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Job listing confirms Sony plans to bring PS5 games to Xbox, Switch and more

Microsoft has spent the past 18 months transforming itself into a multi-platform games publisher. Soon, Sony may also try its luck on platforms outside of PS5 and PC. 

As spotted by Insider Gaming, Sony is now hiring for a Senior Director of Multiplatform and account management. This person will “play a critical leadership role in shaping and executing the global commercial strategy for PlayStation Studios across all digital platforms”.

The listing gets more specific, mentioning Steam, Epic Games Store, Xbox, Nintendo and Mobile as direct non-PlayStation platforms to support. This news comes just weeks after we learned that former PS5 exclusive, Helldivers 2, will now be releasing on Xbox, with full cross-platform multiplayer for Xbox, PC and PS5.

The listing makes the goal of this shift clear. Sony is looking to drive “long-term revenue growth and audience reach”. Sony and Microsoft both feel like they've hit a ceiling with their console platforms and are now seeking to grow the software sales side of things by branching out to additional systems.

It is unclear which games Sony plans to port over to Xbox aside from Helldivers 2. I think we're all hoping for Spider-Man to make the jump, as the character is too big to be locked away to one platform.

KitGuru Says: What games would you like to see make the jump from PS5 to Xbox or Switch? While Microsoft has gone all-in on its multiplatform strategy, I don't expect to see the same from Sony. We're likely to see more of a timed-exclusivity approach here. 

The post Job listing confirms Sony plans to bring PS5 games to Xbox, Switch and more first appeared on KitGuru.
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KitGuru Games: Ghost of Yōtei wants to Refine the Open World

For the better part of a decade, open-world games all followed a somewhat similar formula. Inspired by the mechanisms of a typical Ubisoft title, most games in the genre opted to create a world filled with icons strewn across a mini-map – all of which are ready and waiting for you to complete. Following the arrival of The Legend of Zelda Breath of the Wild in 2017 however, Nintendo gave us a new way to navigate such vast landscapes with a renewed focus on mystery, exploration and surprise.

Since then, we’ve seen a couple developers apply this style of open-world to their own games: the two primary titles being FromSoftware’s Elden Ring and Sucker Punch Productions’ Ghost of Tsushima (with Kojima’s Death Stranding taking the open-world in an entirely different direction). 5 years on from Tsushima’s release however, and Sucker Punch is finally gearing up to launch its successor – with Ghost of Yōtei set to arrive this October.

Given just how much praise Tsushima received for its retooling of the open-world genre, it is not surprising to see the team doubling down on this concept for the upcoming Ghost of Yōtei. Whether it will ultimately work out or not, we will have to wait and see, but there’s no denying that in many ways, Sucker Punch is trying to refine the open world with Ghost of Yōtei.

World Yōtei

In case you missed it, I previously discussed many aspects of Ghost of Tsushima and its careful considerations put in place in order to elevate the open world into feeling like more than just a set of checklists.

By far the most impactful in this regard was the guiding wind – which I previously described as “an ingenious mechanic developed by Sucker Punch Productions in which swiping forward on the touchpad creates a draft of wind that moves in the general direction of your targeted objective.”

Beyond the guiding wind however, Tsushima also took care in sprinkling its open world with various diegetic sights; sounds and sensations in order to draw your attention to different points of interest. Ghost of Yōtei is doubling down on this, with them recently stating during the dedicated State of Play that they “crafted the game around exploration while keeping Atsu’s tale of vengeance front and centre.”

In alignment with this, Ghost of Yōtei looks set to take the three main aspects of the game (exploration, combat and story) and intertwine them in a way which makes for and encourages a degree of freeform gameplay – all the while aiding in Yōtei’s renewed sense of exploration. Here’s how they’re going about it.

Thanks to the addition of the guiding wind mechanic alongside the removal of a mini-map, exploration in Ghost of Tsushima was highly fulfilling and felt infinitely more dynamic and emergent when compared to a standard open-world title – which highlights any and all points of interests right from the get-go. Couple this with the aforementioned diegetic sights and sounds; travelling across the island of Tsushima was a surprisingly serene experience.

Ghost of Yōtei is once again putting a great deal of emphasis on offering a different type of open world.

Firstly, there’s the increased scope of the world. In and of itself having a bigger map does not make for a better open world, and the team recognises this, with co-director Jason Connell stating “When it comes to both map size and game volume, we don't believe that ‘bigger' or ‘more' is inherently better”. While more dense than Tsushima, Sucker Punch have also made some considerations in order to keep exploration across Ezo feeling fresh and free from monotony.

Though far from the most impactful, the newly-added ability to boost the speed of your horse when travelling through flower fields helps keep the world feeling large and expansive without becoming overwhelmingly big.

Aiding in this navigation of the open world is the new addition of a spyglass, allowing you to (in the words of Sucker Punch themselves) “simply pull out your spyglass, find something interesting on the horizon, and enjoy the ride.”

While in no way the most original idea (especially as this was one of the primary gimmicks of The Legend of Zelda: Breath of the Wild) there’s no denying that it helps to make open world games feel much more alive and dynamic – free from an abundance of question marks being pinned across the map in an ever-static manner.

That said, those who do want some guidance can purchase parts of a map from a cartographer. Though this easily could have undone all the work on maintaining this sense of exploration, freedom and surprise, Sucker Punch rather smartly have turned the cartographer maps into their own little puzzle – necessitating you to align this segment with the pre-existing world map based on visual indicators.

While ostensibly just a small mini game, it certainly adds further to the sense of immersion, realism and exploration; putting the onus on you to find what you’re looking for (even if with a bit of help).

That said, the exploration aspects of Ghost of Yōtei don’t operate independently from the rest of the game, with the open world’s other two primary elements – combat and story – being intelligently entwined with said exploration; ultimately making for game space which feels like much more than simply the sum of its parts.

