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Lian Li targets high-end SFF builds with new SP Platinum ATX 3.1 PSUs

Lian Li has launched its new SP Platinum Series, a line of high-performance SFX power supplies designed for premium small-form-factor builds. The new units are available in 850W and 1000W capacities, both achieving an 80 Plus Platinum certified efficiency.

The SP Platinum series is built to the latest Intel ATX 3.1 and PCIe 5.1 specifications, making it fully ready for next-generation components. It includes Lian Li's own in-house manufactured 12V-2×6 GPU cable, which features alloy copper terminals for lower contact resistance and a dual-colour connector to help ensure it's fully seated. Internally, the PSUs are built with 100% Japanese 105°C capacitors and are equipped with a comprehensive suite of protections, including OCP, OVP, OTP, OPP, SCP, UVP, NLP, and SIP.

Cooling is handled by a 92 mm FDB fan governed by a smart curve, which enables a zero-RPM mode by switching the fan off entirely at loads of 40% or less. For builders working in cramped SFF chassis, the SP Platinum Series comes with “super-flexible” braided modular cables to improve routing and airflow.

Lian Li has also included two notable quality-of-life features. An SFX-to-ATX adapter bracket is in the box for compatibility with larger cases. More uniquely, the PSU ships with an extension power cord that features an integrated on/off switch, allowing users to cut power to the installed PSU more easily. The Lian Li SP Platinum Series is now available in both black and white versions, starting at £142.99/€164.90 for the 850W models and £159.95/€184.90 for the 1000W models.

KitGuru says: Planning on building an SFF system? Have you already locked in on a PSU, or does the new Lian Li SP series PSUs still have a chance?

The post Lian Li targets high-end SFF builds with new SP Platinum ATX 3.1 PSUs first appeared on KitGuru.
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ADATA brings 128GB DDR5 modules to mainstream desktops with new 4-Rank CUDIMMs

Adata has introduced a 128GB DDR5 CUDIMM module, effectively doubling the maximum capacity per stick for the mainstream desktop platform. This breakthrough brings 4-rank memory, previously available only in server space, into consumer-grade hardware.

Until now, the consumer DDR5 market has been limited to single- and dual-rank modules, with a maximum capacity of 64GB per DIMM. With a 4-rank module architecture (dividing the module into four groups via chip stacking), Adata has pushed the new capacity limit to 128GB. This means that even dual-DIMM motherboards can now support 256GB of RAM.

Despite the clear advantage of using such a design, there is a technical trade-off to it. A 4-rank configuration increases the load on the memory bus, which can negatively impact maximum stable frequencies. For gaming, less dense memory modules might still be better, but for memory-intensive applications, such as AI workloads and high-end content creation, the sheer increase in capacity may outweigh the benefit of higher clock speeds.

To ensure stability, Adata has already been validating its 4-rank DDR5 5600 MT/s CUDIMM modules on MSI's upcoming Z890 motherboards. This development is particularly significant for the small form-factor (SFF) market, where dual-DIMM motherboards are the standard, removing a major capacity limitation for high-performance compact builds. Adata has not yet shared detailed specifications or a retail launch date for the new 128GB modules, but a 2026 release looks plausible.

KitGuru says: Would you make use of these 128GB memory modules, or is this overkill for your needs?

The post ADATA brings 128GB DDR5 modules to mainstream desktops with new 4-Rank CUDIMMs first appeared on KitGuru.
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Mojang and Candy Crush developer reveal ‘Minecraft Blast’

Mojang has officially announced Minecraft Blast, a new free-to-play mobile puzzle game developed in collaboration with King, the studio behind Candy Crush Saga. The announcement confirms that this is a separate project and will not interfere with or delay future updates for the core Minecraft game, such as the upcoming Mounts of Mayhem update.

The new title (via MobileGamer) is described as a “modern match puzzle” game. Based on early screenshots, players will match blocks by colour or type within a set number of moves to complete level objectives. The gameplay is supplemented with familiar Minecraft mechanics, including boosters themed as tools like pickaxes and shovels. Beyond the puzzle levels, players will also be able to unlock themed locations and construct their own Minecraft-inspired structures.

Minecraft Blast is still in its “extremely early days” according to Mojang. The first limited playtest is currently being rolled out in Malaysia only. This initial test is only available via the Apple App Store on iOS. Mojang has stated that it plans to expand testing to other regions and platforms in the future to gather feedback.

As is standard for this kind of early-phase testing, the current build contains only a small portion of the final content. Mojang has also confirmed that any progress made by players during this test period will be reset and will not carry over to the final, full release of the game.

