↩ Accueil

Vue lecture

Il y a de nouveaux articles disponibles, cliquez pour rafraîchir la page.

Beyond Beat 'Em Ups: SNK Has Ambitions to Become a Top 10 Publisher

Par : Taylor Lyles

Back in the day, SNK was one of gaming’s biggest names. King of Fighters and Fatal Fury were hugely popular beat-’em-ups in the 1980s and ’90s, while Metal Slug helped define the side-scrolling action game genre, and the company’s high-spec console, handheld and arcade hardware were the envy of many.

After two tumultuous decades in the 2000s, SNK received investment from Saudi Arabia’s Electronic Gaming Development Company in 2020 and was fully acquired in 2022. The investment has come under scrutiny due to Saudi Arabia’s human rights record, which includes allegations of unfair treatment of women and the LGBTQ community. In the aftermath of the acquisition, an SNK lead insisted that the studio's new ownership "doesn't affect us in any way."

Shortly after the opening of a new development studio in Singapore in April, IGN spoke with SNK President and CEO Kenji Matsubara about the company’s vision, which includes becoming a Top 10 global publisher.

Matsubara’s goal is ambitious, but the company does of course face extremely stiff competition. Depending on the definition, the world’s largest game publisher is currently Sony Interactive Entertainment, with the Top 10 also including Microsoft, Nintendo and Electronic Arts. The group also includes relative newcomers from China such as Tencent, NetEase and miHoYo.

“Setting such a lofty goal has helped me to identify the challenges that stand in our way,” he says. “What SNK currently lacks the most is development capabilities, so strengthening development capabilities will be essential. Beyond that, we can also consider acquiring other studios with strong IP, to add to our portfolio.”

SNK’s next announced game is Fatal Fury: City of the Wolves, the first new entry in the Fatal Fury series in 26 years. After nearly three decades away, the new game is attracting a positive response from fans of fighting games – but Matsubara acknowledges this alone will not be enough.

“It will be necessary for us to develop titles in various genres and release multiple titles every year,” he says. “We are also working on genres other than fighting games. We are planning not only action games that utilize SNK’s legacy IP, but also action games that are brand new, and we hope to start releasing these over the next few years.”

Matsubara joined SNK in July 2021. In the three years since, he has made significant changes, strengthening the company’s development, sales and publishing divisions. Headquartered in Osaka, the company also opened new development studios in Tokyo and, most recently, Singapore, with another studio already open in Beijing. Last year, its Osaka HQ changed location as well, leaving its longtime home for a larger, more centrally located office close to Shin-Osaka bullet train station. In terms of marketing and sales, Matsubara has increased the company’s focus from Asia to include more proactive efforts in the West.

As a geographically central location in Southeast Asia with a high level of English proficiency, stable economy and growing pool of tech talent, Singapore is becoming one of Southeast Asia’s most prominent locations for game development. In recent years, companies such as Ubisoft, Electronic arts and Bandai Namco have opened offices there, while locally developed indie games such as Cuisineer and Let’s Build a Zoo are taking Singapore’s soft-power culture to the world. Gaming peripheral makers such as Razer and Secretlab, too, have built a strong reputation for the country, while gamescom spinoff event gamescom asia has been held there for several years.

As we spoke with Matsubara shortly after the opening of SNK’s new Singapore studio, we asked the reasons behind this choice of location.

“When I joined SNK, we only had studios in Osaka and Beijing,” he says. “We soon set up a Tokyo studio, but we felt we needed to increase the number of studios and work on strengthening our development capabilities. When we look to Asia, Singapore is the most attractive place. Engineers there are knowledgeable about generative AI and machine learning, which have been attracting attention in recent years, and they are interested in joining the videogame industry. So Singapore felt ideally suited for game development.”

Each of these studios undertake different tasks while also collaborating on certain projects. While the Singapore studio finds its feet, it has been twinned with the Tokyo studio, while also taking advantage of local knowhow to contribute development research to the group as a whole.

