I feel like we've earned a reprieve today from the news chaos of tariffs and Nintendo Switch 2 pricing, so here's something fun (?) for your Friday: IGN played Mario Kart World at a Nintendo event in New York this week, and confirmed that yes, the new Cow character can in fact eat burgers and steak (and many others things as well).
If you're wondering what on earth we could possibly be talking about, allow me to point you to the recent announcement of Mario Kart World, which included the introduction of the Moo Moo Meadows Cow as a playable racer. The Internet, of course, is thrilled about this, already coming up with dozens of memes and fanart of the adorable Cow that, until recently, was nothing more prominent than a fun background character in a single Mario Kart track.
However, as news of Cow spread throughout the land, fans began pointing out a potential, erm, problem, with another element of the Mario Kart World reveal. In the Nintendo Direct 2 trailer from Wednesday, Mario eats a burger. Burgers are (typically) made of beef. Would Cow, whose people are ostensibly a source of beef, consume beef herself? Fans really wanted to know.
Well at the Nintendo preview event, we found out. You see, the food items we saw in the trailer are obtainable in Mario Kart World at Yoshi's diner locations scattered across courses. They function like a drive-thru, allowing racers to drive up and grab a bag of take-out just like they would an item box. There are a lot of different food items that can be inside, including burgers, steak kebabs, pizza, and donuts.
During our session we also saw Cow eat a number of other items, including the burger. We're still a little hazy on what these items are actually doing for Cow — other racers change costumes when consuming them, but Cow doesn't seem to experience any effects. Could she be eating beef just because she enjoys it? Is there a secret power-up she gets from burger consumption that we just don't know about yet because Nintendo hasn't revealed it? Or perhaps are these veggie burgers and Beyond meat kebabs?
IGN reached out to Nintendo to try and clear all this up, but we haven't heard back yet. I'm sure it's because they're busy at their New York event, and not because this is an unhinged question to ask their PR about. Yeah, that's probably it.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Gaming fans are feeling the heat after Nintendo announced its Switch 2 U.S. pre-order date was delayed as a direct result of the newly announced tariffs posed by the Trump Administration.
Wednesday morning, Nintendo fully unveiled its hybrid console sequel alongside plans to open pre-orders come April 9 — news that Donald Trump would soon implement sweeping tariffs across the globe arrived just hours later. It was a moment of whiplash that the industry is still struggling to come to grips with, and now, two days later, the average gaming fan is already feeling the impact.
“Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions,” Nintendo said in a statement shared with IGN. “Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.”
I really hate being right. I kept telling folks that things can literally change tomorrow. People kept yelling at me that the tariffs won't affect us...aight man 😒
“Wait a minute… are you saying we have to pay the tariffs??” one Reddit user commented. “Who could have possibly foreseen this?!”
While pre-order timing for other territories, including the UK, remains unchanged, Nintendo didn’t mince words when it came to how tariffs will affect those in the United States. However, changes to a release schedule, even when it comes to something as simple as pre-order timing, signal that Nintendo has more on its mind than it has revealed thus far.
There were fears that Nintendo’s proposed $450 Switch 2 price and $80 games might be too big of an ask pre-tariffs — a movement aiming to get Nintendo to lower its price plans already began shortly after that initial reveal — but the struggle for affordable games is just getting started. While some analysts had suggested Switch 2 prices were calculated with potential tariffs in mind, Nintendo’s announcement today suggests those numbers have room to increase.
So then
Those WERE the pre tariff prices
Yeah the Switch and Mario Kart bout to be 650 after taxes
Nintendo hasn’t announced when or if its Switch 2 prices will change, but there is plenty of reason to worry they will shift in a more expensive direction. What began as a wave of frustration aimed at the current Switch 2 price has now evolved into an ocean of people who, of course, are still angry, but now they are just hoping they’ll be able to afford the new console.
I shouldn’t as an average person be priced out of this, yet I probably will be.
“This unironically frustrates me so much,” another Reddit user added. “The switch 2 was already going to be quite expensive (compared to the OG) but I was still okay with paying the extra money for it. The games were another blow. Was too expensive already but whatever. But this? Huge tariffs Plus Sales tax Plus tariffs on the games???
“I don’t want to pay 130$ for a damn copy of a game or 600$ for the new Switch. I genuinely (think) this will impact the amount of people able to buy into all of this. I shouldn’t as an average person be priced out of this, yet I probably will be. Augh…”
I feel bad for all my US followers. If you thought the Switch 2 price was expensive before. It looks like its going to get even worse due to new tariffs.
We've spoken to other industry analysts who acknowledge that these unprecedented tariffs have gamers and game-makers walking into uncharted territory and that there's no telling what exactly will happen with the Switch 2. While some believe we could soon see a price increase, others aren't so sure, but all agree that the industry will no doubt feel the impact of the Trump Administration's wide-reaching tariff plans.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
At CinemaCon this week, Amazon MGM had a notable array of star-driven upcoming films to tout that are opening in theaters (before streaming) over the course of 2025 and 2026, including Chris Pratt and Rebecca Ferguson in Mercy and Chris Hemsworth and Halle Berry in Crime 101. And while it might take awhile before we see James Bond again – though executives promised newly-hired producers Amy Pascal and David Heyman are hard at work developing the next film – it was clear the studio has especially high hopes for Project Hail Mary.
Despite opening a full year from now, in March 2026, Project Hail Mary was the film Amazon MGM opened their presentation with, showing an extended preview for the film. Based on Andy Weir’s book of the same name, Project Hail Mary stars Ryan Gosling, with Phil Lord and Christopher Miller directing, all of whom were in attendance (it was Lord’s second appearance of the week, since he’d also been at Sony’s CinemaCon presentation to announce Spider-Man: Beyond the Spider-Verse’s new 2027 release date).
Lord and Miller are known for funny and eclectic projects like 21 Jump Street, The Lego Movie and the Spider-Verse films (the latter of which they write and produce, with others directing), but the footage indicates Project Hail Mary has a different vibe to it from their previous work. The story follows Gosling’s mild-mannered school teacher turned astronaut, Ryland Grace, whose knowledge and skill leads him to be sent into space on a mission to save humanity, when it’s discovered that the Earth’s sun is one of many stars that are dying.
There was certainly a good amount of humor to be found in the footage, as Ryland panics over what he’s being asked to do, declaring at one point: “You have the right stuff! I have the wrong stuff!” But overall, it felt more subdued than their broader comedies, or even the heartfelt yet frequently very funny Spider-Verse movies, appearing to have a more poignant and awestruck overall feeling, as Ryland goes on his incredible mission to the far reaches of space - leaving Gosling at one point sporting long hair and a bushy beard.
The big added element here is screenwriter Drew Goddard, whose credits include projects like Cloverfield and Cabin in the Woods. But most notably, when it comes to this film, Goddard wrote the Academy Award-nominated screenplay for The Martian, which was also adapted from a book written by Andy Weir. And there’s definitely a similar feel between that film and Project Hail Mary, with its science-friendly, warm-hearted and witty look at a man alone in space…
…well, alone at first. Because as the footage teased at the end via a quick shot of a strange hand reaching out, Ryland comes to encounter an alien he names Rocky, who Miller noted “is trying to solve the same problem” in order to save his people. The footage concludes with Ryland sending a message back to Earth in which he declares “So… I met an alien! He’s kind of growing on me. Not growing in me. …Which was a concern for a while.”
Miller described Project Hail Mary as “the biggest challenge we’ve taken on,” with Gosling saying “It’s an insanely ambitious story that’s massive in scope. It seemed really hard to make and that’s kind of our bag.”
CinemaCon is an event aimed at movie theaters, and as the group were touting the big screen visuals of the film – despite them stressing none of the effects were final, what we saw looked quite good even this early – Miller remarked: “Movies are meant to be seen on the biggest screen possible with the weirdest-looking novelty popcorn bucket possible!”
Also starring Sandra Hüller and Milana Vayntrub, Project Hail Mary opens March 20, 2026.
The GeForce RTX 4090 is a generation older than the new Blackwell 50 series GPUs, but this doesn't change the fact that it's still one of the most powerful cards out there, eclipsing the GeForce RTX 5080 or RTX 4080 Super or the Radeon RX 9070 XT or RX 7900 XTX. Only one GPU performs better - the RTX 5090 - and you'll need to use up a lifetime of luck to find one that isn't marked up by hundreds, even thousands of dollars.
Because the RTX 4090 has been discontinued, it's getting harder to source as well. Fortunately, Dell has two prebuilt gaming PC models that can be equipped with a 4090 GPU, and at reasonable prices. The base model costs $2,999.99. The upgraded model with a more powerful processor, more RAM, and more storage costs $3,599.99. These are currently the best prices we see for an RTX 4090 equipped gaming PC, and many other manufacturers - including Lenovo and HP - no longer carry RTX 4090 prebuilt gaming PCs at all.
Alienware Aurora R16 RTX 4090 Gaming PC for $2,999.99
This Alienware Aurora R16 gaming PC is equipped with an Intel Core Ultra 7 265F CPU, GeForce RTX 4090 GPU, 16GB of DDR5-5200MHz RAM, and a 1TB NVMe SSD. The processor can also be upgraded up to an Intel Core Ultra 9 285K. If you're getting system with a focus on gaming, then the upgrade is unnecessary. Gaming at higher resolutions is almost always GPU bound, and besides, the default Intel Core Ultra 7 265F is a solid processor with a max turbo frequency of 5.3GHz and a total of 20 cores. It's cooled by a robust 240mm all-in-one liquid cooler and the entire system is powered by an 1,000W 80PLUS Platinum power supply.
Get an Upgraded Model for $3,599.99
Dell just dropped the price on this upgraded RTX 4090 model to $3,599.99 after a $400 instant discount. It's $600 more than the base model Alienware 4090 gaming PC, but that's because the processor has been upgraded to a much more powerful Intel Core i9-14900KF CPU. You also get quadruple the RAM and double the storage.
How does the RTX 4090 stack up against current cards?
The RTX 4090 is the most powerful RTX 40 series GPU on the market. Compared to the new Blackwell cards, only the $2,000 MSRP RTX 5090 is superior in performance. This card will run every game comfortably at 4K resolution; you should be hitting 60+fps even with all settings turned to the max and ray tracing enabled, doubly so if DLSS is supported. The only setting that the 4090 (as well as every other GPU) struggles with is path tracing, but no one really ever turns this on except during benchmark tests or social media flexing. The RTX 5090 might be faster, but for the vast majority of people out there, it's just wasted power since the 4090 already excels at pretty much all things gaming.
Alternative: Alienware RTX 5080 Gaming PC for $2,500
Dell is offering an Alienware Aurora R16 gaming PC equipped with the new GeForce RTX 5080 GPU for $2,499.99 shipped. The RTX 5080 is one of three new Blackwell graphics cards that are out (and impossible to find). In our Nvidia GeForce RTX 5080 FE review, Jackie writes that "If you already have a high-end graphics card from the last couple of years, the Nvidia GeForce RTX 5080 doesn’t make a lot of sense – it just doesn’t have much of a performance lead over the RTX 4080, though the extra frames from DLSS 4 Multi-Frame Generation do make things look better in games that support it. However, for gamers with an older graphics card who want a significant performance boost, the RTX 5080 absolutely provides – doubly so if you’re comfortable with Nvidia’s AI goodies."
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
It’s been a wild news roller coaster for U.S. gamers this week. It began with the celebratory full reveal of the Nintendo Switch 2 in all its glory and games, followed closely by audience dismay over its $450 price tag and $80 for Mario Kart Tour, only for everyone to reel once again this morning as Nintendo announced it would hold off on pre-orders for the system until it could assess the impact of the Trump Administration’s sudden, sweeping, unprecedented tariffs on just about every nation in the world.
Normally, when there are questions to the tune of “what is going to happen with video games?”, I go ask a panel of expert industry analysts. While they can’t literally predict the future, most of the time, they have a pretty solid consensus understanding, backed by evidence and data, of what’s most likely to happen, and I turn around and write about that. I’ve already done it twice this week.
But for the first time since I started interviewing analysts on such topics, every single analyst I spoke to was effectively stumped. Several had guesses one way or another: Nintendo will raise the price, or won’t. But every single one of them heavily caveated their response with an emphasis on the chaos of the moment. This has never happened before, it’s all happening very fast, and absolutely no one can accurately predict what Nintendo, Trump, or anyone will do tomorrow, next week, or months down the road.
So with that rather astonishing disclaimer in mind, here’s what all the analysts I spoke to did say:
Sky-High Switch
With everyone I spoke to taking their best wild guesses on what was going to happen, I ended up with a pretty divided panel. On the side of “Nintendo will raise prices” was Dr. Serkan Toto, CEO of Kantan Games. Though he says he at first thought it was too late for Nintendo to raise prices after it had announced them, this delay has changed his mind. At this stage, he doesn’t think Nintendo has much of a choice.
“It is very difficult to predict, but Nintendo will likely take a few days to run simulations and then announce hikes, not only for the system itself but also games and accessories,” he said. “I hope I am wrong but if sustained, these sky-high tariffs leave them no choice. Would you be surprised now to see Switch 2 hit US$500 for the base model? I wouldn't.
“What I also want to add is this: Why on earth did Nintendo not wait for the US to fix their tariffs first and then decide on pricing during a Direct a few days later? This made no sense.”
Mat Piscatella, senior analyst at Circana, heavily caveated his opinion (as did basically everyone else) with a reminder that this is all unprecedented and unpredictable. But ultimately, he too came down on the side of games prices generally, including Nintendo prices, likely going up. But how much, and on what is anyone’s guess. “Based on the conversations I'm having, the breadth and depth of the tariffs surprised everyone, not just consumers,” he said.
Piscatella told me that Nintendo likely had some assumptions in mind about what the tariffs would be when it set the price originally. But when the actual tariffs came in on Wednesday, it was probably much higher than Nintendo, or anyone, anticipated.
“Every reasonable and responsible business that relies on international supply chains will be reevaluating its US consumer pricing at this point. They have to.
“Some territories and regions globally have historically been subject to higher pricing than other parts of the world when it comes to video games. The US could certainly be joining that group because of these tariffs. The haphazard and chaotic nature of the tariffs and their announcement obviously has many scrambling to navigate the fallout.”
Every reasonable and responsible business that relies on international supply chains will be reevaluating its US consumer pricing.
Manu Rosier, director of market analysis at Newzoo, also predicts that hardware prices will increase, though he suggests software will likely not be impacted in the same way.
“While physical versions might be subject to tariffs, the growing dominance and lower cost of digital distribution would likely limit any broader effect,” he said.
“Regarding hardware, however, the situation is more sensitive. If a 20% tariff—or any substantial increase—were to be introduced, it’s unlikely that companies like Nintendo would absorb the additional cost by cutting into their margins. In such cases, the burden could shift to consumers in the form of higher retail prices.”
Holding the Line
On the other side of speculation, again with a heavy dose of telling me how unprecedented this is and how no one really knows what will happen, I find Joost van Dreunen, NYU Stern professor and author of SuperJoost Playlist. He acknowledges that a price increase on the Nintendo Switch 2 is possible, especially given the high tariffs on Vietnam. But he thinks the company will try very, very hard to avoid that.
"I believe the volatility from the Trump tariffs was already considered in the Switch 2's $449.99 pricing,” he said. “Given the first Trump administration's impact, Nintendo, like other manufacturers, has since restructured its supply chain to mitigate such geopolitical risks. Historically, Nintendo has aimed for a launch price around the $400 mark, adjusted for inflation, suggesting that the current price already reflects an anticipation of potential economic challenges stemming from ongoing trade disputes.
“Nevertheless, the unpredictable nature of these tariff decisions—exemplified by the recent situation in Vietnam—injects a significant amount of uncertainty into the market. This could compel Nintendo to find ways to absorb or offset additional costs, especially when initial product margins are typically narrower. While I expect Nintendo will strive to maintain the $449.99 price point, the external economic pressures may eventually force a reassessment if the trade landscape deteriorates further."
Nintendo will not want to change the price having announced it, but I think everything is on the table now.
Piers Harding-Rolls, games researcher at Ampere Analysis, agrees, saying that Nintendo runs the risk of consumer backlash if it raises prices further:
“The extent of the tariffs and its impact on Vietnamese exports are really bad news for Nintendo,” he says. “The company is now in between a rock and a hard place, having already announced the launch price. I have already suggested that the pricing would stay as announced until 2026 at the earliest but then might be adjusted if the tariffs stay in place. This delay in pre-orders is to give the company more time and it will be hoping some sort of solution will be found over the next few weeks. This is a pretty fluid situation after all. Nintendo will not want to change the price having announced it, but I think everything is on the table now. If the pricing does change, it will impact the brand and the US consumer’s view of the product at launch. I don’t think that will put off loyal fans, but it might put off broader consumers who will take a wait a see approach. That’s particularly important during its first holiday season.”
Living in Unhinged Times
Finally, I spoke to Rhys Elliott, games analyst at Alinea Analytics. Elliott joined the first camp of analysts in predicting higher prices on both Nintendo hardware and software due to Trump’s tariffs. He also pointed back to his comments in my previous analyst piece, where he spoke on Nintendo announcing cheaper digital editions of Nintendo Switch 2 games in certain markets. “It seems the lower prices in other markets were to nudge Switch 2 buyers to digital, as I mentioned my comments to IGN about Mario Kart World’s pricing. Nintendo might have wanted to do something similar in the US, but the tariff situation is so chaotic that Nintendo was in ‘wait and see’ mode — and decided to hedge its bets to see if it needed to offset the tariffs.”
Elliott went on to project a rather grim picture of what will happen to the games industry more broadly as a result of the tariffs, with his predictions in line with what a spokesperson from the Entertainment Software Association warned me of earlier this morning on the same topic. He says that the tariffs will result in a “weaker, poorer nation”, with consumers ultimately paying the price. Here’s the rest of Elliott’s take on this:
“Some manufacturers – Nintendo included – have been shifting their manufacturing to non-tariff-impacted markets,” Elliott says. “And even if companies can afford to switch up (no pun intended!) their supply chains, who knows which markets will get tariffs next – as recent news supports. Companies cannot just lift up their whole supply chain and move everything to the US. It’s just not logistically possible. Under current law (I can’t believe I have to qualify this, but here we are), Trump would not be in power anymore by the time such a move would be completed – for Nintendo and other manufacturers. We are living in … there’s no other word for it .. unhinged times driven by an unhinged man (and other forces).
We are living in…there’s no other word for it...unhinged times driven by an unhinged man (and other forces).
“These extreme tariffs will also be bad for consumers in the US but are positive for the US administration’s populist façade. Policies that lead to higher prices for everyday people amid a cost-of-living crisis are deplorable. They're bad for gamers and the games business. I won’t comment on the real reason for the US tariffs, but ‘a much stronger, much richer nation’ is not it.
What’s more, time and time again, data has shown that tariffs harm the economy. Comparative advantage is a core principle of international trade theory. Basically, consumption and economic well-being are stronger when countries focus on producing goods they can efficiently produce (at the lowest cost compared to other goods) – and trade for goods they are less efficient at producing. The trade war flies in the face of these core economic principles.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
FragPunk is a 5v5 tactical hero shooter featuring 13 unique playable characters, known as Lancers. Each Lancer is equipped with at least three otherworldly Abilities, so whether you want to slide around the map with an electric guitar modified into a shotgun, teleport your entire team to quickly rotate to another site, or heal your allies after a narrowly won gunfight, there's a Lancer for you.
FragPunk's hero roster is mostly well-balanced at the moment, allowing all Lancers to thrive in optimal situations or when handled by players who recognize a character's weaknesses and leverage their strengths. But that doesn't mean all Lancers are created equal. While some may flourish on Attack or Defense, or when combined with specific team compositions or Shard Cards, others stand above the rest and provide consistent value no matter the circumstances.
Determining the best characters in the current meta is especially important in FragPunk because many of the game's Lancers must be unlocked using Gold, FragPunk Coins, or Lancer Trophies. So before you spend your hard-earned Gold on the worst character in the game, this FragPunk tier list will break down every Lancer and place them in a tier from S to B based on their ease of use, versatility, and consistency of value:
Nitro is a Lancer limited only by your imagination, and her lack of mobility options. Nitro’s Chug Chug deploys a remotely-controlled combat drone that can dish out 20 damage per projectile, but the drone's greatest strength is its ability to gain intel while Nitro hides in relative safety. Nitro's The Wall ability enables you to create unique and unexpected sightlines, climb onto otherwise inaccessible areas, block incoming damage, and force enemies to reveal their location as they spray to destroy these surprisingly sturdy shields.