KitGuru says: Are you a fan of Minecraft? What do you think of this mix between Minecraft and Candy Crush Saga?

The post Mojang and Candy Crush developer reveal ‘Minecraft Blast’ first appeared on KitGuru.
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Former Ubisoft studio lead confirms Splinter Cell project was cancelled in 2017

Back around 2018, an E3 leak claimed that Ubisoft was planning on announcing a new Splinter Cell game. That turned out to be entirely false, but the publisher was indeed working on a revival of the stealth-action franchise at one point, although it was quickly cancelled in a pivot towards ‘live service' games.

This week, Bloomberg's Jason Schreier published a new interview with AdHoc Studios co-founder, Nick Herman, covering his journey from Ubisoft to founding his new studio and releasing the new hit-game Dispatch. In this interview, Herman reveals that around 2017, when he took on a role at Ubisoft's San Francisco studio, he and a small team had worked on a new Splinter Cell game for several months:

Herman had the following to say about his time working on Splinter Cell:

“I was so excited to be a part of this and help revitalize it, because it’s been dormant for a while, and we thought we could tell a great story and do something the fans would love”.

However, it is claimed that the game was cancelled very early on, as Ubisoft had begun asking its studios to focus on ‘Games as a service', otherwise known as live-service games. The group struggled to come up with an idea that would stick and ultimately, Herman left Ubisoft to start up AdHoc Studios, which just released its first hit game, Dispatch, which prominently features Breaking Bad co-star, Aaron Paul in a lead acting role.

Eventually, Ubisoft San Francisco hired a new leader, Mark Rubin, and began working on XDefiant. While the game garnered some hype during its beta testing phase, players had issues with the title at launch and ultimately, Ubisoft shut the game down and closed the San Francisco studio.

While some have taken this interview to mean that Splinter Cell was cancelled specifically for XDefiant, that was not the case. The Splinter Cell project had a short-lived life in 2017 and was cancelled to focus on live-service multiplayer games. However, XDefiant didn't come to be until after 2019, at least two years after the short-lived Splinter Cell project.

KitGuru Says: There is a serious lack of stealth-action games on the current market. Ubisoft has the perfect IP to fill that gap. Hopefully at some point in the next couple of years, it capitalises on that opportunity.

The post Former Ubisoft studio lead confirms Splinter Cell project was cancelled in 2017 first appeared on KitGuru.
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Bungie settles lawsuit over original ‘Red War’ campaign for Destiny 2

Over the past year, Bungie has been attempting to fight a plagiarism lawsuit from a writer who claimed that the original Red War campaign for Destiny 2 copied from his own published work. Now, Bungie has been forced to settle, after content vaulting ruined its chances of effectively fighting the case.

As reported by The Game Post, Bungie has settled the lawsuit, although the specific details of the settlement agreement have not been made public. The settlement comes after Bungie failed to get the case dismissed, in large part due to its decision to delete the Red War campaign from the game.

While initially the Content Vault was pitched as something Bungie could pull content in and out from, that turned out to not be the case. All of the ‘vaulted' content can no longer be implemented back into Destiny 2. As a result, Bungie attempted to submit YouTuber playthroughs, lore videos and Wiki articles as evidence to fight the lawsuit. The judge assigned to the case would not accept this evidence, as they were third-party retellings of the events and could not be considered truly representative of the product.

If Bungie had been able to create a legacy build of Destiny 2 with the Red War campaign still in-tact, then it would have been able to properly demonstrate the differences between its own work and that of the writer on the other side of the lawsuit. Content Vaulting continues to look like a worse and worse idea by the day. Fortunately for Destiny players, Bungie has since realised what a colossal mistake this was and will no longer be vaulting content.

KitGuru Says: It isn't much of a ‘vault' if Bungie itself can't unlock it and reimplement the content. I imagine a lot of Destiny players right now would be keen for a limited-time event that allowed them to replay the original campaign missions, but it simply isn't possible according to Bungie itself. If it had been possible, they wouldn't have had to settle this lawsuit.

The post Bungie settles lawsuit over original ‘Red War’ campaign for Destiny 2 first appeared on KitGuru.
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Escape from Tarkov launches to mixed reviews on Steam

Escape from Tarkov has officially launched on Steam but the transition to the biggest PC gaming platform hasn't gone smoothly. Following the launch, many players had issues getting into the game and so far, the store page has been flooded with negative user reviews. 