“For now, the Singapore studio and the Tokyo studio work together closely, holding regular meetings and collaborating on title development. In the future, I would like the Singapore studio to become a standalone studio, and to develop AAA titles as a hub studio for Southeast Asia.”

Matsubara also explained that the Singapore studio has a strong R&D focus, particularly in the fields of generative AI and machine learning, which will feed back into the rest of the SNK group.

SNK also has sales bases in China, South Korea, Taiwan and Japan. But even with all of these new development and sales offices, the company’s plans for expansion continue to unfold. As SNK works towards its goals, it plans to eventually either open outposts in North America and Europe, or to build partnerships in those regions with other companies.

While SNK has a very long way to go to realize its aspirations of cracking the global Top 10 publishers, it is clearly no longer just a Japanese company. By embracing a multicultural approach and dabbling in new genres, there’s a good chance it will release some cool games. That in itself will be an important first step in once again making SNK a household name.

Daniel Robson is Chief Editor at IGN Japan and is on Twitter here.

GOG's Resident Evil 2 PC Port Is Based on the Original 1998 PC Version, Not the Sourcenext Version

Par : Taylor Lyles

A few days ago, Capcom and GOG surprised fans by announcing they would be re-releasing the original Resident Evil trilogy on PC. Along with providing easier access to the original trilogy, DRM-free, GOG has also revealed that the original version of Resident Evil 2 is based on the 1998 Windows PC version.

It's been hard keeping this secret but I'm happy to announce that GOG is doing the impossible and is bringing back the classic Resident Evil Trilogy! I've played the ports of RE1/2, and here are my thoughts on what I've experienced! RTs very appreciated! https://t.co/lh4dHfsnYd pic.twitter.com/p15HI87qTO

— Suzi Hunter (@TheSphereHunter) June 26, 2024

The news was first reported by YouTuber The Sphere Hunter, who revealed she had the chance to play the first two games in advance — revealing that Resident Evil 2 classic was based on the original Windows PC version, not the Sourcenext version. A GOG spokesperson also confirmed this detail to IGN in a statement sent via email.

If you're unfamiliar with these two ports, the former was released in 1998 for Windows 98, while the latter, developed by software company Sourcenext, was a WindowsXP-compatible port released exclusively in Japan in 2006.

The biggest difference between these two versions is that the Sourcenext version provided higher-quality full-motion videos (FMVs). Many Resident Evil fans have argued that the Sourcenext version was the definitive way to play Resident Evil 2 on PC. Though this version was only released in Japan, as content creator Ultra Creed pointed out, fans have used the Resident Evil 2 Classic REbirth mod to not only translate the Sourcenext version to English (minus the FMVs) but also add support for modern controllers and added optional gameplay features you could enable, such as quick turns and tactical reloads.

In our review of the original PC version of Resident Evil 2, IGN wrote: "It's just too shallow for the average PC gamer. With such little change over the Playstation version, it makes you wonder why it took Capcom three months to get this one out on the PC."

The original Resident Evil is now available on GOG. Resident Evil 2 and 3 are not available yet.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Ghost of Tsushima and Horizon: Forbidden West Among the First Games Supporting AMD FSR 3.1

Par : Taylor Lyles

Three months after the initial announcement, AMD has finally released the latest iteration of its FidleityFX Super Resolution (FSR) upscaling and frame generation tech.

In a new blog post, AMD revealed that FSR 3.1 and the first few games that support it are now available. Currently, five games are first-party PlayStation games ported by Nixxes Software, and the studio revealed in a post on X/Twitter that it was working closely with AMD to incorporate the new tech into its games. Of course, the list will likely grow now that the latest tech is available.

AMD and Nixxes' collaboration is no surprise. Beyond the obvious track record Nixxes has with specializing in porting console games onto PC, the first five games announced already supported the third generation of FSR.

