Just days before its anticipated reveal at Computex next week, new leaks are shedding more light on AMD's upcoming Radeon RX 9060 XT graphics card, including clock speeds, video ports, and its PCIe interface.
Hardware leaker @momomo_us has revealed details circulating among retailers, including previously unseen specifications. The new information includes game clocks listed at 2700 MHz and 2780 MHz. This suggests the RX 9060 XT's typical game clock will be faster than the boost clock of the RX 9070. Boost clock speeds have also been leaked, with the highest boost clock documented for the RX 9060 XT sitting at 3320 MHz, notably higher than the RX 9070 XT's 3100 MHz boost.
The leak also suggests the Navi 44 GPU will use a PCIe 5.0 x16 interface. That's particularly useful for those who wish to pair the GPU with PCIe 4.0 systems, as 16x lanes shouldn't hinder performance. The leak also verifies that the card will be powered by a single 8-pin power connector and feature 2x DisplayPorts and an HDMI port, consistent with other RX 9060 XT variants seen thus far.
Unofficially, the Radeon RX 9060 XT is expected to feature 2048 Stream Processors and be available in 16 GB and 8 GB memory options, both running at 20 Gbps across a 128-bit memory bus. AMD has not officially shared any pricing, performance benchmarks, or power specifications, which are expected to be revealed soon, potentially at Computex.
KitGuru says: Seeing the rumoured specs for the Radeon RX 9060 XT, do you think it will be better, worse, or about the same as the RTX 5060 Ti in rasterisation?
Guerrilla Games is pretty well known for being a leaky studio at this point. Through various sources, we've learned about the multiplayer Horizon spin-off early, and now, we are also starting to see leaks around plans for Horizon 3.
The next major installment in the Horizon series is claimed to be targeting a 2027 launch, according to a new potential leaker on the scene, TCMFGames. The account claims that Horizon 3, which will complete Aloy's trilogy, may also be a cross-generation game, releasing for both PS5 and the PlayStation 6, which is expected to arrive in 2027.
The Horizon series so far has sold 30 million copies, spanning two games – Horizon Zero Dawn and Horizon Forbidden West. The third game in the trilogy will supposedly focus on Nemesis, a rogue AI heading towards earth, as shown during the events of Forbidden West.
It is also claimed that the long-rumoured Horizon multiplayer spin-off will release before the next major single-player game.
KitGuru Says: It feels a bit too soon to be talking about next-gen consoles, as the pandemic led to so many game delays. Still, it seems as though the industry will be forging ahead, with both Microsoft and Sony apparently targeting 2027 for new hardware launches.
The Warhammer 40K: Space Marine 2 mod scene is poised to expand dramatically. Developers have officially released the game's Integration Studio, which provides players with the same toolbox used to construct and test the game, allowing modders to better integrate their creations within the game.
Director Dmitry Grigorenko announced the official Integration Studio for public use, giving the community unprecedented access to the game's engine. This release means Space Marine 2 modders now have more creative flexibility than ever before. The official dev toolkit is expected to ease mod production significantly and dramatically speed up development while providing access to powerful tools previously unavailable to the public, such as the game's AI behaviour trees, level scenario builder, UI and HUD components, and much more.
Released last year, Warhammer 40K: Space Marine 2 effectively revived the Warhammer community and drew new interest. The game has seen consistent ongoing support, and this release of dev tools is arguably its most significant update yet. It is set to make modding easier and more open-ended than before. While many modifications have already been created (including a recent 12-player co-op mod), the official tools should empower the community like never before.
Looking ahead, developers have also revealed plans for periodic new releases as Space Marine 2's Year 1 cycle continues, promising more enemy variety, weaponry, and armour. By releasing their internal development tools, Sabre Interactive is showing a strong commitment to empowering the modding community, setting the stage for player-created content to potentially extend the life and possibilities of Warhammer 40K: Space Marine 2.
KitGuru says: Are you still playing Warhammer 40K: Space Marine 2? Do you intend to use the native mod support to create something of your own, or will you wait to see what others do?
Recently, Amazon confirmed that filming had wrapped on Fallout Season 2. Now, barely a week later, the first teaser trailer for season 2 has dropped, and Amazon has renewed the series for a third season.
As reported by Hollywood-focused news outlet, Variety, Fallout has amassed over 100 million viewers since the first season released. That ranks the show in Amazon's top three ever and as a result, it is now amongst Amazon's top priorities for the Prime streaming service.
Amazon has quickly begun putting together Fallout's second season, releasing a teaser trailer and confirming a December 2025 premiere date. The previous season spent one year in editing before airing, but with the show now being a priority, it is beginning post-production immediately.
Recent comments from one of the Fallout series stars, Aaron Moten, point to a six-season plan for Fallout. Amazon clearly has faith in the show, having renewed it for Season 3 well ahead of Season 2's release. Now we just have to see if the show can maintain viewership.
KitGuru Says: As much as I enjoy HBO's The Last of Us, the Fallout series surprised fans in all the right ways and feels like the superior show to me. Are you looking forward to the next season of Fallout?
FBC: Firebreak, Remedy Entertainment's first multiplayer game, is coming out next month. Ahead of the launch, Remedy has now announced plans for a public playtest, but you'll need to sign up to participate.
While this is a public playtest, it is not an open playtest. Those interested in trying Remedy's co-op shooter, set in Control's Oldest House, will need to sign up now and wait for an invite to participate. The playtest will take place between the 15th of May and the 19th of May, giving players just one weekend to put the game to the test ahead of its June 17th launch.
FBC: Firebreak will see teams of three FBC employees taking down threats throughout The Oldest House, armed with various inventive weapon types, as shown in a previous gameplay trailer.
The game will be launching on Steam and the Epic Games Store, a notable change from Alan Wake 2, which has remained an Epic Games Store exclusive since launch. The game will also be available on PS5 and Xbox Series X/S. Better yet, Remedy will be adding the game to both PlayStation Plus Premium and Xbox Game Pass (PC Game Pass included), on day-one.
KitGuru Says: Are you interested in FBC: Firebreak? Will you be grabbing it via Game Pass / PS+, or will you be buying it?
While it was previously reported by a voice actor working on Marvel 1943: Rise of Hydra that the game would release this holiday season, the game needs more time in the oven. Today, a 2026 release date was officially confirmed by Skydance Games.
In a tweet shared this afternoon, Skydance Games confirmed that Marvel 1943: Rise of Hydra has been delayed and will now release in ‘early 2026'. Presumably, this means before the end of March, keeping the game well ahead of GTA 6, which lands in May next year.
In its statement, Skydance said that “taking this additional time will allow us to add more polish, and make sure we give you the best possible experience”.