Nitro’s Mr. Pewpew sentry turrets can monitor most doorways and entry points, and they can also be used as a sneaky offensive tool. Use them to guard flanks, or when you know an enemy is expecting your advance, toss a turret in line of sight of your foe. This will force them to either accept the incoming damage from the turret, or they'll turn to destroy it, opening up a brief window for you to peek and gun them down.
S-Tier: Hollowpoint
Hollowpoint is a gifted sniper that provides players with a supercharged railgun that can one-shot enemies to the body in medium-range duels, or one-tap enemies to the head from just about anywhere. Hollowpoint's Meteora railgun is also a great recon tool because aiming down sights detects enemies in the field of view, even if they're an invisible Zephyr. The value of Hollowpoint's Meteora simply cannot be overstated because it essentially acts as a second primary weapon, and as a free sniper rifle that disregards the Shard Clash rule that prevents you from selecting a weapon type after two deaths using them.
Hollowpoint's Smoke Screen is among the best vision control abilities in FragPunk because it's forward-moving, goes through walls, pings all enemies hit by the screen, and can be stopped at will to block off sightlines. Lastly, her Paparazzi trap is especially useful because it attaches to enemies and exposes them until they remove it by holding their interact key for a brief time.
S-Tier: Pathojen
Since this tier list is focused on highlighting the Lancers that provide consistent value regardless of your team composition, weapon, or Shard Cards, Pathojen's AOE healing field all but automatically places her in S-Tier because it's the only healing ability in FragPunk. While many Shard Cards can grant healing, increase your team's Max HP, or reduce incoming damage, Pathojen's Emotional Rescue ability bypasses the RNG Gods and ensures your team can restore their HP no matter what.
On top of that, her Shroom Wall is a respectable defensive tool that grants cover, creates blockades in narrow chokepoints, and completely blocks off doorways. Finally, Pathojen's Killer Queen ability forges a triggered or manually activated trap. Killer Queen is perfect for slowing enemy advances, it can be used offensively by tossing it toward unsuspecting enemies, and don't forget to place one on planted Converters to ensure enemies can’t defuse for free.
S-Tier: Spider
Spider may be the most controversial S-Tier pick on this list because his strongest ability, Teleporter, relies heavily on team coordination to extract maximum value. But because the Teleporter facilitates creative plays, safe disengages and full team site rotations, Spider’s potential is simply too high for a lower ranking. Meanwhile, Spider’s Spirited Away trap is a demoralizing ability that teleports enemies to the spot where the skill was initially cast. Catching an enemy with Spirited Away almost guarantees an easy charged knife kill or one-tap, but be sure to communicate with your team when teleporting more than a single target because you’ll likely require the follow-up.
Spider Trap is also an excellent defensive gadget that nearly covers an affected enemy’s entire screen for roughly three seconds while slowing them. Hide Spider Traps near choke points leading to your teleporters to prevent enemies from camping your TP.
S-Tier: Kismet
Kismet is an elite offensive Lancer in large part because of her Walk on the Wild Side ability that makes her invisible and invulnerable for a brief period. Walk on the Wild Side is the only movement ability in FragPunk that provides both invisibility and invulnerability, but you won’t be able to see enemies for its duration. Still, it allows you to sneakily cross wide-open sightlines or long corridors, before getting to cover. Walk on the Wild Side can also be used as a get-out-of-jail-free card, when cornered or low on HP.
Hello, Goodbye provides a short-range scan that penetrates walls, and though you may be unimpressed by this ability’s range initially, its effectiveness increases as you familiarize yourself with maps and common enemy angles. Kismet’s final ability, Misery Angel, is a complimentary one that can damage enemies regardless of intervening barricades. Misery Angel is a surprisingly lethal threat that deals close to 100 damage and has a large blast radius.
A-Tier: Serket
Serket is an all-around offensive threat that provides intel, can teleport, has a forward moving smoke, and an AOE crowd control tool. Serket’s movement ability, Station to Station, casts a controllable beacon that you can teleport to for a limited time, or cancel to remain in the cast location. When controlling the beacon, any enemies in your line of sight will appear as sandstorms. On paper, this ability may seem broken, but the beacon has a low health pool and can quickly be destroyed. So while the area Serket can cover will decrease as you climb the ranks, even spotting a single enemy’s location is incredibly advantageous.
Serket’s Gold Dust Woman releases a dust tornado that moves forward and slows enemies caught in it. The tornado can also be manually stopped to temporarily block a sightline. Serket is also equipped with a projectile that pulls enemies toward the center. When caught, it’s very difficult for enemies to escape the pull, but landing it consistently has a bit of a learning curve. Outside of throwing it toward enemies you know are pushing through a corridor, Dilemma can also be used to pull enemies from behind cover before quickly lining up a shot. Though Serket may be a few steps behind her S-Tier castmates, she’s just one beacon HP or speed buff away from joining the elite Lancers.
A-Tier: Broker
Like Serket, Broker is another Lancer on the cusp of reaching the S-Tier ranking because of his excellent area denial, smoke, and explosive abilities. Broker’s Goddard’s Vengeance ability allows him to wield a rocket launcher that instantly kills enemies hit directly. While hitting a target dead-on may become more inconsistent in high-rank lobbies, it’s almost guaranteed to inflict a staggering amount of damage and the rocket can also be used to swiftly dismantle a defensive setup. So even if you don’t get your one before being eliminated, Goddard’s Vengeance will ensure one of your enemies leaves the gunfight battered and bruised.
Broker’s Smokestack Lightning is inarguably one of the most versatile smokes in FragPunk because it’s thrown and casts smokes along the flight trajectory, even after bouncing off walls. Though Smokestack Lightning is an insanely useful ability that can be used to cover or obscure just about any area of the map, the prevalence of recon abilities can quickly detect your push. Broker’s final ability, Cherry Bomb, is great for denying space, and though the bombs are easily destroyed and avoided, the info gained when enemies fire at or run through the bombs makes it worthwhile.
A-Tier: Zephyr
Were it not for the pervasiveness of traps and recon abilities in FragPunk, Zephyr and her stealthy kit would undoubtedly be S-Tier. Zephyr is an elusive Lancer whose Midnight Rambler ability grants temporary invisibility, at the cost of becoming unable to fire weapons without decloaking. Her second ability, Fade Away, casts a large zone that allows Zephyr to remain invisible indefinitely, so long as she doesn’t exit the zone or shoot her firearm. These two abilities used in concert can be incredibly lethal on sites, but her loud footsteps and traps remain a constant liability.
Thankfully, Zephyr has a built-in escape strategy in the form of her Get Back teleport beacon. Place a beacon before going for a stealthy backstab or aggressing on a site, and if your invisibility is running out, teleport back to quickly disengage.
A-Tier: Sonar
Sonar’s character design is deeply rooted in gathering information for you and your squad, but we’ve bumped her down to A-Tier because of her lack of mobility and reliance on team follow-up. Sonar’s Echolocation deploys a sensor that scans for moving enemies every few seconds. Though Echolocation is an undoubtedly powerful recon ability, it can be gamed by walking between the sensor’s scans. Nevertheless, at a minimum, Echolocation will slow enemy pushes and make their movements easier to predict.
Sonar’s Sonic Surge is another recon tool that launches a charged-up sonic wave that exposes all enemies hit and knocks them back. Because Sonic Surge can travel through walls, it’s amazing at gathering intel on enemy setups. Finally, Sound of Silence dampens your footsteps and the steps of surrounding teammates for a very brief period. The shortness of this ability’s timer makes it near useless in solo queue, but when on a coordinated squad, the silent pushes can be fight winning.
A-Tier: Corona
Corona’s kit is arguably one of the most harmonious in FragPunk because all of his abilities are meant to be used in concert. Corona’s Fast Lane is a quick dash that allows you to swiftly reposition between cover, but it’ll often be deployed just after casting Hothead. Hothead transforms Corona into a flash that briefly blinds all enemies looking at this Lancer. Corona players will time their Hothead flash, dash into line of sight, and blind all nearby enemies.
While this combo can be round winning, it tragically leaves Corona in no man’s land unless he has team follow-up. Corona’s last ability is Ashes to Ashes which creates a spell field that damages enemies, and grants Corona damage reduction and increased movement speed while in the zone. Though Corona sits in the A-Tier, he’s one of the best 1v1 duelers in FragPunk, making him a major asset in overtime matches.
B-Tier: Jaguar
Despite receiving a buff in a recent balance patch, Jaguar remains a B-Tier Lancer simply because there are Lancers that outmatch each of his abilities. Jaguar’s Live Wire trap deals an impressive amount of damage but not enough to secure kills, and it doesn’t reveal enemies unless you also use his I Can See for Miles skill. I Can See for Miles detects the number of enemies directly ahead, enemies on critical HP, or opponents affected by Live Wire or Electric Avenue.
Electric Avenue summons a cage around enemies scanned by the cast ability, but again, you’ll only be able to see the enemy inside if you use I Can See for Miles. Electric Avenue also lacks agency because it’ll automatically surround the nearest enemy in range. This isn’t always advantageous as teams can strategically bait your push before entering or exiting the cage.
B-Tier: Axon
Axon is one of the most aggressive Lancers in FragPunk, but like Zephyr, his kit is heavily reliant on the enemy team being distracted or lacking recon traps. Axon’s Electric Guitar deals a hefty, yet inconsistent amount of damage, but you’ll need to get into close-range engagements for it to be effective. Sticky Fingers are Axon’s grenades which can stick to targets or bounce off the environment, making them decent when you know an enemy’s precise location, but they rarely get value otherwise.
Axon’s final ability, Super Freak, is unquestionably the most niche in FragPunk because it makes him immune to flashes. While many believe Super Freak becomes near useless when facing off against a squad with no blinds, that isn’t necessarily the case. Super Freak can still get value if you throw flashes and quickly swing toward your enemy to blind them without getting flashed yourself. Despite Axon being one of the more fun and high-octane Lancers in the cast, a skilled marksman like Hollowpoint will decimate him on maps with long sightlines, so stick to running him on maps with tight flank routes.
B-Tier: Chum
To be clear, Chum is still a perfectly viable pick in B-Tier, but his reliance on his bestie Chomper places him at the bottom of the list because Chomper can be destroyed relatively quickly. Chomper is a deployable friend who can patrol a given area, enter Explosive Mode to chase down enemies, or enter Smoke Mode to release a controllable stream of smoke.
Chomper enters Explosive Mode when fed Chum’s Explosive Bait trap, and enters Smoke Mode when fed Smoke Bait. Smoke Bait can also be thrown to create a smoke cloud when the projectile hits the ground. Smoke Mode Chomper can be rather effective, but you’ll become vulnerable while controlling him, so be sure to get coverage from your teammates. Lastly, Chum’s lack of mobility options make him one of the easiest Lancers to isolate unless you keep Chomper by your side and limit your playmaking.
Anyone familiar with the Fantastic Four comics will know that this is a big deal for the team. Marvel Studios is about to introduce arguably the most powerful mutant in existence. And maybe his super-genius sister for good measure? Let’s take a closer look at why Sue’s pregnancy has major implications for the MCU and the Marvel movie multiverse.
The Children of the Fantastic Four: Who Are Franklin and Valeria Richards?
There’s a reason the FF are known as “Marvel’s First Family.” They’re a loving (if somewhat dysfunctional) family first and a superhero team second. That family element only becomes all the more pronounced once Reed Richards and Susan Storm become parents. In the comics, Reed and Sue currently have two children. Their elder son Franklin was introduced in 1968’s Fantastic Four Annual #6. Franklin’s younger sister Valeria followed in 2002's Fantastic Four #54.
As you might expect from parents whose bodies were inundated with cosmic radiation, Franklin and Valeria are both far from ordinary children. Franklin is easily one of the most powerful beings in the Marvel Universe. He has the ability to warp reality and matter at will, a power that even allows him to create entire pocket dimensions out of nothing. This power also manifests in other ways, giving Franklin everything from telepathy and telekinesis to the ability to project his consciousness across the astral plane.
Essentially, Franklin is the one being on Earth whose power is so great it rivals that of cosmic entities like the Celestials and Galactus. And he’s destined to only grow more powerful with age. The FF have met multiple adult versions of Franklin from the future, suggesting that he’ll one day grow to become an immortal defender of the entire Marvel Universe.
That’s a tough act to follow, but Valeria has never had much trouble holding her own in the Richards clan. She doesn’t have any superhuman abilities (not yet, at least), but her mind more than makes up for that. Despite her young age, Valeria is every bit as brilliant a scientist as her father. She’s a skilled inventor and an integral member of the Future Foundation, a team spearheaded by Reed that brings together the most brilliant young minds in the Marvel Universe.
As they’ve grown older, Franklin and Valeria have begun to take a more active role in the Fantastic Four’s adventures. They even have their own superhero codenames (Franklin is Powerhouse and Valeria is Brainstorm). Whatever the future holds for the Marvel Universe, Franklin and Valeria will be there to shape it.
Doctor Doom’s Relationship With Valeria
One of the more interesting elements when it comes to Valeria Richards involves her connection to Doctor Doom. As much as Doom hates the Fantastic Four in general and Reed in particular, he’s actually pretty fond of Valeria. She may be the one person on Earth the incredibly self-absorbed Doom genuinely loves.
In fact, Doom is Valeria’s godfather. When Sue went into labor, complications from her cosmic ray exposure caused Valeria’s birth to be extremely difficult. Her brother Johnny was forced to call on Doom’s aid to deliver the baby. Doom’s price was to choose Valeria’s name, and he named the baby after his former lover.
Ever since that day, Doom has shown a peculiar affection for Valeria. That bond has only grown as Valeria’s brilliant mind has begun to assert itself. Much to her father’s chagrin, Valeria reciprocates Doom’s love, even referring to him as “Uncle Doom.” Doom will never bring himself to acknowledge Reed as the superior scientist, but he has no such hang-ups when it comes to Valeria.
As much as Doom hates Reed, he also covets what his nemesis has - a warm, loving family and the respect and adulation of the entire planet. That’s why when Doom remakes reality into Battleworld in 2015’s Secret Wars, he steals Reed’s family for his own. Susan becomes God Emperor Doom’s consort, and Franklin and Valeria his adopted children. Naturally, Sue was none too thrilled to realize what happened when her memories returned. But despite all that, the bond between Uncle Doom and Valeria Richards endures.
Mister Fantastic and Invisible Woman’s Children in the MCU
One thing is clear following Marvel’s CinemaCon presentation. The Fantastic Four: First Steps is going to introduce Franklin Richards to the Marvel multiverse, if not Valeria as well. The footage screened during the Marvel panel confirms that Kirby’s Sue Storm is pregnant. As many suspected, the “First Steps” portion of the title does indeed have multiple meanings.
We assume that First Steps will take place over a long enough period of time that Sue eventually gives birth to Franklin (or twins?) during the course of the film. And just as in the comics, Sue and Pedro Pascal’s Reed will discover that their son is far from an ordinary child. He’s essentially a god in the body of a young boy.
It remains to be seen what exact role Franklin will have in the conflict of First Steps, though it’s probably no coincidence that Ralph Ineson’s Galactus is paying a call just as Reed and Sue are confronting parenthood. Does Galactus see Earth as just another snack in his never-ending cosmic feast? Or is he specifically interested in Franklin Richards? We could easily see a scenario where Galactus craves Franklin’s power specifically. If you can conjure entire universes out of thin air, then even Galactus need never go hungry again.
It’s also enough to wonder how Reed and Sue’s children might factor into the larger Multiverse Saga. We know from films like 2022’s Doctor Strange in the Multiverse of Madness and 2023’s The Marvels that the multiverse is facing an increasing threat from Incursions - that phenomenon where two parallel universes begin to collide. Is Franklin somehow connected to the Incursions? Is he the catalyst that brings the FF from their universe into the MCU in Avengers: Doomsday?
And what about Robert Downey, Jr. 's Doctor Doom? It remains to be seen what, if any, role Doom will play in First Steps. We don’t even know that he hails from the First Steps universe. But we do have to wonder if First Steps will introduce Valeria alongside her brother and set up that crucial bond between the youngest member of the Richards family and Uncle Doom. Will Avengers: Secret Wars follow the comics and see Doom steal Reed’s family for his own?
Whatever happens, it’s safe to say that the children of the Fantastic Four have a big part to play in the future of the MCU. One of them is among the most powerful beings in existence. The other is one of the smartest. Together, they have the potential to reshape the climax of the Multiverse Saga and whatever comes next for the MCU.
LEGO has recently released a brand new set to its LEGO Disney line for 2025. Unlike many of the other LEGO Disney sets we've seen from this collaboration, the newest addition is targeted more at adults than kids. The massive LEGO Beauty and the Beast Castle is a whopping 2,916 pieces of pure Disney magic filled with little scenes from the classic film.
This isn't the first adult LEGO set from Disney, but it certainly is a break from the norm when it comes to LEGO castles. Usually these types of sets come with a lot fewer pieces and more play-friendly elements, but the Beauty and the Beast Castle was meant to be displayed in all its glory. If you're an adult fan of the animated movie and LEGO, this set was meant for you.
The LEGO Beauty and the Beast Castle Is Now Available
The LEGO Beauty and the Beast Castle is only available for purchase at the LEGO store and the Disney Store. Listings have not yet started cropping up at the other usual places for buying LEGO sets, like Amazon and Target, so you'll have to wait if you want to buy this elsewhere. If you buy this set at the LEGO Store, you'll have the option to get a free gift – currently a small Lord of the Rings set or an Easter Egg Chick painting an egg – with your purchase. The Disney Store does not offer any addtional benefits, but you can use Rewards Dollars if you happen to have them from a Disney Visa Card.
The set itself is massive and filled with fun features you'll discover as you build. Most importantly, this set comes with a total of 10 minifigures from the classic Disney animated movie. The full list includes Maurice, Belle, Cogsworth, Chip and Mrs. Potts, Lumière, Fifi, the enchanted rose in a case, the Beast, Gaston, and LeFou. Priced at $279.99 for the set, it's definitely an expensive purchase, but one well worth your time if you love Beauty and the Beast. We actually had the chance to build this set ourselves and loved putting it together.
Are There Any Other Upcoming LEGO Disney Sets?
This latest Disney set came along quite a few other new LEGO sets for April 2025. This was the only new Disney set from those new releases, however. After this one the next "Disney" set is an Avengers: Endgame Final Battle set that will be releasing on May 1.
In terms of other LEGO Disney sets targeted at adults specifically, while we don't have any info on what's to come, we for sure know that there will be more. LEGO started putting more of a focused on adult Disney sets last year with the Snow White Cottage and continues to push further into the market of Disney and AFOL (Adult Fans of LEGO).
The Nintendo Switch 2 has finally been revealed, and while it brings huge improvements over the original console, it doesn’t exist in the same vacuum that the original handheld did. With the introduction of devices like the Steam Deck and Asus ROG Ally X, a ton of handheld gaming systems out there can play AAA PC games on the go.
So, while the Switch 2 will automatically have a niche carved out for being a system that plays, well, Nintendo games like Mario Kart World, anyone that’s buying a Switch 2 to play multiplatform games will have to reckon with devices like the Steam Deck – especially with the Switch 2’s $449 price tag.
Now that Nintendo has given a sneak peek into the hardware that’s running its new console, we can take a look at how exactly it will run, and whether or not its 4K promises are more than empty words.
Nvidia’s Custom Chip
The SoC (System on a Chip) that runs the Nintendo Switch 2 is probably the most important part of the console, but it’s the thing we know the least about. We do know that it’s a “custom Nvidia processor” that supports DLSS and ray tracing, but beyond that, neither Nintendo nor Nvidia have revealed any specifics. Luckily, there are a ton of leaks that suggest the Nintendo Switch 2 is using the aging Ampere graphics architecture behind the RTX 3080.
Going all the way back to 2023, there were leaks suggesting that the Nintendo Switch 2 would be using the Nvidia Tegra T239 SoC. This APU uses 8 ARM A78C cores, combined with an Nvidia Ampere GPU with 1,536 CUDA cores. Napkin math puts that at 12 Streaming Multiprocessors, which would be significantly smaller than even the smallest Ampere GPU – the RTX 3050 for laptops. However, assuming Nvidia didn’t nerf the Ampere SMs in the T239, each SM would have four Tensor Cores and an RT core, making for a total of 48 and 12, respectively.
