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Chronicles: Medieval Aims to Take You From Middle Ages Zero to Hero

Announced at Summer Games Fest, Chronicles: Medieval is an exciting freshman effort from brand new developer Raw Power Games. While this is their first title as a studio, the team is made up of legacy talent from games like Hogwarts Legacy, Hitman, Assassin’s Creed Odyssey, and more. The trailer debuted today gives a small taste of what Chronicles: Medieval is about, but we were able to take part in a special presentation to dive further into Raw Power Games’ ambitious history-carving title.

Set in 1313 AD Europe, players assume the role of a created character with little to no social influence on the world around them. It’s the player’s goal from the outset to take this character, perhaps just a lowly craftsman hailing from a no-name village, from rags to riches to ultimately become the most influential and powerful person of the age. While said craftsman may start from meager beginnings, nothing is stopping them from one day picking up a sword and becoming a mercenary, turning to a life of banditry for economic redistribution of a five-fingered variety, or joining the King’s Army to seek glory on the battlefield.

As the player climbs social ranks through honors and tournament wins and eventually achieves a leadership position, the game then tasks them with growing their sphere of influence over as much land as possible. While an empire may be made at the end of a sword, that is not the only way to gain control over much of Europe. Engaging in diplomacy, building trade routes, and forging alliances can all help you create a bloodless bridge to other nations. For players who are feeling a little malicious but do not quite have an appetite for war, subterfuge and espionage are also on the table. Chronicles: Medieval is about letting the player decide how they will build their legend and watch the world react to their actions.

For players who are feeling a little malicious but do not quite have an appetite for war, subterfuge and espionage are also on the table.

Over the course of the campaign, proprietary simulation technology throws the occasional wrench into the players’ best laid plans by hoisting the unexpected. Famine, plagues, and other kinds of natural disasters will blaze their way across Europe and could either become a mutual enemy for the player and allied countries or an opportunity to grab more land. What better way to win a war than to strike when your opponent is at their weakest?

Of course, this isn’t to say that war is always a bad option. Raw Power Games wants to simulate the large-scale battles of yore by letting players prepare, command, and fight alongside armies in giant conflicts. The developer describes these clashes as a pillar of Medieval equivalent to the sandbox storytelling and is aiming for them to be equal parts historical and compelling. While the campaign is single-player, players who wish to have a friend join them in the brutal knight-on-knight melee battles can do so in the co-op mode made up of custom battles.

A major focus for Chronicles: Medieval is the ease for players to mod the game. Community Manager Clemens Koch insists that modding is not just supported, it is part of Raw Power Games’ DNA. “A hundred Thomas the Tank Engines vs. one Master Chief?” Koch pontificates. “That’s only doable by modding.”

Raw Power Games is aiming for an Early Access release for Chronicles: Medieval in 2026 on PC, hoping to build the game alongside the community playing it. While many things could happen in the meantime, the current plans are to stay in Early Access for about 12 months before officially releasing, then thinking about things like the console releases. Raw Power Games does not quite consider it a Game as a Service, however, as it is a premium title that intends to make full use of its time in Early Access.

They just emailed Tom Hardy and asked if he'd like to voice the trailer.

And by the way, for those curious how The Dark Knight Rises and Inception actor Tom Hardy ended up narrating the trailer, the answer is quite a bit simpler than one would expect: they emailed him and asked. After Raw Power Games showed Hardy the trailer, identifying him as the ideal voice to introduce the game, Hardy loved it and agreed to lend his dulcet tones for the narration.

If Chronicles: Medieval makes good on all its promises, players should have a fantastic time exploring every narrative nook and cranny in rising to the top of 14th century Europe’s socioeconomic landscape. Whether it be through aggression, defense, or diplomacy, the crown of an emperor awaits players ready to take on the world in this ambitious title.

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Capcom Confirms Year 3 Roster for Street Fighter 6

Capcom has confirmed the Year 3 roster of playable DLC characters for fighting game Street fighter 6.

Four new DLC characters were revealed during Summer Game Fest 2025. Sagat is out this summer, C. Viper this fall, Alex early spring 2026, and finally, Ingrid late spring 2026.

Street Fighter 6 Year 3 DLC characters:

  • Sagat - Summer 2025
  • C. Viper - Autumn 2025
  • Alex - Early Spring 2026
  • Ingrid - Late Spring 2026

The announcement was made in a trailer starring pro wrestler Kenny Omega, who dressed up as each DLC character. Artwork shown in the video, below, reveals the new designs of each of the upcoming DLC characters, and a snippet of Sagat gameplay. We see the veteran Street Fighter villain perform his trademark Tiger Shot, Tiger Uppercut, and Tiger Knee special moves against rival Ryu, as well as a twist on his iconic Street Fighter 2 Thailand stage.

Street Fighter fans will know Alex, C. Viper, and Sagat well, of course, but Ingrid is more obscure, having appeared first in 2004's Capcom Fighting Evolution before hitting 2006 PlayStation Portable game Street Fighter Alpha 3 MAX.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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New Ryu Ga Gotoku Game Project Century Rerevealed as Stranger Than Heaven

Ryu Ga Gotoku's shiny, mysterious new alt-history action game, Project Century, got a new trailer at Summer Game Fest that contained a lot more information, a lot more questions, and a brand new name: Stranger Than Heaven.

Stranger Than Heaven was first revealed at The Game Awards last December as Project Century, but with very little information as to what the game actually was. We know it's being developed by Yakuza creator Ryu Ga Gotoku studio, and features similar-looking action combat to what we've seen elsewhere in the series...albeit dramatically upgraded. For instance, the menus are sleeker, the blood and fighting is more brutal, and the choice to "Show Mercy" or "Show No Mercy" isn't an option ever offered in Yakuza.

Though this new trailer has shed a bit more light on what to expect, it's also raised more questions. For instance, the initial Project Century trailer was set in 1915 in Japan. This one is apparently set in 1943. Why are there two different time periods? Is this a time travel game, or just a game with a really elaborate flashback/time skip? And where in Japan is this? Is this Sotenbori, as suggested by the bridge? Or Kamurocho? Or somewhere new?

Then there's the fusion in both trailers of traditional Japanese imagery mixed with classic Americana, like some sort of alternate reality where multiple eras and cultures crashed together. We've seen that dissonance in both trailers for their respective eras, and though it's clear the game takes place in Japan, it's unclear exactly what alt-history is going on here. Fans already have theories, and they're certain to form even more in the wake of this new trailer.

Finally, we learned the name of at least one character: Mako Daito. He seems to be the protagonist, but the way things are going, who even knows? He's got some wild blue eyes and suggests in the brief bit of dialogue that there's something strange about him, but it's unclear exactly what. Last year, an odd tease suggested that Snoop Dogg might be in this game too. That's...an interesting cast.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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DC Studios Reportedly Won't Promote Upcoming Movies at San Diego Comic-Con

Marvel Studios is skipping next month’s San Diego Comic-Con and now, DC Studios will also reportedly refrain from promoting their films at the annual fan con.

“SDCC is two weeks after Superman arrives in theaters, so the company won't be doing anything on that front. And Supergirl doesn’t hit in theaters until June 26, 2026 so DC Studios is biding its time before making any reveals,” according to The Hollywood Reporter’s Heat Vision newsletter.

THR adds, though, that “DC Studios is going all-in on Peacemaker, the hit John Cena The Suicide Squad spinoff created by DC co-chief James Gunn. Peacemaker will have a big footprint at the convention, a move that signals DC and Max’s confidence in season two, which bows Aug. 21. And, while DC had no comment, there could be a Hall H panel for the show.”

IGN has reached out to DC Studios for comment but had not heard back at time of publish.

If there is a Hall H panel for Peacemaker Season 2 then it would seem plausible that talent potentially attending could include DC Studios bosses James Gunn and Peter Safran and cast members John Cena, Danielle Brooks, Freddie Stroma, Jennifer Holland, Steve Agee, Robert Patrick, Frank Grillo, Sol Rodríguez, David Denman, and Tim Meadows.

If Peacemaker does have a panel at July’s SDCC perhaps the upcoming HBO Max series Lanterns will also be there. The show – starring Kyle Chandler and Aaron Pierre as Hal Jordan and John Stewart, respectively – is currently in production.

We’ll know what DC Studios’ final SDCC plans are closer to when the convention takes place from July 24-July 27.

As revealed in the Peacemaker Season 2 trailer, there are two Peacemakers this season. Gunn and Cena appeared together at CCXP Mexico last week where Gunn said the mystery of how there could be two versions of Christopher Smith will be answered in the new season’s first episode.

Gunn also recently explained how Peacemaker, Season 2 is tied to his Superman movie and other upcoming DCU projects.

"You've seen what we call the QUC, the Quantum Unfolding Chamber, in the first season of Peacemaker, and we see more about that technology in Superman," Gunn said.

"The QUC is the center of the story in Peacemaker season 2. We see a lot of different characters from Superman in the [season], [including] Isabela and Nathan and Sean, and then we see a bunch of other characters later on in the season from other parts of the DCU and from Superman. There might even be one really, really, really big cameo near the end of the show."

Peacemaker, Season 2 launches on HBO Max on August 21.

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Resident Evil 9 Officially Revealed at Summer Game Fest 2025

It's official: Resident Evil 9 is coming, and we just got our first real look at it during Summer Game Fest 2025.

Resident Evil Requiem is a single-player survival horror game due out February 27, 2026 across PC, PlayStation 5, and Xbox Series X and S.

On-stage at SGF, host Geoff Keighley said Resident Evil Requiem marks a "bold shift for the franchise both in tone and gameplay." Expect "high-stakes cinematic action" on top of survival horror.

Check out the debut trailer below.

The trailer appears to confirm a destroyed Raccoon City, which was nuked at the end of Resident Evil 3, via city shots that perhaps suggest open-world game design. There's a brief look at the Raccoon City Police Department in ruins.

We may have a brand new playable character on our hands in the form of FBI technical analyst Grace Ashcroft, who is investigating a series of strange deaths. She's ordered to return to the scene of her mother's murder, and in doing so must face her past.

We then see Grace strapped to a gurney and hear a mysterious figure say "I know now that you're the one that I've been searching for... special one. Chosen one." Is he talking about Grace? If Grace is a playable character, is she the only one? Are established Resident Evil characters like Leon in the game and playable?

Capcom's official website doesn't have any meaningful answers, but does point to "technological advancements" and "a story with rich characters and gameplay that's more immersive than ever before."

Here's the official blurb:

Requiem for the dead. Nightmare for the living.
Resident Evil Requiem is the ninth title in the mainline Resident Evil series.
Prepare to escape death in a heart-stopping experience that will chill you to your core.
A new era of survival horror begins in 2026. Technological advancements combined with the development team's depth of experience combine in a story with rich characters and gameplay that's more immersive than ever before.

We've known a new Resident Evil game was coming for a year now, with Capcom having teased the next game during its summer stream last July and then teased it yet again just last month while celebrating 10 million players of Resident Evil 4 Remake. That remake, which launched in 2023, was awarded a rare IGN 10/10, with our reviewer calling it "the series' most relentlessly exciting adventure rebuilt, refined, and realised to the full extent of its enormous potential."

If you need a catch up, check out everything announced at Summer Game Fest 2025.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Dying Light: The Beast – Exclusive 30-Minute Extended Gameplay Trailer | IGN First

If you enjoyed the Dying Light: The Beast gameplay that was just shown off at the Summer Game Fest Showcase, good news: we've got a LOT more! That starts with a 30-minute exclusive extended gameplay video (watch it above) as the kickoff to our all-June-long coverage of Dying Light: The Beast through our IGN First "cover story" editorial program.

Dying Light: The Beast is the upcoming new standalone entry in the first-person melee- and parkour-fueled zombie-fighting franchise, set in Castor Woods decades after the zombie outbreak that turned the world into...what you see on screen.

Keep checking back all June long for more exclusive IGN First coverage!

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Playing Deadpool VR: 5 Things I Didn’t Expect

Following last year’s genuinely excellent Batman: Arkham Shadow, Meta is moving from DC to Marvel for this year’s big superhero VR game effort with Deadpool VR, the just-announced first-person action romp due out exclusively for Meta Quest 3 and 3S in late 2025. I got a chance to swing by one of Meta’s Bay Area campuses last week to don one of the wireless headsets and become the Merc With a Mouth in a 30-minute hands-on session, and I learned several things I wasn’t expecting from the first Deadpool video game since Activision’s mediocre attempt in 2013.

1) Neil Patrick Harris voices Deadpool

Perhaps you had the same thought I did as you watched the announcement trailer: “Gee, that Ryan Reynolds soundalike sure sounds an awful lot like Neil Patrick Harris.” And sure enough, it in fact is NPH himself, whose snark we’ve seen weaponized on film time and again going all the way back to When Harold & Kumar Go to White Castle. The one-time Doogie Howser M.D. isn’t shy about letting the f-bombs fly as Deadpool, and assuming Reynolds’s price tag was too high, Harris sounds like a solid substitute.

2) It’s being developed by Twisted Pixel

If that name sounds familiar to longtime Xbox fans in particular, it’s because the studio made its name with a string of absolute banger Xbox Live Arcade games in the Xbox 360 days: The Maw, ‘Splosion Man, Ms. ‘Splosion Man, Comic Jumper, etc. It even made one of the few legitimately great Kinect games: The Gunstringer. After a fairly brief and uneventful period where they were acquired by Microsoft and subsequently parted ways with Microsoft, Twisted Pixel was picked up by Meta in 2021 after they made one of the best early-gen VR games: the black-and-white horror thriller Wilson’s Heart.

So what does all of this have to do with Deadpool VR? Simple: Twisted Pixel has a long track record of delivering good – and comedic – smaller-scale games, making them a potentially great fit for bringing the Merc With a Mouth to life in VR.

3) Marvel not only didn’t hold Twisted Pixel back, they encouraged more violence

There’s some give and take with Marvel when it comes to getting studio approval on the developer’s craziest ideas, admitted executive producer Jody Coglianese, but she told me that if they say no to anything it’s more about the character than any gameplay actions. But she said Marvel pushed Twisted Pixel more than the other way around, playing builds and then leaving feedback like, “What if holding your controller at a certain angle with one of your swords equipped enabled ‘x’ action?” And then the developer would put that new move into the game.

And I experienced plenty of ultraviolence in my short hands-on time. For instance, did you know that you can use your own severed arm – yes, enemies can slice and dice you up too – to slap bad guys with? Just look down after a few moments and as a bonus, you can watch your new arm grow in your shoulder socket. At another point, I shoved one of my swords through an enemy’s head, only to have it slide down the sword as if it was meat on a skewer. The coup de grace? Flicking the Meta controller in my hand forward to launch the head off of the sword and at another foe. Speaking of heads…

4) You begin the game headless

The first thing you see when gameplay begins is your own headless body – which you can control – and an evil scientist who is looking to do experiments on your severed head while aboard a stolen S.H.I.E.L.D. helicarrier. Simply steer your body over to the scientist, grab him by the back of the head, and repeatedly slam his head into the table, teeth flying every which way until he dies. Then pick up your head, reattach it to your body, and off you go.

This sets the tone for what kind of over-the-top violence to expect from Deadpool VR, and thought it took me a bit to get comfortable switching between sword-based (read: melee) combat and gun-based (read: ranged) combat, by the end of the demo I was having a blast and didn’t want it to end. As such, I feel good about saying…

5) It’s surprisingly fun to play in VR

This isn’t Batman, where the World’s Greatest Detective’s stealth and investigative work suit the more methodical movement of VR rather naturally. No, Deadpool is basically a ninja who also really really loves guns, and Deadpool VR seems to capture that fairly well so far. As an example, you can wall run and double jump, the latter of which might sound silly but in practice works pretty well – especially paired with sliding and being able to jump kick enemies in the face or even smash their heads in with your foot after you’ve downed them.

