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The Ultra Slim Lisen 5,000Mah Qi2-Certified Wireless Magnetic Power Bank Drops to $16.99

Apple iPhone users, check out this new deal on an ultra-slim MagSafe power bank that just popped up on Amazon. For a limited time, you can get a Lisen 5,000mAh QI2-certified wireless magnetic power bank for just $16.99 when you apply coupon code: "6ZKK2C3T" in cart. This is one of the slimmest power banks I've seen, especially one that's been updated with a newer, more powerful wireless charging standard, at an outstanding price.

Lisen Ultra Slim 5,000mAh Qi2 MagSafe Power Bank for $16.99

The Lisen 5,000mAh MagSafe power bank measures only 0.3" thin and won't add much bulk to your iPhone's profile. It's also lightweight, weighing under 4 ounces. If you have a chonky Pro Max, then you won't notice at all. Unlike most other power banks at this price point, the Lisen model is made out of a magnesium aluminum alloy instead of plastic, which gives it a more premium feel and matches the look of a high-end smarpthone.

This model has been updated with the newer Qi2/MagSafe standard, which means it can deliver up to 15W of wireless charging, double the rate of the first generation's 7.5W of inductive charging. When you need even faster charging, a USB Type-C port offers up to 22W of Power Delivery.

How many times can you charge your phone?

The Apple iPhone 17 power consumption specs (in Whr) are as follows:

  • iPhone 17: 3,692mAh 14.4Whr
  • iPhone 17 Pro: 4,252mAh 16.6Whr
  • iPhone 16 Pro Max: 5,088mAh 19.8Whr

A 5,000mAh power bank carries an 18.5Whr capacity. An 80% power efficiency rating (which is about standard for power banks) gives you about 15Whr of available charge. So you should get one full recharge if you have an iPhone 17 and a bit less than that with the Pro and Pro Max.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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IGN Live Returns June 6 and 7 2026

IGN Live is back for another year, this year taking place June 6-7 in downtown Los Angeles at MAGIC BOX @ THE REEF and streaming globally live across IGN platforms.

Now in its third year, IGN Live will host celebrity panels, live stage shows, in-person gaming, screenings and lounges, interviews with the the biggest names in games and entertainment, exclusive merch, and so much more!

The multi-day, in-person event celebrates the most fun parts of movies, TV, games, comics, collectibles, anime, and more. Throughout the weekend, there will be exclusive reveals and celebrity interviews from our live stages, along with an inside look at everything happening on the ground in LA, all filmed for those who are not able to attend in person.

We'll also have thousands of giveaways throughout the weekend (last year we had over 20,000 prizes!). So stay tuned as we get closer to the event to find out what you can win, along with exactly what you can expect to experience at the 2026 event.

While we wait to reveal our partner line up for IGN Live, check out some of our highlights of 2025's event, including Clair Obscur: Expedition 33 cast premiering the first 10 minutes of their documentary, The Last of Us creative team on how they crafted Season 2’s most crucial episodes, Ewan McGregor on how the Long Way Docuseries has literally changed his life, Invincible VS creators on killer instinct influences, and so many more reveals from the 2025 event.

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New and Exclusive Clip From One Piece Season 2 | IGN Fan Fest 2026

One Piece Season 2 arrives on Netflix on March 10 at 12:00am PDT, and IGN Fan Fest 2026 gave us a look at a new and exclusive clip from the show.

The story for Season 2 focuses on a dangerous section of sea called the Grand Line, which is packed with new locations to explore like Reverse Mountain, Whisky Peak, and Drum Island. The new season will also introduce new friends and foes like blue-nosed reindeer-boy hybrid Tony Tony Chopper (with Mikaela Hoover providing the voice) and Miss All-Sunday, played by Lera Abova.

"The key to Season 2 is, of course, our weird talking animal," said series creator Eiichiro Oda on X. "From his form and furs to his expressions and voice, and even lighting and gravity simulation – a world-class team brought their skills together in bringing Tony Tony Chopper to life, and now he’s ready to be introduced to the world!"

If you're a mega fan, Netflix announced this week that special screenings of the first two episodes will take place on March 10 at more than 200 theaters across the U.S., Canada, and Japan. Tickets will go on sale today, and you can snap them up here.

This is just the latest news from IGN's Fan Fest 2026 – check the schedule to see what else is coming and to keep up to date on all the latest from the worlds of entertainment and games.

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

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Today’s Best Deals: Pokémon Booster Bundle, Huge Woot Video Game Sale, and MTG x TMNT Boosters

If you’ve been waiting to grab any video games, today might be the day. On top of all the PS5 game discounts during PlayStation Direct’s sale, Woot just dropped an awesome mega sale on games and accessories. There’s even an additional 20% off with the code “LEVEL20.” That’s not all, as a Pokémon TCG Booster Bundle and MTG x TMNT TCG preorders are seeing solid discounts. Check out all the top deals below:

TL;DR - The Best Deals Today

Woot Video Game Mega Sale

Woot has another awesome gaming sale happening today. In addition to tons of top gaming accessories being discounted, a huge selection of video games is on sale. You can even save an extra 20% by entering the promo code LEVEL20 at checkout. Just note that the total maximum discount is $30. Amazon Prime members also get free shipping.

Titles from PS5, Switch, and Xbox are all a part of this epic deal, but things sell out fast, so act quickly. Right now, you can still grab Elden Ring for $15.99, Zelda: Breath of the Wild for $35.19, Mario Kart 8 Deluxe for $37.59, and plenty more on sale games. Below is just a sampling of the discounted titles, but I’d recommend you scroll through the sale page yourself.

Pokémon TCG: Scarlet and Violet - Journey Together Booster Bundle Hits Low

The Pokémon TCG: Scarlet and Violet - Journey Together Booster Bundle has dropped back down to its lowest price ever. It’s just $34.97 at both Amazon and Walmart. Plus, it’s shipped and sold by both retailers, rather than third party, for added peace of mind. With this bundle, you get six Boosters from the Scarlet & Violet—Journey Together expansion, bringing each pack to $5.82.

AMD Ryzen 7 9800X3D CPU On Sale and Includes Crimson Desert

Our favorite CPU, the AMD Ryzen 7 9800X3D, is on sale at Amazon. Normally priced at $479, you can grab it for $439.95. It’s not just the CPU you’re getting, either, as it comes with a Crimson Desert code. The game, set to be released on March 19th, is going for $69.99, so it's a nice little bonus.

The AMD Ryzen 7 9800X3D uses 3D V-cache to reduce latency and help deliver an incredible overall performance. Anyone building a rig with a powerful graphics card will want to pair it with this processor. In our review of the AMD Ryzen 7 9800X3D, Jackie Thomas even claimed it’s “the new king of gaming processors.”

MTG x TMNT Collector Booster Box is Discounted

The MTG X TMNT Collector Booster Box is in stock and got a nice price cut. Selling for $455.88 a few days ago, you can grab it for $425.57. In the box, you’ll get 12 Collector Boosters, bringing each pack down to $35.46 each. With every booster, you’ll find Turtle-powered Rares and/or Mythics, Traditional Foils, and a Full-Art land. If you’re looking to buy a single Collector Booster, they are still available on Amazon, too.

MTG x TMNT Pizza Bundle In Stock

Beyond the Collector Boosters, the MTG x TMNT Pizza Bundle is back in stock and up for preorder on Amazon. It got a price cut to $119.99 from $150. The Pizza Bundle has been a hot commodity, with the preorder rarely staying in stock for long. This fun, pizza-themed box features 9 Play Boosters, 1 Collector Booster, 25 non-foil Pizza lands, 5 foil Pizza lands, 2 foil promo cards, and an oversized spindown life counter. Just note that it keeps coming in and out of stock. Keep checking if it's not available when you look.

There are plenty of other MTG x TMNT pre-orders worth checking out below, and each comes with Amazon’s awesome preorder guarantee. Whether the price goes up or down, you’re paying the lowest amount.

PlayStation 5 Video Game Deals

PlayStation Direct launched an awesome sale on PS5 games and other retailers have followed suit. Notable discounts include God of War Ragnarok, Horizon Forbidden West - Complete Edition, Death Stranding 2, and more from PS Direct. While Astro Bot, Returnal, Metal Gear Solid Delta: Snake Eater, and Ninja Gaiden: Ragebound are on sale at Amazon, or you can score Ghost of Tsushima - Director's Cut, The Last of US Part 1/Part 2, and Gran Turismo 7 for $30 from Best Buy. There are some incredible deals worth grabbing.

45% Off the Logitech G29 Racing Wheel

The Logitech G29 is a fantastic entry-level racing wheel for PC and PS5. Right now, it’s discounted by 45% on Amazon, bringing it down to just $179.99 when you clip the coupon. Anyone who enjoys hitting the virtual open road in driving games, like the upcoming Forza Horizon 6, will find that a great racing wheel amps up the playing experience. From the high-quality build and 900 degrees of wheel rotation to the gear-driven dual-force motor feedback and three-pedal set, the Logitech G29 helps simulate that real road feel.

50% Off the YUNZII AL71 Aluminum Mechanical Keyboard

Aluminum mechanical keyboards are rarely as cheap as the YUNZII AL71 is currently discounted. For just $44.99, you get a compact 75% (71-key) layout, swappable silent linear switches, and three ways to connect: wired USB-C, Bluetooth, or a low-latency 2.4GHz dongle. However, the real standout feature is the CNC-milled, silver-anodized aluminum body, which brings a premium, durable feel. Rounding out this top-notch keyboard is a nice sprinkling of RGB lighting.

Get AMC Stubs A-List for $0.99 for the First Month

AMC has a pretty awesome promo going on for those considering becoming a Stubs A-List member. For just $0.99 for the first month, you’ll enjoy access to up to four movies per week in any format, including Dolby Cinema and IMAX. A three-month commitment is required, and you’ll be charged a price starting at $19.99 plus tax after the first month, depending on where you live. This offer is only valid for new members or former Stubs A-list members who cancelled their membership over 180 days ago.

Free Game with Discounted 27" Samsung G5 OLED Gaming Monitor

Amazon discounted the 27" Samsung G5 OLED gaming monitor to the lowest price ever. It’s $200 off list price at $349.99, making it one of the least expensive OLED monitors you can buy. But to sweeten the deal even further, this already awesome deal also comes with a free game code for Resident Evil Requiem.

With this QHD display, you’ll get a quantum-dot OLED panel with deep blacks, near-infinite contrast, and a wide color gamut for a stunning picture. The near-instantaneous response times, 180Hz refresh rate, and Nvidia G-Sync support solidify the Samsung G5 OLED as a top-tier gaming monitor.

Lowest Price Ever on the Super7 ULTIMATES! Toho Godzilla Figure

Super7, the toy design company behind many of the top high-end, vintage-inspired figures, has its 7-inch ULTIMATES! Gray scale Toho Godzilla discounted by nearly 20% on Amazon. This Godzilla '89 Thirsty for Blood Figure features an interchangeable head and claws to match iconic moments from the comic. It features some incredible detail, sure to entice any King of the Monsters fans.

MTG: Lorwyn Eclipsed Play Booster Box Back Down to Low Price

The Magic: The Gathering Lorwyn Eclipsed Play Booster Box is back down to its lowest price ever on Amazon. For just $124.98, you’ll get 30 Play Booster packs, making each about $4.16, which is a solid deal. Each pack even guarantees a foil. This is a really fun set that features creatures throwing spells; a nice departure from the most recent Universes Beyond Sets featuring Avatar, Spider-Man, and Final Fantasy.