Escape from Tarkov has launched to ‘mixed' reviews on Steam, with the majority of the top-rated reviews being negative. Players had issues creating accounts at launch, while others had issues with an error stating the game files were ‘corrupted' after a fresh install. Due to the game using a third-party launcher, even when purchased on Steam, players also expressed concern about missing their 2-hour refund window before even getting to try the game for themselves.

Currently, the review split stands at 10K negative reviews to just over 4K positive reviews. The positive reviews that do exist all express admiration for Escape from Tarkov's tension, immersion, realistic shooting and difficulty. It is perhaps the most ‘hardcore' extraction shooter on the market, while games like Arc Raiders and Marathon look to serve a broader audience of players.

Battlestate Games had increased server capacity for Escape from Tarkov in the lead-up to the Steam launch. However, many players encountered issues with the game launcher and the website for creating accounts. We expect those issues to subside pretty quickly, at which point, players should have an easier time getting into the game. Still, it is clear that Tarkov is not a game for everyone.

KitGuru Says: Have you tried Escape from Tarkov since the Steam launch earlier this week? Have you had any issues? 

The post Escape from Tarkov launches to mixed reviews on Steam first appeared on KitGuru.
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Patriot Viper Xtreme 5 DDR5 memory hits 13,211MT/s in new overclocking world record

Patriot Memory's flagship Viper Xtreme 5 DDR5 has officially broken the world record for memory frequency, becoming the first to surpass the 13,200 MT/s barrier.

The new record was set by professional overclocker Ai Max and tuning specialist Brian “Chew”. Using liquid nitrogen cooling (LN2), the team achieved a validated speed of 6605.7MHz (CL68-127-127-127-2), which translates to an effective data rate of 13,211.4MT/s. This score now sits at the top of the international rankings on HWBOT.

Funny enough, the platform used to achieve this result was built on previous-generation hardware. The record-breaking Viper Xtreme 5 memory module was installed on a Gigabyte Z890 Aorus Tachyon Ice motherboard and paired with an Intel Core Ultra 7 265K processor underclocked to 2.1GHz on the P-cores and 1.7GHz on the E-cores. Both components were operating under LN2.

KitGuru says: Seeing how often the DDR5 frequency record is being beaten, how long do you think this one will last?

The post Patriot Viper Xtreme 5 DDR5 memory hits 13,211MT/s in new overclocking world record first appeared on KitGuru.
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Crystal Dynamics undergoes more layoffs, but Tomb Raider development continues

Crystal Dynamics has had a rough few months. Following the cancellation of Perfect Dark, which Crystal Dynamics was the primary developer for, the studio was forced to cut a sizable number of developers from the team. Now just a short while later, the company has had to let go of more employees. 

Crystal Dynamics is undergoing its fourth round of lay-offs in just two years. This time around, the company has announced plans to let go of 30 employees as part of a ‘restructuring' effort.

The company claims the cuts were made to “optimise the continued development” of Tomb Raider, the studio's flagship franchise. If we take out the marketing spin, then we can gather that the next Tomb Raider game is not close to release, and Crystal Dynamics simply had more employees than it needed at this point in the project's lifespan.

The next Tomb Raider game was greenlit a couple of years ago, shortly after Embracer Group acquired Crystal Dynamics and the Tomb Raider IP from Square Enix. While Embracer continues to own Crystal Dynamics and by extension, Tomb Raider, it is actually Amazon Games that will be publishing the next game in the series. This is notable, as Amazon Games also underwent a massive round of lay-offs last month, leading to the cancellation of multiple projects, and the shelving of New World, the company's only successfully released game.

KitGuru Says: If you've been looking forward to the return of Tomb Raider, it sounds like you'll be waiting a few more years at least. 

The post Crystal Dynamics undergoes more layoffs, but Tomb Raider development continues first appeared on KitGuru.
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Lian Li launches new SX PSUs with ATX 3.1 and Platinum efficiency

Lian Li has expanded its power supply portfolio with the launch of the SX series. Available in 850W, 1000W, and 1200W capacities, these new units are designed to meet the Intel ATX 3.1 specification and carry 80 Plus and PPLP Platinum certifications, promising up to 92% efficiency under typical loads.

Ready for the latest graphics cards, each SX series unit includes a native PCIe Gen 5.1 12V-2×6 connector capable of delivering up to 600W without the need for bulky adapters. For the higher wattage 1000W and 1200W models, Lian Li also includes a 12V-2×6 to dual 6+2 PCIe cable to ensure compatibility with a wider range of peripherals and older cards. The units ship with flexible, braided-texture modular cables designed to facilitate easy routing in tight chassis.

