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Hasbro Reveals Incredible New Soundwave Figure for Transformers Day 2025

September 17 is an important day for Transformers fans, as it marks the latest Transformers Day event. Unsurprisingly, Hasbro has some new figures to unveil as part of the event, including a very cool Soundwave figure inspired by 1985's Transformers: The Movie.

Head to the slideshow gallery below to check out the new Leader Class Soundwave and Hasbro's latest Transformers x Beyblade collaboration. You can also find new images of previously revealed Transformers figures that go up for preorder today, including figures inspired by Transformers One and Transformers: The Last Knight.

The new Leader Class Soundwave is easily the showpiece of this lineup. As mentioned, this figure is specifically based on the character's appearance in Transformers: The Movie. This 6.5-inch figure transforms from robot to audio player in 28 steps, and it includes the obligatory cassette tape mini-figures.

Leader Class Soundwave is priced at $59.99 and will be released in early 2026. Preorders will open on the Hasbro Pulse website and other retailers beginning at 10am PT today.

Also revealed today is the Beyblade X and Transformers Collab: Bumblebee 3-60GP vs. Shockwave 5-80O. This set includes two TakaraTomy-designed tops with diecast metal parts and two launchers (Beyblade stadium sold separately).

The Beyblade X and Transformers Collab: Bumblebee 3-60GP vs. Shockwave 5-80O set is priced at $24.99 and is exclusive to Amazon.

As for the new items going up for preorder, fans can look forward to two Transformers: The Last Knight figures (Deluxe Class Barricade and Leader Class Nemesis Prime) and two Transformers One figures (Deluxe Class Airachnid and Voyager Class Alpha Trion). All four figures will be available for preorder on the Hasbro Pulse site and other retailers beginning at 10am PT today.

In other recent Hasbro reveals, the company showed off its upcoming Marvel Legends Maximum Series Deadpool figure and brought a host of Marvel, Star Wars, and G.I. Joe toys to SDCC.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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Amy Poehler Thinks It's 'Hot Bulls—t' That the Oscars Rarely Award Pure Comedies

Amy Poehler recently went to bat for comedy and how she feels it is unfairly treated at the Academy Awards — saying the Oscars overlooking the genre is “hot bulls—t.”

It all started with Poehler’s podcast Good Hang With Amy. On her most recent episode, she welcomed British A-lister Olivia Coleman, who currently stars in the comedy The Roses — yes, loosely based on the 1981 novel The War of the Roses by Warren Adler — alongside Doctor Strange himself, Benedict Cumberbatch.

During the episode, Coleman made a quick phone call to Cumberbatch, who said while he was on air, "If you can do comedy, you can do anything. I really do believe that." That comment, which Poehler agreed with, set her on her mini rant defending comedy as an artform.

"Every single year at the Oscars, everybody [in comedy] gets blanked and all the serious people get up and accept and accept,” the Parks and Recreation alum told Coleman and Cumberbatch. “It's some hot bulls—t! Because comedy is not easy.”

She also added a nod to the two performers, who put on a showcase of their strong comedic instincts in their new film. “And I got to tell you, both you and Olivia can do both," Poehler said.

While the Academy has awarded some pretty incredible comedies over the years — projects like The Favourite, Barbie, and Everything Everywhere All At Once come to mind — it’s fair to say that the voting body does tend to favor dramas over everything. To that end, comedy isn’t even the only genre unfairly disregarded by the Oscars. Horror may even have a worse time in the awards space, with very few films ever making it to film’s biggest night, even when they deserve it.

Many horror films and performances have been part of that conversation, but perhaps one of the most prevalent in recent times is Toni Collette’s unbelievable turn in Ari Aster’s 2018 debut Hereditary. This year, folks are having a similar response to Amy Madigan’s performance in Zach Cregger’s sophomore feature Weapons.

Comedy — especially straightforward ones that don’t include an extra genre descriptor — more than deserves its spot at the most prestigious awards ceremony in the industry. Maybe Poehler’s comments will inspire more Academy members to think outside the drama.

Photo by Chance Yeh/Getty Images for HubSpot.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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There's a Bunch of Nintendo Switch 2 Games on Sale at Amazon Today, Including Discounts on Sonic and More

The Nintendo Switch 2 has been out for a couple of months now, and while the conversation about Nintendo’s pricing of its titles is likely to continue, Amazon is at least offering some discounts on Switch 2 games.

From Madden NFL 26 to Civilization VII, there’s a little of something for everyone. Here are the best deals we've spotted, starting from as low as $30, and well worth considering even in the build-up to the October Prime Day and Black Friday sales to come.

Switch 2 Games Are As Low as $30 at Amazon Today

The cheapest game here is Puyo Puyo Tetris 2S, which has a 25% discount that brings it down to $29.83. That’s a great deal for a multiplayer puzzler that’s easy to play for all ages.

In fact, SEGA is very well represented here. There’s 20% off of Yakuza 0: Director’s Cut, as well as 20% off of Sonic x Shadow Generations.

You can save 30% on Raidou: Remastered – The Mystery of the Soulless Army Launch Edition (that’s one hell of a title), bringing the action RPG down to just $34.99 from $49.99, while Rune Factory Guardians of Azuma offers combat and farming in equal measure for $59.50 - a discount of 14% from its MSRP of $69.

Next up, the Switch 2 Edition of Civilization VII is $59.99, reduced from $69.99. Not a huge discount, admittedly, but the Switch 2 Edition adds some excellent mouse control functionality.

Square Enix’s throwback RPG Bravely Default Flying Fairy HD Remastered gets a 33% discount, but since it started at almost $75, it's a little harder to get excited. Hogwarts Legacy is down to $49.30, too.

For EA titles, the excellent co-op adventure Split Fiction is down to $46.99 (expect it to be a firm favorite for Game of the Year discussions), while Madden NFL 26 only launched a few weeks ago and gets a 29% discount. It’s now $49.99, down from $69.99.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Still Stars Echo, a 'Meditative Space Odyssey,' Revealed for PC

Still Stars Echo is a "meditative space odyssey" with minimalist puzzles that takes you on a journey across the galaxy to uncover the mystery behind a lost civilization. It's in development for PC and due out in 2026.

There's no combat and you can't fail, so you can just mellow out and traverse through Still Stars Echo's five chapters, solving puzzles along the way. But as the saying goes, it's not always about the destination but the journey itself, and Still Stars Echo promises a myriad of massive environments and an atmospheric soundtrack that developer Semidome, Inc. recommends you experience with headphones on. Check out the reveal trailer above and the first screenshots in the gallery below.

You can wishlist Still Stars Echo on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Skate Goes Viral As Players Find Unusual Ways of Traveling, But It Isn't Enough To Counter a 'Mixed' Steam Review Score

The long-awaited next-generation entry in the skateboarding series Skate is finally here, and some of the best moments we've seen shared by players so far don't even include a skateboard.

A cursory glance on social media will bring up a whole host of viral clips wherein players are rolling, spread-eagling, falling, and sliding across Skate's maps. Or, as this player puts it: "Bro what am I even playing rn why is this faster than skating."

Man you don't even know pic.twitter.com/4XIlCEdKx4

— Konto (@KontoLetzPlay) September 16, 2025

Apparently, anyone can move like this, too. As KontoLetzPlay explains, you just need to hold forward and then move back and forth between a roll and a spread eagle as you go.

"The roll is quick and pushing off with a jump in the roll is good," they said. "Meanwhile; the spread eagle gives you speed in the air, as well as a slight boost once you land on the ground, since it puts you into a slide. It's extremely simple, but it does take some slight getting used to, considering the devs definitely didn't build the movement to be used this way. But it's just: Roll > Push off from roll > spread eagle > automatically land in a slide > slide into a roll > push off from roll > repeat."

Flailing around the map hijinx aside, Steam reviews suggests not everyone's having as good a time, though, as the 6,300+ user reviews left so far have put Skate on a 'Mixed' aggregate score, with PC players complaining of crashing, poor voice acting, and "missing" features like Hall of Meat and Pro Skaters.

not sure what the big deal is, skating is clearly way faster and more realistic 🙄 https://t.co/CQ51RlgETy pic.twitter.com/LQ12uVXz3j

— berd (@berdyaboi) September 17, 2025

"If you're looking for a true successor to Skate 1, 2, and 3, this isn’t it," wrote one reviewer. "Aside from the controls, every other gameplay element from the previous titles has been stripped away. No Hall of Meat, no Game of Skate, no missions or storylines with real-life pros. In their absence, we got a soulless cash-grab with a fully functional cash shop inside a 7GB beta. I can’t believe I waited years for this."

"Online only slop with day one server issues, same challenges over and over for ripoff chips for a spin on the lootbox casino for frankly terrible cosmetics, none of the gamemodes that made the previous games fun, No S.k.a.t.e, deathraces, own the spot career or hall of meat, the art style is not what the devs promised in earlier playtest builds, character creation and customisation is abysmal," opined one unhappy player.

It's not all bad news, though. "I figured people would review bomb it when it came out," said a less critical fan. "Listen, this game is great. It's one of the best feeling skate games that we have out right now. I understand people are upset about no story mode and missing features but it's in early access... what don't people understand about that?"

Skate was originally announced by publisher EA way back in 2020, and development has continued slowly but surely ever since. The game has previously been playable by fans within closed community playtests that have even seen the introduction of microtransactions for cosmetic items, if you were wondering how EA plans to monetise the game.

"I can clearly see the direction developer Full Circle is taking the series, but I can also say that Skate is shaping up to be a game worthy of being the long-awaited sequel to 2010’s Skate 3," IGN wrote in our Skate hands-on preview earlier this year. "The gameplay seems refined and lives up to its predecessors, the world is big and fun to explore, and the overall sandbox’s 'do what you want' vibe is really making me look forward to diving back in."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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First Trailer for Anaconda Reboot Reveals It's a Movie About Jack Black and Paul Rudd Rebooting Anaconda

We’ve got the debut trailer for the Anaconda reboot, which shows that the film is actually about Jack Black and Paul Rudd rebooting Anaconda.

The promo, below, shows Black and Rudd dreaming of rebooting the original Anaconda, the 1997 horror movie about a really big snake who kills people. Unfortunately, the pair can’t raise enough money to make the big budget reboot they want, so they have to do it on the cheap. As you’d expect, things do not go to plan.

We see glimpses of the Anaconda itself attacking people, what looks like a certain kill moment, and Jack Black used as bait for the others to escape. Black, however, is very much alive.

As well as Black and Rudd, Anaconda stars Steve Zahn, Thandiwe Newton, Daniela Melchior, and Selton Mello.

Here’s the official blurb:

Doug (Jack Black) and Griff (Paul Rudd) have been best friends since they were kids, and have always dreamed of remaking their all-time favourite movie: the cinematic "classic" Anaconda. When a midlife crisis pushes them to finally go for it, they head deep into the Amazon to start filming. But things get real when an actual giant anaconda appears, turning their comically chaotic movie set into a deadly situation. The movie they’re dying to make? It might just get them killed......

1997’s Anaconda is a cult classic horror film starring Jennifer Lopez, Ice Cube, Jon Voight, Eric Stoltz, Jonathan Hyde, and Owen Wilson. It was ravaged by critics, but it performed well at the box office, grossing $136 million worldwide. A sequel, Anacondas: The Hunt for the Blood Orchid, arrived in 2004, followed by three more made-for-television sequels.

This new Anaconda is a comedy. In their announcement video, Rudd declared: “You want to get scared? You want to laugh? You want to celebrate with your friends?”

