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The HP All-in Plan - Get a New Printer and Ink Starting at Just $7.99 Per Month

If you're in need of at-home printing but you don't want to deal with the upfront cost of buying a printer or the hassle of purchasing ink cartridges when they run out, then HP is offering a plan that might be perfect for you.

HP's All-In Plan is a convenient service that leases you a printer for a low monthly fee. Never run out of ink or printing supplies. You’re always ready to print with ink and optional paper delivery before you need it. There are several plans to choose from, with each offering a different printer and print allotment depending on your needs. The monthly print allotment is flexible, rolls over and can easily be updated on a monthly basis if needed.

The four recommended plan tiers are as follows:

  • Basic - HP Envy inkjet printer with 20 pages of printing for $7.99/mo
  • Versatile - HP Envy Photo inkjet printer with 20 pages of printing for $9.99/mo
  • High-Volume - HP Smart Tank with 100 pages of printing for $12.99/mo
  • Professional - HP OfficeJet Pro with 50 pages of printing for $14.99/mo

The "High Volume" plan is marketed as the best value. It includes the HP Smart Tank 7602 all-in-one printer (retails for $470) and up to 100 pages of monthly printing. At $12.99 per month, it's not much more expensive than the "Basic" and "Versatile" plans. The one caveat is that it requires a three year commitment compared to two years for the other plans. Fortunately, HP offers a 30-day trial period during which you have the option to return your printer.

Is the HP All-In Plan worth it?

The big question is whether or not HP's All-In Plan is worth it in the first place. We can first break this out monetarily. The "High Volume" plan will run you $12.99 per month for 3 years, or a grand total of $467.64. As mentioned above, the printer you get retails for $469.99. That's about the same cost, but there are other factors to consider.

By buying the printer outright, you could probably find a discount. For example, it's currently on sale at Amazon for $349.99, saving you $120 right off the bat. Also, after 3 years, you'll still own the printer so that you can use it for many years after. If you subscribe to the plan, then you're out of a printer after 3 years unless you re-enroll.

However, by signing up for the plan, you avoid having to pay $400+ instantly, which is replaced by a more manageable monthly fee. You also essentially get three years of 24/7 live support and warranty service, as opposed to just one year if you bought the printer outright. You don't need to pay for ink during the life of the subscription. This is important because ink refills can get pricey very quickly to the point where it's often cheaper to just buy a new printer. You're also not stuck with the same printer forever. After the term ends, you can either choose to continue using your current printer or upgrade to a newer, current generation model.

All things considered, it really depends on your situation. If you can justify the upfront cost, you plan to keep the same printer for more than three years, and you feel comfortable enough sourcing your own ink, then just buy your own printer. If you'd rather stick with the convenience of letting HP worry about the printer along with its refills and maintenance, and you know that you can stay within the monthly printing allotment, then it's worth checking it out.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Phil Spencer Reflects on 38 Years at Microsoft: 'I Never Could Have Imagined the Path Ahead'

Longtime Xbox head and Microsoft Gaming CEO Phil Spencer is retiring.

We broke this news earlier this afternoon, alongside the news that Xbox president Sarah Bond is also departing the company, with current president of Microsoft CoreAI Asha Sharma taking Spencer's place at the top of the gaming division.

While we've previously shared Spencer's internal email to the company, Spencer has since taken to social media to post a more personal message to the gaming community, thanking those who made his work "full of joy and wonder."

It’s rare in life to know when a chapter is closing, but after 38 years at Microsoft, that moment has arrived for me. I’ve made the decision to retire and begin the next chapter of my life. It’s a milestone that’s given me a chance to reflect on the incredible journey I’ve been…

— Phil Spencer (@XboxP3) February 20, 2026

Here's his public statement, in full:

It’s rare in life to know when a chapter is closing, but after 38 years at Microsoft, that moment has arrived for me. I’ve made the decision to retire and begin the next chapter of my life. It’s a milestone that’s given me a chance to reflect on the incredible journey I’ve been fortunate enough to share with so many of you.
I’m excited for [Asha Sharma] as she steps into the CEO role. She’s joining an incredible group of people; teams full of talent, heart, and a deep commitment to the players they serve. Watching her lean in with curiosity and a real desire to strengthen the foundation we've built gives me confidence that our Xbox communities will be well supported in the years ahead.
Thinking back to my start as an intern in 1988, I never could have imagined the path ahead. I’ve been lucky to work with so many passionate creators, partners, colleagues, and players across the industry; people who challenged me, taught me, and made this work full of joy and wonder.
Thank you to everyone who’s been part of this chapter. This community has meant more to me than I can say.
From here, I’ll keep doing what’s always mattered so much to me: cheering on the teams pushing this industry forward and playing alongside this incredible community. I'll see you online.

Spencer has, as stated, been with Microsoft fo 38 years, beginning in 1988 as an intern and joining the Xbox team in 2001, eventually being named head of Xbox in 2014. At the time, Spencer's task was to set the division on course again after a series of product and policy decisions that had left the Xbox community frustrated. Spencer has been known throughout his tenure as one of the few gaming executives in the industry who was himself openly a gamer, often playing with community members and showing off his various achievements in Xbox games over the years.

Spencer led initiatives such as the launch of Xbox Game Pass, Xbox Play Anywhere, numerous accessibility achievements, and oversaw the release of the Xbox Series consoles. He also instigated numerous studio acquisitions, beginning with Playground Games, Undead Labs, Ninja Theory, and Compulsion in 2018 and capping it off by picking up Activision Blizzard in 2022 for $69 billion. In recent years, he has continued to steer Xbox amid growing criticism of the brand for its lack of strong first-party exclusives, ongoing price increases, and decreased value of Game Pass.

Spencer's retirement will officially take effect on February 23, 2026.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Get a New Alienware 16 Area-51 RTX 5070 Ti Gaming Laptop for Just $1,999 at Woot

Woot, which is owned by Amazon, is offering an excellent deal on Alienware's highest-end 16" gaming laptop. For a limited time, you can get the Alienware 16 Area-51 RTX 5070 Ti laptop for just $1,999.99. Add on $5 for shipping unless you're an Amazon Prime member, then your shipping fee is waived. Note that this laptop is new, but it comes with a 90-day Woot warranty. A similar model currently costs $3,100 at Dell direct.

Alienware 16 Area-51 RTX 5070 Ti Laptop for $1,999.99

Brand new with 90-day Woot warranty

This configuration is equipped with a 16" 2560x1600 240Hz G-Sync+ IPS display, Intel Core Ultra 9 275HX CPU, GeForce RTX 5070 Ti 12GB mobile GPU, 32GB of DDR5-6400MHz RAM, and a 1TB SSD. Connectivity include three USB Type-A 3.2 ports, two Thunderbolt ports, HDMI 2.1 port, and WiFi 7. The RJ45 port is absent (you'll need a USB to ethernet adapter).

The GeForce RTX 5070 Ti mobile GPU can handle the most demanding games

The RTX 5070 Ti mobile GPU performs about 15%-20% better than the RTX 5070. Compared to the previous generation, it's comparable in performance to the RTX 4080 and pulls ahead of it in games that support DLSS 4.5 and multi-frame generation. It's powerful enough to run just about any game on the display's upgraded 2560x1600 resolution.

The Area-51: new color, curvy design, metal construction, and upgraded cooling

The Alienware Area-51 is a considerable upgrade compared to the previous generation's Alienware m16. For starters, both the lid and chassis are clad in anodized aluminum with a unique iridescent finish. The frame is made of a durable and lightweight magnesium alloy. Cooling has been upgraded with generous amounts of copper and a new thermal interface. Dell claims that it can handle up to 240W TDP without raising acoustics.

Design-wise, the Area 51 has a sleeker, more contoured shape compared to previous models, with rounded edges and soft corners replacing the traditional squared off design. The hinges are internally positioned so that they're near invisible. A transparent window on the undercarriage shows off the internal components. There's also plenty of RGB illumination, although most of it can be turned off if you don't like that sort of thing.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Psycho Killer Review

Psycho Killer arrives in theaters on Friday, February 20.

Psycho Killer is a grim mess. In fact, it's the draggiest, sloppiest revenge-driven road trip serial killer mystery since... 1997's Switchback? It also might be the only revenge-driven road trip serial killer mystery since Switchback. Maybe these particular elements just shouldn't blend.

Psycho Killer invites you into the lumbering word of the "Satanic Slasher," the latest hulking masked maniac to take a stab at becoming an insta-classic within the pantheon of horror hellions. He's tall, swole, has a voice like Mike Lanegan (RIP), and loves hacking, slashing, bludgeoning, shooting, and slurping (?) his way across the country in a quest to, as he writes in blood, "open the gates." The massive James Preston Rogers holds court well as the Satanic one, and the character has a lot of promise, his face constantly obscured by long hair, hoods, sunglasses, or all three. Unfortunately, first-time feature director Gavin Polone mostly wastes this giant madman's potential, attempting scares that fall flat and staging bloodlettings that don't pop.

There's a one particular massacre scene that closes out a story chapter that should have landed so much bigger and better than it does. Yes, CG blood can be distracting, but that wasn't the issue here. It's the staging and framing. Instead of drawing us into the Slasher's size and might, the camera keeps a weird distance that diminishes his power. Going for oners that also utilize slo-mo only enhance flaws in effects and choreography. Come to think of it, most scenes in Psycho Killer feel like half-measures in need of a few extra tweaks. Palone, a successful TV (Curb Your Enthusiasm) and movie (Zombieland) producer, gives this an earnest shot but when your film is heavily advertised with "from the writer of Se7en" and the director then lacks David Fincher's command for composition, color, and pacing, the lack of experience will be glaring.

Barbarian's Georgina Campbell (who can also be seen in Cold Storage right now) plays Jane Archer, a Kansas state trooper on an obsessive cross-country trek to stop the Satanic Slasher, having watched this lunatic murder her husband in front of her. Campbell is more than capable in the role, but Jane's story is thin and unsurprising. She's the one we're supposed to care about and root for, but every slice of her saga is plucked from boring cop stuff – from the needless opposition she faces to the lazy way she puts the puzzle together.

Jane starts with a few interesting complexities but the movie flattens her into a one-note tracker. By the end, she feels like a cardboard cutout. Psycho Killer heavily leans on news/radio reports and (a ton of) ADR for much of Jane's side of the story. Saw franchise editor/director Kevin Greutert is credited as an additional editor, possibly explaining attempts made to reshape the film in post, to give it some semblance of clarity and voice. The efforts are appreciated but, nonetheless, fruitless.

The film is set in 2007, where things like the internet collide with remnants like payphones, car cigarette lighters, newspaper classifieds (a '70s/'80s-feeling plot device), and encyclopedia volumes. The end result is a garbled era that only has to be that way because of the killer's specific plans, and that type of reverse engineering hurts the movie from the get-go. The Slasher goes out of his way to contact people using coded print ads, and do research via libary books, even though the world wide web is readily available. Maybe this is why Jane is able to run circles around the actual task force assigned to find this guy. Because they don't... do searches on the internet?

It's weird, but not surprising, that the Satanic Slasher feels like more of a layered personality when all is said and done. After all, Jane's just a typical "dig two graves" justice seeker. The Slasher has ideas. Preferences. Thirsts. And he also gets to meet up with a gaggle of fellow Satanists, headed by Malcolm McDowell, in a surprising second act stretch of the movie that contains its only offbeat charm and charisma. The Slasher, who basically represents all the human sacrifice Satanic Panic of the '80s rolled into a giant Undertaker-type behemoth, seeks help from some miscreants who just want to engage in drug-fueled orgies. It's a fun clash of ideologies and McDowell's scenes are the only lively, unexpected ones in the film.

With the marketing so focused on Se7en's screenwriter Andrew Kevin Walker, Psycho Killer's wink-wink promise of a twisted project hamstrings its own efforts. Evoking Se7en also summons expectations of a subversive, swerve-y ending and Psycho Killer doesn't deliver anything close to being as paradigm-changing. The third act is wildly preposterous, though, if that's to be Walker's hallmark. It goes bigger than it needs to, but maybe if it had gone even further people would be talking about this movie a decade from now. It's too bad Psycho Killer doesn't build up its (two?) characters enough for you to care whether the Slasher fulfills his grand scheme or not.

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DC Officially Reveals Absolute Green Arrow and Absolute Catwoman Series

DC is continuing to expand the wildly popular Absolute Universe line in 2026. At the Comics Pro retailer convention, the publisher gave readers their first good look at the latest two Absolute spinoffs, Absolute Green Arrow and Absolute Catwoman.

