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Windows 11 will now proactively ask you to check for RAM issues after a crash

Microsoft is rolling out a new feature in the latest Windows 11 Insider Preview build that aims to take some of the guesswork out of diagnosing system instability. The new Proactive Memory Diagnostics tool automatically detects potential memory-related issues after a crash and prompts the user to run a quick scan to find what went wrong.

As anyone who's dealt with random Blue Screens of Death knows, faulty RAM, unstable XMP/EXPO profiles, or wonky memory controllers can be notoriously tricky to pinpoint as the root cause of crashes. They often lead to subtle data corruption and unpredictable failures that are frustrating to work with.

According to the post on the Windows Insider blog (via Techpowerup), this new feature, currently live in Build 26220.6982 for Insiders in the Dev Channel, aims to simplify this process. Suppose your system experiences an unexpected bug check or restart. In that case, Windows will now display a notification upon reboot, suggesting you run a memory scan with the built-in Windows Memory Diagnostic tool.

The scan runs automatically during the following boot sequence and takes about 5 minutes on average. It's a proactive approach that could save users a lot of troubleshooting time by quickly identifying or ruling out RAM as the culprit. Note, however, that the feature has a few limitations: it's not yet available on Arm64 systems and has restrictions for specific security configurations, such as BitLocker without Secure Boot.

KitGuru says: While it's still in testing, Proactive Memory Diagnostics looks like a genuinely useful addition.

The post Windows 11 will now proactively ask you to check for RAM issues after a crash first appeared on KitGuru.
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Creative seeks backing for modular ‘Sound Blaster Re:Imagine’ audio hub on Kickstarter

Creative, the legendary name behind the original Sound Blaster that gave PCs their voice back in the 90s, is looking to revolutionise PC audio once again. The company has just announced Sound Blaster Re:Imagine, a next-generation modular audio platform launching via Kickstarter.

The Sound Blaster Re:Imagine is a high-fidelity audio interface that boasts a studio-quality 32-bit/384 kHz DAC and an amplifier capable of driving demanding headphones and speakers. However, its true innovation lies in its modularity and control capabilities. The base unit acts as a central hub, allowing users to connect multiple devices simultaneously and instantly route any input to any output with a simple tap.

The platform is designed to be physically customised using magnetically attached swappable modules. These include add-ons like smart screens, physical sliders, knobs, and shortcut buttons. Every control is fully programmable, allowing users to assign macros, control smart home devices via Matter, and even trigger software actions such as code compiles. Creative is embracing the spirit of its early Sound Blaster days by opening up the platform. Developers will have root access to the hardware, enabling the community to create and share their own custom applications for the Re:Imagine hub.

Out of the box, it will ship with some fun, AI-powered applications, including an AI DJ and reimagined versions of classic Sound Blaster software like Dr. Sbaitso and the Sound Blaster Parrot. The Kickstarter campaign is now live, and those who get the audio hub through it can get it starting at $329 ($299 units are already gone). This includes the Horizon cluster, which comprises the base unit, a smart screen module, a dual-slider module, a buttons module, and a knob module. For the stretch goal, there's the Vertex base unit, which can be purchased as an add-on.

KitGuru says: Did you own the original Sound Blaster sound card? Are you planning to get its successor?

The post Creative seeks backing for modular ‘Sound Blaster Re:Imagine’ audio hub on Kickstarter first appeared on KitGuru.
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Klevv’s UBRANE V RGB DDR5 memory will soon be available in Jet Black

KLEVV's URBANE V RGB DDR5 Gaming/OC memory has won several awards since launch, including an iF Design Award. Now, this memory is available in a new colourway, offering up a Jet Black option for those seeking to build a stealthy rig.

The URBANE V RGB Gaming/OC series is designed with both style and function in mind, featuring a 2mm-thick aluminum heatsink with curved edges and precision linear grooves that ensure durability and efficient cooling. With a low-profile height of just 42.5mm, the modules fit seamlessly into diverse builds while maintaining optimal thermal performance. A distinctive dual-beam RGB light guide delivers smooth, customisable illumination across 16 million colors, fully compatible with major motherboard lighting software.

The URBANE V RGB DDR5 delivers overclocked speeds of up to 8400 MT/s with low-latency timings and comes in dual-channel kits of up to 64GB. Built on a high-quality 10-layer PCB with on-die ECC and PMIC support, it ensures strong signal integrity and stable performance. KLEVV offers an Optimised for AMD version designed exclusively for AMD platforms, alongside a Universal edition that supports both Intel’s 15th Gen processors and AMD’s Ryzen 9000 series.

KLEVV’s URBANE V RGB memory is already available in Brilliant White. The Jet Black option will be available starting in Q4 2025.

KitGuru Says: What do you look for when deciding on new RAM? Do you go for aesthetics, low-latency or high speeds?

The post Klevv’s UBRANE V RGB DDR5 memory will soon be available in Jet Black first appeared on KitGuru.
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The First Descendant gets massive seasonal content update next week

NEXON and the development team behind The First Descendant unveiled major details for the upcoming Season 3 Episode 2 update during a livestream on Wednesday night. Launching next week, the update introduces a new Descendant named Harris, a new Dungeon, Ultimate Weapons, Trigger and Ancestors Modules, and a long-awaited Trading System.

The main story continues as Alpha, captured by Karel in the previous chapter, is now under interrogation. Players will head into the Axion Plains to mount a rescue mission. To mark the update, a seasonal event will run from November 6th to December 4th, offering rewards such as Ecive, chest attachments, and materials for Ancestors Modules. A separate login event from November 6th to December 18th will grant items including Serena’s Cleaning Service Set.