And yes, it’s coming out on December 25, 2025. “What you gonna do, open presents?” joked Rudd.

Anaconda is directed by Tom Gormican (The Unbearable Weight of Massive Talent, Beverly Hills Cop: Axel F). Gormican and Kevin Etten wrote the script. Brad Fuller and Andrew Form are producing through Fully Formed banner.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Elder Scrolls: Betrayal of the Second Era Board Game Review

When I hear the name “Elder Scrolls,” thoughts of exploration, grand quests, and a character that’s a blank slate come to mind. A toy box of potential and possibilities that I can just have fun in, whether I want to become the most powerful mage in the realm or the master thief with a tendency to steal all of the wheels of cheese in the world. Somehow, the madlads at Chip Theory Games, known for their staggering component quality and games like Too Many Bones, have managed to condense that sense of exploration, discovery, and player choice into a game that I find to be both one of the most approachable and daunting campaign board games I have ever played.

Predating the video games (all of the currently existing games take place during the Third Era with exception of Skyrim, which is during the Fourth), Elder Scrolls: Betrayal of the Second Era allows one to four players to take in the sights and uncover nefarious plots throughout three-act campaigns of the various realms of Tamriel. Whereas some games – let’s use Gloomhaven as an example – feature a single campaign that can take dozens, if not hundreds, of hours to complete, Chip Theory has designed Elder Scrolls to be a treasure chest that can provide dozens of smaller campaigns to explore.

In the base box, you have access to five different regional books – Skyrim, Blackmarsh, High Rock, Morrowind, and Cyrodil – referred to as Gazzetteers. These spiral-ringed notebooks contain all the cities and essential information you need to complete the main quests for that region.

When it comes to the different regions you can explore, while Chip Theory could have simply left them as just unique map layouts or quests to pick from, they have gone the extra mile and made each feel like its own unique character. Each one not only features its maps of unique locations and overland spots to explore, but it also comes with special mechanics that impact other elements of gameplay, including adding abilities to enemies you may encounter.

Blackmarsh, for example, features a shifting weather system that will hinder your movement. High Rock has civil unrest that may restrict what actions you can take in towns. These elements further add to the personality and immersion of this adaptation, which makes me appreciate the whole experience that much more.

A campaign is composed of three “sessions”, with the party following leads or helping out on a quest given to you by one of the game's eight possible guilds, which, with the end of each session, further provides choices as to how you want it to continue next. Regardless of the quest you choose to tackle during a session, they will never last more than 12 (in-game) days, with each day providing a new activity to partake in, be it stopping by and resting at the nearby town to restock on items and learn new skills, delving into dungeons, or helping a passerby. And if you're like me, who easily gets sidetracked in the video games with the occasional side quest, then you will be pleased to know that there is a large deck of side quests to take part in here too, including some hilarious and more outlandish ones like getting someone some home-cooked meatloaf. No, I’m not kidding.

A single campaign session usually took around 3-4 hours for my friends and me to get through, but this was cut down to around the 3-hour mark once we really had a grip on how Elder Scrolls and our characters worked. This means that it is entirely doable to comfortably complete a whole campaign over a weekend, or even just one day. This fact alone has made Elder Scrolls far more alluring to play, even if it isn’t exactly a small or quick game to set up. Granted, this time can, and will, fluctuate depending on what side quests you decide to tackle, how you plan out your days, and what enemies you face off against.

It is entirely doable to comfortably complete a whole campaign over a weekend, or even just a day.

My favorite part of the Elder Scrolls video games is the seemingly bottomless rabbit hole that is the character creation system. I’m happy to report this has been carried over into the board game. All of the series’ races, presented on large cards you keep next to your player board, are here, with each option having a different allocation of base stats and a special ability.

This is only the start. You also pick from different classes and weapon styles to further customize your avatar, all of which add different dice and actions you can take during the game. And for folks who prefer a more support role, there are options for you too, like being a Pilgrim that specializes in letting your party take free actions while in town, or swapping out treasures, or taking the Speech talent that can help you talk your way out of fights, removing enemies from the board. I’m not going to math it out, but between all of the available options to pick from, there are A LOT of permutations of characters you can play as.

The various stats and skills you decide on are all slotted into your player board into four lines, with two slots open on opposite sides from one another, with six spaces between. You only have access to these six spaces to improve either of the skills that are across from one another, meaning that to improve one, you do so at the possible expense of the other. I love how this makes even leveling up or picking your initial skills so much more of a strategic exercise with consequence, but it also provides even more outlets to mess around in subsequent campaign play-throughs.

In fact, making characters feels a bit like a game in itself, and I will admit to busting open my game box with the sole focus of making a character. And all of this is just the start, as you also collect equipment and other items during your adventure that add additional bonuses to your character, all of which result in Elder Scrolls being a package that will delight fans who enjoy min-maxing their characters in RPGs.

In fact, making characters feels a bit like a game in itself.

But, what good would a super cool character be if there was nothing cool to wack with them? For fans of Chip Theory’s Too Many Bones, the combat will feel similar in Elder Scrolls. Each attack you use has specific dice associated with it, and its relevant stat – stamina for physical attacks or magicka for spells – and your level in that ability dictates how many dice you can roll. Once a die is rolled, it moves to your cooldown area, making it unavailable to use again until it has returned to your active player board. Some skills even provide bonuses while in your cooldown row, but this row can also be gunked up with fatigue, which makes it take longer for dice to return and be usable again.

Combat takes place on maps made up from neoprene hexagonal tiles that, depending on the encounter type, are either static or expanded and revealed as you fight, with both enemies and players being represented by Chip Theory’s signature poker chips. Your typical enemies are typically picked by plucking blindly from a bag composed of monster chips, each with an associated level and potentially unique traits, from a general pool and regional-specific ones. This sort of “luck of the draw” approach, along with the inherent randomness of rolling dice for attacks, makes it so encounters can swing wildly in terms of challenge or how long they take to complete, but even the most challenging skirmishes felt more like exciting puzzles to work out than chores to suffer through.

If you are thinking this all sounds overwhelming, then you aren’t alone. With its nearly 100-page rule book, a standalone tutorial rulebook, multiple sheets devoted to keywords defining monster traits, and more, it can be a lot to take in and process. Just talking about it is making my head spin a bit, and there are more mechanics and other minutiae that I haven’t even touched on.

Thankfully, Chip Theory Games recognizes the game's considerable demands and offers a helpful hand-holding tutorial (a jailbreak in typical Elder Scrolls fashion). I also highly recommend checking out the free digital tutorial on Dized. It does a solid job guiding you step-by-step – its how I learned the game. Thankfully, the moment-to-moment gameplay is pretty straightforward; it is just getting to that point that is the biggest hurdle.

All of that content results in a massive box weighing in around the 20-pound mark (about 10kg for the rest of the world). A significant factor in this game’s weight, which is on par with a small dog (my Shiba Inu is 20 pounds), is thanks to the component type and materials that Chip Theory is known for – plastic, neoprene, and more plastic. Everything crammed into a box could be dumped into a bathtub with little repercussion (please don’t try this), with the exception of the rulebooks, which I am pretty sure are just plastic-coated paper and may not be waterproof. The quality is spectacular, but the pain in my back from hefting the monster onto my gameshelf is less so.

All of that content results in a massive box weighing in around the 20-pound mark.

For all that Elder Scrolls has going for it, this is a game for people who know they like board games and have a good deal of experience under their belts playing them, especially complex ones. While the smaller campaign and smart session break-up make this an approachable campaign game from a time-investment standpoint, *waves hands* EVERYTHING else makes this far from a great “players first campaign game” option. Folks who love video games should not immediately jump into Betrayal of the Second Era unless they are prepared and willing to tackle the beast of a learning curve this game has. However, as long as you know what you are getting into and are willing to stick through it, Betrayal of the Second Era is worth it and then some.

Elder Scrolls: Betrayal of the Second Era is a heavy game (both mechanically and physically) with an equally hefty $225 price tag. But in return, you get one of the richest tabletop video game adaptations as well as one of the most replayable campaign games on the market. The fact that I can enjoy a full story over the course of a weekend, or even a day, shoots this high on my list for game days with friends who I know are into more complex games.

Chip Theory looks to further expand on the system they have built too, with one expansion, Valenwood, already available and an upcoming crowdfunding campaign, “The Heroes of Tamriel”, promising five new expansions “and more surprises” that launches in October. Elder Scrolls: Betrayal of the Second Era has quickly become one of my favorite campaign games in my collection, and I can’t wait to see what else Chip Theory Games has in store for this mysterious era of Tamriel’s history.

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Image Comics to Reboot The Darkness With Original Creator Marc Silvestri

The Darkness is undoubtedly one of the most successful indie comics of the 1990s, spawning several ongoing series, numerous spinoffs and crossovers, and even a pair of well-regarded video games. Fans will be happy to know that The Darkness is making its return to the stands just ahead of the franchise's 30th anniversary, and original creator Marc Silvestri is back on board.

IGN can exclusively reveal that Image Comics and Top Cow are rebooting The Darkness with a new ongoing series that kicks off in December 2025. The new book will be written by Silvestri. Ed Benes (Justice League of America) will draw the first issue, with inks from Matt “Batt!” Banning, Sal Regla, and John Livesay, colors by Arif Prianto, and letters by Troy Peteri. Raymond Gay (Gunslinger Spawn) will take over art duties beginning with issue #2. The first issue features covers by Silvestri, Benes, and David Mack.

Check out the slideshow gallery below to see cover art and early interior pencils for The Darkness #1:

The new series isn't a continuation of the existing The Darkness mythos, but will deliver a new take on the adventures of mafia hitman-turned-supernatural avenger Jackie Estacado, beginning with his origin story.

Here's Image's official summary of the new series:

In a world consumed by shadows...one man becomes The Darkness. Jackie Estacado is back! Thrust into a supernatural war between the dark and the light in a no-holds-barred adventure where the edge of our reality grinds against supernatural forces grappling for control over each other and the waking world.

Mafia Hitman Jackie Estacado was both blessed and cursed on his 21st birthday when he became the bearer of The Darkness, an elemental force that allows those who wield it access to an otherworldly dimension and control over the demons who dwell there. Forces in the world rise up to face Jackie and the evil his gift represents. There is one small problem in this story…evil is good.

“The Darkness has always been one of my favorite characters, and I’ve wanted to come back to it for a long time,” said Silvestri in a statement. “Fans have been asking for years when Jackie would return, and now we get to deliver something truly special. This is going to feel familiar, but it’s going to take you places you’ve never been before.”

“This isn’t just a nostalgia trip—it’s a reinvention,” added Silvestri. “We’re going back to what made The Darkness such a hit: Its grit, its danger, its sense that power always comes with a price. But this time, we’re turning everything up to eleven. Jackie’s world is going to expand in ways readers never expected.”

The Darkness #1 will be released on December 10, with a final order cutoff of November 10. You can preorder a copy at your local comic shop.

In other comics news, Dark Horse is releasing The Art of Star Wars: A New Hope - The Manga, and Absolute Batman #12 provides twisted new origin stories for several iconic DC villains.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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Borderlands 4 Performance Gets Worse the Longer You Play on Console, Randy Pitchford Suggests Quitting the Game and Restarting as a Workaround

Are you playing Borderlands 4 on console and have noticed odd performance problems the longer you play? You’re not alone.