To be fair, the Steam Deck is using a custom AMD APU that’s built on 8 AMD RDNA 2 GPU cores, which is smaller than what Nintendo is offering here. But, you have to keep in mind that the Steam Deck has a lower resolution display, and pumps more power into it. Plus, AMD Z2 processors are coming out over the next year, with the Z2 Extreme featuring 16 RDNA 3.5 GPU cores, which will be a huge upgrade. Though, systems with that chipset are going to be much more expensive than the Switch 2.
That small of a GPU basically makes 4K gaming an impossibility natively, but because the Tensor Cores are there, DLSS is going to be a major factor in how the Nintendo Switch performs when docked – assuming this is the SoC that’s actually in the system. However, with so few Tensor Cores, even upscaling to 4K is going to be a stretch in everything but the most lightweight games.
Instead, most games are likely going to target 1080p, even if they don’t natively render at that resolution. There are games like Donkey Kong Bananza that do seem to be rendering at a native 1080p resolution, according to Digital Foundry’s hands-on demos. However, third-party games like Cyberpunk 2077 seem to be relying heavily on upscaling, with native resolutions as low as 540p. I wouldn’t expect the Nintendo Switch 2 to ever be able to handle Cyberpunk 2077 at 4K, even with DLSS, though Nintendo will definitely have better luck with any game it can get running natively at 1080p.
The Ampere cores in the rumored T239 also have RT cores, which should theoretically allow for ray tracing in Nintendo Switch 2 games. Though, again, this will be heavily constrained by the processor’s 12 RT cores. Ray tracing will be possible, but don’t expect any jaw-dropping implementations of the technology, and especially don’t expect it in games like Cyberpunk 2077.
Even with RT cores, ray tracing is an extremely expensive workload for the GPU, and the T239 is limited by more than just its small SM count – power is a huge limiting factor, too. I spoke with Richard Leadbetter over at Digital Foundry, who told me that the entire system likely consumes as little as 10W, including the display, the SoC, and the mainboard. We won’t know exactly what the T239’s actual TDP (thermal design power) is until someone finds a way to measure it, but it likely leaves only 5-6W for the SoC itself – a third of the power of the Steam Deck’s AMD APU.
However, while the Nintendo Switch 2 might not be able to produce the same amount of power as a handheld gaming PC like the Asus ROG Ally X, that doesn’t mean there won’t be gorgeous games running on the system. After all, games like Mario Kart World and Donkey Kong Bananza look stunning, and it goes to show how clever Nintendo developers are at getting the most out of the hardware in the Switch.
After all, the original Nintendo Switch was powered by the Nvidia Tegra X1, which was built on the now-ancient Maxwell graphics architecture and only packed 256 CUDA cores. Ampere is orders of magnitude more efficient than Maxwell even on its best days, and there are six times more cores in the Switch 2’s GPU. The Nintendo Switch 2 should be way faster than the original console, which bodes well for cross-generation ports like The Legend of Zelda: Tears of the Kingdom.
Battery Life
While a total system power budget of 10W means the system isn’t quite as fast as it could be, it does mean the battery will have a much better time keeping up. Nintendo has come out and said it should last around 2 hours at a minimum. That’s less than was quoted for the original Switch, but that shouldn’t be too surprising, due to its higher-resolution display and more powerful processor.
The Nintendo Switch 2 has a 5,220mAh battery, a large step up from the 4,310mAh battery in the original console. That’s a sizable jump, and if its battery has the same voltage of the original Switch, that would equate to around 19Whr. That’s a smaller battery than the Steam Deck, which is probably why Nintendo quotes a similar battery life to the Steam Deck, despite its less power-hungry processor.
Nintendo probably could have put a more powerful battery in the Switch 2, but its decision likely came down to size constraints. There’s only so much battery that’ll fit while retaining the same thickness as the original Nintendo Switch, after all.
The Display
The most striking difference at first glance between the Switch and Switch 2 is probably going to be the display. While it doesn’t have the OLED screen that made the Switch OLED such a marvel, the display is bigger and has a higher resolution. The Nintendo Switch 2 sports a 7.9-inch LCD display with a resolution of 1920x1080 with HDR 10 support. The display is also fast, supporting variable refresh rate up to 120Hz. That’s honestly a bit overkill considering the silicon powering the thing, but it does mean that older games or indie titles will feel extremely smooth – assuming they have unlocked frame rates. 120Hz is also a useful refresh rate for games that target 40fps since that makes for a clean ratio that won’t result in excessive stuttering.
Nintendo hasn’t released any information about the brightness of the display, but the HDR 10 certification means it needs to at least have a peak brightness of 1,000 nits, so it’s going to be a bright screen. We don’t know exactly how color performance will turn out either, but Nintendo does claim that it supports WCG, or Wide Color Gamut.
The display is probably going to be the thing that lifts the Nintendo Switch 2 above its competitors. The Steam Deck LCD has an 800p display with a peak brightness of 400 nits, and it doesn’t support WCG. The Steam Deck OLED does offer a much nicer display, but it’s still an 800p display. The Nintendo Switch 2 screen is also a huge upgrade over the original, which had a 6.2-inch, 720p LCD display.
Is the Nintendo Switch 2 a Worthy Upgrade?
In a vacuum, the Nintendo Switch 2 is massively better than the original Nintendo Switch. It’s leagues faster, has a screen that’s bigger, brighter and sharper, and has Joy-Con that you don’t have to wrestle with to disconnect. The only problem is that the Switch doesn’t exist in a vacuum anymore.
There are a ton of handheld gaming systems out there now, and while most of them are more expensive than the $449 Nintendo Switch 2, they likely offer a better gameplay experience in multi-platform games. The real appeal of the Switch 2 is going to be Nintendo’s catalog of first-party games, just like with the original console. Nintendo is known for making great games that make the most of its – relatively – weak hardware. If you’re the type of gamer that falls in love with Nintendo games, then the Nintendo Switch 2 makes a lot of sense. However, if you’re just going to get this thing to play Cyberpunk or Elden Ring on the train, there are better gaming handheld options out there.
Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra
For seven years, Metroid Prime 4 was just a logo. Fans obsessively tuned into every Nintendo presentation hoping for an update on the game to no avail until 2024 when a trailer was finally released and footage of the game in motion was actually revealed. This year, not only is Metroid Prime 4: Beyond getting released but it’s also getting some really interesting visual and gameplay upgrades on Nintendo Switch 2. We’ve played Retro Studio’s latest installment in the classic sci-fi action adventure series on Switch 2 and we have lots to tell you about. Read on to find out more.
Beyond Beautiful
The first thing we noticed with Metroid Prime 4 was how gorgeous it was. It’s got an incredibly clean and stylish aesthetic and Nintendo was advertising it as running in 120 frames per second on Switch 2. This won’t be the case on Switch 1 and it’s tough to track how much Nintendo will be able to stick to that number on the full game, but it’s an ambitious goal either way. So far, Prime 4 has a really great sense of scale. We fought a bunch of grunt-like enemies, saw a massive, hulking mech strut into the battle, and then took down a large boss that featured several different attack phases. The area we demoed was just a small glimpse at what the full game might offer so we’re hoping we see some grander setpieces and large, open environments, some of which have been teased already in trailers.
But Metroid games are also about cramped tunnels and dark corridors and we got to see a few of those, too. Like previous Prime games, a quick button press instantly pops Samus from first-person aiming into third-person morph ball mode, allowing her to traverse some areas she can’t reach otherwise. We got to test this out a bit and it works great so we can’t wait to search around every nook and cranny of this game looking for missile upgrades, energy tanks, shortcuts, and more. This is the most detailed Metroid game yet and these sections are no different, giving us a glimpse of battles happening between warring factions happening beneath you as you roll around in tunnels above them. But wait, how does it all play?
Samouse Aran (Or, Of Mice and Metroids)
One of the most fascinating additions to Metroid Prime 4 on Switch 2 is the optional mouse controls. Looking back, the Prime series has experimented a ton with unique control options across various games. The first two Metroid Prime games were built around the fairly traditional Nintendo GameCube controller (although there was nothing traditional about turning a historically 2D sidescrolling game into a first person action adventure game with third person ball rolling mechanics) but after that, all bets were off. Metroid Prime: Hunters on Nintendo DS had touch screen controls. Metroid Prime 3 on Nintendo Wii had pointer and motion controls. Metroid Prime Pinball on DS shipped with a Game Boy Advance cartridge shaped rumble pack. We don’t talk about Metroid Prime: Blast Ball on Nintendo 3DS.
And now, Metroid Prime 4 on Switch 2 lets you turn your right Joy-Con 2 sideways, place it on a flat surface, and control Samus’ aiming with a snappy and precise mouse pointer complete with haptic feedback for every shot. Even neater, the game seamlessly allows you to switch from traditional stick controls to mouse controls on a whim, with no need to pause to go into the settings. We could see plenty of people deciding this is their preferred way to play Metroid Prime 4, and the ease of which you can swap back and forth between mouse and pointer controls makes it so you can choose to only plop the Joy-Con 2 on the table when it’s time for a serious combat sequence, and use traditional controls for the more chill exploration segments Prime 4 will surely deliver. Or maybe you’ll want to play the whole game in handheld mode or with a Pro Controller. Either way, you’ve got options.
The "Nintendo Switch 2 Edition" Upgrade Path
One thing Nintendo isn’t being totally clear on just yet is where Prime 4 sits in their awkward transitional Switch 1 to Switch 2 titles list. While some original Switch games like Echoes of Wisdom and Link’s Awakening are getting free upgrade patches for Switch 2, others like Breath of the Wild and Tears of the Kingdom are charging $10 for visual upgrades (and a few bells and whistles) while some games like Kirby and the Forgotten Land will receive $20 upgrades that improve visuals and add new content. Which of these categories will Metroid Prime 4’s mouse controls and 120FPS options be in when they come to Switch 2?
Well, like its release date and base game price, we just don’t know yet. You’ll be able to buy the base game and the “Switch 2 edition upgrade pack” individually or as a bundle in a bright red Switch 2 branded box but as of now, we have no idea how much any of those will cost you. Our best guess is that it will be $10 more for the Switch 2 version given that it’s not coming with an expansion like Mario Party’s “+ Jamboree TV” and Kirby’s “+ Star-Crossed World”, but we’re not 100% sure yet. Samus has unlockable psychic powers in Prime 4 so we might just have to ask her. She’s usually not very talkative, though.
Metroid Prime 4 doesn’t have a release date just yet but it’s coming to Switch 1 and Switch 2 in 2025 so hey, at least we won’t have to wait seven years again to find out more. Keep it locked to IGN for all things Metroid, and be sure to read up on our hands-on coverage of the Nintendo Switch 2 hardware, Donkey Kong Bananza, and Mario Kart World.
Brian Altano and Logan Plant love Metroid and talk about it frequently on Nintendo Voice Chat, IGN's weekly Nintendo podcast. Check it out on Fridays on IGN.com, YouTube, and podcast services.
It’d be difficult for any TV series, let alone an anime series, to be greeted with higher expectations than Lazarus. And, as Lazarus proves, it’d be equally difficult to live up to those expectations. The series comes from Shinichirō Watanabe, creator of the undisputed anime masterpiece Cowboy Bebop. With action overseen by John Wick director Chad Stahelski and a soundtrack featuring original compositions by the tantalizing trio of Kamasi Washington, Floating Points, and Bonobos, it would seem Lazarus promises nothing but slick and exciting visuals, storytelling, and atmosphere. In the first five episodes, only some of those promises are fulfilled. The opening chapters of Watanabe’s mildly compelling mystery anime remain watchable not because of the style on display or how much we care about the characters, but because of its heightened, apocalyptic stakes.
The beginning of Lazarus gives you no time to breathe: It instantly hits you with bucket loads of context and double-exposed imagery that define its vision of the future. The year is 2052, and a miracle painkiller called Hapna has exploded in popularity across the globe, ending humanity’s relationship to pain and putting a large chunk of the population in a perpetual sleepwalk. Believing this was a mistake, the drug’s creator, Dr. Skinner, announces that within 30 days, everyone who has ever taken Hapna will die. The sensory overload and intrigue surrounding this information is almost enough to paper over the clunky dialogue and poor acting (in the English version, anyway) that relays it.
Dropping such a nuclear event in the first episode is a bold decision. My brain was flooded with curiosity as to how the world would react and questions of how this was even possible, and why someone would decide that genocide on this level was the answer. It’s completely ridiculous, but Dr. Skinner’s speech announcing his intentions is packed with enough shock, intrigue, and mystery that it propelled me through the next four episodes – despite some of the less interesting turns they take.
Watanabe opts for a cold visual approach with Lazarus, with desaturated colors and metallic production design. That chilliness – also reflected in the steely, detached members of the Suicide Squad-like team looking to get a cure from Dr. Skinner – means that the plot and action need to deliver in order for the show to remain engaging. On this front, the results are mixed.
The style of action on display is apparent from the scene that introduces Axel, an inmate being recruited for the dangerous mission at the center of Lazarus. Taking advantage of the situation, Axel uses his almost superhuman kung fu and parkour skills to escape, something he apparently has done over 100 times. The 2D animation is slightly aided by CG in these fight scenes, to great effect. It puts us extremely close to the action – with punches flying right past us – while still letting us understand what’s happening on screen, thanks to the added mobility of the camera in CG. Even when the combat on Lazarus feels a little familiar – Stahelski’s blessing and curse, having now reshaped action filmmaking twice over as a stunt performer and coordinator in The Matrix movies and the architect of the John Wick franchise – the way it’s presented still feels intense and spectacular.
Yet there’s still room for Lazarus’ action to improve in future episodes. Axel and his colleagues are so capable at hand-to-hand combat that there’s no tension or peril in these scenes – despite the unerringly good soundtrack’s best efforts to establish those feelings. As such, I’m thankful for the one thrilling sequence that bucks this trend, involving a helicopter and a Green Goblin-esque glider.
There’s still room for Lazarus’ action to improve in future episodes.
A bigger problem is just how functional the characters are. They’re a group of hyper-competent spies who are too aloof to seem like they care about their assignment – which is, as a reminder, to prevent the deaths of billions of people. Lazarus frustratingly shies away from emotion in the middle of this doomsday scenario in favor of a cool factor that never actually feels that cool. Axel is meant to be the character we see this new world through, but he seems to find everything so easy, like he knows he’s going to survive no matter the challenge. I want to feel the effect of each hour passing, bringing us closer to doom. I want to understand the exhaustion and panic that must come with being tasked to save the world. Instead, Axel treats everything like a game – which could make for an interesting character arc past these five episodes, if Lazarus hadn’t sacrificed my investment in him as a person from the get-go. (A similar constraint affects the side characters as well.)
Watanabe has something to say through Lazarus, but it’s watered down and held back in these five episodes. The message about the way modern society sees and deals with pain is limited to monologues at the start of each episode, in which various characters detail their first encounters with Hapna. In a short span of time, a lot is said about how people desire numbness, and how readily available and monetized it is. But these first passages of Lazarus only touch on these topics briefly, leaving the big questions posed in the premiere – about Skinner’s motivations and how the world at large might react to its impending doom – to be answered (or not) by the episodes to follow.
If you are planning a PC build and have been waiting patiently to get ahold of one of the new Nvidia Blackwell graphics cards, here's an opportunity that's as good as you're going to get. Right now Amazon has Nvidia GeForce RTX 5070 Ti Gaming OC graphics cards in stock starting at $899.99 shipped. Inventory is reserved for Amazon Prime members only.
TLDR; Here's a quick list of the GPUs that we've found in stock:
Although the MSRP for these cards range from $899.99 to $999.99, a reference GeForce RTX 5070 Ti card is actually supposed to sell for $750. More advanced cooling designs, a more uncommon colorway, or overclocking out of the box add to the cost, but even then, admittedly, these cards are still priced higher than AMD originally intended.
The reality is that even third party manufacturers like Gigabyte, MSI, Asus (and pretty much everyone else) are also taking advantage of the high demand by marking prices up from the get-go. Unfortunately, you'd be hard pressed to find another RTX 5070 Ti GPU for this price or less. RTX 5070 Ti GPUs are generally selling for over $1,000 on eBay.
The RTX 5070 Ti GPU Has Excellent 4K Gaming Performance
Of all the Blackwell cards released thus far, the RTX 5070 Ti offers the best bang for your buck, especially when pitted against the previous generation GPUs. It performs neck-and-neck with the RTX 4080 Super and already marginalizes the RTX 5080, which is only about 10%-15% faster but costs 33% more. This GPU is capable of high framerates in nearly all games, even at 4K resolution with ray tracing enabled. Heck, even if you plan on using this card for AI, the RTX 5070 Ti might be the better value than the RTX 50870 since both are equipped with the same 16GB of GDDR7 VRAM.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Spider-Man and Wolverine are undoubtedly the two biggest characters at Marvel Comics, but it’s not often that their paths directly cross. Even during that very brief period when Peter Parker was a teacher at the Jean Grey Institute, Logan was enjoying the sweet embrace of death. So it’s a pretty big deal that Marvel has revealed a new monthly team-up series called Spider-Man & Wolverine.
Why are these two iconic heroes joining forces? What threat is so great that it requires both Spidey and Wolverine to fight it? And can these two fiery personalities put aside their differences long enough to get the job done? IGN spoke with writer Marc Guggenheim and artist Kaare Andrews via email to learn more about the new series. First, check out an exclusive preview of Spider-Man & Wolverine #1 below, and then read on to see what they had to say.
The Legacy of Spider-Man vs. Wolverine
Apart from the occasional big crossover like 1984’s Marvel Super Heroes Secret Wars, Spider-Man and Wolverine didn’t have a long track record of teaming up in the first several decades of their Marvel careers. That only really changed with 1987’s Spider-Man vs. Wolverine, a dark crossover special that ends on a particularly bleak note for Peter Parker. That issue set the tone for every Spider-Man/Wolverine team-up that followed.
Given its lofty status, we were curious if Guggenheim and Andrews felt at all intimidated in taking on this assignment. How long a shadow does Spider-Man vs. Wolverine cast over this new series?
“I’m a huge fan of the 1987 one-shot,” Guggenheim tells IGN. “I loved it as a kid and it really left an impression on me. I wouldn’t say, however, that I’ve found myself intimidated by it. It may set a bar in terms of quality, but it’s very tonally different from what I’m trying to do. (Though issue #2 features a pretty bonkers fight between Peter and Logan.)”
“You know, I just don’t look at life as a series of intimidations,” Andrews says. “I look at everything as opportunity and risk—and the bigger the opportunity, the bigger the risk that is required. And I’m constantly betting the bank on whatever I’m doing. Not every endeavor works with that sort of instinct, but comics does. And this is why comics can be the greatest job in the world. You create your own risks, are rarely held back from leaping off of tall objects, and the crashing and tumbling to the floor is the energy it takes to draw the work—to tell the stories.”
Andrews continues, “I loved that first book and was always haunted by the small panel sequence at the end of the story, the same images that haunted Peter Parker. A repeated panel that lingers with Peter after the job is done. That’s pure comics language. You can’t replicate it in any other medium. If anything, I’m looking to be inspired by that sense memory, that residue. I’m looking for new ways to leave our readers with that same haunting. Maybe not in the same way—but in some way. Thank God I loved that comic so much. It makes it a joy to take on these pages and real benchmark to not just hit—but at some opportunity to better. Nothing would be worse than not being inspired, than not having risks, than not measuring yourself up against everything you love. Working to exhaustion on projects with high risk/rewards is a gift that comics gives me. I love this thing. This medium. This language.”
Neither creator is a stranger to Spider-Man or Wolverine at this point. For his part, Guggenheim worked on both the ongoing Wolverine and Amazing Spider-Man comics in the ‘00s, including serving as one of the rotating writers on Marvel’s controversial Spider-Man Brand New Day initiative (the inspiration behind the next MCU Spider-Man movie). Is it difficult to settle back in with these characters after some time away? Has either Peter or Logan really changed in that time? As Guggenheim reveals, he’s the one that’s really changed over the years.
“I don’t think Peter and Logan have changed all that much since I first wrote them,” Guggenheim says. “What’s truly different is how much I’ve changed as a writer. I wrote Spider-Man and Wolverine very early in my writing career and I feel like I’ve evolved immeasurably since those early days. One of the appeals of this project for me is the chance to revisit these two icons as, quite frankly, a better writer.”