Absolut Green Arrow is written by Pornsak Pichetshote and illustrated by Rafael Albuquerque. The first issue features covers by Albuquerque, Gerald Parel, Guillem March, Reiko Murakami, and Tula Lotay. Check out a preview in the slideshow gallery below:

This six-issue series spins out of the events of last year's Absolute Evil one-shot. That issue introduced the Absolute version of Oliver Queen, only for this well-meaning but deeply naive hero to be immediately murdered by a corrupted Hawkman. Absolute Green Arrow instead takes a more horror-influenced approach to the franchise, as a mysterious vigilante begins killing off billionaires and protection specialist Dinah Lance (aka Absolute Black Canary) is dispatched to uncover the archer's secret identity.

Absolute Green Arrow #1 will be released on May 20, 2026.

As for Absolute Catwoman, that series is co-written by Che Grayson and Scott Snyder and illustrated by Bengal. The first issue features covers by Bengal, David Nakayama, Sozomaika, Kaare Andrews, and Mateus Manhanini. See an early preview in the slideshow gallery below:

Absolute Catwoman spins out of the pages of Snyder's Absolute Batman series, which revealed Bruce Wayne and Selina Kyle to be childhood friends-turned-lovers. As the series opens, Selina is enjoying her hard-won reputation as the world's greatest cat burglar. But when an enemy from her past comes calling, she'll find herself suddenly on the defensive.

Absolute Catwoman #1 will be released on June 10, 2026.

In addition to these two new books, DC also teased that the first Absolute Universe event comic will debut in Q4 2026. Look for more news on that series in the months ahead.

Absolute Batman Vol. 2: Abomination

In other Absolute Unievrse news, DC released a redacted cover image that suggests Absolute Batman is about to meet Absolute Robin.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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Phil Spencer Retiring, Sarah Bond Out, Matt Booty Promoted as Microsoft AI Exec Asha Sharma Named New Xbox Boss – EXCLUSIVE

Microsoft Gaming CEO Phil Spencer, who has been at Microsoft since he joined as an intern in 1988 and with Xbox since the software giant launched its first console in 2001, is retiring, sources familiar with the matter who are not authorized to speak publicly confirmed to IGN. Spencer’s retirement is effective on Monday, February 23. Meanwhile, Xbox President Sarah Bond, long thought by many both inside and outside of Microsoft to be Spencer’s heir apparent, has resigned. The new CEO of Microsoft Gaming will be Asha Sharma, currently the President of Microsoft’s CoreAI product. Finally, Xbox Game Studios head Matt Booty is being promoted to Chief Content Officer and will work closely with Sharma.

"I want to thank Phil for his extraordinary leadership and partnership," Microsoft CEO Satya Nadella said in an email sent to Microsoft staff. "Over 38 years at Microsoft, including 12 years leading Gaming, Phil helped transform what we do and how we do it." Full emails from Nadella, Spencer, Sharma, and Booty are below.

Spencer, in his email to Microsoft staff, said in part: "Last fall, I shared with Satya that I was thinking about stepping back and starting the next chapter of my life. From that moment, we aligned on approaching this transition with intention, ensuring stability, and strengthening the foundation we’ve built. Xbox has always been more than a business. It’s a vibrant community of players, creators, and teams who care deeply about what we build and how we build it. And it deserves a thoughtful, deliberate plan for the road ahead.

"Today marks an exciting new chapter for Microsoft Gaming as Asha Sharma steps into the role of CEO, and I want to be the first to welcome her to this incredible team. Working with her over the past several months has given me tremendous confidence. She brings genuine curiosity, clarity and a deep commitment to understanding players, creators, and the decisions that shape our future. We know this is an important moment for our fans, partners, and team, and we’re committed to getting it right. I’ll remain in an advisory role through the summer to support a smooth handoff."

Sharma is a former VP of Product and Engineering at Meta and former Instacart COO who is also a board member of The Home Depot. She joined Microsoft in 2024. In her email to Microsoft staff, she wrote, in part: "My first job is simple: understand what makes this work and protect it. That starts with three commitments. First, great games. Everything begins here. We must have great games beloved by players before we do anything. Unforgettable characters, stories that make us feel, innovative game play, and creative excellence. We will empower our studios, invest in iconic franchises, and back bold new ideas. We will take risks. We will enter new categories and markets where we can add real value, grounded in what players care about most. I promoted Matt Booty in honor of this commitment. He understands the craft and the challenges of building great games, has led teams that deliver award-winning work, and has earned the trust of game developers across the industry.

"Second, the return of Xbox. We will recommit to our core Xbox fans and players, those who have invested with us for the past 25 years, and to the developers who build the expansive universes and experiences that are embraced by players across the world. We will celebrate our roots with a renewed commitment to Xbox starting with console which has shaped who we are. It connects us to the players and fans who invest in Xbox, and to the developers who build ambitious experiences for it.

"Gaming now lives across devices, not within the limits of any single piece of hardware. As we expand across PC, mobile, and cloud, Xbox should feel seamless, instant, and worthy of the communities we serve. We will break down barriers so developers can build once and reach players everywhere without compromise.

"Third, future of play. We are witnessing the reinvention of play. To meet the moment, we will invent new business models and new ways to play by leaning into what we already have: iconic teams, characters, and worlds that people love. But we will not treat those worlds as static IP to milk and monetize. We will build a shared platform and tools that empower developers and players to create and share their own stories.

As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us."

Booty said in his email to Microsoft staff: "Looking forward, I’m excited to partner with Asha as our next CEO. Our first conversations centered on her commitment to making great games and the role that plays in our overall success. She asks questions, pushes for clarity, and wants our choices grounded in player and developer needs. That mindset matters as the industry around us is changing quickly: how players engage, how games are made, and how business models and platforms evolve.

"We have good reasons to believe in what’s ahead. This organization and its franchises have navigated change for decades, and our strength comes from teams who know how to adapt and keep delivering. That confidence is grounded in a strong pipeline of established franchises, new bets we believe in, and clear player demand for what we are building."

Bond joined Xbox in 2017 following a stint as an executive at T-Mobile – this after both her parents worked in the telecom industry – as Xbox’s corporate VP of bizdev and partnerships. She became corporate VP of game creator experience and ecosystem after that before being named President of Xbox in 2022.

Spencer was named Head of Xbox in March of 2014, when he was tasked with righting a ship that had made a number of product choices and policy decisions that rubbed core gamers the wrong way in the run-up to the launch of the Xbox One in Fall 2013. Long hailed by gamers as being one of their own, Spencer could frequently be found on Xbox Live, playing games regularly with fellow Xbox gamers and racking up a healthy Gamerscore. His first major move when put in charge was decoupling the Kinect 2.0 peripheral from the Xbox One package, thus immediately reducing the new console’s price by $100 to $399, matching the day-one price of Sony’s PlayStation 4. He spearheaded the much-heralded backwards compatibility movement within Xbox, the Xbox Game Pass service was born under his watch, and accessibility made major advances during his tenure in both hardware and software. Xbox Play Anywhere, which sought to let gamers play their Xbox games on any device, be it a PC, console, or handheld, isn’t new but has been a big recent focal point.

Spencer’s time running Xbox will perhaps be most remembered for Microsoft’s $69 billion acquisition of Activision-Blizzard-King in 2022.

Spencer’s time running Xbox will perhaps be most remembered for Microsoft’s $69 billion acquisition of Activision-Blizzard-King in 2022, which took almost two years to achieve regulatory approval from various agencies around the world. But Spencer began trying to solve for Xbox’s dearth of first-party games in 2018, when the first wave of studio acquisitions occurred. Prior to the Activision deal, Spencer’s biggest move came with the $7.5 billion acquisition of ZeniMax, parent company of Bethesda, in 2020. The deal gave Xbox total ownership of Bethesda Game Studios and its Fallout and Elder Scrolls franchises along with id Software and its Doom and Quake IPs, among many others. Questions arose from there about whether or not that meant all of Xbox’s new studios would produce games exclusively for Xbox consoles, and while some games were kept off of PlayStation platforms temporarily, many weren’t and most now seem to come to PS5 eventually, if not on day one.

Xbox launched one new console generation during Spencer’s time at the helm: the Xbox Series X and Series S. The unique two-pronged hardware strategy aimed to give core gamers the most powerful console on the market while offering more casual gamers a more affordable entry point into Xbox’s fourth generation. A global pandemic and a lack of compelling software to take advantage of the new machines got the Xbox Series off to a slow start from which it has never really recovered, culminating in a disastrous holiday 2025 sales period that followed two price increases on the aging hardware in the span of six months, along with a significant bump in the subscription price for Xbox Game Pass Ultimate, the top tier of the service that includes the ability to play new releases on day one. The subsequent Microsoft quarterly earnings report painted a grim picture for the gaming division.

Xbox has finally been regularly delivering a steady cadence of good-quality games over the past year-plus, from STALKER 2: Heart of Chornobyl, Call of Duty: Black Ops 6, Microsoft Flight Simulator 2024, and Indiana Jones and the Great Circle in Fall 2024 to Avowed, South of Midnight, Doom: The Dark Ages, Ninja Gaiden 4, Keeper, The Outer Worlds 2, and the not-as-well-received Call of Duty: Black Ops 7 in 2025 to a 2026 lineup that looks set to include Forza Horizon 6, Fable, Gears of War: E-Day, and the Unreal Engine 5-powered remake Halo: Campaign Evolved.

Here are the full emails from Nadella, Spencer, Sharma, and Booty:

Microsoft CEO Satya Nadella:

Gaming has been part of Microsoft from the start. Flight Simulator shipped before Windows, and you can practically ray‑trace a line from DirectX in the ’90s to the accelerated‑compute era we’re in today.

As we celebrate Xbox’s 25th year, the opportunity and innovation agenda in front of us is expansive. Today we reach over 500 million monthly active users, are a top publisher across all platforms, and continue to innovate across gaming hardware, content and community, in service of creators and players everywhere.

I am long on gaming and its role at the center of our consumer ambition, and as we look ahead, I’m excited to share that Asha Sharma will become Executive Vice President and CEO, Microsoft Gaming, reporting to me. Over the last two years at Microsoft, and previously as Chief Operating Officer at Instacart and a Vice President at Meta, Asha has helped build and scale services that reach billions of people and support thriving consumer and developer ecosystems. She brings deep experience building and growing platforms, aligning business models to long-term value, and operating at global scale, which will be critical in leading our gaming business into its next era of growth.

Matt Booty will become Executive Vice President and Chief Content Officer, reporting to Asha. Matt’s career reflects a lifelong commitment to games and to the people who make them. Under his leadership, Microsoft Gaming has grown to span nearly 40 studios across Xbox, Bethesda, Activision Blizzard, and King, which are home to beloved franchises including Halo, The Elder Scrolls, Call of Duty, World of Warcraft, Diablo, Candy Crush, and Fallout.

Together, Asha and Matt have the right combination of consumer product leadership and gaming depth to push our platform innovation and content pipeline forward. Last year, Phil Spencer made the decision to retire from the company, and since then we’ve been talking about succession planning. I want to thank Phil for his extraordinary leadership and partnership. Over 38 years at Microsoft, including 12 years leading Gaming, Phil helped transform what we do and how we do it. He expanded our reach across PC, mobile, and cloud; nearly tripled the size of the business; helped shape our strategy through the acquisitions of Activision Blizzard, ZeniMax, and Minecraft; and strengthened our culture across our studios and platforms. I’ve long admired Phil’s unwavering commitment to players, creators, and his team, and I am personally grateful for his leadership and counsel. He will continue working closely with Asha to ensure a smooth transition.

We have extraordinary creative talent across our studios and a global platform that is second to none. I’m excited for how we will capture the opportunity ahead and define what comes next, while staying grounded in what players and creators value.

Please join me in congratulating Asha and Matt on their new roles, and in thanking Phil for everything he has done for Microsoft and for our industry.

Retiring Microsoft Gaming CEO Phil Spencer

Subject: A New Chapter for Microsoft Gaming

When I walked through Microsoft’s doors as an intern in June of 1988, I could never have imagined the products I’d help build, the players and customers we’d serve, or the extraordinary teams I’d be lucky enough to join. It’s been an epic ride and truly the privilege of a lifetime.

Last fall, I shared with Satya that I was thinking about stepping back and starting the next chapter of my life. From that moment, we aligned on approaching this transition with intention, ensuring stability, and strengthening the foundation we’ve built. Xbox has always been more than a business. It’s a vibrant community of players, creators, and teams who care deeply about what we build and how we build it. And it deserves a thoughtful, deliberate plan for the road ahead.

