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Need a QHD gaming monitor? MSI’s MAG 275CQF E18 is currently just £120

If you are looking for a wallet-friendly monitor upgrade then MSI has a great option available for UK gamers this week. Currently, the MAG 275CQF E18 is 37% off.

The MSI MAG 275CQF E18 is a curved 27-inch QHD (1440p) gaming monitor with a Rapid VA panel and a 180Hz refresh rate, giving you a significant boost over typical 120Hz and 144Hz displays. The curvature here is rated at 1500R, giving it a slight wrap-around effect in your periphery for more immersive gaming.

In terms of colour accuracy, this monitor supports 136% sRGB, 94% DCI‑P3, 90% Adobe RGB, with a 10-bit depth. For response time, you are looking at a minimum of 0.5ms GtG, and you'll also get HDR support too. Connectivity-wise, the monitor ships with 1x DisplayPort 1.4a, along with two HDMI 2.0b ports, with HDMI-CEC included so you can wake the monitor when powering on a console.

Currently, the MSI MAG 275CQF E18 gaming monitor is 37% off on Amazon, bringing the price down to £119.

KitGuru Says: At just under £120, you can't really go wrong with a monitor spec like this.

The post Need a QHD gaming monitor? MSI’s MAG 275CQF E18 is currently just £120 first appeared on KitGuru.
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Thermal Grizzly now sells delidded Ryzen 9850X3D backed by warranty

Back in early 2025, Thermal Grizzly officially began selling delidded processors, backed by a warranty to give PC builders peace of mind. This week, the company is adding a new CPU to its delidded line-up – the AMD Ryzen 7 9850X3D.

A delidded CPU ships with the IHS removed, offering beginners and veterans alike an easy gateway to improved cooling by using a direct-die solution. The process of removing the IHS yourself can be risky and void warranty, so buying one through Thermal Grizzly instead is a safer option.

The Ryzen 7 9850X3D is AMD's new flagship gaming processor. It launched at CES in January, offering up 104MB of speedy cache, alongside a boost clock speed of 5.6GHz. With the proper cooling, a delidded 9850X3D should be capable of hitting that boost clock speed and sustaining it more often. If you know what you're doing, you may be able to get a bit more performance out of it through manual overclocking too.

Each delidded CPU from Thermal Grizzly is validated by their team before being shipped out to customers, so you shouldn't have to worry about receiving a dud. The CPU ships with its own warranty guaranteed by Thermal Grizzly, as well as the validation test results so you can see what they tested first-hand.

The TG Delidded Ryzen 7 9850X3D is available now, priced at €749. The company also offers delidded versions of the Ryzen 9 9950X3D and the Intel Core Ultra 9 285K.

KitGuru Says: Have you ever tried running a delidded CPU before?

The post Thermal Grizzly now sells delidded Ryzen 9850X3D backed by warranty first appeared on KitGuru.
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PCSpecialist responds to our Element Elite R article

Yesterday we published an article and accompanying video, detailing the Element Elite R prebuilt PC that we were sent by PCSpecialist. We demonstrated how the system had been built improperly, resulting in the PCIe riser cable completely blocking one of the two AIO cooler fans. We reached out to PCSpecialist with our findings and questions and have today received a full response.

If you haven't already, be sure to check out on the original article and video which explored everything in detail, and the issues raised by our findings. We had already reached out to PCSpecialist before publishing to let them know what we had found, inviting a response to our article. Dialogue opened yesterday and today we were sent a full statement from the company.

First and foremost, it was good to see the company took responsibility for the issue, with a statement from John Medley, PCSpecialist Head of Sales & Marketing, agreeing that the issue shown ‘should not have happened' and was clearly ‘short of the high standards we hold ourselves to and that our customers rightly expect from us.'

The statement also gave additional context to the build error. According to Medley, TR100 builds are a recent addition to PCSpecialist configurators and the number of systems using the case ‘to date is very small, they represent just 0.08% of orders since it was introduced'. Furthermore, most of those builds were configured with a low-profile air cooler – specifically the be quiet! Pure Rock LP – so even fewer use an AIO with this case. On top of that, the statement says PCSpecialist reviewed the database of customer orders and found ‘that there are no customer orders built into the TR100 at risk of potentially overheating'.

Images above provided by PCSpecialist.

To illustrate the point, we were also provided with the above images from PCSpecialist's build preview tool, showing proper routing of the PCIe riser cable for these systems built into the TR100 chassis.

As to how this managed to happen in the first place, Medley told us that PCSpecialist's standard process ‘includes both a visual inspection and functional stress tests. In this instance, the bracket/stuck fan was not caught at either stage. We are reviewing why that was the case and updating our processes to ensure case-specific requirements are explicitly signed off before any system is dispatched. This will apply to all new chassis going forward.'

On top of that, PCSpecialist emphasised that ‘retrospective training has already begun to further improve the quality of our builds', and while the company acknowledged that mistakes can happen as each system is hand-built, Medley said that PCSpecialist is using this as ‘an opportunity to strengthen our processes, improve our training, and to continue developing our skilled team.'

Lastly, PCSpecialist emphasised the importance of ‘independent scrutiny' and rightly pointed out that the vast majority of prebuilt PCs that we have reviewed from them in the past, have been positively received. In closing, Medley told us the following: ‘We have listened, we have taken the feedback onboard, and we can assure your readers that action has been taken to improve even more moving forwards.'

KitGuru says: Thanks to PCSpecialist for providing with us with such a detailed response. While we would have liked to avoid this situation in the first place, the company certainly seems to be taking the matter seriously and improving its processes as a result.

For transparency, the full statement provided to us by John Medley is copied below:

First and foremost, the build error identified in your review should not have happened. The bracket was not correctly utilised, and this clearly falls short of the high standards we hold ourselves to and that our customers rightly expect from us.

