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Alphasync Prebuilt Review: Ryzen 7 9800X3D and RX 9070 XT

Ebuyer has relied on AMD for the central components in this AlphaSync Prebuilt Gaming PC. The CPU is a Ryzen 7 9800X3D, which is the best gaming processor that money can buy while the graphics are Radeon RX 9070 XT. Our review PC came with a Sapphire Pulse graphics card and the result was a fine gaming experience. In the main we were very happy with this PC but we came across a couple of quirks during our review and one of them could well be a deal-breaker.

Timestamps
00:00 Start
01:15 Component choice / Price
02:02 Motherboard and I/O
02:58 SSD
03:20 Build quality / cable routing
03:56 Installed (and not installed) Software
07:02 SSD testing
07:39 Noise / Coil Whine
08:00 Cinebench 2024 Multicore
08:19 Cinebench 2024 Single Core
08:30 Geekbench 6 Multicore
08:36 Aida 64 Memory Bandwidth
08:51 Far Cry 6 (1080p)
09:19 Far Cry 6 (1440p)
09:34 Assassins Creed Mirage (1080p)
09:53 Assassins Creed Mirage (1440p)
10:10 Cyberpunk 2077 (1080p)
10:30 Cyberpunk 2077 (1440p)
11:03 Total War Pharaoh (1080p)
11:21 Total War Pharaoh (1440p)
11:55 Closing Thoughts

Specification:

  • Processor: AMD Ryzen 7 9800X3D 4.7 GHz (5.2 GHz Boost Clock), 8 Cores, 16 Threads
  • Memory: Corsair Vengeance 32GB (2x16GB) 6000MHz DDR5
  • Storage: WD Black SN850X 2TB Gen 4 M.2 NVMe
  • GPU: Sapphire Pulse Radeon RX 9070 XT 16GB
  • Motherboard: Asus Prime B650M-A WiFi II
  • Cooling: Corsair Nautilus 240 RS 240mm RGB AIO Liquid Cooler
  • WiFi: On-board WiFi 6
  • Case: Corsair Frame 4000D RS RGB Mid tower ATX
  • Power Supply: Corsair RMe Series 850W Gold ATX
  • Operating System: Microsoft Windows 11 Home Advanced

Testing and Performance

Geekbench 6 Multi Core

In Geekbench 6 Multi Core we see the AlphaSync Prebuilt Gaming PC performs at exactly the level we saw in our review of the Ryzen 7 9800X3D, which is precisely what we expect.

AIDA64 Memory Bandwidth

AIDA64 Memory Bandwidth throws up an interesting result as the Corsair Vengeance DDR5-6000 memory kit performs very well.

Cyberpunk 2077 at 1080p

Cyberpunk 2077 at 1080p shows the AlphaSync Prebuilt Gaming PC performing well, the results are good and very playable.

Cyberpunk 2077 at 1440p

When we turn up Cyberpunk 2077 to 1440p, the GPU can't match an RTX 4090 – as we'd expect – but nonetheless the frame rate is very good and the gaming experience is great.

Closing Thoughts

The component parts used in the AlphaSync Prebuilt Gaming PC are solid choices from reputable brands, however the motherboard lets the side down. We don't mind the choice of B650 chipset over X670, B850 or X870 however the features of this Asus Prime are very basic. The absence of USB-C ports on the rear I/O panel crosses a line that we cannot forgive and we hope to goodness that Ebuyer ups the spec of this system, even if that costs an extra £100 on the retail price.

We were very happy with the build quality of the AlphaSync Prebuilt Gaming PC and could find no flaws. On the configuration side of things we raised a question over the absent software from Asus and Corsair as we expect to be able to control RGB software. The solution, as you can see in our video, was to do the job ourselves and the end results were very pleasing.

You can buy the Ebuyer AMD AlphaSync Prebuilt Gaming PC for £2,200 HERE.

Pros

  • Good gaming performance.
  • Build quality is very good.
  • Plenty of SSD storage is included.
  • Pricing is fair.

Cons

  • There are no rear USB-C ports and only one at the front.
  • Armoury Crate and Corsair iCUE not installed so RGB lighting is fixed.

KitGuru says: AlphaSync Prebuilt Gaming PC is decent enough but is let down by the USB support.

The post Alphasync Prebuilt Review: Ryzen 7 9800X3D and RX 9070 XT first appeared on KitGuru.
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Switch 2 pre-orders have now been postponed in China

In the wake of new tariffs put in place by Donald Trump, Nintendo quickly announced that pre-orders for the much-anticipated Switch 2 would be delayed in the USA, followed shortly by Canada. It seems more regions are set to have their pre-orders rejected, with China now also being impacted.

In a report published by Nikkei (and translated by ResetEra user Uzupedro), Nintendo has now postponed pre-orders for its Switch 2 in China – marking the 3rd region to be affected following the USA and Canada.

Interestingly, it seems as though this indefinite delay is not due to the aforementioned tariffs, with the report claiming that the move is in fact as a result of “sluggish” sales for the OG Switch in the region.

Switch 2 pre-orders

Of course, video game consumption is regulated quite heavily in China, with both the systems and games themselves being rigorously analysed by the government before business can proceed.

That being said, it wouldn’t be surprising if the tariffs added an extra spanner into the works. We will have to wait and see how Nintendo ultimately chooses to navigate this situation.

KitGuru says: What do you think of all these delays? Will the Switch 2 launch in June as expected? Will prices go up in the USA/Canada? Let us know down below.

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Sony finally adds (limited) support for themes on PS5

Partway through the PS5’s life-cycle, the console maker announced and released the Welcome Hub – a convenient page which holds a ton of different customisable widgets. While the PS5 has yet to get any proper themes, said welcome hub offered its own suite of – rather basic – visual customisation. In a ‘welcome’ move, the Welcome Hub has gotten around a dozen new themes.

As discovered by Genki_JPN, the PS5’s Welcome Hub has been updated for some users, offering them a ton of new and cool themes.

Previously, alongside the basic backgrounds, users could apply an Astro Bot-styled animated theme. Now however, it seems Sony is looking to expand the options greatly.

Though no official announcement has been made (and is currently only available to select accounts), the PS5’s Welcome Hub has added 11 new animated themes for the following titles:

  • Days Gone
  • Demon's Souls
  • Ghost of Tsushima
  • Ghost of Yotei
  • God of War Ragnarok
  • Horizon: Call of the Mountain
  • Horizon: Forbidden West
  • Lego Horizon Adventures
  • Ratchet and Clank: Rift Apart
  • Rise of the Ronin
  • Stellar Blade

PS5 Themes

Interestingly, a number of popular PlayStation exclusive franchises are not yet represented, with contemporary games such as The Last of Us; Returnal; Helldivers II and more missing from the list.

Regardless, having more customisation in any form is welcome to see. Hopefully Sony officially announces and releases this update to all sooner rather than later.

KitGuru says: What do you think of the Welcome Hub? Is this a solid way to reintroduce themes to PlayStation? What game would you like to see get its own theme? Let us know down below.

The post Sony finally adds (limited) support for themes on PS5 first appeared on KitGuru.
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April’s PS Plus Extra/Premium line-up includes a ton of heavy-hitters

Each month, Sony updates its PS Plus Extra and Premium libraries with a line-up of current and classic games. For the month of April, subscribers can get their hands on a strong selection of PlayStation titles – including Hogwarts Legacy; Blue Prince and more.

Available to add to your library in a staggered form (due to a couple day-one releases), the first PS Plus Extra title will drop on the 10th of April – that being the highest rated game of the year so far ‘Blue Prince’.

The other day-one addition is Lost Records: Bloom and Rage Tape 2, set to arrive on the 15th of April. The remainder of the library will also be added on the 15th – these titles being:

  • Hogwarts Legacy | PS4, PS5
  • EA Sports PGA Tour | PS5
  • Battlefield 1 | PS4
  • PlateUp! | PS4, PS5
  • Alone in the Dark 2 | PS4, PS5 [Premium]
  • War of the Monsters | PS4, PS5 [Premium]

PS Plus Extra

Of course, easily the biggest game in the list is Hogwarts Legacy, with the 2023 title going on to push over 34 million copies – putting it right behind Breath of the Wild as one of the best-selling games of all time.

Beyond this, Lost Records: Bloom and Rage Tape 2 is the second half of DONTNODs most recent choice-based adventure title; with Blue Price currently sitting as the highest rated game of 2025 so far.

All in all, April seems to mark a strong month for PS Plus subscribers. Hopefully PlayStation manages to keep this up for the rest of the year.

KitGuru says: What do you think of this month’s line-up? Will you check out Blue Prince? Let us know down below.

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  •  

The Last of Us Season 3 announced ahead of Season 2 premiere

The Last of Us Season 2 is almost upon us, with reviews for the second series matching the heights of the first. With a little under a week to go until the show’s premiere, HBO has already renewed The Last of Us for a 3rd Season.