One of the most satisfying aspects of Ghost of Tsushima was its combat. While most of the game’s confrontations could be boiled down to a combination of blocking, dodging, parrying and attacking, the need to constantly and consistently switch up your ‘stances’ in order to break through a heavy enemy’s defence; a lighter enemy’s parrying, or to avoid a near-deadly blow meant that combat never grew tiring.

Ghost of Yōtei is taking this system and altering it slightly in order to further incentivise exploration.

While Jin managed to liberate Tsushima primarily using his Katana and wakizashi, Ghost of Yōtei is replacing stances with entirely new weapons. In an effort to further incentivise exploration, Atsu will be able to discover inspiration for new abilities and moves by travelling through the open world and its various points of interest (such as the Altars of Reflection).

Though this could potentially lead to situations in which a certain ability is missed out on by a number of players, Ghost of Yōtei has a solution for that too (though we’ll get to that a bit later).

Continuing our combat conversation, players will need to engage in various encounters in order to aid Atsu in her quest for vengeance, with a new interrogation system allowing you to uncover new titbits of information on one of the Yōtei six.

This also aligns neatly with one of Yōtei’s other new mechanics – the infamy system, in which Atsu’s “legend as the Onryo grows” as she exacts revenge across the island. Assuming this new system works as intended, Ghost of Yōtei should manage to avoid one of Assassin’s Creed Shadows’ biggest pitfalls – that being the fact that the open world did not react to your progress through the story.

Given that Shadows and Yōtei share a rather similar format for their narratives (that being the protagonist trying to take down different members of an enemy group), it will be interesting to see whether Yōtei’s infamy system manages to maintain that sense of dynamism and open world realness.

Though far from the most inventive system, one of Yōtei’s new additions is the bounty board, in which you’ll be incentivised to explore the world in order to find and eliminate certain enemies. Again, this is perhaps the most bog-standard addition by Sucker Punch, but that does not mean it isn’t welcome.

When combined with all of the other additions coming with Yōtei (as well as Tsushima's own exploration-based mechanics), completing a bounty could easily have you travelling across the island, discovering new regions, villages, abilities and more – ultimately preparing you further for the upcoming and impending encounter.

With all that said, perhaps the biggest change coming with Ghost of Yōtei is in how the world is tied into the narrative itself. We saw that a bit with Tsushima, where certain story moments could permanently impact parts of the world and its terrain – opening up some areas while shutting down others.

I’ve already spoken on the new infamy system, which should lead to more interesting encounters as you explore the world, all the while growing more famous (or infamous).

Alongside this however, Sucker Punch made sure to note that one of their most important factors when designing this sequel was in making sure that “the game comes to you”. How have they done this? Well, perhaps the most impactful in this regard is the new campsite system, where players can hunker down, manage some resources, do some cooking – and meet various allies, “[bringing] important characters and upgrades straight to you.”

I do have some slight reservations with this system, in particular when it comes to how these various upgrades will be dished out. That said, there’s something quite cosy about sitting down at a campfire when a familiar face suddenly shows up to offer you upgrades, new story beats, or even just a bit of companionship.

Most open world games can feel quite isolating, with everyone other than the main character themselves feeling static in their existence. Having various NPCs meet you at your campsites of their own accord should not only benefit the player in a gameplay sense (due to the aforementioned upgrades, story hints and the like), but also makes for a much more dynamic and real feeling open world.

Assuming the system works as intended, I look forward to bumping into both old friends and new allies alike as I make my way across the Ezo region. Ghost of Tsushima already featured a ton of memorable and well-liked side characters, and so hopefully Yōtei will only build upon that with this campsite mechanic.

Speaking of side characters / allies, Ghost of Yōtei is completely revamping how its quests are handled, introducing the new Wolf Pack system. Set to replace the previous ‘Journal’ menu, the Wolf Pack represents all of Atsu’s various encounters with allies across Ezo.

Unlike the previous journal however (which was ostensibly a glorified side quest menu), Yōtei again looks to be tying all of the game’s various aspects directly into the open world itself. Described as a “more character driven way of managing allies and vendors you meet in Ezo” this new Wolf Pack system offers a less distracting way to keep up with your various tasks.

Instead of looking at each quest or objective simply as another thing to tick off the list, focusing on the characters themselves first – and upgrades / quests second – not only further ties the story and its characters into the world itself, but also de-gamifies the act of engaging in all of these activities.

Ultimately, this should add an extra sense of mystery to each encounter while still giving you enough information to allow for a relatively painless execution of whatever you were wanting to do.

With Ghost of Tsushima, Sucker Punch’s big innovation was its guiding wind mechanic, which alone did manage to take away from that sense of stress and anxiety felt by some when coming across hundreds of icons in an open world game.

That said, Tsushima also featured a plethora of other smaller details which likewise aided in this sense of exploration and free-form gameplay – from the distant glows of certain trees alluding to a nearby fox den; to the chimes when approaching a piece of armour/equipment – or the golden birds which upon following could lead you to an undiscovered location.

Many of these minor details were not highlighted prior to the game’s launch, and yet in combination with the more greatly-advertised Guiding Wind mechanic, made for a wholly more immersive, interesting and freeing open world. 

Beyond what we have yet to find out, Yōtei is already following in Tsushima’s  footsteps, with added subtleties such as the new card-based clue system – making missions feel more organic and less rigidly structured – as well as SSD enhanced flashbacks which can be seamlessly triggered for uninterrupted immersion.

Considering just how much the team have focused on this aspect of immersion with the upcoming Ghost of Yōtei, I am both highly curious and excited to see everything else which Sucker Punch have done for the benefit of the players; as well as the open world itself.

Ghost of Tsushima was an excellent, evocative and perhaps most importantly, fun open world game to play through and explore. Sucker Punch clearly recognises this, and is doubling down on what worked with the first game.

If Yōtei is even half as good as Ghost of Tsushima, then we’re all in for a great time. That said, I have full confidence that Ghost of Yōtei will be all that Tsushima was and much more. October can’t come soon enough.