We also want to acknowledge the value of independent scrutiny of this kind. Honest reviews give your audience confidence that coverage is not influenced by the brands being reviewed.

Addressing your questions:

We cannot publicly share exact sales data, but we want to provide context. The TR100 has only recently been added to our configurators and units built to date is very small, they represent just 0.08% of orders since it was introduced. The majority of those have been configured with a low-profile air CPU cooler (be quiet! Pure Rock LP), meaning the pool of TR100 builds with a 240mm AIO is smaller still. Whilst not utilising the bracket correctly is the primary issue; our immediate focus has been on TR100 + 240mm AIO builds, specifically where the potential impact could be more severe.

The automated photography of each customer build has been referenced in the article, video, and comments. To clarify, this process is fully automated so the images are not taken or edited by a staff member, and they are captured without power, meaning fans don’t spin and lighting will not be illuminated.

In reviewing the database of customer order images potentially impacted by this issue, we are pleased to confirm that there are no customer orders built into the TR100 at risk of potentially overheating. Things to keep in mind:

  • The TR100 is a niche product with low sales volume, so the pool of potentially impacted sales was very small.
  • The majority of TR100 system orders have been ordered with a be quiet! Pure Rock LP cooler, which does not have a radiator or top mounted fans.
  • We have dozens of system builders within our team, thankfully most have followed the correct process and are utilising the bracket correctly.

Our standard build and QC process includes both a visual inspection and functional stress tests. In this instance, the bracket/stuck fan was not caught at either stage. We are reviewing why that was the case and updating our processes to ensure case-specific requirements are explicitly signed off before any system is dispatched. This will apply to all new chassis going forward.

Each order is tracked throughout production, and every stage is logged by a staff member. This has allowed us to trace each order back through the production process and retrospective training has already begun to further improve the quality of our builds. All systems are assembled by hand, and unfortunately by nature humans can make mistakes. We are taking this as an opportunity to strengthen our processes, improve our training, and to continue developing our skilled team.

Between Jan 2020 – Jan 2026, PCSpecialist has submitted 28 systems to Kitguru’s editorial team for an unbiased and honest review, the average score of these systems is 8.19/10 and we’re confident if we went back to further the average score would remain high.

Over the past 10 to 15 years, our systems have received high acclaim from Kitguru, many have been accredited awards, and even EHA (European Hardware Association) recognition. PCSpecialist are incredibly proud of the quality standards we have achieved on a consistent basis over two decades of trading. We do not send golden samples to the press like many companies within our industry do. All sample units come directly from our production line with no additional intervention or checks, because like you, we want reviews to be a true reflection of what our customers receive.

The Element Elite R is the first system KitGuru have received to fall short of the high standards we expect of ourselves and we acknowledge this. We have listened, we have taken the feedback onboard, and we can assure your readers that action has been taken to improve even more moving forwards.

The post PCSpecialist responds to our Element Elite R article first appeared on KitGuru.
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Pokémon Leaf Green and Fire Red are officially coming to Nintendo Switch

It's official, Nintendo and Game Freak are finally bringing back Pokémon Leaf Green and Fire Red. However, unlike the majority of other classic game re-releases on the Switch, these titles will not be part of the Switch Online virtual console system and will instead be sold as standalone games on the eShop. 

Pokémon Leaf Green and Fire Red return next week, on the 27th of February for the Nintendo Switch and Switch 2. Before you get too excited, this is a simple re-release, with no graphical upgrades or Quality-of-Life updates, so you will be re-living the GameBoy Advanced experience, the same as it was over 20 years ago.

The games will both be made available on the Switch eShop at 2PM next Friday. Pre-orders are already live, but you'll have to shell out $19.99 for each game. On top of that, there is no confirmed online multiplayer functionality for trades or battles, so you will have to rely on local wireless in order to make trades or battle friends.

Considering how legendary both of these games are, it is a shame to see a lack of online functionality in particular, as it would make filling the Pokedex a lot easier for players. The price tag is also somewhat questionable given that this is a simple ROM of a game from 2004, with minimal work done to update it.

KitGuru Says: As much as I loved these games back in the day, the lack of online trade functionality is off-putting. Fans may be able to get around this if the games support Pokémon Home transfers, but I would still far prefer seeing online trade functionality in-game, rather than needing to mess around with phone apps. 

The post Pokémon Leaf Green and Fire Red are officially coming to Nintendo Switch first appeared on KitGuru.
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Microsoft announces new ‘Postgame Recaps’ for Xbox PC titles

As part of Microsoft’s continued efforts to push PC players towards its Xbox app ecosystem, the console maker has been updating its Xbox app on Windows with new functionality. Available now for Xbox insiders, Microsoft is introducing ‘Postgame Recaps’ – highlighting various “moments” from your most recent play sessions.

Making the announcement on the Xbox Wire blog, Alex Charters, the senior project manager at Xbox wrote: “Starting today, Xbox Insiders in the PC Gaming Preview can try postgame recaps in the Xbox PC app on Windows.”

Explaining exactly how it’ll work, Charters continued, “After you finish a play session, you may see a quick recap that highlights moments from that session—like captures you took, achievements you unlocked, and relevant in‑game events.”

Postgame PC

Said to be “designed to show up only when they’re useful” these recaps won’t pop-up after every single session, with Microsoft claiming that it will trigger primarily if you “take a capture through Game Bar or unlock an achievement.”

While this new functionality will require that the Xbox app runs in the background during play, Microsoft made sure to note that you can turn off aspects of Postgame Recaps to suit your needs – or you can disable it entirely.

Additionally, they claim that the tool has been optimised in order “to minimize memory and performance impact” – but we’ll have to wait and see about that.