New Low Price for the Shrek 4-Movie Collection - 4K Ultra HD + Digital [4K UHD]

Any fans of the iconic grumpy green ogre will want to grab this Shrek 4-Movie Collection in 4K Ultra HD + Digital [4K UHD]. This collection includes the original Shrek, Shrek 2, Shrek the Third, and Shrek Forever After. With awesome voice talents, hilarious storylines, and legendary soundtracks, it’s a fun watch for kids of all ages. You can grab this 4-disc 4K UHD collection with a few cool bonus features for only $27.93 on Amazon for 60% savings. That’s its lowest price ever.

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Samson: A Tyndalston Story Plays Like a Brawler Set in Max Payne’s New York – IGN Fan Fest

I first took notice of Samson: A Tyndalston Story when its team of former Just Cause and Mad Max developers posted a blink-and-you’ll-miss-it teaser of Tyndalston itself. The fictional city reminded me of GTA 3’s Liberty City or Max Payne’s New York. My first look at proper gameplay in a demo with the creative director only upped my interest, and now that I’ve had the chance to actually play Samson – albeit only for an all-too-brief hour – I’m officially amped for this gritty, grimy, run-down brawler with pseudo-open world freedom where your heavy punch can drop bad guys in one bloody shot and you pop painkillers to stay in the fight.

The setup for this 1990’s-set crime story sees you as Samson McCray, fresh out of prison after eating a charge as a result of a robbery in St. Louis gone bad. Your sister, Oonagh, pulled some strings to help keep you safe while you were inside, and she cut a deal upon your release: you’ve got to repay the money lost from the failed heist to people that will absolutely kill you both if you come even one cent short.

What’s important to make clear up front is that Samson is not a AAA game. You’d be forgiven for thinking it was at first glance, because its Unreal Engine 5-powered visuals are quite impressive, both in terms of Samson’s character model and the city of Tyndalston. Lighting has a very fluorescent-tinged yellow tint to it that you really had to live through the ‘90s to understand, vehicles look great, and the city itself looks very, very lived-in. But Samson doesn’t have the scope of a AAA game, and that’s not a complaint – it’s just important to properly calibrate your expectations. The opening cutscene is not a full-blown cinematic but a voiced-over motion-comic, voice acting is so-so at best, and this isn’t a 40+ hour open-world sandbox. You do plenty of driving around a neighborhood – perhaps more of Tyndalston unlocks the further into the story you progress – but this is not a massive playground full of chatty NPCs and side activities.

I really like the choices that Samson makes within its more limited scope.

Again, this isn’t a complaint, but it’s important to emphasize because when you first fire up Samson, it seems like it’s following a very GTA-esque playbook. But I really like the choices that Samson makes within its more limited scope. For instance, there are numerous little things around the world to take note of and interact with, from notes and photos in your apartment to sandwich-board signs you can knock over with your car in order to gain small bursts of nitro boost.

It gets better: there is a progression system. The more bad guys you beat up and the more missions you complete, the more XP you earn that gets redeemed for a point in one of four skills: Instinct (boosts your adrenaline), Tactics (health), Aggression (power), and Cunning (finesse). This allows you to tailor your Samson to your preferred playstyle, whether you’d rather absorb and dish out maximum punishment in each fight or strike quickly and frequently in order to speed up the maxing out of your adrenaline meter, at which point you can click in both thumbsticks and enjoy a brief period of dealing extra damage.

Gameplay segments are split into days, and within each day are afternoon, evening, and night. Every time the sun rises, you have to pay back a certain amount of your debt. In order to do that, you’ll need to take various small jobs around Tyndalston. Fortunately, you’ve got choices each day; it’s not a linear mission structure. My first job involved finding the manager of a club called Chubb’s and, well, beating the crap out of him. Naturally, it wasn’t quite so simple. I had to worm my way through the bowels of the club first, fighting my way through his goons in the process. This mission functioned as a bit of a tutorial, allowing me to practice parries, dodges, light punches, heavy punches, and triggering my adrenaline meter after I’d built up enough adrenaline during fights.

It didn’t hurt Samson’s chances of me loving this game when the very first dude I threw a heavy punch at dropped immediately, his face covered in his own blood. Most of the time in a game like this, guys can take an unrealistic number of hits. But not in Samson. Not everyone will hit the floor after a single punch, but the fact that it can happen not only made me feel like a badass, but it added to the underworld grittiness that is clearly oozing out of every square inch of Tyndalston.

Anyway, back to the missions: as I was saying, you’ve got choices at each segment of the day, but each choice takes a certain amount of time. Meaning, you can’t just do a dozen jobs in a single day in order to quickly pay down your debt and break the game. Every job, realistically, takes time, so when I was, for example, shadowing Dave the Bookie, that took all afternoon of in-game time. First I had to drive to where Dave had last been seen. Then, once I’d clocked him, I had to follow him from a safe distance (lest he recognize the tail and get spooked, triggering a mission failure) so that he’d lead me to evidence of what he was suspected of by the people that I took the job from: that Dave was playing both sides. Sure enough, I caught Dave red-handed, and then I had to square up against Dave and his associates. By the time it was done and I got paid, the day moved to evening.

Some jobs can only be taken at certain times of day. And some jobs will cost you money. Like when I had to take out the cars of two guys who were avoiding my temporary employer. First I drove to where they’d last been seen, and then both cars came flying around the corner in front of me and the chase was on. The problem was, my car was already pretty beat up from the erratic driving I’d been doing in previous jobs. So the first time I tried the mission, my pursuit led us to a freeway onramp, where I was able to get behind the closest of the two target cars, and then nitro-boost directly into his rear bumper, slamming his car into the curving wall of the onramp and taking it out. Problem was, the bumper boost also took my pre-battered car out, and by the time I’d grabbed another car, the second of the two cars I was pursuing – who was already in front of me – had gotten away.

The melee combat system feels heavy in a really good way.

On the retry, I stopped at a gas station repair shop first, spent some of my hard-earned cash (which, I remind you, I needed every cent of to try and make my daily debt payment), and was then able to keep my car intact while taking out both of my four-wheeled targets. I got paid, and headed home for the evening. But who was waiting for me? Two debt collectors, and so before I could crash on my own couch for the night, I had to bloody my knuckles one more time.

Both combat and driving were a lot of fun in my one-hour hands-on. I have no idea if Samson will ever introduce guns into the mix, but I kinda hope it doesn’t. The melee combat system feels heavy in a really good way, meaning that Samson takes shots just as hard as he dishes them out. I like the mix of punches, parries, and dodging. Sure, the Batman: Arkham combat arguably remains the brawler standard, but Samson’s fisticuffs are slower and more deliberate in a way I quite enjoy.

Driving, meanwhile, also has a welcome weight to it. All of the (fictional) cars in Samson are ‘90s era at the newest, given the ‘90s setting. Samson’s own car is a ‘70s Chevelle-like two-door muscle car, and as such it’s no light Lotus. Are these simulation-style driving physics? Absolutely not. You have the aforementioned nitro boosts and there’s a side-slam button – and of course, the B button lets you pull off sick handbrake turns once you’ve got some practice under your belt. By the end of my hour I had really started to get the hang of the driving and was eager to zip my way around Tyndalston some more.

As you can probably tell by now, I had a fantastic time in Tyndalston. If Samson can keep its mission variety fresh – which is no small thing, I recognize – it’ll go a long way towards making its campaign enjoyable over the long haul, versus the extremely fun hour I had with it. I’m curious to see if the city opens up more as the story unfolds, and I hope the story itself is engaging enough to keep me motivated to continue playing and isn’t just “keep doing jobs to pay down your debt until a big climactic mission happens at the end.” Samson is due out on April 8 for PC, so it won’t be too long before we find out if it can keep up the good stuff it’s got going for it.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Stardew Valley Creator Unveils Two New Marriageable Characters Coming in 1.7

Stardew Valley creator Eric Barone (ConcernedApe) has released a 10th anniversary video revealing, among other things, two brand new marriage candidates being added to the game in the upcoming patch 1.7: Clint and Sandy.

Clint has long been a requested bachelor by the Stardew Valley community. As the valley blacksmith, he's the one who upgrades all the player's tools and opens geodes for them, meaning visiting him regularly is pretty common. But players have wanted to romance him largely because of his awkward relationship with an existing marriage candidate, Emily. Clint has a huge crush on Emily that remains unrequited even the player doesn't marry Emily, but has a few scenes where he seems downright hurt if they do. Giving Clint more of a storyline that his current tactiturn, awkward lines is a much-needed change.

Sandy has also been a requested marriageable villager. She's the manager of the Oasis in the Desert, meaning players don't usually see her until they've played for a while. And unfortunately she never actually leaves the Oasis, so there are fewer opportunities for interactions with her. However, she's kind to the player, leaving the fandom hungry for more Sandy storyline and more interactions with her, which they'll certainly get now.

Additionally, ConcernedApe opened the video by showing off some old builds of Stardew Valley (then "Sprout Valley") along with his own commentary. The sequence begins with the game's original 2012 look, six months into development, when he had a "functioning game" that was very rudimentary, and similar to the original Harvest Moon game. Even so, you can see how much the basic design of the game looks very similar, right down to where things are located in Pelican Town, the bus, and more.

Next, he shows off a 2013 build that looks a looooot more familiar. The art has been significantly updated to roughly the style of current Stardew Valley. ConcernedApe says this version of the game (now titled "Stardew Valley") was more sandboxy than the current version of the game and less RPG. Additionally, the mines were procedurally generated, and you had to mine into the walls to find ore and secrets. This ended up being too complicated, "too ambitious of a concept for the scope of this game. This should have been a whole game on its own", ConcernedApe said. He also showed off an underground Goblin Village that was totally scrapped. "Just because an idea sounds cool doesn't mean it's fun or the right idea in practice."

Here, ConcernedApe said that nothing in these early builds should be considered "canon" in the Stardew Valley universe.

2014's build introduced the Community Center, but other staples such as Joja Mart and Hat Mouse hadn't been added yet. You also couldn't decorate the inside of your house yet.

And another build from August 2015, half a year from launch, shows "how much of this came together at the last moment." To my eye, this looks almost identical to launch day Stardew Valley, but ConcernedApe points out various changes like the location of the mailbox, the shape of the inside of the player's house, and the final look of the main character.

In a reflection on the game's launch, ConcernedApe talks about what the release of the game was like for him and meant to him, including sharing that the game sold just under 40,000 copies in the first day alone, at which point he knew it would be a success. He ended the video with a recap of the game's updates over the years, and by thanking the community for its support over the years.

Patch 1.7 is coming at a later date. ConcernedApe didn't reveal any further details as to what it might entail for now, but today's announcement should tide everyone over for a bit.

Today is Stardew Valley's 10th anniversary, and we celebrated earlier this month already by interviewing ConcernedApe about topics such as why there isn't a Stardew Valley TV show, and the one secret left that the Stardew Valley community has yet to find. You can read our full, in-depth interview with the creator right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Highguard Reportedly Has Less Than 20 Devs Working on It Following Mass Layoffs at Wildlight

Highguard studio Wildlight Entertainment reportedly has less than 20 people remaining to work on the game following a round of devastating layoffs just weeks after the game's launch.

This comes from a new Bloomberg report, which tells the story of Wildlight's rise and fall since its founders first assembled the team back in 2021. Made up of Respawn veterans, the group hoped to recreate the successes of Apex Legends and Titanfall, initially with a survival-focused shooter.

When that design didn't quite work as well as they'd hoped, they scrapped it and pivoted to Highguard, leaving remnants of the original survival game in the final draft of what was now a hero shooter. As the game progressed, testers had positive feedback that had the developers hopeful, though notably they also said it was more fun on microphone with voice chat, and the experience was too complicated and less fun without them.

Sources speaking to Bloomberg say the studio largely had a positive culture and the team felt good about what they were making up until the game's announcement at The Game Awards last December, which apparently came about at Geoff Keighley's urging after he enjoyed what he played of it. The team originally intended to announce and launch Highguard simultaneously, but with The Game Awards announcement that left a month-and-a-half-long silence between announcement and launch during which the internet had a field day.

