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Mario Kart World, Fantasy Life and Cyberpunk dominate Switch 2 launch

We recently heard that many third-party games struggled during the Switch 2 launch period, as Mario Kart World seemed to eat up the bulk of game sales. Now, we have data for the best performing Switch 2 titles in June, with Mario Kart World, Fantasy Life I and Cyberpunk 2077 leading the way. 

Newzoo has released its analysis for Switch 2 sales in June, the same month the new console launched. According to their data, Mario Kart World ate up 34% of eShop revenue in June, followed by Fantasy Life I at 23%, and Cyberpunk 2077 with a modest 10% share. Funnily enough, the Switch 2 Welcome Tour, a paid-for instruction manual, cracked the top 5, generating 6% of the eShop revenue in June.

Looking at Monthly Active Users, Mario Kart World also led the way with the most players, followed by Fortnite, Mario Kart 8, The Legend of Zelda: Tears of the Kingdom and Animal Crossing: New Horizons. It is impressive that the Mario Kart World MAU managed to beat out legacy titles like Mario Kart 8, Fortnite and Animal Crossing, which already have huge player bases thanks to their wide availability on Switch 1. Mario Kart World is a Switch 2 exclusive, giving it a much smaller pool of players to sell to.

In terms of ‘Digital Only' games, Deltarune was the surprising #1 game on the eShop. The new title from Undertale creator, Toby Fox, recently had a huge update that adds more chapters to the game. The final chapters are expected next year. The Switch 2 Welcome Tour slots into the #2 spot, followed by Mario Kart World, Minecraft and No Man's Sky.

KitGuru Says: Have you had the chance to test out a Switch 2 yet? I've been re-experiencing Breath of the Wild and Pokémon Scarlet on one recently and the upgrade is massive. Hopefully more first-party titles get Switch 2 updates soon. 

The post Mario Kart World, Fantasy Life and Cyberpunk dominate Switch 2 launch first appeared on KitGuru.
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Borderlands 4 gets October release date for Switch 2

We already knew that Borderlands 4 would be launching for PC, PS5 and Xbox in September, but a highly anticipated Switch 2 version of the game still had no date. As it turns out, the Switch version won't be releasing too far behind the other platforms.

On PC, PS5 and Xbox, Borderlands 4 will be available on the 12th of September. The Nintendo Switch 2 version will release a few weeks later, on the 3rd of October.

Borderlands 4 takes players to a brand new planet, Kairos, which is ruled by a dictator known as Timekeeper. The game features new Vault Hunter classes, and a whole host of new weapon types, including:

  • Order guns focus on precision with high-powered bursts
  • Ripper guns charge up to go fully automatic
  • Daedalus guns are easy-to-use and incorporate multiple ammo types
  • Tediore guns are reloaded by tossing them as grenades
  • Maliwan guns specialize in elemental damage to burn, freeze, and shock
  • Jakobs guns can fire bullets as fast as you can shoot with ricochets on critical hits
  • Vladof guns have a high rate of fire and huge magazines
  • Torgue guns have heavy-duty explosive rounds that can switch to sticky projectiles.

Gearbox has also made improvements to looting, making farming for coveted gear “much more intuitive”. Players will be able to replay missions as many times as required to obtain certain drops, or you can use the Big Encore Machine to replay specific boss fights.

That is about everything we know about the game so far. We expect to learn more in the weeks leading up to launch.

KitGuru Says: Are any of you looking forward to Borderlands 4? 

The post Borderlands 4 gets October release date for Switch 2 first appeared on KitGuru.
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Microsoft comes to its senses – will no longer charge $80 for The Outer Worlds 2

The Outer Worlds was a big deal at the time for being the biggest in a wave of ‘budget' AAA games that aimed to prove that you could still make quality games with a smaller team by sticking to a strict scope. The Outer Worlds 2 was developed under a similar mindset so it came as a shock when Microsoft announced plans to charge a whopping $80 for the sequel, a decision that is now being reversed. 

The Outer Worlds 2 will no longer cost $80 when it releases on October 29th. It is unclear what sparked the change, but perhaps pre-order numbers had them spooked. The new price of $70 is still a significant jump from the original game, but it isn't quite as unexpected as the jump to $80 was.

Speaking on the change, an Xbox spokesperson said that the price change was to bring the game “in line with current market conditions”, which sounds about right. Everyone was quick to point out that The Outer Worlds 2 was not the best test case for this new $80 price point considering the smaller-scope titles Obsidian is known for.

The Outer Worlds 2 will release on October 29th and will not be an Xbox console exclusive at launch. The game will be available on PC, Xbox and PS5 on day-one. No Nintendo Switch 2 version has been announced yet, but Nintendo reportedly has a backlog of devkit requests, so it is quite likely that Obsidian doesn't have the necessary hardware yet.

KitGuru Says: Are you looking forward to The Outer Worlds 2? Will you be buying it, or getting it through Game Pass? 

 

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Battlefield 6 will release in October, priced at $80 on console but $70 on PC

We're still 24 hours away from the official reveal of Battlefield 6, but a leak has already revealed crucial details. Battlefield 6 is targeting an October launch, with a beta to take place in a few weeks' time.