Players have reported their frames per second count fluctuating and gameplay stuttering on console, even on PS5 Pro. In fact, oddly, particularly on the more powerful PS5 Pro.

Some players think this might be the result of Borderlands 4 suffering from a memory leak, although that remains unconfirmed for now. It seems restarting the game does help (some players are recommending restarting every few hours, which isn't ideal), but it’s hard to say exactly why because reloading can trigger changes that would perhaps improve performance anyway, such as time of day lighting.

What we do know is that Gearbox is looking into the issue. In a tweet, Gearbox development chief Randy Pitchford told one disgruntled PS5 Pro user that quitting the game and restarting is a workaround until the developer sorts the problem out properly.

“Known issue of perf dropping on PS5 pro after several hours of continuous play,” he said. “Workaround until we patch: Quit game and restart. Sorry for the friction!”

All eyes are on Gearbox right now amid an internet backlash to the performance of Borderlands 4 — which has come despite huge player numbers on Steam. The studio released an update for the game on PC — without patch notes — that hasn’t seemed to fix much of anything.

Pitchford himself has set his sights on winning angry Borderlands 4 players over on social media. Since Borderlands 4’s huge Steam launch last week, Pitchford has issued confusing comments on why the console version of Borderlands 4 lacks a field of view (FOV) slider, promised that it would have been impossible to break the Borderlands 4 servers through sheer weight of player numbers alone, told people to “code your own engine and show us how it’s done, please,” and declared Borderlands 4 “a premium game made for premium gamers.” He's even started telling Borderlands 4 players to refund the game on Steam if they're that upset.

So, what’s the truth of the matter? Borderlands 4 is currently on a mixed Steam review rating, with most of the negative comments revolving around performance. The tech experts at Digital Foundry have said their initial analysis of Borderlands 4 on PC shows significant stutter problems, and have advised against running the game on its ‘Badass’ graphics setting, which suggests there are indeed problems with the Unreal Engine 5 title.

Gearbox has posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app, although users report mixed results.

Gearbox has also issued a piece of advice to PC gamers that to me reads like an effort to prevent players from making knee-jerk reactions to the game's performance as soon as they’ve changed their settings: “Please note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC's performance has changed.”

If you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed).

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Assassin's Creed Shadows Has Immortalized a Fan's Beloved Cat, Olive

Olive, the beloved pet cat of an Assassin's Creed fan, can now be found and unlocked as a digital companion in Ubisoft's feudal Japan-set Shadows.

Yesterday's big Assassin's Creed Shadows update predominantly added support for the game's first expansion, Claws of Awaji. But for one fan, something even more important was added too.

Olive is the pet cat of Ropotopolous, an Assassin's Creed YouTuber whose channel icon shows his faithful feline dressed in Renaissance Assassin robes. Now, Olive can be found within Shadows itself, dressed in a similar costume — and good grief, it's one of the best things I've ever seen.

In a video announcing Olive's inclusion, Ropotopolous said that Ubisoft developers had worked with him to hide Olive (and her uncostumed brother Benjamin, a tabby) in a specific place with Shadows' world. There's even a riddle to follow in order to find them.

"Where nature's brushstrokes twist and rise / In form, it mirrors native guise / Neither shrine, nor gate, nor scroll, but guided faith from distant soul. / Above, her golden arms meet sky, beneath, the peaceful shadow lies. / Where westward teachings softly crept, inside, a Quiet Queen is kept."

Once located, petting Olive will add her to your hideout as a digital companion, ensuring her place in Assassin's Creed canon forever more.

"I think this is the single coolest achievement of my little YouTube career so far, immortalising my cat inside my favorite video game series forever," Ropotopolous said. "For now Olive is still young and healthy but it always breaks my heart to think about what a short time with our pets.

"When Olive's time finally comes it will be special for me to visit her likeness in my favorite video game series, and I'm honored for her digital spirit to be spread across the world in this secret scavenger hunt."

Currently, Olive is only visible to owners of the new Claws of Awaji expansion, though Ubisoft is working to add her for all players in an upcoming patch. A "generic" version of Olive, with white fur, is also available as part of the game's latest free Animus rewards — though this will take a bit of grinding to obtain.

This isn't the first tie Ubisoft has added a fan's pet into an Assassin's Creed game. A cat with fur markings that looked similar to the Assassin's Creed logo was added to Assassin's Creed Mirage as a tribute to a sadly-missed real-life moggie.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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This Lorcana Set Isn't Legal Now, But Amazon Has Just Dropped a Huge Deal For Collectors

Disney Lorcana’s latest set, Fabled, is here, and while some cards are already reaching high prices, there has been a bit of a price drop on prior sets - specifically, Ursula’s Return.

The set, which is over a year old now, was the fourth released, and contains 204 cards. Why am I mentioning this in 2025? Because Amazon has reduced a booster box considerably, netting you 24 packs for just $78.99 right now.

Save Big On This Lorcana Booster Box

For context, the box would usually set you back $143.99, meaning each pack would be worth around $6.

With this 45% discount, however, that’s $3.29 per pack, a significant saving. And, while the set is no longer legal for tournament play (all Year 1 sets have rotated out now), it’s still a great purchase for collectors or anyone with little Disney fans who want to crack open packs.

The set includes awesome cards like Jasmine, Desert Warrior from Aladdin, the Super Goof version of Goofy, and some deep cuts like Diablo, Devoted Herald - yes, that’s Maleficent’s raven.

Ariel, Sonic Warrior, Cinderella, Melody Weaver and Anna, True Hearted offer a nice trifecta of Princesses to find, too, and with each pack including 12 cards you’re getting 288 in total here.

If you’re looking for more from the set, the starter decks are also discounted. The first, an Encanto-themed one helmed by Mirabel and Bruno Madrigal, is just $11.98 and includes 60 cards and a bonus booster pack.

Alternatively, there’s the same 29% discount on this option, which includes Anna and Hercules as its included foil cards as well as another 58 others and that extra booster pack.

As a reminder, the set isn’t legal for competitive play anymore, but for collecting and learning to play, it’s a great deal.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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'I Don't Think It's Much of a Stretch for the Game to Go 30 Years' — The Elder Scrolls Online Developers Promise Big Changes Following Internal Shakeup

The Elder Scrolls Online has been going for 11 years now, which is a huge achievement for any video game. But the developers at ZeniMax Online Studios have an ambition for it to last for at least another 20 years, and are openly talking about ESO being a 30+ year game. Can they manage it? After a recent shakeup at the Microsoft owned studio — and big layoffs that hit Bethesda hard — players are wondering what the future holds for their beloved game.

It was with all this in mind that I sat down to chat with Nick Giacomini, who has taken over the ESO game director role from Rich Lambert, and Lambert himself, who is now studio-wide director, to discuss the past, present, and future of The Elder Scrolls Online. Rich is a true Elder Scrolls veteran, having joined Bethesda Game Studios in 2004 to work on Oblivion. He’s been working on ESO for an eye-watering 18 years, when you factor in the start of development. In fact, he was the second employee brought on the team after Matt Firor, the prior boss of ZeniMax Online Studios who stepped down amid the cancellation of the studio's unannounced MMO.

Now Nick is leading ESO, and there are big plans for change. At gamescom 2025, Nick and Rich told me they have a significant overhaul in mind, one that would not only modernize the visuals but its mechanics. Read on for all the details.

IGN: It'd be great to get both your takes on where ESO is at as we see it today, more than 10 years later. What is the health of the game? I'm sure you have a number of metrics to decide what that actually means.

Rich Lambert: I think we're in a really good spot overall in terms of health and players. But one of the bits of feedback that we've gotten over the years — and we've felt this internally as well — is we're a little formulaic, a little too predictable. Kind of with the chapter model that we're doing, it's one big thing every June and then there's smaller updates over time. And that has been very successful for us, very, very successful for us. But we needed to change. We needed to do something a little different. And that's what the whole idea of this seasonal model, this content pass model is, is to give the team a little bit more time to do different things, to react to player feedback more.

When we were doing the chapter model, it took 18 months to build a chapter. We were locked into that cycle and maybe we could get some things in. And now under this new model that Nick and team are working on, it gives the team a little bit more flexibility to do more of the smaller things, more of the quality of life things. And they're looking at things like, what does a zone even mean now? What does PVP look like now? Really going back in excruciating detail, looking over all of the things. What does progression look like? What does rewards look like? It's all to make sure that we are setting ourselves up for the future and continuing to build on the game.

Jo Burba, who's the new studio head, he sat the team down and was like, ‘this is a 30 year MMO.’ And we were like, ‘Okay.’ We get this, right? And that is a huge commitment, but it is something that's important to us because it's also important to the community.

Nick Giacomini: The game is 11-years-old now, which is just crazy. And the gaming industry, it's hard right now. It's always hard, but now more than ever. Competition is significant where the number of great games out there is so high. We are in a great place because we have an extremely passionate community and group of players, and that hasn't changed. But, player expectations have changed as new games have come out. We're looking to honor that legacy, honor the roots, because there is a lot that makes ESO so great that has resulted in the success that we've had for the last 11 years. So we want to stay true to that, but we're a little too formulaic and we're looking to evolve and change over the course of the next decade.

Rich Lambert: And change is also scary. Just in general, change is scary, but I think we've proven over the years we're not afraid to make big changes, big leaps, right? That's what ESO is over the years. The PC launch wasn't awesome. We worked on things. We released One Tamriel, which changed how everything worked and a lot of games started mimicking what we were doing. I think we've shown we can do that and we want to do that and it's time to do that again.

IGN: I'm a lapsed ESO player, which I imagine is part of your thinking about the future. Maybe ESO is starting to look a little bit dated from a visual point of view. Your game is 11 years old — are you having conversations about a potential graphical overhaul or mechanics overhaul to address how the game plays mechanically so it feels more modern?

Rich Lambert: Yes! All of the above! That's what I mean by painstakingly going through. And you've seen some of that in, what was it… 45, 46, we did the starter island revamp where we went through and we swapped out a bunch of assets in those older zones for newer ones that we had built over time. We changed the water. Our water has gone through a bunch of different iterations over time as we got better with the tools and technology. The renderer has been updated a few times.

But yeah, we're looking at all of those things. Look and feel of combat, that's been a big thing since launch, like combat feels floaty, it doesn't feel impactful. All of those things are going into what the team is looking at right now. And you'll start to see some of the fruits of that come out more and more over the next three or four updates, hopefully. Spoilers, sorry!

IGN: Are you looking to improve how you talk to your community, making sure they understand what's happening?

Rich Lambert: We've always done that, but there's room to improve and that's one of the things that Nick is really interested in doing. It's really hard. It's funny, we were actually just talking about this as we were walking over this morning. Because Nick is new to this and being in the public, and he was like, ‘How do you handle the haters? I've already got the haters. How do you handle that?’ I'm like, ‘It's really hard.’ There's all kinds of memes on the internet where a dev opens the box to interact with the community and the community shuts them down and they go back in the box and say 'never again'. So it takes a really thick skin to do that, but it is really important, and that's something that Nick is really interested in doing.

Nick Giacomini: This is as much the players’ game as it's ours, and we do care deeply about what players say, what they think, how they interact. Without the players ESO is nothing. It's always been an important part of the development process and we want to make it even more so going forward. And we do want to communicate and let the players know that we are listening. We do care, because it's true. They're so important to us and they play an incredible part in this. And that is, again, one of the reasons that we are trying to shift to this new model, is to allow more of that, more opportunities to communicate, more opportunities to iterate and try things, get feedback and try to provide the game experience that players love and want and need from us.