Today marks an exciting new chapter for Microsoft Gaming as Asha Sharma steps into the role of CEO, and I want to be the first to welcome her to this incredible team. Working with her over the past several months has given me tremendous confidence. She brings genuine curiosity, clarity and a deep commitment to understanding players, creators, and the decisions that shape our future. We know this is an important moment for our fans, partners, and team, and we’re committed to getting it right. I’ll remain in an advisory role through the summer to support a smooth handoff.

I’m also grateful for the strength of our studios organization. Matt Booty and our studios teams continue to build an incredible portfolio, and I have full confidence in the leadership and creative momentum across our global studios. I want to congratulate Matt on his promotion to EVP and Chief Content Officer.

As part of this transition, Sarah Bond has decided to leave Microsoft to begin a new chapter. Sarah has been instrumental during a defining period for Xbox, shaping our platform strategy, expanding Game Pass and cloud gaming, supporting new hardware launches, and guiding some of the most significant moments in our history. I’m grateful for her partnership and the impact she’s had, and I wish her the very best in what comes next.

Most of all, to everyone in Microsoft Gaming, I want to say “thank you”. I’ve learned so much from this team and community, grown alongside you, and been continually inspired by the creativity, courage, and care you bring to players, creators, and to one another every day.

I’m incredibly proud of what we’ve built together over the last 25 years, and I have complete confidence in all of you and in the opportunities ahead. I’ll be cheering you on in this next chapter as Xbox’s proudest fan and player.

Phil

XBL: P3

New Microsoft Gaming CEO Asha Sharma

Dear team,

Today I begin my role as CEO of Microsoft Gaming.

I feel two things at once: humility and urgency.

Humility because this team has built something extraordinary over decades. Urgency because gaming is in a period of rapid change, and we need to move with clarity and conviction.

I am stepping into work shaped by generations of artists, engineers, designers, writers, musicians, operators and more who create worlds that have brought joy and deep personal meaning to hundreds of millions of players. The level of craft here is exceptional, and it is amplified by Xbox, which was founded in the belief that the power of games connect people and push the industry forward.

Thank you to Phil for his leadership, and to every studio, platform, and operations team that built this foundation. We are stewards of some of the most loved stories and characters in entertainment and bring players and creators together around the fun and community of gaming in entirely new ways.

My first job is simple: understand what makes this work and protect it.

That starts with three commitments.

First, great games.

Everything begins here. We must have great games beloved by players before we do anything. Unforgettable characters, stories that make us feel, innovative game play, and creative excellence. We will empower our studios, invest in iconic franchises, and back bold new ideas. We will take risks. We will enter new categories and markets where we can add real value, grounded in what players care about most.

I promoted Matt Booty in honor of this commitment. He understands the craft and the challenges of building great games, has led teams that deliver award-winning work, and has earned the trust of game developers across the industry.

Second, the return of Xbox.

We will recommit to our core Xbox fans and players, those who have invested with us for the past 25 years, and to the developers who build the expansive universes and experiences that are embraced by players across the world.

We will celebrate our roots with a renewed commitment to Xbox starting with console which has shaped who we are. It connects us to the players and fans who invest in Xbox, and to the developers who build ambitious experiences for it.

Gaming now lives across devices, not within the limits of any single piece of hardware. As we expand across PC, mobile, and cloud, Xbox should feel seamless, instant, and worthy of the communities we serve. We will break down barriers so developers can build once and reach players everywhere without compromise.

Third, future of play.

We are witnessing the reinvention of play.

To meet the moment, we will invent new business models and new ways to play by leaning into what we already have: iconic teams, characters, and worlds that people love. But we will not treat those worlds as static IP to milk and monetize. We will build a shared platform and tools that empower developers and players to create and share their own stories.

As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.

The next 25 years belong to the teams who dare to build something surprising, something no one else is willing to try, and have the patience to see it through. We have done this before, and I am here to help us do it again. I want to return to the renegade spirit that built Xbox in the first place. It will require us to relentlessly question everything, revisit processes, protect what works, and be brave enough to change what does not.

Thank you for welcoming me into this journey.

Asha

Xbox Chief Content Officer Matt Booty

I read Phil’s note with much gratitude. He has been a steady champion for game creators and our studio teams, and I’ve learned so much from his leadership over the years. All our games have benefited from his foundational support. I’m also grateful to Satya for his ongoing commitment to gaming and holding a vision of how it can connect back to the larger company.

Looking forward, I’m excited to partner with Asha as our next CEO. Our first conversations centered on her commitment to making great games and the role that plays in our overall success. She asks questions, pushes for clarity, and wants our choices grounded in player and developer needs. That mindset matters as the industry around us is changing quickly: how players engage, how games are made, and how business models and platforms evolve.

We have good reasons to believe in what’s ahead. This organization and its franchises have navigated change for decades, and our strength comes from teams who know how to adapt and keep delivering. That confidence is grounded in a strong pipeline of established franchises, new bets we believe in, and clear player demand for what we are building.

My focus is on supporting the teams and leaders we have in place and creating the conditions for them to do their best work. To be clear, there are no organizational changes underway for our studios.

Thanks for everything you do for players and for each other.

-Matt

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Today's Top Deals: Ninja Gaiden: Ragebound for PS5, Pokémon Day 2026 Collection, and Free Epic Games

If you’re in the market for some Magic: The Gathering Commander Deck deals, you’re in luck. That’s not all you’ll be saving on today, as Ninja Gaiden: Ragebound for PS5, The Hobbit and LOTR box set, and Rome: The Complete Series Blu-ray have all hit new low prices. And if you’ve been looking to snag the Pokémon Day 2026 Collection for a reasonable price, Macy’s has it for just $21.99, but it’s likely to sell out fast.

TL;DR: The Best Deals Today

Score Free Games from Epic Games

The Epic Games Store is giving away free games every week. Each Thursday, new titles drop, and you can add them to your library of Mobile and PC titles at absolutely no cost to you. This week's picks are Return to Ash and STALCRAFT: X Starter Edition(which normally goes for $24.99!), with the selection changing from week to week. Even if you don’t plan to play them now, there’s literally nothing to lose by adding them to your library to play later.

Ninja Gaiden: Ragebound Hits New Low Price

Ninja Gaiden: Ragebound for PlayStation 5 is down to its lowest price ever on Amazon, costing only 26.60. Not only did Ninja Gaiden: Ragebound score a 9/10 in our review, but it’s also one of our top action games of 2025. This 2D, side-scrolling platformer really brings on the nostalgia, with the stunning pixel art, retro-inspired soundtrack, and awesome combat. If you’ve been on the fence about grabbing this game, today’s the day.

MTG Commander Deck Deals

A few Commander Decks from Magic: The Gathering have received nice price cuts on Amazon. The latest release, Lorwyn Eclipsed, has the Dance of The Elements at its lowest price. Bloomburrow’s Family Matters Commander Deck is also cheap, letting you enjoy some of those adorable creatures from this set. All of these are shipped and sold by Amazon, too, for added peace of mind.

Save 53% on The Hobbit and LOTR Box Set

Any Tolkien fan will want this four-book box set illustrated by Alan Lee in their collection. With it, you’ll get hardcover editions of The Hobbit and The Lord of the Rings Trilogy that feature the stunning watercolor work of Lee, the conceptual designer on Peter Jackson’s The Lord of the Rings and The Hobbit. Typically priced at $150, it’s even cheaper than the last time I featured it, costing just $70.70.

Pokemon Day 2026 Collection for $21.99

Update: This item is going in and out of stock.

Macy’s has the Pokémon Day 2026 Collection in stock, and the prices are actually fair. If you’ve been waiting to get the Pokémon Day 2026 commemorative release, it’s only $21.99. With it, you get 1 foil promo card featuring Pikachu with a Pokémon Day stamp and 1 Pokémon coin. 3 Pokémon booster packs are also included. You can also grab the 2026 Knockout Collection for $12.99 to secure the free shipping on orders of $25 or more when you have a free Star Rewards membership.

$20 for Monster Hunter Wilds for PS5

Monster Hunter Wilds for PlayStation 5 is only $19.99 at Best Buy, beating Black Friday pricing. This action-adventure, open-world game has you hunting down some creepy creatures with exciting combat and cool weapons. In our review of Monster Hunter Wilds, Tom Marks found it “continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”

Cheap Jump Starter with Air Compressor

With the winter season nearing its end, the weather becomes unpredictable, potentially wreaking havoc on your car's battery and tire pressure. This handy device from AstroAI tackles both issues, thanks to a 150PSI cordless auto-shutoff tire inflator and a jump starter. With a powerful 3000a peak lithium booster, it’s ready to start 12V batteries. Right now, you can grab the AstroAI S8 Air Jump Starter with Air Compressor for only $34.80 on Amazon, down over 60% from the $89.99 list price. Just use the code OXOVKD4Y at checkout.

Rome: The Complete Series Blu-ray Hits Low Price

How often do men really think about the Roman Empire? Well, it will probably be even more after watching (or rewatching) Rome: The Complete Series Blu-ray, which is down to its lowest price on Amazon. This historical drama, which first aired on HBO and BBC Two, is set during the Roman Republic's shift to becoming an Empire. Though fictional, it features prominent historical figures and events from the time. After you’ve finished that, attempt building an empire of your own with Anno 117: Pax Romana; the PC version is a great deal right now.

56% Off the Anker MagSafe MagGo UFO 3-in-1

Combining MagSafe convenience and portability, the Anker MagSafe MagGo UFO 3-in-1 is the charger you want for travel. It features Qi2-certified, 15W fast wireless charging for your iPhone or Apple Watch. In total, you can wirelessly charge three devices simultaneously, letting you skip the hassle of bringing tons of cords with you on the go. Best of all, the Amazon-owned Woot has a killer deal on the Anker MagSafe MagGo UFO 3-in-1; it’s just $39.99 with free shipping for Prime members. The same charger is $61.98 on Amazon.

Lenovo Legion Tower 5 RTX 5070 Ti for $1,799.99

Skip the hassle of building your own rig, and grab a discounted pre-built one instead. The Lenovo Legion Tower 5 RTX 5070 Ti is just $1,799.99 when you enter the code “PDLIVE26” at checkout for an extra 10% off. Beyond the RTX 5070 Ti graphics, it’s equipped with an Intel Core Ultra 9 275HX CPU, 32GB of DDR5-5600MHz RAM, and a 1TB SSD for serious gaming chops. It’s a great gaming PC that can even tackle some 4K action.

Amazon’s Digital Nintendo Switch Game Sale

Amazon has discounted digital versions of Nintendo Switch games. A whole bunch of titles are on 33% off or more. Everything from Luigi Mansion 2 HD to Donkey Kong Country: Tropical Freeze is a part of this deal. One game you might be particularly keen on grabbing is Xenoblade Chronicles X: Definitive Edition, as Nintendo just launched the Switch 2 upgrade, which you can purchase directly from Nintendo for just $5. It brings support for 4K/60fps on TV and 1080p/60fps when playing on the Switch 2.

Save 40% on Anno 117 for PC

Anno 117: Pax Romana for PC is only $35.99 from Ubisoft when you use the 20% off coupon code “PROMO20” at checkout. It’s currently selling for $60 on Steam, so this is one heck of a deal. This antique city-building game set during the Roman Empire in 117AD, hence the name, is absolutely stunning. From building modest homes and planning out districts to naval combat and trade systems, there’s a whole lot of exciting possibilities. It even scored a 9/10 in our review, and for this low price, Anno 117 is definitely worth grabbing.

$110 Off the ASUS ROG Xbox Ally

The ASUS ROG Xbox Ally is back down to $489.99 on Amazon, which is over $100 off and about $10 cheaper than it’s listed at most other major retailers. Just released last October, it comes with an AMD Ryzen Z2 A CPU, 16GB of LPDDR5 RAM, and a 512GB SSD. Its performance is comparable to the Steam Deck. However, given it’s one of the best handheld gaming PCs for affordability, that’s to be expected. Plus, you get solid ergonomics, a colorful 120Hz IPS display, and Windows. If you’re looking for something more powerful and have a much larger budget, the ASUS ROG Xbox Ally X may be a better fit.

MTG x TMNT Draft Night Is Discounted

Ahead of its release in just over two weeks, the MTG x TMNT Draft Night Box preorder is down to $104.99. Best of all, if the price drops even further, Amazon offers a solid preorder guarantee. In the Draft Night kit, you’ll get everything you need for a 4-player Pick-Two Draft, including 12 play boosters and 90 lands. A collector booster is even in the box, but you might just want to keep that for yourself.