The game launched to a celebration-worthy number of Steam concurrents, but unfortunately was unable to retain players for very long at all, meaning it made very little money from microtransactions. Reviews were also poor. Though the developers at Wildlight believed they had financial runway to improve, financial backer Tencent suddenly pulled its funding, and most of the 100-person team was laid off as a result. Fewer than 20 individuals remain to try and save Highguard. Those developers have recently reassured that a new patch is on the way, after a website issue led players to believe the whole game was being taken down.

The full story is at Bloomberg.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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The 3.5-lb Asus ROG Zephyrus G14 RTX 5080 Gaming Laptop Drops to as Low as $2,015 at Best Buy

Best Buy is offering an outstanding deal on a laptop that marries powerful gaming performance with a slim and lightweight profile. While supplies last, you can pick up an open box "excellent condition" Asus ROG Zephyrus G14 RTX 5080 gaming laptop for just $2,014.99 with free delivery. Compare that to the brand new price of $3,170. Getting any RTX 5080 equipped laptop for about $2,000 is an excellent deal, but this laptop raises the bar by cramming all of that power in the smallest chassis it can get away with.

Asus ROG Zephyrus G14 RTX 5080 Laptop for $2,015

The latest Asus ROG Zephyrus G14 gaming laptop is definitely one of the thinnest and lightest gaming laptops, measuring 0.63" thick and weighing in at under 3.5 pounds. It features a gorgeous 14" 3K 120Hz ROG Nebula OLED display, AMD Ryzen AI 9 HX 370, GeForce RTX 5070 Ti GPU, 32GB of LPDDR5X RAM, and 2TB NVEMe SSD. The entire shell is made of CNC-milled aluminum construction keeps the weight down and features premium accents like a huge glass touchpad.

The G14 is for anyone who wants a thin and light laptop that can be brought anywhere as a daily driver, but still with the power to play games. The RTX 5080 discrete graphics is capable of playing just about any game on the display's upgraded 2880x1800 resolution, especially if the game supports DLSS 4.5 (which most new games do nowadays). The RTX 5080 is power limited to a 120W TGP (standard for the 5080 mobile is 150W), but performance is still excellent. This is about as powerful of a GPU you can get while maintaining a slim footprint. Most RTX 5080/5090 gaming laptops are huge.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Save 40% Off Razer's Best Wireless Gaming Headset for PS5, Xbox, or PC During the Woot Video Game Sale

Razer's best gaming headset is discounted today as part of Woot's Video Game Sale. The Razer Blackshark V3 Pro Wireless Gaming Headset has dropped in price to just $149.99 after a 20% off coupon code "LEVEL20". In total, you're saving $100 (or 40% off) compared to the retail price of $250. Amazon Prime members get free shipping, otherwise add on $5 for delivery. Note that you're getting a brand new unit with 90-day Woot warranty. Both PlayStation and Xbox variants are available, and in white, black, or 2XKO (Ahri) editions. All models are compatible with PC.

40% Off Razer Blackshark V3 Pro Wireless Gaming Headset

Brand new with 90-day Woot warranty

The Blackshark V3 Pro is a recent 2025 release and the latest model in Razer's Blackshark Pro series. It features active noise canceling - a rarity among gaming headsets - as well as oversized 50mm drivers, 7.1.4ch THX spatial audio, dual wireless connectivity including 2.4GHz "Hyperspeed Wireless Gen-2" which claims less than 10ms latency, and a detachable full band 12mm boom mic. The battery lasts up to 70 hours and can be recharged over USB Type-C. PC gamers can take advantage of pre-tuned game specific presets or create their own custom EQ.

Considering this is Razer's flagship headset, it's no surprise that the retail price is a hefty $250. I'll see it for as low as $219.99 on recent deal days, but I haven't ever seen it drop below $200. $150 is an outstanding deal.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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PS5 DualSense Controllers Get Price Cuts Up to 33% During the Woot 2-Day Video Game Sale

As part of a greater Video Game Sale that's going on today, Woot - which is owned by Amazon - is offering open box "pristine condition" PlayStation 5 DualSense wireless controllers starting at just $54.39 after you apply 20% off coupon code "LEVEL20". Amazon Prime members get free shipping, otherwise add an extra $5 for delivery.

These are the lowest prices I've seen on DualSense controllers so far this year. Although they're not brand new, Woot claims that they "are in pristine condition and have never been in customer hands. They will arrive with no marks, scratches, or dents of any kind, and in the original retail packaging."

Sony PS5 DualSense Controllers on Sale at Woot

Open Box "Pristine Condition"

Over the years, Sony has consistently released more and more Dualsense colors, some of them more striking than others. In late 2023, Sony launched the Deep Earth Collection, "a new metallic colorway for PS5 accessories" with aptly sounding names like Sterling Silver, Volcanic Red, and Cobalt Blue. These controllers retailed for $79.99 and were (and still are) one of the more striking color schemes. In 2024 it released the Chroma Collection, featuring iridescent colors that shine at every angle. These controllers don't get discounted as often as the core colors.

The DualSense is modeled after the tried and true design and layout of previous PlayStation controllers, but it also packs in modern features such as haptic feedback, adaptive triggers, a built-in microphone and speaker, integrated touchpad, internal gyroscope and accelerometer for motion sensing, and USB Type-C charging. This controller can also be connected to a PC in two ways: tethered with a USB Type-C cable or over Bluetooth wireless.

The Dualsense is oft regarded as the best PS5 controller under $100 but it also makes for an excellent PC controller, especially since PC game clients like Steam support DualSense features like haptic feedback and adaptive triggers.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Best Samsung Galaxy S26 Cases to Protect Your New Phone

The Samsung Galaxy S26 lineup of phones feels very “third verse, same as the first.” Specs-wise, not much has changed over the last couple of years, and they look physically unchanged. I’ll tell you what did change, though: measurements! That’s right, thanks to some slight dimensional changes, you won’t be reusing your old Galaxy S25 cases.

That’s not a shocker, though. What kind of is in 2026, though, is that Samsung still hasn’t added Qi2 magnetic charging to its flagship phones. Like the Galaxy S25 before, the best the company is willing to offer is Qi2 Ready, which means you’ll need to slap a magnetic case on your new Galaxy S26 if you want faster wireless charging speeds. As 9to5Google points out, that would be up to 25 watts if you buy the Galaxy S26 Ultra, 20 watts with the S26+, and 15 watts with the vanilla S26.

The fast wireless charging is very nice, but built-in magnets would go a long way toward helping Samsung’s non-folding smartphones reclaim a spot on IGN’s list of favorite phones. Oh well. At least most case makers have a magnetic option out there for you.

1. Samsung Galaxy S26 Rugged Magnet Case

Best Galaxy S26 Case

Samsung offers many first-party cases for the Galaxy S26, S26+, and S26 Ultra, from plain silicone and clear cases to the company’s fancy grip case that has a built-in handle. But for just a straightforward case with guaranteed protection, your best bet is Samsung Rugged Magnet Case. They’ve got multi-layer construction, raised lips, grippy grooves on the back, and a padded interior for additional shock absorption.

In short, it’s all the stuff you like to hear about in a case, and it’s straight from the source, so you know it’ll fit your phone. The only trouble is, at $79.99, it’s a damned pricey case. Thankfully, Samsung’s that sort of company where paying full price feels like the exception, rather than a rule. So, if you don’t see a deal on the case today, give it a little time.

2. Otterbox Defender Case

Best Rugged Galaxy S26 Case

Otterbox, long known for its hefty, protective cases, is ready to take your money for Samsung Galaxy S26 cases on day one, including for the Defender, its most rugged case. The company is offering two Defender variants, one with a clear back (Defender Series Pro XT) and one without (Defender Series Pro), and both at the same $69.99 price.

Opaqueness isn’t the only difference, though; the Pro XT is thinner, too. Otherwise, it takes a cue from the Dbrand Ghost case – it has a clear back polycarbonate layer and a thermoplastic elastomer outer edge. Presumably, that should mean it’ll never yellow. Hooray!

Materials aside, reasons to consider this case include that it features port covers, offers a magnetic ring for that sweet Qi2 fast-charging, and raised edges around things like the cameras. The Pro XT model uses a two-piece construction that includes the back piece and a front outer edge ring, while the thicker Pro model adds a third, hard plastic piece that buffers the phone inside of the outer elastomer shell.

3. ESR Classic Hybrid Magnetic Case (Stash Stand)

Best Galaxy S26 Clear Case

Coming in far cheaper than Samsung’s official clear cases, ESR’s Classic Hybrid Magnetic Case is a compelling alternative that, starting at $24.99, sits firmly in budget territory. Yet, if my own iPhone 15 Pro version of this case is any indication, it doesn’t feel like a budget case – instead, it feels quite snug and has survived multiple drops on the hard tile of my kitchen floor.

Not only does ESR’s case offer solid drop protection, but the raised metal ridge around the camera array is hinged and flips out to become a stand. That’s enormously handy, and although I still generally prefer the feel of my much fancier Bullstrap leather case (mainly because I’m a bottom cutout sicko), I can’t quit the convenience of that kickstand ring.

4. Mous Aramid Fibre Lightweight Phone Case

Best Galaxy S26 Ultra Thin Case

Mous makes a shockingly thin case. Its Aramid Fibre case for the Galaxy S26 Ultra is just 1.2mm thick, with a totally smooth back other than the raised area around the camera bumps. It’s also got a magnetic ring, giving the Galaxy S26 Ultra up to 25W charging.

Mous sent me a sample ahead of Unpacked 2026 and while I didn’t have a new Galaxy S26 Ultra to slap the phone onto, I can tell you it is astoundingly rigid, has a pleasing soft-touch feel – although it could be grippier – and a decently strong magnet. It’s not quite as strong as the magnet on my iPhone 15 Pro’s thicker ESR case, but it’ll certainly keep your phone fixed to a magnetic Qi2 charging stand.

5. Blackbrook Barlow Snap-On Case

Best Galaxy S26 Leather Case

I haven’t used a Blackbrook case in the past, but I’m picky about my leather cases, and the Barlow Snap-On Case for the Galaxy S26 series seems to tick all of my boxes. It’s available in three musky shades of brown or black, features a metal ring around the cameras, and metal buttons on the sides. It has a magnetic ring for Qi2 charging.

It’s even priced like an old-school leather case. Remember when $50 was the high end of phone case pricing? Yeah, Blackbrook only charges $49 for it. And there’s a model available for all of the Galaxy S26 models. Would I, personally, hold out to see what my favorite leather case maker, Bullstrap, offers later? Yeah, probably. But I’m a maniac and love a caseless phone; if I wasn’t, I’d give the Blackbrook a shot.

How to Pick a Samsung Galaxy S26 Case

There are so many good case options for the Galaxy S26 series already, so picking one shouldn’t be too hard. I’d venture to say that almost any case on this list would easily keep your phone safe if you dropped it on concrete (except maybe Mous’s super-thin case, which I’d rely on more for scratch protection than anything). Still, I know I’m not happy with just any old case when I’m buying one, and probably neither are you.

If drop protection is key, look at cases with lips around the display and camera system. You can disqualify anything without a grippy edge; drop protection is mostly just not dropping your phone at all. An ounce of prevention and all that. You’ll see a lot of case manufacturers brag about military-grade protection, but that’s used so often that it’s effectively meaningless. Just make sure the case fits snugly – don’t want the corner popping off if it lands the wrong way – and has extra protection around the parts that matter most.

Beyond drop protection, I prefer a case with nice, clicky buttons. Metal ones are usually best, but just look for anything that’s not the mushy kind that’s part of the plasticky mold of cheap phone cases. And look for a wide opening by the USB-C port; sometimes they’re too tight, and it’s annoying as hell to have to take your case off just to charge your phone because the cable you have at hand has a fat tip.