This has never been about one person. I mean, while I'm here talking with you, happy to continue doing this of course, this isn’t my game. We have an incredibly talented team, an incredibly passionate team. And part of what's hopefully going to be changing over the course of the next year is our community is going to get to know certainly me, but more of the developers just generally and their areas of expertise, how they're thinking about things, and have that back and forth that's so important to creating a good game. So yeah, I expect there's going to be a lot of changes to come.

IGN: Do you have any idea when the community might get a roadmap? I know that they're clamoring for that, or is it too early to say at this point?

Rich Lambert: It’s probably a little bit too early. We do have a roadmap that we release at least once a quarter that's like, here's what is up now, here's the next two or three that are coming. And the two or three that are coming are a little bit less detailed. But that's one of the things that we're looking at. How do we make that a little bit better? I think a lot of that starts to get much easier in the new model because it's shorter development cycles, so you're a lot more sure of when something's going to hit. Whereas when it was the 18 month cycle, it's like, well, we're on track right now, but it's game development and something could happen.

The philosophy in the older days was we try not to share things with players until we are confident when they're going to land, because we don't want to promise something and people get excited and then by the way, that's delayed because ‘unforeseen circumstances.’ So it's that tightrope to walk. But we do want to try to improve that.

IGN: I love Elder Scrolls generally, and for me ESO would scratch that Elder Scrolls itch between mainline releases. Am I in isolation there?

Rich Lambert: I don’t think you are. We hear that a lot. It's really interesting over the years going to the various shows and community events, you hear that a lot, right? I can't tell you how many times I've answered the, ‘When's TES 6 coming?’ ‘What’s TES 6?’ ‘Tell me!’ And it’s like… That’s a different studio, right? But yes, people are super passionate about Elder Scrolls. For a lot of people, this has been their home because they love Elder Scrolls and they just want to play more of it, and we're able to provide that.

And actually, a lot of players play ESO like a single-player game. In the early days, at launch, we tried to walk this kind of tightrope where it was MMO and Elder Scrolls, and we didn't really hit either one particularly well. And when we decided we were going to make it Elder Scrolls first and then MMO second, that helped solve a lot of the problems. And we started to see the players coming in and saying, ‘Oh, you mean I can solo all of this stuff? Oh, I don't have to play with other players. They just happen to be there.’ And then you have these organic things that happen.

But there's a lot of people that play the game that way. And then there's a lot of people that just do housing or just PVP or just play the card game. We built on more systems to that over time, but at its core, a lot of players do play it like a single-player game.

IGN: I suppose you're benefiting from the absurd wait for The Elder Scrolls 6, aren't you?

Rich Lambert: And the Oblivion Remaster was another big thing. That came out and we were like, ‘Okay, that's going to hit our numbers for a while.’ And there was a small blip and then the numbers went up. Kind of like the Fallout show. We were like, ‘Wow, this is cool. Right?’ So yeah, it's interesting.

IGN: What do you put that down to? People getting back into Elder Scrolls with Oblivion Remastered and then…

Rich Lambert: … and then going, ‘Oh yeah, Elder Scrolls Online. Yeah! Let's go continue the Elder Scrolls thing. That was a great game, let’s go do this.’ I think! I don’t know for sure.

Nick Giacomini: We don’t know for sure, but we saw a lot of new and lapsed players come back very quickly after, and it continued actually for quite some time. It was pretty exciting.

IGN: How do you approach building on the Elder Scrolls canon in the context of the time period in which ESO is set, but also having to be mindful of other studios who are also building on the canon? In my mind it’s like that meme with the guy with all the string on the board.

Rich Lambert: You’re not far off! Seriously.

IGN: ESO is canon, which is part of the appeal. Internally is it a nightmare, or a lot of fun? Or a bit of both?

Rich Lambert: It's a bit of both. It's controlled chaos. Trying to dig through all of the different games and all of the lore and just all of the lore books, right? There are so, so many. It's fun. We actually have a person, a lore master. Their sole job is to do a lot of that stuff and try to make sure we're all on the same page.

But we also work really closely with Todd's BGS [Todd Howard, Bethesda Game Studios]. So whenever we're pitching new lore things, new story things, I sit down with them and I talk them through it. There's a negotiation that goes on. Perfect example, when we were doing Dark Brotherhood DLC, I worked on Oblivion with them in the way back days. And so I thought that I totally understood the Dark Brotherhood and all its ins and outs, and so we were really confident.

I went down to BGS, sat with Emil [Pagliarulo, Studio Design Director at Bethesda Game Studios] for a bit. I had a three page pitch, a story doc, like here's the things. And he was like, ‘Yeah, yeah, this is kind of cool. Let me think on this. There's a lot to digest.’ So the next day he gave me 10 pages of feedback on like, here's what you got, right, here's what you got wrong, here's how things could be improved. And so that's how it works.

When we were doing Elsweyr with dragons, there were no dragons in the Second Age. I was like, ‘Well, what if we did it like this?’ And they're like, ‘Okay, I can see that.’ And so it's just kind of that talking back and forth. They're really good about, ‘This can work in your game. You can do whatever you want mechanically and whatnot because your game is your game, but the lore, we need to kind of work through it and talk through it.’ And they've been really good about it over the years, and now they super trust us, which is great.

Nick Giacomini: The cool thing about the time period ESO is in is that it's not very well established in the lore, and so there are stories for us to flesh out. There's a lot that we get to create and explore. You asked if it was stressful or fun. It's fun to talk these things through and try to figure out what stories we want to tell and show our players. So it's a lot of fun.

Rich Lambert: We get that in ESO all the time. Like, ‘The map should be this way or the map should be that way, this game said the map was like this.’ And the beauty of Elder Scrolls and just the lore in general is it's told from multiple perspectives, right? There's no one major DM or omnipotent being that says this is the single source of truth. So there's lots of fudge factor in there, and lots of ways to play, and it's a really fun IP to dig into and play with.

IGN: You’ve talked about the idea of ESO being a 30+ year game, which would be incredible. What can you do to make that happen? How do you even begin to try and plan in a tangible way to set ESO up for that sort of longevity given how things change so quickly and so dramatically almost every month?

Rich Lambert: I think part of it is you just have to be willing to change and evolve, adapt. And that's Nick's mantra: iterate, go fast, don't be afraid to change, listen to players. But time goes really fast. When I think about it, 18 years has gone by in a blink. I would totally be lying to you today if I said I knew I would still be working on this game 18 years from when I started. That's kind of a hope. You're like, I want to work on this thing. I want to do this thing. I want it to be successful. But you don't ever go 18 years, 20 years successful.

And so I don't think it's much of a stretch for the game to go 30 years. If the fan base is passionate and if the developers are humble enough, I guess is the word I'm looking for, but want to support the community and want to interact with the community and deal with the community and understand that community is first, I think there's nothing stopping us from doing any of that stuff. I don't think it's a ridiculous statement personally.

Nick Giacomini: 11 years is already pretty incredible, that the game has achieved the level of success that it has for this amount of time. And to go another 20, that would be exactly like you said. It's a very short list of games that ever stayed relevant so long. So it's something that is mind boggling. You asked about tangible, it's hard because as you said, 11 years, the game is what used to be cutting edge in 2014. Player expectations have changed and a lot of great games have come out. And we have limited resources ourselves, so it's difficult.

We recently redid the tutorial zones to try to make onboarding better for players. To your point about lapsed players, we recently did the Hero's Return to ensure that lapsed players have a better onboarding experience because it can be overwhelming. We are updating things — we can’t get into super detail about that — but we're updating visuals that are going to make the game feel more modern. And we have to balance that against creating new and exciting things and trying to ensure that we're changing things. And we're doing all of that right now. We're taking a hard look at zones. Traditionally, the zones looked more similar this last few years. And that's a point of feedback we hear often.

So what can we change? What can we do that's more exciting? Let's stay true to our roots, because we have a core group of players that love this game. But what can we do that they will love too? And that is going to be exciting and new. PVP Vengeance is a good example of that. We're looking at that really across the board.

It comes back to the players and ensuring that we continue to do the best that we can listen to the players. And a lot of it ultimately comes down to trust. When there's so many different games, so many different things that players can invest their precious free time, that's the most valuable thing that anyone can get. And there's so many different ways. It comes down to trust. And a lot of that comes down to can we do right by the players? Are we listening to them? Are we providing them what we need? And since we have such a diverse group of players, how do we hit all these different layer types to ensure that ESO continues to be a home for them and a place they want to return to.

Rich Lambert: All that and make sure the technology's up to date. We made a lot of decisions in 2007 when we started building the game that, looking back on, maybe we shouldn't have done that. Hindsight's always… and I wouldn't change any of that. We wouldn't be where we are today if we didn't have all those stumbles and learnings. But technology has to change as well. We're updating the game, modernizing it, but there's also all of the technologies on the backend that have to be updated and changed as well. So yeah, it's a huge, huge undertaking.

IGN: Well, you’re nearly halfway to 30!

Rich Lambert: I know, right? It's crazy!

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Elder Scrolls Online Devs Know Their MMO Is Scratching That Elder Scrolls Itch While Fans Wait for The Elder Scrolls 6 to Come Out

As the long, long wait for The Elder Scrolls 6 goes on, the developers of MMO The Elder Scrolls Online have seen players take to their game to scratch their Elder Scrolls itch. In fact, they even saw a player bump following the release of The Elder Scrolls 4: Oblivion Remastered.

Remarkably, The Elder Scrolls V: Skyrim came out nearly 14 years ago, in November 2011. Its sequel, Skyrim, was officially announced with a teaser trailer at E3 2018 an eye-watering eight years ago. Yes, Skyrim has released on multiple platforms in the years in-between (so many in fact that it’s become a Bethesda meme), but there’s a tangible clamouring for a fresh Elder Scrolls experience.

Enter, The Elder Scrolls Online.

ESO launched in 2014 and struggled at first, but 11 years later it’s still here and continues to receive updates. The development team at ZeniMax Online Studios have survived multiple rounds of Microsoft layoffs, game shutdowns and studio closures, and recently reshuffled the game’s leadership team to help it survive another 20 years. A significant overhaul is planned.

In an interview with IGN at gamescom 2025, ESO game director Nick Giacomini and studio-wide director Rich Lambert said they’ve seen plenty of anecdotal evidence that suggests Elder Scrolls fans are playing ESO as a single-player game to help fill the void while they wait for The Elder Scrolls 6 to come out.

“We hear that a lot,” Lambert said. “It's really interesting over the years going to the various shows and community events, you hear that a lot, right? I can't tell you how many times I've answered the, ‘When's TES 6 coming?’ ‘What’s TES 6?’ ‘Tell me!’ And it’s like… That’s a different studio, right? But yes, people are super passionate about Elder Scrolls. For a lot of people, this has been their home because they love Elder Scrolls and they just want to play more of it, and we're able to provide that.”

According to Lambert, a lot of ESO players play the MMO like a single-player game, which it is well suited to after the developer tweaked how the game worked following its troubled launch.

“In the early days, at launch, we tried to walk this kind of tightrope where it was MMO and Elder Scrolls, and we didn't really hit either one particularly well,” Lambert explained.

“And when we decided we were going to make it Elder Scrolls first and then MMO second, that helped solve a lot of the problems. And we started to see the players coming in and saying, ‘Oh, you mean I can solo all of this stuff? Oh, I don't have to play with other players. They just happen to be there.’ And then you have these organic things that happen.