Reputable leaker, billbil-kun, who is well known for his datamining abilities, consistently leading to release date leaks, as well as early reveals for upcoming free games for services like PlayStation Plus. According to their latest post on Dealabs, Battlefield 6 will be releasing on the 10th of October.

It is also expected that Battlefield 6 will be the first game in the series to cost $80 for the standard edition – on consoles at least. PC players will get a reduced $70 price instead. That discount also applies to the deluxe edition of the game, which will be $110 on console, and $100 on PC.

There is speculation about Battlefield 6 getting a Switch 2 release, but nothing has been announced at this time. Players will get their first official taste of Battlefield 6 in August, when beta testing is set to begin. EA will make all of this official when the reveal trailer drops tomorrow afternoon.

KitGuru Says: Battlefield 6 is coming out much earlier than expected. Considering DICE has been publicly testing parts of the game since February, maybe this time around they'll finally succeed in having a smooth launch.

The post Battlefield 6 will release in October, priced at $80 on console but $70 on PC first appeared on KitGuru.
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Saber Interactive reveals Hellraiser Revival for PC and consoles

Saber Interactive is juggling a lot, from ongoing work on the Warhammer IP, to long-term projects like the KOTOR Remake. Recently, Saber Interactive announced its latest title – Hellraiser Revival. 

Clive Barker's Hellraiser Revival is a new video game developed by Saber Interactive and based on the Hellraiser IP. Barker, the creator of Hellraiser, has helped with planning out the game's story. You can get an early look at Hellraiser Revival in the trailer below:

The game follows main protagonist, Aidan, who must unlock a puzzle box to save his girlfriend from a hellish abyss. You'll obtain powerful abilities along the way in order to survive Pinhead and the cult that worships him.

Saber Interactive CEO, Matthew Karch, expressed excitement for the game, calling Hellraiser “the quintessential horror franchise”, adding that working with Clive had been “a real treat”.

The game does not have a release date yet, but it is available to wishlist on Steam, PS5 and Xbox Series X/S.

KitGuru Says: Are you a fan of Hellraiser? Will you be picking up the game when it lands? 

The post Saber Interactive reveals Hellraiser Revival for PC and consoles first appeared on KitGuru.
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Splitgate 2 is ‘unlaunching’ to undergo rework, Splitgate 1 is shutting down

1047 Games faced some bad PR this summer after the CEO of the company made some questionable statements, before revealing an underwhelming Battle Royale mode for Splitgate 2. Now months later, Splitgate 2 is ‘unlaunching', moving back to beta, and the studio is downsizing. 

1047 Games is removing Splitgate 2 from sale in order to rework the game. In an open letter, 1047 Games co-founders, Ian Proulx and Nicholas Bagamian, admit that the game “launched too early” and that it needs more time in the oven.

Splitgate 2 in itself was supposed to be a new and improved sequel building on the foundation of the original game. However, the launch was underwhelming, so it will be interesting to see how much of a difference an extra year or so in development could make.

Splitgate 2 will go back to beta and be reworked for a relaunch in 2026. However, there will also be a smaller team working on the game moving forward. Alongside these announcements, 1047 Games also said that it will “reduce certain roles and shift [our] resources” to focus on the rework.

If you were hoping to go back and play Splitgate 1 in the meantime, then you are out of luck. Apparently, keeping the original game's servers up has been costing the studio ‘hundreds of thousands' of dollars, so Splitgate 1 will be taken offline in August.

KitGuru Says: Did you play Splitgate 2 at all? How do you feel about the game going back to beta? 

The post Splitgate 2 is ‘unlaunching’ to undergo rework, Splitgate 1 is shutting down first appeared on KitGuru.
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Live-action ‘A Plague Tale’ adaptation is still in the works

There’s been a bit of trend with live action adaptations of video games, with many of them being announced and seemingly subsequently forgotten. One such adaptation is A Plague Tale. Announced back in 2022, we’ve heard nothing from the project since. That said, the series head has now teased the show for the first time in years.

For the uninitiated, A Plague Tale: Innocence was a stealth-horror story-focused game from Asobo Studios. Released back in 2019, the game garnered strong praise – leading to the release of a sequel (A Plague Tale: Requiem) in 2022.

Around the same time, it was officially announced that a live-action adaptation was greenlit, with the show’s director – Mathieu Turi – at the time writing: “It’s official! I’m honored to work on the adaptation as a TV series of [A Plague Tale]. Thank you to [Asobo Studio] and [Focus Entertainment] for their trust. I can’t wait to bring Amicia and Hugo’s journey to the screen!”

A Plague Tale Adaptation

As mentioned however, since then there has been little to no news on the project, leading many to believe it had been quietly cancelled. As with the Netflix Assassin’s Creed show however, it appears as though the team just needed more time to cook.

Though barely an update, Turi recently took to Twitter to post three rat emojis – clearly hinting that ‘A Plague Tale’ is still alive and kicking.

It is worth noting that Mathieu Turi is currently working on the Watch Dogs film adaptation, which is likely the reason for there being no news regarding his other project.

All that said, it is encouraging to know that the Plague Tale show is still in the works. The games it is based on are both steeped in story, lore and atmosphere – all things which could easily be translated to live-action…assuming it’s done well. We will likely still have to wait quite a while to find out.