Finally, look out for reviews from people you trust. And I mean people whose opinions have led you to the right decision in the past. Folks who probably aren’t taking commission, who have hands-on experience with the case you want or at least a similar one for a different phone. I made my choices here based on my experience with each of these brands, but don’t just believe me. Look for other lists from other writers or videos from content creators who don’t feel like they’re just trying to sell you something. See which cases come up repeatedly, and go from there. Most of all, buy from a brand with some history. The ones you see here are good, but so, usually, are cases from the likes of Spigen, Dbrand, Speck, and Supcase.

Wes is a freelance writer (Freelance Wes, they call him) who has covered technology, gaming, and entertainment steadily since 2020 at Gizmodo, Tom's Hardware, Hardcore Gamer, and most recently, The Verge. Inside of him there are two wolves: one that thinks it wouldn't be so bad to start collecting game consoles again, and the other who also thinks this, but more strongly.

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New Poppy Playtime Figures From McFarlane Toys Revealed | IGN Fan Fest 2026

Chapter 5 of the popular survival horror game Poppy Playtime just came out, but now fans of the game’s creepy monster dolls are closer to having a Huggy Wuggy of their very own. As part of IGN Fan Fest, McFarlane Toys is revealing some brand-new looks at its line of Poppy Playtime figures.

The lineup, which includes 4.5-inch, 7-inch, and 12-inch models, features fan-favorite characters like Huggy Wuggy, Kissy Missy, Killy Willy, and Harley Sawyer. The 7-inch figures will be available for pre-order February 27. You can purchase the entire lineup in stores like Walmart, Target, and GameStop, as well as online at Amazon, BigBadToyStore, Entertainment Earth, and the McFarlane Toys Store this Spring.

I spoke exclusively with Todd McFarlane about his company’s collaboration with Mob Entertainment, producer of Poppy Playtime, and what makes the game the perfect target for collaboration.

“They’re toys,” McFarlane says of the game’s characters. “My job is to just [see] how much accuracy can we get with what is already popular because you're going from a flat screen to something that's tangible in your hand. If you look at Disney, Pixar came up with this idea called Toy Story. We always lean into the strength [of the IP. With Poppy Playtime], you’ve got a popular game people like. They’re based on toys and they look toy-etic so you go, ‘Of course.’ Superman isn't a toy, so you go, ‘Well, let's make one of him.' Freddy Krueger isn't a toy, but you go, ‘Let's make one of him.’ But when you have something that is already in that vein, then you go, ‘Shoot, here we go.’"

McFarlane says that the team felt it was important to offer a variety of options for consumers with different budgets. With the core 7-inch Poppy Playtime figures, the crew at McFarlane implemented a hybrid design combining articulation points with bendable sections to accurately replicate the characters' curved movements from the game. Those figures will include swappable hands and heads, bases that interlink, packaging that can be used as backdrops, and other accessories.

Along with the 7-inch figures, 4.5-inch bendy figures will be available that will retail for under $10. Larger 12-inch bendy figures will be sold as well for about $20, which McFarlane says represents the “best value” of the line.

McFarlane says that when it came to working out a collaboration with Poppy Playtime, his company’s partnership with Mob Entertainment checked all the boxes. “The Mob guys are a group of people trying to do their passion project,” he says. “In this case, the passion project worked. I like hanging out with people who are a little bit fearless and are willing to take chances. And artistically, they’re cool to look at!”

For their part, the team at Mob digs deep into community feedback to determine which characters should get a heavy push when it comes to merchandising. Tyler Sanchez, Senior Social and Growth Manager for Mob Entertainment, is at the center of those efforts.

“That's part of my job really, going in and listening to the fans,” Sanchez says. “Not only when we launch a game, but whenever we put out a new YouTube video. I have entire dashboards of character popularity that I can lean into and then tell our licensing team, ‘Hey, people really really like CatNap! We should focus on making more merchandise for CatNap.' Leaning into what the community wants helps extend the lifetime of the game.”

Beyond merchandising, Sanchez says that Mob's attention to audience reaction actually can affect how future chapters of Poppy Playtime play out.

“I was watching a playthrough and they got to the Pianosaurus and saw him eating on the bottom and [the streamer] was just like, 'My boy, I'm so excited.' Pianosaurus turns around and runs and then Doey just takes him and slams him and basically murders him. And [the streamer] said, 'Was that it? Is that forever? Is he dead?' And it was just like this moment where [I thought], ‘Oh god, we're just going to break so many people's hearts by killing this character.’ And so because of that, I actually took it upon myself to write additional lore for Pianosaurus.”

Beyond games and a new line of toys, the Poppy Playtime universe is rapidly expanding. Back in 2024, Legendary Entertainment announced that they were working on a movie adaptation of the series. Details of the film are sparse at the moment, but the characters seem ripe for further adaptations. When I asked Sanchez if he could give any hints as to the future of the Poppy universe he demurred. “All I can say is: Stay tuned.”

Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He's spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton

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Finally, You Can Now Access God of War Spinoff's Multiplayer Challenge Mode From the Off — If You Input a Secret Code

Sony's hidden multiplayer mode in God of War Sons of Sparta has now been made available from the off. The only downside? You'll need to enter a secret code to access it.

Side-scrolling spinoff Sons of Sparta launched for PlayStation 5 earlier this month, with a note on its PlayStation Store listing mentioning that it featured two-player capabilities.

Without further explanation, and after gameplay featuring its titular two brothers was shown during the recent State of Play broadcast, many fans assumed the full game was available in co-op. Alas, it is not. Instead, a separate roguelike challenge mode is included, players later discovered, but only after you have beaten the game. Or, now, if you input that aforementioned code.

"Normally The Pit is accessible only after you beat the main story to ensure those who attempt it are familiar with both Kratos' Spartan arms and the foes you will face," PlayStation wrote today, in its first real comment on the mode's availability, and what appears to be an explanation for why it was initially designed to only become available later on.

"But if you feel ready to test your skills earlier," PlayStation continued, "you can input this sequence below in the starting menu to unlock it early." That code, then, is as follows:

The Pit features various varieties of enemies and rewards each time you play, with a specific Agony modifier applied to each run. Progress through each run rewards fresh Agonies to try your luck and skill against, but also permanent upgrades to help you along your way in future attempts.

Response to Sons of Sparta has been mixed, not least from God of War's original franchise creator David Jaffe, who told fans to "avoid this f***ing thing." IGN's own review was a little more kind, dubbing the game "a pretty mediocre metroidvania, clearly taking the form and function of these games but failing to meet the high bar set by the titans of the genre." We gave it 6/10.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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How to Watch IGN’s Resident Evil Requiem Launch Day Livestream

Resident Evil Requiem arrives on February 27, and we’re going to celebrate the return to Racoon City with a special launch day livestream hosted by IGN’s Nick Limon. The stream will include about an hour of gameplay, so come check it out to see what the latest entry in the series has to offer.

The stream is presented by Xfinity, internet built for split-second plays and zero hesitation. Resident Evil can be unpredictable (and frightening), but your Wi-Fi shouldn’t be. Xfinity has low latency for gaming, ensuring a powerful and secure connection. And with unlimited data, you’ll never miss a moment of action.

Resident Evil Requiem Livestream Date, Time, and How to Watch

The stream will start on Friday, February 27 at 9 a.m. PT / 11 a.m. CT / 12 p.m. ET. For our friends across the pond, that’s 5 p.m. GMT on February 28. It will be streamed across IGN’s channels, and you can watch it at any of these places:

IGN.com

IGN’s Facebook

IGN’s Twitter

IGN’s Twitch

IGN’s YouTube

If you can’t catch the stream live, no worries. The full video will remain on our YouTube page after it’s over.

What to Expect in the Resident Evil Requiem Livestream

The stream will last for about an hour and will show gameplay from the beginning of the game. If you don’t already know, Resident Evil Requiem features split protagonists and is told from the perspectives of series icon Leon Kennedy and newcomer Grace Ashcroft (daughter of Resident Evil Outbreak’s Alyssa Ashcroft).

We’ll be playing on launch day with no prior knowledge of the game, so we don’t know which protagonists will be featured during the stream. But regardless, you’ll get an extended look at gameplay and a taste of Requiem’s story. It’s going to be a good time, so come join us!

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Pokémon TCG: Ascended Heroes' 10 Most Popular Cards That Fans Are Going Crazy For

It’s only been a few weeks since the Pokémon TCG’s Ascended Heroes expansion made it into the Mega Evolution set, but ten cards in particular have been dominating the singles market more than others.

Using trading card platform TCGplayer, we’ve not only been able to find out what the most valuable cards in Ascended Heroes are, but also what the most popular ones are, too.

Although some have been absolute must-buys due to being sought after Illustration Rares with stunning artwork, others have just excelled in the charts due to being amazingly competitive in the current meta.

With that, here are the cards that have been topping the early Ascended Heroes market within the Pokémon Trading Card Game, and why players and collectors alike are racing to pick them up.

#10 – Budew (221/217, Illustration Rare)

The first of the most popular Pokémon cards in Ascended Heroes, Budew proves that even the smallest little Grass-type can make a big impact. While the pastel, dreamlike Illustration Rare artwork by Yoko Hishida has certainly been a draw for collectors, its attack — Itchy Pollen — has almost definitely helped sales, too.

For no Energy, it deals light damage while preventing Item cards next turn; that makes it a very efficient disrupt that can stall opponent’s strategies even in the early game. It’s efficient, adorable, and well worth the nearly $28 market price Budew has earned for itself at the time of writing.

#9 – Boss’s Orders [Corbeau] (256/217, Ultra Rare)

An undisputed fan favourite from Pokémon Legends: Z-A, Corbeau controlled the Rust Syndicate with class, and Boss’s Orders allows him to take control of the board in a trading card match as well — letting you switch in one of your opponent’s bench Pokémon into the active spot.

It’s a simple effect, but it can delay the flow of your opponent’s strategy enough for you to turn the tables and/or keep the pressure up.

Of course, nagismo’s artwork showing off sharp character art and confident pose elevates the presentation (and its rank in the Ascended Heroes sales charts even further), making Corbeau’s powerful stare and style oozing aura and meta competitiveness all the way from your binder.

#8 – Lillie’s Clefairy ex (280/217, Special Illustration Rare)

Given another Lillie’s Clefairy ex topped the charts of the most expensive Pokémon cards in the Journey Together expansion, it’s no surprise the latest version in Ascended Heroes is the eighth most popular card of this new expansion.

Not only is this card’s illustration of Lillie embracing Clefairy simply delightful, but its ability and attack have some nice tactical weight, as well. Fairy Zone turns Dragon Weakness into Psychic, which can reshape certain matchups entirely, while Full Moon Rondo scales damage based on both players’ Benches.

When it comes to Lillie's Clefairy ex, collectors shopping on TCGplayer seem to love the artistic appeal, the overall cuteness factor, and gameplay flexibility; what a winning combination.

#7 – Mega Dragonite ex (271/217, Mega Attack Rare)

Essentially the mascot of Ascended Heroes, it’s definitely not a shocker that Mega Dragonite ex is another popular Pokémon card on this list.

Although much cheaper than the other version below, this Mega Attack Rare’s artwork still stands out in its own right: with a bold and stylised illustration, complete with giant Japanese katakana writing, pops off like an anime episode of JoJo’s Bizarre Adventure.

Its gameplay capabilities have surely kept it popular, too, as Sky Transport allows once-per-turn switching between Active and Benched Pokémon — enabling fluid positioning that many Stage 2 decks crave.