"There's a lot of people that play the game that way. And then there's a lot of people that just do housing or just PVP or just play the card game. We built on more systems to that over time, but at its core, a lot of players do play it like a single-player game.”

Bethesda released Oblivion Remastered earlier this year and it proved to be hugely popular. You’d think, then, that its release would have negatively impacted ESO’s player numbers. It did, for a while, Lambert revealed, but then player numbers were boosted after those who finished Oblivion Remastered were left hungry for more Elder Scrolls.

“The Oblivion Remaster was another big thing,” Lambert said. “That came out and we were like, ‘Okay, that's going to hit our numbers for a while.’ And there was a small blip and then the numbers went up. Kind of like the Fallout show. We were like, ‘Wow, this is cool. Right?’ So yeah, it's interesting."

Nick Giacomini added: “we saw a lot of new and lapsed players come back very quickly after [Oblivion Remastered], and it continued actually for quite some time. It was pretty exciting.”

So, ESO continues to benefit from the wait for The Elder Scrolls 6, but what’s the latest on the hugely anticipated game? The studio confirmed The Elder Scrolls 6 had entered "early development" in August 2023, and "early builds" were available in March 2024. The six year anniversary of the announcement arrived in June last year and even Bethesda development chief Todd Howard paused to say, "oh wow, that has been a while."

In January this year, The Elder Scrolls 6’s June 10, 2018 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced.

The Elder Scrolls 6 was thought to be set for 2028 at the earliest, presumably on the next-generation of consoles as well as PC. If it does launch then, it’ll do so an incredible 17 years after Skyrim.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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X-Men Star Alan Cumming Appears to Tease Halle Berry Return as Storm in Avengers: Doomsday

X-Men star Alan Cumming is once again teasing details of Avengers: Doomsday, including a potential return for Halle Berry's Storm.

During an Entertainment Tonight interview, the Traitors host was asked whether Berry was also returning for Marvel's upcoming Avengers: Doomsday, alongside Cumming and a swathe of other actors from past X-Men films.

"Well... maybe she does," Cumming teased, laughing. "But honestly, I'm the last person to ask," he quickly added.

This isn't the first (or second) time that Cumming has teased Avengers: Doomsday details that Marvel might have otherwise kept under wraps. Last month, the actor revealed he shot "the entire film in isolation" and said he had now wrapped up his scenes early to go off and film the next season of The Traitors.

Back in May, the ever-chatty Cumming sparked speculation around Doomsday's plot by saying he had filmed a fight sequence battling Reed Richards actor Pedro Pascal — something he later attempted to walk back by suggesting he was now unsure. ("I broke the internet by mentioning something once," Cumming said last month, "but honestly, I might have got it wrong.")

Alan Cumming when asked if Halle Berry will be reprising her role as Storm for ‘AVENGERS: DOOMSDAY’

“Well… maybe she does.”

(via @etnow) pic.twitter.com/IGjf4IsHMx

— Avengers Updates (@AvengersUpdated) September 16, 2025

Avengers: Doomsday will see the return of numerous X-Men actors from 20th Century Fox's older mutant movies. Cumming is expected to share screen time with Patrick Stewart's Professor X, Kelsey Grammer's Beast, James Marsden's Cyclops, Rebecca Romijn's Mystique, Ian McKellen's Magneto — and potentially other cast members that Cumming is yet to tease.

Berry played Ororo Munroe, better known as Storm, in 2000's X-Men, before returning for X2, X-Men: The Last Stand and X-Men: Days of Future Past. Berry herself has previously cast doubt on her return in Doomsday, and addressed whether should be part of a second big chair reveal. "Well, keep waiting," she told a reporter, when asked if her name would be shown. "It's not gonna be there."

Doomsday is expected to offer fans a final farewell for the old X-Men cast, ahead of Marvel's own upcoming reboot. Following the events of Avengers: Secret Wars, MCU boss Kevin Feige has said that a semi-rebooted timeline will see a new, younger X-Men team come to the fore, in a fresh X-Men movie set to be directed by Thunderbolts*/The New Avengers' Jake Schreier. Here's hoping Cumming gets invited back for that to tell us all more.

Image credit: Raymond Hall/GC Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Casting Calls for Amazon's Mass Effect Series Have Leaked — and Fans Are Now Trying to Guess Which Characters Are Included

Amazon's Mass Effect TV series has begun casting, and details of its characters have leaked online. From these, fans have begun trying to work out which of BioWare's beloved characters might appear in the show — and what story it might adapt.

The series is reportedly looking for a male star aged 30-39 described as a "young Colin Farrell" type, with a female co-lead aged 34-39 that is an alien character requiring prosthetics. Seeing these descriptions, many fans have suggested these could be for a male Shepard and Liara.

Other roles include a female character (aged 30-49) who will provide a parallel narrative from Earth — something which sounds similar to the role of Anderson in Mass Effect 3. A role described as the lead male villain asks for a Doug Jones-like actor aged 40-60, while a fifth character will be a male aged 30-49, described as a wrestler-like soldier — someone who sounds akin to James Vega.

These casting details have been posted online by insider Daniel Richtman, who previously also reported accurate casting details of the Buffy the Vampire Slayer reboot.

Naturally, the vague character information has prompted plenty of speculation among Mass Effect fans — not least the choice of a male lead for the series, something many are taking as a sign that Male Shepard has been made canon.

It's important to note, however, that Amazon has said nothing concrete about the story arc planned for the series, and this show may not be the direct adaptation of BioWare's Mass Effect trilogy that many are expecting. Indeed, such an adaptation would be fraught with difficulty, as fans' love of the series is wrapped up in the individual story choices they made — from picking either male or female Shepard, down to which races survived the trilogy's finale.

BioWare itself is busy developing a new Mass Effect game, one which features some familiar elements (such as the return of Liara) but which also moves the franchise forward, with the expectation being that it will be set so long after the trilogy that all of its possible endings can be acknowledged without the need to show their specific effects.

Perhaps Amazon will take a similar route, something that would also mean it avoids the pitfalls of a Mass Effect adaptation that rehashes the trilogy without fans seeing their own choices represented.

An earlier attempt at a Mass Effect show featuring Henry Cavill was teased back in 2021 — something that looked like it would have been a straight trilogy adaptation — though work on that incarnation of the project later stalled.

Amazon formally announced its Mass Effect series in November 2024, and subsequently indicated it would begin filming next year. As previously announced, Fast & Furious 9 scribe Daniel Casey is attached as a writer, while Star Trek Beyond and Mindhunter writer Doug Jung is set to serve as showrunner. Jessica Jones executive producer Karim Zreik, BioWare's Mass Effect boss Mike Gamble and legendary former Marvel Studios producer Ari Arad are all overseeing production.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Amid Legal Drama Over $250 Million Bonus, New Developer Vlog Shows Work on Subnautica 2 Continues

Subnautica 2 developer Unknown Worlds has dropped a new vlog.

Offering a behind-the-scenes look at the all-new deep-sea predator, and "how the team has used Unreal Engine 5 AI for lifelike behavior, real-time reactions and tense encounters for players," the 10-minute vlog is one of the first development updates we've had since the studio's entire leadership was fired amid a messy public falling out over a $250 million bonus from parent company, Krafton.

The update claims new giant squid-like predator Collector Leviathan represents "the next step in the franchise’s evolution with a creature that is both visually striking and powered by advanced AI to create tense, dynamic encounters." The video shows off the "aggressive" first encounter players will endure when they meet the enemy in Subnautica 2.

Here's the official blurb on the Collector Leviathan from Unknown Worlds:

The latest developer vlog provides a behind-the-scenes look at the making of the Collector Leviathan, from early concept art by Visual Development Lead Cory Strader to insights from the Unknown Worlds development team. This creature was designed to push boundaries of immersion and threat in Subnautica 2.
  • Aggressive First Encounter: The Collector Leviathan is the first hostile leviathan players will meet in Subnautica 2.
  • Responsive AI: Powered by Unreal Engine 5 behavior trees and stimulus systems, it reacts to light, sound, and player actions in real time.
  • Lifelike Movement: Fully simulated tentacle animation creates more natural and unpredictable interactions.
  • Immersive Combat Design: A terrifying roar and powerful shockwave attacks amplify the sense of danger.

Antonio Muñoz Gallego, AI designer for the creature, said: “The Collector Leviathan is not just a monster that blindly attacks players. It is an intelligent and highly threatening deep-sea lifeform that actively reacts to player behavior and pursues them.” He added: “Our main goal with our creatures was to make them feel reactive, so the Leviathan is constantly re-evaluating the situation in real time. To achieve that, we use Unreal Engine 5 behavior trees and our AI stimulus system.”

The vlog will be a welcome update for Subnautica fans. For months now, most coverage about the game has concerned the painful breakdown between Unknown Worlds' founders and Krafton, which acquired Unknown Worlds in October 2021. Over the summer, reports came to light that Subnautica 2's early access release was delayed to 2026 just months before Krafton was due to pay a $250 million bonus to the development team "against the wishes of the studio’s former leadership."

Most recently, Krafton issued a response to the lawsuit filed by former leads of Subnautica 2, Charlie Cleveland and Max McGuire, offering rebuttals to the developers' claims and alleging they "resorted to litigation to demand a multimillion-dollar payout they haven't earned."

Then, last month, Unknown Worlds itself sued Cleveland, former CEO Ted Gill, and studio co-founder Max McGuire for allegedly stealing game design files shortly before they were fired.

It's worth noting that now Hollow Knight: Silksong has come out, Subnautica 2 is the most wishlisted game on Steam, which suggests that despite all the legal drama surrounding the game, there's huge interest in it. That's perhaps little surprise given how big a hit Subnautica was, but it will be interesting to see how fan reception evolves as the sequel gets closer to launch.

Subnautica 2’s Early Access release was recently delayed to 2026.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Escape From Tarkov Players Will Have To Buy The Game Again If They Want to Play It On Steam

Escape from Tarkov fans have criticized Battlestate Games after the developer confirmed players will be required to repurchase the full game if they want to play it on Steam.

The tactical extraction shooter released in early access back in 2017 and recently confirmed it's finally moving to version 1.0 on November 15, 2025. Alongside side the 1.0 launch, Escape from Tarkov is finally coming to Steam.

However, a quick study of Escape from Tarkov's FAQs reveals that even those who've been playing the shooter through its bespoke launcher for years "must purchase" the game again if they'd like to add it to their Steam libraries.

"To play Escape from Tarkov through Steam, you must purchase any edition of the game on Steam," the FAQ explains. "You can then link your existing Battlestate Games account with an active copy of the game to your Steam profile. If the editions differ, it will automatically use the higher edition of the two when launching the game through Steam."

While players will continue to be able to play via Battlestate's own launcher, some fans have slammed the developer for not providing free Steam keys, particularly as both Steam and launcher players will share the same servers, and all players, regardless of platform, require a Battlestate account.

"There are no excuses for buying an extra Steam copy just to play from an existing account," said one player. "The developer has the tools to hand out Steam keys to players who already own the game outside Steam as the developers of Path of Exile 2 did etc."

"This is pretty scummy," one player wrote, while another said: "Holy s**t. BSG has absolutely zero respect for their fans."

One comment that has had hundreds of upvotes said: "it might be reasonable if there WASN'T account linking that took place, [or] if you bought on Steam, you had to register as a brand new account with whatever version you purchased. The fact that you can link an existing account and it automatically upgrades to the higher version is what doesn't sit right with me. You drop $30 for the Standard Edition just to link and upgrade to your $120 [Edge of Darkness edition]? You're just buying in to play your account on Steam at that point."

