Devolver Digital, the publisher behind indie hits like Hotline Miami, Cult of the Lamb, and The Talos Principle, has revealed the impressive financial performance of some of its key titles. According to its FY24 investor presentation, Cult of the Lamb, along with its released DLC content, has generated over $90 million in lifetime revenue, making it the highest-revenue IP in the company's portfolio.
According to Devolver Digital's investor presentation (via PC Gamer), the action roguelike from Massive Monster, which debuted in 2022 and has enjoyed consistent post-launch support with four DLC expansions released and numerous free updates, has become a standout success in Devolver Digital's portfolio. Notably, the release of the Pilgrim Pack DLC in August 2024, which included a new interactive digital comic, triggered a significant 280% surge in income for that month.
Beyond Cult of the Lamb, the sandbox adventure game Astroneer has also proven to be a strong performer, generating nearly $80 million in lifetime revenue. Astroneer became a first-party brand for Devolver Digital following the acquisition of its developer, System Era Softworks, in November 2023. The game's first paid DLC, Glitchwalkers, launched in 2024 and contributed to a 20% year-over-year increase in Devolver Digital's overall back catalogue sales, demonstrating the continued revenue potential of established titles through paid expansions. Stronghold, a franchise developed by Firefly Studios and acquired by Devolver Digital in 2021, has also achieved significant financial success, generating over $50 million in lifetime revenue. Other IPs from Devolver include Serious Sam, Gungeon, Shadow Warrior, Hotline Miami, The Talos Principle, Reigns and Gorn (in descending order for highest revenue).
A key insight from the presentation is that Devolver Digital has observed a trend that gamers are spending more time on known IPs as opposed to new IPs, which has already been claimed in various circles. As a result of this observation, the company has announced a strategic shift towards further investing in its popular IPs in various capacities, suggesting a focus on building upon established successes rather than primarily pursuing entirely new intellectual properties.
KitGuru says: Were you surprised by the list of highest revenue IPs from Devolver? Have you already tried Cult of the Lamb?
The day has finally arrived – the official reveal trailer for The Elder Scrolls IV: Oblivion has released, better yet, the game is available right now on PC, PS5 and Xbox.
In a behind-the-scenes development video, Todd Howard reflected on Oblivion's 20-year history and the game's position as a defining point in the franchise. The new version aims to keep some of the original's “old charm” intact, according to Todd. The game has a completely fresh look though, with Unreal Engine 5 graphics. The reveal includes comparison footage between the original 2006 game and the new version.
The Elder Scrolls IV: Oblivion Remastered will include the story expansions Shivering Isles and Knights of the Nine, delivering the complete experience from beginning to end. The team at Virtuos describes the remaster as a love-letter to the original and based on the gameplay footage shown, it does look like an impressive upgrade.
Aside from the graphical upgrades, animations have been updated, the UI and UX have been overhauled, combat has received new tweaks and VFX upgrades and some new lines of dialogue have been recorded to aid in differentiating all of the races present in Oblivion.
The Elder Scrolls IV: Oblivion Remastered is available for PC, PS5 and Xbox Series X/S now. It is also available via Game Pass.
We've known for a few years now that Remedy has been working on a multiplayer spin-off set in the Control universe. Last year during the Xbox Partner Preview, that game was officially announced as FBC: Firebreak. Now as we approach launch, Remedy has released the second trailer for the game.
FBC: Firebreak will see teams of three FBC employees taking down threats throughout The Oldest House. The game's director, Mike Kayatt, was quick to set expectations – this is less of a ‘Control spin-off' and more of its own fully formed game. It just happens to take place in The Oldest House setting.
The new gameplay trailer showcases various weapon types at the player's disposal. In a squad, players will be tasked with keeping the anomalies housed in The Oldest House at bay.
FBC: Firebreak will release on PC, PS5 and Xbox Series X/S later this year. A release date announcement could be coming soon though, as Remedy will be holding a livestream at 6PM BST on the 24th of April.
KitGuru Says: Will you be giving FBC: Firebreak a chance when it drops in a few months' time?
DeepCool has its new CH260 & CH270 DIGITAL Micro-ATX cases ready for launch. These are larger versions of the CH160 and CH170 Digital Mini-ITX cases, presenting a larger but still compact solution for enthusiasts balancing performance with space efficiency.
The CH260 & CH270 DIGITAL offer an expanded form factor that accommodates full-size GPUs up to 388mm (413mm without front fans) and ATX-sized power supplies, supported by a removable mounting bracket. Wrap-around mesh panels ensure airflow to all components and there is room for a 360mm radiator, so you can fit a high-performance AIO cooler in. The CH270 DIGITAL is equipped with a vertical base, with a digital display bar integrated at the base of the case to monitor your system vitals in real time. The status mode can switch between CPU, GPU, and PSU.
Key Features Include:
Enhanced compatibility: Compact size with Micro-ATX support.
Superior Airflow: Mesh panels and six fan mounting positions ensure efficient cooling.
Spacious Interior: Room for full-size GPUs and ATX PSUs.
Max Cooling: Support up to 360mm radiators.
Modern Ports: Dual USB 3.0, USB Type-C Gen2, and an audio/mic combo jack.
The CH260 will be available in black or white, priced at €64.99 and €69.99 respectively. The CH270 DIGITAL is priced at €84.99, or €89.99 for the white version.
KitGuru Says: Would you like to build a system in one of these?
Every week, Nvidia announces new games getting DLSS support. Things aren't slowing down any time soon, with six more titles set to sport Nvidia's highly-rated upscaling technology.
The big highlight this week is Steel Seed, a stealth-action adventure game set in a dark Sci-Fi world. The game will support DLSS, Frame Generation (RTX 40 only), Multi-Frame Generation (RTX 50 only), and Nvidia Reflex to keep system latency as low as possible.
Tempest Rising, the new RTS game from Slipgate Ironworks, is also getting support for DLSS Super Resolution and Frame Generation.
The newly released remake of one of the 2010s best indie games, The Talos Principle: Reawakened, gets support for DLSS and Frame Generation, but not Multi-Frame Generation. The Early Access release of RuneScape: Dragonwilds has support for DLSS and Frame Generation, and DLAA.
Clair Obscur: Expedition 33 and Commandos: Origins round out this week's list of games to get DLSS support.
KitGuru Says: Are you installing any of this week's new releases?
A week ago, be quiet! launched its new line-up of gaming peripherals but the announcements aren't stopping there. To cap off a busy April, be quiet! has now launched its new System Power 11 series of power supplies, which are said to be best for efficiency-oriented busy builders.
The new System Power 11 power supplies come available in 450W, 550W, 650W and 750W capacities. They are also built with the latest standards in mind, so you'll get ATX 3.1 and PCIe 5.1 compatibility. On the efficiency side, all models are 80Plus Bronze certified. Each model, with the exception of the 450W model, comes with a 12V-2×6 connector too, so it is ready out-of-the-box for new-gen graphics cards.
Speaking on be quiet's new entry-level PSU line-up, be quiet! CEO, Aaron Licht, said: “System Power 11 brings the latest power standard to an extremely competitive segment. By combining ATX 3.1 readiness, solid efficiency, and the whisper-quiet operation our brand is known for, we’re giving builders everything they need for modern systems”.