After you’ve secured this pre-order, there are plenty of other MTG preorders worth grabbing on Amazon. The MTG x TMNT Booster Box even got a nice price cut, too. Check them all out below:

Avatar: Frontiers of Pandora From the Ashes Edition for PlayStation 5 Hits New Low Price

Avatar: Frontiers of Pandora From the Ashes Edition for PS5 is down to its lowest price ever at Amazon and Walmart. For just $28, you can get the base game along with the From the Ashes expansion. This single-player, 3rd-person expansion follows So'lek on a dark campaign set about a year after the first game, and it ties in perfectly with the Avatar: Fire and Ash film. As for the base game, we reviewed Avatar: Frontiers of Pandora, and Tristan Ogilvie found it “features a stunning alien world to explore, but doesn’t contain as many genuine surprises as other modern open-worlds.”

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

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Pokémon TCG: Everything You Need to Know About First Partner Illustration Collection Series 1

The journey to Pokémon’s 30th Anniversary has officially begun with these gorgeous illustration rare-style promo cards that commemorate the bonds between a Trainer and their loyal first partner.

Whether you’re a Kanto veteran or new to the world of Pokémon, this new collection encourages you to look back on your favourite adventures from the last 30 years.

Here’s all the information you need to know about Series 1 of the First Partner Illustration Collection Pokémon TCG collection, including release date, preorder information, and what’s next for this set of cards.

Release Date and Preorder Info

Pokémon TCG's First Partner Illustration Collection - Series 1 will be available on March 20, 2026. You’ll likely be able to find them in all your typical stockists; Pokémon Center, Target, Best Buy for the US, and Pokémon Center UK, Smyths Toys, Chaos Cards and Magic Madhouse for the UK.

Pre-orders haven’t gone live yet, but are expected to drop early March for MSRP $14.99 / £14.99, as per a live listing from Smyths UK.

Pokémon Day 2026 Collection

Don't forget to grab the Pokémon Day 2026 Collection (available now), which features the 30th Anniversary stamped Pikachu promo. It’s the perfect companion piece to display alongside these First Partner sets!

What’s Inside the Box?

The International version is designed as a celebration of the bonds between Trainers and their First Partner. Each collection includes 1 Promo Booster Pack, where you can pull three of nine illustration rare-style promo cards.

Each of these cards feature stunning illustrations of beloved first partner Pokémon. You’ve got your classic Kanto friends - Bulbasaur, Squirtle, Charmander. Then, we jump forward a few generations to Sinnoh, with Turtwig, Pipulp and Chimchar. Last, but certainly not least, we find ourselves in Alola with Rowlet, Popplio and Litten.

You’ll also get two booster packs, likely to be from recent Scarlet & Violet expansions like Ascended Heroes or Perfect Order. Perhaps best of all - a fun sticker sheet featuring First Partner Pokémon friends! I know that’s why you’re really after these sets.

If you, like me, want to catch 'em all, you might be interested in checking out the special feature of the Chinese collection - an acrylic, connectable magnetic display frame to showcase the cards and connect with future volumes. Perfect if you want to have your collection on display!

Expected Chase Cards

All cards in Series 1 feature stunning nostalgic artwork by fan-favorite artist Saboteri, the mind behind Mega Froslass ex from Ascended Heroes and Phanpy from Surging Sparks. Each card includes "Easter egg" background details like regional Gym Badges, Z-Crystals and Poké Tech from their respective region. Neat!

Because these Special Illustration Rare (SIR) style promos are exclusive to these boxes, this will be your only chance to get this piece of 30th Anniversary history. High-priority for anyone looking to complete a 30th Anniversary master set, or collect all cards of their favourite first partner Pokémon.

When Will Series 2 and 3 Drop?

Considering this collection is branded as "Series 1", it’s likely we’ll see the rest of the First Partner Pokémon in an unannounced Series 2 and 3. We can look at the current 2026 release calendar to predict when they might launch.

Given that Series 1 launches in March, exactly one week before Perfect Order, I think it's highly likely Series 2 would closely follow the next major expansion, Chaos Rising, in Summer 2026. The 1-4-7, 2-5-8, 3-6-9 pattern is a common TCG trope, so it’s likely to cover Johto (Gen 2), Unova (Gen 5), and Galar (Gen 8).

Series 3 would then drop in Fall 2026, rounding off the collection in Hoenn (Gen 3), Kalos (Gen 6), and Paldea (Gen 9).

With rumors of Generation 10 being announced on Pokemon Day (February 27), collectors are wondering if we’ll see a secret Series 4, or if the Gen 10 starters could be being teased right in front of our very eyes… If so, that could completely shift the resell value of these special 30th Anniversary collections!

For more on celebrating Pokémon's 30th anniversary this year, I'd also highly recommend checking out the TIME magazine exclusive celebration covers, all of which feature in the top of the best seller Amazon charts this week, and can be bought for just $14.99 each.

Sara Heritage is a freelance contributor for IGN.

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Save Nearly $500 Off a Grade A Refurbished Apple Watch Ultra Smartwatch With 1 Year Warranty

Here's a rare opportunity to pick up Apple's flagship watch at an outstanding price. Woot, which is owned by Amazon, is currently offering a "Grade A" refurbished Apple Watch Ultra (Gen 1) smatwatch with one year Woot warranty for just $279.99. A brand new Apple Watch Ultra retails for $750. Add on $5 for shipping unless you're an Amazon Prime member, then your shipping fee is waived. The Watch Ultra is the best watch in Apple's lineup for anyone who enjoys the outdoors, thanks to its increased durability, more precise GPS, and activity specific features and apps.

Apple Watch Ultra Smartwatch for $279.99 (was $749)

"Grade A" refurbished with 1 year Woot warranty

The Apple Watch Ultra features a titanium case that's more rugged and corrosion resistant than the softer aluminum or stainless steel casing found in the less expensive Apple Watches. Pure titanium, not titanium "coated" metal, is considerably more expensive and is one of the main reasons for the Ultra's steep price tag. This is also a larger watch with a 49mm case size compared to 42mm-46mm for the Series 11 so it looks more substantial on your wrist.

The Apple Watch Ultra boasts a 1.92" Retina LTPO OLED display with up to 2,000 nits of brightness. It's protected by a scratch resistant sapphire crystal face. Other features include an S8 processor with 32GB of storage, dual-frequency GPS, beam-forming triple microphone array, dual speakers, up to 36 hours of battery life, 100m of water resistance, customizable physical action button, and a built-in Oceanic+ app that literally puts a dive computer on your wrist.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Magic Market Watch: Fresh Unbans Spring Some Massive Surprises Post Lorwyn Eclipsed

Magic: The Gathering is in its Lorwyn Eclipsed era, but those troublesome turtles are right around the corner at this point.

Be sure to check out our preview of the new set, but before the Teenage Mutant Ninja Turtles arrive, we’ve taken a look at the current state of the market, thanks to the team at TCGplayer.

Climbers

Jeweled Lotus kicks off our Climbers this week, and for good reason - it’s essentially doubled in price to around $75. It’s an artifact that can be sacrificed for mana to bring your Commander into play, and was expected to be unbanned… except that didn’t happen.

Biorhythm was unbanned, though, despite being quite frankly a little scary. It swaps players’ life totals to the number of creatures they control. Play it after a board wipe that leaves you with even one creature, and you might be the only player left standing.

It’s ramped up to around $30 from being less than a third of that a few weeks ago.

Next up, Nurgle’s Rot is from the Ruinous Powers deck from the Warhammer 40K set of precons, and it essentially gives you a stream of demons if you keep applying it to monsters you slay. It’s jumped from $2 to around $10.

Sticking with crossover cards, Hancock, Ghoulish Mayor has shot from a few cents to close to two dollars. It powers up zombies and mutants on your side of the battlefield.

Tyvar the Bellicose is our last climber, and it owes it all to more Elven synergy in Lorwyn Eclipsed. The card is now worth around double what it was two weeks ago, sitting around $18 at the time of writing. Tyvar gives your Elves deathtouch when attacking, and bulks up your board with mana abilities. Oh, and it’s a 5/4 for good measure.

Crashers

Stoneforge Mystic is a big part of equipment decks that can host White cards, and for good reason. This two-cost card lets you grab an equipment card from your deck and put it in your hand, and then an activated ability can put it into play.

It’s not cheap, but it is down to $28. It was over $35 not long ago, and it makes a great option for equipment decks like Limit Break or Scrappy Survivors.

Moonshadow has some of my favorite art in Lorwyn Eclipsed, and it’s down to $18, having been north of $20 around launch.

It’s a 7/7 that arrives with six -1/-1 counters on it, and powers up as permanents are put into the graveyard.

Teval, the Balanced Scale helms the Sultai Arisen precon from Tarkir Dragonstorm, and can be picked up for as low as $3 right now for its full-art treatment. Whenever it attacks, mill cards and then get a land from your graveyard, therefore triggering the creation of a 2/2 token creature.

Doran, Besieged by Time is a fun ‘toughness matters’ card from Lorwyn Eclipsed. It’s a 0/5, and makes creatures with more toughness than power cheaper to cast. Then, whenever a creature attacks or blocks, it gets +X/+X until the end of turn, where X is the difference between the two.

It’s being sold for as little as a dollar right now, and you it’ll slot handily into the Abzan Armor precon.

Colossal Grave-Reaver is a personal favorite card of mine, just because it’s frankly ridiculous if you can get it online.

Now up to $7 from $4 at the end of 2025, it’s a 7/6 dragon that mills cards and can put a creature into play from the graveyard.

The Best MTG Sealed Product Deals Today

The new Teenage Mutant Ninja Turtles set arrives next month (with prerelease even sooner), but Amazon isn’t waiting to drop the price of booster boxes.

After some price fluctuations, the retailer has finally confirmed that the TMNT Play Booster Box will be sold for $125.99, which is only a dollar more than its all-time lowest price of $124.99 that we saw a few weeks ago as a sale item.

With 30 packs per box of Play Boosters, you’re getting each one for $4.19, a discount that adds up and should give you a sizeable collection of TMNT cards right from the jump.

As a reminder, the set’s rarest alternative treatments will more likely be found in Collector Boosters (more on those in a moment), but Amazon setting this price means it should be relatively easy to get up to speed and build something playable for your next Magic night.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Nier: Automata Has Now Sold 10 Million Copies

Nier: Automata, Yoko Taro and PlatinumGames' 2017 action RPG follow-up to Nier and the Drakengard series, has officially sold 10 million copies nine years after its release.

This comes from a tweet/X post and YouTube video shared by the official accounts for Nier and publisher Square Enix respectively. The post includes a celebratory piece of Nier: Automata art:

#ニーアオートマタ の全世界累計出荷・ダウンロード販売本数が【1,000万本】を突破しました。本当に……本当にありがとうございました。これからもよろしくお願いいたします。

🔽これまでの軌跡を振り返る動画を公開https://t.co/0i2Q3eiyGb pic.twitter.com/m9bGhLsAJC

— NieR公式PRアカウント (@NieR_JPN) February 20, 2026

In a press release, Square Enix confirmed that in addition to this milestone for Automata, Nier Replicant ver.1.22474487139, the remake of Nier released in 2021, has sold two million copies.

The six-minute-long YouTube video provides a recap of everything Nier: Automata-related from the last decade, and unless you're a superfan, the sheer volume is probably a lot higher than you'd expect. There's the game itself and its various re-releases and ports, plus multiple concerts, stage presentations, written works, animation, and more.

It ends on a teasing note, with text reading: "Nier: Automata to be continued..."

Tantalyzing as it sounds that this may mean another game is in the works, Nier fans have been here before. A number of the Nier works shown in that video have seemingly teased more Nier to come, but it's never quite been the AAA video game rendition fans wanted. The story has been told and sequelized through many different mediums at this point, including a no-longer-available mobile game that's effectively a direct sequel, but no full-blown PC/console game has emerged in the last nine years. Maybe other fans feel differently, but it's left me a bit jaded at the idea. Even Yoko Taro sounded a bit weary when he was last asked about it, saying that he was trying to make new projects, but they kept getting canceled on him.

Which is a shame, because Nier: Automata rules. We gave it an 8.9/10 when we reviewed it in 2017, saying it's "a crazy, beautiful, and highly entertaining journey full of nutty ideas and awesome gameplay. It may not include the most sensical story or compelling characters, but its frenzied combat -- coupled with beautiful visuals and a stunning soundtrack – make it too much fun to pass up."