KitGuru says: Are you excited for Ghost of Yōtei? What was your favourite aspect from the first game? Which of the new refinements are you most curious to try for yourself? Let us know down below.

The post KitGuru Games: Ghost of Yōtei wants to Refine the Open World first appeared on KitGuru.
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Gears E-Day and State of Decay 3 planned for PS5

At this point, Xbox has settled into the role of multiplatform game publisher, rather than a console platform with a library of exclusives. As a result, it is no longer a surprise when we hear that new upcoming games will arrive on PS5, but a growing trend indicates that soon, most Xbox titles will release day-one on PS5, rather than several months after launch. 

MP1st has uncovered updated CVs from a number of developers working on both Gears E-Day and State of Decay 3. The updated LinkedIn listings show that both games are going to launch on PC, Xbox and PS5, indicating that Microsoft will soon move to day-and-date releases across platforms. Previously, with titles like Indiana Jones and the Great Circle, there was a rough six-month exclusivity period for Xbox and PC.

Earlier this year, Oblivion Remastered launched for Xbox, PC and PS5 simultaneously and later this year, Gears of War: Reloaded will also launch across all three platforms on day-one.

If State of Decay 3, Gears E-Day and Fable are also planned for simultaneous release across platforms, then that would indicate that Microsoft has truly thrown in the towel on having any exclusives at all. It is not just Microsoft in this position though, as recent job listings for PlayStation indicate plans to bring select games to Xbox and Nintendo Switch platforms in the future.

KitGuru Says: Would you like to see an ‘exclusiveless' market for gaming moving forward? Signs are pointing towards that becoming the new reality in the coming years. 

The post Gears E-Day and State of Decay 3 planned for PS5 first appeared on KitGuru.
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Battlefield 6 release date confirmed via EA website

EA elected to not announce the release date for Battlefield 6 when its first reveal trailer dropped earlier this week. However, the legal fine print on EA's website did confirm a leak that claimed the game would release in October.

The official website for Battlefield 6 went live this week alongside the new trailer. The page details the different editions of the game, as well as the pre-order benefits. In the fine print on this page, it says that pre-order offers expire on the 10th of October 2025. This just so happens to be the same release date for the game that leaked days ahead of the trailer.

We'll be getting another Battlefield 6 reveal on the 31st of July. On that day, the official multiplayer reveal will take place, with a new trailer, followed by streams from partnered Twitch and YouTube streamers. It is expected that the release date and beta details will be officially announced during this event.

As for this week's reveal, it confirmed that Battlefield 6 would return to a traditional single-player campaign. The Battlefield campaign was once a core pillar of the franchise but after Battlefield 4 and Battlefield Hardline, campaigns were reduced to a handful of small, standalone tutorial missions, before being axed completely.

If Battlefield 6 does release on October 10th as expected, then it will be launching a full month before Call of Duty: Black Ops 7, which isn't expected until mid-November.

KitGuru Says: Do you think DICE will manage to get things right at launch for Battlefield 6?

The post Battlefield 6 release date confirmed via EA website first appeared on KitGuru.
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Boston launches next-gen workstations for AI, VFX and scientific innovation

Boston Limited has introduced a number of new professional workstations designed to address the diverse needs of users in AI, scientific computing, media production and engineering. The line-up consists of four targeted series – Helix, Insight, Render, and Forge – each available in both Pro and Ultra configurations, allowing users to match performance levels to their specific workloads and budgets.

When investing in a professional workstation, it’s essential to spend where it counts. Overspecifying GPU, CPU or storage can be a costly mistake if those components aren’t fully utilised by the software being used. Getting the right balance of compute, memory and I/O throughput makes all the difference in real-world performance. Boston’s configurations aim to reflect this, with clear intent behind each series. While the specifications can vary significantly, the exterior appearance only shows in terms of chassis size (large or XL). The new ranges are Helix, Insight, Render and Forge.

Helix is focused on life sciences and biotech, combining multi-core AMD Ryzen processors with NVIDIA’s Blackwell-generation professional GPUs. These systems are tuned for genomics, biomedical imaging and AI-enhanced analysis. The Helix Pro features a Ryzen 9 9900X and RTX PRO 4000, while the Ultra version upgrades to a 9950X3D and RTX PRO 6000 Max-Q, ideal for large datasets and deep learning models.

Insight sits at the top end of the portfolio, aimed at AI developers and data scientists working with large language models and simulation-heavy tasks. The Insight Pro pairs dual RTX 6000 ADA GPUs with an AMD Threadripper PRO CPU, while the Insight Ultra moves to a 60-core Intel platform and four RTX 6000 ADA GPUs, supported by a custom liquid-cooling loop for sustained multi-GPU workloads.

Render systems are built for media professionals working in 3D, VFX, and post-production. Both variants use high-frequency Ryzen 9 CPUs, paired with professional-grade Blackwell GPUs. The Render Pro (9900X + RTX PRO 5000) targets real-time editing and animation work, while the Ultra spec (9950X3D + RTX PRO 6000 Max-Q) is suited to virtual production and high-resolution finishing pipelines.

Forge is designed for engineering, architecture and simulation, where ISV certification and responsiveness matter more than brute force. The Pro model uses a 9900X and RTX PRO 5000 for solid performance in CAD, BIM and 3D visualisation tools. The Ultra version upgrades to a 9950X3D and RTX PRO 6000 Max-Q for faster rendering and simulation workloads without compromising compatibility or stability.

NVIDIA RTX 6000 Pro is available on the Boston Forge Ultra, Helix Ultra and Render Ultra

If you go back to before August 2017, almost all workstations used Intel CPUs, with Xeon and Core i7 platforms dominating both single- and multi-socket deployments. That changed with the launch of AMD’s first-generation Ryzen and, more significantly, the Threadripper and EPYC lines that followed. Over successive generations, AMD has closed the gap on clock speed while pulling ahead in core count, cache architecture, and price-performance – particularly in workloads that benefit from multi-threading or large memory bandwidth. Today, it’s not unusual to see Ryzen and Threadripper chips across a wide range of professional systems, and Boston’s latest workstation range reflects that shift in the market.