Internals are cooled by a 120 mm fluid dynamic bearing fan. This cooling solution features a Zero RPM mode, which stops the fan completely under light loads for silent operation. A physical switch on the rear of the PSU allows users to toggle this hybrid mode on or off depending on their noise preference. Under the hood, the SX series is constructed using 100% Japanese 105°C capacitors and uses a single +12V rail layout.

Aesthetically, the casing features an embossed mesh pattern to assist with ventilation. As expected for a high-end unit, it comes with a comprehensive suite of industrial-grade protections, including OPP, OVP, SCP, OCP, OTP, UVP, SIP, and NLP, to safeguard the hardware. The Lian Li SX series is now available for pre-order in black and white, and it comes with a 10-year warranty. The SX850P costs £109.99/$119.99/€124.90, the SX1000P costs £130.99/$149.99/€149.90, and the SX1200P costs £139.99/$159.99/€159.90 for the flagship.

KitGuru says: If you were in the market for a new PSU, would any of the new Lian Li SX PSUs have been on your radar?

The post Lian Li launches new SX PSUs with ATX 3.1 and Platinum efficiency first appeared on KitGuru.
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Sony apparently doesn’t want Horizon Steel Frontiers on PlayStation

This week, NCSoft and Sony officially revealed their Horizon MMO project – Horizon Steel Frontiers. One thing about the announcement immediately stood out as strange, the game is only coming to PC and mobile, with no PS5 version planned. As it turns out, that may have been Sony's decision. 

NCSoft has addressed the lack of PS5 version for Horizon Steel Frontiers, its new MMO based on PlayStation's popular Horizon series of action-adventure games. Speaking with 4Gamer, NCSoft said that it would “like to” release a PS5 version of the game, but added that it is “not something we can decide on our own”.

The big question raised from this statement is why? Why would Sony put money into creating an MMO based on its Horizon franchise and not bring it to PlayStation consoles?

We may already have the answer to that, as it was also revealed yesterday that Guerrilla Games' next big project won't be a continuation of the single-player games, but rather a multiplayer spin-off instead. Given that Horizon Steel Frontiers is not coming to PS5, it would seem that Sony was concerned about the MMO stealing the thunder from Guerrilla's own multiplayer game, which will launch on PS5.

KitGuru Says: Horizon began life as a PlayStation exclusive franchise and the majority of fans are PlayStation gamers, so not bringing Steel Frontiers to the console is certainly a strange choice. I don't see any reason why both Steel Frontiers and Guerrilla's own Horizon multiplayer game couldn't co-exist on the platform. 

The post Sony apparently doesn’t want Horizon Steel Frontiers on PlayStation first appeared on KitGuru.
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Thermaltake launches View 390 TG with curved glass and hidden-connector support

Thermaltake has added the View 390 TG Mid-Tower to its case lineup. Available in both Black and Snow editions, this new ATX case prioritises visibility through a distinctive glass panel design. The chassis also features a curved tempered glass panel on the left side that meets a full tempered glass top panel, creating a seamless view of the interior.

Beyond the vertical fishbowl aesthetic, the View 390 TG is built to support the industry's shift towards hidden-connector components. The motherboard tray includes specific cutouts to accommodate back-plug motherboards, including those from the Asus BTF, MSI Project Zero, and Gigabyte Project Stealth ecosystems. This design allows for significantly cleaner cable management by routing power and data cables entirely behind the motherboard tray.

Cooling is handled by two pre-installed CT120 PWM fans located at the rear of the case. For liquid cooling setups, the chassis supports a radiator up to 360 mm mounted on the right side of the motherboard tray. In total, the case can accommodate up to eight 120 mm fans. For graphics cards, the View 390 TG features rotatable PCI-E slots, allowing users to choose between horizontal and vertical mounting. Moreover, Thermaltake includes a GPU holder and a riser cable bracket to help prevent sag and maintain alignment.

As is becoming standard with Thermaltake's enthusiast cases, the View 390 TG is compatible with the company's optional LCD Screen Kits. Users can purchase a separate 3.9-inch or 6-inch display unit to install in the case, which interfaces with the TT RGB PLUS software to display real-time system diagnostics or custom GIF and JPG images. The build is rounded out with top-mounted I/O featuring a USB 3.2 Gen 2 Type-C port, two USB 3.0 ports, and HD audio jacks. Storage options allow for the installation of up to three 2.5-inch SSDs or two 3.5-inch HDDs. The case is priced at $159.99.

KitGuru says: Would you like to build a system inside one of these? 

The post Thermaltake launches View 390 TG with curved glass and hidden-connector support first appeared on KitGuru.
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Switch 2 firmware update breaks support for third-party docks

Earlier this week, Nintendo rolled out a major Switch 2 firmware update, adding new quality of life features. Unfortunately, this same update also appears to have cancelled out support for third-party docks. 