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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The Most Popular 65" 4K OLED TVs from LG and Samsung Are on Sale Today

Both LG and Samsung have dropped prices on their best selling 65" OLED TV models from 2025. First off, the LG Evo C5 4K OLED TV is down to $1,299.99 at various retailers. Likewise, the Samsung S90F 4K QD OLED TV is also discounted to $1,299.99. These are premium models from both brands, featuring higher-end OLED panels and more connectivity options.

65" LG Evo C5 4K OLED TV for $1,299.99

On a related note, Best Buy has the 77" model for $1,823.99

The C5 is LG's most popular OLED TV, sitting right in between the super pricey Gallery Series (G5) and the budget B5. The C5 boasts the near-infinite black levels, near-infinite contrast ratio, and near-instantaneous response times you'd expect from any OLED TV. It's also equipped with LG's proprietary Evo panel, which is significantly brighter and offers a wider color gamut than traditional W-OLED TVs. This is the best TV for streaming 4K HDR content in its intended glory.

LG's OLED TVs have also been our favorite TVs for console gaming for three years running thanks to their outstanding image quality, low input lag, and high refresh rate. The C5 is equipped with modern gaming features, including a native 120Hz panel that can be pushed to as high as 144Hz, four HDMI 2.1 inputs for running PS5 games in 4K at up to 120fps, variable refresh rate and auto low latency mode.

65" Samsung S90F 4K QD-OLED TV for $1,299.99

The S90F is the 2025 model in Samsung's S90 OLED TV lineup. If you were to compare Samsung's TVs with LG's TVs, the Samsung S90F would be comparable to the LG Evo C5. It's equipped with a quantum dot OLED panel, which is only found in Samsung's higher end OLED TVs. QD OLED TVs are brighter and have a wider color gamut than traditional W-OLED TVs while retaining all of the other benefits like the near instantaneous response time, true black levels, and near-infinite contrast ratio. This is easily the best TV for streaming 4K HDR content in its intended glory.

Like the LG Evo C5, the Samsung S90F also has the features you'd want in a current gen gaming TV, including a native 120Hz panel that is boostable to 144Hz, four HDMI 2.1 inputs, VRR, and ALLM.

Are these TVs good for Nintendo Switch 2?

Despite being a current generation console, the Nintendo Switch 2 has lax TV requirements compared to the PS5 or Xbox Series X. When the Switch is connected to its dock and a television, it is only capable of outputting a 4K resolution signal at up to 60 frames per second. It can go up to 120fps if the resolution drops to 1080p, but the data rate required for both these options is pretty much the same, and you would much rather play any game in 4K. That said, the Switch 2 will still benefit greatly from the OLED panel's stellar image quality (much like how the Switch OLED was a substantial visual upgrade from the original Switch).

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Best LEGO Nintendo Sets for All Ages to Enjoy

It's been several years since LEGO formalized its creative partnership with Nintendo – a partnership that has resulted in several of LEGO's most inspired, accessible sets. Back in 2020, LEGO delineated a clear division between their child audience and their adult audience. On one hand, the children received Super Mario playsets – digital/physical hybrids that allowed kids to build their own Super Mario courses. On the other hand, the adults received iconic replicas – massive sets that triggered waves of Gen-X nostalgia

But in the years since, LEGO has deliberately blurred the line between their child and adult audiences. The new LEGO sets for kids are a bit more complex and involved; the new adult LEGO sets are a bit more cartoonish and whimsical. It's befitting that Nintendo, which bills itself as a family-friendly company, features LEGO sets with such cross-generational appeal.

LEGO/Nintendo is slowly expanding its sub-themes, from exclusively Super Mario to Sonic the Hedgehog and Animal Crossing. And now, LEGO Zelda is here too. Below we've highlighted some of the very best LEGO Nintendo sets available in 2026.

Adventures with Interactive LEGO Mario

The LEGO Super Mario playsets allow you to build your own Mario courses. You use an LED Mario figurine to scan barcodes on enemies and obstacles, which creates audio feedback like music and classic Mario sounds. The coins you collect are tallied in an app, which syncs to Mario and documents your progress.

This is the most recent starter set that comes with the Mario LED figure; all the other expansion sets will not "work" without it. It also comes with other essentials: a starting pipe, a Yoshi figure, a flagpole, and a a Bowser, Jr. figure that rides inside a Junior Clown Car.

Mario Kart – Standard Kart

The Mario Kart sets are all compatible with the Interactive Mario LED figure that comes in the Adventures starter set. This classic Kart build, which includes a Glider, a Toad pit crew member, and a launching mechanism for Green and Red Shells, is an excellent place to start designing race courses. If you're a fan of the Mario Kart games, this is a great set to put together.

At just $19.99, it's one of the best budget LEGO sets you'll find. And with Mario Kart World out now on the Switch 2, we're likely going to see a lot more of these sets.

LEGO Piranha Plant

We built this set for its launch, and it managed to over deliver on its promise. The LEGO Piranha Plant has personality and adorability to spare, and its price belies its quality. It's rare to feel like you're ever getting a deal when you buy a LEGO set. But this Piranha in a pipe is reasonably priced and worth every penny. Highly recommended.

LEGO Super Mario World: Mario & Yoshi

One of the best, most nostalgic LEGO sets in recent memory, this depiction of Mario & Yoshi moves with the turn of the crank. And it's not just Yoshi's feet – it's his head and arm, as well as Mario's cape. A separate mechanism triggers Yoshi to open his mouth and stick out his tongue. It's also nearly 16 inches tall, so the bright, 16-bit colors really pop. It's a great set that comes straight from our overall favorite Mario game ever made.

LEGO Great Deku Tree Set

We photographed and wrote about this set when it launched. A 2-in-1 build, this set lets you choose between the Ocarina of Time iteration or the Breath of the Wild iteration. You also get three versions of Link, one Princess Zelda, and accessories that include the Master Sword and a Hylian Shield. While it is definitely fun to put together, it is overall one of the more expensive LEGO sets you'll find.

Mario Kart - Mario & Standard Kart

The Mario & Standard Kart set mounts onto a tilted stand, which gives the impression that Mario is performing his signature power slide maneuver. We built and reviewed this set for its launch, and we were impressed by its size and expressiveness.

Prince Florian & Castle Bowser

Typically in Mario games, Bowser is the final boss of the final castle. But in 2023's Super Mario Wonder, he merges with and becomes the castle itself. Prince Florian & Castle Bowser doubles as both a display piece and a playset (compaticle with the other LEGO Super MArio sets). Take the castle off its stand, and the head opens up to reveal additional interactive elements inside.

Game Boy

The LEGO Game Boy has a relatively low price of $59.99, along with a low piece count of 421. However, it's a near 1:1 scale replica of the classic gaming handheld, and it comes with two buildable "Game Pak" cartridges, Super Mario Land and The Legend of Zelda: Link's Awakening.

Yoshi Bike

A self-contained playset, the Yoshi Bike is technically one of the LEGO Super Mario playsets, but it looks sharp enough and complete enough to stand apart from it. The bike itself has a great design (with Yoshi eggs on its sides) and a red shell launcher on its back to protect it from incoming projectiles.

Ocarina of Time – The Final Battle

At the end of Ocarina of Time (1998), Ganondorf reveals his true "Ganon" form —a hideous boar-like demon with tusks and a bad attitude. This LEGO set includes a massive buildable Ganon with two swords, plus minifigures for Link, Zelda and Ganondorf. You can pose these elements within a larger diorama of Ganon's ruined castle, which also conceals three Recovery Hearts and the Megaton Hammer.

How Many LEGO Nintendo Sets Are There?

As of February 2026, there are 20 LEGO Super Mario sets, seven LEGO Sonic the Hedgehog sets, 13 LEGO Animal Crossing sets, and six LEGO The Legend of Zelda set available for purchase on the official LEGO store.

A Shift in Approach

Prince Florian & Castle Bowser is technically an expansion playset, but it is marketed as a standalone set. It demonstrates what seems to be a new LEGO Nintendo approach for 2026 and beyond: a design ethos that does not strictly delineate a children's set from an adult set. We saw this with the Mario Kart - Mario & Standard Kart set that launched in May 2025. And we're seeing it again with the Ocarina of Time - The Final Battle set that will launch in March 2026.

We've also noticed an increased emphasis on the Mario Kart playsets over the Super Mario platformer playsets. And that makes sense from a financial standpoint. Mario Kart 8 Deluxe (not Super Mario Odyssey), was the top selling game on the Nintendo Switch. And 82% of players who bought the Nintendo Switch 2 also bought Mario Kart World Tour, which launched with the console.

The early, child-oriented LEGO Super Mario playsets were very piecemeal and airy – isolated, singular elements and simple, flat plates that connected the elements together. The builds were too rudimentary, even for children's builds – they felt like LEGO sets designed for children who don't like LEGO.

What Does the Future of LEGO Nintendo Look Like?

Today, the LEGO Super Mario sets are more substantial and detail-laden, even though they still have the barcodes that designate them as expansion playsets. The best of these sets make the mobile gameplay a secondary concern to how it looks on display, and how fun and engaging it is to build. And that is where the emphasis should always be. Because whether it's for kids or adults, the joy comes from the build itself; the final product is the outgrowth of that.

There's a great LEGO documentary on Netflix; it's part of a running series called "The Toys That Made Us," and I would recommend it to anyone. My biggest takeaway from the film is that LEGO has tried, many times, to escape or broaden its appeal by creating other toys or by reinventing the bricks somehow – by overlaying them with augmented reality, or repurposing them in some odd, niche fashion. But it never turns out well or lasts, and LEGO keeps returning to the thing that people love most.

Those initial Mario playsets were a step too far and emphasized play over build. And now that LEGO is creating sets that are more in line with their design and company strengths, the future looks bright.

Also, be sure to check out our lists of the best Star Wars LEGO sets and best Harry Potter LEGO sets. And if you're more into superheroes, you can take a look at the best Marvel LEGO sets as well.

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

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Here's How to Save $20 on Xenoblade Chronicles X for Nintendo Switch 2

Amazon's sale on a selection of digital Nintendo Switch games has been great for those hoping to stock up on new options for their digital library. Xenoblade Chronicles X: Definitive Edition is one of the many deals from this sale that stood out to us, but not just for the fact its Switch version is on sale for $39.99. If you've been hoping to add it to your Switch 2 library, this Amazon deal can actually save you cash there, too.

Buying the digital Switch 2 edition of Xenoblade Chronicles X: Definitive Edition from the Nintendo eShop will cost you $64.99. However, if you buy the digital edition for the original Switch through this Amazon deal and then purchase the Nintendo Switch 2 Edition Upgrade Pack from the eShop for $4.99, that'll set you back about $45 instead. That's roughly $20 in savings, so why not take this opportunity to upgrade for less if you've wanted Xenoblade Chronicles X for Nintendo's latest console?

Step 1: Buy Xenoblade Chronicles X: Definitive Edition for Switch

Step 2: Buy Nintendo Switch 2 Edition Upgrade Pack

Xenoblade Chronicles X: Definitive Edition is a game that's worthy of a spot in your gaming library. Our review from George Yang had high praise for it, saying "Xenoblade Chronicles X was already one of the Wii U’s best games, and this Definitive Edition has escaped the destruction of its old home like the White Whale and settled down nicely on Switch."

Yang continued on to say that, "The quality-of-life improvements here are enough to justify another trip to Mira alone for veteran players, and it’s the perfect opportunity for newcomers to explore its beautiful landscapes for themselves." If its one that's been sitting on your must-play list, this is a great time to pick it up, especially because the Switch 2 upgrade lets you play at up to 4k resolution and with smoother frame rates.

Alongside Xenoblade Chronicles X: Definitive Edition, Amazon has plenty more digital Switch game deals to explore right now. Our rundown of Amazon's digital Nintendo Switch game sale highlights some of our top picks, including Luigi's Mansion 2 HD, Princess Peach: Showtime, and more.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Ubisoft Boss Yves Guillemot Says 2 Far Cry Games in Development, as He Fends Off Questions Around Nepotism, and His Future at the Company

Ubisoft boss Yves Guillemot has been questioned over the future of his company — and his own position in it — as part of a wide-ranging interview that also confirmed multiple Far Cry titles are in the works.

Speaking to Variety, Guillemot was quizzed on his plans for Ubisoft following its recent company restructure and ongoing job losses (with another 40 roles confirmed gone just overnight).