All of these systems are available with Ubuntu 22.04, and Boston offers a range of support options, including onsite warranties. The company also provides bespoke configuration services for customers needing specific application tuning or integration with existing pipelines.

For detailed specifications or to explore custom builds, visit Boston's website here.

KitGuru says: Would you have a use for a workstation like one of these?

The post Boston launches next-gen workstations for AI, VFX and scientific innovation first appeared on KitGuru.
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Dying Light: The Beast pushed back to September

Techland has big plans for Dying Light: The Beast, with the new standalone game poised to deliver an experience more in-line with the original game, rather than the more RPG-like sequel. The game was originally planned to release in August, but it has had a last-minute delay.

Techland has announced that Dying Light: The Beast will now release on September 19th, rather than August 22nd. The delay will give Techland a few extra weeks to put the final touches on the game: “With just four additional weeks, we can address final details that make all the difference between good and great”.

Dying Light: The Beast will release for last-gen and current-gen Xbox and PlayStation consoles, as well as PC. No version for the Switch or Switch 2 has been announced, but that may change once Nintendo sorts out its devkit backlog.

Dying Light: The Beast is a standalone expansion that continues Kyle Crane's story more than 10-years after the events of the first game. In this game, Crane has suffered from the infection and has been held captive for many years before managing to escape.

KitGuru Says: Dying Light: The Beast will now be coming out just one week after Borderlands 4. Which one will you be picking up? 

The post Dying Light: The Beast pushed back to September first appeared on KitGuru.
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Metroid Prime 4 release date announcement just around the corner

Rumours continue to claim that there will be a Nintendo Direct before the end of this month. Now, we have a sign that news is just around the corner, as Metroid Prime 4 just passed a new milestone that signals a near release. 

Nintendo has shown off a good chunk of Metroid Prime 4 gameplay, but no release date has been announced yet. This week, the game received its rating from South Korea's media classification board. Typically, when these video game ratings are made public, it means an announcement is imminent and a release date is usually just a few months away. If you're curious as to what age rating the game scored – it has been rated for 12+ based on South Korea's standards. Other countries may rate the game slightly differently.

 

With this news now out, it seems highly likely that the big announcement for the next Nintendo Direct will be the release date for Metroid Prime 4.

Metroid Prime 4 once again puts players in the role of Samus Aran, who is mysteriously transported to a new planet, Viewros. Here, Samus acquires psychic abilities, which you will use to manipulate your environment to unlock new paths, solve puzzles and take down alien enemies. The game will release for both Switch 1 and Switch 2, with the Switch 2 offering up to 4K and 120FPS gameplay, a first for a first-party Nintendo game.

KitGuru Says: Metroid Prime 4 is going to inform how we think of the Switch 2's first year. The Switch 1 had a legendary launch-year line-up that included Zelda and Mario. This time around, the three big pillars for the Switch 2 launch year are Mario Kart, Donkey Kong and Metroid Prime. 

The post Metroid Prime 4 release date announcement just around the corner first appeared on KitGuru.
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Thermal Grizzly’s ROG Astral RTX 5090 block is near completion

Back at Computex, Leo met with Thermal Grizzly to get all of the details on their new series of water cooling blocks, releasing under the DeltaMate series. Today, Thermal Grizzly provided an update on its upcoming DeltaMate GPU block for the ROG Astral RTX 5090.

Thermal Grizzly is well known for its thermal paste, but the company is expanding into more areas of the DIY PC niche. One of the new product lines on the way is the DeltaMate, a visually cohesive range of water-cooling components. The first product is a DeltaMate GPU block for the ROG Astral RTX 5090 custom graphics card and based on the new update, Thermal Grizzly is nearing launch time.

At this point, the design process for the block has completed, and in the coming weeks, work will finish up on plating, followed by final assembly, quality control and distribution. Based on the timeline Thermal Grizzly has posted, the first DeltaMate ROG Astral RTX 5090 blocks should be ready by September.

The DeltaMate product line will also expand to cover other GPUs and eventually, CPUs as well, including AMD AM5 and Intel LGA 1851 socket processors.

KitGuru Says: Are you planning on putting together a custom liquid cooling rig this year? 

The post Thermal Grizzly’s ROG Astral RTX 5090 block is near completion first appeared on KitGuru.
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Assassin’s Creed Shadows Summer updates officially detailed

Since its release back in March, Assassin’s Creed Shadows has received a pretty decent amount of post-launch support, including various parkour updates, quality of life improvements and more. Continuing on with its year 1 roadmap, Ubisoft has now officially detailed the upcoming ‘Claws of Awaji’ DLC alongside its release date.

Taking to YouTube to share their ‘Summer Roadmap Update’, the team at Ubisoft Quebec detailed all of the changes and additions set to come to Assassin’s Creed Shadows over the coming months.

First up, the team unveiled Shadows’ upcoming New Game Plus mode. As with other games, NG+ will reset progression on your story, objective board and discovered locations. As expected however, your “character level, your required gear, your knowledge rank” and “hideout progression” will all carry over. Interestingly, players will also be able to skip the prologue and go straight to the main portion of the game if so desired.

Beyond this, the overall level cap is being increased by 20 points to 80 in total – adding alongside it new knowledge ranks; mastery and knowledge skill ranks as well as “new upgrades for all hideout buildings.”

Other than the NG+ mode (which is set to arrive this month), July’s update will also add the 3rd Shadow Project – bringing with it “new resources, data files and exclusive Animus themed rewards.”

August meanwhile will be a relatively light month for AC Shadows. That said, the team will then come back in early September to release a bunch of new QoL improvements, including the ability to fast-forward the time of day; defog the world map; and unlock cutscene frame rates (on PC).

Last but certainly not least, the first major content DLC/expansion ‘The Claws of Awaji’ will officially launch on the 16th of September.

While it could be argued that a number of these upcoming changes/additions should have been available at launch, it is welcome nonetheless to see Ubisoft Quebec continuing to listen to fan feedback.