The Supermassive Receptor Dungeon, accessible through the Albion Terminal, World Map, or Axion beacons, debuts in Hard difficulty. It serves as the farming ground for Harris and the new ultimate weapon Hive Master. Cosmetic additions include a Bayonetta collaboration, featuring a full-body skin, themed weapon skins, makeup, and special effects.

Harris, the new Descendant, wields twin mechanical arms and a toxin-based passive skill that alters her abilities. Her active skills include dashing charges, aerial slams, damage zones, and ranged beams.

This update also brings a highly-requested feature to The First Descendant – player trading. Soon, players will be able to exchange Trigger Modules and Ancestors Modules, although the amount you can trade scales with your Master Rank, so those at the end of the grind will be capable of trading more frequently.

KitGuru Says: Are you still playing The First Descendant? Are you looking forward to the next major update?

The post The First Descendant gets massive seasonal content update next week first appeared on KitGuru.
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Sapphire launches Edge AI mini PCs powered by AMD Ryzen AI CPUs

Today, Sapphire officially launches its new EDGE AI line-up of compact mini PCs. Powered by AMD Ryzen AI 300 series processors, these systems combine highly-efficient multi-core CPUs with up to 96GB of DDR5 memory and up to three M.2 SSDs, delivering up to 50 TOPS of AI performance in an ultra-small form factor. 

There will be three Sapphire Edge AI systems – the Edge AI 340 ships with a Ryzen AI 5 340 processor, while the Edge AI 350 ships with a Ryzen AI 7 350 CPU. At the top of the pile is the Edge AI 370, which ships with AMD's top of the line Ryzen AI 9 HX 370 processor. As a reminder, here are the specs for each of those CPUs:

Model Core / Threads Boost Freq   (up to) Base Freq Total Cache Graphics Model NPU (Up to)
AMD Ryzen AI 9 HX 370 12 / 24 5.1 GHz 2.0 GHz 36MB AMD Radeon 890M 50 TOPS
AMD Ryzen AI 7 350  8 / 16 5.0 GHz 2.0 GHz 24MB AMD Radeon 860M 50 TOPS
AMD Ryzen AI 5 340  6 / 12 4.8 GHz 2.0 GHz 22MB AMD Radeon 840M 50 TOPS

Each of the three Sapphire Edge AI systems ships with support for up to three M.2 SSDs and dual-channel DDR5 SO-DIMM support, so they can be packed with up to 96GB of DDR5 memory. Other features include built-in WiFi/Bluetooth, two HDMI 2.1 ports, two USB Type-C ports, four more USB Type-A ports (two on the front, two in the rear), an ethernet port and an audio jack.

These systems support both Windows and Linux operating systems, making them suitable for a wide variety of educational and business environments. You can learn more about the Sapphire Edge AI systems HERE.

KitGuru Says: Would you like to see more mini-PCs packing laptop CPUs like the Sapphire Edge AI? 

The post Sapphire launches Edge AI mini PCs powered by AMD Ryzen AI CPUs first appeared on KitGuru.
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Corsair launches its first fighting game controller – the Novablade Pro Wireless

CORSAIR has officially unveiled its first controller designed specifically for fighting games, the Novablade Pro Wireless Hall Effect Leverless Controller. Built with the company’s new MGX Hyperdrive magnetic switches, the device introduces features aimed at delivering faster, more precise inputs for competitive players.

The Novablade Pro features 15 adjustable magnetic keys with actuation points ranging from 0.1mm to 4mm, allowing players to fine-tune responsiveness to their preference. Rapid Trigger technology resets keys instantly, shaving fractions of a second off every input, while the switches are rated for up to 150 million presses to ensure long-term durability.

CORSAIR’s FlashTap SOCD system provides tournament-compliant directional input handling, and a dedicated Game Mode disables non-essential functions to prevent accidental disqualification during competition.

Designed with portability in mind, the Novablade Pro uses a compact all-button layout and includes tri-mode connectivity, offering wired USB-C, low-latency 2.4GHz wireless, and Bluetooth options. Customisation is another focus, with a 360° RGB LightEdge, individually lit keys, and a removable aluminum top plate. Players can also program eight G-keys and store up to five profiles directly on the controller. Compatibility extends across PlayStation 5, PlayStation 4, and PC, making it versatile for both console and PC fighting game communities.

The Novablade Pro is available now through the CORSAIR Webstore and will roll out soon to authorised retailers worldwide. Pricing is set at €349.99 in the EU.

KitGuru Says: It is an expensive controller for sure, but it may also be the nicest looking Fight controller that I've seen.

The post Corsair launches its first fighting game controller – the Novablade Pro Wireless first appeared on KitGuru.
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AMD rolls out new Radeon graphics drivers optimised for Battlefield 6

AMD has released its latest Adrenalin Edition graphics driver, bringing new optimisations for Radeon graphics card users in games like Battlefield 6 and Vampire: The Masquerade – Bloodlines 2.

In terms of specific enhancements, the driver brings full support and optimisations for Battlefield 6 (DX12) and Vampire: The Masquerade – Bloodlines 2 (DX12). Both titles now benefit from tuning designed to improve frame rates, reduce stutter, and enhance overall stability. The update also expands Vulkan API support with a range of new extensions, giving developers more flexibility to push visual fidelity and efficiency.