There were questions, too, of his personal response to recent staff strikes that sparked fresh calls for his resignation, and to the persistent grumbles surrounding the appointment of his son Charlie Guillemot as co-CEO of Vantage Studios, the company division now overseeing Ubisoft's most prized franchises, including Far Cry and Assassin's Creed.

"On Far Cry, anticipation is high, and we currently have two very promising projects in development," Guillemot said, without providing further detail. The franchise's last title, Far Cry 6, launched in 2021. Previous reporting has suggested that the next entry will offer a more radical upgrade to the series' usual formula.

On Assassin's Creed, Guillemot noted the company had "several titles" in development, comprised of both single-player and multiplayer experiences. Back in 2022, Ubisoft announced a raft of upcoming games including the now-launched Assassin's Creed Shadows, the witchcraft-inspired Assassin's Creed: Hexe (another single-player blockbuster) and Invictus (a multiplayer game). The company is also widely-expected to announce its long-awaited Black Flag remake soon.

"Ubisoft was created as a family company, and our strong heritage helps us take a long-term view, prioritizing sustainable growth, creative ambition, and continuity over short-term cycles," Guillemot said when asked about the accusations of nepotism that surrounded Vantage Studios' announcement. "This perspective guides our decisions and helps us build franchises, teams, and strategies that endure for decades.

"I strongly believe that Christophe Derennes and Charlie are the right leaders as Co-CEOs of Vantage Studios. They bring complementary strengths and experience that make them well-suited for the role. Their appointment was based on their skills, track record, and fit for the role."

Asked about the recently-scrapped Prince of Persia: Sands of Time Remake, Guillemot did not provide further detail when asked how far long the project was. Various development teams spent half a decade working on the project, and an actress believed to have been playing one of its lead characters said she had subsequently lost three years of work.

"I fully understand the legitimate concerns of our teams in France and around the world," Guillemot continued, when asked how Ubisoft was addressing employee concerns, particularly around staff cuts and welfare. Guillemot was also asked for a response to calls for him to resign — something he did not directly address.

"Ubisoft is going through a major phase of transformation, affecting our organization, operations, and culture. Changes of this scale naturally raise questions and create tension, particularly when they impact people's routines, and I recognize that. My commitment is to listen, lead responsibly, and keep our teams engaged. At the same time, we can’t ignore that we are part of an industry that is more competitive and demanding than ever. Delivering at the level of quality and ambition our players expect requires strong alignment, speed of execution, and close collaboration. The decisions we are making are guided by that reality.

"My main focus areas now are our transformation," he concluded, "ensuring Ubisoft's long-term financial sustainability, and delivering games at the highest standard."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Call of Duty and PlayStation 5 Lead U.S. Video Game Sales in a Quiet January

It was an understandably quiet January in the U.S. games market, with very few new releases and a bit of a comedown from a busy holiday season leaving Call of Duty: Black Ops 7 again the best-selling game of the month, and the PlayStation 5 on top for consoles.

The PS5 led hardware in both unit and dollar sales, with the Nintendo Switch 2 taking second in both, according to analysis shared by Circana senior director and analyst Mat Piscatella. Overall hardware spending was up 16% year-over-year, with an increase in Switch 2 spending (admittedly an increase over nothing, as the Switch 2 wasn't out last year) offsetting declines in spending on PS5 (down 17%), Xbox Series (down 27%) and Switch 1 (down a whopping but understandable 79%). Accessories spending was down 5% to $185 million.

In content, spending up was up 3% year-over-year to $4.3 billion, largely driven by a 23% increase in subscription spending. Call of Duty: Black Ops 7 was once again the best-selling game of the month, followed by NBA 2K26 again in the No.2 spot, and Madden NFL 26 rising from No.4 last month to No.3 in January. Battlefield 6, last month's No.3, dropped to No. 5 in January.

The only new game entering the top 20 for January was Code Vein II, which came in at No. 11. We did see Final Fantasy 7: Remake leap from No.225 last month to No.9 for January, thanks to its Xbox Series and Nintendo Switch 2 releases. Fallout 4 also made a big jump from No.68 to No.20, possibly thanks both to Season 2 of the Fallout TV show coinciding with a major drop in price on Steam at the end of the month.

Additionally, Piscatella tells IGN that outside the top 20, both Fable Anniversary and Animal Crossing: New Horizons saw significant sales bumps. In the former's case, this was thanks to the new trailer for the upcoming Fable game, and in the latter's, due to the DLC and Switch 2 release.

Overall, total gaming spending reached $4.7 billion, up 3% year-over-year. Not exactly a thrilling start to 2026, but when has January ever been an explosive month for games?

January 2026 U.S. Top 20 Best-Selling Games:

  1. Call of Duty: Black Ops 7
  2. NBA 2K26
  3. Madden NFL 26
  4. Minecraft*
  5. Battlefield 6
  6. EA Sports FC 26
  7. Grand Theft Auto V
  8. Red Dead Redemption II
  9. Final Fantasy VII: Remake
  10. Forza Horizon 5
  11. Code Vein II (NEW)
  12. Ghost of Yotei
  13. Kingdom Come: Deliverance II
  14. EA Sports College Football 26
  15. Helldivers II
  16. Pokemon Legends: Z-A*
  17. Split Fiction
  18. Elden Ring
  19. Flight Simulator 2024
  20. Fallout 4

* Indicates that some or all digital sales are not included in Circana's data. Some publishers, including Nintendo, do not share certain digital data for this report.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Netflix’s Strip Law Is the Most Demented Adult Animated Debut Since Rick & Morty

Spoilers follow for Strip Law on Netflix, which debuts on February 20.

13 years ago, Adult Swim launched an animated series that would change the game – Rick and Morty, which became a cultural behemoth and redefined what adult animation can do. And while there have been plenty of series before and since that have inspired and been inspired, respectively, by the now iconic show, Netflix’s Strip Law is the first adult animated comedy series since the debut of Rick and Morty that feels like it’s really doing something fresh and new, and could be as impactful as the adventures of that famous duo.

To be 100% clear, Rick and Morty and Strip Law are two extremely different programs. The former is a riff on the sci-fi classic Back to the Future that pairs a drunken scientist with his relatively normal (though extremely horny) grandson to go on adventures through time and space, while ultimately being a deep dive into sadness, grief, and an exploration of healing and self through family. Meanwhile, Strip Law is about lawyers in Las Vegas.

OK, that isn’t fair to how revelatory Strip Law feels to watch (the full 10-episode season was provided to critics). The show focuses on Lincoln Gumb (Adam Scott), the son of the most popular lawyer in Vegas; after she dies, Lincoln is fired by his mother’s long-time partner, Steve Nichols (Keith David). Lincoln has to make it on his own now, but the problem is that he plays things by the book, and Vegas – as depicted through the lens of former Late Show with Stephen Colbert writer and showrunner Cullen Crawford – is a surreal wonderland/wasteland where almost anything can happen at any time, and the populace values ads and spectacle far more than the letter of the law.

Gumb teams up with a street magician named Sheila Flambé (Abbott Elementary's Janelle James), who provides the pizazz while Gumb locks down the actual trials…at least, as best as he can. It’s a classic sitcom setup, but it’s really just an excuse to go hog wild with the most imaginative, demented series of episodes that have hit TV since Rick and Morty premiered well over a decade ago.

At least part of that evolution can be chalked up to the difference in references, and while Strip Law may also call to mind reference-humor-heavy shows like Family Guy, what separates Strip Law from the pack is that the points of origin lift up the characters rather than merely existing to remind the audience of moments they remember. Basically, it’s the difference between satire and parody; satire (among other things) is using references to make a point, while parody is merely presenting them as is. While Rick and Morty was very pointedly riffing on movies of the ’80s, the touchstones for Strip Law are moved at least 10 to 20 years up and squarely in the late ’90s and early 2000s.

That’s made incredibly clear in the first episode, when a Vegas montage is hilariously set to “Cleveland Rocks,” the theme song from The Drew Carey Show; Strip Law knows this, calls it out, and loves it. Strip Law may be the first TV show that is specifically aimed at those of us who have been irrevocably brain-poisoned by social media. Your mileage may vary about whether this is a good or bad thing, but the breakneck pace of the series is the equivalent of doomscrolling through vintage Twitter while taking a Buzzfeed quiz, or perhaps browsing Vine a half-hour at a time instead of six seconds at a time.

Strip Law is crystal clear from the get-go, from the relationship between Gumb and Flambé, to supporting characters at the firm.

There’s a more important point of comparison between Strip Law and Rick and Morty: You instantly know who these characters are and what they want. More often than not, comedies take a while to find their footing. You need to introduce the characters, find their games (i.e., recurring bits and point of view), and then the writing staff needs to realize they don’t quite work and tweak accordingly. Animated shows, by working years ahead, don’t have the luxury of seeing how an audience responds to their actors and pivoting; instead, this often takes the form of providing a supporting cast and recurring characters to bump up the main cast. Think about the citizens of Springfield in The Simpsons; sure, the title family are the main event, but without Moe, Mr. Burns, Ralph Wiggum, and all the rest, the show wouldn’t work.

Rick and Morty, meanwhile, came out of the gate clean and clear with a clarity of purpose and understanding of what made its main characters tick. The rest of the family may have taken a moment to slide into their games, and arguably the show didn’t kick things up to the next level until the sixth episode of Season 1 (“Rick Potion No. 9”), but from the first moment Rick blathered on about “a hundred years Rick and Morty” while Morty convulsed in the driveway, you knew what the show was about.

Similarly, Strip Law is crystal clear from the get-go, from the relationship between Gumb and Flambé, to supporting characters at the firm like Lincoln’s weight-lifting niece/investigator, Irene (Aimee Garcia), and the requisite disgusting old man, Glem Blorchman (Stephen Root). Each and every character on the show hits the ground running, and thanks to an instantly populated Las Vegas full of characters like a stripper named Lunch Meat and various judges who would rather celebrate Halloween or win a world’s record for most cases judged, it’s clear that Strip Law looked at The Simpsons, Rick and Morty, and other programs, figured out what worked, put that in a blender, and remarkably came out with one of those milkshakes that has a cake and candy on top instead of disgusting sludge.

Even the Rick and Morty comparison – though it will likely be called out the most – isn’t quite right. Strip Law is more akin to classic Adult Swim series like Harvey Birdman, Attorney at Law or Space Ghost Coast to Coast. It has an ‘anything goes’ aesthetic that still sits within guardrails that may not be visible but are clearly there. The pace is more packed, and there’s less of the “you’re at home on a Saturday night past midnight and extremely high” vibe that most Adult Swim series go for, but the idea of setting the rules merely so they can break them is omnipresent.

Strip Law is a show that is aware of itself as a TV show, hitting the beats while throwing everything at the wall…with most of it sticking. Episodes feature plots like putting the characters in a virtual HR seminar hosted by an AI amalgamation of the Rat Pack while the rest of the town is rioting over an update of the horny claymation characters, the Hot Dates. Yet, even with all of that going on, it’s never overwhelming, because Crawford and company remember this needs to first be about Gumb, Flambé, and the other staff of the law firm. Even when the show is going for the throat with an episode about the emptiness of religious shows in Vegas mixed with the nihilism of faith-based filmmaking (including an absolutely wild live-action trailer), it’s surprisingly respectful in its exploration, and continues to focus on what this means for Gumb and his co-workers.

In essence, what Strip Law is doing isn’t reinventing the wheel so much as discovering a new, exciting voice (tire?) in animated comedy. Cullen Crawford gives Strip Law a different pace and tone while also delivering what audiences have craved since the beginning of animation: good characters, wild situations, and a way of using the form to the height of its abilities.

A hundred years Strip Law!

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Soundcore AeroFit 2 Pro Review: Shape-Shifting Earbuds With Fresh Ideas But Weak ANC

The Soundcore AeroFit 2 Pro are a true novelty: they are open-ear earbuds that, with a quick pivot, become in-ear noise-cancelling ones. It makes them one of the most flexible headphones I've ever tried, and I'd be surprised if they don't start a trend.

They're packed with bonus features including spatial audio, head tracking, dual connection to your phone and PC, and they've even got a gaming mode to reduce latency (with admittedly mixed results). But while their audio is impressive in both modes, and their customization rich, their in-ear configuration is a letdown thanks to meagre active noise cancellation (ANC) and a below-par battery. Is it enough to ruin these $180/£180 buds?

Soundcore AeroFit 2 Pro: Comfortable, well-built earbuds

The thick anchor portion of the AeroFit 2 Pro buds hugs the bottom of your ear and I never felt like they'd fall off, even when I went running in the rain (which you can do thanks to the IP55 rating). The loop sat snugly on my ears without ever chafing or irritating me.