"There's droves of people who have been waiting for years to have a place to put their grievances where it might actually matter to do so," suggested one player. "No doubt, the moment that players have the opportunity to leave a Steam review, they're going to. However, you can't leave a Steam review on a game you don't own. Therefore, any of the many long-time players that have been repeatedly burned by [the developer] are not likely to spend any more money on his dogs**t. Therefore, the only reviews will be from new players that get the full 1.0 experience, without all the years of disappointment behind it."

"I don't get why people act surprised all of a sudden," said someone else. "And knowing how toxic and hateful this community has become over the years, if they handed free keys to everyone, the reviews would instantly get thrown into a s**tstorm of hate even from people who haven't played in a few years."

Others are reminding those upset players that anyone can add non-Steam games to their Steam library, although, obviously, this is just a shortcut and doesn't unlock any Steam features like achievements. The developer has yet to respond publicly to the backlash.

Players were similarly unhappy when July's Hardcore Wipe introduced big changes to the game, buffing the challenge and removing quests and maps. This wipe was particularly brutal as Tarkov also now boasts slower progression and tougher difficulty, making it harder for players to recover their pre-wipe status and inventory.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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'Stop Removing the Modern Day!' Assassin's Creed Fans React as Black Flag Remake Reportedly Cuts Everything Outside the Animus

Assassin's Creed fans are reacting with disappointment after a new report on Ubisoft's long-expected Black Flag remake has stated that the game will no longer contain any modern day gameplay.

The report, published by French outlet Jeuxvideo, states that all of Black Flag's modern day sections have been removed from the upcoming piratical remake, which is currently set to launch in 2026.

In the original Assassin's Creed: Black Flag, players occasionally pop out of the Animus to explore the offices of Abstergo Entertainment, unlocking clues to how the story of pirate Edward Kenway is tied to the series' overarching modern day narrative.

Ubisoft is reportedly adding extra content from Kenway's pirate era to make up the lost gameplay hours (including additional story for his fellow pirate Mary Read that never made into the base game, which would indeed be welcome).

Other changes for the remake include overhauled combat and gear systems that act closer to other more modern Assassin's Creed games.

Overall, though, the excision of Black Flag's modern day portions looks to be the most noteworthy change — and one that is not going down well with some fans, especially after the threadbare modern day storyline in Assassin's Creed Shadows.

"I hope it's not true that they removed the modern day sections," wrote havewelost6388, in a long reddit thread discussing the report. "Without the modern day storyline and ancient aliens sci-fi stuff, modern AC games are just Witcher 3 clones with stealth mechanics."

"They need to stop removing modern day content," added ZeroZelath. "It's honestly one of my favorite parts and that stems from the earlier games. I was actually looking forward to it in Shadows after how Valhalla ended but then... Shadows had literally nothing. It was such a big disappointment on that front. Like genuinely, the modern day stuff is part of how the franchise works so it should always be present in some form and be telling an overarching story."

"Omg, Ubisoft! STOP REMOVING THE MODERN DAY SEGMENTS!!!" added kamuigui. "The best of the series is the fact that was very clear that we were in a simulation!"

As well as adding to Assassin's Creed's overarching story, the modern day sections in Black Flag tie closely into the narrative of Kenway's historical quest — leading some fans to question how Ubisoft will handle the lack of wider context.

"Wouldn’t removing the modern day scenes remove a pretty big part of the story regarding the sage?" questioned Ari441.

"I don’t see how you can do the story without the modern day stuff tying it all together," Pizzaplanet420 added. "The ending of the game [in the modern day] is literally the bookend to the entire story..."

Of course, delving back into the series' previous modern day storyline featuring long-term antagonist Juno would require a bit of re-explaining at this point — but considering how that storyline ended up being dropped and concluded in a spin-off comic, this could have been a good opportunity to do more there.

Ubisoft is yet to formally announce its highly-anticipated Black Flag remake, though its existence is an open secret after years of leaks — including from the voice actor behind Edward Kenway himself, as well as a company making collectible figurines for the game. IGN has contacted Ubisoft for more.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Alien: Earth Episode 7 Review

In Episode 7 of Alien: Earth, things get violent in a hurry. “Emergence” is all about damage control in all corners of Neverland, as the aftermath of Isaac’s death and Arthur’s hugged face lead to sprint-to-the-finish energy in the season’s penultimate episode.

Spoilers for Episode 7 of Alien: Earth

At 41 minutes, “Emergence” is the shortest episode so far, and by a wide margin. It’s a full ten minutes shorter than Episode 3, giving one the impression that this is actually half a finale episode that was a little too long, so they split it in two. But the pace isn’t without reason, or the better way to say it might be that there’s no reason not to sprint.

One of the things that made last week's episode so good is how cleanly it wrapped up the stakes. After six episodes of table setting, the eggs are ready to hatch and the chests are ready to burst, so just get on with it.

Morrow’s plan to smuggle a xenomorph off the island by manipulating Slightly is well underway and absolutely wrecking the psyche of the poor kid. Opening the episode to find that he’s hidden Arthur and the facehugger under his bed, the only natural place for a child (which he very clearly is) to hide something they know will get them in trouble, is heartbreaking. Smee going along for the ride like a good best friend makes it even more impactful, and while Slightly’s fear through his journey with Arthur’s body is played just right, it’s the details – like Smee holding Arthur’s hand toward the end – that never let you forget what the Lost Boys really are.

But the real treat in “Emergence” is the return to form for H.R. Giger’s nightmare fuel. The xenomorph grown in Prodigy’s lab, now late-adolescent if not fully grown, is back and ready for its closeup, but it all starts with Wendy. The uncertainty she’s felt about Prodigy and the Boy Genius on Neverland has been clear each time anybody has asked her about it. When Joe first floats the idea to her of getting off the island, she responds with, “What if I like it here?”

But after seeing Isaac (fka Tootles) dead due to unsafe scientific pursuits, she makes up her mind in an instant. And it’s not her brother or her synthetic siblings that she turns to for support; it’s the xenomorph. That she’s willing to set the thing loose on the unsuspecting clean-up crew in the lab, directly bringing about their deaths, is a dark and sudden turn, even for a franchise built on acid blood and Man’s greed.

That she’s willing to set the thing loose is a dark turn, even for a franchise built on acid blood and Man’s greed. 

The best moment in the entire episode, however, is after the xeno takes out a batch of Yutani special forces (or whatever kind of forces they are), when it shares an almost tender How to Train Your Dragon moment with Wendy. She reaches out and wipes some of the blood off the xenomorph’s snout. Forehead? Front part? You know, above the teeth where it seems like eyes should be. The point is that Wendy is actively putting blood on her hands. While the bloodbath was unfolding in front of her, Wendy’s reaction was calm, seemingly satisfied with her decision to let the alien out; putting the blood on her hand shows she doesn’t regret it. Usually this trope presents as a Shakespearean “out damn spot” kind of freak-out, when a fit of rage or passion leads to violence, after which the perpetrator looks down, shocked to find the crimson metaphor for guilt. Here though, Wendy is saying, “Nope, I did that, and I’ll take some of the credit, please.”

But the episode title earns its meaning in the final showdown on the boat. “Emergence” is an episode full of characters moving into their final form. For Nibs, that form is of a total and complete psychopath. She’s a kid who’s been through unknowable trauma, completely unable to handle it and unequipped to value human life, as evidenced by when she crushes that dude’s jaw and rips the goopy tendons out of his throat. That was…well, it’s hard to look at. But for Wendy, she’s also emerging, but can’t yet entertain the subtlety that Joe, while very much on her team, might also not want his friends to die.

It’s a distinction that is difficult for kids to grasp; looking past the immediate consequences of your actions is very much a learned skill. It’s also been a few episodes since I’ve mentioned Sydney Chandler’s performance, but her screams at the end of this episode are equal parts angry and confused. It’s the perfect combination to head into, not only the finale next week, but this week’s…

Credit Roll Needle Drop Check-In

“Emergence” cuts to the credits to the beat of “Song for the Dead” by Queens of the Stone Age, from their 2002 album, Songs for the Deaf. It’s a grungy, repetitive track, one that sits at the base of your skull if you let it. It’s the rock version of nails on a chalkboard, but, I don’t know…cool? The chugging intro riff gives way to a slower verse, like it can’t make up its mind what kind of song it’s going to be.

Lyrically, “Song for the Dead” works perfectly for Wendy. The first section…

It's late enough to go drivin’

And see what's mine

Life's the study of dyin’

How to do it right

…is about her coming into her own, realizing what she deserves and what she’s capable of. In this episode, it’s that she deserves to be safe, and she’s capable of telling an alien to fuck up anybody standing in her way. It’s a powerful thing to realize something like this, and it’s a cocktail that might be getting Wendy a little drunk; Nibs certainly has.

But the next section of lyrics, for me, is more about Joe, or at least directed at Joe:

You're a holy roller

If you’re bettin' to lose

If you're hangin’ around

I'm holdin’ the noose

While Joe is trying to keep it together and mitigate the death around him, Wendy knows that’s not possible. We, the audience, also know that’s not going to work out because of the carnage that inevitably comes in the Alien franchise. If only we could warn him; ah well, that’s dramatic irony for you.

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Mario Tennis Fever Is Up for Preorder, Out February 12

Mario Tennis Fever is set to release exclusively on Nintendo Switch 2 on February 12, 2026. Announced during the Mario 40th anniversary portion of the September Nintendo Direct, the game features a new Fever Shot mechanic, 30 Fever Rackets, and 38 playable characters – the most of any game in the series to date. It’s now available to preorder for $69.99 at all the usual retailers (see it at Amazon). Read on to see what this game is, where you can buy it, and more.

Preorder Mario Tennis Fever

There aren’t any special editions for this one, so the standard edition is all you get. Note that, as with all first-party Nintendo Switch 2 games released so far, the full game is included on the cartridge.

Mario Tennis Fever Preorder Bonus?

So far, no preorder bonuses have been announced for Mario Tennis Fever. If that changes, I’ll update this section.

What Is Mario Tennis Fever?

Mario Tennis Fever is the latest in a series of Mario-themed tennis games dating back to the Game Boy era, and the first since Mario Tennis Aces arrived on the original Switch in 2018. Fever brings back familiar shots like topspins, slices, and lobs, but introduces some new defensive maneuvers like slides and dives to help you whack the ball back across the court.

Keeping rallies going builds up your Fever Gauge. Once full, you can unleash a powerful Fever Shot with an augmented effect based on the Fever Racket you have equipped. You can create an icy spot under your opponent with an Ice Racket, shrink your opponent with the Mini Mushroom Racket, and create a shadow self to play beside with the Shadow Racket.

The game has numerous modes to play, including a competitive Tournament mode and a Trial Towers mode that has you complete various objectives during matches. Then there’s Mix-It-Up mode, which introduces new rules as you play. That mode also includes Wonder Flowers you can touch to get some trippy additions to the court. There’s also an elaborate-looking Adventure mode that involves the baby versions of Mario, Luigi, Peach, Wario, and Waluigi re-learning how to play the game. It looks pretty silly, in a fun way.

Online, you can play casual matches against opponents in the Online Room, or you can choose to play in Ranked Matches. And if you’re feeling nostalgic for the Wii era, you can also swing your Joy-Con 2 to hit the ball.