Marvel 1943: Rise of Hydra showcases an early-career Captain America, fighting in the middle of World War 2. Black Panther also features prominently in the game, as he looks to protect Wakanda from being discovered by Nazi forces.
KitGuru Says: Hopefully we'll get a more concrete release date later this year. With this being a major AAA Marvel release, I'd expect to see a new trailer sometime this summer.
Regulatory filings often provide concrete evidence of upcoming hardware, and the latest from Maxsun, a Chinese PC hardware company, is no exception. Filings with the Eurasian Economic Commission (EEC) confirm the existence of the previously rumoured Nvidia GeForce RTX 5050 graphics card and a high-capacity variant of the Intel Arc B580.
The EEC entries shared by @Olrak29_ suggest that a discrete GeForce RTX 5050 GPU is coming soon. Listings show up to 16 distinct variants from various Maxsun series, including iCraft, Transformer, Terminator, and OTES. The filings confirm that the RTX 5050 will feature 8 GB of VRAM, although the EEC listings do not confirm the specific memory type (GDDR6 or GDDR7).
According to previous rumours and leakers, the RTX 5050 is expected to use the GB207 GPU with 2560 Cores and a TDP around 130W, likely on a 128-bit memory bus. Other Maxsun EEC filings also list higher-end RTX 50 series GPUs like the RTX 5080, 5070 Ti, 5070, 5060 Ti, and 5060 – the latter expected to be announced by Nvidia at Computex next week. Rumours suggest the RTX 5060 will also come with 8 GB of GDDR7 VRAM and a 128-bit memory bus, indicating the RTX 5050 will sit below it in the stack. Pricing and availability are still unknown, but with Computex right around the corner, we might learn something in the coming weeks.
Adding to these findings, the EEC filings (also via @Olrak29_) also confirm a specific variant of the Intel Arc B580 from Maxsun. The listing for the ‘ARC B580 iCraft 24G OC' provides concrete evidence that Intel is indeed developing a version of the B580 with 24 GB of VRAM. This supports recent rumours about a high-capacity B580.
KitGuru says: Would you be more interested in an RTX 5050 GPU or an Arc B580 graphics card with 24 GB of VRAM?
Shift Up teased plans for a PC version of Stellar Blade last year. Now, after months of development, the game is finally coming to PC, complete with a new boss battle, alongside support for all of the PC-specific features you would expect.
PlayStation Studios will be publishing the PC version of Stellar Blade. The new trailer showcases the PC build in action:
The trailer was initially published early on the PlayStation YouTube channel but was later taken down. The video above is a mirror.
PC gamers can expect 25 new costumes and a new boss battle in the launch version of the game. That same content will be available on PS5 as well, but it is included with the PC version of the game at launch. The PC version also sports higher resolution textures, support for ultrawide resolution displays, upscaling features like DLSS 4 and FSR 3, an unlocked frame rate and keyboard/mouse support. Shift Up has also made an effort to optimise the game for handheld PC systems like the Steam Deck.
Stellar Blade will release on Steam and the Epic Games Store on the 11th of June.
KitGuru Says: Will you be picking up Stellar Blade now that it is finally coming to PC?
Rockstar recently announced that GTA 6 has been delayed. The new release date is now set for May 26th 2026 and while this has been good for several games releasing this year, titles that had been internally delayed to Spring 2026 are now in a tricky spot.
According to Bloomberg's games industry expert, Jason Schreier, the GTA 6 delay has been good for a number of titles releasing this year, including The Outer Worlds 2, Ghost of Yotei, Marathon, Battlefield and the next COD game. However, at least one big multiplayer project has now found itself in a tricky position, as it had delayed to Spring 2026 to avoid GTA 6 and now risks releasing right alongside it.
The report also claims that there is ‘no guarantee' that GTA 6 does not get delayed again, so a second delay for this particular project could prove catastrophic for keeping within budget, thus raising the amount of sales required to achieve profit. Achieving even higher sales while being in the vicinity of GTA 6 will prove a tricky task for a smaller IP.
There are also developers hoping for clarification on the release of GTA Online. While GTA 6 Story Mode has been confirmed for May 26th 2026, the next iteration of GTA Online has not been confirmed for the same date. With GTA 5, Rockstar rolled out GTA Online separately from the single-player game. If the same thing happens with GTA 6, publishers will have two major release dates to watch out for, as GTA Online has proven to be one of the most popular live multiplayer games on the market.
KitGuru Says: Do you think GTA 6 will be delayed again? We did see two delays for Red Dead 2, so it wouldn't exactly be a first for Rockstar.
Back at CES 2025 we saw the brand new Omen Max 16 gaming laptop, with its reverse fan exhaust feature and futuristic design capturing our attention. Fast forward to now and we’ve had some hands on time with this gaming beast and put the Core Ultra 9 275HX and RTX 5080 through their paces. Will this high end laptop be able to keep itself cool enough to fully utilise the performance on offer? That’s what we'll find out in today's review.
Timestamps:
00:00 Start
00:38 Pricing
01:10 The Design and RGB
02:05 The Keyboard and Trackpad
02:20 Build Quality
02:49 The Specifications
03:50 The Display
04:27 Battery / ports / connectors
04:53 Spec thoughts
05:56 How good is the screen?
06:25 Webcam
06:35 Running out of storage
07:03 Battery Life / Charger
07:40 Gaming Performance
08:05 Assassins Creed Shadows
08:18 Cyberpunk 2077
08:47 F1 2024
09:14 Forza Horizon 5
09:27 Oblivion Remastered
09:51 Black Myth Wukong
10:04 Gaming Performance Thoughts
10:25 Thermals / Power Modes
11:42 Noise and Sound Test
12:00 Reverse Fan (cleaning mode)
12:23 Modes
12:50 Should you buy it? Who Is It For?
Specifications:
Processor – Intel® Core Ultra 9 275HX
Memory – 32 GB DDR5-5600 MT/s (2 x 16 GB)
Graphics – NVIDIA® GeForce RTX 5080 Laptop GPU
Ports –
2 Thunderbolt 4 with USB Type-C® 40Gbps signaling rate
Keyboard – Full-size, per key RGB backlit keyboard with numeric keypad and NKRO Anti-Ghosting Key technology
Battery type – 6-cell, 83 Wh Li-ion polymer
Power supply type – 330 W AC power adapter
The core specs are confirmed in the following CPU-Z and GPU-Z screenshots:
I tested gaming performance on the OMEN Max 16 at both its native 2560×1600 resolution and also at 1920×1080. The latter unsurprisingly yielded higher framerate and was a better fit for the 240hz refresh rate panel. Performance varied from title to title by quite some margin, as can be seen in the screenshots below. For full details of all titles we tested, check out our full video review on YouTube.