Earlier this year at GDC we announced AMD FSR 3.1, bringing significant improvements to our open-source upscaling technology.

Today, we are excited to announce #FSR 3.1 is now available in five fantastic titles, and coming soon to more.

Details: https://t.co/D88ezLkgQ2 pic.twitter.com/GfiGnyQlCz

— AMD Radeon (@amdradeon) June 27, 2024

The list includes Spider-Man Remastered, Spider-Man: Miles Morales, Ratchet and Clank: Rift Apart, Horizon: Forbidden West Complete Edition, and Ghost of Tsushima Director's Cut. God of War Ragnarok, heading to PC this September, was also announced to support the new tech and will likely be available when the port officially launches on Steam.

AMD formally announced FSR 3.1 at GDC 2024. The latest version of this technology aims to improve upscaling image quality in supported games and "decouple" the company's FSR 3 frame generation tech from the standard FSR 3. The latter means that PC players can use FSR Frame Generation concurrently with Nvidia's Deep Learning Super Sampling (DLSS) or Intel's Xe Super Sampling XeSS tech.

AMD further revealed in the blog post that the third-generation of FSR 3 has expanded, with 60 games now available or soon to be released supporting the tech. Senua's Saga: Hellblade 2, Starfield, Concord, and The First Descendant are among the games supporting FSR 3.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

College Football 25: EA Sports Reveals Top 25 Rated Teams

Par : Taylor Lyles

EA Sports has officially revealed the best overall teams available in College Football 25.

In the latest announcement regarding the highly anticipated return of College Football video games, EA Sports revealed the top 25 overall teams. The overall rating number represents the quality of the entire team, using both offensive and defensive parameters to determine it.

College Football 25's top-rated team is the University of Georgia (UGA), which has an overall team rating of 95. UGA's overall team rating should not be entirely surprising to some, as we learned yesterday that UGA was ranked the top offensive team and the second-best defensive team in College Football 25. Additionally, we learned earlier this week that UGA's Sanford Stadium was ranked number five in the top 25 toughest places to play in College Football 25.

Alongside UGA, seven additional teams have a team overall rating of 90 or higher, including Ohio State (93 overall), Texas (92 overall), and LSU (90 overall). The full list is available below.

College Football 25 is the first game in the college football gaming franchise since 2013's NCAA Football 14. Most notably, College Football 25 marks the first time real-life student-athletes are being used, with all 134 FBS schools confirmed to be featured in the game in some capacity, such as stadium traditions and mascots. Additionally, college bowl games, awards such as the Heisman Trophy, and Name, Image, and Likeness (NIL) deals are featured in College Football 25.

College Football 25 will be released on July 19 for PS5 and Xbox Series X/S. For more, check out our hands-on preview, where I explain why it is more than just a clone of the Madden NFL football games.

College Football 25's Best Overall Teams

  1. Georgia - (95 OVR)
  2. Ohio State - (93 OVR)
  3. Oregon - (93 OVR)
  4. Alabama - (92 OVR)
  5. Texas - (92 OVR)
  6. Clemson - (90 OVR)
  7. Notre Dame - (90 OVR)
  8. LSU - (90 OVR)
  9. Penn State - (88 OVR)
  10. Utah - (88 OVR)
  11. Michigan - (88 OVR)
  12. Florida State - (88 OVR)
  13. Miami - (88 OVR)
  14. Texas A&M - (88 OVR)
  15. Ole Miss - (88 OVR)
  16. Colorado - (87 OVR)
  17. Oklahoma - (87 OVR)
  18. Wisconsin - (87 OVR)
  19. USC - (87 OVR)
  20. Virginia Tech - (87 OVR)
  21. NC State - (87 OVR)
  22. Kansas - (87 OVR)
  23. Arizona - (87 OVR)
  24. Oklahoma State - (87 OVR)
  25. Iowa - (87 OVR)

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

❌