KitGuru says: Have you been waiting for more updates on the Plague Tale adaptation? How closely would you want them to stick to the game? Let us know down below.

The post Live-action ‘A Plague Tale’ adaptation is still in the works first appeared on KitGuru.
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MSI Forge GK600 TKL Wireless Keyboard Review

MSI may not be the first name you think of when it comes to keyboards, but the company is hoping to change that with the release of the Forge GK600 TKL Wireless. This is a modern and clean tenkeyless board offering 3 way connectivity, hot-swappable linear switches and 5 layers of dampening material. All of that comes in at just £74.99 RRP, so can the Forge GK600 TKL set a new standard for sub-£100 mechanical gaming keyboards?

Timestamps:

00:00 Start
00:56 Pricing
01:20 Design / Materials
02:28 Screen / lighting / software
03:45 Underside
04:37 Keycaps / Switches
05:58 Stabilisers / Sound Test
06:21 So far so good? Real world use
07:44 Connectivity and battery life
09:04 Closing thoughts

Specifications

  • MODEL NAME – FORGE GK600 TKL WIRELESS SKY
  • INTERFACE – USB 2.0
  • BACKLIGHT – 20-Mode RGB
  • CONNECTIVITY – 2.4 GHz Wireless / Bluetooth / USB 2.0
  • SWITCH TYPE – Mechanical Linear
  • KEY STROKE LIFE – 50 Million
  • NORMAL KEYS – 83 keys (Different by languages)
  • N-KEY ROLLOVER – Full Keys Anti-ghosting
  • ANTI-GHOSTING – 26 Keys
  • OPERATING SYSTEM – Windows 10, 11 (or later) – MacOS 11 (or later)
  • CABLE LENGTH – 1.8m
  • PRODUCT DIMENSIONS – 348 x 140 x 45 mm
  • WEIGHT (PRODUCT / PACKAGE) – 943g / 1160g

You can buy the Forge GK600 TKL Wireless keyboard from Scan for £74.99 HERE, and it's also available on Amazon UK, currently on sale for roughly £65 HERE.

Pros:

  • Excellent acoustics/typing sound.
  • Very comfortable and satisfying typing feel.
  • Great RGB uniformity and brightness.
  • Competitive pricing.
  • 3 way connectivity.
  • Good battery life.
  • Windows and MacOS support with hardware toggle between the two.
  • Built in 1.06” screen is great to see at this price point.

Cons:

  • Toggle switch placement could be better.
  • Screen is very simple and could do with more functionality adding.

KitGuru says: The Forge GK600 TKL is an excellent keyboard for the money. It has both satisfying typing feel and sound and is priced very competitively. We hope for a ‘Pro' version with a more premium build.

The post MSI Forge GK600 TKL Wireless Keyboard Review first appeared on KitGuru.
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Puzzle-focused ‘Pokémon Friends’ available now on Mobile and Switch

As they do on a regular basis, The Pokémon Company recently hosted their latest Pokémon Presents showcase, giving fans a look at all the various upcoming video games based on the ever-popular IP. Alongside updates on the likes of Pokémon Z-A and Champions, a brand new puzzle game for Switch and iOS/Android was announced: Pokémon Friends.

Officially unveiled during the most recent Pokémon Presents showcase, Pokémon Friends is a “plush-filled puzzle adventure packed with charming challenges!”

Available right now on iOS, Android as well as the Nintendo Switch (and its successor) Pokémon Friends features a ton of different and varied puzzles – clearly inspired by the abundance of similarly-styled puzzle games which have been available on mobile devices for years.

Still, as with most things Pokémon, this latest game has that added charm which may be enough to entice both fans of the genre as well as fans of the Pokémon series itself to give it a whirl.

With over 1200 puzzles, Pokémon Friends should offer plenty to chew on. That said, while the game is a free-to-start experience (at least on mobile), there are a few rather pricey in-app purchases, namely:

  • £9.99 – Basic Pack (unlimited plays + new puzzles, plushies and ‘features’)
  • £14.99 – Puzzle On! Pack #1 (New puzzles, plushies and wallpapers)
  • £14.99 – Puzzle On! Pack #2 (New puzzles, plushies and wallpapers)
  • £34.99 – Combo Bundle (Featuring all of the above)

KitGuru says: What did you think of the Pokémon Presents? What was your favourite announcement / showing? Are these in-app purchases too costly for what they’re offering? Let us know your thoughts down below.

The post Puzzle-focused ‘Pokémon Friends’ available now on Mobile and Switch first appeared on KitGuru.
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Assassin’s Creed Shadows has finally surpassed 5 million total players

Ubisoft was betting big on Assassin’s Creed Shadows, with the latest entry in the RPG-styled AC titles launching back in March following delays and some content retooling. While the open world title started off strong, sales have plateaued a bit since, with the game currently sitting at 5 million total players.

Making the announcement on Twitter, the official Assassin’s Creed page shared this latest milestone, writing:

“5 MILLION ASSASSINS

  • 2B stealth kills
  • 1B km traveled
  • 38M animals petted

…and still, you paused to take in the view. Thank you for forging legends with us. Naoe & Yasuke’s journey continues—updates coming this week!”