All System Power 11 models feature a temperature-controlled 120mm fan that provides optimal cooling while maintaining the low noise levels be quiet! is renowned for. A comprehensive set of safety protections including overcurrent (OCP), overvoltage (OVP), undervoltage (UVP), overload (OPP), short-circuit (SCP), and overtemperature (OTP) helps safeguard valuable components.
be quiet! System Power 11 power supplies will be available starting on the 6th of May, priced at €49.90 for the 450W model, and going up by €10 for each subsequent model, up to €79.90 for the 750W version.
KitGuru Says: The System Power 11 series looks to be very builder-friendly with compliancy for all of the latest standards, a 5-year warranty and a low price tag to suit builds on tighter budgets.
GAMEMAX is showcasing its most ambitious PC chassis yet. The new Blade Concept ATX PC case is designed for high-end gaming builds, with a striking lion-inspired design and a semi open-frame layout.
The Blade is GAMEMAX's new flagship case. It features an eye-catching front panel with perforations for airflow, along with a dust filtering mechanism to keep dirt and debris from getting through. The chassis is precisely constructed with all-metal CNC machining, laser cutting and molding.
Instead of a side-panel window, there is a cut-out for an open-frame approach to cooling, this also makes your hardware easily accessible for maintenance, cleaning and future upgrades.
For connectivity, GAMEMAX has equipped the Blade chassis with a modern swappable I/O panel that can be placed on either the left or right side of the case. It is installed on the left by default, but the option is there for someone with a reverse layout in mind. The I/O panel includes dual USB 3.1 ports and one Type-C Gen2 port.
The BLADE CONCEPT supports up to ATX motherboards with an included PCIe 4.0 PCIe Riser for vertical graphics card mounting. The chassis supports up to 360mm radiators and is designed with custom liquid cooling in mind. When the case hits stores, it will cost around $240.99.
KitGuru Says: Would you like to build a new gaming rig in one of these?
G.Skill has just revealed an absolute monster of a memory kit. They're rolling out a massive 256GB capacity DDR5 set, comprised of four high-density 64GB modules, validated to run at DDR5-6000 with CL32 timings.
This kind of capacity and speed is becoming increasingly crucial for the most demanding computing tasks. As content creation workflows become more complex and AI development accelerates, the need for vast pools of high-speed memory becomes vital. G.Skill's high-speed, high-density 64GB modules packed in this 256GB kit directly address this.
G.Skill has already subjected this kit to rigorous stress testing on AMD's latest hardware. They've successfully validated the DDR5-6000 CL32 256 GB kit, configured with AMD EXPO memory overclock profiles. For testing, G.Skill used an Asus ROG Crosshair X870E Hero motherboard paired with the AMD Ryzen 7 9800X3D desktop processor, and the MSI MPG X870E Carbon WIFI motherboard alongside an AMD Ryzen 9 9900X.
G.Skill is already working on making high-capacity kits even faster, with DDR5-7000 at CL38 being a possibility.
KitGuru says: If you needed this much DDR5 memory, would you consider G.Skill's new 256GB memory kits?
Assassin’s Creed Shadows launched around a month ago to solid reviews and strong early sales – representing one of the better entries in the series for quite some time. Though yet to be officially announced, it is all-but-confirmed that Ubisoft’s latest AC title is set to come to the Nintendo Switch 2.
As discovered by ResetEra user ‘–R’ the PEGI (Pan European Game Rating) board seemingly confirmed that the recently-released Assassin’s Creed Shadows is set to come to Nintendo Switch 2.
Though not available on the page listing itself, in going to the board’s homepage it can be seen that Assassin’s Creed Shadows is slated for Nintendo’s upcoming console.
Back In January, ahead of the official Switch 2 reveal, a leaker claimed that both Assassin’s Creed Mirage and Shadows will be coming to Nintendo’s upcoming sequel system.
Neither Ubisoft nor Nintendo have announced either title, but considering the fact that the PEGI board has Shadows listed for the platform, it is likely only a matter of time before we get an official announcement.
KitGuru says: What do you think of the Switch 2’s launch line-up so far? How much do you think Shadows will cost? What about AC: Mirage? Let us know down below.
Last month, Sony announced that they would begin allowing prospective PS5 players to lease a console for a monthly fee in the UK. While we’ve yet to receive any data on how this new program is progressing, a similar service in Japan has proven to be a major success.
As reported by the publication ItMedia (and translated by ResetEra user Neha), Geo Corporation’s PlayStation rental service in Japan is an early success, with the retailer reporting that “nearly 100% utilization is being achieved at roughly half of the stores” – averaging out to around 80% utilisation.
Speaking on this new service, Yusuke Sakai – the manager of GEO's Product Division 1 – claimed “It's been more successful than we expected,” adding: “We started discussing whether we could use our existing rental infrastructure to rent out PS5 consoles. Since GEO also buys used PS5 units, we already have the know-how for maintenance. Launching a PS5 rental service didn't require additional labor or training costs. We can offer it at the industry's lowest price.”
Of course, it is worth noting that Japan and the UK are two very different markets and so the success of a program in one region does not dictate its potential in another.
Still, with video game consoles, accessories and titles continuing to increase in price, renting out a console might become the most cost-effective way to engage with video games. We will have to wait and see how the program performs in the UK.
Throughout this most recent console generation, we have seen an increasing shift in the adoption of digital gaming media, with physical disc sales continuously falling with each passing year. That said, there remains a strong sect of players who still prefer to purchase their games physically – with as much as 80% of sales being physical in some situations.
According to Dring however, in comparing the digital-physical split only using titles which offer both methods of purchase, the ratio is quite different – with new Nintendo games reaching 80% physical in Europe.
Of course, Nintendo is known for its dominance in the physical realm. That said, even in looking at PS5, the stats are somewhat surprising with 64% of all games sold in Europe being physical (up from 55% in 2023).
That said, such splits are affected by the type of game in question, with single-player titles seeing more physical sales. For example, Helldivers II sales were said to have been just 10% physical in the UK, while Astro Bot reached up to 55% in the region (and 60% physical in Europe).
A full breakdown of all the different games and their sales ratios can be found HERE, but in essence, it seems clear that there is still a massive market for physical game purchases – especially in the single player space. Hopefully this means that Sony won’t be ditching their disc-drive with the inevitable PlayStation 6.
KitGuru says: What do you think of this breakdown? Are you surprised by the ratios? How often do you buy games physically nowadays? Let us know down below.
Escape From Tarkov is an interesting title. While the game has received its fair share of criticism over the years, no other title has managed to directly compete with the hardcore extraction shooter. Almost a decade on from its closed beta launch, Escape From Tarkov will finally enter 1.0 later this year.
Between now and August, Tarkov is set to receive monthly patches, bringing new events; optimisations; balance changes; AI tweaks and more. By far the biggest news however is the fact that at some point after August – but before the end of 2025 – Tarkov will finally leave its closed beta, officially reaching 1.0 status.
Offering more details on the rollout, the team confirmed that their side project ‘Escape from Tarkov Arena’ will come to Steam ahead of the main game’s 1.0 release. That said, the full Tarkov experience won’t come to the platform until after the 1.0 update has launched.