You’ll also acquire an experimental device that not only lets you grapple up to distant points – thus speeding up your traversal – but it also lets you grab targets and fling them towards you, at which point time slows down and gives you the chance to execute them in a hail of bullets or, as I preferred to do, take out both of Wade Wilson’s swords and slice their body up in several different ways.

Not having any tactile feedback in the controller definitely diminished the literal feel of using the swords, for sure (for the record, Twisted Pixel says they’re still tuning that specifically), but if it annoyed me – or an enemy was just too far away – I reached down to my thigh holsters and virtually took out Deadpool’s dual pistols, blasting away at bad guys with abandon.

Can this hold up over the course of the full campaign? I’m optimistic for now, as Twisted Pixel says there are secret levels, replayability features, appearances from characters like Flag Smasher, Mojo, Lady Deathstrike, and Omega Red, and locations to visit like the S.H.I.E.L.D. helicarrer I played on as well as Mojoworld and the Spirit of Xandar. There are also weapon upgrades like exploding bullets and swords that can be thrown and retrieved like boomerangs.

In short, Twisted Pixel says their design philosophy for Deadpool VR is “say yes to the player” when, for instance, I asked myself things like, “Can I slice an enemy clean in half starting at the groin and going up through the top of the head?” during my demo. “The game rewards you for experimenting,” said lead design manager Phil Therien.

Give Meta some credit: they are taking some big swings in the VR gaming space – unlike Sony, who seems content to let the PSVR 2 be an overpriced paperweight – and giving quality developers with solid track records a chance to build a game that casual and core gamers alike can get into. I haven’t played nearly enough of Deadpool VR to determine just how good it is yet, but it genuinely did surprise me with how fun this beloved character – who hasn’t been playable in a video game in over a decade – was to suit up as in VR.

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Hitman World of Assassination Elusive Target Sees Mads Mikkelsen Reprise Iconic Casino Royale Role

While IO Interactive stays hard at work on 007 First Light, the team made an appearance at Summer Game Fest 2025 to reveal another James Bond tribute that will see Hitman World of Assassination players taking out Mads Mikkelsen’s character from Casino Royale.

A trailer for the collaboration level was revealed today, showing Agent 47 as he heads to a Paris casino to take out Le Chiffre, the iconic poker-playing villain from 2006’s Casino Royale. This video game version of the character is even played by Mikkelsen himself, who returned to reprise his role as this latest Elusive Target, which is available right now.

You can take on an iconic 007 face in Hitman: World of Assassination starting today. You can also see the new trailer below.

“Le Chiffre is a character I have always enjoyed – he’s calculating, cold, and ruthless,” Mikkelsen said in a statement. “Bringing him into the world of HITMAN makes for a thrilling collaboration. Players can expect mind games, high stakes, and twists that only this character could orchestrate. To succeed, they’ll need to play their hand wisely.”

Premuim content additions include The Banker Pack, which comes with a King of Cards Suit, the Casino Monarchique Chip, The Banker Rope, and The Banker Silenced Pistol. Hitman players excited for 007 First Light can prep for IOI's James Bond video game by taking out this new Elusive Target. Those who play the mission between now and July 6, 2025, will also be gifted access to a special reward for the upcoming title.

The Le Chiffre Elusive Target looks like a great addition to Hitman, whether you're only into World of Assassintation or if you're a die-hard Casino Royale fan. For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Wu-Tang: Rise of the Deceiver Announced at Summer Game Fest

This year's Summer Game Fest included the announcement of a brand new Wu-Tang Clan game from Brass Lion Entertainment: a cooperative action RPG called Wu-Tang: Rise of the Deceiver.

Wu-Tang: Rise of the Deceiver brings together up to four co-op players to fight...well, the titular Deceiver and save their home, Shaolin. The game meshes Afro-surrealism and anime, and has a soundtrack of both classic Wu-Tang songs and new music from DJ Just Blaze. Per a press release, this project was originally begun as a tie-in to upcoming horror film Angel of Dust from Wu-Tang members Ghostface Killah and RZA.

“Creating Angel of Dust has been an incredible journey," said Ghostface Killah in a statement. "Bringing the story to life through film was just the beginning. Now, with the development of the video game, we are immersing fans even deeper into this supernatural thriller universe. It’s about blending music, storytelling, and interactive experience. I can’t wait for fans to step into the darkness and discover what lies beneath.”

Wu-Tang: Rise of the Deceiver will launch on PC and console at a later date. This is the second video game centered around the Wu-Tang Clan, following 1999 PlayStation fighting game Wu-Tang: Shaolin Style.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Why Imagine Dragons Are Making a 'Pure' Capture the Flag Video Game

If you’ve listened to your car radio at any point in the last decade, you’re almost certainly at least aware of the band Imagine Dragons. Best-known for hits like Radioactive, Demons, Believer, and Thunder, Imagine Dragons are among the best-selling and most decorated bands worldwide. Like them, love them, dislike them, whatever – just about everyone knows their music.

What they’re not known for is making video games. But band manager Mac Reynolds and his brother, lead singer Dan Reynolds, want that to change.

Back in 2020, the brothers founded Night Street Games, a new studio built to facilitate their other passion in life: game development. Speaking to Reynolds at the Game Developers Conference last March, he described making games as a “life long dream” that he and his brother have been quietly dabbling in for years now.

“Dan and I, we played a ton of games together [growing up]. And for us, I'm really dating myself now, but even in the Commodore 64 days all the way to Sierra. I was sneaking in the other room to call the Sierra helpline. And from there on, LucasArts and Delphine, where we would just wait for the next game. I remember playing Another World and Flashback came out and I needed to get it. And those games played a big part of our childhood and for me then, GoldenEye, that was a pivotal moment. So Dan and I, gaming was in our DNA. I even found this paper in my office just a couple months ago. Never remembered this at all. It was from third grade and it was like, ‘What do you want to be when you grow up?’ And it said, ‘I want to run a game studio.’”

Of course, the brothers ended up in music instead, but Reynolds says their passion for games continued. The two still played and discussed games regularly. Mac learned 3D modeling and animation, and Dan learned how to code. And as a band, Imagine Dragons have done a number of collaborations with major games over the years, from writing a song for Starfield to playing Zelda music at The Game Awards with composer Koji Kondo, from composing the opening theme for Arcane to underscoring the Nintendo Switch’s Superbowl commercial. Dan Reynolds has even published a small, experimental game already, on itch.io.

With that context in mind, then, it’s hardly surprising that Imagine Dragons’ founders might eventually try their hands at game development. And they’re not doing it alone. Night Street Games consists of roughly 25 people, including multiple Activision Blizzard veterans with experience on games such as Diablo 3, World of Warcraft, and Heroes of the Storm. And they’ve partnered with Ukrainian studio Argentics to make Last Flag, a third-person hero shooter that is centered around a game show-style rendition of Capture the Flag, inspired by Dan and Mac’s childhood memories:

“Dan and I, we used to play Capture the Flag in the woods at night as Boy Scouts and had great memories and very much enjoyed some of the various Capture the Flag game modes over the years from Quake to Unreal Tournament to Warsong Gulch to whatever,” Reynolds recalls. “And I reflected on the fact that none of those really got to that heart of what it meant to hide and to find, and the magic of being in nature and sneaking around and being a hero. When Capture the Flag is an afterthought or a game mode, it tends to really be predictable bases, predictable locations.

“And so we started with this theory of: what would a pure Capture the Flag game feel like? And quickly found a couple things, which is number one, hiding and finding is super fun. It makes the experience different every single time. But number two, there are some challenges to that unpredictability. And you need to have a very thoughtful structure to be able to make it feel more like poker and less like roulette where if you play your cards right, you really have a good shot at winning regardless of how lucky somebody gets in finding the flag. And so that developed into what is today a game where everything from the ground up, from the core game mechanics, to the level design, to the heroes and their abilities is all centered around how to have the best Capture the Flag experience.”

Like the game it’s based on, Last Flag is conceptually simple: two teams of five, each side has a flag that they hide somewhere on their side. When the game starts, each team must try and find the opponent’s flag and bring it back to their own base, then defend it for one minute to win the game, all while protecting their own flag. Last Flag throws in a few twists, such as towers around the map that can be captured in order to narrow down the flag’s location, and of course the unique abilities of each member of the roster of heroes, all of which can be upgraded throughout the match. There are 10 playable characters at launch, each with a unique kit: there’s an archer, a thief, a scout with a cyber falcon partner, and more.

“Part of the magic in discovery is learning how to play the heroes in unexpected ways,” Reynolds explains. “Then there's all these fun shareable moments that get created by people discovering new synergies between some of the abilities or discovering new ways to use them or looking at a situation that's completely novel and being like, ‘Oh crap, you know what I bet I could do?’ And to me, that's some of the most fun. You get some of that in games that we love. You get some of that in the wildness of Team Fortress 2 or the over-the-top games of Super Smash Bros. where you have those moments you want to talk about and clip and share. We hope to create a lot of those.”

Reynolds and his team have big plans for Last Flag long-term. The game’s frame story is that of a 1970s dystopian game show run by a mysterious media mogul, and Reynolds hints to me that there may be a grander story waiting to play out over time, perhaps with nods to he and his brother’s love of ARGs. There’s also plenty of room to add new elements: new characters, new stages, or even new gameplay elements. Reynolds does suggest that while exact pricing hasn’t been decided on yet, he expects Last Flag to be a one-time, premium purchase game as opposed to a free-to-play game with microtransactions.

Last Flag is planned for launch in 2026 on PC via Steam and the Epic Games Store, and there’s a PC alpha planned later this year. When I ask Reynolds about a Nintendo Switch 2 release at GDC in March, he tells me he doesn’t have access to a dev kit just yet, but hopefully that’s changed by the time this piece publishes. Reynolds confirms the game is in development for console as well, so expect those other platform releases sometime later down the line. He and Night Street expect to be working on Last Flag for some time to come. He and his brother aren’t just musicians anymore, after all. They’re musicians and game developers.

“This is not a side project,” Reynolds says. “This is the next chapter of our lives.”

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Mario Party-Style Game Lego Party! Announced and It's Exactly What It Sounds Like

A new Lego game has been announced at Summer Game Fest that looks suspiciously like Mario Party. And it's called? Lego Party! (Yes, with the exclamation point.)

Developed by SMG Studio, the Australian team behind Moving Out, this multiplayer party game includes 60 mini-games, hundreds of mini-figures and board games made out of Lego. Instead of Power Stars, you're competing with friends for Golden Bricks.

Announced at Summer Game Fest 2025, host Geoff Keighley claimed Lego Party! contained 1 million Lego bricks, 300 minifigures and over 700 trillion minifigure combinations. Which sounds like a lot.

A first-look trailer confirmed Lego Party! is coming to PC via Steam, PlayStation 4, PS5, Xbox One and Xbox Series X/S later in 2025.

Lego Party is the second new Lego game announced today in quick succession. Just a few minutes ago we got our first look at Lego Voyagers, an adorable-looking co-op game for two players from Light Studio, the developer of Lego Builder's Journey.

Publisher by acclaimed indie publisher Annapurna Interactive, Voyagers offers a Split Fiction-style Friends Pass so two players can team up with just one copy of the game.

If you need a catch up on everything announced during tonight's show, here's everything announced at Summer Game Fest 2025.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Mysterious, Haunting Body Horror Game ILL Gets New Gameplay Trailer at Summer Game Fest

Survival horror game ILL is showing signs of life...or death, as it were...in a new trailer at Summer Game Fest today.

The trailer gives us our first real, meaty look at the body horror gameplay of ILL, including its dismemberment mechanics. The game takes place in a research fort that keeps producing horrible Aberrations. Meanwhile, the player must save the thing that matters most to them, that's trapped deep inside.

Team Clout boasts that ILL will be a "realistic and terrifying experience" with "disturbingly realistic horrors", using gore, physics, and binaural audio to great effect.

ILL first appeared online in 2021 with intriguing concept trailer, but went relatively silent after that except for a few, brief signs of life. This is the first real, robust look we've gotten at the game from developer Team Clout at all, and a welcome sign for those interested in its unsettling vibes.

ILL is Team Clout's debut game, and comes into being thanks to the Mundfish Powerhouse initiative, an investment project from Atomic Heart developer Mundfish.

No release date yet for ILL, though you can wishlist it on Steam for now.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Wildgate, the Space Shooter From Former Blizzard Devs, Is Out Next Month

Wildgate, the space shooter from former Blizzard-led studio Moonshot Games and publisher Dreamhaven, will launch on PC, Xbox, and PlayStation on July 22 of this year.

This was announced today at Summer Game Fest, during which it was also revealed that there will be a cross-platform, open beta from June 9 through June 16 on all platforms. The beta will include two new characters, one with telekinesis (Kae) and the other with a jetpack (Adrian). Additionally, the beta will add three new explorable points of interest, new daily missions, a revamped mission system, and other improvements.

Wildgate was first announced back in March. It's a sci-fi multiplayer competitive shooter about a crew performing heists in space, with elements of both exploration and combat and a Sea of Thieves-like quality to the whole thing. We previewed it ahead of its announcement and our previewer said that it "will be one of those games where crazy things happen every single match that send me howling to my friends in victory or defeat, then swapping war stories with anyone who will listen the next morning, and if it manages to pull that off, it could very well be my next squad-based obsession."

We've chatted with Dreamhaven founder and former Blizzard president Mike Morhaime a few times now about his vision for the publisher. In March, alongside the announcement of Wildgate, he told us that he still hopes Dreamhaven can eventually be a beacon for the industry as he proclaimed he wanted it to be when the company first launched, but clarified his vision a bit:

“Really what I want to see happen is for Dreamhaven to build a reputation with gamers that the brand stands for something, a seal of quality, hopefully, that hopefully there's some trust that we've built up where players know that if a game is coming from Dreamhaven, regardless of genre, that it's going to be something very special and they'll want to have the curiosity to check it out.”

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Dying Light: The Beast Release Date Set for August With Gameplay Trailer at Summer Game Fest 2025

Techland showed up for Summer Game Fest 2025 to announce a Dying Light: The Beast release date of August 22, 2025, for PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X | S.

The surprise puts the Dying Light spinoff out in just a few months, placing players back into the shoes of Kyle Crane following his absence in the 2022 sequel. It’s a release date announcement that comes with a fresh look at gameplay, as Techland teases some of the many, many ways players can beat, stab, and bash their way through hundreds of infected.

In its official description for Dying Light: The Beast, Techland calls the adventure a "blend of open world and action survival horror." It's set in Castor Woods, a dangerous valley that will require players to use all of their tools to stay alive.

"You are Kyle Crane. After being captured by the Baron and enduring his painful experiments for years, you escape," Techland's description says. "Left on the edge of humanity with both human and zombie DNA, you struggle to control your inner beast and the conflict that comes with it. But you’ll need to, if you want to get your revenge on the man who did this to you."

Dying Light: The Beast is a standalone story in Techland’s post-apocalyptic universe. It’s available for pre-order now, granting early purchasers access to exclusive items such as the Hero of Harran bundle. Its contents include the Ultimate Survivor Outfit, Harran Combat Knife, Follower Crossbow, and more.