KitGuru says: What did you think of AC: Shadows at launch? Are you looking forward to the upcoming July update? What other quality of life improvements do you want to see addressed? Let us know down below.

The post Assassin’s Creed Shadows Summer updates officially detailed first appeared on KitGuru.
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Physical editions of upcoming Xbox games will include a disc after all (with a catch)

Over the past few days, we’ve seen Microsoft back-track on many of its more controversial decisions when it comes to Xbox and the games it produces, with the publisher announcing that it would no longer be increasing its full-priced games to $80 later this holiday. Following this, the console maker has now confirmed that the Xbox releases of The Outer Worlds 2 and Ninja Gaiden 4 will include an actual disc in the box…sort of.

Over the past year or so, Microsoft has moved away from physical media. White in and of itself nothing too strange (given their focus on software), those who did opt to buy first-party Xbox games physically were met with little more than a code in a box.

This understandably bothered some users – especially as many of its PS5 counterparts did include physical Blu-Rays (albeit with little to no data on it). Still, it seems as though Microsoft is trying to get into the good graces of Xbox players, with the publisher having now confirmed that at the very least The Outer Worlds 2 and Ninja Gaiden 4 will feature a disc in the box on both PS5 and Xbox.

Xbox Disc

Previously, only the PS5 version was stated to include a disc, with the Xbox release directly acknowledging that it simply includes a digital download code.

That said, it is worth noting that as of right now, only physical deluxe editions are available to pre-order on Xbox – with PS5 users having the option to also purchase the standard edition while still receiving an actual disc.

Of course, as with previous physical releases by Microsoft, expect these discs to include only a portion of the game’s actual data. Still, having a physical disc is better than no disc at all.

It will be interesting to see whether Microsoft chooses to release physical versions of the standard editions on Xbox – or if users will have to cough up the extra £10-20 for the pleasure of owning a disc.

KitGuru says: What do you think of this latest move? Why do you think there is no physical standard edition for Microsoft's consoles? Let us know down below.

The post Physical editions of upcoming Xbox games will include a disc after all (with a catch) first appeared on KitGuru.
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Lian Li O11D Mini V2 Review

Lian Li showed us an early version of their O11D Mini V2 six months ago at CES and then we saw the finished product at Computex, so you can understand we have been eagerly awaiting its launch. In today's review we look at a bazillion options and features of this compact ATX case and bemoan the fact we Brits don't think much of Micro ATX, which is a pity as it is clearly the best motherboard form factor on the planet.

Specification:

  • Motherboard support: ATX, ATX Back-Connect, Micro-ATX, Mini-ITX.
  • Expansion slots: 5.
  • Included fans: None (Flow version comes with 5x 120mm reverse flow PWM fans)
  • Fan mounts: 2x 120mm front, 3x 120/2x 140mm roof, 1x 120mm rear, 3x 120mm floor.
  • Radiator mounts: 240mm front, 280mm/360mm roof, 240mm side.
  • Bottom radiator: 280mm or 360mm depending in M-ATX mode.
  • 5.25-inch optical drive bays: None.
  • Internal drive bays: 2x 2.5-inch , 2x 2.5-inch/3.5-inch.
  • Dimensions: 392mm H x 424mm D x 273mm W.

Testing

To put this case through its cooling paces we will be using a test system consisting of an AMD Ryzen 9 9950X, Palit RTX 5080 and an SSD. This system allows us to produce a substantial amount of heat and effectively test the Lian Li O11D Mini V2's cooling capabilities.

Test System:

  • Processor: AMD Ryzen 9 9950X
  • CPU Cooler: Lian Li Hydroshift LCD 360 Fanless + 3x Lian Li Uni Fan TL Wireless 120
  • Case fans: 4x Lian Li Uni Fan TL Wireless LCD 120
  • Motherboard: MSI MPG X870E Carbon WiFi
  • Memory: 32GB G.Skill Trident Z5 Neo RGB DDR5-6000
  • Graphics card: Palit RTX 5080 Gamerock OC 16GB
  • Power supply: Lian Li Edge EG0850G
  • SSD: Crucial T700 M.2 NVMe
  • OS: Windows 11 Pro

Cooling Performance

Cooling Performance Overview

The Lian Li O11D Mini V2 works well however it is clear the relatively small size has an impact on airflow. Each time we increased fan speed we saw a reduction in CPU temperature and as you will see in our video this moved to a point where the PC was intolerably loud. Compromise is the name of the game.

Closing Thoughts

The new Lian Li O11D Mini V2 is a success but it isn't quite a great success, and the issue in our view is that most people use an ATX motherboard which will effectively fill the main compartment of the case. If you use a Micro ATX motherboard instead the situation changes for the better.

We love the clean look of the frameless glass and the ability to add cooling at the top, bottom, back and side of the case gives you plenty of options.  The price is also appealing, however you need to factor in the necessary cooling hardware.

If you buy the Flow version is comes with non-ARGB fans, though this case was clearly intended as a showcase for fancy lighting. We suggest you buy the fanless version and add plenty of bling.

MSRP for Lian Li O11D Mini V2 is £75.99 inc VAT and will be available from OCUK HERE.

Pros:

  • We love the looks and clean finish.
  • Decent air flow and cooling
  • Front IO panel can be moved from the front of the case to the top.
  • Neat option for moving a Micro-ATX motherboard downwards in the main chamber.

Cons:

  • Top of case is tight for space with a 360mm cooler
  • You need to use a Micro ATX motherboard to get most from this case.

KitGuru says: The updates Lian Li has made to the O11D Mini V2 work superbly well.

The post Lian Li O11D Mini V2 Review first appeared on KitGuru.
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Ubisoft have reportedly cancelled plans for a Star Wars: Outlaws sequel

Earlier this week, Ubisoft appeared to confirm that Massive Entertainment’s Star Wars Outlaws did not perform as the publisher was hoping, with CEO Yves Guillemot blaming the “choppy waters” of the Star Wars IP for its lack of success. As such, it perhaps comes as little surprise that a sequel which was reportedly in development has now been scrapped.