As always, it is worth noting that 5 million players does not equate to 5 million copies sold, especially as Shadows has been available on Ubisoft’s subscription service since launch.

Shadows 5 million

That said, 5 million players is still a milestone achievement, even if it took them some time to get there. For context, AC: Shadows was confirmed to have surpassed 1 million total players on its first day. This number then grew to 2 million after roughly 72 hours. Finally, the most recent update prior to this latest announcement was confirmation that the game had surpassed 3 million players within a week on sale.

Given that it has since taken a further 4 months to reach 5 million players, excitement toward Assassin’s Creed Shadows has certainly waned.

Of course, Ubisoft has promised to offer plenty of free and paid additions in the future – including parkour enhancements, a co-op mode and extra features. Whether these updates will entice more players to give Shadows a go, we will have to continue to wait and see. With Ghost of Yotei only a couple months away however, who knows.

KitGuru says: What did you think of AC: Shadows at launch? Are you looking forward to its future updates? Will Ghost of Yotei suck the wind out of Assassin’s Creed Shadows’ sales? Let us know down below.

The post Assassin’s Creed Shadows has finally surpassed 5 million total players first appeared on KitGuru.
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Battlefield 6 reveal goes live tomorrow

Following years of somewhat disappointing releases, the Battlefield series looks to be trying to make a big comeback with its upcoming Battlefield 6. While we’ve seen plenty from the game already thanks to numerous ‘Lab’ playtests, EA/DICE are set to finally give us our first proper look at Battlefield 6 tomorrow.

Taking to YouTube, the official Battlefield page published a teaser for their upcoming ‘Battlefield 6 Official Reveal Trailer’, writing: “Prepare for the ultimate all-out warfare experience in Battlefield 6.”

Set to go live on the 24th of July (tomorrow) at 4PM BST, the teaser for the trailer gives us a look at what may be the game’s main promotional / box art – clearly putting emphasis on both environmental destruction and the series’ popular squad mechanics.

That said, despite us being just one day away from our first proper look at Battlefield 6, it appears as though many of the game’s mechanics are still up in the air, with EA confirming recently that the upcoming open beta will include multiple playlists featuring different core mechanics – such as with the class system.

Regardless, it will be interesting to see how Battlefield 6 looks and plays outside of the aforementioned playtests. Given the fact that EA hopes to amass over 100 million players with the upcoming title, it had better be a pretty impressive trailer.

KitGuru says: Are you looking forward to the global reveal? Have you stayed away from the Playtest leaks? Do you have faith in BF6? Let us know down below.

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Razer Cobra gets HyperSpeed upgrade

The Razer Cobra is getting a HyperSpeed upgrade for 2025. Today, Razer announced the new Cobra HyperSpeed mouse, designed for right-handed gamers looking for performance and customisability in a compact formfactor. 

Speaking on the launch, Barrie Ooi, Head of Razer’s PC Gaming Division, said: “Cobra HyperSpeed is the feature-packed, lightweight wireless mouse we’ve always envisioned for gamers. it’s loaded with optical technology across the sensor, scroll wheel, and mouse switches, along with Chroma RGB lighting, and delivers the perfect balance of performance and immersion”.

Weighing just 62 grams, Cobra HyperSpeed enables smooth handling across various grip styles. It features 9 programmable controls and AI Prompt Master, allowing users to create game-specific macros and shortcuts. With onboard memory for up to five profiles, players can quickly switch between setups as they move across titles and playstyles.

Powered by the Razer Focus X 26K Optical Sensor, the mouse delivers up to 26,000 DPI and 99.6% accuracy for consistent tracking. Its 4-zone Razer Chroma RGB lighting supports 16.8 million colors and dynamic effects that sync with over 300 games for a more immersive experience. The Razer Optical Scroll Wheel offers triple the durability of traditional mechanical designs, providing more precise, tactile control even during intense gameplay. Meanwhile, the upgraded Optical Mouse Switches Gen-4 have been redesigned for a crisp, enhanced click feel and rated for an industry-leading 100 million clicks.

As this is a wireless mouse, battery life is going to be an important metric for anyone looking to purchase. The Cobra HyperSpeed supports Razer HyperSpeed Wireless (2.4 GHz), Bluetooth, and wired USB Type C modes, with up to 110 hours of battery life on HyperSpeed and 170 hours on Bluetooth. You can upgrade your mouse setup with the sold-separately HyperFlux V2 wireless charging system, or the Mouse Dock Pro for an upgraded 8000Hz polling rate.

The Razer Cobra HyperSpeed is available starting this month, priced at £99.99.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of the new Cobra mouse? 

The post Razer Cobra gets HyperSpeed upgrade first appeared on KitGuru.
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LC-Power debuts trio of high-performance OLED monitors for gamers and creators

Today, LC-Power is unveiling its new line-up of high-performance OLED monitors, designed for everyone from creative professionals to the hardcore gamer. These displays offer advanced QD-OLED panels, ultra-fast responsiveness, and rich color precision for immersive and demanding workflows.