Making the announcement on Instagram, the official Naughty Dog page confirmed that a Season 3 of HBO’s The Last of Us has been greenlit, writing: “It can’t be for nothing. Season 3 is coming. #TheLastOfUs.”

As mentioned, ahead of its premiere, reviews for the full Season have gone live, with a Rotten Tomato score almost matching that of Season 1 (92% vs 94%).

The Last of us Season 3

Regardless, a 3rd Season was likely to happen as the upcoming Season 2 was already confirmed to be just one part of the second game’s story. Still, this announcement seems to indicate a level of confidence in Naughty Dog and The Last of Us from HBO.

It will be interesting to see what fans think when Season 2 premieres on the 13th of April.

KitGuru says: Are you looking forward to Season 2? How do you think they’ve split up the story? Should it follow the same pacing as the game? Let us know your thoughts down below.

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CD Projekt Red absorbs The Molasses Flood

CD Projekt Red acquired indie studio, The Molasses Flood, a few years ago and ever since, the team has been working on a secret multiplayer project set in The Witcher universe. Now, The Molasses Flood has been completely absorbed by CDPR, meaning the entity ‘The Molasses Flood' no longer exists. 

The Molasses Flood is no more. Yes, the office and the team that works there are all still around, but now, it is just another CD Projekt Red studio, with no brand identity of its own. This also means that the studio no longer operates independently as part of the ‘CD Projekt Red Group' and is instead wholly controlled by the CDPR headquarters.

The situation was clarified in a statement on the studio's website, saying: “We want to let you know that on April 1, 2025, The Molasses Flood (TMF) merged with CD Projekt Red Inc. (CDPR Inc.), a company being a part of the CD Projekt Group. As a result of the merger TMF, in its former legal state (of a separate legal entity) ceased its operations, while CDPR Inc. assumed the rights and obligations of TMF.”

While The Molasses Flood is now just another CD Projekt studio, the company's old games, The Flame in the Flood and Drake Hollow, will continue to be available on PC and consoles, published by CD Projekt Red.

Discuss on our Facebook page, HERE.

KitGuru Says: I've been keen to see what this studio has been up to with Project Sirius for a few years now. Hopefully we get a peak at that game in the not-too-distant future. 

The post CD Projekt Red absorbs The Molasses Flood first appeared on KitGuru.
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PlayStation Portal update enables console-free cloud gaming

The PlayStation Portal was a confusing device to many. The handheld was primarily designed to be a companion to the PS5's in-home streaming feature, allowing you to play your console in any room of the house and freeing up the TV for others to use. Now, the Portal is about to get a crucial upgrade enabling proper cloud gaming.

The latest update for the PlayStation Portal has been detailed. The headlining feature is the introduction of the Cloud Streaming feature, allowing PlayStation Plus premium members to stream games to the Portal from the cloud, with no need for an in-home console. The Portal will be able to access the full PS+ cloud library, which includes select PS5 titles, along with a slew of back-catalogue games from previous generations.

The PlayStation Portal now has quality of life updates for other features. Users can now record gameplay clips from the Portal, queue and pause features have been added to help manage demand on the cloud game servers, and a new user-feedback screen has been added so users can give feedback on their experience with the Portal directly to Sony, which will aid them in planning future updates.

The PlayStation Portal is available for £199.

Discuss on our Facebook page, HERE.

KitGuru Says: Now that the PlayStation Portal is cloud-gaming capable, and not just tethered to your in-home PS5 console, would you consider picking one up?

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The Xbox Games Showcase returns in June with deep dive into The Outer Worlds 2

The Xbox Games Showcase is indeed returning in June. The big showcase will focus on a number of major first and third-party games coming to Xbox and PC in 2025 and 2026. Each year, Microsoft has a key game that gets a little bit more marketing than the rest. In 2023, it was Starfield, followed by Call of Duty: Black Ops 6 in 2024. In 2025, Microsoft's big game is none other than The Outer Worlds 2. 

The Xbox Games Showcase 2025 will air on the 8th of June at 6PM UK time. Immediately after the main event, Microsoft will go live again with a deep-dive stream showing off The Outer Worlds 2, the sequel to Obsidian's hit 2019 Sci-Fi RPG.

Typically, the Xbox Games Showcase runs from anywhere between 90 minutes and two hours, so it will be a chunky show with many, many game announcements. It will be immediately followed up by more gameplay from The Outer Worlds 2, which is miraculously coming out this year, despite Obsidian only just shipping Avowed, its new fantasy RPG, in February.

We are unlikely to get a huge showing for the long-awaited Fable reboot at this year's showcase, as the game was just recently delayed to 2026. Gears of War E-Day is also anticipated to release in 2026.

Discuss on our Facebook page, HERE.

KitGuru Says: Microsoft will no doubt have some surprises in store for this year, as the company's massive army of studios appears to be firing on all cylinders, delivering new first-party games every few months. 

 

The post The Xbox Games Showcase returns in June with deep dive into The Outer Worlds 2 first appeared on KitGuru.
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Trade tariffs seemingly put a stop to Razer Blade laptop sales in the US

The US Administration has opted to place tariffs on many countries across the world. As a result, we've seen many products being pulled from sale. The Nintendo Switch 2 pre-orders were recently pulled in the US so Nintendo can assess the impact the new tariffs will have. Now, Razer has paused sales of its Razer Blade laptops in the US too. 

Currently on the Razer store, you cannot order a Blade laptop within the US. All of the buy buttons have been replaced by a ‘Notify Me' button, and it is unclear when the laptops will become available to purchase direct from Razer once again.

While not officially stated, the timing of this pause does raise the question – is Razer reassessing its pricing in the face of massive tariffs from the United States?

Currently, the US is the only country where Razer Blade laptop sales have been paused. You can still order them directly from Razer in Europe, and as Hot Hardware points out, they remain available in Australia too.

This move comes at an odd time, as Razer was just about to make its new flagship Blade laptops available, kitted out with the latest generation CPUs and new RTX 50 series graphics.

Discuss on our Facebook page, HERE.

KitGuru Says: Businesses across the US are still assessing how much of an impact these tariffs will have. We expect to see Blade laptops made available again in the States eventually, but for now, anyone that was hoping to get their hands on one will have to go through other retail channels, or the second-hand market. 

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Nintendo America president says ‘buy Switch 1’ if you are unhappy with Switch 2 price

Back when Microsoft announced the Xbox One, Don Matrick gave an infamous interview quote, telling those that couldn't afford the upgrade that they could still purchase an outdated Xbox 360. Now, Nintendo is taking a leaf out of that same playbook, telling those upset about the Switch 2 price that they are still free to purchase an original Nintendo Switch. 

Speaking with CBC, Nintendo of America president, Doug Bowser, gave the quote that we will assuredly be talking about for months, saying: “We recognize there are some people that may not be able to afford [the Switch 2's] price point. That's why we wanted to make the other Switch platforms available, so [people] still have an opportunity to come into our gaming universe, be a part of these characters in these worlds, and see value, if you will, in whatever rung of the platform they come in.”

The problem with this is that the Nintendo Switch hardware is already on its last legs and each passing year, the game's exclusive games continue to look and run worse. With the Switch 2 offering so much more power, there are going to be a lot of games releasing over the next couple of years that simply won't run on an original Switch, so the idea that the Switch 2 is interchangeable with the new console is a ridiculous one.

As we see with each console generation transition, there will be cross-gen games released for the first year or two, but after that two-year mark, the vast majority of developers will have transitioned over to the newer hardware and games will no longer release for Switch 1. By the time that happens, it is unlikely that the market will have changed enough to result in significantly cheaper pricing for those looking to upgrade to the Switch 2. As we've seen with the PS5, we're already five years in and the base console's price has not yet received a permanent cut. There is no reason to believe that the situation will be any different for the Switch 2.

Discuss on our Facebook page, HERE.

KitGuru Says: I'm not a fan of how Nintendo has handled this transition from Switch 1 to Switch 2. From the £10 digital instructions manual, to the £20 ‘upgrade packs' for games like Breath of the Wild, to the insane £80 price tag of Mario Kart World. 

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  •  

Blue Prince becomes highest-rated game of 2025 so far

Blue Prince is shaping up to be one of the standout games of 2025. The game appears to be this year's big roguelite hit, taking over the mantle from Balatro, which dominated much of 2024.

Blue Prince is a roguelite first-person puzzle game where players explore a mysterious 45-room mansion in search of the elusive 46th room. The mansion resets its layout daily, adding a layer of complexity and intrigue to the gameplay.

Blue Prince has gone on to become the best-reviewed game of 2025 so far, a pretty lofty achievement in a year where we've seen major releases like Monster Hunter Wilds, Assassin's Creed Shadows, Split Fiction and Avowed in just a few short months.