Whether or not Andrews is a better artist than he was two decades ago, he’s certainly a different one. One of the hallmarks of Andrews’ art style is that he has no set style. His work evolves and shifts with each new project. But as Andrews explains, Spider-Man & Wolverine is a case of him revisiting an earlier era of Marvel, drawing inspiration from the comics he loved as a young reader.
“You know, my favorite martial artist was Bruce Lee,” Andrews says. “And what Bruce did to revolutionize martial arts was to both abandon and combine styles. To create ‘All Styles Combat’. And that’s how I view artmaking. One time it’s Judo, one time it’s Greco-American Wrestling, one time it’s Kung-Fu or Boxing. And at the same time I know it’s the ‘wrong way’ to do this job. How do you build a fanbase by constantly changing? But I’ve never really been interested in building fanbases. I’m interested in ART. I’m interested in IDEAS. I’m interested in THE NEW. And sometimes the ‘new’ is a revitalization of the ‘old.’ A loop back. You know, I’ve always been experimental—wanting to zig while the world zags. And for a while, that meant my comic art became pretty out there. But now every comic seems a little out there. And I’ve found the most subversive, the most exciting pocket for me is this return to the kinds of comic art I grew up reading. A sort of ‘retro-nouveau’.”
Andrews continues, “At the moment, I’m interested in the kind of comic art that used to hit me right in the middle. Not a recreation of anything in particular but an inspiration of how I remembered those books. And it’s not nostalgia. It’s not homage. It’s life. It’s taking chances and doing the wrong thing because it feels right. If you’ve been following some of my covers for the past couple of years, it’s in line with those. And you know, those covers—I started doing them as a sort of exploration of the past. Of my past. Comics. Fandom. And I found so much joy, so much energy, so much ‘taboo’ that that energy has sort of taken over my body and I’m just radiating with it. For now. Because everything changes. Everything grows. And eventually dies. But until then—you go to LIVE, baby. Whatever that means to you. LIVE.”
Spider-Man and Wolverine’s Dynamic
Peter Parker and Logan have certainly had a rocky relationship over the years. They’ve been at each other’s throats, they’ve been fellow Avengers, and they even went on a cross-dimensional caper together in Jason Aaron and Adam Kubert’s Astonishing Spider-Man & Wolverine. But where do things stand these days? How is the dynamic between these heroes in 2025?
“Well, the beauty part of teaming up Wolverine and Spider-Man is that even when they’re allies, there’s friction. It’s like a buddy action comedy,” Guggenheim says. “That being said, there’s something that causes more than friction between Peter and Logan. It’s actually rather combustible. Expect a lot of fireworks.”
“You know there’ll be some friction. You know they’ll be allies, they’ll be foes, they’ll be a team-up and against,” Andrews adds. “But why this time? Why this book? How many times can we team up Wolverine and Spider-Man and make it meaningful? I will tell you this. These are my two favorite Marvel heroes in existence. I have never drawn them together before. Never told stories with them before. And this one will be special. We are telling stories I didn’t think they’d allow us to tell. This is the new. This is the real. If you love comics or have loved comics you NEED to pick up this book.”
As far as what brings the two characters together again, Guggenheim teases, “The narrative gets kickstarted by something called ‘the Janus Directory’ — a comprehensive database of the true identities of every undercover operative in the world going back decades. Without spoiling things, I can say that Peter and Logan both have very good reasons to want to keep the Directory out of enemy hands.”
Wolverine is practically the poster child for superheroes with shadowy pasts, and even the Parker family has a few skeletons in its closet at this point. Marvel has teased that the new series will delve into both characters’ respective pasts, but Guggenheim confirms that readers needn’t worry about being well-versed in the history of either hero. Spider-Man & Wolverine will be exploring new revelations surrounding these characters, not returning to the Weapon X well.
“[It’s] not really anything I can go into too much detail about at the moment,” Guggenheim says. That being said, my approach to continuity — Peter and Logan’s respective pasts, specifically — is designed to be completely new reader-friendly. Whenever we reference the past, we’ll do more than reference it — we’ll show it. No homework required.”
In general, Spider-Man & Wolverine is designed to be as accessible as possible to Marvel newcomers. While the series will reflect each character’s current status quo, as established in the upcoming Amazing Spider-Man relaunch and Marvel’s X-Men: From the Ashes initiative, it’s telling a standalone story that only requires a basic familiarity with Spider-Man and Wolverine.
“We’ll definitely be referencing what’s happening in the parent titles — Peter’s current girlfriend shows up in Issue 1, for example — but this series is really designed to be enjoyed on its own,” Guggenheim says. “It’s not entirely an ‘evergreen’ but that’s the general approach we’re taking with it. We really want this series to be able to stand on its own and stand the test of time. No pressure, obviously.”
Spider-Man & Wolverine #1 will be released on May 7, 2025.
A Minecraft Movie just hit theaters, but fans are already able to preorder the limited edition steelbook of the new film. Starring Jack Black and Jason Momoa, the new Minecraft movie is a fun comedy for the entire family. Whether you've played the best-selling video game or are an armchair observer of the Minecraft phenomenon, this new steelbook is potentially worth adding to any video game movie collection.
The new limited-edition steelbook is priced at $37.99 and does not currently have a release date. Standard Blu-ray and DVD copies of the movie are up for preorder too, but these are less likely to sell out.
A Minecraft Movie 4K Steelbook Is Up for Preorder
This new steelbook is priced fairly resonably considering some major movies will start upward of $60 for limited edtions. The steelbook itself features a ton of minecraft mobs, items, and animals across the cover. The indside also includes high-res Creepers in all their glory. You'll get both the 4K and Blu-ray disc with your purchase, and special features are included within.
This preorder also comes with Amazon's preorder price guarantee. This basically means that if you preorder now at full retail price, you won't necessarily have to pay that full price. Amazon will often offer discounts on preorders before the actual release date and you'll pay the lowest price the steelbook reaches before it gets shipped to you.
It’s been a wild 48-hour news cycle if you follow economics at all, and wilder still if you’re a Nintendo fan.
On Wednesday, we learned that the Nintendo Switch 2 would cost $450 in the United States, a painfully high price that analysts say was partly due to expectation of tariffs, and partly due to other factors like inflation, competition, and component costs.
Then, last night, the Trump Administration announced wide-reaching 10% tariffs on essentially every country, with much higher tariffs on numerous nations such as China, the EU, Japan, Vietnam, Canada, Mexico, and many, many others. In response, China announced this morning a 34% reciprocal tariff on all U.S. goods. And just hours ago, in the wake of all this, Nintendo announced it would be postponing Nintendo Switch 2 pre-orders in the U.S. while it evaluated the impact of tariffs on its console plans.
It’s an unprecedented situation for everyone, both within and outside of gaming, and one that analysts, experts, and the general public are still trying to make sense of. Which is why just a short 30 minutes before Nintendo dropped its shocking pre-order news, I was on the phone with Aubrey Quinn, a spokesperson for the Entertainment Software Association, to discuss the impact these tariffs would have on the industry writ large.
The ESA, like everyone else, is still trying to figure out how all this is going to play out. Broadly, she says, they have some expectations. They knew tariffs of some sort were coming – both due to Trump’s past actions in his first administration and his repeated discussion of them on the campaign trail. And, once implemented, Quinn says they expected there would be risk of retaliation from other countries like China, as well as even more future tariffs and levies from the U.S. But the jury is still out on how this will ultimately play out.
What the ESA does feel confident saying, though, is that these tariffs will have a negative impact on video games:
“We really are, at this point, just watching and trying not to have knee-jerk reactions, because we don't think that what President Trump announced this week is the end of the story, but what was announced this week and the tariffs as outlined, we do expect these tariffs will have a real and detrimental impact on the industry and the hundreds of millions of Americans who love to play games,” Quinn says. “And so our goal is to work with the administration, to work with other elected officials to try to find a solution that doesn't damage U.S. industries, U.S. business, but also American gamers and families.”
We do expect these tariffs will have a real and detrimental impact on the industry.
When Quinn says there will be a detrimental impact, she doesn’t just mean the cost of systems, though she says it’s “hard to imagine a world where tariffs like these don’t impact pricing.” She says consumer spending will also be impacted, which will in turn impact company revenue. If companies see their profits drop, that will in turn impact jobs, as well as investment in research and development, and even what the next generation of consoles looks like. “The entire consumer ecosystem is connected,” she says.
So what’s the ESA doing about it? Well, a few things so far, but Quinn acknowledges it’s been difficult to get started. Even though the tariffs didn’t come as a surprise to anyone, she says the Trump Administration hasn’t been back in office for long – really just two months. Trump’s cabinet and administration is almost entirely made up of new people, too, so the ESA hasn’t been able to leverage relationships from his last term in office. And some of them were only appointed weeks ago.
“But yes, the short answer is we know who the conversations need to be happening with, and we are working on making connections and making sure that they understand that we are eager to work with them to find solutions that this is about public, private sector conversations happening, so we can understand and make sure that they see the impact and the risk of impact to business, to consumers, and really everything that's happening within the US borders,” she concludes.
I think the more members of government...who hear that their constituents are concerned, the more likely we are to be heard.
Quinn points to the recent news that the ESA had already joined a coalition of trade associations to reach out to U.S. trade representative Jamieson Greer and express their concerns prior to the tariff news earlier this week. And they’re asking for meetings with a number of legislations and members of the administration to discuss similar topics.
Is it working, I ask? Are they being heard?
“Yes. I can tell you conversations are happening with... I don't want to say every level,” she responds. “I've not met with Trump, right? So I don't want to say every level of government, but certainly we've met with members of the administration. We've met with employees at the White House, we've met with employees at USTR [the office of the United States Trade Representative], so yes, we are having conversations and we're also doing that in partnership with other associations to make sure that... This isn't a video game issue. I represent the video game industry, so I'm very aware of the impact on the video game industry, the potential impact, but it's not a video game industry. This is going to affect all consumer products from food to fashion to electronics.”
So what can consumers do about it if they’re concerned? Reach out to their representatives, Quinn responds. Write letters, call, send emails, tweets, whatever it looks like to let their elected leaders know they’re concerned. “I think the more members of government, elected officials, and their staff who hear that their constituents are concerned, the more likely we are to be heard and to potentially make an impact.”
Nintendo announced its hold on Nintendo Switch 2 pre-orders due to the tariffs just minutes after our conversation had concluded. When I reached out to Quinn for further comment on that, she said the ESA doesn’t comment on what individual companies will do. But I did mention the Nintendo Switch 2’s already-high pricing at the end of our conversation, and Quinn had this to say:
“You know what? It's been interesting with media coverage around video games and tariffs because just unfortunate coincidental timing that the Switch [2 reveal] was the same day as President Trump's announcement. There are so many devices we play video games on. There are other consoles, but as I was saying, VR headsets, our smartphones, people who love PC games, if we think it's just the Switch, then we aren't taking it seriously. This is going to have an impact.
“And even American-based companies, they're getting products that need to cross into American borders to make those consoles, to make those games. And so there's going to be a real impact regardless of company. This is company-agnostic, this is an entire industry. There's going to be an impact on the entire industry.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Blogroll image credit: Dimitar Dilkoff/AFP via Getty Images
FromSoftware unveiled a new exclusive for Nintendo's new console during this week's Switch 2 Direct. The Duskbloods had an ominous trailer, showing lots of action, horrors, and magic. In a new interview, we're now learning much more about FromSoft's plans for this multiplayer experience.
Nintendo posted a three-part interview series with The Duskbloods director Hidetaka Miyazaki, going over what The Duskbloods is, and how it's different from other FromSoftware games.
Here are some of the major takeaways we've learned about The Duskbloods from this new set of interviews.
The meaning of 'The Duskbloods'
While the name, aesthetic, and constant mention of blood might bring to mind another FromSoftware title, Miyazaki said The Duskbloods refers to the Bloodsworn themselves. These Bloodsworn—the characters players control—are people who have achieved superhuman abilities through special blood, similar to vampires.
"We tried to extract the sort of romantic aspects we found interesting from concepts such as vampires and 'blood' and reinterpreted them as the Bloodsworn," Miyazaki said.
The Duskblood is a collective term for these characters, who all partake in a bid for First Blood, which flows during an event known as the "Twilight of Humanity."
There's no set time or place for The Duskbloods
Because the Twilight of Humanity takes place across different times and locales, there is no "fixed era or location" to pin down when or where The Duskbloods takes place.
"There are more traditional Gothic- or Victorian-style maps as well as those depicting the closing years of the early modern period, like the one glimpsed in the trailer with the train running through it," Miyazaki said.
You can choose between different characters
In a manner that sounds similar to the upcoming Elden Ring Nightreign, players can choose from "over a dozen" characters in The Duskbloods. Each character can also be customized, and you'll swap between those options in a main hub area.
While characters will each have their own abilities, it sounds like some skills are universal. The Bloodsworn fighters are essentially superhuman, so they can sprint, super jump, and double jump. Additionally, every character is equipped with "some means of attacking from a distance," which Miyazaki said he feels is one of The Duskblood's "unique aspects" when compared with previous FromSoftware games.
Progression doesn't rely solely on victory
A key component of The Duskbloods is the PvPvE set-up. Online matches support up to eight players, vying for a win. Miyazaki said online matches are "generally" last player standing, but there are "certain cases where victory conditions differ." He gave the example of players being tasked with teaming up to take down a powerful boss, or "other special circumstances."
"Regardless of whether it’s PvP or PvE, the idea is to provide players with an experience that allows them to learn and hone their skills as they play," Miyazaki said. "We’ve therefore designed the PvE boss encounters to present a tough challenge and a sense of accomplishment upon defeating them."
Obtaining "Victory Points," which ultimately decide the outcome of a match, can happen in a few different ways. Direct combat is one, but engaging in more "opportunistic behavior" is also an option. And Miyazaki noted that when players return to the hub after a match, they receive a reward whether they won or lost.
Events can shake up the match
There will be world events through the event system, which has the potential to shake up a match. This can range from special enemy spawns to additional objectives, all with bonus rewards offered.
Miyazaki drew attention to a portion of The Duskbloods trailer, where a giant stone face loomed in the sky. "This is one example of the events that can occur in a match," Miyazaki said. "In this case, the appearance of this stone face affects the environment and changes match rewards, which can have an immediate impact on player motivations and objectives."
Players will have personal objectives and roles, too
While First Blood is something worth chasing, Miyazaki said there will also be "personal objectives" to provide separate rewards for players.
It's unclear whether these fully tie into another system Miyazaki also mentioned, called "roles." While online, roles offer players unique circumstances and opportunities to interact with each other. He outlined a few examples, like the "Destined Rival," which tasks a player with finding and defeating another player. Doing this will count as a personal goal, separate from the overall victory conditions.
Roles can be assigned to characters through customization, so players can roleplay a bit and, as Miyazaki said, add to the "drama" of these engagements.
Lore will be delived through customization
FromSoftware is no stranger to putting some deep lore in its games. And there will, of course, be lore in The Duskbloods.
"One thing I love doing in any game I direct is leaving fragments of lore and worldbuilding details, allowing the player the fun of using their imagination to make connections," Miyazaki said. "The Duskbloods is no exception to this."
However, for The Duskbloods, Miyazaki said the team is going about it a little differently from previous games. Fragments are found in character customization items, the "blood history and fate." Customizing characters, analyzing and altering their blood history and fate, will reveal more information about the world and its story.
"Focusing these elements on the concept of 'blood' or 'blood history and fate' allowed for a deeper exploration of customization and is another reason we placed the Bloodsworn as the protagonists," Miyazaki said.
FromSoftware is certainly painting an interesting picture, but we'll have to wait a little bit to see the image fully realized, as The Duskbloods is currently planned to be a Nintendo Switch 2 exclusive sometime in 2026.
If there’s one actor we’d like to see return for the Matrix 5, it’s Laurence Fishburne. But unfortunately, it seems as though that might not be in the cards for the legendary actor. He recently revealed that he made himself available for the fourth film, The Matrix Resurrections, but was turned down to reprise his role as Morpheus — so being in the next one isn’t looking so promising.
During a recent appearance on The View, Fishburne explained that his experience with Resurrections didn’t exactly go as hoped, so it’s anyone’s guess what will happen in the future.
“It depends on the circumstances, who is involved, how well the script has been written. If they offer [it to] me,” the actor said of Matrix 5. “I offered my services to the fourth Matrix, and they didn’t respond well to that. It’s not like I didn’t say, ‘I’d like to offer my services.’ I did. And for whatever reason, that didn’t happen.”
Morpheus is regarded as one of science fiction's best characters, so it’s interesting that the creatives behind the upcoming film wouldn’t have wanted him to return for The Matrix Resurrections, especially considering he appeared in all three original installments.
However, there could be a fairly simple explanation there: Morpheus dies in the MMO game The Matrix Online. That specific event in the game is considered canon because the writer-directors, the Wachowskis, gave their approval to the game.
That said, because his death was part of an in-game event, it could very well have been retconned. Instead, Resurrections features Yahya Abdul-Mateen II portraying a version of the character that is actually a hybrid program with Agent Smith created by Neo himself — and also alludes to the fact that the real Morpheus, played by Fishburne, died in the 60 years between the second film The Matrix Revolutions and Resurrections.
A fifth Matrix film is currently in development with Drew Goddard attached to write and direct.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
Considering what it offers, Disney Plus is one of the best streaming services on the block. From classic Disney animated films to the latest Marvel shows and Star Wars movies, excellent kids' programming like Bluey, and so much more, Disney Plus puts an incredible range of high-quality viewing options at your fingertips. And with so much to check out, including season 2 of Andor on April 22, you'll want to find a plan that best suits you. We're here to help.
At the moment, one of the best Disney Plus bundle deals available is the massive Disney Plus, Hulu, and Max streaming bundle. This starts at $16.99/month to get you all three streaming services with ads. It's one of the best bundles available at the moment, but we've included more Disney Plus bundle deals worth exploring below. If you're looking for more streaming deals from other services, check out the best Hulu deals and bundles and the best Max deals.
How to Get the Disney Plus, Hulu, and Max Streaming Bundle
The Disney Plus, Hulu, and Max streaming bundle can be purchased through any of the three streaming services and starts at $16.99/month for the ad-supported tier or $29.99/month for ad-free access across the three platforms.
If you currently own all three and want to cut down on costs, this is a great way to bundle them together and save big on what you'd pay for them separately per month – 43% on the ad-supported plan and 42% on the ad-free plan.
What Is the New Paid Sharing Plan on Disney Plus?
In an effort to crack down on password sharing, Disney has unveiled a paid sharing plan for individuals outside of your household. Basically, anyone using your account that's not within your household will have to be added as an "Extra Member" to your account. This costs an additional $6.99/month for the ad-supported Basic subscription and $9.99/month for the Premium ad-free plan, and only one Extra Member slot is available per account. You can learn more from Disney's paid sharing explainer here.
What Are the Different Disney+ Subscription Tiers?
Disney+ is available in a couple of different tiers. You can get the least expensive option (called Disney+ Basic) for $9.99/month, which gives you access to everything except the ability to download select shows to watch on the go. This tier is ad supported. If you want to get rid of ads and be able to download certain shows, you can spring for the $15.99/month or $159.99/year Disney+ Premium package.
What Are the Different Disney+ Bundles?
Want a way to save on your Disney+ membership? Bundles are a great, affordable way to go. As far as bundles go, there are two ad-supported bundles and two ad-free bundles. Here's the breakdown:
Disney+, Hulu Bundle Basic is $10.99/month and comes with subscriptions to Disney+ and Hulu. This plan lets you stream on multiple devices at once and comes with ad-supported versions of both services.
Disney+, Hulu Bundle Premium is $19.99/month and comes with Hulu and Disney+ with no ads. It also includes Disney+ Premium features like the ability to download shows to watch on the go.
Disney+, Hulu, ESPN+ Bundle Basic adds ESPN+ (With Ads) to the mix alongside Disney+ (With Ads) and Hulu (With Ads), bumping up the price to $16.99/month. You can also download and watch select content on ESPN+ at this level.
Disney+, Hulu, ESPN+ Bundle Premium is $26.99/month and comes with ESPN+ (With Ads) and ad-free versions of Disney+ and Hulu. You can also download select content across all three streaming services.
Disney+ Gift Cards
If you want to help someone out and give them a gift that will keep on giving, gifting a one-year Disney+ card is a great way to go. It provides all the great things Disney+ offers and it costs a fraction of what it would take to buy even a small sampling of those movies physically.