Dying Light: The Beast is just months away from its newly announced release date. For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Towa and the Guardians of the Sacred Tree Is a Hades-Like from Bandai Namco Announced at Summer Game Fest

During Summer Game Fest today, Towa and the Guardians of the Sacred Tree was announced from Bandai Namco. It's a new roguelike game made by developer Brownies that looks reminiscent of Hades, but derived instead from Eastern mysticism.

It's hard to piece together much about Towa just from the trailer, but from what we can tell it's a roguelike similar to Hades with a top-down view, action combat, and the ability to choose upgrades at certain junctures.

Towa appears to feature a cast of multiple characters to choose from who are all working together to fight some sort of demon bent on destroying the world, and you seem to be able to have multiple at once in the field fighting enemies. All the characters and the aesthetics of the world they inhabit are heavily steeped in classic Japanese art, and among the cast is what appears to be, delightfully, a giant shiba and a large talking koi.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Scott Pilgrim EX Is a Brand New Adventure Hearkening Back to Classic Brawlers

Following the 2021 re-release of Ubisoft's Scott Pilgrim vs. the World: The Game, the developers of TMNT: Shredder's Revenge are taking a crack at a brand new Scott Pilgrim game. It's called Scott Pilgrim EX, and it's coming to PC, Xbox, PlayStation, and Switch in early 2026.

Scott Pilgrim EX is a brand new adventure made in collaboration with Scott Pilgrim creator Bryan Lee O'Malley. It's a four-player co-op brawler with a familiar retro look and a brand new story, where you can play as Scott, Ramona, and five other members of the cast as they fight demons, robots, and other enemies in a reimagined Toronto.

Appropriately, Scott Pilgrim EX will be backed by an all new soundtrack from Anamanaguchi, with art assisted by pixel artist Paul Robertson, and will be consulted on by Scott Pilgrim Takes Off director BenDavid Grabinski.

This will mark the second Scott Pilgrim game following Ubisoft's initial effort way, way back in 2010, not counting the 2021 remake for modern consoles. Tribute Games is a Montreal-based studio formed by former Ubisoft employees, and the team boasts a number of members who worked on the original.

If you need a catch up, check out everything announced at Summer Game Fest 2025.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Lies of P: Overture Shadow-Dropped for PC and Consoles With New Trailer at Summer Game Fest 2025

For those excited for developer Neowiz’s highly anticipated Overture add-on content, the wait is over: the Lies of P DLC is out right now.

The post-launch story content for Neowiz’s Pinocchio soulslike was shadow-dropped for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S during Summer Game Fest 2025 today. It means you can stop what you’re doing right now and go play it for yourself without the need to wait for a release date announcement. You can see what lies in store with the gameplay trailer below.

"Lies of P: Overture is a dramatic prequel to the acclaimed soulslike action RPG, Lies of P," an official description says. "It transports you to the city of Krat in its final days of haunting, late-19th-century Belle Époque beauty. On the brink of the Puppet Frenzy massacre, you follow a legendary Stalker—a mysterious guide—through untold stories and chilling secrets. As Geppetto’s deadly puppet, you’ll journey through Krat and its surroundings, uncover hidden backstories, and face epic battles that shape the past and future of Lies of P."

Along with its new story, Lies of P: Overture, of course, comes with new bosses and weapons to learn across its 15-20-hour average playtime. It'll also feature a first for the franchise: difficulty options. Director Jiwan Choi recently explained the reason Neowiz decided to add options for players looking for more or less challenge, saying that it came down to a desire to allow a "wider audience" to enjoy the game.

Lies of P: Overture is an exciting addition to Neowiz’s dark fantasy universe, but it’s surprise launch isn’t much of a surprise. The shadow-drop reveal actually leaked earlier today.

You can read our full Lies of P: Overture review here. For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Lego Voyagers Is a New 2-Player Co-Op Adventure With a Split Fiction-Style Friends Pass

Just announced at Summer Game Fest 2025, Lego Voyagers is an adorable-looking co-op game for two players from Light Studio, the developer of Lego Builder's Journey.

A soothing trailer showed two tiny brick characters — Red Brick and Blue Brick, as I'm calling them — work together to build, drive and sail through various Lego landscapes.

Lego Voyagers is set to launch sometime later in 2025 on Nintendo Switch, PC, PlayStation 4, PS5, Xbox Series X/S and offer a Split Fiction-style Friends Pass so two players can team up with just one copy of the game.

An accompanying press release describes the game as an adventure about friendship and play.

"When two friends make it their mission to rescue an abandoned spaceship, they embark on a journey beyond their wildest dreams, ultimately learning the value of being connected," the blurb reads. "Experience what it feels like to be a Lego brick. Tumble, jump, snap together, and build your way through rich brick worlds."

The whole thing looks like a Lego version of Brothers: A Tale of Two Sons but with Lego bricks, which to be honest sounds like fun.

If you need a catch up on everything announced during tonight's show, here's everything announced at Summer Game Fest 2025.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Lies of P: Overture Review

If you’ve marion-yet to play the fantastic, Pinocchio-inspired soulslike Lies of P, then its first DLC expansion, Overture, is filled with finely polished reasons to do so. Though it's whittled from the same timber and sticks very closely to the original stage directions, this 12-hour encore has plenty of new (and still deeply depressing) areas to explore, some additional tools to carve baddies into kindling with, and more impressively menacing bosses to drop the curtain on. Plus, it does a great job fleshing out an already awesome story by tugging on a few strings that were left dangling in the base game and landing some surprising ventrilo-twists, renewing my appreciation for just how well this fib-filled tale made me care about its characters. I was happy to put my elongated nose back to the hack-and-slash grindstone of this top-puppet-tier soulslike, which left me more excited than ever for a proper sequel.

If you’re just joining us after the intermission, Lies of P is one of the better soulslikes to take the stage in a very crowded genre. Aside from its unique weapon-crafting system, it didn’t introduce many new ideas to shine a spotlight on, but the stuff it borrowed is all done extremely well. Overture doesn’t try to fix what isn’t broken, adding a dozen hours of daunting challenges in the form of a time-traveling prequel that throws you back to the events preceding the main story. At roughly a third of the size of the original game, Overture feels pretty massive, following a similar (albeit at a much more modest scale) model as Elden Ring’s Shadow of the Erdtree DLC by greatly expanding the amount of areas, bosses, and loot to collect. It does that while introducing an interesting second act to the story to boot, so there is enough meat on these wooden bones for me to remember how much I adored this devious adventure in the first place.

With a mostly new cast of characters, Overture could almost be enjoyed as a standalone adventure, were it not only accessible once you’re most of the way through the main story – plus it leans pretty heavily into existing lore, where a lot of the payoff requires you to know how it all ends. But still, as someone who hasn’t revisited Lies of P since launch, I didn’t feel at all lost, and Overture does a great job reintroducing you to the calamitous city of mechanical puppets and diseased creatures that is Krat. This new tall tale is every bit as heartbreaking and bleak as I’ve come to expect, with some interesting twists and turns that fill in existing gaps in unexpected ways and offer some very satisfying answers to questions I was left pondering over a year ago. It’s also got some of the most epic (and sometimes stomach-churning) moments I’ve seen in a game in a long time. I kinda forgot how full-anime this thing really goes at times, and that’s definitely a good thing in my book.

The main attractions in Overture, though, are the super weird new places you’ll visit and the evil monsters you’ll murder along the way. During one early section, you’ll walk through a zoo and get attacked by all manner of deranged animal, from apes to elephants to a giant alligator, while in another section you’ll run across a perilous lake of ice that falls apart under your feet while pirate-like puppets operate a cannon nearby in an attempt you to send you plunging into Davey Jones’ locker. There’s quite a bit of variety to this sandbox, and it’s especially cool to see the number of new enemies that have been added to the mix, like undead fish that leap out of the water and try to gobble you up while flopping about (this DLC really wants you to kill animals, if you couldn’t tell). That said, interesting new areas are also offset somewhat by curiously retread ground, including a carnival section that feels awfully familiar to the parade-themed spaces and enemies we’ve already seen before. There’s also plenty of rehashed enemies, like your standard psychotic humanoid puppets and undead dogs that have way more teeth than I’m comfortable with.

One of the standout parts of Overture is its new bosses, which are extremely original, mostly challenging, and serve as exciting climaxes after the slower lead-ups of slashing through chump minions and reading private documents you find lying around, you nosey little mannequin. I’ll avoid spoiling as many as I can, but there’s a good mix of absolutely massive, ugly monsters wielding such enormous weapons that it’s completely insane you can parry them with your tiny sword, and fast-moving humanoid enemies who dodge around and cross blades with you in a contest of reflexes and pattern recognition. The final boss in particular, who has some of the most hilariously convoluted attacks Lies of P has ever concocted, is especially fun to learn, and provided a satisfying conclusion and final skill check that made me feel like I’d really earned that ending. None of these encounters were as difficult as I remember some of the hardest fights in the base game being, but that’s partially because they were better balanced in general, so I had more fun dying and learning their ins and outs with better consistency. It’s also possible I’ve just gotten better at soulslikes since I’ve reviewed about 50 of them in the past few years, from Lords of the Fallen to Another Crab’s Treasure, but I definitely enjoyed what felt like a more predictable level of challenge all around.

Though there’s plenty of cool new sights to see and things to kill in Overture, not much at all has changed with the actual moment-to-moment gameplay. There are at least a handful of interesting new weapons to use, like some deadly hand claws that are a great option for dexterity-focused builds, as well as some new amulets to augment your build with, but nothing that’s outside of what you’d expect to find in the base game. And when it comes to things like actual combat strategy or exploration, this add-on is largely just more Lies of P – that’s definitely a good thing, but it does mean I still have all the same criticisms as before. The sections that lead up to each boss fight are still significantly easier than those eventual encounters, and the stiff combat system locks you into a pretty specific Bloodborne-like playstyle compared to the RPG-inspired nature of other soulslikes that give you more freedom.

It’s not a huge deal that these issues haven’t really been ironed out, but what is a little disappointing is how Overture plays it fairly safe when it comes to new mechanics. It only introduces one in the form of a fresh upgrade tree system that lets you further improve and customize passive benefits, some of which increase the damage you deal or make you more likely to survive a barrage of attacks from a boss. This system is certainly neat, but it mostly feels like an extension of the existing upgrade system that just adds more runway to leveling up, and there aren’t any major shakeups to the sorts of things you’ll be doing as you butcher your way through Krat, so it’s a good thing doing so is as fun as ever.

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Arc Raiders Secures October Release Date for PC and Consoles With Trailer at Summer Game Fest 2025

Embark Studios reappeared at Summer Game Fest 2025 to announce an Arc Raiders release date of October 30, 2025, for PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X | S.

The release date was revealed alongside a new trailer today. The highly anticipated follow-up project to Embark’s The Finals will take a different route than fans of the developer may be used to. Instead of dropping players into a competitive, high-stakes FPS game show, Arc Raiders is a free-to-play, multiplayer extraction adventure game set in a sci-fi version of Earth that takes place far in the future.

More details about Arc Raider’s full launch will be revealed closer to its October release date. For more, be sure to read up on everything else shown during Summer Game Fest 2025. You can also click here to read our preview.

Developing…

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Square Enix Reveals Killer Inn, a New, Team-Based Social Deduction Game, at Summer Game Fest

During today's Summer Game Fest showcase, Square Enix took the spotlight to reveal a new social deduction game, Killer Inn.

Killer Inn is a murder mystery developed by Tactics Studio, where players are divided up into two teams, lambs and wolves, then dropped into a big mansion together. The goal of the wolves is to murder all the lambs, while the lambs' goal is to discover who the wolves are to put a stop to their murder spree.

Players explore the mansion, collecting survival tools, gear, and weapons from chests and merchants scattered throughout. Tokens can be collected from quest completion and spent to unlock certain chests for better gear. There are over 20 different characters to choose from, all with different abilities that can be leveled up throughout a match, and they all can equip all sorts of different weapons from guns to knives to grenades to fend off members of the opposing team.

When a player is murdered, a clue is left on their body as to who the murderer was, which players can use to try and deduce the culprit. The clues might be hair, skin, fingerprints, blood, or clothing, all of which can help you narrow down who the wolves are. Good news, it looks like the game tracks clues for you, helping you narrow down wolves with UI markers indicating that someone is getting increasingly suspicious.

Once a lamb has identified a wolf, it's their job to dispatch them before they can kill anyone else. You'll automatically be eliminated if you kill as a lamb as another lamb, so Killer Inn encourages you not to just go on a murder spree to try and save yourself. There are also safe zones scattered around where wolves are forbidden from killing lambs, because the staff in the vicinity will immediately out their identity to other lambs. There's another win condition, too: there's a boat at the harbor the lambs can unlock and use to escape, though its dispatch is challenging.

Killer Inn is gearing up for a closed beta over Steam sometime soon, but it doesn't have a release date just yet.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Game of Thrones RTS War for Westeros Lets You Kill Jon Snow (Again) to Your Heart's Content

Game of Thrones: War for Westeros is a new real-time strategy game announced during tonight's Summer Game Fest announcement show.

Coming to PC via Steam in 2026, a cinematic trailer showcased one of the Game of Thrones series' epic battles, and the ability for you to guide the result to a different outcome than in the TV show or books.

As the smooth tones of Tywin Lannister (Charles Dance) narrate events, we see the Night King claim Jon Snow (with the likeness of Kit Harrington) for himself. It's probably fine, he's died at least once already.

War for Westeros lets you command four factions — House Stark, House Lannister, House Targaryen or the Night King — to forge alliances or deceive enemies (and friends) as you wage war with familiar heroes and armies.

Set across Westeros, from the northern Wall to King's Landing, you can either play solo or in real-time multiplayer.

"This time, you’re not watching the Game of Thrones - you’re playing it," said game director Ryan McMahon. "War for Westeros puts you in the seat of power, whether you’re leading the Starks, Targaryens, or Lannisters, or even commanding the Night King and his army of the dead, you’ll wield real power and rewrite the fate of the realm.”

If you need a catch up on everything announced during tonight's show, here's everything announced at Summer Game Fest 2025.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Onimusha: Way of the Sword Gets New Summer Game Fest Trailer Showing More Slashy Combat

During today's Summer Game Fest event, we saw a new trailer for Onimusha: Way of the Sword, which showed off more of the game's slashy smashy combat.

Today's trailer focused pretty heavily on battles, both with regular enemies and bosses. We got an especially close look at both a pretty hefty monstrous boss enemy, as well as an elegant and vicious fellow taunting our hero Musashi. At the end of the trailer, a beautiful woman manifests out of an orb and looks knowingly at the camera.

Capcom's latest Onimusha was first revealed at The Game Awards last year, and is being developed for PlayStation 5, Xbox Series, and PC as the first brand new, mainline Onimusha game since Dawn of Dreams way back in 2006. In February, we got a closer look at the game's protagonist, the historic swordsman Miyamoto Musashi, who will fight off an evil force known as Malic as it tries to take over Kyoto. Onimusha: Way of the Sword is currently planned for release sometime in 2026.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

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Atomic Heart 2 Announced at Summer Game Fest

Atomic Heart 2 is currently in development at Mundfish, as shared today in an announcement at Summer Game Fest. Additionally, Mundfish also revealed The CUBE, a new multiplayer RPG shooter set in the Atomic Heart universe.

In a new trailer shown today, we got our first look at Atomic Heart 2, which is currently being worked on for both PC and console. Like its predecessor, it's an action-adventure FPS with RPG systems set in a retrofuturistic alternate-history. In a world intended to be a utopia for humans and their robot servants, advanced robotics and AI have gone rogue and torn society apart. Just before it all crumbles for good, the player steps in to stop the utter collapse of humanity.