Microsoft’s Xbox Postgame Recaps are available now to all PC Xbox insiders. Full details on this new functionality can be found HERE.

KitGuru says: What do you think of Microsoft’s PC Xbox app? Will anything take you away from using Steam? Let us know down below.

The post Microsoft announces new ‘Postgame Recaps’ for Xbox PC titles first appeared on KitGuru.
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Slay the Spire 2 officially launches into Early Access next month

Slay the Spire is a highly addictive yet rather hardcore deck-building rogue-like. Released back in 2019, the game helped usher in the rise of unique genre-lending rouge-likes while still remaining relevant and popular all these years later. Following the announcement of its sequel back in 2024, Slay the Spire 2 is officially set to launch into Early Access next month.

Releasing an ‘Early Access Trailer’ the team at Mega Crit officially confirmed that Slay the Spire 2 will launch in Early Access on Steam on the 5th of March 2026 – less than two weeks from now.

Featuring “new characters, enemies, environments & more” Slay the Spire 2 adheres quite closely to the first game while still evolving on the formula with the addition of up to 4-player co-op (adding multiplayer specific cards, team synergies and more.

Alongside the release date, Mega Crit released an FAQ, claiming that Slay the Spire 2 will remain in Early Access “until the game feels great” – though they did then offer a bit more of a concrete timeline, suggesting that it could take around 1-2 years (based on the first game’s release schedule at least).

While no price has been provided yet, the team did also confirm that as with many Early Access releases, Slay the Spire 2 will receive a price bump following its 1.0 launch (though as stated above, it likely won’t be for quite some time.

Regardless, Slay the Spire was already an excellent game which felt complete in what it was trying to do. As such, it will be extra interesting to see all the various changes/additions coming with the sequel in order to separate the experience from its predecessor.

KitGuru says: Are you excited for Slay the Spire 2? Will you pick it up day-one, or wait until it leaves Early Access? Let us know down below.

The post Slay the Spire 2 officially launches into Early Access next month first appeared on KitGuru.
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TMNT: Shredder’s Revenge, Redout 2 and more leaving PlayStation Plus next month

Each month, Sony brings a number of games to its PlayStation Plus Extra / Premium subscription service. Unfortunately, at the same time the console maker removes titles from PS Plus on a monthly cadence. With February’s line-up now available to play, Sony has updated its list of games which are set to depart soon.

In going to the Last Chance to Play section on the PS5’s PlayStation Plus tab, users can find a list of 6 titles set to be removed from the service in March (likely mid-month):

  • Mobile Suit Gundam: Battle Operation Code Fairy
  • Circus Electrique
  • Teenage Mutant Ninja Turtles: Shredder's Revenge
  • Redout 2
  • Paradise Killer
  • Cris Tales

While far from the most disappointing of months, the departing titles include a number of fun and enjoyable indies worth checking out before they are removed.

Paradise Killer is a unique first-person exploration-focused open world detective game in which you must try and solve a murder. With a cast of surreal characters and the ability to accuse anyone (though you will have to prove it in court), Paradise Killer is certainly worth trying out.

Redout 2 meanwhile is a fast-paced arcadey racer in the vein of PlayStation’s Wipeout franchise. Described as “The fastest racing game in the universe” Redout 2 blends vibrant visuals, pretty post-effects and a bumping soundtrack to ensure a constant sense of speed.

TMNT: Shredder’s Revenge is a throwback beat ‘em up inspired by the old school TMNT arcade games, albeit with plenty of modern quality-of-life improvements and gameplay refinements. Played best with a bunch of friends, you might want to give Shredder’s Revenge a run or two before it is removed.

As mentioned, Sony recently added February’s PS Plus Extra line-up to the service, including the likes of Spider-Man 2, Neva and Monster Hunter Stories. Further details on the full suite can be found HERE.

KitGuru says: What do you think of next month’s departees? Will you try to complete any of the titles before they’re gone? Let us know down below.

The post TMNT: Shredder’s Revenge, Redout 2 and more leaving PlayStation Plus next month first appeared on KitGuru.
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Final Fantasy VII Remake on Switch 2 wouldn’t have been possible without Game-Key Cards, claims Square Enix

One of the most contentious aspects of the Nintendo Switch 2 is its introduction of Game-Key Cards. Serving somewhat as a bridge between physical and digital media, for many it winds up being the worst of both worlds. That said, some developers have expressed praise towards this latest ‘innovation’, most recently claiming that Final Fantasy VII Remake’s Switch 2 port was only possible due to Game-Key Cards.

Taking part in an interview conducted by the publication Automaton Media, Naoki Hamaguchi – the director of the Final Fantasy VII trilogy – was asked about the team’s decision to go with Game-Key Cards as opposed to a standard cartridge release for the Switch 2 port. According to Hamaguchi:

“There’s simply no way around key cards in certain respects. If you compare loading directly from a game cartridge (containing all game data) to loading from the Nintendo Switch 2’s internal storage, the load speed difference is roughly double.”

Final Fantasy Game-Key

The director continued, “Some have expressed concern that multiplatform development may impose constraints not only on graphics, but even on game design itself. However, this is precisely why we didn’t choose a cartridge.”

The full statement can be found HERE, but Hamaguchi made sure to emphasise the reasons behind this decision, adding that “in the past, when faced with practical issues related to load speed and storage capacity we couldn’t resolve, we had to decide not to release on Nintendo systems. However, Nintendo Switch 2’s performance is impressive, and with a key card format like FFVII Remake, releasing the games became possible. I believe the only thing I can do is continue to sincerely communicate that fact to users.”

While there is no denying that Game-Key Cards do have various faults (partly due to Nintendo’s lack of offering many alternatives), it appears as though in this case Square Enix feels truly justified in their decision. Of course, not all games are made the same, and so it is good to continue to question devs’ decisions on such matters.