LC-Power's new OLED monitor lineup features three distinct models. The LC-M27UO is a 26.5-inch flat screen designed for precision and speed, offering 4K resolution, an ultra-fast 240Hz refresh rate, and outstanding color accuracy with wide gamut support and factory calibration, making it ideal for both gamers and content creators. Next, the LC-M32UCO steps things up with a 31.5-inch curved display, blending immersive visuals with high responsiveness at 165Hz and similarly professional-grade color capabilities. Finally, the LC-M49QCO delivers a 49-inch ultrawide experience with a dual QHD resolution (5120×1440) and 32:9 aspect ratio, aimed at simulation gaming and multitasking workflows. All three models share the same QD-OLED panel technology, with low 0.03ms response time, and other features like Adaptive Sync and Flicker-Free technology.

Below is a breakdown of each monitor and its specs:

LC-M27UO:

  • Screen Size: 26.5″
  • Panel: Flat QD-OLED, anti-reflective
  • Resolution: 4K UHD (3840 × 2160), 16:9
  • Refresh Rate: 240Hz
  • Response Time: 0.03 ms OD
  • Color Precision:
    • 100% sRGB, 99% DCI-P3, 96% Adobe RGB
    • Factory calibrated (Delta E <2)
  • Design Features:
    • Black and silver with LED accents
    • 120 mm height adjustment, 178° viewing angle
    • VESA 75 × 75 mm support
  • Connectivity:
    • 2× HDMI 2.1, 1× DP 1.4, 2× USB-A, 1× USB-C
  • Audio:
    • Dual 5W speakers, 3.5 mm jack
  • Extras: Adaptive Sync, Flicker-Free, KVM switch

LC-M32UCO:

  • Screen Size: 31.5″
  • Panel: Curved QD-OLED (1700R), anti-reflective
  • Resolution: 4K UHD (3840 × 2160), 16:9
  • Refresh Rate: 165Hz
  • Response Time: 0.03 ms OD
  • Color Precision:
    • 100% sRGB, 99% DCI-P3, 99% Adobe RGB
    • Factory calibrated (Delta E <2)
  • Design Features:
    • Silver and black with LED lighting
    • 120 mm height adjustment, 178° viewing angle
    • VESA 75 × 75 mm support
  • Connectivity:
    • Identical to LC-M27UO
  • Audio:
    • Dual 5W speakers, 3.5 mm jack
  • Extras: Adaptive Sync, Flicker-Free, KVM switch

LC-M49QCO:

  • Screen Size: 49″
  • Panel: Curved QD-OLED (1800R), non-glare
  • Resolution: Dual Quad HD (5120 × 1440), 32:9
  • Refresh Rate: 144Hz
  • Response Time: 0.03 ms OD
  • Color Precision:
    • 100% sRGB, 99% DCI-P3, 98% Adobe RGB
    • Factory calibrated (Delta E <2)
  • Design Features:
    • Sleek all-black with LED accents
    • 120 mm height adjustment, 178° viewing angle
    • VESA 100 × 100 mm support
  • Connectivity:
    • Same interface as other models
  • Audio:
    • Dual 5W speakers, 3.5 mm jack
  • Extras: Adaptive Sync, Flicker-Free, KVM switch

Each of these monitors will be available in the UK starting this month. Each monitor is backed by a three-year warranty. The LC-M27UO and LC-M32UCO will be priced at £849. The LC-M49QCO will be priced slightly higher, at £899.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you in the market for a new gaming monitor? Are you considering making the jump to OLED? 

The post LC-Power debuts trio of high-performance OLED monitors for gamers and creators first appeared on KitGuru.
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Elgato brings 4K60 game capture to the masses with cross-platform Game Capture 4K S

Elgato has a new launch heading our way. Today, the new Game Capture 4K S was announced, a new external capture solution built to deliver class-leading gameplay recording and sharing capabilities.

The Game Capture 4K S is the successor to Elgato's best-selling capture device, the HD60 X. The new external device delivers 4K/60FPS capture, zero-latency passthrough, and near-zero software preview delay. Even high-intensity titles play without lag on a dedicated gaming display, while in-app capture previews respond with as little as 30ms of latency on capable setups, which is smooth enough for most single-screen workflows.

The Game Capture 4K S is a cross-device solution as well, enabling game capture from Xbox and PlayStation consoles, as well as Nintendo's latest system, the Switch 2. Elgato has also kept up with its commitment to supporting iOS, with compatibility for USB-C iPads.

If you'd prefer to capture at an even higher frame rate, then the Elgato Game Capture 4K S has you covered there too. You can swap from 4K/60 to 1080p at up to 240FPS, or capture 1440p gameplay at up to 120FPS.

Launching alongside 4K S is Elgato Studio, the company’s brand-new capture application slated to replace 4KCU in coming months. Designed to simplify the recording process, the app detects 4K S instantly and offers ultra-low preview latency, minimal system load during recording, and essential features like a snapshot tool to capture memorable moments for social media or video thumbnails. Creators can adjust 4K S settings and experiment with beta features directly in the software, whether they’re just starting out or producing content at scale.

The Elgato Game Capture 4K S will be available soon, priced at $159.99.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you looking to upgrade your game capture? Will you be considering the new Elgato Game Capture 4K S?