As for The CUBE, it's set in the same universe as Atomic Heart, but takes place several years later in...well, a giant floating cube. The titular Cube's appearance has precipitated a number of strange and upsetting events, and players must head inside to discover the truth of what it really is and save humanity from its threat. The CUBE is a multiplayer RPG shooter planned for PC and consoles.

The first Atomic Heart launched in 2023 to an 8/10 review from IGN: "Atomic Heart is a deeply ambitious, highly imaginative, and consistently impressive atompunk-inspired attempt at picking up where the likes of BioShock left off – something it’s done with a lot of success," we wrote in that review.

Just last week, developer Mundfish revealed that Atomic Heart had surpassed 10 million players. The game has had multiple DLC releases since launch, and has one more still in development.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Chronicles: Medieval Trailer Teases Ambitious Battles With Narration from Tom Hardy at Summer Game Fest 2025

Summer Game Fest 2025 came with a surprise cameo from Venom and The Dark Knight Rises actor Tom Hardy, who is involved in an ambitious new project called Chronicles: Medieval.

Details about this mysterious new game were announced by Raw Power Games toward the beginning of today’s show, revealing dark footage of knights riding on horseback as they head toward a great war. Most of today’s video seems to rely on pre-rendered footage, though it does end with what appears to be a few seconds of gameplay as a leading knight marches his army toward a distant castle.

It’s unclear if Hardy’s involvement stops at the narration he provided for today’s trailer. Chronicles: Medieval comes to PC via Steam early access in 2026.

For more, be sure to read up on everything else shown during Summer Game Fest 2025.

Developing…

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Code Vein 2 Revealed at Summer Game Fest 2025

In a surprising vampiric twist, we're getting a sequel to 2019's Code Vein. It is aptly titled Code Vein 2, and it's due out 2026 across PC via Steam, PS5, and Xbox Series X and S.

Publisher Bandai Namco said the debut trailer, below, introduces "a post-apocalyptic world where memories of loss echo across time and the fate of the Revenants and humanity hangs by a thread."

Expect dynamic action with strategic combat, explorable environments, intense boss battles, and memorable characters that drive the rich narrative forward, players are called to wield time itself as a weapon.

Here's the official blurb:

CODE VEIN II features a deep narrative where players and characters are bound by blood, fate, and destiny, set in a future where the last remnants of humanity and Revenants struggle against a world on the verge of collapse. Following the sudden emergence of a threat known as the Luna Rapacis, Revenants have succumbed to madness, transforming into terrifying creatures called Horrors. A Revenant Hunter, guided by a mysterious girl named Lou who possesses the power to travel into the past to rewrite the fate of the world. The player, as the Revenant Hunter, will intervene in key moments of history to alter key revenants’ destinies that reveal hidden truths and information to save the future.
Players will embark on a journey through a world that spans across two eras, where decisions carry weight and every battle tests skill and resolve. CODE VEIN II features distinctive gameplay for an action RPG, where players use blood drained from enemies to unlock a variety of powerful skills, build strategy for combat with Blood codes, and use unique weapons and equipment called Jails to overcome challenging foes and epic bosses. Players can also forge bonds with powerful Partner allies who fight alongside them and enhance their abilities. Each Partner offers distinct skills and deep narrative connections that shape the journey. Bandai Namco will reveal many more details about the rich universe and game play in CODE VEIN II in the future.

Code Vein was an anime soulslike action-RPG that launched in 2019. It earned a 7/10 from us for its "enthusiasm for mixing things up and getting a little weird." Unshockingly, it's a game about vampires (well, Revenants) in a post-apocalyptic near-future, and it's heavily inspired by FromSoftware's Souls series. Code Vein got several DLC packs, concluding with Lord of Thunder in March of 2020, and the series has been quiet ever since.

If you need a catch up, check out everything announced at Summer Game Fest 2025.

Developing...

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Troy Baker's Latest Gaming Role Is as a Mystery-Solving Mouse

In a brand new trailer shown today at Summer Game Fest, we got our first listen of renowned voice actor Troy Baker in his latest role: a crime-solving mouse, the star of MOUSE: P.I. For Hire.

In MOUSE, Baker will play private investigator Jack Pepper, a war-hero-turned-detective, and yes, a mouse. The story begins when a cliche dame shows up at his door with a problem for him to solve, but his adventure grows and grows as he uncovers murder, corruption, and more throughout the city of Mouseburg.

MOUSE is a 3D, first-person shooter that's immediately visually striking for its classic cartoon visuals, similar to the retro style of Cuphead. It's inspired by 1930s noir films and looks the part.

Baker is known for his past work in numerous major games, including as Joel in The Last of Us, Indiana Jones in Indiana Jones and the Great Circle, Booker DeWitt in Bioshock Infinite, Sam Drake in Uncharted 4, and Higgs Monaghan in Death Stranding and its upcoming sequel, Death Stranding 2.

MOUSE: P.I. for Hire is planned for release this year on Xbox, PlayStation, Switch, and PC. It's being developed by Fumi Games.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Death Stranding 2: On the Beach New Clip Shown at Summer Game Fest

Death Stranding 2: On the Beach launches later this month, but for those who simply can't wait, Hideo Kojima took the stage at Summer Game Fest today to show a new clip from the game.

The clip shows two new characters: Lucy (played by Alissa Jung) and Neil (Luca Marinelli). Neil is a porter, like our friend Sam Porter Bridges. The two share an emotional moment sparked by a shared branding on their hands, Neil seeming to recall Lucy from somewhere in the past, and Lucy getting extremely upset about something. Kojima reveals that Neil will play a similar role to Mads Mikkelsen's role last game in terms of performance and emotional impact.

Death Stranding 2 is the sequel to Hideo Kojima's open-world delivery adventure game. It features Fragile and Sam Bridges many years after the events of the first title.

In September, Kojima Productions shared a handful of gameplay clips from Death Stranding 2: On the Beach, showing off its super weird photo mode, dancing puppet men, a character played by Mad Max director George Miller, and more oddities from the mind of Hideo Kojima.

We also saw a topless Norman Reedus step through black goo to meet a man called Tarman (played by Miller) and his flying pet cat alongside a creepy talking puppet. Other characters include Tomorrow (played by Elle Fanning) and Rainy (played by Shioli Kutsuna). It's out on June 26, 2025, exclusively on PS5.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Soulslike Sequel Mortal Shell 2 Announced at Summer Game Fest 2025

Geoff Keighley kicked off Summer Game Fest 2025 with the announcement of Mortal Shell 2.

Cold Symmetry's Soulslike is due out at some point in 2026 across PC, PlayStation 5, and Xbox Series X and S. It's a standalone sequel action-RPG with "adrenaline-charged, high-stakes combat."

Here's the official blurb:

Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, deeper weapon design with extensive upgrade options, and an emphasis on free exploration.
This action-RPG offers an immersive, interconnected open world, expansive yet deliberately compact, designed to unfold its twisted landscapes and hidden structures while respecting the player's time.
The dormant forms of forgotten warriors are scattered throughout Mortal Shell II’s shattered world. Once discovered, each Shell can be awakened and possessed, unlocking their innate strengths and unique abilities.
Evolve your own style of combat by harnessing the diverse unique abilities of each Shell, and unravel their secrets through the discovery of lost memories.
Mortal Shell II’s compact open-world connects over winding footpaths guarded by the desperate and fanatical. Those who wander are rewarded with new story elements, Shells, powerful and strange weaponry, upgrades, curiosities and more.
Step through derelict temples of ancient deities, across forbidden forests and icy graves, into citadels carved from bone.
Scattered between these lost landmarks are more than 60 dungeons, each providing a formidable challenge to the talents and weaponry you have accrued on your way.
You are the Harbinger, a being prophesied to reclaim the blessed Undermether’s stolen Ova from the daunting creatures that ruthlessly guard her unborn.
Mortal Shell II’s combat system is agile yet grounded. Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.

If you need a catch up, check out everything announced at Summer Game Fest 2025.

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Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Best PS5 Controllers Available in 2025

When Sony launched the PlayStation 5 in late 2020, it came with an all-new controller, the DualSense, that completely redesigned the look and feel of its iconic controller. While it still retained the signature parallel thumbsticks and button layout, it added new features like Haptic Feedback and Adaptive Triggers to provide a deeper sense of immersion while playing. For a while, the DualSense was your only option if you wanted to game on PS5.

Five years later, there are plenty of third-party controllers to choose from, as well as a new console in the PS5 Pro. These DualSense alternatives provide options for players looking for a different button layout, more customization, or pro-level features. Check out our full rundown of the best PS5 controllers available in 2025.

TL;DR: These Are the Best PS5 Controllers

Whether you're interested in additional back buttons to enhance your gameplay or want a more customizable pro-style controller, there are plenty of options available now for PS5 controllers. My colleagues and I have tested and reviewed most of the controllers below and handpicked the best options.

1. PlayStation DualSense

Best Overall PS5 Controller

For most players, the best PS5 controller is the one that comes in the box. PlayStation’s DualSense, as we noted in its review a few years ago, is packed with features that enhance your experience and immerse you into your gameplay. The adaptive triggers add tension to simulate actions like firing a gun or slowly drawing a bow, while the haptic feedback delivers subtle vibrations that let you feel things like raindrops in Returnal or the crunch of snow under your feet in Astro Bot.

The DualSense is also built with social gaming in mind. The updated Create button makes it easy to capture screenshots and gameplay clips to share with friends or post online. There’s a built-in microphone for quick multiplayer sessions, and while it’s no match for a dedicated headset, it works well enough. The controller also includes an integrated speaker for in-game audio and a standard headphone jack for wired headsets.

While the DualSense is Sony’s most advanced controller to date, it does have a few drawbacks. Battery life typically ranges from six to 12 hours, and games that fully use the controller’s features can drain it even faster. Like many modern controllers, it is also prone to stick drift, which unfortunately does not have a simple fix and often requires purchasing a new controller entirely.

Still, the DualSense is my pick for the best PS5 controller overall. If you're in the market for a second one or want something more stylish than the standard white, Sony has released a variety of DualSense colors and special editions over the years to suit just about any taste.

2. Sony DualSense Edge

Best Pro-Style PS5 Controller

I reviewed the DualSense Edge, Sony’s answer to the Xbox Elite Controller that offers pro-level features and a wide range of customization options. It retains all of the standard DualSense's core features like adaptive triggers and haptic feedback, but adds a deeper level of control for players looking to elevate their game.

For starters, it includes three types of interchangeable thumbstick caps that can be swapped out depending on your preference or the game you’re playing. Two rear buttons can be easily mapped to any input on the controller, giving you quick access to frequent actions. The thumbstick modules are also user-replaceable, so if you run into stick drift, you can replace just the module instead of buying an entirely new controller.

The new Function buttons located beneath each thumbstick allow for intuitive, on-the-fly customization. You can quickly remap controls through a slick user interface and save up to four profiles that can be easily swapped depending on the game you're playing.

While the DualSense Edge is a strict upgrade over the standard DualSense in just about every way, its battery life leaves much to be desired. On average, it lasts about five to six hours on a single charge, which is even shorter than the regular DualSense.

3. Razer Wolverine V2 Pro Wireless

PS5 Controller With the Best Battery Life

If battery life is your biggest concern, the Razer Wolverine V2 Pro Wireless might be the answer. With nearly 30 hours on a single charge, it ensures you won’t run out of juice at a crucial moment.

But battery life isn't its only standout feature. The Wolverine V2 Pro Wireless features Mecha-Tactile Action Buttons, which feel significantly different than standard membrane buttons. The face buttons and D-pad are incredibly snappy and responsive, requiring less actuation than most controllers. That means faster, more accurate inputs, which could give you an edge in competitive games.

Six customizable buttons are built into the controller, two on top and four on the back. While I wasn’t a fan of the back button placement in my Razer Wolverine V2 Pro review, the added flexibility still gives this controller an advantage over most other pro-style options.

Another thing that sets it apart from standard PlayStation controllers is its Xbox-style offset thumbstick layout. Depending on your preference, this may be a plus or a minus, but it definitely feels different from the DualSense. It's also significantly wider and bulkier, so it may take some getting used to.

Despite its lofty $250 price tag, the Wolverine V2 Pro lacks features like adaptive triggers and haptic feedback found on the DualSense, which could be a dealbreaker for dedicated PS5 players.

4. Scuf Reflex Pro

Best Controller Grips

Announced just a year after the PS5 launched, the Scuf Reflex Pro was the first major third-party alternative to the DualSense. Like many Scuf products, it's geared toward competitive players and offers several pro-level features that Sony didn’t include (at the time).

Since then, the DualSense Edge has hit the market and knocked some of the wind out of the Reflex Pro's sails. Still, it remains a solid choice for players looking to elevate their game. One key feature that sets it apart is its four customizable back paddles. They're well-placed and easy to use, providing convenient access to key actions without needing to take your thumbs off the sticks. The controller also has an incredibly comfortable non-slip grip around both stems, keeping you and your hands locked in while gaming.

The Reflex Pro is one of the only third-party controllers to include Sony’s proprietary Adaptive Triggers, but it skips the DualSense’s haptic feedback in favor of traditional rumble. Battery life lands around eight hours, putting it slightly ahead of the DualSense Edge but behind the standard DualSense.

If customization is your thing, Scuf offers a range of vibrant colors and unique faceplates to help your Reflex Pro stand out. It also includes interchangeable thumbsticks you can swap based on your playstyle or comfort preference.

5. Nacon Revolution 5 Pro

Best Thumbsticks on a PS5 Controller

If you've ever experienced stick drift on any of your controllers, you know how frustrating it can be. It often leaves your controller nearly unusable, and in many cases, the only solution is to buy a replacement. That can get expensive quickly, especially if it happens more than once. Thankfully, the Nacon Revolution 5 Pro that I reviewed uses Hall effect sensors in its thumbstick modules, which virtually eliminates the risk of stick drift.

The Revolution 5 Pro is also highly customizable, making it a great fit for anyone who likes to tinker with their tech. Inside the included carrying case, you'll find a mini tool box containing extra interesting components, including three sets of interchangeable thumbstick toppers that change the shape and height as well as thumbstick guards that reduce travel distance for more responsive movement.

One of the most unique additions is a set of controller weights. These can be added into the controller stems to provide a bit more heft and help distribute the weight more evenly. While the default setup is comfortable, this extra level of customization adds a premium feel that sets it apart from most other controllers.

One of the Revolution 5 Pro's killer features is built-in Bluetooth 5.2, allowing you to effectively bypass the PS5's Bluetooth headphone restriction and pair your headphones directly to the controller. You can even adjust the headphone's volume right from the controller!

6. Victrix Pro BFG

Best Customizable PS5 Controller

The Victrix Pro BFG is a highly-customizable controller with a modular design, allowing you to tailor it to your exact needs. A reversible left module allows you to swap between the standard PS5 parallel thumbstick layout and offset Xbox layout, providing a solution that will appeal to everyone.

On the right side of the controller, you can remove the standard thumbstick and button module and replace it with a fightpad-style set of controls, adding a dedicated R1 and R2 button that can be customized for fighting games.

It also features interchangeable thumbsticks and gates as well as three different D-pads for added personalization. The four back buttons can be mapped on the fly and a dedicated profile button on the rear of the controller allows you to create and swap between three unique profiles as needed. While it lacks adaptive triggers and haptic feedback, this is a very capable controller aimed at competitive players across genres.