What Can You Watch on Disney+?
There is a bonkers array of shows and movies you can watch on Disney+. Let's start at the top and simply talk about the verticals on offer here with the base subscription.
Here's what you get:
Disney
Pixar
Marvel
Star Wars
National Geographic
Disney on Disney+
On the Disney front, you have awesome classic movies like The Sword In The Stone, Robin Hood, 101 Dalmations, Hercules, and Sleeping Beauty, modern classics like The Princess & The Frog, Tangled, and Frozen, and a wide range of animated shows, including Phineas & Ferb.
You also gain access to a ton of vintage content like Escape to Witch Mountain, The Apple Dumpling Gang, Bedknobs and Broomsticks, The Computer Wore Tennis Shoes, The Love Bug, and a whole lot more. The Disney Junior section is home to absolutely top tier animated shows like Bluey (which, for my money, is worth the price of admission on its own).
There's way more on offer, too, including a ton of Muppet movies, new live-action films and adaptions, nature programs, documentaries, Pirates of the Caribbean, and musical programs featuring Taylor Swift (like her wildly popular The Eras Tour), Elton John, Ed Sheeran, and more.
Pixar on Disney+
When it comes to computer generated films, Pixar stands alone. Kicking off the revolution with Toy Story, Pixar has consistently put out fantastic films, and they are all here. From the Toy Story series to Finding Nemo, Cars, and more recent hits like Inside Out 2, there is a ton to love.
Beyond even that, there are incredible shorts like Bao and Party Central, as well as a wide range of originals and series based on major films, such as Dory's Reef Cam, Forky Asks A Question, Cars On The Road, and more.
Marvel on Disney+
The MCU has become a true juggernaut, and there are many viewers who subscribe to Disney+ purely for access to nearly the entire MCU lineup of films and shows.
Whether you are a fan of the blockbuster action films, you are an appreciator of the classic 90s runs of "Saturday morning" cartoons like X-Men, or you are currently vibing to the funky theme of the 1981 Spider-Man series, there is a ton of Marvel to enjoy on Disney+. And with new movies and shows being added to the MCU all the time, including most recently Deadpool & Wolverine and Your Friendly Neigborhood Spider-Man, there is always more coming.
Star Wars on Disney+
A long time ago, in a galaxy far, far away, there was a film that changed everything. The original Star Wars is a seminal sci-fi fantasy work that inspired generations of creators, but there is still nothing quite like that far away galaxy. Disney+ grants access to all things Star Wars, including the remastered versions of the original trilogy (hopefully some day they'll add the theatrical cuts, too), as well as the prequels and sequels.
You can also stay up-to-date on all the latest shows, including The Mandalorian and the critically-lauded Andor, which some viewers say is "the best Star Wars has ever been." There are also fantastic short series like Star Wars Visions, and longer-form series like The Clone Wars, The Bad Batch, Young Jedi Adventures, and a whole lot more.
No matter which platform you prefer, there's an excellent variety of video game deals to check out right now. Whether you're gaming on PS5, Xbox, Nintendo Switch, or PC, we've rounded up the best offers to help you get more for your money, including the excellent new PS5 Slim and Astro Bot bundle. And while not a deal, we've also included where you can preorder Elden Ring Nightreign, in case you're itching to return to The Lands Between. Best Buy's also offering a free $10 gift card with your purchase on that one -- what can be better than that?
PS5 Slim + Astro Bot Bundle
The PS5 Slim and Astro Bot bundle is one of the best PlayStation deals available at the moment. You can choose between the PS5 Slim Disc Edition console or the Digital Edition, which will set you back $449.99 and $399.99, respectively.
Astro Bot is a really enjoyable addition to a PlayStation library, too. IGN's Simon Cardy said in his review that it's, "A collection of endlessly inventive levels and fantastically fun abilities, it delivers joy in spades, never once becoming even remotely dull or repetitive."
Preorder Elden Ring Nightreign
FromSoftware isn't done with Elden Ring yet. Elden Ring Nightreign is now available to preorder, and as a nice little treat Best Buy's also offering a free $10 gift card with your purchase. By preordering any version of the game you'll also get the “It’s Raining” gesture, which you can show off with your co-op buddies on your adventure in The Lands Between.
Best PC Game Deals
There are some excellent PC game deals available right now. Fanatical's had quite a few of our favorites, including a discount on pre-orders for DOOM: The Dark Ages, a deal on the newly-released The Last of Us Part II Remastered for PC players, and a discount on Atomfall, which is absolutely worth your time and money to pick up. You can see more of our favorite game deals right now below.
A new month means new PC games in the Humble Choice lineup and April has a great variety available. Some of the games featured in the lineup include Tomb Raider 1-3 Remastered, Aliens Dark Descent, and Dredge. There are 8 in total that you can keep forever for $11.99 when you become a member. Here are all of the games included in this month's lineup:
Tomb Raider 1-3 Remastered
Dredge
Aliens Dark Descent
1000xRESIST
Nova Lands
Diplomacy is Not an Option
Distant Worlds 2
Nomad Survival
Best Physical Video Game Deals
If you're looking to save on physical games right now, there are plenty of deals worth checking out across PlayStation, Xbox, and Nintendo Switch. We've included just a few of our favorites above, but if you'd like to see more game deals for each platform, check out our individual roundups for these consoles: the best PlayStation deals, the best Xbox deals, and the best Nintendo Switch deals.
Best PlayStation VR 2 Deals
The PSVR2 Horizon: Call of the Mountain bundle has gotten a price drop down to $399.99, $200 off its original list price of$599.99. This package is a great value for everything you're getting (the PSVR2 headset and controllers alongside the Horizon Call of The Mountain game), and pushes the PSVR2 as a strong contender against budget-friendly VR options like the Meta Quest, delivering a premium virtual reality experience without the eye-watering cost.
Sony also recently gave the PSVR2 a new lease of life by adding PC VR support, allowing owners of the second-generation headset to play PC VR games like Half-Life: Alyx, provided they have the new Sony-made adapter.
Best Xbox Accessory Deals
Outside of games, there are plenty of Xbox accessory deals that are worth your time and money as well. At the moment, some of our favorites are on the HyperX CloudX Flight Wireless Gaming Headset, which has gotten a 40% discount at Woot, and if you're looking for more storage, the WD Black C50 1TB Expansion Card is 18% off right now at Amazon.
Best PS5 SSD Deals
PS5 games continue to grow in size, and with SSD prices climbing, finding the right storage at a great price is more important than ever. We've listed our favorite deals just here, but you should ensure you're checking back here for more updates as often as possible, as new SSD deals pop up all the time.
Keep in mind that not all SSDs are compatible with the PS5. To ensure optimal performance on the best PS5 SSD, you'll need a PCIe Gen4 x4 M.2 drive with a minimum read speed of 5,500MB/s to match the console's internal storage.
Best Gaming PC Deals
Do you prefer to play on a dedicated PC tower? Navigating the options online can be quite the ordeal. Desk space, portability, and price point are often factors in the decision. However, there are some great PC deals that pop up every now and again that are worth jumping on. One of our favorite deals at the moment is on the Alienware Area-51 RTX 5080 PC for $4,649.99. To see even more PC deals, check out our roundup of the best gaming PC deals.
More PC Deals:
Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.
Today’s deals are all about keeping your game library full and your storage problems in check. We’ve got serious discounts on recent releases like College Football 25 and Call of Duty: Black Ops 6, a clearance price on Advance Wars 1+2, and rare price drops on official storage for Xbox and PlayStation consoles. Humble’s Spring Shonen manga bundle is also still going strong, and if you like high-stakes demon battles and beautifully absurd haircuts, you’re going to want in on that.
Gaming And Manga Deals for Today
I think what makes today’s lineup so solid is how much value you’re getting without compromising on quality. These are recent titles and brand-name accessories — not knockoffs or old stock. Catch up on campaigns, back up your growing digital backlog, or read your way through Kodansha’s finest chaos backwards, there’s something here that earns the cart space.
College Football 25 Standard Edition - Xbox Series X
I still can’t believe this is real: College Football 25 is down to $9.99. This is a full, post-launch version with everything intact — no catch, no subscription. It features all 134 FBS schools, dynamic gameplay, and that sweet, chaotic pageantry you only get from college ball. If you’ve been on the fence, or just waiting for a reason to grab it, this is it.
Seagate - Game Drive for PlayStation Consoles 2TB External USB 3.2 Gen 1 Portable Hard Drive
This is one of the few storage options that plays nicely with both PS4 and PS5. I like that it’s officially licensed, so there’s no guessing game about compatibility, and the added LED lighting gives it a nice visual boost. You can’t run PS5 games directly off it, but you can stash them for later — and PS4 titles run without issue. It’s not a flashy deal, but it’s a smart one.
Humble Spring Shonen Special By Kodansha
I’m a sucker for a complete series bundle, and this one delivers. You’re getting full runs of Shaman King, Fire Force, Noragami, and others — no missing volumes, no waiting for new chapters. Nearly 100 volumes for $30 is an absurd value, and since it’s digital, you won’t have to explain to anyone why your bookshelf now belongs entirely to anime dads and sword-wielding teenagers.
Advance Wars 1+2: Re-Boot Camp - Nintendo Switch
This remake stayed full price for a long time, so seeing it under $45 feels like a minor miracle. You’re getting two full campaigns, a sleek visual update, and plenty of multiplayer maps to test your tactical brain. It’s great handheld, great docked, and dangerously easy to lose an entire weekend to.
Atomfall Merchandise
The IGN Store’s Atomfall merch drop is decent, going for edgy designs rather than playing it safe. I’m not usually a “video game hoodie” person, but the designs here are low-key cool. The BARD zip-ups and minimalist logo shirts look more like indie streetwear than branded promo gear. If you’re already excited about Atomfall, or just want something with a little post-apocalyptic style, this lineup’s worth scrolling through. That P word mug is fantastic.
Call of Duty: Black Ops 6 Standard Edition - PlayStation 5
This one brings the Cold War spy game drama back in full force, with a cinematic campaign, classic round-based Zombies, and a huge multiplayer loadout. It’s one of the first real markdowns we’ve seen since launch, and I think $49.99 feels like the sweet spot for what you’re getting. If you missed it at release, this is a good excuse to jump in now.
Seagate - 1TB Storage Expansion Card for Xbox Series X|S Internal NVMe SSD - Black
Xbox storage doesn’t go on sale often, so this is one of those “buy it now or regret it later” situations. It’s the official Seagate expansion card, which means you just plug it in and keep playing — no formatting, no weird workarounds. I’ve run out of space enough times to know that paying a little less for this now beats uninstalling Halo again later.
Pokémon TCG: Scarlet & Violet - Prismatic Evolutions Booster Bundle
This one’s a bit of a reality check. The actual MSRP for six of these packs is around $27, so Amazon is being bold by doubling that and calling it a deal. Still, given how hard Prismatic Evolutions is to find at retail without hunting down individual packs like a Pokédex-obsessed raccoon, this is sadly one of the better options right now. I wouldn’t call it a bargain, but if you’re just itching to crack open some fresh packs without resorting to third-party sellers, it gets the job done.
Pokemon TCG: Stacking Tin (Q1 2025)
This is one of the few Pokémon TCG products still hovering close to MSRP, which basically qualifies it as a miracle in 2025. You get three solid booster packs, some stickers to slap on your laptop or emotional baggage, and a stackable tin that may or may not match the others in your accidental collection. It’s not flashy, but it’s a solid option if you just want some new packs to rip without playing the “Is this seller legit?” game.
Humble Choice April 2025
This month’s Humble Choice doesn’t feel like a clearance rack, and that’s saying something. Tomb Raider is doing the nostalgia thing in the best way, and Dredge is that weird horror-fishing crossover I didn’t know I needed. Aliens: Dark Descent rounds it out if you like your sci-fi chaotic and stressful. Honestly, I’d pay the $12 just for those three — and still walk away feeling smug.
Pokémon TCG: Scarlet and Violet - Paldean Fates Booster Bundle
This bundle is a case of “available at a premium or not at all.” MSRP should be closer to $27, but good luck finding that price in the wild. The return of Shiny Pokémon is the big hook here, and that’s probably what’s driving the markup. I think it’s steep, but if you’ve been chasing the set and want to avoid eBay roulette, this is probably your safest play.
PureArts Assassin's Creed Preorders
This is the kind of collectible that makes you pause and consider rearranging your entire shelf, your priorities, and your bank account. Some of these statues are genuinely beautiful. Others are so expensive they make me nervous just looking at them. But if you’ve got deep franchise loyalty and shallow impulse control, this is your moment.
Pokemon TCG: Scarlet and Violet Shrouded Fable Elite Trainer Box
Elite Trainer Boxes are rarely good dollar-per-pack deals, and this one’s no exception. But what you’re really paying for is the full kit: sleeves, promo card, storage box, and a mildly delusional sense of organization. I actually like this set for collectors who want more than just cards. It feels like a full-on project, and for $55, it’s one of the few Pokémon bundles that still comes close to feeling like it's worth the money.
INIU Portable Charger, Slimmest 10000mAh 5V/3A Power Bank
This is the one I’d keep in my bag daily. It’s half an inch thick and can charge an iPhone 8 about 3.6 times or a Galaxy S22 almost twice. The USB-C port handles both input and output (a rarity at this price), and the dual USB-A ports mean you can charge multiple devices without carrying five bricks. It’s cheap, sleek, and has a literal paw print on it. Adorable and useful? Yes, please.
INIU Power Bank, 20000mAh 65W USB C Laptop Portable Charger
I think this is the sweet spot if you bounce between devices. You get three outputs, including one that’ll fast-charge a MacBook Pro 14" or your Steam Deck while you’re multitasking. There’s even a pop-out phone stand built in. It’s like if your power bank also respected your time and your binge-watching habits. At under $40, it feels like a steal.
Great On The Go Humble Sale
I picked up Death’s Door for five bucks and didn’t even hesitate. The Humble Store’s latest sale is packed with portable-friendly gems, perfect for a Steam Deck or travel laptop situation. Highlights include Dead Cells: Road to the Sea Bundle for $16.49 (50% off), Detroit: Become Human for just $11.99, and Dying Light Definitive Edition at $14.99. If your backlog needs more chaos, this is how you feed it on a budget.
INIU Portable Charger, 22.5W 20000mAh
This is my pick for weekend trips or carry-on duty. It’s got solid charging speed, a clean LED display that shows exactly how much juice is left, and enough capacity to last through a few full phone charges. It even handles smaller accessories like AirPods or smartwatches without flinching, which is more than I can say for some people.
Metaphor ReFantazio - Gallica - Statue
This Gallica statue is up for preorder at $129.99, and yes, I want it just for the wings. It's 8.9 inches tall with glossy clear parts and Magla particles swirling on the base. The sculpt is absurdly detailed, which probably explains why I’ve already mentally cleared shelf space despite the fact it doesn't ship until November 2025. Patience is hard, but preorder now, panic later.
INIU Power Bank, 25000mAh 100W USB C Laptop Portable Charger
If I’m packing a laptop, a tablet, a phone, and something else probably unnecessary but still USB-powered, this is what I’m bringing. It hits 100W output, recharges itself fast via USB-C, and can handle charging multiple high-power devices at once. It’s a bit of a tank, but in the way you want when you're relying on it to keep everything alive.
INIU Portable Charger, Smallest 22.5W 10000mAh Power Bank
If I had to pick a favorite just for everyday carry, it might be this one. It’s compact, fast, and charges three devices at once. I love the built-in phone stand, especially for killing time in waiting rooms or pretending I’m not watching TikTok in public. For $20, it’s a little charger that does a lot.
Pokémon TCG: Scarlet & Violet - Surging Sparks Booster Bundle
I don’t need six booster packs, but these are usually in and out of stock. This Surging Sparks Booster Bundle has some fantastic chase cards, we're talking $400+ chase cards that could be in this Booster Bundle. It’s under $50, which in Pokémon terms is basically a clearance sticker. I'm not saying it'll change your life, but it might improve your afternoon.
Insignia - 55" Class F30 Series LED 4K UHD Smart Fire TV
This is the TV I’d buy if I wanted something that works without having to pretend I care about specs. It turns on, the picture’s 4K, it has Alexa so I don’t have to get off the couch, and it costs less than my last grocery run. Honestly, that’s more than enough.
Outright Games Game On! Bundle
I don’t usually gravitate toward games based on cartoons, but this bundle is stacked if you’ve got kids or just want a break from games that scream at you. Bluey, PAW Patrol, My Little Pony — the whole crew’s here, and honestly, they’re better made than half the AAA titles I’ve rage-quit. Pay $20 or more, get a pile of games, and support charity. Seems like a win for everyone except your free time.
Insignia - 65" Class F50 Series LED 4K UHD Smart Fire TV
I like this one because it feels unnecessarily large in the best way. You get Dolby Vision, Dolby Atmos, and it still costs less than a concert ticket and a hoodie. If you want to make movie night feel intentional without spending your life savings, this does the job.
Death Stranding 2 - DHV Magellan - Model Kit
I want this on my shelf mostly so people ask what it is and I can pretend I understand Death Stranding 2. It’s a 1/350 scale model of a massive mobile base from a game that hasn’t even released yet, and I respect the level of commitment required to care this much. It’s $69.99, which is fair for something this weirdly specific and detailed — and yes, the railgun is included.
LG - 65” Class UT70 Series LED 4K UHD Smart webOS TV (2024)
This is the kind of TV I’d get if I wanted it to last longer than my attention span. It’s a 2024 model, has LG’s updated processor, and handles all the streaming stuff without having to download three extra apps just to log in. Feels like someone at LG actually thought it through.
I think this is what happens when Samsung realizes not everyone wants to spend $650 to track their steps. The titanium build is overkill in a good way, and the battery life means I don’t have to charge it every time I blink. It finally dropped to a price where it makes sense to buy one without feeling like I’m auditioning for a tech influencer role.
Pokémon TCG: Scarlet & Violet—Journey Together Elite Trainer Box
i’ve been watching the Journey Together Elite Trainer Box like a hawk, and somehow it’s actually in stock at Amazon for $70.31. That’s 30% off apparantly, but it's not at all. It includes nine booster packs, a full-art N’s Zorua promo, sleeves, and the usual accessories, Most people just want the packs and the promo. If it’s gone when you check, keep trying. I’ve seen stock randomly reappear in the mornings and lunch time, just like Target's Journey Together stock.
Pokémon TCG: Scarlet & Violet—Paldean Fates Booster Bundle
Then there’s the Paldean Fates Booster Bundle at $69.77. Six packs inside, and the draw here is the return of shiny Pokémon. I like that it cuts straight to the good stuff — no sleeves, no dice, no cardboard fluff, just a clean bundle of packs ready to be cracked open. If you’re chasing shinies, this is where the hunt begins.
Best of Boomer Shooters 4: Badda Bing Badda Boom
Humble Bundle’s “Best of Boomer Shooters 4” is live right now, and I love how chaotic it is. For $16, you get $174 worth of retro-inspired FPS games like Turbo Overkill and Forgive Me Father 2. I think of it as therapy, just with more blood and less talking about my feelings. You also support some good causes, so now your nostalgia trip is technically altruism. You're welcome.
Pokémon TCG: Scarlet and Violet Shrouded Fable Elite Trainer Box
Shrouded Fable ETB is holding steady at $54.96, and I think it’s slept on. It has nine packs, a Pecharunt foil, some sharp sleeves, and a player’s guide that you’ll absolutely ignore until you pull something weird and have to look it up. This set's all about the Legendary trio—Okidogi, Munkidori, and Fezandipiti—and if you’re into building themed decks or hoarding off-meta cards, this one hits.
Street Fighter TCG Alpha Warriors Dreams Preorder
Finally, if your card obsession extends beyond Pikachu, the Street Fighter Alpha: Warriors’ Dreams trading cards are now up for pre-order on the IGN Store, starting at $20. I already pre-ordered a box because the idea of serial-numbered Chun-Li cards is somehow more exciting to me than it should be. Rare pulls, killer art, and a chance to relive the 90s one Hadouken at a time — I’m in.