Blue Prince currently sits as the highest-rated game of the year on both Metacritic and Open Critic, although it is just one point ahead of Split Fiction, the latest co-op hit from famed director, Josef Fares.

Discuss on our Facebook page, HERE.

KitGuru Says: For the last few years, we've consistently seen a big roguelite breakout hit, starting off with Hades in 2020 and followed by the likes of Vampire Survivors, Slay the Spire and Balatro. Blue Prince seems to be the breakout indie game of the year so far. 

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Team Ninja promises performance improvements with Rise of the Ronin PC patch

Rise of the Ronin had a good reception when it first launched on PS5 but unfortunately, the same can't be said for the PC version. The game launched on Steam a few weeks ago after one-year of PS5 exclusivity and so far, the reviews have been largely mixed. 

On Steam, the game currently has a mixed overall score based on over 3000 user reviews. Many of the reviews call out the game's poor performance, with players struggling with lag, frame rate spikes and dips, as well as other issues. The overall impression is that the game was not properly optimised for PC hardware.

Tomorrow on April 10th, Team Ninja will begin rolling out a new patch for the game that aims to address performance issues but it seems unlikely that everything will be fixed with one update. The game is likely to need months of additional testing and optimisation work to reach a state the majority will be happy with.

Discuss on our Facebook page, HERE.

KitGuru Says: Team Ninja has had its issues with PC ports in the past. Nioh is a good example, although there was a big improvement for Nioh 2. Unfortunately, it seems Rise of the Ronin also needed a bit more time in development and came to PC a bit too soon. 

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Corsair launches web-based firmware updater so you don’t have to install iCUE

Corsair has launched its new, browser-based tool for firmware updates, offering a streamlined alternative to iCUE. This move aims to simplify the perceived complexity of firmware updates, particularly for users less familiar with PC peripherals.

Corsair states that this web-based utility is a response to customer feedback, providing a more convenient method for updating firmware on compatible Corsair mice, keyboards, and other devices. While iCue remains the primary software for accessing the full range of customisation options, including lighting control and advanced settings, this new tool caters to users prioritising quick and easy firmware upgrades.

Corsair emphasises that the web-based updater ensures users have access to the latest firmware versions. Users can also opt to provide their email addresses to receive notifications about future firmware releases. The initial release of the web-based firmware updater supports a selection of Corsair devices, with Corsair promising to expand compatibility to include both new and existing devices and introduce new features in the near future.

The web-based tool is optimised for Chrome and Chromium-based browsers (such as Edge and Opera) and is compatible with Windows and Mac operating systems. Corsair is also currently testing Linux support.

Discuss on our Facebook page, HERE.

KitGuru says: Do you own Corsair peripherals? Will you keep using iCue to update the firmware, or will you start using the web-based firmware updater?

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AOC Gaming’s latest monitor boasts 300Hz refresh rate for just £200

AOC has the perfect pair of monitors for those looking to get into high refresh-rate gaming on a budget. Priced at £369 and £199 respectively, the new AOC Gaming CU34G4Z and 25G4SXU offer impressive specs for their price points.

The CU34G4Z elevates gaming across multiple genres with its 34-inch curved VA panel, UWQHD resolution (3440×1440), and ultra-fast 240Hz refresh rate. The high refresh rate ensures smooth motion in all fast-paced content, while response times of up to 1ms GtG and 0.3ms MPRT using Motion Blur Reduction mode maintain exceptional clarity during rapid on-screen movement. The monitor is also DisplayHDR 400 certified, so you can immerse yourself further with a wider colour and brightness range in supported games and other media.

The 25G4SXU is geared more towards competitive esports gamers, with its 24-inch Fast IPS panel and blistering 310Hz maximum refresh rate at 1080p resolution.

Both monitors come equipped with USB 3.2 Gen 1 hubs (2-ports for the CU34G4Z, 4-ports for the 25G4SXU) for convenient peripheral connectivity and include support for AOC's G-Menu software for easy access to gaming presets and display settings. HDR10 support provides enhanced visuals in compatible content, while Flicker-Free technology and Low Blue modes reduce eye strain during extended gaming sessions.

The AOC GAMING CU34G4Z and 25G4SXU will be available from April 2025 at MSRPs of £369.00 and £199.00 respectively.

Discuss on our Facebook page, HERE.

KitGuru Says: It is hard to go wrong when your spending just £200 on a 300Hz gaming monitor. At that refresh rate, your games should feel smoother and more responsive than ever before.

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  •  

Diablo 4 roadmap reveals upcoming seasons and teases new expansion

Ahead of Diablo 4's next season, Blizzard has now revealed the roadmap, detailing the updates coming through the rest of the year, and teasing what's next in 2026. 

Starting this month with Season 8, Belial, the Lord of Lies returns to Sanctuary. Aside from the new boss fight, players can expect revamped boss systems and a new event known as an “apparition incursion”, a boss-rush mode where you can earn unique powers from each of the bosses.

In July, Season 9: Sins of the Horadrim will drop, adding Horadric powers to the game and introducing dungeon escalation mechanics. This season will also see the introduction of keyboard & mouse support for the game on consoles.

Finally, Season 10: Infernal Chaos will run from September to December and will replace your seasonal powers with Chaos-themed abilities. This season will include an overhaul to Infernal Hordes, a new IP collaboration event and a new unlockable pet.

In 2026, Blizzard will begin ramping up towards the next major expansion for Diablo 4, which should include a new playable class. 2026 will also see the introduction of a new ranking and leaderboard system.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you been keeping up with Diablo 4 in recent seasons, or have you switched to a newer game like Path of Exile 2? 

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Nintendo cancels Switch 2 pre-orders in more regions

In the wake of new tariffs put in place by Donald Trump, Nintendo quickly announced that pre-orders for the much-anticipated Switch 2 would be delayed in the USA. Unfortunately, as with many US actions, these tariffs are impacting the global economy as a whole. In response, Nintendo has now announced further delays across more regions.

In the immediacy following the Nintendo Switch 2 showcase, the console manufacturer announced that the previously-stated pre-order date of the 9th of April would not go live in the US, claiming their need to “assess the potential impact of tariffs and evolving market conditions.”

Switch 2 Pre-orders

With these assessments seemingly having concluded, Nintendo has decided to put a hold on pre-orders in other regions too, with the publication MobileSyrup receiving confirmation that Canada too is being impacted by these indefinite delays. According to Nintendo:

“Pre-orders for Nintendo Switch 2 in Canada will not start on April 9, 2025 in order to align with the timing of pre-orders to be determined in the U.S. Nintendo will provide updated information at a later date. The launch date of June 5, 2025 is unchanged.”

Given the current instability, it would not be surprising if all pre-orders were to eventually be put on hold. We will have to wait and see, but whether it was fate or just bad luck, Nintendo Switch 2 is off to a rather concerning start.

Discuss on our Facebook page HERE.

KitGuru says: Are you worried about the pre-order situation? Will US/Canada prices be increased? If so, by how much? Let us know your thoughts down below.

The post Nintendo cancels Switch 2 pre-orders in more regions first appeared on KitGuru.
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OG Call of Duty Modern Warfare 2 and 3 have been rated in Australia

Following the official acquisition of Activision Blizzard by Microsoft, the Xbox maker confirmed that they would be bringing many older classic Call of Duty titles to modern systems. While we have yet to see this come to fruition, many behind the scenes movements have been occurring. Adding further fuel to the fire, the OG Modern Warfare 2 and 3 have now been rated in Australia.

As discovered by Insider-Gaming, the Australian Classification Board recently published listings for both Call of Duty: Modern Warfare 2 and Modern Warfare 3.

Interestingly, these titles were labelled as being cross-gen, with MW2 in particular said to feature a “PS5 Cross-Gen Edition” – though the same is likely the case for MW3 even if not explicitly stated.

Call of Duty Modern Warfare

As mentioned, we’ve been hearing a ton regarding these classic CODs being revamped for modern systems, with rumours pointing towards a big Game Pass drop at some point in the near future.

Given the fact that Call of Duty remains an annual franchise, it will be interesting to see how Activision/Microsoft positions these re-releases in a way that won’t take away from the current suite of Black Ops 6 / Warzone players. We hopefully won’t have to wait long to find out.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Microsoft’s Call of Duty plans? Will it take away from the current COD? What’s your favourite Call of Duty entry from this PS3/Xbox 360 era? Let us know down below.

The post OG Call of Duty Modern Warfare 2 and 3 have been rated in Australia first appeared on KitGuru.
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Switch 2’s game-key cards will be more user-friendly than expected

The official unveiling of the Nintendo Switch 2 came with a ton of controversies. From $80 games to a paid hardware demo, Nintendo seems to be going against the ethos of many of their past systems. Fortunately, one of Switch 2’s controversial features (game-key cards) will be more user-friendly than expected.