As spotted by Kotaku, the latest Switch 2 firmware update has stopped the video signal from being transmitted when the system is connected to a third-party dock.

While many use the standard dock included with the system by Nintendo, some users have opted to buy cheaper third-party docks to create easy Switch set-ups in other rooms, or to have one for travelling. The official Switch 2 dock costs a whopping £92.99, an insane price given that the official dock is essentially a hollow and cheap feeling lump of plastic, with a couple of ports integrated.

Nintendo has not yet commented on the issue, so it is unclear if this was an intended move to force users into only using the official dock, or if it was simply a mistake that will be patched later.

KitGuru Says: Considering the price of an official dock, it is no surprise that some users have turned to cheaper third-party solutions. Hopefully this on-going issue was just a mistake on Nintendo's part and a patch will come soon to restore support. 

The post Switch 2 firmware update breaks support for third-party docks first appeared on KitGuru.
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AMD debuts FSR Ray Regeneration with Black Ops 7

AMD has continued to develop its FidelityFX Super Resolution technology, moving from a spatial upscaler when it first released to a machine learning-based solution with the launch of FSR 4. The company is now rolling out the next phase of its ML-enhanced roadmap, dubbed ‘Redstone', starting with a feature designed to improve ray tracing quality.

As spotted by u/HolyAllah and later announced by Jack Huynh, SVP and GM of Computing and Graphics at AMD, the first game to make use of the Redstone suite is Call of Duty: Black Ops 7, adding Ray Regeneration to the mix. However, only current-gen Radeon graphics cards can make use of the feature.

This is a machine learning-based real-time denoiser designed to enhance ray-traced effects, including lighting and reflections. It functions similarly to Nvidia's Ray Reconstruction by attempting to reduce rendering costs through sparse sampling while mitigating the blurriness often associated with traditional denoisers.

In Black Ops 7, players with the supported hardware will find the new option under the ‘Ray Tracing Denoiser' section of the settings menu, where the game suggests pairing it with FSR 4 upscaling. To enable the feature, users must first install the newly released AMD Software Adrenalin Edition 25.11.1 driver.

KitGuru says: Is your system ready for FSR Ray Regeneration? Will you try the new technology in Black Ops 7?

The post AMD debuts FSR Ray Regeneration with Black Ops 7 first appeared on KitGuru.
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Gamdias introduces Athena M4M chassis with BTF-ready design

GAMDIAS has announced the ATHENA M4M, a new line of compact micro-tower PC cases aimed at delivering high performance in a minimal footprint. The series includes two models: the ATHENA M4M with a mesh front panel and RGB accents, and the ATHENA M4M WOOD, which incorporates a natural wood finish. 

The ATHENA M4M ships with three pre-installed 120mm NOTUS M1 fans and extensive ventilation through mesh, side, and top panels. The standard M4M also integrates an 8-port PWM ARGB fan hub for streamlined lighting and cooling control. GAMDIAS highlights support for dual 360mm radiators, GPUs up to 395mm, and connector-hidden BTF motherboards, enabling clean cable management and simplified builds. Modular panels and a front-mounted PSU design further enhance accessibility and ease of installation.

Connectivity is handled via a front I/O panel featuring USB 3.2 Gen 2 Type-C, dual USB 3.0 ports, LED controls, and HD audio. Storage options include support for both 2.5-inch and 3.5-inch drives, while magnetic dust filters provide added protection. A GPU support bracket is included to prevent sag for larger, heavier graphics cards.

The ATHENA M4M Series is available now, priced at $79.90 for the mesh model and $89.90 for the wood edition.

KitGuru Says: We'll be reviewing this case soon so stay tuned for our in-depth thoughts on what it is like to build with.

The post Gamdias introduces Athena M4M chassis with BTF-ready design first appeared on KitGuru.
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Silent Hill F update 1.10 brings new difficulty mode, skip feature and more

After a decade of little-to-nothing in the way of new Silent Hill content, Konami’s iconic franchise has returned bigger and better than ever with the back-to-back successes of Silent Hill 2 Remake and Silent Hill F. With regards to the latter, Konami has now released a brand new update adding an extra difficulty level; a bunch of system changes and much more.