#6 – Mega Dragonite ex (290/217, Special Illustration Rare)

For an extra $500 worth of market value, Pokémon TCG fans have been buying the Special Illustration Rare version of Mega Dragonite ex, which turns the Dragon Pokémon into a whimsical centrepiece.

Once again, using the Ascended Heroes expansion’s love for soft pastel colours and sparkling effects, Dragonite looks transformed into a storybook fairytale creature rather than a Pocket Monster. What’s more, its Sky Transport Ability and Ryuno Glide attack still hit just as hard. Although, we’re assuming buyers are putting a valuable version like this into binders rather than their competitive deck boxes.

#5 – Mega Charizard Y ex (294/217, Mega Hyper Rare)

Gems like the golden Mega Hyper Rare cards rarely struggle to find buyers, and Mega Charizard Y ex’s is no exception. Along with the minimalist golden silhouette giving this card instant prestige, its Y Explosion attack delivers targeted 280 damage to any opposing Pokémon — albeit at the cost of discarding three Energy.

At the time of writing, according to its market price, this flashy and powerful card is $425 well spent to a lot of Ascended Heroes collectors among the Pokémon TCG fandom.

#4 – Mega Gengar ex (269/217, Mega Attack Rare)

Like with Mega Dragonite ex’s Mega Attack Rare, this is the Gengar players can actually play without spending what would’ve been enough money to buy a PlayStation 5. Mega Gengar ex’s own comic-inspired artwork pops with bold colours and the iconic Ghost-type’s cheeky attitude, giving the card a dynamic feel straight out of a manga panel, which many TCG fans have loved adding to their collections.

Gameplay-wise, Shadowy Concealment makes Mega Gengar ex fun to play with, too, as it reduces the Prize cards opponents take when one of your Darkness Pokémon falls to a Pokémon ex — subtly altering prize trades. Meanwhile, Void Gale hits for 230 and redistributes Energy to the Bench for some tactical flexibility.

#3 – Psyduck (226/217, Illustration Rare)

The third best-selling popular card in the Pokémon TCG’s Ascended Heroes expansion, Psyduck’s beachside artwork radiates absolute calm, which makes its disruptive effect slightly funny in an ironic way.

While its Damp is quite niche, shutting down any Ability that requires a Pokémon to knock itself out, it can still work in certain matchups. Still, the reason TCGplayer customers have jumped on this card is far more likely for everyone’s favourite duck living its most peaceful life in an artificially quaint close-up.

#2 – Poké Pad (198/217, Common)

Not every bestseller needs to be flashy, with the Poké Pad’s ability — to search your deck for a Pokémon without a Rule Box — being the lone reason it’s the second most popular Pokémon card in Ascended Heroes.

That’s because not only does it give evolution-heavy strategies more consistency and speed, it also fits into so many deck archetypes; with a mere market price of $7.16 as of February 2026, it makes more than enough sense for buyers to snap up multiple copies at a time for different decks.

#1 – Mega Gengar ex (284/217, Special Illustration Rare)

Taking the top spot of the most popular card in the Pokémon TCG’s Ascended Heroes is the jaw-droppingly expensive Mega Gengar ex in its Special Illustration Rare form. The biggest contributor to it being such a big seller, even with an $800+ market price, is Taiga Kasai’s artwork that bursts with neon chaos — turning Gengar into a looming, mischievous force that dominates the card frame.

It carries the same prize-manipulating Shadowy Concealment Ability and energy-shifting Void Gale attack as its alternate version, but the premium art is without a doubt what’s earned Gengar the Ascended Heroes crown in this case, and we expect the popularity to keep going for quite some time.

Ascended Heroes - Where to Buy

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

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Universal Fan Fest Nights Executive Producer On Why This Night Filled With Scooby Doo Meets Universal Monsters, Dungeons & Dragons, and More Is So Special

Universal Fan Fest Nights is returning for its second year at Universal Studios Hollywood in 2026, and, for IGN Fan Fest, we were able to talk to senior director of entertainment production and executive producer Stephen Siercks all about why this night filled with Scooby-Doo Meets Universal Monsters, One Piece, Dungeons & Dragons, Harry Potter, colorful Yoshis, and much more is one fans won’t want to miss.

Tickets are now on sale for Universal Fan Fest Nights at Universal Studios Hollywood, and it will run for 12 nights only; April 23-25, May 1-3, May 7-9, and May 14-16. The after-hours event is separately ticketed, and, alongside the experiences you can read about below, there will be even more character interactions, cosplay and photo opportunities, curated food, beverage, and merch, and the chance to experience many of the attractions available elsewhere in the parks.

Universal Fan Fest Nights Returns For an Even More Exciting Second Year

We began our chat by discussing what makes Universal Fan Fest Nights so special, and Siercks kicked things off by sharing a few words about the event as a whole and why he believes this second year will be even better than the first.

“One of the great things about being able to develop these events year to year is that we can innovate and iterate each time,” Siercks said. “What we found really resonated with our fans and guests last year that we're continuing to enhance this year is that level of interaction and engagement. Our guests really wanted a chance to meet their favorite characters, walk through their favorite worlds, and experience their favorite storylines from these different fandoms and genres. So, being able to see that in real time last year gave us a good sense of what we wanted to continue developing for this year's event.”

This year’s event features some returning favorites and brand-new experiences, and the most exciting one may just be Scooby-Doo Meets The Universal Monsters: Mystery on the Backlot. This will give guests a chance to live out an episode of Scooby-Doo (complete with Fred, Daphne, Velma, and Shaggy!) where Frankenstein, Dracula, Bride of Frankenstein, and Wolf Man are the villains.

What makes this experience even more special is that it partially takes place on Universal’s world-famous outdoor film sets, “from the cobblestone streets of Little Europe to the iconic Court of Miracles, the original filming locations for historic Universal horror films Frankenstein (1931) and The Wolf Man (1941).”

“Firstly, you've got two amazing brands that just were meant to be together,” Siercks said. “Being able to bring together the legacy of Universal Monsters with the nostalgia and playfulness of Scooby-doo was just one of those ideas we had early on and one we were able to bring to life in an exciting way.

“And then you layer on top of that the uniquely Universal part of it, where we get to bring our guests to the backlot and the birthplace of the Universal Monsters and allow them to get off the tram and feel as though they're living a real life episode of Scooby-doo.”

Speaking of being in an episode, Siercks told me that, as you head to the backlot, you’ll understand why you’re on this adventure and that something awful has happened.

“Someone has cursed the backlot and brought the Universal Monsters to life, and they are out and about throughout Little Europe,” Siercks teased. “Our job is to support the Mystery Inc. gang and solve this thing. We've got different clues that we have to solve for and interactions that we have to have with the characters - both Scooby-doo and friends and the Universal Monsters - to ultimately, at the end of the experience, go into a small moment where we get a chance, just like in the end of every Scooby-doo episode, to see if we got it right. And there's the iconic moment of the mask coming off the villain and revealing who the suspect was all along. So from start to finish, it truly is a really remarkable, unique aspect of the event.”

Much like experiences like the Back to the Future one at Universal Hollywood’s first Fan Fest Nights, there will also be different things to discover each time you embark on this mysterious adventure.

“You really get to choose your own adventure,” Siercks said. “Each time you're down there, you'll get a different chance to follow a different character or have a different interaction. And we've got some surprises up our sleeves that'll make the actual experience different from night to night. So, you’ll want to come back and solve the mystery multiple times.”

That won’t be the only mystery to solve during Fan Fest Nights, as guests will also be able to grab their wands and head to The Wizarding World of Harry Potter for another immersive adventure, but this time it’s set in the Forbidden Forest.

“We're telling a brand-new story and creating a new experience where we're joined by a professor in search of a lost hippogriff,” Siercks said. “As we get deeper and deeper into the forest, we’ll meet different magical creatures and have different interactions that will ultimately result in the ability to find that hippogriff and solve this mission. There’s a level of intimacy there as we’ll be able to tell the story a little bit in more detail and let guests experience the Wizarding World of Harry Potter in a way never before experienced.

“And yes, guests are encouraged to bring their wands and cast spells throughout the experience along with our professor as we make our way through the Forbidden Forest.”

Anime was a big part of the first Universal Fan Fest Nights, and it returns in 2026 in a grander way. In the first year, One Piece fans were able to celebrate their fandom via a fan zone, which took over a street with character meet and greets, scenic photo opportunities, and more. This year, One Piece is actually taking over the WaterWorld show venue with One Piece: Grand Pirate Show.

“One Piece: Grand Pirate Show is inspired by the one at Universal Studios Japan, but this is a unique and exclusive story and show that was developed specifically for Fan Fest Nights,” Siercks said. “We'll bring our guests that much deeper into the storytelling, be able to meet that many more characters, and have that ability to experience One Piece in a new and unique way.”

I asked Siercks where in the timeline this show takes place in, and he mentioned they have decided to pick one arc and focus on that as the core of One Piece: Grand Pirate Show.

“We've picked a storyline and an arc within One Piece that allows us to introduce those fans who are new to the franchise to the different characters and environments of storytelling, but also at the same time reward those fans who have been there for the long haul,” Siercks added.

After the show, guests are then encouraged to head to the One Piece: Grand Pirate Gathering fan zone to purchase Sanji’s Galley eats and themed drinks, plus photo ops with the Straw Hat Crew!

Now it’s time to take a trip to Super Nintendo World, as multi-colored Yoshis will be taking over the beloved land and adding a nice pop to the area. Yoshi was part of the first Fan Fest Nights, but now there will be even more variations for guests to interact with!

“This year, our green Yoshi is going to be joined by light blue, pink, yellow, and purple,” Siercks said. “It was a joy to develop this concept even further this year with all these different colored Yoshi's while still weaving through a fun, playful activity along the way that, if we solve the activity, we get an extra special surprise reward at the end of it that we know that guests are going to love as well.”

Guests will also receive a clue guide when they enter Super Nintendo World and they must solve the challenge to gain access to a secret location and that exclusive fan reward, which will actually be a Yoshi-themed hat to help celebrate the night.

Siercks also teased that, while this celebration is focused on Yoshi, we may see “special interactions throughout Super Nintendo World that allow us to celebrate some of the other iconic characters as well.” So, make sure to keep a lookout!

Lastly, Dungeons & Dragons: Secrets of Waterdeep will once again welcome guests into the beloved fantasy world for a walkthrough experience unlike any other. Secrets of Waterdeeps was one of the top fan favorites of the first Fan Fest Nights, so it was a no-brainer to bring it back for year two.

“It just made so much sense to be able to bring it back and allow guests who got a chance to see it last year to experience it again,” Siercks said. “And then for those guests who didn't get a chance to experience it, we’re so excited for them to come and take that journey with Evalina and Throckery as they find the Dragon Staff and meet Xanathar the Beholder, who was created by JIm Henson’s Creature Shop.

“We’ve also taken some opportunities to make this experience that much better this year for our guests while honoring the same storyline, the same characters, and the same environments that we're able to bring to life in the first year. We’ve made some minor tweaks and adjustments that fans of Dungeons and Dragons will love to pick out, but they’ll also improve the journey for new guests as well.”

Veterans and rookies alike will also be able to celebrate their victory and enjoy a drink like an Eldritch Blast at Dungeons & Dragons: The First Roll Tavern.

As you can tell, Universal Fan Fest Nights is all about letting fans step into these worlds they hold so close to their hearts. For Siercks, one of his favorite parts of this event is just seeing the joy of the guests as they experience these IPs in a more immersive way than ever before. Sure, these activations are all about being as impressive and entertaining as possible, but they are so much more than that.

“My perfect Fan Fest Night is being able to both experience these different offerings throughout the night and finding those opportunities to celebrate the communities of these fandoms as well,” Siercks told me. “One of the most rewarding parts of this event is finding those interactions and moments of engagement between the experiences, where guests can feel they are a part of these worlds. We're bringing these worlds to life around our fans, and that also includes the celebratory moments that lets them celebrate the brands themselves in a way that’s meaningful to them.”

