • Sky: Children of the Light (Steam)
  • Train Sim World 5 (Steam)
  • Vivat Slovakia (Steam)

Later in the month, titles like Aimlabs, Backrooms: Escape Together, Sunderfolk, Night is Coming, Commandos Origins and more will be joining GeForce Now.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of the latest round of games announced for GeForce Now?

The post Nvidia brings 21 more titles to GeForce Now in April first appeared on KitGuru.
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G.Skill unveils DDR5-8000 128GB memory kit and DDR5-9000 64GB kit

This week, G.Skill is launching its first high-capacity DDR5 memory kit to reach 8000MT/s speeds.

G.Skill continues to raise the bar for capacities, speeds and latency. The company's new DDR5-8000 CL44 kit offers up to 128GB of memory, spread over two 64GB memory sticks. Getting such a high capacity kit up to the 8000MT/s mark is a huge milestone for G.Skill and paints a promising picture as companies continue to find ways to push the boundaries of what's possible with DDR5.

Engineered for high-capacity overclocked performance, the DDR5-8000 128GB (64GBx2) combines ultra-high memory speed with massive memory kit capacity, surpassing the previous module capacity maximum at 48GB per module.

Dedicated to the continual development of extreme overclock performance memory kits, G.SKILL is also announcing an extreme-speed DDR5-9000 CL48-64-64 memory specification at 64GB (32GBx2) kit capacity. This new memory kit has been validated running on the ASUS ROG MAXIMUS Z890 APEX motherboard with an Intel Core Ultra 7 265K desktop processor.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you in the market for new RAM this year? What speed and capacity will you be aiming for?

The post G.Skill unveils DDR5-8000 128GB memory kit and DDR5-9000 64GB kit first appeared on KitGuru.
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RTX 5070 down to MSRP in UK, prebuilt gaming PCs available for under £1000

If you've been having a hard time finding an RTX 50 series GPU at MSRP price levels, we'd like to steer you in the right direction. Currently, the Palit Infinity 3 RTX 5070 is available at MSRP, and there are some cheap options available for those looking to buy a prebuilt system too.

Both SCAN and OverclockersUK currently have the Palit Infinity 3 RTX 5070 graphics card in stock, priced at £509.99, making it one of the few cards currently available at MSRP price levels.

For those looking to buy a pre-built system, AWD-IT currently has two good deals for UK customers. The AWD-IT Charger PC is available at £949.99 equipped with a Ryzen 5 5600 CPU and an RTX 5070 graphics card. If you can spring up to £1,299.99, you can get the RTX 5070 Ti version of this build instead.

KitGuru Says: Are you currently trying to get hold of a new Nvidia or AMD graphics card at MSRP?

The post RTX 5070 down to MSRP in UK, prebuilt gaming PCs available for under £1000 first appeared on KitGuru.
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Titanfall 3 rumoured for 2026 release

Respawn has quietly had a number of projects in the works behind the scenes over the last few years, but the majority of them have been cancelled. Unfortunately, that list of cancelled projects includes another Titanfall revival attempt. 

According to Insider Gaming's sources, internal efforts to get Titanfall 3 off the ground have been shut down twice already, with the most recent cancellation being last year. In 2024, Respawn also cancelled its single-player Mandalorian game, and another project tied to the Apex Legends universe.

While some sources indicate that we are no closer to Titanfall 3, two leakers known in the Apex Legends community, Yorotsukl and Osvaldatore, Titanfall 3 is in development with plans for a 2026 launch, and a potential announcement planned for The Game Awards.

Given how past attempts to bring back Titanfall have gone, I'd encourage fans of the series to take these latest leaks with a pinch of salt.

Discuss on our Facebook page, HERE.

KitGuru Says: Titanfall 2 has gone down in history as a good game, but it was still a commercial flop. Do you think Respawn will bring back Titanfall at some point? If Titanfall 3 is indeed on the way, hopefully Respawn learns from past mistakes and does not schedule its release in between Battlefield and Call of Duty. 

The post Titanfall 3 rumoured for 2026 release first appeared on KitGuru.
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Nintendo Switch 2 uses emulation to run backwards compatible Switch titles

Nintendo announced months ago that the Switch 2 would be backwards compatible with Switch 1 titles, bar a few limited exceptions. However, it turns out Switch 1 titles aren't running natively on Switch 2 and are instead relying on emulation. 

During a developer Q&A on the Switch 2, Takuhiro Dohta explained that the team implemented “something that's somewhere in between a software emulator and hardware compatibility”.

As spotted by Eurogamer, that does mean that some Switch games may not run perfectly on Switch 2 at launch. Some Switch 1 titles have already been revealed to have compatibility issues, including 141 titles with start-up issues and 47 games with in-game compatibility issues.

Some of the titles with compatibility issues aren't exactly small either. Rocket League, Warframe and Dead by Daylight are all listed amongst the titles with start-up issues. On the single-player side, Doom Eternal, Wolfenstein 2, Final Fantasy and Alien Isolation are also listed as having issues.

Other titles, like Ring Fit Adventure and Nintendo Labo won't work with Switch 2 due to peripheral incompatibilities, as the new Joy-Cons won't fit the Labo cardboard kits, or the Ring Fit Adventure Ring attachment.

Discuss on our Facebook page, HERE.

KitGuru Says: Hopefully the few games with compatibility issues currently can be updated shortly after launch to properly support Switch 2. 

The post Nintendo Switch 2 uses emulation to run backwards compatible Switch titles first appeared on KitGuru.
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