Black Myth: Wukong (2560×1600)
F1 24 (2560×1600)
The Elder Scrolls IV: Oblivion Remastered (1920×1080)
Cyberpunk 2077 (1920×1080)
Closing Thoughts
The Omen Max 16 is a great looking laptop, the model we were sent for the review is finished in a stunning white ceramic coating that certainly catches the eye. The finish is further accentuated by the great RGB implementation across the keyboard and underglow strip.
However, when we look at performance, it is plagued by the usual thermal issues that arise when manufacturers cram power hungry parts in to thin chassis. When using the ‘Unleashed' power profile found in the Omen Gaming Hub software, the Core Ultra 275HX very quickly hits its thermal limits and in turn throttles power usage, which results in substantial dips in performance core clock speeds and performance.
The 1TB SSD also disappointed when considering the £2999 price point. Game install sizes have grown year on year and we think 1TB just isn't enough for a premium gaming machine in 2025. The screen is a saving grace though – it's gorgeous, producing vibrant, crisp and smooth visuals which will satisfy even the most demanding pixel peepers.
For details of power usage, noise and temperatures check out our full video review on YouTube.
You can buy the OMEN Max 16 for £2999 directly from HP HERE.
Pros:
Svelte design.
Latest generation Nvidia RTX 5080 GPU.
Decent 1080p gaming performance.
Gorgeous screen.
Cons:
Suffers from CPU thermal throttling when under heavy workloads.
Expensive.
Poor battery life.
Only 1TB of SSD storage.
KitGuru says: The OMEN Max 16 is a beautiful laptop sadly hampered by poor thermal performance when under load.
The latest WD_Black SSD has arrived. The new WD_Black SN8100 NVMe PCIe 5.0 SSD utilises cutting-edge technology to deliver speeds up to 14,900MB/s, making it one of the fastest current-gen SSDs on the market.
The WD_Black SN8100 utilises advanced Sandisk BiCS TLC 3D CBA NAND technology to achieve top tier performance in the consumer SSD segment. The specs include sequential read speeds of up to 14,900MB/s, write speeds up to 14,000MB/s and random read performance of up to 2.3M IOPS. With up to 8TB capacity, this SSD is also perfect for storing high-quality 4K content and AI applications.
Speaking on the new drive, Eric Spanneut, vice president of devices for Sandisk, said: “Whether it’s for high-level gaming, professional content creation or AI applications, high-performance users now have a PCIe Gen 5.0 storage solution that matches speed with power efficiency to help them build the ultimate gaming rig or best-in-class workstation, enabling them to play and create with next-level performance and reliability”.
The new SSD is rated for up to 2,400 Terabytes Written (TBW) and will be available worldwide starting at £149.99 for the 1TB, moving up to £226.99 for the 2TB and £415.99 for the 4TB model. The 8TB version will be released later in the year and does not yet have a price tag. If you want a version of the SSD with a heatsink, you'll have to spend a little extra, with the 1TB version costing £166.99, the 2TB costing £244.99 and the 4TB costing £432.99.
KitGuru Says: The new WD_Black SN8100 SSD looks to deliver premium performance. It will be interesting to see them put to the test in the coming weeks.
DeepCool is getting ahead of the Computex rush with the unveiling of its new CH690 Digital chassis. This is DeepCool's next-generation PC case, combining high-performance airflow, real-time system monitoring and pleasing aesthetics for new professional and gaming builds.
The CH690 Digital features an integrated digital display that provides instant access to system statistics, including CPU, GPU, and PSU temperature (°C/°F), power consumption, usage, and frequency. With switchable modes, users can effortlessly monitor fan speeds and system performance.
The CH690 Digital also supports extensive cooling configurations, including liquid-cooling radiators up to 420mm long in the roof, a 280mm radiator on the side, and a 360mm radiator within the PSU shroud. The PSU shroud is made of mesh, so your radiator won't be starved for airflow. The case accommodates 450mm GPUs, 180mm PSUs, and CPU air coolers up to 182mm, making it ideal for high-end builds.
If you feel like you need some more airflow, the rear panel can be swapped out with a mesh panel and fan bracket. For the front I/O panel, users get USB 3.0, USB Type-C and an audio jack.
The CH690 Digital will be available starting this month in black or white colour options. Prices start at €99.99 for the black version, going up to €109.99 for the white version.
KitGuru Says: We look forward to getting a closer look at this case. Are any of you currently shopping around for a new build? Are you considering a case like the CH690 Digital?
Ever since Nintendo officially unveiled the Switch 2, one of the system’s many talking points has surrounded its use of a new Game-Key Card system which includes no data on the cartridge itself. Thanks to a recent leak, we have a greater idea of exactly how these cards will function – and it’s slightly better than expected.
With regards to the Game-Key Cards, the leak claims that these 0GB cartridges should (hopefully) be usable no matter where in the world you are.
This is due to the fact that instead of downloading the game from the eShop, these Game-Key Cards can access a dedicated server which is independent of Nintendo’s digital store.
Though yet to be confirmed, this could allow for faster download speeds as well as a greater level of long-term support – assuming Nintendo chooses to keep these servers up beyond the life-cycle of the eShop itself.
While still a rather controversial addition, Switch 2’s Game-Key Cards are perhaps slightly less egregious than previously thought. It’s just a shame that developers/publishers have very few options when it comes to printing physical Switch 2 games.
In an interview conducted by RPGSite, Nightdive Studios’ founder and CEO Stephen Kick spoke on a great deal of topics – ranging from their current projects; to their ownership under Atari and how they go about remastering games.
In discussing their increased success and cache within the industry, Kick was asked “Has it now reached a point where there are more people who want you to bring their games to modern platforms than you have time to do so?” to which he stated:
“Oh, absolutely. We've had that problem for quite a while now, actually. I'd say that probably around the time of DOOM 64 [2020], once we did that title, it was like, we could no longer afford to go out and find games.”
They continued, “It was more like, how are we going to handle the influx of people coming to us and asking us to do their game? So the whole thing kind of flipped on us where we weren't looking for work. We were looking for people to come and work for us to do more games. It's been like that ever since and it's great.”
With a team of just 40 developers (as of 2022), Nightdive has seemingly managed to succeed in a time and place where so many studios are under-performing or worse.
Of course, the studio is working with many popular and recognizable IPs, but even so, they could not have gotten there without proving their worth. It will be interesting to see how Nightdive expands and improves further over time.
KitGuru says: What do you think of Nightdive’s work? Which porting studio do you trust the most? What would you like to see the team remake next? Let us know down below.