Another major addition is the introduction of Work Graphs support on Radeon RX 9000 series GPUs. This new graphics API feature allows supported hardware to dynamically schedule and process its own workloads, reducing reliance on CPU synchronisation. The end result should be lower latency, simplified workload management, and improved efficiency.

The update also resolves several issues, including crashes in The Last of Us Part II on RX 7900 GPUs, corruption in GTFO, and stuttering in VR titles at 80Hz and 90Hz refresh rates. Stability improvements have been delivered for NBA 2K26, Baldur’s Gate 3, and Serious Sam 4, while shadow corruption in VTOL VR has also been addressed.

However, AMD has noted a number of known issues that remain. These include intermittent crashes or driver timeouts in Cyberpunk 2077 when Path Tracing is enabled, stability problems in Battlefield 6 on Ryzen AI 9 HX 370 processors, and crashes in Roblox Player when task-switching on RX 7000 GPUs. Texture flickering may also appear in Battlefield™ 6 when using AMD Record and Stream, and the Radeon Anti-Lag 2 option may not be available in Counter-Strike 2 (DX11) on some RX 9070 XT cards. AMD is looking to address these issues in future updates.

You can download the latest AMD Software Adrenalin Edition graphics drivers, HERE.

KitGuru Says: Have you downloaded the latest drivers?

The post AMD rolls out new Radeon graphics drivers optimised for Battlefield 6 first appeared on KitGuru.
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Nine more games join GeForce Now this week

GeForce Now has another big week in store for gamers, with nine more titles joining the library, including brand new releases like The Outer Worlds 2, ARC Raiders and more.

Obsidian's latest RPG, The Outer Worlds 2, launched last week for Premium Edition buyers, but unlocked yesterday for the standard edition. As the game was already loaded on GeForce Now servers, you should already be able to stream the game.

ARC Raiders, the big new extraction shooter from the same team behind PvP hit ‘The Finals', also drops this week with day-one support for GeForce Now. For a limited time, if you sign up for a 12-month GeForce Now Ultimate membership, you will get a free copy of the game.

The full list of new games joining the GeForce Now library this week includes:

  • Escape Simulator 2 (New release on Steam, Oct. 27)
  • Wreckreation (New release on Steam, Oct. 28)
  • Outbreak Island (New release on Steam, Oct. 28)
  • Dark Moon (New release on Steam, Oct. 29)
  • Earth vs. Mars (New release on Steam, Oct. 29)
  • The Outer Worlds 2 (New release on Steam, Battle.net and Xbox, available on PC Game Pass, Oct. 29, GeForce RTX 5080-ready)
  • ARC Raiders (New release on Steam, Oct. 30, GeForce RTX 5080-ready)
  • Ghost Trick: Phantom Detective – Demo (Steam)
  • Ghost Trick: Phantom Detective (Steam)
  • Keeper (Steam and Xbox, available on PC Game Pass
  • Guild Wars 2: Visions of Eternity

KitGuru Says: What do you think of this week's round of GeForce Now titles? 

The post Nine more games join GeForce Now this week first appeared on KitGuru.
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Nvidia showcases PUBG Ally, Cinder City and new DLSS 4 titles

Nvidia is celebrating 25 years of GeForce at the GeForce Gamer Festival in South Korea this week. As part of the event, the next batch of DLSS-supported games were announced and on top of that, KRAFTON and NCSoft made appearances to showcase new games.

Krafton took to the stage to show off PUBG Ally, a new AI-powered co-op partner for the Battle Royale game utilising Nvidia ACE technology. The PUBG Ally will be available as part of a limited-time user test in 2026 for PUBG: Battlegrounds Arcade. The information gathered here will help developers work out how to improve AI using on-device Small Language Models.

For NCSoft's side, attendees were given hands-on time with two upcoming games, AION 2 and CINDER CITY. AION 2 is a next-gen MMO planned to launch in Korea and Taiwan in November, with plans for a global launch later in the year. Meanwhile, Cinder City is an open-world tactical shooter, planned for release in 2026.

Aside from all of that, there are four games launching with DLSS technology this week, ARC Raiders, the new extraction shooter, will launch with day-one support for DLSS 4. Battlefield REDSEC, the free-to-play spin-off and home of Battlefield's Battle Royale mode, also launched this week with DLSS 4 baked in.

Duet Night Abyss is launching worldwide this week, with day-one support for DLSS 4, and finally, Directive 8020 will launch in early 2026 packed with RTX technologies, including Path Tracing, DLSS 4 and DLSS Ray Reconstruction.

KitGuru Says: It will be interesting to see how well the PUBG Ally performs when it becomes available for public testing. Will it be easy to tell the bots from the real players? Or will they blend in well enough to present a threat?

The post Nvidia showcases PUBG Ally, Cinder City and new DLSS 4 titles first appeared on KitGuru.
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New MSI Afterburner beta adds curve editor upgrades and teases new hardware support

Alexey “Unwinder” Nicolaychuk is back at work on MSI Afterburner, with the first beta of version 4.6.7 arriving soon. This update brings some significant and long-requested usability improvements to the voltage/frequency (V/F) curve editor, making fine-tuning your GPU easier than ever. Moreover, it also hints at support for a mysterious new class of MSI hardware.