There are a lot of ticket options for Universal Fan Fest Nights, including some that get you into the park during the day before the event. These include General Admission, Universal Express, Universal Express Unlimited, After 2PM Day/Night, After 2PM Day/Night, 2-Night General Admission, Ultimate Fandom Pass, Early Access Ticket, Universal Fan Fest Nights VIP Tour, and Pass Member Special Pricing. Once again, you can check out the full details and purchase the tickets right here.

In addition to all the fun planned for Universal Fan Fest Nights, guests will also be able to enjoy select attractions throughout the event, including Mario Kart: Bowser’s Challenge, Harry Potter and the Forbidden Journey, Flight of the Hippogriff, Jurassic World—The Ride, Despicable Me Minion Mayhem, TRANSFORMERS: The Ride—3D, Revenge of the Mummy: The Ride and The Simpsons Ride.

For more, check out our interview from IGN Fan Fest 2025 with Siercks to learn more about bringing this event to life for the first time.

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The First Official Pokémon LEGO Sets Are Finally Available

Pokémon’s 30th anniversary is coming right up, and to help celebrate, a trio of Pokémon LEGO sets is now available. There’s an adorable Eevee, a dynamic Pikachu, and a pricy (yet incredible) set depicting Venusaur, Charizard, and Blastoise. All sets are now available to purchase, exclusively at the LEGO Store.

LEGO Pokémon Venusaur, Charizard and Blastoise

For the Pokémon connoisseur with deep pockets, this set is a thing to behold. It finds evolved versions of the Kanto starters posing in their own little biomes. You can even take the Pokémon out of the build to pose them individually if that's more your style.

Preorders of this set sold out fast, so don’t expect this new batch to last long. I expect the other two sets to fare better because of their lower price points, but you never know.

LEGO Pokémon Eevee

Eevee is one of the most adorable Pokémon, and this LEGO version is definitely going to be popular. We built this set, so you can check out our full impressions over there. Long story short, it's a gorgeously designed set that manages to turn a pile of blocks into a smooth and fluffy-looking critter. In addition to the loveliness of this set, the price is right as well.

LEGO Pokémon Pikachu and Poké Ball

Pikachu is the OG when it comes to Pokémon, so it's completely understandable if you'd rather pick up this set. It's a more dynamic build in that the Poké mascot is leaping on a lightning bolt from a Poké Ball. You can build this set with either the male or female tail.

If you do miss out on the Kanto Pokémon set, it’s likely that it will become available again at some point. Oftentimes with popular sets, the LEGO Store maintains exclusivity for two months before they become available at Amazon and other retailers. Even if not, you can often sign up to be notified via email when the set comes back into stock. It just might take a few weeks or months. Now for a rundown of each of the sets.

Poké fans have plenty of other ways to celebrate the 30th anniverary of our pocket monster friends. These include but are not limited to: a special Pokémon edition of Time Magazine, complete with three different covers; a 30th anniversary Pokémon TCG collection; and no fewer than 1,025 new anniversary logos. Wild times.

And if you haven't already spent all of your discretionary income on Pokémon LEGO sets, you will have a lot more new sets to pick form come March. We're talking Sauron's helmet, Winnie the Pooh, four new LEGO Batman: Legacy of the Dark Knight sets, and a whole lot more.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Burger King's AI Chatbot, Patty, to Dish Out Tips on Meal Prep and Track 'Friendliness' via Employee Headsets

Burger King will soon use an AI chatbot in employees’ headsets to recommend tips on meal preparation and track “friendliness.”

The Verge reported on the bot, a tool named Patty that’s powered by OpenAI, following a conversation with chief digital officer Thibault Roux. The fast-food giant says the BK Assistant web and app platform, which collects data related to drive-thru conversations, will be seared into all of its restaurants before the year concludes, with Patty planned to give it a voice in workers’ ears with tests across 500 locations.

Roux says the chatbot angle of Burger King’s AI push is “meant to be a coaching tool,” and can offer tips for everything from cooking a Whopper to cleaning equipment. It will also allow managers to ask how their individual restaurant is performing based on friendliness, with the system able to recognize phrases like “welcome to Burger King” – or even “please” and “thank you.” Roux says Burger King is also testing the waters for a future that could see it measuring an employee’s tone, too.

AI has wormed its way into systems across the globe, but Burger King admits it’s already hesitant about how such technology could be implemented in the fast-food business. Less than 100 of the Whopper house’s locations are testing AI in their drive-thru operations currently, as the company calls its implementation “a risky bet.”

“Not every guest is ready for this,” Roux adds.

Reactions from customers online suggest Roux assessment is correct, with dozens of posts criticizing the move already popping up across social media. Users have already started comparing the move to Netflix’s sci-fi dystopia anthology series, Black Mirror. Specifically Season 3 Episode 1, Nosedive, which takes place in a society where people rate each other based on their interactions, which appears to be brought up the most.

the burger king AI if an employee doesn’t say “please” and “thank you” pic.twitter.com/QcSXVEI8cB

— Chief (@chiefflips) February 26, 2026

pic.twitter.com/dmiSqeJhIO

— Johnny Applepeel (@JohnnyApplepeel) February 26, 2026

Ah hell nah they're installing the patriots at Burger King 💀 https://t.co/AWAas7DXmo

— metal gear facts (@MetalGearFacts1) February 26, 2026

When BK AI tells you for the fifth time to say thank you pic.twitter.com/7kt6nyin0o

— 𝕞𝕒𝕟𝕠 〰️ (@MANOMAGlC) February 26, 2026

“So Burger King can’t make the ice cream machine work, but suddenly they’ve built Skynet for manners?” one X/Twitter user said, comparing the AI system to the entity that helps kick off the events of the Terminator movies.

“Peak dystopia, next they’ll fine you for breathing too loud into the headset,” another added.

"Sounds like I'm boycotting Burger King forever now," someone else said.

Still, Burger King says it will continue “playing around with it” as it plans for Patty to make its debut. Unless the company decides to reverse course, workers may want to expect to hear Patty guiding them through interactions in the near future.

Photo by Klaudia Radecka/NurPhoto via Getty Images.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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The Samsung Galaxy S26 Ultra Has Been Announced, Here's Where You Can Find the Best Preorder Deals

At Samsung Galaxy Unpacked 2026, the company announced its latest top-of-the-line phone, the Galaxy S26 Ultra. It starts at $1,299.99 and releases March 11. It’s available for preorder now at all the usual retailers (see it at Samsung and Amazon). Depending on where you buy, you can get free gift cards or exclusive options, which we’ll dive into below. Read on for full details and to see what’s new in the latest smartphone model.

Amazon: Free Double Storage and a $200 Gift Card

Amazon has one of the best deals available on the Samsung Galaxy S26 Ultra (as well as the standard Galaxy S26). If you buy from the online mega-retailer, you’ll get double the baseline storage for free (512GB instead of the standard 256GB), plus a $200 Amazon gift card. That’s $1,699.99 worth of goods for $1,299.99, a savings of $400.

Samsung: Exclusive Color Options and a $150 Credit

Samsung is offering up to $900 in trade-in credit, or $150 in Samsung credit if you don’t have an older device to trade in. Additionally, if you buy from the Samsung’s online store, you have two exclusive color options to choose from: shadow silver and pinkgold.

Best Buy: Free Double Storage

Best Buy is matching the “free double storage” offer that Amazon has, but it doesn’t throw in a gift card for your troubles. Still, if you have a Best Buy gift card lying around or incredible brand loyalty, you can get the phone there.

What’s New in the Galaxy S26 Ultra?

The Galaxy S26 Ultra is the latest top-of-the-line Android phone from Samsung. One of the biggest new stand-out features is the Privacy Display, which narrows the viewing angle on sensitive information on the screen. It can make your notifications, for instance, more private when you glance at them from your lock screen, so people around you can’t peep into your personal life as easily. Or you can set it to obscure your password entry forms, or even entire individual apps. This is an optional security feature that will come in handy for some people.

Hardware-wise, the S26 Ultra is a relatively minor upgrade from last year’s model. It has a faster processor and cameras that can take better low-light photos and videos. In terms of software, it has some new AI features for photos and notifications. But really, you’re probably not going to get the S26 if you already own the S25. It’s a big upgrade from most phones from several years ago. It’s the latest and greatest of Samsung’s offerings.

If you don’t need the Ultra, you can also score some terrific preorder deals on the Samsung S26. They’re even selling a new generation of Galaxy Buds that ought to rival Apple’s ultra-popular AirPods Pro.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Bruce Lee Day in California? A New Bill Is Fighting to Make It Happen

A new bill may see May 17 become Bruce Lee Day in California, thanks to Assemblymember Matt Haney.

Assemblymember Haney is a Democrat from San Francisco — the city the martial arts movie star was born in — and he introduced bill AB 2455 to honor Chinese Americans and Lee’s enduring legacy. According to his team, this would mark the first Chinese American to be honored with their own official day in the state of California.

According to KTLA, the bill also encourages public schools in California to use the day as an opportunity to teach students about Lee’s “accomplishments and the contributions he made to the state.”

You might be wondering… why May 17? Simple. It’s the day Lee returned to San Francisco after spending his upbringing in Hong Kong.

Lee’s daughter Shannon Lee, who is the founder and CEO of the Bruce Lee Foundation, revealed that the Lee family was touched by the gesture. “From young people who found confidence and possibility in his philosophy, to families who finally saw themselves represented on screen, to athletes who still draw on his teachings of discipline and inner strength, his reach is profound,” she said in a statement. “My father was a bridge between cultures through his courage, and his spirit of interracial solidarity remains as relevant as ever.”

Lee was a martial arts icon and legendary actor who helped push Chinese American representation in films to the forefront of Hollywood. He is perhaps best known for his work in films The Big Boss, Fists of Fury, Enter the Dragon, and the series The Green Hornet. He died in 1973 aged just 32, but his gifts to the world live on in his films and those he influenced, like the city of San Francisco.

No word yet on the bill’s passing as it was recently introduced, but something tells us it’s going to be a unanimous yes.

Photo by Warner Brothers/Getty Images.

Lex Briscuso is film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Behind The Rubberhose Curtain of MOUSE: P.I. For Hire – IGN First

As our exclusive, all-February-long IGN First "cover story" on the upcoming black-and-white, hand-animated first-person shooter MOUSE: P.I. for Hire continues, we wanted to learn more about the origins of its unique 1930's rubberhose-animated style. And so we sat down with Fumi Studios CEO and Founder Mateusz Michalak as well as Art Director and Lead Animator Michal Rostek to go behind the scenes of this unique game. Read on for a lightly edited transcript of our conversation, or watch the video version below. And you can wishlist MOUSE on Steam if you're interested.

IGN: What came first here, the idea for the game itself or the desire and idea to use this 1930s Rubber Hose animation style?

Mateusz: Yeah, I think this is the question more for Michal right now because he was one of the original creators and the guy who created the first art for the MOUSE.

Michal: I came from the animation industry and I'm really passionate of the animation and especially of history of animation. The MOUSE is like my little passion project that I started inside of my regular animation work. When we started to make video games, I came into the matter with the idea of the boomer shooter with the style of the 1930s Rubber Hose animations, and he loved that idea and give this idea opportunity to make it happen. We started with five people on the small team of this project. Our programmer put a video of making the game on TikTok then it goes viral and resonates all around the world. I remember that day when I was going to work and met my friend in the subway and he told me, "Hey, I read the article, the gaming website, that some guys make a game that looks like the game that you want to make." And I said, "Really?" "Yeah." Then he showed me the article and that was MOUSE.

"No one ever made an FPS cartoonish game in fully black and white."