Finally, when the PvE mode does eventually leave beta it will be met with its first and only inventory wipe in order to facilitate a fair day-one experience for everyone.
With the game first being made available back in 2017, it seemed as though Escape From Tarkov would never see a full release. That said, assuming things continue as planned, Tarkov’s 1.0 launch could eat into other upcoming extraction shooters such as Bungie’s Marathon. We will have to wait and see.
KitGuru says: What do you think of the roadmap? Will the team manage to hit 1.0 this year? Will Tarkov’s full release affect the hype for Marathon? Let us know your thoughts down below.
Bethesda has officially confirmed The Elder Scrolls IV: Oblivion Remastered. However, the full reveal won't be happening today as originally thought, instead it will be taking place tomorrow.
In a tweet this afternoon, Bethesda announced plans for a livestream at 4PM BST on the 22nd of April, which is tomorrow at the time of publishing. The announcement was also shared on The Elder Scrolls social accounts and was accompanied by an image of a warrior looking out to an Oblivion gate. To really get the message across, IV is imposed over the image.
This confirms the recent leaks, all pointing to a new version of The Elder Scrolls IV: Oblivion hitting the market. The remaster is developed by Virtuos, with assistance from two of Bethesda's smaller in-house teams. The game looks to offer completely new Unreal Engine 5 graphics.
The game is expected to launch for PC and Xbox, while also being a day-one title for PC Game Pass and Game Pass Ultimate subscribers. As this is a remaster of an old game, it could potentially come to Game Pass Standard subscribers as well, but we'll have to wait until tomorrow to know for sure.
KitGuru Says: It is not happening today as previously thought but as Microsoft tends to schedule much of its PR around Tuesdays and Thursdays, the April 22nd date makes a lot of sense.
We are just a few weeks away from DOOM: The Dark Ages launching for PC and consoles. Ahead of the May 15th release, id Software has now revealed the official story trailer for the game.
The new trailer showcases the Doom Slayer being transported to a new semi-medieval realm where the demons are beginning their invasion. While there will be swords and shields, the Doom Slayer still has access to a wide variety of guns, all of which hell need to take on the incoming demon army.
Canonically, DOOM: The Dark Ages is a prequel to DOOM 2016. The game is coming to PC, PS5 and Xbox Series X/S on the 15th of May. It will also be a day-one release for PC Game Pass and Game Pass Ultimate subscribers.
KitGuru Says: I've been a huge fan of the modern DOOM series, so I'll be diving into this the second it unlocks. Are many of you looking forward to DOOM: The Dark Ages?
By all accounts, today is the day that The Elder Scrolls IV: Oblivion Remastered will be officially announced to the world. We've already seen leaked trailer screenshots, as well as references to the game on Bethesda's own website. Now, a little bit of digging in the Steam back-end has revealed a massive 120GB file size.
According to dataminer XOX, who is primarily known for leaking Marvel Rivals content, installation details on the Oblivion remaster can now be found on the backend of Steam, revealing a 120.94GB total install size for the game.
This is a massive increase over the original game, which took up less than 5GB of storage space. The original Oblivion Game of the Year Edition requires just 4.6GB of storage space, a figure that includes the game's expansion and other DLCs.
Of course, this is a modern day remake of the game, not just a remaster as the game's official title implies. All of the in-game assets have been reworked, as well as the game world, giving it a complete makeover. Previous reports have also claimed that the game's combat system has been changed.
It appears that Intel's LGA-1851 platform, introduced alongside the 800-series motherboards in Q3 2024, may have a surprisingly short lifespan, potentially supporting only a single generation of CPUs. Despite repeated inquiries from reviewers about future upgrades for the platform, Intel has remained tight-lipped on the matter. While rumours of an Arrow Lake Refresh have circulated, this is not expected to deliver a substantial performance uplift.
A recent leak originating from shipping manifest data (via @Olrak29_) suggests that Intel may have never intended to support Nova Lake-S, the successor to Arrow Lake-S, on the LGA-1851 socket. The manifests indicate that Intel is currently testing Nova Lake-S (NVL-S) on a new LGA-1954 platform, implying that the existing 800-series motherboards will be limited to the Arrow Lake CPU generation. The voltage regulator test equipment referenced in the shipping manifests suggests that the new LGA-1954 platform will continue to support the high-bandwidth PCIe Gen5 standard.
Delving deeper into shipment manifests, ITHome (via VideoCardz) has uncovered references to the Platform Controller Hub (PCH) for the Nova Lake-S platform. This chipset utilises a BGA888 socket and measures 24x25mm. In contrast, the current chipset for 800-series motherboards with the LGA-1700 socket has dimensions of 28×23.5mm, highlighting a physical change in the supporting silicon. The shipped components, likely jigs and mechanical fixtures used in the production process, come in various sizes and materials, indicating the preparation of testing equipment for the Nova Lake chipsets.
These findings, however, don't mean Nova Lake-S is right around the corner. The arrival of Intel's new platform is most likely targeting 2026, so LGA1851 should have at least one more year of life.
KitGuru says: Can Intel regain the performance crown with Nova Lake-S processors?
Intel's Arc “Battlemage” series certainly turned some heads. However, following the initial flurry of releases in late 2024 and early 2025, updates from Intel's Graphics division have seemingly gone quiet, leaving enthusiasts wondering about the future of their Arc ambitions.
Despite the recent change in CEO, Intel has affirmed its commitment to discrete graphics. So far, Intel has only announced to SKUs for its Battlemage GPU line-up, but recent evidence shows that there could be more on the way in the near future.
Shipping manifests from NBD (via Tomasz Gawroński and Haze) have revealed ongoing development related to Intel discrete GPUs. The entry shared by Haze refers to a BGM-G31, which seems to be a higher-end variant of the G21 chip found in the Arc B580. The entry shared by Tomasz (BMG, IBC C32 SKT) could either be an updated Battlemage GPU (“BMG”) or even a Celestial GPU (“C32”).
In related news, a job listing has also revealed that Intel may be working on incorporating GDDR7 memory into its cards. The job posting titled “Memory Tuning and Qualification” and spotted by Haze indicates that the company is actively exploring faster memory standards for future Arc GPUs. The job description mentions “GDDR6/7” compatibility for discrete Arc graphics but doesn't specify beyond that.
While the gaming Radeon RX series is expected to introduce the RX 9060 XT and RX 9070 GRE soon, those looking for a new Radeon Pro graphics card have been left waiting for news. Fortunately for the latter, it seems AMD is set to bolster its professional workstation GPU lineup with a new Navi 48-based card, potentially offering a significant upgrade for professionals.
According to Hoang Anh Phu, the Radeon Pro line will soon welcome a GPU codenamed Navi 48 XTW. This currently unidentified card is expected to feature 32GB of memory, most likely GDDR6 ECC (Error-Correcting Code) memory. While this capacity falls short of the 48GB or 64GB offered by some previous-generation professional cards, the final specifications could still be subject to change.
It's worth noting that AMD's “Advancing AI” event is scheduled for June. While the primary focus of this event is expected to be on Instinct GPUs for data centres and the ROCm (Radeon Open Compute) platform, it could also serve as a stage for the official unveiling of these new professional workstation GPUs.
Nvidia scaled back its Computex presence last year but the company is looking to ramp things back up for Computex 2025. Nvidia has now announced its keynote, taking place on the 18th of May.