Pokémon TCG: Paradox Clash tin: Iron Leaves ex or Walking Wake ex
I picked up one of the Paradox Clash tins just for fun and honestly, no regrets. For $39.96, you get five booster packs and either a Walking Wake EX or Iron Leaves EX promo, chosen completely at random. It’s a bit of a gamble, but opening tins is half the fun anyway. The promos are clean, the packaging is slick, and I think it makes a solid gift for anyone getting into the game
Pokémon TCG: 3 Booster Packs & 1 Random Foil
For a cheaper fix, I’d go for the $12.25 blister pack with three random boosters and a foil promo. It’s 39% off, which is honestly kind of wild, and it’s one of those no-risk purchases you can talk yourself into without too much guilt. The listing shows Silver Tempest Boosters, so there's a good chance of pulling some Sword and Shield chase cards here.
This one’s for the people who want it all: QLED, anti-reflection, studio-calibrated modes, and picture quality so good I paused a show just to stare at a lamp. I think my eyes are spoiled now.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
Nintendo has taken the unprecedented decision to delay Switch 2 pre-orders in the U.S., blaming the impact of Trump’s tariffs and “evolving market conditions.”
Pre-orders were set to go live in the U.S. on April 9. Nintendo did not share an updated kick-off date, but did promise that the June 5, 2025 release date of the Switch 2 itself remains intact.
Nintendo issued IGN the following statement:
Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.
Nintendo has confirmed the pre-order delay is specific to the U.S. In the UK, for example, Nintendo's pre-order delay remains unchanged.
“I don’t want to blow things out of proportion, but this does feel like a true crisis moment for Nintendo,” Ellis said.
U.S. markets tumbled today after China hit back against Donald Trump's raft of tariffs. China, which faces a 54% import tax, has retaliated with an additional 34% tax on U.S. goods from next week.
Moments before the U.S. markets opened, Trump said "China played it wrong, they panicked," and insisted his policies would "never change."
The world is now left facing economic uncertainty, with some mainstream news media declaring the era of cheap goods now over for the American consumer as higher tariffs are automatically passed through to inflation and higher prices.
Tariffs are essentially taxes placed on the cost of importing certain goods. While it's possible for companies in the supply chain to simply eat these costs, more often than not these taxes are passed onto consumers. And unfortunately for gamers, rising prices are very likely to impact tech and gaming goods.
Niko Partners analyst Daniel Ahmad had warned that Trump's surprise tariffs on countries such as Vietnam, where Nintendo had shifted some of its Switch 2 manufacturing in anticipation of U.S. tariffs on China, might have caused a rethink.
"While the company has shifted some of its manufacturing to Vietnam to offset U.S. tariffs on China, the looming threat of reciprocal tariffs prior to the Switch 2 showcase will have also forced Nintendo to consider a higher price for the rest of the world," Ahmad said. "The reciprocal tariffs on Vietnam and Japan have come in higher than expected, and Nintendo will feel the impact of this if the tariffs go into full effect."
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
FromSoftware has shared some more info about its recently announced Switch 2 exclusive, The Duskbloods. The partnership with Nintendo seemed to affect not just the style of game FromSoft is making, but even the design of the keeper of The Duskbloods' hub area into something different — something... cute.
The trailer shown during the Switch 2 Direct this week closed on a shot of a winged rat character, with glowing glyphs drawn all over it, looking at the camera. Curious fans might have wondered what this rat's deal was. As it turns out, this is our new hub companion.
"That character shares a similar role with the fire keepers from the Dark Souls series. They remain in the hub area, providing the player with advice and guidance," director Hidetaka Miyazaki said in an interview with Nintendo.
"I suppose you could say we tried doing something a little Nintendo-esque in the spirit of the partnership."
When asked what Miyazaki means by that, he added: "We tried something cute for a change. Although I will say this character is actually an elderly gentleman (laughter)."
FromSoftware's shrine keepers have been central figures for player's journeys through their worlds. Familiar faces like Melina, the Maiden in Black, the Doll, and others are characters you return to over and over on your trip, often offering power to help you move forward.
With a PvPvE game like The Duskbloods, though, it remains to be seen what kind of advice and guidance the winged rat will offer. Miyazaki said the team at FromSoft has tried its hands at introducing "a lot of new and interesting ideas," so expect the unexpected when it hits Nintendo Switch 2 sometime in 2026.
Quite a few of these cards have already started to sell out, but there's a shining light at the end of the tunnel coming from GameStop. The retailer has created its own line of microSD Express cards that are available to preorder and come in varying capacities, from 256GB ($49.99) to 512GB ($84.99) to 1TB ($149.99). These are set to release on June 5, the same day as the console. You can preorder these cards below, but to stay up to date on more cards as they come back in stock keep our hub page for microSD Express cards bookmarked.
The microSD Express cards have been disappearing fast from online retailers, so if you've been hoping to secure a storage upgrade ahead of the Switch 2's release you'll want to be quick to get your preorders in. If you're unsure if you'll need the extra space, it's worth noting that the Switch 2 is set to come with 256GB of internal storage, which is quite a bit more than the original Switch's 32GB. If you have an ever-expanding library of Switch games, it's always worth it to pick up some extra storage.
Outside of the additional storage, if you're curious when preorders will pop up for the console itself, make sure to mark your calendar for April 9. It's worth keeping our Switch 2 preorder guide bookmarked as well so you can stay up to date on when it drops and where it's available to purchase on the day. We've also put together a list full of tips to help increase your chances of getting a Switch 2. The countdown has begun, and we're here to help you secure a Switch 2 on day one.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
One of the biggest surprises of the Nintendo Switch 2 Direct this week was its exclusive FromSoftware reveal, The Duskbloods. It's a PvPvE game developed by the Soulsborne studio, but director Hidetaka Miyazaki said this doesn't mean the company has shifted direction moving forward.
In a new interview with Nintendo, Miyazaki spoke about the decision to make The Duskbloods a PvPvE game. The director said he's "always found" the structure interesting, as it allows for a broad range of game-design ideas while also letting FromSoftware leverage its experience in designing challenging enemy encounters.
"As a side note, please allow me to address one thing," Miyazaki said. "As we previously mentioned, this is an online multiplayer title at its core, but this doesn't mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward."
He continued: "The Nintendo Switch 2 version of Elden Ring was also announced, and we still intend to actively develop single-player focused games such as this that embrace our more traditional style."
Since the release of Elden Ring in February 2022, FromSoftware has certainly experimented a bit. Its DLC, Shadow of the Erdtree, tried out some interesting new power scaling methods in the form of Scadutree Blessings. There's also Elden Ring: Nightreign, an upcoming co-op survival action game that blends the usual Souls style with an encroaching storm, loot, and character archetypes. The studio even went back to its mecha days with Armored Core VI: Fires of Rubicon.
So with The Duskbloods, FromSoftware is trying something a little different again. In the interview, Miyazaki said the company's outline for The Duskbloods was "still very bare-bones" when the team presented it to Nintendo — "more a loose string of ideas than a proper presentation," and the concept was "different from anything [FromSoftware] had done before."
Nintendo was interested in making it happen though, and while a small team started the project for the original Switch, Nintendo approached FromSoft with the idea of moving to the Switch 2 instead. "The new hardware's focus on online features allowed us to stay as true to the original vision as possible, which was very good news for us," Miyazaki said.
So while The Duskbloods might be a little different from the usual FromSoftware game, it sounds like the studio isn't completely leaving the "traditional" style you'd expect behind. Put differently: let FromSoft cook on this one.
It turns out our favorite Hell's Kitchen villain Wilson Fisk is off limits for the big screen — according to Daredevil: Born Again star Vincent D’Onofrio himself.
"The only thing I know is not positive," D’Onofrio explained to Josh Horowitz on the podcast Happy Sad Confused recently. "It's a very hard thing to do, for Marvel to use my character. It's a very hard thing to do, because of ownership and stuff."
He continued: “I’m only usable for television shows. Not even a one-off Wilson Fisk movie. It’s all caught up in rights and stuff. I don’t know when that would work out — or if it ever would work out at all.”
That appears to rule out D’Onofrio's take on Fisk making an appearance in any Marvel Cinematic Universe movie, thus also ruling D’Onofrio out of appearing in the upcoming Spider-Man: Brand New Day and Avengers: Doomsday (I guess we won't be seeing D’Onofrio's name on a director's chair in the future). Could this also throw a spanner in the works of any potential standalone Charlie Cox Daredevil movie, where you'd reasonably expect D’Onofrio to appear as a villain?
D’Onofrio first appeared as Fisk, New York City’s most powerful crimelord and future mayor also known as Kingpin, in Marvel’s Daredevil. The 2015 Netflix original had three seasons and ended with just shy of 40 episodes in 2018. D’Onofrio’s portrayal has been praised up and down by fans and critics alike over the years, so it should come as no surprise that he puts a lot of thought into how he wants Fisk to be perceived — especially when it comes to the influences he pulls from.
“Anytime they were in a fight, or they were holding a gun, they looked nervous,” D’Onofrio explained to IGN last month about the everyman performances of the likes of Harrison Ford and other older greats that inspired his own multifaceted villain.
“They carried their own humility into the action scenes with them. And I always thought that that was the way to go. That made it look real to me. Gary Cooper in Sergeant York, when he takes aim, when he becomes the sniper, it's the humility in his eyes that you see. It's amazing. I think that helps action stuff a lot. We're all very conscious of that.”
Season 1 of Daredevil: Born Again is currently airing week-to-week on Disney+ and will premiere its finale on April 15, 2025.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
The expensive price tag on its new games is one of the drawbacks of the Nintendo Switch 2, of which preorders have already been going live early (Amazon included). Luckily, ShopTo is taking the sting off for UK customers by allowing you to get Donkey Kong Bananza for only £63.50.
While this is still more than the £58.99 RRP for digital copies, it's the best price possible right now for those who want to actually own their games, and hold them in their hands like a newborn bab. This handy bargain comes as the result of using ShopTo's "SPRING" coupon code, which allows you and other future Nintendo Switch 2 players to knock 5% off various games, consoles, gift cards, and more across your order on the website.
Once you use the code at checkout, £3.35 will be taken off so you'll only have to pay £63.50 instead of £66.85. There is a catch, however. While you can preorder Donkey Kong Bananza to pay at dispatch normally, you'll only be allowed to use the discount code if you pay right away.
So, if you currently don't have the funds and weren't planning to pay until DK Bananza's 17th of July 2025 release date, this preorder deal sadly won't be ideal for you.
That said, if you manage to free up some cash, you can use the "SPRING" discount code also works for Mario Kart World, which is also for sale at ShopTo. Currently at £74.85, you can get £3.34 knocked off so you'll only have to pay £71.10.
We know that the Nintendo Switch 2 bundled with a code for Mario Kart World is a great deal, essentially getting you a digital version of the game for around half the price, but any discounts on the game from retailers is also great for you physical collectors out there.
The discount also works for the upcoming Nintendo Switch 2 Pro Controller over at ShopTo, but is currently sold out at the time of writing.
Nevertheless, we'll be keeping an eye on it incase the retailer happens to add any more stock, so you can take advantage while the coupon's still active.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Amid the ongoing backlash to Nintendo’s shock pricing for the Switch 2 and Mario Kart World, two former Nintendo PR managers have described the situation as “a true crisis moment for Nintendo.”
Ellis and Yang were particularly critical of the way Nintendo revealed the price of the Switch 2 and its games. They pointed to the lack of a price in the Direct itself as a "deliberate" omission that caused confusion and misinformation as fans scrambled to find out pricing confirmation elsewhere.
The Switch 2 and Mario Kart World pricing was “intentionally omitted from the Direct for a reason,” Yang claimed, “but handled poorly in terms of the information being in all these different places and you’re expecting the fans or the consumer to piece it all together.”
Ellis added: “It just shows some disrespect to the consumer, where, ‘oh, you just saw the Direct you’re so excited, you’re just gonna throw your money at us blindly, you’re not going to even ask the question of how much it cost because you’re so excited, aren’t you?’ "
“It’s a little bit degrading almost to the intelligence of the consumer,” Yang said.
The former NOA communications staff then went on to discuss Nintendo’s failure to address the pricing concern, either with a public statement or in interviews with the press. This, they said, was causing rampant speculation to fill the void with misinformation.
“They are enabling the story to get out of hand, out of control,” Yang said. “They have lost control of this,” Ellis added.
Nintendo’s communications team will now be recommending the company release an official statement, Yang said, but the approval process will be painful, with many people involved before it even gets to current Nintendo boss Shuntaro Furukawa.
Nintendo will also be out of practice because it hasn’t spoken to its community or press in such a long time, the pair said, nor has it had to deal with this sort of negativity since the Nintendo 3DS price debacle of 2011.
Now there is concern for staff manning demo stations at the public-facing Switch 2 hands-on sessions. Fans will have reasonable questions at these public events and might put those to staff who are manning demo stations. If they respond with any sort of answer, that could end up online and framed as Nintendo’s official response.
What happens next? It remains to be seen, but neither Ellis nor Yang expect a price drop of either the Switch 2 or its games before launch.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
inZOI has sold 1 million copies in a week, developer and publisher Krafton has announced. That’s the fastest sales milestone ever for a game published by the South Korean megacorp.
Krafton’s The Sims competitor launched on PC via Steam in Early Access form on March 28 and quickly hit the headlines after players discovered they could run over and kill children. Krafton responded to say it had patched out what it called an "unintended bug."
Despite this hiccup, inZOI has a ‘very positive’ user review rating on Steam, and saw a peak of 175,000 concurrent viewers on Twitch, ranking third in the Games category. It rose to number one on Steam’s Global Top Sellers List (by sales revenue) just 40 minutes after release.
Meanwhile, Canvas, inZOI’s in-game user-generated content (UGC) sharing platform, saw over 1.2 million “participants” on launch day, and over 470,000 pieces of content uploaded.
IGN’s inZOI Early Access review returned a 6/10. We said: “inZOI is a visually striking life simulator with plenty of ambition, but not enough depth as of its Early Access launch.”
Clearly, inZOI is doing the business for Krafton, which highlighted its work promoting the game ahead of launch and its communication with the community as helping to build trust and momentum for release. The inZOI global showcase and demo build “particularly attracted high interest,” Krafton added.
CEO CH Kim commented: “We are grateful and excited to present inZOI to players around the world through Early Access. We will continue to actively communicate with players and foster inZOI as Krafton’s long-term franchise IP.”
As for what’s next, Krafton said future updates will introduce new content, including mod support and new cities, with all updates and DLC provided for free until full release.
In a recent note to players, Krafton said it will “quickly” apply fixes for reported issues through hotfixes during April amid complaints from some players about the state of the game. The scale of inZOI’s global community is “a next-level experience for us,” Krafton said, before admitting it’s “going through some trial and error in finding the optimal means of communication.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Another big difference is that the Switch 2 requires microSD Express cards for up to 2 TB of extra storage, meaning the microSDXC cards the current Switch models support cannot transfer over to the new console.
But, based on the file sizes revealed on the Japanese store, that 256 GB of internal storage should keep most players going for a while.
The biggest file size here is, as you’d expect, Mario Kart World, but at 23.4 GB it only takes up around 10% of the Switch 2’s total internal storage.
Mario Kart World is relatively slim compared to the beefy Cyberpunk 2077, which weighs in at 64 GB on Nintendo Switch 2. That's a chunky 25% of the Switch 2’s internal storage.
For context, one of the biggest games on the original Switch, The Legend of Zelda: Tears of the Kingdom, was just 16 GB.
It’s worth noting that the GameCube app’s size is expected to grow as new games are added to the library. At launch, the GameCube app contains The Legend of Zelda: The Wind Waker, F-Zero GX, and SoulCalibur 2.
So, how is the Nintendo Switch 2 able to get away with relatively small game sizes while offering up to 4K resolution?
In January, the internet spotted a Nintendo patent, filed July 2023 but published for the first time earlier this year, that described AI image upscaling technology that would help keep video game download sizes small enough to fit on a physical game cartridge while offering up to 4K textures. It was thought at the time that this applied to the Nintendo Switch 2, and could relate to Nvidia DLSS graphics technology.
Nvidia DLSS (Deep Learning Super Sampling) is an AI-powered technology that uses machine learning to upscale lower-resolution images in real-time, enhancing both performance and image quality in games.
Nvidia described it as a “custom Nvidia processor featuring an Nvidia GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.”
Those upgrades include up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. Nintendo Switch 2 also supports HDR, and AI upscaling “to sharpen visuals and smooth gameplay.”
The new RT Cores bring real-time ray tracing, delivering “lifelike lighting, reflections and shadows for more immersive worlds,” Nvidia continued.
Tensor Cores, meanwhile, power AI-driven features like DLSS, “boosting resolution for sharper details without sacrificing image quality.”
Details are thin on the ground, however. In a hardware-focused roundtable Q&A in New York this week, attended by IGN, Nintendo representatives confirmed the Switch 2 uses DLSS, but did not specify which version of the tech, or whether it had been customized for Switch 2. It was a similarly vague response when Nintendo confirmed the Switch 2’s GPU is capable of ray tracing.
And what about the GPU itself? Tetsuya Sasaki, General Manager at Nintendo’s Technology Development Division, and Senior Director at its Technology Development Department, chimed in to say Nintendo prefers not to get in the weeds on things like the GPU.
“Nintendo doesn't share too much on the hardware spec,” he said. “What we really like to focus on is the value that we can provide to our consumers. But I do believe that our partner Nvidia will be sharing some information.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Remember Marathon? It’s Destiny developer Bungie’s next game, and it looks like we’re about to finally see more of it.
Marathon is a PvP-focused extraction shooter set on the mysterious planet of Tau Ceti IV. Players inhabit the bodies of Runners, cybernetic mercenaries who have been designed to survive the planet’s harsh environments, exploring the lost colony that once inhabited Tau Ceti’s surface.
Now, though, half a year later, it looks like Bungie is finally ready to reveal what it’s been working on. A tweet from the official Marathon account, below, revealed a typically cryptic image and accompanying garbled signal noise. As fans have noticed, there’s ASCII art of footage from the debut Marathon trailer. Given this is Bungie we’re talking about, a developer known for its mysterious teasers, hidden clues, and Easter eggs, there’s probably much more here to discover, and fans are already working to find out what it all means.
Either way, it very much looks like it’s finally happening for Marathon after what has been a troubled development.
While Arrowhead’s Helldivers 2 was a breakout hit, becoming the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks, Sony’s other live service games were either canceled or suffered disastrous launches.
Indeed, Sony’s Concord is one of the biggest video game disasters in PlayStation history, lasting just a couple of weeks before it was brought offline amid eye-wateringly low player numbers. Sony later decided to kill the game entirely and shut its developer.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Maybe the bigger shock was around the cost of Switch 2 games, which not only hit the new $70 USD standard for new games but also go as high as $80 in the case of games like Mario Kart World. Add in the additional cost of the various accessories if you want the full Switch 2 experience and it all totals a hefty sum.
But if you adjust the launch cost of previous Nintendo consoles for inflation, how does Switch 2 stack up? And how does the Switch 2 price also compare to other consoles? The results might surprise you...
Nintendo Switch 2 Price Vs Previous Nintendo Consoles
NES
The NES was released in 1985 and was sold for $179 USD at launch. That sounds like a bargain these days, but if you adjust the cost for inflation it would set you back $523 USD in 2025. Woof!
SNES
Nintendo followed it up in 1991 with the SNES, which at the time cost $199 USD. It was $20 dollars more back then but taking into account the additional inflation between the two launch years, it would cost $460 USD in 2025.
Nintendo 64
Nintendo’s big 3D revolution came when the Nintendo 64 was released in 1996, which came in at the same $199 price point as the SNES. However that’s $400 USD in today’s terms after adjustments for inflation.
Nintendo GameCube
The Nintendo GameCube, whose games will be available on the Switch 2 through the Nintendo Switch Online’s classic library, hit the shelves in 2001 for $199 or $359 USD in today’s dollars.
Wii
Nintendo’s bold next step after the GameCube was the motion-controlled Wii which went on to become a global phenomenon. In 2006, the Wii hit shelves at $249 USD or about $394 USD in 2025.
Wii U
Nintendo wasn’t as successful with its follow-up the Wii U. It was released in 2012 for $299 USD at launch or $415 USD in 2025, making it closer to the Switch 2’s pricing.
Nintendo Switch
Nintendo found its groove again with the Nintendo Switch, which will go down as one of Nintendo’s most-successful consoles of all time. The system hit stores in 2017 – nearly eight years ago – and retailed for $299 USD, or $387 USD in today’s dollars, so still cheaper than Switch 2 when it hits the shelves on June 5.
So there you have it, the original NES is the most expensive console Nintendo has ever launched if you adjust prices for inflation. Does that make Switch 2's price any easier to swallow? Absolutely not.