Detailing this latest update on the official Silent Hill F website, Konami have now released patch 1.10, bringing with it a ton of bug fixes alongside more substantial changes, including:

  • New ‘Casual Action’ difficulty level
  • Optional skip feature for select sections of New Game+
  • Hinako’s stamina replenishes slightly faster
  • Unskippable combat encounters are reduced across multiple sections
  • Fewer enemies are placed across multiple sections
  • Motion Blur toggle added (consoles)

Silent Hill F Update

The full list of patch notes can be found HERE and goes into more depth regarding console specific fixes and changes.

Already a solid game at its launch, this latest update to Silent Hill F has ensured that the title remains not only more replayable, but is also a better experience for those playing it for the first time.

KitGuru says: Are you surprised by Silent Hill’s resurgence? Why does Konami seem to care all of a sudden? Is Silent Hill F on your GOTY shortlist? Let us know down below.

The post Silent Hill F update 1.10 brings new difficulty mode, skip feature and more first appeared on KitGuru.
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Vampire Survivors VR officially announced for Meta Quest

Facebook’s Meta Quest platform has been home to many VR ports of popular ‘flat’ games, including the likes of Resident Evil 4 VR; Fruit Ninja; Roblox; Tetris Effect: Connected and more. In a curious announcement, the visually-overwhelming reverse-bullet-hell (aka bullet heaven) indie hit Vampire Survivors has been announced for Meta’s VR platform.

Available to purchase right now for the relatively modest price of £7.99, Vampire Survivors VR fortunately does not put you into the eyes of the survivors themselves.

Instead, the game is presented as a “dioramic 3D voxel created environment” – offering a familiar yet surprisingly new perspective on the battlefield.

Unfortunately, as with many of these exciting virtual reality ports, Vampire Survivors VR is limited to the Meta Quest platform (namely the Quest 2, 3/S and Pro).

That said, if you do own a Quest headset, Vampire Survivors VR looks to be a rather satisfying visual experience – one which hopefully shouldn’t make you feel motion sick.

KitGuru says: What do you think of this announcement? Would you like to see more VR games take this diorama approach to its perspective? Let us know down below.

The post Vampire Survivors VR officially announced for Meta Quest first appeared on KitGuru.
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Sony celebrates PlayStation 5’s fifth anniversary with new player stats

Though it feels like just yesterday, the latest generation PlayStation 5 is now officially half a decade old. Celebrating this milestone, Sony has shared a ton of interesting stats pertaining to the past 5 years of PlayStation – including the fact that over 100 billion hours of gameplay has been enjoyed so far on the system.

Publishing a post to the PlayStation Blog, the VP of Product Management at SIE ‘Shuzo Kikuchi’ wrote:

“Five years ago, in November 2020, PlayStation 5 marked a new era of speed, immersion, and creativity. As we celebrate its fifth anniversary, we’re looking back at how PS5 has evolved – year by year – through system software updates, new accessories, and community milestones that continue to redefine play.”

One of the first stats highlighted by Sony was the fact that since 2020, the PS5’s oft-forgotten ‘Share Screen’ feature has in fact been used more than 1.6 billion times – totalling over 900 million hours.

Beyond this, the past generation has seen Sony putting a greater emphasis on accessibility. This seems to be paying off, with the console maker revealing that 1-in-4 PS5 users have turned on at least one accessibility feature in the console’s settings.

PlayStation Sony

The full list of infographics and stats can be found HERE, but some of the other most notable include:

  • Cross-generation share play has been used over 700 million times
  • 5.6 billion game captures (screenshots/clips) have been shared
  • Over 1 billion voice chat sessions have occurred
  • 40 billion trophies have been earned
  • More than 100 billion hours of gameplay has taken place on PS5

As mentioned, in many ways it feels as though the 9th generation of consoles arrived just yesterday. That said, even 5 years on, the PS5 still has plenty of life left within it. It will be interesting to see what these stats look like once the PS5 reaches 10 years on the market.

KitGuru says: How long have you had a PS5 for? Did you pick the console up day-one? How many hours do you think you’ve played since the PS5 launched? Let us know down below.

The post Sony celebrates PlayStation 5’s fifth anniversary with new player stats first appeared on KitGuru.
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Red Dead Redemption 1 has been rated for PS5, Series X|S and Switch 2

Well over a decade on from its initial release on PS3 and Xbox 360, the much-loved Red Dead Redemption was finally ported to ‘modern’ systems in 2023. While a decent upgrade, the remaster was technically only released for the PS4/Pro and the OG switch (as well as PC), with Xbox users having to make do with an enhanced backwards compatible Xbox 360 version. In an unexpected move, it appears as though the original Red Dead Redemption is set to receive native current-gen and Switch 2 ports in the near future.