7. Hori Fighting Commander OCTA

Best PS5 Fightpad

If you're a fan of fighting games and don't necessarily want a bulky arcade fight stick, then the Hori Fighting Commander OCTA that I reviewed might be a great fit for you. It delivers the core features of a traditional fight stick in a more compact, gamepad-style design that fits comfortably in your hands.

The Fighting Commander OCTA is officially licensed by Sony and works with PS5, as well as PS4 and PC through a wired USB connection to ensure minimal input delay.

What makes it ideal for fighting games is its short-throw analog stick with an octagonal gate, which helps you execute combos more easily. It also includes an adjustable circular D-pad for those who prefer 2D-style fighters. On the right side, you'll find six tactile face buttons and two shoulder buttons, all designed for quick access and responsiveness during intense matches.

8. Victrix Pro FS

Best PS5 Fight Stick

Despite PlayStation recently announcing its first official fight stick, Victrix hasn’t pulled any punches with the Pro Arcade FS. It’s created one of the best arcade fight sticks available today, featuring lag-free controls that are tournament-ready.
Each of its eight face buttons uses Sanwa Denshi components, a favorite among fight stick enthusiasts, delivering a responsive feel and a satisfying, audible click. It also features an ergonomically designed wrist rest to reduce fatigue during long sessions, along with a built-in foam pad to keep the fight stick stable and comfortable in your lap.

If you enjoy customizing your gear, you can open the bottom panel to swap in new switches and joysticks. But even right out of the box, the Pro Arcade FS is a premium fight stick that stands above much of the competition. It’s designed specifically for PS5 and includes all the buttons found on a standard DualSense, including the Touchpad, Menu, and Create buttons, so you can access all system features without missing a beat.

9. PlayStation Access Controller

Best PS5 Controller for Accessibility

In 2023, Sony released the PlayStation Access Controller to help players with disabilities enjoy games more comfortably and for longer periods.

It features a fully customizable 360-degree layout that can be tailored through both hardware and software. A wide variety of stick and button caps in different shapes and sizes are included to accommodate diverse physical needs. It also has four expansion ports for connecting additional buttons or specialty trigger switches.

On the software side, users can create up to 30 unique control profiles on the PS5. Three of these can be stored directly on the controller and swapped on the fly with a dedicated button, making it easy to adapt the controller to different games or in-game scenarios.

Sony also took care with the packaging, which is designed to be opened with one hand and minimal effort. Inside, it features loops that can be pulled on either side to reveal organized compartments for all of the controller’s components.

How to Choose a PS5 Controller

Think about what matters most to you as a player. Are you looking for a feature-rich controller with all the bells and whistles, or something more budget-friendly?

Most third-party PS5 controllers include some level of "pro" features aimed at competitive gamers. Customizable back buttons, interchangeable thumbsticks, enhanced grips, and multiple connectivity options are all things to watch for.

Battery life is another key factor. The standard DualSense doesn’t have the longest battery life, so you might want to consider a wired controller or one with a larger battery that can last longer between charges.

If price is a concern, the standard PS5 DualSense is still a great pick. It includes premium features like adaptive triggers, haptic feedback, a built-in microphone and speaker, and more all for under $80 (and often cheaper – it goes on sale fairly often).

Beyond traditional gamepads, you may also want to explore racing wheels, fight sticks, and joysticks for a more immersive experience in driving, fighting, and flying games.

How We Picked the Best PS5 Controllers

After more than five years of testing and reviewing PS5 controllers, I've assembled this list based on several key factors, including design, core features, customization options, battery life, and accessibility. While the standard DualSense will be more than enough for most players, these alternative controllers offer additional features like back buttons, interchangeable thumbsticks, and other pro-level enhancements that can make a real difference in play, competitive and otherwise.

PlayStation 5 Controller FAQ

What PlayStation 5 controller doesn’t drift?

Most PS5 controllers are susceptible to stick drift, a common issue caused by worn-down potentiometers in the analog sticks. Some high-end gamepads avoid this by using magnetic Hall effect sensors, which are far more durable and resistant to wear. The Nacon Revolution 5 Pro is one such controller, virtually eliminating stick drift thanks to its Hall effect sensors.

How do I fix stick drift on PS5?

If your controller is experiencing stick drift, it may be due to worn-down potentiometers inside the analog sticks, either from regular use or a manufacturing defect. Unfortunately, there is often little you can do to fix the issue yourself. DualSense controllers usually come with a one- or two-year warranty depending on your region, so if yours is still under warranty, it is worth contacting Sony for a repair or replacement. In some cases, the problem may be caused by dirt or debris, so try gently cleaning around the base of the analog stick to see if that resolves it.

Does the PS5 controller have a headphone jack?

Yes, the DualSense controller has a built-in 3.5mm audio jack at its base that a PS5 gaming headset or a pair of headphones can be plugged into. Many other third-party PS5 controllers also feature a headphone jack.

When do PS5 controllers go on sale?

Although discounts on PlayStation 5 consoles may not happen very often, PS5 controllers do go on sale throughout the year. Overall, the best time to buy a PS5 is also the best time to buy a controller. In terms of sales events, Amazon Prime Day in July and Black Friday season in November are when you will see the lowest prices on Dualsense controllers. That being said, you can usually also find deals during the PlayStation Days of Play sale every year.

Matthew Adler has written for IGN since 2019 covering all things gaming, tech, tabletop games, and more. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

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Summer Game Fest 2025: Everything Announced

Summer Game Fest 2025 has arrived and promises to reveal a bit of the exciting future of video games. While we don't know exactly what secrets this year's show will unveil, we'll be here to gather all the biggest announcements in one place to ensure you don't miss a thing.

Make sure to keep checking back as we'll be updating this roundup throughout the show! Also, be sure to let us know which moment was your favorite from Summer Game Fest.

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Lies of P: Overture Is Available Today

Lies of P: Overture, the prequel expansion to the soulslike action RPG, is officially out today. If you want to know if it's worth a trip back to the city of Krat, check out our Lies of P: Overture review.

Onimusha: Way of the Sword Gets New Summer Game Fest Trailer Showing More Slashy Combat

Onimusha: Way of the Sword was given a brand-new gameplay trailer, and it showed off the much-anticipated game's brutal and bloody combat.

Game of Thrones: War for Westeros Lets You Take Command of the Great Houses and Even the Night King Himself

Game of Thrones: War for Westeros is a brand-new real-time strategy game that will let players take control of the Great Houses and even the Night King himself to "raise your banners, rally iconic hereos and conquer the Seven Kingdoms solo, or in exciting free-for-all multiplayer."

Arc Raiders Secures October Release Date for PC and Consoles With Trailer at Summer Game Fest 2025

Embark Studios stopped by Summer Game Fest to announce that Arc Raiders will officially be released on October 30, 2025, on PC, PS5, and Xbox Series X/S.

Mortal Shell 2 Kicks Off Summer Game Fest With a Gory and Brutal Look From the Sequel

Check out the first look at Mortal Shell 2, the soulslike sequel from Cold Symmetry that is filled with gory and brutal combat, terrifying creatures, and much more. Mortal Shell II will be released on PS5, Xbox Series X/S, and PC in 2026.

"Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, deeper weapon design with extensive upgrade options, and an emphasis on free exploration," the official description reads. "This action-RPG offers an immersive, interconnected open world, expansive yet deliberately compact, designed to unfold its twisted landscapes and hidden structure while respecting the player's time."

Square Enix Reveals Killer Inn, a New, Team-Based Social Deduction Game, at Summer Game Fest

Square Enix has officially revealed Killer Inn, a new team-based social deduction gamme that sees players dropped into a big mansion together. It's not quite a pleasant party, however, as the 'Wolves' team must murder all of the 'Lambs.'

The twist is that the lambs don't know who their teammates are and need to discover who is trying to murder them and who is their friend.

Death Stranding 2: On the Beach's Neil and Lucy Take Center Stage In a Brand-New Story Trailer

Luca Marinelli's Neil and Alissa Jung's Lucy take center stage in Summer Game Fest 2025's Death Stranding 2 story trailer. Death Stranding 2: On The Beach will be released on PS5 on June 26, 2025.

Sonic Racing: CrossWorlds to Feature Hatsune Miku, Like a Dragon's Ichiban Kasuga, Persona 5's Joker, and Minecraft's Steve as Guest Racers

Hatsune Miku, Like a Dragon's Ichiban Kasuga, Persona 5's Joker, and Minecraft's Steve will all be guest racers in Sonic Racing: CrossWorlds.

Lego Voyagers Is a New 2-Player Co-Op Adventure With a Split Fiction-Style Friends Pass

Light Studio, the developer behind the wonderful Lego Builder's Journey, has announced its back with Lego Voyages, a new 2-player co-op adventure with a Spli Fiction-style friends pass.

Chronicles: Medieval Trailer Teases Ambitious Battles With Narration from Tom Hardy

Venom's Tom Hardy helped introduce an ambitious new project called Chronicles: Medieval. We saw some footage of knights riding on horseback as they head towards a great war, and we learned it will be out on PC in early access in 2026.

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Save 10% Off the Meta Quest 3S VR Headset for Father's Day, Includes Batman: Arkham VR

Want to let dad try out the latest and greatest in gaming tech? Why not get him a VR headset for Father's Day. The Meta Quest 3S is one of the most accessible VR headsets around - both in terms of pricing and the fact that it requires no PC or console - and right now Amazon has it for $30 off. To sweeten the pot, every Meta Quest 3S purchase gets you a copy of Batman: Arkham Shadow VR game and a three-month trial of Meta Quest+.

Meta Quest 3S VR Headset with Batman: Arkham Shadow

The Quest 3S is an improvement over the original Quest 2 in every way and, amazingly, without a price increase. It also adopts many of the same features of the more expensive Quest 3, like the new and improved Touch controllers, the upgraded SnapDragon APU, and support for full color AR passthrough. In IGN's 9/10 Quest 3S review, Gabriel Moss wrote that "raw processing power, full-color passthrough, and snappy Touch Plus controllers make the Quest 3S a fantastic standalone VR headset that also brings entry-level mixed-reality gaming to the masses for – arguably – the very first time.

What really sets this deal above all other VR deals is that the Meta Quest 3S can be played completely untethered. That means you can play games like Beat Saber or Pistol Whip without having to own a powerful gaming PC or a PlayStation 5 console. Try to find another standalone VR headset at this price and you'll come up empty.

How Is the Quest 3S Different from the Quest 3?

Even at retail price, the Quest 3S comes in at $200, or 40% cheaper than the $500 Quest 3. Obviously, some compromises were made to get the 3S to its competitive price point. The spec comparisons are listed below:

Quest 3S vs. Quest 3 Similarities

  • Snapdragon XR2 Gen 2 processor
  • Touch Plus controllers
  • 120Hz refresh rate
  • Mixed reality passthrough (same cameras, different layout)

Quest 3S vs. Quest 3 Differences

  • Lower per-eye resolution (1832x1920 vs 2064×2208)
  • Fresnel lens vs. pancake lens
  • Lower FOV (96°/90° vs 104°/96°)
  • Smaller storage capacity (128GB vs 512GB)
  • Longer battery life (2.5hrs vs 2.2hrs)

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Every Mario Game on the Nintendo Switch in 2025

As one of Nintendo's most iconic characters, Mario is everywhere on the Switch. The plumber has had multiple releases every year since the system first came out with no signs of stopping, even as we head closer to the now officially announced Switch 2. Some of the best Mario games ever have launched on the Switch, like Super Mario Odyssey and Super Mario Bros. Wonder.

From 3D platformers to the newest versions of Mario Kart, here's every Mario game available on the Switch, as well as upcoming Mario games set to launch on the Switch 2.

How Many Mario Games Are There on Nintendo Switch?

A total of 21 Mario games have been released for Nintendo Switch. This spans from the launch of the system in March 2017 to the present day. Below, we've compiled each of the original Mario titles available on Switch. Keep in mind that this list won't include games that are a part of Nintendo Switch Online.

All Mario Switch Games in Order of Release Date

Mario Kart 8 Deluxe (2017)

The first Mario game on Nintendo Switch, Mario Kart 8 Deluxe, brought together all Mario Kart 8 had to offer on Wii U in one package. The game has gone on to receive a handful of new characters and 48 new tracks through the Booster Course Pass DLC. It is the best-selling title on the Nintendo Switch.

Mario + Rabbids Kingdom Battle (2017)

A unique partnership between Ubisoft and Nintendo, Mario + Rabbids Kingdom Battle brought together the worlds of Super Mario and the Rabbids. A turn-based strategy system was implemented to allow you to control Mario and friends around each map to take down enemy Rabbids.

Super Mario Odyssey (2017)

Super Mario Odyssey is a revolutionary release that reinvented and transformed the 3D Mario formula forever. You travel with Mario across all sorts of kingdoms to stop Bowser's plans to hold a wedding with Princess Peach. The big new feature of Super Mario Odyssey is the addition of Cappy, Mario's trusty cap. With Cappy, you can capture and transform into all sorts of enemies, allowing for a wide variety of gameplay. It's arguably the best Super Mario game to ever be released.

Mario Tennis Aces (2018)

Mario Tennis Aces was the first Mario sports title to release for Switch. The game had a large focus on its Adventure Mode, which was the first story mode in a Mario Tennis title since the Game Boy Advance's Mario Tennis: Power Tour. Content was released frequently after launch, with a total of 30 unique characters available to choose from.

Super Mario Party (2018)

The first Mario Party title for Nintendo Switch is Super Mario Party, which was coined as a refresh of the beloved series. Contrary to Mario Party 10, this game brought back to turn-based boards for the first time since Mario Party 9. Over 80 minigames are available with a handful of modes to play with friends.

New Super Mario Bros. U Deluxe (2019)

New Super Mario Bros. U Deluxe hit Switch in early 2019. This package combines New Super Mario Bros. U and New Super Luigi U into one bundle. Between the two games, there are a ton of levels available for you to play through. Additionally, new playable characters Toadette and Nabbit were added to this Deluxe package.

Super Mario Maker 2 (2019)

The exciting follow up to the hit Wii U title, Super Mario Maker 2 implemented new tools like slopes, on/off blocks, seesaws, vertical areas, water levels, and more. Additionally, a style based on Super Mario 3D World is available to create courses with, allowing for items like the Cat Powerup and Clear Pipes to be used. A Master Sword powerup was even added, which transforms you into Link.

Mario & Sonic at The Olympic Games Tokyo 2020 (2019)

A staple series with each year of the Olympic Games, Mario & Sonic at The Olympic Games Tokyo 2020 released for Switch in November 2019. A story mode featuring Mario, Sonic, Bowser, and Dr. Eggman is available, in addition to online play with events. A total of 32 different characters are available to choose from. It's one of the many Switch Sonic games worth adding to your collection.

Paper Mario: The Origami King (2020)

The main Paper Mario release for Nintendo Switch was released in July 2020. Paper Mario: The Origami King features a unique puzzle battle system that involves rotating rings to line up enemies. Like previous Paper Mario titles, The Origami King was developed by Intelligent Systems.

Super Mario 3D All-Stars (2020)

A collection of three 3D Mario titles, Super Mario 3D All-Stars was a limited release that celebrated the 35th Anniversary. It bundles together Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy into one package. Both Sunshine and Galaxy received substantial resolution upgrades with this collection's release.

Mario Kart Live: Home Circuit (2020)

You might have forgotten about this game, but Mario Kart Live: Home Circuit hit Nintendo Switch in 2020. The game utilizes AR technology to allow you to create Mario Kart tracks in real life with RC cars. The game combines the environment around you with the world of Mario Kart, featuring coins, powerups, and other racers to go up against.