According to the Unwinder's Guru3D post (via Uniko's Hardware), the upcoming beta focuses heavily on refining the V/F curve editor experience. Users will now be able to zoom into the curve using the mouse wheel (from 100% to 500%) and pan across the editor by holding the right mouse button. The V/F curve nodes will now scale proportionally with the zoom level, making precise adjustments much less fiddly. Unwinder has also enhanced the curve manipulation modes, improving how linear interpolation (Ctrl + drag) and offset adjustments (Alt + drag) work with selected node ranges.

Image credit: Uniko's Hardware

Perhaps the most intriguing part of the update notes, however, is the mention that Unwinder is adding support for a “new class of MSI hardware devices”. An engineering sample is already in hand, meaning this isn't something currently on the market.

Discuss on our Facebook page, HERE.

KitGuru says: Whatever this new hardware turns out to be, the improvements coming to the V/F curve editor alone make the upcoming Afterburner 4.6.7 beta something worth checking out for overclocking enthusiasts.

The post New MSI Afterburner beta adds curve editor upgrades and teases new hardware support first appeared on KitGuru.
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Netac NV150HK 2TB SSD Review

Netac's NV150HK is the first Gen 5 drive to join the company's large range of SSDs. Designed for gaming and content creation use, it offers sequential speeds of up to 14,000MB/s and 13,000MB/s for reads and writes, respectively. 

The NV150HK range consists of three models: 1TB, 2TB (the drive we are reviewing) and a flagship 4TB drive. The drive uses a combination of a Silicon Motion controller and 232-layer 3D TLC NAND.

Netac quotes sequential read performance figures for the range of up to 13,000MB/s for the 1TB drive and up to 14,000MB/s for the 2TB and 4TB models. Sequential write performance is quoted as up to 8,000MB/s for the 1TB model and up to 13,000MB/s for the 2TB and 4TB models.

4K random performance for the NV150HK is listed as up to 1.6M IOPS / 1.8M IOPS for random reads/writes for the 1TB model, while the 2TB and 4TB models get ratings of up to 2M IOPS for reads and up to 1.8M IOPS for writes.

The 2TB drive has an endurance rating of 1,200 TBW. The 1TB model gets 600TB, and the 4TB drive, 2,400TBW.

Netac backs the drive with a 5-year limited warranty.

Physical Specifications:

  • Usable Capacities: 2TB.
  • NAND Components: Micron 232-Layer 3D TLC NAND.
  • NAND Controller: Silicon Motion SM2508.
  • Cache: 2GB LPDDR4-2133MHz.
  • Interface: PCIe Gen 5 x4, NVMe 2.0.
  • Form Factor: M.2 2280.
  • Dimensions: 130 x 65 x 25.5mm (including heatsink).
  • Drive Weight: 62g.

Firmware Version: Y0428T.

The post Netac NV150HK 2TB SSD Review first appeared on KitGuru.
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Resident Evil continues to be Capcom’s biggest franchise

Capcom’s modern Resident Evil Remake initiative has been going extremely well for the publisher, with all 3 releases surpassing their originals while landing in the top 10 best-sellers list for Capcom. That said, Resident Evil 2 Remake in particular has far and beyond proven itself – currently sitting as the 3rd best-selling game in Capcom history with over 16 million copies sold.

As part of Capcom’s latest earnings report, the developer/publisher shared updated sales stats for many of its games. While the company has seen a notable drop off in sales for Monster Hunter Wilds, many of its older releases continue to perform admirably.

Thanks to an additional 932,000 sales during the first half of 2025, the much-loved Resident Evil 2 Remake has now officially sold over 16.3 million copies – sitting comfortably as the 3rd best-selling Capcom game of all time.

Resident Evil Capcom

While we will have to wait for the publisher to update their Platinum Titles list (i.e. games which have sold over 1 million copies) for full confirmation, it appears as though Resident Evil 7 Biohazard has managed to surpass Monster Hunter World: Iceborne for the 4th spot – selling 15.93 million units.

Though the past generation or so has seen Monster Hunter blow up wildly in popularity, it appears as though the Resident Evil franchise remains the publisher's most consistent cash cow.

KitGuru says: What do you think of the RE Remakes? Which has been your favourite? Is Monster Hunter or Resident Evil Capcom’s biggest franchise? Let us know down below.

The post Resident Evil continues to be Capcom’s biggest franchise first appeared on KitGuru.
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The Finals confirmed to be profitable as Embark teases future projects

Embark Studios made a name for themselves thanks to their polished, fun and unique free-to-play multiplayer FPS The Finals. Ahead of the official launch for the team’s highly-anticipated extraction shooter – Arc Raiders – the studio’s CEO has confirmed that “steady growth” has now made The Finals profitable.

In an interview conducted by TheGameBusiness, Embark Studios CEO Patrick Soderlund spoke on the past, present and future of the company.

In discussing the current state of The Finals, Soderlund confirmed that “The last 6 months of The Finals has seen steady growth…..the game is profitable.”

Of course, while we did not get any official figures, it is encouraging to know that the free-to-play title should remain stable in the wake of Arc Raiders’ upcoming launch later today.

Embark The Finals

Speaking of the future, beyond Arc Raiders the team at Embark are said to be working on two additional mystery projects, with Soderlund teasing them as follows:

“We have 2 projects in development….one of the concepts has a little more edge to it than the Finals or Arc Raiders…..the other is a little more conventional.”

With the continued success of The Finals, and the strong early impressions for Arc Raiders, it appears as though Embark Studios are ‘embarking’ on a winning streak. It will be interesting to see how post-launch support for Arc Raiders goes, and what exactly these other two projects are.