As reported by known industry insider Tom Henderson via the Insider-Gaming Weekly podcast, Ubisoft is said to have “recently cancelled Star Wars Outlaws 2…because that was planned and in the works.”

According to Henderson however, the project was “very very early” in production – which makes sense given the fact that the original game only recently released its second major DLC – ‘A Pirate’s Fortune’.

Outlaws Ubisoft

That said, while Outlaws seems to have underperformed relative to Ubisoft’s expectations, the open world title is still set to arrive on Switch 2 in September. Whether this will be enough to warrant a second look at a potential sequel we will have to wait and see.

All that said, if you are a big fan of Star Wars: Outlaws, you might have to rely on another publisher to get your open-world fix – if and when another studio decides to take on the challenge.

KitGuru says: What are your thoughts on Star Wars: Outlaws? Was it overly-hated at launch? Would you have liked to see a sequel come to fruition? Let us know down below.

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Project Cars 3 is being delisted next month

The story of Project Cars is an interesting one, with the first entry in the series from developer Slightly Mad Studios being met with a ton of praise following its release back in 2015. The team then followed this up with 2017’s Project Cars 2 – to equally solid impressions. Unfortunately, things seemed to go downhill from there, with the team being acquired by Codemasters; subsequently releasing the less-than-stellar Project Cars 3 in 2020. Now under EA, Project Cars 3 is officially being delisted.

Taking to the game’s respective store pages to make the announcement, Slightly Mad Studios / Codemasters / EA offered an unfortunate update on the latest mainline release, writing:

“Update on PROJECT CARS 3. All product sales will end on: August 24th, 2025 23:59 UTC.”

Of course, as with most delistings, the publisher notes that “If you bought the game digitally it will remain in your library and can be redownloaded in the future” while also confirming “any DLCs purchased before August 24th, 2025 23:59 UTC will still be available to use after this date.”

Project Cars 3 Delisted

As always, alongside the delisting, Project Cars 3’s online functionality is also set to be discontinued, with the team confirming that servers will “remain active until February 24th, 2026” – exactly 6 months following its delisting.

Racing games in particular are regularly delisted far earlier than other genres, often owing to licensing agreements made with car manufacturers. In the case of Project Cars 3, this tracks neatly with the series’ previous entries – both of which were removed 5 years after launch.

Project Cars could have been the next big thing in the sim racing genre. As such, it is a shame to see the franchise slowly but surely peter out of the general consciousness.

KitGuru says: What do you think of this latest announcement? Did you enjoy the first two Project Cars games? Will racing games ever manage to escape the licensing cycle? Let us know your thoughts down below.

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KitGuru is hiring – tech reviewer applications open!

If you've ever wanted to review tech, then this is a perfect opportunity as we are now hiring for a new reviewer to join our team! Prior experience is not strictly necessary, but we would like to see some example works from applicants. 

We are looking for someone who will be able to produce reviews of a range of tech gear in video format and in the KitGuru style. Any experience in this sector is beneficial, however we are open to all applicants provided you can give us a sample of your written and video work so we can assess your abilities.

KitGuru is a great company to work with, we are all tech enthusiasts who enjoy gaming, so we all have very similar interests. Behind the scenes it is very close-knit environment and many of our team have been with us for several years.

To be considered for this position you need:

  • Skillset to present well on camera – and in English.
  • The ability to meet tight deadlines.
  • Strong communication skills.
  • Some knowledge of video editing would be useful, but we have that capability in-house if we find the right candidate.
  • Strong writing ability.
  • This is a freelance position.

The successful applicant must be based in the United Kingdom, and we pay very well for this kind of work. If you are interested and feel you can meet the criteria above and want to work in this fast-moving sector then please send your CV along with any samples of your work to our Editor in Chief, Allan Campbell – allan(at)kitguru.net.

KitGuru says: We look forward to receiving your application!

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Humble announces ‘Sniper Elite Classics Collection’ Bundle

Humble Bundles are a great way for fans of a series to get their hands on a range of games for a relatively low price. While the previously-announced Devil May Cry bundle remains available to purchase, Humble has now announced their latest ‘Sniper Elite Classics Collection’ Bundle.

Available to purchase in 3 different forms, paying at least £4.47 will net you:

  • Sniper Elite
  • Sniper Elite V2 Remastered
  • Sniper Elite 3 + Season Pass

Upping your contributions to £7.46 meanwhile will get you the above plus:

  • Sniper Elite 4: Deluxe Edition (includes Season Pass)

Finally, paying £10.45 gets you access to the full bundle, including everything above alongside:

  • Sniper Elite 5

Humble Bundle

For the uninitiated, the Sniper Elite series is developed by Rebellion and is perhaps known best for its liberal use of slick slow-motion x-ray shots when eliminating Nazis across the world – including allowing you to famously snipe Hitler’s genitals.

If you’ve not given the series a go, now is as good an opportunity as any, with Sniper Elite offering a satisfying sandbox to stealth your way through and complete however you please.

As always, a small portion of the proceedings will be going to charity, with this bundle supporting The Trevor Project – whose goal is to “end suicide among gay, lesbian, bisexual, transgender and questioning young people.”

Humble’s Sniper Elite Classics Collection bundle is available to purchase from now until the 7th of August.

KitGuru says: What do you think of the Sniper Elite series? Which entry is your favourite? How would you kill Hitler (in Sniper Elite) if given the chance? Let us know down below.

The post Humble announces ‘Sniper Elite Classics Collection’ Bundle first appeared on KitGuru.
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Sony buys equity stake in Bandai Namco

Sony has made another strategic move as it seeks to improve partnerships to bolster its gaming and anime businesses. This time around, Sony has bought a 2.5% equity stake in Bandai Namco, known for a massive range of licensed anime games, as well as publishing massive hits like The Witcher 3 and Elden Ring.