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Samsung reportedly rejected joint-foundry proposal from Nvidia in 2018

Back in 2018, Nvidia underwent a big shift towards AI, a bet that has massively paid off in recent years, cementing the company's position at the top of the tech industry. As it turns out, Nvidia CEO, Jensen Huang, may have wanted to bring Samsung along for the ride with a series of rejected proposals.

According to a new report from South Korean news outlet, MK, and translated by Jukan, Nvidia's CEO, Jensen Huang, held a secret meeting with Samsung in 2018. Huang proposed that Nvidia and Samsung enter joint endeavours to push HBM, Foundry services and CUDA. The deal would have seen Nvidia and Samsung jointly developing foundry technologies beyond 8nm, which was Samsung's most advanced process technology at the time and was used on the first GeForce RTX graphics chips.

The report claims that due to the ‘political environment' at the time, Samsung did not take Nvidia up on the offer. Samsung still has a good place in Foundry, but TSMC is the dominant force and has eaten up most of the major clientele, like Nvidia, AMD and Apple – even Intel uses TSMC foundry services from time to time.

Nobody at Nvidia or Samsung have confirmed that these discussions took place officially, but if this report is accurate, then there is a fascinating story to be told here. With the benefit of hindsight, we can look at this now and wonder why on earth Samsung would reject a deeper partnership with Nvidia. However, at the time, Samsung was undergoing scrutiny in its home country of South Korea, as the company's Vice Chairman at the time, Lee Jae-yong, was undergoing a legal battle the time. It is speculated that this is the negative ‘political environment' that held Samsung back from pursuing talks further.

Discuss on our Facebook page, HERE.

KitGuru Says: If Nvidia and Samsung had gone into a joint foundry endeavour, do you think Samsung would have taken TSMC's top place?

The post Samsung reportedly rejected joint-foundry proposal from Nvidia in 2018 first appeared on KitGuru.
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Killing Floor 3 and four other games get DLSS upgrades this week

This week sees the launch of Killing Floor 3 and WUCHANG: Fallen Feathers, two new titles launching with day-one support for DLSS 4. Alongside the latest DLSS titles, Nvidia has also rolled out a new GeForce Game Ready driver. 

A new Game Ready driver is now available. Once updated, your GeForce-powered gaming PC will be able to utilise the full benefits of features like DLSS, Multi-Frame Generation, DLAA, Reflex and more. The Nvidia App is also getting an update to enable DLSS Override functionality in 11 more games, so if a game hasn't been updated, you can force a game to use the latest DLSS model for better visual and performance results.

Below is the list of games getting DLSS updates this week:

  • Killing Floor 3:  This intense first-person shooter puts players in the role of a Nightfall specialist, joining forces with up to five teammates as they battle through unrelenting waves of Zeds, unlocking new skills, and building the ultimate arsenal. When Killing Floor 3 launches July 24th, GeForce RTX gamers can accelerate performance by activating DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution. Alternatively, max out image quality with DLAA. Players can also maximise gameplay responsiveness with NVIDIA Reflex.

  • WUCHANG: Fallen Feathers: A soulslike action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty. When the game is released on July 24th, it will include support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, and NVIDIA Reflex.

  • The First Descendant: Ahead of season 3, players can get a preview of the Breakthrough update and its new gameplay features starting July 24th when a sneak peek in-game demo arrives. This update also introduces game-wide support for DLSS 4 with Multi Frame Generation, DLSS Super Resolution, Ray Reconstruction, DLAA, Reflex, and several ray-traced effects.

  • Wildgate: A PVP multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. When Wildgate is released on July 22nd, GeForce RTX gamers can activate DLSS Super Resolution, leveraging the newest transformer AI model.

  • Valorant: On July 29th, a new game update will upgrade Valorant to Unreal Engine 5, introducing additional content and changes. 

Discuss on our Facebook page, HERE.

KitGuru Says: As always, let us know how you get on with the latest drivers. If you are confused about any of Nvidia's features and what they do, then you will want to check out our recently published deep-dive into DLSS, Frame Generation and Reflex, putting all three features to the test. 

The post Killing Floor 3 and four other games get DLSS upgrades this week first appeared on KitGuru.
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New mod recreates original Fallout as a first-person shooter

The popularity of Fallout exploded when Bethesda acquired the IP and shifted it away from its isometric roots and into an open-world shooter. The Isometric view point can be off putting to many who did not grow up in the golden age of CRPGs and as a result, few have gone back to experience the original Fallout games. That may change soon thanks to one ambitious mod. 

Modder Alexander Berezin has been hard at work on Fallout: Bakersfield, a remake of the original Fallout 1 story, but set up as a DOOM style shooter, rather than a daunting CRPG.

As reported by Insider Gaming, the mod is said to be around 60% complete at this stage but there is no concrete release date or window, as is often the case with fan-led projects like this. The latest trailer for the game gives us a good look at what to expect, but there is still a lot of work to be done.

Fallout: Bakersfield was first announced in 2022, but game development is never a linear endeavour, so while it took two years to get to the ‘60% done' stage, that doesn't mean that it will only take another year or so to complete.

Discuss on our Facebook page, HERE.