KitGuru says: What do you think of Game-Key Cards? Has Square Enix justified its use? Let us know your thoughts down below.

The post Final Fantasy VII Remake on Switch 2 wouldn’t have been possible without Game-Key Cards, claims Square Enix first appeared on KitGuru.
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PlayStation is shutting down Bluepoint five years after acquisition

Back in 2021 in the midst of an acquisition spree, Sony acquired Bluepoint Studios to bolster its first-party PlayStation game development pipeline. Now just a few years later, Sony is shutting the studio down.

In a very unexpected move, Sony PlayStation has confirmed today that it is winding down its Bluepoint studio. The news was first broken by Bloomberg's Jason Schreier, confirming that around 70 employees will lose their jobs due to the shutdown.

In a statement, a PlayStation spokesperson confirmed the news saying: “Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community. We thank them for their passion, creativity and craftmanship.”

The decision to close Bluepoint comes after a recent Sony ‘business review'. Apparently, after shipping the Demon Souls remake during the PS5's launch period, Bluepoint spent some time working on a live service God of War game, but this project was ultimately cancelled last year. The studio had been putting new game pitches together throughout 2025 but Sony seemingly opted to not pick any of them up.

Prior to joining PlayStation Studios in 2021, Bluepoint was viewed as the gold-standard studio for remasters, having worked on the Uncharted Nathan Drake Collection, Gravity Rush Remastered, the God of War Collection, and the Metal Gear Solid HD Collection. Considering that Sony just announced full remakes of the original God of War Trilogy, the closure of Bluepoint certainly comes at an odd time – they likely would have been perfect for such a project.

Discuss on our Facebook page, HERE.

KitGuru Says: This shutdown came out of nowhere but unfortunately, Sony wasted a lot of money on cancelled live service projects over the past six years, so some cuts were bound to be made at some point.

The post PlayStation is shutting down Bluepoint five years after acquisition first appeared on KitGuru.
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Dell launches two new affordable 27-inch FullHD gaming monitors

Dell has expanded its 2026 gaming monitor lineup with two 27-inch displays, the Dell SE2726HGS and the Dell SE2726HG. Designed to bring high-refresh-rate gaming to the entry-level market, they share the same specs and cater to two distinct desk setups.

Both the SE2726HGS and the SE2726HG (via DisplaySpecifications) are built around a 240 Hz Fast IPS panel with a 1080p resolution, offering a balance of speed and colour accuracy. With a minimum response time of 0.5 ms and support for AMD FreeSync Premium, these displays are clearly aimed at gamers who prioritise motion clarity over pixel density.

 

The visual specifications are also identical across the board, featuring 300-nit typical brightness, a 1000:1 contrast ratio, 8-bit colour depth, and 99% sRGB coverage. Connectivity is also shared between both models, with each sporting dual HDMI 2.1 ports (operating via TMDS) and a DisplayPort 1.4 input. To protect long-term eye health during marathon sessions, Dell has integrated its ComfortView Plus hardware-level blue light filter, which reduces harmful blue light emissions without sacrificing screen colour temperature.

The divergence between these two models lies in their physical architecture and price. The Dell SE2726HGS, priced at $170, features an ergonomic stand with 110 mm of height adjustment and a massive 173-degree swivel range. On the other hand, the Dell SE2726HG is a more utilitarian option at £130/$130, featuring a static stand with only basic tilt functionality.

Discuss on our Facebook page, HERE.

KitGuru says: While the SE2726HG is lighter and has a smaller footprint, the extra $40 for the HGS model effectively buys you the ability to align the screen with your eye level.

The post Dell launches two new affordable 27-inch FullHD gaming monitors first appeared on KitGuru.
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Sad Cat Studios moves Replaced release date to April

Sad Cat Studios has announced that the anticipated cyberpunk action-platformer Replaced will see its release date pushed from March 12th to April 14th. This update, shared by the developer and publisher Thunderful, comes in as both want to do a final push to ensure the game meets the team's quality standards.

While several years of delays have preceded this, the studio maintains that this short one-month extension is intended solely for “polishing and refinement”, rather than major content overhauls. The decision to delay was influenced by feedback from the game's first public Steam demo, which launched earlier this month. While the response was positive, specific critiques regarding movement feel and technical hitches prompted the team to spend extra time ironing them out.

Sad Cat Studios described the game as “technically finished.” Still, they emphasised that as a small team working on their debut title, they want the version players experience on day one to be exactly as they envisioned.

When it finally arrives this spring, Replaced will be available on Xbox Series X|S and PC through Steam, Epic Games Store, GOG, and the Microsoft Store. It is also confirmed as a day-one addition to the Xbox Game Pass library. For those who cannot wait until April, the developers have noted that the demo remains live on Steam, allowing players to experience the early sections of R.E.A.C.H.'s journey before the full game debuts.

Discuss on our Facebook page, HERE.

KitGuru says: This isn't the game's first delay, but hopefully it will be its last. In the end, it might be better for them, as Crimson Desert's launch would be around the same time as Replaced's. 

The post Sad Cat Studios moves Replaced release date to April first appeared on KitGuru.
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The Razer Huntsman Signature Edition arrives with £500 price tag

This week, Razer is launching its most expensive keyboard to date. The new Huntsman Signature Edition lands with a £500 price tag. For that money, you get a high-end Analog Optical Switch keyboard with a focus on type-feel, high-performance polling rate and acoustics.

The keyboard combines Razer Analog Optical Gen 2 Switches with true 8000Hz HyperPolling and Rapid Trigger Mode, enabling fast actuation, rapid resets, and low‑latency input suited to competitive play. Razer says the model reflects years of development in switch design, reliability, and sound tuning.