Nvidia's Computex keynote is scheduled for May 18th at 8 p.m. PDT/May 19th at 4 a.m. BST. While TAITRA, the organisers of Computex, haven't explicitly detailed the keynote's content, the official description strongly suggests that Artificial Intelligence will be the central theme of the presentation.
It's worth recalling that there were previous expectations that Nvidia might unveil its first desktop CPU family at Computex. Nvidia has also established a new social media presence focused on “AI PC” concepts, signalling its intention to compete in the desktop PC market. This keynote could provide further insight into Nvidia's strategies in this area.
Interestingly, AMD, one of Nvidia's primary competitors in the PC space, currently has no plans to hold any press events at Computex. However, AMD CEO Lisa Su is slated to deliver a keynote presentation titled “Advancing AI” the following month.
Avalanche Software has released a new patch for Hogwarts Legacy, introducing official support for AMD FSR 3 and Intel XeSS 2.0. This update enables both AMD and Intel GPU users to use frame generation, potentially leading to significant performance gains.
As part of the integration of Intel XeSS 2.0, the April 17th update brings integration for Intel's Low Latency (XeLL) and Frame Generation (XeFG) technologies. The patch further refines the game's graphics settings by updating the GPU list to accurately default graphics options for newly released GPUs. Ray Tracing has also received attention in this update, as the patch addresses specific issues, such as a bug causing the shadow of the Hogsmeade watermill shadow to remain static, and various resolution problems within the Ray Tracing reflection system.
Beyond graphics enhancements, the update addresses various bugs and introduces fixes for several known issues. The detailed patch notes for the latest update can be found below:
Localization
Resolved issue where the unsupported mod crash popup would be incorrectly formatted in some languages.
UI
Resolved large font rating text being cut off on mod page.
Resolved issue where mod order numbers were exceeding the bounds of their icons while using the large text option.
Removed the state change of the report button to avoid confusion if clicked multiple times.
Resolved issue where pressing the continue button in the load game window would not load the game.
Resolved issue where the prompts for enable and disable mods were reversed.
Resolved search input losing focus after page content loads.
Resolved in game date not matching CurseForge website.
Removed search bar from all tabs in the mod menus except for the “Browse” tab as the search function always brings you to the browse tab.
Minor visual improvements for mod image loading.
Resolved infinite spinner while offline in mods screen.
Resolved issue where offline notification window could not be closed.
Added an easier way to batch repair and update multiple enabled mods at once.
Added improvements to the usability of modded save UI.
Resolved seams with pagination in mod page.
Resolved banner resize and transitions issues.
Added view all buttons to Discovery tab shelves.
Resolved certain resolutions causing overlapping issues in mod description and details.
Resolved not showing notification when repair was completed in tab.
Resolved manual sorting of categories in related widgets on the Discovery and Browse tab.
Resolved favorite legend text not being correctly set in the mod page.
Resolved display settings issues where low latency options would not update upon changing upscaler type.
Resolved an issue where details pages for unavailable mods were displaying incorrectly.
Resolved an issue where unavailable mods were showing the “Not Installed” alert title.
Resolved style card grid having 5 rows.
Resolved large text issues in mod’s detail page.
Resolved no repair prompt being available when launching save file repair option.
Better aligned sorting terminology with its actual meaning.
Resolved an issue where the UI was displaying multiple confirm prompts on the same error window.
Resolved an issue where mods could be uninstalled while they were updating.
Resolved issues with the sorting function not being reset upon changing tabs.
Added additional error messaging for when staging a mod fails due to a corrupt mod.
Changed the default input on controller for “copy save” to be the options button.
Resolved issue where uninstalled mods remained in the installed list after switching tabs.
Resolved issue where creators were unable to update installed mods in the uploaded section.
Raytracing
Resolved Hogsmeade watermill shadow not rotating with asset.
Resolved Raytracing reflection system resolution issues.
Stability/Performance
Resolved performance hit when accessing library tab with a large number of mods installed.
Resolved a hitch when hovering on character slot that has a large number of mods enabled.
Resolved an issue where older saves using mods sometimes were unable to refresh store inventory.
Fixed bug where Low Latency Mode would not update when Frame Generation was changed.
Resolved FSR2 screen space reflection noise.
Resolved various minor upscaler issues.
Miscellaneous
Implemented support for Intel’s Low Latency (XeLL) and Frame Generation (XeFG) Technologies.
Updated Intel’s XeSS 2 version to latest revision.
Implemented AMD FSR3.
Resolved SSL verification issue which prevented some players from connecting to WB Games Online Services.
Researchers at Fudan University have developed a new non-volatile flash memory technology that could revolutionise storage. Named “PoX”, this flash memory could potentially bridge the performance gap between volatile and non-volatile memory, paving the way for advancements in data-intensive AI systems.
Traditional volatile memory solutions, such as SRAM and DRAM, offer fast write speeds (1-10 nanoseconds) but lose data when power is lost. Conversely, flash memory retains data without power but suffers from significantly slower write speeds (ranging from a few microseconds to milliseconds, depending on the technology), making it unsuitable for the real-time data processing demands of modern AI accelerators.
According to Tom's Hardware, Fudan University researchers, led by Prof. Zhou Peng of the State Key Laboratory of Integrated Chips and Systems, revolutionised flash memory physics by replacing silicon channels with two-dimensional Dirac graphene and harnessing its ballistic charge transport properties. Their key innovation lies in achieving “two-dimensional super-injection” by manipulating the “Gaussian length” of the channel, which allows for a significantly higher and faster surge of charge into the storage layer, thereby overcoming the inherent limitations of traditional injection methods.
These techniques enabled the memory to operate a single bit in 400 picoseconds (0.0000000004 seconds), which translates to roughly 25 billion operations per second. This represents a substantial improvement over the previous non-volatile memory programming speed record, which was approximately 2 million operations per second.
Flash memory's low cost and scalability have made it a cornerstone of the global semiconductor industry. However, experts believe Fudan's innovative approach, offering a “completely original mechanism”, could disrupt the existing memory landscape. In practical terms, mass-produced PoX-style memory could potentially replace separate high-speed SRAM caches in AI circuits, leading to space and energy savings. It could also enable instant-on, low-power operation for laptops and phones, as well as database engines with persistent RAM storage capabilities.
Fudan engineers are actively working to scale up the cell design for array-level demonstrations. While commercial partners have not been named, if the technology fulfils its promise while being able to be mass-produced, it shouldn't take long for companies to start developing products with PoX.
CD Projekt Red at one point had ambitious plans to implement a GTA Online style multiplayer mode for Cyberpunk 2077. However, due to developmental challenges, those plans were scrapped after several years. Now, it looks like CD Projekt Red is reviving its multiplayer plans for the sequel.
Project Orion, the codename for the sequel to Cyberpunk 2077, ramped up development in 2024 at CD Projekt Red's new studio in Boston, USA. Originally, Cyberpunk 2077 was supposed to feature its own standalone multiplayer mode, and while it was eventually cancelled, CD Projekt Red executives still have high hopes that the company can push into the multiplayer market with future projects.