Other Preorder Guides

Looking for what games are now available to buy? Check out our guide to all of the Switch 2 game preorders now live after the September Nintendo Direct.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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AliExpress Has Fully Assembled 3D Printers From Creality, Anycubic, and Flashforge Starting at $170

AliExpress is known for being one of the best online shops to pick up a 3D printer at the lowest possible price. I'm not talking about obscure, unvetted models. Some of the most popular 3D printer brands, including Creality (arguably the most well-known), Anycubic, and Flashforge, have official storefronts that carry some or all of their product lineup.

Below, I've picked out the best deals on 3D printers that are well-reviewed; the entry-level models are a great choice for anyone just starting out and not ready to invest a ton of money, and the higher-end models have all the features a seasoned professional could ask for, but without the exorbitant price tag. With coupons applied, you can pick up a fully-assembled 3D printer for as low as $170. All of the printers I've recommended below are sold by the manufacturer and ship locally for free from the United States. Plus, most orders will arrive within one to two weeks.

3D Printer Deals on AliExpress

Flashforge Adventurer 5M 3D Printer for $166.68

Looking for the absolute lowest price on a 3D printer? Look no further. The Flashforge Adventurer 5M is down to well under $200 with the coupon code and the price is a downright steal once you factor in RetailMeNot's 30% cashback offer. This model even features a more stable CoreXY structure that usually costs a premium with other brands.

TL;DR:

  • Open chamber 8.7" cubed working space
  • CoreXY 3D printer (more stable than other types)
  • 600mm/s print speed with 20,000mm/s² acceleration
  • Auto leveling and vibration compensation
  • Easy assembly

Anycubic Kobra 3 3D Printer Combo for $224.71

The Kobra 3 is Anycubic's entry level 3D printer with plenty of features that make it an outstanding value given it's sub-$300 price point. Even more impressive is the fact that this combo includes the Ace Pro multi-filament module that allows you to print objects with multiple colors instead of just one. The module usually sells for over $200 by itself.

TL;DR:

  • Open chamber 9.8" cubed working space
  • 600mm/s print speed with 20,000mm/s² acceleration
  • Built-in camera for remote monitoring
  • Includes Ace Pro multi-filament printing module
  • Automatic filament switching
  • Auto leveling and vibration compensation
  • Easy assembly

Flashforge Adventurer 5M Pro 3D Printer for $276.82

The Flashforge Adventure 5M Pro is essentially a closed chamber version of the 5M with a built-in camera for remote monitoring. A closed chamber provides a more stable workbench environment, especially if you utilize the dual layer filtration system with both HEPA and carbon air filters. The benefits include a consistent temperature that allows you to use more types of filament materials, reduction of foreign contamination, lower noise, and fume containment.

TL;DR:

  • Closed chamber 8.7" cubed working space
  • CoreXY 3D printer (more stable than other types)
  • 600mm/s print speed with 20,000mm/s² acceleration
  • Built-in camera for remote monitoring
  • Auto leveling and vibration compensation
  • Easy assembly

Flashforge AD5X 3D Printer for $269.90

The AD5X is the Flashforge printer you want if you're looking for multi-filament (multi-color printing). Although it features an open chamber by default, you can purchase a kit that can turn it into a closed chamber setup.

TL;DR:

  • Open chamber 8.7" cubed working space
  • CoreXY 3D printer (more stable than other types)
  • 600mm/s print speed with 20,000mm/s² acceleration
  • Includes multi-filament printing module
  • Automatic filament switching
  • Auto leveling and vibration compensation
  • Easy assembly

Creality K1C 3D Printer for $372.37

Creality is one of the most well-regarded 3D printer brands on the market and it also happens to have an official storefront on AliExpress. Creality's K1C printer is the 2024 successor to the venerable K1 model. Upgrades include an tri-metal unicorn nozzle, clog-free metal extruder, a built-in AI camera for remote monitoring, and wider material compatibility including carbon fiber printing.

TL;DR:

  • Closed chamber 8.7"x8.7"x9.8" working space
  • CoreXY 3D printer (more stable than other types)
  • 600mm/s print speed with 20,000mm/s² acceleration
  • Built-in camera for remote monitoring
  • Auto leveling and vibration compensation
  • Easy assembly

Anycubic Kobra S1 3D Printer for $460.81

If you really want to step up your game, Anycubic's Kobra S1 is a rather huge upgrade from its entry level Kobra series. For starters, it's equipped with a CoreXY structure and features a closed chamber setup for consistent, predictable, and higher quality results. And if you want to create 3D prints with mulitple colors, don't worry because the combo includes the Ace Pro multi-filament module, which conveniently sits atop the 3D printer itself to conserve space.

TL;DR:

  • Closed chamber 9.8" cubed working space
  • CoreXY 3D printer (more stable than other types)
  • 600mm/s print speed with 20,000mm/s² acceleration
  • Built-in camera for remote monitoring
  • Includes Ace Pro multi-filament printing module
  • Automatic filament switching
  • Auto leveling and vibration compensation
  • Easy assembly

Need more printer filament?

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The New 2025 Apple iPad Air with M3 Chip Is Back Down to the Lowest Price of the Year

Amazon just dropped the price of the Apple iPad Air 11" M3 128GB tablet to the lowest price of the year. Right now you can pick it up for just $449 after a $150 off discount (normally 599). Higher capacity and LTE models are also on sale. This matches the best deal I saw during Amazon's Back to School Sale and beats out the previous Amazon Prime Day deal by $50. This is the newest generation iPad Air that was released earlier om <arcj and won't be replaced until 2026.

2025 Apple iPad Air 11" M3 128GB for $449

The biggest upgrade is the Apple M3 chip, which is about 20% faster than the M2 chip found on the previous generation model. The inclusion of the M3 chip also means that the new iPad Air now supports Apple Intelligence - Apple's own AI tech - a feature that isn't available on any earlier model.

The rest of the specs are pretty much identical to its predecessors. The iPad Air boasts an 11" 2360x1640 (264ppi) Liquid Retina display with P3 Wide Color and True Tone that's better quality than the screen found on the standard iPad. Storage capacity starts at 128GB but 256GB, 512GB, and 1TB capacities are also available (and they're all currently discounted). The iPad Air is compatible with the Apple Pencil Pro, Apple Pencil (USB‑C) and the Magic Keyboard. In fact, the newer model Magic Keyboard that was released earlier this year is specifically catered to the iPad Air.

Looking for more iPad resources?

If you're not sure which iPad is best for you, we have an iPad guide which details the ideal iPad for different use cases. If you want to get an iPad for schoolwork, we have an iPad guide for students as well. If you're looking for options outside of iOS, check out the best Android tablets of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Every New Switch 2 Game Preorder Available After Last Week's Nintendo Direct

Now that I have a Switch 2, every Nintendo Direct seems more important. I got this fairly expensive piece of hardware so I could play Donkey Kong Bananza, and now that I've powered through that, I'm ready for more. While the latest Nintendo Direct didn't blow me away with any new announcements, it did provide some concrete release dates I can get excited about.

Alongside those new release dates, retailers have been launching preorders for physical editions of the games. While you can always choose to preorder digital Switch games from the Nintendo eShop, it's the actual physical cartridges that are always the most tempting. You can buy a digital game at any time, but if you want to unwrap a fresh game on day one, preordering the physical edition is the way to go.

New Switch 2 Games Up for Preorder

Super Mario Galaxy + Super Mario Galaxy 2 - October 2, 2025

The first new game on the list actually isn't a Switch 2 game at all. This Super Mario Galaxy bundle takes the two original Wii games and repackages them for the original Nintendo Switch. This port is thanks to the upcoming Super Mario Galaxy Movie that is coming out later in 2026, but it's already proving to be very popular as a preorder. As someone who never got to play either of these games on the Wii, this is definitely something I'm going to play before I watch the movie. I have a weakness for Mario games on the Switch.

Alongside preorders for this game bundle, there were also new Mario Galaxy amiibo that became available. But unless you were able to get your preorder in early, you'll have trouble finding them in stock anywhere.

Hyrule Warriors: Age of Imprisonment - November 6, 2025

If you already own every Legend of Zelda game on the Switch, then you'll likely want to add Hyrule: Age of Imprisonment to your collection. This is the third game in the Hyrule Warriors series all about the events leading up to Tears of the Kingdom. You'll also get to play as Princess Zelda, which is always a treat. We've known about this game since back in April, but it's now finally available to preorder with a November release date.

Hades 2 - November 20, 2025

Hades was one of my favorite games I ever played on my original Switch and its sequel is one of those releases I've been looking forward to for a while now. IGN reviewed the early access version of this game all the way back in May 2024, and I've been eagerly waiting for it to come to Switch consoles since then.

If you're planning on preordering this game, it's worth noting that there are two different release dates going on here. The digital version of Hades 2 will be out on September 25, but the physical Switch 2 edition doesn't release until November 20. I'll probably play the digital version myself, but I'm glad it's getting a much-deserved physical release.

Metroid Prime 4: Beyond - December 4, 2025

As a fan of the Metroid Prime series, it's hard to actually believe this game is finally coming out. Metroid Prime 4 was first announced all the way back in 2017 and the game actually went up for preorder then too. Of course those preorders were later cancelled as Nintendo started ramping up for the Switch 2 launch. Now after all these years we finally have a release date and it's pretty soon.

If you tried to preorder this game the first time around, now is your chance to do it again for real this time. You can preorder Metroid Prime 4: Beyond for the Switch or Switch 2 today. There are also several Metroid Prime 4 amiibo you can preorder now as well that release even earlier than the game.

Final Fantasy 7 Remake Intergrade - January 22, 2026

Final Fantasy 7 Remake was first released for PS4 all the way back in 2020. And up until recently, if you didn't have a gaming PC or a PlayStation console, there was really no way to play this game. Thankfully Nintendo has finally announced that Final Fantasy 7 Remake, and its additional Intergrade content, will be coming to the Switch 2 early next year. Plus if you preorder this game, you'll also get a free Magic: The Gathering booster pack when the game arrives in January.

Switch 2 version of Final Fantasy VII Remake Intergrade is up for preorder for $39.99. Comes with a Magic Play Booster pack, reversible cover and digital content. Played it at PAX West and was impressed, actually. Might revisit it on Switch 2. https://t.co/RGfOk53N2t pic.twitter.com/IuWMSOz7bO

— IGN Deals (@IGNDeals) September 15, 2025

Dragon Quest VII Reimagined - February 5, 2026

There are now quite a few Dragon Quest games available on the Switch and soon to be yet another one. Dragon Quest VII Reimagined is a remake of the original PS1 game and will be available on every console and PC starting on February 5, 2026. I never got into the Dragon Quest series myself, but I've always been impressed at how dedicated its fans are. There are multiple editions available for preorder right now at various price points, including a $250 collector's edition that comes with an actual ship in a bottle.

Mario Tennis Fever - February 12, 2026

The next iteration in the Mario Tennis series is arriving next year but you can already get your preorder in well ahead of its release date. As someone who hasn't played a Mario Tennis game since the Nintendo 64 version, I was surprised how intrigued I was by the trailer for this game. Some of the biggest complaints I saw from Mario Tennis Aces reviews for the Switch were that it was lacking a significant single-player adventure and customization options. Mario Tennis Fever seems like it aims to solve those problems, atleast on the surface.