The chassis is CNC‑milled from 6063 anodized aluminium, with key exterior elements finished using PVD coatings, which are typically found in high‑end watches and automotive components. These surfaces are hand‑polished to achieve a reflective finish, while the keyboard ships with textured doubleshot PBT keycaps and a mirror‑polished metallic triple‑headed snake keycap.

Internally, the Huntsman Signature Edition uses a layered acoustic structure with tuned foams and dampening materials to produce a fuller typing sound and consistent key feel. Each switch sits within this system to maintain uniform response across the board.

The keyboard is backed by a 5‑year warranty and is positioned as a premium desktop centrepiece. The Razer Huntsman Signature Edition is available now at £499.99 / $499.99 / €499.99 MSRP.

Discuss on our Facebook page, HERE.

KitGuru Says: This is Razer's most expensive keyboard to date at launch, but it is also extremely good looking, in part due to the extra money put into polishing up the chassis.

The post The Razer Huntsman Signature Edition arrives with £500 price tag first appeared on KitGuru.
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Thermaltake introduces the CT120 EX Infinity ARGB 120mm fans

Thermaltake has expanded its ecosystem with the launch of the CT120 EX Infinity, a more streamlined alternative to the Swafan EX Infinity series that recently hit the market. While the CT series has traditionally served as the brand's entry-level offering, these new models elevate the aesthetic by incorporating an infinity mirror lighting system.

As seen by the images shared by Thermaltake (via Cowcotland), this design features a fixed white inner ring on the fan hub paired with a fully customisable ARGB outer ring. This creates a layered visual effect that is far more refined than previous standard CT models. The CT120 EX Infinity 3-packs are available in black and white versions.

Performance-wise, Thermaltake has pushed the CT120 EX Infinity well beyond the typical “case fan” expectations. The fans operate at a PWM range of 500 to 2000 RPM, generating a robust 68.20 CFM of airflow and a static pressure of 3.05mmH₂O. Despite these figures, the hydraulic bearing design and non-detachable anti-vibration rubber pads help keep noise levels at approximately 28.5 dBA, ensuring the fans remain relatively quiet even at full throttle. To further improve cooling efficiency, Thermaltake has increased the fan frame thickness to 28mm, enabling better air pressure and airflow than conventional 25mm models thanks to the thicker fan blades.

These new fans also feature MagForce 2.0 Quick Connect, a magnetic daisy-chaining system that uses Pogo pins twice the size of those on original Swafan EX models. Thanks to this system, the risk of misalignment and the mess of multiple cables is reduced. For builders who still require individual placements, Thermaltake includes three separate magnetic cables in the 3-fan pack, allowing each unit to function independently with standard PWM and ARGB connections. Additionally, the fans feature a “hidden screw” design with small plastic covers that snap over the mounting screws.

Discuss on our Facebook page, HERE.

KitGuru says: Pricing isn't known yet, but considering they're part of the CT series, we expect it to be relatively affordable, even considering its feature set.

The post Thermaltake introduces the CT120 EX Infinity ARGB 120mm fans first appeared on KitGuru.
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Corsair launches colour-shifting Galaxy and Nova FRAME 4000D cases

CORSAIR has added two limited‑edition models to its FRAME 4000D lineup, introducing the Vault Series Nova and Galaxy cases with unique colour‑shift finishes. Nova moves from blue to teal to purple depending on the angle, while Galaxy transitions from pink to green to grey.

Both editions build on the FRAME 4000D chassis and include a compact PSU shroud that leaves room for a 120mm floor fan, a full tempered‑glass side panel, and an upgraded front I/O layout. The updated panel offers three USB‑C ports, with one being an ultra-fast 20Gbps port, while the remaining two offer 5Gbps bandwidth. There is also a 3.5mm audio jack and an ARGB‑lit power button using an MX‑style green mechanical switch.

As part of the FRAME Modular Case System, the Vault Series supports extensive customisation, including panel swaps, component upgrades, and alternative cooling layouts. The InfiniRail fan‑mounting system allows flexible positioning and supports up to 200mm front fans and 140mm fans in the roof. The chassis accommodates dual 360mm radiators and up to 13x120mm fans, with a GPU anti‑sag arm included to support modern graphics cards. The internal side panel can act as a cable cover or be removed to mount additional fans.

Storage options include removable trays for one 3.5‑inch drive or two 2.5‑inch SSDs, and the case integrates cable hooks, tie‑downs, and a mounting pocket for the iCUE LINK System Hub to simplify cable routing. Unfortunately, neither version of the case ships with any pre-installed fans, so you'll need to have some extra budget left over to acquire some.

Discuss on our Facebook page, HERE.

KitGuru Says: Would you like to see more colour-shifting PC cases on the market?

The post Corsair launches colour-shifting Galaxy and Nova FRAME 4000D cases first appeared on KitGuru.
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Splinter Cell Remake studio hit with layoffs

Ubisoft Toronto, the studio in charge of the upcoming Splinter Cell Remake, has been hit with layoffs – although the publisher insists that the remake remains unaffected. 

Today, Ubisoft confirmed a new round of cost-cutting efforts, this time impacting its studio location in Toronto, Canada. Ubisoft is letting go of around 8% of its staff there, equalling around 40 employees.

In an internal email (via VGC), Ubisoft stated that despite the cuts, the Toronto studio will remain “a key contributor” to several co-development efforts, on top of its continued work on the Splinter Cell Remake, which unlike the Prince of Persia remake, has not been cancelled… for now at least.

Ubisoft Toronto is best known for its work on Far Cry 6, Watch Dogs: Legion, Splinter Cell Blacklist and the upcoming Splinter Cell Remake. The studio has also worked as a support studio on Star Wars Outlaws, Far Cry 5, Rainbow Six Siege and other projects.