According to Game Rant several new job listings have appeared in recent months, seeking developers to work on the Cyberpunk sequel. The studio has been looking for a Lead Network Programmer to spearhead the development of online functionalities, and a more recent job listing for a Senior Gameplay Programmer makes mention of multiplayer as well. Unfortunately, both job listings have since been removed from CD Projekt Red's website, indicating that they've found someone for the position.
With Project Orion / Cyberpunk 2, CD Projekt Red is shifting its development over to Unreal Engine, leaving behind the RED Engine due to the challenges it presented in development. With access to more industry-wide tools and a wider pool of knowledgeable developers, multiplayer Cyberpunk may no longer be the pipe dream it once was.
KitGuru Says: CD Projekt Red is well known for its single-player expertise, but I wouldn't mind seeing a bigger push for multiplayer, just as long as it doesn't come at the expense of the single-player experience.
If you have signed up to DICE's new testing platform, Battlefield Labs, then it is time to check your inbox as EA and DICE have sent out another wave of invites ahead of the next playtest.
Battlefield Labs launched earlier this year, acting as a new testing platform for DICE to gather player feedback much earlier in the development process. Previously, DICE has held Battlefield beta tests mere weeks before launch, leaving no time for them to pivot or make substantial changes. This has led to several disastrous launch situations, as seen most recently with Battlefield 2046.
The first Battlefield Labs playtest took place earlier this year, featuring a small slice of what DICE is working on for the next major title in the Battlefield series. Another playtest is being planned for the near future. As reported by Insider Gaming, EA has now sent out another wave of invites ahead of the next playtest.
Naturally, inviting members of the public to test the game will inevitably lead to leaks. However, it is worth remembering that we have no idea when the next Battlefield game will actually release, so much of what is being tested now could be experimental and may not make it to the final game.
The Elder Scrolls IV: Oblivion Remastered is due to launch next week according to numerous leaks. These leaks have come from Xbox Support, Bethesda.net and the Virtuos Studios website, indicating a high likelihood of accuracy. Now, the latest leak indicates that the remaster will also include Oblivion's excellent expansions.
So far through numerous leaks and rumours, we've only heard about and seen portions of the main game. However, according to the folks at the Xbox-focused Defining Duke podcast, the remastered release will include all of the DLC from the original game, that means Horse Armor, the Shivering Isles questline and the game's major expansion, Knights of the Nine.
The Elder Scrolls IV: Oblivion Remastered is a remake of the original 2006 game, featuring enhanced Unreal Engine 5 visuals, improved combat and an adjusted UI. The game is being developed by Virtuos Studios, a company well known for supporting remakes, remasters and other AAA game projects. Aside from Oblivion, the company is also working on the upcoming Metal Gear Solid 3: Delta remake.
The Elder Scrolls IV: Oblivion Remastered is expected to be announced and released next week for PC and consoles.
At Star Wars Celebration this weekend, EA, Respawn Entertainment and Lucasfilm Games officially unveiled Star Wars Zero Company. This is a new tactics game, developed by Bit Reactor studios, a game studio founded by former XCOM veterans.
In Star Wars Zero Company, players will step into the shoes of Hawks, a former Republic officer, to command an elite squad of cunning operatives through a gritty and authentic story set in the twilight of the Clone Wars. As an unconventional outfit of professionals for hire hailing from across the galaxy, Zero Company must set aside their differences to overcome nearly impossible odds and take on an emerging threat that will consume the galaxy if left unchecked.
Speaking on the game, Bit Reactor CEO and creative director, Greg Foertsch, said: “Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay. It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”
Like in XCOM, players will be able to customise their squads by changing combat classes, changing character appearance, and mixing things up by recruiting new squad members from various factions to open up new tactical advantages on the battlefield. The game even features XCOM's famous ‘Iron Man' permadeath mode for those who want to turn every skirmish into a high-stakes affair.
Unfortunately, we are still some ways off from getting to play the game. Currently, Star Wars Zero Company is planned to launch on PC, PS5 and Xbox Series X/S in 2026.
KitGuru Says: I was very much looking forward to this reveal but the 2026 release window has taken the wind out of my sails a bit. What did you think of the Star Wars Zero Company reveal? Will you be picking this up next year?
A couple of weeks ago, Blizzard unveiled its 2025-2026 roadmap for Diablo 4. One of the more secretive notes on the roadmap was a new IP collaboration event. We've already seen Diablo 4 crossing over with Warcraft for a set of skins, but the next collaboration will be venturing outside of Blizzard's stable of franchises and into one of the greatest dark fantasy manga of all time.
Blizzard has announced the Diablo x Berserk crossover. The limited time event will see a set of Berserk skins added to both Diablo 4 and Diablo Immortal. A short teaser trailer gives us a sneak peek, confirming that the Barbarian class will be getting armour inspired by Berserk's main character, Guts.
Unfortunately, not much else is known right now. There will likely be a new legendary skin available for each class, just as we saw with the Warcraft crossover. The Barbarian will get Guts' Berserker armour, and his famous sword will also be added to the game. We should see skins inspired by other famous Berserk characters like Griffith, Skull Knight, Zodd and others.
There is no release date yet for the Diablo x Berserk crossover but with the trailer now live, we'd expect to see it within the next few weeks.
The KitGuru Reader Survey helps us understand what kind of products you are keen to learn more about in 2025/2026. It takes less than 5 mins to complete and it really helps us to target our editorial efforts. As a thank you to those of you who participate, we are offering the chance for you to win one of THREE brand new Sapphire RX 9070 XT graphic cards!
This survey has been designed to be quick and easy – and it's open to everyone – whether you’re a casual reader or a hardcore enthusiast. You can enter with a click and you can choose to answer/skip any questions – it won't affect your chance of winning. You can also choose to do the survey and opt out of the prize draw.
So what can we tell you about the prizes?
Well, Sapphire has donated three of its brand-new Radeon 9070 XT graphics cards, each worth up to £800.
They are built for speed, visual fidelity and AI-enhanced performance. This latest GPU is ready to take your system to the next level – whether you’re gaming or creating.
Share your views and you could be one of three lucky winners installing Sapphire’s latest powerhouse into your PC.
Terms and Conditions:This giveaway is open worldwide starting at 3pm on 8th April 2025. Entries must be received by 11:00AM GMT on Friday 28th April 2025. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.
KitGuru says: We really appreciate you taking the time to complete this survey. Good luck!
A recent leak suggests that AMD might be using an older architecture for one of the Ryzen Z2 series APUs. The leak claims that the Ryzen Z2 A might be using the Van Gogh architecture, the same architecture found in the Steam Deck APU.
The Ryzen Z2 series already features various architectures, including Rembrandt, Hawk Point, and Strix Point. AMD is reportedly planning to add two more: the Ryzen Z2 A and the Ryzen AI Z2 Extreme. The latter is understood to be an enhanced version of Strix Point, featuring an integrated NPU. The architecture of the Z2 A, however, has been a source of speculation.
Hoang Anh Phu now claims that the Ryzen Z2 A is based on the “Van Gogh” APU found in the Steam Deck. This APU features a 4-core Zen 2 CPU and an 8-CU RDNA2 GPU. This would mean that the Ryzen Z2 A, like the Ryzen Z2 G, would be an RDNA2-based APU designed for handheld devices.