In a joint statement, Sony and Bandai Namco explained that the alliance will focus on expanding fan communities around the world, particularly for anime and manga IP, while leveraging each other’s strengths to co-create new content and maximise IP value.

PS5 Japan

Bandai Namco is home to franchises like Tekken, Pac-Man, Soul Calibur, and Ace Combat. It also has close working relationships with studios like CD Projekt Red and From Software, having published hits like the Dark Souls, Elden Ring and The Witcher 3. The publisher is also well known for its stable of licensed anime games for franchises like Dragon Ball, Naruto, One Piece and newer hits like Jujutsu Kaisen and Demon Slayer.

This isn't the first time Sony has invested in a third-party publisher to strengthen its position. Sony also holds shares in companies like Epic Games, From Software, Devolver Digital and Kadokawa.

Discuss on our Facebook page, HERE.

KitGuru Says: This is a small stake, so we don't expect too much to happen on the game front. On the anime side though, this could be very interesting, as Sony now has anime production & distribution capabilities thanks to the acquisitions of Crunchyroll and Funimation. 

The post Sony buys equity stake in Bandai Namco first appeared on KitGuru.
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Xbox to announce more ports for Switch 2 and PS5 soon

While Microsoft has brought quite a few games over to the rival PS5 platform over the past year, its Nintendo support is still lagging behind. With the Switch 2 now available, many Xbox titles, and big games like Call of Duty, are expected on Nintendo's platform, and official announcements are just around the corner.

According to Chris Dring of The Game Business, Xbox is “expected to announce more game ports to other platforms, including Switch 2 and PS5, in the coming weeks”. The move comes as analysts piece together the state of the industry and the growing need for console makers to branch out to other platforms.

Analyst firm, Circana, has found that the top ten live service games eat up 50% of all gaming hours in the US, leaving single-player games and smaller, emerging IPs to fight over the remaining 50% of the market. As a result, getting those games on more platforms is more important than ever before. At this point, all three major console makers are now multi-platform game makers.

Sony has been bringing its games to PC for several years now. Microsoft ships on Xbox, PC, PS5 and Nintendo Switch. As for Nintendo, the company has a bustling mobile game business to supplement the rising costs of developing AAA games for its main console platforms.

Discuss on our Facebook page, HERE.

KitGuru Says: What games do you think Microsoft will bring to Switch 2? Personally, I'd like to see Halo finally burst out of the exclusivity bubble, perhaps then we'd finally get a new version of Halo 5. 

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Battlefield 6 reveal trailer goes live, multiplayer event announced

EA's big Battlefield reveal trailer officially dropped, giving us a much smaller amount of information than previously anticipated. Due to leaks earlier in the week, we had expected release date news, but the trailer simply ends with the promise of… more trailers. 

The new Battlefield 6 trailer is live and can be viewed below. It comes in at just over two-minutes long and is primarily cinematic footage to tease the game's campaign, because yes, for the first time in years, Battlefield 6 will have a true campaign mode. The trailer offers a first look at Pax Armata, a Private Military Corporation bankrolled by former NATO states whose agenda threatens to throw the world into global conflict.

So when will we actually see gameplay? Well on July 31st at 7:30AM BST, EA will host the Battlefield 6 multiplayer reveal event and various partnered streamers will be showcasing the game across sites like Twitch and YouTube all day long. It is here where we expect to learn about upcoming beta plans and an official release date.

Earlier this week, leaks claimed that Battlefield 6 will release on October 10th, with a beta to take place in August.

Discuss on our Facebook page, HERE.

KitGuru Says: What did you think of the Battlefield 6 reveal trailer? Are you looking forward to the return of the single-player campaign mode? 

The post Battlefield 6 reveal trailer goes live, multiplayer event announced first appeared on KitGuru.
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Elden Ring franchise hits new sales milestone

Back in May, Elden Ring Nightreign quickly climbed the charts, shifting over two million copies over its launch month. Now, Bandai Namco has given sales figure updates for two major From Software titles, as Elden Ring: Shadow of the Erdtree and the base game have also reached new milestones.

Elden Ring, From Software's highly praised fantasy epic, has now surpassed 30 million sales. Of those 30 million players, 10 million of them have also picked up the Shadow of the Erdtree expansion, which released almost two years after the original game.

As for the new multiplayer spin-off, Elden Ring Nightreign, that game has now reached five million players in total.

For perspective, the Elden Ring franchise now has total sales of 45+ million, which puts it well ahead of Dark Souls and in a similar league to major franchises like Fallout, Diablo and Gears of War.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you played Elden Ring? Did you beat the game, or end up putting it down?

The post Elden Ring franchise hits new sales milestone first appeared on KitGuru.
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GeForce Now gets nine more games this week

There are another nine games joining the GeForce Now cloud gaming library this week. From major launches like Killing Floor 3, to recent remasters like Tony Hawk's Pro Skater 1 + 2.

Tony Hawk's Pro Skater 1 + 2 released a few weeks ago and as its a first-party Microsoft game now, that means it would be destined for GeForce Now due to an agreement in place between Nvidia and Microsoft. For reasons undisclosed, the game wasn't ready to run on GeForce Now on launch-day, but that has now been rectified. If you own the game on Steam, Epic Games Store or Xbox, you'll be able to stream it via GeForce Now. PC Game Pass subscribers also get access without needing to spend any extra.

Here is the full list of games joining GeForce Now today:

  • Abiotic Factor (New release on Xbox, available on PC Game Pass, July 22)
  • Wildgate (New release on Steam, July 22)
  • WUCHANG: Fallen Feathers (New release on Steam, Epic Games Store and Xbox, available on PC Game Pass, July 23)
  • Killing Floor 3 (New release on Steam, July 24)
  • Legion TD 2 (Epic Games Store, Free July 24)
  • Barony (Steam)
  • He is Coming (Xbox, available on PC Game Pass)
  • SUPERVIVE (Steam)
  • Tony Hawk’s Pro Skater 1 + 2 (Steam, Epic Games Store and Xbox, available on PC Game Pass)

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be playing any of this week's new releases?