The case is a lot larger than most, but slim enough to sit in my pocket without issue. The buds feel light and particularly comfortable in open-ear mode. I could almost forget I was wearing buds and, as somebody who's used to in-ear buds with transparency modes, it was a real joy to keep my ear canals clear. I could, for example, play on my Steam Deck while still hearing everything my wife was saying, and when I was listening to a podcast outside I was fully aware of what was happening around me.

When I twisted the pivot to slide the tips into my ear they felt slightly less comfortable, probably because there's no flexible rubber on those tips. But they're slim, which means they won't dig into your ear, and I could still wear them for hours at a time. Only once, after about three hours, did I feel the urge to take a break.

Twisting between open-ear and in-ear modes is easy, with a satisfying click between each of the five increments. The hinge felt sturdy and tight even when I repeatedly yanked them back and forward more aggressively than any normal person would.

The flexibility of the buds' main stem does mean their tips wiggle towards and away from your head when you press them. That means that hitting the physical button – no touch controls here – on either side requires a bit of force because you need to press the buds against your ear before the button actuates. But that's a minor gripe, and the controls worked every time I tried them.

Soundcore AeroFit 2 Pro: Reliable, customizable sound with a dedicated gaming mode

The AeroFit 2 Pro earbuds don't sound as rich as top-of-the-market earbuds, but I was generally impressed with the audio quality. They're clear and vibrant in every configuration – provided you're happy to fiddle with the settings a bit.

The sound smartly adjusts as you twist them from open-ear to in-ear. In open ear mode with the default EQ the audio lacks detail and the bass is slightly artificial but the important stuff – including vocals in both podcasts and music – is loud and punchy. When you twist to the in-ear mode, the sound gets far more detailed: I could pick out every note on every instrument in The Verve's Bitter Sweet Symphony.

Soundcore Signature and a separate "Balanced" EQ will sound decent whatever you listen to, but rarely amazing. Soundcore Signature, for example, muffled the vocals in Bitter Sweet Symphony – whereas in Elton John's Rocketman, they were vibrant. Everything also sounded a little washed with ANC turned on, so I switched it off when possible.

You have to be prepared to dig into the settings to get a sound that works for you. Thankfully, there are plenty of options including 22 EQ presets and you can set separate, custom EQs for in-ear and open-ear modes. J. Cole's 03' Adolescence worked much better with the Hip Hop EQ, brining out the detail in his vocals and the bass in the beat. Bitter Sweet Symphony sounded, strangely, most balanced and lively on the Jazz preset.

A dedicated gaming mode is what initially drew me to these buds. Soundcore says it reduces latency and emphasizes vocals and footsteps – I could still feel the lag between my inputs and game sounds on my laptop, Steam Deck, and Switch 2, and they're nowhere near as good as dedicated earbuds with 2.4GHz wireless connection (to be expected, of course).

You do get clear directionality and detail, so when I played Arc Raiders I could always tell where my enemies were coming from.

For more casual, story-driven games, I found gaming mode more of a hindrance than a help. In Disco Elysium, voices sounded blurry and blown-out, as if the actors were speaking too close to their microphones. Turning gaming mode off and fiddling with other settings gave me the sound I wanted.

It means gaming mode feels, ultimately, slightly pointless. The noticeable lag means you're unlikely to use these buds in a multiplayer shooter – and casual games sound better without it.

But I do appreciate its inclusion, and it fits the idea that these buds offer tons of bonus features that you might not expect.

They support the LDAC Bluetooth codec, which works with newer Android devices and gives you noticeable more detailed sound. You can adjust the left-right audio balance – useful if your hearing isn't equal in both ears. They connect seamlessly to two devices at once, such as your phone and laptop, and smartly switch back and forth. Spatial Audio gives you a wider soundscape at the cost of detail, and has both a movie and music mode (I enjoyed watching films this way). And you can even turn on head tracking so the sound moves about as you tilt your head, which feels novel.

Soundcore AeroFit 2 Pro: Weak ANC and below-par battery

It's a shame that one of the real selling points – open ear buds that you can transform for ANC – is one of its big weaknesses.

Without a snug fit and a full seal around your ear, background noise is bound to seep through. The ANC definitely blocks some noise but it's weaker than almost any dedicated in-ear bud I've tested. It faltered on the three tests I always use: at the gym I could still hear the public music as well as my own, in a cafe I could still hear background conversations, and on the London Underground the rumble of the tube made it difficult to hear podcasts.

Whether it's sufficient for you depends on what sort of noise you'll need to block out. If you just want to filter out day-to-day sounds, they're fine, but if you work in a particularly noisy environment, I'd look elsewhere.

ANC, as I've mentioned, washes out the audio a bit, and it also cuts battery life from about seven hours to five. Seven hours without ANC is perfectly fine, but five hours with ANC is lower than I'd hope for at this price. They do, thankfully, charge quickly and wirelessly and the case holds a lot of charge, so you should get around 30 hours in total before you need to plug them in. That's not bad at all.

Samuel is a freelance reporter and editor specializing in longform journalism and hardware reviews. You can read his work at his website.

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'We Thought It Would Be Fun': Nintendo Has a Whole FAQ on Why It's Selling Pokémon FireRed and LeafGreen Separately for $20 Each

Nintendo has released a lengthy Q&A article discussing its upcoming Switch re-releases of Pokémon FireRed and LeafGreen, and addressed its decision to launch them separately — rather than as part of the Nintendo Switch Online service, like numerous other Game Boy Advance titles.

In response to the question "Why are you handling these classic games differently?" Nintendo writes: "In celebration of 30 years of Pokémon, we thought it would be fun to return to the ultimate versions of the original Pokémon adventures in the Kanto region with these special releases."

And in response to the question "Will these games also be coming to the Game Boy Advance – Nintendo Classics collection?" Nintendo replies: "These games are being offered as standalone software and are not planned for release as part of the Game Boy Advance – Nintendo Classics collection."

Neither of these answers seem to address the question of why the games could not also be part of the Switch Online's GBA collection (as a nice way for subscribers to access them at no extra cost) or why the games are priced at $20 each — a cost that has raised many fans' eyebrows.

Indeed, the whole Q&A reads as a rather defensive list of answers to questions Nintendo has anticipated fans will naturally raise in response to its decision-making here.

"If these titles are meant to celebrate 30 years of Pokémon, why aren't you releasing the original Pokémon Blue Version and Pokémon Red Version games that launched 30 years ago?" reads another pre-empted question. "We thought users will appreciate the ultimate versions of those original adventures, which add various features and upgrades to the contents of Pokémon Red Version and Pokémon Blue Version," comes the reply. That's fair enough, but then having opened the Red and Blue can of worms, Nintendo goes on to pre-empt another popular question.

"Will you add the original Pokémon Red Version and Pokémon Blue Version or other Pokémon games to the Nintendo Classics collections available with Nintendo Switch Online?" It's a question Nintendo fans have asked ever since the first Game Boy titles were announced for Nintendo Switch Online, years ago. In response, Nintendo lists a selection of Pokémon spin-off games which are already available via the service, and then concludes with: "We have nothing to announce regarding any other potential titles."

One notable response suggests that Nintendo sees its launch strategy for FireRed and LeafGreen as likely a one-off: "What about other classic games beyond Pokémon titles? Is this the return of standalone Virtual Console types of offerings?" The response: "We remain focused on offering classic games through Nintendo Switch Online and Nintendo Switch Online + Expansion Pack."

But again, other than Nintendo thinking this solution would be "fun", there's little reasoning given here for why FireRed and LeafGreen will be a costly exception to its usual rule.

Of course, Nintendo is unlikely to turn around and say to fans that, really, money is the reason why it is doing this — whether that is the motivating factor here or not. And of course, despite any complaints online, these re-launches will undoubtedly sell very well.

Other fans have suggested that Nintendo is just technically unable to offer FireRed and LeafGreen via its usual Nintendo Switch Online GBA catalog, which typically allows players to load multiple save states and rewind gameplay. Such antics would likely create havoc for The Pokémon Company, by allowing for easier duplication of Pokémon. With just this list of Q&A answers to go on, though, this remains speculation.

Pokémon will celebrate its 30th anniversary next Friday, February 27, with its annual Pokémon Presents livestream. Tune in then for more.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Saudi-owned RTS Takes Full Ownership of EVO

Saudi-owned RTS has officially taken full ownership of fighting game tournament series EVO, as former co-owner Nodwin Gaming exits and leaves RTS solely in charge.

As reported by Shacknews, Nodwin Gaming will remain involved in EVO to assist with marketing and some members of leadership will remain in place. However, RTS, the talent management and brand consulting company originally founded by streamer Pokimane, will take full control.

"We are proud of our legacy with Evo that started 5 years ago," said RTS CEO Stuart Saw in a statement. "We’re going to continue investing in the things that matter to our community, elevating and empowering members of the FGC and working diligently with our game developer partners to ensure that EVO benefits all involved parties."

EVO's shifting ownership has been an ongoing point of discussion and eventually concern in the fighting game community for the last several years. In 2021, PlayStation purchased EVO alongside RTS, leading many fans to express concern over how this would impact games from competing first parties, such as Nintendo. And indeed, Nintendo removed Smash Bros. from EVO 2022. Then, last August, Sony sold its ownership stake in EVO to Indian gaming and events company Nodwin Gaming, which left Nodwin and RTS as joint owners.

At the same time, Saudi Arabian investment company Qiddiya entered the picture. Qiddiya Investment Company is the company behind a massive entertainment and tourism project in Saudia Arabia, which aims to build a high-tech city centered around sports, gaming, and entertainment, and is both owned and funded by the Saudia Arabian Public Investment Fund (PIF). While Qiddiya initially just announced an investment in RTS, as well as an intention to remain an EVO partner through 2027. However, just one month later, Qiddiya fully acquired RTS, meaning that EVO is now effectively owned and run by the Saudi government.

This news has been met negatively from many fans of the fighting game community. "Evo is dead. Go to your locals," reads one top comment on the thread about the news on r/Fighters. "And this, everybody, is why supporting grassroots locals should still be the priority over pushing big tentpole tournaments," reads another. Largely, those expressing criticism of the change cite Saudi Arabia's history of human rights abuses including in recent years, and including in connections to projects funded by the PIF. Community members also cite the country's repression of LGBTQ+ individuals, noting that many members of the fighting game community also identify as LGBTQ+ and would not feel safe attending. Some major players, such as Maximillion Dood and Sajam, have already stated they would not attend EVO last year, when Saudi involvement first became apparent.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Blogroll image credit: Joe Buglewicz/Getty Image

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Tunic, Night in the Woods Publisher Says TikTok Is Creating and Running Racist GenAI Ads for Its Games Without Permission

Finji, publisher of beloved indie titles such as Night in the Woods and Tunic and the developer behind Overland and Usual June, says that TikTok has been using generative AI to modify its ads on the platform without permission and pushing those ads to its users without Finji's knowledge, including one ad that was modified to include a racist, sexualized stereotype of one of Finji's characters.

This was first brought up by Finji CEO and co-founder Rebekah Saltsman on Bluesky, where she shared a screencap of a social media post from another brand that appeared to be going through the same thing, and saying the following, "If you happen to see any Finji ads that look distinctly UN-Finji-like, send me a screencap."

Unusual June

According to Saltsman speaking with IGN, Finji's official account on TikTok does push ads for its games, but has "AI turned all the way off." The team first learned that generative AI ads were being created without their knowledge thanks to social media comments on Finji's actual, regular ads from users concerned about what they were seeing. Saltsman was able to get screenshots from audience members showing the offending ads, which prompted her to escalate the issue to TikTok support.

The original ads in question appear to be videos advertising Finji's games, with one showing off several games and the other focused on Usual June. The AI-"enhanced" versions, which appear on TikTok as if posted directly from the official Finji account, seem to consist of slideshows rather than videos as indicated by a number of comments on both ads. Finji has sent IGN screenshots sent in by viewers who claim they saw the AI version of those ads. While several of the AI-"enhanced" images seem to be relatively unedited compared to their official counter parts, one image seen by IGN is noticeably modified.