For the uninitiated, Game-key cards is a new system put in place by Nintendo which in essence serves as a physical cartridge devoid of any game data. Instead, the card functions as a DRM check, letting you then download the game’s data from the Nintendo eShop.

game-key Switch

In an unexpected move, Nintendo confirmed that these carts will be easily shareable and resell-able, with Tetsuya Sasaki telling Gamespot: “So key cards will start up on the console or system that it is slotted into, so it's not tied to an account or anything.”

While it still feels like somewhat of a waste of resources (especially as physical Switch 2 games will cost more than digital), being able to share and resell what is ostensibly a hardware code in a box is far preferable to the alternative. Hopefully this system doesn’t get restricted in the future.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of these game-key cards? Is it preferable to a code in a box? Should these game-key cards cost less than regular games? Let us know your thoughts down below.

The post Switch 2’s game-key cards will be more user-friendly than expected first appeared on KitGuru.
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EA Sports games on Switch 2 will aim for parity “as much as the hardware allows”

EA’s sports games have received quite a bit of criticism over the years, especially when it came to Switch versions of their titles – as unlike the current-gen releases Switch ports featured none of the advertised year-on-year tech enhancements. The Switch 2 is of course far more powerful than the OG system. Even so, EA has yet to confirm whether the announced versions of EA FC and Madden NFL for Switch 2 will include these expected enhancements.

In a statement provided to Eurogamer, EA representatives responded to queries on whether the announced Switch 2 versions of EA Sports FC26 and Madden NFL would be the full-blown versions, or instead the much more limited ‘Legacy Editions’.

According to EA: “We're excited to bring two of our most beloved franchises – EA SPORTS FC and Madden NFL – to Nintendo's Switch 2, giving fans even more ways to play the sports they love, anytime and anywhere.”

Switch 2 Sports

They continued, “Both experiences are being built specifically for the new handheld platform, grounded in what fans enjoy from our franchises across platforms,” adding that they will try to aim for feature parity “as much as the hardware allows.”

Given the fact that for years the PC versions of EA Sports FC failed to include any of the ‘next-gen’ tech, it does give cause for some pause when it comes to just how much EA will actually properly support the Switch 2. We will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of EA’s Legacy Editions? Will Switch 2 offer the full blown EA Sports experiences? Will they try and charge $80 for FC26? Let us know your thoughts down below.

The post EA Sports games on Switch 2 will aim for parity “as much as the hardware allows” first appeared on KitGuru.
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AIDA64 patch includes GPU details for RTX 5060 Ti

Nvidia has not yet officially announced its RTX 5060 or RTX 5060 Ti graphics cards, but we've been learning about both via leaks for several weeks. It would appear that official news is just around the corner, as popular PC testing tool, AIDA64, has just been updated with details for the incoming RTX 5060 Ti. 

The latest update for AIDA64 is now available. The latest update adds Greek language options to the app for the first time. However, the highlight for us is the addition of GPU details for the RTX 5060 Ti and the Radeon RX 7650 GRE, both of which have yet to be publicly announced.

Here are the full patch notes:

New features & improvements

  • Greek  localization
  • Improved support for Intel Panther Lake CPU
  • Asus Astral-RTX5000 Series GPU sensor support
  • New hot key option to reset SensorPanel position
  • Improved support for Zhaoxin KX-6000G and KX-7000 Series processors
  • MSI MEG Ai1600T PSU sensor support
  • GPU details for AMD Radeon RX 7650 GRE
  • GPU details for nVIDIA GeForce RTX 5060 Ti

What’s new since AIDA64 v7.00

  • SensorPanel Core template
  • Dark Mode with 5 dark themes
  • Revamped user interface with configurable toolbar
  • Icelandic Iceland and Irish  localization
  • System Stability Test: optimized clocks measurement
  • High Contrast Mode improvements
  • SensorPanel: pin to monitor
  • Preferences: optimized opening latency
  • Kernel driver security improvements
  • Razer PWM PC Fan Controller sensor support
  • CheckMate benchmark utilizing AVX, AVX2 and AVX-512
  • Support for Intel Meteor Lake-PS CPU
  • Improved support for Intel “Arrow Lake”, “Lunar Lake”, “Panther Lake” processors
  • Preliminary support for Intel “Diamond Rapids” and “Nova Lake” processors
  • Improved support for hybrid processors
  • Improved support for Zhaoxin ZX-7000 CPU
  • AVX-512 accelerated benchmarks for AMD Ryzen 9000 “Granite Ridge” CPU
  • AVX-512 accelerated benchmarks for AMD Ryzen AI “Strix” APU
  • AVX-512 accelerated benchmarks for AMD Ryzen Threadripper 7000 Series processors
  • AVX2 optimized benchmarks for Intel Core Ultra 200 “Arrow Lake” CPU  and Intel “Meteor Lake” SoC
  • Further optimized SHA3 benchmark on AVX-512 capable processors
  • Enhanced support for AMD TR5 socket motherboards
  • Enhanced support for B840, B850, B860, X870, X870E chipset motherboards
  • Chipset information for AMD TRX50 and WRX90
  • Microsoft Windows 11 2023 Update support
  • Preliminary support for Intel “Clearwater Forest” and “Panther Lake” CPU
  • ACPI 6.5 support
  • NZXT Kraken 2023 and Kraken Elite sensor support
  • Corsair HX1200i 2023 PSU sensor support
  • Asus ROG Ryujin III Series, Gskill WigiDash, Turing (Turzx) LCD support
  • Support for Microsoft Windows 11 2024 Update
  • GPU details for AMD “Granite Ridge”, Radeon RX 6750 GRE 12GB, Radeon RX 7600 XT
  • GPU details for Intel Arc A310E, Arc A350E, Arc A370E, Arc A380E, Arc A580E, Arc A750E
  • GPU details for nVIDIA GeForce RTX 4000 Super Series, RTX A400, RTX A1000
  • Retired Queen benchmark
  • Discontinued support for Windows 95, 98, Me

Recent reports have claimed that the RTX 5060 series of GPUs will launch later this month, with the RTX 5060 set to be available in 8GB and 16GB configurations. Both GPUs are expected to launch at the same price as the last-generation RTX 4060 and RTX 4060 TI.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you waiting on the RTX 5060 announcement before making an upgrade? 

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Shipping manifest shows Nvidia RTX 5060 will use 128-bit memory bus and GDDR7

The configuration of Nvidia's upcoming lower-end GeForce RTX 50 series GPUs is still mostly unconfirmed, but rumours and reports have given us an idea of what to expect. The latest report comes from newly found shipping manifests, which show the memory bus of a GB206-based graphics card.

While previous reports linked PG152 board designs to the rumoured RTX 5060 Ti, RTX 5060, and RTX 5050 “Blackwell” GPUs, the reported “128-bit memory bus” specification for these cards has drawn scepticism from some. Many had hoped that Nvidia would opt for a wider 192-bit bus for its next-generation budget-friendly options, rather than seemingly revisiting design choices from the GeForce RTX 4060 series.

Image credit: VideoCardz

Unfortunately, it seems Nvidia has indeed chosen the 128-bit memory bus for the upcoming entry-level graphics cards. VideoCardz found shipment manifests with the IDs “PG152 SKU 25” and “PG152 SKU 10”, believed to correspond to GeForce RTX 5060 and GeForce RTX 5060 Ti graphics cards, respectively. The manifest's description linked these to a 128-bit memory bus.

Despite the 128-bit memory bus, these “Blackwell” GPUs are expected to leverage GDDR7 memory, increasing the bandwidth compared to the predecessors. This upgrade pushes bandwidth to 448 GB/s, a significant improvement over the 272/288 GB/s the older models offer. Based on the latest reports, the Nvidia RTX 5060 series is expected to be announced next week, with a release following soon.

Discuss on our Facebook page, HERE.

KitGuru says: Should Nvidia have chosen a 192-bit memory bus for the RTX 5060 series GPUs, even if it came with a price increase?

The post Shipping manifest shows Nvidia RTX 5060 will use 128-bit memory bus and GDDR7 first appeared on KitGuru.
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BIOS-modded AMD Radeon RX 9070 with RX 9070 XT firmware is 15-20% faster than stock

Enthusiasts delving into the overclocking potential of AMD's latest Radeon RX 9070 series found something we haven't seen for some time. In a throwback to the days of widespread BIOS modding, it appears that some Radeon RX 9070 non-XT GPUs can be flashed with the BIOS from their XT counterparts, increasing power limits and unlocking more performance.

As PC Games Hardware (via VideoCardz) reported, this BIOS flashing effectively unlocks higher clock speeds and a greater TBP. However, it's crucial to understand that this modification does not alter the core count or memory specifications, which are currently identical across both SKUs.

By modding the BIOS of these cards, users can overclock these cards more aggressively. One modder claims that the flashed card achieves performance levels comparable to or exceeding the reference RX 9070 XT. The performance uplift is substantial, with users reporting gains of 15-20% compared to the stock RX 9070 non-XT.