While we’ve yet to get a brand new console NieR game since 2017’s Automata, the IP has not been dormant, with countless games crossing over with Square Enix’s burgeoning franchise. Following on from the likes of Stellar Blade; Soul Calibur; Granblue Fantasy; Gravity Rush and many more, series favourites 2B and A2 are now coming to The First Descendant.
During their PAX East panel, the team at Nexon Games officially detailed many of the changes and additions coming with Season 3 of The First descendant.
Alongside new areas; a hover bike; social space; weapon categories and more, Season 3 will cross over with NieR: Automata, in what is the game’s first collaboration.
Said to be offering cosmetic items, the crossover has only had sparring details revealed, with producer Beomjun Lee stating during the panel “the collaboration will focus on decorations, as we are in the process of solidifying the substance of our game, we decided to invest more in the content of Season 3 rather than other content related to the NieR: Automata collaboration.”
Further details on the crossover will arrive at some point “soon” alongside an official trailer. The full list of changes and additions coming with Season 3 can be found HERE.
KitGuru says: What do you think of Season 3’s content? Are you content with it? How many more NieR collabs do you think there’ll be before we finally get a new entry in the series? Let us know down below.
In the month following the official Nintendo Switch 2 Direct, we’ve gotten a drip feed of new details surrounding the upcoming system. While far from a game changer, the Switch 2 is set to include a much-welcome battery preservation feature – similar to that seen on other mobile devices.
Taking to their recently-released Nintendo Today app, the Switch maker offered a small titbit of new information on one of the Switch 2’s features. Listed as ‘Battery Charging Settings’, this feature allows you to choose to limit the device’s charging to 90% capacity in efforts to extend the system’s battery life over the long-term.
While certainly an appreciated feature, there remains concerns around the Switch 2’s total battery life even at 100% capacity – with the system stated to last between 2-6.5 hours.
For context, the original Nintendo Switch had a battery life of between 2.5-6.5 hours. This was then boosted to 4.5-9 hours with the refreshed base model as well as the OLED variant; marking a notable improvement over the original model and even more so the upcoming Switch 2.
As with the OG Switch, it’s possible that Nintendo might release a refreshed model with a more efficient chip leading to improved battery life. Until then however, if you are primarily a handheld player, you might want to keep this option disabled.
KitGuru says: What do you think of this new feature? How useful will it be for you? Do you play Switch 1 more in handheld or TV mode? Let us know down below.
Nowadays, there is no telling if or when your favourite show might get cancelled. Fallout fans may be able to shed that concern though, as one lead actor has confirmed a plan for around five or six seasons.
Aaron Moten, who plays Maximus in the Fallout TV series, recently spoke at Comic Con Liverpool (via Eurogamer), saying that when he signed on to do the show, he was given an estimate of around five or six seasons, adding that the show creators always aimed to take their time with character development and arcs.
“When I signed on to do the series, we would have a starting point, and they gave me the end point. That endpoint hasn't changed, but it is season five, season six, type of endpoint. We've always known that we're going to take our time with the development of the characters.”
Of course, it is worth pointing out that many shows begin with a multi-season plan, but that doesn't always save them from cancellation. As an example, Netflix's Witcher series was originally going to continue for more seasons, but as popularity dropped after season 2, Netflix made the decision to wrap things up with the fourth season.
Recently, the stars of the Fallout series confirmed that filming had finished up on the second season. The first season spent a year in editing before release, so we could be looking at a similar timeline for the next season.
There are already rumours going around that Liberty City will appear in Grand Theft Auto 6. However, it turns out Rockstar may have something bigger planned, as rumours claim that a new version of GTA 4 will be releasing.
According to long-time Rockstar leaker, Tez2, Rockstar has been working on a new version of GTA 4 for a year already. This new port of the game for modern consoles is cited as the reason behind Take-Two's decision to issue a DMCA takedown notice against the Liberty City revival project, a fan-led effort to bring the Liberty City map into GTA 5.
It is claimed that the new GTA 4 port will come out next year. However, that timing could be up in the air now, as Rockstar recently confirmed that GTA 6 will be coming out in May 2026.
It is also claimed that a port of Max Payne 3 will also be coming out once development on GTA 4 has wrapped up. This is all said to be part of Rockstar's effort to make its back-catalogue titles playable on modern consoles, which began with the GTA Definitive Edition trilogy, followed by the release of Red Dead Redemption for PC, PS4 and Nintendo Switch.
KitGuru Says: This is being labelled as a port, so don't expect a major graphical overhaul. It should be similar in scope to the recent re-release of Red Dead Redemption 1.
Nvidia's driver-level frame generation technology, Smooth Motion, is expanding its compatibility. Before, this technology was limited to DirectX 11 and 12 APIs, but a new update has extended support to games using the Vulkan API.
Driver-level frame generation can be particularly useful for older or unmaintained games, often run via emulation. With the addition of Vulkan support, Nvidia graphics users can now force Smooth Motion frames into console emulators, and naturally, the addition of Vulkan support also extends the number of PC games that can benefit from this technology. However, Smooth Motion is currently only supported on RTX 50 series GPUs, although support for RTX 40 graphics cards is expected in the future.
Users on Reddit have stated that emulators such as Cemu (Wii U), RPCS3 (PS3), and even some PS4 emulators can now benefit from Smooth Motion with Vulkan support. While this adds a potentially useful application for RTX 50 series owners, the broader utility of Smooth Motion depends on Nvidia expanding compatibility to previous RTX generations in future driver updates.
To activate Smooth Motion, you can go to the Nvidia App and select the game where you want to enable it in Graphics > Program settings. Search for the setting under “Driver Settings”, and switch Smooth Motion to “on”. Alternatively, you can activate Smooth Motion by setting the environment variable NVPRESENT_ENABLE_SMOOTH_MOTION=1.
DOOM: The Dark Ages doesn't release until later this week, but fans have already begun receiving physical copies of the game. Unfortunately, those who purchased the game on disc have swiftly discovered that there is almost no data on it.
The physical version of DOOM: The Dark Ages on PS5 and Xbox only includes 85MB of data on the disc, forcing buyers to download the entire 80GB game before playing. This means that users will need a stable internet connection to complete the download, but once that is done, the game is playable offline.
This is not an uncommon practise. Many games over the years have shipped physical discs that merely contain a key to download the full game. However, it is increasingly frowned upon amongst those that value game preservation. It is also viewed as an environmentally unfriendly waste of materials.
Prior to DOOM, Bethesda published Indiana Jones and the Great Circle in December. That game also shipped with incomplete files on the disc. However, in that situation, the disc did contain 20GB of game data, allowing buyers to avoid having to download the entire 120GB game.