KitGuru says: What do you think of Soderlund’s statement? Will you be hopping into Arc Raiders today? What do you suppose the CEO means by “more edge”? Let us know down below.

The post The Finals confirmed to be profitable as Embark teases future projects first appeared on KitGuru.
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PlayStation Portal seemingly getting new functionality soon

Since its launch almost 2 years ago, the PlayStation Portal handheld has slowly but surely seen more functionality brought to the streaming device. Following a major update earlier this year which added cloud streaming support to the Portal, it appears as though the Remote Play handheld is set to receive further cloud enhancements.

Back in April, Sony released an update to the PlayStation Portal allowing all those with a PS Plus Premium subscription to play and stream games directly from Sony’s cloud servers – as opposed to streaming from your PS5 console.

Though yet to be officially announced, it appears as though the Portal is taking a further step into the cloud streaming pool, with some PlayStation users discovering a note on PlayStation’s mobile app listing purchasable games as being available to “stream and play instantly on PS Portal.”

PlayStation Portal Cloud

For the uninitiated, Cloud streaming on the Portal is currently limited to titles which are available through PlayStation Plus. Assuming this new feature comes to pass, Portal owners should soon be able to stream their own library of games through the cloud instead of relying on it being on PS Plus Extra/Premium.

Of course, we will have to wait and see whether anything official is announced. That said, with the PlayStation Portal encroaching on its 2nd anniversary, hopefully we get some sort of confirmation next month.

KitGuru says: What do you think of the PS Portal nearly two years on? Is it worth getting in its current state? Let us know your thoughts down below.

The post PlayStation Portal seemingly getting new functionality soon first appeared on KitGuru.
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Epic is offering two free horror games for Halloween

Each week, the Epic Games Store gives away a title or two for free to all those with an Epic Games account. With Halloween nearly upon us, Epic is now offering two notable indie horrors including the visually-unique Bendy and the Ink Machine.

Available to add to your library from today at 3pm UK time (until the 6th of October), this week’s free Epic Games Store offerings include the following:

  • Bendy and the Ink Machine
  • Five Nights at Freddy’s: Into the Pit

The headliner for this week is Bendy and the Ink Machine – a first person puzzle action horror which offers a unique rubber-hose-style aesthetic similar to that of early Disney animations. Released back in 2018, the game received a somewhat mixed reception, with its style said to be far better than its substance. Still, the game is worth giving a go for the vibes if nothing else; especially for free.

Five Nights at Freddy’s: Into the Pit meanwhile is a retro-survival adventure spin-off of the popular horror series featuring a pixelated art style, puzzles – and like Bendy and the Ink Machine – brings evocations of times gone by.

Both Bendy and the Ink Machine and Five Nights at Freddy’s: Into the Pit are free to claim from today at 3pm (and as always will remain in your library forever should you claim them in time).

KitGuru says: What do you think of this week’s offerings? Will you be playing any spooky games on Halloween? Let us know down below.

The post Epic is offering two free horror games for Halloween first appeared on KitGuru.
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Endorfy launches all-white variant of the Arx 500 ATX case

Building on the success of its Arx 500, Endorfy has officially launched a new variant of its popular mid-tower: the Arx 500 White ARGB. As the name suggests, this new model brings the same airflow-focused design to builders seeking a clean, all-white aesthetic.

Endorfy states that significant effort went into achieving a precisely matched white hue across all the case components, ensuring a consistent look right out of the box. The white variant remains unchanged from the original Arx 500, featuring perforated front and top panels designed for maximum ventilation while also acting as dust filters. A tempered glass side panel provides a clear view of the interior components.

The case comes pre-installed with four Stratus 140 White PWM ARGB fans, developed in partnership with Synergy Cooling. These fans are rated for speeds between 200 and 1400 RPM, aiming for a balance between strong airflow and low noise. The interior can accommodate ATX motherboards and radiators up to 360 mm in size.

Endorfy's new Arx 500 White ARGB is now available in stores, priced around €120-€130.

Discuss on our Facebook page, HERE.

KitGuru says: Are you a fan of white PC cases?

The post Endorfy launches all-white variant of the Arx 500 ATX case first appeared on KitGuru.
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Corsair unveils limited edition Witcher-themed peripherals

To celebrate a decade of Geralt's legendary adventure in The Witcher 3: Wild Hunt, Corsair has teamed up with CD Projekt Red for a limited edition collection of officially licensed gaming peripherals. The new gear brings iconic elements from the beloved RPG to some of Corsair's most popular hardware.

Leading the collection is a unique version of the Corsair K65 Plus Wireless keyboard. This 75% mechanical board (available in NA layout only) comes adorned with special Witcher signs printed on the keycaps, a custom Esc key featuring the game's logo, and a large graphic of Geralt's Wolf medallion on the chassis. It features Corsair's smooth MLX linear switches and promises the same reliable wireless performance as the standard model.

Joining the keyboard is a themed M75 Wireless Lightweight RGB gaming mouse. This version features artwork inspired by the fearsome King of the Wild Hunt, Eredin, adding a touch of villainous flair to your desktop. To complete the set, Corsair is also releasing an MM300 2XL Anti-Fray Cloth gaming mouse pad. This desk-spanning mat is decorated with artwork depicting the Spiral's astral map and the iconic Witcher signs.

The Corsair x The Witcher 3: Wild Hunt 10th Anniversary Collection is now available in limited quantities worldwide directly from Corsair.com and CD Projekt Red's official store. The K65 Plus Wireless costs £159.99/$169.99/€169.99, the M75 Wireless costs £119.99/$129.99/€129.99, and the MM300 2XL mouse pad costs £39.99/$49.99/€49.99.