While the performance gains are enticing, there are potential drawbacks. Reports indicate that ULPS (Ultra Low Power State) mode may become dysfunctional, and some users have experienced system freezes. Furthermore, there are hardware considerations, such as the power delivery system, which might not be adequate for the extra that will go through it. If you want to go through this route, ensure that your card can handle it.

KitGuru says: If you had an RX 9070, would you mod it with the RX 9070 XT BIOS? 

The post BIOS-modded AMD Radeon RX 9070 with RX 9070 XT firmware is 15-20% faster than stock first appeared on KitGuru.
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Oblivion remake rumours continue to circulate

The heavily rumoured remake of Bethesda's beloved 2006 RPG, The Elder Scrolls IV: Oblivion, might be coming soon. According to the latest reports, the game is ready to be launched and could be shadowdropped later this month.

The report from Jeff Grub from GiantBomb matches the previous rumours and claims that Bethesda was considering a simultaneous reveal and release strategy for March or April. Note, however, that there was also an earlier report pointing to a release in June.

Reports indicate that Virtuous is developing the supposed Oblivion remake. Moreover, it's supposed to be a “full remake” using Unreal Engine 5 with significant overhauls to various gameplay mechanics. The game's existence was initially hinted at in documents from the 2023 Microsoft vs. FTC lawsuit related to Microsoft's acquisition of Activision Blizzard. These documents listed an unnamed Bethesda title referred to as “Oblivion Remaster”, slated for release in fiscal year 2022, which didn't happen.

Information regarding the potential platforms for the rumoured Oblivion remake remains scarce. While Bethesda plans to start releasing some of its games on competing platforms, like Doom: The Dark Ages, its most recent release, Starfield, is exclusive to Xbox and PC.
Discuss on our Facebook page, HERE.

KitGuru says: Would you like to see a TES: Oblivion made with the current technology? How would you idealise it?

The post Oblivion remake rumours continue to circulate first appeared on KitGuru.
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Reader Survey 2025 – Win one of THREE Sapphire RX 9070 XT graphics cards!

The KitGuru Reader Survey helps us understand what kind of products you are keen to learn more about in 2025/2026. It takes less than 5 mins to complete and it really helps us to target our editorial efforts. As a thank you to those of you who participate, we are offering the chance for you to win one of THREE brand new Sapphire RX 9070 XT graphic cards! 

This survey has been designed to be quick and easy – and it's open to everyone – whether you’re a casual reader or a hardcore enthusiast. You can enter with a click and you can choose to answer/skip any questions – it won't affect your chance of winning. You can also choose to do the survey and opt out of the prize draw.

So what can we tell you about the prizes?

Well, Sapphire has donated three of its brand-new Radeon 9070 XT graphics cards, each worth up to £800.

They are built for speed, visual fidelity and AI-enhanced performance. This latest GPU is ready to take your system to the next level – whether you’re gaming or creating.

So if you’ve got a few minutes spare and a passion for tech, please click here to start.

Share your views and you could be one of three lucky winners installing Sapphire’s latest powerhouse into your PC.

Terms and Conditions: This giveaway is open worldwide starting at 3pm on 8th April 2025. Entries must be received by 11:00AM GMT on Friday 28th April 2025. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.

KitGuru says: We really appreciate you taking the time to complete this survey. Good luck!

The post Reader Survey 2025 – Win one of THREE Sapphire RX 9070 XT graphics cards! first appeared on KitGuru.
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Assassin’s Creed Shadows gets first major patch

Assassin's Creed Shadows ended up being one of Ubisoft's most technically-sound launches in quite some time. Still, there is always room for improvement and we're starting to see those improvements in action today with the rollout of the game's first major update. 

The first major patch for Assassin's Creed Shadows rolls out for PC and consoles today. There are a few highlight-worthy additions with this update. For starters, players will finally be able to reset their mastery nodes, so you can freely respec your character to try out different play styles.

Another Quality of Life change with this update is the ability to sell and dismantle items in bulk, and when you get on your horse now, you can set it to auto-follow the path to your next objective, which will make traversing the map easier. Traversal in Assassin's Creed Shadows is already a bit of a challenge, as you don't have as much freedom of movement in the mountainous terrain compared to past Assassin's Creed titles.

The new patch also fixes a bunch of quest bugs and a few other improvements. You can find the full patch notes HERE.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you played Assassin's Creed Shadows since launch? Have you had a chance to try out the new update? 

The post Assassin’s Creed Shadows gets first major patch first appeared on KitGuru.
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Hades 2 will be a Switch 2 console exclusive at launch

Supergiant's roguelike sequel, Hades 2, has been well received on PC so far, but the game has yet to release on consoles. The console version was finally revealed as part of the recent Nintendo Direct, but it appears the game will remain a Switch 2 console-exclusive for a while. 

Supergiant has confirmed that Hades 2 will be a Switch 2 console exclusive at launch. It is unclear how long this exclusivity period will last but it will likely be somewhere around 6 to 12 months. The first game also had an exclusivity deal at launch, although that time around it was with the Epic Games Store, keeping the game off of Steam. Hades 2 had its Early Access launch on Steam this time around.

While Hades 2 has been announced for the Switch 2, the game does not have a release date yet. Currently, the title is still in Early Access on PC and it is unclear if the 1.0 update will arrive before the end of this year.

The Nintendo Switch 2 will be available starting on the 5th of June.

Discuss on our Facebook page, HERE.

KitGuru Says: Hades 2 is already a hit on PC and is consistently ranked amongst the most-played games on Steam Deck, so it will no doubt be a hit on the Switch 2 as well. 

The post Hades 2 will be a Switch 2 console exclusive at launch first appeared on KitGuru.
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Nintendo wants £65 for Switch 2 ports like Zelda: Breath of the Wild

We recently learned that Nintendo Switch 2 games would cost as much as £80 at launch, and some Nintendo Switch 1 titles with upgraded Switch 2 versions will have expensive £20 upgrade packs. It would seem that the majority of Switch 2 Edition games will be selling around the £65 mark. 

As spotted by Eurogamer, UK retailers like Argos, Smyths and John Lewis have begun advertising Nintendo Switch 2 Edition games like The Legend of Zelda: Breath of the Wild, Tears of the Kingdom, Super Mario Party Jamboree and Kirby are all carrying a £64.99 pre-order price tag.

The outlier is GAME, which has added an extra £2 onto the price – a common practise for GAME with most brand-new releases.

If you already own these games on Nintendo Switch, you can upgrade to the Switch 2 edition by purchasing an upgrade pack. Titles like Breath of the Wild and Tears of the Kingdom will have paid upgrades, while other games like Super Mario Odyssey will have free updates for the Switch 2.

Discuss on our Facebook page, HERE.

KitGuru Says: The pricing situation around Switch 2 games is not great, especially when you consider Nintendo's historical lack of meaningful price cuts and the age of some of these titles. Breath of the Wild came out in 2017, and yet it is being re-released at £65 eight years later. 

The post Nintendo wants £65 for Switch 2 ports like Zelda: Breath of the Wild first appeared on KitGuru.
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Four more titles upgrade to DLSS 4 this week

The next round of titles upgrading to DLSS 4 have been announced. The new RTX 50-exclusive component for DLSS 4 is Multi-Frame Generation, allowing AI to boost frame rates further.

Wild Assault is the headlining DLSS game this week. The title offers 20 vs 20 PvP battles with animal-themed abilities. The game sports DLSS 4 with Multi-Frame Generation, as well as Nvidia Reflex to combat latency.

The Finals is a game that had already adopted DLSS 3 with Frame Gen technology, but a new update to the game this week will introduce the latest DLSS model, along with Multi-Frame Generation.

Entoria: The Last Song is another game updating with DLSS Multi-Frame Generation this week. Nvidia has also announced that it has enabled the DLSS Super Resolution override in the Nvidia App for The Last of Us Part 2, so you can run the game using the latest transformer AI model for better visuals.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking up any of this week's new DLSS titles? 

The post Four more titles upgrade to DLSS 4 this week first appeared on KitGuru.
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Reviews for Season 2 of HBO’s The Last of Us are now live

Ahead of its official premiere on the 13th of April, reviewers have gotten their hands on the full 7-episode Season 2 of HBO’s The Last of Us. Just like the first series, Season 2 has received a ton of positive reception – though slightly less-so than the first.

The review embargo for Season 2 of HBO’s The Last of Us has been lifted, with dozens of publications across the web sharing their thoughts on the second series.

With a Rotten Tomato score of 93% from 41 reviewers, The Last of Us Season 2 appears to officially be a hit, with critics praising the show as an adaptation.

One of the few complaints however is the fact that due to it being split into multiple Seasons, the story of Part II so far feels understandably incomplete.