Moon Studios had a quick rise to fame thanks to its platforming title, Ori and the Blind Forest, and its excellent sequel, Will of the Wisps. The studio was making a splash in the ARPG scene with its latest title, No Rest for the Wicked, but slowing sales are now putting the studio in jeopardy according to CEO, Thomas Mahler.
In a series of Discord posts, Mahler warned fans of No Rest for the Wicked that the project, and studio as a whole, were in trouble. According to Mahler, the game has been ‘review bombed', despite the fact that the game has a ‘mostly positive' review score on Steam. There was a spike in negative reviews on the 1st and 2nd of May, as shown by the Steam reviews chart, but negative reviews quickly dropped back to normal levels that same week.
As reported by VGC, Mahler went on to say: “I think people think I’m joking when I’m asking for positive reviews cause in peoples minds there’s always some big publisher in the background who’ll cover costs”.
“I wouldn’t ask if our business wouldn’t be dependent on it. I also never write reviews on anything, but if you want to see us actually finish Wicked, it’s detrimental”.
No Rest for the Wicked was originally going to be published by Take-Two's former indie-focused label, Private Division. However, Take-Two sold off the business last year and eventually, publishing rights for the game were returned to Moon Studios. Now, Moon finds itself in a position where it has to self-fund the project, something that the studio is apparently not in a strong position to do.
KitGuru Says: Unfortunately, No Rest for the Wicked might be joining a growing list of projects that have suffered thanks to Take-Two's handling of Private Division.
Just a week ahead of Computex, Samsung is making headlines with its new Samsung Odyssey gaming monitor. The Odyssey OLED G6 boasts an incredibly fast 500Hz refresh rate, making it the world's first OLED monitor to achieve this spec.
The Samsung Odyssey OLED G6 is coming to Singapore, Thailand, Vietnam and Malaysia first, but Samsung states that the monitor will have a phased global rollout later in the year. Pricing will be over $1200 USD, although exact pricing in the US, Europe and UK has yet to be confirmed.
Speaking on the launch, Hoon Chung, VP of Visual Display at Samsung, said: “With the Odyssey OLED G6, the world’s first 500Hz OLED gaming monitor, we are pushing gaming performance, visual quality and immersion to entirely new heights — delivering the next evolution of display technology for gamers around the world.”
The Odyssey OLED G6 is a 27-inch monitor with a QD-OLED panel with 0.03ms GTG response time and 2560×1440 resolution. The monitor is also G-Sync Compatible and supports FreeSync Premium Pro. For HDR, the monitor has a peak brightness of 1000 nits, making it ideal for HDR content. Nowadays, most AAA games sport HDR, even on PC, although there are occasional outliers.
KitGuru Says: We look forward to seeing more of this monitor in the months ahead. How fast is your current monitor? Would you like to upgrade to a 500Hz display like this?
Last week, Rockstar unveiled a ton of new details about Grand Theft Auto 6. We now officially know that the new game will take players to a greatly expanded version of Vice City, the GTA universe version of Miami. Now, fans have pieced together evidence that shows we may also return to Liberty City in the new game.
A fan-run GTA news account has shared a bunch of evidence that points towards Liberty City playing a role within the GTA 6 story. For starters, one of the game's main characters, Lucia, is originally from Liberty City, but moved to Vice City after a stint in prison.
Throughout the latest trailer for GTA 6, we also see some other teasers, including bikers wearing Liberty City hats, and Liberty City license plates on cars. Signage shown on the roads of Vice City point to multiple airports and fans even spotted a map in the background of a store, that appears to show Liberty City.
This wouldn't be the first time that Rockstar has included multiple maps in a game. In Red Dead Redemption 2, players spend some time in Guarma, and the original map from Red Dead Redemption 1 is also teased. A small version of Liberty City was also included in GTA: San Andreas.
Players will primarily know Liberty City from Grand Theft Auto IV. In the GTA universe, Liberty City is a fictionalised version of New York. So far, Rockstar has made no official announcements but GTA 6 was developed under the codename ‘Project Americas', which hints at the ability to hop around the country, rather than being limited to one city.
KitGuru Says: If Liberty City is included in GTA 6, I would expect it to be a small instance like visiting Guarma in Red Dead Redemption 2. With that said, Rockstar does have a habit of surprising people, so there could be more to it.
World of Warcraft has officially confirmed its next ‘Remix' event, following the popular Mists of Pandaria version. This time, players will return to the Legion expansion, revisiting classic content like the Broken Isles with some new twists. Associate game director Jeremy Feasel unveiled the event during a panel at PAX East.
Legion Remix will bring back the bulk of the original expansion's content and introduce new features. Feasel confirmed the team would also add the Shattered Timeline, inspired by Diablo 4's World Tiers. This setting will present high-difficulty challenges in the open world, allowing for experimentation that was not possible in the standard game. Mythic+ dungeons will also be available, introducing a new difficulty level to the instanced content. Moreover, Blizzard will also bring back the Mythic+ keystone system, which debuted in the original Legion, allowing players to push dungeons to previously unseen difficulty levels with overwhelming attributes and abilities.
Specific details beyond the core concept and a few features remain limited, but Feasel indicated more information is expected shortly. While the event doesn't have a precise release date yet, it's expected to launch later this year or early 2026. Based on the timing of the previous Remix event, which took place a few months ahead of The War Within expansion, the Legion Remix should start before the Midnight expansion, which is expected to launch in early 2026. As such, a winter 2025 launch for Legion Remix seems plausible.
DOOM: The Dark Ages launches this week and Nvidia is getting PC gamers prepared with a new Game Ready Driver. The new GeForce graphics driver is now available, promising optimisations for DOOM: The Dark Ages, and bringing DLSS support to a bunch of new games.
DOOM: The Dark Ages makes use of the idTech 8 engine, with support for ray tracing, DLSS, Multi-Frame Generation and more. Sometime after launch, there will be a patch for the PC version of the game introducing Path Tracing, a more intensive version of ray-tracing.
Aside from optimisations for DOOM, the new GeForce driver adds DLSS 4 and Multi-Frame Gen support for New World: Aeternum. On top of that, Nvidia has expanded DLSS Override. This feature allows gamers to force enable DLSS for titles that don't already support DLSS. It can also be useful for games that utilise an outdated version of DLSS – force enabling the latest version of the technology can improve visuals and performance.
You can see all of the games that support DLSS Override, HERE. You can download the latest Nvidia GeForce graphics driver, HERE.
Kingston's latest addition to the Fury line of SSD drives is an important one. The Fury Renegade G5 is the company's first consumer drive to use a PCIe 5.0 interface, and we check out the 2TB model that's launching for around £290.