As discovered by ResetEra user –R, the ESRB (Entertainment Software Ratings Board) published a listing for Red Dead Redemption coming to the PS5, Xbox Series X|S and Nintendo Switch 2.

Red Dead Redemption

While many fans would likely have preferred to get a current-gen version of its sequel RDR2, having a native PS5 and Series X|S version of the OG is still welcome.

That said, given the fact that Red Dead Redemption already runs at 4k60fps on the PS4 Pro version (as well as the backwards compatible Xbox 360 version on Series X), it will be interesting to see what specific enhancements are added with this impending release – perhaps DualSense support?

KitGuru says: What do you think of this re-release? Would you prefer if Rockstar had announced a current-gen port of RDR2? Let us know down below.

The post Red Dead Redemption 1 has been rated for PS5, Series X|S and Switch 2 first appeared on KitGuru.
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Sony to cut PS5 prices by up to €150 for Black Friday

While we typically see console prices coming down over the course of a generation, the exact opposite has happened with PS5 and Xbox Series X/S, with both sets of consoles getting price hikes years after launch. Fortunately, that doesn't mean that holiday season deals will stop, with reports indicating that PS5 prices will be slashed by up to €150 starting on Black Friday. 

According to billbil-kun of Dealabs, a reliable source for PlayStation-related leaks, the PS5 Digital Edition will get a price cut of €150 for Black Friday, while the standard edition console should receive €100 price cut. If accurate, this would bring prices down to €349 for the Digital Edition and €449 for the standard PS5.

PS5 CFO

The PS5 Pro should also get a similar price cut to the standard PS5, bringing the sale price down to €699.

Sony has typically shaved around €100 off of the price of the PS5 each year for Black Friday, although nowadays, the deal isn't quite as good due to repeated price hikes. Still, if you want a PS5, Black Friday / early December should be the best time to buy.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking up a PS5 during the sales this year? 

The post Sony to cut PS5 prices by up to €150 for Black Friday first appeared on KitGuru.
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Guerrilla Games next ‘big project’ is a multiplayer spin-off, not Horizon 3

Earlier today, NCSoft and Sony officially announced Horizon Steel Frontiers, a new MMO set in the Horizon universe. Curiously, the game was only announced for PC and mobile platforms, seemingly skipping PlayStation entirely. Now, we may know why that is – Guerrilla Games, the creators of Horizon, are working on their own multiplayer spin-off game. 

Jason Schreier has learned that Guerrilla Games' next major release will not be Horizon 3, a continuation of the single-player games, but instead a multiplayer spin-off. However, Schreier did not reveal any further details about the game. As this is the next big project for the studio, it means that Horizon 3 will be pushed further down the line, so fans will have to wait longer to see the end of Aloy's journey.

This is not the first time that Guerrilla Games has been linked to a multiplayer spin-off. Prior to the launch of Horizon Zero Dawn, it is understood that Guerrilla Games explored co-op functionality and other multiplayer elements, before settling on a single-player-only adventure. In recent years, Guerrilla has also posted job listings calling for developers with multiplayer experience.

It is unclear exactly when Guerrilla will have its own Horizon multiplayer game ready, but it is expected to arrive during the PS5 generation, before the release of Sony's next-generation hardware. If it slips though, it could end up being a cross-generation title.

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KitGuru Says: I'm not loving this trend of forcing single-player franchises to grow into multiplayer, multi-genre powerhouses. With that said, Guerrilla Games does have roots in multiplayer game design, having worked on the Killzone games prior to Horizon. 

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Amazon drops new trailer for Fallout season 2 ahead of December premiere

The Fallout TV series garnered universal acclaim for its tone, sets and story. Season Two is now just a month away and in preparation, Amazon has now uploaded the full trailer for season two. 

Amazon had released a teaser trailer for Fallout Season Two over the Summer. This new trailer is much longer, giving us a better look at what's to come over the next eight episodes:

Last month, Amazon had also rolled out a new set of character posters for the series, showing Lucy surrounded by a group of raiders, Maximus surrounded by members of the Brotherhood of Steel, Ghoul surrounded by … other ghouls and of course, CX404, otherwise known as Dogmeat, surrounded by Radscorpions.

In Fallout Season 1, we got to see Lucy escape from the vault and discover life in the wasteland. In season two, Lucy's journey will continue, moving on from the rubble of California and over to the Nevada desert to find Mr House and learn more about the conspiracy that sent the world into chaos.

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KitGuru Says: Are you looking forward to the new season of Fallout? 

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Cooler Master expands MasterFrame lineup with compact 400 Mesh chassis

Cooler Master has announced the MasterFrame 400 Mesh, a compact PC case designed for Micro-ATX and Mini-ITX builds. The chassis brings the company’s modular MasterFrame design to a smaller format, emphasising airflow and flexible orientation.