The Last of Us Season 2

For some context, Season 1 of HBO’s The Last of Us was massive on all fronts – from reviews, to viewership figures and of course, accolades – being nominated for a total of 24 Emmys and seeing a Rotten Tomato score of 94%.

Assuming Season 2 does just as well as the first, HBO’s The Last of Us could become one of the most consistently-praised video game adaptations yet. It will be interesting to see what fans think of the show when it premieres on the 13th of April.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the early reviews? Are you more or less excited for Season 2? How do you think the story is being split up? Let us know down below.

The post Reviews for Season 2 of HBO’s The Last of Us are now live first appeared on KitGuru.
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KitGuru Games: Nintendo Switch 2 (and the Hubris in Being First Place)

The 2nd of April marked one of the most important dates the video games industry has seen in quite some time, owing to the big unveiling of the Nintendo Switch 2 – showing us everything from the hardware, games and even the system’s release date. Unfortunately, much of what has been revealed so far shows Nintendo is squandering the good will it built up during the Switch 1 generation. 

Nintendo Switch

Prior to discussing Nintendo’s recent decisions which has much of the community up in a tizzy, it’s worth looking back at both Sony and Microsoft during the times when they were seemingly at their peak.

On the Microsoft front, there was the infamous Xbox One reveal and that it entailed. Coming off of the 7th-generation, Microsoft was feeling bold. Bolstered by the success of the Xbox 360 both in terms of sales but also brand loyalty, the Xbox was in the best position it had ever been.

Cut to the reveal of the Xbox One and all the years of goodwill seemed to evaporate over the course of a single showcase, as Xbox made it clear that they weren’t using their success to further entrench themselves into the games industry, but instead wanted their 84 million Xbox 360 players to get an Xbox One in order to engage with Microsoft’s other services/endeavours. Be it TV, streaming, Kinect, TV or more TV, the outlook wasn’t the best initially.

Coupling this with a notable excess in price compared to the PS4; the (eventually cancelled) always-online requirements; no game sharing; and the forced bundling of a Kinect for whatever reason, put both fans and outsiders on the backfoot.

Of course, as we know, Sony capitalised on this hard, leading to the PS4 having one of the most successful runs for the company – which is interesting considering where PlayStation was at just one generation prior.

Moving on from Xbox, Sony too has fumbled the bag on multiple occasions. First, there was the PS3. Following an insane run which saw the PlayStation 2 sell over 160 million units – becoming the best-selling console of all time to this day – Sony’s hubris got in the way, taking what could have been an assured victory and turning it into a narrow one.

The OG PS3 was a solid console which seemed to offer enough of a boost compared to last-gen. Unfortunately, with 160 million PS2’s out there, Sony believed that they were untouchable – a feeling which almost cost them the entire generation.

Speaking of costs, one of the biggest shocks from the PS3 reveal was the announcement of its price: $599 USD for the 60GB model (equivalent to roughly $950 today). As mentioned however, Sony did quickly learn from their mistakes, and while the likes of the console’s pricing could be adjusted, their use of a CELL processor for the system would in some ways haunt them for the rest of the generation.

Sure, the PS2 was an undeniable hit and so any developer who wished to be successful would have to work on a port for Sony’s console. Unlike the PS2 however, the PS3 spent much of its generation in second place. So, in taking the extremely high price tag, a bespoke and somewhat hard to develop for processor and a generation spent catching up to the Xbox 360, you’re left with a console which was gimped by its own creator’s decisions.

This wasn’t PlayStation’s sole mistake however. Jump forward a couple years and the console maker found itself in almost the exact same position as before – but in the handheld space. The PSP was massive for Sony, being able to stand side-by-side with Nintendo’s juggernaut that was the DS. Though the handheld ultimately sold just over half the units of the DS (80 million vs 154 million), the PSP was still considered a clear success, offering a different yet-equally-as-valuable handheld experience. As with all the other examples above, Sony’s hubris got in the way of its success.

Unlike the PSP, Sony’s PS VITA doubled down on seemingly all the wrong things. Though the hardware was undeniably superior in almost every way to the PSP, its (modest) increase in price compared to the PSP ($249 vs $199) left many fans feeling sour at the time. In addition, perhaps one of the most damning decisions was with Sony opting for proprietary SD cards with the PSVITA, costing significantly more than generic storage expansions.

One final mistake from Sony was in their beliefs that 3rd-party support could save the console. Given the fact that there were 80 million PSPs out there, it made sense for 3rd-party devs to bring their titles to the platform – or even better, create brand new games specifically for the PSP.

When it came to the VITA however, its paltry performance in selling just 10-15 million units meant that fewer studios/publishers were willing to risk spending time and money on a port for a console which was deemed a commercial failure. Sony did of course try to fix some of these mistakes with the refreshed LCD PS VITA – but it was unfortunately too late.

Finally, we’ve reached the primary point of discussion – Nintendo and the Switch 2. Of course, the Switch needs no introduction, with the system selling over 154 million units since 2017 – nipping on the heels of the PS2’s podium position. Not only did the console sell like crazy, but so too did all the software, with even critically-mixed titles such as Super Mario Party easily pushing over 20 million copies.

In fact, since the launch of the Switch, Nintendo has sold a total of 1.36 billion software units. For comparison, the company’s two other most successful consoles (the DS and Wii) sold fewer than 1 billion games each.

Was the OG Switch perfect? Nope. The handheld itself was rather rickety, with hardware failures in one form or another being quite commonplace. The system was also woefully underpowered compared to the competition, and featured a butt-ugly non-laminated LCD screen which made all games look so much worse.

Despite all this and more, the Switch has gone on to become the second-best selling console of all time – looking set to surpass the record held by the PS2; a record which many believed would never be broken.

So, 8 years on from the Switch’s launch and Nintendo has finally properly showed off its successor. In many ways, the Switch 2 Direct offered fans everything that they could’ve hoped for.

Not only are we getting an open world Mario Kart; a new 3D Donkey Kong and a Kirby game from Sakurai himself; but the system even comes bundled in with a free Astro’s Playroom-like experience to give fans a tour of all the Switch 2’s many hardware upgrades.

Well…turns out the ‘Switch 2 Welcome Tour’ will in fact not be a free pack-in title. Instead, Nintendo announced that this (what ostensibly seems like a basic hardware demo) will be a premium product – requiring everyone to pay for the privilege of knowing how their system works.

The genius behind Astro’s Playroom was in its ability to allow PS5 owners to not only have something to play on their new console, but also offered easily one of the best explanations for what makes the PS5 unique. Unfortunately, the Switch 2’s Welcome Tour marks but the first in a long string of seemingly foolish decisions.

Mario Kart World Physical

While the Switch 2’s tech demo will (hopefully) be a relatively cheap purchase, many of Nintendo’s other titles are set to push beyond the current industry standard of $70 for the biggest AAA gamers.

Mario Kart World – easily the biggest title at the Direct owing to its open-world nature and day-one release date – won’t cost $60. It’s not even going for $70. No, those who wish to purchase Mario Kart World will have to cough up $80 for the pleasure.

Yes, the Switch 2 is technically a next-gen console, but considering the fact that its games in many ways still look comparable to PS4-generation titles, the massive price hike seems somewhat arbitrary. Combined with the fact that Nintendo games rarely see a reduction in their value, and you’ll likely be paying just as much for Mario Kart World half a decade from now. Somehow though, things get worse.

Not only will you have to spend up to $80 to buy a Switch 2 cart, the actual cartridge itself may not even include any on-disk data. Instead, some physical Switch 2 games serve purely as a DRM check – meaning you’ll need to fully download the game regardless of whether you own a physical copy or not.

Of course, while this is not unique to Nintendo, the company remained one of the few to seemingly continue to support physical media and all its benefits. With the Switch 2 however, buying a physical copy won’t just be more expensive, but is in all aspects the worst of both worlds – charging you more for a product which is more awkward to play when compared to digital media (costing extra for an inferior experience). The Switch 2 Ls don’t end there however.

One of the few criticisms voiced by fans of the Switch was the fact that its UI was simplistic, basic and lacked any real customisation – a far cry from Nintendo’s previous console generations. It seems all Nintendo took away from the Switch 1 however was its overwhelming success – and so the Switch 2’s UI looks nearly identical and just as plain as its predecessor.

After all, having such a basic UI must have contributed to the Switch’s success, right? Well, I’d argue that the Switch 1 succeeded in spite of its boring UI (a fact which I have discussed previously) – but I guess Nintendo doesn’t seem to think so.

The hits keep coming for the Switch 2 unfortunately, with another mistake being the console’s price. While it was of course expected that the Switch 2 would cost a bit more than the OG console, there was a reason as to why Nintendo opted to wait until the end of the showcase to give away pricing details.

Compared to the original Switch, the sequel console will cost quite a bit more, retailing for $449.99 vs. the OG Switch’s $299.99. And, just like with their software, Nintendo consoles rarely go down price-wise – especially in the past decade.