Super Mario 3D World + Bowser's Fury (2021)

The Wii U's 3D Mario title made its way to the Switch in 2021, with an enhanced version of Super Mario 3D World. A new mode, Bowser's Fury, was added as a part of the package. Bowser's Fury brought a brand-new take on the 3D Mario formula, opting for one large, open sandbox environment.

Mario Golf: Super Rush (2021)

Developed by Camelot, Mario Golf: Super Rush released in June 2021. A story mode is featured, where you level up your Mii character across different courses. Multiple new modes were introduced with Super Rush, like Speed Golf where you run across the course to hit the ball into the hole as fast as you can. It's one of the best golf games on the Switch.

Mario Party Superstars (2021)

Mario Party Superstars is a classic take on the Mario Party formula, bringing back older boards from the Nintendo 64 titles. One hundred minigames were featured in this release, with returning favorites from prior games. Additionally, Nintendo and NDcube finally opened up online play for all modes.

Mario Strikers: Battle League (2022)

The first Mario Strikers game in more than 15 years, Mario Strikers: Battle League was developed by Next Level Games and released in June 2022. Plenty of new characters and abilities were made, with eight-player multiplayer added as well. The highlight of Battle League is the Strikers Club, which allows you to create clubs with up to 20 other players and take on competing clubs.

Mario + Rabbids Sparks of Hope (2022)

The sequel to Mario + Rabbids Kingdom Battle, Mario + Rabbids Sparks of Hope completely revitalizes the combat system. The game opts for an open approach to combat rather than the Grid system found in Kingdom Battle. New characters like Rosalina and Edge join the battle in an action-packed adventure that spans the cosmos.

Super Mario Bros. Wonder (2023)

Super Mario Bros. Wonder is the latest 2D Mario game in the Super Mario Bros. series. It introduced the Wonder Flower, a unique mechanic that allows everything you know about a Mario level to flip on its head and surprise you. A total of 12 characters are playable through more than 100 unique levels.

Super Mario RPG (2023)

Released in late 2023, Super Mario RPG, is a remake of the classic SNES title of the same name. The wacky and colorful title recreates each of the unique characters, environments, and battles with exquisite detail. Even composer Yoko Shimomura returned to recreate the magical original soundtrack with modern orchestration!

Mario vs. Donkey Kong (2024)

Mario vs. Donkey Kong is a remake of the 2004 GBA game of the same name. It's a puzzle-platform game that brings the the Donkey Kong and Mario franchises together once again for entertaining gameplay.

Paper Mario: The Thousand-Year Door (2024)

The Nintendo Switch remake of Paper Mario: The Thousand-Year Door is the most faithful remake of the original GameCube sequel to Paper Mario that released in 2004. The graphics are upgraded to give the characters and their environments a bigger pop of color, but the comedy threaded into the game's plot remains a classic. It's arguably the best Paper Mario game there has ever been.

Super Mario Party Jamboree (2024)

The third Mario Party game of the Switch generation, Super Mario Party Jamboree is the series' biggest entry to date with 22 playable characters, seven game boards, and over 110 minigames across its various single- and multiplayer modes. Jamboree notably intrdouces the Jamboree Buddies mechanic, which allows you to compete for companions through more complex minigames called Showdowns.

During the April 2025 Nintendo Direct, Nintendo announced that Super Mario Party Jamboree would be one of the select games recieving an enhanced edition for the Switch 2. This enhanced edition is called "Jamboree TV" and will incorporate the Switch 2's mouse, voice, and camera features.

Mario and Luigi: Brothership (2024)

The most recent Mario game isn't just dedicated to one brother: Brothership launched in November as the first mainline "Mario and Luigi" game from Nintendo since 2015's Paper Jam. With a fresh new artstyle, gibberish voicelines, and even some turn-based combat, Brothership lets you take control of both brothers to restore the land of Concordia. And while our Mario and Luigi: Brothership review did say the game "feels designed specifically for ages six to 12 rather than ages six to 66," that could make this game a great gift or entry point for younger gamers.

Mario Kart World (2025) *Switch 2 Exclusive

The newest Mario game brings us into the world of the Switch 2: a new Mario Kart game launched alongside alongside (and bundled with) the new console on June 5. Mario Kart World introduces free roaming, weather conditions, and double the amount of racers on each track. That means tons of playable characters, including the Moo Moo Meadows Cow.

Available Mario Games With Nintendo Switch Online + Expansion Pack

If you're looking to play some classic Mario games, there are quite a few available to play on the Nintendo Switch if you have a Switch Online + Expansion Pack subscription. Here is every Mario game currently available:

  • Mario Party
  • Mario Party 2
  • Mario Party 3
  • Super Mario Advance
  • Super Mario Advance 2: Super Mario World
  • Super Mario Advance 3: Yoshi's Island
  • Super Mario Advance 4: Super Mario Bros. 3
  • Mario and Luigi: Superstar Saga
  • Mario Kart Super Circuit
  • Mario Kart 64
  • Super Mario Land 2: 6 Golden Coins
  • Mario Golf
  • Paper Mario
  • Super Mario 64
  • Mario Tennis
  • Dr. Mario 64
  • Super Mario All-Stars
  • Super Mario World
  • Super Mario World 2: Yoshi's Island
  • Super Mario Bros.: The Lost Levels
  • Mario Bros.
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Dr. Mario

Upcoming Mario Games on the Switch 2

We've officially entered the Switch 2 era. Fortunately, the Switch 2 announcement trailer confirmed the new console will be (mostly) backward compatible, so it will continue to support existing Switch games like Super Mario Bros. Wonder. Nintendo has also released free Switch 2 updates for games like Super Mario Bros. Odyssey as well as an enhanced edition of Super Mario Party Jamboree.

Leaks have also suggested a new 3D Mario title will release later in the year, but nothing has been confirmed here yet. In the meantime, it's safe to say we'll plenty more of the plumber on the Switch 2.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium. His favorite series include Xeno and Final Fantasy.

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The Best Father's Day Gift Ideas for Every Type of Dad

When it comes to gifts, I always used to think dads are notoriously hard to buy for. Now that I've become a dad myself, however, I realized just how wrong I was. Dads are actually quite easy to shop for because they usually have at least one or two very specific interests that they dedicate all of their limited free time to. If you can narrow down your search within one of these categories, finding the perfect Father's Day gift is an absolute breeze.

To help you find the perfect gift idea for the dad in your life, I've gone ahead and organized some options into some of the most common categories below. It should go without saying that every father is unique and I can't guarantee yours will fit within any of these categories I've listed below. If that's the case, you just have yourself a rare dad you should be proud of, but you'll have to do a bit more research yourself.

Gifts for the Dad Who Reads

When I first became a dad, most of my hobbies went out the window. One of the only things I really still had time for was reading. There are a lot of different gifts you can get for an avid reader, but my suggestion would be to start by looking for collectible editions you know they'll love. Chances are if your dad is a prolific reader he already has some way to read, whether it's his local library or a some sort of reading tablet. With that in mind, collectible editions are a great way to ensure he has a copy (or copies) of his favorite series that can be displayed on his shelf. My recommendation is this illustrated edition of The Lord of the Rings that comes as a giant tome. It features illustrations from Tolkien himself and just looks awesome in general.

Outside of the LotR books, there are illustrated editions of other popular series out there. The Harry Potter books are currently in the process of being illustrated in two different ways, alongside the Game of Thrones books. There are also regular collector editions of popular and classic books that are worth a look, which I've featured below. All of these are part of Barnes & Noble father's Day sale, so you can get 50% off one if you buy two.

Gifts for the Dad Who Builds

It's a fairly classic dad trope to feel the urge to build things. While the older generations usually put this energy into things like woodworking or metalwork, the younger generation is more likely to be putting toys together. Because of this, I'm featuring entirely LEGO sets for adults in this section. Of all of the different sets you can buy, my overall top pick is actually a new type that just came out recently: LEGO Book Nooks. These are made to be put on a shelf and displayed alongside books, games, or anything else one might collect.

Outside of my top pick, there are plenty of other options to choose from. LEGO partners with pretty much every major franchise, so you'll find some of the most popular options are from Lord of the Rings, Star Wars, and Nintendo. Below are some of IGN's overall top LEGO picks for adults in 2025, including the only Legend of Zelda set that doubles as an awesome Zelda gift.

Gifts for the Dad Who Games

I actually inherited my love of gaming from my dad. It's something we always did together growing up and one of the main reasons I find myself working at IGN today. That being said, I do find it generally hard to find a good gaming gift for him. Personally I would love it if someone bought me a Nintendo Switch 2 for Father's Day, but since those are completely out of stock, my suggestion would be to go with accessories. If you know what games he likes, go ahead and buy those, but if you don't then gaming accessories are always a good gift. I'd personally recommend the Dualsense Edge controller because the PlayStation Days of Play sale is still going on and it's getting a rare discount. The standard Dualsense controllers are also on sale right now.

PS5 controllers are generally a great option because they will work with both a PS5 and a PC. But if you're looking for something else, IGN has reviewed gaming accessories in pretty much every other category. Here are some of the best options you can buy in 2025.

Gifts for the Dad Who Loves Movies

One of the greatest treasures of being a father is being able to watch your favorite movies with your kid and declare "This is an absolute classic". This is a tradition that my dad passed down to me and I plan to do the same with my own son when he's a little bit older. Considering it's 2025 and the easiest way to watch movies is via a streaming service, the best gift you can give is that of physical media. Despite the move to streaming, there is still a steady stream of 4K and Blu-ray releases for almost every new film. My top pick in this category is the Middle-Earth 6-Film collection that just came out earlier this year, because these are just my overall favorite movies. And if you'd prefer a different option there are actually a lot of different Lord of the Rings 4K and Blu-ray options to choose from.

If you're on the hunt for something newer, however, I'd suggest taking a look at our list of the biggest upcoming 4K movie releases. There's a mix of older films that have been remastered in the newer formats as well as movies that are still in theaters or only available digitally right now.

Gifts for the Dad Who Cooks

Gone are the days where men have to provide for the family by hunting. Nowadays its just a short trip to the grocery store and some time in the kitchen that puts food on the table. I myself started getting really into cooking well before I became a dad, but since my son was born it has become part of my identity more than ever. So with that being said, what do you get for a dad who likes to cook? My overall top pick here is a video game cookbook because it's fun and I love the Elder Scrolls games, but really any cookbook can make a good gift. These are available at most book stores and there's no shortage of options for every genre of food. I've received quite a few of these as gifts in recent years and found it to be much better than a bulky appliance I don't have space for or a kitchen gadget I don't need.

That being said, if you are looking for something other than a cookbook, there are a few other options I'd recommend. First there's this mini nonstick egg pan that I use almost every day. It's great for frying one perfect egg or making the perfect egg patty for a breakfast sandwich. There's also Butcherbox, which is basically a giant gift of meat that gets sent to you. I'd also recommend gifting a decent chef knife if he doesn't already have one because it can be a game changer. Oh and of course I threw in a Millenium Falcon waffle maker because it's just a really cool Star Wars gift.

Gifts for the Dad Who Golfs

Golf is one of the most expensive hobbies one can partake in, but it's also a classic dad thing to be doing. Golf is my father's overall favorite hobby and now that he's retired it's one of the main things he does. If I'm ever trying to figure out a gift for him, the first thing I do is look for some cool golf stuff that he might like. Unfortunately for me he already has absolutely everything, but the one thing he uses the most is his rangefinder. I've featured a Callaway rangefinder above as my top pick. These essentially work as a laser site that can gauge how far away you are from the hole, a tree, or people in front of you on the course. It's the ultimate golf gift.

Now if you're looking for something cheaper, there are plenty of other options available. You can always pick up a pack of good golf balls or some custom tees with his name on it. There are also a ton of different golf club head covers you can choose from, including this Infinity Gauntlet version I've added below.

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Nintendo Switch 2 Welcome Tour Review

Editor's Note: Our review of the Nintendo Switch 2 console is currently in progress, as well as our review of Mario Kart World and review updates for games like Breath of the Wild.

Let’s be frank here: It’s kind of strange that we even have to review Nintendo Switch 2 Welcome Tour. This is essentially an interactive user manual, and it has big “pack-in game” energy coursing through every line of its code. But Welcome Tour isn’t a free bonus. An inexplicable $10 price tag means that you, a new or prospective Switch 2 owner, are forced to ask the question of not only whether it’s worth your time to run around this digital gallery of micro-sized minigames, nifty tech demos, and trivial trivia booths, but also your money. And while there are a few chuckles to be quietly snorted out, and some behind-the-scenes factoids that left me slightly above whelmed, I ended up wishing I had learned about all the cool things my new game system can do by actually playing a game on it rather than flipping through a series of marketing-approved PowerPoint presentations.

To its credit, a lot of care and attention has clearly gone into making Welcome Tour the nicest brochure it can be. It’s sleek and shiny in the way Nintendo games often are, and there’s a surprising amount to it as you travel across giant versions of nearly every official piece of Switch 2 hardware that is available at launch. Styling this environment like some sort of Nintendo-themed Apple Store full of badge-wearing employees is a strangely sterile choice when compared to stuff like the celebratory theme park of the Wii U’s Nintendo Land or the adventurous spaceship of the PlayStation 5’s Astro’s Playroom, but it is one that has at least been executed to the best of its intent.

There are four main types of activities as you explore: Collecting stamps at podiums that mark each point of interest on the accessory you are currently on, messing with tech demos that show off some neat little feature of the Switch 2, playing minigames that similarly flaunt the new tricks it has up its sleeve but with a more tangible goal or score to try and beat, and finally reading up at information desks that teach you a bit about a certain aspect of the console (and then have you parrot it back as part of a comically easy quiz). You’ll earn medals as you complete these tasks, and some activities are gated behind having a certain amount, turning Welcome Tour into one big checklist to slowly tick off.

The problem, however, is that you’re never given a compelling reason why you would try for 100% completion beyond the desire to say you did. Apart from the joy of learning, the chase is the entire pitch, because Welcome Tour is mostly just busywork outside of the minigames. The stamp collecting is the best example of this, as you can’t go to the next area until you’ve found all of the stamp podiums in the current one. Annoyingly, those podiums are invisible until you approach them, and stumbling upon one for something like the little rubber nubs a Joy-Con would rest on in the grip accessory isn’t exactly riveting stuff. It wasn’t uncommon for me to spend the last minute or so of each area aimlessly sweeping the level for the one invisible podium I’d missed before I could move on.

Playing Super Mario Bros. at one-to-one pixel scale on a 4K TV is admittedly quite cool.

More enticing are the tech demos and minigames, which range from mediocre to fairly entertaining – but most fall somewhere in the realm of that meme of Bender from Futurama saying “neat,” taking a picture, and then immediately moving on. The tech demos are cool because they can sometimes allow you to slip behind the curtain in an interesting way, giving you precise control over the strength of the rumble in your controllers or letting you compare the effects of Super Resolution upscaling side-by-side. The coolest of them is probably the ability to play World 1-1 from the original Super Mario Bros. at one-to-one pixel scale on a 4K TV, which fits the entire stage on screen at once. I don’t really get why Nintendo stopped short and didn’t just make the rest of Super Mario Bros. playable this way too, but still: Neat.

The minigames are more hit and miss, and usually ask you to get certain scores or times to earn medals and unlock harder versions of them. That could be using the new Joy-Con mouse controls to pilot a UFO to avoid spiked balls, playing a matching game based on rumble alone, or contorting your face in front of a connected USB camera (if you have one) to match a series of expressions with inconsistent results. Some of these are pretty fun and occasionally even a satisfying challenge, like a speed golf game that demands precision with the mouse controls. However, others are borderline laughable. Two different options literally have you pixel hunting, while another has you slowly scraping paint off of a flat surface, and not in a satisfying Powerwash Simulator sort of way.