Mateusz: Yeah, I can add that from the beginning. It was passion project. We've done most of the work after hours. We started prototyping the game. The first prototype that Michal showed to me was really, really basic. Then we hired a coder/programmer, David, who joined the team and we started the first full small production and the game came out of this small teaser that he showed on TikTok.

IGN: That's cool. So my next question, was it always going to be black and white or was color in this animation? Was that a debate at all amongst the team?

Mateusz: It was never a debate among the team. It was debate in the community because when people first saw the art or the trailer, they thought, "Okay, it's quite original, but you need color." Because no one ever made an FPS cartoonish game in fully black and white. It was something unusual back then, but we sticked with our roots in our original design and we never wanted to add any color. It's challenging. It's really challenging, especially in player guidance, in patch finding because you can always add a yellow color if you have a color in game or any other color, and I think that we've done a pretty good job. It was really, really challenging. We learned a lot of new skills, managing only basically two basic colors, black and white.

IGN: Help me understand how much of this, of the animation of the art, was done by hand?

Mateusz: I think all the animations that you can see in the game are done by hand. It's not easy process, but having computers right now, we can speed up some elements in the whole pipeline. Of course, we used techniques from the 1930s, 1940s Rubber Hose techniques. But having computers, we could speed up the whole process. It was much, much nicer and we could basically see our effects not instantly, but quite fast in the game. So if you would use the old techniques, so using paper, pens, scanners, and so on, the whole process would take not months, but years. And in the game development, they don't tend to wait for games, they want games right now. That's why the whole development process of games is shortening every year and we couldn't tell people that, "Okay, you saw teaser, then you need to wait at least 7, 8 years to see the final product." That's why we used computers. And I think Michal can say something more about the whole pipeline of the animation.

Michal: Yeah, so the animation pipeline is really similar to the pipeline that we use in the animation industry because game is based on animation. So it's really similar but not 100% the same. So for example, we started with the concept that we took from the design department. They're giving us a idea and we made our first concept arts for the character, for the NPC, for the weapons of the game. And then we came to the process that, in the film industry is like a storyboard process when we made a limited animation to put in the game and look how this work.

And if it's good, it comes to the animation process when we put the life on the animations, on the characters, on the weapons and all of the interactive elements in the game. Then to clean up process, when we clean all the outline to not look rough, but to look good, put the colors on it, and the last final step on making animation for the game that is different than making animation for the film is to render all of these things, put it in the engine and pack it and make the magic go on.

"When they think about MOUSE, they think about animation."

IGN: Michal, were the weapons the most fun thing to animate in the game because for me, what I've seen and experienced of the game so far, I mean it's all gorgeous, I just love the entire look, but the weapons, I just love how alive the weapons are.

Michal: Definitely, it was a very fun thing to do, but for me, one of the most challenging things. And we couldn't make such a great design, such a great animations without our two animators and with our two artists, Abraham, who made the great concepts for the weapons on the game and Igor who animated all of the things. So it was also credits for our game design who put all the mechanics, all the specific timing for the weapons to look good because this is one of the things that we need to focus when we making animation for the video game is that it should fit the mechanic, it should fit the interactive aspect of the game and do it in the... right tempo because when you have a game hardly based on the animation, they should look good, but also be useful for the player and not be player shouldn't feel frustration when he uses an animated gun.

IGN: How did the animation influence the tone of the game? It seems to lean a little more playful and I'm just sort of curious how you guys balance that of matching the animation to the tone of the game?

Mateusz: Animation, it's crucial for the whole game, so it's connecting also with the whole narrative element. It's like when they think about MOUSE, they think about animation, they think about art and it's a really great thing because we have a hook, we can hook them, interest them in the game. But beneath that, this art animation elements, there is a deep vibrating story and I believe that we'll surprise a lot of people when they will play the game.

IGN: So you talked about the engine earlier. You guys are using the Unity engine here underneath the animation system. How much custom work had to go into Unity to get it to cooperate with the uniqueness of what you guys are doing with the animation?

Mateusz: The first prototype, however, the first prototype was done in Godot, but the proper development is we are doing in Unity. The unity is really good in managing the 2D animation sprites, it's really good. But our game has thousands of thousands of animations and this was the most challenging part because still, you can put as much assets in the game, 2D assets, as you can, but your game can grow having 200 gigabytes, 300 gigabytes. So the most challenging part was the optimization process of the whole animations and we needed to develop a special tools that will compress 2D animations to have a better performance for the whole level because there is tons of animations, different kinds of animations through the whole level.

IGN: Can you talk about, on a similar note about if there were challenges of using 2D animations in a 3D game? We don't see that very often. I imagine that had to present some sort of challenge either in the animation itself and maybe the level design as well.

Mateusz: I think it would be much easier to make everything in 3D. The most challenging part, managing 2D assets, especially enemies in 3D space is to animate all directions. So we need to animate front, front left, left side, back left, back. All the bosses, all the enemies, every skills, every objects, so not objects, every enemies, bosses and some interactive objects, they are animated in 9 or 8 directions. So it was challenging and really time-consuming. Also, having 3D animations, it's much easier to add every bit of animation to the game. Having 2D animations, we needed to think really carefully what we want to add because we don't want to spend weeks animating things and then we will just delete our work. We wanted to have the whole 2D animations into the foreground, not in the background. So we use flat colors as in the old Rubber Hose animation. So there are all flat colors and you can spot really easily every 2D animation, walking around the level. Either this is enemy or 2D animation objects, interactive objects, you can't really easily spot it.

IGN: I have to imagine that this project has been more difficult than maybe you initially thought. And I only say that because I mean making any video game is clearly not an easy thing, but nobody else does this. You guys are the only studio making a game in this way. So how much more difficult, how have you found the process over time? Have you really, I imagine you've learned a lot in the course of development.

Mateusz: We made a lot of mistakes, a lot of mistakes. And going back and forth, back and forth with numbers of things. I think that there are few FPS games that using sprites or using to the animations, but I think our project is unique that we are using a lot of frames, a lot of images in our animations to show that the Rubber Hose animation style is really unique and the whole animation is really unique. And I know that right now there is a debate if hand skills not be useful in the future or they will be replaced with some tools. I believe, and I think that we showed it, that having a great hand skills, having a great artist, it's only beneficial for your game and the project itself.

IGN: I'm curious as to maybe this might be a good one for Michal, your inspirations for this because Cuphead, I think of very quickly, for obvious reasons, the other really amazingly hand-drawn game, totally different kind of game of course than your boomer shooter, but I also, I get a little bit of Who Framed Roger Rabbit from this too. I'd be curious to hear your inspirations.

Michal: I think the biggest over overall our inspiration, our biggest inspiration is the Rubber Hose art style as a whole. Our biggest inspiration is the animations from the Fleischer Studios, the people who create such a characters as Betty Boop, Popeye, Coco the Clown, or Bimbo the Dog. Fun fact, we probably watched every available Popeye episode during the pre-production, took the best inspirations for the environments for the characters. But also how they inspired by works of Ub Iwerks. He was a lead animator in Disney. He was animating for example, Steamboat Willie but then he became a solo animator and became a solo career and make characters such as Flip The Frog or Willie Whopper, but also other animation studios for that era. Like for example, Paul Terry, Charles Mintz, but also the old cartoons that were quite violent for that era. But it was a good inspiration for the combat and fight for our game. So we took a lot from them.

IGN: Awesome. The last question I have for you guys, maybe for either or both of you, so now you're almost there. The game is nearly complete, it's almost out. Moving forward, do you guys want to stick with this animation style for your next project or was this a one-time fun experiment, fun project or is the Rubber Hose animation going to be the Fumi Studio signature moving forward?

Mateusz: I think that the overall hand-drawn style will be our studio signature. I believe in the craftsmen of artists and I think that we will surprise people in the future with our next project.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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As Zelda Turns 40, Voice Actress Patricia Summersett Reveals Hopes for the Future, And Clarifies Her Thoughts on Link and Zelda's 'Gorgeous' Relationship

The Legend of Zelda turned 40 years old this week — though Nintendo has sadly done little to mark the occaison. There are no new Zelda games on the horizon, no remakes or re-releases on Nintendo Switch Online, and no sniff of a trailer for next year's ambitious-looking live-action movie. It's a far cry from the array of announcements made for Mario's 40th birthday last year, or the anticipation for Pokémon's 30th celebrations which culminate tomorrow.

In order to mark the occaison ourselves, then, we tracked down the perfect person to talk about their own role in the Zelda series — the voice of Zelda herself, Patricia Summersett. You'll have heard her voice in Breath of the Wild, Tears of the Kingdom, plus their Hyrule Warriors spin-off games Age of Calamity and Age of Imprisonment. In total, her contributions to the franchise now stretch 10 years — meaning she has been the voice of its princess for a quarter of its life.

A fan of the series before her work on it, Summersett previously made headlines when her thoughts on the nature of Link and Zelda's relationship blew up online — a situation she's now said she found angering, while disputing any suggestion that Nintendo itself asked her to intervene and set the record straight. Read on for more about that, her hopes for the franchise's future, Zelda's British accent, and how she originally also auditioned for the Deku Tree.

You've spoken previously about initially auditioning for Princess Zelda without knowing the true identity of the role — but what were you told? What direction were you given?

Patricia Summersett: The best way to describe it was as a bleached script, which is when you have a certain amount of information about what the archetypes of the character are, the general world — for example, that it looks like an RPG fantasy — but you have no idea what the actual roles are going to be or what the game is. And there would've been no way of predicting that it was Zelda because she didn't have a voice before. I just would never have assumed that was the game that I was auditioning for.

There was the description of her being a younger teenage princess, but wise beyond her years, having the weight of the world on her. And those were key things I'd gone into when I looked at the script, when I started to play around with my voice and decide what to do for that particular character.

But I also auditioned for Zelda as well as some other roles — what ended up being Urbosa and I think probably the Deku Tree. There were a few.

Your portrayal of Zelda has a British accent, was that also a note from Nintendo?

Summersett: No, no, it was a really wide open spec. I schooled in London and so I thought something that sounds a little bit RP would make it heightened and put it into that kind of class system I was imagining for royalty. So I did that. I think in the game it's easier now, especially because it's evolved a bit over time and people's interpretations of the character and even the accent has evolved over time. It's a little more comfortable to say this is a Hylian accent versus just a particular version of a UK accent.

Clearly it struck a chord with Nintendo — and now a British actress has been cast as Zelda for the franchise's live-action movie, too.

Summersett: That's a great point. I mean, I don't know how those casting decisions ultimately get made, and it's like, what does portray that character the best? Obviously Bo Bragason is going to kill it, she's going to be amazing. I'm happy to have contributed in any way, without knowing where it's all headed, other than the fact that it's now been 10 years. I'm just floored by the fact I've been involved in this franchise for a quarter of it.

You've played the same incarnation of Zelda now in four games, which may be a record for the franchise. But do you feel like there's still more story in her to tell?

Summersett: I was surprised when Hyrule Warriors: Age of Imprisonment came to be! I only learn about these things when something is offered back to me and I'm told 'okay, it's time to come back and do this role.' And I go, 'oh my gosh, I get to do it again, that's amazing.' I'm not part of that decision making, and I just wait to see what Nintendo is cooking up.

As a fan of the franchise, but also someone who has portrayed Zelda, what are your hopes for the live-action movie?

Summersett: I guess I'm just curious to see what that iteration is. Obviously it is going to be a large collaboration between people who are new to the series and those deeply schooled in the series. [I think] you're going to see a strong Zelda. I'm sure you're going to see a powerful lead character in Zelda. And Link I have no idea, is he going to speak? They certainly haven't alluded to the fact that he does, yet.

