We’ve tried Lossless Scaling 3.0 with Multi Frame Generation
THS has released a brand new version of the Lossless Scaling program. Lossless Scaling 3.0 introduces a new version of the Lossless Scaling Frame Generation. LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. It also has support for Multi Frame tech, similar to what NVIDIA … Continue reading We’ve tried Lossless Scaling 3.0 with Multi Frame Generation →
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