Discuss on our Facebook page, HERE.

KitGuru says: Are you a fan of Witcher 3? Are you planning to get any of Corsair's limited-edition Witcher 3 gear?

The post Corsair unveils limited edition Witcher-themed peripherals first appeared on KitGuru.
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PlayStation Plus subscribers get three free games in November

Earlier this week, we learned through leaks that Stray would be one of the big games offered up for free to all PlayStation Plus subscribers in November. Now, Sony has confirmed the official list of freebies, adding two more games to the list.

Stray is a third-person adventure game where you play as a stray cat navigating a neon-lit cybercity inhabited by robots, machines, and lurking dangers. With the help of a small drone companion named B-12, the cat solves puzzles, evades threats, and searches for a way back to the surface.

If you are subscribed to any tier of PlayStation Plus, you'll be able to claim the game for free on PS4 and PS5.

WRC 24 (PS5) is the next free game available to claim in November. This racer, developed by CODEMASTERS and published by EA, offers close to 100 cars to check out in a series of challenging rally races.

Finally, we have Totally Accurate Battle Simulator (TABS), which has previously made appearances on Game Pass. This title is a physics based game with two main modes – campaign and sandbox. In Sandbox, you can freely experiment with over 130 units and let massive battles play out. In the campaign, you'll overcome a series of challenges versus AI controlled enemies.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be installing any of November's free PlayStation Plus titles?

The post PlayStation Plus subscribers get three free games in November first appeared on KitGuru.
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Monster Hunter Wilds sales continue to dwindle

While Monster Hunter Wilds had a successful launch, the game's sales have been dwindling ever since, in part due to Capcom's unwillingness to address the title's underlying technical performance issues. Sales have continued on a downward trend all year, with Capcom's latest quarterly earnings showing it losing out to much older titles in the catalogue.  

As part of Capcom's most recent quarterly earnings report (via VGC), the company released its top-ten performing titles for the quarter, broken down by sales for the quarter and total lifetime sales. Monster Hunter Wilds now sits at the bottom of this list, selling fewer units than even Monster Hunter Rise, a game that has been out for a few years at this stage.

In total, Monster Hunter Wilds sold around 637,000 copies for the quarter ending on September 25th. Meanwhile, Monster Hunter Rise sold 643,000 copies. Meanwhile, other back catalogue titles like Devil May Cry 5, Resident Evil 7 and Resident Evil Village, all sold more than 1 million copies each during this same time period.

Capcom acknowledged that it was concerned by the Monster Hunter Wilds sales trend during its Q2 earnings call earlier this year. Around that same time, the Monster Hunter development team also announced that it would finally be focusing on optimising game performance, but that fixes could take months.

At this time, Monster Hunter Wilds has a negative overall user score on Steam, with many reviews pointing to the game's technical performance as the core reason for the low score.

Discuss on our Facebook page, HERE.

KitGuru Says: Monster Hunter World wasn't the most optimal game either, but fans clearly expected more from Monster Hunter Wilds and judging by the continued negative reactions to the game, Capcom failed to deliver. 

The post Monster Hunter Wilds sales continue to dwindle first appeared on KitGuru.
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Corsair introduces MP700 Pro XT Gen5 SSD with up to 4TB of capacity

Corsair has unleashed its new flagship PCIe 5.0 SSD for the storage market, the MP700 Pro XT. This new flagship Gen 5 M.2 drive is aimed squarely at enthusiasts and power users who want to push the limits of PCIe Gen 5 performance.

Powered by a next-generation controller, the MP700 Pro XT is pushing the boundaries of the M.2 interface. Corsair claims sequential read speeds of up to 14,900 MB/s and sequential write speeds of up to 14,500 MB/s. These are some of the fastest speeds we've seen to date, promising near-instantaneous boot-ups and load times. In addition, Corsair claims the maximum random read speed can reach 2.7M IOPS, and the maximum random write speed can reach 3.3M IOPS. Despite this incredible performance, Corsair also highlights that the drive has a power-efficient design to help keep heat in check.

The drive, of course, supports Microsoft DirectStorage for faster game loading by allowing the GPU to communicate directly with the SSD. To manage the driver, the user can use the Corsair SSD Toolbox software. Moreover, the driver has an endurance of 700 TBW per TB and is backed by a five-year warranty.

For those looking to make the jump, the Corsair MP700 Pro XT is available to purchase starting today in 1 TB, 2 TB, and 4 TB capacities, with even more options planned for early 2026. The 1 TB model costs £159.99/$159.99/€179.99, the 2 TB model costs £259.99/$249.99/€294.99, and the 4 TB model costs $459.99.

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KitGuru says: Given its price, which MP700 Pro XT variant would you get, if any?

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New World MMO to shut down, final expansion released to all for free

As part of Amazon's big round of job cuts, the company has also announced plans to cease development on its most successful game to date, New World. Season 10 will be New World's last and the servers will go offline next year.

In a statement released this week, the developers behind New World confirm the news, saying:

“After four years of steady content updates and a major new console release, we've reached a point where it is no longer sustainable to continue supporting the game with new content updates.”

“The recently launched Season 10 and Nighthaven update will serve as the final content release for New World on PC and consoles. It is only after much consideration that we've reached this decision. To thank you, the New World community, for your support over the years, we have made the Nighthaven release available to you for free. To ensure all New World players can experience this content, we also made Rise of the Angry Earth free for all PC players.”