KitGuru Says: This mod looks fantastic judging by the latest trailer. If it gets more people to experience the original Fallout story, then I'm all for it. 

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Turtle Rock Studios artist reveals concepts for cancelled Evolve sequel

Turtle Rock Studios’ Evolve was one of the first big attempts at an asymmetrical multiplayer shooter. Released back in 2015, the game garnered some interest at launch, however things fizzled out quite quickly. A decade on and it has now been revealed that a sequel to Evolve was at one point in the works – with concept art now being released.

As reported by the publication MP1st, former Turtle Rock Studios artist TJ Frame recently published a number of pieces of concept art which they claim to have been from the ill-fated sequel to Evolve.

Alongside the art (all of which can be found HERE), Frame also offered some early details on what the sequel would have ‘evolved’ into, writing:

“At one point the game design included locations such as a huge asteroid mining station, tentatively named The Akhenaten, as well as more sequentially oriented missions back on Shear.  It would have been fun to really flesh out new locations and architectural styles within the world of Evolve, but the studio moved onto other projects and pitches.”

Turtle Rock Concept

Of course, Turtle Rock ultimately decided to develop the Left4Dead spiritual successor Back4Blood – which released in 2021 to a rather mixed reception from fans.

In the decade since the launch of Evolve, the asymmetrical multiplayer genre has grown in popularity, with the likes of Dead by Daylight selling over 20 million copies and amassing over 50 million players.

Had Evolve not been shut down prematurely, it is entirely possible that the game could have succeeded. That said, with 2K as the publisher, it would perhaps have had a limited shelf life regardless.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of Evolve back in the day? Was the concept itself solid? Would you have welcomed a sequel? Let us know down below.

The post Turtle Rock Studios artist reveals concepts for cancelled Evolve sequel first appeared on KitGuru.
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Avatar: Frontiers of Pandora to get NG+ and 3rd-person mode in free update

Avatar: Frontiers of Pandora released back in late 2023 to a somewhat mixed reception, with the open-world game from Ubisoft Massive being praised for its visuals, though critiqued for its relative mundanity. In a surprise and unexpected announcement, Ubisoft has revealed that Avatar: Frontiers of Pandora is getting a massive update later this year.

In alignment with the game’s upcoming anniversary (and the expected release of the 3rd Avatar film), Ubisoft has announced that Frontiers of Pandora will be getting a massive free update on the 5th of December, taking to its socials to say:

“Experience the Western Frontier from a new perspective, with the new Third Person mode, New Game+ and quality of life improvements.”

Explaining these upcoming additions in more depth, Frontiers of Pandora’s Creative Director Omar Bouali confirmed that the NewGame+ mode will allow you to “replay the story with your inventory and skills, face tougher enemies and unlock a new skill tree and stronger gear.”

By far the biggest addition however will be the new 3rd person mode, which according to the director features reworked “animations, controls and camera systems to make sure it all feels just right.”

As mentioned, Avatar: Frontiers of Pandora launched to a somewhat mixed reception. Since then however, the game has seen a decent amount of post-launch support, including both paid and free updates.

That said, this upcoming update will easily be the game’s biggest yet. It will be interesting to see what players think of the upcoming update and all of its additions when it arrives later this year.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of Avatar: Frontiers of Pandora at launch? Are you looking forward to the upcoming additions? Does a game like Avatar lend itself more to a 1st or 3rd person perspective? Let us know down below.

The post Avatar: Frontiers of Pandora to get NG+ and 3rd-person mode in free update first appeared on KitGuru.
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Ready or Not has sold 1 million copies on console – pushing total sales past 10 million

Ready or Not is a tactical first person shooter from the studio Void Interactive. Depicting “a modern-day world in which SWAT police units are called to defuse hostile and confronting situations,” the game received some controversy back during its early access launch. That said, in the years since its 2021 release, the game has grown massively – with Ready or Not having now officially sold over 10 million copies.

Making the announcement on their socials, the team at Void Interactive revealed that “It's been four days since Ready or Not was released on PlayStation 5 and Xbox Series X/S, and we've officially sold over 1 million copies across console platforms!”

Ready or Not Million

Given that the team announced ahead of the console release that Ready or Not had surpassed 9 million copies sold, the total number of units now stands at a strong 10 million.

Unfortunately, the console launch has been met with some controversy, as alterations have been made to the contents of the PC version in order to align it with the other systems – leading to the game currently sitting at a Mostly Negative recent rating on Steam.

That said, recent controversies aside, Ready or Not has proven itself to be yet another massive indie success story. It will be interesting to see where the game, and Void Interactive goes from here.

Discuss on our Facebook page HERE.

KitGuru says: Have you played Ready or Not? What do you think? Are you bothered by the recent changes? Let us know down below.

The post Ready or Not has sold 1 million copies on console – pushing total sales past 10 million first appeared on KitGuru.
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Ubisoft claims microtransactions “makes the player experience more fun”

It’s always interesting to see the different ways that video game publishers talk about the industry to different audiences. In the case of Ubisoft, the company has shared some rather out-of-touch thoughts on monetisation, telling investors that microtransactions make “the player experience more fun.”

As part of the company’s latest annual financial report (shared by MP1st), Ubisoft discussed the publisher’s ‘group business model and strategy’, claiming to utilise “monetization and engagement policies that respect the player experience and are sustainable in the long term.”