The offending image depicts an edited version of the official cover art, the original version of which is pictured above. In the seemingly AI-edited version, the main character June (center in the image above) is depicted alone, but the image extends down to her ankles. She is depicted with a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees, seemingly invoking a harmful stereotype. This is extremely distinct from June's actual depiction in the game:

IGN has viewed a conversation between the official Finji account and TikTok customer support, including a part of the discussion where the customer support agent confirmed Finji did have TikTok's "Smart Creative" option shut off. "Smart Creative" is essentially a TikTok function that uses generative AI to create multiple versions of user-created ads. So if a company makes Ad A with Image A and Text A, and Ad B with Image B and Text B, generative AI will mix and match these in different combinations to test which versions of the ads work best with users, and then surface the best ones more frequently. There's also an "Automate Creative" feature that uses AI to "automatically optimize" assets, such as "improving" images, music, audio, and other things to make an ad allegedly more pleasing to an audience. Saltsman confirms that Finji has both of those options shut off, and showed screenshots of the TikTok backend for several of the ads in question to confirm this.

Finji also says it is unable to view or edit the AI-generated versions of its own ads, and is only aware of them via numerous comments on the ads as well as users in its official Discord reporting the problem and sharing screenshots. Saltsman says she suspects there is at least one other inappropriate generative AI ad circulating based on comments on some of the ads regarding another character in Usual June, Frankie, but is unable to see the modifications herself and thus cannot confirm.

In that same support conversation, the TikTok support agent was unable to find an immediate solution for Finji. At one point, the agent suggests that one of Finji's ads was inadvertently using the Automate Create feature, to which Finji replies, "I have never turned that on," and had the agent confirm that option was not on for the ads described above.

Later in the conversation, the agent said, "I am checking all the possible cause [sic] why this can happen but as per checking all the setup is clear and there should be no ai generated content included." The agent offers to "raise a ticket" for further investigation, but ignored repeated requests from Finji to share a timeline for when the ticket might be responded to.

The Support Circle of Hell

Since this incident took place, Finji staff have made efforts to follow up and get answers, only to be shut down by TikTok support repeatedly. Finji has sent IGN screenshots of all of the following messages to TikTok, and their responses.

The above conversation happened on February 3. On February 6, after a follow-up message to support from Finji asking for an update, TikTok Ads Support responded as follows:

After checking the creatives, we do not see any indication that AI-generated assets or slideshow formats are being used. Both ads are confirmed as video creatives sourced directly from your Creative Library / TikTok posts, and creatives appear unchanged at the ad level. There is no evidence that AI-generated content or auto-assembled slideshow assets were added by the system. [All emphasis TikTok's.]

A Finji representative responded that same day with the screenshot of the offensive ad (which Finji had already sent during the initial support request) and asked for TikTok to escalate the issue, which prompted the following response from TikTok:

We acknowledge receipt of the evidence you've provided and understand the seriousness of your concerns. Based on the materials and context you've shared, we recognize that this situation raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio.
We want to be clear that we are no longer disputing whether this occurred. We understand that you have provided documentation and that audience comments on the ads further corroborate your claims. This matter will be escalated immediately for further review at the highest appropriate level.
We are intiating an internal escalation to ensure this issue is investigated thoroughly, and we will work to connect you with a senior representative who has the authority to address the situation and discuss next steps toward resolution.

On February 10, having not received further responses nor been connected with a "senior representative", Finji followed up again to ask where the ticket was at. It received a message containing the following:

I understand how surprising it was to see AI-generated or automatically created content appear in your ads, especially when you weren't expecting any changes to your creatives.
Here's what happened and why you saw those assets:
Your campaign recently included an ad that used a catalog ads format designed to demonstrate the performance benefits of combining carousel and video assets in Sales campaigns. This is part of an initiative aimed at helping advertises [sic] like you achieve better results with less effort. Campaigns that use these mixed assets typically see a 1.4x ROAS [return on ad spend] lift, and we wanted to ensure you had access to that potential improvement. [All emphasis TikTok's].

The message from support went on to describe the claimed improvements gained from a catalog ads format, followed by an offer to request to be added to an "opt-out blocklist" for which approval "isn't guaranteed."

Finji responded, understandably pretty irate at this point, demanding to know why it had not been put in touch with a senior representative, why it isn't addressing the "SEXUALIZED, RACIST, and SEXIST representation of [the] studio's work" [emphasis Finji's], why the company can't track AI-generated versions of the ads, why it was opted into this without the company's consent, and why TikTok cannot guarantee an opt out.

TikTok responded again, stating that the most recent response it sent was in fact from its escalation team, and that Finji would not be contacted by a "senior representative" because the person currently speaking was "the highest internal team available for this type of issue." The representative went on to say the escalation team had already reviewed the situation and "their findings were included in the previous response" and that the feedback "had been taken seriously." It said that Finji had been included in "a broader automated initiative" and concluded that the escalation team had "already provided their final findings and actions on this matter."

Does TikTok want me to be grateful for the mistreatment of my company and our game?

After another reply from Finji, the TikTok representative promised to "re-escalate the issue internally," but this was the final communication received as of publication time, even after another check-in from Finji on February 17. When reached out to by IGN, TikTok declined to provide comment on-record.

"I have to admit I am a bit shocked by TikTok's complete lack of appropriate response to the mess they made," said Saltsman in a statement to IGN today. "It's one thing to have an algorithm that's racist and sexist, and another thing to use AI to churn content of your paying business partners, and another thing to do it against their consent, and then to also NOT respond to any of those mistakes in a coherent way? Really?

"What really is utterly baffling is what appears to be a profound void where common sense and business sense usually reside. Does TikTok want me to be grateful for the mistreatment of my company and our game? Based on the wild response through the weeks of customer service correspondence we have received, I think this is their stance and take on their obvious offensive and racist technology and process and how they secretly use it on the assets of their paying clients without consent or knowledge.

"This is just simply embarrassing but not for me as an individual. For me- I am just super pissed off. This is my work, my team's work and mine and my company's reputation- which I have spent over a decade building. My expectation was a proper apology, systemic changes in how they use this technology for paying clients and a hard look at why their technology is so obviously racist and sexist. I am obviously not holding my breath for any of the above."

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Former XCOM Director Jake Solomon Announces Shock Closure of Studio Making 'Next-Gen' Life Sim, Publishes Trailer as a Farewell

Veteran game designer Jake Solomon has announced the shock closure of his studio and the apparent cancellation of its "next-gen" life simulation game, while publishing a glimpse at how it worked.

Solomon is famed for his work on the XCOM franchise at Firaxis, though began his career as a programmer on Civilization 3. Solomon was also creative director of the beloved Marvel's Midnight Suns, though departed Firaxis following its poor commercial performance.

In May 2024, Solomon announced Midsummer Studios, a fresh outfit founded by himself and other former Firaxis talent, with a goal to make a "next-generation entry to the life sim genre." But now, just 21 months later, Midsummer is closing, and its life sim project appears to have been scrapped mid-development.

We built a studio, we made a game, and I'm really proud of both. Before we close the doors at Midsummer Studios I'd like to share a glimpse of Burbank, the game we poured our hearts into.

It's like "Life Sims + The Truman Show," but it's more than that. I believe people are… pic.twitter.com/RuYvDhdEZO

— Jake Solomon (@SolomonJake) February 19, 2026

"We built a studio, we made a game, and I'm really proud of both," Solomon wrote in a post on social media. "Before we close the doors at Midsummer Studios I'd like to share a glimpse of Burbank, the game we poured our hearts into.

"It's like 'Life Sims + The Truman Show,' but it's more than that. I believe people are storytellers, and I want them to share whatever stories and characters they can dream up. Burbank let's you do that."

The trailer, above, shows players being able to create characters with detailed backstories, then place them in TV show-like scenes where they can direct interactions and watch as stories develop. Over time, the digital actors playing these characters can level up, new types of interaction can be unlocked, and more locations for the story to develop in can be unlocked.

One moment sees the player unlocking the ability to place their characters in The Office-style talking heads interviews, then prompt them with a specific question.

"We have moments playing this game where characters come alive in a way we've never experienced," Solomon continued. "And for an old game developer like me that's special. What you're about to see is definitely pre-alpha. But this game was a dream of mine, our team made it come true, so watch and dream with us."

In a follow-up post, Solomon clarified that yes, as the trailer certainly appears to suggest, AI is heavily used within the game, including for characters' voices.

"Our characters use AI for memory, reasoning and speech," Solomon added. "That's what let's you create anyone you want and drop them in any story you write. But all of our art is created by our talented artists. We had no interest in replacing *any* developers with AI."

Elements of the concept appear somewhat similar to Nintendo's Tomodachi Life series (although that uses gibberish rather than actual voices, and is meant to feel more random, rather than allowing for the detailed prompting of scenarios). Several responses to Solomon's post also likened the idea to that of Lionhead Studios' classic The Movies.

As yet, it's unclear what Solomon's next plans are. IGN has contacted Midsummer Studios for more.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'This is a Bad Idea': Harry Potter Movie Trio Were Pitched a Wizard of Oz Adaptation With Emma Watson as Dorothy and Daniel Radcliffe as the Cowardly Lion

Harry Potter movie star Daniel Radcliffe has revealed he was once pitched a bizarre Wizard of Oz adaptation that also featured his fellow Hogwarts co-stars Emma Watson and Rupert Grint.

Describing it as "one of the worst ideas I've ever heard," the plan had apparently been for the Harry Potter trio to reunite in a fresh version of the classic story, for which Emma Watson would have played Kansas girl Dorothy.

Speaking via the Hot Ones show, Radcliffe said the offer came in while the trio were still making the Harry Potter movies, when he was aged either 14 or 15. Even then, though, Radcliffe said he was instantly aware that this was "a bad idea."

"One of the worst ideas I've ever heard, during Potter, somebody came to us and I think asked... like they wanted to cast all three of us, me, Emma and Rupert, in a remake of Wizard of Oz," Radcliffe revealed. "Emma was Dorothy, I can't remember what Rupert was, and I just remember that I was going to be the lion, but also he knew karate?

"I was like a karate kicking cowardly lion," he continued. "And I remember I was like 14 or 15, and I was like, 'I don't know a lot about the world, but this is a bad idea, this should not be made."

For context, the timeline here would place Radcliffe and his co-stars as filming the fourth Harry Potter book, Goblet of Fire. So, had the Wizard of Oz remake progressed, the trio would still have been fairly young — though not too dissimilar to the age of 16-year-old Judy Garland in the story's classic 1939 adaptation.

Numerous Wizard of Oz adaptations have surfaced over the years, including various spin-offs, prequels and sequels. These include the 2013 Sam Raimi-directed Oz the Great and Powerful, which starred James Franco, Michelle Williams and Mila Kunis, and of course the two-part Wicked, starring Cynthia Erivo and Ariana Grande.

Earlier this week, Radcliffe discussed HBO's upcoming new adaptation of Harry Potter, and issued a plea for the series' new young cast to be allowed to get on with their work without the original movies' cast becoming "spectral phantoms" in their lives. Maybe hold off from offering them a new Wizard of Oz adaptation, too?

Image credit: Scott Gries/NBC via Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Ubisoft Insists MIA Splinter Cell Remake Still in Development Despite Fresh Layoffs

Ubisoft has said its long-awaited Splinter Cell remake remains in development despite layoffs at the studio working on the project.

40 jobs will be lost at Ubisoft Toronto, the company has now announced, as part of the ongoing push to cut costs that has seen thousands of employees depart over the past few years. In a statement sent to IGN, Ubisoft said that work on Splinter Cell was unaffected by the redundancies.

The company announced plans to remake the original Splinter Cell using The Division's snazzy Snowdrop engine back in December 2021, though little has been heard of it since.

"Following the recent announcement of the final phase of Ubisoft's global cost-savings plan and the discontinuation of projects, Ubisoft Toronto will be reducing its workforce by 40 roles," a Ubisoft spokesperson said.

"This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected. Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance. 

"The Toronto studio continues development on the Splinter Cell game and serves as a co-development partner on Rainbow Six, along with supporting additional co-development projects."

The suggestion here is that Toronto was working on one of the six games that Ubisoft canned last month, including its Prince of Persia: The Sands of Time Remake. At the time, the company also confirmed the full closures of Ubisoft Stockholm and Ubisoft Halifax, and "restructurings" of staff at Ubisoft offices in Abu Dhabi, Trials studio RedLynx and at Massive, home to The Division. A week later, Ubisoft then announced plans to lose up to 200 jobs at its headquarters in Paris — a decision that has since been the subject of employee protests.

As for the Splinter Cell remake, the project remains firmly under wraps without any kind of release window. Still, some positive news emerged late last year — when the remake's original director David Grivel announced he had returned to recommence his role after leaving Ubisoft in 2022. Here's hoping more emerges from the shadows soon.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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