Discuss on our Facebook page, HERE.

KitGuru Says: Chances are if these layoffs are happening, the Splinter Cell Remake is still some ways away from going into full-scale production. 

The post Splinter Cell Remake studio hit with layoffs first appeared on KitGuru.
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GeForce Now adds twelve new games this week

The next round of games for GeForce Now has been announced. There are twelve new titles joining the cloud gaming library this week, including the classic Trine series, on top of a slew of new releases.

The TRINE series of videogames grew to popularity over the 2010s. As of this week, all four mainline games are now playable across GeForce Now via multiple storefronts, including Steam and The Epic Games Store. Brand-new titles like Ys X, Styx: Blades of Greed and Diablo II Resurrected Hellfire Edition are also joining the service.

Here is the full list of new games joining GeForce Now today:

  • Norse: Oath of Blood (New release on Steam, Feb. 17)
  • Diablo (New release on Ubisoft Connect, Feb. 18)
  • Diablo + Hellfire Expansion (New release on Ubisoft Connect, Feb. 18)
  • Star Trek: Voyager – Across the Unknown (New release on Steam, Feb. 18, GeForce RTX 5080-ready)
  • STALCRAFT: X (New release on Epic Games Store, Free Feb. 19)
  • Styx: Blades of Greed (New release on Steam, Feb. 19, GeForce RTX 5080-ready)
  • Ys X: Proud Nordics (New release on Steam, Feb. 20)
  • KILLER INN (Steam)
  • Trine Enchanted Edition (Epic Games Store)
  • Trine 2: Complete Story (Epic Games Store)
  • Trine 3: The Artifacts of Power (Steam and Epic Games Store)
  • Trine 4: The Nightmare Prince (Epic Games Store)

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be playing any of this week's new GeForce Now titles?

The post GeForce Now adds twelve new games this week first appeared on KitGuru.
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AOC adds affordable 280Hz Q27G4ZD to its QD-OLED monitor line-up

AOC is adding another QD-OLED monitor to its line-up this week. The new 27-inch Q27G4ZD sits between the previous Q27G4ZDR and Q27G4SDR models, pairing a 280Hz refresh rate with DisplayHDR True Black and ultra-low 0.03ms response times.

The Q27G4ZD expands AOC’s more accessible OLED line-up, giving players a mid‑range option that retains the core benefits of OLED, including ultra-fast refresh rates, but without the premium price tag of a 360Hz+ model. With a QD-OLED panel, you'll benefit from colour accuracy, an extremely high contrast ratio, and crucially for gaming, very low GtG response times.

For connectivity you will get two HDMI 2.1 ports and one DisplayPort 1.4, along with support for FreeSync and G-Sync, making this monitor a great option for both PC and console gaming. A four-port USB hub is included and if you want to use your own monitor arm, then the monitor also supports the standard VESA 100×100 mounting system.

To keep the monitor in peak condition, AOC has OLED Care protections in place to maintain uniform pixel brightness across the panel and avoid burn-in. If you encounter any issues, there is a 3-year warranty in place.

The AOC GAMING Q27G4ZD will be available starting this month, priced around £419.99.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you thinking of making the jump to an OLED gaming monitor this year?

The post AOC adds affordable 280Hz Q27G4ZD to its QD-OLED monitor line-up first appeared on KitGuru.
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Nintendo is finally updating Xenoblade for the Switch 2

Back when the Switch 2 first launched, dataminers had discovered code within Xenoblade Chronicles X that suggested a Switch 2 update was on the way. Nintendo stayed quiet for many months but today, the Switch 2 Edition of the game quietly dropped. 

Xenoblade Chronicles X: Definitive Edition, the most recent game in the series to end up on the Nintendo Switch platform, now has an official Switch 2 version. The new version of the game offers higher resolution gameplay, as well as 60FPS performance.

In docked mode, the game will run at up to 4K/60FPS, while in handheld, it will run at the Switch 2's native 1080p resolution, again at 60FPS, a huge improvement over the previous Switch 1 and Wii U versions of the game.

Unfortunately, Nintendo has not yet revealed any plans to update the other Xenoblade Chronicles games for the Switch 2. Xenoblade Chronicles: Definitive Edition, Xenoblade Chronicles 2 and Xenoblade Chronicles 3 would all benefit greatly from a resolution bump and a frame rate boost on the newer console, as they can all reach sub-HD resolutions in handheld and docked mode in their current form, resulting in a very blurry image.

Discuss on our Facebook page, HERE.

KitGuru Says: I've been waiting to play through the full series again on Switch 2, but the updates are unfortunately arriving very slowly. Now with Xenoblade Chronicles X out of the way, I hope we won't have to wait too much longer for the remaining games to get updates. 

The post Nintendo is finally updating Xenoblade for the Switch 2 first appeared on KitGuru.
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PCSpecialist Element Elite R Prebuilt Review

UPDATE: PCSpecialist has now issued a full response to our findings. You can read what they had to say – including a full statement from John Medley, Head of Sales & Marketing, in our follow up article HERE.

Today's article was originally meant to be an in-depth analysis of PCSpecialist's Element Elite R – a prebuilt PC packing a Ryzen 7 9700X and RTX 5070 into the mini-ITX TR100 chassis from Thermaltake. However, it quickly became obvious that something was not right with this system, so instead of a traditional review, we'll be highlighting what happened, how we fixed it, and the questions raised by this incident…

Timestamps

00:00 Intro
01:00 We found a fundamental issue
02:20 How we fixed it
02:51 Before/after thermals
04:37 Noise levels + fan RPMs
05:07 Two issues raised by the error
06:24 Closing thoughts

If you're not familiar with the Thermaltake TR100, it uses a split-chamber layout with the GPU in a separate compartment, connected to the motherboard via a PCIe riser. Unfortunately, that PCIe riser is the cause of the system's problems, as it has not been routed properly – or even routed at all – and has instead simply been jammed into one of the radiator fans, stopping it from spinning entirely.