Over the next few months, the New World team will finalise its shutdown plans. Currently, the game is expected to remain online through 2026 but after that, any players looking to keep New World alive may need to resort to private servers.

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KitGuru Says: While New World had its faults, it was a pretty decent MMO. It is sad to see it shutting down so quickly, but clearly, no other projects within Amazon Games were bearing any fruit. The money was bound to dry up eventually.

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Amazon reportedly cuts 14,000 jobs

Amazon has been spending millions on its gaming division over the past decade, with very few shipped games to show for it. Now, as cost-cutting measures come into effect, thousands of Amazon game developers, and those working on the publishing side, are set to be let go. 

Bloomberg's Jason Schreier has heard that for its gaming division, Amazon will be making significant cuts at its studios in Irvine and San Diego, and will be reducing the amount of work it does on AAA games. Specifically, Amazon no longer believes in the MMO concept and will no longer focus on “massively multiplayer online games”.

Amazon Gaming

This round of job cuts is also likely to have a big impact on Twitch, the biggest livestreaming site for videogame content. Twitch is well known for operating on razor thin margins and often losing money. Despite being owned by Amazon, Twitch is also one of the largest customers for Amazon Web Services, which continues to be the site's biggest expenditure.

In the last round of job cuts, Amazon let go of more than 27,000 employees. This time around, the number is expected to be closer to 14,000.

KitGuru Says: On top of this, Amazon is also shutting down New World, its only successful game. It is unclear what this means for announced projects, like the next Tomb Raider game, which is due to be published by Amazon. 

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KitGuru Games: The Outer Worlds 2 falls short of greatness

After a lengthy period of early access for Premium Edition buyers, The Outer Worlds 2 officially launches for all today. I've completed my first playthrough of the game and while I do want to play another character and make a few different choices, I'm not sure Obsidian has done enough to address the first game's problems.

Before we dive into gameplay and story elements, lets touch on PC performance. I've put around 35 hours into The Outer Worlds 2 so far. Like in the first game, you are likely to encounter frame drops in towns, but overall, I found the game to run smooth and I didn't encounter any major technical problems. The game looks and feels polished, runs at over 120FPS at QHD with an RTX 4080 and DLSS, and this time around, we also get the benefit of Ray-Traced lighting, bringing the game graphically on par with other UE5 titles, without losing the original game's colourful art style. On an RTX 5080, you can achieve even higher frame rates thanks to DLSS Frame Generation, enabling up to 4x higher frame rates at the cost of some additional latency.

I will say that Ray Tracing in this title is particularly heavy. While I can normally expect extremely high frame rates with Ray Tracing and DLSS enabled, in The Outer Worlds 2, I found that ray tracing often brought my frame rates down to the 60FPS mark on an RTX 4080, while playing with it switched off allowed me to achieve high frame rates (100+ FPS) at all times.

Now with that out of the way, let's get onto the main review section, where we go over the game's changes and improvements, or lack thereof.

Immediately upon finishing the prologue, The Outer Worlds 2 gives a much bigger sense of scale compared to the first game. Tiny planet maps have been replaced with much larger explorable zones, with caves and hidden laboratories to discover, alongside many side quests, faction quests and more. It is clear that some inspiration was taken from Avowed in this aspect, which also offered much larger explorable zones compared to previous Obsidian RPGs. There is a lot of stuff to find but equally, there are important things that you can miss on a playthrough. For instance, the main quest doesn't take you to Free Market Station for a very, very long time, but there is a companion character hiding away there, who you can completely miss by just visiting the main objectives. There are also some double-jump enabling boots on Eden that can be missed pretty easily.

Throughout the game, dialogue options are plentiful, and you will encounter instances where you can solve a problem through stealth, brute force or via diplomacy. With that said, I did create a character with maxed out Speech and I was ultimately disappointed in how few opportunities I had to use this to influence quests. The Observation skill is another funny one, as it is supposed to highlight ‘hidden' things in the environment. Despite investing into this skill, it was still quite rare for me to use Observation in exploration. I only found a few hidden rooms across my playthrough, and most of the time, these were small, closet-sized rooms with a lootable chest or safe inside. I didn't encounter any situations where Observation opened up an entirely new pathway through a mission objective.

When diplomacy and stealth options fail, you'll be forced to tough it out in combat. This is an area where Obsidian has massively improved compared to the first game. Combat in the original Outer Worlds was the weakest part of the package. It is perhaps best described as ‘functional but floaty', with many bullets flying past enemies and almost forcing players to use Adreno Time, the in-universe drug that allows the player to slow down time to better line-up shots. I had to use this ability in almost every combat encounter in the first game. However, in The Outer Worlds 2, weapons now feel more distinct, they handle better, they have more punch and most importantly, they are easier to aim. You can largely get through this game's combat encounters using your own mechanical shooting skill, with less reliance on character stats and the slow-time mechanic.

While I initially built my character around the tenets of stealth and diplomacy, more often than not, I found myself having to shoot my way out of situations. Overall, this gave me the impression that there is a ‘right' way to play The Outer Worlds 2, and so over time, I focused less on my speech and observation perks and more on guns and improving the effectiveness of my companions. This is absolutely not something you want the player to feel in a game that supposedly offers so much choice. Most of the time, it felt like combat was the only answer, with a few key exceptions during the main questline.