According to the publisher, “At Ubisoft, the golden rule when developing premium games is to allow players to enjoy the game in full without having to spend more.”

That said, in a follow-up which is rather contradictory to its own words, the publisher continued, “Our monetization offer within premium games makes the player experience more fun by allowing them to personalize their avatars or progress more quickly, however this is always optional.”

microtransactions Ubisoft

Though far from the most egregious publisher to take advantage of microtransactions, Ubisoft is perhaps the most notorious for implementing such monetisation techniques in solely-single player games – from aforementioned cosmetics, to XP boosts, skips and more.

Of course, such language is far from uncommon when it comes to investor speak, with pretty much all shareholder meetings giving insights into a company’s true intentions behind every move. 

Still, it is interesting nonetheless to hear what publishers are saying to those who aren’t as in tune with the industry, and how they say it.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Ubisoft’s statement? Is it more of the same corpo speak? Or does this represent a doubling down on MTX? Let us know your thoughts down below.

The post Ubisoft claims microtransactions “makes the player experience more fun” first appeared on KitGuru.
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Warframe will come to Switch 2 but Nintendo needs to sort development kits first

Very few major multiplatform multiplayer games made the jump to Switch but Warframe made its mark as one of the biggest and most significant, showing that ‘live service' games can function on Nintendo's platform without issue. Digital Extremes is planning to support the Switch 2 as well, but a lack of dev kits is holding back progress. 

As reported by Eurogamer, Digital Extremes CEO, Steve Sinclair, recently spoke about the plans for Warframe on Switch 2, confirming that the studio plans to “take advantage” of the improved hardware. However, he also notes that there is a “backlog” of devkits, indicating that Digital Extremes is one of a large number of third-party studios still waiting to receive Switch 2 dev kits to proceed with ports.

Earlier this month, rumours indicated that there was growing unrest amongst third-party studios, as the rollout of Switch 2 dev kits has been very slow. This is in part due to the fact that Nintendo prioritised production of consumer units to avoid issues with scalpers at launch. A huge backlog of Switch 2 consoles were produced for the launch and steady supply has been dropping across the globe every few weeks since launch.

This isn't an entirely new rumour. Prior to Nintendo officially announcing the Switch 2 console, reports indicated that just a select few studios received dev kits. Looking at the launch, it appears that CD Projekt Red, IO Interactive, SEGA, Square Enix, WB Games and Capcom did get access prior to the console's launch. This led to launch titles like Cyberpunk 2077, Hogwarts Legacy, Yakuza 0 Director's Cut, Street Fighter 6, Bravely Default HD Remastered and HITMAN: World of Assassination.

Discuss on our Facebook page, HERE.

KitGuru Says: Hopefully the devkit drought can be resolved, as a lack of hardware for developers could result in a lacklustre launch-year for third-party games on Nintendo's new console. 

The post Warframe will come to Switch 2 but Nintendo needs to sort development kits first first appeared on KitGuru.
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From Software has a secret game in ‘advanced stages’ of production

From Software has been busy lately with the release of Elden Ring: Nightreign and finishing up work on its Switch 2 launch exclusive, The Duskbloods. As it turns out, the studio has a secret third game in the ‘advanced stages of production'. 

According to MP1st, a site that has been quite active in the leaker scene recently, From Software has a game codenamed ‘FMC' deep in production. The game is so far along that it is expected to release ‘no later' than 2026.

As for what this mystery game could be, the codename hints at it being related to either Dark Souls or Armored Core, as both series have been developed with codenames starting with the letter ‘F'.

For years, there have been rumours of a Dark Souls 3 remaster, as a follow-up to Dark Souls Remastered. Why would they skip Dark Souls 2? Well, Souls fans didn't really like Dark Souls 2, although I would argue that this makes it more of a prime candidate for a remaster with a few changes sprinkled in.

Discuss on our Facebook page, HERE.

KitGuru Says: Would you like to see From Software return to Dark Souls after such a long absence? 

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Arena Breakout: Infinite is getting a Cyberpunk 2077 collaboration

CD Projekt Red has announced a new collaboration for Cyberpunk 2077. This time around, CDPR has teamed up with Morefun Studios to bring a taste of Night City to their game, Arena Breakout: Infinite.

Arena Breakout: Infinite is the PC-exclusive evolution of the mobile game, Arena Breakout. The full-fledged PC version is very different to the mobile original, offering more advanced gameplay and additional game modes. Recently, the game received its Season Two update, adding in new bosses, maps and gameplay features.

In the near future, the game will also get content themed around Cyberpunk 2077. The upcoming collaboration will see several items from the Cyberpunk universe being earnable in-game to use in future fights.

As Arena Breakout: Infinite is a multiplayer game, this Cyberpunk collaboration is likely to be limited-time only, so if you are a player, be sure to get the items while you can.

Discuss on our Facebook page, HERE.

KitGuru Says: Do you play Arena Breakout: Infinite? Are you looking forward to the Cyberpunk collaboration?

The post Arena Breakout: Infinite is getting a Cyberpunk 2077 collaboration first appeared on KitGuru.
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