I'd not used this case before but it was immediately obvious upon removing the side panel that something wasn't right. Re-visiting James' build in the TR100 from last year showed me that there's actually a dedicated crossbar, or bracket, for the PCIe riser, designed to prevent this exact thing – but here the riser has simply been looped over the top.

Fixing it took me about five minutes – I removed the radiator mount, reseated the riser properly, then secure the bracket on top, and that was job done. But clearly this is a huge oversight from PCSpecialist that raises significant questions.

We also ran thermal tests on the CPU to see the impact of this error. Here's a quick breakdown of what we found, but be sure to watch the embedded video for the full analysis:

  • Cinebench, before fix: 66C steady-state, 73.6C peak
  • Cinebench, after fix: 58C steady-state, 61.6C peak
  • Cyberpunk 2077, before fix: 70C steady-state, 71.C peak
  • Cyberpunk 2077, after fix: 65C steady-state, 69.6C peak

This raises two key issues that I expand on in the video – the first being how much training are PCSpecialist builders given, considering something like this occured. And secondly, how extensive are the company's testing and quality control procedures? PCSpecialist's website talks about ‘extensive' stress tests and says all systems go through ‘a quality control checklist to ensure all components are correct and follows our stringent guidelines'. But clearly, the guidelines can't be that stringent if something like this slipped through from start to finish completely unnoticed.

Indeed, you could consider PCSpecialist ‘fortunate' that the system we received has a relatively low-power 9700X pulling approx 88W. However, you can manually configure builds in the TR100 with up to a 9950X, a CPU that draws well over 200W, and losing half your radiator airflow with that CPU would have a far more detrimental effect.

KitGuru says: PCSpecialist needs to do significantly better.

The post PCSpecialist Element Elite R Prebuilt Review first appeared on KitGuru.
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ROG Xbox Ally has reportedly not made a dent in Steam Deck sales

In the wake of the overwhelming success of the Nintendo Switch, we’ve seen a rise in the number of handheld consoles being released by other manufacturers. While Valve’s Steam Deck is likely the most notable, Xbox’s ROG Ally partner handheld marked Microsoft’s own take on the format. Unsurprisingly however, it seems the Xbox Ally has failed to see the same level of interest, with sales reportedly not making a dent in the Steam Deck’s adoption.

Taking part in an interview conducted by the ‘Xbox Expansion Pass’ podcast, known industry analyst Matt Piscatella was asked about the current state of the ROG Xbox Ally handheld. According to Piscatella:

“It had a nice month one and has come back down quite significantly since then. And you're…you know you're not talking massive amounts of volume there. It's…it's kind of just chugging along at you know what you would expect for that price point for that type of audience. It's just kind of…it's hanging out being groovy.”

When asked for clarification as to whether the Ally has “put a dent in the Steam Deck” sales-wise, Piscatella simply responded with “no.”

ROG Steam Deck

Of course, while the Steam Deck and ROG Ally are two similar devices, the Ally operates at an entirely different price level, with the lower-end version coming in at roughly the same price as the higher-end Steam Deck OLED.

Regardless, both the Steam Deck and ROG Ally are low-volume devices, and so neither were expected to sell 10s of millions of units. That said, it would be interesting to learn exactly how many units each system has managed to push out.

KitGuru says: What do you think of the ROG Xbox Ally? How does it compare to the Steam Deck? Let us know your thoughts down below.

The post ROG Xbox Ally has reportedly not made a dent in Steam Deck sales first appeared on KitGuru.
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Destiny 2: Shadow and Order Update delayed by 3 months

Destiny 2 has been in a bit of an awkward spot for the past few years, with the live-service shooter having seen a notable drop in both player counts as well as reception towards the game as a whole. In a surprise move, the team at Bungie have now announced that the game’s next major Update – which was set to release in March – has been delayed by three whole months.

Taking to BlueSky to make the announcement, the official D2 page wrote the following: “Our next Major Update, Destiny 2: Shadow and Order, is undergoing large revisions and will be delayed. This update is being changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed. This update will now launch on June 9, 2026.”

For now, information on the changes remain light, however Bungie did confirm that the update will still include “expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more.”

Destiny 2 Bungie

Unfortunately, it seems as though little is planned for the interim, with Bungie simply stating that between now and June, Destiny 2 will “continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April).”

The team concluded by saying “Thank you for your continued patience and support. We will have more information on our next major update and future plans for Destiny 2 closer to launch.”

Sentiment surrounding Destiny has been far from great as of late, with a lack of content being one of the primary issues. Considering that Shadow and Order has now been delayed by 3 months to facilitate additional features, Bungie has to make sure that the next update is pretty much universally liked.

KitGuru says: What do you think of this announcement? Does it give you more or less confidence in Destiny 2’s future? Let us know down below.

The post Destiny 2: Shadow and Order Update delayed by 3 months first appeared on KitGuru.
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Christopher Judge teases Sony Santa Monica’s next game will be revealed “probably late Summer”

Sony Santa Monica recently had a big presence at PlayStation’s State of Play, with the studio confirming that they are working on a remake of the classic God of War Trilogy, with Kratos’ original voice actor TC Carson returning to reprise his role. In a slight teaser, the VA for Kratos in the recent Norse duology – Christopher Judge – revealed that his next project with SSM could be announced as soon as this Summer.