The case supports vertical or horizontal layouts, with repositionable brackets to adapt to different setups. Despite its reduced footprint, it accommodates full-size components, including graphics cards up to 390mm long and CPU air coolers up to 190mm tall. Cooling options are extensive, with room for up to nine fans and multiple radiators, including 360mm units mounted at the top. A mesh front panel maximizes intake, while a tempered-glass side panel provides a clear view of hardware.

Connectivity includes USB 3.2 Gen 2×2 Type-C, dual USB 3.2 Gen 1 Type-A ports, and a 3.5mm audio combo jack. A SickleFlow 120mm ARGB fan comes pre-installed, offering basic airflow and lighting out of the box. The case will be available in silver and black finishes, with aluminum accents and curved edges rounding out the design.

Cooler Master positions the MasterFrame 400 Mesh as the most accessible entry in the MasterFrame lineup, aimed at builders who want modularity and airflow in a smaller footprint.

The MasterFrame 400 Mesh launches in Europe starting January 2026, with rollout varying by country. Pricing is set at €149.

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KitGuru Says: Would you like to build a small form-factor system in one of these? 

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NCSoft targets H2 2026 for Aion 2 global launch, details new 2026 lineup

NCSoft has confirmed the global launch window for Aion 2, targeting the second half of 2026. The announcement came during its Q3 2025 earnings report. While the rest of the world has a bit of a wait, the PC and mobile MMORPG is set to launch in South Korea and Taiwan next week.

During the investor call (via Massively Overpowered) where it confirmed the release window for its upcoming game, NCSoft also made a specific promise regarding its business model. According to the developer, Aion 2 will feature a less aggressive monetisation than Throne and Liberty in an effort to secure a wider user base.

As a direct successor to the original Aion (released in 2009), Aion 2 is set 200 years later in a game world said to span over 1,200 square kilometers. The original's signature flight mechanics are returning for both exploration and aerial combat. The game is built on Unreal Engine 5 and will support Nvidia DLSS 4 Multi Frame Generation at launch. NCSoft is promising eight classes, over 200 solo and group dungeons, and a variety of PvP modes, including 1v1 arenas and large-scale faction warfare.

Aion 2 is just part of a busy 2026 schedule for the publisher. It will be joined by Cinder City, an open-world third-person shooter with MMO elements for PC and consoles. Also slated for 2026 is Limit Zero Breakers, a free-to-play anime-style co-op action RPG for PC and mobile, and Time Takers, a team-based PC and console shooter featuring a unique ‘Time Energy' resource for revives and skill upgrades. With a release date not yet set, MMO fans can also look forward to the upcoming Horizon Steel Frontiers, an MMO set in the Horizon universe that was just announced at G-Star 2025.

Discuss on our Facebook page, HERE.

KitGuru says: Interested in any of NCSoft's upcoming games? Which one are you the most curious about?

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AMD makes 3D V-Cache more accessible with £240 Ryzen 5 7500X3D

The AMD Ryzen 5 7500X3D is no longer just a rumour. AMD has officially announced its new “budget-focused” gaming CPU, aiming to bring 3D V-Cache to a wider market with a launch price of £239.99. This chip packs the same 64MB slice of L3 cache as its more expensive siblings.

To achieve this price, significant concessions are required. The 7500X3D is a 6-core, 12-thread CPU based on the older Zen 4 architecture, rather than the newer Zen 5. While six cores are fine for most games, the biggest trade-off appears to be clock speed. The Ryzen 5 7500X3D has a maximum boost clock of 4.5GHz, 500MHz lower than the Ryzen 7 7800X3D.

This isn't the first 6-core X3D chip. AMD previously released the Ryzen 5 7600X3D, which actually had a higher 4.7GHz boost speed, but that CPU's availability was limited. The new 7500X3D is receiving a full global release. The low clock speed is a direct result of its 65W TDP, which means it will be relatively easy to cool.

As expected, AMD has provided its own internal benchmarks, claiming that the 7500X3D is, on average, 22% faster than the Core Ultra 5 245KF in a suite of 10 esports titles at 1080p, with a lead as high as 42% in PUBG. In AAA games, the claimed advantage is approximately 13%. According to AMD's data, the Core i5 14600K is also slower, but less significantly, with the AMD chip being 12% faster on average in esports and 8% in AAA titles.

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KitGuru says: The Ryzen 5 7500X3D brings that all-important cache cluster to a much more accessible price point. 

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