Speaking of Link and Zelda, you've previously discussed the relationship between the two characters and your own thoughts on what kind of relationship they have. You've also said yourself that your comments there got misconstrued — I'd love to give you the space to lay out your thoughts on their relationship in full.

Summersett: I have to be so careful when I answer that question. Let me formulate this... I have all sorts of personal theories about what this might be, but I think there's something beautiful in the way that it's left ambiguous, it's left in a kind of — if there are romantic undertones, it's left in an unrequited state. There's obviously a deep friendship and a protectorship between the two of them. It's a gorgeous relationship and it continues to evolve and be left open in so many iterations of this.

And what that means for me, as somebody who represents the character at things like conventions, is that anybody can come up to me with their version of what they think Link and Zelda are. And a lot of it comes in the form of coupleship — people proposing to each other and getting engaged with Zelda as a theme, or they feel like it's something that they want to just celebrate with family or friends. It can mean kind of anything, and I love that it lives in that space.

Of course, Link and Zelda do appear to be cohabiting in Tears of the Kingdom, in a house with only one bed. Your thoughts on that?

Summersett: [Laughs] Hopefully it's a very comfortable bed. That's my thought on that.

And when you mentioned that it's left in an unrequited state, do you mean that there is something romantic there from one of the pair, but unreturned?

Summersett: I have to be careful with that word unrequited. That might be one interpretation of what their particular kind of relationship is — and relationship meaning that they could be friends, they could be warrior buddies, they could be a princess and a soldier, they could be a lovership, or people who are destined to be together even in a non-romantic way, but for their life they're going to have this lifelong friendship. It could be anything. And even for those who do put an obvious romantic tinge onto it, it would still be really on the nose to suddenly have Link and Zelda, because they have this deep relationship, having to get together in a romantic sense. Because that's not the way life works. I think that I prefer that it's not so on the nose as that, personally.

You've said previously that your comments on the subject were misconstrued, and I wondered at the time whether your clarification there came from a place of Nintendo itself saying, essentially, we need this to be a thing that remains ambiguous.

Summersett: No, nobody's ever said anything to me. I just needed to clarify what had happened with a particular article, where they'd isolated a sentence that I'd said, and highlighted it as 'Patricia has confirmed that Link and Zelda are in a relationship.' It's really tricky when you're trying to do these kinds of interviews and people take something completely out of context for the sake of clickbait. I was being used for clickbait and I'm like, 'this is precisely not what I said.' If you read the article further, I said that I liked that it's left open, that it's ambiguous.

Relationships come in all forms, and the fact that it was taken out of context and it was as if I was confirming that they were in a romantic relationship, I found that pretty angering to be honest. And I tried to deal with it as best I could, but it's hard when things blow up online. That's been an interesting thing to navigate in the last few years, just being a simple voice actor trying to stay in my lane and be open to anybody who might come to me to celebrate the series, representing a character but not representing the company.

You've represented Zelda in a few games now, but I'm keen to hear your favorites from the series. You can still say ones you're in though!

Summersett: I am partial to Breath of the Wild, but Ocarina of Time is really the ground zero of what the series means for me. And then maybe I'd say the original, though I was a child watching other people play that. And then I really liked Twilight Princess as well, just the art style of that one. So those are probably the top three.

Twilight Princess still has something of a mixed reception among fans, I feel like.

Summersett: I see a lot of cosplay from Twilight Princess at conventions, and I also write in Twilight Princess Hylian, so I feel a little more connected to that game when I'm writing that in notes to people.

Sorry, you write in Twilight Princess Hylian?

Summersett: It's something I did early on when I was recording [Breath of the Wild] and I was just starting to look through [series companion book] Hyrule Historia at the different versions of the languages from all the previous games. Obviously, Breath of the Wild wasn't out yet, so I didn't know what would be in that game. But I saw Twilight Princess Hylian and it's so beautiful. I thought I could probably learn those characters, which is essentially just the alphabet, and started practicing that over coffee. So now I can kind of write fluently and use it all the time.

And lastly, we've seen plenty of Zelda remakes already over the years, but do you have a particular game from the past you'd like to see return in a new form?

Summersett: I'm trying to think through what I've played recently. A few years ago, I played the original Zelda again on the mini NES console...

How about Ocarina of Time in the Breath of the Wild engine, with a fully-voiced Princess Zelda again?

Summersett: Oh! Can I say I would like that too? It's a great idea. Yeah. You'd have two of the most innovative games coming together with a wild sense of humor and a wonderful soundtrack. So what's not to love about that?

Image credit: Randy Shropshire/Getty Images for Alienware

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Scream 7 Review

“Burn it all down.” For a tagline so front and center of Paramount’s marketing for Scream 7, it has very little relationship to the actual ethos of the movie. Instead, Scream 7 feels like a return to roots for the venerable meta-slasher franchise, far more interested in and effective at propping up the more playful tone of Scream’s early days than the increasingly deconstructive tendencies of the fourth, fifth, and sixth entries. It succeeds as a(nother) back-to-basics reset for Scream, but ironically for a story centered on how much a mother will let her trauma affect her daughter, living in the past in order to drive a franchise reset does keep Scream 7 from having an identity of its own.

The two Radio Silence-directed installments which precede Scream 7 felt like very intentional attempts to recontextualize the franchise into a more modern sensibility, something really hammered home by Scream 6’s move to a bustling New York City. Kevin Williamson takes over directing and writing duties (the latter shared with Scream 5 and 6 co-writer Guy Busick) for Scream 7 and, though he wrote the first, second, and fourth films in the franchise, it represents his first time in the director’s chair on a Scream movie and his first time directing a film since 1999’s Teaching Mrs. Tingle. Williamson’s approach veers hard back into more old-fashioned Scream territory, something communicated quickly by the opening scene set at the house of Stu Macher, the co-killer of the original Scream. Stu’s house is now being used as a “psycho killer BNB,” decorated with chalk cutouts of the various victims and killers who’ve died there, posters from the Stab movies, and even a motion-activated Ghostface which you can be damn sure is going to get used to some spine-tingly ends. That sequence may end with Stu’s house in flames but, as the rest of Scream 7 plainly demonstrates, some foundations are just unshakable.

That idea persists through Williamson’s choice to move the action back to a small town, not Woodsboro this time, but Pine Grove, Indiana. Sidney Prescott (Neve Campbell) has put down roots there with her police chief husband Mark (Joel McHale) and kids Tatum (Isabel May) and… the two younger ones conveniently visiting Mark’s parents out of town the week all the murder stuff kicks off.

Neve Campbell’s return as Sidney is a constant highlight of Scream 7. Campbell takes the comfort and confidence that comes with playing a character for 30 years and translates it into a performance that shifts believably from dead serious to tongue-in-cheek and back, often within the same scene but never in a way that rings false or tonally out of step with her circumstances. Sidney has to balance the normal anxieties of being parent to a teenager with how her bloody backstory is antagonizing her relationship with Tatum as news of the murders at Stu’s house reach them in Pine Grove. Even though much of how Scream 7 goes on to dig up the bones of the first movie winds up being to its detriment, Campbell’s performance as Sidney benefits from the constant resurfacing of the Woodsboro murders. It’s as if Kevin Williamson saw how hard David Gordon Green threw the “killing machine” lever in one direction for Laurie Strode in the recent Halloween sequels and said “I like it, but maybe 80% less.”

At 17, Tatum’s the same age Sidney was during the events of the first movie, which causes a ton of extra strife between the two once Ghostface comes a-calling again – that’s also what brings Courteney Cox’s Gale Weathers back into the fold, who’s mostly here to act as a sounding board for Sidney. Sidney can’t quite calibrate how much of her bloody past to share with Tatum, who’s grown to resent Sidney for telling her story to the rest of the world through books and interviews, but never face-to-face to her. Isabel May is most at home in that tension in Tatum’s interactions with Sidney, doing a good job conveying the hurt associated with these feelings without straying into petulant territory. Petulant characters don’t do great in slashers most of the time.

But Tatum’s insecurity towards finding her place in the circle of life (and death) ends up translating into a character without much definition, something not helped by her being surrounded by trope-fuelled characters like “too-perfect boyfriend,” “popular blonde friend,” or my personal favorite, “weird kid.” Yes, Scream gets far more latitude than most other horror franchises when it comes to whipping these archetypes around like ill-fated marionettes, but Scream 7 rarely finds surprising ways to use them, especially when we’ve already seen characters like these subverted again and again in this series.

By the time the killer is revealed, it feels like Scream 7 has run out of time to flesh out their motives, or how those motives connect back to the movie’s nostalgic themes.

Nostalgia is front and center from the opening scene set in Stu Macher’s house, where the finale of the first Scream took place – it’s even important enough to be the focus of a Mindy Meeks-Martin (Jasmine Savoy-Brown) breakdown on “the rules” for Tatum and her friends. It’s also the bedrock of much of Scream 7’s comedy, which is heavily rooted in, you guessed it, clowning on both Scream lore and horror history. But the more Scream 7 goes on, the more it feels like all that hearkening back to “where it all began” is designed to open the door for nods to the franchise’s past that don’t wind up feeling justified on their own merits. Scream 7 swings for the ‘member berries hardest in its climactic sequence, a mostly straightforward game of cat-and-mouse that builds nicely on the strength of Campbell and May’s intensity and teamwork and even ends with a satisfying bang. But the reveal of who’s behind Ghostface’s dastardly plot this time suffers greatly from the smoke and mirrors game the movie plays with that killer’s identity. By the time they’ve revealed themselves, it feels like Scream 7 has run out of time to flesh out their motives, or how those motives connect back to the movie’s nostalgic themes.

Scream 7 might be a little light on the deeper genre commentary that made the series famous, but as for how it functions as a pure slasher? The thing ticks like a clock. Williamson has a great sense of rhythm for building up, paying off, and cooling down from tension, which gives Scream 7 a lively pace that keeps many of its shortcomings from lingering long enough to feel fatal. The director has a clear affinity for the operatic when it comes to staging Ghostface kills, with a number of these sequences culminating in memorably grotesque tableaus. An early attack on one of Tatum’s friends leaving her dead body suspended above a stage, a long shot of a knife going through one character’s skull just long enough to really give you a secondhand migraine, and a kill involving a beer tap that feels like an instant classic moment for the series all point towards Williamson having put a lot of care into crafting each and every Ghostface encounter, even if one or two end a little too abruptly for their own good.

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Check Out Some of the Great Games on Sale at Woot for $20 or Less

Video game deals have been popping up all over the place lately. Alongside PlayStation’s big sale at PlayStation Direct, Woot just dropped its own video game sale, offering an abundance of deals for games on all platforms.

While these games already boast solid discounts, the Amazon-owned online retailer is also offering a bonus 20% off them right now when you use the code ‘LEVEL20’ at checkout. However, that only lasts through February 27 so you’ll want to be quick to take advantage of it.

If you're not looking to drop a lot of cash right now, we’ve gathered together some of our top deals from Woot’s sale that are $20 or less. Have a look and pick up your favorites before the offer comes to an end. Keep in mind that the prices shown below include that extra 20% off from the promo code before tax is added on.

There are some genuinely great options to pick up for under $20, too. From Elden Ring Nightreign to Space Marine 2 to Metaphor: ReFantazio, this is a great time to pick up these games if they've been on your radar. They just scratch the surface of what's available at Woot right now as well.

To get a full look at what this sale has to offer, check out our breakdown of Woot's "Video Games For All!" sale. And while the 20% off bonus promo code only lasts through February 27, the sale itself is set to run until March 5, so there's plenty of time to grab your favorite discounts.

If you're looking for even more video game deals, it's definitely worth seeing what PlayStation's sale at PlayStation Direct has on offer right now. Whether you're hoping to pick up some new PS5 games or scoop up new PS5 accessories, there's quite a lot to look through at the moment.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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