The post GeForce Now gets nine more games this week first appeared on KitGuru.
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KitGuru Reader Awards graphics card giveaway winner announced!

All the votes are in for the KitGuru Reader Awards 2025, where you decide which products get recognised as the ‘best of' for the year. Alongside the survey, we ran a giveaway for entrants to win an RTX 5070 Ti or RX 9070 XT graphics card. Now with voting closed, we're ready to announce the winner. 

As a thank you for taking part in our Reader Awards survey, we also offered all with the chance to win their choice of high-end graphics card – either an Nvidia RTX 5070 Ti or a Radeon RX 9070 XT. Everyone had an equal chance in the prize draw but ultimately, there can only be one winner.

This time around, our winner is Glab Krzysiek! We've sent them a message to confirm their graphics card selection and organise shipping. If you missed out this time around, then keep an eye out as there is always another giveaway around the corner. 

Discuss on our Facebook page, HERE.

KitGuru Says: Congrats to Glab! We'll be back with more competitions soon. 

The post KitGuru Reader Awards graphics card giveaway winner announced! first appeared on KitGuru.

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Dataminer uncovers upcoming xCloud revamp, featuring 4 different tiers

Over the past couple of months we’ve heard reports that Microsoft is looking to once again revamp its Xbox Game Pass subscription platform as well as the company’s xCloud streaming service. Though yet to be officially announced, dataminers have uncovered what appears to be 4 new tiers for its xCloud service – all of which feature a different library of games.

As reported by cloud gaming enthusiast / dataminer ‘redphx’ via BlueSky, Microsoft’s streaming service appears to be undergoing some changes, writing: “Something is incoming to xCloud? Several games have been added to unknown programs called CALLISTO, DIA, EUROPA, and FERDINAND.”

Though purely speculation, ‘redphx’ believes this is likely to be a new 4-tiered system for Xbox’s streaming service, with Callisto (or C) being the highest tier and Ferdinand (or F) being the lowest – with different titles available in each.

xCloud 4

As mentioned, we’ve heard various leaks over the past couple of months pertaining to Xbox Game Pass / xCloud, with Microsoft reportedly working on “next generation” Xbox cloud servers with a focus on “lower lag, improved bitrates, and higher resolution options” – as well as new Game Pass tiers including a cloud-only option.

Given that xCloud in its current state leaves plenty to be desired, a revamp of the servers could prove to be a major boon. That said, whether users will be willing to pay extra for better / more stable performance, we will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Game Pass / xCloud in its current state? Would you pay even more for an improved experience? When do you think Microsoft will officially announce the revamp? Let us know down below.

The post Dataminer uncovers upcoming xCloud revamp, featuring 4 different tiers first appeared on KitGuru.
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Switch 2 is officially the fastest-selling console in US history

Despite concerns surrounding the console’s price tag, the Nintendo Switch 2 was a major hit upon its release in June, with various publications claiming Nintendo to have had a record-breaking launch. Almost two months into the console’s lifecycle, and we now have more concrete sales data – with the Switch 2 officially becoming the fastest selling video game hardware in US history.

As reported by Circana’s Mat Piscatella via BlueSky, “Nintendo Switch 2 sold 1.6M units in June, the highest launch month unit sales for video game hardware in US history.”

For comparison, the previous US record holder was the PlayStation 4, which managed to push past 1.1 million units in its first month back during November 2013.

Switch History

Of course, this comparison isn’t apples-to-apples, with there being over a decade worth of growth across the industry between the systems. In addition, Nintendo announced prior to the Switch 2’s launch that they would make sure to have enough hardware available to meet demand – something which 2020’s PlayStation 5 suffered from as a result of its Covid launch.

Of course, launch month sales are just that, with the real test of a console’s success being its long-term adoption. That said, this does bode well for the short-medium-term future of the console.

It will be interesting to see what sales data looks like both in the US and globally by the end of 2025.

Discuss on our Facebook page HERE.

KitGuru says: Did you pick up a Switch 2 during its launch month? Will the Switch 2 outsell the Wii U by the end of the year? How many units do you think the PS5 would have sold if it didn’t suffer from stock issues at launch? Let us know down below.

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New PS5 beta brings major DualSense improvements and more

Sony has been pretty good when it comes to updating the PlayStation 5’s firmware, adding new and notable features on a semi-regular basis. As part of the latest beta firmware, PS5 owners can look forward to DualSense pairing improvements alongside a somewhat mysterious “Power Saver Mode.”

Taking to the PlayStation Blog, the VP of Product Management at SIE – Shuzo Kikuchi – wrote: “We’re excited to announce that the latest PS5 system update beta will preview a new feature that allows DualSense wireless controllers and DualSense Edge wireless controllers to be paired across multiple devices simultaneously, making it easier to switch between them without needing to pair each time.”

With this update, players will be able to pair their DualSense with up to 4 different systems at the same time, allowing for seamless switching using a combination of the PS button and one of the ‘sacred symbols’ (Triangle, Circle, Cross and Square). Full details on how this new pairing system works can be found HERE.

PS5 DualSense

Perhaps the most interesting addition however is this new ‘Power Saver for Games’ mode, which according to Sony will allow supported PS5 games to “scale back performance and will allow your PS5 to reduce its power consumption when the feature is enabled optionally by gamers.”

Though pitched as being part of the company’s efforts to reduce carbon emissions, this could also have been developed with the rumoured PlayStation handheld in mind – preparing the OS to support lower-powered / portable hardware.

Regardless, both the enhanced DualSense pairing and the upcoming Power Saver modes are welcome additions. Hopefully the update is brought over to the stable channel as soon as possible.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Sony’s support for the PS5’s firmware so far? Are there still some missing features you would like to see added? Do you think this new power mode is primarily for the rumoured handheld? Let us know down below.

The post New PS5 beta brings major DualSense improvements and more first appeared on KitGuru.
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