The new Fury Renegade G5 model lineup at launch comprises three capacities: a 1TB entry drive, 2TB (the drive we are reviewing here) and a flagship 4TB model. The Renegade G5 uses a Silicon Motion SM2508 controller combined with what we think is 218-layer 3D TLC NAND.
Kingston quotes the sequential read/write performance of the 2TB drive as up to 14,700MB/s and up to 14,000MB/s respectively. The 1TB drive gets up to 14,200MB/s read and 11,000MB/s write ratings, and the 4TB drive is up to 14,800MB/s reads and the same 14,000MB/s write figure as the 2TB drive.
As for 4K random performance, all three drives have the same up to 2,200K IOPS for reads, the 2TB and 4TB drives get the same up to 2,200K IOPS for writes, with the 1TB drive rated as up to 2,150K IOPS for random writes.
Power consumption for the 2TB model is officially quoted as 0.27W average and 7W maximum. Kingston quotes an endurance figure for the 2TB drive as 2.0PB, and they back the drive with a 5-year warranty.
For years now, Epic has been trying to entice users to utilise their Epic Games Store – to somewhat mixed results. Following programs such as their weekly free games; reduced store fees and much more; the storefront is now adding even more incentives – especially if you play Fortnite.
In what is yet another attempt to get more PC users to invest in the Epic Games Store, the Fortnite maker has announced a new initiative, writing:
“Starting today, when you make a purchase in Fortnite, Rocket League, and Fall Guys using Epic’s payment system globally on PC, iOS, Android, and the web, you’ll get 20% back in Epic Rewards. You can spend your rewards in Fortnite and our other games, or on the Epic Games Store when you use Epic’s payment system. These 20% rewards in Epic's games are here to stay.”
Though in a more limited capacity, this initiative is also extending to all Epic Games Store purchases using their payment system. From now until the 31st of August, all EGS purchases will receive 20% back in Epic Rewards – a pretty substantial increase over the typical 5% they normally offer.
Of course, as with other similar programs, this initiative is designed to give you further incentives to purchase games on the Epic Games Store – ultimately building up your library in order to make you return to the platform more often.
Still, the final result is the same, with users having their gaming money go just that extra bit further – a welcome change – especially in the wake of the most recent price hike.
KitGuru says: What do you think of Epic’s latest initiative? Will it have any material impact on their position in the PC space? Are you too locked into Steam to give Epic a shake? Let us know your thoughts down below.
Virtua Fighter 5 received a huge upgrade on PC with Virtua Fighter 5 R.E.V.O. but now, Sega is bringing the upgraded game to consoles too. During the recent Virtua Fighter Direct Spring 2025 presentation, it was announced that Virtua Fighter 5 R.E.V.O. will be coming to PlayStation 5, Xbox Series consoles, and the upcoming Nintendo Switch 2.
Alongside the announcement, Sega stated during the presentation that it would introduce cross-play capabilities for Virtua Fighter 5 R.E.V.O., allowing existing PC players to play with the upcoming console players and vice versa. To ensure seamless cross-play support across all platforms, the developers confirmed that all game versions will include rollback netcode for added gameplay stability.
The creators have stated they intend these console releases to be “more than a simple port”, with reports suggesting further material will be added to the game. However, details on this additional content were vague, with players told to wait for future updates for more information. While a specific release date for the PS5, Xbox Series, and Switch 2 versions remains unknown, they are expected soon. Given that the Nintendo Switch 2 is set to launch on June 5th, 2025, there's a strong possibility Sega might aim to release Virtua Fighter 5 R.E.V.O. around the launch of Nintendo's upcoming console.
KitGuru says: Are you a fan of fighting games? Have you ever tried a Virtua Fighter game? Will you do so now that Virtua Fighter 5 R.E.V.O. is coming to consoles?
After 8 years of waiting, Killing Floor 3 – the much anticipated sequel to 2016’s round-based zombie killing FPS – was announced to be launching in March. Following a less-than-successful beta however, the game was delayed until sometime “later” in 2025. With these pre-release issues (hopefully) addressed, Tripwire Interactive has now announced Killing Floor 3’s release date.
Making the official announcement via a press release, the team at Tripwire Interactive unveiled the new release date for Killing Floor 3, writing: “the highly anticipated next chapter in the studio’s legendary Killing Floor franchise, Killing Floor 3, will launch worldwide on July 24.”
According to the team’s creative director Bryan Wynia, these months afforded them “additional development time to [respond] to the community’s feedback, ensuring the next chapter in the much-loved cult action/horror franchise lives up to our shared vision.”
While the team did not detail exactly what changes have been made, during the previous delay announcement they claimed that “performance/stability, Ul/UX, lighting, and weapon feel” should all be addressed – though perhaps not for launch.
All in all, Killing Floor 3 has been struggling to live up to its predecessor and the game has yet to even come out. Hopefully the extra dev time has allowed Tripwire to sort all of these issues out. We’ll find out when KF3 arrives in July.
KitGuru says: What do you think of the new release date? Do you have any confidence in Killing Floor 3? Did you check out the beta? Let us know down below.
Cheap AIO closed-loop liquid coolers are everywhere these days, you can pick up a good quality 360mm AIO for under £100 and there's loads to choose from at retailers like Amazon. This ID-COOLING FX360 fits into the budget AIO sector with a price of just £79.99. It comes with 2 ARGB lighting zones, PWM fans, a rotatable infinity mirror pump top and a three-year warranty. But what kind of performance should you expect from a budget AIO like this? Let’s find out.
The ID-COOLING FX360 INF features an infinity mirror display that projects 6 ARGB light loops with a manually rotatable pump head to support installation in any orientation.
According to ID-Cooling, the specially designed generation 7 pump runs at up to 2900 rpm for efficient and quiet operation, keeping temperatures low even at peak CPU performance.
The aluminium radiator is equipped with 12 waterways, a high-density fin stack and a standard 27mm thick core for optimal heat dissipation.
While the included AS-120 Fans have a PWM speed up to 2000 rpm, hydraulic bearing, and anti-vibration rubber mounts to keep noise output low.
Specifications:
CPU Socket Compatibility: Intel LGA1851/1700/1200/115X, AMD AM5/AM4
Humble Bundles are a great way to get your hand on a bunch of neat games for a relatively low price. Following up from their id & Friends bundle a couple weeks ago, Microsoft is once again teaming up with Humble, this time for the ‘Xbox Game Studios’ Bundle.