Based on what has been said about this series, the Ryzen Z2 is becoming increasingly complex, with a somewhat confusing naming scheme. The current Z2 lineup already encompasses a mix of CPU architectures (Zen 2, Zen 3+, Zen 4, and Zen 5) and GPU architectures (RDNA 2, RDNA 3, and RDNA 3.5), making it difficult to determine which APUs feature specific architectures.
The first handheld devices based on the Ryzen Z2 APUs are expected to be released later this year, but to date, we are not aware of any console that will utilise the Ryzen Z2 A. However, based on the specifications we have for this APU, we guess that it will be used in entry-level consoles.
KitGuru says: Do you think it makes sense to launch an APU based on GPU and CPU architectures that are now five to six years ago?
Frostpunk 2 is barely six months old but we are already starting to hear about the next installment in the survival strategy series. According to 11bit's latest earnings report, the company is targeting a 2027 release date for Frostpunk 3.
11bit Studios, the team behind the Frostpunk franchise, has confirmed that a third game is now in the works. In the company's latest earnings report, they confirmed that “the next project set in the Frostpunk universe” is now in development, adding that they plan to launch “as early as 2027”.
The decision to begin work on Frostpunk 3 followed the cancellation of a different game, known as Project 8, a move intended to lower the company's operating costs.
In addition to Frostpunk 3, 11bit Studios is also working on another unannounced game. However, this project is more ambitious and isn't expected until 2029 at the earliest. Nothing else has been revealed publicly about this secret project.
KitGuru Says: It seems a little early to be talking about Frostpunk 3 but hopefully the game's early development start doesn't mean a lack of DLC for Frostpunk 2.
Team Group continues to refine its diverse storage portfolio with the launch of the X2 MAX USB 3.2 Gen 2×1 Portable SSD and S5 USB 3.2 Gen 1 Flash Drive.
The Team Group X2 MAX USB 3.2 Gen 2×1 Portable SSD supports USB 3.2 Gen 2×1 and delivers transfer speeds of up to 1,000MB/s. Featuring both dual Type-A and Type-C connectors, the X2 MAX ensures broad compatibility across a wide range of devices, including the latest PlayStation and Xbox gaming consoles, as well as PCs and laptops. With up to 2TB of storage and weighing only 12g, the X2 MAX eliminates the need for additional adapters or cables.
The Team Group S5 USB 3.2 Gen 1 Flash Drive utilises Chip On Board technology, ensuring data integrity to protect important files in various environments. Available in capacities ranging from 32GB to 512GB, it packs a USB 3.2 Gen 1 interface that achieves read speeds of up to 140MB/s at 128GB capacities and up, or 100MB/s for 32GB and 64GB models.
The X2 MAX USB 3.2 Gen 2×1 Portable SSD comes with a five-year warranty, while the S5 USB 3.2 Gen 1 Flash Drive is backed by a lifetime warranty.
The Lian Li Lancool 207 is being updated for 2025. The new version of the case boasts a large, customisable LCD display on the front panel, and comes with four pre-installed fans, removing the need to worry about picking up extra case fans for airflow.
The new LANCOOL 207 Digital is now equipped with a 6-inch customisable LCD display. The screen boasts a 720×1600 resolution, a 60Hz refresh rate, and a brightness of 500 nits, ensuring crisp and vivid visuals. Controlled through L-Connect 3 software, users can monitor their system’s CPU, GPU, and fan performance metrics at a quick glance. In addition to customisation, the display also serves as a secondary screen via a USB connection, offering added versatility for multitasking or system monitoring. In Offline mode, the LCD remains functional even when the system is powered off, displaying the time and date for continuous utility.
Retaining its predecessor's innovative internal layout, the LANCOOL 207 Digital features a recessed motherboard design and a front-mounted PSU, optimising space utilisation and airflow within the chassis. This configuration maximizes clearance for high-end GPUs and keeps the case size to a minimum while providing easy access to the PSU ports, streamlining the building experience for both novice and experienced PC enthusiasts.
You can find the full specs for the Lian Li LANCOOL 207 Digital below:
Model
LANCOOL 207 Digital
Case Type
Tower Chassis
Dimensions
(D) 455.6 x (W) 219 x (H) 456mm
Color
Black
Material
Steel
4.0mm tempered glass
Aluminum
Motherboard Support
ATX (Width = 240mm)
MICRO-ATX
MINI-ITX
Expansion Slot
7
Storage
2 x 3.5ʹʹ HDD or 2.5ʹʹ SSD
GPU Length Clearance
375mm(Max)
CPU Cooler Height Clearance
180mm (Max.)
PSU
ATX (Under 160mm)
Fan Support
(Front) 2 x 140mm (Pre-installed)
(Top) 3 x 120mm / 2 x 140mm
(Bottom) 2 x 120mm (Pre-installed)
(Rear)1 x 120mm
Radiator Support
(Top) 360 / 280 / 240
I/O PORTS
1 x Power Button
2 x USB 3.0
1 x USB type C
1 x Audio
Dust Filters
1 x Bottom
Screen Type
6” LCD
Screen Resolution
720 x 1600 Pixels
Screen Refresh Rate
60 Hz
Screen Brightness
500 Nits
Same as the LANCOOL 207, the LANCOOL 207 Digital is designed with cooling in mind right out of the box, featuring two pre-installed 140mm high-airflow PWM fans at the front and two 120mm PWM fans at the bottom to ensure immediate heat dissipation to the GPU.
The LANCOOL 207 Digital is available starting this month, priced at $109.99.
KitGuru Says: Are you planning a new PC build for 2025? Are you considering a Lian Li case for the job?
Intel was among the first GPU vendors to introduce dedicated generative AI software. Their AI Playground software, optimised for Intel Arc GPUs and integrated graphics solutions is described as an “AI HUB,” as it can run chat-based Large Language Models (LLMs) in addition to generating images. While widely praised for its user-friendliness, AI Playground's limitation to Intel hardware has been a drawback for some.
However, the accessibility of AI Playground might be expanding soon. Intel has recently released the source code, making AI Playground open source, allowing developers to download, customise, and contribute to the codebase. This should hopefully expand support to other hardware that's not developed by Intel.
Intel AI Playground is described as an AI PC software that enables AI picture generation, image styling, and chatbots on a PC with an Intel Arc GPU. AI Playground makes use of libraries from GitHub and Huggingface, but note that some may not be available in all locations worldwide.
AI Playground supports several Gen AI libraries and models, including image diffusion options like Stable Diffusion 1.5, SDXL, Flux.1-Schnell, and LTX-Video, as well as LLM options such as Safetensor PyTorch LLMs for DeepSeek R1 models, Phi3, Qwen2, Mistral, and GGUF, OpenVINO TinyLlama, Mistral 7B, Phi3 mini, and Phi3.5 small.
KitGuru says: Do you use local generative AI tools? Have you ever tried Intel AI Playground?
AMD is reportedly preparing to unveil two new Radeon RX 9000 series graphics cards in the coming weeks: the RX 9060 XT and the unexpected Radeon RX 9070 GRE. Some people suggested the latter may replace the RX 9070 non-XT in some regions. However, based on the newly reported specs, that might not be the case.