But what about the games?
While the Switch 2’s price was largely expected by analysts and other trend watchers, the real head-turner was Nintendo’s pricing on games, which will retail as high as $80 USD for Mario Kart World, while others like Donkey Kong Bananza are priced at $70 USD (or $65 digitally).
It’s difficult to see exactly how that compares to the earliest NES cartridges at launch because unlike today, prices back then varied pretty wildly from one game to the next. For example, in the early 90s an NES game could cost as much as $45 USD, or $130 USD in 2025, while some sold for as little as $34, or $98 USD after adjusting for inflation – which is still more than what Mario Kart World would cost today. But many are convinced that the cost of games could increase further.
It's no surprise the Switch 2 hits the higher end of Nintendo's pricing, beaten only by the NES and SNES. Real-world factors do seem to be a big cause of this price increase given that Nintendo announced a cheaper, region-locked Switch 2 for Japan, Nintendo's key domestic market, for 49,980 JPY or $340 USD.
How Switch 2's Price Compares to Other Consoles
We did a similar cost analysis when the price for the PS5 Pro was announced, comparing the PS5 Pro to other Sony consoles. But how does Switch 2 stack up to some other past consoles?
PlayStation 2
The PlayStation 2 was released in 2000 and is the biggest selling console of all time. It cost $299 USD back then and now, adjusted for inflation, the PS2 would cost $565 USD in 2025!
Xbox 360
The Xbox follow-up was the company's most-successful console and was released in 2005 for $299 USD, or about $500 USD in 2025.
While no prices were confirmed during the Nintendo Direct presentation, regional costings have since popped up on Nintendo's country-specific websites, leading to the realisation that the cheapest way to own Nintendo's new hardware is to be Japanese.
As highlighted in a cheeky tweet from Duolingo — the education app that teaches a range of languages, including Japanese — Japan is selling two different Switch consoles: a multi-language version, which sells for 69,980 yen (around $477), and a Japanese language-only edition for 49,980 yen (about $341).
As Japan is the only country in the world offering a mono-language console option for a cheaper price, this means players content to play in Japanese can save over $100 compared to the system the rest of the world has to buy, which is selling for $449.99 in the U.S.
In some experts' opinions, the inflated international price may well be a result of U.S. president Donald Trump's recently announced international tariffs.
"Nintendo probably factored in possible tariffs, the current inflationary climate in the world and the $700 Sony dared to charge for the PlayStation 5 Pro last year," said Dr. Serkan Toto, CEO of Kantan Games.
It may also be because Japan is "a key market for Nintendo," with the country accounting for a quarter (24%) of the Nintendo Switch installed base in 2024, compared with just 2% for Xbox Series X/S and 9% for PlayStation 5.
"If Switch 2 pricing in Japanese Yen was aligned with the U.S. Dollar price, it would dramatically weaken Nintendo's position in Japan, representing a doubling in the list price over the classic LCD Nintendo Switch model," explained James McWhirter, analyst at Omdia. "Yet if Nintendo continued to rely on region-specific pricing that is significantly cheaper in USD terms, they would face an issue with grey imports to other territories."
Even if you do happen to be fluent in Japanese, however, there are still barriers to getting hold of the cheaper system.
"The Japanese-Language System (Japan only) is designed for use in Japan only," states Nintendo's own website. "Only Japanese is available as the system language, and only Nintendo accounts with the country/region set to Japan can be linked to this system."
With these further limitations, coupled with the fact the Japanese-only variant is only available from the Japanese My Nintendo Store, Nintendo is essentially region-locking the console to keep costs down for Japanese players.
Vikki Blake is a reporter, critic, columnist, and consultant. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
There’s no denying the excitement of a new console reveal, and Nintendo certainly delivered when it came to the new graphical capabilities of the Switch 2. Despite still no sign of a new 3D Mario game (it’s been almost eight years since Super Mario Odyssey, why must my pain continue?), we got the open-world Mario Kart World, the return of Donkey Kong to the limelight, and a pseudo-successor to Bloodborne in the shape of The Duskbloods. But one aspect of the reveal has overshadowed everything – the price. Not necessarily just the console itself – $449.99 isn’t an outrageous cost for a piece of new technology in 2025 – but the amount of money it will take to buy the games and accessories to enjoy Switch 2 to its fullest. So is the price of admission to Nintendo’s new toys really too high? Let’s take a look.
Many headlines have been written about the $80 price tag of Mario Kart World. It’s certainly an eye-opener in an age when we’re so used to $60 or $70 being the norm. The knee-jerk reaction is to say that it’s too much and Nintendo is squeezing us for every penny as it knows it’s the one game everyone will want at launch. Throw in another set of joy-con if you want to play with friends and family and that’ll be another $90. Want people from across the world to join you? A non-inexpensive Nintendo Online membership is required. It all tots up and when the reveal trailer was so focused on 24-player co-op and the ability to roam around its world with friends, taking advantage of the new GameChat and photo mode features, it’s hard not to think it's all a bit cynical.
Of course, the counterargument is that it presents good value for money in terms of dollars to hours of enjoyment. World will likely be the only Mario Kart game to be released on the Nintendo Switch 2 if Mario Kart 8’s decade-long lifetime is anything to go by. Is $80 a reasonable amount to charge for a game that will likely provide many years of enjoyment? In an age where free-to-play games such as Fortnite are now the norm, have our perspectives of value for money been skewed? I imagine someone who puts as many hours into Fortnite over a five-year period as a Mario Kart player will likely spend $80 on battle passes and skins. Yes, these examples are apples and oranges, but in a time when a cinema trip for the whole family can easily cost $80 for two hours of animated slop, a decade of Mario Kart doesn’t seem too bad.
Granted, Donkey Kong Bananza is listed at a cheaper $69.99 price, so maybe this is a case of Nintendo knowing they can ask what they want for Mario Kart, one of the planet’s most popular game series. But it does set a worrying precedent, and with the Switch 2 versions of Kirby and the Forgotten Land and The Legend of Zelda: Tears of the Kingdom both also costing $80, the strategy is a little baffling. For a company like Nintendo, which has also appeared player-first and generous in its offerings, it raises the question of whether other game publishers will follow in the footsteps of these inflated game prices. GTA 6, we’re all looking at you. It also turns the attention to how generational leaps between consoles will go in the future when it comes to the cost of upgrading older games.
PlayStation has been doing this for years, consistently offering $10 upgrades to some of its PS4 games making the jump to PS5, with Days Gone doing exactly that later this month. The price for enhanced versions of Switch games on the Switch 2 is yet to be revealed though; if it’s the same as Sony charges then I doubt there’ll be much of an outcry – $10 for a superior frame rate, greater resolution in 4K, and even extra gameplay additions isn’t a bad deal. But if it’s $20 or $30, I’m not sure I’ll be investing in many of these upgrades.
For example, you can currently buy Tears of the Kingdom on Amazon for $52, a whole $28 less than the Switch 2 edition will cost. Surely the upgrade won’t be quite that much? The difference is even starker in the UK, where it’s currently £45 for the Switch version, but £75 for Switch 2. The MSRP for the original Switch version of TOTK is $70, so does that mean the upgrade will be just $10? If that’s the case, why not just buy a Switch copy from Amazon and then get the upgrade pack for another $10, saving yourself almost $20 in the process?
Of course, this is all speculation but the only indicator we have so far is the enhanced versions of Breath of the Wild and Tears of the Kingdom being available as part of a Nintendo Online + Expansion Pack membership, of which the cost is currently $49.99 a year. Assuming that the price doesn’t get raised in the next two months (I wouldn’t be hugely surprised if it does at some point though, Netflix currently charges me $4 million dollars and the soul of my firstborn just to watch Love is Blind), an upgraded Zelda as part of that isn’t the worst deal in the world. But what happens if I cancel my membership? Do I have to go back to playing 1080p, slightly framey Zelda until I resub? These are all questions that need answering.
Finally, we have perhaps the most baffling choice of all: the decision to charge for Nintendo Switch 2 Welcome Tour. This virtual exhibition littered with minigames reeks of hardware pack-in energy and is the sort of thing you’d expect to be greeted with when loading a new console up for the first time. Astro’s Playroom came free with all PlayStation 5s and was an incredibly generous platformer that both evoked Nintendo’s brand of invention and celebrated PlayStation history while welcoming the new addition to its console family. It felt like Sony learned the right lessons from Nintendo and Wii Sports, whereas Switch 2 Welcome Tour feels like Nintendo taking pages out of the borderline arrogance Sony displayed during its expensive PS3 launch.
I don’t think the Switch 2 will be a step backward for Nintendo like Sony’s jump into the high-definition generation was though. It has enough forward momentum and goodwill from the original Switch, not to mention its frankly absurd library of games, to falter massively. The Switch 2 console itself looks like an impressive if not slightly safe improvement on what’s come before. The games we’ve seen so far largely look great too, with many more to come I’m sure (Mario, come on, mate). I just hope Nintendo doesn’t get too greedy and learns from the instant backlash of the cost of some of its launch offerings. No one wants $80 to be the new standard price of video games, so let’s hope Nintendo doesn’t make that a reality.
Does the cost of the Switch 2 and its accompanying games, upgrades, and peripherals completely overshadow the reveal? Not quite for me. But it certainly didn’t result in it being the universal success that Nintendo hoped it would be.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Patch notes revealed an across-the-board buff to character damage potential and offensive pressure, which caused some within the community to complain that Tekken 8 has strayed too far from the classic Tekken experience.
The backlash got so bad that some pro Tekken players threatened to ditch the game, while others took to Steam to leave angry negative reviews.
In response, the Tekken development team at Bandai Namco issued a statement acknowledging the furore, and confirming an “emergency patch” would be released this month to address Paul and Jack specifically, with more balance changes to come.
Fighters,
we are aware of the current community feedback regarding #TEKKEN8 Season 2. We are carefully reviewing the balance of the game; expect more information about these changes soon.
In addition, an emergency patch will be released in April to adress the following issues👇 pic.twitter.com/Gvet0IOISu
Now, Tekken development chief has waded in, tweeting one person’s complaint that the Tekken community had gone too far in directing its anger at specific staff on social media.
“In any case, it is clear to me that the result is a disconnect between what the community wants and the tuning results,” Harada said.
“I understand that whatever words I may be accused by the community about it, that is not the essential issue and it is not the time to worry about it.
“We have our Battle & Tuning team working around the clock to read through all the feedback logs from the community and work on future policies and changes for the better.
It seems unlikely that Harada’s comment will calm the angry responses from the Tekken community, or stem the tide of negative user reviews on Steam. Recent reviews there are now ‘overwhelmingly negative’ after thousands of negative reviews were left in the last week.
“I am baffled,” reads the current “most helpful” user review. “I never seen devs so out of touch with the community.
“New season dropped and they made every character into a braindead easy mix up machine without a single buff to defense. From the start of Tekken 8 players were vocal about the prominence of easy mix-ups and the glaring nerfs to defense compared to past Tekken games and yet they do a huge patch with lots of new moves that emphasise on every aspect the players disliked about the game.
“No-one, literally no-one asked for these changes, even new players never asked for more offense in a game that clearly lacks defensive options and is easy to mash button and win like in most Tekken games.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
With Mario Kart World cruising its way onto store shelves at $80, Nintendo fans who were otherwise stoked about the promise of the Nintendo Switch 2 have spent the last 24 hours balking at the prospect of doling out that many coins, even for a game they feel is a must-have.
We wrote earlier today about why Mario Kart World, as well as the Nintendo Switch 2 itself and many of its accessories, are so dang expensive. But knowing the “why” of it doesn’t really ease the pain on the wallet. What’s more, we learned just this morning that a number of Nintendo Switch 2 Edition games, including The Legend of Zelda: Tears of the Kingdom and Kirby and the Forgotten Land, will also be $80. And with the AAA game price increase from $60 to $70 still firmly within recent memory, fans are now worried that more and more games, Nintendo or otherwise, are going to start getting more and more and more expensive.
So what does the future hold? Are $80 games the new Nintendo normal?
As usual, rather than speculate ourselves, we went and found some expert analysts to tell us what they think is going to happen.
A New Nintendo Normal
NYU Stern professor and author of SuperJoost Playlist, Joost van Dreunen, believes Nintendo is using Mario Kart World as a “test case for premium pricing,” and will evaluate consumer response before applying this more broadly. Spoilers: the response hasn’t been great so far! But sentiment is not the same as sales, and Nintendo will likely measure success by how well Mario Kart World actually sells.
“If the $80 price point succeeds, Nintendo will likely extend it selectively to their most valuable franchises rather than making it standard across their first-party lineup. Franchises that could potentially justify the premium pricing include:
The Legend of Zelda - the next mainline entry following Tears of the Kingdom could command $80 given the series' prestige and the expansive scope these games typically offer.
New 3D Mario adventures - for major releases in the vein of Super Mario Odyssey, Nintendo could position these as premium products.
Super Smash Bros. - the next installment of this franchise would be a strong candidate for premium pricing due to its extensive roster and competitive staying power.
“Games that likely wouldn't justify the premium price include smaller-scale entries, remasters, and series with more niche appeal. Nintendo will probably maintain a tiered pricing strategy, with their tent-pole franchises at $80, mid-tier releases at $60-70, and smaller titles at traditional price points.”
Rhys Elliott, games analyst at Alinea Analytics, had a similar take, pointing to the top 10 best-selling Nintendo Switch games as a guide for what we might see get an $80 price tag in the future. “I could see Nintendo pricing mainline Pokémon games, mainline Zelda games, and the inevitably imminent 3D Mario and Animal Crossing games at $80 physical (but $70 digital still).”
And James McWhirter, analyst at Omdia, added a suggested hypothetical Splatoon 4 to the list of possibilities, along with another thought on future monetization:
“For titles that do not adopt the $80 base price, Nintendo could lean in more heavily in alternative forms of monetisation, including those it has so far refrained from using, such as tying paid early access to higher value editions of its games.”
Grand Theft, Grand Price?
That covers Nintendo, but what about other games? Earlier this year, we covered a flurry of speculation on one specifically: Grand Theft Auto 6. At the time, we were responding to rumors and discussion that Take-Two might price the sequel to the over 200 million selling blockbuster at $80, $90, or even $100. Analysts suggested that the high end of this was rather unlikely, but what about now? Will Grand Theft Auto 6 cost $80... or even more?
Tiago Reis, market analyst at Newzoo, certainly thinks so. “For sure. Big hits that are highly anticipated (e.g., GTA 6, new CODs) can get away with it due to franchise recognition. Most people are not going to stop buying these games because they are $10 more expensive. If consumers are willing to wait, they can get it at a discount a couple of months after release. But by then, these companies have already extracted max value/price from the people who are less price sensitive.”
Reis’ colleague Lauren Universe, client services manager at Newzoo, added: “Frankly, I expect base GTA to be at least $80, with multiple options of various increased prices (like Civ 7) that include expansions, DLCs, and ‘early access.’”
Dr. Serkan Toto, CEO of Kantan Games, agreed, and even expanded on who might be interested in raising prices beyond just Take-Two. “I do believe there is a chance that companies like Microsoft or Sony could feel encouraged to raise their prices now. Would you be shocked if Take-Two now thought to themselves: ‘If Nintendo can charge $80 for a Mario Kart game, we can do the same for GTA 6 - a title thousands of people have been working on for 12 years?”
Nuno Domingues Marques, also a market analyst at Newzoo, similarly brought up Sony and Microsoft as possible candidates for price hikes. “I am unsure if Sony/Xbox will wait for their next generation to make the push or if they will adjust post-Switch launch, but certainly, it seems like the way forward. Third-party publishers will jump on it as soon as they feel it is justified, which is likely ASAP. Not all exclusive games will cost $80, in my opinion though. Games like Ratchet & Clank or other smaller niche experiences are likely to keep lower price points.”
But Elliott pushed back a bit on the idea that Mario Kart World could have opened a higher pricing floodgate. He pointed out that at least in the UK and Europe (U.S. price discrepancies are still unconfirmed), Nintendo is charging more for the physical edition of Mario Kart World than digital in an effort to push more consumers toward the digital edition. But he suspects that because the other two console platforms are far more digitally-oriented than Nintendo (something he discussed in more detail in our other piece on the Switch 2 pricing), this would be a tougher sell for other publishers.
While I believe Take Two could charge over $70 for GTA 6, I maintain that it is a bad idea.
“While I believe Take Two could charge over $70 for GTA 6, I maintain that it is a bad idea for three reasons. [One,] the real cash cow is GTA Online and its recurring revenues, so limiting the total addressable audience at launch wouldn't be smart. There’s also a cost-of-living crisis happening globally and GTA appeals to everyone – rich and less fortunate.
"[Two,] Rockstar needs to move players from GTA 5, and a higher floor for the switching cost would limit the GTA 5-to-GTA 6 player acquisition. Players not budging from GTA 5 is probably one of GTA 6's biggest threats, one GTA hasn't really faced before. After all, live services are mostly zero-sum in today's oversaturated attention economy. GTA 6 isn't just competing against competitors' games, it's competing with TikTok, Netflix, and even its predecessor.
"[Three,] Rockstar can easily charge $100 or more for an edition of GTA 6 with a week of early access, maybe with a shark card thrown in. Players with disposable income will pay for it. This is the best of both worlds for Take-Two. This is pretty much the norm for AAA games these days.”
Elliott concluded that even with all that in mind, GTA 6 nonetheless stands a better chance than any other game at withstanding a price hike with its consumer base intact. So ultimately, the question of GTA 6’s pricing remains an impossible one to answer up to the point where Take-Two finally announces it.
Living in Interesting Times
I’ll end on a hopeful note, though, which I got from both Mat Piscatella, analyst at Circana, and a couple of analysts at Newzoo. These folks told me that while we’re likely to keep seeing games get more expensive (and, as Piscatella points out, have already been for a while via Collector’s Editions and similar), we may also see them get cheaper in certain ways.
“Other Nintendo games will certainly follow suit,” said Brett Hunt, market analyst at Newzoo. “It could, however, open the door for Nintendo to have an adjusted discounting strategy for the Switch 2.”
Marques agreed. “Maybe we will see a bigger window of pricing as well, as seen from the Donkey Kong game. Creation of space for multiple different-sized games; games that cost $49.99, $59.99, etc., having distinct content depth and breadth expectations. I agree that maybe a new discounting strategy is coming from Nintendo.”
And as Piscatella put it, Nintendo may not be the only company that sees the need to break with $70 convention in more than just one way. “We certainly could see other publishers try and establish even higher base prices for some of their new games. But we could also see more significant price promotion and discounting as well.
"With all of the uncertainty in the market, we're at a point where both publishers and consumers will have to figure out where things go next. These are, after all, interesting times."
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
If you're looking for Blox Fruits codes, IGN has what you need! In this article, you'll find all the latest and working Blox Fruits codes in April 2025 that you can redeem for free rewards and bonuses, including 2x EXP for a set time, a title, and stat resets.
Active Blox Fruits Codes (April 2025)
Below, you'll find all the active and working Blox Fruits codes in April 2025 and the rewards you get for redeeming them:
KITT_RESET: 1x Stat Refund
Sub2UncleKizaru: 1x Stat Refund
SUB2GAMERROBOT_RESET1: 1x Stat Refund
fudd10_v2: $2
Fudd10: $1
Bignews: "Big News" in-game title (speak to The Title Specialist under the Cafe in the Second Sea)
SUB2GAMERROBOT_EXP1: 2x EXP for 30 minutes
Sub2Fer999: 2x EXP for 20 minutes
TantaiGaming: 2x EXP for 20 minutes
kittgaming: 2x EXP for 20 minutes
Enyu_is_Pro: 2x EXP for 20 minutes
Sub2CaptainMaui: 2x EXP for 20 minutes
Magicbus: 2x EXP for 20 minutes
Sub2OfficialNoobie: 2x EXP for 20 minutes
TheGreatAce: 2x EXP for 20 minutes
JCWK: 2x EXP for 20 minutes
Bluxxy: 2x EXP for 20 minutes
Axiore: 2x EXP for 20 minutes
Starcodeheo: 2x EXP for 20 minutes
StrawHatMaine: 2x EXP for 20 minutes
Sub2Daigrock: 2x EXP for 20 minutes
Sub2NoobMaster123: 2x EXP for 15 minutes
Expired Blox Fruits Codes
Here are all the expired Blox Fruits codes that are no longer working in April 2025 and can no longer be redeemed:
ADMINFIGHT
BANEXPLOIT
NOMOREHACK
FIGHT4FRUIT
WildDares
BossBuild
GetPranked
EARN_FRUITS
NOEXPLOITER
DEVSCOOKING
REWARDFUN
ADMIN_STRENGTH
THIRDSEA
JULYUPDATE_RESET
How to Redeem Blox Fruits Codes in Roblox
To redeem Blox Fruits codes and get free rewards in Roblox, follow the steps below:
Open the Blox Fruits Roblox experience.