While perhaps not the most recent slate of Xbox offerings, the bundle includes a solid selection of titles, including Insomniac Games’ Sunset Overdrive; Quantum Break from Remedy Entertainment and of course Moon Studios’ excellent Ori and the Will of the Wisps.
As always, an adjustable portion of the money will go towards charity, with this bundle supporting ‘Gameheads’ – “a tech training program that uses video game design, development and DevOps to create diverse talent and bold new voices, train youth of color for the tech eco-system, and prepare them for college, career and civic life.”
KitGuru says: What do you think of these offerings? Would you like to see a second Xbox Game Studios bundle? What games should be included? Let us know down below.
Ever since his departure from PlatinumGames, Hideki Kamiya has made a number of surprising-yet-welcome decisions, including but not limited to his return to Capcom to direct a sequel to Okami. In a similar vein, Kamiya has now claimed that would “love to” remake the original Devil May Cry if given the chance.
As part of the latest video in his Comment Reply series on Youtube, famed video game creator Hideki Kamiya candidly addressed various fan questions. In response to one user to who asked whether Kamiya would return to other Capcom franchises following Okami, the creative had this to say:
“As for a Devil May Cry remake, of course I'd love to do that. I usually don't replay my own games after release, and Devil May Cry is no exception. But once in a while, I catch gameplay clips and think, ‘yeah, this really does feel like a 24-year-old game design’.”
Offering a bit more of his thoughts, Kamiya continued, “With today's technology and game design approach, of course, I'd want to remake it from the ground up. If that ever happens… Well, I don't think seriously unless it's really happening, so right now, I don't have anything in mind. But if the time comes, I'll come up with something. That's what I do!”
While Kamiya’s repertoire is undeniable, the director has not had the best of luck in recent years, with his stint at PlatinumGames ultimately burning him out.
With a newfound sense of creativity and spark, hopefully the sequel to Okami proves to be a hit – allowing Kamiya even more freedom to pursue future endeavours. We will have to wait and see how Okami 2 performs.
KitGuru says: What do you think of Kamiya’s statement? Would you welcome a Devil May Cry remake? If so, how faithful would you want it to be to the original? Let us know down below.
Nintendo’s official big blowout reveal for the Switch 2 did not quite go as the company had hoped, with the upcoming console sparking backlash for its across-the-board increase in pricing alongside new incentives for subscriptions; the reduction in focus on physical media and more. With regards to the final point, a new leak has revealed another issue with Nintendo Switch 2’s cartridges and why so many publishers are opting for game-key cards.
In the wake of the Switch 2’s official reveal, we got our first details on how the upcoming system will handle physical game carts. While an updated version of the Switch 1’s cartridges remain somewhat intact, the introduction of game-key cards has led many to consider the ongoing erosion of physical media.
Unfortunately, so far a large portion of 3rd-party titles have announced their games to be utilising game-key cards exclusively. Though not explained explicitly at the time, it seems we now have a better idea of the options available to these publishers.
Thanks to a leak pertaining to Arc System Works (shared by NecroFelipe of UniversoNintendo), it was revealed that Nintendo is currently only offering one storage option for real Switch cartridges – those being 64GB variants.
Other than this, developers can either make use of game-key cards, or simply publish their title as a digital-only release.
Given the fact that these 64GB carts have previously been revealed to be more costly than an Xbox / PlayStation Blu Ray disc, it is beginning to make sense as to why most publishers are opting for the game-key cards.
KitGuru says: What do you think of the whole game-key card system? Does it bother you? Is Nintendo’s bespoke solution to cartridges a worthwhile trade-off? Let us know down below.
Noctua continues to refine performance for its long-standing CPU coolers. This week, Noctua made the new NM-IMB8 offset mounting bars for the award-winning NH-D15 G2 flagship CPU cooler available. By offsetting the heatsink, the cooler is better suited for handling the hot spots, of newer Intel Core Ultra CPUs, such as the Core Ultra 9 285K or Core Ultra 7 265K.
Under heavy multi-core loads, Intel's 24- or 20-core LGA1851 processors shift their primary heat output, or ‘hotspot', towards the northeast side of the socket. The NM-IMB8 bars address this by offsetting the heatsink 3.7mm to the north and 2mm to the east, providing more concentrated contact pressure directly over this hotspot for enhanced thermal transfer.
The enhanced contact can lead to noticeable temperature drops. Noctua states temps can be lowered by up to 3°C when using the bars with the NH-D15 G2's HBC version, and up to 1°C with the regular NH-D15 G2. While the regular NH-D15 G2 typically performs slightly better than the HBC version without the offset, the regular D15 G2 combined with the NM-IMB8 remains Noctua's recommended choice for LGA1851, offering the best overall temperatures with and without the offset. Installation is simple, replacing the standard mounting bars while reusing the cooler's original spacers and screws.
It's crucial to note that the NM-IMB8 bars are only compatible with a specific list of Noctua coolers. This includes the NH-D15 G2 (regular, HBC, and LBC versions), NH-D12L, NH-L12S, NH-L12Sx77, and the NH-L12 Ghost S1 edition heatsinks. The NM-IMB8 mounting bars are available directly from Noctua's website starting today for a service charge of $3.90/€3.90 via a website form. They are also expected to become available on Amazon in 2/3 weeks, priced slightly higher at $4.90/€4.90.
KitGuru says: Are you cooling an Intel Core 200K series CPU with a Noctua NH-D15 G2 CPU cooler? Are you planning on getting the offset bars to improve the cooler's performance?
Arctic's new Freezer 8 CPU coolers have arrived. These air coolers are ultra compact, offering a significant upgrade over stock coolers, while maintaining compatibility with SFF cases with limited space.
Standing at only 136mm tall, the Freezer 8 is designed to fit comfortably into a wide variety of chassis, making it excellent for systems with limited cooler clearance or large RAM modules. Cooling is handled by two offset direct-touch heatpipes and a pressure-optimised P10 100mm PWM fan capable of reaching a maximum speed of 2,300 RPM, aiming for quiet yet strong performance. Adding value and convenience, all Freezer 8 series coolers come with high-quality pre-applied MX-6 thermal compound.
The Freezer 8 series is available in four variants to cover a range of modern and recent CPU sockets. The Freezer 8A supports AMD AM5 and AM4 sockets, while the Freezer 8i is compatible with Intel's LGA1851 and LGA1700 sockets. Both these versions use FDB (fluid dynamic bearing) fans for a quieter operation. Dedicated CO versions (8A CO and 8i CO) with double ball bearings are also available for applications requiring continuous, long-term utilisation. Regardless of the type of fan, these fans have a spin range between 200 RPM and 2300 RPM and connect via a 4-pin plug.