Talking to a fan during a recent convention appearance, Christopher Judge was asked whether he would be playing the role of Kratos in the newly-announced remake trilogy. Judge reaffirmed that TC Carson is returning for the trilogy, however did tease that “you'll hear about what we're doing, probably late summer.”

Sony Santa Judge

Interestingly, Judge kept things vague and so it remains to be seen whether he is referring to another God of War entry. This lines up with recent leaks from insiders which claimed that Sony Santa Monica’s next game would be revealed this Summer alongside a 2027 release date.

That said, it is expected that this title won’t be God of War related, and so perhaps Judge is set to take on a different role in this new game? We will have to wait and see, but it isn’t too uncommon for leads in one game to have a smaller role in the studio’s next. Regardless, hearing more of Christopher Judge’s voicing talents will be exciting – whether or not it is in the context of God of War.

KitGuru says: What do you think Christopher Judge is teasing? Are you hoping Sony Santa Monica is working on something other than God of War? Let us know down below.

The post Christopher Judge teases Sony Santa Monica’s next game will be revealed “probably late Summer” first appeared on KitGuru.
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The Elder Scrolls VI will run on Creation Engine 3 according to Todd Howard

Bethesda Game Studios’ Creation Engine is a bit of a double edged sword. While the first-party engine certainly has its benefits, many of BGS’ biggest failings tech-wise can be attributed (at least partially) to it. Despite previously stating that The Elder Scrolls VI would make use of Starfield’s Creation Engine 2, Todd Howard has now revealed that TES6 will in fact be running on their newly-announced Creation Engine 3.

Taking part in a recent interview conducted by Kinda Funny Games, Bethesda’s Todd Howard spoke on a number of topics ranging from Fallout 76 to Starfield and of course The Elder Scrolls VI.

In discussing the long-awaited Skyrim successor, Howard revealed that “We’ve spent the last several years bringing Creation Engine 2, which powers Starfield, up to Creation Engine 3, which is going to power Elder Scrolls 6 and beyond.”

Elder Scrolls Creation Engine 3

While it was expected that TES6 would feature some improvements over Starfield, this marks the first time that a new iteration of the engine has been spoken of, with Howard claiming back in 2021 that CE2 would be used for both Starfield and the next Elder Scrolls.

What improvements Creation Engine 3 will have over the previous is currently unknown, but here’s to hoping that the team have focused on reducing the number of loading screens necessary. We will have to wait and see.

KitGuru says: What do you think of the Creation Engine? Was CE2 a notable improvement over the tech used in Fallout 4? When do you think The Elder Scrolls VI will officially release? Let us know down below.

The post The Elder Scrolls VI will run on Creation Engine 3 according to Todd Howard first appeared on KitGuru.
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Nvidia DLSS 4.5 beats native resolution and AMD FSR 4 in blind image quality test

ComputerBase conducted the online blind test involving thousands of gamers to evaluate the visual quality of current video rendering technologies. The study compared Nvidia's latest Deep Learning Super Sampling (DLSS) 4.5 against AMD's machine learning-based FSR 4 and native resolution rendering with standard Temporal Anti-Aliasing (TAA).

ComputerBase's test was performed at Ultra HD (4K) resolution using the “Quality” presets for both AI upscalers across six major titles: Anno 117, ARC Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, and The Last of Us Part II. To eliminate brand bias, the comparison utilised videos labelled only with numbers for the first two weeks of the survey.

The final results revealed a significant preference for Nvidia's DLSS 4.5, which emerged as the winner across all games tested. On average, approximately 48% of participants voted DLSS 4.5 as having the best image quality, while roughly 24% preferred native rendering and only 15% chose AMD's FSR 4. The margin of victory for DLSS 4.5 was particularly substantial in titles like Satisfactory and Horizon Forbidden West, where it received 60.9% and 56.3% of the total votes, respectively. Interestingly, Cyberpunk 2077 presented the closest contest, with DLSS 4.5 nearly equal to native-resolution rendering. That suggests that in some cases, DLSS 4.5 may not be the preferred option.

In contrast, AMD's latest ML-based video technologies in the “Redstone” package struggled to win over the community. While FSR 4 provides a meaningful boost in frame rates and improves upon previous iterations by reducing ghosting and better preserving particle effects, it failed to surpass native resolution during this test. The detailed results of this test can be found below:

Native + TAA Nvidia DLSS 4.5 AMD FSR Upscaling AI Equivalent Total
Anno 117 282
(22.8%)
621
(50.1%)
204
(16.5%)
132
(10.7%)
1,239
(100%)
ARC Raiders 328
(27.3%)
570
(47.4%)
166
(13.8%)
138
(11.5%)
1,202
(100%)
Cyberpunk 2077 372
(32.4%)
394
(34.4%)
122
(10.6%)
259
(22.6%)
1,147
(100%)
Horizon Forbidden West 208
(19.4%)
604
(56.3%)
125
(11.7%)
135
(12.6%)
1,072
(100%)
Satisfactory 155
(15.1%)
627
(60.9%)
128
(12.4%)
119
(11.6%)
1,029
(100%)
The Last of Us Part II 274
(25.9%)
433
(40.9%)
268
(25.3%)
83
(7.8%)
1,058
(100%)
Final result
In total 1,619 3,249 1,013 866 6,747
Average 24.0% 48.2% 15.0% 12.8% 100%

As noted by ComputerBase, the test results show only how frequently each option was rated “the best image quality”. The results, however, don't show the second- and third-best choices. Neither the wording of the question nor the surveys themselves were designed to reveal this. Therefore, stating something like “FSR Upscaling looks worse than native” based on these results is invalid.

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KitGuru says: Do these results match your own experience with native, DLSS 4.5, and FSR 4?

The post Nvidia DLSS 4.5 beats native resolution and AMD FSR 4 in blind image quality test first appeared on KitGuru.
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