Unless they completely flub the pricing like they did with the 3DS, expect the Switch 2 to remain a nearly $500 handheld. Worse yet, when the inevitable OLED version is announced, don’t be surprised if it’s even more costly.

Upgrades Switch 2

Has Nintendo made it clear enough yet that they intend to charge an arm and a leg for the Switch 2? Well, if you weren’t convinced yet, their final few initiatives might cross the line for you.

As expected, the Switch 2 will see a select number of last-gen titles be ported forward with enhanced visuals and performance. Unlike the industry standard however – which has such upgrades either costing nothing, or a relatively accessible $10 – Switch 2 is once again upping the price ceiling.

Though some games will be free, many of the most anticipated enhanced titles will charge up to $20 for a Switch 2 Edition upgrade (with others going for $10). Though many will gladly pay $20 to experience Zelda at 4K 60fps, it sets a dangerous precedent for the rest of the industry (just like with all the other aforementioned decisions made by Nintendo regarding Switch 2.)

Finally, we’ve reached the once-mysterious C button. While we did not know its function previously, the recent Direct confirmed it to be a ‘Game Chat’ button – letting you easily and quickly connect with other Switch 2 owners through audio and video sharing. Being able to communicate with friends online is of course welcome (especially compared to the OG Switch’s Nintendo mobile app requirements for online chat), but as with everything Switch 2, its functionality won’t be free.

Over the generations we’ve gotten used to paying for online services on consoles. That said, having a dedicated button on your controller which only functions if you pay for a monthly subscription feels somewhat icky and manipulative.

All this and more has led to quite the rapid and substantial backlash, with fans and detractors alike stating that you should not buy the Switch 2 at launch to send a message to Nintendo. Will this work? Probably not. That being said, as illustrated above, console manufacturers have somewhat managed to eff up almost every single time following a successful generation.

Will the OG Switch’s success manage to help Nintendo overcome Switch 2’s community backlash? We will have to wait and see. Regardless, this new pricing has all-but-ensured that Grand Theft Auto VI will launch at $100. Thanks Nintendo.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of the Direct? Did all the news following its conclusion put a damper on your hype? Will $80 be the new AAA standard? Let us know down below.

The post KitGuru Games: Nintendo Switch 2 (and the Hubris in Being First Place) first appeared on KitGuru.
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Nintendo Switch 2 does not feature an achievement system

Ever since the PS3 and Xbox 360, game achievements / trophies have become a core part of a majority of titles – with some dedicated folk playing games specifically for their trophies. Nintendo has so far refused to implement such an achievement feature on their systems. Unfortunately, with the Switch 2 it seems nothing is changing in this regard.

Following the official blowout unveiling of the Nintendo Switch 2, we have gotten a ton more details on any and all aspects of the system. When it comes to the long-requested feature of universal game achievements, pending Switch 2 owners will unfortunately be out of luck.

When asked directly by the publication Polygon during an interview with vice president of player and product experience ‘Bill Trinen’, Nintendo confirmed that Switch 2 won’t be introducing any such achievement system – offering a simple “nope” in response to the question.

Switch Achievement

Interestingly, the console maker does appear to be experimenting with the function somewhat, as the upcoming companion app for The Legend of Zelda will include in-app trophies – they just won’t be native to the system itself.

Nintendo games are typically rife for completion, and so it is surprising to see the company continue to refuse the addition of what has become a common-place feature. Perhaps we’ll get a proper achievement system when the Switch 3 comes around in a decade’s time.

KitGuru says: What do you think of achievement systems? Does it encourage you to 100% more games? Why is Nintendo still refusing to adopt such a feature? Let us know your thoughts down below.

The post Nintendo Switch 2 does not feature an achievement system first appeared on KitGuru.
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Palit RTX 5070 GamingPro OC Review

After reviewing Palit's RTX 5070 Ti GamingPro OC last week, today we are taking a step down the product stack to check out its more affordable sibling, the RTX 5070 GamingPro OC. Offering a very similar feature-set, with dual-BIOS support alongside ARGB lighting and a triple-fan cooler, this card hits the market at around £600 here in the UK and it seems like you can actually go out and buy one… but should you? We find out today.

We were fairly unimpressed with the RTX 5070 in our day one review, and since then both of AMD's RDNA 4 challengers, the RX 9070 and RX 9070 XT, have hit the market. While Palit's RTX 5070 GamingPro OC isn't an MSRP card, it's certainly one of the more affordable options, so let's see what it can bring to the table.

RTX 5080 RTX 5070 Ti RTX 5070 RTX 4070 Super RTX 4070
Process TSMC N4 TSMC N4 TSMC N4 TSMC N4 TSMC N4
SMs 84 70 48 56 46
CUDA Cores 10752 8960 6144 7168 5888
Tensor Cores 336 280 192 224 184
RT Cores 84 70 48 56 46
Texture Units 336 280 192 224 184
ROPs 112 96 80 80 64
GPU Boost Clock 2617 MHz 2452 MHz 2512 MHz 2475 MHz 2475 MHz
Memory Data Rate 30 Gbps 28 Gbps 28 Gbps 21 Gbps 21 Gbps
L2 Cache 65536 KB 49152 KB 49152 KB 49152 KB 36864 KB
Total Video Memory 16GB GDDR7 16GB GDDR7 12GB GDDR7 12GB GDDR6X 12GB GDDR6X
Memory Interface 256-bit 256-bit 192-bit 192-bit 192-bit
Memory Bandwidth 960 GB/Sec 896 GB/Sec 672 GB/Sec 504 GB/Sec 504 GB/Sec
TGP 360W 300W 250W 220W 200W

First, a quick spec recap. RTX 5070 marks the introduction of a new Blackwell die – GB205, where RTX 5070 is not quite full implementation but comes close. Comprised of five Graphics Processing Clusters (GPCs), each holds up to eight Texture Processing Clusters (TPCs), with a total of 24. Each TPC is home to two Streaming Multiprocessors (SMs), giving us 48, and each SM still holds 128 CUDA Cores, meaning the RTX 5070 has a total of 6144 shaders. We also find 48 RT cores, 192 Tensor cores, 192 Texture Units, and 80 ROPs.

This time around, however, there's no node-shrink, and GB205 remains fabricated on TSMC's N4 node, as per the RTX 40 series. As such, rated clock speed has not stepped forwards this generation, with the RTX 5070 rated at 2512MHz, though Palit has increased this to 2572MHz.

The memory configuration is similar to its predecessors, too. We still find 12GB of memory operating a 192-bit interface, the primary difference being the jump to 28Gbps GDDR7 modules, increasing memory bandwidth to 672 GB/s. L2 cache still comes in at 49MB.

Lastly, the RTX 5070 features a 250W TGP. This is something we focus on closely in this review, using our enhanced GPU power testing methodology, so read on for our most detailed power and efficiency testing yet.

The post Palit RTX 5070 GamingPro OC Review first appeared on KitGuru.
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A24’s Death Stranding film has found its Writer/Director

Back in 2022, Hideo Kojima officially announced a film adaptation of the previously-PlayStation exclusive Death Stranding. This project was later confirmed to be in the works under a partnership with notable indie distributor A24. Though we’ve heard little from the project since, the Death Stranding film has now found its Director.

As reported by Deadline, the previously-announced Death Stranding adaptation has now found its Director – with Michael Sarnoski (known best for his work on A Quiet Place: Day One) set to take charge of the project.

Serving both as Writer and Director, it will be interesting to see how a unique vision such as Death Stranding fares in the hands of a creator other than Kojima himself.

Of course, Kojima Productions is involved in the movie, serving as producers alongside A24.

Death Stranding film

Though little else was revealed, Kojima has previously spoken on the project, stating back in late 2023: “There are a lot of ‘game adaptation films’ out there but what we are creating is not just a direct translation of the game. The intention is that our audience will not only be fans of the games, but our film will be for anyone who loves cinema. We are creating a Death Stranding universe that has never been seen before, achievable only through the medium of film, it will be born.”

With work on the film seemingly finally properly beginning now, it will be interesting to see how long we have to wait for the first trailer – and how different the vibe will be compared to Kojima’s own direction.

KitGuru says: Are you excited for the Death Stranding movie? What do you think of the choice for Director? Can Death Stranding succeed as a film? Let us know down below.

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No More Heroes 2 gets surprise PC update after 4 years

The No More Heroes series is a relatively niche franchise from director ‘Suda51’ of Lollipop Chainsaw fame. Following years spent as a Wii exclusive, the game and its sequels finally landed on PC back in 2021. Unfortunately, these ports were far from perfect. In a surprise announcement however, No More Heroes 2 has gotten a massive patch years on since the last.