The Freezer 8 coolers are now available starting at €18.99 for the standard versions and €19.99 for the CO variants. All coolers come with a 6-year warranty.
Razer is introducing a unique peripheral aimed at gamers who want an immersive audio experience without the limitations of wearing a headset. Meet the Razer Clio, a gaming chair attachment designed to provide headset-like sound directly from your seat.
The Razer Clio features integrated near-field twin speakers with 43mm full-range drivers, engineered to direct sound towards your ears, promising clear, high-fidelity audio even outside a traditional “sweet spot”. It can be used as a single primary speaker or combined with existing front speakers via Synapse 4 to create a more dynamic surround sound experience, acting as rear channels to enhance gameplay and entertainment. Support for THX Spatial Audio aims to elevate immersion with expansive acoustic modes for a more hyper-realistic listening experience.
Connectivity methods are varied, offering Razer HyperSpeed Wireless for ultra-low latency audio on PC and console, plus standard Bluetooth for compatibility with Android and iOS devices. The Clio boasts up to 14 hours of audio freedom on a single charge. It charges via a standard USB-C connector (USB-C cable not included in the box). Designed to attach to most high-backed gaming chairs using adjustable nylon straps, it integrates a plush memory foam head cushion for added support and comfort while listening.
The Razer Clio will be available globally starting May 16th for $229.99/€199.99.
Razer is expanding its lineup of gaming gear with the launch of two new wireless peripherals: the Razer Basilisk Mobile mouse and the Razer Joro portable keyboard. These devices are designed to bring high-quality gaming and productivity performance to users who are frequently on the move, setting a new standard for portable gaming gear without sacrificing key features.
The Razer Basilisk Mobile draws inspiration from the popular Basilisk line, aiming for comfort and precision in a compact form factor. Weighing just 76g, it features a small, ergonomic shape and boasts up to 105 hours of battery life with versatile tri-mode connectivity (including Razer HyperSpeed Wireless). It packs a Focus X 18K optical sensor (99.4% accuracy), durable Optical Mouse switches Gen-3 (90M click lifespan), a HyperScroll 4-way tilt scroll wheel (with Free-Spin/Tactile modes), and ten programmable controls. Notably, it adds a new AI Prompt Master feature, integrating tools like quick in-game search and allowing users to tailor gaming strategy via Synapse 4 shortcuts.
Complementing the mouse is the Razer Joro, billed as Razer's most portable keyboard yet. Weighing only 374g and 16.5mm thick, this tiny form factor keyboard includes a function row and full-size arrow keys. Its ultra-low-profile design promotes ergonomic hand posture, while the keys offer rapid, accurate actuation and satisfying tactile feedback on UV-coated ABS keycaps. Key gaming features include Snap Tap mode for responsive counter-strafing in FPS games and fully programmable keys supporting remapping, Hypershift, and macros via Synapse 4. It also features a Microsoft Copilot Key for easy AI access on Windows. Connectivity is done via multi-device Bluetooth 5.0, allowing seamless switching between up to three devices. It boasts an impressive battery life of up to 1,800 hours and includes single-zone Razer Chroma RGB lighting for a touch of visual customisation.
The Basilisk Mobile and Joro are designed for broad compatibility, connecting to PCs. Joro is specifically optimised to include Mac legends for seamless use with macos, iPadOS, and iOS devices, but Windows is also supported. The Joro is now available for £129.99/€129.99/$139.99 and the Basilisk Mobile for £89.99/€99.99/$89.99
Razer is also expanding its software ecosystem by launching Razer Synapse for Mac (preview), bringing the customisation and control tools expected from Razer's software to macOS users. The preview supports 17 Razer peripherals and allows users to access advanced features like Snap Tap (on supported devices like the Joro), macro creation, and RGB configuration.
Fractal is venturing into a brand new product category. They've announced their first audio product: the Scape wireless gaming headset, set to launch on June 18th. Designed to provide an intuitive wireless audio experience, the Scape combines its signature Scandinavian design philosophy with versatile connectivity.
The Scape features clean lines and soft fabric, embodying Fractal Design's minimalist Scandinavian design, and includes a functional wireless charging station. The headset offers flexibility for audio connectivity: it connects via a low-latency dongle for reliable wireless audio or via multi-device Bluetooth 5.3 for broader compatibility. Communication is handled by a Super Wideband microphone that is both detachable and features a convenient flip-to-mute function.
Adding a personal touch, the Scape allows customisation of ambient lighting and music settings. This is managed through Fractal Design's online configuration tool, Adjust Pro, notably without requiring software installation or user login.
The Scape is planned for a global release on June 18th, 2025, with an MSRP of $199.99. The headset will be available in black and light grey.
KitGuru says: Like it did with the Refine chair, the Fractal Scape offers a more understated design than your usual gaming headset. Do you prefer these aesthetics over those of the standard gaming headset?
Intel's investigation into ongoing instability issues affecting some Raptor Lake CPUs continues, with the company recently releasing another microcode update to help address the problem. The new version, 0x12F, comes after complaints that some systems, even those running for several days with minimal activity, were still experiencing stability problems.
While Intel (via VideoCardz) has not publicly confirmed the specific modifications made in the 0x12F microcode update, they have stated that this version has no performance impact compared to the prior microcode update (0x12B, released in September 2024), which focused on stability fixes.
Despite efforts to mitigate the issue and avoid a broad recall, it's evident that not all scenarios were entirely handled, and this might not be the final update required. As such, Raptor Lake users may still need to monitor for frequent microcode updates from motherboard manufacturers to ensure their systems remain stable.
Intel continues to suggest that consumers with Intel Core 13th and 14th Gen desktop processors apply the most recent BIOS updates and use the Intel Default Settings profile (set in the BIOS) to reduce the risk of Vmin Shift Instability.
Alien: Rogue Incursion has been available for VR platforms since last year, but now, the full game is coming to PC and console for the first time, removing the need for a VR headset.
The non-VR version of Alien: Rogue Incursion will release for PC and PS5 later this year, titled as Alien: Rogue Incursion Evolved Edition. The game is similar to Alien Isolation in that players will be tasked with surviving on a ship where absolutely everything is going wrong, and Xenomorphs are crawling through the vents looking to take you out.
Alien: Rogue Incursion is described as Part One of a two-part story, so a sequel will be coming at some point.
Fans of the Alien franchise will also be pleased to know that Creative Assembly is also officially working on Alien Isolation 2, more than a decade on from the first game's release.
Alien: Rogue Incursion on PC (Steam) and PS5 will cost £24.99 for the standard edition, or £34.99 for the Deluxe Edition, which contains some weapon and armour skins, as well as a digital art book. The game becomes available on the 30th of September.