More Upcoming Switch Games

The latest batch of Switch game preorders that went live over the weekend aren't the only upcoming Switch games of note. There's actually a total of 20 new games coming out for the Switch in 2025 alone, and that's not even counting the Switch 2-only games. Of these upcoming games, the most notable release is likely Pokemon Legends: Z-A, which is out on October 16, 2025. There's even a Switch 2 bundle available for it.

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The Best Deals Today: Dragon Quest VII Reimagined, Charlie Brown Vinyl, and More

Looking to stretch your gaming and entertainment budget, today’s lineup of deals and preorders has something for just about everyone. Dragon Quest VII Reimagined is officially up for preorder on Switch, Switch 2, PS5, and Xbox Series X|S, giving longtime fans a fresh way to experience the classic RPG ahead of its February 2026 release. Meanwhile, Amazon is offering steep savings on everyday essentials like the Lisen 240W USB-C cable two-pack for just $5.30 and the INIU 20,000mAh 65W portable charger for $35.98—two picks that make charging your gear easier at home or on the go.

TL;DR: Deals For Today

On the collectible side, the 60th Anniversary edition of A Charlie Brown Christmas is available for preorder in a limited Zoetrope vinyl release, complete with spinning Peanuts animations that bring the music to life. And for handheld gamers looking to boost storage and speed, the Lexar 512GB Play PRO microSD Express card is back in stock at $119.99, with blazing-fast read and write speeds that make it a strong match for the Nintendo Switch 2. From gaming classics to holiday nostalgia, today’s mix of deals and preorders is stacked with solid finds.

Anycubic Kobra 3 3D Printer with Multi-filament Printing for $232

Eligible for Retailmenot's 30% cashback sitewide offer

Here's a great opportunity to pick up a fully featured 3D printer for a supremely low price. AliExpress via Anycubic's official store is currently offering the Anycubic Kobra 3 3D Printer Combo – which also includes the Anycubic Ace Pro Multi-Color Printer Module – for just $232.08 after you apply coupon code: "USDEAL56". A similar model (the V2 version) sells for $400 on Amazon. This is a phenomenal deal for a 3D printer, let alone one that also includes the multi-printing module that normally sells for $200+ by itself. The affordable price makes this a great first choice for newcomers to the world of 3D printing, but there are enough features here to satisfy the seasoned professonal.

DRAGON QUEST VII Reimagined Preorders

Dragon Quest VII Reimagined is now up for preorder on Nintendo Switch, Switch 2, PlayStation 5, and Xbox Series X|S, ahead of its February 5, 2026 release. This reimagined classic brings Akira Toriyama’s character designs into a vivid diorama-style world, blending familiar charm with fresh visuals. Players will travel through time by piecing together ancient stone fragments, restoring lost islands, and uncovering mysteries that shape the present. With streamlined storytelling, revamped turn-based combat, and the new Moonlighting mechanic that lets you level two vocations at once, it’s designed to feel both nostalgic and modern. Preordering also nets early buyers a special Hero costume and bonus items to start the adventure.

LISEN for iPhone 17 Charger Cord

Amazon has a solid back-to-school deal on the Lisen 6.6ft 240W USB-C cable two-pack, now just $5.30 with code YK4MDIC5. That works out to about $2.80 per cable—far less than the $10 or more you’d typically pay in stores. Each cable supports up to 240W of power delivery, making them strong enough to charge laptops as well as phones, tablets, and even the Nintendo Switch 2. At 6.6 feet, they’re a handy length for everyday use, and the braided nylon design adds durability. With over 3,800 reviews averaging 4.6 stars, this is an easy way to stock up on reliable USB-C chargers without spending much.

INIU Portable Charger

INIU 20,000mAh 65W portable charger is down to $35.98 (20% off) at Amazon, making it a smart pickup if you need reliable power on the go. With enough juice to fully charge a MacBook Pro 14" at top speed, it’s also great for phones, tablets, and handhelds like the Steam Deck. Three output ports let you charge multiple devices at once, and the compact design even includes a built-in phone stand for streaming while you recharge. Backed by a 3-year warranty and holding a 4.5-star average from over 3,300 reviews, this power bank balances speed, capacity, and durability at a solid price.

A Charlie Brown Christmas (60th Anniversary) [Zoetrope LP]

The 60th Anniversary edition of A Charlie Brown Christmas is now available in a limited-edition Zoetrope picture disc vinyl for $32.99 at Amazon. This collectible release celebrates both the 75th anniversary of Peanuts and the 60th anniversary of the holiday special, featuring iconic Vince Guaraldi Trio tracks like Linus and Lucy, Skating, and Christmas Time Is Here. The two-sided Zoetrope vinyl showcases animated holiday scenes that come to life as it spins, making it as much a display piece as it is a listening experience

Lexar 512GB Play PRO microSD Express Card

Lexar 512GB Play PRO microSD Express card is built for serious handheld gaming, with read speeds up to 900MB/s and write speeds up to 600MB/s. That’s about four times faster than a standard UHS-I microSD, meaning quicker load times and faster downloads for your Nintendo Switch 2, Steam Deck, or ASUS ROG Ally. With 512GB of storage, there’s plenty of space for a large game library, and it’s backwards compatible with UHS-I and UHS-II devices for flexibility. At $119.99, it’s a future-proof pick for anyone who wants top performance and room to grow, backed by a limited lifetime warranty.

Pokémon TCG Price Watch

If you’re looking to stock up on sealed Pokémon TCG product, TCGPlayer remains the most reliable place for market-low pricing across the board. The vast majority of booster packs, tins, and trainer boxes are sitting cheaper there than on Amazon, often by $5-$15.

Bundles like the White Flare Binder Collection and the Shining Fates Collection Pikachu V Box are up to $40 off, deals that everyone should be snapping up right now. It’s worth keeping an eye on these dips, since Amazon tends to fluctuate prices more often than dedicated TCG retailers.

Pokémon TCG Below Market Value

While TCGPlayer is often the go-to marketplace for low Pokémon TCG prices, a handful of sealed products are currently cheaper on Amazon, making them below market value and worth grabbing. Right now, the Black Bolt Booster Bundle is available for $50.01 on Amazon, while the White Flare Booster Bundle has dipped under $46.

Collectors looking for nostalgic sets can also snag the Team Rocket Tin at $41.24, or the Paradox Pokémon Stacking Tin at $26.32. Even seasonal products like the Trick or Trade BOOster Bundle (2024) are under market at $21.22, and the Unova Mini Tin rounds out the list at just $19.99.

Invest In Silver Tempest Now

Silver Tempest has proven to be one of the most collector-driven sets of the Sword and Shield era, with prices pulled between nostalgia, competitive play, and limited supply. The clear winner is Lugia V (Alternate Full Art) 186/195, which has surged 68% since July to $427, cementing itself as the set’s chase card.

Trainer Gallery standouts like Rayquaza VMAX TG20/TG30 and Blaziken VMAX TG15/TG30 have also doubled or tripled in value thanks to strong artwork and nostalgia, while even Lugia VSTAR continues climbing on competitive strength. At the same time, cards like Regidrago V (Alternate Art) and Alolan Vulpix VSTAR have cooled as the meta shifted away from them, with values slipping back toward the $12–$14 range.

Snag Classic Mega Evolution Cards Before Market Rise

The market for XY-era Mega Evolution Pokémon cards is heating up fast ahead of Pokémon Legends: Z-A and the upcoming Mega Evolution TCG set. Collectors aren’t waiting for modern reprints, they’re chasing the originals, and prices are showing it. Some cards have exploded in value, while others have steadied after sharp climbs, creating both momentum plays and entry points for buyers. Leading the surge is M Rayquaza EX (Shiny Full Art - Ancient Origins), which has skyrocketed over 426% this year, from $275 in January to $1,450 today.

M Gengar EX (Secret Rare - Phantom Forces) isn’t far behind, up nearly fivefold to $415, cementing its place as one of the most sought-after Megas. Other heavy-hitters include M Rayquaza EX (Full Art - Roaring Skies), now at $656, M Charizard EX (X - Flashfire) climbing past $349, and Primal Groudon EX (Shiny Full Art), which has more than doubled to $349. These climbers show how nostalgia, unique mechanics, and iconic artwork are driving a collector frenzy.

But not every Mega Evolution is running away in price. Some cards have plateaued after strong early-year gains, leaving a rare buying window before the next spike. M Mewtwo EX (Full Art - BREAKthrough) climbed from $37 to $145 but has leveled off in recent weeks, while M Alakazam EX (Full Art - Fates Collide) sits steady just under $100 after jumping from $28 earlier this year.

Even Charizard is showing signs of cooling, M Charizard EX (Generations) and M Charizard EX (Full Art - Evolutions) have tripled since January but are holding in the $190-$200 range for now. These pauses don’t signal weakness; rather, they reflect consolidation before the broader Mega Evolution wave hits with new set releases. For collectors and investors, the message is clear: the grails are climbing fast, but the plateaued cards may be the smarter pickups before Mega hype takes over the market again.

Crown Zenith Prices Are Rising

The Crown Zenith market has been showing two very different stories this month. On one hand, several Galarian Gallery Ultra Rares are slipping as hype fades, with fan-favorites like Leafeon VSTAR and Suicune V dropping more than 20% from their peaks.

On the other hand, the gold Secret Rares are climbing steadily, led by Giratina VSTAR and Arceus VSTAR, as collectors chase the scarce, high-end pieces of the set. This split reflects a maturing market: casual collectors are less interested in mid-tier Eeveelutions and V cards, while serious players and investors are doubling down on the big four golds.

Among the crashers, Leafeon VSTAR has fallen from nearly $50 to the $43 range, and Glaceon VSTAR is down 26% since February, hovering in the mid-$30s. Deoxys VMAX has slipped under $37, while Suicune V and Raikou V both lost more than a quarter of their value since spring. These are still striking artworks, but set fatigue and limited competitive relevance are pushing prices down.

Meanwhile, the climbers are commanding all the attention. Giratina VSTAR (Secret) has surged nearly 20% since July to $180, making it the definitive chase of Crown Zenith. Mewtwo VSTAR is also up more than 30% this summer, with its Charizard battle artwork driving collector demand. Rounding out the gains, Arceus VSTAR, Origin Forme Dialga VSTAR, and Origin Forme Palkia VSTAR are all trending higher as well, thanks to their powerful abilities and limited supply. Taken together, the set still holds broad collector appeal, but it’s clear the market is consolidating around the golden Secret Rares as the safest long-term holds.

First Party Nintendo Switch 2 Preorders

Nintendo’s 2025 first-party lineup is shaping up to be one of its strongest in years. Pokémon Legends: Z-A is set to arrive in October, followed closely by Super Mario Galaxy and Super Mario Galaxy 2 bundled together for Switch 2.

Then in December, Metroid Prime 4: Beyond lands with its own set of new amiibo figures, alongside Kirby’s big return in Kirby Air Riders. Between new entries in cornerstone franchises and fresh collectible amiibo launches, fans will have plenty to keep their Switch 2 libraries stocked through the holidays.

Third Party Switch 2 Preorders

The third-party slate for Switch 2 is just as impressive, with several big franchises making the jump to the new hardware. Mortal Kombat Legacy Kollection launches in December with a full set of classic fighters, while Borderlands 4 and Dragon Quest I & II HD-2D Remake hit this fall.

Beyond that, titles like Hades II, Octopath Traveler 0, and Cronos round out the lineup for RPG fans. Whether you’re into fighters, shooters, or sprawling JRPGs, the Switch 2’s preorder catalog already feels packed, and today’s deals cover every one of them.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

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