According to VideoCardz, the Navi 48-based RX 9070 GRE will feature 3,072 Stream Processors (48 CUs), indicating that a portion of the GPU's cores will be disabled, as Navi 48 has 64 CUs. To compensate for this, the RX 9070 GRE is expected to boast higher clock speeds than the RX 9070, potentially reaching a boost clock of 2.79GHz. This configuration yields an estimated 17.1 TFLOPS of compute performance, which is slightly lower than the RX 9070's 18 TFLOPS.
Further differentiating the RX 9070 GRE is its memory configuration. The GRE variant is rumoured to utilise 12GB of GDDR6 memory across a 192-bit memory bus. This is a step down from the RX 9070 (and XT) and RX 9060 XT 16GB, which employ 16GB of memory running at 20Gbps. Consequently, the memory bandwidth of the RX 9070 GRE will be 432GB/s.
Based on these specs, it appears that AMD is aiming to introduce a product that effectively bridges the performance gap between the RX 9070 and the RX 9060 XT, even if it may have less memory. The international availability of this new Navi 48-based graphics card remains uncertain. However, the rollout in China is said to be planned for this quarter.
KitGuru says: Do you think the Radeon RX 9070 GRE will find its place in the current GPU market? What kind of performance do you expect from this card?
The SilverStone SETA A2 has been around for a while, but we thought it was still worth a look given it offers a range of features to suit all types of PC builds. These include great potential for cooling with mesh panels, large radiators and loads of fans supported, flexible motherboard support including back connect, alongside compatibility for big graphics cards and a huge amount of storage options for both 2.5 and 3.5-inch drives. Let's dive straight in and take a closer look.
Timestamps:
00:00 Start
00:41 Options, pricing, size, weight
02:00 A closer look at the panels
04:46 Massive Storage capabilities
05:50 GPU support / anti sag bracket
06:16 Cooling support
07:48 Mobo Support
08:19 PSU support
08:44 Back of case
09:18 Right Hand Side
10:50 The Cables
11:21 The Floor
12:29 Accessories
13:19 Test System
13:55 Building Into The System
14:05 Thermal Performance / Noise Output
15:33 James' notes and closing thoughts
Features:
SETA A2 front panel boasts a fully perforated mesh design complemented by four 140mm pre-installed fans (3 x front, 1 x rear) for unobstructed airflow and optimal cooling performance.
The motherboard tray supports up to an EATX motherboard, including back-connect designs such as MSI Project Zero and Asus BTF.
As well as a massive 438mm space for graphics cards (with drive cages removed), 420mm top, side and front-mounted radiators, 190mm tall CPU air coolers and up to thirteen fans.
It also supported flexible storage options with space for up to sixteen 2.5-inch or up to ten 3.5-inch drives.
Storage bays: 3.5″ / 2.5″ x 8, 3.5″ / 2.5″ x 2 [1], 3.5” x 1 , 2.5” x 3
Max GPU Length: 438mm
MAX GPU Height: N/A
MAX GPU Width: N/A
Max CPU Cooler Height: 190mm
Max PSU Size: ATX
Pre-installed Fans: 3 x 140mm(Front)1 x 140mm(Rear)
Fan Support: 120mm x 3 / 140mm x 3 (Top) 120mm x 3 / 140mm x 3 (Front) 120mm x 1 / 140mm x 1 (Rear) 120mm x 1 / 140mm x 1 (Bottom) 120mm x 3 / 140mm x 3 (R/H Side)
Font I/O: USB Type-C x 1, USB 3.0 x 2, Audio x 1, Mic x 1, Power, Reset, LED buttons
LCD Screen: N/A
Thermal Performance Testing
To simulate thermal demand we run the Cinebench R23 multi-thread benchmark and 3DMark Speed Way stress test simultaneously in a loop for 30 minutes to load the system fully. This gives the CPU and GPU enough time to reach constant steady-state temperature. With this data, we can compare how the system handles the thermal demand and measure peak noise levels.
Thermal performance is measured with the case in various configurations, such as the default, with the tempered glass left-hand side panel removed and with the front panel removed to see how these configurations affect the CPU and GPU temperature. During testing, only stock case fans are used unless otherwise specified. All water pumps are set to maximum RPM and fans are set to a custom RPM curve by the Motherboard software/BIOS.
All temperature measurements are presented as Deltas – meaning the ambient temperature has been deducted from the CPU temperature giving us a Delta. Data shown in the charts represent the average component temperature over the length of the test as measured by HWiNFO and then the last 15 minutes of the data are calculated to get the average. The ambient temperature during thermal tests is between 19-20⁰C.
We tested the case thermals with a 420mm AIO CPU cooler installed in the roof and with the case in several different configurations. The default configuration shown in the charts is with a 420mm roof-mounted AIO, the stock case fans installed and all case panels and dust filters fitted.
In the default configuration, the case does a good job of keeping the CPU and GPU cool, with average load temperatures of 58°C over ambient for the CPU and 53°C over ambient for the GPU, which is what we would expect for this configuration under high load. Adding a couple of fans to the power supply shroud as intake has a small effect on GPU temperature, dropping it by 2°C, but the CPU temperature is unchanged.
Adding side intake fans has a similar effect, dropping GPU temperature to 51°C over ambient. However, removing the mesh panels and the glass has the most significant effect on CPU and GPU thermals, which suggests that the mesh panels cause some airflow restriction, but it's not enough to cause any concern.
Noise
In any configuration, the test system runs relatively quietly as the case provides good airflow and cooling, especially with a 420mm AIO installed. Adding three side intake fans very slightly increases idle noise, but the lowest load noise output is with the glass side removed, as the system is at its coolest here with lower fan speed. But in any configuration, the system shouldn’t be too loud if you accurately configure a custom fan curve, and it will stay cool, too.
Closing Thoughts
If you need a large mid-tower ATX case with extensive hardware support, great cooling options and masses of storage drive space, then the SilverStone SETA A2 could be the perfect fit. However, the drive bays on the left side do necessitate some compromises, such as the maximum graphics card length and radiator installation. Removing a couple of the drive bays increases the max GPU length to the case's full supported length, so you can still have a decent combination of drives and a big GPU.
It's good to see that SilverStone includes all those drive bays in with the price of the case, some vendors will charge extra for additional storage bays like this. The GPU anti-sag bracket is also a handy included feature, and so is the rotatable PCIe slot bracket and the removable top and front radiator mounts. You may not need all the drive bays, but at least they are there if you do. Build quality of the case is great too, it's up there with some of the best for sure.
There's only a few minor negatives with the case, I had trouble installing a SilverStone power supply from the rear (which is the way it should be installed) due to the labels on each side of the power supply being thick, causing a very tight fit. There are some caveats with 420mm radiator installation too – although the case supports three 420mm rads (top, front and side) they cannot be installed simultaneously. However, SilverStone says the top and front can be installed together, so that’s good for custom cooling enthusiasts.
The other gripe I have is with the fans; they are only voltage controlled and not PWM, even though the included fan hub is PWM. This seems like an odd decision as these days PWM fans surely can't cost much more to vendors, so I don’t know why SilverStone doesn’t include PWM fans; they are just better for the end user.
Other than those minor faults, the SETA A2 is a good case with decent out-of-the-box cooling, great hardware and radiator support, and it has some useful features built in. For £150 it's a very solid option, especially for users who need tonnes of storage drives.