Click on the blue gift icon on the left-hand side above the Compass to open the Reward Codes menu.
Enter the code in the "Enter code here" box.
Double check it's inputted correctly and then click "Redeem!" to redeem the code.
Why Isn't My Blox Fruits Code Working?
If the Blox Fruits code you're trying to input isn't working, it's likely due to one of two potential reasons:
There's a typo in the Blox Fruits code.
The Blox Fruits code is expired.
When entering a code into Blox Fruits, ensure it's spelled correctly (for example, capital O and not 0 and vice versa) and that there are no accidental spaces before or after the code. The best way to ensure there are no errors is to copy and paste directly from our article.
If the code still isn't working, then it is probably expired and no longer working.
How to Get More Blox Fruits Codes in Roblox
The best way to get more Blox Fruits codes is to join the Roblox experience's Discord server. While we do check for new codes and update this article regularly, joining the Blox Fruits Discord ensures you'll be notified in real time whenever there's a new one for you to redeem. Additionally, new codes are often posted to the Blox Fruits YouTube channel by the developer.
What is Blox Fruits in Roblox?
Blox Fruits is a Roblox experience inspired by the popular pirate anime One Piece, and is available on PC, console, and mobile devices. In it, you sail the seas as either a Marine or a Pirate to undertake various quests and find Blox Fruits that give you supernatural powers.
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her adventuring around Eorzea in Final Fantasy XIV or making miniatures.
Disney's CinemaCon presentation was filled with footage showcasing some of the upcoming films from Disney, Marvel, and more.
While the studios have yet to release most of the clips, we were in attendance and are here to break down the biggest moments for you from The Fantasic Four: First Steps to Thunderbolts* to Avatar: Fire and Ash and more.
New Fantastic Four Footage Reveals a Major Plot Point... and the Female Silver Surfer
The Fantastic Four took center stage at CinemaCon and we got a look at brand-new footage of the long-awaited film that will be released in theaters on July 25, 2025.
The footage begins with Mark Gatiss' Ted Gilbert hosting his 1960s Ed Sullivan Show-style talk show and recapping the story of the Fantastic Four. We get to see the space trip that transformed them, their popularity amongst the people, and their powers, minus the stretching abilities belonging to Pedro Pascal's Reed Richards.
We then cut to a look at the Fantastic Four's home life and see more of our favorite robot, H.E.R.B.I.E., who is cooking with Ebon Moss Bachrach's Ben. The big reveal here is... SPOILER WARNING... Vanessa Kirby's Sue Storm is pregnant.
It doesn't end there as we were then treated to the first shots of Julia Garner's Shalla-Bal, the Silver Surfer. She says, "your planet is now marked for death," and that is followed by shots of Galactus' shadow over New York.
Lastly, Reed is seen getting ready for a mission and questioning whether or not they are safe. We also saw a large crowd running through the city and a little girl finding a The Thing action figure before being enveloped in Galactus' shadow herself. The final shot is off the SIlver Surfer flying towards the camera on her surfboard.
Thunderbolts: New Footage Revealed the Sad Outcome of Bucky’s Political Career
It all begins with the team driving to Jefferson Starship's 'Nothing's Gonna Stop Us Now,' and we hear Bucky (Sebastian Stan) and Red Guardian (David Harbour) talking about the Super Soldier Serum and Hydra. In the back, Yelena (Florence Pugh) is talking about her Widow's Bite bracelets with Ghost (Hannah John-Kamen) and John Walker (Wyatt Russell).
The vehicle our heroes are in then smashes through glass walls and a fight breaks out where we see some of the unique skills and powers of these Thunderbolts in action. The fight is interrupted by Valentina Allegra de Fontaine (Julia Louis-Dreyfus), who tells them to come upstairs in what is revealed as the building once known as Avengers Tower.
Valentina talks about purchasing Avengers Tower and then addresses the team one by one, all before mocking Bucky's brief time as a congressman as he couldn't even make it half a term. Bucky lunges at Valentina, but he is stopped by an unseen force that we soon learn is caused by the Sentry. His reign of terror doesn't end there either as the footage ends with him taking out our favorite new team with ease.
Avatar: Fire and Ash Footage Introduced New Na'vi Allies and Adversaries
“The Sully family are really put through the ringer on this one as they face not only the human invaders, but new adversaries: the Ash People,” Cameron said in his introduction.
We got to see about five minutes of the film in 3D, and it featured two new groups of Na'vi - the Tlalim clan, a.k.a. the Windtraders, and the Mangkwan clan, a.k.a. the Ash People. The former are nomads who "sail" the skies and the latter have rejected their diety and the ways of the Na'vi after a volcano destoryed their homeland and left nothing but ash.
The next sequence starred Jak Sully, Neytiri, Lo'ak, Tuk, Kiri, and Spider living amongst the Windtraders and sailing high above the sky in their membrane-like sails that look like jellyfish. All is well until they are attacked by the Ash People.
First Predator: Badlands Trailer Shown at CinemaCon
Elle Fanning took the stage at CinemaCon to unveil the first trailer for Predator: Badlands, where the Predator is a... good guy?! This new Predator is a younger warrior who has been cast out from his tribe and chooses to work with Fanning's character.
"Something unprecedented happens in this movie," Fanning said. "My character is not the one being chased. My character actually teams up with the Predator. And you get to see him in a completley new light. And... I'll stop there!"
As for the trailer, it kicks off with Predator relics on a ship and then a Predator standing on the shore of a planet that is not Earth. He also isn't wearing his helmet. Alongside glimpses of the Predator being surrounded by giant deadly monsters and Fanning's character saying, "You're somthing that cannot be killed," the footage ends with a bang as the Predator roars and faces down another massive creature with no fear.
Predator: Badlands will be released in theaters on November 7, 2025.
Tron: Ares Footage Gives Us a Tease of the Digital and Real Worlds Colliding
— Walt Disney Studios (@DisneyStudios) April 3, 2025
Tron: Ares will be released in theaters on October 10, 2025, and CinemaCon gave us a tease of this new adventure that will see the digital and real worlds collide. The footage begins with a highly sophisticated program, Jared Leto's Area, entering the real world from his digital home. This momentous occasion marks the first time humanity has encountered these AI beings in their world.
Ares can be seen speeding through a city on his red-tinged light cycle, leaving police cars in his wake that have no hope of catching him. A Recognizer can also be seen hovering over the city with terrified citizens looking on.
Gillian Anderson's character, who appears to be a business executive, makes an appearance alongside Jeff Bridges' Kevin Flynn, who can be heard saying, "Are you ready? Because there's no going back." And yes, the footage was accompanied by music by Nine Inch Nails.
Lilo & Stitch Clip Shows Stitch Causing Chaos at Jimmy's Luau
The live-action remake of Lilo & Stitch is set to be released in theaters on May 23, 2025, and CinemaCon presented us with a clip that fans of the original should be familiar with. The footage takes place at Jimmy's Luau, where Nani works, and sees Lilo and Stitch joining her. People still think Stitch is some weird dog, even David, but he doesn't behave like a good boy as he escapes his leash and has a western showdown with Lilo with a soda gun.
Zootopia 2 and Elio Steal Our Hearts With New Footage, Adorable Animals, and More
Zootopia 2 and Elio both got new looks at CinemaCon, wit helio getting roughly 10 minutes of showtime with footage we've seen in the trailers ane beyond.
For Zootopia 2, Ke Huy Quan, who plays Gary De'Snake, took the stage to share new details about the much-anticipated sequel, including that Quinta Brunson will be playing an adorable quokka therapist named Dr. Fuzzby.
🚨NEW ANIMAL JUST DROPPED🚨 Meet the newest addition to Zootopia 2 with Quinta Brunson as the quokka therapist Dr. Fuzzby! pic.twitter.com/0iIk8hEvET
Nick and Judy are seen chasing after Gary De'Snake and are searching for clues as to his wherabouts. Alongside the way, they stop at therapy and meet the wonderful Dr. Fuzzby.
Lindsay Lohan Flirts With Chad Michael Murray Even Though She's Really Jamie Lee Curtis in New Freakier Friday Footage
Did you feel that? Lindsay Lohan and Jamie Lee Curtis reunite at #CinemaCon to celebrate Freakier Friday coming to theaters August 8. pic.twitter.com/3Hv3djwG5G
— Walt Disney Studios (@DisneyStudios) April 3, 2025
After Lindsay Lohan and Jamie Lee Curtis took the stage at CinemaCon, footage was shown of Lindsay's Anna, who is actually housing Curtis' Tess in her body after they swap, flirting with Chad Michael Murray's Jake. Jake then asks if Tess' husband is still alive and she confirms she is and that he's very old.
Freakier Friday will be released in theaters on August 8, 2025.
With the release of Thunderbolts just a month away, some new footage was shown from the film today at CinemaCon in Las Vegas, introduced by stars Florence Pugh (“Yelena Belova”), David Harbour (“Alexei Shostakov / Red Guardian”), Hannah John-Kamen (“Ava Starr / Ghost”), Wyatt Russell (“John Walker / U.S. Agent”) and Julia Louis-Dreyfus (“Valentina Allegra de Fontaine”) - with Pugh saying how much she loved getting to jump from the second highest building in the world in the film.
In the footage, we see the team driving, making small talk, as Jefferson Starship’s “Nothing’s Gonna Stop Us Now” (used prominently in the film’s recent trailer) plays on the radio. Up front, Bucky (Sebastian Stan) and Red Guardian talk about the super soldier serum and Hydra, while in the back, Yelena is discussing her Widow’s Bite bracelets with Ghost and John Walker, and asking John about the helmet he wears in battle.
They then pull up to their destination, smashing their vehicle through the glass walls of the bottom floor. The minute they get out, we get the quick juxtaposition from the laid back vibe on the drive to how all-business they can be in fight, with them all doing fairly brutal takedowns of the soldiers attacking them, as Ghost, the most notably superpowered of the bunch, uses her phasing abilities.
The fight is then interrupted by the voice of Valentina, who tells them to come upstairs - though Bucky still punches out the guy he was fighting. It turns out they’re in what was once Avengers Tower!
In the top floor where Tony Stark once declared “We have a Hulk,” Valentina talks about how expensive it was to buy the building, and then laughs about the unlikely group in front of her - as she and Yelena face off about Valentina pitting them all against each other, only for them to become a team. Valentina goes through the group one-by-one, throwing out insults, calling John Walker “Jr. Varsity Captain America.”
However, she doesn’t recognize Red Guardian at all, asking who “Santa” is, infuriating him. On the flip side, Valentina seems to know Ghost quite well, casually calling her “Ava.” She then mocks Bucky’s brief time as a congressman (he was running for office in Captain America: Brave New World), saying it’s embarrassing he only served less than half a term.
Bucky lunges at Valentina when an unseen force stops him in his tracks, making him unable to move. That’s when we see boots coming down the stairs, clearly belonging to the Sentry, and get glimpses of him wiping the floor with the team (though we still don’t see him fully in the shots included).
At CinemaCon today, Edgar Wright and cast members Glen Powell, Josh Brolin and Colman Domingo debuted the first footage from the filmmaker's new take on The Running Man. Like the 1987 Arnold Schwarzenegger film, Wright’s movie is adapted from the Stephen King book of the same name (written under his Richard Bachman pseudonym) about a dystopian game show where trained killers hunt you to the death - though there’s a huge cash prize if you can somehow survive. Wright said that while he enjoyed the 1987 movie, he always wanted to see the book – one of his favorites as a teenager – more properly adapted, which is where his version comes in.
The footage shown today indicates many of the details from the book discarded in the earlier film are put back in, starting with Ben Richards (Glen Powell) now much more of an everyman who volunteers for the games, thanks to financial desperation, rather than Schwarzenegger’s framed police officer who was forced to play them. Wright noted that Ben initially wants to play one of the other, less lethal games, only to end up in “the big one.”
In the ‘87 film, the show’s host, Killian, was also the executive producer, but the new film restores these aspects to two separate characters, as King intended - with Josh Brolin’s Killian now solely the executive producer of The Running Man, while Colman Domingo’s Bobby Thompson hosts the show. We see Killian trying to convince Ben to play The Running Man and when Ben tells him “I’m not trying to get myself killed, so kiss my ass twice,” Killian replies “That right there is why you’re perfect!” Brolin described his character as “wonderfully maniacal.”
In the footage, we see that Domingo’s Bobby is quite the showman, spotting a cowboy hat at one point and surrounded by dancing girls (the one aspect that feels inspired by the 1987 film). But we then see him scream in anger, presumably as the film goes on and Ben proves to be better at avoiding death than expected: “This is America, damn it, and we don’t put up with no bullshit! Hunt. Him. Down!”
Domingo described Bobby as someone who “knows he’s loved by America and they listen to him. He’s having a good time.” He added that he and Wright “talked about game show hosts and their function. The show must go on. The show must happen every day.”
Where the 1987 film had the game confined to a specific area, here Ben is on the run across the country, with Hunters trying to kill him wherever he goes.
Where the 1987 film had the game confined to a specific area, here Ben is on the run across the country, with Hunters trying to kill him wherever he goes. He’s also followed at every turn by drone cameras, and we see him grab a hold of one at one point and scream into it “Stop following me!” before smashing it. As you’d expect from Wright, the action looks dynamic and exciting with flourishes of dark humor, as bullets and arrows fly and some big fights break out.
The footage ended with a very well received moment where Ben takes refuge with a man (Scott Pilgrim himself, Michael Cera) who turns out to have readied himself for attack by electrifying the floor of his hallway. As he and Ben stand safely in the next room, Cera takes out a large pump action water gun and sprays the floor, frying a group of Hunters as they storm in.
Powell noted he regularly seeks career feedback from his Top Gun: Maverick co-star Tom Cruise, but was especially aware he had to speak to the actor – who is fairly legendary for his big running scenes at this point – about starring in a movie literally called The Running Man.
Powell revealed Cruise’s advice about getting ready for a role with a lot of onscreen running was simply “Film yourself running. You don’t look as cool as you think you do."
With the wide release of the five-minute Superman sneak peek that was first shown at CinemaCon earlier this week, one thing stands out even more than Krypto’s lovable (if painful for Superman) hijinks: It’s the fact that James Gunn understands the most important thing he can do for his reboot of not just the Man of Steel, but the entire DC universe, is to make us care about the characters. All of the characters, great and small, Kryptonian and human, canine and, yes, even robot. Giggling robots.
The extended preview features footage from the film that we’ve seen before, including of course Kal-El’s incredibly cute super dog arriving on the icy scene when his master is at a real low point. But it expands on that sequence from the film’s first trailer, showing us that Krypto is very much the troublemaker Gunn has described him to be. Yes, Superman is bloodied and beaten, pleading with Krypto to take him “home,” but all the pup wants to do is play. And he makes this point by jumping on the hurt Supes with all of his super-dog strength, and even dragging Kal-El’s leg up into an extremely awkward yet entirely believable pose. “Play with me, Dad!” he’s saying, in deeds if not words. It’s all very funny and it makes you love Krypto even more than you already did. Oh yes, you will believe that a super-powered dog can fly – and be lovable.
But Superman is hurt, and Krypto finally gets it, bringing Kal to the Fortress of Solitude. And that’s where we meet that giggling robot, who is one of the keys to understanding why James Gunn is so good at what he does. But before we get to that, consider that the first time we ever saw Gunn’s version of the Last Son of Krypton in action, he was in bad shape – beaten up, bleeding, needing his dog to save him. And we don’t yet know who dished out this punishment either, so this first image of Gunn’s version of Superman battered and broken is not for the benefit of getting a villain over. There’s no “look how scary this antagonist is because they beat the hell out of the Man of Steel.” The purpose of beginning the entire marketing push for this film is to show Superman in dire straits and in need of help. It’s a far cry from the typical introduction of any superhero, let alone the superhero, and yet it makes perfect sense coming from Gunn.
It’s the Harrison Ford Syndrome. Which isn’t so much a syndrome as it is a legitimate strength of Ford’s on screen persona. Either way, think about how badly Indiana Jones gets roughed up. We don’t love him because he’s so good at fighting; it’s because he’s tired and in pain just like the rest of us. Think about the scared-as-shit look on Ford’s face when he was on the run in The Fugitive, the desperate man leaping off of a dam en route to prove his innocence. Think about the hurt on Han Solo’s face, the fully bruised ego when he thought Leia was into Luke and not him at the start of Empire. It’s an everyman appeal that few actors have ever really been able to pull off. Honestly, it might just be Ford and Sigourney Weaver as Ellen Ripley that do it completely right. The point is, seeing your heroes beat up a little bit kind of makes you love them even more, especially when they rise to the occasion later to be, you know, heroes, despite everything they’ve been through.
Giving us a Superman who right off the bat has broken ribs, a jacked-up bladder, and is in awful pain is a very Gunn choice.
Gunn knows this, and he has a track record of putting his characters through the ringer. Think back to the first time we met the Guardians of the Galaxy. The first trailer for that film shows that nobody knows Star-Lord’s name and that it stings a little. And yes, Star-Lord was a little known character from the depths of Marvel’s roster, and Superman is… well, it’s almost apples to oranges, but Gunn’s approach is exactly the same here. Let’s put some dents in our main character as quickly as we can. Let’s meet a protagonist at a moment when they’re not heroic, not saving the day, when they don’t even have the upper hand – that’s part of what makes Gunn’s superhero work resonate as well as anybody’s ever been able to.
So giving us a Superman who right off the bat has broken ribs, a jacked-up bladder, and is in awful pain even when/because his robots are healing him… it’s a very Gunn choice, and it goes a long way to getting us invested in his version of a character who, let’s not forget, has had like 10 movies and 15 TV shows or something at this point and is older than your grandparents. Superman and all his pals have been around forever, so why should we care about yet another version of his story?
And not for nothing, it’s important to remember that a significant criticism has been lobbed at Superman over the years saying his invulnerability and squeaky clean boy scout-ness are just plain boring. He was, after all, created to be the best of us, but crafting interesting narratives around an overpowered alien with only a single weakness can start to get hard after a century. So how do you make this familiar story engaging? Opening on a shot of a damaged Kal-El is a great start, but we still need to fall for the supporting cast.
And that brings us back to the giggling robot. Once Krypto gets his dad into the Fortress (which is a cool re-thinking of the classic Richard Donner ice-crystal Fortress of Solitude, only in this case one that grows out of the snowy landscape on command), the robots take custody of Superman as they carry the injured hero in to treat his wounds. In the comics we know that the ‘bot known as Kelex is usually the main caretaker of the Fortress, although here we see the main robot has the simple designation of “4” on the Superman-shield on his chest.
As they tend to Superman, 4 (voiced by Alan Tudyk) introduces the newest robot of the group: “Meet 12. She’s new.” Superman nods to her weakly, and 12 practically blushes, despite being made of metal, as she giggles and says “Oh, he looked at me!”
12 has just that one line of dialogue (we're not sure who’s voicing the character but it’s gotta be someone we know, right?), but we're already so invested in her and these other robots that we're a little embarrassed to admit it. 4 also tells Kal-El that there’s no need to thank them for their service because they have “no consciousness whatsoever. Merely automatons here to serve.” But you know what? We're calling bullshit on that right now, because you can be guaranteed that half of us are going to be crying when we see the movie and one of these robots gets killed (something that in fact has already been teased in the first trailer). There’s also something about Tudyk’s delivery of those lines, like he’s dripping with sarcasm. No consciousness my red-briefs-clad-butt.
So even while comics fans can dig in and try to figure out if 4 is Kelex or how Superman’s biology works (he has intestines!) or whatever other lore or Easter egg stuff comes to mind, Gunn isn’t actually that concerned with that stuff. At minimum, we feel comfortable saying it doesn’t seem like his first priority. Yes, he understands the geeky things, he’s a fan himself and he’s read the comics – and loves them, no doubt – but what he’s doing here is building out little character moments and beats that will make us actually care about these people. And robots. And dogs!
This isn’t gonna be a Superman movie as much as it is a James Gunn movie, and we can’t wait.