A lot of these feel like the first draft of a Mario Party minigame that didn’t quite make the cut: Entertaining for a second, or a cute way to show off a new thing the Switch 2 can do, but instantly forgettable in how thin they are. Again, this is one big tech demo in a shiny package, so it makes sense that we aren’t getting a WarioWare level of finished quality here or whatever. But demos are traditionally a free thing meant to convince you to buy something bigger. Selling Welcome Tour on its own sets expectations it just never tries to live up to.

When you do find a minigame that is a slightly more enticing endeavour, like that UFO one, Welcome Tour’s completionist mentality can often get in its own way. It will sometimes halt my enthusiasm for a game by arbitrarily blocking me from taking on its harder levels until I’ve gone off and collected more medals – sometimes a lot more – by doing something less fun. (And you better own a 4K TV, USB camera, and either a Pro Controller 2 or Joy-Con 2 Charging Grip, otherwise you’ll be stuck with the silver medals you earn by using a cheat code to skip certain uncompletable attractions.) So while there are a few nuggets of good ideas scattered about, none are really a repeatable draw on their own that might make me want to start Welcome Tour up again one day.

There are some interesting insights to be found, but more often you'll be fed vapid, surface-level information.

I have to give the minigames credit, though, because at least those give you something decently amusing to spend your time on. The quizzes, on the other hand, are so uninteresting that I eventually started walking right past some of them altogether. Little information kiosks can be found all over Welcome Tour, each sharing a series of slideshows about a different Switch 2 topic. Maybe that’s the mechanics of the new Joy-Con’s HD Rumble, joysticks, or magnetic attachments. Perhaps one will teach you about the cooling tech built into the new dock, or the stand on the official USB camera peripheral. No matter the subject, you can read up on each and then take a brief, pointlessly easy quiz on what you just read for no other reason than to get a checkmark and say you did. It’s roughly equivalent to paying money to do a second grader’s homework for them.

I can’t say it’s all tedious, because occasionally you will get an interesting bit of insight into how a specific piece of the Switch 2 functions, or why something was designed a certain way. Seeing how HD Rumble physically works is actually very cool, and learning that just one of the rubber feet on the dock has a little plastic section so that it stays put when you want it to, but is also more likely to slide rather than fall if a cable is tugged, is some genuinely fascinating insight into how much Nintendo’s engineers thought about every aspect of its design. But more often, what you’ll get instead is vapid, surface-level information where the important fact you’ll need to remember for the quiz is something like, “Nintendo Controllers have had control sticks for a very long time.” (Seriously, that’s a real one. Make sure you study up.)

I think these frustrate me so much because they feel like a missed opportunity. There are so many quiz desks, and I can count the number of times they elicited any emotion at all from me on one hand. Welcome Tour has you physically crawling into the system and walking along its circuit boards at certain points and, while it will tell you about why the Switch 2 has more capacitors than the original or how each Joy-Con has a computer built into it, it does so with all the intrigue and depth of a middle school science fair project. This was such a prime opportunity to truly document the design process behind this device, or dig into Nintendo’s hardware history in a more nuanced way, or just have a little more fun with it in general. Instead, you only get glimpses of that promise buried in what feels like pre-approved marketing copy that you’d be more likely to find in a press release than one of the only two first-party launch games.

The end result of all this is a museum without much of interest to teach you, a user manual that’s not very convenient to read, and a game that’s not all that fun to play. That might sound harsh, and it’s true that if Welcome Tour had been a bundled inclusion (or, at the very least, a perk included as part of your Nintendo Online membership) I probably wouldn’t be holding its feet quite as close to the fire. But as a “game” you have to buy, it’s hard to recommend what’s here to anyone except the most diehard of Nintendo fans – and even then, it’s good for little more than a day or so of taking photos like Bender.

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Predator: Killer of Killers Ending Explained - Does It Set Up Prey 2?

Warning: this article contains spoilers for Predator: Killer of Killers.

Predator: Killer of Killers, which is now streaming on Hulu, is not what you think. Or at least, there’s a key piece of information that 20th Century Studios has been hiding about the animated movie… Yes, there is an anthology element to the movie, telling three stories throughout time set in the Predator universe. But the movie is actually one big story that connects all three elements, and ends with a wild final act that not only blows the Predator cinematic universe wide open, but also potentially sets up a sequel to Prey. Yes, seriously.

Predator: Killer of Killers’ Ending Explained

Let’s lay some of the groundwork first, before we get into that scream-inducing ending of the movie. In the film, we’re introduced to three different characters: a vengeful Viking voiced by Lindsay LaVanchy; a vengeful ninja in feudal Japan voiced by Louis Ozawa; and a non-vengeful World War II pilot, voiced by Rick Gonzalez.

However, it’s clear things are not what they seem at the end of the first section, subtitled “The Shield.” In it, we follow Ursa (LaVanchy), a warrior from 841 A.D. who wields her shield like a weapon, and is looking to kill the man who forced her to kill her own father as a girl. Joining Ursa is her son, Anders (Damien Haas), as well as a cadre of hardened warriors. But when it comes time to strike down the man she’s chased her whole life, it turns out there’s something else there. You guessed it! It’s a Yautja, aka a Predator. He slaughters Ursa’s whole clan and fights her nearly to the death, though he ultimately loses to the Viking, getting impaled under the icy water on an anchor thanks to some quick thinking. It comes at a heavy cost, though, as Ursa discovers that Anders was mortally wounded during the conflict.

“Anders, my son,” she says, trying to cool him down with the surrounding snow.

“Mother, did you kill the monster?” Anders says, and dies as she cradles him in her arms.

But then, the twist: the camera spins around Ursa, and the scene fades from Scandinavia to an alien spaceship, where Ursa is in the same position, minus Anders’ body, with some sort of glowing collar on her neck. In the same room is a man kneeling… And it turns out that’s one of two twins from Japan in the 1600s, Kenji and Kyoshi (both voiced by Ozawa). In the mostly dialogue-free section, titled “The Sword,” we see how Kenji loses a fight to his brother and is exiled, returning to try and retake his ancestral home, just as a – you’re not going to believe this – Predator attacks. In the process, the brothers team up and kill the Predator, but Kyoshi is killed in the process.

Kenji ends up on that same alien spaceship, and we get to meet the third member of the “team,” Torres (Gonzalez). In the section titled “The Bullet,” we learn how he was a bit of a screw-up and a good mechanic who dreamed of being a pilot, then watched as his entire squadron was killed by a rogue Predator who looks a lot like Christopher Plummer’s character in Star Trek VI. True to form and the title of the movie, he manages to kill that Predator, but then wakes up in a stasis chamber on a Yautja ship. We loop back to the previous scenes to see that all three of them were seemingly put in cryostasis, and that’s when it becomes abundantly clear that this is all joining together for one story… not an anthology.

Ursa, Torres, and Kenji are all thrown into a gladiatorial arena by an army of Yautja and told they need to fight to the death. If they refuse, their heads get blown up, Suicide Squad-style, hence the glowing collars. If they win? They get the honor of fighting the massive Warlord Predator (Britton Watkins), who may or may not be wearing a cape made of xenomorph tails. And to help them along the path to becoming “the killer of killers,” they each get a “weapon of their tribe.” That means a shield for Ursa, a sword for our ninja, and for Torres… Why lookie there, it’s Raphael Adolini’s pistol!

If you’re not totally familiar, the weapon was first introduced in 1990’s Predator 2, as a gift given to Lieutenant Mike Harrigan (Danny Glover) by a group of Predators. It later popped up in 2022’s Prey, which takes place in 1719, and shows Adolini (Bennett Taylor) gifting the pistol to a Comanche warrior named Naru (Amber Midthunder), which she then uses to kill the feral Yautja in that movie. So, how did it get on an alien planet where Torres is flummoxed about how to load a flintlock pistol? We’ll get to that in a second.

As you might expect, after battling each other, the three survivors manage to get their collars off and team up to take down the Warlod Predator. In the process, they take control of the Warlord’s ship, with our friendly ninja Kenji losing his sword arm… And then the Yautja fire a harpoon that holds them back from escaping. Realizing she can save two boys, if not her son, Ursa sacrifices herself to get the harpoon loose, and Kenji and Torres fly off in the distance, brothers in arms.

It’s not over yet, though. They don’t kill Ursa, but instead make her watch as Warlord raises his massive axe. “Let’s go hunting,” says the Warlord, and a massive fleet of Yautja ships takes off after Torres and Kenji, meaning they are very much not out of the woods yet.

Seems like a nice setup for a Killer of Killers sequel, right? But wait, there’s more to it. Way more.

How Predator: Killer Of Killers Might Set up Prey 2

After the tease that Torres and Kenji’s days are about to get exponentially worse, we cut to the main title, and then we cut back to Ursa, now once again in cryogenic freeze. The camera pulls out, and shows two Yautja taking her to storage in a chamber filled with hundreds, if not thousands, of other units, in a scene that both in terms of the framing and music is purposefully reminiscent of the classic “storing of the ark of the covenant” scene from Raiders of the Lost Ark.

Side-note here of potential interest: this isn’t the first time we’ve seen the Predators use cryostasis. A similar device was used in the Marvel Comics series Predator: The Last Hunt by Ed Brisson and Francesco Manna, which brought together various people from throughout time, including the brother of Dutch (Arnold Schwarzenegger), on a planet that served as a Yautja hunting preserve.

Back to Killer of Killers, though. They pass by a stasis chamber holding a strange alien that, of note, is not the xenomorph, as well as a chamber holding an unidentified, shadowed man with a close-cropped haircut. But the stinger is left for the third cryo-chamber, which is holding none other than… Naru.

Wait, what? How did Naru get there? And what does this mean for potential sequels?

So, if it’s been a while since you watched Prey, while the main action of the movie ended with Naru victorious and becoming War Chief of her tribe, the end credits showed an animated sequence that recapped the events of the movie and ended ominously with three Predator ships descending over the village.

The assumption was that this was leading into Prey 2… But as it turns out, something very different happened. While there are some gaps to fill in, it seems likely, as a “killer of killers,” Naru was captured by the Yautja, put in cryo-stasis, and that’s how the Predators have possession of Raphael Adolini’s pistol. In Killer of Killers, Torres drops the pistol on the ground of the gladiatorial arena when he’s almost eaten by a giant beast. Meaning the pistol is back with the Yautja by the end of Killer of Killers, not with Torres, so they can give it to Harrigan in Predator 2. Cool? Cool.

Back to it, though, could Naru’s stasis be leading into a Prey 2? Given director Dan Trachtenberg has seemed to want to forge a new path with every movie, probably not a direct Prey sequel. But it also seems likely this tease is more than an Easter egg. Whether Naru shows up in a potential Killer of Killers 2 or somewhere else remains to be seen.

In fact, there’s a pretty tantalizing possibility…

Could Amber Midthunder’s Naru Be In Predator: Badlands?

Later this year, on November 7, 2025, Predator: Badlands will be released in theaters. Based on what we know about the movie so far, it’s supposed to be a standalone film set at least in part on the Predators’ homeworld, starring Dimitrius Schuster-Koloamatangi as an outcast Predator named Dek and Elle Fanning as a Weyland-Yutani android named Thia. Badlands is directed by Trachtenberg, who directed Prey and Killer of Killers, and written by Patrick Aison, who also wrote Prey.

We’re connecting a lot of dots here that may or may not connect, but it’s never specified where Torres and company end up in the final part of Killer of Killers. Given the density of Yautja, it sure could be the Predator homeworld, Yautja Prime. And while 20th Century Studios is selling Badlands as a standalone film, they also sold Killer of Killers as an anthology film, which it most decidedly is not. Is a similar twist coming with Badlands? Is it possible that Killer of Killers is, in fact, a direct setup to the plot of the live-action movie? And if so, could Naru be unfrozen to enter the fray, and/or Torres and Kenji pop up in their rogue Yautja spaceship?

That’s a lot to put on a mid-credits stinger, but Trachtenberg’s oeuvre is filled with films that often aren’t what they seem to be (see 10 Cloverfield Lane, Prey, and Killer of Killers for more on that). While there have been no reports of Amber Midthunder on the set of Badlands, there also haven’t been a lot of reports from the set, period.

To play this conservatively, let’s say we take Trachtenberg at his word, and despite both Killer of Killers and Badlands possibly being set in the same location, they are separate movies, and also separate from Prey. Even if Badlands mostly stands alone, there’s still a whole universe to explore out there. And it’s clear that Naru is still part of that universe. Will she eventually become the killer of killers? Or a trophy? We’ll keep hunting for clues until we find out.

For more, check out IGN's Predator: Killer of Killers review and see why fans think there's a Predator cameo in the Alien: Earth trailer.

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Every Final Fantasy Game on the Nintendo Switch in 2025

When you have a series that's consistently gotten new games for almost 40 years, you have to think about how younger generations will be able to play them. That, and, of course, thinking about your bottom line, has led every publisher to lean more and more into multiplatform releases. On top of PC ports, Square Enix has released a decent amount of remasters and special editions of the Final Fantasy series specifically for Nintendo's handheld.

The Final Fantasy games hitting Switch isn't entirely unprecedented. The connection between Final Fantasy and Nintendo dates back to the series’ infancy, when the first game debuted on Nintendo's Famicom system in 1987. In fact, the first six mainline Final Fantasy games debuted on Nintendo platforms before Square Enix jumped to PlayStation as the series’ primary platform with Final Fantasy 7.

With Final Fantasy VII: Rebirth's PC launch and a solid Magic: The Gathering expansion bringing Final Fantasy back into the spotlight in 2025, plenty of people are hoping to dive into the series for the first time. Below, we’ve compiled a complete list of Final Fantasy games available on Switch and a look at what's coming to the Switch 2.

How Many Final Fantasy Games Are Available on Switch?

There are 20 Final Fantasy games you can play on the Switch — 12 mainline games, one prequel, and seven spinoffs. These games have been split into two sections below: mainline games (ordered by original release date) and other games (ordered by Switch release date).

Every Mainline Final Fantasy Game on Switch

Final Fantasy 1–6 Pixel Remaster

The first six Final Fantasy games are all available on Switch as part of Square Enix’s Pixel Remaster collection. Each game has been overhauled with new graphics, rearranged soundtracks, updated UIs, and new galleries for players to explore the creatures, illustrations, and music from all six games. If you're interested in diving into the original Final Fantasy experience, this is the best way to do it.

The Pixel Remasters are available individually ($12–18 USD/each) or as part of the six-game Final Fantasy I–VI bundle ($75 USD). If you're looking at the games individually, I'd recommend FF6, as it has one of the more immersive storylines.

Final Fantasy 7

One of the series’ most beloved games, Final Fantasy VII, is also available on Switch. This is not a remastered version of the game but rather a port of the 1997 original with three extra features: a 3x speed mode, the ability to turn battle encounters off, and a battle enhancement mode to make encounters easier. While the newer remasters, Remake and Rebirth, introduce modern action RPG mechanics to Cloud Strife's battle against Sephiroth, the Switch edition of FFVII is one of the best opportunities to experience what made the original PlayStation game so impactful.

Final Fantasy 8 Remastered

The series’ next entry is also available on Switch as Final Fantasy VIII Remastered. This updated version was released in 2019, 20 years after FF8 originally debuted on PlayStation. Additions to the remastered version include a 3x speed mode, the ability to turn off random encounters, and battle assist options to lessen the difficulty of combat.