The SilverStone SETA A2 is available to purchase now from Scan in black for £149.99 HERE and pre-order in white/rose gold for £159.98 HERE.
Pros:
High build quality and solid feel.
Excellent for storage and radiator support.
Good airflow and cooling.
Great cable management / easy installation.
Cons:
Some power supplies might be difficult to install from the rear.
Included fans are voltage control only.
Arrived with one faulty fan.
KitGuru says: If you use your PC for more than just gaming and need tonnes of storage, then this could be the perfect case for you.
Earlier this week, Ubisoft announced that they would be present during this year’s Star Wars Celebration Day to show off the second story DLC for Star Wars Outlaws – A Pirate’s Fortune. Ahead of this however, Ubisoft seemingly accidentally published all the details early.
In a video uploaded to YouTube (which has since been made private), Ubisoft detailed the upcoming story DLC for Star Wars Outlaws: A Pirate’s Fortune.
Set to arrive on the 15th of May, this DLC will have players “Embark on a mysterious adventure with Kay and Nix to explore the Khepi system and learn what it takes to be a true leader. Team up with legendary pirate Hondo Ohnaka and face off against Stinger Tash and her Rokana Raiders as you infiltrate the Khepi Tomb to uncover the secrets and hidden treasures it holds.”
The trailer itself was rather short, clocking in at just over a minute long, and so it is likely that Ubisoft plans to go into more depth during the event itself – with this video serving more as a closing trailer.
Regardless, we won’t have to wait long to find out, as Star Wars Celebration 2025 kicks off today.
KitGuru says: Are you looking forward to A Pirate’s Fortune? What do you hope to see changed/added with this DLC? Could it have the potential to elevate the game’s overall experience? Let us know down below.
Ever since Marvel Rivals launched late last year, fans have been waiting to see whether the game’s contemporary – Overwatch 2 – could compete with what seemed to be a genre-shifting entrant into the market. In a welcome announcement, the upcoming Season 16 for Overwatch 2 is set to add a surprising amount of new content.
Set to go live on the 22nd of April, Stadium is a wholly new game mode for Overwatch, described as a: “best-of-7, multi-round way to play Overwatch 2, where two teams of five face off in magnificent arenas as they purchase upgraded items and powers to radically transform their Heroes—all experienced through our new third-person camera.”
The announcement that this new mode will be played in 3rd person is of particular note due to the fact that its ‘rival’ Marvel Rivals is played with a 3rd-person perspective. Is this a coincidence? Unlikely, especially as many ex-Overwatch players flocked to the competing title.
Whether this new game mode and perspective will go down well with both old and new fans alike, we will have to wait and see. That said, it is encouraging to know that Blizzard at least seems to be trying.
KitGuru says: Are you looking forward to Season 16? What do you think of the new mode? What about the 3rd-person perspective? Let us know down below.
Since its arrival in 2023, Lords of the Fallen has received a ton of post-launch support from CI Games, releasing multiple ‘Final’ updates, all of which brought quite significant changes. In a move which shouldn’t surprise anyone at this point, Lords of the Fallen has gotten yet another major update, with Version 2.0 available now.
Making the announcement via a blogpost, CI Games officially detailed version 2.0 for Lords of the Fallen, claiming “This isn’t just a polish job. It’s a refined beast that proves the studio’s grit and player feedback can forge something truly special.”
With that, just some of the changes made include:
Full shared co-op progression with cross-play
Free friend’s pass for “the entire adventure”
Further gameplay enhancements
Improved weapon responsiveness
Enhanced lock-on
Smoother evasions and movement animations
Better combat audio
Lamp Guidance mechanic
Character creator overhaul
UI improvements
Revamped tutorial
A dedicated jump button
Given just how many updates Lords of the Fallen has received over the years, it’s surprising to see so much still being improved upon. Hopefully version 2.0 finally represents what the team at CI Games wanted Lords of the Fallen to be all along.
KitGuru says: What do you think of the update? What change/addition do you appreciate the most? How different is 2.0 to the launch version? Let us know your thoughts down below.
One of the biggest surprise hits from the recent rise in adaptations of video games into film/TV was Peacock’s Twisted Metal. Released back in 2023, a second season was officially announced during last year’s Game Awards. Now, we’ve gotten our first look at the second series – alongside the announcement of its July release date.
For the uninitiated, the first season of Peacock’s Twisted metal was a surprise success, achieving an audience Rotten Tomatoes score of 93% following its release back in July of 2023 – setting records for the streaming service despite a less-than-promising marketing reveal.
Given the fact that the show has already proven itself, it will be interesting to see how much attention the second season gets. Its synopsis reads as follows:
“Following the revelations in the season one finale, John and Quiet find themselves entering the deadly TWISTED METAL tournament, a sinister demolition derby hosted by a mysterious man known as Calypso. As they try to survive an onslaught of dangerous new foes and familiar faces alike, including the murderous clown Sweet Tooth, things get complicated for John when he reunites with his long-lost sister, the vigilante Dollface.”
KitGuru says: What did you think of Twisted Metal Season 1? Are you excited for its follow-up? Will you be checking it out day-one? Let us know down below.
Kioxia's latest drive for the consumer market space is the Exceria Plus G4, the company's first Gen 5 consumer-orientated SSD. Using a combination of a Phison controller and Kioxia 218-layer NAND, it offers sequential read and write speeds of up to 10,000MB/s and 8,200MB/s, respectively.
At the time of writing, the Exceria Plus G4 lineup consists of just two capacities, 1TB and 2TB (the drive we are looking at here). At the heart of the drive is a Phison PS5031-E31T 4-channel controller paired up with Kioxia's BiCS8 218-layer 3D TLC NAND.
Kioxia rates the Sequential performance of the 2TB Exceria Plus G4 as up to 10,000MB/s for reads and up to 8,200MB/s for writes. The 1TB drive gets the same 10,000MB/s figure for reads, but writes are down to 7,900MB/s. Random performance is quoted as up to 1,300,000 IOPS for reads and up to 1,400,000 IOPS for writes for both drives.
The 2TB drive gets a TBW endurance rating of 1,200TB while the 1TB gets 600TB, and Kioxia backs the drives with a 5-year warranty.
Physical Specifications:
Usable Capacities: 2TB.
NAND Components: Kioxia BiCS8 218-layer 3D TLC NAND.
The Acer Predator BiFrost and Acer Nitro RX 9000 series graphics cards are now available, covering both the RX 9070 and RX 9070 XT. If you pick one of these cards up via Overclockers UK, then you'll also get a £50 Steam voucher, which you can use to buy whatever you want from the Steam Store.
Pre-orders for Acer's RX 9070 and RX 9070 XT graphics cards are now live in the UK. Once you've pre-ordered and received your graphics card, you'll need to register your purchase with Acer, which will require a copy of your receipt. Once that has all been approved, you'll be sent a digital code to redeem your Steam credit.
With the next Steam Sale just around the corner, now is a great time to have some extra credit handy on your account, and as we've seen from our earlier reviews, the RX 9070 and RX 9070 XT are both highly capable gaming graphics cards.
You can find Acer's redemption page with all of the T&Cs, HERE. You can pre-order Acer BiFrost and Acer Nitro RX 9000 series graphics cards at OCUK, HERE.