This might not be so much of an issue if Obsidian embraced the idea of letting you respec your character. However, aside from one early check after the prologue, your character decisions are locked in for the entire playthrough. You won't be able to refund any skill or perk points if you change your mind later. As a result, I mostly let the game inform my level-up decisions. Have I encountered any doors I couldn't unlock? Then add some points into lockpicking. Have I encountered a speech check I couldn't overcome? Add more into speech and so on.

The one constant thorn in my side up until around halfway through the game was combat. There were far less ways to avoid shooting than I had anticipated going in so ultimately, as the game went on, I ended up putting more points into guns and leadership to improve the combat efficiency of my squad, rather than upping my other character traits.

This has left me with mixed feelings about The Outer Worlds 2. I had hoped for true freedom to play the game ‘my way', which typically involves exhausting every dialogue option and route possible until being forced into a fight. However, I often found myself being forced into fights regardless of whether I went through a sneaky vent or unlocked a particular door beforehand. There were a few key moments in the main questline where I could convince an NPC to ‘stand down', but these moments were so few and far between that building my entire character around those traits felt like a waste.

Again, without the benefit of a respec, this becomes incredibly frustrating, because there would be no way for you to know how useful or useless a skill really is until you've played the game. By the time you have figured that out, many of your skill points will already be committed, making it difficult to pivot.

The companions in The Outer Worlds 2 also feel more like mercenaries. Some of them have very little reason to be on your crew and some of them have no reason to care about your main mission at all.

One of my favourite companions, Aza, was a higher-up in a cult that worshipped the Space Rifts. During her companion questline, you learn that the cult was created by members of The Order, a strict religious group, as a way to spur leaders of the religion into action. This has absolutely no significant impact on Aza. Yes, she's annoyed that her cult betrayed her, but ultimately, she is still a believer and despite the whole thing being built on lies, she still wants to lead the cult once she's done helping you out. This leaves the character in the exact same place we found them in, with no significant changes to personality or goals. You found her as a high-ranking member of a cult and when the game ends, she will still be a high-ranking member of the cult.

Despite her questline being rather bland, I still enjoyed having Aza around for her enthusiasm. She will often chime in on conversations with threats of disembowelment, which I found quite amusing. Out of all the companions, she is probably the most ‘fun' to bring along with you, even if her reasoning for joining your quest is the weakest of the bunch.

The only companion who I really felt had a full ‘arc' is Marisol, a former assassin for The Order who is looking to destroy some dangerous scientific research before it falls into the wrong hands. By the end of her questline, Marisol is a changed person, less prone to bloodshed and more open to diplomatic methods. You don't get this level of character depth from most of the other companion questlines.

This brings me to my final point. The writing in The Outer Worlds 2 is very similar to the original game. The game doesn't take itself too seriously and bad news is often delivered with a cheery voice and a fake smile. You'll hear a lot of jokes about the pitfalls of extreme capitalism, but equally, communist life is shown to have quite the dark side too. It is all a lot of fun, and I had a good few laughs playing through it, but the lack of emotional response from various characters leaves me with the feeling that I, as the player, have very little influence in Arcadia and the larger forces at play will almost always come out on top.

If you did enjoy The Outer Worlds, I think you'll enjoy the sequel just as much, if not more. However, I don't think this sequel does enough to draw in those who didn't enjoy the original. A lot of marketing for The Outer Worlds 2 has centred around character build variety and ‘freedom' within the game but in practise, The Outer Worlds 2 is not a stealth game, or a social simulation – it is a shooter with dialogue options. I still had a lot of fun with it, and I am looking forward to giving it another run with a fresh character so I can see some of the other outcomes, but overall, this was a 7/10 experience at its worst and an 8/10 experience at its best. If the game had truly offered as much choice and variety as it claimed to, the game could have easily pushed into 9/10 territory, while also offering up more compelling reasons to go for another playthrough.

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KitGuru Says: The Outer Worlds 2 is a competent sequel, but it doesn't deliver on its promises as much as I had hoped.

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Free ‘Ante Chamber’ update brings Balatro to Vampire Survivors

Vampire Survivors pretty much invented a new genre of video games when the bullet-heaven (a.k.a. Reverse bullet hell) released back in 2022. Since then, studio Poncle has kept the title alive with plenty of both paid and free DLC. In terms of the latter, a major Balatro-themed update has been announced and released for all to enjoy.

Available for free right now, the ‘Ante Chamber’ update crosses Vampire Survivors over with fellow popular indie roguelike Balatro, with the team writing:

“Join Jimbo and a cast of wild cards with combo potential that'll probably break the game. Get in on the action for a Full House of silly synergies, clownish combos, and bewildering Boss Blinds.”

As part of the free DLC, players can look forward to trying out 4 new characters alongside 4 additional weapons (and evolutions):

Characters

  • Jimbo (Multiply stat-boosting Survarot cards by x4)
  • Canio (Trigger additional Survarot drafts)
  • Chicot (Cuts boss health in half and switches off hazards)
  • Perkeo (More passive slots)

Weapons

  • Infernolatro (Summon a burning score counter)
  • Gros Michel (Release a barrage of banana projectiles)
  • Fibonacci Seltzer (Fires mathematically beautiful spiralling streams)
  • Celestial Booster (Planets and a rocket orbit you constantly)

Since its launch in 2022, Vampire Survivors has continued to be the best and most content-rich game in the genre which it helped create/popularise. This latest free DLC seemingly only helps maintain their lead in the space.

KitGuru says: Will you be checking out this DLC? What’s been your favourite crossover so far? Let us know down below.

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