Final Fantasy 9

Final Fantasy IX on Switch, like FFVII before it, is a port of the original RPG, which, despite not being quite as "famous" as Final Fantasy VII, is considered to have one of the best storylines in the series. The Switch version includes a few extras compared to the 2000 original, including high-speed and no-encounter modes, an autosave feature, and HD cutscenes and character models.

Final Fantasy X/X-2 HD Remaster

Final Fantasy X/X-2 HD Remaster is a bundle of Final Fantasy X and its sequel X-2 (the series’ first-ever direct sequel). The two games feature over 100 hours of RPG content, according to IGN sister site How Long to Beat, and include upgraded graphics and reworked audio (with the ability to switch back and forth between the new and original sounds).

Final Fantasy XII: The Zodiac Age

Skipping the now-shuttered MMORPG Final Fantasy XI, the series’ next mainline game available on Switch is Final Fantasy XII The Zodiac Age. The Zodiac Age, a remaster of the 2006 original, features HD graphics and a re-recorded soundtrack, as well as the Zodiac Job System, an increased battle tempo, an optional high-speed mode, and autosave functionality.

Final Fantasy 15 Pocket Edition HD

Final Fantasy XIII and XIV: Online are not available on Switch, which brings us to Final Fantasy XV Pocket Edition HD. It’s the latest mainline game available on the platform, as FFXVI is still only available on PS5 and PC.

Final Fantasy 15 Pocket Edition HD is an abridged version of the original game with cartoonish character models, simplified combat, a reduced skill tree, and fewer side quests. Pocket Edition HD does, however, retain the full FFXV story, boys on the road and all.

Other Final Fantasy Games on Switch

World of Final Fantasy Maxima (2018)

World of Final Fantasy Maxima, co-developed by Square Enix and prolific Japanese developer Tose, came to Switch with new content and the subtitle ‘Maxima’ two years after it was first released on PS4 and Vita. It’s an accessible RPG aimed at younger audiences that combines the series' Active Time Battle system with the ability to capture Mirages (i.e., creatures) to use in battle.

Chocobo's Mystery Dungeon: Every Buddy! (2019)

Chocobo’s Mystery Dungeon: Every Buddy! is a remastered version of the 2007 Wii game Final Fantasy Fables: Chocobo's Dungeon. This Final Fantasy spinoff is a turn-based RPG with randomly generated dungeons and a buddy system that allows players to bring other creatures or characters along for the dungeon-crawling chaos.

Collection of Mana (2019)

This collection of three Mana games is on this list due to its inclusion of the 1991 Game Boy game Final Fantasy Adventure. Despite beginning as a Final Fantasy spinoff, the Mana series dropped those ties with the release of its second game, Secret of Mana, and has since remained an independent franchise.

Final Fantasy Crystal Chronicles Remastered Edition (2020)

Final Fantasy Crystal Chronicles Remastered Edition is an enhanced version of the 2004 RPG/dungeon crawler originally released for GameCube. Crystal Chronicles for Switch features a cute aesthetic, online co-op, and the addition of English voiceover for the first time. It’s a graphical improvement upon the original that also added new areas, monsters, weapons, and a higher-difficulty option.

Collection of SaGa Final Fantasy Legend (2020)

Collection of SaGa Final Fantasy Legend compiles three Game Boy games: Final Fantasy Legend I–III. We’ve included these games in service to creating a comprehensive list, though these are only Final Fantasy games in name; the SaGa games belong to an independent franchise of RPGs inspired by but not necessarily connected to Final Fantasy. The first three SaGa games were given the Final Fantasy name to capitalize on the brand recognition with western audiences.

The collection adds a high-speed mode and Switch-specific enhancements like adjustable screen magnification and the ability to play with your Switch oriented vertically (when in handheld mode, with Joy-Cons detached).

Crisis Core –Final Fantasy VII– Reunion (2022)

A prequel to Final Fantasy VII, Crisis Core –Final Fantasy VII– Reunion is a remastered version of the 2007 PSP RPG. The game stars a young warrior named Zack Fair, whose connection to Cloud and FFVII is revealed throughout the story. Reunion features remastered graphics, new character and background models, fully voiced dialogue, a newly arranged soundtrack, and a refined battle system.

Theatrhythm Final Bar Line (2023)

A rhythm game that celebrates the music of Final Fantasy, Theatrhythm Final Bar Line launched with 385 tracks from across the Final Fantasy series, though that has since grown to include music from other Square franchises for a total of 505 tracks. The Final Fantasy music pulls from 46 games, according to Squre, including FFI–XV. Theatrhythm Final Bar Line features over 100 characters and online multiplayer support for up to 8 players.

Chocobo GP (2023)

Chocobo GP is a Final Fantasy-themed kart racer developed by Arika (Tetris 99). While there are better kart racers available on Switch, Chocobo GP is a fun respite from the more involved RPGs that make up the majority of the Final Fantasy franchise. Like other kart racers, it features time challenges, tournament-style races, and options for multiplayer racing.

Upcoming Final Fantasy Games on Nintendo Switch

The most recent mainline Final Fantasy release is Final Fantasy XVI, which has yet to see any variant or equivalent release on Switch. We probably won't see a new mainline FF game on PlayStation or Switch anytime soon, as Square Enix's current focus is its three-part remake of Final Fantasy VII. Final Fantasy VII Remake was released on PS4 in 2020, followed by Final Fantasy VII Rebirth on PS5 in 2024, and both have since made their way to PC.

Square Enix recently confirmed that all of the Final Fantasy VII remakes will be making their way to the Nintendo Switch 2. While the new Nintendo console has now officially hit the market, there's no official word on when to expect Final Fantasy VII Remake Integrade or Final Fantasy VII Rebirth on the platform.

Otherwise, Nintendo recently announced that Final Fantasy Tactics: The Ivalice Chronicles will be coming to PS5 and Switch with enhanced graphics, voiced dialogue, and various quality of life improvements over the original PS1 game. The tactical RPG is set to release on September 30.

Jordan covers games, shows, and movies as a freelance writer for IGN.

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The Biggest Magic: The Gathering Crashers and Climbers This Week - June 6

In case you’ve been living under the collapsed Sector 7 plate (too soon?), you’re probably aware that Magic: The Gathering’s latest Universes Beyond is almost here, putting the peanut butter of Final Fantasy into the jelly (or jam for the Brits) of the long-running card game.

Anticipation is high, but as expected, prices are getting a little wild ahead of the prerelease weekend and then full launch next week (June 13).

In the first of a new series for MTG, we’re looking at the cards rising (and dropping) in cost across Final Fantasy and beyond, helping you know when to buy low and sell high, using card data from the lovely folks at TCGPlayer.

Magic: The Gathering - Crashers

With Final Fantasy x MTG out so soon (or even already if you're reading this next week), prices on singles are finally starting to settle down into a comfortable market price after the highs of pre-release predictions. We won't be able to judge everything properly just yet, but it's a good start at least.

Popular single cards like Cloud, Midgar Mercenary, for example, have dropped from about $85 a couple of weeks ago to just $17.80. This is fairly common for new releases, but still worth noting going into launch week, especially for what is already the best selling MTG set of all-time.

Another popular single buy right now, Tidus, Yuna’s Guardian, works with a counter-based theme that involves a lot of moving around buffs via proliferate.

Is it supposed to be the Sphere Grid? Is it supposed to be a Blitzball? We’re not entirely sure either way, but the man himself was meant to set you back $40-$50, but can currently be picked up for $5.89 in the final build-up to launch day. It's a similar story for a lot of FF single cards, but not everything is getting the price drop treatment this week.

Magic: The Gathering - Climbers

Final Fantasy counter decks are seemingly popular enough to help raise the price of other counter-focused cards this week, including Lord of the Rings’ own Arwen Mortal Queen. This Mythic Rare can be found anywhere between $6-$27 right now, when she was just a couple of bucks a week or two ago.

Sticking with those counters, Sage of Hours is seeing some love, too. Its foil variant is approaching $20, but as TCGPlayer points out, it’s only been printed once, so it could jump significantly. The adorable Generous Pup, found in Foundations Jumpstart, is also cresting $10 after a few weeks of rising in value.

If you’ve been keeping hold of Contractual Safeguard from the New Capenna Commander decks, it’s gone from a 50 cent card to being worth around $5.

Away from counters, Keeper of the Nine Gales has been, well, flying in 2025. The normal version is still just $9.99, but it’s now up to around $25-35 in Foil, or reaching $200 if you want a Near Mint condition.

Secret Lair's Deadpool has also been up his usual shenanigans, causing a handful of creature copying cards to also spike this week (such as Heat Shimmer and Twinflame)

Finally, Tarkir Dragonstorm’s new Defender-focused Commander deck has made Doran, the Siege Tower viable again, and it’s been climbing week-on-week. It’ll set you back around $5, but was less than a dollar just a couple of months ago. That’s... profit?

MTG Sealed Sets

Remember Tidus, Yuna’s Guardian. Well, the MSRP of the precon he heads up is $69.99 for the standard version, so it’s naturally going for much, much more than that, currently fetching north of $110.

Everything else Final Fantasy is pretty hot right now, so if you manage to find anything in stock, it might be worse picking up ASAP to avoid disapointment.

Note, buying single cards as pre-sale might not prove profitable, and you could be better off waiting to see how prices climb and crash next week instead! We'll be back with all the latest.

Looking for more TCG discussion and market watch? Check out the full MTG release schedule for 2025, or, on the Pokemon side of things, our latest Crasher's and Climbers for Pokemon TCG and the best cards to pick from new expansion Destined Rivals.

Lloyd Coombes is Gaming Editor @ Daily Star. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay. He's also a tech, gaming, and fitness freelancer seen at Polygon, Eurogamer, Macworld, TechRadar, Tom’s Guide, IGN, and more.

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Star Wars Legend Mark Hamill Reveals Demi Moore Gave Him a Supportive Thumbs Up When His Pants Fell Down at the BAFTAs

Star Wars legend Mark Hamill suffered a wardrobe malfunction at the 2025 BAFTAs this year — and the actor has revealed that none other than fellow movie legend Demi Moore gave him a thumbs up from the audience as the incident occurred.

Speaking on The Late Show With Stephen Colbert, Hamill described the trouser drop as "the ultimate actor's nightmare."

He explained that his pants, which started to slip down while he was at the podium giving Conclave the award for Best Film, weren’t much of an issue before the ceremony.

"I tried those pants on twice. Once at the house in California, and [my stylist] fitted them and he said, 'How are they?' And I said, 'Fine. A little snug, but they will do. You could let them out a skosh,” he explained while appearing to promote Mike Flanagan’s new film The Life of Chuck.

But things got a little hairy after that. "Cut to us in London, with the car outside, 20 minutes before we are supposed to leave. I put the pants on,” Hamill continued. “He let them out four or five inches! Luckily, our dresser Mary had a safety pin and she pinned them in the back, and so I thought I was good to go."

As actors tend to know, things that can go wrong usually will. "They introduced me, and as I start walking to the podium, I feel the pin pop," he told Colbert. "And every step I took, they slipped lower and lower and lower. I'm not kidding you, they were at my knees by the time I got to the podium!"

At that point, Hamill looked out into the crowd for his wife, but his eyes “landed” on Moore. Hamill mouthed: "Did you see my pants fall down?" Moore's reaction? An encouraging thumbs up and a big smile.

Hamill, like the Jedi of old, kept calm and carried on. "I just willed myself, like hypnosis. I was trying to beam into the audience, 'You did not see my pants fall down. It's all an illusion,'" Hamill said on the late night show. "I stuck to the teleprompter and didn't acknowledge it. I didn't want to make a joke or bring any attention to it."

@colbertlateshow Critics give @Mark Hamill two thumbs up for his @BAFTA Awards wardrobe malfunction. #Colbert #BAFTAs ♬ original sound - colbertlateshow

Hamill said the director of BAFTAs later told him that the podium blocked the audience's view from the front, but those sat to the sides could see his pants around his knees. In a hilarious turn of events, Hamill also made sure the audience knew he wouldn’t be having a repeat of the BAFTA night at Colbert’s. “Believe me, my pants are very secure tonight,” he said.

If you were wondering whether Mark Hamill might play Luke Skywalker once again as a Force ghost, think again. The legendary actor has ruled out a return to the world famous sci-fi franchise, saying it’s now time for Star Wars to move past legacy characters and focus on the future.

Photo by Stuart Wilson/BAFTA/Getty Images for BAFTA.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Phineas & Ferb Returns for Season 5, First 10 Episodes Now Streaming on Disney+

Summer vacation is upon us, and there’s one brotherly duo who always knows how to take advantage of the break. Phineas & Ferb has returned for what is officially being deemed Season 5 in a continuation rather than a reboot of the Disney Channel cartoon. With the original creators on board and most of the original voice cast returning to reprise their roles, we can hope the new season captures some of the heart (and musicality) of the original.

Thankfully, you won’t have to wait too long to find out. The first 10 episodes of the new season of Phineas & Ferb are now streaming on Disney+, with 10 more episodes to come at a later (currently unannounced) date. The new season is also airing live on Disney Channel.

10 Years Later, Phineas & Ferb Returns for Season 5

Phineas & Ferb originally aired for four seasons, between 2007 and 2015, marking 10 years since the cartoon’s original conclusion: the hour-long “Last Day of Summer” finale. The show was officially greenlit for the revival in 2023.

Marketing has already addressed some of the “hiccups” of bringing characters back after a generally well-received conclusion. The official trailer has Dr. Doofenshmirtz posting a caption on a faux-Instagram that simply says “EVIL AGAIN.”

The show’s creators, Dan Povenmire and Jeff "Swampy" Marsh, have worked on other projects since the show’s original conclusion. Another Disney cartoon, Milo Murphy’s Law, ran for two seasons, featured the likes of Sabrina Carpenter and Weird Al Yankovic, and did contain quite a few Phineas & Ferb references.

In fact, the genius step-brothers were never truly forgotten: Marsh and Povenmire collaborated again on the 2020 movie, Phineas & Ferb the Movie: Candace Against the Universe. In a recent interview with ScreenRant, Povenmire and Marsh describe their dedication to bringing the show back. Povenmire goes on to say the team “has been having the best time” since returning to the writers' room.

What About Future Seasons?

The initial deal to revive Phineas & Ferb included 40 episodes across two seasons. As such, we’ll for sure be getting one more season (as well as 10 more episodes in the current one), but future seasons will depend on the revival’s performance.

Phineas and Ferb Season 5 Voice Cast

Most of the original voice cast is returning for Season 5, with the exception of Ferb himself, who was previously voiced by Thomas Sangster. Existing cast members, like Olivia Olson, also joined the writing team. Here’s the full voice cast for the new season:

  • Vincent Martella as Phineas Flynn
  • David Errigo Jr. as Ferb Fletcher
  • Ashley Tisdale as Candace Flynn
  • Caroline Rhea as Linda Flynn-Fletcher
  • Richard O'Brien as Lawrence Fletcher
  • Dee Bradley Baker as Perry the Platypus
  • Alyson Stoner as Isabella Garcia-Shapiro
  • Bobby Gaylor as Buford Van Stomm
  • Maulik Pancholy as Baljeet Tjinder
  • Dan Povenmire as Dr. Heinz Doofenshmirtz
  • Jeff "Swampy" Marsh as Major Francis Monogram
  • Tyler Alexander Mann as Carl Karl
  • Olivia Olson as Vanessa Doofenshmirtz
  • Kelly Hu as Stacy Hirano

And, of course, we’ll be seeing (or rather, hearing) plenty of guest stars.

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