Detailing the update on Steam, the team at Xseed officially released a pretty major update for No More Heroes 2. While the first game saw quite a bit of post launch support, the sequel was left with its various issues…until now.

No More Heroes PC

Though these features should’ve been there from launch, this update is welcome nonetheless. With that, the list of changes and additions is as follows:

  • Full keyboard and mouse support has been added
  • Gamepad rebinding is now supported
  • Default controls have been updated for most minigames
  • Now compatible with Steam’s Offline Mode
  • Achievement unlock bug fixed
  • Text prompts and notifications from interactable objects now appear consistently
  • General stability fixes and minor Quality of Life improvements

Given that No More Heroes 2 came to PC all the way back in 2021, having to wait 4 years for proper mouse and keyboard support is quite unfortunate. Still, at the very least it’s better late than never.

KitGuru says: Are you surprised by this update? Why do you think they waited so long? Could this be gearing up for a NMH4? Let us know your thoughts down below.

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Minecraft movie beats Super Mario Bros with $300 million opening weekend

Microsoft appears to have found success in Hollywood with its Minecraft movie. The film has gone on to have the best-ever opening weekend box office performance for a video game film adaptation.

While the Minecraft Movie was forecast to generate up to $80 million domestically (in the US), the film actually ended up making a whopping $157 million in its opening weekend. Outside of the US, international markets generated a further $144 million in box office ticket sales. As reported by Insider Gaming, the film has made $301 million so far globally.

This surpasses another video game film adaptation starring Jack Black. The Super Mario Bros. Movie broke records last year with its $146 million opening weekend. Now, the Minecraft movie has handily surpassed that figure.

It is unclear how much money was spent making and marketing the film, but a $300 million opening weekend should put it right on track towards profitability.

Discuss on our Facebook page, HERE.

KitGuru Says: Did any of you see the Minecraft movie over the weekend? 

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Bungie announces Marathon gameplay reveal

Bungie had to scale back pretty heavily on Destiny 2 content last year due to the need for additional resources on Marathon. Following multiple delays, Bungie's new Sci-Fi shooter now appears to be on track for release, with a big reveal event taking place next week. 

Bungie has announced that the Marathon gameplay reveal will be taking place on April 12th at 6PM UK time. Aside from a new trailer, the showcase will also feature developers discussing more in-depth details about the game and we also expect to see pre-orders and a release date announced.

Marathon Bungie

This news follows on from leaks several weeks ago. Bungie has recently been updating the Marathon store pages, with Steam back-end changes hinting at extra game editions and pre-order bonuses.

Marathon will be a multi-platform title, releasing for PC, PS5 and Xbox Series X/S. The game is expected to release later this year, with beta testing likely to take place over the summer.

Discuss on our Facebook page, HERE.

KitGuru Says: Bungie has always been great at PvP gameplay, but the studio's name doesn't carry the weight it once did. With this game set to be a paid release, it will be interesting to see how many Bungie fans are willing to pay the upfront cost, particularly after how Bungie treated PvP in Destiny 2. 

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Switch 2 uses custom Nvidia chip with Ampere GPU

While Nintendo has not fully detailed the hardware inside of the Switch 2, we are finally starting to get details on the chip powering the system. According to Digital Foundry, the Switch 2 utilises a custom Nvidia T239 processor, which means it uses graphics technology similar to what we can find in RTX 30 series GPUs.

In a new report focused on the deep technical specifications for the Switch 2, Digital Foundry reveals that the system is powered by a custom T239 chip, which is thought to be a tweaked version of the Nvidia T234 SoC, used in autonomous cars.

Here are the specs based on what Digital Foundry has been able to uncover:

Processor Nvidia T234 Nvidia T239 (Switch 2)
CPU cores 12x ARM A78AE 8x ARM A78C
CPU clock speed 1.43GHz Up to 1100MHz (estimate)
CUDA cores 2048 1536
Memory Interface 256-bit / LPDDR5 128-bit / LPDDR5
Memory Bandwidth 204GB/s Up to 102GB/s (estimate)

The clock speeds and memory bandwidth figures for the T239 are estimates based on what is already known about the Switch 2 processor and how it compares to its closest public equivalent, the Nvidia T234.

So far with these specs, it is expected that the Switch 2 will offer performance equivalent to the PlayStation 4. However, with access to features like DLSS, developers should be able to squeeze a bit more out of it, allowing for games to run at up to 4K resolution, with frame rates up to 120 frames per second.

Discuss on our Facebook page, HERE.

KitGuru Says: It is going to be a very interesting Summer with the Switch 2 dropping. We'll no doubt see an increase in third-party AAA support in the second half of the year too. 

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GPMI connector promises 192Gbps bandwidth and 480W power via a single cable

A new connection standard might be on the horizon. Developed by a consortium of Chinese companies, General Purpose Media Interface (GPMI) leverages USB Type-C and USB Type-B connectors to deliver high bandwidth for next-generation displays and integrated power delivery.

As reported by HKEPC (via VideoCardz), GPMI is positioned as a future-proof, all-encompassing technology designed to supersede existing audio and video interfaces. The standard's core emphasis is on providing a comprehensive solution, integrating power delivery within the cable to address power supply limitations. However, GPMI's capabilities extend beyond power, encompassing data transfer, fast wake-up functionality, bidirectional connections, and other features.

The standard is targeted at a wide range of applications, spanning consumer electronics, radio and television broadcasting, smart homes, security monitoring systems, automotive systems, and industrial equipment. Notably, the initial focus appears to be on the consumer electronics sector.

The USB Type-C implementation offers up to 96 Gbps, surpassing the latest DisplayPort 2.1 standard's bandwidth while supporting up to 240W of power delivery. The USB Type-B variant significantly expands these limits, doubling bandwidth and power capacity to 192 Gbps and 480W, respectively. The standard's bidirectional nature allows simultaneous data transfer alongside audio and video transmission. For example, a set-top box, typically relying on WiFi for network connectivity and HDMI for audio/video output, could potentially use GPMI for network data reception and display output, eliminating the need for separate connections.

GPMI is being championed by the Shenzhen 8K Ultra High Definition Video Industry Collaboration Alliance, which comprises over 50 companies, including TCL, Hisense, and Huawei. Moreover, the Type-C variant has already obtained the approval of the USB Association, meaning we might see devices using the standard very soon.

Discuss on our Facebook page, HERE.

KitGuru says: Do you think other manufacturers should use the GPMI standard? Will it ever become the norm for USB-C and USB-B cables and connectors?

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Nvidia releases PhysX and Flow open-source libraries

Nvidia has made two of its proprietary technologies open-source: Flow, a real-time, grid–based fluid simulation library, and PhysX, a GPU acceleration library for physics.

While Nvidia initially released the PhysX library on GitHub a few years ago, it wasn't fully open source. As Wccftech highlights, Nvidia has now updated its PhysX GitHub repository to include the complete SDK source code, encompassing its GPU acceleration capabilities. In addition to PhysX, Nvidia is open-sourcing its Flow technology, providing the complete GPU compute shader version of the SDK.

PhysX recently garnered attention due to performance discrepancies in some games on Nvidia's latest GeForce RTX 50 series hardware, as these GPUs lack support for 32-bit PhysX. However, Nvidia has indicated that it does not intend to reinstate compatibility for the older 32-bit library.

Now that it has become open-source, developers might develop a 64-bit PhysX library to run on newer hardware or a translation layer so that newer architectures can interpret the instructions. Hopefully, now that it has become open-source, someone capable will find a way to run PhysX on modern hardware with decent performance.

Discuss on our Facebook page, HERE.

KitGuru says: Would you like it if the RTX 50 series could run PhysX properly, or is it something that doesn't bother you?

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Grand Theft Auto V comes to Game Pass for PC and console

Grand Theft Auto V is one of the best selling games of all time, having shifted well over 200 million copies since launching back in September 2013. Still, the game continues to sell to this day and if you are one of the few who has never picked it up, you'll soon be able to play the game via Game Pass.

Last week, Microsoft announced the next wave of titles for Xbox Game Pass, but it turns out the company had one surprise up its sleeve. While not announced alongside the other games coming this month, Microsoft has confirmed that Grand Theft Auto V will be returning to Game Pass for console and PC on the 15th of April.

Better yet, this is the newer Expanded & Enhanced edition of the game, which includes ray-traced graphics and other improvements. This version of the game has been available on Xbox Series X/S consoles for a while now, but it only just landed on PC this year, so PC gamers can jump in and check out the improved graphics for the first time.

As always, don't expect GTA V to stay in the Game Pass library forever. The game has joined and left the library of numerous subscription services over the years, including Game Pass and PlayStation Plus. Typically, Take-Two likes to give these services three to six months of access before pulling, so we expect to see GTA V removed from the library before Grand Theft Auto 6 arrives later this year.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you managed to go all of these years without buying Grand Theft Auto V? Will you be giving it a first-time install once it arrives on Game Pass?

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